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IamBen
Caldari Twilight Void
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Posted - 2007.05.14 01:37:00 -
[1]
Well its been a while since my last rant on this subject but since the skill remains I will rant again.
Its a rank 4 skill...I have it at lvl 5. It does absolutely nothing for my shield tank. (I still take armor damage so what good is it?)
Also, who the hell cares if im taking armor damage anyway.. It does not matter. If im going down, my armor is gonna go anyway, if im gonna live... so my armor has a few burn marks... Its a moot point! Make the skill do something useful.
Suggestions:
2 percent EM Shield resist per lvl 1 percent to all resists per lvl 1-2 percent more shield per lvl 1-2 percent more shield boost per lvl
As of right now active shield tanking is total crap. Please give us a skill that can help us. And what do we know, we have a great (RANK 4!!!) skill thats not doing anything at the moment.
Feel free to post suggestions for what this skill should do.
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Ararius
Lilandri Foundation
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Posted - 2007.05.14 01:42:00 -
[2]
Intresting, having it give other bonus' instead of (or along with) the ability to stop the armour damage
Im all for it, but just make the bonus' small and not huge, like the small %s that you put down there
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Sieges
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Posted - 2007.05.14 02:36:00 -
[3]
Interesting idea to add to the skill... as long as it wouldn't take away from its current ability. ----------- We need a way to Repackage and Transport Rigged Ships. |

Riddick Valer
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Posted - 2007.05.14 03:53:00 -
[4]
I'm all for this. As is, tactical shield manipulation isn't very needed. If you are active tanking down in the sub 20% region, chances are you're going down soon. If you're passive tanking, you might as well start the self destruct.
I would agree with: 1-2% More shield boost per level when below 20% shield 1-2% More Shield Recharge at per level when below 20% shield. Maybe Change it to Active Tactical Shield Manipulation, and have it help boost. Add a Passive version to improve recharge. These keep with the idea that the skill is to help when below 20%, and doesn't make it overpowered like a blanket boost might.
I completely disagree with boosting resists. Armor doesn't get a comparable skill, so shield shouldn't either. Both do get boosts to hardeners (amplifiers, etc..), which is fine.
Also, armor tanks currently get Repair Systems, which has a much bigger effect then Shield Compensation. A skill to support shield compensation woudl be nice.
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Cookie Snatcher
Gallente Center for Advanced Studies
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Posted - 2007.05.14 06:37:00 -
[5]
5% less cpu usage on all shield related modules
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Cookie Snatcher
Gallente Center for Advanced Studies
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Posted - 2007.05.14 07:11:00 -
[6]
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
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TOPSTER2
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Posted - 2007.05.14 09:49:00 -
[7]
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
QFT!
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Fenren
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Posted - 2007.05.14 10:54:00 -
[8]
id does work, unless you train it to lvl5 it is broken and doesnt work at all when fully trained
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Ozstar
Naughty 40
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Posted - 2007.05.14 11:19:00 -
[9]
and anyone looking to use a caldari capital needs it at 5 :(
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Caffeine Junkie
Caldari Elite Storm Enterprises Storm Armada
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Posted - 2007.05.14 14:27:00 -
[10]
Its broken when at lvl 5 has been for some time. Has the same effect as not having trained it at all. ___________________
Don't worry i'll put your loot to good use ;-) |
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Traak
CompleXion Industries
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Posted - 2007.05.14 19:04:00 -
[11]
Originally by: Cookie Snatcher 5% less cpu usage on all shield related modules
I like this suggestion.
Originally by: Ozstar and anyone looking to use a caldari capital needs it at 5 :(
Which is particularly annoying given that it does nothing. I don't mind a long skill like Drone Interfacing V or BS V since the skill itself is useful. But Tactical Shield Manipulation is just annoying this way. __________
Traak
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.14 19:36:00 -
[12]
maybe use the tactical side and give it something like:
'2% increase in shield resistance according to currently fitted shield hardeners'.
Like if you use 2x thermal 2x Kinetic, it will give 2% only to them. ---
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IamBen
Caldari Twilight Void
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Posted - 2007.05.15 00:54:00 -
[13]
BUMP: Dev response please!
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Ryf
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Posted - 2007.05.15 14:01:00 -
[14]
Edited by: Ryf on 15/05/2007 14:00:32
Originally by: Cookie Snatcher 5% less cpu usage on all shield related modules
I like this suggestion.
I trained this skill to Level 4 because I need it to fit certain Tech 2 shield modules. Skills needed to fit modules generally reduge power/CPU/capcitor need.
Since the "reduced chance of damage penetrating the shield" benefit is pretty useless, the skill should do what other "module-fitting" skills do - reduce CPU need.
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JamnOne
Amarr
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Posted - 2007.05.15 16:23:00 -
[15]
Hmmm, I armor tank. I have actually trained this skill and notice that I don't take Armor damage until my shields are gone where before I trained it I would take armor damage as soon as my shields got below 50%. I think it works.
Then again, this is just my opinion.
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Ryf
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Posted - 2007.05.15 20:23:00 -
[16]
Edited by: Ryf on 15/05/2007 20:22:42 Edited by: Ryf on 15/05/2007 20:21:45
Originally by: JamnOne Hmmm, I armor tank. I have actually trained this skill and notice that I don't take Armor damage until my shields are gone where before I trained it I would take armor damage as soon as my shields got below 50%. I think it works.
Then again, this is just my opinion.
Don't get me wrong - the skill works (at least through Lvl 4, since some people have reported that it doesn't fucntion when trainined to Lvl 5).
But as a shield tanker, it's not necessarily a bad thing for damage to get through to your armor.
Maximum shield recharge efficiency occurs at around 30% shield capacity. It is preferable to keep your shields recharging quickly at the expense of a bit of armor.
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Kaylee Kaitlen
Gallente Absolutely No Return
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Posted - 2007.05.15 23:26:00 -
[17]
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
Sure it does -- it lets you use type 2 hardeners. 
Damage is king, Speed kills, Style is everything Burn with passion, Kill with rage, Live with hope, Die with honor |

Two Minds
Twilight Void
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Posted - 2007.05.15 23:36:00 -
[18]
Originally by: Kaylee Kaitlen
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
Sure it does -- it lets you use type 2 hardeners. 
Any skill could do that. This one should do someone besides be a stepping stone.
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.05.17 17:29:00 -
[19]
apparently it protects from damage getting through the remaining 25% (or was it 5%?) shield, strangely enough i have never taken armor damage untill my shield failed completely so... 
Yes i would like this skill to have a better secondary bonus besides beeing able to fit T2's but u know people will whine that it makes shieldtankers to uber whaa hwaa hwaa so i don't think it's ever gonna happen (the itty bitty em resist per level is a nice thought though) CCP, let us pay the online shop with Direct Debit!!!
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IamBen
Caldari Twilight Void
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Posted - 2007.05.18 02:47:00 -
[20]
Dev response please! And other suggestions welcome.
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Chigger Troutslayer
Ferrus Syndicate ASGARDIAN EMPIRE
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Posted - 2007.05.18 13:04:00 -
[21]
Edited by: Chigger Troutslayer on 18/05/2007 13:02:33 I was going to start a thread asking what this skill does, but found this one. The way it is worded It is not at all intuitive how it is supposed to work, broken or not.
"Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5."
I have the skill trained to L1 and would like to understand how it works before training any more on it. Can someone explain this to me like I am 2 year old. What affect does it have on shield hardeners and "advanced shield modues"? Thanks!
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Ryf
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Posted - 2007.05.18 14:03:00 -
[22]
Edited by: Ryf on 18/05/2007 14:02:51
Originally by: Chigger Troutslayer Edited by: Chigger Troutslayer on 18/05/2007 13:02:33 I was going to start a thread asking what this skill does, but found this one. The way it is worded It is not at all intuitive how it is supposed to work, broken or not.
"Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5."
I have the skill trained to L1 and would like to understand how it works before training any more on it. Can someone explain this to me like I am 2 year old. What affect does it have on shield hardeners and "advanced shield modues"? Thanks!
The primary effect of the skill is to allow use of certain shield modules (hardeners, resist enhancers, etc). The skill has absolutely no effect on these modules, other than allowing you to use them. The skill must be trained to Lvl 1 to allow the use of Tech 1 items, and must be trained to Lvl 4 to allow the use of Tech 2 items.
The secondary effect of the skill is to help prevent damage from getting through your shields and to you armor. If you do not have the skill trained, it is possible for damage to get through to your armor when your shields are lowered to 25% of max capacity. For every level trained, shields must be reduced by another 5% before it is possible for damage to get through to your armor. In theory, once the skill is trained to Lvl 5, your armor can not be damaged unless shields are completely drained first. However, there have been numerous reports that this skill does not function properly at Lvl 5.
In fact, given the number of reports that this skill doesn't work correctly at Lvl 5, I'm surprised the Devs haven't addressed or responded to the issue.
The secondary effect of the skill has nothing to do with the modules you have fitted.
Note that for shield tankers, there will be times you want damage to get through to your armor. Therefore it is somewhat fustrating that in order to fit shield-tanking modules, we have to train a skill that can cause shields to be damaged more often. I'd prefer to have a bit of damage get through to my armor.
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Chigger Troutslayer
Ferrus Syndicate ASGARDIAN EMPIRE
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Posted - 2007.05.18 14:49:00 -
[23]
Edited by: Chigger Troutslayer on 18/05/2007 14:48:15 Thanks Ryf. That makes sens now. I must have gotten the skill way back when I first wanted to fit some hardeners. This also explains why I occasionally get the armor nicked up even though my shields never went to 0%. Based on how you have described it I think I'll just leave it at level 1 unless I ever want to start fitting T2 stuff. I rat in a semi-passive tanked hurricane (2X hardeners and 2X Large Shield Ext, 2X SPR) so I really don't see any benifit to stopping damage to armor. Its the same amount of HP's and once it gos below 20% shields I'm usually think about warping to gtfo of there unless I'm about to finish off what is shooting me anyway.
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Finlander09
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Posted - 2007.05.18 14:54:00 -
[24]
Useless skill.
Takes longer to train Capital shield booster than Capital armor repairer.
Trained it and i hated this 1.
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Blind Man
Kemono.
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Posted - 2007.05.18 15:28:00 -
[25]
yeah really want an answer on this too, it has been a long time waiting for a change on this
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.19 02:50:00 -
[26]
This is one of those flaws in the game that just seems to go on and on without any dev acknowledgement or response. I would really like to hear something about this in some patch notes sometime soon.
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alexalas
KIA Corp KIA Alliance
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Posted - 2007.05.19 13:35:00 -
[27]
Chigger Troutslayer,
When your shield goes below 25% there is a small chance that damage will leak through into your armour.
Training the Tactical Shield Manipulation skill means that the shield wont leak until it has reached a much lower level for example:
Level one of the skill means your shield wont leak until it reaches 20%
Level two of the skill means your shield wont leak until it reaches 15%
Level three of the skill means your shield wont leak until it reaches 10%
Level four of the skill means your shield wont leak until it reaches 5%
Level five of the skill means your shield wont leak until it reaches [ 20% - 25% ]
Note: level five of the skill is broken and has been for a long time.
Skill Description: Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
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IamBen
Caldari Twilight Void
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Posted - 2007.05.19 19:26:00 -
[28]
Edited by: IamBen on 19/05/2007 19:30:45
Originally by: alexalas Chigger Troutslayer,
When your shield goes below 25% there is a small chance that damage will leak through into your armour.
Training the Tactical Shield Manipulation skill means that the shield wont leak until it has reached a much lower level for example:
Level one of the skill means your shield wont leak until it reaches 20%
Level two of the skill means your shield wont leak until it reaches 15%
Level three of the skill means your shield wont leak until it reaches 10%
Level four of the skill means your shield wont leak until it reaches 5%
Level five of the skill means your shield wont leak until it reaches [ 20% - 25% ]
Note: level five of the skill is broken and has been for a long time.
Skill Description: Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Most of us know what the skill does, the problem is that the skill bonus is worthless. Why does it really matter if the armor takes a little bit of damage? Would be better to have a real bonus, something that would help you stay alive in the fight.
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Nevermore
Gallente Exanimo Inc
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Posted - 2007.05.19 21:30:00 -
[29]
Having this skill at 5, as I do, absolutely does not work as advertised. I see dmage getting thru to my armor all the time whilst I still have shields intact.
And, this isn't only for shield tankers, if you have an armor tank you benefit also. Shields are always repairing themselves so it should quite often help amror tankers even more by completey deflecting damage to armor when your shields have slightly repaired.
Why isn't this fixed??? Can't believe I wasted so much training time to get this to 5 for NOTHING.
FIX THIS THING!!!!!
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AntiDeus
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Posted - 2007.05.19 22:55:00 -
[30]
BUMP
This is my first forum post. This topic annoys me so much i have to jump in here. Dev's, kindly let us know your thoughts and plans here. It's a minor problem that should be ez to fix, provided you deign to acknowledge it, which thus far, from what i've seen, hasn't happened. |
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Obed
Imperial Logistics
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Posted - 2007.05.20 00:14:00 -
[31]
If it's broken, then I'd like to think that by the time I have trained it to Lvl V it will be fixed... 
-----
I have one account and zero alts.
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General Apocalypse
Amarr Dark-Rising Fallen Souls
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Posted - 2007.05.20 09:08:00 -
[32]
Edited by: General Apocalypse on 20/05/2007 09:07:29 Let this skill be this way. 25% of my shields means 70k shields and since my SB will always have cap only high dps can erode me . This skill at lv5 saves my armor and structure from being penetrated and get blown up. So NO
Unfortunately it's broken 
Thank You SkyFlyer |

duffmantt
Galactic Shipyards Inc
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Posted - 2007.05.20 16:31:00 -
[33]
shield tanking needs love, and this skill doesnt do anything romotely usefull
dev response please
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Sorreal
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Posted - 2007.05.20 20:04:00 -
[34]
Training skill to 5 right now...11 Days left, so I can get Cap shield booster. Sucks that I will loose all leaching damage through the shield below 25% because I HAD to train this to 5 to have an effective Cap ship.
Maybe I am reading the skill wrong, but the skill says 0% chance of armor damage after you train it to lvl 5 (meaning until your shields are GONE you won't take andy damage to armor what so ever), so why are peeps getting damage before the shield is gone, I know from experience that it helps alot when I had it at lvl 4, so you are saying I am going to loose all effectiveness after I train it to lvl 5, ie.. NO leaching protection after 25% shield is left. Sux I have to train it past 4, Cap shield booster should rely on Shield Manipulation rather then this skill.
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Xequecal
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Posted - 2007.05.21 06:21:00 -
[35]
This skill is actually better when it doesn't work at all. Below 25%, the lower your shields go the slower they recharge. You WANT some of the damage to go through to your armor and not hit your shields, instead of all going to shields.
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Elendilka II
Caldari D'Red Army
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Posted - 2007.05.21 07:42:00 -
[36]
Bump Dev, response pls
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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.05.21 09:17:00 -
[37]
Originally by: IamBen make the skill do something useful
I reckon it does; it enables the use of certain modules.
IMHO, skills should be mainly of type 'for bonus' or 'for item use', they don't need to provide both at the same time. But that just my opionion.
Anyway, long ago I was puzzled why smartbomb(s) could kill certain ships/pods when the total damage done shouldn't have been enough. The explanation I heard was due damage leaking through shields.
That is, according to my understanding damage affecting armor through shields is additional damage. Hence you receive more total damage if you don't have the skill trained up (save the reported lv5 bug).
Couple years ago I did a serie of smartbomb vs low shields tests, with lv3 TSM skill, but couldn't get anything conclusive (perhaps due lag delay in reported shield numbers). According to my notes from the tests: - Leaking doesn't happen that often, even when it should have - In couple leak cases total damage received by shields/armor seemed to be slighly higher than the nominal damage the smartbomb could ever do
Thus: - The skill bonus is slightly useful - In practice it's more useful on those people who don't rely on shield regeneration, like armor tankers
-Lasse
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IamBen
Caldari Twilight Void
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Posted - 2007.05.21 09:43:00 -
[38]
Originally by: Heikki
Thus: - The skill bonus is slightly useful - In practice it's more useful on those people who don't rely on shield regeneration, like armor tankers
-Lasse
Slighty useful... For a rank 4 skill. It should do something extremely useful! Oh great, a shield skill for armor tankers... Just what we needed.
Dev response!
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krede
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Posted - 2007.05.21 11:18:00 -
[39]
Bump
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Demoser
Caldari Cornerstone Unlimited The Foundation.
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Posted - 2007.05.21 12:58:00 -
[40]
I agree. While i am relieved to hear that the skill is borked at lvl 5 (i currently have the skill at lvl 4) i still think the 'bonus' you gain from this skill is worthless. As stated before, when you are actively or passively shield tanking you want damage to bleed through to your armor to help your natural recharge compensate for the damage you are recieving.
While i would love to see the 5% decrease in CPU usuage, that might be too strong of a bonus over armor tanking (as i cant think of an armor skill which does the same off the top of my head). But the 2% bonus to shield boost might be fair. When you compare how armor reppers get a duration bonus per skill lvl (which by the numbers is much more powerful than what shield compensation does) giving shield tankers a skill to increase the shield boost amount would be interesting. If not that even just an increase in shield amount would be a big improvement over what we get now.
Quote: Congrats. You showed those NPC'ers what PvP fitted nanowhoring ships can do!
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Midshipman
Merch Industrial
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Posted - 2007.05.21 19:42:00 -
[41]
Edited by: Midshipman on 21/05/2007 19:41:08 Ok, I am seeing a lot of people in this thread that don't understand how this skill works (at least levels 1-4 )
Whether you are a shield tanker or an armor tanker, you never want damage to leak through your shields. Damage that leaks through is not diverted away from your shields, rather it hits both your shields and your armor. If you get hit for 100 damage and some leaks through to your armor, you still take 100 damage to your shield, plus x amount of armor damage.
Also, regarding the 5% per level bonus, my experience runs contrary to what a lot of people have posted here. In my experience, once your shields drop below 25%, you have a 25% chance of damage leaking through. With Tactical Shield Manipulation at level 4, that chance drops to 5%, but the 25% shield level threshold remains the same. Unfortunately, I don't have a feel for how the magnitude of leak-through damage is determined.
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Estel Arador
Minmatar AFK
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Posted - 2007.05.21 21:32:00 -
[42]
Weird then that I never get any damage leaking through in the 20-25% range =AFK=
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Krav
Egad Inc. Sparta Alliance
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Posted - 2007.05.21 22:56:00 -
[43]
Originally by: Estel Arador Weird then that I never get any damage leaking through in the 20-25% range
it's only a few hitpoints at a time, but if you use active boost setup you can keep your shields in the zone for quite a long time, and eventually you'll see it.... Also try reading actual numbers off the UI instead of just looking for red in the armor bar (if you aren't already).
Krav =====
Stacking Penalties and you |

MotherMoon
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Posted - 2007.05.22 02:55:00 -
[44]
so whats the word ccp?
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Gyro DuAquin1
Tri Optimum Ev0ke
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Posted - 2007.05.22 10:06:00 -
[45]
I think any bonus is better then the current one.
My idea would be something totaly useless but thats not bugged :D
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Adeena Torcfist
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Posted - 2007.05.22 12:11:00 -
[46]
Originally by: Rid**** Valer I would agree with: 1-2% More shield boost per level when below 20% shield 1-2% More Shield Recharge at per level when below 20% shield. Maybe Change it to Active Tactical Shield Manipulation, and have it help boost. Add a Passive version to improve recharge. These keep with the idea that the skill is to help when below 20%, and doesn't make it overpowered like a blanket boost might.
i totally agree witht his statement. i think thats a fair bonus to the skill.
even you armor tankers would benefit from it, lasting that extra bit longer in fights. An extra second could aid in your survival 
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Ryf
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Posted - 2007.05.22 21:42:00 -
[47]
Edited by: Ryf on 22/05/2007 21:42:32
Originally by: Midshipman Edited by: Midshipman on 21/05/2007 19:41:08 Ok, I am seeing a lot of people in this thread that don't understand how this skill works (at least levels 1-4 )
Whether you are a shield tanker or an armor tanker, you never want damage to leak through your shields. Damage that leaks through is not diverted away from your shields, rather it hits both your shields and your armor. If you get hit for 100 damage and some leaks through to your armor, you still take 100 damage to your shield, plus x amount of armor damage.
Also, regarding the 5% per level bonus, my experience runs contrary to what a lot of people have posted here. In my experience, once your shields drop below 25%, you have a 25% chance of damage leaking through. With Tactical Shield Manipulation at level 4, that chance drops to 5%, but the 25% shield level threshold remains the same. Unfortunately, I don't have a feel for how the magnitude of leak-through damage is determined.
Do you know this information for a fact, or is this just your interpretation? If you know it for a fact, is there a guide by CCP or some other information you can point us to?
My description of the skill (see several posts above) is based on my observation. Since I trained Tactical Skill Manipulation to Level 4, I don't believe I have ever seen my armor take damage until my shields are almost at 0% (in other words, I start taking damage when my shields reach less than 5%). Of course, it may be that I've taken armor damage with more shields still intact, but have not noticed it.
Also, regardless of if your explanation of when you take armor damage is correct, how do you know that you take double damage when this occurs (damage to both shield and armor)? Again, I'm just basing this on casual observations so I could easily be wrong, but I seem to recall times when my armor takes damage, but my shields don't decrease.
I'm not trying to be argumentative - just wanting to correctly understand the facts.
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Auron Shadowbane
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Posted - 2007.05.23 12:20:00 -
[48]
allthough I'm not a shield-maintanker i ahve it at lvl4.
its suckiness was the reason why i trained for gally capitals instead of caldari ones.
I'd suggest that it increases your "virtual" shield hitpoints by which you natural shield regeneration is calculated by 25% (5%*level) of max shield if the actual shields are bellow 30% and decreses the virtual shield HP by 25% of max when it is above 30%.
what would it do? it would basically increase the broadness of your peak regeneration and drastically increase your shield regeneration when they are down.
so basically at lvl5 you would allways regenrate shied at least at the same reatio as you would @ 25% max shield.
this skill would decrease the "breaking" factor of passive shield tanks which get pretty useless once the shilds are bellow 20-25%.
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vitaria
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Posted - 2007.05.23 13:09:00 -
[49]
Bumped and sigged!
----- Fix Tactical shield manipulation! http://oldforums.eveonline.com/?a=topic&threadID=520085&page=2 |

IamBen
Caldari Twilight Void
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Posted - 2007.05.23 20:39:00 -
[50]
Still waiting for dev. response! Come on guys, lets hear something official, even if its to STFU :)
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.05.24 03:34:00 -
[51]
signed
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.05.24 03:57:00 -
[52]
WTB : TSM Active hardener cap use bonus.
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Stork DK
Red 42
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Posted - 2007.05.24 08:49:00 -
[53]
Omg so many eve players who have yet to understand that the only way to contact dev's is via petitions. And sure there is some devs who reply on forums, but if they had to respond every player who want a dev response on the forums they would never get around to actually fixing the game...  --------------
Minmatar Are The Awesome Race Idiots |

Buxaroo
Reikoku Band of Brothers
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Posted - 2007.05.24 18:19:00 -
[54]
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
Well, it does for us Carrier and Dreadnaught pilots sense it's a pre-requisite for Capital Shield Boosters
But other than that yes it's a worthless skill except as a pre-requisite to get t2 shield mods and capital shields.
But on the other hand the same thing could be said about Repair Systems...lvl 5 is only good for Capital Armor reps as well. Atleast I think it is....
"No matter where you go, there you are" - Buckaroo Banzai |

IamBen
Caldari Twilight Void
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Posted - 2007.05.24 20:10:00 -
[55]
Repair systems makes you repair faster. Its an awesome skill.
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TheFirstInquisitor
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Posted - 2007.05.24 22:33:00 -
[56]
Originally by: IamBen Repair systems makes you repair faster. Its an awesome skill.
Indeed it would be, but we have a slight problem. Aka, everything above....
Until god gets over here and says otherwise, I am the defacto ruler of the univere. Free Dolphin burgers for all! |

RegMaster
|
Posted - 2007.05.26 01:42:00 -
[57]
What happened with this? Is the lvl 5 fixed now or is it still broken?
|

IamBen
Caldari Twilight Void
|
Posted - 2007.05.26 12:08:00 -
[58]
Skill still in limbo.
|

Lokiutus
|
Posted - 2007.06.20 14:59:00 -
[59]
Could we get some official feedback? Plz?
Mental note to self, read forums before training skills.
Bump
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Shiela
Caldari Warrior Nation United SMASH Alliance
|
Posted - 2007.06.20 19:55:00 -
[60]
/Signed
This is pure nonsense and a near worthless skill, the fact that training it to LvL 5 breaks it and its a known issue that has not been resolved (along many other issues) and was not fixed before we got more near useless things, like "the ability to overload and destroy my own fittings". Makes me want to activate a smartbobming Raven on multiple accounts at the undock spot of the CNAP on Jita 4-4. --------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |
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IamBen
Caldari Celestial Apocalypse Insurgency
|
Posted - 2007.06.21 00:37:00 -
[61]
Thx for the bump peoples... Dev response please... :)
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Griff'ster
|
Posted - 2007.06.21 13:58:00 -
[62]
Well, I'm just an easy-going kind of guy, and what with all this speculatin' and supposin', I decided to make an observation by shooting myself with my other self. With LVL 4 trained, and an untanked condition, I took no armor damage until my shield was below 5%. In fact, the first evidence of damage with the absolute readout, shield indicated 0.9/315 when armor dropped ~12 pts.
I will try this again with small guns to better control the damage rate using other ships. Easier to find the threshold.
Without empirical evidence (wherein we should all get similar results with similar setups), or a dev telling us how the mathematical/statistical damage control strategy was coded, it's all speculatin' and supposin'.  Paraphrasing Lord Kelvin: "If it can't be expressed in numbers, your knowledge of a thing is less than satisfactory." Quoting Griff'ster: "If you haven't measured a thing, you don't know a thing |

Ryf
|
Posted - 2007.06.21 14:51:00 -
[63]
Originally by: Griff'ster Well, I'm just an easy-going kind of guy, and what with all this speculatin' and supposin', I decided to make an observation by shooting myself with my other self. With LVL 4 trained, and an untanked condition, I took no armor damage until my shield was below 5%. In fact, the first evidence of damage with the absolute readout the shield indicated 0.9/315 when armor dropped ~12 pts.
I will try this again with small guns to better control the damage rate using other ships. Easier to find the threshold.
Without empirical evidence (wherein we should all get similar results with similar setups), or a dev telling us how the mathematical/statistical damage control strategy was coded, it's all speculatin' and supposin'. [:)
I agree that we're all "speculatin' and supposin'", but your experiment seems to support my understanding of how this skill works (see post #22) as opposed to other explanations (see post #41).
But still, I wouldn't bet my left nut that I'm right.
I'm gonna attempt to put an end to all this speculatin' and actually get off my arse and petition the devs. I'm hoping for 1) an official explanation clarifying how the skill works, and 2) some acknowledgement that the skill is broken at Level 5 and some insight as to their plans (if any) to fix it. Anything else I need to ask for?
|

Griff'ster
|
Posted - 2007.06.21 15:54:00 -
[64]
Edited by: Griff''ster on 21/06/2007 15:56:05 Edited by: Griff''ster on 21/06/2007 15:54:23 An update; Just using 150mm rail after getting shields down low with missiles, the armor hitpoints did not change until shield hitpoints flashed zero. Even at 0.2, armor did not change. This is LVL 4, remember. I will not go to 5 unless I need other skills. I will do this several more times to see if it is random or fixed (is it always zero?).
"If you haven't measured a thing, you don't know a thing about a thing." |

Adeena Torcfist
|
Posted - 2007.06.21 23:03:00 -
[65]
yes Ryf, point them to this Topic, as clearly they havent read it, & to come along, acknoledge its broken, & on the next update, fix it.
Maybe worth haveing an extra stat added to it, to make it worthwhile, for both armour & shiled tankers when Below 25%. Im sure the calculations wont be hard to implement on such a skill.
I just look forward to a comment from one of them, followed by a solution. 
we can then all go on our merry way & wait for the bug to be fixed, as in my eyes, thats what it is.
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Kwint Sommer
|
Posted - 2007.06.27 07:36:00 -
[66]
I will be training this skill to L5 rather soon and would like a dev comment on just how it works (aka. is training this skill bad for passive tankers?) and whether L5 is broken.
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Meriones
Maelstrom Crew
|
Posted - 2007.06.27 14:03:00 -
[67]
devs must be asleep
|

Ryf
Minmatar
|
Posted - 2007.06.27 14:56:00 -
[68]
I finally got off my arse and petitioned the Devs (see post 63). I'll keep you informed.......... ------------------
WTB Improved 'Guise' Cloaking Device II WTB [Officer's] Modified Cruise Missile Launcher WTB Lockbreaker Bombs WTB Scorch Bombs
Convo or Send EVE-mail to "Ryf" with offe |

IamBen
Caldari Celestial Apocalypse Insurgency
|
Posted - 2007.06.27 20:52:00 -
[69]
This thread needs some dev love.
|

Kwint Sommer
|
Posted - 2007.06.29 00:44:00 -
[70]
Originally by: Ryf I finally got off my arse and petitioned the Devs (see post 63). I'll keep you informed..........
Great, what's the turn around on a petition like this?
|
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Ryf
Minmatar
|
Posted - 2007.06.29 15:35:00 -
[71]
Originally by: Kwint Sommer
Great, what's the turn around on a petition like this?
I don't know, but the following statements are from the petition submission page:
> Please do not file multiple petitions about the > same subject. This will only increase the petition > load and doing so repeatedly may result in actions > being taken against your account.
> Please do not file petitions to ask if your petition > will be answered soon. Unfortunately the waiting > time is very long at the moment but we assure you > that your petition is in the queue and will be > answered when the time comes.
FYI.... Below is the body of the petition I sent.
--------------------------------
Please refer to Thread ID# 520085, which contains a discussion on Tactical Shield Manipulation.
1) The thread contains several different theories on how this skill actually works. Can you please provide clarification as to how the skill works?
2) It appears that this skill does not work properly when trained to Level 5. If it is broken, are there plans to fix it? If it does work, what don't we understand about the skill?
3) The thread contains numerous suggestions (and rationalizations) for changing the skill. Are any changes to the skill being considered by CCP?
Thanks for your time!
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Ranar Estraad
|
Posted - 2007.06.30 05:54:00 -
[72]
I remember reading a thread about this skill a few months ago and halting my training at level 4. I came back to see if it was fixed to continue my training and I'm rather glad I did. I won't offer new suggestions as what I think "would be cool if" or "should be done" etc etc since I don't know the game very well. I DO think that if this is indeed broken, and for being broken for so long we should at least get an idea of what the plans are.
I do feel bad for CCP though. Lot of bashing them in these boards: "Awesome game CCP! Now, **** OFF!" But then again I think that just comes with being a player on an MMO, since other boards for other games contain most of the same thing, lol.
Until this gets fixed I have PLENTY of other skills to keep me occupied so it's no big deal really.
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TimMc
The Caldari Confederation
|
Posted - 2007.06.30 11:26:00 -
[73]
Originally by: Ranar Estraad I do feel bad for CCP though. Lot of bashing them in these boards: "Awesome game CCP! Now, **** OFF!" But then again I think that just comes with being a player on an MMO, since other boards for other games contain most of the same thing, lol.
Thats because players of MMOs are fanatics who play the game obcessively, then when away from it think of how it could be better. Personally I think Tactical Shield Manipulation should just fill the shield hole. Eg 5% bonus to EM shield resistance per level.
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.06.30 15:53:00 -
[74]
its stupid, and I would like to see some attention given to this subject.
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Adeena Torcfist
|
Posted - 2007.07.04 17:36:00 -
[75]
i fail to see, why if they read these forums, something like a topic like this, doesnt have an answer. Even more so, if the title asks for a responce.
Something along the lines of " we aknoledge that the skill is broken, & we're looking into it " type of comment would suffice, & that would take, ooh, 1 minute of their time to write up. 
|

Redwolf
Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2007.07.04 20:16:00 -
[76]
Edited by: Redwolf on 04/07/2007 20:15:16 Bump.
Fix it!
Doesnt work at any level above level 1, only level 1 applies.
---- It's great being Amarr, ain't it? |

Boonaki
Caldari Knights of Chaos Chaos Incarnate.
|
Posted - 2007.07.05 08:22:00 -
[77]
There was supposed to be shield/armor piercing ammo, it was never introduced cause it would effect armor tankers to much. But the armor tankers were supposed to get the same skill to reduce the effect of the special ammo. Fear the Ibis of doom!
113 |

IamBen
Caldari Celestial Apocalypse Insurgency
|
Posted - 2007.07.05 13:44:00 -
[78]
Make the skill useful.
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.05 15:44:00 -
[79]
Originally by: IamBen Make the skill useful.
Forget about useful, just make it not screw passive shield tankers...
I can't believe this thread has been around for months and still hasn't gotten a single word from a dev.
|

Bleys Vontagen
Gallente Phoenix Logistics Industries
|
Posted - 2007.07.05 16:42:00 -
[80]
Originally by: TOPSTER2
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
QFT!
It does seem like a useless skill. As long as you limit your thinking to "in the box" thinking. Well, I don't do that. Sometimes that costs me. Sometimes I look foolish. But sometimes I run into things, quite by accident, that is ignored by the "conventional" wisdom of in-the-box thinking.
It's a great skill when you DON'T USE ACTIVE HARDNERS. Train it up to Level 5 and fill out those Iteron V slots with T2 Shield Resistance Amplifiers. A SINGLE T2 SRA (EM) will boost you from ZERO to 47% (.375 *1.25). Barely worse than a T1 shield.
And, you don't need cap so you can use what little cap your industrial has to repair shields when you make that mad dash back to the gate. And, better yet, you don't need to hope you turned them on before the Jita Lag gets you.
So, yeah, the skill doesn't help the active resistance tankers. It's not really supposed to, hence it only working on inactive hardeners (including cap-drained/off active hardeners). And that you don't find a use for it, doesn't mean the skill doesn't have a use or needs to be changed.
My beef is that the skill is Level IV for a skill that's not what I'd consider a full-time, or active-hardener replacing skill. Especially in light that there are no "EANM II-equivalent passive hardeners. I think it should be Level III because you have to get to the highest levels before you really get any decent effectiveness with it and because of the EANM-equivalent lack.
|
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Ryf
Minmatar
|
Posted - 2007.07.05 16:42:00 -
[81]
Originally by: Ryf
Originally by: Kwint Sommer
Great, what's the turn around on a petition like this?
I don't know, but the following statements are from the petition submission page:
> Please do not file multiple petitions about the > same subject. This will only increase the petition > load and doing so repeatedly may result in actions > being taken against your account.
> Please do not file petitions to ask if your petition > will be answered soon. Unfortunately the waiting > time is very long at the moment but we assure you > that your petition is in the queue and will be > answered when the time comes.
FYI.... Below is the body of the petition I sent.
--------------------------------
Please refer to Thread ID# 520085, which contains a discussion on Tactical Shield Manipulation.
1) The thread contains several different theories on how this skill actually works. Can you please provide clarification as to how the skill works?
2) It appears that this skill does not work properly when trained to Level 5. If it is broken, are there plans to fix it? If it does work, what don't we understand about the skill?
3) The thread contains numerous suggestions (and rationalizations) for changing the skill. Are any changes to the skill being considered by CCP?
Thanks for your time!
Still no response to my petition. I'll let you know when there is.
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.05 17:32:00 -
[82]
Originally by: Bleys Vontagen
As long as you limit your thinking to "in the box" thinking. Well, I don't do that. Sometimes that costs me. Sometimes I look foolish. But sometimes I run into things, quite by accident, that is ignored by the "conventional" wisdom of in-the-box thinking.
It's a great skill when you DON'T USE ACTIVE HARDNERS. Train it up to Level 5 and fill out those Iteron V slots with T2 Shield Resistance Amplifiers. A SINGLE T2 SRA (EM) will boost you from ZERO to 47% (.375 *1.25). Barely worse than a T1 shield.
And, you don't need cap so you can use what little cap your industrial has to repair shields when you make that mad dash back to the gate. And, better yet, you don't need to hope you turned them on before the Jita Lag gets you.
So, yeah, the skill doesn't help the active resistance tankers. It's not really supposed to, hence it only working on inactive hardeners (including cap-drained/off active hardeners).
What the f*** are you talking about? Honestly you're either posting in the wrong thread or outside of more than the proverbial box. 
This thread is about the skill Tactical Shield Manipulation which "Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5."
So with this skill trained your shields will drop faster -starting at 25%- than they would without it but your armor will take less damage. If you rely on passive regeneration of your shields (regardless of cap and type of hardener... ) then having them drop quicker -starting at 25%- means that your recharge rate drops faster and a nasty, self-reinforcing cycle builds where lower HP means lower recharge rate which means more damage per second getting through which means even lower HP...
That cycle happens regardless of this skill but this skill makes it even worse. Even for an armor tanker this skill is not desirable as it lowers their shield regen rate -below 25% HP- and shields are just a free addition to their tank. The only place it is nice is for Shield tanking PVE using active shield boosters and even in this case it's only useful in that it prevents them from having to repair their armor.
The skill being broken refers to reports that at L5 it acts as though you've never trained the skill at all.
Of course, it is not 100% clear that this skill works as I described and it seems very odd that CCP would force virtually all shield tankers to train L4 and all shield tanking capital pilots L5 of a skill that is close to useless and liable to damages your tank. That's why we want a dev response to this.
|

IamBen
Caldari Celestial Apocalypse Insurgency
|
Posted - 2007.07.05 18:04:00 -
[83]
Originally by: Bleys Vontagen
Originally by: TOPSTER2
Originally by: Cookie Snatcher
Originally by: Sieges Interesting idea to add to the skill... as long as it wouldn't take away from its current ability.
what current abilities? It does NOTHING atm.
QFT!
It does seem like a useless skill. As long as you limit your thinking to "in the box" thinking. Well, I don't do that. Sometimes that costs me. Sometimes I look foolish. But sometimes I run into things, quite by accident, that is ignored by the "conventional" wisdom of in-the-box thinking.
It's a great skill when you DON'T USE ACTIVE HARDNERS. Train it up to Level 5 and fill out those Iteron V slots with T2 Shield Resistance Amplifiers. A SINGLE T2 SRA (EM) will boost you from ZERO to 47% (.375 *1.25). Barely worse than a T1 shield.
And, you don't need cap so you can use what little cap your industrial has to repair shields when you make that mad dash back to the gate. And, better yet, you don't need to hope you turned them on before the Jita Lag gets you.
So, yeah, the skill doesn't help the active resistance tankers. It's not really supposed to, hence it only working on inactive hardeners (including cap-drained/off active hardeners). And that you don't find a use for it, doesn't mean the skill doesn't have a use or needs to be changed.
My beef is that the skill is Level IV for a skill that's not what I'd consider a full-time, or active-hardener replacing skill. Especially in light that there are no "EANM II-equivalent passive hardeners. I think it should be Level III because you have to get to the highest levels before you really get any decent effectiveness with it and because of the EANM-equivalent lack.
What are you talking about? I think you are in the wrong thread.
|

Naomi Wildfire
Amarr Stardust Heavy Industries
|
Posted - 2007.07.05 23:49:00 -
[84]
They can even remove it from the Cap Booster to make it even with the Cap Repper.
Crap that i have to skill it past Level4
|

Ulii
|
Posted - 2007.07.06 10:08:00 -
[85]
leave it as it is, except that lvl5 thingy
the bonus it gives are great for active tankers.
I often let my shields down in the 10% area before boosting. and it would be great to be able to drop it lower still
|

Adeena Torcfist
|
Posted - 2007.07.07 17:16:00 -
[86]
it would also be nice, as an added bonus, to reduce the "sweet spot" for passive tankers. As it is now, i belive its 30%, reducing that all the way to lvl 5, take it down to 5% for the maximum recharge rate.
could just see it now, ppl tanking @ 5% shileds, & ppl giving up, as they cant get into their armour 
|

Ryf
Minmatar
|
Posted - 2007.07.10 14:08:00 -
[87]
Originally by: Ryf
Originally by: Kwint Sommer
Great, what's the turn around on a petition like this?
I don't know, but the following statements are from the petition submission page:
> Please do not file multiple petitions about the > same subject. This will only increase the petition > load and doing so repeatedly may result in actions > being taken against your account.
> Please do not file petitions to ask if your petition > will be answered soon. Unfortunately the waiting > time is very long at the moment but we assure you > that your petition is in the queue and will be > answered when the time comes.
FYI.... Below is the body of the petition I sent.
--------------------------------
Please refer to Thread ID# 520085, which contains a discussion on Tactical Shield Manipulation.
1) The thread contains several different theories on how this skill actually works. Can you please provide clarification as to how the skill works?
2) It appears that this skill does not work properly when trained to Level 5. If it is broken, are there plans to fix it? If it does work, what don't we understand about the skill?
3) The thread contains numerous suggestions (and rationalizations) for changing the skill. Are any changes to the skill being considered by CCP?
Thanks for your time!
Does anyone know (based on actual experience) what the turn-around time for getting a petition answered is?
|

dodgy242
Corpus PCG The State
|
Posted - 2007.07.10 14:47:00 -
[88]
A lot faster than this in any case.
The fact that you HAVE to train this to fly a carrier makes it even worse.
|

DeathToKittens
Minmatar Eve's Brothers of Destiny
|
Posted - 2007.07.10 15:17:00 -
[89]
I've waited as long as I could to train this skill. I'm to the point where I need T2 active hardeners. I guess I'll have to train it. ------------------------------- DTK |

Endorphin Lai
Caldari Hidden.
|
Posted - 2007.07.10 15:51:00 -
[90]
Confirm that this skill is broken at L5.
I don't see this skill as being all that useless, seems to me to be the equivalent of gaining more armor hitpoints, or reducing the rate at which hitpoints are diminished... however you want to view it.
Would be great if it worked though - dev acknowledgement please? _________
<-- me |
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.10 16:08:00 -
[91]
Originally by: Endorphin Lai
I don't see this skill as being all that useless, seems to me to be the equivalent of gaining more armor hitpoints, or reducing the rate at which hitpoints are diminished...
It may well be "more armor hitpoints" in the short term as the shields drop lower before the armor starts taking damage but it ultimately means that your shields will recharge much slower and thus you will have a worse tank regardless of whether you rely on armor or shields. This skill screws anyone who relies on passive shield regeneration, slightly hurts everyone else.
The only situation in which it is nice to have -still not good, it is never good, just convenient- is if you're running missions with an active shield tank and initially loss almost all of your shields only to quickly cut the damage per second coming at you, this skill still hurts your tank a little but with it you won't take armor damage which you would have to waste time fitting modules to fix.
If I had the choice I would never have trained a single level of this skill yet I'm forced to take it to L5 to fly a shield tanking carrier.
Quote: reducing the rate at which hitpoints are diminished...
What  
|

Endorphin Lai
Caldari Hidden.
|
Posted - 2007.07.10 16:45:00 -
[92]
Originally by: Kwint Sommer
...but it ultimately means that your shields will recharge much slower and thus you will have a worse tank...
Why would they recharge slower?
Originally by: Kwint Sommer
Quote: reducing the rate at which hitpoints are diminished...
What  
Because instead of your shield AND armour going down at the same time, just your shield does, then followed by your armour (assuming it is trained to a high level). Is that not how it works? _________
<-- me |

Casses Judger
Merch Industrial We Are Nice Guys
|
Posted - 2007.07.10 17:01:00 -
[93]
Edited by: Casses Judger on 10/07/2007 17:02:47
Originally by: Endorphin Lai
Originally by: Kwint Sommer
...but it ultimately means that your shields will recharge much slower and thus you will have a worse tank...
Why would they recharge slower?
Shield, and capacitor, recharge is not linear. They reach their maximum recharge potential somewhere in the low 30% range. Below that the recharge rate is reduced dramatically, to a tenth of the recharge or less (warning: hyperbole, but I'm sure someone has the real number). Why this is bad relates to the next part.
Originally by: Endorphin Lai
Originally by: Kwint Sommer
Quote: reducing the rate at which hitpoints are diminished...
What  
Because instead of your shield AND armour going down at the same time, just your shield does, then followed by your armour (assuming it is trained to a high level). Is that not how it works?
The amount of raw damage you take is the same, however, below 25% shields there is a chance of some of that damage "bleeding through" your shields to damage your armor instead, which means less damage to the shields. While it is largely inconsequential, if your shields are dealt 20 less damage which got passed to armor that means you are that much closer to the mystical max recharge (or even a good recharge).
It's worth noting though that if you are running a passive shield tank and you get this low you're dead anyway unless you have a way to escape so it's a bit of a moot point.
|

Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.10 17:18:00 -
[94]
Edited by: Ferocious FeAr on 10/07/2007 17:18:28 Agreed. Bad bonus, doesn't even work. Now what should replace it? I have a lot of ideas, however, if I stated that you would see the 'Nerf Caldari' psychopaths popping out of the woodworks. They are usually good at voicing their opinion on matters they never experienced before. That is why we need warm milk and cookies with a bib to keep them at bay.
Don't hate me, learn to love me |

Spaced Skunk
D00M. Triumvirate.
|
Posted - 2007.07.10 17:32:00 -
[95]
Originally by: IamBen Thx for the bump peoples... Dev response please... :)
I've only ever seen a dev reponse in a Gallente thread, so maybe...CCP, come on shield tanked Dominix zomg, it isnt working properly cos I have tactical shield and spaghetti manipulation at level 5.
I vote on more shield boost ammount @ less than 25% shield per skill level, it actually sounds worthy of level 5, unless its broke like at the moment.
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Ilvania
|
Posted - 2007.07.10 18:49:00 -
[96]
Almost anything would be better than what it is now. I am saving this skill to last before I train for carriers so I don't nerf myself for running missions. There are some great suggestions in there. I would gladly trade in the 5% bonuses for any of those measley 1% bonuses that will actually DO SOMETHING that helps. Even if the bonuses only kick in at 25%-30% that would be an amazing improvemen over this useless and time consuming skill.
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Ryf
Minmatar
|
Posted - 2007.07.11 13:57:00 -
[97]
I received the following e-mail from CCP this morning:
>Hi. >Thank you for contacting EVE-Online customer support. >One of your petitions has recently been closed and we >would greatly appreciate your input on how well it was >handled so we can continue to improve our services. >To do so, please follow this link, select the closed >petition and fill in the survey. > >Best regards >The EVE-online Customer Support team
I've only submitted 1 petition: see above post #63
So I anxiously logged on to My Petitions, exepcting to find an official reply to the Tactical Shield Manipulation Issue (again, see post #63).
However, "My Petitions" does not show the orgiginal petition, much less any response. It does not even look like I filed a petition. ***sighhhhhhh***
I've contacted CCP and will let you know what happens.......
|

Gaius BaItar
|
Posted - 2007.07.11 14:10:00 -
[98]
HereÆs what I think: Above 25% (level 0): only the shield takes damage, according to its resists. Below 25% (level 0): both shield and armor take damage, considering its own resists. The amount of damage taken by armor is not subtracted from the shield damage, but is the original damage, after resists have been applied. Conclusion: this ôbleedingö damage from shield to armor does not help shield recharge at all. Having the skill simply reduce the shield threshold at which armor takes additional damage (up to zero damage at level 5), having no effect on shield. Of course, I could be wrongà 
Local chat: -Weird. if this is YOUR solarsystem then why aren't you taking control of it? ... -Ok yeah so its not mine |

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.11 16:23:00 -
[99]
Originally by: Gaius BaItar HereÆs what I think: Above 25% (level 0): only the shield takes damage, according to its resists. Below 25% (level 0): both shield and armor take damage, considering its own resists. The amount of damage taken by armor is not subtracted from the shield damage, but is the original damage, after resists have been applied.
It could work that way or it could be that the damage is split by some random fraction (probably on a shot by shot bases, aka. "that missile hits the shields, this missile hits the armor...") between them and thus the more armor damage the less shield damage and the less shield damage (below 30% or so) the faster the shields recharge. The fact that it could be either is why we have been requesting a dev response for months....
What makes you think that it does damage to both without decreasing the damage done to the shields? That would mean that you are (at least before resists) suffering more total damage than your opponent is producing, that seems a tad ludicrous to me. For example, you are suggesting that one missile doing 100 damage base will do that damage to both your shields and armor for a total of 200 damage before resists????
If that really is the way it works then this skill seems like a must , if not it actually hurts you ....DEV RESPONSE PLEASE!!!!!!!!
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Gaius BaItar
|
Posted - 2007.07.11 16:37:00 -
[100]
Edited by: Gaius BaItar on 11/07/2007 16:40:25
Originally by: Kwint Sommer What makes you think that it does damage to both without decreasing the damage done to the shields? That would mean that you are (at least before resists) suffering more total damage than your opponent is producing, that seems a tad ludicrous to me.
Your opponent is producing the same amount of damage, but that damage affects both shield and armor (below 25% shield). What is the point of shield anyway? To protect the armor from damage. But we know that below 25%, damage penetrates the shield and hurts the armor. So we can assume that the shield is not doing its job to protect the armor and the result is that both are damaged. Originally by: Kwint Sommer For example, you are suggesting that one missile doing 100 damage base will do that damage to both your shields and armor for a total of 200 damage before resists????
I suppose someone could easily put it to the test and shed some light into this.
Local chat: -Weird. if this is YOUR solarsystem then why aren't you taking control of it? ... -Ok yeah so its not mine |
|

Ryf
Minmatar
|
Posted - 2007.07.11 16:48:00 -
[101]
Edited by: Ryf on 11/07/2007 16:52:08
Originally by: Ryf Edited by: Ryf on 11/07/2007 14:05:22 I received the following e-mail from CCP this morning:
>Hi. >Thank you for contacting EVE-Online customer support. >One of your petitions has recently been closed and we >would greatly appreciate your input on how well it was >handled so we can continue to improve our services. >To do so, please follow this link, select the closed >petition and fill in the survey. > >Best regards >The EVE-online Customer Support team
I've only submitted 1 petition in my entire EVE career (see above post #71).
So I anxiously logged on to My Petitions, exepcting to find an official reply to the Tactical Shield Manipulation Issue (again, see post #71).
However, "My Petitions" does not show the orgiginal petition, much less any response. It does not even look like I filed a petition. ***sighhhhhhh***
I've contacted CCP and will let you know what happens.......
I have e-mailed EVE Support about the problem.
But from what I've read on here, CCP doesn't generally reply to e-mail requests about problems, which is why a petition should be filed.
So, should I file a petition about the problem with not being able to view the response to my original petion? It seems likely that I will not be able to view the response to my follow-up petition about not being able to view the response to my original petition? (Did I say that right?)
This is getting a bit ridiculous. It should not be this difficult or take this long to get an official response to an issue that has generated this much attention.
Does anyone know a Dev, or ISD Member, or someone official who can take a look at this thread and respond?!?!?
Or at least address the issue of me not being able to view the response to my petition (nothing shows up on "My Petitions" page)?!?!?!
Arghhhhhhhh......................
|

Jamier Legov
|
Posted - 2007.07.12 15:55:00 -
[102]
Quote: >To do so, please follow this link, select the closed >petition and fill in the survey.
Just curious, did you fill out the survey, and tell them how disatisfied you were with the service?
|

Brooke Ennail
Deep Core Mining Inc.
|
Posted - 2007.07.12 16:15:00 -
[103]
Originally by: Jamier Legov
Quote: >To do so, please follow this link, select the closed >petition and fill in the survey.
Just curious, did you fill out the survey, and tell them how disatisfied you were with the service?
I'm sure they read those. 
|

Ryf
Minmatar
|
Posted - 2007.07.12 16:20:00 -
[104]
Edited by: Ryf on 12/07/2007 16:20:32
Originally by: Jamier Legov
Quote: >To do so, please follow this link, select the closed >petition and fill in the survey.
Just curious, did you fill out the survey, and tell them how disatisfied you were with the service?
The link in CCP's e-mail took me to the "My Petitions" page.
After logging on, "My Petitions" page did not have any available survey, a response to my pettion, or even any indication that I files a petition in the first place.
|

Ifness Investigations
|
Posted - 2007.07.14 03:30:00 -
[105]
*bump*

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copicus
E X O D U S Imperial Republic Of the North
|
Posted - 2007.07.14 11:59:00 -
[106]
lol, This is just yet another topic thats hard for some reason to get across to ccp , and part of what makes me a little depressed when playing the game. Caldari ships are generally insta nerfed with the skill sets they require.. yet people are obsessed with nerfing the Caldari race, firstly it is easier to train up a full set of armour tanking skills, secondly the Caldari use missiles , yet the missile skill set takes longer to train than training gunnery in the sense that the base gunnery skills can be used for all 3 types of guns , yet the missile base skills only work for missiles and missiles alone, also as a Caldari you will have to train gunnery skills sooner or later, as any other race you will mostly get away with just your races guns on most ship lines.
My personal experience with tactical shield was; as stated previously .... ooh why is damage leaking through my shield when i have 100% no damage getting through?, Also compared to armour tanks shield tanking sucks bigtime unless you can afford the super expensive faction mods,.. now for the disclaimer, the above is only my view and not that of any of my associates, corpmates, alliance, etc,etc.
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Pudder
Alcatraz Inc.
|
Posted - 2007.07.14 23:45:00 -
[107]
please reply ccp even if it is stfu :P
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Naomi Wildfire
Amarr Stardust Heavy Industries
|
Posted - 2007.07.15 10:08:00 -
[108]
they dont recognise it until it reaches 20 Pages ;)
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dodgy242
Corpus PCG The State
|
Posted - 2007.07.16 18:31:00 -
[109]
Right, on our way to page 5 then...
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Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.16 20:11:00 -
[110]
Originally by: Naomi Wildfire they dont recognise it until it reaches 20 Pages ;)
I wish it weren't true....
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|

Adeena Torcfist
|
Posted - 2007.07.17 03:39:00 -
[111]
sounds to me Ryf, they dont wanna know.
deleting ur petition, they probably hope you will just go away. Sadly, this si not what we pay their wages for.
Someone seriously needs to convo a Dev persoanlly |

Laura Steel
|
Posted - 2007.07.17 03:50:00 -
[112]
Edited by: Laura Steel on 17/07/2007 03:50:33 bump
(not to put it on the front page, to increase the post/page count :P)
|

Cookie Snatcher
Gallente Center for Advanced Studies
|
Posted - 2007.07.17 08:44:00 -
[113]
any intel when its going to be fixed? Come on ccp, its not that hard to change it from nothing to something useful, such as 1% shield resistance per lvl. Anything is better than nothing.
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Tabore
|
Posted - 2007.07.17 11:09:00 -
[114]
I agree. As it is now, the only real reason to train TSM is for invuln field II.
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.17 15:08:00 -
[115]
Originally by: Tabore I agree. As it is now, the only real reason to train TSM is for invuln field II.
Unfortunately Capital Shield Boosters require TSM L5 which is both a nasty time sink -that armor tankers don't have- and the skill may very well hurt your tank.
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ZAP 210
|
Posted - 2007.07.18 16:13:00 -
[116]
Annoying. Fix this skill ccp. The least you can do atm is flag this skill as broken. And confirm it is a known issue.
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Ryf
Minmatar Suicidal Mercenaries The Makhai
|
Posted - 2007.07.19 17:19:00 -
[117]
Originally by: Ryf Edited by: Ryf on 11/07/2007 16:56:05
Originally by: Ryf Edited by: Ryf on 11/07/2007 14:05:22 I received the following e-mail from CCP this morning:
>Hi. >Thank you for contacting EVE-Online customer support. >One of your petitions has recently been closed and we >would greatly appreciate your input on how well it was >handled so we can continue to improve our services. >To do so, please follow this link, select the closed >petition and fill in the survey. > >Best regards >The EVE-online Customer Support team
I've only submitted 1 petition in my entire EVE career (see above post #71).
So I anxiously logged on to My Petitions, exepcting to find an official reply to the Tactical Shield Manipulation Issue (again, see post #71).
However, "My Petitions" does not show the orgiginal petition, much less any response. It does not even look like I filed a petition. ***sighhhhhhh***
I've contacted CCP and will let you know what happens.......
I have e-mailed EVE Support about the problem.
But from what I've read on here, CCP doesn't generally reply to e-mail requests about problems, which is why a petition should be filed.
So, should I file a follow-up petition about the problem with not being able to view the response to my original petion? It seems likely that I will not be able to view the response to my follow-up petition about not being able to view the response to my original petition? (Did I say that right?)
This is getting a bit ridiculous. It should not be this difficult or take this long to get an official response to an issue that has generated this much attention (this thread alone now has more than 100 posts).
Does anyone know a Dev, or ISD Member, or someone official who can take a look at this thread and respond?!?!?
Or at least address the issue of me not being able to view the response to my petition (nothing shows up on "My Petitions" page)?!?!?!
Arghhhhhhhh......................
Still no response to either the first petition (which they claimed to have closed) or the second petition (in which I inquired about the non-existant answer to the first petition).
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.20 13:43:00 -
[118]
This is getting pretty ridiculous, this thread has spent the better part of the last two months on the front page and a petition has been filed and still no answer. I'm tempted to say that our only remaining course of action is to crank up the page count to 20 or so....
I guess I'll give the second petition another week before promoting what amounts to spamming this thread.
|

Quilan Masaq
Caldari Combat Systems
|
Posted - 2007.07.20 14:17:00 -
[119]
Would like to know how this works as well.
Currently sat at IV and don't want to risk taking it higher without knowing if it is bugged or not...
|

Kruuna
|
Posted - 2007.07.20 15:01:00 -
[120]
I've been lurking this thread to find out about this too.
Just thought I'd throw in a message to let CCP know there is yet one more pilot confused and irked over this.
|
|

Griss
Caldari The Aforementioned
|
Posted - 2007.07.20 16:39:00 -
[121]
i think the best way would to get a responce to this would be to find some one who is going to the fan fest and have them ask the question at the dev Q&A round table. ------------------------------------------------ nomad, vagabond, call me what you will. |

Phillis Stein
Caldari Serenity Prime Praesidium Libertatis
|
Posted - 2007.07.20 17:10:00 -
[122]
Edited by: Phillis Stein on 20/07/2007 17:10:37 Im one of those unfortunate enough to have it at L5. I read the skill as follows. At L5, as long as you have any shield left the next shot wont penetrate into armour.
EG: If you have 1% shield left and you get hit by say a cruise missile then all you lose is that 1% shield. Then I realised after I trained it that my assumption must be wrong. As you could constantly repait yuour shield thus making sure you always had soem shield left.
If my original assuption was correct then any pilot with L5 would be safe from any single Titan DD. As the Titans DD would stop at the shield.
Ppl have different interpretations of how this Skill is supposed to work. Would be nice to get the difinative response. http://www.pixelopia.co.uk/files/signature.jpg |

dodgy242
Corpus PCG The State
|
Posted - 2007.07.21 18:07:00 -
[123]
Let's put this thread in our sig. The more people who know about this the more chance we'll have getting a decent response.
HELP THIS THREAD : [URL=http://oldforums.eveonline.com/?a=topic&threadID=520085[/URL]
|

dodgy242
Corpus PCG The State
|
Posted - 2007.07.21 18:11:00 -
[124]
Damn, it doesn't link. What did I do wrong??
HELP THIS THREAD : [URL=http://oldforums.eveonline.com/?a=topic&threadID=520085[/URL]
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system crashes
Caldari
|
Posted - 2007.07.22 15:21:00 -
[125]
Wow, this is really frustrating.
Is there anyone capable enough to test this, who has L5 in this skill? I'd think it's easy: go out in a cheap, crappy ship. Get someone with a small ship to chip away at the shield until it is below 25%, and see if any armour is being hit. That should answer the question, I'd think!
Any takers?
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TimMc
The Caldari Confederation
|
Posted - 2007.07.22 19:48:00 -
[126]
Ideas for possible bonuses from Tactical Shield Manipulation:
1. 4% Bonus to EM resistence per level.
2. While Shield HP below 30%, all shield resistances are increased by 4...20%
3. 10% Reduction in Signature Radius penalty from Shield Modules.
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Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.23 18:14:00 -
[127]
Originally by: TimMc Ideas for possible bonuses from Tactical Shield Manipulation:
1. 4% Bonus to EM resistence per level.
2. While Shield HP below 30%, all shield resistances are increased by 4...20%
3. 10% Reduction in Signature Radius penalty from Shield Modules.
2 and 3 look like good possibilities but a 4% boost to EM Resistance would be a really big improvement and I think armor tankers wouldn't stop b****ing until it got nerfed. Perhaps 3% per level to EM would be better or maybe 2% per level to all resists.
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Deramius
|
Posted - 2007.07.23 18:58:00 -
[128]
bump
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Ferrante
|
Posted - 2007.07.23 22:14:00 -
[129]
Originally by: system crashes stuff
Your post isn't in line with the topic as it's already been proven, but I just want to say I really like your sig. 
|

Greenwing
SuX ltd.
|
Posted - 2007.07.24 10:24:00 -
[130]
Originally by: system crashes Wow, this is really frustrating.
Is there anyone capable enough to test this, who has L5 in this skill? I'd think it's easy: go out in a cheap, crappy ship. Get someone with a small ship to chip away at the shield until it is below 25%, and see if any armour is being hit. That should answer the question, I'd think!
Any takers?
I'm flying lvl4 missions in my CNR and i don't have any problems with my tank so i always have some shield left. I often do get some armour damage though so having this skill at lvl5 doesn't stop all damage from leaking through the shield.
|
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.24 11:45:00 -
[131]
i accepted this skill being a timesink to get cap booster. still i would love to see it giving a useful bonus.
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DRMALIKIA
United Technologies
|
Posted - 2007.07.24 18:13:00 -
[132]
/SIGNED
OOH where  OOH where Has CCP gone OOH where  OOH where  Could they be
This one time at CCP band camp I trained up Tactical Shield Manipulation to LVL 5, and it did not do what was advertised. Now my armor hurts and I have no soothing lube to put on it. PLEASE RESPOND!!
Maybe this is the route we should all go. Everyone in this thread posts once a day, everyday, until there is a response from the DEV monsters. Or we end up setting the EVE forum record for longest unanswered DEV post in the history of the forums. We all file a petition every time damage leaks through our shields @ LVL 5.
How do you get attention around here any other way? No offense CCP but, not responding seems to breed these types of threads vs. just responding and clearing things up. I mean, yeah we all could be smoking ***** here but, until you tell us we are, it just looks like powdered sugar to us.
Page six around the corner, here we goooooooooooooooooooooooooooooo!!!
Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
|

Ar Inziladun
United Technologies
|
Posted - 2007.07.24 18:16:00 -
[133]
Originally by: DRMALIKIA /SIGNED
OOH where  OOH where Has CCP gone OOH where  OOH where  Could they be
This one time at CCP band camp I trained up Tactical Shield Manipulation to LVL 5, and it did not do what was advertised. Now my armor hurts and I have no soothing lube to put on it. PLEASE RESPOND!!
Maybe this is the route we should all go. Everyone in this thread posts once a day, everyday, until there is a response from the DEV monsters. Or we end up setting the EVE forum record for longest unanswered DEV post in the history of the forums. We all file a petition every time damage leaks through our shields @ LVL 5.
How do you get attention around here any other way? No offense CCP but, not responding seems to breed these types of threads vs. just responding and clearing things up. I mean, yeah we all could be smoking ***** here but, until you tell us we are, it just looks like powdered sugar to us.
Page six around the corner, here we goooooooooooooooooooooooooooooo!!!
Aah famous leader speak words of truth and honor! More /SIGNAGE
|

Kadreal
|
Posted - 2007.07.24 19:43:00 -
[134]
Edited by: Kadreal on 24/07/2007 19:43:30 I just thought I'd point out that in most situations, this skill actually makes your tank weaker! The reason being your shield recharges a lot faster at 25% then at 0%, but this skill forces all damage onto the shields, making them fail and eliminating their recharge.
Let's take an example of two shields tanks. One where no damage can penetrate the shields, and one where the shields will only absorb damage down to 25%, letting everything else through.
The first guy will have his shield hold damage from the armor longer, but once it breaks, that armor is going to get shredded with ~100% of the incoming DPS, meanwhile the second guy's armor will be taking DPS - (regen on shield @ 25%) which in most cases will last noticeably longer. Obviously the second guy will die faster if your taking an insane amount of DPS as it has less "over all" HP but in that case you'd probably die in either setup.
This would also be great for armor tankers, as even with the small amount of regen a non-shield tanks ship receives, the armor will still only take DPS - (shield regen @ 25%) which would last longer, possibly long enough to eek out that kill before he gets you.
|

dodgy242
Corpus PCG The State
|
Posted - 2007.07.24 22:35:00 -
[135]
Originally by: DRMALIKIA /SIGNED
OOH where  OOH where Has CCP gone OOH where  OOH where  Could they be
This one time at CCP band camp I trained up Tactical Shield Manipulation to LVL 5, and it did not do what was advertised. Now my armor hurts and I have no soothing lube to put on it. PLEASE RESPOND!!
Maybe this is the route we should all go. Everyone in this thread posts once a day, everyday, until there is a response from the DEV monsters. Or we end up setting the EVE forum record for longest unanswered DEV post in the history of the forums. We all file a petition every time damage leaks through our shields @ LVL 5.
How do you get attention around here any other way? No offense CCP but, not responding seems to breed these types of threads vs. just responding and clearing things up. I mean, yeah we all could be smoking ***** here but, until you tell us we are, it just looks like powdered sugar to us.
Page six around the corner, here we goooooooooooooooooooooooooooooo!!!
Indeed, and that's what we've been doing for a while now.
I'd still advise the people without a decent graphic sig to put the link to this thread in their sig.
Can anyone tell me how to make it linkable though?
HELP THIS THREAD : [URL=http://oldforums.eveonline.com/?a=topic&threadID=520085[/URL]
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.25 00:36:00 -
[136]
Originally by: Kadreal Edited by: Kadreal on 24/07/2007 19:43:30 I just thought I'd point out that in most situations, this skill actually makes your tank weaker! The reason being your shield recharges a lot faster at 25% then at 0%, but this skill forces all damage onto the shields, making them fail and eliminating their recharge.
Let's take an example of two shields tanks. One where no damage can penetrate the shields, and one where the shields will only absorb damage down to 25%, letting everything else through.
The first guy will have his shield hold damage from the armor longer, but once it breaks, that armor is going to get shredded with ~100% of the incoming DPS, meanwhile the second guy's armor will be taking DPS - (regen on shield @ 25%) which in most cases will last noticeably longer. Obviously the second guy will die faster if your taking an insane amount of DPS as it has less "over all" HP but in that case you'd probably die in either setup.
This would also be great for armor tankers, as even with the small amount of regen a non-shield tanks ship receives, the armor will still only take DPS - (shield regen @ 25%) which would last longer, possibly long enough to eek out that kill before he gets you.
I haven't confirmed this yet -mostly because I haven't trained L5 yet which is reportedly broken anyways- but by rough estimation the difference between the regen rate at 0% and 25% is nearly an order of magnitude.
|

Skraeling Shortbus
Caldari Gallente Federal Bank
|
Posted - 2007.07.25 07:40:00 -
[137]
bump from a primarily domi, pilot fix this please... ok so i have it at IV i fly ravens too :)
|

Mr fRostiE
Minmatar Blood-Adders
|
Posted - 2007.07.25 12:05:00 -
[138]
another confused pilot, please fix this skill
i've got it at lvl4 and didnt even realise it wasnt working :/
Mr fRostiE |

DRMALIKIA
United Technologies
|
Posted - 2007.07.25 16:56:00 -
[139]
/daily bump
Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
|

Ar Inziladun
United Technologies
|
Posted - 2007.07.25 17:01:00 -
[140]
Originally by: dodgy242
Originally by: DRMALIKIA /SIGNED
OOH where  OOH where Has CCP gone OOH where  OOH where  Could they be
This one time at CCP band camp I trained up Tactical Shield Manipulation to LVL 5, and it did not do what was advertised. Now my armor hurts and I have no soothing lube to put on it. PLEASE RESPOND!!
Maybe this is the route we should all go. Everyone in this thread posts once a day, everyday, until there is a response from the DEV monsters. Or we end up setting the EVE forum record for longest unanswered DEV post in the history of the forums. We all file a petition every time damage leaks through our shields @ LVL 5.
How do you get attention around here any other way? No offense CCP but, not responding seems to breed these types of threads vs. just responding and clearing things up. I mean, yeah we all could be smoking ***** here but, until you tell us we are, it just looks like powdered sugar to us.
Page six around the corner, here we goooooooooooooooooooooooooooooo!!!
Indeed, and that's what we've been doing for a while now.
I'd still advise the people without a decent graphic sig to put the link to this thread in their sig.
Can anyone tell me how to make it linkable though?
Yes, use the brackets [*url*]your thread here[*/url] remove the aseteriks* HELP US FIX A BROKEN SKILL!!! http://oldforums.eveonline.com/?a=topic&threadID=520085 |
|

Ravenal
The Fated Interstellar Alcohol Conglomerate
|
Posted - 2007.07.25 18:06:00 -
[141]
this keeps popping up every now and then when the echoes of the last thread on this topic have died out.
This thread has more replies than i've seen before (possibly because more people need to train this skill now to get cap shield boosters than before)
my idea for the skill would be for it to do what it says its doing, but if leakage occurs the full damage dealt to shields is also dealt to armor. Effectively causing double damage if leaks occur. . |

dodgy242
Corpus PCG The State
|
Posted - 2007.07.25 18:13:00 -
[142]
Edited by: dodgy242 on 25/07/2007 18:13:18 Edited by: dodgy242 on 25/07/2007 18:12:51
Originally by: Ar Inziladun Edited by: Ar Inziladun on 25/07/2007 17:09:06
Originally by: dodgy242
Originally by: DRMALIKIA /SIGNED
OOH where  OOH where Has CCP gone OOH where  OOH where  Could they be
This one time at CCP band camp I trained up Tactical Shield Manipulation to LVL 5, and it did not do what was advertised. Now my armor hurts and I have no soothing lube to put on it. PLEASE RESPOND!!
Maybe this is the route we should all go. Everyone in this thread posts once a day, everyday, until there is a response from the DEV monsters. Or we end up setting the EVE forum record for longest unanswered DEV post in the history of the forums. We all file a petition every time damage leaks through our shields @ LVL 5.
How do you get attention around here any other way? No offense CCP but, not responding seems to breed these types of threads vs. just responding and clearing things up. I mean, yeah we all could be smoking ***** here but, until you tell us we are, it just looks like powdered sugar to us.
Page six around the corner, here we goooooooooooooooooooooooooooooo!!!
Indeed, and that's what we've been doing for a while now.
I'd still advise the people without a decent graphic sig to put the link to this thread in their sig.
Can anyone tell me how to make it linkable though?
Yes, use the brackets [*url*]your thread here[*/url] remove the aseteriks*
Or, use the Reply to Topic screen, create some text you want to be displayed as the clickable link. Then highlight that text. Next select the "little globe with a paper clip icon" just above the smiley face with sunglasses. It will create a pop up box you can enter the threads http// address. Click ok. You should see some text appear in the message box. Copy that single line the paper clip globe creates, and then paste into your bio. It ends up looking like my signature below. Hope that helps you out.
It works! Tx Ar, appreciate it!
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.25 18:45:00 -
[143]
My signature now links to this thread as well. At the very least we'll be getting more bumps....
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

Rystin Timbal
|
Posted - 2007.07.25 22:10:00 -
[144]
lol, you can't actually expect a dev reply here...
It would benifit Caldari! Argue the point so that it benifits Gallente and we'll get 6 BoB players and the Devs on here in seconds. No real offense intended, it just seems lately that Caldari are the nerf-bat punch bag.
The skill is broken at level 5, and takes a disproportionate amount of time to train just to use tech II hardners, which only give you a 5% bonus in themselves. But anyway, the title "Tactical Shield Manipulation" does imply it means you adjust your resistances or something more than just making sure the shield does what it's supposed to anyway...
Certainly level 5 needs to be fixed, and possibly the skill needs to be adjusted to help the shield tankers a little more, or just to make it more worthwhile to train. To be frank, a well known broken skill isn't expected from a game we pay to play.
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.26 07:29:00 -
[145]
Originally by: Rystin Timbal lol, you can't actually expect a dev reply here...
It would benifit Caldari! Argue the point so that it benifits Gallente and we'll get 6 BoB players and the Devs on here in seconds. No real offense intended, it just seems lately that Caldari are the nerf-bat punch bag.
The skill is broken at level 5, and takes a disproportionate amount of time to train just to use tech II hardners, which only give you a 5% bonus in themselves. But anyway, the title "Tactical Shield Manipulation" does imply it means you adjust your resistances or something more than just making sure the shield does what it's supposed to anyway...
Certainly level 5 needs to be fixed, and possibly the skill needs to be adjusted to help the shield tankers a little more, or just to make it more worthwhile to train. To be frank, a well known broken skill isn't expected from a game we pay to play.
I'll restrain myself from tinfoil hattery becaues I want the devs to seriously consider the issues raised in this thread....That said, they really are taking their time.
It being broken at L5 isn't the biggest concern, it is the idea that it's screwing PvP shield tankers and frankly anyone in a situation in which their shields drop below 30% regardless of tank or intentions.
That extra 5% on T2 active hardeners is well worth the few days L4 takes.
Requiring L5 for capital shield tankers when their is no similar time sink for capital armor tanks is BS. I wouldn't be that bothered if the skill were helpful but it seems to be both broken at L5 which may be good if it's screwing people as I personally think it is....
This really isn't about boosting shield tanks, it's about a broken/harmful/unfair to require at L5 skill that we would like to hear from Devs about.
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

dodgy242
Corpus PCG The State
|
Posted - 2007.07.26 09:31:00 -
[146]
Originally by: Kwint Sommer
Originally by: Rystin Timbal lol, you can't actually expect a dev reply here...
It would benifit Caldari! Argue the point so that it benifits Gallente and we'll get 6 BoB players and the Devs on here in seconds. No real offense intended, it just seems lately that Caldari are the nerf-bat punch bag.
The skill is broken at level 5, and takes a disproportionate amount of time to train just to use tech II hardners, which only give you a 5% bonus in themselves. But anyway, the title "Tactical Shield Manipulation" does imply it means you adjust your resistances or something more than just making sure the shield does what it's supposed to anyway...
Certainly level 5 needs to be fixed, and possibly the skill needs to be adjusted to help the shield tankers a little more, or just to make it more worthwhile to train. To be frank, a well known broken skill isn't expected from a game we pay to play.
I'll restrain myself from tinfoil hattery becaues I want the devs to seriously consider the issues raised in this thread....That said, they really are taking their time.
It being broken at L5 isn't the biggest concern, it is the idea that it's screwing PvP shield tankers and frankly anyone in a situation in which their shields drop below 30% regardless of tank or intentions.
That extra 5% on T2 active hardeners is well worth the few days L4 takes.
Requiring L5 for capital shield tankers when their is no similar time sink for capital armor tanks is BS. I wouldn't be that bothered if the skill were helpful but it seems to be both broken at L5 which may be good if it's screwing people as I personally think it is....
This really isn't about boosting shield tanks, it's about a broken/harmful/unfair to require at L5 skill that we would like to hear from Devs about.
Indeed, couldn't agree more. It's not that we want the impenetrable shield, we just don't want it to be worse than level 4.
I'd never train it if it wasn't for capitals.
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Ar Inziladun
United Technologies
|
Posted - 2007.07.26 18:24:00 -
[147]
Originally by: dodgy242 It works! Tx Ar, appreciate it!
/DEV REPLY
DAILY BUMPAGE
Your welcome Dodgy. 
Tactical Shield Manipulation is Broken, Please help us fix it! |

Rystin Timbal
|
Posted - 2007.07.26 21:51:00 -
[148]
Edited by: Rystin Timbal on 26/07/2007 21:51:57
Originally by: Kwint Sommer
It being broken at L5 isn't the biggest concern, (1)
That extra 5% on T2 active hardeners is well worth the few days L4 takes. (2)
This really isn't about boosting shield tanks, it's about a broken/harmful/unfair to require at L5 skill that we would like to hear from Devs about. (3)
1: Disagree 2: Agree, easily. I was just trying to milk a moan :) 3: Agree, and this kinda contradicts you earlier statement.
Where the heck are the Dev's on this though? It's the longest thread in the forum and even has the request in the title...
(What's wrong with tin-foil hattery? It makes me happy...)
|

dodgy242
Corpus PCG The State
|
Posted - 2007.07.27 09:30:00 -
[149]
Originally by: Rystin Timbal Edited by: Rystin Timbal on 26/07/2007 21:51:57
Originally by: Kwint Sommer
It being broken at L5 isn't the biggest concern, (1)
That extra 5% on T2 active hardeners is well worth the few days L4 takes. (2)
This really isn't about boosting shield tanks, it's about a broken/harmful/unfair to require at L5 skill that we would like to hear from Devs about. (3)
1: Disagree 2: Agree, easily. I was just trying to milk a moan :) 3: Agree, and this kinda contradicts you earlier statement.
Where the heck are the Dev's on this though? It's the longest thread in the forum and even has the request in the title...
(What's wrong with tin-foil hattery? It makes me happy...)
With the crashes and all they might have other stuff on their minds. Still, it wouldn't hurt to just post a message here saying that they are working on it or that they don't know.
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Eraggan Sadarr
Caldari Phoenix Tribe
|
Posted - 2007.07.27 09:37:00 -
[150]
Originally by: Rystin Timbal Certainly level 5 needs to be fixed, and possibly the skill needs to be adjusted to help the shield tankers a little more, or just to make it more worthwhile to train. To be frank, a well known broken skill isn't expected from a game we pay to play.
/Signed
|
|

D'Narisha
Enrave Knights Of the Southerncross
|
Posted - 2007.07.27 10:58:00 -
[151]
I have this skill at lvl3, and honestly don't experience any benefits from it at that level. And then, if shields dip below 10-20%, I'm likely not that far away from armor damage anyways .
Any insight would be appreciated. -------------------------------------------- Would you tell me how could it be any better than this? |

Ar Inziladun
United Technologies
|
Posted - 2007.07.27 12:18:00 -
[152]
/DEV REPLY
DAILY BUMPAGE
What is a sheild tanker to do? Tactical Shield Manipulation is Broken, Please help us fix it! |

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.27 16:44:00 -
[153]
Welcome to Page 6 of the thread that will never be answered....
What ever happened to that second petition?
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

Ryf
Minmatar Suicidal Mercenaries The Makhai
|
Posted - 2007.07.27 20:35:00 -
[154]
Edited by: Ryf on 27/07/2007 20:37:38
Originally by: Kwint Sommer
What ever happened to that second petition?
Still no response to either my first petition (which they claimed to have answered) or my second petition (in which I inquired about the non-existant answer to my first petition).
I'm tempted to file a third petition to ask about my second petition in which I inquired about the non-existant answer to my first petition which they claimed to have closed but for which I can find no answer. 
However, the following is from the CCP Petition Guidelines:
Quote: 5. Please do not file multiple petitions about the same subject. This will only increase the petition load and doing so repeatedly may result in actions being taken against your account.
6. Please do not file petitions to ask if your petition will be answered soon. Unfortunately the waiting time is very long at the moment but we assure you that your petition is in the queue and will be answered when the time comes.
So I guess we'll all be waiting around indefinately......
|

Ilvania
Minmatar Teeth Of The Hydra R i s e
|
Posted - 2007.07.27 22:18:00 -
[155]
Originally by: Ryf Edited by: Ryf on 27/07/2007 20:37:38
Originally by: Kwint Sommer
What ever happened to that second petition?
Still no response to either my first petition (which they claimed to have answered) or my second petition (in which I inquired about the non-existant answer to my first petition).
I'm tempted to file a third petition to ask about my second petition in which I inquired about the non-existant answer to my first petition which they claimed to have closed but for which I can find no answer. 
However, the following is from the CCP Petition Guidelines:
Quote: 5. Please do not file multiple petitions about the same subject. This will only increase the petition load and doing so repeatedly may result in actions being taken against your account.
6. Please do not file petitions to ask if your petition will be answered soon. Unfortunately the waiting time is very long at the moment but we assure you that your petition is in the queue and will be answered when the time comes.
So I guess we'll all be waiting around indefinately......
So your petition got nerfed? This skill needs to a; not be broken b; do something that is actually usefull.
or how about CCP puts this in the game makes about as much sense to me
Tactical Capacitor Management; skill at preventing the capacitor from recharing, including the use of capacitor chargers and other advanced capacitor modules. Reduces the output of the capacitor when it falls below 25% by 5% per skill level, with 0% chance at level 5. required skill for all Amarr Capital ships.
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.27 22:41:00 -
[156]
Originally by: Ilvania how about CCP puts this in the game makes about as much sense to me
Tactical Capacitor Management; skill at preventing the capacitor from recharing, including the use of capacitor chargers and other advanced capacitor modules. Reduces the output of the capacitor when it falls below 25% by 5% per skill level, with 0% chance at level 5. required skill for all Amarr Capital ships.
Sounds about right to me, except they would need an equivalent time sink/harmful skill for armor tankers. It should also be broken at L5 that way once you have it that high you'll just have wasted a million SP but won't suffer from poor regeneration....
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

Solbright altaltalt
Republic Military School
|
Posted - 2007.07.28 04:50:00 -
[157]
Interesting, is level 5 really broken?
If so then, a) this skill is solely for tech2 hardners and has no other benefit. Rather costly on the training. And b) level 5 and level 0 are the two best levels to have because then the shield resists stay active for longer. Which makes level 4 the worst. Which is a bit of a sucky situation as pointed out by many.
I can see why this thread exists. Even if level 5 was fixed it'd be an unwanted skill.
|

Cleveland Steam
Neverland Ranch Hands
|
Posted - 2007.07.28 16:01:00 -
[158]
I wish people would read the arugment thoroughly before posting "it works for me!". If you have TSM trained to levels 1-4, then yes, it does work. But @ lvl 5 it does not.
Again to recap...
Tactical Shield Manipulation I -- Works as advertised
Tactical Shield Manipulation II -- Works as advertised
Tactical Shield Manipulation III -- Works as advertised
Tactical Shield Manipulation IV -- Works as advertised
Tactical Shield Manipulation V -- DOESNT work as advertised
Yes, I have it trained to 5 and it makes me a sad panda.
Plz dont nerf my sig again... |

Buckeroo Bonzai
|
Posted - 2007.07.28 16:38:00 -
[159]
I agree with you guys lv 5 IS broken and has been since the beginning. Unfortunately I have to train it so I can train Capital Ship Shield Operations :( I don't see CCP fixing this anytime soon or even giving us an answer. |

Ilvania
Minmatar Teeth Of The Hydra R i s e
|
Posted - 2007.07.29 12:26:00 -
[160]
The real question is how many months will it take to get a Dev to even post that they read the thread. At this point I would be satisfied with some acknowledgement.
|
|

RedeyeAce
|
Posted - 2007.07.29 15:32:00 -
[161]
/signed
Come one dev's.. please at least tell us you've seen this?? and any ideas on what you think.. is it being discussed??
|

dodgy242
Corpus PCG The State
|
Posted - 2007.07.29 20:12:00 -
[162]
Originally by: Cleveland Steam I wish people would read the arugment thoroughly before posting "it works for me!". If you have TSM trained to levels 1-4, then yes, it does work. But @ lvl 5 it does not.
Again to recap...
Tactical Shield Manipulation I -- Works as advertised
Tactical Shield Manipulation II -- Works as advertised
Tactical Shield Manipulation III -- Works as advertised
Tactical Shield Manipulation IV -- Works as advertised
Tactical Shield Manipulation V -- DOESNT work as advertised
Yes, I have it trained to 5 and it makes me a sad panda.
Good recap BTW, unsubtle and to the point. 
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Rystin Timbal
|
Posted - 2007.07.30 00:55:00 -
[163]
Bump.
What is going on here?
This thread has alot of good points, the fundamental one being that SOMETHING IN THIS GAME IS BROKEN AND NEEDS TO BE FIXED.
As levels 1-4 work okay, I'm going to go out on a limb and say getting 5 to work shouldn't be too hard.
New content is cool, as long as the old stuff works.
Please, Devs, tell us what can be done about this, that you are aware of this thread or even that you aren't going to fix it. Customers want to know.
|

Ryf
Minmatar Suicidal Mercenaries The Makhai
|
Posted - 2007.07.30 16:21:00 -
[164]
Edited by: Ryf on 30/07/2007 16:21:47 I can not believe that no dev has viewed this thread, especialy considering my petition (see above).
It seems that THE DEVS HAVE GOT TO BE INTENTIONALLY IGNORING THIS ISSUE for some reason.
You you agree? Disagree? Discuss among yourselves.....
|

DRMALIKIA
United Technologies
|
Posted - 2007.07.30 17:12:00 -
[165]
/DEV REPLY
DAILY BUMPAGE
What is a sheild tanker to do?                
Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
|

RedLion
Caldari Deep Core Mining Inc.
|
Posted - 2007.07.30 20:29:00 -
[166]
I'm training this to lvl 4 :S
Sad thing is that the "bonus" from this skill really isn't any "bonus" and this bugs me... Good to know it's bugged on lvl 5 so I can get it to lvl 5 and stat getting damage through my shield on lower shield levels again.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

dodgy242
Corpus PCG The State
|
Posted - 2007.07.30 21:13:00 -
[167]
Originally by: RedLion I'm training this to lvl 4 :S
Sad thing is that the "bonus" from this skill really isn't any "bonus" and this bugs me... Good to know it's bugged on lvl 5 so I can get it to lvl 5 and stat getting damage through my shield on lower shield levels again.
The problem is that I and others NEED it at 5 to use a module on a carrier.
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.07.30 21:43:00 -
[168]
Edited by: Kwint Sommer on 30/07/2007 21:43:38
Originally by: dodgy242
Originally by: RedLion I'm training this to lvl 4 :S
Sad thing is that the "bonus" from this skill really isn't any "bonus" and this bugs me... Good to know it's bugged on lvl 5 so I can get it to lvl 5 and stat getting damage through my shield on lower shield levels again.
The problem is that I and others NEED it at 5 to use a module on a carrier.
I'm one of those people, I've got about a month to work on some other carrier skills but taking this to L5 is absolutely mandatory if you plan on getting your Carrier shot.
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

A Winkelried
Caldari Absolutely No Return The Red Skull
|
Posted - 2007.07.31 10:20:00 -
[169]
Edited by: A Winkelried on 31/07/2007 10:20:09 /signed
|

DRMALIKIA
United Technologies
|
Posted - 2007.07.31 14:29:00 -
[170]
/DEV RESPONSE PLEASE
DAILY BUMPAGE.
ôAll political thinking for years past has been vitiated in the same way. People can foresee the future only when it coincides with their own wishes, and the most grossly obvious facts can be ignored when they are unwelcome.ö
George Orwell
Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
|
|

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.07.31 20:08:00 -
[171]
Yay, one more completely legitimate bug that CCP has never and will never comment on!
If there are two things that I hate in this game it's:
1) stopgap skills that have no benefit and only serve as a bottle neck for more advanced skills(and thankfully there are very few).
2) CCP's complete lack of comment on issues that have a significant effect on a large portion of the player base (i.e. like the one in the OP or the realtek sound crashing issue (which they have commented on but not in a direct fashion))
Every single skill level should have a positive effect on one's character, imho.
C'mon CCP, give us an answer, you know you want to! - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Rystin Timbal
|
Posted - 2007.07.31 23:53:00 -
[172]
I have the soundcrash issue, I have to play in total silence game wise. Now that's a staying point...
/BUMP
Please Dev's, have a look?
|

Caiman Graystock
The Caldari Confederation
|
Posted - 2007.08.01 11:20:00 -
[173]
Hate to repeat what has already been said but I simply can't believe CCP are sitting by and ignoring this issue, wth?
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.08.01 21:39:00 -
[174]
Originally by: Haradgrim Yay, one more completely legitimate bug that CCP has never and will never comment on!
If there are two things that I hate in this game it's:
1) stopgap skills that have no benefit and only serve as a bottle neck for more advanced skills(and thankfully there are very few).
2) CCP's complete lack of comment on issues that have a significant effect on a large portion of the player base (i.e. like the one in the OP or the realtek sound crashing issue (which they have commented on but not in a direct fashion))
Every single skill level should have a positive effect on one's character, imho.
C'mon CCP, give us an answer, you know you want to!
I generally agree with you.
1) Advanced Spaceship Command is bull****, I don't care if CCP want to throw some ISK sinks in before you can pilot a capital ship but this is a complete waste of a month. At the very least they could make the agility bonus apply to all ships not just capitals but that is a whine for another time...
2) I've seen them at least give vague lip service to the Realtek audio bug (they usually refuse to say Realtek) over the last year but such comments are few and far between. Much like their initial silence on desynch issues. I understand and agree that they have better things to do than read every whine on the forums but this thread has been here for 2 months, is one of the longest on this subsection of the forum and brings up serious concerns and bugs with a high rank skill that has to be trained to L5 for capital shield tanking. The lack of a dev so much as saying "I noticed this thread and will look into it" is infuriating....
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

Malcanis
High4Life Curse Alliance
|
Posted - 2007.08.01 21:48:00 -
[175]
A Dev saying "yeah I'll look in to it" and then nothing happening is pretty frustrating too
(I'm looking at you, Drones dev.)
CONCORD provide consequences, not safety; only you can do that. |

dodgy242
Corpus PCG The State
|
Posted - 2007.08.02 13:42:00 -
[176]
Originally by: Malcanis A Dev saying "yeah I'll look in to it" and then nothing happening is pretty frustrating too
(I'm looking at you, Drones dev.)
But at least that's something, we're in the dark here. Even a "we can't be bothered at the moment" comment would suffice.
Also, on the sell forum, the minute somebody starts commenting on some big BPO sale the moderators are there immediately, maybe we should find a troll so that at least the mods see this thread... 
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Gone'Postal
Minmatar Vengeance 8 Interceptors
|
Posted - 2007.08.02 14:10:00 -
[177]
BUMPAGE!!!
Please fix this oh gods of eve...(read: More like drunken asshats) *while your at it, take a look at the drones too.... Your drone Dev might be dead. ---- Known Issues & Workarounds! For when the CCP fail us, Thankgod for the player's. |

DRMALIKIA
United Technologies
|
Posted - 2007.08.02 18:11:00 -
[178]
Originally by: Gone'Postal BUMPAGE!!!
Please fix this oh gods of eve...(read: More like drunken asshats) *while your at it, take a look at the drones too.... Your drone Dev might be dead.
/DAILY DEV BUMPAGE!
Ooh they are drunk, they are reading this thread, and they have no clue what to say. By admitting fault, they open themselves up to more criticism. It is easier to just ignore the issue, and then you do not have to fix it or claim responsibility.
At this point, just keep the posting up. I see the NOS nerf got to 33 something pages before it got a response from the devs so we have a long way to go, lol! 
Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
|

Wosret Gahiji
Caldari SoulFuric Industries
|
Posted - 2007.08.02 18:48:00 -
[179]
/Signed.
This is turning into a big joke.
A little attention <A HREF="http://oldforums.eveonline.com/?a=topic&threadID=520085">here</A> please?
|

Vandigeth
|
Posted - 2007.08.02 22:33:00 -
[180]
This is the first time I've ever used the eve forum and I've been playing for 3 years. It is absolutely true it does not work as advertised at level 5, because I left it at level 4 for over a year. In a flash I was rarely taking damage at low shields and then all the sudden I'm taking more. So ever since then I've just coped with it. Seeing this thread though, I decided to sign. Something does need to be done with this skill. At least confirmation on whether or not it is actually broken according to CCP, that would be really nice to know.
signed
|
|

Drykor
Minmatar Warriors of the Einherjar Fimbulwinter
|
Posted - 2007.08.03 00:40:00 -
[181]
I tried this before guys, I have a nearly identical topic here: http://oldforums.eveonline.com/?a=topic&threadID=508637
They just don't seem to want to reply. Which is extremely frustrating, customer service my ***.
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.08.03 01:48:00 -
[182]
Apparently there's a Drone Thread that is now at 17 pages without dev input. We're only at 7 pages and dealing with a much smaller problem. That's really depressing....
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

Gone'Postal
Minmatar Vengeance 8 Interceptors
|
Posted - 2007.08.03 10:14:00 -
[183]
Edited by: Gone''Postal on 03/08/2007 10:16:29
Originally by: Drykor customer service my ***.
Could not have said it better myself...
If I was going to the fanfest I'd take a megaphone, shove it into a devs ear and scream the name of this skill until we got an answer about there inability to fix this.
\0/ New Forum Sig \0/ ----
Originally by: Drykor Customer service my ***.
|

Zikka
The Establishment
|
Posted - 2007.08.03 11:10:00 -
[184]
Capital armour tanking - 2 useful (mechanic and armour repair) skills at 5 - training time under 2 weeks
Capital shield tanking - 1 useless skill at 5 - training time 4 weeks
Yet another reason to go for thanatos over chimera...
|

Drykor
Minmatar Warriors of the Einherjar Fimbulwinter
|
Posted - 2007.08.03 12:33:00 -
[185]
Originally by: Gone'Postal Edited by: Gone''Postal on 03/08/2007 10:16:29
Originally by: Drykor customer service my ***.
Could not have said it better myself...
If I was going to the fanfest I'd take a megaphone, shove it into a devs ear and scream the name of this skill until we got an answer about there inability to fix this.
\0/ New Forum Sig \0/
Good plan, but as far as the siggy is concerned, maybe it's a better idea to just link to this thread instead, so I look at least a little constructive ;)
|

Gone'Postal
Minmatar Vengeance 8 Interceptors
|
Posted - 2007.08.03 13:00:00 -
[186]
Originally by: Drykor
Originally by: Gone'Postal Edited by: Gone''Postal on 03/08/2007 10:16:29
Originally by: Drykor customer service my ***.
Could not have said it better myself...
If I was going to the fanfest I'd take a megaphone, shove it into a devs ear and scream the name of this skill until we got an answer about there inability to fix this.
\0/ New Forum Sig \0/
Good plan, but as far as the siggy is concerned, maybe it's a better idea to just link to this thread instead, so I look at least a little constructive ;)
Good plan ^_^.. ----
Originally by: Drykor Customer service my ***.
Can't Fix, Won't Fix.
|

Sparkius
Amarr
|
Posted - 2007.08.03 13:47:00 -
[187]
You may want to gather all the pertinent information from this thread and post it in the Game Development forum. I checked the first ten pages of the Skills forum and did not see a single thread with a CCP response. It is somewhat likely that they spend very little time reading this forum.
<----------------------------------------------------------------------------------------------------> "Never attribute to malice what can be adequately explained by incompetence." - Anoymous |

DRMALIKIA
United Technologies
|
Posted - 2007.08.03 19:36:00 -
[188]
/Daily DEV RESPONSE REQUEST
Tactical Shield Manipulation LVL 5 is the suck!
For your Tactical Shield enjoyment.
http://img233.imageshack.us/img233/6643/ccpbeatlikeadonkyqz7.jpgTactical Shield manipulation LVL 5 is the suck! |

Yuki Li
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.08.03 20:57:00 -
[189]
On the capships end of the stick, any self respecting armour tanker with decent skills already has Repair Systems V et al, so training for a Carrier is alot more convenient than it is for those of us with Caldari Battleship V, the reason behind this ofc being that no-one in their right mind would train Tactical Shields V for any other reason.
It's more worthless than Damage Controls used to be, which is pretty high on the worthless scale.
Imho, the CPU use suggestion was pretty damn good, and if applicable to cap mods would also help the Chimera, that's sorely lacking when it comes to CPU.
GIEV CPU PLX.
Website Recruiting |

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.08.03 23:01:00 -
[190]
Making Tactical Shield Manipulation give even a 2% per level decrease in CPU usage for modules that require the skill would be far better than what it currently does. I would say it should be a 5% per level improvement since it only affects hardeners and boosters but I'll take what I can get. 
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |
|

Gone'Postal
Minmatar Vengeance 8 Interceptors
|
Posted - 2007.08.04 08:06:00 -
[191]
Bump
Players, Programmers, CCP lazy staff members..... Lend me your eyes.... You reading.. ? Good...
FIX TEH DAMN SKILL ALREADY! ----
Originally by: Drykor Customer service my ***.
Can't Fix, Won't Fix.
|

dodgy242
Corpus PCG The State
|
Posted - 2007.08.04 15:24:00 -
[192]
Originally by: Gone'Postal Edited by: Gone''Postal on 03/08/2007 10:16:29
Originally by: Drykor customer service my ***.
Could not have said it better myself...
If I was going to the fanfest I'd take a megaphone, shove it into a devs ear and scream the name of this skill until we got an answer about there inability to fix this.
\0/ New Forum Sig \0/

If you do that and film it, I'll give you a carrier of your choice.
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.08.05 03:24:00 -
[193]
Originally by: dodgy242
Originally by: Gone'Postal Edited by: Gone''Postal on 03/08/2007 10:16:29
Originally by: Drykor customer service my ***.
Could not have said it better myself...
If I was going to the fanfest I'd take a megaphone, shove it into a devs ear and scream the name of this skill until we got an answer about there inability to fix this.
\0/ New Forum Sig \0/

If you do that and film it, I'll give you a carrier of your choice.
I'll throw in a Capital Shield Booster, you know the one we have to train this skill to L5 to use. 
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

Gone'Postal
Minmatar Vengeance 8 Interceptors
|
Posted - 2007.08.05 16:31:00 -
[194]
Originally by: Kwint Sommer
Originally by: dodgy242
Originally by: Gone'Postal Edited by: Gone''Postal on 03/08/2007 10:16:29
Originally by: Drykor customer service my ***.
Could not have said it better myself...
If I was going to the fanfest I'd take a megaphone, shove it into a devs ear and scream the name of this skill until we got an answer about there inability to fix this.
\0/ New Forum Sig \0/

If you do that and film it, I'll give you a carrier of your choice.
I'll throw in a Capital Shield Booster, you know the one we have to train this skill to L5 to use. 
Thanks guys but I won't be at the fanfest.. But i take it the offer is there for anyone going and willing to do such an act!.
----
Originally by: Drykor Customer service my ***.
Can't Fix, Won't Fix.
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Lori Carlyle
Vengeance 8 Interceptors
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Posted - 2007.08.06 16:32:00 -
[195]
Your left foot hits forum post to the top wreaking confidance in CCP's bug fixing ability.
----------------- V8I
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DRMALIKIA
United Technologies
|
Posted - 2007.08.06 21:30:00 -
[196]
Edited by: DRMALIKIA on 06/08/2007 21:32:10 If you make customers unhappy in the physical world, they might each tell 6 friends. If you make customers unhappy on the Internet, they can each tell 6,000 friends. JEFF BEZOS
Customers donÆt expect you to be perfect. They do expect you to fix things when they go wrong. DONALD PORTER
Our greatest asset is the customer! Treat each customer as if they are the only one! LAURICE LEITAO
I won't complain. I just won't come back. Brown & Williamson Tobacco Ad
If you get everybody in the company involved in customer service, not only are they 'feeling the customer' but they're also getting a feeling for what's not working. That's the key -listening to make sure that you understand the customers and that you make them feel that you understand. When a customer calls up with a complaint, we obviously can't change the past. But we have to deal with the problem. Penny Handscomb
Maybe 'Customer Service' should be more than one department. SAP Ad
Never underestimate the power of the irate customer. Joel Ross
The customerÆs perception is your reality. <=======MY FAVORITE  Kate Zabriskie
The way to a customerÆs heart and wallet lies in how well we initially serve our customers and recover from poor service. Unknown
There is only one boss. The customer. And he can fire everybody in the company from the chairman on down, simply by spending his money somewhere else. Sam Walton
To my customer. I may not have the answer, but IÆll find it. I may not have the time, but IÆll make it. Unknown
ANOTHER GOOD ONE ================^
Common CCP we are not asking for you to create perpetual motion here. We all simply want an answer to the questions listed. Poke your head in, let us know you care about us and our delema. By not responding, your not caring.
Why does Tactical Shield Manipulation Not work as advertised?
/|)O(
CCP RESPOND PLEASE! |

dodgy242
Corpus PCG The State
|
Posted - 2007.08.07 12:44:00 -
[197]
Originally by: DRMALIKIA Edited by: DRMALIKIA on 06/08/2007 21:32:10 If you make customers unhappy in the physical world, they might each tell 6 friends. If you make customers unhappy on the Internet, they can each tell 6,000 friends. JEFF BEZOS
Customers donÆt expect you to be perfect. They do expect you to fix things when they go wrong. DONALD PORTER
Our greatest asset is the customer! Treat each customer as if they are the only one! LAURICE LEITAO
I won't complain. I just won't come back. Brown & Williamson Tobacco Ad
If you get everybody in the company involved in customer service, not only are they 'feeling the customer' but they're also getting a feeling for what's not working. That's the key -listening to make sure that you understand the customers and that you make them feel that you understand. When a customer calls up with a complaint, we obviously can't change the past. But we have to deal with the problem. Penny Handscomb
Maybe 'Customer Service' should be more than one department. SAP Ad
Never underestimate the power of the irate customer. Joel Ross
The customerÆs perception is your reality. <=======MY FAVORITE  Kate Zabriskie
The way to a customerÆs heart and wallet lies in how well we initially serve our customers and recover from poor service. Unknown
There is only one boss. The customer. And he can fire everybody in the company from the chairman on down, simply by spending his money somewhere else. Sam Walton
To my customer. I may not have the answer, but IÆll find it. I may not have the time, but IÆll make it. Unknown
ANOTHER GOOD ONE ================^
Common CCP we are not asking for you to create perpetual motion here. We all simply want an answer to the questions listed. Poke your head in, let us know you care about us and our delema. By not responding, your not caring.
Why does Tactical Shield Manipulation Not work as advertised?
/|)O(

That's a fine list of customer quotes. Love this one : "To my customer. I may not have the answer, but IÆll find it. I may not have the time, but IÆll make it."
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

DRMALIKIA
United Technologies
|
Posted - 2007.08.07 17:52:00 -
[198]
/ANOTHER QUALITY BUMP BROUGHT TO YOU BY DRMALIKIA
There are only two ways to get a new customer: 1. solicit a new customer any way you can. 2. Take good care of your present customers, so they don't become someone else's new customers. Ed Zeitz
The customer is why you go to work. If they go away, you do, too. David Haverford
The purpose of business is to create and keep a customer. Peter F. Drucker
In the world of internet customer service, it is inportant to remember your competitor is only a mouse click away. Doug Warner
Revolve your world around the customer and more customers will revolve around you. Heather Williams
[More business is lost every year through neglect than through any other. Jim Cathart
The man who will use his skill and constructive imagination to see how much he can give for a dollar, instead of how little he can give for a dollar, is bound to succeed. Henry Ford
Quality in a service or product is not what you put into it. It is what the client or customer gets out of it. Peter F. Drucker
Do what you do so well that they will want to see it again and bring their friends. Walt Disney
The longer you wait, the harder it is to produce outstanding customer service. William H. Davidow
Being on par in terms of price and quality only gets you into the game. Service wins the game. Tony Alessandra
Our greatest asset is the customer! Treat each customer as if they are the only one! Laurice Leito
We can believe that we know where the world should go. But unless we're in touch with our customers, our model of the world can diverge from reality. There's no substitute for innovation, of course, but innovation is no substitute for being in touch, either. Steve Ballmer
We see our customers as invited guests to a party, and we are the hosts. It's our job every day to make every important aspect of the customer experience a little bit better. Jeff Bezos
And last but not least
A customer is the most important visitor on our premises, he is not dependent on us. We are dependent on him. He is not an interruption in our work. He is the purpose of it. He is not an outsider in our business. He is part of it. We are not doing him a favor by serving him. He is doing us a favor by giving us an opportunity to do so. Mahatma Gandhi
Developer reply? Where? Did I miss it? 
DEV Response Click Reply to Topic 
CCP RESPOND PLEASE! |

SexxxSlave
|
Posted - 2007.08.07 18:35:00 -
[199]
Originally by: Cookie Snatcher 5% less cpu usage on all shield related modules
you mean to say that your shield modules are giving you THAT hard of a time on CPU??
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Gwen Aewulf
Caldari
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Posted - 2007.08.07 19:12:00 -
[200]
/signed
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Reygrimm
|
Posted - 2007.08.08 02:55:00 -
[201]
This topic is such a slippery slope to debate because it's less about CCP needing to just fix it at Level 5, than it is about determining what is Best regarding the player community skills.
To most, the skill is flawed logically to begin with because people actually want damage to bleed thru to armor anytime shields actually drop below 33% so that the shield peak recharge rate occurs. (Hence if it is broke at Level 5 then most people should actually be happy at this time that it's doing nothing.)
I'd like to see the skill give an additional % mulltiplier to extend the peak recharge rate down from 33% for shields. Say 5% per level. So that say for example at max Level 5 trained, you get peak recharge at 8% equal to 33% rate. This could keep the original intent of not letting damage bleed thru to armor while at the same time not penalize the players shield regen. The numbers could be tweaked I guess since only having 8% shields left is almost at the end anyways, but every little bit counts in EVE!
ReyGrimm
P.S. I thought about instead posting to the thread in this Skills forum regarding a skill queue, because they're only up to page 5 and this is up to 7, and I'd much prefer a skill queue over this being fixed.
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Jozef K
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Posted - 2007.08.08 07:49:00 -
[202]
Originally by: Reygrimm This topic is such a slippery slope to debate because it's less about CCP needing to just fix it at Level 5, than it is about determining what is Best regarding the player community skills.
To most, the skill is flawed logically to begin with because people actually want damage to bleed thru to armor anytime shields actually drop below 33% so that the shield peak recharge rate occurs. (Hence if it is broke at Level 5 then most people should actually be happy at this time that it's doing nothing.)
I'd like to see the skill give an additional % mulltiplier to extend the peak recharge rate down from 33% for shields. Say 5% per level. So that say for example at max Level 5 trained, you get peak recharge at 8% equal to 33% rate. This could keep the original intent of not letting damage bleed thru to armor while at the same time not penalize the players shield regen. The numbers could be tweaked I guess since only having 8% shields left is almost at the end anyways, but every little bit counts in EVE!
ReyGrimm
P.S. I thought about instead posting to the thread in this Skills forum regarding a skill queue, because they're only up to page 5 and this is up to 7, and I'd much prefer a skill queue over this being fixed.
A skill queue is an utterly silly demand. No way in hell will they do it and I don't see why they should anyway. You're getting free training without being online and there are enough characters sold on the forum already by character farmers.
Still, this is totally off-topic...
/signed
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DRMALIKIA
United Technologies
|
Posted - 2007.08.08 14:00:00 -
[203]
Please let's keep this on topic with Tactical Shield Manipulcation being fixed.
All really great points have been discussed, just frsutrating to be ignored.
CCP RESPOND PLEASE! |

big5824
|
Posted - 2007.08.08 14:13:00 -
[204]
/signed 5% less cpu for all shield modules would rock! (no more T2 xl booster nicking all my cpu!)
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dodgy242
Corpus PCG The State
|
Posted - 2007.08.08 15:46:00 -
[205]
Originally by: DRMALIKIA Please let's keep this on topic with Tactical Shield Manipulcation being fixed.
All really great points have been discussed, just frsutrating to be ignored.
Agreed AND seconded.
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.08.08 16:12:00 -
[206]
Originally by: SexxxSlave
Originally by: Cookie Snatcher 5% less cpu usage on all shield related modules
you mean to say that your shield modules are giving you THAT hard of a time on CPU??
Trying putting a solid capital shield tank on a Chimera plus a Smart Bomb or two, a Capital Shield Transfer and a DCU or two. You'll find it requires either a completely faction fit or a co-processor.
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

Gone'Postal
Minmatar Vengeance 8 Interceptors
|
Posted - 2007.08.08 17:15:00 -
[207]
Originally by: DRMALIKIA Please let's keep this on topic with Tactical Shield Manipulcation being fixed.
All really great points have been discussed, just frsutrating to be ignored.
Yup..
I feel a threadnaught in GD brewing.... ----
Originally by: Drykor Customer service my ***.
Can't Fix, Won't Fix.
|

Castelo Branco
Caldari The Undertakers United Corporations of Eve
|
Posted - 2007.08.08 17:54:00 -
[208]
Oficial Dev response at: http://oldforums.eveonline.com/?a=topic&threadID=567191&page=1
Let¦s wait and see it "the fix" will realy fix it.
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Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.08.08 19:44:00 -
[209]
Edited by: Kwint Sommer on 08/08/2007 19:45:04 There's a Dev response in the game development channel saying that it has been fixed at L5 on the test server and this fix will be going live soon.
For those of you who think this skill is screwing shield tankers (aka. no damage leak means lower HP means lower regen means die sooner) or just want to see a different bonus or think that capital shield tankers shouldn't have a time sink capital armor tankers don't please post in that thread while the Devs are reading it.
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

Imperius Blackheart
Caldari Trinity Nova KIA Alliance
|
Posted - 2007.08.08 20:54:00 -
[210]
Something really does need to be done about this... Its just not right that a lvl5 skills taking ~20 days which is REQUIRED for capital ships makes your tank worse.
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trivit
Caldari Shadow Command North Star Confederation
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Posted - 2007.08.08 21:37:00 -
[211]
/signed
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Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.08.09 00:39:00 -
[212]
I already posted this but I want it on the last page where it will actually be seen.
There's a Dev response in the game development channel saying that it has been fixed at L5 on the test server and this fix will be going live soon.
For those of you who think this skill is screwing shield tankers (aka. no damage leak means lower HP means lower regen means die sooner) or just want to see a different bonus or think that capital shield tankers shouldn't have a time sink capital armor tankers don't please post in that thread while the Devs are reading it.
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |

William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.08.09 01:15:00 -
[213]
Edited by: William Hamilton on 09/08/2007 01:16:30
Originally by: Kwint Sommer
For those of you who think this skill is screwing shield tankers (aka. no damage leak means lower HP means lower regen means die sooner) or just want to see a different bonus or think that capital shield tankers shouldn't have a time sink capital armor tankers don't, please post in that thread while the Devs are reading it.
Fixed, please add that comma in your post, as it's very confusing otherwise (unless you were trying to say something different)
EDIT: I've tried to make the comma as visible as possible, it's red!
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Gone'Postal
Minmatar Vengeance 8 Interceptors
|
Posted - 2007.08.09 07:30:00 -
[214]
OH.. Fixed >?....
Not like the drones I hope. ----
Originally by: Drykor Customer service my ***.
Can't Fix, Won't Fix.
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dodgy242
Corpus PCG The State
|
Posted - 2007.08.09 07:39:00 -
[215]
Well, this is cool, they will fix it.
A big thank you to CCP.
*furiously starts training the skill to V* HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |

Draaken
Caldari Infinitus Odium The Church.
|
Posted - 2007.08.09 09:20:00 -
[216]
Originally by: Rid**** Valer If you're passive tanking, you might as well start the self destruct.
Please meet my Drake, which tanks around 900 DPS passively with about 110k effective HP, while still doing around 400 DPS. _____
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Astucious
|
Posted - 2007.08.10 02:40:00 -
[217]
/signed
CCP: Ignoring your customers will only leave them upset... how hard is really to make a reply???
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Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2007.08.10 04:26:00 -
[218]
Originally by: Astucious /signed
CCP: Ignoring your customers will only leave them upset... how hard is really to make a reply???
It is not hard to make 1 reply. Replying to every single thread ever made on this topic is not going to happen.
Originally by: Kwint Sommer
I already posted this but I want it on the last page where it will actually be seen.
There's a Dev response in the game development channel saying that it has been fixed at L5 on the test server and this fix will be going live soon.
For those of you who think this skill is screwing shield tankers (aka. no damage leak means lower HP means lower regen means die sooner) or just want to see a different bonus or think that capital shield tankers shouldn't have a time sink capital armor tankers don't. Please post in that thread while the Devs are reading it.
Quote: No misfortune is so bad that whining about it won't make it worse
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DRMALIKIA
United Technologies
|
Posted - 2007.08.10 14:41:00 -
[219]
Edited by: DRMALIKIA on 10/08/2007 14:41:52 KIND OF AN ANSWER FROM A DEV IN THIS THREAD!
Ooh praise the lords that thou has not forsaken us and damned us to forum whoring and posting our lives away. 
CCP RESPOND PLEASE! |

DRMALIKIA
United Technologies
|
Posted - 2007.08.24 21:35:00 -
[220]
And from the 28AUG07 patch notes:
The Tactical Shield Manipulation skill now correctly prevents bleed through according to its description.
Thank you for correcting this error CCP.
CCP RESPOND PLEASE! |
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Vortexed
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Posted - 2007.09.27 07:34:00 -
[221]
Its been fixed?? I disagree. I lost a Raven today with shields still at 75% and I started taking massive armor and structure damage. That should NEVER happen. Shield is the only protection a shield tanker has, whats the point of it if damage goes right to hull with shields intact?? Made a bug report..and also a petition but still nothing.
As of today its still bugged and not working properly at all. This is fatal.
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Estel Arador
Minmatar EA Corp
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Posted - 2007.09.27 15:31:00 -
[222]
Originally by: Vortexed I lost a Raven today with shields still at 75% and I started taking massive armor and structure damage. That should NEVER happen.
Was it lag or desync or something? 'cause I had an opportunity to test it yesterday (at level 4); I kept my shields between 7% and 25% with my shield booster for like a dozen minutes, taking over 20k damage, and I didn't get a single point of damage on my armour. =AFK=
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Captain Lock
Amarr TPTDDA
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Posted - 2007.09.27 16:01:00 -
[223]
Wouldn't this skill be more usefull if it allowed you to acually let damage bleed through? Such as allowing 50% dmg go to your armor or completly switching them off, and higher skill levels could cut down on the time needed to do so? That, I think, would give a good tool for shield tankers.
_________________________________________ We are The Pirates That Don't Do Anything |

Mr Bodacious
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Posted - 2007.09.27 16:46:00 -
[224]
How's about it reduces the damage that goes to armor when your shields are below 25%? :)
That way, your shield recharge rate can remain near-optimal if you get them back online, and the damage sustained in armor isnt that bad.
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Captain Lock
Amarr TPTDDA
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Posted - 2007.09.27 17:07:00 -
[225]
Not quite what I meant, I mean giving you the option to switch off your shields, or to configure them so they split the damage with the armor 50/50 or 75/25 or whatever. To acually Tactically Manipulate your shields to give the damage to your armor so you can recharge them and then switch them back to 100% dmg and leave your armor in place. -That- is what I meant. _________________________________________ We are The Pirates That Don't Do Anything |

Tukseiga
Caldari Subach-Tech FATAL Alliance
|
Posted - 2007.09.28 00:48:00 -
[226]
Ok no you really dont want dmg to bleed through to ur armor. You know when u hit a rat and ur missile does more dmg than the shields can take so it hits the armor as well.The missile ends up doing more dmg. So you go from hitting it at 200 in just shields to 325 cuz you killed thier shields and still hit armor. Shield tankers have really crappy armor resits so it just magnifies the dmg taken. Also since tactical shield manipulation was "fixed" i have noticed that the skill is working, i would still rather just have a skill that did somthing a bit more useful. Cuz 9 times outta 10 if my shields are that low im screwed anyways.
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Akira Miyatake
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Posted - 2007.09.30 03:13:00 -
[227]
As an armor tanker, if I max this skill out will that 'buy' me more time before I have to turn my armor repairs on? I.E. if the shield is taking the damage and can hold out for longer then that is less cap I have to use to repair my armor.
In this regards, should armor tankers train this and shield management to grant our shields even more power?
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Admiral Skippy
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Posted - 2007.10.08 20:32:00 -
[228]
/signed
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IamBen
Caldari Celestial Apocalypse Insurgency
|
Posted - 2007.10.09 02:12:00 -
[229]
The skill still does nothing.
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Nublakhan
|
Posted - 2007.10.09 08:29:00 -
[230]
Originally by: Akira Miyatake As an armor tanker, if I max this skill out will that 'buy' me more time before I have to turn my armor repairs on? I.E. if the shield is taking the damage and can hold out for longer then that is less cap I have to use to repair my armor.
In this regards, should armor tankers train this and shield management to grant our shields even more power?
Any damage that is prevented by your shield is that much less that your armor takes (and thus, less cap needed to repair it) Since shields regen fastest at about 30%, this can be seen as hurting your tank, whether it be shield or armor.
If I armor tank, it's beneficial to have the shield take more damage. The shield regenerating faster means less damage to my armor. Letting damage leak through the shield will keep it closer to 30%, keeping my regen amount higher and less damage overall getting to my armor. Not to mention slower dps to my armor allows me to rep more easily.
If I (passive, not sure on the standpoint of active or if it matters for them) shield tank, it's beneficial to have my shield regen faster. Letting damage leak through keeps it closer to 30%, keeping my regen amount higher and more damage overall going to my shields. I just have to spend a little to repair the armor, but not as much as if my shields fail completely.
Granted the amounts leaked through are possibly negligible. Whether or not my shield leaked damage makes no difference in a matter of massive amounts of damage that will certainly rip through my tank like a supernova through a stick of soft room-temperature butter. It would only matter on a small (comparatively to the shield) dps scale, but that (negligible damage difference) would only point further to the uselessness of this skill.
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Dretzle Omega
Caldari Psychedelic Party Stellar Economy Experts
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Posted - 2007.10.09 14:18:00 -
[231]
Originally by: Nublakhan If I (passive, not sure on the standpoint of active or if it matters for them) shield tank, it's beneficial to have my shield regen faster. Letting damage leak through keeps it closer to 30%, keeping my regen amount higher and more damage overall going to my shields. I just have to spend a little to repair the armor, but not as much as if my shields fail completely.
Granted the amounts leaked through are possibly negligible. Whether or not my shield leaked damage makes no difference in a matter of massive amounts of damage that will certainly rip through my tank like a supernova through a stick of soft room-temperature butter. It would only matter on a small (comparatively to the shield) dps scale, but that (negligible damage difference) would only point further to the uselessness of this skill.
Except that if I'm shield tanking, my tank is going to be in my shield, meaning possibly that my armor is quite weak. Perhaps I even have such good tank in my shield that it's only letting through 20% of this particular type of damage, whereas my armor is letting through 80%. So letting that damage through to my armor may have helped my shield regen slightly, at the cost of much more DPS to my armor. Not a good trade off for a shield tanker.
You strike me as an armor tanker, not a shield tanker, huh? ------------------- 4 8 15 16 23 42 108 |
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