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Thread Statistics | Show CCP posts - 19 post(s) |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
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Posted - 2012.01.19 21:27:00 -
[91] - Quote
Hi CCP,
I just lost another ship plus my implants due to this bug. That makes it a second ship lost on its maiden voyage in 2 weeks.
No, I can not "relog before a dangerous jump" because I move about in fleets and the fleets can not wait for one player. Nor can I afford to be left behind while roaming in hostile systems. That is a guaranteed loss.
Two days ago I was flying in an incursion fleet that was 26 jumps from my home system. Guess how long it took me to fly back home after the fleet disbanded? 1 hour 45 minutes. FOR 26 JUMPS! I relogged 3 times during that voyage.
Enjoyable? Not much.
This bug has utterly and completely destroyed my enjoyment of the game up to the point that I have cancelled my Eve Online subscription approx. 20 minutes ago and I will not be back until this bug has been fixed in production.
I'm not paying you guys for the pleasure of having my ships and pods destroyed without the slightest chance of defending myself and then getting "our logs show nothing, f*ck off" replies to my reimbursement petitions (yes, I know you don't put it so harshly but you know just as well as I do that that is the message).
Thank you and farewell (at least until this issue is fixed).
Seething with holy nerdrage,
-Dynamiittiukko |

Firebolt145
The Hatchery Team Liquid
33
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Posted - 2012.01.20 15:45:00 -
[92] - Quote
CCP could you please give us an eta for Crucible 1.1? It would be much appreciated. |
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CCP Habakuk
C C P C C P Alliance
154

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Posted - 2012.01.20 16:24:00 -
[93] - Quote
Firebolt145 wrote:CCP could you please give us an eta for Crucible 1.1? It would be much appreciated. It is planned for Tuesday, the 24th January, as announced in this news message and this DevBlog. CCP Habakuk | EVE Quality Assurance
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Firebolt145
The Hatchery Team Liquid
33
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Posted - 2012.01.20 17:26:00 -
[94] - Quote
Ah yes, just spotted that. Thanks! |

clavo oxidado
Macabre Votum Against ALL Authorities
0
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Posted - 2012.01.20 17:46:00 -
[95] - Quote
Seriously dudes, use the work around I posted. |

Firebolt145
The Hatchery Team Liquid
33
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Posted - 2012.01.20 20:32:00 -
[96] - Quote
clavo oxidado wrote:Seriously dudes, use the work around I posted. I did and it seems all my clients stay in sync now (prior to this, after 5 minutes the chat timestamps would start to drift apart). However it hasn't completely fixed the problem and I lagged for about 30 seconds after jumping a gate about 2 minutes ago. |

Caroline Grace
Almost Approved
1
|
Posted - 2012.01.20 20:53:00 -
[97] - Quote
Ok, so after 24 hours of testing, I think I can confirm that time sync interval edit in registry does work for me. I have no lag whatsoever, even modules tick starts in the beginning, no lag after jumping, no lag after undocking.
And because I'm no-lifer for sure! I stayed ingame for about 6 hours now, did lot of missions, traveling, selling, buying and even alt-tabing to start some internet-eating stuff and everything was shiny and happy and no-laggy.
So, what I did was what has been said here by these great fellow capsuleers;
* I googled "How to change time sync" then found this PDF http://www.m0ukd.com/temp/Time_Sync_Interval_Change_Vista_XP.pdf and did everything what is there - and set the interval to 10 minutes.
* Then I found stratum 2 servers list here http://support.ntp.org/bin/view/Servers/StratumTwoTimeServers and found the one, which is closest to me and also most alive in "Last Modified".
* Then I copied that adress in "Change date and time settings" in Windows 7 and pressed the update button.
Then I play the game. Note that even after PC restart everything is still fine, it is probably still better to press the update button again if you turn-off / turn on your computer.
I will continue to monitoring the situation and swiftly inform you if anything changes. |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
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Posted - 2012.01.21 05:02:00 -
[98] - Quote
clavo oxidado wrote:Seriously dudes, use the work around I posted.
Actually, it was Othran who posted it, not you.
Anyway, I've been using it for about a week or so now and it changed nothing.
I'm seriously hoping the deployment on the 24th fixes this.
No longer seething with holy nerdrage,
.d |

Scrapyard Bob
EVE University Ivy League
631
|
Posted - 2012.01.21 14:10:00 -
[99] - Quote
Othran wrote: The difference in accuracy between stratum 1 and 2 is probably in the range of about 50 millionths of a second, so please use stratum 2 timeservers.
Or better, use one of the "pool.ntp.org" alias names for your region.
http://www.pool.ntp.org/en/
For Europe, use: 0.europe.pool.ntp.org For North America: 0.north-america.pool.ntp.org Oceania: 0.oceania.pool.ntp.org Asia: 0.asia.pool.ntp.org Africa: 1.africa.pool.ntp.org South America: 0.south-america.pool.ntp.org
The advantages to using the pool names is that they are round-robin'd, which means that the server behind a particular name is constantly changing, spreading out the load. Which keeps any particular server from being crushed. As servers drop from the pool, they get removed from the list of IPs handed out for those pool names, so you don't have to worry about trying to get time from a dead server.
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Othran
Brutor Tribe Minmatar Republic
145
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Posted - 2012.01.21 14:14:00 -
[100] - Quote
As long as it helps it doesn't matter who proposed a workaround 
I had wierd problems back in 2009 and saw something similar from maybe 4 years before on both eve and some linux forums. From that I looked at clock drift and there you go.
The important thing about the ntp registry change is to make sure its really active and IS getting time data correctly. I was on a roam a couple of months ago and kept getting traffic control crap. Turns out the ntp server I used was down for upgrade that night.... |

Othran
Brutor Tribe Minmatar Republic
145
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Posted - 2012.01.21 14:17:00 -
[101] - Quote
Sounds like a plan. I use the server I do (and its not the one in an earlier post) as I'm whitelisted for various services but as you see in my previous post it can bite your bum :) |

Glorious CEO
Universal Frog
5
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Posted - 2012.01.21 17:50:00 -
[102] - Quote
I found this nice little tool after becoming frustrated with the built in tools in Windows. It's easy to understand, yet highly configurable and just works. Pretty much the exact opposite of the built in windows tools. :-)
http://www.timesynctool.com/ |

clavo oxidado
Macabre Votum Against ALL Authorities
0
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Posted - 2012.01.23 14:38:00 -
[103] - Quote
I wasn't trying to take credit, we can all see earlier posts came up with solution. My post was meant to clarify the previous posts and stress the need to alter sync intervals.
Time sync via strat 2 @ 10 min intervals defo works. Check the sync is actually happening and don't go for anything under 10 mins or your ip risks getting banned.
Time dilation coming in may have complicated matters. Plus lag on regional gates happens sometimes even when client is running well.
Last night I was in 70 man fleet, jumped gates, titan bridged and whored on many kills without any issues. |

Firebolt145
Dec Shield X
33
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Posted - 2012.01.23 20:15:00 -
[104] - Quote
Well I am still experiencing it, even after having set it to every 15 minutes.
Hopefully tomorrow's patch will make this whole discussion redundant anyway. :) |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
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Posted - 2012.01.23 21:56:00 -
[105] - Quote
clavo oxidado wrote:I wasn't trying to take credit, we can all see earlier posts came up with solution. My post was meant to clarify the previous posts and stress the need to alter sync intervals.
I didn't mean it to sound so hostile. I was a little frustrated by this issue at the time of writing so the tone was more aggressive than I intended. My apologies.
Firebolt145 wrote:Well I am still experiencing it, even after having set it to every 15 minutes.
Hopefully tomorrow's patch will make this whole discussion redundant anyway. :)
Same here. I'm still experiencing this issue though making my comp sync every 10 minutes has alleviated the symptoms. After several days of testing this with and without NTP syncing I can relatively confidently say it does have a positive effect even if it doesn't take the problem away (for me).
Yay to CCP beforehand if the fix works!
*digs out the VISA card again*
.d
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Kevda1
Elite Guards
0
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Posted - 2012.01.24 12:00:00 -
[106] - Quote
The clock of clients is now synchronized regularly with the server to reduce problems (like freezes at jumping) caused by unstable client clocks.
I pray to god it works, I do look forward to using my Panther for black op hot drops again! |

Kevda1
Elite Guards
0
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Posted - 2012.01.24 15:03:00 -
[107] - Quote
Bump,
Unfortunately the patch did not fix this issue.
I have been traveling through gates since the patchy has been released and I'm still receiving the freeze when you jump (overview won't load) for 20 - 30 seconds.
This is getting real frustrating and I do hope CCP will at least consider compensating us, as the past week have not been enjoyable. |

Firebolt145
Dec Shield X
33
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Posted - 2012.01.24 19:46:00 -
[108] - Quote
:( And I was so looking forward to pvping again. |

Rifn Kinoi
The Brotherhood of Chaos Important Internet Spaceship League
0
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Posted - 2012.01.24 21:49:00 -
[109] - Quote
This is almost totally game breaking. Think I noticed the re-sync today 1st jump I got suck, 2nd jump was normal 3rd jump got stuck. Never noticed my computer not keeping time like this before, is this because of eve can this be fixed locally? |

Kevda1
Elite Guards
0
|
Posted - 2012.01.24 23:27:00 -
[110] - Quote
Guys please report the same issue on this thread: https://forums.eveonline.com/default.aspx?g=posts&t=61419&find=unread
As the patch did not fix it. |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
|
Posted - 2012.01.26 04:29:00 -
[111] - Quote
I can confirm that the patch did not (fully) fix this issue.
It looked really good for me for two days but today, when flying home after an incursion fleet, the game halted - just like it did before the patch - at least 4 times (over a 13-jump flight) after a gatejump.
As I mentioned in the Crucible 1.1 issues thread, the good news is (for me, anyway) that the client only halts for about 20-30 seconds now (instead of 4-8 minutes like before the patch) and it takes a lot longer time before it starts happening but that could still mean getting shot due to being left behind the fleet.
.d |

Katie Frost
Asgard. Exodus.
20
|
Posted - 2012.01.27 01:22:00 -
[112] - Quote
I played yesterday for a few hours without any issues at all.
I will keep an eye out however in my future roams.
I'm actually still using the sync tool found at http://www.timesynctool.com/ which may be the only point of difference. |

Kevda1
Elite Guards
0
|
Posted - 2012.01.27 02:31:00 -
[113] - Quote
Katie Frost wrote:I played yesterday for a few hours without any issues at all. I will keep an eye out however in my future roams. I'm actually still using the sync tool found at http://www.timesynctool.com/ which may be the only point of difference.
That's what I'm using.
I got one server active, its: ntp1.tpg.com.au
But I'm still having the freeze upon jumping.
Can I see your servers please? |

Katie Frost
Asgard. Exodus.
20
|
Posted - 2012.01.27 05:44:00 -
[114] - Quote
TPG? No wonder mate... should have gone with a real provider like Telstra 
I will post my server up when I get back from work. Have you got the sync set to every 15 minutes? |

Katie Frost
Asgard. Exodus.
20
|
Posted - 2012.01.28 04:10:00 -
[115] - Quote
0.nettime.pool.ntp.org is the server I'm using |

Firebolt145
Estel Arador Corp Services
33
|
Posted - 2012.01.28 14:11:00 -
[116] - Quote
Yeah I must admit that over the last couple days, I have yet to experience any of this lag. I am however getting a lot of complete crashes upon jumping, but there's another thread for that.
I don't know if it's just CCP's fix or that I've also followed the stops advised by numerous people here to sync my clock more often. |

Kevda1
Elite Guards
0
|
Posted - 2012.01.29 22:11:00 -
[117] - Quote
Katie Frost wrote:TPG? No wonder mate... should have gone with a real provider like Telstra  I will post my server up when I get back from work. Have you got the sync set to every 15 minutes?
Telstra? what a joke?
No I'm not with TPG, I'm with Internode, now that's a real provider right there.
I only used the TPG server because I saw it on the stratum list.
Now I have found a permanent fix for this solution for those like me and that need one.
Simply pull out the BIOS battery of your motherboard and put it back in again, this resets all your sync settings back to default.
It has fixed my eve client and if the issue still occurs than simply replace the battery.
I hope that this helps you people that still have it.
I would also like to thank CCP for helping us greatly with this issue.
Thanks and bye.
|

Sabin Minks
I N E X T R E M I S Fidelas Constans
0
|
Posted - 2012.02.01 09:08:00 -
[118] - Quote
Kevda1 wrote: Simply pull out the BIOS battery of your motherboard and put it back in again, this resets all your sync settings back to default.
It has fixed my eve client and if the issue still occurs than simply replace the battery.
I hope that this helps you people that still have it.
I would also like to thank CCP for helping us greatly with this issue.
Thanks and bye.
Remind me to send you like 50mil. Fixed me right up. Jumping like the demigod that we are! thanks man.
|

Jal Garai
Eye of God Controlled Chaos
0
|
Posted - 2012.02.01 17:28:00 -
[119] - Quote
Short: OCZ Synapse causes clock drift.
Long: After suffering the same problem and trying all the fixes to no avail I got down to some serious system testing with the help of the NTP tool recommended earlier in the thread.
Checking the drifts in the log led to me finding and verifying the following (of which this is a very small snapshot):
Synapse on GÇô Dataplex Disabled.
01/02/2012 08:06:04 Time Updated: +13ms Initial Startup 01/02/2012 08:09:21 Time Updated: -2ms Manual Update
Synapse on GÇô Dataplex Installed GÇô First Boot
01/02/2012 08:23:35 Time Updated: -259ms Initial Startup 01/02/2012 08:26:59 Time Updated: +13ms Manual Update
OCZ Synapse on GÇô Dataplex installed and caching.
30/01/2012 21:21:41 Time Updated: +50.76s Regular Update 30/01/2012 21:37:32 Time Updated: +49.96s Regular Update
As you can see the dataplex software used to manage the OCZ Synapse caching causes major system clock drift.
I called the company who supplied it and they instantly agreed to an RMA and confirmed a full refund. Apparently they've had to strip a pile of these from audio workstations because of the same problem.
So if you have an OCZ Synapse / Revo or are otherwise using dataplex have a look at that as a possible cause.
I hope this helps someone. |

sterva I
Critical Mass ltd.
4
|
Posted - 2012.02.10 15:03:00 -
[120] - Quote
Ok, here is what i find out. Same bug as everyone (strange, but i alone had this problem in my corp). As i syncronize my PC's time to internet time, jumping trhu the gates is not a pain in the ass anymore. I suggest you try that:
Time Sync
As I have reedet in the forums- it is better not to syncronize your time more offen than every 4 h. I'll start with synchronizing every day at 10.15 am. If that wont work- ill post again.
Best luck.
P.s. Sorry for my english.
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