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Thread Statistics | Show CCP posts - 16 post(s) |
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.25 14:48:00 -
[91]
A monument for each one wouldn't be a half-bad idea, but if one was added for Shrike it would only be fair to add one for the D2 titan also.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |
Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.07.25 15:00:00 -
[92]
I don't see a problem is there even being 100's of Titan wrecks littering the some 5000 and growing systems in New Eden. Even when it gets into triple digits you'd still be unlikely to bump in to one by accident- and in the vast violent vacuum of space, doesn't it make sense to have some lingering debris from battles past? We're still finding the remains of WW2 battles to this day, nearly 70 years after they happened. Not thinking its terribly unlikely you'll be finding 3 year old battle remains in the vacuum of space.
I'd say that combat would be more interesting if there are a few bits of landscape to work around with. 99% of battles happen in a large expanse of empty space surrounding a gate or station. It wouldn't kill people to have to have to manoeuvre around the odd bit of space junk. Anyhow, plenty of battles go on in the densely cluttered asteroid belts all the time, and people seem to cope well enough.
Overall, though, I think it adds character. One of, if not the single biggest, selling point in EVE is that everything is centred on and influenced by players, and not abstract fiction. It is nothing if not extremely cool that you can find persistent objects created by player activities scattered around. If I were a noob and I was told that, I'd wet myself with joy at the thought.
Practically thinking, all an "automated" description for the wreck needs to say is which group owned it, which group destroyed it, when it was destroyed, and (possibly) when it was first launched, plus perhaps a little bit of nice generic RP filler. If the devs / ISD want to come along and flesh out the descriptions with extra groove later on they can, but that's all is actually needed.
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Laendra
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Posted - 2007.07.25 15:03:00 -
[93]
IMHO, the destruction of a Titan's jump drive, combined with it's warp core, should have ripped a tear in the fabric of space-time, causing a deadspace with a new environment, based on the titan's racial type...could be the first "tactical" environment. For instance, Amarr titans could create an environment in the deadspace area, where all Amarr ships are jammed with a strength of x, or something like that, or all ships (or those of a specific race) are warp scrambled with a strength of x, or ALL ships are stasis webified by a certain %. -------------------
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jeffb
GoonFleet
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Posted - 2007.07.25 16:44:00 -
[94]
Originally by: CCP Eris Discordia DonŠt misunderstand my points as reasons why it will never be a ingame, we are still discussing the entire titan wreck thing in the office but to use an overused line of a very cool movie, Šthere is more than meets the eyeŠ in dealing with stuff like this.
So CCP is no longer interested in adding tactical environments? Eve will forever be x thousand systems with a different colour background?
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CCP Prism X
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Posted - 2007.07.25 16:52:00 -
[95]
Edited by: CCP Prism X on 25/07/2007 16:52:55
Originally by: jeffb
Originally by: CCP Eris Discordia DonŠt misunderstand my points as reasons why it will never be a ingame, we are still discussing the entire titan wreck thing in the office but to use an overused line of a very cool movie, Šthere is more than meets the eyeŠ in dealing with stuff like this.
So CCP is no longer interested in adding tactical environments? Eve will forever be x thousand systems with a different colour background?
Just out of curiosity: How did you manage to interpret due-diligence on aesthetical additions to the game as a lack of interest in adding tactical environment? We've never said that titan wrecks would become tactical assets. Eris even purposefuly stated that you shouldn't interpret her statement as a refusal to make this (Edit: 'This' being permanent titan wrecks) a feature. I honestly would like to know how you reached this conclusion as I'd like to ensure that my posts do not get misinterpreted like this as it's highly depressing and counter-productive to any discussion I'm trying to be a part of.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.25 17:04:00 -
[96]
way to be a jerk, jeff |
CSFFlame
GoonFleet GoonSwarm
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Posted - 2007.07.25 17:07:00 -
[97]
Originally by: Bein Glorious way to be a jerk, jeff
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Tarminic
Black Flame Industries
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Posted - 2007.07.25 17:14:00 -
[98]
Originally by: CCP Prism X Edited by: CCP Prism X on 25/07/2007 16:52:55
Originally by: jeffb
Originally by: CCP Eris Discordia DonŠt misunderstand my points as reasons why it will never be a ingame, we are still discussing the entire titan wreck thing in the office but to use an overused line of a very cool movie, Šthere is more than meets the eyeŠ in dealing with stuff like this.
So CCP is no longer interested in adding tactical environments? Eve will forever be x thousand systems with a different colour background?
Just out of curiosity: How did you manage to interpret due-diligence on aesthetical additions to the game as a lack of interest in adding tactical environment? We've never said that titan wrecks would become tactical assets. Eris even purposefuly stated that you shouldn't interpret her statement as a refusal to make this (Edit: 'This' being permanent titan wrecks) a feature. I honestly would like to know how you reached this conclusion as I'd like to ensure that my posts do not get misinterpreted like this as it's highly depressing and counter-productive to any discussion I'm trying to be a part of.
Way to get owned, man. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |
Thrawnfl
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Posted - 2007.07.25 17:19:00 -
[99]
Shrikes wreck is really the only real titan wreck that should be out there as it is the ONLY titan to be destoryed with the Pilot online and trying to fight back.
Titans destoryed by exploits and cheap/dirty tactics where the pilot isnt even online or at his computer really has no reason to have a monument.
Shrike had his support trying to save him but the allies managed to push through and kill it! No other titan has had a support fleet trying to defend it in combat when it went down.
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deadtear
GoonFleet GoonSwarm
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Posted - 2007.07.25 17:19:00 -
[100]
Edited by: deadtear on 25/07/2007 17:20:28 Jeff you're banned from my thread get out.
Everyone else shut up I dont care about "THIS 1 IS TEH ONELY REL 1 TEH OTHRS WER OFLIN." If you want to argue that crap take it elsewhere.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.07.25 17:21:00 -
[101]
Originally by: Bein Glorious way to be a jerk, jeff
Yeah, that was unnecessary. I would still like to see a Shrike wreck, if for no other reason than it was the first Titan to go down with a pilot at the helm. The fact that it's actually somehwere where people would see it regularly is also awesome. If people get stuck/bumped because of it, so be it! It's a tactical consideration of fighting at that particular gate.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
Divus
Black Omega Security Pandemic Legion
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Posted - 2007.07.25 17:23:00 -
[102]
we want monuments
its the event which makes a monument neccessary, nothing else. make it 300km off the gate if u want - doesnt matter realy.
dont fear 1000s of titan wrecks in the all to near future - i didnt see a titan on the battlefield since rev II -------------------------------------------------
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.07.25 17:30:00 -
[103]
Originally by: CCP Prism X Edited by: CCP Prism X on 25/07/2007 16:52:55
Originally by: jeffb
Originally by: CCP Eris Discordia DonŠt misunderstand my points as reasons why it will never be a ingame, we are still discussing the entire titan wreck thing in the office but to use an overused line of a very cool movie, Šthere is more than meets the eyeŠ in dealing with stuff like this.
So CCP is no longer interested in adding tactical environments? Eve will forever be x thousand systems with a different colour background?
Just out of curiosity: How did you manage to interpret due-diligence on aesthetical additions to the game as a lack of interest in adding tactical environment? We've never said that titan wrecks would become tactical assets. Eris even purposefuly stated that you shouldn't interpret her statement as a refusal to make this (Edit: 'This' being permanent titan wrecks) a feature. I honestly would like to know how you reached this conclusion as I'd like to ensure that my posts do not get misinterpreted like this as it's highly depressing and counter-productive to any discussion I'm trying to be a part of.
In extremely simple (by which I mean not necessarily accurate) terms: big empty space with nothing in vs. space with assorted stuff in that players must react to.
One stated aim (in years past, at least) was to make PvP battlegrounds more varied and interesting than "empty space around a gate", where 99% of PvP seems to go on. You know, by adding more interesting things to look at, react to, and generally work in to the tactical fabric of PvP. Might as well be big old wrecks and debris as anything.
In this oversimplified explanation, an oversimplified analogy might aswell be thrown in. You're playing Counter Strike. Possible map number one is as EVE as now- the two teams spawn directly opposite each other. There are no walls, no objects, and no landscape features. You're just stood in a big flat empty field, with your enemy stood a little way in front of you. Possible map two is as CS maps usually are- there are walls, buildings, crates, desks, trees, and god knows what else. In order to shoot your enemy, you must traverse these objects (possibly using some of them to your advantage, or your enemy's disadvantage) and incorporate it in to your way of thinking.
Now obviously EVE is nothing at all like CS, and EVE combat is never going to be similar to running around a CS-style office block. But you know what I mean- variation and assorted stuffs can be good. --------
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Amber Nile
GoonFleet
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Posted - 2007.07.25 17:40:00 -
[104]
Edited by: Amber Nile on 25/07/2007 17:41:48 I really like the idea of a maximum of one Titan wreck per region. Over time it will spread out evenly as more Titans die across the galaxy, and you can plan your Titan missions (or whatever you want to call them) well in advance (making you devs look pretty slick because you already have a mission/whatever planned out ready to go within days of another wreck being generated).
One of my pet peeves in this game is that each area of the game is pretty much the same as all the others. If you were to spawn in a random system and have the system name removed from your screen, it is almost impossibe to work out where you are. You could narrow it down to a rough area of space by looking at the roids/rats/exploation sites, but there is no real distinction beyond that. Space is pretty much the same wherever you go, and I think it would be more interesting and fun if each region had a slightly differant style/feel to it (beyond what damage you have to deal/tank to NPC).
I would love to see each region developed with lots of unique content, themed backgrounds, themed staions, themed gates, more variations of Rats (I want Concord/Empire Faction/EoM belt rats), unique roids for each region, more 0.0 cosmos and unique exploration complexes, unique environment effects that span entire constellations, the list goes on and on. A unique Titan wreck (and story) per-region is one step in making each region differant, and also lets players feel they are able to affect and contribute to the games static content.
I also think the idea of having Shrikes wreck in orbit around the gate affecting local travel would be very very cool.
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jeffb
GoonFleet
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Posted - 2007.07.25 18:44:00 -
[105]
Edited by: jeffb on 25/07/2007 18:46:42
Originally by: CCP Prism X Just out of curiosity: How did you manage to interpret due-diligence on aesthetical additions to the game as a lack of interest in adding tactical environment? We've never said that titan wrecks would become tactical assets. Eris even purposefuly stated that you shouldn't interpret her statement as a refusal to make this (Edit: 'This' being permanent titan wrecks) a feature. I honestly would like to know how you reached this conclusion as I'd like to ensure that my posts do not get misinterpreted like this as it's highly depressing and counter-productive to any discussion I'm trying to be a part of.
That was a question, note the question marks. If you add anything to a system people will find a way to use it, everything is a "tactical asset". Titan wrecks could be an incredibly small step in the direction of changing Eve from 5000 plain systems to something with abit of personality. If you are worried about people getting stuck on a wreck a couple of hundred km off a gate why would you continue on and add other interesting features to space that players might get stuck on? The real problem here would be the code allowing people to get stuck in the first place wouldnt it?
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.07.25 18:53:00 -
[106]
I fail to see the logic of worrying about having a wreck that people get stuck on when there are Billboards at every gate in Empire that do the same. Some of the Billboards are even on warp-in points from other gates.
Put in the first X Titan wrecks, regardless of race or region. You can pick a reasonable number, but of all the things I've run into in space nothing matters more to me than seeing the wreck of a Bob Titan.
BTW: If there is some question of Shrike actually being the one piloting the Titan, is it a question of another Titan-capable pilot running a properly handed-over Titan, or can we look forward to Shrike's account being banned for account sharing?
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Stahlregen
GoonFleet GoonSwarm
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Posted - 2007.07.26 02:40:00 -
[107]
So are we getting a wreck or not?
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deadtear
GoonFleet GoonSwarm
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Posted - 2007.07.26 22:20:00 -
[108]
Back into the light(more like bump)
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Imode
0utbreak
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Posted - 2007.07.26 22:47:00 -
[109]
If there is a celestial body near the gate, you can say the wreck was pulled by the gravitational forces of said celestial object and was ruined on the surface. Then create a unique skin and info screen for that particular planet or moon. That would be kinda cool...
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.07.26 22:50:00 -
[110]
Originally by: deadtear Edited by: deadtear on 25/07/2007 11:49:11
Originally by: CCP Eris Discordia People will petition because they got stuck on the wreck or it caused additional lag. In my experience anything that gets in the way of two fleets, or a even a small skirmish will cause a lot of frustration (remember the alliance tournament where we had stuff on the battleground?)
And while it is do able to make a wreck for the titans lost so far IŠm not sure if we want to do it for the coming years as we expect they will be lost more frequent, as I said...where do we draw the line for how far we go until they are ŠcommonŠ?
Anybody who cant maneuver around a wreck, no matter the size, deserves to die. As for your second point, the first 3, or first 5 should get a monument. Hell we might not even see anymore wrecks since nobody seems willing to risk their titans in combat anymore.
Clearly anyone who is barricaded in by wrecks of suicide ships is a nub.
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Shenko Minara
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Posted - 2007.07.27 09:00:00 -
[111]
Originally by: deadtear Everyone else shut up I dont care about "THIS 1 IS TEH ONELY REL 1 TEH OTHRS WER OFLIN." If you want to argue that crap take it elsewhere.
Okay everyone, you heard the man. Stop lending your support to this idea. We don't need anymore replies in this thread, it's not like public opinion can sway any decisions anyway.
(also, free bump). -- 99% of Eve-o posters should stop posting. This probably includes me, but definitely includes you. |
Stahlregen
GoonFleet GoonSwarm
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Posted - 2007.08.03 02:04:00 -
[112]
Hey, can we get an answer for this please?
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Delusion 'Fel
Minmatar Nefarious Ratiocinations
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Posted - 2007.08.03 02:29:00 -
[113]
id like to see a few more wrecks around....
possibly the best answer would be to have the first few made permanent, and allow the others to "degrade" over time, so that after a few months all thats left are a few bits of debris, and some small "scavenger" npc rats around...
Personnally though, id like to loose a titan and have it become a "ghost ship" buzzing around the universe, piloted by ghosts, nanites, drones, whatever, slipping into and out of deadspace at random, like an eve variant of the Mary Celeste.
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w0rmy
M. Corp M. PIRE
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Posted - 2007.08.03 05:49:00 -
[114]
Originally by: fire 59 The first titan kill was unique, all others are runner ups. A beacon with a brief description would be pretty cool so folks can warp to it and have a nose.
The first ONLINE titan kill is worthy of a monument.
Titan losses to an inability to count time are runners up.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
Originally by: Dianabolic I was never sworn to secrecy, w0rmy, sorry to dissappoint you.
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torN Deception
GoonFleet GoonSwarm
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Posted - 2007.08.03 09:03:00 -
[115]
If the location near the gate is a problem, just place it elsewhere.
Like in NOL.
In front of the station.
In a way that makes it impossible to warp out unless you fly all the way around it. |
v3ra
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.08.03 09:37:00 -
[116]
Originally by: CCP Prism X does anyone have the coordinates for where the other titans blew up?
if you need the coordinates for the D2 Erebus titan loss i believe the ccp char admiral charmanjagar(sp?) bookmarked the wreck a couple of minutes after the kill was made.
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Stahlregen
GoonFleet GoonSwarm
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Posted - 2007.08.05 12:45:00 -
[117]
bump: CCP can we please get an answer as to when Shrike's titan wreck is going to be installed in the game?
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Haizum
The New Eve Order
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Posted - 2007.08.05 13:29:00 -
[118]
I like the idea of the first of each race's Titan gets a permanent wreck, and it doesn't matter if it was online or offline or whether you have a deep-seated hate of a group of people who play the same game you do, the first dead is the first dead.
Also a big fan of the idea mentioned of making each Eve system/region/constellation that little bit more unique. ---------------
If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |
CyanideNGK
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Posted - 2007.08.05 13:40:00 -
[119]
Edited by: CyanideNGK on 05/08/2007 13:42:23 This might sound like a tarded idea, but its just an idea i figured i would shove out there.
Have the first 2 of each race become landmarks. The first of each race to go down would be a wreck with a becon, such as ASCN's is now. The second could be turned into a complex.
For instance, Shrikes titan went down in an area with Angel rats, correct? you could setup a complex with a modifyed Titan Wreck, and add the info for the complex to be something along the lines of "The reminants of a Ammar Titan, once piloted by Shrike of the band of brother Alliance lay here. The ship, destroyed in a furious battle was pulled here by the Angel cartel, who used its super-structure as the backbone for there outpost"
then have those ones have a Rat spawn there.
just my 2 cents, and please forgive any typing issues here, Long day at work.
-- Sai Renn (posted with the wrong Char X_x)
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 14:48:00 -
[120]
Every dead Titan should have a permanent wreck until the point that that becomes a problem. I'm willing to bet that never happens.
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