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Thread Statistics | Show CCP posts - 16 post(s) |

Tarminic
Black Flame Industries
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Posted - 2007.08.20 20:46:00 -
[211]
Originally by: Aduna just one more bit of evidence, if any was needed, that the devs favor BoB beyond all others. so why not remove THIER titan wreck that they sit around circle-jerking all over and make it even? why didn't Shrike's titan wreck stay? oh, because it was Goons that did it and it was a BoB titan.
Ugh.  ------------ Whiners - Unite! Tarminic - 26 Million SP in Forum Warfare. |

FarmerJimbo
GoonFleet GoonSwarm
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Posted - 2007.08.20 20:46:00 -
[212]
Originally by: CCP Prism X
As to why we cannot do it manually it's because of the slippery slope. At some point we might not be able to allocate resources to it instantly, at least it's prudent to assume so. In that case we might have a delicate situation on our hands, say the Goons having shot down 5 BoB titans in an epic battle which leaves the Band of Brothers decimated. Any hesitation on our behalf to manually make these monuments might be interpreted the wrong way, so we're not doing that.
This doesn't pass the smell test and I think you know it. If you are worried about the "slippery slope" just say Shrike's will be the last one. You've proven you can manually add the wrecks (Steve's). You've implied that adding the other two aren't the problem. You've stated that you're worried about future wrecks, not the current ones. So if that's the problem, just add the other two and end your slippery slope there. Am I missing something?
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.20 20:48:00 -
[213]
Originally by: CCP Prism X Right, I managed to get Hammerhead and Sharkbait to sit down and discuss this. As promised here is the final decision:
We will not be creating a wreck for Shrieks titan nor will we be persisting every titan wreck as a monument. Now I know there will be a lot of unhappy campers posting here because we all agree that the idea is really cool (that includes us Devs). Sadly we can't do all the cool things we want (like changing one asteroid belt into a smiley face to coerce an assassination out of Virtuozzo.. it would have been funny!) and we simply found too many potential practical problems with automating this and doing this manually is simply not an option as we'll soon have to put a stop to it and then somebody will feel shafted. This way there is no slippery slope arguable so bruised egos should be minimal.
Sorry Goons, I agree this wreck would probably be seen by more people but I also agree with the impracticality of automating it and that we can't be doing this manually so it is best to put a stop to it now.
Out of all the ships to go down in EVE, there have only been three Titans. Out of all the systems in EVE, only a fraction of them will see anyone enter local, or any kind of real combat. You're actually worried about ten permanent monuments "cluttering" space? There is so much empty, useless space in EVE, and something like a Titan wreck for the largest ships destroyed would liven it up a little bit.
In almost a year of Titans being actively used, only three have died. Are you REALLY worried about it becoming a problem, especially after the Titan nerf?
This seems like a serious copout. Nobody is going to kill ten titans in a day and you're seriously misinformed if you think it's going to happen.
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WT Snacks
Anonymous Legionnaires
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Posted - 2007.08.20 20:48:00 -
[214]
Originally by: Apocryphai You know what, I hate BoB, I hate all the cheating stuff that went on, I hate the whole episode involving t20 etc.
But you goons are worse.
Over and over again you ***** and whine and cry and gripe. Go away, shut up, get out of EVE, you cheapen everything you touch and you did NOTHING to deserve a monument unless it was a monument to stupidity.
Your nerd rage only fuels the unstoppable behemoth that is GoonSwarm.
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Tarminic
Black Flame Industries
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Posted - 2007.08.20 20:49:00 -
[215]
Originally by: FarmerJimbo This doesn't pass the smell test and I think you know it. If you are worried about the "slippery slope" just say Shrike's will be the last one. You've proven you can manually add the wrecks (Steve's). You've implied that adding the other two aren't the problem. You've stated that you're worried about future wrecks, not the current ones. So if that's the problem, just add the other two and end your slippery slope there. Am I missing something?
That's just the difference between being on a relatively shallow part of the slippery slope vs. a steep part of the slippery slope. Why don't they just stay off of the damn slope in the first place?  ------------ Whiners - Unite! Tarminic - 26 Million SP in Forum Warfare. |

Nevada Tan
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Posted - 2007.08.20 21:09:00 -
[216]
Originally by: HydroSan
Originally by: CCP Prism X Right, I managed to get Hammerhead and Sharkbait to sit down and discuss this. As promised here is the final decision:
We will not be creating a wreck for Shrieks titan nor will we be persisting every titan wreck as a monument. Now I know there will be a lot of unhappy campers posting here because we all agree that the idea is really cool (that includes us Devs). Sadly we can't do all the cool things we want (like changing one asteroid belt into a smiley face to coerce an assassination out of Virtuozzo.. it would have been funny!) and we simply found too many potential practical problems with automating this and doing this manually is simply not an option as we'll soon have to put a stop to it and then somebody will feel shafted. This way there is no slippery slope arguable so bruised egos should be minimal.
Sorry Goons, I agree this wreck would probably be seen by more people but I also agree with the impracticality of automating it and that we can't be doing this manually so it is best to put a stop to it now.
Out of all the ships to go down in EVE, there have only been three Titans. Out of all the systems in EVE, only a fraction of them will see anyone enter local, or any kind of real combat. You're actually worried about ten permanent monuments "cluttering" space? There is so much empty, useless space in EVE, and something like a Titan wreck for the largest ships destroyed would liven it up a little bit.
In almost a year of Titans being actively used, only three have died. Are you REALLY worried about it becoming a problem, especially after the Titan nerf?
This seems like a serious copout. Nobody is going to kill ten titans in a day and you're seriously misinformed if you think it's going to happen.
Oh hey, I've thought of an even better solution: Why not just have one memorial, but have it for the first titan to get exploded in actual combat with a pilot at the helm?
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ I have done a bad thing. |

Angelus Damelon
Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 21:11:00 -
[217]
Enough of the "BoD BoD BoD" crap, jesus.
That said, the response against doing this is pretty ridiculous. Automating it might be prohibitively difficult, but manually adding it cannot require that much effort once done for each racial Titan the first time.
It's not as though it would be something expected instantly, even. Alliance logos go in at major patches, and no one reasonable complains about that.
As for "slippery slope" -- why should you stop putting the wrecks in, ever? I have yet to hear any good argument against making every Titan wreck permanent. There's 8 known Titans right now, and 3 more have died -- in December, February, and June. These are not being produced en-masse, let alone dying en-masse.
If you're worried about that changing in the future, then say one wreck per region or something.
But the whole reason Steve's wreck is considered cool is because it was a player event that has left a permanent in-game mark. But space is big and boring in Eve; why put in a single player event landmark if you had no plans to ever do it again because it's too much work?
Politics are irrelevant to this. Eve needs more unique, player-influenced landmarks / environments in the game, not less. They don't need to be automated, or instantly added. But it's really sad that the best argument is "slippery slope" -- a situation easily avoided by simply establishing in advance the conditions that would merit a landmark.
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MGargantua
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Posted - 2007.08.20 21:12:00 -
[218]
Edited by: MGargantua on 20/08/2007 21:12:52
Originally by: Tarminic
That's just the difference between being on a relatively shallow part of the slippery slope vs. a steep part of the slippery slope. Why don't they just stay off of the damn slope in the first place? 
Well because with the titan nerf Titans will rarely ever see live combat again. With it they balanced the game and removed their whole slipery slope problem.
Please just give us a nice thing to look at 150km or so away from the gate.
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Maksiim
Doom and Gloom Derek Knows Us
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Posted - 2007.08.20 21:13:00 -
[219]
Originally by: Nevada Tan Oh hey, I've thought of an even better solution: Why not just have one memorial, but have it for the first titan to get exploded in actual combat with a pilot at the helm?
Na just first one killed would be ample, maybe one for second would be acceptable but third? 
FanFest is for... |

Rail Duke
GoonFleet GoonSwarm
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Posted - 2007.08.20 21:17:00 -
[220]
Originally by: CCP Prism X Some misconceptions here: There is only one titan wreck. It's the remains of Steve, the first titan to go down in our universe. If this is wrong please point me to the other one.
Also I'm not sure what DB dude you're referring to as me and Proctor are the only DB dudes who've got any TQ presence and I sure as Sally wasn't there.
As to why we cannot do it manually it's because of the slippery slope. At some point we might not be able to allocate resources to it instantly, at least it's prudent to assume so. In that case we might have a delicate situation on our hands, say the Goons having shot down 5 BoB titans in an epic battle which leaves the Band of Brothers decimated. Any hesitation on our behalf to manually make these monuments might be interpreted the wrong way, so we're not doing that.
beating the **** out of a dead guy is the same as beating up someone who is alive - bros before hoes
rail duke is the best rifter pilot ever = http://dl.eve-files.com/media/0708/rifter.wmv |
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BritishInvader
Amarr Leela's Lamas
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Posted - 2007.08.20 21:20:00 -
[221]
The best way to read this thread is just ignore anyone who posts from Goonswarm. It actually makes sense then. -----+----- Mailing List: Eve Art Store Orders Channel: Eve Art Store
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WT Snacks
Anonymous Legionnaires
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Posted - 2007.08.20 21:28:00 -
[222]
If you don't want to put a titan wreck there, drop a monument dedicated to SirMolle.
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CCP Sharkbait

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Posted - 2007.08.20 21:40:00 -
[223]
Originally by: Angelus Damelon
But the whole reason Steve's wreck is considered cool is because it was a player event that has left a permanent in-game mark. But space is big and boring in Eve; why put in a single player event landmark if you had no plans to ever do it again because it's too much work?
Steve's wreck was the 1st titan kill, thats the reason it's been giving a landmark. now there is alot to think about if we added the feature where every titan kill left a landmark.
titan dies at a moon, the landmark would prevent starbases being placed at the moon and would have to be removed.
titan dies at a gate and blocks a warp in point or something.
titan dies at a station and blocks the undocking path or warp in.
just these 3 examples will cause extra work for the GM's because of the petitions and me because i would end up having to login and remove them. it would also upset some people because the titan they just killed had it's wreck removed. or people who lost there titan had the wreck removed.
there could be a code change to get round all of these problems but that requires some design then coding and tbh there is much more important things that need addressing.
another problem i see is that titans might not be as rare as planned, i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
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Map Screen
Flat Earth Society Derek Knows Us
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Posted - 2007.08.20 21:41:00 -
[224]
Originally by: CCP Prism X As to why we cannot do it manually it's because of the slippery slope. At some point we might not be able to allocate resources to it instantly, at least it's prudent to assume so. In that case we might have a delicate situation on our hands, say the Goons having shot down 5 BoB titans in an epic battle which leaves the Band of Brothers decimated. Any hesitation on our behalf to manually make these monuments might be interpreted the wrong way, so we're not doing that.
I didn't think people were asking for the titan wreck to appear instantly. I have no idea how much effort it takes to add a permanent item into the universe so I can't really comment on that part, but it doesn't sound unreasonable to roll out monuments around big patches? As for the possibility of too many wrecks clogging up an area you could always use discretion for their placement, ie a titan dies right ontop of a gate and is moved 100km+ to an adjacent location but still on grid so people can see it.
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.20 21:48:00 -
[225]
Edited by: HydroSan on 20/08/2007 21:48:43
Originally by: CCP Sharkbait
Originally by: Angelus Damelon
But the whole reason Steve's wreck is considered cool is because it was a player event that has left a permanent in-game mark. But space is big and boring in Eve; why put in a single player event landmark if you had no plans to ever do it again because it's too much work?
Steve's wreck was the 1st titan kill, thats the reason it's been giving a landmark. now there is alot to think about if we added the feature where every titan kill left a landmark.
titan dies at a moon, the landmark would prevent starbases being placed at the moon and would have to be removed.
titan dies at a gate and blocks a warp in point or something.
titan dies at a station and blocks the undocking path or warp in.
just these 3 examples will cause extra work for the GM's because of the petitions and me because i would end up having to login and remove them. it would also upset some people because the titan they just killed had it's wreck removed. or people who lost there titan had the wreck removed.
there could be a code change to get round all of these problems but that requires some design then coding and tbh there is much more important things that need addressing.
another problem i see is that titans might not be as rare as planned, i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
Then move the wrecks to their own grid or something. Even if the Shrike wreck was on a grid next door to the gate it would be fine. That solves basically half of your post.
Also, Titans do not fight each other ever. The only time a Titan shows up on a killmail is if he uses a doomsday blast, and nobody is going to fire a doomsday at another Titan because it barely scratches their shields. If the game ever gets to the point where there are a hundred titans running around having skirmishes then the game would be broken and nobody would play anymore.
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Ouroboron
Amarr GoonFleet GoonSwarm
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Posted - 2007.08.20 21:49:00 -
[226]
Originally by: CCP Sharkbait i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
No more wreks because of stoopid T1 goonie titan blobs tbqh .
Wait, what? How can you have 50 vs 50 Titan fights, with < 10 total Titans in game? Does math work differently in Iceland, or am I missing something?
Chowdown fights with honor. |

Tarminic
Black Flame Industries
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Posted - 2007.08.20 21:54:00 -
[227]
Originally by: Ouroboron
Originally by: CCP Sharkbait i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
No more wreks because of stoopid T1 goonie titan blobs tbqh .
Wait, what? How can you have 50 vs 50 Titan fights, with < 10 total Titans in game? Does math work differently in Iceland, or am I missing something?
All things are possible...*50's announcer voice* IN THE FUTURE!  ------------ Whiners - Unite! Tarminic - 26 Million SP in Forum Warfare. |

Vahl
Caldari GoonFleet GoonSwarm
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Posted - 2007.08.20 21:55:00 -
[228]
Originally by: CCP Sharkbait there could be a code change to get round all of these problems but that requires some design then coding and tbh there is much more important things that need addressing.
Guys, they have more important stuff like HEAT to work on. _____________________________________________
Now you realize that evil will always triumph because good is dumb. |

Jonny JoJo
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Posted - 2007.08.20 21:56:00 -
[229]
Originally by: Nevada Tan Oh hey, I've thought of an even better solution: Why not just have one memorial, but have it for the first titan to get exploded in actual combat with a pilot at the helm?
What a excellent Idea. Now we just need CCP to remove CYVOK's monument and replace it with WOTAKAN's Monument.
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Tarminic
Black Flame Industries
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Posted - 2007.08.20 21:59:00 -
[230]
Edited by: Tarminic on 20/08/2007 22:00:05
Originally by: Vahl
Originally by: CCP Sharkbait there could be a code change to get round all of these problems but that requires some design then coding and tbh there is much more important things that need addressing.
Guys, they have more important stuff like HEAT to work on.
Hah! That's funny! By suggesting that heat, a controversial feature many players consider unnecessary, to be what Sharkbait was referring to, you are attempting to reduce the credibility of his argument and suggest that there are indeed not more important things! Very clever of you, young goon! ------------ Whiners - Unite! Tarminic - 26 Million SP in Forum Warfare. |
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Vahl
Caldari GoonFleet GoonSwarm
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Posted - 2007.08.20 22:07:00 -
[231]
Originally by: Tarminic Edited by: Tarminic on 20/08/2007 22:00:05
Originally by: Vahl
Originally by: CCP Sharkbait there could be a code change to get round all of these problems but that requires some design then coding and tbh there is much more important things that need addressing.
Guys, they have more important stuff like HEAT to work on.
Hah! That's funny! By suggesting that heat, a controversial feature many players consider unnecessary, to be what Sharkbait was referring to, you are attempting to reduce the credibility of his argument and suggest that there are indeed not more important things! Very clever of you, young goon!
I was pretty impressed with my effort as well. I thank you for your praise and recognition of quality wordsmithing.
_____________________________________________
Now you realize that evil will always triumph because good is dumb. |

MGargantua
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Posted - 2007.08.20 22:07:00 -
[232]
Originally by: CCP Sharkbait
another problem i see is that titans might not be as rare as planned, i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
Goonfleet Gamma Squadran just concluded we would like to see this happen on test. We concluded that 100 mixed titans setting off their doomsdays will cause around a 7,000,000,000,000 isk loss. Thats more then the economy will ever likely to be able to support.
Please make it happen on test to see what we mean.
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Angelus Damelon
Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 22:10:00 -
[233]
Originally by: CCP Sharkbait Steve's wreck was the 1st titan kill, thats the reason it's been giving a landmark. now there is alot to think about if we added the feature where every titan kill left a landmark.
titan dies at a moon, the landmark would prevent starbases being placed at the moon and would have to be removed.
titan dies at a gate and blocks a warp in point or something.
titan dies at a station and blocks the undocking path or warp in.
People have already suggested solutions to this. If the wrecks are added manually, when time permits -- say, at major content patches -- then you can simply move them to the edges of the grid to avoid causing these problems and add a bit of RP junk about space drift.
Originally by: CCP Sharkbait another problem i see is that titans might not be as rare as planned, i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
Are you high?
This is the most ludicrous thing I've ever heard.
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Vegeta
Minmatar Omniscient Order
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Posted - 2007.08.20 22:22:00 -
[234]
Edited by: Vegeta on 20/08/2007 22:21:59
Originally by: CCP Sharkbait
Originally by: Angelus Damelon
But the whole reason Steve's wreck is considered cool is because it was a player event that has left a permanent in-game mark. But space is big and boring in Eve; why put in a single player event landmark if you had no plans to ever do it again because it's too much work?
another problem i see is that titans might not be as rare as planned, i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
Pass that hurdle when we come to it?
Right now I don't think it's too much to ask for somebody to take 20 minutes out of their time to place a permanent wreck with a small description every time a titan dies. It's quite a rare occurrence and will remain so for quite a while (years).
50 v 50 titan fights?
Just mentioning that is an insult to the community. Once you've got one of each in a system... that's really all you need. Any more and you're probably better off with dreads/moms.
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Ha'Uler
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Posted - 2007.08.20 22:24:00 -
[235]
Edited by: Ha''Uler on 20/08/2007 22:24:22
Originally by: CCP Sharkbait another problem i see is that titans might not be as rare as planned, i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
I think this is the most stupid thing I've ever heard a developer say on this forum. You'd have to screw up the game balance even further before such fights would happen. What's the role of non-titans in such 50 vs 50 titan battles?
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Silence Duegood
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Posted - 2007.08.20 22:24:00 -
[236]
Originally by: Angelus Damelon
Originally by: CCP Sharkbait Steve's wreck was the 1st titan kill, thats the reason it's been giving a landmark. now there is alot to think about if we added the feature where every titan kill left a landmark.
titan dies at a moon, the landmark would prevent starbases being placed at the moon and would have to be removed.
titan dies at a gate and blocks a warp in point or something.
titan dies at a station and blocks the undocking path or warp in.
People have already suggested solutions to this. If the wrecks are added manually, when time permits -- say, at major content patches -- then you can simply move them to the edges of the grid to avoid causing these problems and add a bit of RP junk about space drift.
Or you all could simply DOS attack CCP. Or you could personally insult the Devs. Or spam the forums. Or grief people till they leave the game, in turn financially injuring CCP.
Ahh, nevermind! It's all been done.
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2007.08.20 22:28:00 -
[237]
Originally by: Silence Duegood Edited by: Silence Duegood on 20/08/2007 22:25:29
Originally by: Angelus Damelon
Originally by: CCP Sharkbait Steve's wreck was the 1st titan kill, thats the reason it's been giving a landmark. now there is alot to think about if we added the feature where every titan kill left a landmark.
titan dies at a moon, the landmark would prevent starbases being placed at the moon and would have to be removed.
titan dies at a gate and blocks a warp in point or something.
titan dies at a station and blocks the undocking path or warp in.
People have already suggested solutions to this. If the wrecks are added manually, when time permits -- say, at major content patches -- then you can simply move them to the edges of the grid to avoid causing these problems and add a bit of RP junk about space drift.
Or you all could simply DOS attack CCP. Or you could personally insult the Devs. Or spam the forums. Or grief people till they leave the game, in turn financially injuring CCP.
Ahh, nevermind! It's all been done.
I can taste your tears and they are delicious.
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Kif
GoonFleet GoonSwarm
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Posted - 2007.08.20 22:39:00 -
[238]
I, for one, can't wait to see those distasteful goons kicked out of eve once and for all!
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FGxHalsey
Battlestars GoonSwarm
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Posted - 2007.08.20 22:48:00 -
[239]
Originally by: Apocryphai You know what, I hate BoB, I hate all the cheating stuff that went on, I hate the whole episode involving t20 etc.
But you goons are worse.
Over and over again you ***** and whine and cry and gripe. Go away, shut up, get out of EVE, you cheapen everything you touch and you did NOTHING to deserve a monument unless it was a monument to stupidity.
I would be happy with that. How about it CCP, can we get a monument to stupidity in 46DP instead?
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Silence Duegood
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Posted - 2007.08.20 22:50:00 -
[240]
Originally by: Dramaticus
I can taste your tears and they are delicious.
I think your tasting the Goon tears shed in this thread, since you all publicly begged and you've been outright denied.
Kudos to CCP for not caving in to a group of players with a history of DOS attacks, forum trolling, and admitted dedication to an attempt at ruining the games that they frequent.
But please, do not let my infrequent posts interrupt more begging or crying from Goons.
Please, carry on.
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