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Thread Statistics | Show CCP posts - 1 post(s) |

Mark Starkiller
D00M. Triumvirate.
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Posted - 2007.07.25 10:44:00 -
[151]
Damn. i wrote a long replay and i pressed reset fields....grrrrgrrg
short reply: i desynced before we jumped in uejx. 10 min after relog. first fight over and i have 1 - 2 min delay on comands in nearby sys with 16 in local. Finaly in uejx... at pos 0,5 fps. i could kill only a few pods in dictor bubbles...
Was great battle and thanks to all involved....
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Lollerskittles
Viper Squad Triumvirate.
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Posted - 2007.07.25 10:57:00 -
[152]
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
Your assumptions are incorrect - our side had much lag, with at least 20 people never loading for the first fight, and the rest having one hell of a wait. Second fight people are saying was less laggy, but i was so lagged i never managed to lock anyone until there was 1 carrier left. So pretty rubbish for me  ''
Shake me, shake me like a British Nanny! |

InAkTiV
DAB RAZOR Alliance
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Posted - 2007.07.25 11:10:00 -
[153]
Edited by: InAkTiV on 25/07/2007 11:11:25
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 08:18:51
Standings have nothing to do with it. The attack on Deklein is exactly what Rzr and friends needed to finish off T1TS without facing blobs anymore. Continues attacks on Deklein is exactly what Rzr and friends needed to prevent any possible counterattack on Tenal to prepare the invade of the Branch, and at last, but not the least, removal of Sparta cap ship production POS with ms in build was a Big presence for Rzr and friends. You may be neutral with Rzr and friends, but popping few ships once in a while have nothing to do with territorial warfare. Try to see a forrest behind the trees, my friend.
Hmm maybe it is me that is wrong, but i am sure that T1ts have been dead for a long time now, and that this was not to finnish off T1ts. You can look at their memebers here and see if you think lst night will finish them off ;)
T1ts members
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consider telos
Rionnag Alba Triumvirate.
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Posted - 2007.07.25 11:15:00 -
[154]
Originally by: Roger Arko
Originally by: Zerv we killed 4 MM carriers last week... I mean c'mon Roger... are you trolling or being serious?
As I said killing ships have nothing to do with territorial warfare. As for now you are giving an excelent favour to Razor and allies.
P.S. Last time I checked Venal was next door to Tenal and Tribute too.
Yeah, ships with guns have nothing to do with territorial warfare in an internet spaceship pvp game, that you can hold and fight over territory. Lol, I was half considering what you were saying to this point, although not agreeing on most points. You lost it here. Time to move on.  Your signature is deemd inappropiate for these forums, please contact us as to why - Kreul Intentions ([email protected])
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Shadoo
North Eastern Swat Pandemic Legion
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Posted - 2007.07.25 11:19:00 -
[155]
Good fight everyone, respect to Sparta for warping in the end to try to save the POS.
Lag was intense on the first jump in, never got to see anything but the aftermath and shoot at 3 large bubbles. After bubbles died -- lag mysteriously cleared up.
Fight @ POS was actually suprisingly good, lag for me was mostly client side... Even scrolled way out I was getting 3-4fps. Not to worry, engage all support first and then approach carriers to 20k + load Javelin M and pirate my way to killmails .
gj tri, thanks for letting us crash your party.
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V0rador
Amarr Exanimo Inc Triumvirate.
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Posted - 2007.07.25 11:24:00 -
[156]
Edited by: V0rador on 25/07/2007 11:26:13 I was in system since day one of the attack so i just had to warp at a snipe spot for load my grid then to gate.
No desynch , some lag (still really playable) just my computer freezing (i aint have a crazy computer but still for a game release years ago its weird).
All that for say it was really playable and for those who had problems well it was on both side , Voila .
Sparta tryed what they could with what they had you did well.
Thx for all the ally mates who came and also our allies of the night am sure all of you dont think they came for nothing .
Good Fun.
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WarGod
Viper Squad Triumvirate.
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Posted - 2007.07.25 11:25:00 -
[157]
way to go guys - miss you all :( - A2
You Know! |

Wraithstorm
Elite Storm Enterprises Storm Armada
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Posted - 2007.07.25 11:34:00 -
[158]
Fellas. Lets just drop the egos in here. Regarldess of anything in between, TRI held the field, and accomplished the mission they set out for last night. The fight isnt over so lets all take a moment of silence and pray for the nodes, the server, and desync
Ok....Whos got some hookers?!?!
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Mira O'karr
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Posted - 2007.07.25 11:36:00 -
[159]
the battle for the cyno jammer was great. from the defensive perspective this was definately in the top 5 of engagements i ve ever faught. just when it was getting down to the line the server melted :( super.
good fun tri you always deliver :)
as to yesterday ... what can i say. one moment i am sitting and waiting for the fight to start, the next thing i know local is filling up but no one is in sight. any where. i get diconnected (like 2/3 of our fleet) and can not log back in for a good 45 minutes (stuck at black screen).
when i finally come to i am in station.
this is not my idea of a battle and its not Tri's fault.
to loose a MS like that hurts :(
i think i m a little bit over eve right now. thank you ccp.
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Kari Pekka
Viper Squad Triumvirate.
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Posted - 2007.07.25 11:45:00 -
[160]
Was a nice show i have to say.
My uejx-experience: When jumping in my muninn i didn't load for 3 minutes or so. When i loaded i guess only one sparta & co spotted me because only him was shooting me. I wanted to mwd out of the bubbles but my ship didn't really wanted to. After goin into hull it finally started moving, and the hostile bs started missing me. Warping out and warping back in, getting in propper range got me on only two kills. Tri bs squad was doing really good though from what one could hear on ts.
Thanks to sparta & co for bringing it, hope we meet again!
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Fitz Chivalry
eXceed Inc.
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Posted - 2007.07.25 11:51:00 -
[161]
Sounds like a good result for Tri but a bad fight ruined by the twin evils of Miss Lag and her uglier sister Miss Desync.
I cannot remember ever having a large battle in EvE which was not heavily influenced by lag issues, given that this is nothing new and that all the server upgrades, BM removals and everything else that has been done has not made 1 jot of difference I very much doubt that CCP are able to make the changes necessary to make EvE even close to a lag free environment unless or until they allow you to switch to a "Tactical Overlay" version of the client which removes 99% of the graphics so that you are running on a bare bones version for pvp purposes only.
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.25 11:51:00 -
[162]
Originally by: Mira O'karr
this is not my idea of a battle and its not Tri's fault.
to loose a MS like that hurts :(
i think i m a little bit over eve right now. thank you ccp.
Well, it is just what it is... IRL who brings more and better gets the most of it and yeah, **** happens.
You had the upper hand with grid loaded and gate bubbled, but we got you. Everyone was lagged and lots of us missed entire fights... we were just better prepared.
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FluoCrazyKenny
Aeden
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Posted - 2007.07.25 11:55:00 -
[163]
Great respect to both attackers and defenders : it seems to be a huge fight !
I hope we will this kind of engagement with TCF :)
Well lag & desynch seems to be the new key of fleet victory... or at least a key to consider before engaging.
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SMercer
Shiva Morsus Mihi
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Posted - 2007.07.25 11:55:00 -
[164]
I tried to jump in...
Loading... Loading... Loading...
I go play basketball for about 15 min come back and still same thing so i relog, that just made it worse, i finally get in when i hear the command on ts to start killing the drones and wrecks to reduce lag. I was there i swear 
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Ozstar
Naughty 40 Triumvirate.
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Posted - 2007.07.25 11:57:00 -
[165]
Much respect to all involved in last nights engagement. ---
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Halkin
D00M. Triumvirate.
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Posted - 2007.07.25 12:05:00 -
[166]
Originally by: Roger Arko Just don't tell me you didn't remove the cyno jammer.
and if we had, and brought in caps you would be shouting even more about blob and saying how lame for bringing in cap support 
but gf to all involved shame about the lag
Originally by: Paper Rock's fine, nerf Scissors
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Mark Starkiller
D00M. Triumvirate.
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Posted - 2007.07.25 12:07:00 -
[167]
Sparta and friends: i respect you, because you are after your goals and defend them. You fight bravely and is a lot of fun fighting you. Yesterday we won, next time maybe you will. I am only sorry for lag on both sides. But when i started eve 3 years ago i was told lag is my worst enemie in pvp and i have to beat him first...
my pc: amd 64 x2 3800+, 1 gb ram, radeon x1600 518 mb ram, eve almost text based game with all setups for fleet battle. net 2 mb adsl. Fps not in fleet battle 50 - 80. Yesterday at pos fight 0,5 - 1 fps
question: i heard others had almost no lag at pos fight. Can somebody explain me why is so big difference for me? i think my pc is not bad...
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TaX DoDger
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Posted - 2007.07.25 12:08:00 -
[168]
I am not going to whine about lag, 400 peeps in a backwater system = lag.
My experience of the fight was loading, fighting, getting out of a bubble then 20 t1 cruisers 16k from me firing at me and they didnĘt think to fit a scrambler. Note to self: passive tanked tech 2 fitted drake really is superb if you canĘt turn on your mods. Just a very good fight 3 warpins later and still popping.
Then the pos fight... that was a very good fight except for range. That and the fact your archon pilot decided to put his fighters on me (why??? helooo Drake here I can tank them for 10 mins) but that gave me a chance to get in range, props to sparta for bringing it! I wouldnĘt have warped my fleet right into the pos, bold move.
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Divus
Black Omega Security Pandemic Legion
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Posted - 2007.07.25 12:11:00 -
[169]
yesterday i had a de-javue, felt like JV1V but no TITANS which is awesome
gf everyone -------------------------------------------------
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Captain Rickdick
BURN EDEN Terra Incognita.
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Posted - 2007.07.25 12:12:00 -
[170]
Sounded good, now stop killing my alts motherships!
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XxAngelxX
Amarr Viper Squad Triumvirate.
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Posted - 2007.07.25 12:20:00 -
[171]
Originally by: Captain Rick**** Sounded good, now stop killing my alts Vigils!
Fixed?  --------------------------------------
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Tonkin
D00M. Triumvirate.
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Posted - 2007.07.25 12:36:00 -
[172]
first fight was awful, i loaded fine lag was awful, had to keep turning fraps off for it to stablize, went to work killing cepters and support, when i got targeted by a drake, easy thing to tank, but when it took 5 mins for the shield booster to kick in low on shields and spamming warp, tank help then i warped. took a other 10 mins to get back in, was a great fight bit nerv racking waiting 5 mins to load the grid and looking at my mail box hoping i dint die.
2nd engagememt at the pos was 10 times more fun, first 5 mins i was trying to get a good shooting spot, so i had to warp and get in closer, fraps it all, and fraps the pos going down. but i got to put my hands to sparta you went in and tried to defend that pos with anything you had, you sacrificed 4 carriers for it, big balls my respect.
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Lunas Feelgood
S.A.S Cruel Intentions
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Posted - 2007.07.25 12:39:00 -
[173]
Sounds like fun guys
Originally by: Shamis Orzoz When the going gets tough...the tough join Bob.
Originally by: Shin Ra
Didn't u get the memo? Bending over is the new honorable thing to do!
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Koi Yokuma
Praetorian BlackGuard Sparta Alliance
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Posted - 2007.07.25 12:59:00 -
[174]
Edited by: Koi Yokuma on 25/07/2007 13:01:04 Stop the *****ing. We lost some stuff, suck it up.
Well done Tri and Co. I sleep well knowing there is the potential for future engaments with compatent opposition. You really kicked us in the nuts and, CCP issues aside, you did what you set out to do. (Nice to see a battle reoprt light on smack.)
Thanks to everyone for the help. Hopefully the favor can be returned some day.
Sparta, we did what we could do. Lets pick ourselves up, dust ourselves off and get back to work. The only loss we cannot afford to suffer is not learning from our mistakes.
Well done everyone. Fun is out there you just have to warp scram it once you find it. 
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Tomic
Viper Squad Triumvirate.
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Posted - 2007.07.25 13:02:00 -
[175]
Edited by: Tomic on 25/07/2007 13:03:09 To all the guys complaining about the lag: we received plenty of lag too. At the fight yesterday I lost my mega whilst loading the grid at the POS, and missed most of the fight. In todays fight I missed the gang leaving so didn't bring out another mega, just a ceptor but I basically didn't get a fight. Took 5+ minutes for me to load, then I had a 2 minute lag on anything I did (approach, mwd, locking, modules etc.) I managed to tackle one person after 5 minutes of trying and that was it. I didn't have any fun last night :( but I'm not blaming anyone, it's what's expected when you place 200 people on a gate with 7 large bubbles and wait for someone to jump in. We all knew the lag was going to be horrible, and we had plenty of people that never loaded (40+ minutes later they were still at a black screen and couldn't relog) and people who finally loaded and were in pods.
All I have to say is respect to you guys for warping into the POS, we both had one engagement where we held the field initially (you guys at the jump in, us at the warp in to the POS) I would say that's a pretty fair fight in terms of lag.
EDIT: PS: GMs "can't find any logs" so I wont get my mega back. 
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Mephysto

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Posted - 2007.07.25 13:09:00 -
[176]
Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
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putukas
Amarr Enterprise Estonia Cult of War
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Posted - 2007.07.25 13:15:00 -
[177]
this game is unplayable!!! we had lag 5 jumps out of target system and we could'nt even get to the fight. where is the damn "fights for smaller gangs and no blob war anymore" EVE we have been promised??? Change the game mechanics if your servers cant handle 300 ship in space and the whole constellation is lagged. And it's still desyncing!!
For Cult of War, the war has just begun.
We had fun fight against black omega and co about 10 jumps out of target system. That was funny fight, thnx guys.
cya in space
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Shadoo
North Eastern Swat Pandemic Legion
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Posted - 2007.07.25 13:20:00 -
[178]
Originally by: Mephysto in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you?
To me personally, lag was better in as far as in the big fight, didn't desync and lag was mostly client-side FPS once grid loaded.
However, fight vs CUW (~25 vs maybe 25?) was bad on the server side too with both ours and CUW guys occasionally desyncing. Strange that.
I presume the client side FPS was memory leak related.
As to be expected, jumping 200+ on 150+ wasn't gonna be pretty... but server held at least and some people could fight. Others popped before ever "leaving" the system where they jumped in from.
Originally by: putukas CUW vs Pandemic fight
GF -- and damn you for well executed remote reps 
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XxAngelxX
Amarr Viper Squad Triumvirate.
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Posted - 2007.07.25 13:22:00 -
[179]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
Desync appeared to be fixed, at least on our side. It appeared it was back to the state it was before desync hit, with frozen screen + 5-10 minute load times if you loaded at all. The memory leak played a huge part, I had to relog twice during the night just to make the game do anything. Module activation was poor but nothing unexpected, I guess some of the sparta/storm guys just aren't used to the huge fights.
Overall, it wasnt an improvement or a dis-improvement, desync/lag both present their own problems, i've jsut come to expect it now --------------------------------------
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Jenessa
D00M. Triumvirate.
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Posted - 2007.07.25 13:30:00 -
[180]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
Well I didnt get any de-sync at any time during the fight, but there was SEVERE jump in lag. Took 5 mins to even fire on anything and module lag was a good 60 seconds too.
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