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Thread Statistics | Show CCP posts - 0 post(s) |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.07.14 22:57:00 -
[331]
Originally by: Codfather Name one change that has ever been made that makes it more difficult to catch a ship.
Warp to zero. But ... *shrug* I think we've more or less played this thread out.
Summary is, BRs need a rethink - they don't need 'active' tanking, they need mobility, and the ability to survive a 'few volleys'. Which to me means, shorten the slot count even further, so they're all short on space to fit nanos/stabs/midslots stuff. And significantly improve their speed and agility.
Oh, and please please please. 2 highslots? My Crane got relegated to 'mission hauler' until I realised that a hauler with a tractor _and_ a salvager would be all together more awesome.
Oh, and the Crane still needs to be able to fit a MWD II without fittings mods.
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Ruby 3Jane
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Posted - 2007.07.22 06:44:00 -
[332]
Bump
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.07.22 12:20:00 -
[333]
Even flat out hp (or resists) bonuses would be a lot more useful to blocade runners than current active tanking bonuses. Altho ofc I would prefer bonus to agility per trasports ships level or even to warp speed if previous is impossible.
Still annoyed that blocade runners can't run as good as they should in my opinion.
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Yanjul Slagenhoffen
NovaeDyne Industries Frontier Trade League
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Posted - 2007.07.22 19:59:00 -
[334]
Edited by: Yanjul Slagenhoffen on 22/07/2007 19:58:32 I've just today reached the goal of being able to fly Caldari Transports.
My Crane cant fit a t1 MWD without the use of a powergrid module or rig! Every other can.
And I think they need more 'blockade running' ooomph, as in more HP, or bubble immunity, or better MWD capablities.
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haq aan
Omega Enterprises Mostly Harmless
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Posted - 2007.07.23 13:25:00 -
[335]
This thread deserves a free bump!
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.07.23 13:29:00 -
[336]
Originally by: Yanjul Slagenhoffen Edited by: Yanjul Slagenhoffen on 22/07/2007 19:58:32 I've just today reached the goal of being able to fly Caldari Transports.
My Crane cant fit a t1 MWD without the use of a powergrid module or rig! Every other can.
And I think they need more 'blockade running' ooomph, as in more HP, or bubble immunity, or better MWD capablities.
It can fit a t1 mwd with engineering 5, but you will have exactly 0.0 PG after that.
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DouglasBadar
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Posted - 2007.08.01 06:39:00 -
[337]
Bump
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BuyMyToasters
Caldari Insidious Existence Interstellar Alcohol Conglomerate
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Posted - 2007.08.01 21:20:00 -
[338]
x Signed.... again....
Great suggestions in this thread. I'm all for giving each BR a 5% per level bonus to agility. The other bonus could be something fun that is racially derived. For example, the Amarr BR could have a bonus to armor HP or resists (10%?). The Caldari BR could get a bonus to shield HP or resists (again, 10%?). The Minnie BR could use a bonus to max speed (might be overpowered, maybe a 5%). The Gallente BR is a tough one. Maybe a bonus to cargohold capacity following the tradition of the Iteron (5-10%?). Furthermore the Crane should get a slight bump in PG.
Another idea I was kicking around was a bonus to ECM burst. A static bonus could be given to ECM Burst cap usage, although I never found that to be much of an issue. If I wasn't safe after 2 bursts I was probably dead. A 5% per level bonus to ECM Burst strength, range, or both might be fun.
el oh el sig |

Trojanman190
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.02 14:19:00 -
[339]
Negative on the ECM burst idea... won't that give you an agro timer? Can't jump through a gate like that.
I do like 5% to agility. Would be very very nice. Even if that is the only change.
I dont think the prowler needs a speed increase, maybe 5% less mass. 5% to speed would make it kind overpowered. Less mass would make it faster, a boost, but more vulernable to web, not a boost, so it would be balanced. The decrease in mass would help it warp a teeny bit faster but not so much so that everyone wants to train a prowler.
Again, if all they do add an agility bonus ill be happy.. but 5% duznt sound like enough. At transports 4 thats only 20%. They should be just as agile as before. I'm thinking a 10% agility increase per level. That would also give a reason for dedicated traders to train it to level 5.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.02 14:37:00 -
[340]
Originally by: Trojanman190 Again, if all they do add an agility bonus ill be happy.. but 5% duznt sound like enough. At transports 4 thats only 20%. They should be just as agile as before. I'm thinking a 10% agility increase per level. That would also give a reason for dedicated traders to train it to level 5.
A prowler with 2 istabs got a reduction of inertia * mass of 0.454 with the old istabs. With the new istabs its 0.66. With a 5% agility it would be 0.496 at ship skill lvl 5, which is fine.
10% would be far too much.
Best would be IMO -5% inertia and +5% MWD efficiency per transport ship lvl.
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Kingdoc
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.08.02 16:06:00 -
[341]
Edited by: Kingdoc on 02/08/2007 16:07:17 I just lost a crane with 200 mill worth of cargo in the hold to a 4 man gatecamp with no bubble that was taking fire from gate guns!
If it is imposable or unprofitable to deliver goods to/from 0.0 then people will not go there. Dosen't CCP want people to move out of empire and into 0.0?
Should i petition the loss of my crane and its cargo because it could not align and warp fast enough after the patch/nerf? Wouldent that make it CCPs fault and they should reimburse me? What if we all petitioned ccp for everything we lost in a "blockade runner" since the patch?
p.s. There are many reasons people don't just "use a carrier" to move stuff from deep 0.0 to empire. I, for one, cant afford one and am the only American in my corp... therefore i work alone most of the time. I also cant afford another 15 bucks a month just to have a cyno alt. And if i do happen to catch my corps carrier pilot online It can take as much as 2 weeks before the stuff gets to empire and i can retrieve it. It should not take 2 weeks and 2 people to do something i can do alone in 30 minutes IF I HAD A BLOCKADE RUNNER THAT WORKED! ================================== Wars of aggression are popular nowadays with those nations convinced that only victory and conquest could improve their material well-being. ~Ludwig von Mises |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.02 16:29:00 -
[342]
- doubleclick in the direction of you warp target - hit MWD - hit improved cloak - wait for MWD to disable - disable cloak - hit warp button
Unless they manage to uncloak you in the 10 sec window while you have 1 MWD cycle there is no way at all to catch you without a bubble. You'll be visible for less than 1 sec before you cloak and 10 sec later before you warp, impossible to lock you there.
(Yes, I know that the crane (and only the crane) cannot fit a MWD + cloak, so what? Use a fitting mod or rig.)
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Augeas
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Posted - 2007.08.02 16:45:00 -
[343]
Quote: - doubleclick in the direction of you warp target - hit MWD - hit improved cloak - wait for MWD to disable - disable cloak- hit warp button
How does this work? As soon as you hit cloak, the MWD disables - or, at least, you stop accelerating. So do you wait until the MWD cycle would have ended, then uncloak and warp? If you wait too long then I suppose that your speed upon uncloak is less than 75% max, preventing instawarp. But if you cloak immediately after hitting MWD, do you receive sufficient speed boost to be above 75% max speed upon uncloak?
I could actually try this out myself ingame I suppose... 
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.02 16:55:00 -
[344]
Originally by: Augeas How does this work? As soon as you hit cloak, the MWD disables - or, at least, you stop accelerating.
It doesn't.
It simply combines your MWD speed bonus with the cloak speed reduction. Improved cloak is -75% (a 0.25 modifier), t1 MWD is +500% (a 6.00 modifer). So you get 6 * 0.25 -> 1.5 a max speed of around 150% of your top speed while cloaked.
Quote: So do you wait until the MWD cycle would have ended, then uncloak and warp? If you wait too long then I suppose that your speed upon uncloak is less than 75% max, preventing instawarp. But if you cloak immediately after hitting MWD, do you receive sufficient speed boost to be above 75% max speed upon uncloak?
You have around 5 seconds to disable the cloak after the MWD disables before you fall below 75% speed. You have to be really lagged or have a nonexistant reaction speed if you cannot do that 
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Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
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Posted - 2007.08.02 17:22:00 -
[345]
ccp pls fix blockade runners as they are broken now. fix the bonuses and fix the agility.
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Myra Rodan
Minmatar Es and Whizz Hedonistic Imperative
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Posted - 2007.08.02 17:54:00 -
[346]
I have to agree. I think that changing the ship bonus from a shield / armor boost bonus to an agility bonus would make this ship much more functional. Enabling those of us who don't have huge corp backing to be able to fairly safely move small amounts of cargo from 0.0 to empire or the other way would be a great help. Especailly since that is the only reason I trained to fly the ship.
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haq aan
Omega Enterprises Mostly Harmless
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Posted - 2007.08.03 01:08:00 -
[347]
The longest thread gets what they want lately. But this thread is not about greed , boost or stuff. We need FIX.
I can only fly Prowler , so some of my points will be about her.
* Prowler needs +15 PG atleast to be able to fit t2 MWD. (oh and crane also need PG increase , thats for sure)
* All blockade runners definitely need Agility increase, and mass reduction.
* Remove all tanking bonus from Blockade Runner Class. I ve seen no one gain a benefit from that bonus practicaly, unless they using the ship on a radical role.
* Replace by , %5 bonus agility , %5 mass reduction , +1 warpcore stab per level would be my suggestions. Pick one or two.But i would definitely go for agility.
* Take at least 120 hp from armor , add it to shield.That will still keep her shield lower than a Crane.
And yea , i ll keep BUMPIN this thread.
Regards, haq aan
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Peen Long
Caldari DarkStar 1 GoonSwarm
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Posted - 2007.08.03 09:52:00 -
[348]
Bump for a fix. I just finished transport lvl1 for a crane only to find out that they've been screwed up since I looked at them first a long time ago.
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Kingdoc
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.08.03 15:52:00 -
[349]
whats is this thread doing off page one?!?
You get right back there young man and dont come off till i see yellow lines! ================================== Wars of aggression are popular nowadays with those nations convinced that only victory and conquest could improve their material well-being. ~Ludwig von Mises |

Kingdoc
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.08.05 05:26:00 -
[350]
bump ================================== Wars of aggression are popular nowadays with those nations convinced that only victory and conquest could improve their material well-being. ~Ludwig von Mises |
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haq aan
Omega Enterprises Mostly Harmless
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Posted - 2007.08.05 21:56:00 -
[351]
BUUUUMPPPAAGEE!!!
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Peen Long
Caldari DarkStar 1 GoonSwarm
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Posted - 2007.08.08 03:41:00 -
[352]
Knock-knock. Who's there? Bump.
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Harlequ1n
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Posted - 2007.08.14 12:16:00 -
[353]
C'mon, lets get these useful again, I can't even remember where my Crane is atm...
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WillisCorto
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Posted - 2007.08.15 16:42:00 -
[354]
Bump
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.15 17:56:00 -
[355]
Originally by: Harlequ1n C'mon, lets get these useful again, I can't even remember where my Crane is atm...
Transport ships skill to +5% resists, -5% mass. 20% more grid on all of them.
Then I'll be flying my Crane again.
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Gort
Rampage Eternal Ka-Tet
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Posted - 2007.08.15 19:59:00 -
[356]
These folks have a point.
Bring back the Millennium Falcons! You know you want to....
G
-- When in doubt, empty the magazine. |

Unvisibility
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Posted - 2007.08.15 20:14:00 -
[357]
Much as I agree with this thread, don't you realise yet, after 5 months of it being ignored completely, that there is absolutely ZERO prospect of a response from CCP about this?
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.15 22:02:00 -
[358]
Originally by: Unvisibility Much as I agree with this thread, don't you realise yet, after 5 months of it being ignored completely, that there is absolutely ZERO prospect of a response from CCP about this?
Diemost is getting lovin', after a thread about it...
Ok, so that's probably nothing to do with the threat, but we can dream.
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Unvisibility
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Posted - 2007.08.16 08:30:00 -
[359]
Originally by: James Lyrus Diemost is getting lovin', after a thread about it...
Ok, so that's probably nothing to do with the threat, but we can dream.
Good point, worth another bump :P
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transport monkey
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Posted - 2007.08.17 00:45:00 -
[360]
is this ting still not fixed?
damn serious it's time!
and so another bum
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