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Thread Statistics | Show CCP posts - 29 post(s) |
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Tanis.

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Posted - 2007.05.25 13:28:00 -
[1]
Here you can discuss the upcomming feature: More Exploration sites!
You can find information about this and other new things here.
Please keep posts constructive and on topic. ____________________________ I break things.
GM Voodoo > That plan really straddles the fine line between genius and idiocy. Tanis. > And that differs from everything else I say how?
[Bug Report Here][How to write a good bug report][Test server rules] |
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Mashie Saldana
Hooligans Of War
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Posted - 2007.05.25 15:49:00 -
[2]
The new ship scanner isn't working yet.
There are two outcomes right now after the 30s scanning time is over: "Nothing found" or stuck at "Analyzing..."
With a 30s scanning time it will be really difficult to track down someone ratting NPCs in belts before they warp to a safe/cloak unless local will get some kind of delay.
We're sorry, something happened.
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CCP Greyscale

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Posted - 2007.05.25 17:15:00 -
[3]
The new scanner is only capable of scanning for Cosmic Signatures - if you want to probe out ships you'll still need either Recon probes or the new System Scanning Array starbase structure. The "stuck result" issue is fixed internally already :)
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Tanis.

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Posted - 2007.05.25 17:43:00 -
[4]
Updated OP ____________________________ I break things.
GM Voodoo > That plan really straddles the fine line between genius and idiocy. Tanis. > And that differs from everything else I say how?
[Bug Report Here][How to write a good bug report][Test server rules] |
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Mashie Saldana
Hooligans Of War
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Posted - 2007.05.25 19:46:00 -
[5]
Originally by: CCP Greyscale The new scanner is only capable of scanning for Cosmic Signatures - if you want to probe out ships you'll still need either Recon probes or the new System Scanning Array starbase structure. The "stuck result" issue is fixed internally already :)
I was actually trying to find a few asteroid belts so I used Cosmic Signature when scanning.
I assumed the exploration asteroid fields had been seeded as the old fields had nothing but giant secure containers in them.
We're sorry, something happened.
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.26 16:37:00 -
[6]
Edited by: Moonaru Izu on 26/05/2007 16:36:27
Originally by: Tanis.
The bulk of the new exploration sites are what we call "Encounters". These are small, easy-to-find sites with some combat content and the chance to spawn a Commander NPC. They can be found near most planets using either traditional probes (which will find them very easily) or the new Onboard Scanner (which will likely take several attempts to find it). Currently they're distributed in all security statuses except 0.4 and 0.5, but they'll be available everywhere in the near future.
I have a question on this one. Currently trying to find something on Sisi in 0.3 and below. From the quote above I get the impression that they are actually seeded in low-sec and 0.0.
I'm just wondering how common they really are. Are we talking one encounter per system, almost all planets in a system, a few? What is the chance that a system has none at all?
Also, how many scans with the new build-in scanner would it take on average to find an encouter site (whats the intended success rate of CCP)?
I hope you can shine a light on this because otherwise it would be shooting in the dark for us which would make testing difficult, if possible at all.
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.05.26 17:13:00 -
[7]
I'm trying this out of sisi too and the ship scanner isn't working, you scan and it sits on analyzing... after the timer counts down
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Dakisha
Mining Bytes Inc. FREGE Alliance
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Posted - 2007.05.26 18:16:00 -
[8]
What Wizzkidy said. Either nothing found or stuck on 'Analyzing'.
Unable to test due to that.
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.26 18:36:00 -
[9]
Edited by: Moonaru Izu on 26/05/2007 18:35:00
Originally by: Wizzkidy I'm trying this out of sisi too and the ship scanner isn't working, you scan and it sits on analyzing... after the timer counts down
I found out a few things, including some possible bugs
If you get the stuck at "analysis" result that means that the scanner has found something but it won't display it. I found a workaround. When this happens, drop a multispectral probe for exploration. When you have dropped it, destroy it immediately. YOu do not even have to start a scan with it (although you can. you would get an unknown). After the probe is destroyed, try again with the on-board scanner. It will display a result now that you can warp to
Obviously, this is a bug and if I understood correctly a fix is already checked-in but not on SiSi yet. Anyway, hopefully this workaround can get some more people into testing.
In the mean time I have found three encounters. All in the same system. It seems that they respawn there as soon as one is done but that is purely speculation. I found them in a 0.7 system with four planets. They were Guristas hideout (1x) and guristas watch (2x) I didn't get a commander NPC or an escalation at any time.
Also, and I wonder if this is a bug, the rats did not drop any loot or wrecks...none
some dev comments on this would be appreciated.
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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.05.26 21:52:00 -
[10]
Thanks to your workaround i found 3 encounters in one system (in the same scan around the same 2 planets). They are all the same site "Rogue Drone Attack." Hard to tell anything about the rewards of the site when no wrecks appear...
One problem i do think... Using a Multispec probe to look for real site (probed ones) i think reports these on-board scan sites, making it hard to know if there really are probable combat sites in the system.
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.05.26 23:46:00 -
[11]
Confimed that work around does work, i have only found 2 rouge drone petrol sites so far, both where fairly boring and didn't give anything worth taking.
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Commander BlackJack
Rampage Eternal Ka-Tet
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Posted - 2007.05.27 05:07:00 -
[12]
Feedback:
About 2 hours of scanning in the new drone regions. More specifically in the 6HL8-L region. (NOB-HD & 2FYX-H constellations) Full scan in those constellations with the onboard scanner, multispectral probe scan and i haven't found a single encounter. Only one gravimetric signal...
So my first question is: Are the encounters seeded equally in every region on the testserver? (Or we're going to get a good thing implemented bad in our region again? aka. Is this the drone region exploration love what Oveur promised? :-/)
Can we get specifics on their distribution like spawning rate (after downtime or time intervalls or totally random etc.) - are they despawning after completition?
Is the multispectral probe supposed to show encounters? If yes what kind of signal? Please add a new signal type if it's also unknown right now. Don't mess them up with normal exploration complexes...
Scanning time in a system which have 10planets:
onboard scanner: 10x30sec + warping between the planets
covertops: (with decent scanning skills & covops bonus & rigs) with specific probes: first multispectral scan: ~200sec - deploying the quest probes: 10x15sec + warping - First scan with the quest probes: ~200sec - possible second scan with comb or pursuit probes ~200sec - third scan with sift probe 200sec... etc.
So in it's current form it takes more time to scan an encounter with a ship crated entirely for scanning. So i'd like to see a specific probe for encounter scanning or the scanning skills like astrometric triangulation, signal acquisition and covops ship bonuses should affect the onboard scanner skills.
Exploration in general in the drone regions: There are only two types of signals in our region (Unknown -> Complex - Gravimetric -> Hidden belt) The scanning time is quite long for unknown signals even with nearly maxed out scanning skills and a rigged covops - takes atleast 45m to narrow down a complex but it's usually 1hour+.
Hierarchy: Found this complex several times. Completed it atleast five times. The difficulty was okey, but it doesn't really worth the effort. Only alloys - no bounty - no real loot. Not allowing industrials to enter and no excalation at all for us.
Radiance: Completed this complex three times. The same thing applies to this too..
Independence: Only found once. And it was really difficult. We had excalation at the end and tried to complete it. We died at the last stage i guess (big hive) and the complex despawned. No loot...
Gravimetric signals - hidden belts: not rly worth the effort. they're bugged like the other belts in the drone regions.
To be honest i'm really skeptic because i reported several times these things in specific bug reports, petitions and etc. But still i like exploration and i think it's a great thing which is implemented badly and quite badly in our region... So instead of making new encounters and exploration complexes i would like to see improvements and fixes in the actual ones first.
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.05.27 06:20:00 -
[13]
Originally by: Commander BlackJack
There are only two types of signals in our region (Unknown -> Complex - Gravimetric -> Hidden belt) Gief ladar, radar, magnetometric pls.
IIRC, Ladar signals only show up in 8 special regions right now, so it wouldn't make sense to have them in the drone regions.
Mag and grav don't make sense RP-wise, but gameplay-wise they need to be muscled in.
At the very least mag could be dropped in (drones do drop salvage, right? and the drone areas were open until around 25 years ago, some archaeological remnants should still be there)
Radar on the other hand is a bit iffy, perhaps the mag rate could be increased to compensate.
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.27 07:36:00 -
[14]
Originally by: Commander BlackJack Edited by: Commander BlackJack on 27/05/2007 05:16:02 Feedback:
About 2 hours of scanning in the new drone regions. More specifically in the 6HL8-L region. (NOB-HD & 2FYX-H constellations) Full scan in those constellations with the onboard scanner, multispectral probe scan and i haven't found a single encounter. Only one gravimetric signal...
So my first question is: Are the encounters seeded equally in every region on the testserver? (Or we're going to get a good thing implemented bad in our region again? aka. Is this the drone region exploration love what Oveur promised? :-/)
Can we get specifics on their distribution like spawning rate (after downtime or time intervalls or totally random etc.) - are they despawning after completition?
Is the multispectral probe supposed to show encounters? If yes what kind of signal? Please add a new signal type if it's also unknown right now. Don't mess them up with normal exploration complexes...
currently it seems an encounter does show up with a multispectral probe and indeed as an "unknown". I agree that this might not be the best of choice, unless CCP intends to get rid of the unknown sites as we have known them until know.
In fact, the three I found earlier are ones that I have found on TQ aswell with ordinary exploring (unknown sites). They have the same name on the map yet the encounter versions are different. Maybe this implies that unknown sites will become encounters only. Hopefully some dev feedback is forthcoming on this.
Originally by: Commander BlackJack Scanning time in a system which have 10planets:
onboard scanner: 10x30sec + warping between the planets
covertops: (with decent scanning skills & covops bonus & rigs) with specific probes: first multispectral scan: ~200sec - deploying the quest probes: 10x15sec + warping - First scan with the quest probes: ~200sec - possible second scan with comb or pursuit probes ~200sec - third scan with sift probe 200sec... etc.
So in it's current form it takes more time to scan an encounter with a ship crated entirely for scanning. So i'd like to see a specific probe for encounter scanning or the scanning skills like astrometric triangulation, signal acquisition and covops ship bonuses should affect the onboard scanner skills.
Scanning for an encounter always takes the same amount of time when using the on-board scanner (independant of ship or skills). On-board scanner and probes are two different things. And if I understand it correctly, the onboard scanner can only find encounters, Not grav,radar,mag or ladar sites.
I do agree with you though that ships and persons whom are specialised for scanning/exploring should benefit from the scanning skills and ship bonusses as well when using the on-board scanner.
Originally by: Commander BlackJack Exploration in general in the drone regions: There are only two types of signals in our region (Unknown -> Complex - Gravimetric -> Hidden belt) Gief ladar, radar, magnetometric pls.
..snip..
To be honest i'm really skeptic because i reported several times these things in specific bug reports, petitions and etc. But still i like exploration and i think it's a great thing which is implemented badly and quite badly in our region... So instead of making new encounters and exploration complexes i would like to see improvements and fixes in the actual ones first. It's fine if you guys do it at the same time, but pleeeaseee do it! 
With all respect, but this thread is not about fixing the drone regions although I understand that they surely could use some dev attention.
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Deva Blackfire
Viziam
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Posted - 2007.05.27 07:40:00 -
[15]
I have only one thing to ask. Can we have those "new" encounters give other signal when using multi probe?
So when im trying to find normal exploration sites, encounters dont get in the way.
Atm (if its confirmed what previous posters said) result of unknown can mean both low-risk encounter or high-risk exploration.
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CCP Greyscale

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Posted - 2007.05.27 11:24:00 -
[16]
Yes, multispecs find the new encounters - they're exactly like normal exploration sites in all ways except they're smaller and vastly easier to find. We're looking at the possibility of better differentiation for a patch in the near future, but for now they're all going to be listed as unknowns.
The stats on the escalation sites will mean you should be able to get a signal strength comfortably above 1 with Quest probes, meaning you'll only need one cycle if you want to find all encounter sites in the system with exploration probes.
Drone regions seeding (or lack of) is an authoring error on my part. Good catch, saves QA shouting at me next week :) It'll be fixed next time Adam's patched.
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.05.27 13:52:00 -
[17]
1. Escalation is working better, yet to find a decent site though but I few have escataled a little way.
2. The on board ship scanner should take into account if you have better skills or if your flying a cov ops
3. Still the same old shoot these lot then another lot spawn, random please this is boring.
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Deva Blackfire
Viziam
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Posted - 2007.05.27 15:36:00 -
[18]
Originally by: CCP Greyscale Yes, multispecs find the new encounters - they're exactly like normal exploration sites in all ways except they're smaller and vastly easier to find. We're looking at the possibility of better differentiation for a patch in the near future, but for now they're all going to be listed as unknowns.
The stats on the escalation sites will mean you should be able to get a signal strength comfortably above 1 with Quest probes, meaning you'll only need one cycle if you want to find all encounter sites in the system with exploration probes.
Drone regions seeding (or lack of) is an authoring error on my part. Good catch, saves QA shouting at me next week :) It'll be fixed next time Adam's patched.
2nd paragraph makes me happy :)
Tho still id vote for some differentiation between em (unknown and "not so sure"? ;p)
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Dakisha
Mining Bytes Inc. FREGE Alliance
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Posted - 2007.05.27 16:45:00 -
[19]
So far I've found a couple using the multispec probe workaround - they all seem to be drone ships and don't even drop wrecks.
Obv I'd imagine they'll drop wrecks in the future - but please make sure they are something other than just drones!
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Ikkajo
Minmatar Illudium Space Products
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Posted - 2007.05.27 17:29:00 -
[20]
What will be happening with the Ice fields? Will they also go to exploration? If they do, they would have to become significantly smaller than they are now so that they could be mined out to let another one spawn. Given exploration, is there a chance to find one of the low-sec ice fields in high sec like we might find with asteroids? Industrialist Carebear, CEO Illudium Space Products: Where's the KABOOM!? |
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CCP Greyscale

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Posted - 2007.05.27 19:38:00 -
[21]
If the loot problems persist after the next SiSi update, please post again here saying so. A quick check on our internal server shows nothing obvious wrong on the latest build.
As to any changes to asteroid belts of any kind, they're not coming in Revelations 2 and haven't been seriously considered yet. As such I have no info on the specifics :)
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Darkrogue
Illicit Technologies
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Posted - 2007.05.27 22:00:00 -
[22]
I would just like to say; please please please make the encounters labeled differently then the current Unknown exploration sites. Hell, just call them "Encounter" on the scanner and leave "Unknown" as higher end plexes. As you said, you are discussing it already, but I think it is crucial to the success of this encounter system.
Also I think it is very important to NOT remove astroid belts, even in the future. The reason: with the combination of exploration, encounters, and ratting and mining in belts I think it makes invdividual solar systems more valuable because you can have different people doing a multitude of different things.
This may even help merge into constellation sovereignty as smaller ammounts of space could support more people. 
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Ikkajo
Minmatar Illudium Space Products
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Posted - 2007.05.27 22:09:00 -
[23]
OK. Fair enough. Does this then mean removal of all belt rats when this comes in? If not, it introduces more ways of getting money into the game until belts are removed.
There's a fairly active "scavenger" mini-profession going on where people just roam the existing salvaging wrecks that the ratters have left behind. If the exploration sites despawn once complete, there will still be a pile of wrecks around. Since it is not possible to scan down wrecks currently, that will result in more server objects than current (lots of wrecks), albeit somewhat temporary. In a way, these scavengers are doing the system a favour. If they can't clean out the new wrecks because they can't find them, That's not a good result.
One last question looking long-term:
If you are moving encounters off to exploration and also mining, would that mean the end of belt-rats for the miners to deal with? Industrialist Carebear, CEO Illudium Space Products: Where's the KABOOM!? |
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CCP Greyscale

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Posted - 2007.05.28 00:15:00 -
[24]
Doing anything to asteroid belts is not on the agenda for Revelations 2, or any patch prior to Revelations 3. If we decide to look at the idea in more details, we'll solicit further comments from the community at that time.
In the mean time, we have a whole bunch of new encounters plus the changes to static complexes coming in Revelations 2, which will be arriving fairly soon. If you have any comments on that front, this is the thread to make them in!
Given that we went feature-complete on Friday, the chance of any change to the way sites are flagged up for the Revelations 2 patch are low, and by "low" I mean "Oveur will subject me to a public flogging if I even suggest it" ;) Concern noted and I'll see if we can get some changes to this in a future patch - any further ideas or suggestions are welcome on that basis
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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.05.28 02:13:00 -
[25]
I have completed a few sites now and have aborted one due to the unscheduled down last night... most have been nice and despawned in a few hours. One i completed yesterday still persists, even after i destroyed all the large collidable crap there (this site was one of three identical named ones in the same system, the other 2 disappeared without issue.). That stuff actually came back after the down. The site i didn't complete due to the down also remains, but nothing is in it; i couldn't have been more than on to wave 2 of the site.
I think one was a Drone Patrol and the other an Angel Watch.
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Ikkajo
Minmatar Illudium Space Products
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Posted - 2007.05.28 02:38:00 -
[26]
Thanks for the clarification on that.
Really the only request I have is to be able to scan down wrecks using the probe system. There's a grouping for it under the scanner UI, but it never returns anything. As such, I don't see that as a new feature, just an existing one that is not implemented yet :) Industrialist Carebear, CEO Illudium Space Products: Where's the KABOOM!? |

Darkrogue
Illicit Technologies
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Posted - 2007.05.28 03:21:00 -
[27]
Edited by: Darkrogue on 28/05/2007 03:22:23
Originally by: CCP Greyscale
Given that we went feature-complete on Friday, the chance of any change to the way sites are flagged up for the Revelations 2 patch are low, and by "low" I mean "Oveur will subject me to a public flogging if I even suggest it" ;) Concern noted and I'll see if we can get some changes to this in a future patch - any further ideas or suggestions are welcome on that basis
I don't know how this is all programmed, but couldn't the change be as easy as a different text color on the scanner for unknown encounters, or all caps compared to lowercase or....anything? I guess if the scanner is programmed to not know the difference between the two I am **** outa luck. But I would think otherwise it would be easy pie.
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CCP Greyscale

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Posted - 2007.05.28 11:26:00 -
[28]
The issue with scanning wrecks is it makes mission/exploration runners incredibly easy to find due to the number of wrecks they generate.
Currently the only difference between encounters and escalation sites, as far as the server's concerned, is that the former have a much bigger signature radius than the latter. There's no other demarcation, and the multispectral probe doesn't pull signature size data currently, so there's no real way to distinguish between the two types of site without significant retooling.
On the topic of the Onboard scanner... The stats currently are Strength 25, range 5AU, min deviation 0, max deviation 200,000m, time 30s
How is it to use? Is the scan time ok? Does it find sites fast enough? Those values can all be tweaked with very little effort
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.28 12:00:00 -
[29]
Originally by: CCP Greyscale If the loot problems persist after the next SiSi update, please post again here saying so. A quick check on our internal server shows nothing obvious wrong on the latest build.
As to any changes to asteroid belts of any kind, they're not coming in Revelations 2 and haven't been seriously considered yet. As such I have no info on the specifics :)
I just did a bit of ratting and I found out that they also do not drop loot or wrecks, at least not for me. So it seems that the problem is not directly related to encounters..
Can anyone else confirm this aswell?
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.05.28 15:09:00 -
[30]
confirmed, no loot or wrecks except player made ones.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
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