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Giamilton
Synergy Evolved Sparta Alliance
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Posted - 2007.03.30 18:33:00 -
[181]
Originally by: R0ot Very nice write up i must say,
Nice sig, too bad mine is better and first!
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Orree
Gallente Shiva Morsus Mihi
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Posted - 2007.03.30 18:37:00 -
[182]
Originally by: Evelgrivion
Originally by: Dragutinovic
Originally by: Blacklight There's no wonder lots of us are boycotting these forums these days.
"OMG 5 BoB Dreads died" - mahoosive backslapping "OMG coalition lost a load of dreads" - dreads mean nothing we can replace them easily
One could be excused for assuming that there is a -100 points of IQ penalty for posting on Eve-O given the utter stupidity of the comments on this forum.
Regardless of the outcome of this war the community deteriorates daily.
Sorry but thats very rich seeing the alliance youre in .
Not pointing at you personally but towards quite a lot of members of BoB .
The irony is in how I can find your own post ironic for exactly the same reason you find blacklight's; the Coalition is on a tremendous power trip; the smallest battles bring praise, and the smallest of victories earn a parade. A tail of success at this level brings the universe to a standstill.
BoB is famous for being arrogant, but the Coalition is taking arrogance to a whole new level, and BoB decided that it would be best to stay out of the e-peen waggling. There really shouldn't be any particular wonder as to why
No..the coalition, in my view, hasn't come close to the type of arrogance you describe. What is this "whole new level" you describe?
What you need to understand, if you don't already, is that the vast majority of the people on the "coalition side" absolutely abhor the behavior of a very small, but vocal group of their comrades who get loose on these fora. They do not represent us. They represent themselves, and poorly at that.
These fora really arnen't any worse now than they were before. The funny thing is that the groups famous for this type of poor behavior no longer think it's cool, so they have stopped (or at least have distanced themselves in some cases by using alts..or their proxies pick of the slack). That's great, don't get me wrong. Less is better, in this case. Shrewd, but it doesn't excuse them from their past behaviors and the climate they created.
I fevently wish my compatriots would work on shutting their holes, too. They aren't helping anyone.
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Janice Forge
House Ordos
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Posted - 2007.03.30 18:50:00 -
[183]
nice job, now if ccp could get rid of the lag and limits in a system things might actually get fun! (huge fleet battles! 500 Vs 500!)
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SpaceMonkey
Gallente DAB RAZOR Alliance
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Posted - 2007.03.30 18:53:00 -
[184]
Originally by: Orree
Originally by: Blacklight There's no wonder lots of us are boycotting these forums these days.
"OMG 5 BoB Dreads died" - mahoosive backslapping "OMG coalition lost a load of dreads" - dreads mean nothing we can replace them easily
One could be excused for assuming that there is a -100 points of IQ penalty for posting on Eve-O given the utter stupidity of the comments on this forum.
Regardless of the outcome of this war the community deteriorates daily.
As long as you mean that the drivel comes from all sides (those involved on either side and those uninvolved, but somehow unable cure or avert their verbal---or text-based, as it were--- diahrrea), then I wholeheartedly endorse your sentiments.
If not, then you're just as guilty of the biased BS you're attempting to deride.
Amen, this thread started nice.Then someone on some side started the drivel.Checking is pretty easy being on the first page.Just enjoy the game FFS.It is a game you know?That Titan and those dreads are not real.Play the game; have fun.Then again who am I to say this posting is not fun for someone.
monkay
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Corak
UA Industry
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Posted - 2007.03.30 19:11:00 -
[185]
1 . CCP can`t do nothing for PvP in this game (all what we need for PvP its NO LAGS) 2 . BoB`s can use only game mechanicks errors 3 . how you think BoB`s can won this battle if Coalition only capital ships gang be 160 members and about 800 suport near and + 2 titans ?????????????? 4 . from us 160 cap ship gang in same time on POS can warp only 15-20 dreds all anather who "jamp to member" in this sistem be at cyno in sistem and can`t do anything . after relog be on character 2h 5 . do you think its becose 1000 members all is ideots and can only mining or hunting ?(too meny for ideots i think) 6 . this all is not good from CCP 7 . CCP soon we got lot of members in Jita jast for fun i think 2000-3000 members do your work mach better
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Corak
UA Industry
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Posted - 2007.03.30 19:31:00 -
[186]
this is Coalition capital fleet 5 min to "jamp to member"
Linkage
Linkage
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csebal
Rage of Angels Morsus Mihi
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Posted - 2007.03.30 19:52:00 -
[187]
Edited by: csebal on 30/03/2007 19:55:34 I say we should all be happy, that for once in EVEs history, there was a conflict where everybody could walk away happy about having won it. Dont spoil that with the EGOistic arguing.
pinch of sarcasm follows: Why is it just so impossible to realize for those on the other side that people might feel victorious, even after losing god knows how many dreads? Does it hurt or what? Yea.. i guess it must really hurt. To hear the other side claim how they have won. To hear them brag about how they killed the POS. To have them seemingly ignorant of the fact, that YOU think they should be feeling terrible after the loss of X dreads.
Hmm.. how many is that X after all? Initially i've heart about 25-30. That was shortly after the battle. Ever since then, the number just seems to grow with every person that quotes it. Now the commonly used magic number seems to be 50ish, but i'm not sure how long it will stay at that.. Go losscount GO.. I bet by the end of the week, we will reach 100, the POS will never have been lost and they will claim that it never had a capital ship yard to begin with...
"Orly? But there was no Titan!" We just cant confirm that can we? I wouldnt believe a word Molle says in regards of this - except maybe if he would confirm the loss of the titan, as there is no gain on their side from that. People use words to fight just as much as they use their guns. At the end of the day, it does not matter what really happened. What people THINK to have happened is important. That much about statements from those involved.
Dont you feel terribly pathetic for desperately trying to prove, how the other side has in fact lost? Not that you have won, but that they have lost... That you have won is - after all - common knowledge.. BOB always wins, nobody questions that.. but that someone might consider an engagement against BOB a victory.. OHNOES.. OUR FORTRESS OF MYTH CRUMBLES.
Really.. sarcasm aside.. why cant we just accept the fact, that as with almost everything in the world, the definition of winning/losing is not set into stone either. In fact, if we happen to pick the right goals, we might all be victorious. From our own perspective of course.
From my pov, the Coalition achieved nothing.. they merely changed some dread losses on their side for a titan loss on BOBs. Things could have been done better and the day the coalition starts doing it better will mark the beginning of some real suffering for BOB.
So again. I say we should all be happy, that for once in EVEs history, there was a conflict where everybody could walk away happy about having won it. Dont spoil that with the EGOistic arguing. My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Rest.In.Peace HUN |
Kam SingDu'k
Singularity. The Cartel.
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Posted - 2007.03.30 19:53:00 -
[188]
Originally by: Corak this is Coalition capital fleet 5 min to "jamp to member"
Linkage
Linkage
o.0 wow.
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Rancid Beef
Shadow Gypsies R i s e
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Posted - 2007.03.30 20:16:00 -
[189]
Good job Mr. BoB and Allies. With a few more "wins" like this by the Coalition, we won't need a victory.
I wish I was in the dread building business. :) Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Shin Gor
Absolute Guardians
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Posted - 2007.03.30 20:44:00 -
[190]
I just want to say that despite the capital losses on the coalition side, it could have been worse.
Just imagine against what odds the coalition fought that day, when from 150 dreads only ~25 were able to lock pos and capital array and kill them. BoB and allies being able to lock and kill around 50 capitals while Coalition went in almost incapacitated and blind.
It is a miracle that the goal was reached, even at such a high price. The coalition has beaten ALL imaginable odds and has clearly shown that even bending the rules won't stop them.
Respect to the Coalition! Respect to all the suicide dread pilots for killing that capital array!!!
BoB will die because even with all the help they got, they couldn't prevent the Coalition from reaching its goal.
Against all odds a weapon is being forged, a monster is awakening to crush the one enemy daring enough to challenge it.
bye bye BoBits __________________ Where there is a will, there is a weapon. |
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BlackDog Rackh'am
Minmatar Maza Nostra RAZOR Alliance
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Posted - 2007.03.30 20:50:00 -
[191]
I think this was a tie. I wasn't there but it sounds like it. Heck, i know my corp could probably replace all those dreads out of our own corpwallet if we had lost them. I think we lost 2-3, so it's no big deal. That's the case with others too.
Infact, i have personal experience of the way D2 treats their dreads ever since the wars in XZH and Tribute, so much that they have worked a lot to make sure they can spam capitals efficiently and non-stop to not even care.
That's adapting and overcoming all right. If you lose a lot of dreads there are 2 ways to stay in the fight. You either stop losing them or outproducing the opponent, as has been proven in recent military history.
The US used tanks that were horribly inferior to German designs in WWII, just because they could roll them out non-stop and at that point it's just a matter of pointing all the guns to the same target.
The Russians were the ones who mastered the terribly costly ways of human wave assaults and despite their initial material and tactical shortcomings, they managed to hold out long enough to get better equipment and tactics and win.
Before someone starts telling me that i can't draw parallels to RL, i think that a persistent world of a game like EvE with so many varied aspects is the single most applicable game for such parallels.
A mere half a century ago, a war was fought between two sides...one that was leaner, meaner, better equipped, trained and led and another one, that was lacking in all of the above but had the determination and the capacity to rearm,regroup and stay in the fight. The ones who were considered as most probable candidates for victory were the ones who lost in the end, because they were slowly but surely worn out. There is only so much a superior tactician can do with normal numbers against an inexaustible by comparison tide of enemies.
Of course, we don't have permanent death of characters in EvE, isk is hardly a factor in EvE war as has been proven again, so what is the defining commodity? I'd say it's time. Morale could be too, but in EvE morale is also mostly tied to time spent versus outcomes accomplished. It's the amount of manhours any power block can field that matters in the end and manhours=characters x playing time per character.
If BoB has 200 die hard players that play for 5 hours a day and D2 has 500 casual players that play 2 hours per day, then they both account for 1000 manhours. At the time being, i would hazzard a guess that the coalition's manhour potential is way higher than BoB's.
This time commodity can be brought to bear either by improving in combat, having solid material replacement infrastrucrture, or a mix of both, but as long as the coalition groups are willing to stick to the job at hand the situation is not looking favorable for BoB, it's simple mathematics.
The most efficient way for BoB to reverse this is to take away their enemy's manhours, so they must either limit the number of enemy players or reduce their will to play the game.
Now all this is something they have known for a long time, maybe even mastered, whenever they have taken on superior numbers. This is where the use for propaganda, personal attacks and character assasination comes in. To make the enemy to want out of the conflict, even if they have more than adequate chances of winning. Their victories are more than solid logistics, planning and tactical genius. They are socially engineered as well, but good propaganda use doesn't necessitate lies. It necessitates credibility in the eye of the casual observer, something however that was wiped away during the recent scandal. And that is why the current conflict is so interesting to watch, because social engineering probably won't cut it this time.
Originally by: Eloryan Persago, Goonfleet I welcome you to the coalition of people with user access to EvE
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BlackDog Rackh'am
Minmatar Maza Nostra RAZOR Alliance
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Posted - 2007.03.30 20:50:00 -
[192]
I think this was a tie. I wasn't there but it sounds like it. Heck, i know my corp could probably replace all those dreads out of our own corpwallet if we had lost them. I think we lost 2-3, so it's no big deal. That's the case with others too.
Infact, i have personal experience of the way D2 treats their dreads ever since the wars in XZH and Tribute, so much that they have worked a lot to make sure they can spam capitals efficiently and non-stop to not even care.
That's adapting and overcoming all right. If you lose a lot of dreads there are 2 ways to stay in the fight. You either stop losing them or outproducing the opponent, as has been proven in recent military history.
The US used tanks that were horribly inferior to German designs in WWII, just because they could roll them out non-stop and at that point it's just a matter of pointing all the guns to the same target.
The Russians were the ones who mastered the terribly costly ways of human wave assaults and despite their initial material and tactical shortcomings, they managed to hold out long enough to get better equipment and tactics and win.
Before someone starts telling me that i can't draw parallels to RL, i think that a persistent world of a game like EvE with so many varied aspects is the single most applicable game for such parallels.
A mere half a century ago, a war was fought between two sides...one that was leaner, meaner, better equipped, trained and led and another one, that was lacking in all of the above but had the determination and the capacity to rearm,regroup and stay in the fight. The ones who were considered as most probable candidates for victory were the ones who lost in the end, because they were slowly but surely worn out. There is only so much a superior tactician can do with normal numbers against an inexaustible by comparison tide of enemies.
Of course, we don't have permanent death of characters in EvE, isk is hardly a factor in EvE war as has been proven again, so what is the defining commodity? I'd say it's time. Morale could be too, but in EvE morale is also mostly tied to time spent versus outcomes accomplished. It's the amount of manhours any power block can field that matters in the end and manhours=characters x playing time per character.
If BoB has 200 die hard players that play for 5 hours a day and D2 has 500 casual players that play 2 hours per day, then they both account for 1000 manhours. At the time being, i would hazzard a guess that the coalition's manhour potential is way higher than BoB's.
This time commodity can be brought to bear either by improving in combat, having solid material replacement infrastrucrture, or a mix of both, but as long as the coalition groups are willing to stick to the job at hand the situation is not looking favorable for BoB, it's simple mathematics.
The most efficient way for BoB to reverse this is to take away their enemy's manhours, so they must either limit the number of enemy players or reduce their will to play the game.
Now all this is something they have known for a long time, maybe even mastered, whenever they have taken on superior numbers. This is where the use for propaganda, personal attacks and character assasination comes in. To make the enemy to want out of the conflict, even if they have more than adequate chances of winning. Their victories are more than solid logistics, planning and tactical genius. They are socially engineered as well, but good propaganda use doesn't necessitate lies. It necessitates credibility in the eye of the casual observer, something however that was wiped away during the recent scandal. And that is why the current conflict is so interesting to watch, because social engineering probably won't cut it this time.
Originally by: Eloryan Persago, Goonfleet I welcome you to the coalition of people with user access to EvE
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Prince Asmodai
United Society Starfleet Axiom Empire
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Posted - 2007.03.30 21:06:00 -
[193]
Personally, I hope BoB never build another Titan and keep putting up decoys of carriers and Dreads so I can watch coalition throw 50 cap ships away every time Coalition thinks its a titan!! Either way its their system to defend and coalition already decided that the POS goes down at all costs. Coalition knew they were going to be jumping into a lag fest. So they jumped in and lost ships. I don't see how you can say "its not fair". so pipe down and use your 10/10 complex money to buy new dreads and carriers and get ready to do it again.
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Emrod
Legion Du Lys Tau Ceti Federation
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Posted - 2007.03.30 21:13:00 -
[194]
OOOOOOOOH Noessssssssssssssss!
We have blow a capital ship yard with a velator inside.........WE ARE DOOM...WE ARE ALL DEAD AND WE DON'T KNOW IT YET!
in fact i dont care!
Lag suck!
My 2 cent.
I sell some logoff t2 module,improved forum flamming tachyon beam and Bob Lag generator faction item, contact me ingame for more info :P |
Nathaniel Hull
Caldari 808 Enterprises
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Posted - 2007.03.30 22:01:00 -
[195]
All I hear in the end game is BoB is no longer mounting an offensive into LVs old space.
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Cez NR
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Posted - 2007.03.30 22:20:00 -
[196]
Originally by: BlackDog Rackh'am I think this was a tie. I wasn't there but it sounds like it. Heck, i know my corp could probably replace all those dreads out of our own corpwallet if we had lost them. I think we lost 2-3, so it's no big deal. That's the case with others too.
Infact, i have personal experience of the way D2 treats their dreads ever since the wars in XZH and Tribute, so much that they have worked a lot to make sure they can spam capitals efficiently and non-stop to not even care.
That's adapting and overcoming all right. If you lose a lot of dreads there are 2 ways to stay in the fight. You either stop losing them or outproducing the opponent, as has been proven in recent military history.
The US used tanks that were horribly inferior to German designs in WWII, just because they could roll them out non-stop and at that point it's just a matter of pointing all the guns to the same target.
The Russians were the ones who mastered the terribly costly ways of human wave assaults and despite their initial material and tactical shortcomings, they managed to hold out long enough to get better equipment and tactics and win.
Before someone starts telling me that i can't draw parallels to RL, i think that a persistent world of a game like EvE with so many varied aspects is the single most applicable game for such parallels.
A mere half a century ago, a war was fought between two sides...one that was leaner, meaner, better equipped, trained and led and another one, that was lacking in all of the above but had the determination and the capacity to rearm,regroup and stay in the fight. The ones who were considered as most probable candidates for victory were the ones who lost in the end, because they were slowly but surely worn out. There is only so much a superior tactician can do with normal numbers against an inexaustible by comparison tide of enemies.
Of course, we don't have permanent death of characters in EvE, isk is hardly a factor in EvE war as has been proven again, so what is the defining commodity? I'd say it's time. Morale could be too, but in EvE morale is also mostly tied to time spent versus outcomes accomplished. It's the amount of manhours any power block can field that matters in the end and manhours=characters x playing time per character.
If BoB has 200 die hard players that play for 5 hours a day and D2 has 500 casual players that play 2 hours per day, then they both account for 1000 manhours. At the time being, i would hazzard a guess that the coalition's manhour potential is way higher than BoB's.
This time commodity can be brought to bear either by improving in combat, having solid material replacement infrastrucrture, or a mix of both, but as long as the coalition groups are willing to stick to the job at hand the situation is not looking favorable for BoB, it's simple mathematics.
The most efficient way for BoB to reverse this is to take away their enemy's manhours, so they must either limit the number of enemy players or reduce their will to play the game.
Now all this is something they have known for a long time, maybe even mastered, whenever they have taken on superior numbers. This is where the use for propaganda, personal attacks and character assasination comes in. To make the enemy to want out of the conflict, even if they have more than adequate chances of winning. Their victories are more than solid logistics, planning and tactical genius. They are socially engineered as well, but good propaganda use doesn't necessitate lies. It necessitates credibility in the eye of the casual observer, something however that was wiped away during the recent scandal. And that is why the current conflict is so interesting to watch, because social engineering probably won't cut it this time.
can someone read this post and post a summary tyvm.
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Durindana
Gallente Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.03.30 22:32:00 -
[197]
Originally by: BlackDog Rackh'am Of course, we don't have permanent death of characters in EvE, isk is hardly a factor in EvE war as has been proven again, so what is the defining commodity? I'd say it's time. Morale could be too, but in EvE morale is also mostly tied to time spent versus outcomes accomplished. It's the amount of manhours any power block can field that matters in the end and manhours=characters x playing time per character.
At the time being, i would hazzard a guess that the coalition's manhour potential is way higher than BoB's.
This time commodity can be brought to bear either by improving in combat, having solid material replacement infrastrucrture, or a mix of both, but as long as the coalition groups are willing to stick to the job at hand the situation is not looking favorable for BoB, it's simple mathematics.
Quote: can someone read this post and post a summary tyvm
done
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Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.03.30 22:33:00 -
[198]
Originally by: Draahk Chimera Im too lazy to check killboards. BoB's say (according to forums) 38 dread kills 0 losses. How many did they in fact loose? I know from Stain days BoB dont post losses.
Bob killed more than that and lost nothing (capship wise).
If you dont beleive the "nothing" then check the killboards yourself. Since you are too lazy to then just look here for an "omgz bob didnt post losses" post. You wont find one. Does that tell you anything?
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airgunner
The Gravedigger Company Fimbulwinter
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Posted - 2007.03.30 23:22:00 -
[199]
Edited by: airgunner on 30/03/2007 23:20:59 Edited by: airgunner on 30/03/2007 23:20:08 Was your dread destroyed in Delve? Need new components for your lost Titan? Dont worry- but order with THE CAPITAL BUILDERS SHOP ** CHEAPEST AROUND ** Nearly 9,000 capital components for sales directly off the market (not in a POS - so dont even think of it)
Capital Builders Shop ** cheapest around**
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greenhornet
Shinra Lotka Volterra
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Posted - 2007.03.31 01:06:00 -
[200]
Originally by: airgunner Edited by: airgunner on 30/03/2007 23:30:57
Was your dread destroyed in Delve? Need new components for your lost Titan? Dont worry- but order with THE CAPITAL BUILDERS SHOP ** CHEAPEST AROUND ** Nearly 9,000 capital components for sales directly off the market (not in a POS - so dont even think of it). Equivalent to 1.5 titan (Bob?) or 36 dreads (coalition?). First come first serve basis.
Capital Builders Shop ** cheapest around**
The best quote on this entire thread.
Grats to both sides.
Originally by: Awegasm But it wasn't uncommon for us to lose 200 battleships and battlecruisers in 2 or 3 days fighting V and LV.
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RaptorX
Black Lance NBSI Alliance
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Posted - 2007.03.31 01:36:00 -
[201]
It's sad that these epic battles are currently as laggy as they are. All we can hope for is that CCP takes advantage of these situations to learn more about what is causing it and then fixes it.
RaptorX
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Rizmordan Hillgotlieb
Gallente Body Count Inc. Mercenary Coalition
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Posted - 2007.03.31 03:00:00 -
[202]
Originally by: greenhornet
Originally by: airgunner Was your dread destroyed in Delve? Need new components for your lost Titan? Dont worry- but order with THE CAPITAL BUILDERS SHOP ** CHEAPEST AROUND ** Nearly 9,000 capital components for sales directly off the market (not in a POS - so dont even think of it). Equivalent to 1.5 titan (Bob?) or 36 dreads (coalition?). First come first serve basis.
Capital Builders Shop ** cheapest around**
The best quote on this entire thread.
Grats to both sides.
Regardless of which side... at least somebody won... the industrial guys
= WE DON'T NEED NO STINKIN' SIGNATURES! =
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Janice Forge
House Ordos
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Posted - 2007.03.31 03:10:00 -
[203]
the real question, is how BoB managed the lag and some how actually did anything to anything, much less a dread....
with it taking minutes to switch on/off a module or have input go through at all....
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Corak
UA Industry
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Posted - 2007.03.31 05:34:00 -
[204]
to Janice Forge House Ordos BoB`s in game always is firsth who know how meneged lags . its becose devs know what need to do for lags .
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Unbeliever Kresmoreen
Mercenaries of Andosia Cult of War
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Posted - 2007.03.31 06:28:00 -
[205]
Originally by: Corak to Janice Forge House Ordos BoB`s in game always is firsth who know how meneged lags . its becose devs know what need to do for lags .
And in one fell swoop, RA lose their rights to ***** and moan about people calling them plex exploiting (and yeah, you were caught with yer hands in THAT cookie jar kiddies) log(on/off) *****s. Congratulations.
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Viashivan
Amarr FM Corp Insomnia.
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Posted - 2007.03.31 06:40:00 -
[206]
I like the idea of your post BlackDog and agree with that :)
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Verediam
Caldari Psyonics
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Posted - 2007.03.31 10:06:00 -
[207]
Great review Victor.
[ The Capital Shop ] |
welsh wizard
0utbreak
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Posted - 2007.03.31 10:14:00 -
[208]
Edited by: welsh wizard on 31/03/2007 10:12:35
Originally by: Orree No..the coalition, in my view, hasn't come close to the type of arrogance you describe. What is this "whole new level" you're talking about?
What you need to understand, if you don't already, is that the vast majority of the people on the "coalition side" absolutely abhor the behavior of a very small, but vocal group of their comrades who get loose on these fora. They do not represent us. They represent themselves, and poorly at that.
These fora really aren't any worse now than they were before. The funny thing is that the groups famous for this type of poor behavior no longer think it's cool, so they have stopped (or at least have distanced themselves in some cases by using alts..or their proxies pick of the slack). That's great, don't get me wrong. Less is better, in this case. Shrewd, but it doesn't excuse them from their past behaviors and the climate they created.
I fevently wish my compatriots would work on shutting their holes, too. They aren't helping anyone.
Aye theres a severe case of short term selective memory going around.
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The Beatnuts
Rage and Terror Against ALL Authorities
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Posted - 2007.03.31 10:31:00 -
[209]
Originally by: Blacklight There's no wonder lots of us are boycotting these forums these days.
"OMG 5 BoB Dreads died" - mahoosive backslapping "OMG coalition lost a load of dreads" - dreads mean nothing we can replace them easily
One could be excused for assuming that there is a -100 points of IQ penalty for posting on Eve-O given the utter stupidity of the comments on this forum.
<.<
50dreads/7alliances = 7.1 dread/alliance 1titan/1alliance = 1 titan
AAA didn't lose anything to BOB, we lost stuff to lag.
You've only been doing what you do best, kill offline/laged ships.
Congrats on that.
Originally by: Blacklight
Regardless of the outcome of this war the community deteriorates daily.
I'll have to agree with that Blacklight.
/omee
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Galactic Overlord
CAOD Corp
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Posted - 2007.03.31 10:42:00 -
[210]
Why exactly is BoB uber for killing a bunch of capitals that weren't shooting at them? I mean don't you think BoB would have lost at least one capital if their caps had actually been the focus or target? Good job BoB at PVPing ships that were ignoring you? The Coalition basically suicided capitals to obtain the objective. That's not losing because they were committed to play and they did what they set out to do. BoB objective was to protect the POS, which they didn't. THAT is called losing. In fact I'd call it sore losing since they can't even man up and say congratulations. They've sown the seeds for this war and the forum behavior for years now, and they need to step up and reap it like men now.
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