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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.27 07:55:00 -
[1]
Originally by: CCP Fendahl -------------------------------------------------------------------------------- The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises. ------------------------------------------------------------------------------
O RLY?
Because I said so...
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Malcore Trisus
Sniggerdly Pandemic Legion
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Posted - 2007.05.27 08:16:00 -
[2]
I predict more logoffski by ratting battleships and less SS and cloak.
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Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.05.27 08:21:00 -
[3]
I predict lots more whine threads, and a global shortage of cheese. -
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F2C MaDMaXX
The Arrow Project Morsus Mihi
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Posted - 2007.05.27 08:55:00 -
[4]
Link/proof? ______________________________________ Natural Selection Developer
Sound FX
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Jim McGregor
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Posted - 2007.05.27 08:57:00 -
[5]
Sounds good to me. I dont think ships were intended to be able to hide themselfs forever. It creates a lot of problems.
--- Eve Wiki | Eve Tribune |

Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.05.27 08:57:00 -
[6]
Originally by: F2C MaDMaXX Link/proof?
http://oldforums.eveonline.com/?a=topic&threadID=525843
->My Vids<- |

Blue Pixie
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Posted - 2007.05.27 09:00:00 -
[7]
I predict people with Covert Ops Cloaking Device II BPOs will love this even more than what inventions did for their profits.
I also predict I'll be flying a Curse much more often than a Pilgrim, at least until the crybabies get NOS nerfed (which I'm almost certain is next on their agenda).
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.05.27 09:04:00 -
[8]
i have mixed feelings about it..
special designed ships like the cover ops and the recon ships shouldnt be able to get scanned.. i dont mind any other ship tough.
But if its easy to scan for those well... i figure you get my point
->My Vids<- |

James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.05.27 09:06:00 -
[9]
Originally by: Malcore Trisus I predict more logoffski by ratting battleships and less SS and cloak.
You realize this is actually a good thing? No wasted time for a target who's not about.
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Hellown
Avis de Captura
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Posted - 2007.05.27 09:20:00 -
[10]
Thanks CCP, again you give into the whiners, i Hope this doesnt affect the covert ops/recon ships.
Eve: Where Whining carebears get EVERYTHING they ask for.
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Twilight Moon
Minmatar Malicious Intentions Anarchy Empire
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Posted - 2007.05.27 09:29:00 -
[11]
lol....I frosee the following happening:
1) You probe out a cloaker. 2) You warp to them 3) You see nothing when you get there because the damn thing is still cloaked, and you landed more than 2500m away from it 4) You fly about aimlessly trying to run into it, not knowing if it has warped yet or not. 5) You whine on the forums a bit more.

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MOS DEF
0utbreak
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Posted - 2007.05.27 09:34:00 -
[12]
Originally by: Twilight Moon lol....I frosee the following happening:
1) You probe out a cloaker. 2) You warp to them 3) You see nothing when you get there because the damn thing is still cloaked, and you landed more than 2500m away from it 4) You fly about aimlessly trying to run into it, not knowing if it has warped yet or not. 5) You whine on the forums a bit more.

Ding Ding Ding! We have a winner!
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Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2007.05.27 09:36:00 -
[13]
For our next trick, all you have to do is look in the direction of a cloaked ship and he immediately uncloaks and is stuck in space for 5 minutes...
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.05.27 09:38:00 -
[14]
Edited by: fire 59 on 27/05/2007 09:38:10
Originally by: Twilight Moon lol....I frosee the following happening:
1) You probe out a cloaker. 2) You warp to them 3) You see nothing when you get there because the damn thing is still cloaked, and you landed more than 2500m away from it 4) You fly about aimlessly trying to run into it, not knowing if it has warped yet or not. 5) You whine on the forums a bit more.

I think the deal with this isn't about cloak specific ships like recons, co ops etc. It's every ratter and hostile ship class fitting a cloak and doing the afk thing or whatever. If you need to log, what's the problem but if your just doing the overnight thing, you move so slowly that they will eventually get you. If someone is behind the wheel, there is no problem is there ?
Edit - Most shocking moment was a goonswarm noob ship cloaking, was too shocked to try and decloak it
BoB vs the coalition of family values |

murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.27 09:46:00 -
[15]
Personally I wouldn't have any issue at all with scanning/probing regular ships fitted with cloaks. That is to say: all ships except Recons, Covert Ops and Stealth Bombers.
The above three classes simply need to be allowed to fit Covert Ops cloaks (including the SBs), and everyone else not fitting COC2s can be probed/scanned down. Problem solved.
Because I said so...
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Blue Pixie
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Posted - 2007.05.27 09:49:00 -
[16]
Originally by: fire 59 I think the deal with this isn't about cloak specific ships like recons, co ops etc.
Actually, CCP Fendahl's remark was in reference to Stealth Bombers. Granted, they aren't recons or cov ops, but they are 'least in theory "cloak specific" ships.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.05.27 09:49:00 -
[17]
Originally by: Twilight Moon lol....I frosee the following happening:
1) You probe out a cloaker. 2) You warp to them 3) You see nothing when you get there because the damn thing is still cloaked, and you landed more than 2500m away from it 4) You fly about aimlessly trying to run into it, not knowing if it has warped yet or not.

This seems balanced to me. Cov Ops and Recons will never get caught, but it's likely that it's a tad too risky to leave them AFK overnight (still, if you only get to say, 100km of the target ship, then that's really a 100km sphere which is about 4.2 million cubic kilometers of space a single ship could be in, with an effective volume of ~66 cubic kilometers meaning you need to search approximately 8,000 separate portions of space assuming you move between the intersections of 8 cubes in the space which is an approximation but it seems pretty valid in this case).
The big story is that if you probe out a ratter, he's stuck watching you circle with a difficult decision.
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Blue Pixie
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Posted - 2007.05.27 09:52:00 -
[18]
Originally by: murder one Personally I wouldn't have any issue at all with scanning/probing regular ships fitted with cloaks. That is to say: all ships except Recons, Covert Ops and Stealth Bombers.
The above three classes simply need to be allowed to fit Covert Ops cloaks (including the SBs), and everyone else not fitting COC2s can be probed/scanned down. Problem solved.
Not saying I disagree with you, but then again... what would be the point of the other cloaking mods?
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Kanitsu Hiyaboosa
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Posted - 2007.05.27 09:55:00 -
[19]
Well if your part of BoD they could detect cloaked ships before the patch, hell they can even join a waring corp without permission.
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Twilight Moon
Minmatar Malicious Intentions Anarchy Empire
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Posted - 2007.05.27 09:57:00 -
[20]
Originally by: Kanitsu Hiyaboosa Well if your part of BoD they could detect cloaked ships before the patch, hell they can even join a waring corp without permission.
Theres a thread for this crap....and this thread isnt it.
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Takis Shiro
Mining and Missions Industries THE V I G I L
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Posted - 2007.05.27 09:59:00 -
[21]
So while I scan for exploration sites where I have to stand still for hours waiting on scans or else i lose any data I have been gathering I can now be probed out by someone who isnt gimped by the fact all their CPU is used for running a probe launcher?
Great.
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.05.27 10:02:00 -
[22]
Originally by: Hellown Eve: Where Whining carebears get EVERYTHING they ask for.
@ comparing feature whiners and carebears as beeing 1 and the same.
Yes i consider myself a carebear and i absolutely HATE the idea of making cloaked ships scannable, whats the point of cloaks if u can still find them anyways and decloak them?
Anyone wanna buy a buzzard and a falcon?  CCP, let us pay the online shop with Direct Debit!!!
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.27 10:29:00 -
[23]
Originally by: Blue Pixie
Originally by: murder one Personally I wouldn't have any issue at all with scanning/probing regular ships fitted with cloaks. That is to say: all ships except Recons, Covert Ops and Stealth Bombers.
The above three classes simply need to be allowed to fit Covert Ops cloaks (including the SBs), and everyone else not fitting COC2s can be probed/scanned down. Problem solved.
Not saying I disagree with you, but then again... what would be the point of the other cloaking mods?
It would still make you difficult to find. Just not (literally) impossible. If they weighted the accuracy of the probe result with the size of the target and other factors, then ratting BS with cloaks fitted would be the most vulnerable, and other ships less so.
There just needs to be some way to kill macro ratters when they cloak.
Because I said so...
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.27 10:43:00 -
[24]
Edited by: Aramendel on 27/05/2007 10:47:58
Originally by: Twilight Moon lol....I frosee the following happening:
1) You probe out a cloaker. 2) You warp to them 3) You see nothing when you get there because the damn thing is still cloaked, and you landed more than 2500m away from it 4) You fly about aimlessly trying to run into it, not knowing if it has warped yet or not. 5) You whine on the forums a bit more.

Unless the cloaker is afk, then you should find him eventually. And that is a good think IMO (and I say that as a recon pilot).
Originally by: Blue Pixie Not saying I disagree with you, but then again... what would be the point of the other cloaking mods?
Ambushes? Never saw a bird of prey waiting in deep space till the enterprise has left the sector. The "afk hiding forever" use of cloaks is IMO a corruption of their intended use. Also, it will be still very possible to use cloaks to evade an enemy, even if they probe you, you just cannot do it without effort.
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franny
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.05.27 10:50:00 -
[25]
I have mixed feeligns about it
i'll probably just 'speed fit' my recon/covert ops, and start off at weird angles when I need to afk
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Kramer Verone
Amarr TeamMX
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Posted - 2007.05.27 11:03:00 -
[26]
Edited by: Kramer Verone on 27/05/2007 11:02:25
Originally by: fire 59 I think the deal with this isn't about cloak specific ships like recons, co ops etc.
Wrong. At least form that snipet the OP quoted. I don't think ratting ravens provide warp ins for fleets.......lol
more directly to the point, a hidden suprise form the quote are the bombers/cloaked titan since remote DD will be nerfed.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.05.27 11:04:00 -
[27]
Lol scan for hidden surprises? THRE IS NO SURPRISE IN EVE. Not with Local as it is!
Remove cloaked ships from local at least!!!! AND delay local feed up a bit for everybody (5 min would be nice)
If brute force doesn't solve your problem... you are not using enough |

Presidente Gallente
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Posted - 2007.05.27 11:08:00 -
[28]
I just cloak and keep moving. The probe-hero warps in and I am out of de-cloak range anyways. So it's senseless to change cloak. Cloak is cloak means cloak. Period.
Whining for nerfing cloak is like - nerf gate camping because it sucks - nerf the skills of a 4 years player because he sucks - nerf gangs because 10v1 sucks - nerf insta-warps because they suck - nerf everything I can't deal with because that sucks
Pres G +++ JOIN PAP +++ |

Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.05.27 11:08:00 -
[29]
Edited by: Sheriff Jones on 27/05/2007 11:07:48 Weird thing about to be said inc!
This is actually quite logical for ausch a ralistic game as EVE.
Do you people really think nations would just sit on their assets as cloaked ships ran around doing gods only know what?
Nope, they built anti devices. Then probably the cloakers would build better cloaks or adapt.
It's funny how the same people who say "this is a real game, go play wow if you don't like it" whine when something realistic happens 
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.27 11:12:00 -
[30]
Read OP for update.
Because I said so...
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Plutoinum
German Cyberdome Corp
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Posted - 2007.05.27 11:14:00 -
[31]
Edited by: Plutoinum on 27/05/2007 11:13:33
Originally by: Presidente Gallente I just cloak and keep moving. The probe-hero warps in and I am out of de-cloak range anyways.
Works for the covert, probably not for a probed BS, because you are so slow. Probe, warp gang, everyone his drones out. Might work. Raven has maybe moved 2 km or so in that time.
That anyone catches a Cheetah this way, even if it's afk, is unlikely. That thing moves with 500m/s or something like that cloaked, if you want.
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Dave White
coracao ardente
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Posted - 2007.05.27 11:16:00 -
[32]
All I've got to say to this is... ffs
CORA. Killboard Personal Killboard |

Plutoinum
German Cyberdome Corp
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Posted - 2007.05.27 11:27:00 -
[33]
Edited by: Plutoinum on 27/05/2007 11:30:19 Actually I think ships using covert ops cloaking devices shouldn't be probable.
Covert OPs e.g. are usually used as warp-in points to hostile fleets, like jumping on top of a sniper fleet with dictor and close-range ships. If everyone is scanning those covert ops down, they can't do this job and that's just bad. A mechanism, that only works against afk'ing for those ships and touches nothing else there, would be a lot better. ( Depends also on how 'easy' it is to probe a covert down. )
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Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2007.05.27 11:32:00 -
[34]
So...you probe them, ok, now how do you uncloak them ? :)
I mean, people will probably send their ship away in a random direction after cloaking, a recon goes about 200m/s, in 30 second it's 6km away from where you had your scan result :) ---------------- An eye for an eye make a whole world blind.
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Presidente Gallente
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Posted - 2007.05.27 11:35:00 -
[35]
Originally by: Plutoinum Edited by: Plutoinum on 27/05/2007 11:13:33
Originally by: Presidente Gallente I just cloak and keep moving. The probe-hero warps in and I am out of de-cloak range anyways.
Works for the covert, probably not for a probed BS, because you are so slow. Probe, warp gang, everyone his drones out. Might work. Raven has maybe moved 2 km or so in that time.
That anyone catches a Cheetah this way, even if it's afk, is unlikely. That thing moves with 500m/s or something like that cloaked, if you want.
I use a Cloak actually on a Vexor and Rifter. Vexor is something about 50ms and Rifter 95ms if I remember right. This is a good chance to sneak out of range.
If we compare probing cloaked ships with eg. Star Trek where they just recognize a cloaked Bird of Prey by warp signature [?] it should be really hard and difficult to find them. Or just with a special, very expensive probe and damn good skills. I hope CCP will make it not too easy.
Pres G +++ JOIN PAP +++ |

Mikal Drey
Purgatorial Janitors Inc.
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Posted - 2007.05.27 11:41:00 -
[36]
hey hey
1) **** this ! 2) if your deviation from the scan result is 0m then you will decloak the ship when you drp out of warp 3) smartbomb when you land :/ 4) whine = nerf 5) isnt the whole entire point of a cloak to NOT be found !!
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R0ot
InNova Tech Inc Xelas Alliance
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Posted - 2007.05.27 11:47:00 -
[37]
Well if this is true THANK FECK! Finally those entire fleets that fit cloaking devices are in bother!  ------------------------------------------------------------------
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Plutoinum
German Cyberdome Corp
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Posted - 2007.05.27 11:52:00 -
[38]
Originally by: Mikal Drey
2) if your deviation from the scan result is 0m then you will decloak the ship when you drp out of warp
They could make the deviation dependant on the cloaking device used.
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Presidente Gallente
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Posted - 2007.05.27 11:57:00 -
[39]
Edited by: Presidente Gallente on 27/05/2007 12:02:13 Edited by: Presidente Gallente on 27/05/2007 12:00:07
Originally by: Mikal Drey hey hey 5) isnt the whole entire point of a cloak to NOT be found !!
That's excactly the point. But objective spoken you can see it from different pov's of course. The cloak is my little station. Cloaking at a bookmark is like docking and stay safe afk in 0.0. It's a bit logical from a technology pov that there must be a little tech-chance to locate a cloaked ship like locating a stealth-bomber on radar IF the pilot does make some mistakes or the enemy had developed a new technology against that.
But the chance must be very, very low with damn good advanced skills plus a super-expensive t2 or better: faction probe. Otherwise the whole idea of cloaking is messed up.
I understand the idea behind nerf cloaking: it's a bit similar to logoffski. The risk to get catched at a afk-cloak-SS will force the player to stay in action and not feel 100% safe. From that pov I would support the idea.
Pres G
+++ JOIN PAP +++ |

Thanos Mortis
Infinitus Odium
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Posted - 2007.05.27 12:02:00 -
[40]
I think this is a great idea, it removes the safety blanket associated with idle or AFK cloaking but doesn't hinder general cloak use or require stupid 'fuel'.
Legitimate use of covops will not be affected, a recon or covops pilot can change safespots or keep up speed and remain hidden indefinitly, but those who simply warp to safespot and cloak lose their passive means of safety. -
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Mikal Drey
Purgatorial Janitors Inc.
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Posted - 2007.05.27 12:07:00 -
[41]
afk cloaking did need to be looked at but there was so many other solutions rather than making them scanable.
Coverts should not be found :(
the leakage of spatial distortion on other cloaks and ships could provide a basis for being scanned out but certainly not covert ops.
my huge issue is that there seems to be no end to the nerfbatting. just because people dont use stuff as intended. it would be much more sensible to design in module usage to be more specific. eg. strip miners/covert cloaks/capital items.
Will scanning be limited to coverts ? probably not. im even expecting people to be able to probe out a cloaked ship in a shuttle as they will probably also have onboard scanners too. **poof** just went another module and balance went with it.
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Yarek Balear
Veto. Veto Corp
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Posted - 2007.05.27 12:11:00 -
[42]
Originally by: Thanos Mortis
Legitimate use of covops will not be affected, a recon or covops pilot can change safespots or keep up speed and remain hidden indefinitly, but those who simply warp to safespot and cloak lose their passive means of safety.
Perhaps the best compromise is to always maintain a >10km deviation from the scan result, this ensures that those at the keyboard can react to anything warping in on their result, but those who are afk can be caught as people spread out drones/smartbombs in an effort to decloak them.
This doesn't mean that cloaking specialised ships can stay safe all the time... I have no problem whatsoever with ships that can use the Covert Ops Cloaking Device II being unable to be scanned at all, it's only a problem for BS's and such that use the lesser cloaks to hide in local.
This won't solve anything either - logoffski will become much more prevalent... I rarely say this, but I think the solution is a cack-handed method of addressing a problem that exists with ships that are not meant to cloak only...
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.05.27 12:14:00 -
[43]
The crux of this issue is ensuring that no cloaked ship ever is WTZ'd by a prober, that'd be just stupid. Ideally the probe just hits a 50-100km deviation as the limit on how close you can get and then you have to use wile to figure out where an AFK'er is whereas someone in a recon/cov ops will either (a) warp away or (b) be totally unaffected because they're already surveilling targets at that sort of range anyway.
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.27 12:20:00 -
[44]
The stupid thing is this: if you can scan/probe out the location of a Covert Ops Recon, or Stealth Bomber, then that means that you already know it's there.
If that's the case, then the whole point of having a cloak is already ruined. It's already hard as hell to sneak up on a target due to local. If you have a general idea of where a Recon or Cov Ops is, then there is hardly any point in using one anymore.
Scanning/probing normal ships? I could care less. Probing Recons/Cov Ops? That's ********.
You don't actually have to find someone's Recon to completely negate it's usefulness. Simply knowing how far away it is is enough to eliminate it as an effective combat ship.
Because I said so...
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Pax Uranus
Sofa.Kingdom
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Posted - 2007.05.27 12:27:00 -
[45]
My guess is that the implementation of the chance to probe and distance deviation will be based on prober skill levels versus target's ship signature and quality of cloak. That's sort of how I'd do it if I had my druthers. Just sayin'.
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Thanos Mortis
Infinitus Odium
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Posted - 2007.05.27 12:32:00 -
[46]
Originally by: Yarek Balear
This doesn't mean that cloaking specialised ships can stay safe all the time...
I disagree, if you are not afk you will be able to shipscan for probes, you can tell you're being searched for and you can change location long before you are troubled. -
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Caanan
Black Nova Corp Band of Brothers
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Posted - 2007.05.27 12:45:00 -
[47]
Well, this does solve the problem of cloaked capital ships. Although it kinda sucks for the smaller corps using cloaked carriers because if you run your carrier into a blob you're pretty much fked. So this change does promote blobs in a way. Although that's what capital ships are for.
Other cloaked ships won't really have problems because they're constantly moving unless someone goes safe.
listen to The Future Sound of BoB weekdays 18:00 GMT |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.05.27 13:57:00 -
[48]
The main problem I have with this is that it's not anywhere close to removing the invulnerability where it matters, namely how cost-effective simply PoSing up is. You can run sovless smalls indefinitely cheaper than anyone can shoot them down, which is as good as cloaking for ratting (and consequently : macro ratting). Same goes for the untouched logging mechanics.
It also further doesn't realisticly touch recons at all, which are already a cheesy alpha class as is when used in conjunction with the only thing cheesier : supercapitals.
To make this short, a cloaking fix would be great at any time except now. Right now there's bigger fish to fry, and changing these smaller ones first makes the big issues all the more prominent and gamebreaking. Hold off on it tbh until PoS-warfare and supercapitals (and maybe recons, but I doubt that'll happen) are made reasonable :/
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SiJira
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Posted - 2007.05.27 14:12:00 -
[49]
Originally by: murder one Edited by: murder one on 27/05/2007 11:12:41 Edited by: murder one on 27/05/2007 11:10:10
Originally by: CCP Fendahl
The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
O RLY?
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).

 
join me - we shall whine and use armies of alts to nerf everything else these damn 0.0 carebears like ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Digital Anarchist
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Posted - 2007.05.27 14:19:00 -
[50]
Whiners FTL!!! ---------------- Nerf government! |

Raketenkaese
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Posted - 2007.05.27 14:34:00 -
[51]
Originally by: Twilight Moon lol....I frosee the following happening:
1) You probe out a cloaker. 2) You warp to them 3) You see nothing when you get there because the damn thing is still cloaked, and you landed more than 2500m away from it 4) You fly about aimlessly trying to run into it, not knowing if it has warped yet or not. 5) You whine on the forums a bit more.

A covert running silent makes 450 m/s - staying cloaked and under way while leaving your pilot in a hostile system will still be perfectly possible without any risk of being decloaked if this will be the final implementation of decloaking technology.
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britishfish
Minmatar Mercenaries of Andosia Veritas Immortalis
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Posted - 2007.05.27 15:02:00 -
[52]
i think anything with a T1 cloak fitted should be able to get scanned. anything with a T2 cloak fitted shouldnt be able to get scanned down. just my two cents 
A Dream is a goal without a plan. "No guts , no glory." |

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.27 15:04:00 -
[53]
Edited by: Rhaegor Stormborn on 27/05/2007 15:05:18 Okay, awesome start, but now fix logoffski mechanics are we have a game again. Fix the bug where jumping through a gate clears aggro timers, and increase the delay before one drops out of the game to a minimum of 5 minutes.
But also, I think it should more difficult to scan our true Covert Ops ships. It is more the fact that everyone and their mother uses cov ops cloaks on every type of ship in the game, especially ratting ships.
I would also like a way to make it really easy to uncloak Battleships that try to use a cov ops device.
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Aslann
Gallente Infinitus Odium
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Posted - 2007.05.27 15:35:00 -
[54]
Originally by: Aramendel
Ambushes? Never saw a bird of prey waiting in deep space till the enterprise has left the sector.
Thats because it was cloaked 
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TZeer
BURN EDEN
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Posted - 2007.05.27 15:41:00 -
[55]
Edited by: TZeer on 27/05/2007 15:42:26 \o/ YAY!! more power to the blobs!!!
Seriously!! WTF???
What will the point of a cloak be then??
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Korizan
Oort Cloud Industries
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Posted - 2007.05.27 15:50:00 -
[56]
Originally by: murder one Edited by: murder one on 27/05/2007 11:12:41 Edited by: murder one on 27/05/2007 11:10:10
Originally by: CCP Fendahl
The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
O RLY?
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).

There are alot of presumptions going on. Keep in mind that detecting does not mean probing to 0 KM. And as others have stated any recon , cover-op, stealth bomber can simply pick a random direction and keep moving. THe odds of any of those ships but caught is SLIM.
Now a BS or Hauler could be found not that it is going to be very easy either. THe odds are still in favor of the cloaker and the ship SS from one location to another.
What this means is 15 hours afk cloaked in a BS will be a thing of the past.
MAYBE have to wait and see and go from there
|

Masheine
|
Posted - 2007.05.27 15:51:00 -
[57]
If local is removed or altered to be like alliance chat, this change is fine.
If local stays as an unintended intelligence tool, this change is ******.
Maybe I'll start petitioning people for exploiting local every time a cloaked ship of mine is found.
|

Vengarioth Skullshanks
Minmatar Bikini Girls with Machine Guns
|
Posted - 2007.05.27 16:06:00 -
[58]
I understand that the majority of the EvE community welcomes this changes.
However there are still people in this game who like to fight differently. Sadly first and foremost this is a nerv to Guerilla Warfare. It's not about probing Isk farmers or ratters because you wont catch them anyway - logoffsky 4tl.
I know most peeps dont like e.g. Cloaked damp ravens .. but it is a viable tactic where u can harm a much bigger entity without reverting to the common "i bring more numbers than u" blob.
Eve is such a great game because of its versatility. Dont kill every aspect of it. 90% of Eve combat is already blob warfare ... you arent doing anything good to the minority who refuses to use numbers to win.
cheers
|

Tredegar
|
Posted - 2007.05.27 16:19:00 -
[59]
Edited by: Tredegar on 27/05/2007 16:20:06 Maybe they should put modifiers on the chance of being spotted based on the type of cloak and class of vessel.
(Base chance* cloak modifier* ship class modifier)*100 = Percentage chance of finding a cloaked ship.
Base chance =1
Cloak modifier = .5 Prototype Cloak .33 Improved Cloak .20 Covert Ops Cloak
Ship class modifier = .20 Covert Ops .33 Recon Ships .50 Stealth Bombers 1.0 All other ship classes.
So a Covert Ops with a Covert Ops cloak would have a 4% chance of being spotted. This percentage could also be considered as a modifier to signal strength.
Just a thought.
"I may be a craven little coward, but I'm a greedy craven little coward." Daffy Duck |

Achaiah
Black Bag Ops
|
Posted - 2007.05.27 16:49:00 -
[60]
I can understand that cloaked capital ships is something CCP might wanna nerf, but this is simply amazing. And this because of a lot of whining from people who don't feel secure enough to play when they see one cloaked neutral/red in local (oh please, never leave high sec. Go away, play WoW.)
Why is cloaking something that needs to be changed? Can someone at CCP please explain this one for me? Is it because 0.0 players can't deal with the pressure of having a solo cloaked hostile in 0.0?
Man, capital blobs dominating everything, Titans even DDing small groups of half a dozen ships, and the solo fighter/small group terrorist using cloak gets hit with the nerf bat. Yeah, this makes sense. Who among the Devs just got pwned by a cloaked ship and went ballistic?
|

Zyper
Minmatar Ore Mongers R0ADKILL
|
Posted - 2007.05.27 16:51:00 -
[61]
Edited by: Zyper on 27/05/2007 16:50:39 Quite easy to counter them moving while afk-cloaked, if you scan a cloaked ship down you know is afk, all u gotta do is bookmark the spot, then scan him down again;when u do so you bookmark that spot too, now head to your first bookmark and warp/approach your 2nd one, now you got he's excat direction and u just gotta catch up cuz he will be right infront of you unless he warped off/changed direction..
Iskies for my brilliant idea is always welcome :P .. poor as a sock. -- |

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
|
Posted - 2007.05.27 16:52:00 -
[62]
Originally by: Achaiah I can understand that cloaked capital ships is something CCP might wanna nerf, but this is simply amazing. And this because of a lot of whining from people who don't feel secure enough to play when they see one cloaked neutral/red in local (oh please, never leave high sec. Go away, play WoW.)
Why is cloaking something that needs to be changed? Can someone at CCP please explain this one for me? Is it because 0.0 players can't deal with the pressure of having a solo cloaked hostile in 0.0?
Man, capital blobs dominating everything, Titans even DDing small groups of half a dozen ships, and the solo fighter/small group terrorist using cloak gets hit with the nerf bat. Yeah, this makes sense. Who among the Devs just got pwned by a cloaked ship and went ballistic?
Fortunately, if 95% of people dislike something, and only 5% enjoy it, the game gets changed for the 95% of people. That is just the way a business is run. Ships that are designed for cloaking are not the problem, it is all the battleship ratters and logoffski types that are the problem though imo.
|

Ariel Dawn
Sniggerdly Pandemic Legion
|
Posted - 2007.05.27 16:54:00 -
[63]
Risks for Ratting/Mining in High Sec: - Suicide Gankers - War Decs
Risks for Ratting/Mining in Low Sec: - Suicide Gankers - Pirates - War Decs
Risks for Ratting/Mining in No Sec: - None
Next step; removing non-consensual PvP.
|

Achaiah
Black Bag Ops
|
Posted - 2007.05.27 16:57:00 -
[64]
Originally by: Rhaegor Stormborn
Originally by: Achaiah Blah
Fortunately, if 95% of people dislike something, and only 5% enjoy it, the game gets changed for the 95% of people. That is just the way a business is run. Ships that are designed for cloaking are not the problem, it is all the battleship ratters and logoffski types that are the problem though imo.
I refuse to believe that the whiners are 95% of the playerbase. It is more likely that they are 5% and cry loud and long like spoiled little children until their parents give them what they want.
|

Aria Jenneth
Caldari Omerta Syndicate
|
Posted - 2007.05.27 17:32:00 -
[65]
  
Okay, all, not to sound insensitive, but ...
What the hell are you people smoking?!
Speaking as a covert ops specialist, I cannot wait. I've wanted to probe and be probed while cloaked for months, and finally CCP will follow through on their declared plan to let it happen. Glee!
First off, this isn't much of a nerf to Buzzards, Falcons, etc (and yes, I'll happily look into purchasing them, if you lot are selling cheap). These are already The. Very. Hardest. Ships. In. The. Game. To. Probe.
If you're looking for my Falcon while I'm safespotted, or, better still, spying on you, the two words I have for you are "good luck." It's got a cruiser signature and better sensor strength than any given battleship, making it bloody difficult to track down. If the devs choose to have cloaks partially interfere with probing efforts, so much the better. Furthermore, I can stack my Buzzard's lowslots with backup sensor arrays and make the little thing even harder to find.
This isn't even counting the fact that I can just align to a sun safespot, warp out if you turn up nearby (most likely without you even knowing I've done so), and leave you to search fruitlessly for where in that grid I might be.
No, the people for whom this is actually a nerf are people who want to make their huge, slow battleships unfindable, usually ratting in NBSI 0.0, then just safespotting, cloaking, and going AFK if someone enters the system. Never mind that you can make probing an exercise in frustration by warping from safe to safe to safe if you think you're being probed, these folks make catching them while they're hunkered down in a system the next thing to impossible. It's an "I win" button for nullsec ratters, and those aren't supposed to exist.
Good frigging riddance.
I, for one, have no desire to just safely go AFK in space for hours on end with impunity, and besides, it's not as though (without probes), my covops or recon can be located or even identified. It's also not as though you can confirm your range to a cloaked ship, so you're not going to be using very strong probes, at least initially. And finally, it's not as though you'll be able to tell whether a cloaked ship is in the probe's range or not if it doesn't find anything in a given scan.
Profound frustration, anyone? It looks at this point as though tracking down a single cloaked recon cruiser would take, potentially, hours, and that's if it stayed in one place, which would be, frankly, stupid.
Enough. This is a paper tiger, lacking either growl or bite ... at least, unless you're trying to hide your CNR from my Buzzard. Then, perhaps, you may have reason to whine.

|

RuleoftheBone
Minmatar Veto. Academy Veto Corp
|
Posted - 2007.05.27 18:12:00 -
[66]
Ok...nerfage won. Congratualtions....yet another cookie for the alliance and macro whingers   .
But guess what..
I'll adapt...and continue busting you out for the enrichment of myself and my wingmen 
Still pretty weak  "Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
|

TRUEAMARRIANMIGHT
|
Posted - 2007.05.27 18:27:00 -
[67]
Okay, there is very easy way to find even cloaked Recons or covert ops when this thing comes.
First you scan the target to 0 meters, and warp there. If the ship did not uncloak, drop a can, warp away and do another scan. If the ship still didnt uncloak, drop a can.
Now all you got to do, is to head to the direction which the cans point to, with your drones outside.
Simple logics.
|

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.27 18:38:00 -
[68]
LOL why then have covert op ships in the game.. shouldent be easy to find.- Sig removed, Email mods@ccpgames to find out why -Scyd
|

Corwain
Gallente Zero Team
|
Posted - 2007.05.27 18:47:00 -
[69]
More proof that CCP is in bed with BoB? I think so. BoB whines that they can't catch the ninja-ratters of the Recon pilots that are picking off their pets/solo ratters and here comes BoB to make it easy for them to control systems they don't even keep a presence in. Now I can no longer rat in a secluded area of 0.0 with nothing but my wits and a cloak. I'll get scanned down and ganked faster than a roadrunner.
I can't believe all that training time I put into Force Recons and they just get nerfed to hell and back. Now I see no point in going Force over Combat. RIP Falcon, Pilgrim, Arazu and Rapier. I hardly knew ye.
I REALLY can't believe that Recons are being nerfed when theres a million other things that should be looking at for nerf, Nos for example.
Wow, just wow!
|

Mogrin
Caldari Perkone
|
Posted - 2007.05.27 19:00:00 -
[70]
Originally by: Hellown Thanks CCP, again you give into the whiners, i Hope this doesnt affect the covert ops/recon ships.
Eve: Where Whining carebears get EVERYTHING they ask for.
look whos whining now _______________ Rokh vs. Hyperion |

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.27 19:15:00 -
[71]
hes true thou. removing the funktion of covert ops cloacks arent good. sure make it posible to scan em but make it VERY hard with a fail radious of 100 km or something. Sig removed, Email mods@ccpgames to find out why -Scyd
|

Dimitrios Ypsilanti
|
Posted - 2007.05.27 20:15:00 -
[72]
Originally by: murder one Cloaked ships to be scannable...
Bwahahahah...
Now about those bombs...
|

Zaethiel
Murder-Death-Kill Triumvirate.
|
Posted - 2007.05.27 20:49:00 -
[73]
Originally by: Hellown Thanks CCP, again you give into the whiners, i Hope this doesnt affect the covert ops/recon ships.
Eve: Where Whining carebears get EVERYTHING they ask for.
I think most people "whining" about nerfing cloaks were actually PvPers and not Carebears. Most of the prblems that revolve around the cloaking issue have to do with PvP where someone either cloaks to hide and are basically uncatchable (usually a BS) or someone griefing locals with alts who cloak all day and just sit in local. when they get home from work they sit down and find anyone whos ina belt and kills them. Its cloaking ships that sit and watch your gang/fleet as they move about giving enemies intel where you cant do anything. Making it so you can scan probe cloakers doesnt do anything to cov ops ships really unless your dumb enough to sit still. It really only hurts people who cloak with proto cloaks and improved cloaks bc they cant warp cloaked and those who go afk cloaked.
Atm its nearly impossible to catch a good pilot with multiple probes even if they cant cloak or if they are in an extremely slow ship. _________________________________________
|

Nimitz Alexander
Perkone
|
Posted - 2007.05.27 20:52:00 -
[74]
Originally by: TRUEAMARRIANMIGHT Okay, there is very easy way to find even cloaked Recons or covert ops when this thing comes.
First you scan the target to 0 meters, and warp there. If the ship did not uncloak, drop a can, warp away and do another scan. If the ship still didnt uncloak, drop a can.
Now all you got to do, is to head to the direction which the cans point to, with your drones outside.
Simple logics.
yep... do the cloakee must be awake enough to see this and move...which is good
|

Alexi Borizkova
Caldari New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.05.27 21:03:00 -
[75]
Originally by: Hellown Thanks CCP, again you give into the whiners, i Hope this doesnt affect the covert ops/recon ships.
Eve: Where Whining carebears get EVERYTHING they ask for.
You are aware that people like me want this ability so they can kill the cloaking carebears that hide and rat 23/7 in 0.0 right?
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.05.27 21:10:00 -
[76]
Yup, if you are not afk, you will see the other guy warp in. If he tries to get in line with you, change direction. Now if you are afk, its simple, but if you take measures to make yourself safe, then you dont have much of a problem. Especially recons & covops who can just warp off while cloaked, and leave the prober snooping around your (once) ss.
If you think this will ruin gate intel your wrong as well, the covops pilot just needs to get a few bms that are 150+km away from each other, the hostiles probe and get near you, just warp warp to another bm
Make Mining Better |

chapter13
|
Posted - 2007.05.27 21:39:00 -
[77]
I'm not reading this whole thread so this may have been pointed out a hundred times already. It says "detect" cloaked ships. Not scan them down. I assume you'll be able to run a scan and see a cloaked stealt bomber (what that aspect of the thread is referencing) on the scanner and know the possiblility of a bomb being deployed is there. I highly doubt the cloaked ship can be scanned down and located. I think it was pretty specific wording....
|

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.27 21:59:00 -
[78]
Originally by: chapter13 I'm not reading this whole thread so this may have been pointed out a hundred times already. It says "detect" cloaked ships. Not scan them down. I assume you'll be able to run a scan and see a cloaked stealt bomber (what that aspect of the thread is referencing) on the scanner and know the possiblility of a bomb being deployed is there. I highly doubt the cloaked ship can be scanned down and located. I think it was pretty specific wording....
Yeah, but logic says they meant "scan down and pinpoint" We can already "detect" cloaked ships with Local  <-----------> Factional Warfare:
The LowSec wars which never happened. |

chapter13
|
Posted - 2007.05.27 22:03:00 -
[79]
Um...maybe I'm not a pro...but cloaked ships don't show up on scanner. You know one's in local but you don't know if it's a bomber because they dont' show on scanner. Considering the issue in the thread and the way it was referenced.....does it make more sense to be able to simply identify (detect) the type of cloaked ship (ie...bomber or no bomber....threat or no threat) or out of the blue make a major gameplay change and scan down and locate all cloaked ships. Given the thread and the context that it was used....I'd say detect means...wait for it.....detect. Not scan down and locate... only stealth bomber will be able to deploy the blob breaking devices. Therefr being able to go in and "detect" a bomber on scanner will be an invaluable tool...
Though...I'm still fairly noobish...
|

Jason Marshall
Hammer Of Light
|
Posted - 2007.05.27 22:13:00 -
[80]
Wow cov-ops just got nerfed hardcore....
The scanning down cloaked ships should only apply to ships that arent meant to be cloaked.
Tacky Lensflares in sigs ftw
|

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.27 22:21:00 -
[81]
Originally by: Jason Marshall Wow cov-ops just got nerfed hardcore....
The scanning down cloaked ships should only apply to ships that arent meant to be cloaked.
I disagree with teh entire nerf.
Simpy how are you supposed to do exploration solo in LowSec or 0.0 without a cloak that will keep you safe? You can warp or you break your analysis, you can't do it quickly due to the base time of the probes, etc. You are a sitting duck.
As for "only cov ops/recon", solo explorers have to use something else simply because niether of those ship classes has the firepower to enter the exploration site and complete it alone or in a small gang, especially since you also have to mount Analyzers and Code Breakers, sucking up 2 mid-slots.
I see this as a serious nerf to Exploration, even more so than to cloaked scouts or any other use of cloaks. Sad, since Oveur's blog specifically said they were expanding the potentials for solo explorer, yet they are nerfing one of the modules that makes it possible.
Quote:
Revelations 2 will expand the content for solo exploration, increasing the chances of discovering in-space encounters and hidden deadspace pockets of varying difficultiesùincluding greater rewards through rare NPC commander spawns.
<-----------> Factional Warfare:
The LowSec wars which never happened. |

chapter13
|
Posted - 2007.05.27 22:34:00 -
[82]
only backs up my point....minor nerf at best. Will merely be able to identify what type of ship is cloaked...not locate them. Thats the most important part in reference to what he was discussing...doesn't make sense to be able to scan down and locate cloaked ships...regardless what the whiners say
|

chiefyuk
Amarr Mercenary Forces Exquisite Malevolence
|
Posted - 2007.05.27 22:41:00 -
[83]
well this sucks :( ------------------------------------------------ You can kill the protester but you cant kill the protest ------------------------------------------------ |

Steel Tigeress
|
Posted - 2007.05.27 22:44:00 -
[84]
Quote:
Simpy how are you supposed to do exploration solo in LowSec or 0.0 without a cloak that will keep you safe? You can warp or you break your analysis, you can't do it quickly due to the base time of the probes, etc. You are a sitting duck.
As for "only cov ops/recon", solo explorers have to use something else simply because niether of those ship classes has the firepower to enter the exploration site and complete it alone or in a small gang, especially since you also have to mount Analyzers and Code Breakers, sucking up 2 mid-slots.
I see this as a serious nerf to Exploration, even more so than to cloaked scouts or any other use of cloaks. Sad, since Oveur's blog specifically said they were expanding the potentials for solo explorer, yet they are nerfing one of the modules that makes it possible.
I find this post extremly funny... Solo miners were told to get friends to protect them from cloakers...
Now cloakers are complaining that they cant scan for exploration solo... use your own medicine. BRING FRIENDS
|

Wardog 1
Infinitus Odium
|
Posted - 2007.05.27 22:48:00 -
[85]
So therefore, i can't theoretically sit in a falcon or buzzard for more than 30 seconds without someone being able to probe me... rite. Meaning I now own a bunch of glorified... probers?
I don't think cov-ops ships should be scannable at all. But if they have to be :
1)The time taken to scan one should be longer than the time for a normal ship.
2)Scan deviation should be at least double than that of normal ships as standard.
3)Launching scan probes should not tell anyone what cov-ops they're scanning. Only something along the lines of "cloaked vessel" should appear.
|

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.27 22:52:00 -
[86]
Edited by: Anaalys Fluuterby on 27/05/2007 22:53:50
Originally by: Steel Tigeress
I find this post extremly funny... Solo miners were told to get friends to protect them from cloakers...
Now cloakers are complaining that they cant scan for exploration solo... use your own medicine. BRING FRIENDS
hehehe.
If you follow my threads I am a HighSec Carebear and argue for the solo/single player's rights all the time My arguement for those that thought they couldn't rat/mine in 0.0 because someone was in local cloaked was "bring friends like we have to". Besides, you already have friends, a barge can't mount a probe launcher and still mine 
But O's post DISTINCTLY said that they were adding content for SOLO explorers. Yet turning around and nerfing the module that makes it potentially successful. CCP claimsthey want more people to do exploration, which means they have to have SOLO players and very small gangs in LowSec and 0.0 willing to dodge the odds and try it as the larger groups are already doing it under the safety of their alliances. Take away those players/gangs' abilities to hide form opposition or run and they won't go and even more of CCP's resources got wasted on something that only a select few of the 0.0 people use. <-----------> Factional Warfare:
The LowSec wars which never happened. |

chiefyuk
Amarr Mercenary Forces Exquisite Malevolence
|
Posted - 2007.05.27 22:52:00 -
[87]
Originally by: Wardog 1 So therefore, i can't theoretically sit in a falcon or buzzard for more than 30 seconds without someone being able to probe me... rite. Meaning I now own a bunch of glorified... probers?
I don't think cov-ops ships should be scannable at all. But if they have to be :
1)The time taken to scan one should be longer than the time for a normal ship.
2)Scan deviation should be at least double than that of normal ships as standard.
3)Launching scan probes should not tell anyone what cov-ops they're scanning. Only something along the lines of "cloaked vessel" should appear.
If they MUST allow us to scan for cloakers then i only agree with the 3rd idea you put forward. Cloaked ships should not be scannable tho.
Just goes to show that whining noobs always get their way :( ------------------------------------------------ You can kill the protester but you cant kill the protest ------------------------------------------------ |

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.27 22:53:00 -
[88]
Originally by: chapter13 only backs up my point....minor nerf at best. Will merely be able to identify what type of ship is cloaked...not locate them. Thats the most important part in reference to what he was discussing...doesn't make sense to be able to scan down and locate cloaked ships...regardless what the whiners say
I hope. We will know when the patch hits SiSi... <-----------> Factional Warfare:
The LowSec wars which never happened. |

Ice Globe
Infinitus Odium
|
Posted - 2007.05.27 22:57:00 -
[89]
I'm with the idea for cov ops cloaks to be un-probeable and only the improve/prototype to be tracked down, but I can't see a huge problem if all can be probed.
Cloaked ships do not appear on the scanner, and so you wouldn't have a clue where to start probing. I would also assume cloaked ships would have a low chance of getting a hit, let alone the small sig radius of a cov ops frig.
It is a little disappointing that a 20 mill module with a couple of weeks training is getting a nerf but I'll adapt...
______________
|

Sc0rpion
Minmatar MetaForge Ekliptika
|
Posted - 2007.05.27 23:22:00 -
[90]
I'm (yet again) glad I didn't specialize along a particular skill path.
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.05.27 23:29:00 -
[91]
Originally by: Aria Jenneth Edited by: Aria Jenneth on 27/05/2007 17:43:18
  
Okay, all, not to sound insensitive, but, to those of you who are complaining about this change ...
What the hell are you people smoking?!
Speaking as a covert ops specialist, I cannot wait. I've wanted to probe and be probed while cloaked for months, and finally CCP will follow through on their declared plan to let it happen. Glee!
First off, this isn't much of a nerf to Buzzards, Falcons, etc (and yes, I'll happily look into purchasing them, if you lot are selling cheap). These are already The. Very. Hardest. Ships. In. The. Game. To. Probe.
If you're looking for my Falcon while I'm safespotted, or, better still, spying on you, the two words I have for you are "good luck." It's got a cruiser signature and better sensor strength than any given battleship, making it bloody difficult to track down. If the devs choose to have cloaks partially interfere with probing efforts, so much the better. Furthermore, I can stack my Buzzard's lowslots with backup sensor arrays and make the little thing even harder to find.
This isn't even counting the fact that I can just align to a sun safespot, warp out if you turn up nearby (most likely without you even knowing I've done so), and leave you to search fruitlessly for where in that grid I might be.
No, the people for whom this is actually a nerf are people who want to make their huge, slow battleships unfindable, usually ratting in NBSI 0.0, then just safespotting, cloaking, and going AFK if someone enters the system. Never mind that you can make probing an exercise in frustration by warping from safe to safe to safe if you think you're being probed, these folks make catching them while they're hunkered down in a system the next thing to impossible. It's an "I win" button for nullsec ratters, and those aren't supposed to exist.
Good frigging riddance.
I, for one, have no desire to just safely go AFK in space for hours on end with impunity, and besides, it's not as though (without probes), my covops or recon can be located or even identified. It's also not as though you can confirm your range to a cloaked ship, so you're not going to be using very strong probes, at least initially. And finally, it's not as though you'll be able to tell whether a cloaked ship is in the probe's range or not if it doesn't find anything in a given scan.
Profound frustration, anyone? It looks at this point as though tracking down a single cloaked recon cruiser would take, potentially, hours, and that's if it stayed in one place, which would be, frankly, stupid.
Enough. This is a paper tiger, lacking either growl or bite ... at least, unless you're trying to hide your CNR from my Buzzard. Then, perhaps, you may have reason to whine.

Quoted for awesomeness. Perfectly sums up my feelings, too - as cov ops/recon pilot as well.
|

Elmicker
The Phoenix Rising Vigilance Infinitas
|
Posted - 2007.05.27 23:50:00 -
[92]
Edited by: Elmicker on 27/05/2007 23:50:18 This change doesnt bother me in the slightest. Puts an end to AFK cloakers and invincible AFK ratting BSs.
Doesnt make one bit of change to cov. ops and recon cruisers. They wont be able to scan you dont with any reasonable accuracy (due to crazy low sig and crazy high sensor strength), so, assuming you're there, you see them appear on grid 50+km away, all you have to do is bounce to another SS, or move away. Now, if they add some kind of anti-cloaking pulse, that changes everything... But as it is now, I think this is an excellent change, and this is speaking as a dedicated Arazu/Cov. ops pilot.
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.05.27 23:59:00 -
[93]
This looks like it will be a very moderate change, and nicely targeted on AFKers as far as I can tell.
To all the people saying this will just increase logoff tactics, think about the following things and tell me whether that wouldn't still be an improvement:
- People who are logged off no longer appear in Local. - People who are logged off can't see Local, the overview, or use their scanner. - People who are logged off can sometimes be probed out and destroyed. - People who are logged off don't know what the situation will be when they log back in.
Some of these can be circumvented with Alts, but unless the alt is at a station or POS, it will be subject to the same general dangers as the main. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Sc0rpion
Minmatar MetaForge Ekliptika
|
Posted - 2007.05.28 00:06:00 -
[94]
Originally by: Tsanse Kinske This looks like it will be a very moderate change, and nicely targeted on AFKers as far as I can tell.
Yes, until I'm observing your fleet from 150km out and your probers warp on top of me, or anywhere near me, and compromises my position.
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |

Aaron Mirrorsaver
|
Posted - 2007.05.28 00:16:00 -
[95]
so once probed. does it decloak you? Who knows what else is being changed. An anti proton scan to scan the area you are probed at :P
|

Blue Pixie
|
Posted - 2007.05.28 00:21:00 -
[96]
With the ability to use local chat to identify a hostile, AND the means to probe a cloaked pilot, don't you think people will simply turtle up until the threat is removed?
Once it's been established there's a known hostile in your system, wouldn't you...
a) Suspend all vulnerable operations b) Assemble a "search & destroy" party c) Eliminate the offending pilot d) Resume vulnerable operations
I'm really not seeing any particular advantage in flying a cloak-fitted ship, other than *maybe* prolonging the inevitable, c.
Am I missing something?
This pretty much sounds like the end of solo pirating, espionage, and guerilla warfare to me. Or was that the whole idea?
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.28 00:27:00 -
[97]
The devs have *specifically* said "you'll be able to scan ahead for cloaked ships". SCAN. Not probe. This means that you'll know *where* a cloaked ship is, and WHAT TYPE IT IS.
Even if you can't find it once you warp to it, you sure as hell know what it is and where it is, there by completely ruining any reason to have a cloak in the first place.
TBH I could care less if regular ships w/ cloaks are able to be scanned/probed, but any ship fitting a cov ops cloak should be completely invisible, and stealth bombers should be able to fit cov ops cloaks as well, but not in conjunction with a bomb launcher (the only reason the devs have given for not allowing the use of a cov ops cloak).
Because I said so...
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Elmicker
The Phoenix Rising Vigilance Infinitas
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Posted - 2007.05.28 00:28:00 -
[98]
Edited by: Elmicker on 28/05/2007 00:28:30
Originally by: Blue Pixie This pretty much sounds like the end of solo pirating, espionage, and guerilla warfare to me. Or was that the whole idea?
No, its the end to someone fitting a 1mil isk cloak to a 100k isk frig and sitting in a system, AFK for days at a time, and "suspending all vulnerable operations" as you put it. Now the defenders will actually be able to discern if the hostile/neutral in local is actually a threat and engage them if possible, instead of the person being absolutely invicible as it is currently.
And to the person whinging about being their covert operpations and scouting being disrupted: Try probing an uncloaked cov. ops frig/recon cruiser with a systemwide probe, (you won't know to use 5AUs immediately, so the system wide probes will be with first ones you turn to) then progessively scan down, look at the accuracy you get. Then imagine what'd happen if you were actually cloaked, you'd simply maneuver away from the prober and whatever means he brings to attempt to decloak you. If you think for more than 10 seconds on this change, it is very, very balanced.
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.05.28 00:32:00 -
[99]
Originally by: Aramendel Don't probe for exploration when there are hostiles in the system? That isn't too hard to manage. [...]
*What* you cannot do without risk anymore is hitting scan and going afk for 5 min.
Sure, this just means you need to have a lot of luck, or a pretty decently sized gang locking down the system for 5 hours to make sure there are no hostiles.
Apart from that, hitting scan and going afk for 5 minutes doesn't really work now either. Check scan and probe life times if you want to know why.
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Blue Pixie
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Posted - 2007.05.28 00:41:00 -
[100]
Originally by: Elmicker No, its the end to someone fitting a 1mil isk cloak to a 100k isk frig and sitting in a system, AFK for days at a time, and "suspending all vulnerable operations" as you put it. Now the defenders will actually be able to discern if the hostile/neutral in local is actually a threat and engage them if possible, instead of the person being absolutely invicible as it is currently.
So basically, them meta-gaming a cloaking module = no fair!
But you meta-gaming a CHAT TAB = totally awesome?
How convenient. 
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.05.28 00:58:00 -
[101]
Originally by: Presidente Gallente I just cloak and keep moving. The probe-hero warps in and I am out of de-cloak range anyways. So it's senseless to change cloak. Cloak is cloak means cloak. Period.
Whining for nerfing cloak is like - nerf gate camping because it sucks - nerf the skills of a 4 years player because he sucks - nerf gangs because 10v1 sucks - nerf insta-warps because they suck - nerf everything I can't deal with because that sucks
Pres G
still scannable and uncloakable
i think its fine to be able to scann cloaked ships but it should be hard
- next minnie Outpost bpc me:5 available in 25 days - |

SiJira
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Posted - 2007.05.28 00:59:00 -
[102]
Originally by: Vengarioth Skullshanks I understand that the majority of the EvE community welcomes this changes.
However there are still people in this game who like to fight differently. Sadly first and foremost this is a nerv to Guerilla Warfare. It's not about probing Isk farmers or ratters because you wont catch them anyway - logoffsky 4tl.
I know most peeps dont like e.g. Cloaked damp ravens .. but it is a viable tactic where u can harm a much bigger entity without reverting to the common "i bring more numbers than u" blob.
Eve is such a great game because of its versatility. Dont kill every aspect of it. 90% of Eve combat is already blob warfare ... you arent doing anything good to the minority who refuses to use numbers to win.
cheers
very good post
this game is turning into a two way street
-use a cookie cutter and grind the game
-use something thats actually fun and suck at doing everything ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

SiJira
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Posted - 2007.05.28 01:00:00 -
[103]
Originally by: Elmicker Edited by: Elmicker on 27/05/2007 23:50:18 This change doesnt bother me in the slightest. Puts an end to AFK cloakers and invincible AFK ratting BSs.
Doesnt make one bit of change to cov. ops and recon cruisers. They wont be able to scan you dont with any reasonable accuracy (due to crazy low sig and crazy high sensor strength), so, assuming you're there, you see them appear on grid 50+km away, all you have to do is bounce to another SS, or move away. Now, if they add some kind of anti-cloaking pulse, that changes everything... But as it is now, I think this is an excellent change, and this is speaking as a dedicated Arazu/Cov. ops pilot.
well actually they are adding an anti cloak pulse for alliances ie where you got sovereignty and a pos
____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

SiJira
|
Posted - 2007.05.28 01:02:00 -
[104]
Originally by: murder one
TBH I could care less if regular ships w/ cloaks are able to be scanned/probed, but any ship fitting a cov ops cloak should be completely invisible,
100% agreed ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Elmicker
The Phoenix Rising Vigilance Infinitas
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Posted - 2007.05.28 01:04:00 -
[105]
Originally by: Blue Pixie So basically, them meta-gaming a cloaking module = no fair!
But you meta-gaming a CHAT TAB = totally awesome?
How convenient. 
The utlisation of local is moot. The fact is its there. Everyone uses it, and if removed, it will be replaced by a similar omnipresent intelligence tool, so either way,t he situation is the same.
Currently, just being in local is enough to absolutely shut down everything that goes on in any given system for as long as you are there. Being in local and cloaked gives you carte blanche to shut the system down for as long as you with; they have no means to find you or ascertain what ship you're in, you could be a condor, you could be a pilgrim, hell, you could even be a mothership (happened to me on at least 1 occasion ).
All this change does is provides the defender a means to find what they know is already there, but this process is extremely difficult and time-consuming, which is fairly balanced, as it gives those who are actually at their PCs the advantage, compared to those who are AFK, who will be caught on the first sweep and dealt with.
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Blue Pixie
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Posted - 2007.05.28 01:36:00 -
[106]
So essentially, you want the opportunity to gather intelligence about your adversary AND the means to engage them at your discretion... WITHOUT having to fit a cloaking device?
If you can't see how ridiculous it is to make a supposedly "covert" ship vulnerable to scan probes ù one that cannot conceal its presence from a freakin' chat tab ù then trying to reason with you is moot.
Originally by: Elmicker All this change does is provides the defender a means to find what they know is already there, but this process is extremely difficult and time-consuming, which is fairly balanced, as it gives those who are actually at their PCs the advantage, compared to those who are AFK, who will be caught on the first sweep and dealt with.
What advantage? That I can prolong the inevitable? Or that I can lead you on an indefinitely long, wild goose chase?
If "just being in local" is enough to shut down your whole system, something tells me you won't be too happy with an extended game of cat and mouse.
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Merin Ryskin
FinFleet
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Posted - 2007.05.28 01:46:00 -
[107]
Edited by: Merin Ryskin on 28/05/2007 01:45:30 Covert ops ships should never, under any circumstances, be detected while cloaked. The whole point of the covert ops cloak is to remain completely undetected until you find the right moment to attack (if you ever decide to attack), and the ships capable of fitting one pay a high price for it. Covert ops frigates have all the combat power of an Ibis, and force recons, while good ships, are the weakest of the elite cruisers in actual combat.
Even allowing them to be detected, but not precisely enough to warp in and de-cloak them, completely compromises their role. The response to a Buzzard gathering intel is completely different from the response to a Pilgrim waiting to ambush your ratters, completely different from a group of bombers waiting safespotted to nuke your fleet, and all are completely different from the response to a prototype-cloaked Raven waiting for you to leave so he can get back to ratting. The whole point of the covert ops cloak is that your target doesn't know which case they're dealing with until YOU take the initiative and make your attack. This isn't possible if your target can instantly know what ship you're flying, even if he doesn't know exactly where you are.
And afk-cloaking just isn't an issue. Waiting a long time between attacks is just one more method of misdirection. Your target shouldn't know if you're moving in to attack or afk eating dinner. If anything, logging out is the metagaming and the cloakers are the realistic ones, why should a ship disappear from space and your scanner just because of out-of-game events?
Fortunately, there's an easy solution:
1) Any ships with covert ops cloaks are completely invisible, period. It's their job, grow some balls and stop being afraid of a single recon.
2) Stealth bombers get the covert ops cloak. Again, it's their job as stealth specialists. Make it impossible to fit bombs and a cloak if necessary. Hell, move bombs to a new ship class if that's what it takes to get the covert ops cloak and a proper stealth bomber.
3) Ships without the covert ops cloak can be probed, but at a far lower success rate (lower for improved cloaks than prototype). It should be time-consuming and difficult, limiting its effective use to afk-cloakers. If carebear mission runners get special protection from probing, there should be at least some benefit to fitting a module to improve stealth.
4) Independent of any other mechanics, there should be some kind of "signal spike detected" message when a probe gets a clear scan result on you. Call it your onboard passive sensors detecting the probe scan strength cross the threshold necessary to give a useful result. This gives people actively using cloaks a chance to escape, as long as they're at their computer to notice it.
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Hellown
Avis de Captura
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Posted - 2007.05.28 02:00:00 -
[108]
Originally by: Alexi Borizkova
Originally by: Hellown Thanks CCP, again you give into the whiners, i Hope this doesnt affect the covert ops/recon ships.
Eve: Where Whining carebears get EVERYTHING they ask for.
You are aware that people like me want this ability so they can kill the cloaking carebears that hide and rat 23/7 in 0.0 right?
You are aware these cloaking carebears that hide and rat in 0.0 will now just log off, it wont change ANYTHING. All this will do is make my recon/covert ops less survivable.
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Mogrin
Caldari Perkone
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Posted - 2007.05.28 02:11:00 -
[109]
I think this is more overpowered than my Logistics module idea. For my logistics module idea, you'd just be able to see cloaked ships within 250km, not the whole GD system. _______________ Rokh vs. Hyperion |

ghost st
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Posted - 2007.05.28 02:15:00 -
[110]
If i recall correctly when cloaks first come out it was said that they would be probable. We have waited a long time for this fix, that we were supposed to get when cloaks first came out. So in reality we are getting the mechanics that were supopsed to be there in the first place.
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Kyguard
Fire Mandrill
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Posted - 2007.05.28 02:28:00 -
[111]
Bleh I hate these changes that benefit the blob :s -
Latest Video |

Blue Pixie
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Posted - 2007.05.28 02:34:00 -
[112]
Originally by: ghost st If i recall correctly when cloaks first come out it was said that they would be probable. We have waited a long time for this fix, that we were supposed to get when cloaks first came out. So in reality we are getting the mechanics that were supopsed to be there in the first place.
If you read the dev blogs, cloaked ships were also supposed to be exempt from local.
Originally by: CCP Hammer The issue of cloaked pilots showing up on local still needs to be addressed as well.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.05.28 02:50:00 -
[113]
Originally by: Blue Pixie
Originally by: ghost st If i recall correctly when cloaks first come out it was said that they would be probable. We have waited a long time for this fix, that we were supposed to get when cloaks first came out. So in reality we are getting the mechanics that were supopsed to be there in the first place.
If you read the dev blogs, cloaked ships were also supposed to be exempt from local.
Originally by: CCP Hammer The issue of cloaked pilots showing up on local still needs to be addressed as well.
This blog you referenced came out a loong time after cloaks were introduced. I could understand if cloaks came out in rev2, and ccp messed up. But we were supposed to be able to scan them out the day they were released, so you have been playing with a broken system from day 1. Now that we got out scanner you should have to wait just as long
Make Mining Better |

Blue Pixie
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Posted - 2007.05.28 03:11:00 -
[114]
Originally by: ghosttr This blog you referenced came out a loong time after cloaks were introduced. I could understand if cloaks came out in rev2, and ccp messed up. But we were supposed to be able to scan them out the day they were released, so you have been playing with a broken system from day 1. Now that we got out scanner you should have to wait just as long
And if I had cited a blog from three years ago, you'd tell me it was old and no longer relevant. You want to talk about systems that have been broken since day 1? The devs have long said they *never* intended chat to be used as a tactical mechanic. I think CCP Hammer's comments made just a few months ago reinforces that.
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Anaalys Fluuterby
Caldari
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Posted - 2007.05.28 04:20:00 -
[115]
Originally by: Aramendel
Don't probe for exploration when there are hostiles in the system? That isn't too hard to manage. Besides when (or, better, *if*) they probe you they won't suddenly appear on top of you, but will arrive at the point where you where when their probe finished it's scan. If you do this thing called "moving" you will be already at least 5k+ away from that spot - plenty of time to warp away before they find you.
*What* you cannot do without risk anymore is hitting scan and going afk for 5 min.
You might want to consider that not everything in the stupid game happens in 0.0 behind your Alliance lines?
EVERY person in local in LowSec is a potential hostile. So you are advocating that you never explore in LowSec?
And yes, where they were when your probe finished. Which means, for a non-covert op ship, within decloak distance if they got an accurate scan and definately within decloak distance if they deploy orbitting drones.
Just because you want to protect alliance space from someone teasing you in local doesn't mean the entire game revolves around it. This breaks LowSec even more by removing one of the few safety features that was there and will keep even more players in Empire. I thought CCP wanted people OUT of Empire, but every time you remove another safety net (WCS anyone?) fewer leave it. <-----------> Factional Warfare:
The LowSec wars which never happened. |

Phoebus Athenian
Gallente KIA Corp KIA Alliance
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Posted - 2007.05.28 05:36:00 -
[116]
And I finally got into cloaking... maybe I should drop it here while its early :P ---
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Nachshon
Caldari Gradient Electus Matari
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Posted - 2007.05.28 06:32:00 -
[117]
I have another idea for cloaking:
Cloaking consumes cap at a slow rate. Cloaking for a few minutes while a pirate gang sweeps through the system is OK. But if they try and find you, you will eventually face a dilemma - hold your position, and hope they give up before you run out of cap, or run?
Now, this would nerf covert ops ships, except:
All covert ops ships (covert ops frigates, stealth bombers, recon ships) get a 99.9% reduction to cloaking device cap drain. In theory, they can remain cloaked for days on end.
Feedback? ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |

ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.05.28 06:45:00 -
[118]
Originally by: Phoebus Athenian And I finally got into cloaking... maybe I should drop it here while its early :P
You act as if the ability to probe will make it so that its just like they didn't cloaks at all. When the truth of the matter is that there are not very many probers. Most gangs do not usually fly with a prober, preferring overall dps over the off change of catching someone who logs.
Also even with uncloaked ships I have only had once or twice where ive actually got good results in the first or second scan (both being in a system that is only about 15au wide). Most of the time, especially in larger systems it a game of cat & mouse), trying to get a point near where i can start my scan. This can involve several minutes warping around the system until i get it narrowed down so i can at least use a spook, if not a fathom. Then it takes about 2-3mintues to narrow it down to an acceptable range (because probing iteslf is chance-based)
So depending on system size it will take and average of 2-3 minutes to find a safespotted ship. And then theres the fact that when i do narrow it down to use the more accurate probes (the 20au rarely give any warp in points that are close enough, usually i have to use a 10au probe to get a decent warp in, and mebbe a 5au if depending on my luck and the hostile ship size) the hostile can just use directional scan and warp away. If he keeps warping, theres really no chance of catching him.
So without me being able to use the directional scan i have to use longer range probes to find you, which are less accurate. I have to use more probes, because i will have to cover every point in the system. And the chances will be lower, and my accuracy will be lower. Also you can see my probes on your directional scan, so you even know when im getting close, if you see me switch probes. Then you can just warp off and recloak, making me have to repeat the entire process.
All a cloaker has to do to keep safe is to avoid being caught until any aggro timers run out, then he can log out. (for those of you that are complaining about not being able to have your station like safety when cloaked when the probing is implemented). And not being caught is easy if your not afk.
Make Mining Better |

Ket Halpak
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.05.28 07:57:00 -
[119]
As an up and coming cov-ops pilot(about 2 days :D ), I welcome the change to probes, I always thought a cloaking BS not being able to be found quite rediculous as they are not specifically designed to cloak like a cov-ops ship.
Covert ops ships however are specifically designed to move undetected though enemy territory. They should NOT be detectable in any way, even if you were to get a general 'cloaked ship detected in range' for cov-ops ships, it elliminates their effectiveness.
I think this is an improvement rather than a major nerf. _ Check out my blog at RantingsofaCarebear.blogspot.com Privateers: Those who don't adapt become victims of harsh irony |

Rawthorm
Gallente The Establishment Establishment
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Posted - 2007.05.28 08:07:00 -
[120]
Well this is definatly gonna harm how we can use Hera (The Nyx) for raids on alliance terretory. No matter what the cloak penilty is to a scan result, the Nyx is so big it's still pretty much gonna be a guarenteed and fairly accurate find.
Of course we wont stop using her in this fassion, but its dammed anoying that a tactical way of being able to hit the many, with only a few on your side is being nerfed so hard. I can only imagine how this will effect other peoples ability to do hit and run attacks with a small cloaked force. It's a dammed shame we are now removing the psycological aspect in baiting a raiding force out into a trap, and just giving the defenders the easy way out 
Being pushed back to the blob 4tl...
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Kw4h
Dragon's Rage Intrepid Crossing
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Posted - 2007.05.28 08:19:00 -
[121]
Originally by: Rawthorm Well this is definatly gonna harm how we can use Hera (The Nyx) for raids on alliance terretory. No matter what the cloak penilty is to a scan result, the Nyx is so big it's still pretty much gonna be a guarenteed and fairly accurate find.
Of course we wont stop using her in this fassion, but its dammed anoying that a tactical way of being able to hit the many, with only a few on your side is being nerfed so hard. I can only imagine how this will effect other peoples ability to do hit and run attacks with a small cloaked force. It's a dammed shame we are now removing the psycological aspect in baiting a raiding force out into a trap, and just giving the defenders the easy way out 
Being pushed back to the blob 4tl...
You just wrote down the reason why this boost is implemented...  _ Planet Sight Wallpaper - EvE map |

DeckardIRL
Setenta Corp Xelas Alliance
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Posted - 2007.05.28 09:28:00 -
[122]
Originally by: murder one Personally I wouldn't have any issue at all with scanning/probing regular ships fitted with cloaks. That is to say: all ships except Recons, Covert Ops and Stealth Bombers.
The above three classes simply need to be allowed to fit Covert Ops cloaks (including the SBs), and everyone else not fitting COC2s can be probed/scanned down. Problem solved.
If CCP do anything other than this then it will be a total disgrace and a joke. I would have to consider my accounts. Our recon teams live on being undetectable. It still takes 300m to fit a recon properly.
Deck _____________________________________________ Xelas Fleet Admiral
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Nanobotter Mk2
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Posted - 2007.05.28 09:35:00 -
[123]
I think they really went about this change the wrong way. Instead they should have put a fairly heavy lock penalty in place for ships equiping cloaks if they are not the class of ships meant to scout... that way people could still cloak, but it wouldnt be useful for cloaking BS gangs to gank people.
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TiggerTime
Rionnag Alba Triumvirate.
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Posted - 2007.05.28 10:08:00 -
[124]
Originally by: Rawthorm but its dammed anoying that a tactical way of being able to hit the many, with only a few on your side is being nerfed so hard. I can only imagine how this will effect other peoples ability to do hit and run attacks with a small cloaked force. It's a dammed shame we are now removing the psycological aspect in baiting a raiding force out into a trap, and just giving the defenders the easy way out 
Being pushed back to the blob 4tl...
/signed
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.28 10:08:00 -
[125]
Originally by: El'essar Viocragh Sure, this just means you need to have a lot of luck, or a pretty decently sized gang locking down the system for 5 hours to make sure there are no hostiles.
  
Right. Seriously, in what dreamworld you are living in? It's in no way different to solo ratting & mining - which can be done quite easily atm - just watch local and if hostiles enter the system spend the time warping between safes.
Quote: Apart from that, hitting scan and going afk for 5 minutes doesn't really work now either. Check scan and probe life times if you want to know why.
WTS: clue. The person who I replied to was speaking about EXPLORATION. Maybe you should do yourself a favour and check stuff yourself first in the future.
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Yakumo Smith
Gallente The Forsakened Companions
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Posted - 2007.05.28 10:21:00 -
[126]
If the technology exists to detect cloaked covert op ships, then the technology used to detect ships in deadspace needs boosting to match this "leap in probing technology"
Can't have it both ways.
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Caletha Reborn
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Posted - 2007.05.28 11:02:00 -
[127]
Originally by: Kw4h You just wrote down the reason why this boost is implemented... 
Its implemented to stop people from making strategic retreats? Because lets be honest, if you see Ign0raMus in local your not really doubting what he's flying... And even motherships need to retreat from battle at times... So no, I dont think what he wrote is why its implemented...
This is implemented because of all the carebears whining "we have a cloaker 24/7 in our system" while not comming up with ways to get rid of them... And while its annoying, I fear this 'solution' will ruin strategic cloak-warfare... I fear this might destroy force-recon gangs all together...
But the patch isnt online yet, so we dont know yet how accurate probing cloakers will be, and how this will effect the strategic benefits of cloaks. But if this means that all ships that cant fit covert ops cloaks (no velocity penalty) are basicly useless cloakers, then I fear they just tried to fix something that wasnt broken but broke it while 'fixing it'.
For my corp, cloaks allow us to have carrier backup far away from any pos-network that we have setup. Removing that ability would be a shame. Why would one fit a cloak if you just end up getting probed out the same was as without a cloak? Ohwell, I guess this free's up a highslot on my carrier...
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.05.28 11:05:00 -
[128]
Originally by: Caletha Reborn
This is implemented because of all the carebears whining "we have a cloaker 24/7 in our system" while not comming up with ways to get rid of them... And while its annoying, I fear this 'solution' will ruin strategic cloak-warfare... I fear this might destroy force-recon gangs all together...
How about you think before you say stupid things about how to get rid of an AFK cloaker in local. Better, go try doing it.
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SFShootme
The Carebear Stare
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Posted - 2007.05.28 11:09:00 -
[129]
so ur saying that u can just probe cloaked ships just as fast as an uncloaked ship? Good job whiners.
Tho shall give Life, for Life. |

Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.28 11:10:00 -
[130]
Now if it was adjusted to make covops cloaks still undetectable, I could very well live with this change. But if it also affects covops cloaks, it is too bad a nerf to recons and exploration, so the benefit of no more afk cloakers pales in comparison 
Not to mention that afk cloakers probably still could easily avoid detection by stuffing their meds with ECCM, while the recons and explorers need those slots for other stuff.
Really a bad idea that will do nothing to solve the true problem but thoroughly nerf other areas. If you want to fix afk cloaking, do it by making cloaks use fuel, or even better, use your shiney new heat system to prevent non-covops cloaks from constantly running.
Thank you SkyFlyer!
There is no 'n' in tur |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.28 11:36:00 -
[131]
Originally by: Leandro Salazar Not to mention that afk cloakers probably still could easily avoid detection by stuffing their meds with ECCM, while the recons and explorers need those slots for other stuff.
It's an active mod, so no. While cloaking the only active mod you can run is the cloak.
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SFShootme
The Carebear Stare
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Posted - 2007.05.28 11:50:00 -
[132]
manti + 3 speed mods + 2 speed rigs = 500+ m/s cloaked.
it'll be long gone before u warp to 0  Tho shall give Life, for Life. |

Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 11:59:00 -
[133]
Edited by: Tasuric Orka on 28/05/2007 12:00:38 I'm looking forward to this after being harassed by afk-cloaking Recons/BS buddies for so long, them being uncatchable when they are just afk is stupid. What is this? High sec?
Now at least they will have to put some effort into the game, keep on the move, and not afk playing counterstrike for 6 hours before checking in on the system they are in, to see if they can gank those trying to get on with their business. Recon frigs are too fast to be caught by any prober, and recon cruisers can simply warp away un-noticed.
TBH, an invulnerability drive for BS/cruisers/carriers/MS doesnt fit in Eve.
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.05.28 12:10:00 -
[134]
Originally by: Caletha Reborn
Originally by: Kw4h You just wrote down the reason why this boost is implemented... 
Its implemented to stop people from making strategic retreats? Because lets be honest, if you see Ign0raMus in local your not really doubting what he's flying... And even motherships need to retreat from battle at times... So no, I dont think what he wrote is why its implemented...
This is implemented because of all the carebears whining "we have a cloaker 24/7 in our system" while not comming up with ways to get rid of them... And while its annoying, I fear this 'solution' will ruin strategic cloak-warfare... I fear this might destroy force-recon gangs all together...
But the patch isnt online yet, so we dont know yet how accurate probing cloakers will be, and how this will effect the strategic benefits of cloaks. But if this means that all ships that cant fit covert ops cloaks (no velocity penalty) are basicly useless cloakers, then I fear they just tried to fix something that wasnt broken but broke it while 'fixing it'.
For my corp, cloaks allow us to have carrier backup far away from any pos-network that we have setup. Removing that ability would be a shame. Why would one fit a cloak if you just end up getting probed out the same was as without a cloak? Ohwell, I guess this free's up a highslot on my carrier...
Cloaking capitals are bull****.. titans more so.
If you can explain to me how this will, in any way, ruin a recon gang i'd love to hear it.
Recons can warp while cloaked, remember? and they are pretty quick, even while cloaked.
You know whats slow/invincible while cloaked? Isk whoring ravens and badger II's.
If you see them warp to a planet you can decloak them and kill em easy... if they go to SS you are boned. It is sickening how many kills are missed this way even with a skilled and dedicated probe ship in a gang.
Your cloak will still be usefull if you keep moving, and i am sure that ships intended to be covert would be harder to catch...
The main problem that this will solve is A) cloaking titans, **** that rediculous ****. B) goodbye isk farmers. they are going to pos spam like mad now... if rats give proper log off aggro and cloakers can be probed... they will hide in pos's... but thats a pretty big investment and kinda hard for NPC corp ravens to use. And its something that you can attack, they cant ctrl+q their pos.
Yay for anti cloak probes!!
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 12:15:00 -
[135]
as i posted in the other thread:
as far as i understand the changes, i'm happy that the cloaked ships can now be scanned.
all the guys are just complaining that their solo-pwnmobiles will be nerfed... except they wont. most of the time you are attacking other players solo or even 2-3 hostiles, whats the chance of most ships having a probe launcher fitted? pretty much zero. if you are expecting to take on fleets (who SHOULD have a covops) then i would have to say that your expectations are slightly unrealistic. also considering that probe launchers have 200cpu fitting requirement, which means any ship you are against which has one fitted is probably either a cov-ops (not really a threat), or seriously gimped. and if the other ship isn't a cov-ops then their scan time is 2+minutes. if you don't notice the probe on your directional scanner, and start moving then you deserve to be popped.
with your small sig radius (and it should be made even smaller when cloaked, in regards to probing anyway) you will be impossible to find except in the most flukish of incidents. only a dedicated cov-ops would be a threat to you. and they would still have to spam probes all over the system to find you. and if they did spam, it would most likely be 20AU probes which have buggerall chance of pinpointing you in the right grid. by the time they have gotten close enough to get a 5au probe on you, well you know they are there, and you just move (preferable more then 5au) . and they have to start all over again with 20au probes to even have a clue where you are. all they are gonna acheive is a lot of wasted time, and wasted isk in probes.
if you are fighting a gang with a cov-ops, just keep moving. the odds of someone scanning you out, then bringing enough ships and drone spamming to find you is extremely low. and if they do bring 15 ships, then i think they deserve at least a possibility of finding you, thou i doubt they would. try adapting like most cloakers say to everyone else. adapting ain't that hard, just pop the cov-ops while he is too busy watching his scan window. they are made outta paper bags and clag.
most of the time these days if you are in a cloaker(this really applies for any ship) and you jump into a system people either warp to pos or station or warp to safe and cloak. if they are stupid enough not to do either of these things, then whether or not you are probe-able or not, makes no difference.
to summarize dedicated cloaking ships still have a massive advantage. its already pretty much impossible to probe down a ship thats bouncing safes in system. i've been in systems after a fight, trying to probe and kill that last cruiser the hostiles had, and its impossible, if they keep moving. a ship with a cloak? forgetabout it. the only difference if these changes are implemented, is that cloakers actually have to be at their pc, 'playing' eve (OMG YOUR KIDDING, I HAVE TO SIT AT MY PC?) like everyone else.
you are gonna argue its not realistic? nothing in this game is realistic. most people are just crying because cloaking devices don't operate the way their oxford dictionary definition makes them think they should. maybe the doomsday devices should actually create a doomsday, eve explodes.. you know, just to keep inline with cloaks.
in regards to haulers etc, well the solution is easy enough, just use a scout.
so yeah overall a good idea. with a note that, cloaked ships should be harder to probe then uncloaked ships of the same class, i.e. 20% reduction in sig radius when cloaked for the crappy cloaks, and 50% reduction in sig radius for covert ops cloaking device II's.
makes the afk cloakers probe-able, but anyone actually playing eve, impossible to find.
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.05.28 12:25:00 -
[136]
Originally by: Peanut Swsh
makes the afk cloakers probe-able, but anyone actually playing eve, impossible to find.
A good post imo other than this part, i think only those in covert ships should be hard to find, but not impossible.
I think ratting ravens or OMFG TITANS (its a ******* moon. it changes the tides of planets ffs. you should be able to see it on overview no matter where the hell it is.) should be very easy to probe out...
This doesnt nerf cloakers, those really really meant to have them on will be fine, those using them on ships not intended will have to deal with the downside of their mold breaking idea.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.28 12:29:00 -
[137]
Originally by: SFShootme manti + 3 speed mods + 2 speed rigs = 500+ m/s cloaked.
it'll be long gone before u warp to 0 
Faster actually, SB got a very decent speed boost on sisi. A manticore with 2 OD2, a 3% speed implant and nav 5 has a speed of 760 m/s.
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 12:35:00 -
[138]
perhaps it was poorly worded. i'm not saying covert ops or recons should be impossible to find. but really any ship smaller then a BS, which keeps moving ain't gonna get probed down anyway. so the changes just mean that cloakers can't afk with a prober around. but with a sig radius decrease due to the cloak, they will also have an advantage over just any odd person who's bouncing safes.
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Thanos Mortis
Infinitus Odium
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Posted - 2007.05.28 12:36:00 -
[139]
Wait are they making cloaked ships show on the ship scanner or be scan probable or both? -
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.28 12:40:00 -
[140]
Originally by: Thanos Mortis Wait are they making cloaked ships show on the ship scanner or be scan probable or both?
B O T H
Because I said so...
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 12:51:00 -
[141]
Originally by: murder one
Originally by: Thanos Mortis Wait are they making cloaked ships show on the ship scanner or be scan probable or both?
B O T H
oh well i disagree with this then. they should be probe-able, but showing up on directional scanner is a no-no.
can you link to where this is said?
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.28 12:51:00 -
[142]
Originally by: Aramendel
Originally by: Leandro Salazar Not to mention that afk cloakers probably still could easily avoid detection by stuffing their meds with ECCM, while the recons and explorers need those slots for other stuff.
It's an active mod, so no. While cloaking the only active mod you can run is the cloak.
Meh true enough, so replace med with low and you still have that issue.
Thank you SkyFlyer!
There is no 'n' in tur |

murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.28 12:58:00 -
[143]
Originally by: Peanut Swsh
Originally by: murder one
Originally by: Thanos Mortis Wait are they making cloaked ships show on the ship scanner or be scan probable or both?
B O T H
oh well i disagree with this then. they should be probe-able, but showing up on directional scanner is a no-no.
can you link to where this is said?
Read my OP. Dev specifically says 'scan', in addition to 'probe'. The original post has been deleted by the dev in question, for reasons I can only guess at. 
Because I said so...
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 13:05:00 -
[144]
Edited by: Peanut Swsh on 28/05/2007 13:04:00 my understanding of the OP is that they can only be scan probed. scan in the OP, refers to scan probing. afterall scan probing is a method of scanning. and it specifically mentions scan probes. no mention of the directional scanners. you are just toying with the wording imo. would be nice if a dev could confirmation would be nice, but from the OP, i would say 99% that they aren't looking at letting cloaked ships appear on the directional scanner.
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hydraSlav
Synergy Evolved Sparta Alliance
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Posted - 2007.05.28 13:24:00 -
[145]
Edited by: hydraSlav on 28/05/2007 13:24:30
Originally by: Hellown Thanks CCP, again you give into the whiners, i Hope this doesnt affect the covert ops/recon ships.
Eve: Where Whining carebears get EVERYTHING they ask for.
LOL, look who is whining 
If the covertops/recon is not AFK there is virtually no way he would be caught/decloaked. But this change will finally stop AFK cloakers. And the stupidity that is cloaked capitals
I applaud the change, CCP 
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Malena Panic
Acme Technologies Incorporated Ushra'Khan
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Posted - 2007.05.28 13:35:00 -
[146]
This is several different shades of awesome, all mixed together in a pot labeled 'awesome.'
The submarine warfare part of this game just got a whole lot more fun. Thanks CCP!
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.28 13:40:00 -
[147]
Originally by: Leandro Salazar Meh true enough, so replace med with low and you still have that issue.
Nope.
You ignore that cov ops and recons are already harder to find from their base stats. The chance to find a target depends on their sig/sensor strength relation, the lower the smaller the chance. A Buzzard has there 2.1, a falcon 6.4. And a raven 20.9.
Now, 3 lowslot backup arrays give you a sensor strength bonus of 167% (they have the stacking penality). This gives the raven 7.8 there, still more than the recon. If it fills ALL 5 lows with them (which sees unrealistic since it won't be a very efficient ratter then) it will be around 1% harder to probe than the falcon (6.359 vs 6.423).
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Ashaz
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Posted - 2007.05.28 14:06:00 -
[148]
Originally by: Rhaegor Stormborn It is more the fact that everyone and their mother uses cov ops cloaks on every type of ship in the game, especially ratting ships, and that should not be happening.
I would also like a way to make it really easy to uncloak Battleships that try to use a cov ops device.
I am just curious. what ratting ship are you refering to exactly that has 100000 cpu?
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RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.05.28 14:15:00 -
[149]
Originally by: Ashaz
Originally by: Rhaegor Stormborn It is more the fact that everyone and their mother uses cov ops cloaks on every type of ship in the game, especially ratting ships, and that should not be happening.
I would also like a way to make it really easy to uncloak Battleships that try to use a cov ops device.
I am just curious. what ratting ship are you refering to exactly that has 100000 cpu?
And this is why COVOPS/RECON specialists are getting hit due to the ignorant screaming for a nerf they actually don't have a clue about .
Pathetic...
More alliance cookies....patooie I say....patooie  "Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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SFShootme
The Carebear Stare
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Posted - 2007.05.28 14:19:00 -
[150]
if they're going to be shown on the ship scanner it makes cloaking TOTALLY pointless.
Probing, fine Scanning? No f'in way
Tho shall give Life, for Life. |

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 14:21:00 -
[151]
Probing NOT fine! The whole point of cloaking is to stay off the all kinds of scanners!
There is a counter to cloaks, if you fly into them - I've seen countless of people cloak, only to be found by someone speeding to their position!
Knowledge is a priviledge, not a right
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 14:28:00 -
[152]
And YES, I AM biased about this, because I'm primarily a recon pilot. My existance and way of life in EVE is threatened because thats what I do..cloak, sneak up on people, attack, cloak and hide until the heat is off.
....*runs off to start a petition*
Knowledge is a priviledge, not a right
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Teldar Novastorm
Cirrius Technologies O X I D E
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Posted - 2007.05.28 14:28:00 -
[153]
Edited by: Teldar Novastorm on 28/05/2007 14:30:10
Originally by: Hellown Thanks CCP, again you give into the whiners, i Hope this doesnt affect the covert ops/recon ships.
Eve: Where Whining carebears get EVERYTHING they ask for.
Nice try, but this change was brought about by the whining PVP players that get EVERYTHING they ask for. Carebears would have preferred to remain unfindable. "Waaahhhh I cant gank the ratter, he cloaks when I come into system, PLEASE CCP, make it easier for me to get cheap kills"
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.28 14:29:00 -
[154]
Edited by: Leandro Salazar on 28/05/2007 14:28:05
Originally by: Aramendel
Originally by: Leandro Salazar Meh true enough, so replace med with low and you still have that issue.
Nope.
You ignore that cov ops and recons are already harder to find from their base stats. The chance to find a target depends on their sig/sensor strength relation, the lower the smaller the chance. A Buzzard has there 2.1, a falcon 6.4. And a raven 20.9.
Now, 3 lowslot backup arrays give you a sensor strength bonus of 167% (they have the stacking penality). This gives the raven 7.8 there, still more than the recon. If it fills ALL 5 lows with them (which sees unrealistic since it won't be a very efficient ratter then) it will be around 1% harder to probe than the falcon (6.359 vs 6.423).
I wasn't talking about the belt ratting Ravens that cloak, I don't view those as much of a problem. I am talking about annoying people in smallish ships that stay in a system afk and cloaked just to disrupt enemy operations. Those will still be able to do their thing fitting 3 ECCM in their lows. And since at least imho these should be the primary targets of a cloaking nerf, this one clearly misfires.
Heat forcing cloaks to deactivate after a few cycles would combat those guys much better.
Thank you SkyFlyer!
There is no 'n' in tur |

Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 14:32:00 -
[155]
Originally by: Cadela Fria And YES, I AM biased about this, because I'm primarily a recon pilot. My existance and way of life in EVE is threatened because thats what I do..cloak, sneak up on people, attack, cloak and hide until the heat is off.
....*runs off to start a petition*
Here is an idea, don't go afk while you hide and move around every now and then, that should keep you safe. I don't understand how the devs, or players ever believed a invulnerability drive ever had a place in this game.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.28 15:10:00 -
[156]
Originally by: Leandro Salazar Those will still be able to do their thing fitting 3 ECCM in their lows.
Not really because if you sacrifice so many lows to ECCM you won't be an effective combat ship. A t1 frigate (or a cov ops frig for that matter) which stays cloaked but does never kill anyone does not disrupt anything in the long term. You need people dying to it when they start to ignore it for it to have a real effect, otherwise it's only a short term annoyance.
You cannot really fit a ship efficiently with lowslot ECCM and still allow it to kill a lone target. If anything the recon ships will be the most effective ships for this since they have already 2 "build in" ECCMs and can sacrifice a low slot or two from 1-2 more without gimping themselves too much.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.05.28 15:14:00 -
[157]
Well, I'm a cloak specialist and I've been sort of biting my tongue on this topic, mainly because I'm of mixed mind about it.
All things in this game need a counter. Cloaking has been without one for quite awhile.
That said, it wasn't all that overpowered to begin with. There was only a couple cases where an arguement could be made against it.
Now CCP is throwing a "solution" at us that effects all situations, whether they needed to be addressed or not. Seems a bit ham-fisted.

------------------- Say What? |

hydraSlav
Synergy Evolved Sparta Alliance
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Posted - 2007.05.28 15:28:00 -
[158]
Originally by: Cadela Fria
The cloak is POINTLESS now - Entirely..theres NO reason for it. The cloak was supposed to HIDE you. The argument that you end up 2500m from the cloaked ship and therefor it will do nothing is a poor argument, all you have to do when exiting warp, is fly forward really fast and BAM, guy is uncloaked, I guarentee it.
The cloak, effectively does NADA now - Whoever in CCP thought this was a good idea, please drink your coffee BEFORE you start thinking up new changes to EVE.
Where is "forward"? And how do you know that he is in front of you and not behind or to a side? Besides, people with cloaks can still move (albeit slow) and by the time the prober warps to you, you may be well out of the decloak range.
NADA? Please, get a clue. Recons can still ambush the gate sitting cloaked on it waiting for prey. Covert-ops can still covertly survey forces, POSes, etc. Stealth-bombers still move faster in cloak, getting ready for a tactical strike while undetected.
Any PvP Force Recon pilot that is hunting his prey in a system can still do so with his cloak on, cause if he is actually playing, he won't be sitting in the same spot forever. If he isn't sitting in the same spot, then even if he is probed, he will be out of decloak range, and can warp away while cloaked living the prober aimlessly "flying forward really fast"
The only other people besides AFK cloakers that are effected with this are the capital pilots. And rightfully so. It is ridiculous that capital ships simply disappear with a click of a button for no effort (no effort to keep the module running, no fuel requirements, no cap use even).
This "nerf" only affects effortless gameplay.
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 15:38:00 -
[159]
Originally by: hydraSlav
Originally by: Cadela Fria
The cloak is POINTLESS now - Entirely..theres NO reason for it. The cloak was supposed to HIDE you. The argument that you end up 2500m from the cloaked ship and therefor it will do nothing is a poor argument, all you have to do when exiting warp, is fly forward really fast and BAM, guy is uncloaked, I guarentee it.
The cloak, effectively does NADA now - Whoever in CCP thought this was a good idea, please drink your coffee BEFORE you start thinking up new changes to EVE.
Where is "forward"? And how do you know that he is in front of you and not behind or to a side? Besides, people with cloaks can still move (albeit slow) and by the time the prober warps to you, you may be well out of the decloak range.
NADA? Please, get a clue. Recons can still ambush the gate sitting cloaked on it waiting for prey. Covert-ops can still covertly survey forces, POSes, etc. Stealth-bombers still move faster in cloak, getting ready for a tactical strike while undetected.
Any PvP Force Recon pilot that is hunting his prey in a system can still do so with his cloak on, cause if he is actually playing, he won't be sitting in the same spot forever. If he isn't sitting in the same spot, then even if he is probed, he will be out of decloak range, and can warp away while cloaked living the prober aimlessly "flying forward really fast"
The only other people besides AFK cloakers that are effected with this are the capital pilots. And rightfully so. It is ridiculous that capital ships simply disappear with a click of a button for no effort (no effort to keep the module running, no fuel requirements, no cap use even).
This "nerf" only affects effortless gameplay.
When you probe someone out, I'd assume you warp TO them, and not away from them, thus your initial approach will 9 times out of 10, be where the cloaker is.
Geared towards fleet ops it may still hold some values, but even so lying in wait of your prey, is no longer a viable option, because the second a probe ship shows up (which they do surprisingly often these days), you're screwed and thus again, you may aswell not be cloaked at all.
As for the constant argument of "you just have to move instead of sitting still in a SS" - It's STILL not valid, because in that form of logic you might aswell not be cloaked at all, cause you'll have moved away from the entry point and can thus easily warp away, even if it's a cloaked ship that comes in - second he uncloaks, you hit the warp button, same result.
Why is it ridiculous that a capital ship can cloak?? Why can't a capital ship cloak?? No one has provided me a good answer to this. The only answer ANY of you have is "Oh well it's unfair" - WHEN WAS CLOAKING EVER FAIR ANYWHERE!? The blasted thing was DESIGNED in ALL UNIVERSES EVERYWHERE, to be something you sneak up on people with and hide with!
This NERF should remove local then, then I can agree to this nonsense. Now, YOU get a clue, kthxbai!
Knowledge is a priviledge, not a right
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 16:00:00 -
[160]
Edited by: Peanut Swsh on 28/05/2007 15:59:55
Originally by: Cadela Fria
When you probe someone out, I'd assume you warp TO them, and not away from them, thus your initial approach will 9 times out of 10, be where the cloaker is.
Now, YOU get a clue, kthxbai!
you have never used a probe before amirite?
and if there is a cov-ops in the system you will have one of 2 situations: 1. the enemy gang is small enough you can still kill them all, it won't make buggerall difference whether or not they can probe you or not. hell its good they probe you, then you don't have to go find them, they will come to you. 2. you can't handle the enemy gang, then you run away. whether or not they can probe you again makes only one difference. you can no longer just cloak and go afk, you have to actively move your ship.
now you might argue that this had made cloaking pointless. but cloaking already is pointless in all the situations that they would be pointless with the nerf. EXCEPT, for people who currently use cloaking to go AFK.
and sure capitals can cloak. with this so called 'nerf' they still can.
maybe you should tell us how you currently hunt with the cloak, and we will help you adapt to the changes. not that you should need to change much.
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 16:07:00 -
[161]
Originally by: Peanut Swsh you have never used a probe before amirite?
and if there is a cov-ops in the system you will have one of 2 situations: 1. the enemy gang is small enough you can still kill them all, it won't make buggerall difference whether or not they can probe you or not. hell its good they probe you, then you don't have to go find them, they will come to you. 2. you can't handle the enemy gang, then you run away. whether or not they can probe you again makes only one difference. you can no longer just cloak and go afk, you have to actively move your ship.
now you might argue that this had made cloaking pointless. but cloaking already is pointless in all the situations that they would be pointless with the nerf. EXCEPT, for people who currently use cloaking to go AFK.
and sure capitals can cloak. with this so called 'nerf' they still can.
maybe you should tell us how you currently hunt with the cloak, and we will help you adapt to the changes. not that you should need to change much.
It's hit and run tactics, asymmetric warfare. Piracy is one example. You want to kill one or some of them, and leave (preferrably with the loot) before the blob arrives.
Lots of people don't like those kind of tactics because they don't use them and they can't think of a good counter to them.
I'm sorry cloaking isn't two testosterone-fuelled armies of bulging Megathrons and Myrmidons standing toe-to-toe duking it out with their nines. But it's still a legitimate tactic, and it makes Eve more fun and more interesting in my eyes.
You say currently cloaking is pointless except to go afk... I really don't understand where you're coming from with that at all. Why is cloaked scouting pointless? Why is a cloaked approach pointless? They're pretty standard pvp tactics in my experience.
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 16:20:00 -
[162]
Originally by: Savesti Kyrsst
It's hit and run tactics, asymmetric warfare. Piracy is one example. You want to kill one or some of them, and leave (preferrably with the loot) before the blob arrives.
Lots of people don't like those kind of tactics because they don't use them and they can't think of a good counter to them.
I'm sorry cloaking isn't two testosterone-fuelled armies of bulging Megathrons and Myrmidons standing toe-to-toe duking it out with their nines. But it's still a legitimate tactic, and it makes Eve more fun and more interesting in my eyes.
You say currently cloaking is pointless except to go afk... I really don't understand where you're coming from with that at all. Why is cloaked scouting pointless? Why is a cloaked approach pointless? They're pretty standard pvp tactics in my experience.
and you can still practice your asymetric warfare. anyone with half a brain will blob and not let you divide and conquer. heck being able to probe you out will probably mean that people are more likey to warp off on their own to try find you, and you will kill them before their backup arrives.
the counter to these hit-run tactics? its too blob. something thats good... rite?
and you can still scout cloaked. why does being probeable make you not able to scout? as i have said, the only difference is that you cannot sit in the same spot the whole time. and you can still sneak up on those helpless ratters while cloaked.
and perhaps you misunderstand, but i'm not saying that cloaking is pointless unless to go afk. i am saying that the only thing affected by what you are calling a 'nerf' is people who cloak so they can go afk.
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 16:21:00 -
[163]
Originally by: Savesti Kyrsst
Originally by: Peanut Swsh you have never used a probe before amirite?
and if there is a cov-ops in the system you will have one of 2 situations: 1. the enemy gang is small enough you can still kill them all, it won't make buggerall difference whether or not they can probe you or not. hell its good they probe you, then you don't have to go find them, they will come to you. 2. you can't handle the enemy gang, then you run away. whether or not they can probe you again makes only one difference. you can no longer just cloak and go afk, you have to actively move your ship.
now you might argue that this had made cloaking pointless. but cloaking already is pointless in all the situations that they would be pointless with the nerf. EXCEPT, for people who currently use cloaking to go AFK.
and sure capitals can cloak. with this so called 'nerf' they still can.
maybe you should tell us how you currently hunt with the cloak, and we will help you adapt to the changes. not that you should need to change much.
It's hit and run tactics, asymmetric warfare. Piracy is one example. You want to kill one or some of them, and leave (preferrably with the loot) before the blob arrives.
Lots of people don't like those kind of tactics because they don't use them and they can't think of a good counter to them.
I'm sorry cloaking isn't two testosterone-fuelled armies of bulging Megathrons and Myrmidons standing toe-to-toe duking it out with their nines. But it's still a legitimate tactic, and it makes Eve more fun and more interesting in my eyes.
You say currently cloaking is pointless except to go afk... I really don't understand where you're coming from with that at all. Why is cloaked scouting pointless? Why is a cloaked approach pointless? They're pretty standard pvp tactics in my experience.
Peanut Swish, theres your answer, Savesti Kyrsst just provided it. I'm sorry my way of fighting with my Pilgrim doesn't mean boasting out to every combat pilot in the system to come fight me all at once like I should according to some of you, but as it is, I do sneak attacks, which is what is at stake here.
Knowledge is a priviledge, not a right
|

Elliot Reid
Digital Fury Corporation Digital Renegades
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Posted - 2007.05.28 16:22:00 -
[164]
If Covert Op's specific ships can be scanned out then I think probing times should increase. I can understand the need to do some sort of nerf for ships not specifically designed for cloaking but Covert Op's frigs and Force Recons should be immune from probing.
__________________________________
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 16:24:00 -
[165]
Originally by: Cadela Fria
Peanut Swish, theres your answer, Savesti Kyrsst just provided it. I'm sorry my way of fighting with my Pilgrim doesn't mean boasting out to every combat pilot in the system to come fight me all at once like I should according to some of you, but as it is, I do sneak attacks, which is what is at stake here.
and this change will make no difference to your tactics when you are hunting. it is only when you are being hunted in return that you now have to actively evade detection.
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Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 16:27:00 -
[166]
Originally by: Peanut Swsh
Originally by: Cadela Fria
Peanut Swish, theres your answer, Savesti Kyrsst just provided it. I'm sorry my way of fighting with my Pilgrim doesn't mean boasting out to every combat pilot in the system to come fight me all at once like I should according to some of you, but as it is, I do sneak attacks, which is what is at stake here.
and this change will make no difference to your tactics when you are hunting. it is only when you are being hunted in return that you now have to actively evade detection.
But competent pilots should be hunting him as soon as he appears in local.
Counter-> log off. Not as fun.
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Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 16:29:00 -
[167]
Why should cloaks be immune from detection? Shields dont make a person immune from guns, but for some strange reason people still worry about having them?
Just because a mod has a counter doesnt make it worthless. Making cloaked ships someone detectable brings balance to the game. Covert ops and recon should be very dangerous jobs, with a high probability of losing your ship. Currently its the easiest profession out there with little to no risk.
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 16:32:00 -
[168]
Edited by: Peanut Swsh on 28/05/2007 16:32:23
Originally by: Savesti Kyrsst
But competent pilots should be hunting him as soon as he appears in local.
Counter-> log off. Not as fun.
no. counter -> keep moving, instead of the current cloak and go afk (yeah heaps of fun).
and if competent pilots are hunting him, then it won't matter if he can or can't be probed. currently competent pilots will just gatecamp the exits, blob him, bait him out, or a combination of the mentioned. which means he is gonna go cloaked and go afk (not fun), because he has nothing easy to kill.
as i have stated numerous times, the affected people will be those who cloak and go afk.
i think a lot of the people complaining here have never used scan probes before.
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Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 16:33:00 -
[169]
Edited by: Savesti Kyrsst on 28/05/2007 16:32:37
Originally by: Jayson Lee Why should cloaks be immune from detection? Shields dont make a person immune from guns, but for some strange reason people still worry about having them?
Just because a mod has a counter doesnt make it worthless. Making cloaked ships someone detectable brings balance to the game. Covert ops and recon should be very dangerous jobs, with a high probability of losing your ship. Currently its the easiest profession out there with little to no risk.
Then no-one will fly them, as they are expensive and specialised.
They are not immune from detection. This is a misunderstanding. They are detectable when they jump in systems, when they launch probes, when they change the probes in their launcher, if they make a mistake, and while and for some time before and after they make an attack.
It is also highly prudent and generally accurate to assume any unknown pilot in local is flying a covops or recon.
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 16:37:00 -
[170]
Originally by: Peanut Swsh Edited by: Peanut Swsh on 28/05/2007 16:32:23
Originally by: Savesti Kyrsst
But competent pilots should be hunting him as soon as he appears in local.
Counter-> log off. Not as fun.
no. counter -> keep moving, instead of the current cloak and go afk (yeah heaps of fun).
and if competent pilots are hunting him, then it won't matter if he can or can't be probed. currently competent pilots will just gatecamp the exits, blob him, bait him out, or a combination of the mentioned. which means he is gonna go cloaked and go afk (not fun), because he has nothing easy to kill.
as i have stated numerous times, the affected people will be those who cloak and go afk.
i think a lot of the people complaining here have never used scan probes before.
Keep moving at high risk of detection, or log off until the blob gets bored?
And a camping blob with bubbles preferably is needed each way.
The only thing this does is render unneccessary baiting him out, which sucks, as baiting is most of solo and small gang pvp.
I don't have any problem with being able to detect longer-term afk cloakers btw. 30 seconds is not longer-term though.
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Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 16:38:00 -
[171]
Originally by: Savesti Kyrsst Edited by: Savesti Kyrsst on 28/05/2007 16:32:37
Originally by: Jayson Lee Why should cloaks be immune from detection? Shields dont make a person immune from guns, but for some strange reason people still worry about having them?
Just because a mod has a counter doesnt make it worthless. Making cloaked ships someone detectable brings balance to the game. Covert ops and recon should be very dangerous jobs, with a high probability of losing your ship. Currently its the easiest profession out there with little to no risk.
Then no-one will fly them, as they are expensive and specialised.
They are not immune from detection. This is a misunderstanding. They are detectable when they jump in systems, when they launch probes, when they change the probes in their launcher, if they make a mistake, and while and for some time before and after they make an attack.
It is also highly prudent and generally accurate to assume any unknown pilot in local is flying a covops or recon.
I thought some cloaks are cheap? Hince the reason bs and haulers can fit them.
Just how long are they dectecable, a few seconds at a time? Highly unlikely they would be found unless they run into a large get camp, which in that case any ship is in trouble so cloaking isnt an issue then.
Now the expensive cloaks, you still have plenty of protection and a very small chance at finding them. Name another mod that offers the kind of protection you get that comes anywhere near what a cloak does?
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Aria Jenneth
Caldari Omerta Syndicate
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Posted - 2007.05.28 16:43:00 -
[172]
Round and round it goes. I can't help but wondering how many of those saying that being able to "warp to your target" is going to ruin covops have ever used a recon probe in your lives. I also wonder how many of you have bothered to read before posting, though admittedly six pages may be a bit much to ask. It's just that I keep seeing the same inaccurate claims again ... and again ... and again.
In truth, it doesn't really matter. I'll be looking forward to the resulting price drop in recon ships and cloaking devices (which I predict will be brief), and will happily consider reasonable offers from those of you looking to ditch your gear early. I'll sell them back to you at a premium after the tantrum blows over.
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Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 16:44:00 -
[173]
Originally by: Jayson Lee
I thought some cloaks are cheap? Hince the reason bs and haulers can fit them.
Then cheap cloaks should be nerfed and that's fine.
Originally by: Jayson Lee
Just how long are they dectecable, a few seconds at a time? Highly unlikely they would be found unless they run into a large get camp, which in that case any ship is in trouble so cloaking isnt an issue then.
I've ganked them before. It's quite possible to find them using the directional scanner. Killing them is harder, but possible.
Originally by: Jayson Lee
Now the expensive cloaks, you still have plenty of protection and a very small chance at finding them. Name another mod that offers the kind of protection you get that comes anywhere near what a cloak does?
If they're so hard to find, how come covops and recons die all the time? How come the prices are still high, if none ever die?
The cloak is unique in what it does. This is a good thing, not a bad thing.
Good grief, you're Minmatar, man! Can't you see having a variety of tactics available is a good thing?
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.05.28 16:49:00 -
[174]
Originally by: Savesti Kyrsst
Keep moving at high risk of detection, or log off until the blob gets bored?
And a camping blob with bubbles preferably is needed each way.
The only thing this does is render unneccessary baiting him out, which sucks, as baiting is most of solo and small gang pvp.
I don't have any problem with being able to detect longer-term afk cloakers btw. 30 seconds is not longer-term though.
it is hardly a high risk of detection. its only high if you stop moving.
and as i have said, there is not really a high risk of detection if you keep moving. so baiting would still be necessary. and most solo pvp fits don't incorporate a probe launcher, they are a bit hard to fit. most small gangs don't either.
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Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 16:49:00 -
[175]
Originally by: Aria Jenneth Round and round it goes. I can't help but wondering how many of those saying that being able to "warp to your target" is going to ruin covops have ever used a recon probe in your lives. I also wonder how many of you have bothered to read before posting, though admittedly six pages may be a bit much to ask. It's just that I keep seeing the same inaccurate claims again ... and again ... and again.
In truth, it doesn't really matter. I'll be looking forward to the resulting price drop in recon ships and cloaking devices (which I predict will be brief), and will happily consider reasonable offers from those of you looking to ditch your gear early. I'll sell them back to you at a premium after the tantrum blows over.
It's not such a bad problem for a recon at a safespot.
It renders a covops or recon watching a gang completely useless though, which I think is unbalanced.
|

Blue Pixie
|
Posted - 2007.05.28 16:51:00 -
[176]
Originally by: Peanut Swsh and this change will make no difference to your tactics when you are being hunted.
Fixed it for you.
What dumbass is going to stick around to be your prey?
a) you're visible in local the second you enter the system b) they'll have the means to at least attempt to hunt you down
Sure, pirates who stick to inexperienced, overconfident, and/or incompetent targets in non-sovereign space might not be affected. But guerilla warfare in sovereign space? Forget it.
Best case scenario, you can lead them on an endless wild goose chase as a non-afk cloaker. And if that proves true, I can guarantee you it won't be long before the same nerf herders are screaming bloody murder on the forums for CCP to fix that too.
I'll gladly accept a counter for cloaking, as soon as we get a counter for the chat tab. One without the other is just stupid.
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Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 16:58:00 -
[177]
Originally by: Peanut Swsh
it is hardly a high risk of detection. its only high if you stop moving.
and as i have said, there is not really a high risk of detection if you keep moving. so baiting would still be necessary. and most solo pvp fits don't incorporate a probe launcher, they are a bit hard to fit. most small gangs don't either.
I suppose it would be a good way to waste people's time. You could leave them cute messages on jetcans too. The "fuel" idea I still think is better though.
Most solo fits don't incorporate it, but most gangs I run in do, and if you can use a prober to within 30sec find and have an excellent chance of uncloaking a recon or covops on the same grid, I think that's unbalanced.
You'll also get more lameness like stabbed recons and the guy who spends half an hour jumping around, is always aligned and warps off as soon as you enter grid.
If we get all this, at least make scan probes visible on the overview.
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Blind Man
Kemono.
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Posted - 2007.05.28 17:00:00 -
[178]
who cares? ss and cloak sucks, deep ss and logging is way easier and people leave... <3 npcing
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.05.28 17:01:00 -
[179]
Edited by: Peanut Swsh on 28/05/2007 17:01:44 and why shouldn't people who have gone to the trouble of pos warfare etc, to gain some sovereign space, not at least have some possibility of finding you when you go mess around in their home?
no wait, you want your invinciblity mode still right?
and you don't need a cloak to conduct hit+run raids. if you want to do, hit+'sit around afk for a few hours and maybe log on and off a few times' raids.
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Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 17:07:00 -
[180]
Originally by: Savesti Kyrsst
Originally by: Jayson Lee
I thought some cloaks are cheap? Hince the reason bs and haulers can fit them.
Then cheap cloaks should be nerfed and that's fine.
Originally by: Jayson Lee
Just how long are they dectecable, a few seconds at a time? Highly unlikely they would be found unless they run into a large get camp, which in that case any ship is in trouble so cloaking isnt an issue then.
I've ganked them before. It's quite possible to find them using the directional scanner. Killing them is harder, but possible.
Originally by: Jayson Lee
Now the expensive cloaks, you still have plenty of protection and a very small chance at finding them. Name another mod that offers the kind of protection you get that comes anywhere near what a cloak does?
If they're so hard to find, how come covops and recons die all the time? How come the prices are still high, if none ever die?
The cloak is unique in what it does. This is a good thing, not a bad thing.
Good grief, you're Minmatar, man! Can't you see having a variety of tactics available is a good thing?
How many more ships will be killed because of the current changes? The only ones I see being at risk are those that go AFK when cloaked.
Tactics havent changed only now people must be a little more attentive to what they are doing.
|

Blue Pixie
|
Posted - 2007.05.28 17:09:00 -
[181]
Originally by: Jayson Lee ...Covert ops and recon should be very dangerous jobs, with a high probability of losing your ship. Currently its the easiest profession out there with little to no risk.
Funny. I'd say the same for hauling/mining.
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 17:19:00 -
[182]
Edited by: Savesti Kyrsst on 28/05/2007 17:17:48
Originally by: Jayson Lee
How many more ships will be killed because of the current changes? The only ones I see being at risk are those that go AFK when cloaked.
Tactics havent changed only now people must be a little more attentive to what they are doing.
Cloaked ships on the same grid will be uncloaked and killed fairly often I bet by gangs with a prober. 30secs at 200m/s is just 6km; a domi warping there and spewing drones followed by a crow circling around have a pretty good chance. This will change tactics, and force cloakers to constantly spam scan for probes, and frankly it will give me a headache.
I have just thought of a way you can still go afk cloaked in a system though, so that's something 
|

hydraSlav
Synergy Evolved Sparta Alliance
|
Posted - 2007.05.28 17:26:00 -
[183]
Originally by: Aria Jenneth Round and round it goes. I can't help but wondering how many of those saying that being able to "warp to your target" is going to ruin covops have ever used a recon probe in your lives
Interesting question indeed. I believe the answer is: not many, which is further reinforced by quotes like these:
Quote: When you probe someone out, I'd assume you warp TO them, and not away from them, thus your initial approach will 9 times out of 10, be where the cloaker is

But hey, at least both parties agree that the only real fix is to remove local 
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 17:31:00 -
[184]
Originally by: Blue Pixie
Originally by: Jayson Lee ...Covert ops and recon should be very dangerous jobs, with a high probability of losing your ship. Currently its the easiest profession out there with little to no risk.
Funny. I'd say the same for hauling/mining.
In hostile space, deep in enemy territory is suicidal, whats your point? Are you agreeing with me that cloaking is alittle bit on the easy side considering how dangerous the job is?
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Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 17:34:00 -
[185]
Originally by: Savesti Kyrsst Edited by: Savesti Kyrsst on 28/05/2007 17:17:48
Originally by: Jayson Lee
How many more ships will be killed because of the current changes? The only ones I see being at risk are those that go AFK when cloaked.
Tactics havent changed only now people must be a little more attentive to what they are doing.
Cloaked ships on the same grid will be uncloaked and killed fairly often I bet by gangs with a prober. 30secs at 200m/s is just 6km; a domi warping there and spewing drones followed by a crow circling around have a pretty good chance. This will change tactics, and force cloakers to constantly spam scan for probes, and frankly it will give me a headache.
I have just thought of a way you can still go afk cloaked in a system though, so that's something 
You know, hitting the scan button repeatedly is something that miners/ratters/mission runners have been told repeatledy. If you are in a recon ship and let someone get with in 2500m then maybe your are doing something wrong.
However, 30 seconds is a detail that can change, what about the concept? Maybe 30 seconds is too quick, that doesnt invalidate the concept of finding cloaked ships.
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Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 17:46:00 -
[186]
Originally by: Jayson Lee
However, 30 seconds is a detail that can change, what about the concept? Maybe 30 seconds is too quick, that doesnt invalidate the concept of finding cloaked ships.
It's not just spamming scan repeatedly, it's spamming scan with "use overview settings" turned off, sorting through all the rubbish, and hoping and praying that no-one's probing you from outside scan range.
It's a different situation from ratters and miners. Frankly, I'm not too keen on anyone having to spam scan constantly whether they're mining, ratting or hunting. I've mined before y'know, and even got ganked once 
At least if you're ratting or mining, you watch local as well, and you try to match ships to people, watch for little red minuses, and especially in 0.0 try not to do anything risky if anyone non-blue is in syst. What I'm saying is you do a variety of things, but you don't have to spam scan constantly, only at specific times. Every few minutes in a mission, but more if you're stuck at a warp-in point. Ratting or mining - depends how local looks and on the system.
30 seconds is too quick. I don't see a problem with cloakers being detectable with exploration probes, for example, or by a specific POS module. It'd also make sense if they just let probes show up in overview and thus be scanned specifically for.
|

Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 18:06:00 -
[187]
Originally by: Savesti Kyrsst
Originally by: Jayson Lee
However, 30 seconds is a detail that can change, what about the concept? Maybe 30 seconds is too quick, that doesnt invalidate the concept of finding cloaked ships.
It's not just spamming scan repeatedly, it's spamming scan with "use overview settings" turned off, sorting through all the rubbish, and hoping and praying that no-one's probing you from outside scan range.
It's a different situation from ratters and miners. Frankly, I'm not too keen on anyone having to spam scan constantly whether they're mining, ratting or hunting. I've mined before y'know, and even got ganked once 
At least if you're ratting or mining, you watch local as well, and you try to match ships to people, watch for little red minuses, and especially in 0.0 try not to do anything risky if anyone non-blue is in syst. What I'm saying is you do a variety of things, but you don't have to spam scan constantly, only at specific times. Every few minutes in a mission, but more if you're stuck at a warp-in point. Ratting or mining - depends how local looks and on the system.
30 seconds is too quick. I don't see a problem with cloakers being detectable with exploration probes, for example, or by a specific POS module. It'd also make sense if they just let probes show up in overview and thus be scanned specifically for.
I agree with you there. I never did understand why these ships dont have an active radar. It makes WWII tech look jovian by comparrison.
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Blue Pixie
|
Posted - 2007.05.28 18:09:00 -
[188]
Originally by: Jayson Lee In hostile space, deep in enemy territory is suicidal, whats your point?
That it just got a lot safer for you in sovereign space. Nothing short of a well organized blob is going to pose much of a threat. Here's where you tell me that's as it should be.
Originally by: Jayson Lee Are you agreeing with me that cloaking is alittle bit on the easy side considering how dangerous the job is?
Believe it or not, I've always agreed with you that cloaking was too easy. Where we've clearly disagreed is that using local is far too easy as well.
My main beef is it takes away the initiative from the cloaked pilot. The Force Recon now becomes the hunted, rather than the hunter. The spy must rely on his cloak to avoid capture, not detection.
This is "covert" in name only. True "cloaking" undermined by a freakin' chat tab.
|

Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 18:25:00 -
[189]
Originally by: Blue Pixie
Originally by: Jayson Lee In hostile space, deep in enemy territory is suicidal, whats your point?
That it just got a lot safer for you in sovereign space. Nothing short of a well organized blob is going to pose much of a threat. Here's where you tell me that's as it should be.
Originally by: Jayson Lee Are you agreeing with me that cloaking is alittle bit on the easy side considering how dangerous the job is?
Believe it or not, I've always agreed with you that cloaking was too easy. Where we've clearly disagreed is that using local is far too easy as well.
My main beef is it takes away the initiative from the cloaked pilot. The Force Recon now becomes the hunted, rather than the hunter. The spy must rely on his cloak to avoid capture, not detection.
This is "covert" in name only. True "cloaking" undermined by a freakin' chat tab.
I dont have a problem with removing local, just want there to be something added to replace it. One that requires an active effort on all parties, I even started a thread about it.
I just think that maybe you under estimate just what removing local would do. I can see people erroring on the side of caution and scanning for all ships, cloaked or otherwise. With out the safety blanket of local, I think it will be even harder to track down and kill ships since they will be even more paranoid than before.
Honestly I liked an idea brought up by another person, in a thread awhile back. Change the role of destroyers and make them the only ship that can dectect and track down a cloaked ship(at least the specialized cloaked ships).
Equip them with very sensitive radar equipment and allow them to fite "depth charges" that can find a cloaked ship once the general area is narrowed down.
|

Steel Tigeress
|
Posted - 2007.05.28 18:33:00 -
[190]
Originally by: Cadela Fria Edited by: Cadela Fria on 28/05/2007 14:04:46 I STILL can't believe this is happening. Cloaking to avoid detection...IT WAS ONE OF THE FRIGGIN RULES! It takes up a highslot that could've been weapon...it renders you incapable of doing anything in terms of ship activity, it severely slows your ship too, you can't warp etc etc etc.
You do know the RULES, to coin your phrase, had cloaks being probable from the verry begining. So in essence you have been breaking the RULES all this time by using cloaks that were not probable.
Thank you please drive through....
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Blue Pixie
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Posted - 2007.05.28 18:49:00 -
[191]
Originally by: Jayson Lee I just think that maybe you under estimate just what removing local would do.
Absolutely not. I'm not bucking for a quick fix, let's just globally drop local and let the chips fall where they may. But honestly, Jayson, despite our past differences, you've got to admit the whole local/cloaking mechanic are strongly at odds with one another.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.05.28 19:08:00 -
[192]
This will cause a whole lot of logging out.
What is the point of this fix without something to give people a reason NOT to log out?
Right now cloaking accomplishes to big things (other than cov ops scouting): 1. It allows ratters to warp to a safespot and cloak. Which actually alleviates the need for them to instantly log out, which is actually a good thing in my opinion.
2. It is a way to combat npc'ers that automatically log out as soon as a hostile enters local. If you idle-cloak in system for a few hours they eventually start ratting/mining again and you can then attack them, and hopefully agro them before they can ctrl + q.
The bottom line is: This fix is completely meaningless, and will actually hurt game play even more. Without something to address the logging out of ships that have not yet been aggro'd then this changes nothing.
Shamis
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Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 19:11:00 -
[193]
Originally by: Blue Pixie
Originally by: Jayson Lee I just think that maybe you under estimate just what removing local would do.
Absolutely not. I'm not bucking for a quick fix, let's just globally drop local and let the chips fall where they may. But honestly, Jayson, despite our past differences, you've got to admit the whole local/cloaking mechanic are strongly at odds with one another.
I do agree compelety with you. But you cant drop local without major game changes, which you know already so I will stop sounding like a broken record.
I do hope that with the changes to cloaks, and the possible removal of static belts, that changes to local may be on the way. I foresee alot of wailing and nashing of teeth in the coming future.
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Arekhon
Mutually Assured Distraction
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Posted - 2007.05.29 05:22:00 -
[194]
F-ing stupid!!!!11!!!
I quit playing BF2 cause it got nerfed all to hell and back, and at this rate I will be done with EVE in oh...about next patch. This is bulls**t. What kind of game places content and then takes it away. Thnx for making me wast 26 days on Recons LVL 5 CCP!!!!
proud member of [BEES]
my thoughts and ideas represent your corp
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Sailon
|
Posted - 2007.05.29 05:37:00 -
[195]
coverts should be immune on this or whats the ******* point of buying 30mil recon cloak on your ship than buying 1mil protocloak to you just get 30sec more detection time i say no coverts immune protocloaks able to get scanned.
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Borasao
|
Posted - 2007.05.29 18:24:00 -
[196]
Originally by: Hellown Thanks CCP, again you give into the whiners, i Hope this doesnt affect the covert ops/recon ships.
Eve: Where Whining carebears get EVERYTHING they ask for.
I doubt carebears are the ones whining about not being able to find cloaked ships...
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Borasatar
|
Posted - 2007.05.29 18:27:00 -
[197]
So, if being scanned out doesn't actually uncloak the person, what good will it do? I guess ships that equip the poor cloaks will move slowly and you can try to find them but the ships that move quicker will have moved a bit by the time you get to them, making it harder to uncloak them. So... if you plan to cloak, load up on overdrives, I guess.
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Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
|
Posted - 2007.05.29 19:04:00 -
[198]
Does anyone remember Eve without cloaks? I do, it wasnt the end of the world.
get a grip.
Merc Blog |

Says
|
Posted - 2007.06.05 18:46:00 -
[199]
Edited by: Says on 05/06/2007 18:52:20 Edited by: Says on 05/06/2007 18:45:31
Originally by: Savesti Kyrsst Edited by: Savesti Kyrsst on 28/05/2007 17:17:48
Cloaked ships on the same grid will be uncloaked and killed fairly often I bet by gangs with a prober. 30secs at 200m/s is just 6km; a domi warping there and spewing drones followed by a crow circling around have a pretty good chance.
BULL****.
I have flown many hours in my main in a CovOps. If you're already 6km away, you have nothing to fear from the domi's drones. (One exception - they send drones in your direction. Not a big chance of that one, though.) The Crow circling has a chance, but it's still a fairly small one. Have enough speed mods, choose the right direction, and you're golden.
I've flown CovOps, done a setup for gang mates, then had to dive under their MWD approaching drones. I've snuck up to battleships with "Keep at 5km" distance and sat there calmly while they released orbiting drones.
So long as you keep outside of 5km, there is very little chance of you being found. Just sort overview by distance, and have *everything* on overview. And I mean *everything*. Especially corpses near chokepoint gatecamps!
Only time I've ever been uncloaked and popped was by a corpse and by running into an off-center anchored POS shield.
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Says
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Posted - 2007.06.05 18:52:00 -
[200]
Originally by: Borasatar So, if being scanned out doesn't actually uncloak the person, what good will it do? I guess ships that equip the poor cloaks will move slowly and you can try to find them but the ships that move quicker will have moved a bit by the time you get to them, making it harder to uncloak them. So... if you plan to cloak, load up on overdrives, I guess.
Scanning out cloakers, even if you don't uncloak them, lets you know when you are being watched. This is very valuable tactical information. You can know if the fleet you have gathered at the "Alliance Safe" POS is being watched. You can know if your POS anchoring operation is being watched. You can know if the hostiles in a contested system are watching your ops, are aligned at a pounce safespot, or just sitting AFK.
It is a good change. People should stop whining. Only thing this really changes is sitting cloaked AFK. Otherwise, it provides more tactical information and makes fleet combat more interesting.
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Kamikaze Rock
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Posted - 2007.06.05 19:07:00 -
[201]
Originally by: Jayson Lee
Honestly I liked an idea brought up by another person, in a thread awhile back. Change the role of destroyers and make them the only ship that can dectect and track down a cloaked ship(at least the specialized cloaked ships).
Equip them with very sensitive radar equipment and allow them to fit "depth charges" that can find a cloaked ship once the general area is narrowed down.
Bombs from Stealth Bombers could fulfill this role. If flying a special purpose cloaking ship is going to become even more like submarine warfare, then I think this interesting and a very good thing.
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Darth Pheonix
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Posted - 2007.06.05 19:23:00 -
[202]
Edited by: Darth Pheonix on 05/06/2007 19:26:35 Edited by: Darth Pheonix on 05/06/2007 19:25:48 The entire idea of being able to find cloaked ships is perposterous (I know it's spelled wrong). Cloaking is FINE, STOP *****ING. Every time someone comes up with a new way to use something, people cry "nerf" because they don't want to engage their brains to come up with a counter. Everyone whines about fairness but forgets that 20 ships vs 5 is not fair. And then you cant hide from them, so you lose the ONLY way you have to escape from a large blob. Thanks CCP for giving more power to those who don't know how to think.
EDIT: If cloaking causes you to be MUCH harder to scan (as in, even with the best skills and equipment they end up >10km away), then this "nerf"/neutering/UTTER RAPAGE OF A PERFECT ALRIGHT MOD may be tolerable. However, CCP is pushing the boundries of decent gameplay and forcing EVE to go the way of the dodo.
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Mark Bollak
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Posted - 2007.10.14 02:22:00 -
[203]
Originally by: Twilight Moon lol....I frosee the following happening:
1) You probe out a cloaker. 2) You warp to them 3) You see nothing when you get there because the damn thing is still cloaked, and you landed more than 2500m away from it 4) You fly about aimlessly trying to run into it, not knowing if it has warped yet or not. 5) You whine on the forums a bit more.

haha...gold !
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Nathomos
Minmatar Magellan Exploration and Survey Rare Faction
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Posted - 2007.10.14 02:25:00 -
[204]
Originally by: Mark Bollak
haha...gold !
Umm, check post date before replying? Necro'd :\
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Mark Bollak
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Posted - 2007.10.14 02:47:00 -
[205]
Originally by: murder one The stupid thing is this: if you can scan/probe out the location of a Covert Ops Recon, or Stealth Bomber, then that means that you already know it's there.
If that's the case, then the whole point of having a cloak is already ruined. It's already hard as hell to sneak up on a target due to local. If you have a general idea of where a Recon or Cov Ops is, then there is hardly any point in using one anymore.
Scanning/probing normal ships? I could care less. Probing Recons/Cov Ops? That's ********.
You don't actually have to find someone's Recon to completely negate it's usefulness. Simply knowing how far away it is is enough to eliminate it as an effective combat ship.
I think you,ve just oulined my main issue with local...
LOACL GIVES THE MAIN INTEL AWAY "that we are here" I mean, It,s pretty useless to have a cloaked ship...fitted to go behind enemy line for "INTEL" and have to give away MORE INTEL that you are initally getting...
Look at it from this stand point, You are a recon pilot, your job is to get there, WITHOUT changing the target's main behavior..cauz that,s what you want "Him/her" to feel at easy..and fly out with either her/his best ship...see what,s he/she is about, Or at best...catch him/her in a smaller vessel...and assassinate the F***** with a few PewPew...
and second...Killmail... sice when was it soo easy to know..who kiled you...when the one doing it did it in less than 15 second... "That's some mighty dang fine Detectives you have here charley !" If only we could get a killmail from OJ...hat would have been sweel...at least we would have written proof
My 2cent 
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Paulo Damarr
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Posted - 2007.10.14 02:56:00 -
[206]
And the dead shall walk the land once more...... /sig --->Enter at your own risk<--- |

Stakhanov
Katana's Edge
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Posted - 2007.10.14 03:06:00 -
[207]
You fail at necros. It's an obvious one due to the thread title - Rev 2 has been already released , Rev 3 is the next 
Originally by: F'nog One does not simply log into Jita.
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Inamarian
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Posted - 2007.10.14 03:07:00 -
[208]
Quit whining.
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.14 03:13:00 -
[209]
Do not necro.
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