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Thread Statistics | Show CCP posts - 0 post(s) |
Obed
Imperial Logistics
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Posted - 2007.05.20 00:14:00 -
[31]
If it's broken, then I'd like to think that by the time I have trained it to Lvl V it will be fixed...
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I have one account and zero alts.
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General Apocalypse
Amarr Dark-Rising Fallen Souls
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Posted - 2007.05.20 09:08:00 -
[32]
Edited by: General Apocalypse on 20/05/2007 09:07:29 Let this skill be this way. 25% of my shields means 70k shields and since my SB will always have cap only high dps can erode me . This skill at lv5 saves my armor and structure from being penetrated and get blown up. So NO
Unfortunately it's broken
Thank You SkyFlyer |
duffmantt
Galactic Shipyards Inc
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Posted - 2007.05.20 16:31:00 -
[33]
shield tanking needs love, and this skill doesnt do anything romotely usefull
dev response please
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Sorreal
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Posted - 2007.05.20 20:04:00 -
[34]
Training skill to 5 right now...11 Days left, so I can get Cap shield booster. Sucks that I will loose all leaching damage through the shield below 25% because I HAD to train this to 5 to have an effective Cap ship.
Maybe I am reading the skill wrong, but the skill says 0% chance of armor damage after you train it to lvl 5 (meaning until your shields are GONE you won't take andy damage to armor what so ever), so why are peeps getting damage before the shield is gone, I know from experience that it helps alot when I had it at lvl 4, so you are saying I am going to loose all effectiveness after I train it to lvl 5, ie.. NO leaching protection after 25% shield is left. Sux I have to train it past 4, Cap shield booster should rely on Shield Manipulation rather then this skill.
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Xequecal
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Posted - 2007.05.21 06:21:00 -
[35]
This skill is actually better when it doesn't work at all. Below 25%, the lower your shields go the slower they recharge. You WANT some of the damage to go through to your armor and not hit your shields, instead of all going to shields.
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Elendilka II
Caldari D'Red Army
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Posted - 2007.05.21 07:42:00 -
[36]
Bump Dev, response pls
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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.05.21 09:17:00 -
[37]
Originally by: IamBen make the skill do something useful
I reckon it does; it enables the use of certain modules.
IMHO, skills should be mainly of type 'for bonus' or 'for item use', they don't need to provide both at the same time. But that just my opionion.
Anyway, long ago I was puzzled why smartbomb(s) could kill certain ships/pods when the total damage done shouldn't have been enough. The explanation I heard was due damage leaking through shields.
That is, according to my understanding damage affecting armor through shields is additional damage. Hence you receive more total damage if you don't have the skill trained up (save the reported lv5 bug).
Couple years ago I did a serie of smartbomb vs low shields tests, with lv3 TSM skill, but couldn't get anything conclusive (perhaps due lag delay in reported shield numbers). According to my notes from the tests: - Leaking doesn't happen that often, even when it should have - In couple leak cases total damage received by shields/armor seemed to be slighly higher than the nominal damage the smartbomb could ever do
Thus: - The skill bonus is slightly useful - In practice it's more useful on those people who don't rely on shield regeneration, like armor tankers
-Lasse
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IamBen
Caldari Twilight Void
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Posted - 2007.05.21 09:43:00 -
[38]
Originally by: Heikki
Thus: - The skill bonus is slightly useful - In practice it's more useful on those people who don't rely on shield regeneration, like armor tankers
-Lasse
Slighty useful... For a rank 4 skill. It should do something extremely useful! Oh great, a shield skill for armor tankers... Just what we needed.
Dev response!
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krede
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Posted - 2007.05.21 11:18:00 -
[39]
Bump
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Demoser
Caldari Cornerstone Unlimited The Foundation.
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Posted - 2007.05.21 12:58:00 -
[40]
I agree. While i am relieved to hear that the skill is borked at lvl 5 (i currently have the skill at lvl 4) i still think the 'bonus' you gain from this skill is worthless. As stated before, when you are actively or passively shield tanking you want damage to bleed through to your armor to help your natural recharge compensate for the damage you are recieving.
While i would love to see the 5% decrease in CPU usuage, that might be too strong of a bonus over armor tanking (as i cant think of an armor skill which does the same off the top of my head). But the 2% bonus to shield boost might be fair. When you compare how armor reppers get a duration bonus per skill lvl (which by the numbers is much more powerful than what shield compensation does) giving shield tankers a skill to increase the shield boost amount would be interesting. If not that even just an increase in shield amount would be a big improvement over what we get now.
Quote: Congrats. You showed those NPC'ers what PvP fitted nanowhoring ships can do!
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Midshipman
Merch Industrial
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Posted - 2007.05.21 19:42:00 -
[41]
Edited by: Midshipman on 21/05/2007 19:41:08 Ok, I am seeing a lot of people in this thread that don't understand how this skill works (at least levels 1-4 )
Whether you are a shield tanker or an armor tanker, you never want damage to leak through your shields. Damage that leaks through is not diverted away from your shields, rather it hits both your shields and your armor. If you get hit for 100 damage and some leaks through to your armor, you still take 100 damage to your shield, plus x amount of armor damage.
Also, regarding the 5% per level bonus, my experience runs contrary to what a lot of people have posted here. In my experience, once your shields drop below 25%, you have a 25% chance of damage leaking through. With Tactical Shield Manipulation at level 4, that chance drops to 5%, but the 25% shield level threshold remains the same. Unfortunately, I don't have a feel for how the magnitude of leak-through damage is determined.
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Estel Arador
Minmatar AFK
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Posted - 2007.05.21 21:32:00 -
[42]
Weird then that I never get any damage leaking through in the 20-25% range =AFK=
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Krav
Egad Inc. Sparta Alliance
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Posted - 2007.05.21 22:56:00 -
[43]
Originally by: Estel Arador Weird then that I never get any damage leaking through in the 20-25% range
it's only a few hitpoints at a time, but if you use active boost setup you can keep your shields in the zone for quite a long time, and eventually you'll see it.... Also try reading actual numbers off the UI instead of just looking for red in the armor bar (if you aren't already).
Krav =====
Stacking Penalties and you |
MotherMoon
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Posted - 2007.05.22 02:55:00 -
[44]
so whats the word ccp?
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Gyro DuAquin1
Tri Optimum Ev0ke
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Posted - 2007.05.22 10:06:00 -
[45]
I think any bonus is better then the current one.
My idea would be something totaly useless but thats not bugged :D
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Adeena Torcfist
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Posted - 2007.05.22 12:11:00 -
[46]
Originally by: Rid**** Valer I would agree with: 1-2% More shield boost per level when below 20% shield 1-2% More Shield Recharge at per level when below 20% shield. Maybe Change it to Active Tactical Shield Manipulation, and have it help boost. Add a Passive version to improve recharge. These keep with the idea that the skill is to help when below 20%, and doesn't make it overpowered like a blanket boost might.
i totally agree witht his statement. i think thats a fair bonus to the skill.
even you armor tankers would benefit from it, lasting that extra bit longer in fights. An extra second could aid in your survival
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Ryf
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Posted - 2007.05.22 21:42:00 -
[47]
Edited by: Ryf on 22/05/2007 21:42:32
Originally by: Midshipman Edited by: Midshipman on 21/05/2007 19:41:08 Ok, I am seeing a lot of people in this thread that don't understand how this skill works (at least levels 1-4 )
Whether you are a shield tanker or an armor tanker, you never want damage to leak through your shields. Damage that leaks through is not diverted away from your shields, rather it hits both your shields and your armor. If you get hit for 100 damage and some leaks through to your armor, you still take 100 damage to your shield, plus x amount of armor damage.
Also, regarding the 5% per level bonus, my experience runs contrary to what a lot of people have posted here. In my experience, once your shields drop below 25%, you have a 25% chance of damage leaking through. With Tactical Shield Manipulation at level 4, that chance drops to 5%, but the 25% shield level threshold remains the same. Unfortunately, I don't have a feel for how the magnitude of leak-through damage is determined.
Do you know this information for a fact, or is this just your interpretation? If you know it for a fact, is there a guide by CCP or some other information you can point us to?
My description of the skill (see several posts above) is based on my observation. Since I trained Tactical Skill Manipulation to Level 4, I don't believe I have ever seen my armor take damage until my shields are almost at 0% (in other words, I start taking damage when my shields reach less than 5%). Of course, it may be that I've taken armor damage with more shields still intact, but have not noticed it.
Also, regardless of if your explanation of when you take armor damage is correct, how do you know that you take double damage when this occurs (damage to both shield and armor)? Again, I'm just basing this on casual observations so I could easily be wrong, but I seem to recall times when my armor takes damage, but my shields don't decrease.
I'm not trying to be argumentative - just wanting to correctly understand the facts.
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Auron Shadowbane
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Posted - 2007.05.23 12:20:00 -
[48]
allthough I'm not a shield-maintanker i ahve it at lvl4.
its suckiness was the reason why i trained for gally capitals instead of caldari ones.
I'd suggest that it increases your "virtual" shield hitpoints by which you natural shield regeneration is calculated by 25% (5%*level) of max shield if the actual shields are bellow 30% and decreses the virtual shield HP by 25% of max when it is above 30%.
what would it do? it would basically increase the broadness of your peak regeneration and drastically increase your shield regeneration when they are down.
so basically at lvl5 you would allways regenrate shied at least at the same reatio as you would @ 25% max shield.
this skill would decrease the "breaking" factor of passive shield tanks which get pretty useless once the shilds are bellow 20-25%.
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vitaria
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Posted - 2007.05.23 13:09:00 -
[49]
Bumped and sigged!
----- Fix Tactical shield manipulation! http://oldforums.eveonline.com/?a=topic&threadID=520085&page=2 |
IamBen
Caldari Twilight Void
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Posted - 2007.05.23 20:39:00 -
[50]
Still waiting for dev. response! Come on guys, lets hear something official, even if its to STFU :)
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.05.24 03:34:00 -
[51]
signed
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.05.24 03:57:00 -
[52]
WTB : TSM Active hardener cap use bonus.
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Stork DK
Red 42
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Posted - 2007.05.24 08:49:00 -
[53]
Omg so many eve players who have yet to understand that the only way to contact dev's is via petitions. And sure there is some devs who reply on forums, but if they had to respond every player who want a dev response on the forums they would never get around to actually fixing the game... --------------
Minmatar Are The Awesome Race Idiots |
Buxaroo
Reikoku Band of Brothers
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Posted - 2007.05.24 18:19:00 -
[54]
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
Well, it does for us Carrier and Dreadnaught pilots sense it's a pre-requisite for Capital Shield Boosters
But other than that yes it's a worthless skill except as a pre-requisite to get t2 shield mods and capital shields.
But on the other hand the same thing could be said about Repair Systems...lvl 5 is only good for Capital Armor reps as well. Atleast I think it is....
"No matter where you go, there you are" - Buckaroo Banzai |
IamBen
Caldari Twilight Void
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Posted - 2007.05.24 20:10:00 -
[55]
Repair systems makes you repair faster. Its an awesome skill.
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TheFirstInquisitor
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Posted - 2007.05.24 22:33:00 -
[56]
Originally by: IamBen Repair systems makes you repair faster. Its an awesome skill.
Indeed it would be, but we have a slight problem. Aka, everything above....
Until god gets over here and says otherwise, I am the defacto ruler of the univere. Free Dolphin burgers for all! |
RegMaster
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Posted - 2007.05.26 01:42:00 -
[57]
What happened with this? Is the lvl 5 fixed now or is it still broken?
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IamBen
Caldari Twilight Void
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Posted - 2007.05.26 12:08:00 -
[58]
Skill still in limbo.
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Lokiutus
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Posted - 2007.06.20 14:59:00 -
[59]
Could we get some official feedback? Plz?
Mental note to self, read forums before training skills.
Bump
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Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.06.20 19:55:00 -
[60]
/Signed
This is pure nonsense and a near worthless skill, the fact that training it to LvL 5 breaks it and its a known issue that has not been resolved (along many other issues) and was not fixed before we got more near useless things, like "the ability to overload and destroy my own fittings". Makes me want to activate a smartbobming Raven on multiple accounts at the undock spot of the CNAP on Jita 4-4. --------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |
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