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Thread Statistics | Show CCP posts - 29 post(s) |
Kaylana Syi
The Nest
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Posted - 2007.06.12 20:21:00 -
[121]
This is probably the best solution you could do.
Far too long have select alliances turned territory combat into trivial ideas. When you can farm a few plexes for 12 Deathstar kit towers or 8 or so carriers then there is little risk for territory sieges.
Simply put, its legal exploitation. I hope you turn static complexes off ASAP until its in so you can reset the alliance landscape and make logistics and infrastructure mean something to large alliances.
Exploration is fine and dandy, statics suck because they are free isk prints.
Team Minmatar
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.06.12 20:22:00 -
[122]
Any chance that while you are at it, you can fix the existing unknown signatures so they are worth a damn? So far it seems like they require 3 hours to find, 3 hours to run with a buddy across multiple systems, and in the end, most of the time you just get some veldspar mining crystals.
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Itzena
Amarr GoonFleet GoonSwarm
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Posted - 2007.06.12 20:25:00 -
[123]
Originally by: Toffles Edited by: Toffles on 12/06/2007 19:58:32
Originally by: CCP Greyscale
We're aware that this will have an impact on the way large alliances in particular are funded; that said, complexes were originally designed as high-end, challenging PvE content with good rewards, and not as alliance-level revenue generators restricted to approved pilots only and run mechanically day after day.
So you mean like jump bridging titans through trade routes to make 2b a day risk free. Why isn't that being addressed?
This needs quoting for the new page.
-- Nothing will improve the way things currently are. |
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CCP Greyscale
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Posted - 2007.06.12 20:35:00 -
[124]
Originally by: Gaogan Any chance that while you are at it, you can fix the existing unknown signatures so they are worth a damn? So far it seems like they require 3 hours to find, 3 hours to run with a buddy across multiple systems, and in the end, most of the time you just get some veldspar mining crystals.
Would something like this help things out?
Originally by: Tanis. [...] Existing Escalation sites should also have a chance of spawning a Commander at the end of the site [...] Please keep posts constructive and on topic.
And, as Tanis says, please stay on topic. I'm trying to work out how I can tie jump portals and freighters into an exploration thread, but I'm just not seeing it...
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Hail Xenu
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Posted - 2007.06.12 21:22:00 -
[125]
You know, exploration was kinda neat in the beginning, but if you guys want us to sit on our butts for 130 seconds every time we want to initiate warp then you are definitely wrong in thinking that isn't the worst gameplay decision you have ever made.
FYI.
Seriously, every time i go probing then I'll sit there while watching the timer go down wondering why I pay for this game, it's soul crushing. Make it take less time at least. Make some sites drop absolutely nothing if you have to compensate somehow, just please, less trying to narrow down sites for hours. It just isn't fun at all, especially considering the risk/reward(the reward bit hovering around "none" at times)
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Azrael Bierce
Merch Industrial
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Posted - 2007.06.12 21:52:00 -
[126]
Originally by: Hail Xenu Seriously, every time i go probing then I'll sit there while watching the timer go down wondering why I pay for this game, it's soul crushing. Make it take less time at least. Make some sites drop absolutely nothing if you have to compensate somehow, just please, less trying to narrow down sites for hours. It just isn't fun at all, especially considering the risk/reward(the reward bit hovering around "none" at times)
And I'd like to say if it was only 130 seconds I could find a way to live with it. It's the failing to find a hit 78 times in a row and sitting in the same spot in space for 3 hours that really sucks.
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Hail Xenu
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Posted - 2007.06.12 23:10:00 -
[127]
Actually, thinking about it then the static complexes were the one thing worth fighting over in eve. Making them into yet another "no-risk unless you take no pre-cautions at all" like mining and ratting is a big mistake.
(For anyone thinking that others could probe them and come after you, the complexes have locked gates and keys. Which means unless you've been farming keys(which won't be viable with rev2) then the people running the complex are usually safe once they get past the first or second room, and even with keys then you will have to be pretty quick about it since there's a lot of ground to cover. In other words, unless the two opposing forces probe it out and gather forces at pretty much the exact time then there won't be a fight simply because the one that gets there first will just run deeper into the complex.)
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AztecD
GoonFleet GoonSwarm
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Posted - 2007.06.12 23:23:00 -
[128]
Originally by: CCP Greyscale
And, as Tanis says, please stay on topic. I'm trying to work out how I can tie jump portals and freighters into an exploration thread, but I'm just not seeing it...
Here you go it ties in with the Alliance Income angle
Originally by: Itzena
Originally by: Toffles Edited by: Toffles on 12/06/2007 19:58:32
Originally by: CCP Greyscale
We're aware that this will have an impact on the way large alliances in particular are funded; that said, complexes were originally designed as high-end, challenging PvE content with good rewards, and not as alliance-level revenue generators restricted to approved pilots only and run mechanically day after day.
So you mean like jump bridging titans through trade routes to make 2b a day risk free. Why isn't that being addressed?
This needs quoting for the new page.
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Anaalys Fluuterby
Caldari
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Posted - 2007.06.12 23:46:00 -
[129]
Originally by: CCP Greyscale
Originally by: Gaogan Any chance that while you are at it, you can fix the existing unknown signatures so they are worth a damn? So far it seems like they require 3 hours to find, 3 hours to run with a buddy across multiple systems, and in the end, most of the time you just get some veldspar mining crystals.
Would something like this help things out?
Originally by: Tanis. [...] Existing Escalation sites should also have a chance of spawning a Commander at the end of the site [...] Please keep posts constructive and on topic.
And, as Tanis says, please stay on topic. I'm trying to work out how I can tie jump portals and freighters into an exploration thread, but I'm just not seeing it...
Of course it would help
Now, how about the tendancy of escalation to take you form High Sec into LowSec EVERY time? <-----------> Factional Warfare:
The LowSec wars which never happened. |
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CCP Greyscale
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Posted - 2007.06.12 23:59:00 -
[130]
Originally by: AztecD Here you go it ties in with the Alliance Income angle
Ok, allow me to be a little less subtle: the issue you're talking about has absolutely nothing to do with Revelations 2 Exploration Changes feedback. If you want to discuss it, please do so in another thread.
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.06.13 00:00:00 -
[131]
Personally, I don't really see the problem of having encounters and "old" unknowns on the same signature type. They are both essentially the same thing after all, an encounter is just like an unknown with the amount of stages set to 1.
If you're setting out to run unknowns wouldn't you be also ready to run encounters, or vice-versa?
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Aeryn Davenport
Claflin Industries
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Posted - 2007.06.13 02:43:00 -
[132]
Originally by: AztecD
Here you go it ties in with the Alliance Income angle
Everything in EVE relates to each other, doesn't mean its on topic to talk about POS's and Titans in a thread about Exploration.
You can also link tech2 manufacture with Exploration too by saying you can find asteroid belts with minerals you use in building tech2 equipment, or invention materials. They are still completely different subjects.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.06.13 04:07:00 -
[133]
Originally by: Azrael Bierce
Originally by: Hail Xenu Seriously, every time i go probing then I'll sit there while watching the timer go down wondering why I pay for this game, it's soul crushing. Make it take less time at least. Make some sites drop absolutely nothing if you have to compensate somehow, just please, less trying to narrow down sites for hours. It just isn't fun at all, especially considering the risk/reward(the reward bit hovering around "none" at times)
And I'd like to say if it was only 130 seconds I could find a way to live with it. It's the failing to find a hit 78 times in a row and sitting in the same spot in space for 3 hours that really sucks.
a little bit less of the time sink guys, we need them popping up refreshing every 2 hours even if its just basic no commander ones. We dont want to sit around for hours trying to scan stuff out, u dont seed enough as it is. MOre quantity can CCP understand what im saying
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Deva Blackfire
Viziam
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Posted - 2007.06.13 05:26:00 -
[134]
Hmm....
Would it be possible to improve scan str. of probe for each succesive scan done by it?
Like +5% for each scan?
Just an idea... dont have time to elaborate now ;p (tho i think it wouldnt be a prob even with scanning ships).
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Stellar Vix
State War Academy
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Posted - 2007.06.13 05:42:00 -
[135]
Edited by: Stellar Vix on 13/06/2007 05:41:18 Nothing about my distress beacon idea? awww. oh well im sure your plate is way to full atm trying to meet the dead line of properly seeded those plex removals. also can you make exploration belts last alot shorter? =========
SWA Qualified Instructor and Mascot or sorts Ensign Stellar Vix |
Callthetruth
Caldari Logical Logtistics
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Posted - 2007.06.13 09:28:00 -
[136]
increase the amount generated and seeded. Give us scan probing implants and boosters rather than culmulative scan types as suggested perhaps new pirate faction scan probe stat affecting implants
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Thira Rans
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Posted - 2007.06.13 11:18:00 -
[137]
One question, Greyscale, How will the signal strength of the former static complexes be calculated? Will it be dependent on the level of the complex? What signal strength can i expect for e.g. a 3/10 or a 6/10 complex? Will the same formula hold as for the signal strength for deadspace singature, and if yes, what level have the complexes in that formula?
Thanks in advance....
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Sadist
Rage and Terror Against ALL Authorities
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Posted - 2007.06.13 11:37:00 -
[138]
Originally by: Deva Blackfire
Originally by: Sadist
Quote: We're aware that this will have an impact on the way large alliances in particular are funded; that said, complexes were originally designed as high-end, challenging PvE content with good rewards, and not as alliance-level revenue generators restricted to approved pilots only and run mechanically day after day.
So pardon my asking, but what's going to replace complexes in terms of profitability and high-end challenging PVE content? Lvl 6 missions to be done with capitals?
Um... do you understand that complexes will REMAIN INGAME? They are only MOVED to exploration. It means you need to have someone scan it before you can run it.
Ah one more thing: please make sure plexes despawn properly after being done (ie: overseer killed), so they dont get farmed.
They are removing them completely for at least a month, which could potentially take twice as long knowing CCP, and cutting alliance income for 2 months without any decent alternative to replace it is bad. Please think before you use your fingers to type some utter nonsense. тттттттттттт
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Thira Rans
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Posted - 2007.06.13 11:48:00 -
[139]
poor poor alliances....
i am really happy that CCP removes one grinding ISK printing machine from the game. i am no expert in high end - alliance complexes, but i doubt that there was much fighting around those high end 10/10 plexes in deep alliance space. I remember that one poor T2 hauler from an alliance getting killed by pirates with overseers effects worth over 20bil in its cargo hold! An people commenting on this on the forum said that this was not the rewards from a month or two but probably much less.
So, enlighten me and tell me why the alliances have the right to have access to an isk printing machine with limited risk and huge rewards? And don't tell me that i can go there and challenge them for the complex! First complexes are PVE content and second you have to be a big alliance yourselve to challange them which means i probably would already have an high end complex in my territory....
by the way.... sounds ver similar to "Oh my lvl 4 mission rewards....!"
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.06.13 12:35:00 -
[140]
alliances will have to spread out the risk reward and basically open up ISK to all members
either that or any complexes found will be turned over to CEOs. actually this is a good idea, will diversify alliance outpost and might encourage more mining and cross alliance trading ( what ISS tried to do before the PVP nutters moved in)
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CCP Greyscale
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Posted - 2007.06.13 12:38:00 -
[141]
Originally by: Sadist They are removing them completely for at least a month
No we're not.
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Deva Blackfire
Viziam
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Posted - 2007.06.13 12:42:00 -
[142]
Originally by: Sadist
Originally by: Deva Blackfire
Um... do you understand that complexes will REMAIN INGAME? They are only MOVED to exploration. It means you need to have someone scan it before you can run it.
Ah one more thing: please make sure plexes despawn properly after being done (ie: overseer killed), so they dont get farmed.
They are removing them completely for at least a month, which could potentially take twice as long knowing CCP
Proof or STFU.
Originally by: Sadist
, and cutting alliance income for 2 months without any decent alternative to replace it is bad.
There are many alternatives. You could for example cuno freighters. Or whip your slaves to mine/NPC more. Or do inventions (its abt 200mil/day for solo character - get 10 ppl and you got 2bil/day back).
So many alternatives.
Originally by: Sadist
Please think before you use your fingers to type some utter nonsense.
Again proof or STFU. Which part of this is "utter nonsense"?
Originally by: Deva Blackfire
Um... do you understand that complexes will REMAIN INGAME? They are only MOVED to exploration. It means you need to have someone scan it before you can run it.
1. complexes will be still available in game to run them, if: 2. you scan probe them
Tell me again - where im wrong? Or maybe you are just crying because you need to work for ISKies not get em w/o any effort?
Ah let me guess: does it have something to do with corp im in now?
Quote: So, enlighten me and tell me why the alliances have the right to have access to an isk printing machine with limited risk and huge rewards? And don't tell me that i can go there and challenge them for the complex! First complexes are PVE content and second you have to be a big alliance yourselve to challange them which means i probably would already have an high end complex in my territory....
Thats why it is 1st good move by CCP concerning plexes. Move them to exploration = no more farming, no more isk printing machines for those who accidentaly got new plexes lately. Now everyone in the area can find a plex with equal chance.
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Chi Quan
Jade Phoenix Deutschland Event-Horizon
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Posted - 2007.06.13 13:25:00 -
[143]
i confess i only read the first and last page of this thread, could someone sum up a few things? thx 1) how long do the Encounters stay on the map once they have been scaned down? 2) how long do they stay once someone enters them without killing any npc? 3) how long does the encounter stay when all npcs have been eliminated? 4) does any module/rig/ship increase the chance of finding explorations or decrease the scan time ? 5) are there only encounters with npcs shooting, or will there also be encounters which let you mine excusively (i had an npc-shoot one with veld asteroids inside today), or maybe salvage? (yea, some ship graveyard from ancient old time battles) -- Tempus fugit -- |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.13 14:14:00 -
[144]
Originally by: Chi Quan i confess i only read the first and last page of this thread, could someone sum up a few things? thx 1) how long do the Encounters stay on the map once they have been scaned down? 2) how long do they stay once someone enters them without killing any npc? 3) how long does the encounter stay when all npcs have been eliminated? 4) does any module/rig/ship increase the chance of finding explorations or decrease the scan time ? 5) are there only encounters with npcs shooting, or will there also be encounters which let you mine excusively (i had an npc-shoot one with veld asteroids inside today), or maybe salvage? (yea, some ship graveyard from ancient old time battles)
1) Unknown.
2) In my experience is seems to be like any other site. It will stay for 48h after last visit or until the despawn tigger have been hit. This is mostly killing all npcs but in some cases it's killing a building.
3) A few min after you have warped out.
4) No.
5) Atm only npc killing, salvaging sites are already part of exploration (arcsal). Belts might be comming in the future but when and how I don't think even CCP knows for sure. ---------------------------------------- A Guide to Scan Probing in Revelations |
Venkul Mul
Gallente
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Posted - 2007.06.13 15:06:00 -
[145]
Originally by: CCP Greyscale
Originally by: Gaogan Any chance that while you are at it, you can fix the existing unknown signatures so they are worth a damn? So far it seems like they require 3 hours to find, 3 hours to run with a buddy across multiple systems, and in the end, most of the time you just get some veldspar mining crystals.
Would something like this help things out?
Originally by: Tanis. [...] Existing Escalation sites should also have a chance of spawning a Commander at the end of the site [...] Please keep posts constructive and on topic.
Without offense, no, not really. I find distasteful that the end result of a lot of work is 99% nothing 1% uber.
Like some of the mission "there is a chance of a faction spawn, and whitin that there is a chance of a good faction drop".
In the end the concept is if you are very fortunate and you grind a lot, after getting X mining crystals or civilian booster, you will get a big find. It can be true to RL, but this is a game.
So a decento to good common reward and eventually a lesser rare find is better than a non existant reward and a very big rare reward.
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CCP Greyscale
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Posted - 2007.06.13 15:37:00 -
[146]
The ratios should be significantly higher than that. I'm not going to go into exact numbers but your 1% estimate is between one and two orders of magnitude off, depending on the site
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ShinChan
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Posted - 2007.06.13 18:56:00 -
[147]
Originally by: Tanis. [...] Existing Escalation sites should also have a chance of spawning a Commander at the end of the site [...] Please keep posts constructive and on topic.
I have completed a few drone escalation plexes and the Sentiend Commander Drone dropped nothing, the wreck was empty. Salvaging it returned in t2 comps, but no loot. Is this intended or loot table has not been finished yet?
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Venkul Mul
Gallente
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Posted - 2007.06.13 19:20:00 -
[148]
Originally by: CCP Greyscale The ratios should be significantly higher than that. I'm not going to go into exact numbers but your 1% estimate is between one and two orders of magnitude off, depending on the site
Magniture: : a number assigned to the ratio of two quantities; two quantities are of the same order of magnitude if one is less than 10 times as large as the other; the number of magnitudes that the quantities differ is specified to within a power of 10 [syn: order of magnitude]
While a chance 2 order of magnitudo larger would be nice, it seem a bit excessive (between 90 and 110%? ).
My evalutation in based on the previsious experiences both in excalating paths that in missions with a chance of a faction spawn and reward.
A 10% chance for the good sites seem good enough, unless that mean "only in 0.0, in the cosmos and/or NPC regions" or some similar limitation.
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CCP Greyscale
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Posted - 2007.06.13 19:45:00 -
[149]
Originally by: ShinChan
Originally by: Tanis. [...] Existing Escalation sites should also have a chance of spawning a Commander at the end of the site [...] Please keep posts constructive and on topic.
I have completed a few drone escalation plexes and the Sentiend Commander Drone dropped nothing, the wreck was empty. Salvaging it returned in t2 comps, but no loot. Is this intended or loot table has not been finished yet?
This is phase 1 of the Drone Commander loot programme; we have more interesting stuff in the pipe for phase 2 which we think you'll really like
Originally by: Venkul Mul A 10% chance for the good sites seem good enough, unless that mean "only in 0.0, in the cosmos and/or NPC regions" or some similar limitation.
10% is lowball for some of the sites, and this applies to all sites from 1.0 downwards - but the lower the security, the bigger and better the Commander
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Kaylana Syi
The Nest
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Posted - 2007.06.13 20:01:00 -
[150]
To be a bit more clear then, are the statics being completely removed for REV deployment at the end of the month?
And the replacements that are going into the exploration systems will just be turned off until the tool is built. Once the tool you need built is done, you will turn them on and the replacements will be as envisioned... to be constellation distrubuted.
Also, does this include the empire and low sec static complexes or are you going to leave them turned on as is?
Team Minmatar
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