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Xendie
Celestial Apocalypse Insurgency
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Posted - 2007.03.20 07:45:00 -
[31]
Originally by: Marquis Dean Then within that 30 seconds you shoot him, and he gets agro and stays for 15 mins.
What I want to know is, will logging off and logging in with another char in the same account still cause instant ship disappearance despite bubbles, agro or whatever?
he wont get aggro if he logged off before you shot him.
and yes he will dissapear really fast so you will just see more "quick log in the alt" tactics now.
Originally by: "darth solo" bad men came, bad men didnt go home, bad men left containers.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.20 07:50:00 -
[32]
Originally by: Xendie
Originally by: Marquis Dean Then within that 30 seconds you shoot him, and he gets agro and stays for 15 mins.
What I want to know is, will logging off and logging in with another char in the same account still cause instant ship disappearance despite bubbles, agro or whatever?
he wont get aggro if he logged off before you shot him.
and yes he will dissapear really fast so you will just see more "quick log in the alt" tactics now.
Nah, alt thing got fixed a long while ago afaik.
No matter if you just log or login an alt, won't make a difference.
N.F.F. Recruitment |

Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.20 07:51:00 -
[33]
Originally by: Jenn Atreides This will prevent people from logging as soon as they see the jumping notification appear.
It works like this, Lets make up a fictional name say uh...Goonieswarm. The Goonieswarm FC tells everyone to get in jump range. Once in jump range he tells them to all jump and as soon as the jumping notification appears he tells them to log off. Then they all log on again and of and on and off and on and off. Then one person is told to log in and make a SS. Then the rest of them log in and that guy invites them as soon as they appear in local they warp to member and then go back to the camp and fight it or they proceed to POS where they open cyno and bring in dreads or whatever, ( just as a side note if they have enough notice the goonieswarm((fictional tm)) can get a thousand people together and do this thusly killing the node. We all know that the people jumping in get preference over the people camping, this too would effectively allow them to destroy the campers)
So what this should do is prevent people from doing as above. If you don't emergency warp from inside a bubble then effectively they are inside the bubble as soon as they log during the jumping session change.
So this should give the campers a field day in the killing department as all the goonieswarm ships would just decloak and sit there inside the bubble waiting to be shot at.
This doesn't address the intentional node crashing event but if CCP actually fixed things rather then succombing to a knew jerk reaction they would build in a simple code that tells the player that they simply cannot log out during a session change.
That would have fixed the illness rather then bandaging the wound.
Jenn
I agree, this is a valid point.
But remember, not everything is about blob warfare in eve.
This just lowered the chance that you can kill any battleship that logs on your small 4 man gang 2 times.
N.F.F. Recruitment |

Zirth
Caldari The Black Fleet Rule of Three
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Posted - 2007.03.20 08:34:00 -
[34]
A single camping ship can do about 500-700 dps no problem. There's usually about 5-15 Normal battleships have about 20.000hp, without hardeners and repping.
= A dead battleship. Anything smaller is dead too.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.20 08:47:00 -
[35]
Edited by: Ryysa on 20/03/2007 08:57:36
Originally by: Zirth A single camping ship can do about 500-700 dps no problem. There's usually about 5-15 Normal battleships have about 20.000hp, without hardeners and repping.
= A dead battleship. Anything smaller is dead too.
AGAIN.
EVE IS NOT ONLY ABOUT GATECAMPS.
This is the last time I say it.
Please read the post(s) before replying and making yourself look like an idiot.
Also the only thing that does 500-700 dps right away at 20km is a megapulse II geddon or an uber gank fitted tempest (which doesn't happen often).
Possibly a neutron mega with Null too, any other ship has to get in range + you have to lock.
3-4 sec to lock, 5-10 sec to get in range + some seconds for lag etc.
So you have about 15 seconds to destroy 20000hp, mind you, armor and shield have resistances.
Let's take resists and average them out. Shield: 0/60/40/20, Armor 60/10/35/35 - Average resist = 30% on shield and 35% shield on armor.
Let's assume BS has 7k shield, 7k armor, 7k structure, that means it would effectively have 9.1+9.45+7 = 25.55k HP.
This is assuming no plates/extenders and no passive tanking mods like EANM II's fitted.
Let's say you have a roaming gang, consisting of a dictor, vagabond, arazu and huginn. They'd do optimistically about 100+300+100+250=750 dps.
Let's assume they can do that damage for 20 seconds. That would be 15000 damage.
Ofcourse these numbers are fairly inaccurate - it all depends on player skill etc, but I believe the error margin is less than 75%.
Now if that BS doesn't log, he is webbed, scrambled, dampened and killed, there's nothing he can do about it.
If he logs, he is just fine.
And if you are going to say "bring bigger blob" well, everything in eve can be countered by bringing more of something. Doesn't make it balanced.
Anyhow, I hope, I don't read any other comments about gate camping. Gate camping has nothing to do with this.
And ofc there are ways around it, like aggroing the BS on the other side with your scout - but smart people just instantly jump and then instantly log.
Gatecamps aren't the problem - if you check the map, you can most likely tell that something is camped, that's why small roaming squads are nice - people don't expect them.
As it stands now the change (and anyone who says "bla bla bring blob at gate") promotes blobbing.
N.F.F. Recruitment |

Aeon Yakati
Destructive Influence Band of Brothers
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Posted - 2007.03.20 09:43:00 -
[36]
Edited by: Aeon Yakati on 20/03/2007 09:50:54
I'm pretty sure the cloaking timer is about a minute, not 30 seconds. Logging timer is 1 minute as well..
Just tested cloaking timer and it's indeed 1 minute currently on TQ.. So in order to not have this logoffski fix backfire entirely, make it so that the jump cloak disappears the second you log off.
Update:
[10:49] <Oneiromancer> Your ship decloaks after you logged out and stays in the bubble
So you wil always have close to a minute to shoot the logger.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Taiatia
Ty for the colours in my sig  |

Wild Rho
Amarr Imperial Shipment
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Posted - 2007.03.20 09:51:00 -
[37]
This is going to be a major kick in the nuts for those pilots with implants that are used to logging their pods in dictor bubbles to escape.
I love it.
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putukas
Amarr Enterprise Estonia Cult of War
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Posted - 2007.03.20 10:21:00 -
[38]
your points are mostly all right its only solving half problem.
But imagine it other way around. If you jump in with 3-4 ppl cruiser gang and there is a raven and dictor other side of the gate and you happen to crash with 3 people. If your ships would uncloak instantly you will be dead before you can log back in and you will wtfpetition it. And this would start to happen more and more and GM's would be spammed with petitions like "i crashed, give my ship back". Anyhow with staying cloaked 30 sec you might have little more time to log back in and start fighting.
So the imo the solution you guys pointed out here wont work also.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.03.20 11:06:00 -
[39]
Edited by: Lord WarATron on 20/03/2007 11:09:02 Currently a ship dissapears within 2 minutes.
Are you saying that this is now changed to 1 minute, and add in 30 seconds of cloak it becomes 30 seconds?
I am sure that the ship will remain in the bubble for 1 min 30 seconds after its 30 sec uncloak, but has anyone tested this?
Or is this thread a cunning ruse to get people to log in battleships thinking they are safe?  --
In Internet Explorer, You keep tabs on your browser. In Soviet Russia, browser keeps tabs on you |

Kagura Nikon
Minmatar MASS HOMICIDE
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Posted - 2007.03.20 11:10:00 -
[40]
Well as far as I can see the only one really bennefited are the passive tanked BC and BB wth plates.
Not so anoying.
If brute force doesn't solve your problem... you are not using enough |

Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2007.03.20 11:37:00 -
[41]
as far as I can tell, this is all hypothetical as no one has tested a damn thing, just gone straight for the shouty ranty stuff and insulting everyone around them.
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Mangus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2007.03.20 11:44:00 -
[42]
Ryysa is wrong (shows how much Privateer knows about PvP). In the old system, you COULD NOT lock a ship while it was being alighed out for emergency warp. And ofcourse, you could not scramble it or damage it ecept by smartbombs.
For example, I once had a bubble up with a sabre when a slow industrial jumped in. He logged ofcourse, and it took him like 30 seconds to aligh for emergency warp, but I could not lock him during this time.
And since you cant lock and do damage, they dont become agressed and will disappear in 1 minute from space, which means its pretty hard to probe him fast enough (10 seconds to launch probe, 40 seconds to probe and then you only have 10 seconds to warp, approach and scramble).
The new system will allow you to do damage and scramble a ship that loggs off, meaning it wont disappear from space, meaning you have unlimited time to kill it as long as you do damage atleast once every 15 minutes.
In other words, every single ship will be easier to kill with the new system.
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Thmuses
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Posted - 2007.03.20 11:49:00 -
[43]
Geez, I wish I knew about this logout-thing the day before yesterday when I got pod-killed by some campers at a gate. 
It stinks t be a newbie.
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Agor Dirdonen
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Posted - 2007.03.20 11:51:00 -
[44]
Even if it would disappear 30 secs after uncloaking... he doesn't warp off... meaning... he can't log in, log off, log in, log off to get away from the gate. When he logs back in he will be right back at the gate.... 1 shot and he has agro for 15 mins at least while still in the bubble.
I'll bet ya in the beginning you'll get a lot of ships that log off and log back in immediatly to get these additional 1 au jumps to get away from the gate. Those will be surprised in the beginning
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.20 12:00:00 -
[45]
Originally by: Aeon Yakati
[10:49] <Oneiromancer> Your ship decloaks after you logged out and stays in the bubble
That's downright stupid. Extending the disappearance timer (either as a whole or simply starting the count from the moment of uncloaking) makes much more sense, so that CTDers don't get instavaped in fleets.
Oh wait, game mechanics with no thought given to fleet combat ? Not news.
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.03.20 12:07:00 -
[46]
Originally by: Ryysa AGAIN.
EVE IS NOT ONLY ABOUT GATECAMPS.
This is the last time I say it.
But the logging-in-bubbles issue is about gatecamps.
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Zanarkand
Gallente Enterprise Estonia Cult of War
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Posted - 2007.03.20 12:17:00 -
[47]
Edited by: Zanarkand on 20/03/2007 12:14:27
Originally by: Mangus Thermopyle Ryysa is wrong (shows how much Privateer knows about PvP). In the old system, you COULD NOT lock a ship while it was being alighed out for emergency warp. And ofcourse, you could not scramble it or damage it ecept by smartbombs.
For example, I once had a bubble up with a sabre when a slow industrial jumped in. He logged ofcourse, and it took him like 30 seconds to aligh for emergency warp, but I could not lock him during this time.
And since you cant lock and do damage, they dont become agressed and will disappear in 1 minute from space, which means its pretty hard to probe him fast enough (10 seconds to launch probe, 40 seconds to probe and then you only have 10 seconds to warp, approach and scramble).
The new system will allow you to do damage and scramble a ship that loggs off, meaning it wont disappear from space, meaning you have unlimited time to kill it as long as you do damage atleast once every 15 minutes.
In other words, every single ship will be easier to kill with the new system.
Please don't post on forums... ! Some people might actually believe what you say...
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Drasked
North Face Force
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Posted - 2007.03.20 12:19:00 -
[48]
Originally by: Mangus Thermopyle Ryysa is wrong (shows how much Privateer knows about PvP). In the old system, you COULD NOT lock a ship while it was being alighed out for emergency warp. And ofcourse, you could not scramble it or damage it ecept by smartbombs.
For example, I once had a bubble up with a sabre when a slow industrial jumped in. He logged ofcourse, and it took him like 30 seconds to aligh for emergency warp, but I could not lock him during this time.
And since you cant lock and do damage, they dont become agressed and will disappear in 1 minute from space, which means its pretty hard to probe him fast enough (10 seconds to launch probe, 40 seconds to probe and then you only have 10 seconds to warp, approach and scramble).
The new system will allow you to do damage and scramble a ship that loggs off, meaning it wont disappear from space, meaning you have unlimited time to kill it as long as you do damage atleast once every 15 minutes.
In other words, every single ship will be easier to kill with the new system.
BS.
I have seen ships log out after jumping in and have been able to lock and activate modules on them, only to see them go poof a couple of seconds after.
Then i would also like to adress the following quote;
"shows how much Privateer knows about PvP"
Go die.
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Drasked
North Face Force
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Posted - 2007.03.20 12:20:00 -
[49]
Originally by: Ogul
Originally by: Ryysa AGAIN.
EVE IS NOT ONLY ABOUT GATECAMPS.
This is the last time I say it.
But the logging-in-bubbles issue is about gatecamps.
Well if you call a roaming gang that is sitting on a gate for a minute waiting for the scout to get scrams on something a camp then yes, otherwise, no.
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MOS DEF
0utbreak
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Posted - 2007.03.20 12:22:00 -
[50]
Originally by: Kuma Korosu So now if I warp/jump into a gate camp and I get disconnected, I'm basically dead, right?
As you should be because 99.999999999% of those "i got discornnected" fools actually just close the client to save their ship.
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.03.20 12:23:00 -
[51]
Originally by: Drasked Well if you call a roaming gang that is sitting on a gate for a minute waiting for the scout to get scrams on something a camp then yes, otherwise, no.
A roaming gang, a gate and a scrambling scout - where is the dictor bubble?
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.03.20 12:23:00 -
[52]
Originally by: Drasked Well if you call a roaming gang that is sitting on a gate for a minute waiting for the scout to get scrams on something a camp then yes, otherwise, no.
A roaming gang, a gate and a scrambling scout - where is the dictor bubble?
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.03.20 12:23:00 -
[53]
Originally by: Drasked Well if you call a roaming gang that is sitting on a gate for a minute waiting for the scout to get scrams on something a camp then yes, otherwise, no.
A roaming gang, a gate and a scrambling scout - where is the dictor bubble?
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Drasked
North Face Force
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Posted - 2007.03.20 12:24:00 -
[54]
Originally by: Ogul
Originally by: Drasked Well if you call a roaming gang that is sitting on a gate for a minute waiting for the scout to get scrams on something a camp then yes, otherwise, no.
A roaming gang, a gate and a scrambling scout - where is the dictor bubble?
When we roam we take alts in dictors?
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Drasked
North Face Force
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Posted - 2007.03.20 12:24:00 -
[55]
Originally by: Ogul
Originally by: Drasked Well if you call a roaming gang that is sitting on a gate for a minute waiting for the scout to get scrams on something a camp then yes, otherwise, no.
A roaming gang, a gate and a scrambling scout - where is the dictor bubble?
When we roam we take alts in dictors?
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Drasked
North Face Force
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Posted - 2007.03.20 12:24:00 -
[56]
Originally by: Ogul
Originally by: Drasked Well if you call a roaming gang that is sitting on a gate for a minute waiting for the scout to get scrams on something a camp then yes, otherwise, no.
A roaming gang, a gate and a scrambling scout - where is the dictor bubble?
When we roam we take alts in dictors?
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.20 12:28:00 -
[57]
Edited by: James Duar on 20/03/2007 12:24:32
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.20 12:28:00 -
[58]
Edited by: James Duar on 20/03/2007 12:24:32
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.20 12:28:00 -
[59]
Edited by: James Duar on 20/03/2007 12:24:32
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Hoshi
Blackguard Brigade
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Posted - 2007.03.20 13:25:00 -
[60]
Edited by: Hoshi on 20/03/2007 13:27:40
Originally by: Ernest Graefenberg
Originally by: Aeon Yakati
[10:49] <Oneiromancer> Your ship decloaks after you logged out and stays in the bubble
That's downright stupid. Extending the disappearance timer (either as a whole or simply starting the count from the moment of uncloaking) makes much more sense, so that CTDers don't get instavaped in fleets.
Oh wait, game mechanics with no thought given to fleet combat ? Not news.
It's not so bad as it sound because even if you are uncloaked you can NOT be locked. It's like undocking from a station, they can't lock you for 1 min after doing so unless the target does something.
This is exactly what happens (tested with multiple chars on SiSi with a stop watch):
Ship jumps the gate. Ship sees the bubble and logff around 10 sec after having jumped. Ship uncloaks but it's not possible to lock the ship. 1 min after he jumped the gate he becomes lockable. 10 sec later (or to be exact the amount of time between jumping the gate and logging off, could be 1 sec, could be 59 sec) the ship disappears. ---------------------------------------- A Guide to Scan Probing in Revelations |
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