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Thread Statistics | Show CCP posts - 6 post(s) |

Slate Fistcrunch
Direct Intent Blind Beavers
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Posted - 2007.05.28 23:15:00 -
[211]
Edited by: Slate Fistcrunch on 28/05/2007 23:17:50 Contracts don't seem to be retrieving. Client wouldn't let me do anything cause it got stuck on fetching contract. Had to close client to do anything.
hmm someone else's linked contract loaded fine. trying to access my own results in a never ending fetching progress bar
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Red 25
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Posted - 2007.05.28 23:17:00 -
[212]
What I don't get is why some of the sections in EVE aren't cached.
For example, I am in market view, groups, I pick my item and click view details: EVE then queries the db for items in the region. Say there is nothing nearby and you want to go back, you have to click groups and it requeries it all again.
I know its meant to be 'live' data, but considering you can sit there with the window open for hours, it's not a big deal if the data is cached on the client side by 5-15 mins. A few database queries from one person is ok, but multiply that by thousands of people, but at peak I've noticed the database server is very lagged. And its not like i hear of them talking of the SQL server being more than one machine lol 
Maybe I'm wrong in some places but please know I am just trying to help. |

Hondo Kimotoro
Farmer Killers United Corporations Against Macros
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Posted - 2007.05.28 23:24:00 -
[213]
Originally by: Trilori Well I know a couple of us including myself mentioned spreading out... you know you don't ACTUALLY NEED to sell in Jita just to sell... you can sell in one of the thousands if not millions of stations in the game Jita isn't the ONLY place you HAVE to flock to.
Heck thats what COURIER contracts are for... USE them more.. and PAY BETTER rewards then you might actually see more of a varied market rather than buyers and sellers flocking killing a node people would move around more and do more that way.
This need for speed thing is going to kill courier traders.
Is ther alot of money to be made with courier's as is? ive looked at them, they didnt seem overly well paying for time/isk, but i digress ( that was a question though i wouldn't mind have answered )
I have noticed a few sellers who have started selling at jita or slightly lower then jita prices in the surrounding systems, personally i go there if i can. j 4-4 only when i have too.
Think another problem with jita is all of the alliance people's reseller alts selling off their faction mods they just got back to empire from x complex they ran or x officer they killed ect. Or in general people who just buy those officer mods and resell them themselves, jita seems more like a bazarr with people hawking their wares then actually putting them on contract/market. Most normal sellers, at least this is my belief bring either their goods, or their minerals to jita, build item ( if bringing minerals ) put item on market then leave
regarding the hardware, Is it really hardware? or is it a software issue you are trying to throw hardware at? i am not a tech head but i do know enough who seem to have ideas as to whats happening. But being specialise in automotive electrical systems, i understand sometimes a problem can be difficult to diagnose , like intermittent shorts behind a dashboard.
Whatever the case, please spend more time fixing the problem then trying to add int othe game. You have a strong robust community here, I would imagone the majority of them could wait for new content with the promise of stability.
anyway thanks for at least keeping us sort of updated.
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Animus Moth
The Butterfly FX
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Posted - 2007.05.28 23:31:00 -
[214]
Sry t barge in but... a simple question by someone who hasn't got the patience to read all 7 pages of this.... Has anybody remmembered to at least turn on the Traffic Control around Jita? I know it was a pain when it worked, but at least you knew you should avoid it ! *hint* 
/emote aka one of the guys with the BSOJ (Black Screen of Jita) atm
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Lenus Daragio
coracao ardente Triumvirate.
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Posted - 2007.05.29 00:37:00 -
[215]
Decreased hardware capacity means that some servers in the cluster are shut down.
If a server in a cluster malfunctions, the cluster performance suffers, because the cluster is now forced to react to the crash, and rebuild and distribute what that server was doing, real-time. The server must first time out to queries from the cluster before the rest of the cluster can begin to react to the malfunction. This can take up to 30 seconds, which is plenty of time to cause extreme performance loss on a real-time server, as well as dropping numerous amounts of clients before the cluster has time to react. By shutting down problematic servers, or the such, you allow the cluster to run at decreased maximum performance, but don't have severe performance loss spikes. You sacrifice peak performance for stability. It's much like pulling out bad sticks of memory in a computer, or under-clocking an overheating processor.
__________________________________________________
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Detrix Cormack
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Posted - 2007.05.29 01:10:00 -
[216]
ok... First off the lag issue is not merely in Jita. Secondly if it's not affecting you...great I applaud you now move on to other topics because the non-effect on you doesn't mean it's not affecting others. Thirdly if you want to tell me how and where I should play Eve then by all means feel free to pay for my account/s...then you'll have the right to tell me to move on and play any way YOU want me to play. Oh don't want to do that?? well then let me play the way I want to play.
It's unbelievable the amount of people who think that players should shut up and put up with anything that's not affecting them. Here's a clue....this is NOT a free game we PAY to PLAY and as PAYING customers we also reserve the right to certain expectations. Like being able to PLAY without becoming frustrated by lag in an ever increasing frequency.
Now I know that nothing is perfect, and that there will be times when heck the game may be unavailable but I can tell you that in the last 2 years lag has been an increasingly frustrating issue. Not really surprising because the user base has doubled (at least) in size. However the answer is NOT for other players to say "well stop doing what you love to do in Eve and do something else"
In the meantime I'm happy to let CCP do their job and provide the service and quality we're expecting....so hop to it and do it cause I love this game and I want to keep playing and I'm sure you'd like me to keep paying...
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Darth Vaders
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Posted - 2007.05.29 01:38:00 -
[217]
This is a great game world but lag makes this world really suffering. There are ways to be diminished. Upgrading the hardware, rewrite the code more efficinetly,switch to different software(Linux server rings a bell), remove some agents from Jita and the surround areas. I think is bad that almost every agent is giving missions around Jita. Make some forgoten cargos etc disappear after some hours let alone if empty. I don't get also why the pirate npcs often leave behind empty cargos without loot at them. They could just leave nothing...
About that guy that wants to encourage people to start drifting over other sectors and not Jita only i will reply to him that i was one that drifted in missions away from Jita and i had almost no lag at all in other areas. But in one of my courrier missions i got pod killed but someone with a bettleship and artillery over 180KMs away. I knew there would be danger up north but i never expected that i can be killed at such distance.The guy that killed me also killed my pod as well. I was in Condor. I am willing to go drift again on these kind of systems if you are willing to pay me the cash i lost of that pod kill. Lets face it. We all may dream to become pirates sometimes but what really happens is that our funds is always too low to jopertise it. So that is why people roam only at Jita. Afraid of pirates with Battleships that can destroy you in one hit and further pod kill you in 2 hits. You may say "dont go there alone" As if i had another frigate or 2 would make any difference. The big ships the pirates have can't be dealt with no matter how many Condors you have by your side. It will just end in a big massacre. And some guys out there doing such things i believe they must have psycological problems. I mean what fun is that ? One hit kill? And lets say that ok the guy is a pirate and as such he kills people passing by lower security sectors. But pod them? Why? So these are the facts. I won't be going on such sectors any time soon. the pay off of the missions there simply doesn't worth it.
I want to further add that perhaps the EVE company sould consider to allow us to have only 1 character per account. And perhaps it is time for a new EVE server. As far as i am concerned i simply don't log if i see more than 25.000 people on.I don't even try because the gaem in the sectors i plan to roam (Jita and the like) i know will be unpleasant. So i try log on when the others don't. Now if people avoid to log on when big numbers of players are on whats the deal with the ONE world server anyway? One world server is great idea if can support all the people on it. If it can't then there must be another server. Maybe would be better for us noobs too. A new server to explore so that we don't get pod killed by players that are 3 years older than us. And an old server for the established hard core existing players.
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tartan pixie
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Posted - 2007.05.29 02:27:00 -
[218]
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
Originally by: CCP Wrangler Please check this thread as often as you can for updates!
That was written over 3 weeks ago on the 5th of may and is possibly the most useless statement ever given out by a GM (Though please post better quotes if you have them ;)
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
Given that ccp has computer tallent way in excess of most people posting on this forum i suggest we forget server issues for a moment and ask if the real problem is in management?
One of the best things about eve is the community and the current 'keep us in the dark and feed us s**t' philosophy is depriving us of the single most important cohesive force in any community - hope. With the long history of lag problems in eve people are loosing hope of ever having that seamless fleet battle experience and untill ccp learn to communicate we will continue to lose hope. I suspect that if ccp asked us kindly to take a few lag saving measurers untill a specific date where they would have the problem solved they would get a big response as our hope returned. This may not be a perfect suggestion but does give us a date to aim for and ccp the oppertunity to say to us 'eve is one of a kind technology and if you help us then you too can be a part of creating this amazing technology.' This makes us feel part of a community instead of 'there wasn't any lag and no you can't have your ship back' which makes us feel like we're having our time and money wasted. If a 'community manager' can not even attempt a MEANINGFUL response in a forum thread that he started then there is a big problem.
Others have mentioned technology management so i'll be breif: tetris - so simple it could be run on a 48k spectrum and one of the most commercially sucessful games of all time air ships - people wanted to fly but didn't have the technology so they filled big baloons with flammable gas and we got the hindenberg
The bottom line is that i would play eve even if it looked like elite on the amiga but i can't play a game that's broken so until ccp employ a technology manager with the foresight and brawn to prevent the geeks from runing before they can walk then we're all screwed.
CCP we love you and love the game so please please sort it out
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Mordela
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Posted - 2007.05.29 03:37:00 -
[219]
I have been suffering crashes and EVEexe.exe failed to initialize properly lately EVEN AFTER FULL REMOVE AND REINSTALL and its really starting to irritate me
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Rex Garvin
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Posted - 2007.05.29 04:51:00 -
[220]
This lag problem has been in every modem/online game I have played sense 1976. Other online games have players on several servers. This is the first game I have played where everyone is playing on 1 server. I think it will work as long as the servers are continually updated and more are added to help with the load I solute EVE techs for doing a difficult job. I also think most you players are a bunch of winers. 
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Tkope
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Posted - 2007.05.29 05:11:00 -
[221]
Well what I say about the whole thing is start posting GM's at major mission and trade hubs looking for ISK farmers.
It is very very easy to find an ISK farmer. Look for the guy that has a garbed set of names like xsewras1 xsewras2 xsewras3 xsewras4 xsewras5 xsewras6 and each of the toons was made the same day and only min apart on creation.
I have seen at least 4 diffrent isk farmers flying in the Kaunokka, and Motsu area. It's even better when you see all 6 or 7 of the macro farmers toons hovering near a gate IDLE and AFK.
Another way CCP can monitor is look at IP connections to the server. If the same IP connects more then say 4 times, watch the accounts transactions. If they have alot of ISK movement and constantly farming roid fields, or doing high end missions. You bet your POD they are selling isk for real cash.
Kick the farmers out of the game and make a more active way of stopping them will = less lagg.
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Hitomi Kanzakis
Caldari Emerald Empire
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Posted - 2007.05.29 05:20:00 -
[222]
I haven't read the full 8 pages, but here are my suggestions. Stop the trial accounts some how :P Or atleast find a way to limit it by computer. Spread out the level 4 agents, and add more good ones... Ammatar Navy for example has many L4 Q20 agents all bunched up in the same stations, in Dysa, Assah, and Aranir.
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Radgun
Minmatar Republic Military School
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Posted - 2007.05.29 06:29:00 -
[223]
Originally by: Athion Do NOT start a 2nd Shard.
of course they won't, relax man, the single server theory is CCP's pride and joy
also the source of their many headaches, but hey, can't have it all, right ? 
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Yukiyo
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Posted - 2007.05.29 09:40:00 -
[224]
Seconded Rex Garvin's statement
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Rellana1
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Posted - 2007.05.29 09:46:00 -
[225]
I am freqently getting anyhing up to a 5 second delay in lag,while makes combat missions quite unplayable and also reduces my EVE time playing seeing it takes forever for them to answer petitions on ship replacement issues.
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Venkul Mul
Gallente
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Posted - 2007.05.29 10:09:00 -
[226]
Originally by: Tkope Well what I say about the whole thing is start posting GM's at major mission and trade hubs looking for ISK farmers.
It is very very easy to find an ISK farmer. Look for the guy that has a garbed set of names like xsewras1 xsewras2 xsewras3 xsewras4 xsewras5 xsewras6 and each of the toons was made the same day and only min apart on creation.
I have seen at least 4 diffrent isk farmers flying in the Kaunokka, and Motsu area. It's even better when you see all 6 or 7 of the macro farmers toons hovering near a gate IDLE and AFK.
Another way CCP can monitor is look at IP connections to the server. If the same IP connects more then say 4 times, watch the accounts transactions. If they have alot of ISK movement and constantly farming roid fields, or doing high end missions. You bet your POD they are selling isk for real cash.
Kick the farmers out of the game and make a more active way of stopping them will = less lagg.
I am curious to know why you think they are macro.
To me they seems simply high sek gankers don't bothering to give meaningful names to suicide alts.
I don't dubt that there are macros doing mining, but I am convinced that macromissioning is a myth.
Or maybe you are confusing macros with sweathshops?, the difference is huge.
On a more useful point on lag, CCP could think to add a "avoid system X" option to autopilot.
If that was done people running from caldari to minmatar space (a rout that often pass through Jita) would avoid that system (and obvously most of the other know overcrowdes systems could be avoided too).
On some of the routes I use often I have learned what systems to aim for when programming my route to avoid undesiderable systems, but on long voyages it is not so easy.
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Acoco Osiris
Gallente Federal Navy Academy
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Posted - 2007.05.29 11:29:00 -
[227]
All I have to say is that I live in the Midwest, and the only severe lag I get is in three situations A) Jita (of course) B) Warping into a new deadspace area C) Heavy combat with a few friends when lots of enemies, drones, and missiles = lag (this could quite possibly be on my end, since my computer is outdated)
None of these but Jita lag would be crippling in combat, all I have to do is click my modules and the like a few seconds early (though it is annoying how double-clicking doesn't work sometimes), and usually there is no problem.
And Jita lag is a worse foe than any fleet of battleships ever assembled. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Jagett Ridgerunner
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Posted - 2007.05.29 11:33:00 -
[228]
is this why the server seems to be done at the moment?
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Andrue
Amarr
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Posted - 2007.05.29 11:59:00 -
[229]
Edited by: Andrue on 29/05/2007 12:04:52
Originally by: Hondo Kimotoro
Originally by: Trilori Well I know a couple of us including myself mentioned spreading out... you know you don't ACTUALLY NEED to sell in Jita just to sell... you can sell in one of the thousands if not millions of stations in the game Jita isn't the ONLY place you HAVE to flock to.
Heck thats what COURIER contracts are for... USE them more.. and PAY BETTER rewards then you might actually see more of a varied market rather than buyers and sellers flocking killing a node people would move around more and do more that way.
This need for speed thing is going to kill courier traders.
Is ther alot of money to be made with courier's as is? ive looked at them, they didnt seem overly well paying for time/isk, but i digress ( that was a question though i wouldn't mind have answered )
I've used them quite a bit for personal items and am always pleasantly surprised to see someone pick them up within the hour.
I wouldn't have thought there was all that much call for it but given how quickly mine are grabbed I think there must be a fair number of people doing it. My contracts are usually fairly low-value (10mil deposit for 100k payment). I have a feeling that high value might be harder to shift simply because someone who can afford a deposit of 100mil is unlikely to be interested in a 1mil return.
I could be wrong though.
Maybe there are people out there that make a career from running courier contracts and I suppose that if they can find them often enough to run several at once it might be quite handy. -- (Battle hardened industrialist)
[Brackley, UK]
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Andrue
Amarr
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Posted - 2007.05.29 12:02:00 -
[230]
Originally by: Mordela I have been suffering crashes and EVEexe.exe failed to initialize properly lately EVEN AFTER FULL REMOVE AND REINSTALL and its really starting to irritate me
I bet.
Unfortunately I think you'll find that:
a)this thread is talking about lag not crashes. b)you are in a very small minority here (I've never had to do the above in 3.5 years of playing) so the problem is almost certainly with your computer.
I can give a suggestion for your problem though:Next time you have a running installation make a copy of it and burn it to CD. Next time it goes wrong restore the copy (deleting the corrupted version first and remembering that files copied from CD are often marked read-only) and run it. I have copied the Eve install directory between five different computers over the years and it's always worked. -- (Battle hardened industrialist)
[Brackley, UK]
This is not a signature |

Plib
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Posted - 2007.05.29 12:04:00 -
[231]
Originally by: Hitomi Kanzakis I haven't read the full 8 pages, but here are my suggestions. Stop the trial accounts some how :P Or atleast find a way to limit it by computer. Spread out the level 4 agents, and add more good ones... Ammatar Navy for example has many L4 Q20 agents all bunched up in the same stations, in Dysa, Assah, and Aranir.
Trial accounts are already limited so that only a small number of them can log in at once. That number is so small that they cannot be contributing to lag in any significant way.
Spreading people out is hard when some of them have invested time and effort in building up loyalty points with one particular agent. Thankfully in rev 2. it sounds like that is being addressed with LP being corp based instead of agent. Hopefully that will allow people who want to leave Motsu/Saila to do without throwing away all their work.
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Andrue
Amarr
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Posted - 2007.05.29 12:05:00 -
[232]
Originally by: Jagett Ridgerunner is this why the server seems to be done at the moment?
That's called the daily downtime. 11am to 12pm GMT every day.
I would advise you not to dispute that time until you have researched what GMT means. You will only leave yourself open to ridicule  -- (Battle hardened industrialist)
[Brackley, UK]
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Solbright alt
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Posted - 2007.05.29 12:20:00 -
[233]
Edited by: Solbright alt on 29/05/2007 12:46:08
*EDIT: Typo
Originally by: Acoco Osiris All I have to say is that I live in the Midwest, and the only severe lag I get is in three situations A) Jita (of course) B) Warping into a new deadspace area C) Heavy combat with a few friends when lots of enemies, drones, and missiles = lag (this could quite possibly be on my end, since my computer is outdated)
A) Jita may be a little laggy on occasion. I've not personally noticed any though. I suspect you are talking about stutter.
B/C) Stutter is not a lag problem.
So, to summarise, lag isn't a problem for you at any time. And I suspect that goes for many others that complain about lag also. They are blaming the wrong thing for their frustrations.
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Andrue
Amarr
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Posted - 2007.05.29 12:53:00 -
[234]
Edited by: Andrue on 29/05/2007 12:53:07
Originally by: Solbright alt Edited by: Solbright alt on 29/05/2007 12:46:08
*EDIT: Typo
Originally by: Acoco Osiris All I have to say is that I live in the Midwest, and the only severe lag I get is in three situations A) Jita (of course) B) Warping into a new deadspace area C) Heavy combat with a few friends when lots of enemies, drones, and missiles = lag (this could quite possibly be on my end, since my computer is outdated)
A) Jita may be a little laggy on occasion. I've not personally noticed any though. I suspect you are talking about stutter.
B/C) Stutter is not a lag problem.
So, to summarise, lag isn't a problem for you at any time. And I suspect that goes for many others that complain about lag also. They are blaming the wrong thing for their frustrations.
A year or so ago I'd have been inclined to agree with you but having recently moved to The Forge and had to make the occasional trip to Jita (implants mainly) I have to correct you. Lag does exist. Most of the time when I enter Jita through a gate it 'only' takes half a minute for the overview to populate and for the local menu to become available. Most of the time it 'only' takes twice that (the best part of a minute) for me to be able to warp away from a station after undocking.
Saturday AM in the hour before DT (which is usually okay) I had to relog on every session change just to get control of my ship. It actually took two relogs when leaving the station because of the black screen of death. I very nearly raised a stuck petition at one point.
If by 'lag' the OP means that sometimes they have to wait several seconds (maybe over a minute) before the client responds to a command (or even just waiting for the client to reach the state when a command can be issued) then Jita suffers from lag.
This is the correct definition of lag and, yes, Jita does suffer from it.
It's usually just a few seconds delay for me but this weekend it was almost unplayable. -- (Battle hardened industrialist)
[Brackley, UK]
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Feissi
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Posted - 2007.05.29 15:10:00 -
[235]
Okay guys, take off your "blame CCP for everything" helmets for a while k? Yea EVE lags, but there is lots of servers your connection bounces before getting to EVE server. I've done tracert to EVE server couple o times and for me its London that lags.
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RegMaster
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Posted - 2007.05.29 15:28:00 -
[236]
PUT A NODE IN NORTH AMERICA AND HAVE DATA REPLICATED IN REAL TIME TO MAIN SERVER IN UK SO AS TO KEEP VIRTUAL ONE COSMOS AND STOP THE LAGG.
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Cwixlaxle
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Posted - 2007.05.29 16:37:00 -
[237]
I saw this post on another website that was discussing another issue altogether, but I think it sums up what is happening here. I have used the "bold" function to illustrate my point as to what I see is the biggest issue(s).
Quote: The reason is also partly, in my experience, that software developers listen way too much to the few, vocal power users who want all kinds of special adaptations and options, rather than finding out what the great majority of users actually need and want. The result is often over-complicated user interfaces, and hard to maintain code because of all the codepaths added to accomodate the hard to satisfy wants of some power users. Once the interface becomes hard to use, the ordinary, quiet users turn to other programs, and power users become even more dominating, leading to a vicious circle of program sectarianism.
It is not only the programmers' fault, though. Far too few users bother to suggest interface simplification,or even know how to advocate it. Merely complaining will not work - developers need to be shown that it can be done, and how, by means of mock-ups or illustrations. A few innovative user interface interested users could do wonders for many projects simply by drawing new user interfaces and submitting them to various free software projects, asking if they are interested in going a few rounds of design iterations with them. Often an outside eye, and interest in doing some adapting from both sides, is all that is needed.
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Sacagawea
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Posted - 2007.05.29 20:43:00 -
[238]
Their is more than just lag going on lately. My accounts freeze on logging, freeze on loggout... computer freezes up on log outs, overview settings are wiped across all accounts, drones need to be re-assigned to new groups constantly. All that happens if i get connected at all. In 4 years of eve this is the worst i have seen it. New installs do not help the problem. Guys u need to get this fixed asap.
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ScorpyNZ
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Posted - 2007.05.29 21:35:00 -
[239]
Nothing is more frustrating then not being able to play due to problems. I work and have a family, so when I do get to go on I am real annoyed when it does not work properly. Market wont open, get kicked off, black screen of death on undocking, delays on jumping, lag when fighting!! - ive had a guts full. It does not happen all the time, but enought to anoy the crap out of me.
I have read the posts and have some things that I want to see.
1. CLEAR information from CCP as to the cause, intended resolution & timescale of this problem. We are paying customers and NEED TO KNOW. Lets all stop guessing as to what the problem cause is and get a proper statement of the problem and fix from our supplier. Being in the dark is what upsets us, and destroys hope. It also fuels rumour posts cause we all like to gossip.
2. Move agents around if that is what needs to be done. Agents could issue a statement saying they have moved to another system due to congestion effecting their business. Thay way agent loyalty points would remain intact.
3. ISK penalties for people who say 'its not effecting me so get over it' 
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Kern Hotha
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Posted - 2007.05.29 21:54:00 -
[240]
Reiterating some previous suggestions: 1. Limited lifespan on anchored containers. Giant masses of these things, especially the ones recruiting for corporations, are real eyesores if nothing else. They might not have a huge effect on server performance, but every bit would help at this point. 2. Disable trial accounts until performance issues are sorted. 3. Probably too radical for most, but perhaps disable the ability to sustain accounts via isk. How many people are running multiple accounts simultaneously yet paying nothing? 4. Afk logoff after 10 minutes.
Thanks for a great game, CCP. --- Be true to your work, your word, and your friend. Henry David Thoreau |
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