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Thread Statistics | Show CCP posts - 29 post(s) |
Stellar Vix
State War Academy
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Posted - 2007.06.16 19:46:00 -
[181]
Well I meant Cosmos moving in the future, make the camping a less of a profession and exploration the norm for it, move or make the easier ones to the ecounter system where anyone without skills can find them. The harder ones to exploration sites in cosmos areas give them the similar distribution rules in cosmos areas only. =========
400x120 13kbs...
SWA Qualified Instructor and Mascot or sorts Ensign Stellar Vix |
Che Guevaro
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Posted - 2007.06.16 21:33:00 -
[182]
Originally by: Hoshi
Originally by: Che Guevaro Please could you explain once more. For example there was lets say 10 6\10 blood raiders static complexes. couple in Aridia region others in Delve. Will those plexes randomly spawn somewhere in this regions? Or spawn across Amarr Empire or blood raiders region everywhere? And is there exactly 10 plexes per day spawned or number is random too? Is there good chance to find them in constellation they was before rev2?
They will only spawn in 0.0 blood raiders regions.
So does it mean that BOB have monopoly for A-Type membranes and reppers now?
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.16 21:56:00 -
[183]
Originally by: Che Guevaro
Originally by: Hoshi
Originally by: Che Guevaro Please could you explain once more. For example there was lets say 10 6\10 blood raiders static complexes. couple in Aridia region others in Delve. Will those plexes randomly spawn somewhere in this regions? Or spawn across Amarr Empire or blood raiders region everywhere? And is there exactly 10 plexes per day spawned or number is random too? Is there good chance to find them in constellation they was before rev2?
They will only spawn in 0.0 blood raiders regions.
So does it mean that BOB have monopoly for A-Type membranes and reppers now?
A mistake in my post, I assumed 6/10s where 0.0 only now. Seem they are low sec and 0.0 so that would mean they would spawn in 0.0 and lowsec blood raider regions. ---------------------------------------- A Guide to Scan Probing in Revelations |
Sadist
Rage and Terror Against ALL Authorities
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Posted - 2007.06.17 06:23:00 -
[184]
Originally by: CCP Greyscale
Originally by: Sadist They are removing them completely for at least a month
No we're not.
You didn't put a time frame on it. тттттттттттт
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.06.17 11:42:00 -
[185]
Uhm I tested the onboard scanner a little in my home in Geminate, Guristas space. Here's the result: k25: no hits. U-L: 3 hits at first planet all 3 drones, then no more. D-I: 2 hits at last planet, both drones. So where is the dread guristas, the officers in chimeras and the 2 8/10 plexes we had in Geminate? Will 100% hits be drones in the live verion also?
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.17 12:13:00 -
[186]
Originally by: Draahk Chimera Uhm I tested the onboard scanner a little in my home in Geminate, Guristas space. Here's the result: k25: no hits. U-L: 3 hits at first planet all 3 drones, then no more. D-I: 2 hits at last planet, both drones. So where is the dread guristas, the officers in chimeras and the 2 8/10 plexes we had in Geminate? Will 100% hits be drones in the live verion also?
A few things to consider. * You might need to scan several times to find the encounters, I have encountered some that including the range factor have as low as 10% chance of finding with the built in scanner. Only way to be sure you have found them all is to use probes, quest and multispec.
* None of the encounters I have found so far have had capital ship npcs. I am fairly sure that they are limied to level 5 missions at this time.
* I have got a dread gurista spawn in an encounter, but remember that they are still rare in these. Don't expect more than you would find in belts. It's the escalation sites that have the large chance of getting one.
* You will never find a 8/10 complex with the built in scanner. 3/10 maybe. You will need probes to find complexes. ---------------------------------------- A Guide to Scan Probing in Revelations |
Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.06.17 12:39:00 -
[187]
Thanks for the responce. Yeah what you say makes sence, except for 1 thing, the question I really asked (using too many words and thus blurring it). Why was 100% of the encounters drones, in gurrie space? Should I expect like 95% drone encounters and thus fit my npc ship accordingly? Or is the high level of drone hits just for testing purpouses and the live version will have "correct" spawns for the region?
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.17 13:20:00 -
[188]
In my experience around 50-75% have been drone encounters. But Grayscale posted here earlier saying he would look at reducing them a bit. If this change will be done before tuesday or if it's a later fix I don't know.
Originally by: CCP Greyscale
I'm toying with increasing pirate spawns and decreasing drone spawns in the near future, but that's not an immediate priority.
---------------------------------------- A Guide to Scan Probing in Revelations |
Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.06.18 01:34:00 -
[189]
From that description it sounds like they might change it in a sneak patch in a year or so. Thanks for the info tho.
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Aiyleena Iluvatar
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Posted - 2007.06.18 04:33:00 -
[190]
Edited by: Aiyleena Iluvatar on 18/06/2007 04:34:17 Edited by: Aiyleena Iluvatar on 18/06/2007 04:32:30 something still wrong with the profession sites.. when i find base 1or 2 sites i can be 80% sure there is 1 bpc or else at least...
but when i do base 3 or even 4 (as they have why lower sigs i assume the reward should be in line or higher) i can be 80% sure that i only find 1 or 2 containers with stuff.. and thats normaly not even a bpc or something that would be rewarding for the scan
edit: thats for serpentis profession sites in deepspace edit2: and before some1 asks, i use 36% modules to open these (lvl5 + rigs)
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Aiyleena Iluvatar
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Posted - 2007.06.18 04:42:00 -
[191]
about the loot drop -data interfaces drop way to much compared the dont get lost normally -70% drop on mechanical engi. dadatcores because of the agent imbalance ? -t2 rig constuction components should drop in line with salvaged overseers...
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.06.18 20:07:00 -
[192]
Is there any possibility you might be able to give us some little clue as to wether or not drone regions will get any more of the exploration sites? All of us explorers in drone region feel kinda left out, everyone else is running around scanning out invention materials and what not while we get left in the dust.
I could never quite understand what reason was being used to deny pirate factions access to drone regions, obviously not rats at belts but they should atleast have bases in drone regions by way of explorations sites (like a serpentis com station to hack or something).
It does not seem to be unfair to give drone regions all faction exploration sites because while anything will spawn out there its impossible to only scan for the ones you want (say if your looking for incognito data interface bpc's) so it will end up taking longer to get what you want.
Just a thought, if theres some real reason why drone region explores are getting the cold shoulder i'd realy like to know what that is. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Venkul Mul
Gallente
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Posted - 2007.06.19 11:37:00 -
[193]
As someone is asking for that in the mission forum, and effectively thy are needed:
We will see encounter and exploration sites were the enemies are the empire corporations, for the use of the player working for the pirate factions or opposite empires?
Something like:
"Caldari navy staging ground" 6/10 complex with Caldari navy units on the border of gallente space;
"Gallente federation spionage station" 3/10 complex inside Caldari empire
and so on.
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Kerfira
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Posted - 2007.06.19 13:20:00 -
[194]
Edited by: Kerfira on 19/06/2007 13:31:17
Originally by: CCP Greyscale The original plan had two parts:
1) Distribute ALL static complexes across ALL suitable regions. For example, the Serpentis 10/10 has an equal chance of spawning in all systems in Cloud Ring, Fade, Fountain, Outer Ring and Syndicate. (It's a small chance and it's very hard to find on top of that, but it's there)
2) Make special distributions for constellations which already have one (or more) 7/10+ complex, so there's a better chance of finding in that constellation the complex(es) that are already present there pre-Rev2. This is solely so that outposts built in system XZY-123 because there's five 10/10 complexes in there won't suddenly find their 30bn investment is useless.
2) has been removed for exploitability reasons. 1) is still going in. The old statics will still be present and findable in-game from day 1 of Revelations 2. I hope that removes any residual confusion.
TBH, I think you should just stick with option 1) for all complexes. Whenever you make something static or predictable, you open up for exploitation (as can be seen with all the current high-end complexes).
If all complexes are converted to exploration sites, and they have equal chance of appearing in any system in the suitable regions for that faction, you reward people who're willing to WORK for the chance to do the complex, not the people who are able to blob the complex the most when respawning. You're also opening up this part of EVE gameplay to ALL players, not just the few from the big alliances who currently farm them.
As for the excuse about outposts built for the purpose its a bit far flung. The outpost will not really loose its value, since the people doing the 'plex will be maybe 10 per day. The value of the outpost comes from all the OTHER people visiting the outpost. It'd be far more economic to put up a pos if the only purpose was the 'plex. The outposts will not have been put in those systems because of the 'plex. They're put there because the people who built them wanted an outpost in that area, and the 'plex just made that system slightly more attractive as the place to put it.
And no, I don't give a damn about 'alliance funding'. If alliances funding becomes a bit more scarce, maybe that'll inhibit pos spamming.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Che Guevaro
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Posted - 2007.06.19 18:35:00 -
[195]
Originally by: Kerfira TBH, I think you should just stick with option 1) for all complexes. Whenever you make something static or predictable, you open up for exploitation (as can be seen with all the current high-end complexes).
If all complexes are converted to exploration sites, and they have equal chance of appearing in any system in the suitable regions for that faction, you reward people who're willing to WORK for the chance to do the complex, not the people who are able to blob the complex the most when respawning. You're also opening up this part of EVE gameplay to ALL players, not just the few from the big alliances who currently farm them.
Wrong. Think better about it: old plexes was strategical objects, such as oil deposit in real. Those who stronger cleverer and better organized had access to it. they really DID work to get access to the plex. People had to think and fight for the award. And what we have now? plex will get those who can waste time sitting launching probes system by system, probe by probe, for hours every day. Do u call "work" such way of wasting time? I would say its very damned way of work in real life and especially in game. Nobody who come to EVE for fun will not do that damned scanning more then N times until he got bored. So after couple weeks normal players no more will scan plexes, and only those who real =work= in EVE for real $$ will continue that stupid monotonous employment.
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Deva Blackfire
Viziam
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Posted - 2007.06.20 08:57:00 -
[196]
Ok back to problem number one that was announced earlier.
Encounters being unknown sites. There is NO WAY to check if you have normal site in system w/o sitting there for hours doing pointless scans (is it there? or no?) with quest probes.
Was doing explloration in lowsec - found 6(!) encounters. Before i cleared 3 i got 2 more respawning...
How the heck am i supposed to clear em all and use multi probe to find normal unknown plex?
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Thira Rans
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Posted - 2007.06.20 09:03:00 -
[197]
/signed
was thinking the same. clearing all encounters to do a multispec again in order to find out if there is a deadspace complex in the system or not seems difficult if the encounters keep respawning....
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Sunaria
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Posted - 2007.06.20 10:04:00 -
[198]
basicly do 6 to 8 Quest probe scans if you don't find a below 0 sig str unknw give up and move to another system. Best you can do atm
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Deva Blackfire
Viziam
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Posted - 2007.06.20 10:05:00 -
[199]
Originally by: Sunaria basicly do 6 to 8 Quest probe scans if you don't find a below 0 sig str unknw give up and move to another system. Best you can do atm
Plexes moved to exploration can have VERY low scan str (like 0,02) - that means abt 20 tries to get them. So it still doesnt fix a problem - at all. Plus it is useless timesink.
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IHurricane
Sniggerdly
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Posted - 2007.06.20 10:39:00 -
[200]
Edited by: IHurricane on 20/06/2007 10:37:50 Whats the reward you can get at encounters? I've found quite a lot of, but they seem like just fancy belts. ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |
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Deva Blackfire
Viziam
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Posted - 2007.06.20 10:43:00 -
[201]
Commander spawn in the end (dread guristas etc) with loot.
Ah one more thing. Can you change exploration NPCs to belt NPC types? Ie: change Centi to Sansha? Belt rats have tad higher bounties...
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.20 11:13:00 -
[202]
Would make them too strong IMO. A non-drone encounter gives you quite a lot ships to kill - I had in a -1.0 system 5-6 waves of, if riod type, four 1.4 - 1.55 mil BS. Without any fly time between the spawns.
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IHurricane
Sniggerdly
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Posted - 2007.06.20 11:29:00 -
[203]
Edited by: IHurricane on 20/06/2007 11:28:16
Originally by: Deva Blackfire Commander spawn in the end (dread guristas etc) with loot.
Ah one more thing. Can you change exploration NPCs to belt NPC types? Ie: change Centi to Sansha? Belt rats have tad higher bounties...
I've done a couple now and nothing spawned, I guess they are chansed based then? ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |
Deva Blackfire
Viziam
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Posted - 2007.06.20 11:34:00 -
[204]
Yep
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Echtra
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Posted - 2007.06.20 12:32:00 -
[205]
Edited by: Echtra on 20/06/2007 12:34:31 Just found an encounter on Tranquility. Used the onboard scanner warped to the hit - warp scrammed almost instantly, and then find I am being smashed by 7 Battleship sized drones and 6 sentry guns and I die.
I tried some encounters on the test server and they all seemed like they were designed for one person to complete.
This encounter is imposible for one person. I went back in my covert Ops thinking that I would use covert ops in future to check the site before taking in my Domi, only to get decloaked on warping in and again warp scrammed and killed, So should I expect to just loose ships when I find this type of encoounter? as there does not seem any way to warp into it alone and survive.
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Deva Blackfire
Viziam
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Posted - 2007.06.20 12:33:00 -
[206]
7 BS sized drones + 6 sentries? Very easy in Abaddon (t2 fit). Before they get to half of your armor you should kill 4-5 drones already.
Also command ships shouldnt have a problem.
Its possible to solo up to 20 NPC battleships at once with correct ship/fitting.
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Sprzedawczyk
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Posted - 2007.06.20 13:46:00 -
[207]
2007.06.20 13:26:10 Notify The Gas Cloud Harvester I cannot be activated as it requires access to resources which 1 modules of the same purpose are already using up.
Currently, you cannot use more than one at time. That makes whole booster production less profitable than mining veldspar in cruiser. Could you *please*, *please*, *please* ninja-fix it during next downtime?
It makes booster production a joke compared to npcing, plexing, or even empire mining.
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.06.20 18:33:00 -
[208]
anyone else running into encounters on TQ that have not despawned? I found two already it looks like. There is nothing left except large collidable object. No NPC's and nothing does spawn/trigger
seems not quite right..
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Commander BlackJack
Rampage Eternal Ka-Tet
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Posted - 2007.06.20 21:49:00 -
[209]
It seems that Rouge Drone Commanders are dropping empty wrecks right now on TQ. Can you please check their loot list Greyscale?
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Nimitz Alexander
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.06.21 01:18:00 -
[210]
Originally by: Moonaru Izu anyone else running into encounters on TQ that have not despawned? I found two already it looks like. There is nothing left except large collidable object. No NPC's and nothing does spawn/trigger
seems not quite right..
No, but i have found some that, at a accuracy of 0m, are just plain empty, no objects/ ships/ effects/ anything
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