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Thread Statistics | Show CCP posts - 6 post(s) |

Veetor
Gallente Acme Manufacturing
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Posted - 2007.05.15 03:12:00 -
[61]
Edited by: Veetor on 15/05/2007 03:14:57 A few hundred more entrances to 0.0 and some stations to refine/repair and buy stuff. Call it concord spreading its wings. Just make sure and check with BoB first. Lag isnt an issue with my client except rarely.
Core duo 6700 radeon x1900xtx. 200 fps in stations, 180 in space. 85 with 500 in Jita.
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Agent Oskar
Wreckless Abandon Triumvirate.
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Posted - 2007.05.15 04:01:00 -
[62]
Originally by: Veetor Edited by: Veetor on 15/05/2007 03:14:57 A few hundred more entrances to 0.0 and some stations to refine/repair and buy stuff. Call it concord spreading its wings. Just make sure and check with BoB first. Lag isnt an issue with my client except rarely.
Core duo 6700 radeon x1900xtx. 200 fps in stations, 180 in space. 85 with 500 in Jita.
Well firstly the lag they are referring to has nothing to do with your PC. It is network lag and and lag on their servers. Jita is fine with so many servers holding up that node. The problem arises when you have 2 fleets fighting in a smaller node ie most of 0.0 When 5 seconds lag can mean your side losing 100 Battleships or not. Imagine your fleet warping into a battle and have a enemy titan uncloak that extra 5 seconds could be enough to warp your fleet out. Most of the time the lag is closer to 39 seconds +
Although even having a mere 5 people in system i have experienced weird behaviour with half the people dropping out or taking a minute to initate warp.
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Valkerias
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Posted - 2007.05.15 04:03:00 -
[63]
Yes, this is the first 3D MMORPG I've seen that runs well on vista. All you complaining about lag and saying get rid of trial accounts, stop it. At least until you do your part and clean up all the litter and tin cans everywhere which has a MUCH BIGGER EFFECT. I joined because of the trial system. Until it was introduced, I steered clear. The subscription is kinda pricy, but after a taste, I rather think worth it. The GM's are more than helpful. A second server sounds like a good idea. It would certainly help.
Perhaps a "Trial account" server with only access to high sec, and good ole Tranquility for the paying players? Just a thought.
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IMinYOURforums
Caldari
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Posted - 2007.05.15 04:05:00 -
[64]
Lol nice thread, wish i saw this before I made my own.
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Avowech
Minmatar Murientor Tribe Ushra'Khan
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Posted - 2007.05.15 04:12:00 -
[65]
One possible solution would be for CCP to implement a robust AFK policy. 10 minutes inactivity and you get logged out.
Anyway is it not more annoying to find that of the 30 odd people in your Alliance that you are the only one actually online.
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Dapanman1
Amarr Beets and Gravy Syndicate
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Posted - 2007.05.15 04:30:00 -
[66]
Edited by: Dapanman1 on 15/05/2007 04:28:49
Originally by: Avowech One possible solution would be for CCP to implement a robust AFK policy. 10 minutes inactivity and you get logged out.
Anyway is it not more annoying to find that of the 30 odd people in your Alliance that you are the only one actually online.
OOOH, I like that, maybe a twist to make it log out macroers?
edit: im sure if it was that easy it woulda been done already but, meh...
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Damitre
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Posted - 2007.05.15 05:08:00 -
[67]
Given that we are subscribers to eve, and that we pay a monthly rate for the servers to be up and running, any idea that limits our play time is a bad idea. I refuse to pay for a game that has bad servers, bad connections, or limitations on playability. Given, you could reduce the amount we pay, but that doesn't solve any problem. They need bigger information lines, bigger equipment, and better connections. I'm not trying to be harsh, but frankly I am paying for this to be stable.
If I wanted to lag out in the middle of a huge battle, I'd play diablo 2 on bnet. If I wanted to waste my money on bad servers, I'd pay for some clan's server on dod. Since I don't see either of these happening, I suggest you all stop whining and wait for the rep's response to this problem.
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Caryna
Caldari
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Posted - 2007.05.15 06:09:00 -
[68]
about lag :
the servers can handle 50k - 100k concurrent users easy, the eye of the needle is the database and it's transaction model. why do you think are big companies using commercial databasesoftware such as oracle? they are able to handle large DB's and large numbers of transaction. the redo-log model is compleately different from the SQLserver.(only one sample).
Reducing lag can take part in serveral steps. the most annoying thing is the market. open it take ages, because (i think) there will be send an "select * from ..' to get the data. make a performance analyse and u see, where u have to put an index on or where an index is missing. but remember -- too much indexes will slow down the performance! when i buy/sell something, why do you have to reread and refresh all the data and display it ???? it will be enough to refresh the row from the item I bought, not the WHOLE table !! any other wouldn't see the change until he refreshed the view of his market table. when I sell something, the same procedure is handled. insert a 'Refresh-button' in the market window, and the player himself can decide whether he want a refresh or not.
cans in high sec --- i think, there's no need for telling u more in karmokor there are anchored cans older than my ingame lifetime 
there have to be lots of things to do --- don't talk about, do it !! 
fly save ^^
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Rauth Kivaro
Forum Moderator Interstellar Services Department

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Posted - 2007.05.15 06:49:00 -
[69]
This is a reminder that racially motivated slurs or derogatory comments will NOT be tolerated. Please do not use them on this forum.
forum rules | [email protected] | Our Website
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Phoenix Lonestar
Litanies of Hate
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Posted - 2007.05.15 07:18:00 -
[70]
Originally by: Empyre ironically enough, Eve and X3: Reunion 2.0 are the only games that have been running beautifully since i built this new machine and installed Vista.
i haven't put it to the blob test yet, but all the empire systems i've flown through (gotten close to jita) i haven't even seen lag (which leads me to believe what i perceived as lag before was video lag).
130 FPS, Fraps running with vista and an 8800 pushing.. i haven't loved Eve more! i know many others may be experiencing otherwise, just figured an optimistic response would be refreshing..
(now watch me log in and get stuck) 
Empyre wins the thread. Ever since they started the Vista optimization w/ the Dragon code branch, the rest of us have been suffering. Between the yarrrrrrdware upgrade and Dragon the game would run like a dream. 650+ in Jita with ZERO lag. Delicious. Then the vast improvements in Dragon ****ed it all up.
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Zett Kelum
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Posted - 2007.05.15 09:11:00 -
[71]
Originally by: Fixit Its fairly simple. Lag is caused in part by hardware issues. If they reduce the amount of hardware in use, they will reduce one component of the overall lag. Ie, less hardware with lag issues = less lag.
This type of resource management can provoke other solutions. Another route to resolve lag could be to limit the numnber of active clients. Heres an easy formula to understand it :
total system lag = number of people able to play x perceived lag per person.
Reduce the number of people playing, total game lag is reduced accordingly. The whole lag issue could be resolved by taking this solution to its natural conclusion. At some point in time the number of people playing can be reduced to a level which can be accomodated by the amount of hardware used to support them, and the whole lag issue will just vanish.
I would suggest that this could be achieved by allowing characters with names starting a-m to be allowed to use their clients on monday, wednesday and friday. those starting n-z would be allowed to play on tuesday, thursday, and saturday. Sundays would be a free-for-all just to remind everyone why we are doing this.
And no cheating by having multiple accounts. Possibly these should be banned.
That should fixit.
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OneSock
Silentia Mortalis
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Posted - 2007.05.15 10:19:00 -
[72]
Time to implement a pop cap per system ?
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Victor Valka
Caldari Archon Industries
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Posted - 2007.05.15 11:13:00 -
[73]
Originally by: OneSock Time to implement a pop cap per system ?
Time to stop acting like game/networking/database/hardware solution/programming expert and shut up? 
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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SInisterLookingSock
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Posted - 2007.05.15 11:53:00 -
[74]
I personally have not had any real lag issues and im located in the southern corner of the land "down under"
My ping to the server sits normally around the 450-600 mark.. and i work the Tash Merk area a lot with the odd trip to lower sec space (.3-.2) and since returning after a year break i have not experianced server lag.. This maybe due to the number of player online while i am. (Normally anout the 12-18K mark).. Other playeer inmy corp have experiance some lag issues..expecially in early eveing (US time)... when a large amount of players are logging in for a few hours.
Another thing that makes me mad is the amount of ancored cans i find in High sec areas... These cans take up RAM on the servers cousing some LAG.. the worse i have had is about 15 sec's worth...
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ashathesmasher
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Posted - 2007.05.15 11:57:00 -
[75]
while you guys have a winge about lag as a paying member australia we have down time in our prime time and we pay for it and as for lag no promplems when im playing
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WA Dragon
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Posted - 2007.05.15 12:18:00 -
[76]
Well may be this explains why my cloaked ship was destroyed the otherday. it was showing as cloaked on my screen but was aparently in full view of the guys shooting at it.
When I petitioned it I was simply told by the dev "We will not replace your ship" I sent a second mesage saying I was not worried about the ship loss but I wanted to know if my cloaking devices could be relied upon. I have not recived a rely to that as yet.
BTW a lot of old problems have resurficed such as the over view constantly needing refreshing.
if eve was a box of eggs I would return them to the shop because half of them are broken. Sort it out CCP.
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Raymund DeTyre
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Posted - 2007.05.15 13:15:00 -
[77]
Originally by: Valkerias Yes, this is the first 3D MMORPG I've seen that runs well on vista. All you complaining about lag and saying get rid of trial accounts, stop it. At least until you do your part and clean up all the litter and tin cans everywhere which has a MUCH BIGGER EFFECT. I joined because of the trial system. Until it was introduced, I steered clear. The subscription is kinda pricy, but after a taste, I rather think worth it. The GM's are more than helpful. A second server sounds like a good idea. It would certainly help.
Thank you, I'm here because of the trial accounts too, same reason. Other than losing 4 ships in 2 days I've had a good experience with this game so far.
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Indigo Darkwolf
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Posted - 2007.05.15 14:01:00 -
[78]
Originally by: Futher Bezluden please reconsider the giant secure can anchoring masses in 0.5 - 0.7 asteroid belts -there are more cans than roids most of the time.
I can't help but wonder what all those cans do to node performance. On the one hand, it's got to be a small truckload of memory... on the other hand they're largely static. What would happen if they could only be anchored for 24 hours instead of permanently? Even if only in empire?
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Bambi
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Posted - 2007.05.15 14:19:00 -
[79]
Originally by: Avowech One possible solution would be for CCP to implement a robust AFK policy. 10 minutes inactivity and you get logged out.
Anyway is it not more annoying to find that of the 30 odd people in your Alliance that you are the only one actually online.
Being in a station should over ride this...
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Gheorghitza
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Posted - 2007.05.15 15:47:00 -
[80]
Some ideas could be some modifications in interface - why is needed to load all these in market...we can select e.g. only skills ..and only skills can be loaded from server . Of course the idea for this game isn't new - see Freelancer where i am going back ...too much lag in this game ...choppy in fight , bad controls of ships, interface not too handy , missions level not specified...and so on...mmm but was a nice experience that trial...too bad-just a lag and wait experience .
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afisonline
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Posted - 2007.05.15 16:28:00 -
[81]
Hello Readers, First and foremost, this message is intended to those who are feeling that eve dev group and ccp overall arent addressing the lag issue
" Silence You Insolent Swines, Bow Down to the ALLMIGHTY CCP CORP , EVE { Tranquilty GODS' } "
Bear in mind Gods do make mistakes thats why we are here ! now about this lag issue let them do what they are good at. If you guys know so much on how to resolve lag issues then shouldnt u be working at ccp ? Exactly !
Quit being upset ! Say thank you eve gms' and tell them that they are doing an amazing job .
Personally I started off as a trial member and now Iam paid and so did most of you guys as well ( complainers ) no need 2 have mulitple servers ! one is good ! As for load issues I bet ya when you were ( complainers ) were sleeping last night some1 in HQ of CCP was up and fixing this issue and they still are .
Be happy that we are getting on eve , Appreciate the fact that GM's are kind enough to notify us and creating posts like this for updating us .
Most companies dont even do that. They pull down servers for days ! and all they write is
" Sorry Server / Client Unavailable "
Let them do their job. You do your part by playing. Make ISks , Shoot down Noobs , Mine , Provide Escort to fleet , Eat food and drink Quafe' get on red bull to stay up that night where you saw a nice huge chunky iteron IV on autopilot and wolla some 1 got rich that night , and keep a smile on your face not just your avatar.
:) CCP you guys are amazing cant wait for KALI :)
GM - ROCK ON ~~
My signature :
lol , since am a newbie id prefer to be a newbie . Ever saw a rifter take down a Battle Cruiser ? LOL
Welcome to EVE PEOPLE !!
Cheers
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afisonline
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Posted - 2007.05.15 16:28:00 -
[82]
up
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Eldred Cain
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Posted - 2007.05.15 16:36:00 -
[83]
afisonline said,
"Let them do their job. You do your part by playing. Make ISks , Shoot down Noobs , Mine , Provide Escort to fleet , Eat food and drink Quafe' get on red bull to stay up that night where you saw a nice huge chunky iteron IV on autopilot and wolla some 1 got rich that night , and keep a smile on your face not just your avatar."
how the hell are we to mine, fight or do anything when we get disconected every 30mins(or less!!) FIX IT CCP, your not gods, for a god would have at least stop new members joining when they cant even handle the current load!! its starting to look like they are money grabbers and nothing more, i for one am very dissapointed in the way eve has gotton worse and worse.
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Ed Kraka
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Posted - 2007.05.15 16:44:00 -
[84]
hmm, this is getting heated, i`ll just add that if i so much as fart i get disconnected, it really is not on is it? perhaps ccp could offer some time cards for this because i for one have lost alot of isk making time here, and am not happy that i am paying my own hard earned money to set a skill and nothing else. i cant imagine what it must be like for the guys trying to do fleet actions, good luck to you all, i hope your losses get refunded
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afisonline
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Posted - 2007.05.15 16:46:00 -
[85]
dear mr. cain its kinda sad to hear your part i really do give me my utmost sympathy ! NOT what 30 mins dc what u talking about ? " every 30mins " please quit it, they go down for a hour for maintaince , and if servers cant handle it then only do they dc you. but about this 30mins dc i dont know what type of connection you are on ? dial up perhaps and maybe some1 is calling and thats why ur getting dc , please get call waiting contact your nearest isp branch for more details :P
- Iam a newbie ! and i love being a newbie :) - lolz
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Cergorach
Amarr The Helix Foundation
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Posted - 2007.05.15 17:02:00 -
[86]
Originally by: Agent Oskar
Jita is fine with so many servers holding up that node.
As far as i know that's incorrect, every system can only be handled by a single processor (core). So... Jita is running on a singe processor (core), probably on the fastest server they have, but it is a single server.
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JJ McHawker
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Posted - 2007.05.15 17:23:00 -
[87]
I'm finding that Jita isn't too bad most of the time, but when it gets to like 7-800 people on a Friday and Sunday night the lag can be annoying - not unplayable.
I get the impression that Jita has hardware set aside to keep it running, but for me the bigger problems are the mission hubs -- Saila, Kaunokka, etc. -- which fall to their knees at much smaller volumes. Even 100 or so players in Saila renders it far worse than Jita. Presumably, these system don't have the hardware priority (exclusivity?) that Jita has.
Of course, I appreciate that CCP can't run every system on a dedicated server, but clearly it is possible to handle the larger volumes of players.
Peace Out
JJ
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Thargat
Caldari S-44 Coalition of Carebear Killers
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Posted - 2007.05.15 18:04:00 -
[88]
Edited by: Thargat on 15/05/2007 18:03:50 CCP does a GREAT job. Can't give them enough cred. Best MMO on the market. I was even planning on sending them a bottle of scotch when Revelations hit the server but I'm waiting for rev 2. ;p
As I mentioned earlier I've played on ALOT of different connections (from 3G cellphone dialup to fiberoptic-cable and about 7 other connection types inbetween), on several different rigs (from 1.6ghz AMD singlecore, singlecore laptops and quadcore puter with 8800gtx, win 2k, XP and Vista) and the only lag that's not possible to fix from my end (with smart client setup and graphics setup) has been in Large fleet engagements (sometimes) and in densly populated systems like Jita (and still decent enough to enjoy the game).
There's ALOT of things that can go wrong with computer software. But since there's plenty of people who seem to be doing fine in this game you might wanna make sure to eliminate any possible errors from your own end before you go blame CCP. Starting with your own coputer (software, OS, hardware and client) then your internal network (routers, modems etc) then moving up to your ISP (IP release times etc, try a different ISP) and THEN go post bug reports to CCP (AFTER eliminating as much issues as possible from your own end). Oh, and after that you can whine.... a bit. ;p If you don't like what I say, just ignore it, or admit I got to you. |

Matthew
Caldari BloodStar Technologies
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Posted - 2007.05.15 18:24:00 -
[89]
Originally by: JJ McHawker I get the impression that Jita has hardware set aside to keep it running, but for me the bigger problems are the mission hubs -- Saila, Kaunokka, etc. -- which fall to their knees at much smaller volumes. Even 100 or so players in Saila renders it far worse than Jita. Presumably, these system don't have the hardware priority (exclusivity?) that Jita has.
Of course, I appreciate that CCP can't run every system on a dedicated server, but clearly it is possible to handle the larger volumes of players.
How many players they can handle in a system depends as much on what those players are doing as whether they have a dedicated node running them. If you jumped one player in at a time, and have them all warp to a safespot in a different grid to everyone else, and then sit there doing nothing, you could probably stack a massive amount of players in one system with minimal lag. Get them all to warp to the same gate, and you're going to kill the node.
The mission hubs tend to generate more load per player due to having to operate the missions. For example, open your map and switch to the "pirate and police ships destroyed last 24 hours". Saila is currently reading 35503, and the systems around it are all in the high 20k's. Kaunokka is at 21154. Jita is at 13908. Which suggests Saila sees approx 2.5 times as many missions as Jita.
To put that into context, that's on average one NPC popped every 2.3 seconds. Given the usual distribution of activity during the day, peak times are likely to be going much faster than that. And that only measures the NPC->wreck loading, those NPC's will be running AI while they're alive, the wrecks will have timers and pop, there will be all the mission scenery appearing and disappearing as well, not to mention the hundreds of deadspace bubbles appearing and disappearing, and having to be enforced on every warp. And of course the load of the player warping into that lot and having to load it all and keep getting updates on loads of items for the duration of the mission.
If we then assume that 700 players in Jita produce the same load as 100 players in Saila, and every player in Saila is running missions, we can say that just 40 players in Jita are running missions. We can then say
660p + 40m = 100m
where p is the load generated by the average non-missioning player in jita, and m is the average load from a missioning player (including all load related to spawning, maintaining, wrecking, despawning etc the mission).
Rearranging that equation gives us:
m = 11p
in other words, one missioning player could be generating 11 times as much load as the average non-missioning Jita player. Given that lots of people are in Jita just to sit in 4-4 and trade stuff, or pass through on autopilot, compared to all the stuff that needs doing for someone to run a mission, this isn't an unreasonable ratio. Especially if you bear in mind that the market is run on a different node to the system. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Callthetruth
Caldari Logical Logtistics
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Posted - 2007.05.15 19:38:00 -
[90]
aye so therefore mission node systems need their own dedicated nodes as well as jita
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