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IamBen
Caldari Twilight Void
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Posted - 2007.05.14 01:37:00 -
[1]
Well its been a while since my last rant on this subject but since the skill remains I will rant again.
Its a rank 4 skill...I have it at lvl 5. It does absolutely nothing for my shield tank. (I still take armor damage so what good is it?)
Also, who the hell cares if im taking armor damage anyway.. It does not matter. If im going down, my armor is gonna go anyway, if im gonna live... so my armor has a few burn marks... Its a moot point! Make the skill do something useful.
Suggestions:
2 percent EM Shield resist per lvl 1 percent to all resists per lvl 1-2 percent more shield per lvl 1-2 percent more shield boost per lvl
As of right now active shield tanking is total crap. Please give us a skill that can help us. And what do we know, we have a great (RANK 4!!!) skill thats not doing anything at the moment.
Feel free to post suggestions for what this skill should do.
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Ararius
Lilandri Foundation
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Posted - 2007.05.14 01:42:00 -
[2]
Intresting, having it give other bonus' instead of (or along with) the ability to stop the armour damage
Im all for it, but just make the bonus' small and not huge, like the small %s that you put down there
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Sieges
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Posted - 2007.05.14 02:36:00 -
[3]
Interesting idea to add to the skill... as long as it wouldn't take away from its current ability. ----------- We need a way to Repackage and Transport Rigged Ships. |
Riddick Valer
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Posted - 2007.05.14 03:53:00 -
[4]
I'm all for this. As is, tactical shield manipulation isn't very needed. If you are active tanking down in the sub 20% region, chances are you're going down soon. If you're passive tanking, you might as well start the self destruct.
I would agree with: 1-2% More shield boost per level when below 20% shield 1-2% More Shield Recharge at per level when below 20% shield. Maybe Change it to Active Tactical Shield Manipulation, and have it help boost. Add a Passive version to improve recharge. These keep with the idea that the skill is to help when below 20%, and doesn't make it overpowered like a blanket boost might.
I completely disagree with boosting resists. Armor doesn't get a comparable skill, so shield shouldn't either. Both do get boosts to hardeners (amplifiers, etc..), which is fine.
Also, armor tanks currently get Repair Systems, which has a much bigger effect then Shield Compensation. A skill to support shield compensation woudl be nice.
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Cookie Snatcher
Gallente Center for Advanced Studies
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Posted - 2007.05.14 06:37:00 -
[5]
5% less cpu usage on all shield related modules
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Cookie Snatcher
Gallente Center for Advanced Studies
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Posted - 2007.05.14 07:11:00 -
[6]
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
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TOPSTER2
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Posted - 2007.05.14 09:49:00 -
[7]
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
QFT!
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Fenren
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Posted - 2007.05.14 10:54:00 -
[8]
id does work, unless you train it to lvl5 it is broken and doesnt work at all when fully trained
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Ozstar
Naughty 40
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Posted - 2007.05.14 11:19:00 -
[9]
and anyone looking to use a caldari capital needs it at 5 :(
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Caffeine Junkie
Caldari Elite Storm Enterprises Storm Armada
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Posted - 2007.05.14 14:27:00 -
[10]
Its broken when at lvl 5 has been for some time. Has the same effect as not having trained it at all. ___________________
Don't worry i'll put your loot to good use ;-) |
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Traak
CompleXion Industries
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Posted - 2007.05.14 19:04:00 -
[11]
Originally by: Cookie Snatcher 5% less cpu usage on all shield related modules
I like this suggestion.
Originally by: Ozstar and anyone looking to use a caldari capital needs it at 5 :(
Which is particularly annoying given that it does nothing. I don't mind a long skill like Drone Interfacing V or BS V since the skill itself is useful. But Tactical Shield Manipulation is just annoying this way. __________
Traak
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.14 19:36:00 -
[12]
maybe use the tactical side and give it something like:
'2% increase in shield resistance according to currently fitted shield hardeners'.
Like if you use 2x thermal 2x Kinetic, it will give 2% only to them. ---
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IamBen
Caldari Twilight Void
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Posted - 2007.05.15 00:54:00 -
[13]
BUMP: Dev response please!
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Ryf
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Posted - 2007.05.15 14:01:00 -
[14]
Edited by: Ryf on 15/05/2007 14:00:32
Originally by: Cookie Snatcher 5% less cpu usage on all shield related modules
I like this suggestion.
I trained this skill to Level 4 because I need it to fit certain Tech 2 shield modules. Skills needed to fit modules generally reduge power/CPU/capcitor need.
Since the "reduced chance of damage penetrating the shield" benefit is pretty useless, the skill should do what other "module-fitting" skills do - reduce CPU need.
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JamnOne
Amarr
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Posted - 2007.05.15 16:23:00 -
[15]
Hmmm, I armor tank. I have actually trained this skill and notice that I don't take Armor damage until my shields are gone where before I trained it I would take armor damage as soon as my shields got below 50%. I think it works.
Then again, this is just my opinion.
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Ryf
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Posted - 2007.05.15 20:23:00 -
[16]
Edited by: Ryf on 15/05/2007 20:22:42 Edited by: Ryf on 15/05/2007 20:21:45
Originally by: JamnOne Hmmm, I armor tank. I have actually trained this skill and notice that I don't take Armor damage until my shields are gone where before I trained it I would take armor damage as soon as my shields got below 50%. I think it works.
Then again, this is just my opinion.
Don't get me wrong - the skill works (at least through Lvl 4, since some people have reported that it doesn't fucntion when trainined to Lvl 5).
But as a shield tanker, it's not necessarily a bad thing for damage to get through to your armor.
Maximum shield recharge efficiency occurs at around 30% shield capacity. It is preferable to keep your shields recharging quickly at the expense of a bit of armor.
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Kaylee Kaitlen
Gallente Absolutely No Return
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Posted - 2007.05.15 23:26:00 -
[17]
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
Sure it does -- it lets you use type 2 hardeners.
Damage is king, Speed kills, Style is everything Burn with passion, Kill with rage, Live with hope, Die with honor |
Two Minds
Twilight Void
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Posted - 2007.05.15 23:36:00 -
[18]
Originally by: Kaylee Kaitlen
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
Sure it does -- it lets you use type 2 hardeners.
Any skill could do that. This one should do someone besides be a stepping stone.
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.05.17 17:29:00 -
[19]
apparently it protects from damage getting through the remaining 25% (or was it 5%?) shield, strangely enough i have never taken armor damage untill my shield failed completely so...
Yes i would like this skill to have a better secondary bonus besides beeing able to fit T2's but u know people will whine that it makes shieldtankers to uber whaa hwaa hwaa so i don't think it's ever gonna happen (the itty bitty em resist per level is a nice thought though) CCP, let us pay the online shop with Direct Debit!!!
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IamBen
Caldari Twilight Void
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Posted - 2007.05.18 02:47:00 -
[20]
Dev response please! And other suggestions welcome.
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Chigger Troutslayer
Ferrus Syndicate ASGARDIAN EMPIRE
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Posted - 2007.05.18 13:04:00 -
[21]
Edited by: Chigger Troutslayer on 18/05/2007 13:02:33 I was going to start a thread asking what this skill does, but found this one. The way it is worded It is not at all intuitive how it is supposed to work, broken or not.
"Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5."
I have the skill trained to L1 and would like to understand how it works before training any more on it. Can someone explain this to me like I am 2 year old. What affect does it have on shield hardeners and "advanced shield modues"? Thanks!
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Ryf
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Posted - 2007.05.18 14:03:00 -
[22]
Edited by: Ryf on 18/05/2007 14:02:51
Originally by: Chigger Troutslayer Edited by: Chigger Troutslayer on 18/05/2007 13:02:33 I was going to start a thread asking what this skill does, but found this one. The way it is worded It is not at all intuitive how it is supposed to work, broken or not.
"Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5."
I have the skill trained to L1 and would like to understand how it works before training any more on it. Can someone explain this to me like I am 2 year old. What affect does it have on shield hardeners and "advanced shield modues"? Thanks!
The primary effect of the skill is to allow use of certain shield modules (hardeners, resist enhancers, etc). The skill has absolutely no effect on these modules, other than allowing you to use them. The skill must be trained to Lvl 1 to allow the use of Tech 1 items, and must be trained to Lvl 4 to allow the use of Tech 2 items.
The secondary effect of the skill is to help prevent damage from getting through your shields and to you armor. If you do not have the skill trained, it is possible for damage to get through to your armor when your shields are lowered to 25% of max capacity. For every level trained, shields must be reduced by another 5% before it is possible for damage to get through to your armor. In theory, once the skill is trained to Lvl 5, your armor can not be damaged unless shields are completely drained first. However, there have been numerous reports that this skill does not function properly at Lvl 5.
In fact, given the number of reports that this skill doesn't work correctly at Lvl 5, I'm surprised the Devs haven't addressed or responded to the issue.
The secondary effect of the skill has nothing to do with the modules you have fitted.
Note that for shield tankers, there will be times you want damage to get through to your armor. Therefore it is somewhat fustrating that in order to fit shield-tanking modules, we have to train a skill that can cause shields to be damaged more often. I'd prefer to have a bit of damage get through to my armor.
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Chigger Troutslayer
Ferrus Syndicate ASGARDIAN EMPIRE
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Posted - 2007.05.18 14:49:00 -
[23]
Edited by: Chigger Troutslayer on 18/05/2007 14:48:15 Thanks Ryf. That makes sens now. I must have gotten the skill way back when I first wanted to fit some hardeners. This also explains why I occasionally get the armor nicked up even though my shields never went to 0%. Based on how you have described it I think I'll just leave it at level 1 unless I ever want to start fitting T2 stuff. I rat in a semi-passive tanked hurricane (2X hardeners and 2X Large Shield Ext, 2X SPR) so I really don't see any benifit to stopping damage to armor. Its the same amount of HP's and once it gos below 20% shields I'm usually think about warping to gtfo of there unless I'm about to finish off what is shooting me anyway.
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Finlander09
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Posted - 2007.05.18 14:54:00 -
[24]
Useless skill.
Takes longer to train Capital shield booster than Capital armor repairer.
Trained it and i hated this 1.
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Blind Man
Kemono.
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Posted - 2007.05.18 15:28:00 -
[25]
yeah really want an answer on this too, it has been a long time waiting for a change on this
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.19 02:50:00 -
[26]
This is one of those flaws in the game that just seems to go on and on without any dev acknowledgement or response. I would really like to hear something about this in some patch notes sometime soon.
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alexalas
KIA Corp KIA Alliance
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Posted - 2007.05.19 13:35:00 -
[27]
Chigger Troutslayer,
When your shield goes below 25% there is a small chance that damage will leak through into your armour.
Training the Tactical Shield Manipulation skill means that the shield wont leak until it has reached a much lower level for example:
Level one of the skill means your shield wont leak until it reaches 20%
Level two of the skill means your shield wont leak until it reaches 15%
Level three of the skill means your shield wont leak until it reaches 10%
Level four of the skill means your shield wont leak until it reaches 5%
Level five of the skill means your shield wont leak until it reaches [ 20% - 25% ]
Note: level five of the skill is broken and has been for a long time.
Skill Description: Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
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IamBen
Caldari Twilight Void
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Posted - 2007.05.19 19:26:00 -
[28]
Edited by: IamBen on 19/05/2007 19:30:45
Originally by: alexalas Chigger Troutslayer,
When your shield goes below 25% there is a small chance that damage will leak through into your armour.
Training the Tactical Shield Manipulation skill means that the shield wont leak until it has reached a much lower level for example:
Level one of the skill means your shield wont leak until it reaches 20%
Level two of the skill means your shield wont leak until it reaches 15%
Level three of the skill means your shield wont leak until it reaches 10%
Level four of the skill means your shield wont leak until it reaches 5%
Level five of the skill means your shield wont leak until it reaches [ 20% - 25% ]
Note: level five of the skill is broken and has been for a long time.
Skill Description: Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Most of us know what the skill does, the problem is that the skill bonus is worthless. Why does it really matter if the armor takes a little bit of damage? Would be better to have a real bonus, something that would help you stay alive in the fight.
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Nevermore
Gallente Exanimo Inc
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Posted - 2007.05.19 21:30:00 -
[29]
Having this skill at 5, as I do, absolutely does not work as advertised. I see dmage getting thru to my armor all the time whilst I still have shields intact.
And, this isn't only for shield tankers, if you have an armor tank you benefit also. Shields are always repairing themselves so it should quite often help amror tankers even more by completey deflecting damage to armor when your shields have slightly repaired.
Why isn't this fixed??? Can't believe I wasted so much training time to get this to 5 for NOTHING.
FIX THIS THING!!!!!
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AntiDeus
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Posted - 2007.05.19 22:55:00 -
[30]
BUMP
This is my first forum post. This topic annoys me so much i have to jump in here. Dev's, kindly let us know your thoughts and plans here. It's a minor problem that should be ez to fix, provided you deign to acknowledge it, which thus far, from what i've seen, hasn't happened. |
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