| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 .. 12 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

XxAngelxX
Amarr Viper Squad Triumvirate.
|
Posted - 2007.07.25 03:02:00 -
[1]
First off, sorry about the cheesey title 
Sunday night we put a POS in UEJX with a Capital Ship Array in reinforced. We had good intel this was where a MS was in production.
Monday we went in with a fleet, jumped into their camp and held the gate. We then went to work on the cyno jammer (which I never want to do again EVER with 16million hp!) and very nearly lost a dread. The cyno jammer was incapacitated as the servers went down, while our dread was at 25% structure. We got lucky, while the jammer was restored to full HP.
Tonight, we had intel that Sparta had called upon allies Fallen Souls, Storm Armada, Cult of War, M.Pire and FATAL to come and defend their baby MS. Not expecting to be able to get into system with our 80 man gang, we mobilized to try and prevent reinforcements arriving in system and to try and draw them out of UEJX to get a fight. Local was at 220 in UEJX and the gate was bubbled with 7 large bubbles, and lag on the way up meant there was no way we were suiciding our fleet into that. However, after getting in contact with Rzr/MM and them quickly forming a gang to assist along with numbers of pure, hydra and friends we managed to get a sizeable force to somewhat match that of the enemies.
The call was made to jump in, and after what seemed like forever of mass lag, almost 5 minutes of loading, primaries began to be called. We ended up holding the field with suprisingly small loss.
Half an hour later the POS came out of reinforced. The call was made not to bother with capitals and to take the Dread Guristas Pos with just BS. Sparta + friends made one last ditch effort to save their MS warping in 7 carriers + multiple BS/support on top of us to the POS. However they made a mistake in the laggy conditions of not making a load-spot and suffered because of it, our side winning easily + taking down 4 of the carriers.
We were then left relatively untouched to finish off the POS, which it has been confirmed had a MS on build.
Tri's thanks extend to the temporary friends of Rzr/MM/Pure/Hydra and hope they enjoyed the night as much as us. To Sparta - you fought valiantly.
Stats for the last 3 days, probably incomplete:
Ship classKL Assault frigate209 Battlecruiser296 Battleship7525 Capsule 12829 Carrier 51 Covert ops112 Cruiser781 Destroyer150 Frigate 552 Heavy assault311 Industrial10 Interceptor2032 Interdictor1112 Logistics10 Recon ship76
--------------------------------------
|

aadom
D00M. Triumvirate.
|
Posted - 2007.07.25 03:03:00 -
[2]
First in the real report :)
decent fight and respect to all x
|

Darknesss
D00M. Triumvirate.
|
Posted - 2007.07.25 03:03:00 -
[3]
|

civari
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:03:00 -
[4]
GF :)
Video: Wreckless |

David Ryan
Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 03:03:00 -
[5]
gf -------------------
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:03:00 -
[6]
gf
|

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:03:00 -
[7]
Forgot commandships.
But yeah, this has been an awesome 3 days and props to Sparta for bringing it on most ocassions 
Originally by: CCP Wrangler To be completely honest I don't quite understand everything I'm going to say.
|

Tonkin
D00M. Triumvirate.
|
Posted - 2007.07.25 03:04:00 -
[8]
Edited by: Tonkin on 25/07/2007 03:04:18 great fight, loads of things went boom
|

Kael Zeratul
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:04:00 -
[9]
yarr
|

Ripper666
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:04:00 -
[10]
omfg 
|

Dr Nightmare
D00M. Triumvirate.
|
Posted - 2007.07.25 03:04:00 -
[11]
we es UbaRRR....
gf's guys...
|

Enmel
Minmatar Viper Squad Triumvirate.
|
Posted - 2007.07.25 03:04:00 -
[12]
GF
|

Trent Jager
Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 03:04:00 -
[13]
YARRRRRR! Well done everyone!
|

Super Twinkey69
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 03:05:00 -
[14]
well done guys-owe it to ya all 
the last few weeks have been crazy,respect to evry1 involved
gf's guys
hurray!!111!1! |

Stahlregen
GoonFleet GoonSwarm
|
Posted - 2007.07.25 03:05:00 -
[15]
HELL YEAH DAWG! You guys rock
|

Muggi
|
Posted - 2007.07.25 03:06:00 -
[16]
gf 
|

Joseph Bastille
Dragons Of Redemption Triumvirate.
|
Posted - 2007.07.25 03:06:00 -
[17]
The grues eat well tonight. Signature graphic removed - please email us to find out why (include a link to the image) - Jacques([email protected]) |

boo3916
Yesodic Nomads Corp
|
Posted - 2007.07.25 03:06:00 -
[18]
 good work guys as always, well done
|

Marneous Calgar
Caldari Dragons Of Redemption Triumvirate.
|
Posted - 2007.07.25 03:08:00 -
[19]
moooo
|

Plaetean
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 03:09:00 -
[20]
Nice.
-----
|

Orree
Gallente Shiva Morsus Mihi
|
Posted - 2007.07.25 03:10:00 -
[21]
As I told Ozstar (TRI diplo), it was a pleasure working with you guys. Look forward to doing it again some time.
Congratulations on a successful operation. Sounds like it was quite a fight over the course of yesterday and today. That cyno-jammer thing sounds brutal. 
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Ademius Knortak
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:10:00 -
[22]
gf 
|

mdrog
|
Posted - 2007.07.25 03:11:00 -
[23]
Very nice job... check check 
|

Astro Teller
Milf Riders
|
Posted - 2007.07.25 03:11:00 -
[24]
is this where i stroke the epeen?
----Astro Teller
|

INZi
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:13:00 -
[25]
in p1l-low scrambs where active all the time but it still ended up on ze fl0-or.
sounds like good fun. gj tri and the rest
|

Phillis Stein
Caldari Serenity Prime Praesidium Libertatis
|
Posted - 2007.07.25 03:13:00 -
[26]
Great fight at the POS. Typical, I survived 3 days there and I crashed right at the end of the battle and lost my Scorp. Best fight in ages. http://www.pixelopia.co.uk/files/signature.jpg |

Kharl Pax
Gallente Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 03:17:00 -
[27]
Edited by: Kharl Pax on 25/07/2007 03:18:50
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
I didn't manage to load the system at all, by the time I started seeing people the fight was over, so I can't see how you can complain when we were jumping in to you.
Edit: The POS fight was fun though :)
|

Bobby Atlas
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.07.25 03:21:00 -
[28]
A feast worthy of TRI, nice write up angel. Congrats to all involved and well faught effort from the sounds of it sparta.
|

David Ryan
Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 03:22:00 -
[29]
Edited by: David Ryan on 25/07/2007 03:22:30
Originally by: Kharl Pax Edited by: Kharl Pax on 25/07/2007 03:18:50
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
I didn't manage to load the system at all, by the time I started seeing people the fight was over, so I can't see how you can complain when we were jumping in to you.
Edit: The POS fight was fun though :)
yeah... I MWD'd offgrid before eve decided to notice me clicking in the other direction...then it took another good 5-10 minutes for the grid to RE-load. -------------------
|

Militis Kolosok
Caldari Praetorian BlackGuard Sparta Alliance
|
Posted - 2007.07.25 03:23:00 -
[30]
GF I guess... I'm really disappointed that someone called me a bad Raven pilot. I was lagged out when I logged on 500km from gate. I clicked warp but nothing happened. Thirty seconds later there is a crow and a tanaris on me. Then more **** warped in. I tried nosing the Crow, which did not work for a good 20 seconds, but finally the module went active. I got him down to 25% armor before he warped. Tried warping again, no luck, even tho the Tanaris was 30km+ off me now that he knew I had NOS. The killmail showed some other ships which I didn't see anywhere close to me (everything was 300+ km away... so I guess some more warped in, but I didn't see them due to the lag?) Crappy thing was that I clicked warp on my pod but the boarding ship animation for when I died remained on the screen for a good 2-3 minutes and nothing happened. Woke up in station, got my Crow out, got a couple of pods and ships, died again, then brought in the Ibi (Ibises?)! Those things are tough, considering that a cerberus tried to kill me unsuccessfully (I warped x_X). That's my summary of today, minus the whining that there was way too much lag (you can see that one in the general forum on EVE-O).
[.XBG.] RECRUITING! |

WarGod
Viper Squad Triumvirate.
|
Posted - 2007.07.25 03:23:00 -
[31]
w00000000
GF tho i was a victim of lag! and it wouldnt leave me alone :'( a good 3-4 mins of delay!!
but we won so... i enjoyed it
You Know! |

Isis Dax
Minmatar Antipodean inc. Sparta Alliance
|
Posted - 2007.07.25 03:24:00 -
[32]
good fight tri i would have been there at the end dam work :) but the days leading up were good
Now hand over ye gold ya scum suckin space pig ! |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:25:00 -
[33]
GF and I vote that angel never gets to choose the name of our announcement threads anymore 
O RLY? - Kreul |

Huldradans
Black Omega Security Pandemic Legion
|
Posted - 2007.07.25 03:26:00 -
[34]
Nice work! Wish I was there ;_; -
|

Sacul
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:26:00 -
[35]
i firmly believe i deserve a first page spot and i will reserve this till i have a decent thing to say,,,, :))gimme 10 minutes pls gheheh
The stone age didn't end because we ran out of stones!
|

Lemonx
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:27:00 -
[36]
Edited by: Lemonx on 25/07/2007 03:28:45 Thanks for the fights Sparta, has been lot of fun. I also missed the whole fight when we jumped waiting for 10-15 minutes to load the grid :( Someone should probably explain how that friendly carrier died.
Ps: You might want to try with less Ravens and more sniper BS.
|

Ivan Milat
GoonFleet GoonSwarm
|
Posted - 2007.07.25 03:27:00 -
[37]
I never thought anyone flew assault frigates in PvP, let alone enough of them to lose 29 in 3 days. What
|

Dr Nightmare
D00M. Triumvirate.
|
Posted - 2007.07.25 03:29:00 -
[38]
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
Did you expect a lag free fight when you guys piled all ur t1 **** onto the gate?
|

lazlow lang
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 03:30:00 -
[39]
Quote: firmly believe i deserve a first page spot and i will reserve this till i have a decent thing to say,,,, :))gimme 10 minutes pls gheheh
ahahahaha ur on page 2!!! mwahaha
|

Paddlefoot Aeon
Neogen Industries Sparta Alliance
|
Posted - 2007.07.25 03:31:00 -
[40]
Congrats to TRI.
You guys constantly fly a tight squad, and only fit the best. We know that whenever we fly against a TRI gang, we're in for one hell of a fight.
I would like to extend a thanks to all the allies who came and fought along side us, who camped all day, and babysat a gate full of bubbles.
The real loser here is CCP. I'm not trying to minimize what TRI has done... in fact, its a great piece of teamwork. HOWEVER.... both sides know that there is no WAY that you jump into a camp where there are 200 ppl waiting for you, and escape with such mild losses. Most of the pilots lagged and desynched so bad when you jumped in, and from that point forward it was fish in a barrel.
Would this have ended differently if there was no desync and lag.... perhaps yes, perhaps no. What really sucks is that Epic efforts between fleets like Sparta-and-friends and TRI-and-friends will forever be in doubt, simply because CCP servers cannot provide the experience they advertise.
Good fight to all involved, and congratulations again to TRI on a well executed operation. I'll see you all in space.
Paddlefoot Aeon Sparta Diplomat Director, Neogen Industries -----------------------------------------------
|

matarkhan
ConHugeCo
|
Posted - 2007.07.25 03:32:00 -
[41]
Another great thread, another awesome battle, another case of gameplay ruined by lag.
CCP? Hulloo? We'd like to play in our sandbox, but it keeps turning to mud.
|

Desiderious
Gallente Setenta Corp Storm Armada
|
Posted - 2007.07.25 03:33:00 -
[42]
The first fight was a bad fight, complete slaughter due to the dam desynch. You guys may have gotten lag but desynch favors those who jump in, and boy did it show. Hell out of the 3 gangs there 2 couldn't even call primaries, and 1 was barely able to do that.
The second fight, ill give it to you, was a good fight. ----------------------------- Oink ^OO^ Your sig is too large. Please resize it so that it fits within 400x120. -Conuion Meow ([email protected]) |

3ungle
Antipodean inc. Sparta Alliance
|
Posted - 2007.07.25 03:34:00 -
[43]
Edited by: 3ungle on 25/07/2007 03:34:30 For the fighting that did take place, well done and great fight. For the lag and Dysync issues that has cause alot of players to loose hope in this game. Sad Faces.
From all the members in ANP well done
|

Dr Nightmare
D00M. Triumvirate.
|
Posted - 2007.07.25 03:34:00 -
[44]
Edited by: Dr Nightmare on 25/07/2007 03:35:05
Originally by: Desiderious The first fight was a bad fight, complete slaughter due to the dam desynch. You guys may have gotten lag but desynch favors those who jump in, and boy did it show. Hell out of the 3 gangs there 2 couldn't even call primaries, and 1 was barely able to do that.
The second fight, ill give it to you, was a good fight.
Dont sit on the gate with 250 ppl + 7 bubbles and you wont desynch when we jump in... kk
edit: i is done with zeh forums :)
|

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:36:00 -
[45]
Originally by: Desiderious The first fight was a bad fight, complete slaughter due to the dam desynch. You guys may have gotten lag but desynch favors those who jump in, and boy did it show. Hell out of the 3 gangs there 2 couldn't even call primaries, and 1 was barely able to do that.
The second fight, ill give it to you, was a good fight.
Desynch? I didn't experience any desynch nor did any othet Tri pilots...
It was laggy as hell yes, there was a 5 minute delay before anything responded yes, but it wasn't desynched afaik.
Originally by: CCP Wrangler To be completely honest I don't quite understand everything I'm going to say.
|

Mel Keslan
Merch Industrial We Are Nice Guys
|
Posted - 2007.07.25 03:37:00 -
[46]
This is awesome. You are awesome. Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

XxAngelxX
Amarr Viper Squad Triumvirate.
|
Posted - 2007.07.25 03:39:00 -
[47]
Sorry if you guys had desync, we did feel the lag too, believe me. We took a chance and by not relogging we ended up coming out on top.
The NAP was arranged 4 jumps before we jumped to you, and it was only because we wanted a fight. I'm pretty sure anyone would have done the same after shooting some station services and camping a 20man COW gang in :P
Also if you guys weren't aware there was a rollback last night when the servers went down - people logged in in different places to where they crashed. The carrier you killed had been warped to the gate previously + logged back in there. Apologies for leaving it out of the report.
--------------------------------------
|

Sacul
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:39:00 -
[48]
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
Wraith mate we suffered from lag aswell . Yesterday i lost a hyperion and today i lost a taranis due to that lag monster! I for one did not think we would take down the baby MS pos but we did.
thnx for the fights and its bad on all sides if u look at lag.......desync>>lag tbh. ccp fix the servers!! <3 wraith!
The stone age didn't end because we ran out of stones!
|

Lageen Rankey
Viper Squad Triumvirate.
|
Posted - 2007.07.25 03:40:00 -
[49]
Same for me, took 10 minutes to load the grid after we jumped in, and even when loaded locking targets was impossible. Fight at the pos was great fun though, props to sparta and co for bringing it.
offtopic: I believe Darknesss have to thank me for the cloaking cyno enyo he was calling primarys from! This fight would've been all lost if it weren't for the enyo!!!111one
Oh and btw, you can keep it dark :p
|

Swirler
Caldari Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.25 03:43:00 -
[50]
Sounds like JV1V all over again. A couple upgrades later, multiple patches, and 6 months has CCP still not able to make the game work as they advertise. Tisk Tisk.
Good try SPARTA, ya got blob-ganked, that's all there is to it.
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:45:00 -
[51]
Originally by: Swirler
Good try SPARTA, ya got blob-ganked, that's all there is to it.
better than... blob-fail I suppose.
|

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:48:00 -
[52]
Edited by: Brunswick2 on 25/07/2007 03:48:26
Originally by: Swirler
Good try SPARTA, ya got blob-ganked, that's all there is to it.
They outnumbered us and had capital support in system. It wasn't a blob-gank.
Lots of TRI pilots suffered a lot from lag too, I lost my dictor before I even loaded the grid 
O RLY? - Kreul |

Vaughan
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 03:48:00 -
[53]
Edited by: Vaughan on 25/07/2007 03:50:34
Quote: What really sucks is that Epic efforts between fleets like Sparta-and-friends and TRI-and-friends will forever be in doubt
Er we won. Thats pretty conclusive.
Image better? .
----------------------------------------------- A Wife is only temporary, an Ex-Wife is FOREVER --------------------------------------------- |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:49:00 -
[54]
Wrong image ya nub, and you can't post images like that on these forums, it makes the mods sad 
O RLY? - Kreul |

Naomi Wildfire
Amarr Stardust Heavy Industries
|
Posted - 2007.07.25 03:52:00 -
[55]
The Fight was simply awesome, it was a pleasure to fight with you
|

Don ZOLA
Caldari Omniscient Order Cruel Intentions
|
Posted - 2007.07.25 04:26:00 -
[56]
nice read, seems like really gf :)
|

Sith Bandon
Viper Squad
|
Posted - 2007.07.25 04:39:00 -
[57]
we had at least 13+ ppl that didn`t even saw teh fight on the gate and couple of em re-logged and stayed that way for a long time, after jump in it was at least 6mins lag till things started to apear including yout 39 t1 frigs and 1321 t1 drones that you had out, i don`t see how someone in the right mind who knows a thing or 2 about eve will whine that the lag was the cause of theyr loss i sugest you guyz watch u`r corpies loss mails and maibe realize that t2>t1 and stop tryn to nap everyone that moves around you to try and save something that u cannot understand to fly in the 1st place cause you see what happens.Bottom line was a good fight - pretty sure if u exist for another 20years u wont have the ***** to jump into a 200man camp and stop whining about desync everyone had it.
|

Altair Mogwa
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.25 04:43:00 -
[58]
Edited by: Altair Mogwa on 25/07/2007 04:53:33 Edited by: Altair Mogwa on 25/07/2007 04:44:51 Correction in your report.
Cult of War was only in A4L from a log on, earlier a lag out killed their support fleet during a Snigg engagement. They parked BS's at a POS and soon logged off. M. Pire did not participate tonight from what i saw, last night they roamed Tri VFK area a bit. FATAL sent a few, 2 loss, 1 kill from according to Razor/Tri board.
Originally by: Sith Bandon desync everyone had it.
Many of your corp/alliance mates have told me this is untrue and you had no desyncs. You just 1 day napped people for help, you have no place to EVER make comments about napping people around you. Some are for long term politics, yours was more a hired gun. I rather die as a friend.
0/ for brining the #'s, and hope CCP fixes this stuff soon. I want to see my ship burning and dieing, no log on in station :(
220-230 vs. 190. About 150-60 had to relogg on our side. Nice to hear some of you got the 10min login hang, wth *** was that?
|

David Ryan
Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 04:59:00 -
[59]
Originally by: Altair Mogwa Edited by: Altair Mogwa on 25/07/2007 04:53:33 Edited by: Altair Mogwa on 25/07/2007 04:44:51 You just 1 day napped people for help, you have no place to EVER make comments about napping people around you. Some are for long term politics, yours was more a hired gun.
Now I'd call the nap more of a "mutual goal" than a "hired gun" relationship. -------------------
|

Arthur Guinness
D00M. Triumvirate.
|
Posted - 2007.07.25 04:59:00 -
[60]
Since you guys can't accept defeat, I'll play along.
We are mini-BoB. We have devs as FC's and we DO NOT get lag or Desync. Our victories are completely a farce.
That help you guys sleep better at night?
---
|

Trustus
Dragons Of Redemption Triumvirate.
|
Posted - 2007.07.25 05:12:00 -
[61]
Well iam both sad and happy i was not able to attend to this op.
I hate that i missed all the killing but i would probably got REALLY ****ed on all the lag and f*cking desynk.
This is destroying the game and i wonder when CCP will really understand this and do something about it.
Respect to both sides for the fight and i really hope both sides had fun.
/T
|

skintsaint
Dragons Of Redemption Triumvirate.
|
Posted - 2007.07.25 05:16:00 -
[62]
about 10 mins to get in system, then i Ewarped out and in, then froze for another 2mins, finally got some ships to target....2mins later my first one appeared in the overview! F1-F7....nothing for another minute, by the time i fired it was dead so I had to target the next one, decided to lock secondary after that just to fire in time.
Had to reboot twice and generally it was a major lagfest!!
Least we won YARRRRRRRRR!
GF btw :)
|

Sc'a
Valiant Logistics Inc.
|
Posted - 2007.07.25 05:18:00 -
[63]
Reading the report reminds me of the massive RaGoon/LV engagements in dg-. Sounds like a massivly long, laggy engagement. Grats to Sparta on getting a Tri carrier, sucks about losing the MS though.
- Sc'a
|

Father Calistas
Antipodean inc. Sparta Alliance
|
Posted - 2007.07.25 05:20:00 -
[64]
Originally by: Arthur Guinness Since you guys can't accept defeat, I'll play along.
We are mini-BoB. We have devs as FC's and we DO NOT get lag or Desync. Our victories are completely a farce.
No one is claiming that, all we're saying is it seemed that a hell of a lot more of us crashed out than you guys. That just plain sucks for everyone.
And by crashed out, I mean, complete crash - not just waiting around for the lag to clear.
You all saw it happen too, local peaked and then just died, at one point it was mostly reds in local as a large number of us tried to get back in game.
Word on the street is that in big BIG battle the people jumping in have the advantage. On medium/small, it's the other way around.
I guess we should have been better prepared for that and tried some cunning plans. Please flame us for that if you wish ...but from our point of view we tried damn hard, thought we had things well set up, and then splat, server fell over for many of us (your guys included).
It's frustrating. If you've never been frustrated at a fleet fight in EVE, then you're a damn lucky S.O.B. SirMolle - *** Bar Video!
|

Zaethiel
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:28:00 -
[65]
I missed another good fight due to vacation time on dial up =( i cant wait to get back on high speed. <3 XxAngelxX
and i never noticed before but the blood drips as if the bird is peeing blood. Isnt it supposed to drip from the claws? Did it give birth or something. _________________________________________
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.07.25 05:30:00 -
[66]
I'm reading all of this and I'm cheering for Triumvirate. God do I feel dirty.
Best of luck to you on killing the backstabbers and sending them back to Empire where they belong. ---- AUS Corp Lead Megalomanic |

Super Twinkey69
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:32:00 -
[67]
Edited by: Super Twinkey69 on 25/07/2007 05:33:13 man why cant people evr just leave it at 'gf'
lag was bad-evry1 had it dont say they didnt-your angry cuz u lost a lot tonight,understandable,i would be too but ffs get over it-the alliances out here have done everything in their power to stop TRI and despite that we kept comeing we fought outnumbered on soooo many engagements its ridiculous.tbh you and your allies(what ever remains of them after they met us) have had every oppertunity to succeede and win eve or w/e so stop crying. as far as MM/RzR and co props to them for wanting to put past aside and accomplish a common goal,as said it was a temporary nap to do what we needed,2mrw TRI shoots EVERYBODY again so maybe insted of complaining bout how your 200 man gang of like 30 bs and the rest support failed to save what little hope your alliance had of continueing-form a gang,come find us-have fun ffs,its what you pay for not all this complaining and whineing(call that smack if you like cuz if u whine like a baby your guna get treated like one)
as said be4 gf to evry1 and props for not giveing up
edit: P.S.-dont have so many useless bbls next time
hurray!!111!1! |

Xaeon
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:33:00 -
[68]
Originally by: Super Twinkey69
lag was bad-evry1 had it dont say they didnt-your angry cuz u lost a lot tonight,understandable,i would be too but ffs get over it-the alliances out here have done everything in their power to stop TRI and despite that we kept comeing we fought outnumbered on soooo many engagements its ridiculous.tbh you and your allies(what ever remains of them after they met us) have had every oppertunity to succeede and win eve or w/e so stop crying. as far as MM/RzR and co props to them for wanting to put past aside and accomplish a common goal,as said it was a temporary nap to do what we needed,2mrw TRI shoots EVERYBODY again so maybe insted of complaining bout how your 200 man gang of like 30 bs and the rest support failed to save what little hope your alliance had of continueing-form a gang,come find us-have fun ffs,its what you pay for not all this complaining and whineing(call that smack if you like cuz if u whine like a baby your guna get treated like one)
Wihtout even reading what you've put, learn to type 
Chapter VII 23/06/07 |

Super Twinkey69
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:34:00 -
[69]
Originally by: Xaeon
Originally by: Super Twinkey69
lag was bad-evry1 had it dont say they didnt-your angry cuz u lost a lot tonight,understandable,i would be too but ffs get over it-the alliances out here have done everything in their power to stop TRI and despite that we kept comeing we fought outnumbered on soooo many engagements its ridiculous.tbh you and your allies(what ever remains of them after they met us) have had every oppertunity to succeede and win eve or w/e so stop crying. as far as MM/RzR and co props to them for wanting to put past aside and accomplish a common goal,as said it was a temporary nap to do what we needed,2mrw TRI shoots EVERYBODY again so maybe insted of complaining bout how your 200 man gang of like 30 bs and the rest support failed to save what little hope your alliance had of continueing-form a gang,come find us-have fun ffs,its what you pay for not all this complaining and whineing(call that smack if you like cuz if u whine like a baby your guna get treated like one)
Wihtout even reading what you've put, learn to type 
isnt there some minerals to mine 
hurray!!111!1! |

Xaeon
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:36:00 -
[70]
Originally by: Super Twinkey69
Originally by: Xaeon
Originally by: Super Twinkey69
lag was bad-evry1 had it dont say they didnt-your angry cuz u lost a lot tonight,understandable,i would be too but ffs get over it-the alliances out here have done everything in their power to stop TRI and despite that we kept comeing we fought outnumbered on soooo many engagements its ridiculous.tbh you and your allies(what ever remains of them after they met us) have had every oppertunity to succeede and win eve or w/e so stop crying. as far as MM/RzR and co props to them for wanting to put past aside and accomplish a common goal,as said it was a temporary nap to do what we needed,2mrw TRI shoots EVERYBODY again so maybe insted of complaining bout how your 200 man gang of like 30 bs and the rest support failed to save what little hope your alliance had of continueing-form a gang,come find us-have fun ffs,its what you pay for not all this complaining and whineing(call that smack if you like cuz if u whine like a baby your guna get treated like one)
Wihtout even reading what you've put, learn to type 
isnt there some minerals to mine 
Didn't you know? You're leading the corp mining op 
Chapter VII 23/06/07 |

lazlow lang
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:37:00 -
[71]
damn I left my hulk in Jita
|

Super Twinkey69
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:37:00 -
[72]
Edited by: Super Twinkey69 on 25/07/2007 05:38:45
Originally by: Xaeon
Originally by: Super Twinkey69
Originally by: Xaeon
Originally by: Super Twinkey69
lag was bad-evry1 had it dont say they didnt-your angry cuz u lost a lot tonight,understandable,i would be too but ffs get over it-the alliances out here have done everything in their power to stop TRI and despite that we kept comeing we fought outnumbered on soooo many engagements its ridiculous.tbh you and your allies(what ever remains of them after they met us) have had every oppertunity to succeede and win eve or w/e so stop crying. as far as MM/RzR and co props to them for wanting to put past aside and accomplish a common goal,as said it was a temporary nap to do what we needed,2mrw TRI shoots EVERYBODY again so maybe insted of complaining bout how your 200 man gang of like 30 bs and the rest support failed to save what little hope your alliance had of continueing-form a gang,come find us-have fun ffs,its what you pay for not all this complaining and whineing(call that smack if you like cuz if u whine like a baby your guna get treated like one)
Wihtout even reading what you've put, learn to type 
isnt there some minerals to mine 
Didn't you know? You're leading the corp mining op 
seeing how it was you that spent all night in a belt with his carrier sted of a certain hostile system,i think you might do better at leading that op 
hurray!!111!1! |

ArmagedonLT
coracao ardente Triumvirate.
|
Posted - 2007.07.25 05:39:00 -
[73]
Originally by: Altair Mogwa Edited by: Altair Mogwa on 25/07/2007 04:53:33 Edited by: Altair Mogwa on 25/07/2007 04:44:51 Correction in your report.
Cult of War was only in A4L from a log on, earlier a lag out killed their support fleet during a Snigg engagement. They parked BS's at a POS and soon logged off. M. Pire did not participate tonight from what i saw, last night they roamed Tri VFK area a bit. FATAL sent a few, 2 loss, 1 kill from according to Razor/Tri board.
Originally by: Sith Bandon desync everyone had it.
Many of your corp/alliance mates have told me this is untrue and you had no desyncs. You just 1 day napped people for help, you have no place to EVER make comments about napping people around you. Some are for long term politics, yours was more a hired gun. I rather die as a friend.
0/ for brining the #'s, and hope CCP fixes this stuff soon. I want to see my ship burning and dieing, no log on in station :(
220-230 vs. 190. About 150-60 had to relogg on our side. Nice to hear some of you got the 10min login hang, wth *** was that?
whine...
|

Rexxar Civire
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:39:00 -
[74]
Per Usual , .. MD-K Owns themselves in our epic alliance thread , .... pathetic.

P.S. My mining alts will be down after DT X
|

Wesley Baird
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 05:40:00 -
[75]
Glad I brought my barge with me! Now wheres the Veld???
|

Fedaykinn
Templars of Space Sparta Alliance
|
Posted - 2007.07.25 05:49:00 -
[76]
Lets keep it civil shall we?
GF to all. Some laggy laggy fun :)
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 05:50:00 -
[77]
I once swallowed a penny and I found it after. OMG?????????
|

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 05:55:00 -
[78]
Mining? I knew TRI was ASCN v. 2.0
.AZN mining op
i'm kind of upset, spent hours waiting for a fight, then die before i load the grid
O RLY? - Kreul |

Centauris
Gallente Thundercats RAZOR Alliance
|
Posted - 2007.07.25 05:58:00 -
[79]
Originally by: XxAngelxX
Tri's thanks extend to the temporary friends of Rzr/MM/Pure/Hydra and hope they enjoyed the night as much as us.
The pleasure was all ours im sure mates :P Much <3 and respect TRI. GF ___________________________________________________ MY SIG WAS TO BIG APPARENTLY, TOOK YOU LONG ENOUGH FFS Bring on the shooty shooty...Im Uberl33t with MS Paint!
"Kill, Collect, Sell" |

Teebee
Lynx Frontier Inc. Sparta Alliance
|
Posted - 2007.07.25 06:08:00 -
[80]
When we warped to you guys fc's started calling primaries , secondaries ,3rd and every one of the ships that were called were 50 to 100 km away most of u guys were like 80 km away so then i started hastily locking all the closest ships but it didnt help cause every close ship was a T2 frig - fast mover i managed chasing down a T1 cruiser in my Hyperion
|

Hammertime24
Valiant Logistics Inc.
|
Posted - 2007.07.25 06:14:00 -
[81]
Sounds like I missed a barn burner, GJ/GL to everyone involved
|

NeverL
Enterprise Estonia Cult of War
|
Posted - 2007.07.25 06:27:00 -
[82]
pitty we werent able to save the thing but desync in the usual sence wasnt a problem this time. had a wierd expirience where we tried to save a BS and orders were given to approach the specific BS. but i didnt see the broadcast. some of us saw it, i didnt, then align command was given and i saw that.
so this time the flippin overview was desynced and closing/opening didnt help. ----------------- My dream is to become the best forum warrior there is. Even better then Molle Sir. |

Plave Okice
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 06:28:00 -
[83]
I took probably 10 mins to jump in and load the system, just sat and waited, relog rarely helps in my experience, often makes it worse.
Managed to start hitting targets when it loaded up, was primaried but we just managed to finish off the hostiles with me having 13% structure left. Thank god for remote reps!
At the end of the first engagement I think I was the only TRI pilot from my corp to have actually loaded the system, lots of our guys were way more lagged than I was and missed out.
|

PaddyPaddy Nihildarnik
Gallente Rampage Eternal Ka-Tet
|
Posted - 2007.07.25 06:43:00 -
[84]
Well done Tri + The True North, funny to see tri pilots on this side of our kb tbh :). From what I hear it was an epic fight tho, so congrats to all who participated on all sides. Lets face it theres always got to be a winner and a loser on these things, its just unfortunate lag had to effect it so badly.
Speaking of lag, at least you guys can actually log into eve. I missed this one due to my client not even being able to connect to the server- "unknown" status ftl Peace WithinSo if the theory of relativity is true, shouldn't i arrive at my destination before i warped in the first place? Neon GhostYou do, but this is compensated for by lag |

Kael Zeratul
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 06:51:00 -
[85]
Was alot of fun Lag was really bad but thats what happens when so many people in 1 area...... I lagged for 10+min then finally unloaded in a pod. Managed to get back in time for the POS fights was not nearly as bad as the initial jump in. Good Fights all around.
Yarr see ya in space.
|

Demonor
Gallente Setenta Corp Storm Armada
|
Posted - 2007.07.25 06:53:00 -
[86]
All I have to say is GF Everyone...Sparta, Storm, Fallen Souls, Tri, Razor, Cult of war and whoever else was there at the last minute. It was hell of a fight for some and a short one for many. The moment Tri and Co jumped in to UEJ we basically saw only two targets our FC was calling Primary this secondary this about 3/4 of our fleet was like huh? Who? What? we dont see them. we only see this crap load of confusion happened there so we waited lock fire no go nothing LAG....Moved lag move lag ok great best thing to do is atleast try to wait. Well Poof Eve Client completely locks up and crashes Mine actually freaking closes on me DOH! While the rest of our fleet Was trying to lock and shoot and try to engage next thing we start hearing I'm out I'm out We are like what You Dead...Noo.. Eve poof then everyone else started dropping. Took me over 20 minutes to log back in. Great when I do log in Guess what there are only about 25-30blue and over 100 reds in system? WOAH! Yeah most of got nailed big time Not killed in battle as in killed by lag. I myself my ship survived here I am trying to stop my ship from warping No luck lag was still ugh horrible but slowly started relaxing Got pushed towards the gate guess what SUPRISE ALL RED! Whats a Ferox to do then well Turn and warp TFO Ferox slowly turning getting full speed down to half armor going going Warped YAY!!! NOT!! Next thing I new I was in Storm station :( So we quickly Started to assemble up to head back up. To get back in the fight unfortunately for me I had to get ready for work soon But Still waiting to get far enough for our guys. Along the way INTEL HAULER :) Tri calling for supplies HEY Atleast we cut part of your supply run hehe. Anywho Well Job done by all Im sure Tri and co did recieve lag aswell But overall Most of our fleet crashed in EVE EBIL LAGMONSTER OF DOOM. Now we know to believe CCP Sure we are going to fix this right hahah. Hats of to TRI and CO for keeping it coming back for the great fight which I havent had a good time in awhile I mean the entire weekend camping Was ahh worth it :) I am sure if it was the other way around You guys would be saying the same stuff. Don't say no because it would have been said. But your right whats done is done. BUT it isnt over yet :) sadly I couldnt stay for the end :( Cheers guys
AND FOR CCP GET IT TOGETHER FOR REAL!
STC-Demonor Aka The Joker Storm Armada
|

hangnoose
Caldari DAB RAZOR Alliance
|
Posted - 2007.07.25 07:06:00 -
[87]
Sounded like fun on ts.... sadly I crashed on the jump in and spent 30 minutes entering game...
Finally came back in a pod X_X
|

Twoside
Gallente Seven.
|
Posted - 2007.07.25 07:06:00 -
[88]
Most excellent work, very well done \o/ |

DanMck
Amarr Rionnag Alba Triumvirate.
|
Posted - 2007.07.25 07:08:00 -
[89]
Edited by: DanMck on 25/07/2007 07:08:13 i never loaded the grid on jump in , then had to relog after 10 mins and never got back in game for another 10 mins
sounded like a good fight , laggy on both sides
gf fight guys
tri 4tw 
|

GreGh Rakrot
Naughty 40
|
Posted - 2007.07.25 07:11:00 -
[90]
loaded grid ? whats that ..i never had it :) had to relog after 20 min and even then it took almost 5 min to see anything :), never saw a single target lol
anyway ...GF everyone 
|

Foxy CEO
Altcenaries
|
Posted - 2007.07.25 07:23:00 -
[91]
Originally by: XxAngelxX However they made a mistake in the laggy conditions of not making a load-spot and suffered because of it, our side winning easily + taking down 4 of the carriers.
Can you pretend I'm stupid and explain what a load-spot is and why it solves lag issues?
NBALT Recruitment |

Shin Ra
Origin Unknown.
|
Posted - 2007.07.25 07:27:00 -
[92]
Nice one, as always 
|

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.25 07:29:00 -
[93]
I missed the whole gate camp busting, but what would you expect when there are 380 in the system.
But, the goal was achieved! Congrats to everyone and especially to the euros who stood up late in the middle of the week (I personally went to sleep at 3am).
|

bixentine
Rionnag Alba Triumvirate.
|
Posted - 2007.07.25 07:32:00 -
[94]
shouldn't have gone out drinking.
.
|

MassonA
Caldari coracao ardente Triumvirate.
|
Posted - 2007.07.25 07:32:00 -
[95]
i wasnt there too late for me
|

Roger Arko
Geddonites
|
Posted - 2007.07.25 07:37:00 -
[96]
Edited by: Roger Arko on 25/07/2007 07:38:34 I find it amusing how Tri always chooses the stronger side to fight. First, when MC with allies were steamrolling D2, IRON and others in the North the Tri attacked the Northern Coalition who were running with tail between their legs at that moment. After that when Rzr/MM and allies attacked T1TS in Tenal and when it became obvious the T1TS will fall, the Tri decided to go against weaker alliances in Deklein who therefor had to pull out from the Tenal to defend their homes against Tri.
You guys are a class act. Not. 
P.S. Saying "Epic fight" when your opponents are outnumbered both in ships, ships fitting and SP is kinda hypocripsy. But whatever. I guess it's a big fun for Tri to fight with minimal challenge.
|

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 07:42:00 -
[97]
Edited by: Brunswick2 on 25/07/2007 07:45:23
Originally by: Foxy CEO
Originally by: XxAngelxX However they made a mistake in the laggy conditions of not making a load-spot and suffered because of it, our side winning easily + taking down 4 of the carriers.
Can you pretend I'm stupid and explain what a load-spot is and why it solves lag issues?
a load point is a spot as far away from the hostiles as possible while still on the grid, so you can load everything on the grid without hostiles shooting you
Originally by: Roger Arko
P.S. Saying "Epic fight" when your opponents are outnumbered both in ships, ships fitting and SP is kinda hypocripsy. But whatever. I guess it's a big fun for Tri to fight with minimal challenge.
First of all, we haven't sided with anyone. We still kill Morsus Mihi/Razor/etc. when the target presents itself. The coalition has been reset to nuetral (or will be within 24 hours) so its not like we're on one side or the other, we're on our own side.
Sparta and friends had 230(approximately) in system, we had 190. How did we outnumber them? Or does 1 + 1 = 5? Plus the hostiles had capital support in system but we couldn't jump any capitals in because of the hostile cyno jammer.
O RLY? - Kreul |

Superbus Maximus
Gallente Sniggerdly Pandemic Legion
|
Posted - 2007.07.25 07:43:00 -
[98]
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 07:38:34 I find it amusing how Tri always chooses the stronger side to fight. First, when MC with allies were steamrolling D2, IRON and others in the North the Tri attacked the Northern Coalition who were running with tail between their legs at that moment. After that when Rzr/MM and allies attacked T1TS in Tenal and when it became obvious the T1TS will fall, the Tri decided to go against weaker alliances in Deklein who therefor had to pull out from the Tenal to defend their homes against Tri.
You guys are a class act. Not. 
P.S. Saying "Epic fight" when your opponents are outnumbered both in ships, ships fitting and SP is kinda hypocripsy. But whatever. I guess it's a big fun for Tri to fight with minimal challenge.
I am pretty sure we are all nuetral again.
|

Goktar illiat
Gallente DAB RAZOR Alliance
|
Posted - 2007.07.25 07:44:00 -
[99]
15 minutes prior to pos engagement i get wi***anked... But it looks like quite some fun on KB's
GF 
|

Foxy CEO
Altcenaries
|
Posted - 2007.07.25 07:53:00 -
[100]
Originally by: Brunswick2
a load point is a spot as far away from the hostiles as possible while still on the grid, so you can load everything on the grid without hostiles shooting you
Is that 250km away from the nearest hostile? More? I've seen inties almost 400kms off gates but I assume that's too far away if you warp there rather than fly there.
NBALT Recruitment |

lee kemp
Thundercats RAZOR Alliance
|
Posted - 2007.07.25 07:55:00 -
[101]
good op, 
|

Roger Arko
Geddonites
|
Posted - 2007.07.25 07:56:00 -
[102]
Originally by: Foxy CEO
Originally by: Brunswick2
a load point is a spot as far away from the hostiles as possible while still on the grid, so you can load everything on the grid without hostiles shooting you
Is that 250km away from the nearest hostile? More? I've seen inties almost 400kms off gates but I assume that's too far away if you warp there rather than fly there.
400km is perfect to load the grid, fyi Foxy CEO.
|

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 07:56:00 -
[103]
Edited by: Brunswick2 on 25/07/2007 07:57:39
Originally by: Foxy CEO
Originally by: Brunswick2
a load point is a spot as far away from the hostiles as possible while still on the grid, so you can load everything on the grid without hostiles shooting you
Is that 250km away from the nearest hostile? More? I've seen inties almost 400kms off gates but I assume that's too far away if you warp there rather than fly there.
Well, most of the time its used in situations where it would take awhile to load the grid and there are a lot of hostiles. (i.e. warping to a hostile POS)
Let's say you want to warp in some carriers 20 km away from a POS but there are a ton of hostiles right there, so you don't want to be vulnerable while loading the grid, so you warp you carriers 500km away from the POS and the hostiles to keep your carriers safe while they load. Then once the carriers load, you warp them to a bookmark or a covert ops pilot 20km away from the POS
Most of the time when you see an inty very far away from a gate, the inty pilot is usually making sniper bm's or scouting to see what jumps through the gate.
O RLY? - Kreul |

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.07.25 07:58:00 -
[104]
Edited by: Splagada on 25/07/2007 07:58:48 i adjusted the standings for Hydra, on request of our cmd, and was scared my mommy would know :p
anyway impressive showdown!!
that was a very odd op ------
Proud Janitor of Tides of Silence |

Mnem0nic
Gallente MisFunk Inc. Frontline.
|
Posted - 2007.07.25 07:58:00 -
[105]
On behalf of Frontline. I would like to say Good Fight to everyone involved. It was truely a epic battle.
I can only hope CCP will be able to improve the fun for everyone by bringing in more hamsters next time to handle such server loads!
|

Foxy CEO
Altcenaries
|
Posted - 2007.07.25 08:05:00 -
[106]
Sweet. Thanks to those who indulged my curiosity.
I learned something useful in CAOD 
NBALT Recruitment |

Elwoood Blues
Black Omega Security Pandemic Legion
|
Posted - 2007.07.25 08:10:00 -
[107]
Where is da lub for PL in the battle report  tbh, i hope we have you set back neutral... is so much fun shooting tri and pa 
A post for friends: Currently Recruiting |

Raneru
Viper Squad Triumvirate.
|
Posted - 2007.07.25 08:13:00 -
[108]
Are people using "lag" and "desync" to mean the same thing nowadays? When your ship doesnt respond for minutes at a time that is lag. When the ship appears to be responding correctly but is in the wrong point in space, that is desync.
I wasn't desynced on the gate during the fight I was lagged. sitting ontop of a hostile BS, unable to scram it then watching it warp off is very frustrating.
|

Roger Arko
Geddonites
|
Posted - 2007.07.25 08:15:00 -
[109]
Originally by: Brunswick2
First of all, we haven't sided with anyone. We still kill Morsus Mihi/Razor/etc. when the target presents itself. The coalition has been reset to nuetral (or will be within 24 hours) so its not like we're on one side or the other, we're on our own side.
Standings have nothing to do with it. The attack of Deklein is exactly what Rzr and friends needed to finish off T1TS without facing blobs anymore. Continues attacks on Deklein is exactly what Rzr and friends needed to prevent any possible counterattack on Tenal and prepare to invade the Branch and at last, but not the least, removal of Sparta cap ship production POS with ms in build was a Big presence for Rzr and friends. You may be neutral with Rzr and friends, but popping few ships once in a while have nothing to do with territorial warfare. Try to see a forrest behind the trees, my friend.
Originally by: Brunswick2
Sparta and friends had 230(approximately) in system, we had 190. How did we outnumber them?
These numbers doesn't mean anything unless you start comparing numbers of capital ships on each side and fleet BS's. Looking at killboards will easily solve this problem if you really think that you were outnumbered... 
Originally by: Brunswick2
Or does 1 + 1 = 5? Plus the hostiles had capital support in system but we couldn't jump any capitals in because of the hostile cyno jammer.
Just don't tell me you didn't remove the cyno jammer.
|

ArchenTheGreat
Caldari D00M. Triumvirate.
|
Posted - 2007.07.25 08:19:00 -
[110]
I was there and created all this by lag waving my epeen.
|

Darth Kenzie
Amarr Ganja Labs Hydra Alliance
|
Posted - 2007.07.25 08:21:00 -
[111]
I cannot describe how ****ed i am that i missed the fight..., oh well would have been really wierd not shooting at Tri anyways : ). I'm sure I'll have other chances to get in on this type of actions as we reclaim the north. ------- Even my barge has kills... |

Spiderus
D00M. Triumvirate.
|
Posted - 2007.07.25 08:21:00 -
[112]
Sparta brought more men, we brought more soldiers  
|

Plave Okice
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 08:22:00 -
[113]
Originally by: Roger Arko
These numbers doesn't mean anything unless you start comparing numbers of capital ships on each side and fleet BS's.
Not sure on the BS count, but we had no capital support, not sure how many they had, at least 7 I think, they certainly lost 4 carriers anyway. And I believe the total count was 230 them 190 us.
Quick BS count shows around 70 us 50 them on TRI kb, not exactly overwhelming, also shows 200 kills for less than 50 losses.
Not sure how accurate that will be, obviously there will be kills and losses not involving TRI pilots not counted in that.
|

Dire Lonestar
Caldari Insurgent New Eden Tribe Deus .Ex. Machina
|
Posted - 2007.07.25 08:23:00 -
[114]
My respect to Triumvirate  Great fight! -- Another one bites the dust! |

Drone Spammer
|
Posted - 2007.07.25 08:32:00 -
[115]
gj tri
|

Gneeznow
Minmatar North Eastern Swat Pandemic Legion
|
Posted - 2007.07.25 08:33:00 -
[116]
Originally by: Drone Spammer gj tri
stupid alt >_>
|

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 08:38:00 -
[117]
Edited by: Brunswick2 on 25/07/2007 08:38:59
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 08:18:51 These numbers doesn't mean anything unless you start comparing numbers of capital ships on each side and fleet BS's. Looking at killboards will easily solve this problem if you really think that you were outnumbered... 
There were approximately 220 hostiles in local when we jumped in. We had 190 in total. (I can post some screenies if you really want to debate that) Lots of people lagged out/crashed (including me \o/) which makes the kb not a very good indicator of how many people were involved in the fight. They had more cap ships than us.
No we didn't take out the cyno jammer, there was no need to. We took the POS down fine with battleships.
And so what if we choose targets of opportunity. Name me one alliance that doesn't choose the targets that are most likely to be defeated. But there is no tinfoil hat conspiracies between RZR & co and us, we merely worked together today because we both had a common goal and didn't have the numbers to achieve that goal by ourselves.
Anyway, thanks for the help everyone. (<3 Pandemic Legion, you guys have been great to fight against and to fight with)
O RLY? - Kreul |

Talpa Iute
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 08:38:00 -
[118]
Good Job  _____________________________________________
|

Central Scrutinizer
RAZOR Alliance
|
Posted - 2007.07.25 08:43:00 -
[119]
Edited by: Central Scrutinizer on 25/07/2007 08:43:32 Sparta's Nyx wasn't killed by desynchs and lag, it was killed by their affinity for drakes and manticores and thoraxes, and their apparent hatred of t2 fitted battleships.
|

Aluminae
|
Posted - 2007.07.25 08:45:00 -
[120]
It was a very, very long few days in the northern reaches of Deklein. To clarify a few things - we ALL had problems - i CTD'd over 10 times in UEJX and to give you an idea of the lag, i travelled 1000km in my inty before i could change direction.
However, the big difference between us was the quality of hardware on display, looking at the killboard... 55 frigates/78 cruisers/15 destroyers compared to 2 frigates/1 cruiser/0 destroyers for us.
Remember, you had a cyno jammer up so we couldnt bring in new stuff easily as it was almost a 40 jump round trip to fetch a new ship (20 if you self destructed). You also had 4/5 alliances holed-up in UEJX (a station system) with 7 bubbles and alot of capital support.
Local in UEJX had been sitting at 240 all night. To my knowledge, we didnt ASK for the help from MM/RZR as we were quite happy doing our own thing outside UEJX. However when we got intel of a large RZR/MM/PURE/HYDRA gang moving our way we contacted them to see what was happening and filled them in on the situation and thats when things went downhill for you.
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 08:45:00 -
[121]
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 07:38:34 I find it amusing how Tri always chooses the stronger side to fight. First, when MC with allies were steamrolling D2, IRON and others in the North the Tri attacked the Northern Coalition who were running with tail between their legs at that moment. After that when Rzr/MM and allies attacked T1TS in Tenal and when it became obvious the T1TS will fall, the Tri decided to go against weaker alliances in Deklein who therefor had to pull out from the Tenal to defend their homes against Tri.
You guys are a class act. Not. 
P.S. Saying "Epic fight" when your opponents are outnumbered both in ships, ships fitting and SP is kinda hypocripsy. But whatever. I guess it's a big fun for Tri to fight with minimal challenge.
We didn't go into Tenal because we did NOT want space at that time. We only wanted to roam and find targets etc. We invaded Deklin to provoke fights, and afterwards decided its a nice place to live as well. If you think Tri always chooses the stronger side to fight, why did we have many nights where it was 100 vs. 250, and we continued to persevere and continue?
Also, simply count your NAPs, their duration, and compare them to our Naps. nuff said.
|

Roger Arko
Geddonites
|
Posted - 2007.07.25 08:46:00 -
[122]
Originally by: Brunswick2 Edited by: Brunswick2 on 25/07/2007 08:38:59
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 08:18:51 These numbers doesn't mean anything unless you start comparing numbers of capital ships on each side and fleet BS's. Looking at killboards will easily solve this problem if you really think that you were outnumbered... 
There were approximately 220 hostiles in local when we jumped in. We had 190 in total.
"Sparta's Nyx wasn't killed by desynchs and lag, they were killed by their affinity for drakes and manticores and thoraxes, and their apparent hatred of t2 fitted battleships." (c) Razor pilot
Q.E.D.
|

Whalesaver
mega mining corporation Hydra Alliance
|
Posted - 2007.07.25 08:46:00 -
[123]
I came, I saw, I lagged out for twenty minutes missing the whole fight 
gg CCP -----------------------
Doesn't shoot first Will ask questions later And enjoys a nice cup of tea |

Roger Arko
Geddonites
|
Posted - 2007.07.25 08:53:00 -
[124]
Originally by: Zerv
We didn't go into Tenal because we did NOT want space at that time. We only wanted to roam and find targets etc. We invaded Deklin to provoke fights, and afterwards decided its a nice place to live as well. If you think Tri always chooses the stronger side to fight, why did we have many nights where it was 100 vs. 250, and we continued to persevere and continue?
I'm not saying that you guys are bad at what you do, because it's not true. You are good. Good pvpers with strong and good leadership. But you do realize that the alliances you fighting in Deklein are weaker than you in: SP, experience, FCs, ship fittings, fleet configuration.
There is no wonder if the properly configured fleet of experienced players in t2 / faction fitted ships with good FC's beat the s**t out of less organized swarm of t1 cruiser, BC's and frigs? ;)
Originally by: Zerv
Also, simply count your NAPs, their duration, and compare them to our Naps. nuff said.
Naps doesn't win the wars. Did the Naps help D2, IRON, FLA and others who fell this spring?.. No.
|

Demonor
Gallente Setenta Corp Storm Armada
|
Posted - 2007.07.25 08:53:00 -
[125]
Originally by: Plave Okice
Originally by: Roger Arko
These numbers doesn't mean anything unless you start comparing numbers of capital ships on each side and fleet BS's.
Not sure on the BS count, but we had no capital support, not sure how many they had, at least 7 I think, they certainly lost 4 carriers anyway. And I believe the total count was 230 them 190 us.
Quick BS count shows around 70 us 50 them on TRI kb, not exactly overwhelming, also shows 200 kills for less than 50 losses.
Not sure how accurate that will be, obviously there will be kills and losses not involving TRI pilots not counted in that.
LOl Well thats because after the first Crash (arhmm where everyone crashed) Your Momship got fully repaired and it jumped out....Then one of your pilot not sure if he was drunk or just wanted to be suicide warrior warps his Archon right to the gate and gets wasted.
I have to say the first fight while you guys were trying to take down the cyno jammer was a great fight until Eve decided to go Kaputs where we all went bye bye. You can't say it wasn't fair because we all got booted and we all waiting to log in the same time like everyone else was fair game from that point on who gets in and starts the fight again. ohwell **** happens mate. we all learn from our mistakes rant here and there But all in all it will all be just a memory :)
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 09:00:00 -
[126]
Edited by: Zerv on 25/07/2007 09:01:37
Originally by: Roger Arko
There is no wonder if the properly configured fleet of experienced players in t2 / faction fitted ships with good FC's beat the s**t out of less organized swarm of t1 cruiser, BC's and frigs? ;)
Point taken, but your a little off. The two main advantages we had were better FC's, and t2 guns which allowed us to dictate range. Another thing to keep in mind is that people in Tri LOVE to PvP. People actually run out of isk pvping, and are forced to rat. The way EVE's game mechanics work is that people who are better fighters usually prevail. And that's what led to the Deklein eviction. C'est la vie.
edit: In almost all engagements, you guys had as many BS as us. Using the t1 cruiser, bc, frigate excuse doesn't work in this case.
|

Aluminae
|
Posted - 2007.07.25 09:08:00 -
[127]
Originally by: Roger Arko But you do realize that the alliances you fighting in Deklein are weaker than you in: SP, experience, FCs, ship fittings, fleet configuration?
There is no wonder if the properly configured fleet of experienced players in t2 / faction fitted ships with good FC's beat the s**t out of less organized swarm of t1 cruiser, BC's and frigs. ;)
Thats the nature of the game, and real life.
|

MassonA
Caldari coracao ardente Triumvirate.
|
Posted - 2007.07.25 09:10:00 -
[128]
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 07:38:34 I find it amusing how Tri always chooses the stronger side to fight. First, when MC with allies were steamrolling D2, IRON and others in the North the Tri attacked the Northern Coalition who were running with tail between their legs at that moment. After that when Rzr/MM and allies attacked T1TS in Tenal and when it became obvious the T1TS will fall, the Tri decided to go against weaker alliances in Deklein who therefor had to pull out from the Tenal to defend their homes against Tri.
You guys are a class act. Not. 
P.S. Saying "Epic fight" when your opponents are outnumbered both in ships, ships fitting and SP is kinda hypocripsy. But whatever. I guess it's a big fun for Tri to fight with minimal challenge.
bitter much?
|

Roger Arko
Geddonites
|
Posted - 2007.07.25 09:11:00 -
[129]
Edited by: Roger Arko on 25/07/2007 09:15:00
Originally by: Zerv
edit: In almost all engagements, you guys had as many BS as us. Using the t1 cruiser, bc, frigate excuse doesn't work in this case.
This is not true. Check the kb's. Majority of engagement Tri did have more t2 fitted BS's usually with strong support of command ships and HAC's. I'm not saying that you not facing the BS's. You do, but in either less amounts or poorly fitted. Not to mention the SP difference. I bet most of Tri pilots have BS skills at V which also makes a big difference.
My point was: if Tri love the pvp and the challenge - there are much better targets out there. Razor for instance would give you pretty good fights with minimal blobage. In Deklein you either get badly outblobbed which turn the fights into lag-fest OR you face the equal or less in numbers enemy group with much worse fitting and organization than you have and you simply melt 'em fast with minimal to no challenge for your t2/faction hacs, command ships and recons. Correct me if im wrong.
|

Arthur Guinness
D00M. Triumvirate.
|
Posted - 2007.07.25 09:13:00 -
[130]
Shame on us for having more experience, more SP, and more bloodlust. We should all reroll nub alts and PVP in rookie ships so we will lose. That way the Roger Arko, the ex-Storm Armada guy, will like us.
---
|

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.25 09:16:00 -
[131]
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 07:38:34 I find it amusing how Tri always chooses the stronger side to fight. First, when MC with allies were steamrolling D2, IRON and others in the North the Tri attacked the Northern Coalition who were running with tail between their legs at that moment. After that when Rzr/MM and allies attacked T1TS in Tenal and when it became obvious the T1TS will fall, the Tri decided to go against weaker alliances in Deklein who therefor had to pull out from the Tenal to defend their homes against Tri.
You guys are a class act. Not. 
P.S. Saying "Epic fight" when your opponents are outnumbered both in ships, ships fitting and SP is kinda hypocripsy. But whatever. I guess it's a big fun for Tri to fight with minimal challenge.
It seems to me you're expecting an easy ride, when in fact you know that you're facing very able and prepared opponents.
Chin up and do better next time. Normally, when we jumped into you, you should have picked up us one by one, just like we did in S-E 4-5 weeks ago when a 100 mainly FATAL gang tried to jump.
You didn't and Central said it very well why.
|

Roger Arko
Geddonites
|
Posted - 2007.07.25 09:18:00 -
[132]
Originally by: Arthur Guinness Shame on us for having more experience, more SP, and more bloodlust. We should all reroll nub alts and PVP in rookie ships so we will lose. That way the Roger Arko, the ex-Storm Armada guy, will like us.
Maybe Tri will join klepto's in Rancer if you like it so much to shoot weaker players?
Anyways Im gonna shut up now.
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 09:19:00 -
[133]
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 09:15:00
Originally by: Zerv
edit: In almost all engagements, you guys had as many BS as us. Using the t1 cruiser, bc, frigate excuse doesn't work in this case.
This is not true. Check the kb's. Majority of engagement Tri did have more t2 fitted BS's usually with strong support of command ships and HAC's. I'm not saying that you not facing the BS's. You do, but in either less amounts or poorly fitted. Not to mention the SP difference. I bet most of Tri pilots have BS skills at V which also makes a big difference.
My point was: if Tri love the pvp and the challenge - there are much better targets out there. Razor for instance would give you pretty good fights with minimal blobage. In Deklein you either get badly outblobbed which turn the fights into lag-fest OR you face the equal or less in numbers enemy group with much worse fitting and organization than you have and you simply melt 'em fast with minimal to no challenge for your t2/faction hacs, command ships and recons. Correct me if im wrong.
whats your point though, we won, so obviously we are better skilled or equipped or something.
You guys lost the fight, does saying it was because we are less skilled or equipped somehow save face? Should we have flown in t1 ships to make all things equal? This is reality, things are not fair for everyone.
And btw, saying we don't fight Razor etc.... uhh... we have fought them. Morsus Mihi are decent pvpers, Pandemic know how to bring it as well, check our killboards we kill them too. We kill everyone(and die as well). You were next door to us, what did you expect...
|

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.07.25 09:20:00 -
[134]
7 Large bubbles on the same gate 
shudder
GOONIES = OMNIPOTENCE INCARNATE |

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 09:21:00 -
[135]
we killed 4 MM carriers last week... I mean c'mon Roger... are you trolling or being serious?
|

Arthur Guinness
D00M. Triumvirate.
|
Posted - 2007.07.25 09:25:00 -
[136]
Originally by: Roger Arko
Anyways Im gonna shut up now.
Smartest thing I've ever seen you post tbh.
And guys, I've figured Roger out. He only cheers for the underdog, and he assumes the winner is a tyrant. There are probably elves and wizards in his dream world as well.
---
|

Death Priest
Stronghold corp Curse Alliance
|
Posted - 2007.07.25 09:25:00 -
[137]
Originally by: Astro Teller is this where i stroke the epeen?
No! You are only allowed to do that in BOB victory threads 
|

trouser boy
The Eve Pacification Syndicate
|
Posted - 2007.07.25 09:26:00 -
[138]
Edited by: trouser boy on 25/07/2007 09:26:29 So did it really 'desync' or are people just saying it did because they don't really understand it? Was it just good old lag or have CCP not fixed it?
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 09:28:00 -
[139]
Originally by: trouser boy So did it really 'desync' or are people just saying it did because they don't really understand it?
No Tri pilots de-sync'd, there was only immense lag. idk if Sparta de-sync'd or not, but I'm sure people are getting "lag" mixed up with "de-sync".
|

Roger Arko
Geddonites
|
Posted - 2007.07.25 09:28:00 -
[140]
Originally by: Zerv we killed 4 MM carriers last week... I mean c'mon Roger... are you trolling or being serious?
As I said killing ships have nothing to do with territorial warfare. As for now you are giving an excelent favour to Razor and allies.
P.S. Last time I checked Venal was next door to Tenal and Tribute too.
|

Aluminae
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 09:28:00 -
[141]
Originally by: Roger Arko
This is not true. Check the kb's. Majority of engagement Tri did have more t2 fitted BS's usually with strong support of command ships and HAC's. I'm not saying that you not facing the BS's. You do, but in either less amounts or poorly fitted. Not to mention the SP difference. I bet most of Tri pilots have BS skills at V which also makes a big difference.
My point was: if Tri love the pvp and the challenge - there are much better targets out there. Razor for instance would give you pretty good fights with minimal blobage. In Deklein you either get badly outblobbed which turn the fights into lag-fest OR you face the equal or less in numbers enemy group with much worse fitting and organization that you have and you simply melt 'em fast with minimal to no challenge for your t2/faction hacs, command ships and recons. Correct me if im wrong.
If you had bothered to check the killboard you would realise TRI actually fight RZR/MM regulary, with multiple capital kills in the last couple of weeks. What you also fail to realise is that we actually RESPECT each other and understand being neutral keeps us sharp, if all we fought were the T1 Raven gangs of northern deklein we would be noobified.
Sparta/Storm have little respect because they depend on friends, hence numbers to survive.
Another aspect your missing is that no dependency exists between TRI and RZR/MM unlike what exists/existed between VX, AA, ESA, SPR and now FALL, FATAL and MPIRE.
|

Plave Okice
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 09:31:00 -
[142]
Originally by: fire 59 7 Large bubbles on the same gate 
shudder
Lol yup, and then they complain of lag 
|

scififreak
Minmatar Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 09:32:00 -
[143]
Woohoo 
|

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.25 09:39:00 -
[144]
Originally by: Roger Arko
Originally by: Zerv we killed 4 MM carriers last week... I mean c'mon Roger... are you trolling or being serious?
As I said killing ships have nothing to do with territorial warfare. As for now you are giving an excelent favour to Razor and allies.
P.S. Last time I checked Venal was next door to Tenal and Tribute too.
Nope, but killing the morale due to ship losses sure does. I'm sure Sparta isn't joyful about losing a Nyx.
|

Chewan Mesa
coracao ardente Triumvirate.
|
Posted - 2007.07.25 09:43:00 -
[145]
Originally by: Roger Arko As I said killing ships have nothing to do with territorial warfare. As for now you are giving an excelent favour to Razor and allies.
P.S. Last time I checked Venal was next door to Tenal and Tribute too.
First of, was an awesome night, started nicely at later evening for me, and before I knew it was 4am :)
And you dude, you need to stop trolling, get your facts straight, and go buy some BS Skillbooks for your friends apparantly.
|

Gumpy Nighthawk
Amarr Octavian Vanguard RAZOR Alliance
|
Posted - 2007.07.25 09:44:00 -
[146]
I was there aswell, good fight to all involved, i can't really say that i was able to actually fight, first my cloaking device was magically put offline, after that it was just too laggy to activate my modules, so the only things i've seen is ships getting destroyed without my help.
Anyway it was fun having TRI on our side for this time, but now lets get back to pew pew, since we both enjoy doing that :)
|

Aluminae
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 10:27:00 -
[147]
Originally by: Gumpy Nighthawk Anyway it was fun having TRI on our side for this time, but now lets get back to pew pew, since we both enjoy doing that :)
Amen brudda 
|

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.07.25 10:31:00 -
[148]
Well I CTD'd about 15-20 times throughout the night and gave up before the Carrier killing (argh). I CTD'd 1 jump from UEJ, I tried to jump in after the gang but never loaded the system, which i suppose was my only luck throughout the night as it meant noone could shoot me either (my HUD didn't load so i assume i was never 'in' the system(?)).
So i missed the first fight, CTD'd 5-6 times then i missed the second fight. Thx.
On the subject of lag. I loaded fine as soon as the 7 bubbles and masses of drones were removed, and lag after that was fine.
I got one mail inbetween CTD's, a Republic Fleet Firetail. \o/
Originally by: Benglada And whos going to tackle for them? Jesus?
|

swiss TEX
DRUCKWELLE Fallen Souls
|
Posted - 2007.07.25 10:33:00 -
[149]
sry guys. i am sure u all did well. but i didnt see anything. and thats not gaming, thats just disapointing.
more than 8 ppl of my corp reported lag that bad, that they never saw more than 4 enemies at one time.
one of them was killed in his scorp - 160km from gate by ROCKETS without seeing any enemy.
its not fun play like this. some of them already declined to join again cause its pointless.
for me its a really bad day. i would like to join such a great battle - even if i get killed. i play this game for moments like this. but there was no moment. bad, really bad.
. _________________________________
DRUCKWELLE German Speaking Corporation |

Aluminae
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 10:41:00 -
[150]
Originally by: swiss TEX sry guys. i am sure u all did well. but i didnt see anything. and thats not gaming, thats just disapointing.
more than 8 ppl of my corp reported lag that bad, that they never saw more than 4 enemies at one time.
one of them was killed in his scorp - 160km from gate by ROCKETS without seeing any enemy.
its not fun play like this. some of them already declined to join again cause its pointless.
for me its a really bad day. i would like to join such a great battle - even if i get killed. i play this game for moments like this. but there was no moment. bad, really bad.
everyone suffered mate, just smile and nod and look forward to the next fight.
|

Mark Starkiller
D00M. Triumvirate.
|
Posted - 2007.07.25 10:44:00 -
[151]
Damn. i wrote a long replay and i pressed reset fields....grrrrgrrg
short reply: i desynced before we jumped in uejx. 10 min after relog. first fight over and i have 1 - 2 min delay on comands in nearby sys with 16 in local. Finaly in uejx... at pos 0,5 fps. i could kill only a few pods in dictor bubbles...
Was great battle and thanks to all involved....
|

Lollerskittles
Viper Squad Triumvirate.
|
Posted - 2007.07.25 10:57:00 -
[152]
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
Your assumptions are incorrect - our side had much lag, with at least 20 people never loading for the first fight, and the rest having one hell of a wait. Second fight people are saying was less laggy, but i was so lagged i never managed to lock anyone until there was 1 carrier left. So pretty rubbish for me  ''
Shake me, shake me like a British Nanny! |

InAkTiV
DAB RAZOR Alliance
|
Posted - 2007.07.25 11:10:00 -
[153]
Edited by: InAkTiV on 25/07/2007 11:11:25
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 08:18:51
Standings have nothing to do with it. The attack on Deklein is exactly what Rzr and friends needed to finish off T1TS without facing blobs anymore. Continues attacks on Deklein is exactly what Rzr and friends needed to prevent any possible counterattack on Tenal to prepare the invade of the Branch, and at last, but not the least, removal of Sparta cap ship production POS with ms in build was a Big presence for Rzr and friends. You may be neutral with Rzr and friends, but popping few ships once in a while have nothing to do with territorial warfare. Try to see a forrest behind the trees, my friend.
Hmm maybe it is me that is wrong, but i am sure that T1ts have been dead for a long time now, and that this was not to finnish off T1ts. You can look at their memebers here and see if you think lst night will finish them off ;)
T1ts members
|

consider telos
Rionnag Alba Triumvirate.
|
Posted - 2007.07.25 11:15:00 -
[154]
Originally by: Roger Arko
Originally by: Zerv we killed 4 MM carriers last week... I mean c'mon Roger... are you trolling or being serious?
As I said killing ships have nothing to do with territorial warfare. As for now you are giving an excelent favour to Razor and allies.
P.S. Last time I checked Venal was next door to Tenal and Tribute too.
Yeah, ships with guns have nothing to do with territorial warfare in an internet spaceship pvp game, that you can hold and fight over territory. Lol, I was half considering what you were saying to this point, although not agreeing on most points. You lost it here. Time to move on.  Your signature is deemd inappropiate for these forums, please contact us as to why - Kreul Intentions ([email protected])
|

Shadoo
North Eastern Swat Pandemic Legion
|
Posted - 2007.07.25 11:19:00 -
[155]
Good fight everyone, respect to Sparta for warping in the end to try to save the POS.
Lag was intense on the first jump in, never got to see anything but the aftermath and shoot at 3 large bubbles. After bubbles died -- lag mysteriously cleared up.
Fight @ POS was actually suprisingly good, lag for me was mostly client side... Even scrolled way out I was getting 3-4fps. Not to worry, engage all support first and then approach carriers to 20k + load Javelin M and pirate my way to killmails .
gj tri, thanks for letting us crash your party.
|

V0rador
Amarr Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 11:24:00 -
[156]
Edited by: V0rador on 25/07/2007 11:26:13 I was in system since day one of the attack so i just had to warp at a snipe spot for load my grid then to gate.
No desynch , some lag (still really playable) just my computer freezing (i aint have a crazy computer but still for a game release years ago its weird).
All that for say it was really playable and for those who had problems well it was on both side , Voila .
Sparta tryed what they could with what they had you did well.
Thx for all the ally mates who came and also our allies of the night am sure all of you dont think they came for nothing .
Good Fun.
|

WarGod
Viper Squad Triumvirate.
|
Posted - 2007.07.25 11:25:00 -
[157]
way to go guys - miss you all :( - A2
You Know! |

Wraithstorm
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.25 11:34:00 -
[158]
Fellas. Lets just drop the egos in here. Regarldess of anything in between, TRI held the field, and accomplished the mission they set out for last night. The fight isnt over so lets all take a moment of silence and pray for the nodes, the server, and desync
Ok....Whos got some hookers?!?!
|

Mira O'karr
|
Posted - 2007.07.25 11:36:00 -
[159]
the battle for the cyno jammer was great. from the defensive perspective this was definately in the top 5 of engagements i ve ever faught. just when it was getting down to the line the server melted :( super.
good fun tri you always deliver :)
as to yesterday ... what can i say. one moment i am sitting and waiting for the fight to start, the next thing i know local is filling up but no one is in sight. any where. i get diconnected (like 2/3 of our fleet) and can not log back in for a good 45 minutes (stuck at black screen).
when i finally come to i am in station.
this is not my idea of a battle and its not Tri's fault.
to loose a MS like that hurts :(
i think i m a little bit over eve right now. thank you ccp.
|

Kari Pekka
Viper Squad Triumvirate.
|
Posted - 2007.07.25 11:45:00 -
[160]
Was a nice show i have to say.
My uejx-experience: When jumping in my muninn i didn't load for 3 minutes or so. When i loaded i guess only one sparta & co spotted me because only him was shooting me. I wanted to mwd out of the bubbles but my ship didn't really wanted to. After goin into hull it finally started moving, and the hostile bs started missing me. Warping out and warping back in, getting in propper range got me on only two kills. Tri bs squad was doing really good though from what one could hear on ts.
Thanks to sparta & co for bringing it, hope we meet again!
|

Fitz Chivalry
eXceed Inc.
|
Posted - 2007.07.25 11:51:00 -
[161]
Sounds like a good result for Tri but a bad fight ruined by the twin evils of Miss Lag and her uglier sister Miss Desync.
I cannot remember ever having a large battle in EvE which was not heavily influenced by lag issues, given that this is nothing new and that all the server upgrades, BM removals and everything else that has been done has not made 1 jot of difference I very much doubt that CCP are able to make the changes necessary to make EvE even close to a lag free environment unless or until they allow you to switch to a "Tactical Overlay" version of the client which removes 99% of the graphics so that you are running on a bare bones version for pvp purposes only.
|

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.25 11:51:00 -
[162]
Originally by: Mira O'karr
this is not my idea of a battle and its not Tri's fault.
to loose a MS like that hurts :(
i think i m a little bit over eve right now. thank you ccp.
Well, it is just what it is... IRL who brings more and better gets the most of it and yeah, **** happens.
You had the upper hand with grid loaded and gate bubbled, but we got you. Everyone was lagged and lots of us missed entire fights... we were just better prepared.
|

FluoCrazyKenny
Aeden
|
Posted - 2007.07.25 11:55:00 -
[163]
Great respect to both attackers and defenders : it seems to be a huge fight !
I hope we will this kind of engagement with TCF :)
Well lag & desynch seems to be the new key of fleet victory... or at least a key to consider before engaging.
|

SMercer
Shiva Morsus Mihi
|
Posted - 2007.07.25 11:55:00 -
[164]
I tried to jump in...
Loading... Loading... Loading...
I go play basketball for about 15 min come back and still same thing so i relog, that just made it worse, i finally get in when i hear the command on ts to start killing the drones and wrecks to reduce lag. I was there i swear 
|

Ozstar
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 11:57:00 -
[165]
Much respect to all involved in last nights engagement. ---
|

Halkin
D00M. Triumvirate.
|
Posted - 2007.07.25 12:05:00 -
[166]
Originally by: Roger Arko Just don't tell me you didn't remove the cyno jammer.
and if we had, and brought in caps you would be shouting even more about blob and saying how lame for bringing in cap support 
but gf to all involved shame about the lag
Originally by: Paper Rock's fine, nerf Scissors
|

Mark Starkiller
D00M. Triumvirate.
|
Posted - 2007.07.25 12:07:00 -
[167]
Sparta and friends: i respect you, because you are after your goals and defend them. You fight bravely and is a lot of fun fighting you. Yesterday we won, next time maybe you will. I am only sorry for lag on both sides. But when i started eve 3 years ago i was told lag is my worst enemie in pvp and i have to beat him first...
my pc: amd 64 x2 3800+, 1 gb ram, radeon x1600 518 mb ram, eve almost text based game with all setups for fleet battle. net 2 mb adsl. Fps not in fleet battle 50 - 80. Yesterday at pos fight 0,5 - 1 fps
question: i heard others had almost no lag at pos fight. Can somebody explain me why is so big difference for me? i think my pc is not bad...
|

TaX DoDger
|
Posted - 2007.07.25 12:08:00 -
[168]
I am not going to whine about lag, 400 peeps in a backwater system = lag.
My experience of the fight was loading, fighting, getting out of a bubble then 20 t1 cruisers 16k from me firing at me and they didnÆt think to fit a scrambler. Note to self: passive tanked tech 2 fitted drake really is superb if you canÆt turn on your mods. Just a very good fight 3 warpins later and still popping.
Then the pos fight... that was a very good fight except for range. That and the fact your archon pilot decided to put his fighters on me (why??? helooo Drake here I can tank them for 10 mins) but that gave me a chance to get in range, props to sparta for bringing it! I wouldnÆt have warped my fleet right into the pos, bold move.
|

Divus
Black Omega Security Pandemic Legion
|
Posted - 2007.07.25 12:11:00 -
[169]
yesterday i had a de-javue, felt like JV1V but no TITANS which is awesome
gf everyone -------------------------------------------------
|

Captain Rickdick
BURN EDEN Terra Incognita.
|
Posted - 2007.07.25 12:12:00 -
[170]
Sounded good, now stop killing my alts motherships!
|

XxAngelxX
Amarr Viper Squad Triumvirate.
|
Posted - 2007.07.25 12:20:00 -
[171]
Originally by: Captain Rick**** Sounded good, now stop killing my alts Vigils!
Fixed?  --------------------------------------
|

Tonkin
D00M. Triumvirate.
|
Posted - 2007.07.25 12:36:00 -
[172]
first fight was awful, i loaded fine lag was awful, had to keep turning fraps off for it to stablize, went to work killing cepters and support, when i got targeted by a drake, easy thing to tank, but when it took 5 mins for the shield booster to kick in low on shields and spamming warp, tank help then i warped. took a other 10 mins to get back in, was a great fight bit nerv racking waiting 5 mins to load the grid and looking at my mail box hoping i dint die.
2nd engagememt at the pos was 10 times more fun, first 5 mins i was trying to get a good shooting spot, so i had to warp and get in closer, fraps it all, and fraps the pos going down. but i got to put my hands to sparta you went in and tried to defend that pos with anything you had, you sacrificed 4 carriers for it, big balls my respect.
|

Lunas Feelgood
S.A.S Cruel Intentions
|
Posted - 2007.07.25 12:39:00 -
[173]
Sounds like fun guys
Originally by: Shamis Orzoz When the going gets tough...the tough join Bob.
Originally by: Shin Ra
Didn't u get the memo? Bending over is the new honorable thing to do!
|

Koi Yokuma
Praetorian BlackGuard Sparta Alliance
|
Posted - 2007.07.25 12:59:00 -
[174]
Edited by: Koi Yokuma on 25/07/2007 13:01:04 Stop the *****ing. We lost some stuff, suck it up.
Well done Tri and Co. I sleep well knowing there is the potential for future engaments with compatent opposition. You really kicked us in the nuts and, CCP issues aside, you did what you set out to do. (Nice to see a battle reoprt light on smack.)
Thanks to everyone for the help. Hopefully the favor can be returned some day.
Sparta, we did what we could do. Lets pick ourselves up, dust ourselves off and get back to work. The only loss we cannot afford to suffer is not learning from our mistakes.
Well done everyone. Fun is out there you just have to warp scram it once you find it. 
|

Tomic
Viper Squad Triumvirate.
|
Posted - 2007.07.25 13:02:00 -
[175]
Edited by: Tomic on 25/07/2007 13:03:09 To all the guys complaining about the lag: we received plenty of lag too. At the fight yesterday I lost my mega whilst loading the grid at the POS, and missed most of the fight. In todays fight I missed the gang leaving so didn't bring out another mega, just a ceptor but I basically didn't get a fight. Took 5+ minutes for me to load, then I had a 2 minute lag on anything I did (approach, mwd, locking, modules etc.) I managed to tackle one person after 5 minutes of trying and that was it. I didn't have any fun last night :( but I'm not blaming anyone, it's what's expected when you place 200 people on a gate with 7 large bubbles and wait for someone to jump in. We all knew the lag was going to be horrible, and we had plenty of people that never loaded (40+ minutes later they were still at a black screen and couldn't relog) and people who finally loaded and were in pods.
All I have to say is respect to you guys for warping into the POS, we both had one engagement where we held the field initially (you guys at the jump in, us at the warp in to the POS) I would say that's a pretty fair fight in terms of lag.
EDIT: PS: GMs "can't find any logs" so I wont get my mega back. 
|
|

Mephysto

|
Posted - 2007.07.25 13:09:00 -
[176]
Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
|
|

putukas
Amarr Enterprise Estonia Cult of War
|
Posted - 2007.07.25 13:15:00 -
[177]
this game is unplayable!!! we had lag 5 jumps out of target system and we could'nt even get to the fight. where is the damn "fights for smaller gangs and no blob war anymore" EVE we have been promised??? Change the game mechanics if your servers cant handle 300 ship in space and the whole constellation is lagged. And it's still desyncing!!
For Cult of War, the war has just begun.
We had fun fight against black omega and co about 10 jumps out of target system. That was funny fight, thnx guys.
cya in space
|

Shadoo
North Eastern Swat Pandemic Legion
|
Posted - 2007.07.25 13:20:00 -
[178]
Originally by: Mephysto in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you?
To me personally, lag was better in as far as in the big fight, didn't desync and lag was mostly client-side FPS once grid loaded.
However, fight vs CUW (~25 vs maybe 25?) was bad on the server side too with both ours and CUW guys occasionally desyncing. Strange that.
I presume the client side FPS was memory leak related.
As to be expected, jumping 200+ on 150+ wasn't gonna be pretty... but server held at least and some people could fight. Others popped before ever "leaving" the system where they jumped in from.
Originally by: putukas CUW vs Pandemic fight
GF -- and damn you for well executed remote reps 
|

XxAngelxX
Amarr Viper Squad Triumvirate.
|
Posted - 2007.07.25 13:22:00 -
[179]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
Desync appeared to be fixed, at least on our side. It appeared it was back to the state it was before desync hit, with frozen screen + 5-10 minute load times if you loaded at all. The memory leak played a huge part, I had to relog twice during the night just to make the game do anything. Module activation was poor but nothing unexpected, I guess some of the sparta/storm guys just aren't used to the huge fights.
Overall, it wasnt an improvement or a dis-improvement, desync/lag both present their own problems, i've jsut come to expect it now --------------------------------------
|

Jenessa
D00M. Triumvirate.
|
Posted - 2007.07.25 13:30:00 -
[180]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
Well I didnt get any de-sync at any time during the fight, but there was SEVERE jump in lag. Took 5 mins to even fire on anything and module lag was a good 60 seconds too.
|

Plave Okice
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 13:32:00 -
[181]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
I suffered no desync which I had suffered in many (and indeed much smaller) battles recently, neither did anyone in my corp or alliance that I spoke to suffer from desync.
There seemed to be an abnormal amount of client crashes although I didn't suffer one myself.
Lag wise, was as expected, took around 10 mins from hitting jump to being able to see and move my ship, after that it slowly improved as local count dropped with people logging and getting podded. Personally when lagged I never relog as I've never found it help at all, I always find it best to sit and wait (and smoke). Overall I didn't think the lag was any better or worse than any other engagement of that size I've been in.
|

Serj Darek
Minmatar Mentally Unstable Enterprises
|
Posted - 2007.07.25 13:35:00 -
[182]
Good work Tri! :D
First!
|

Aberash
Viper Squad Triumvirate.
|
Posted - 2007.07.25 13:37:00 -
[183]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
I dont think people were getting the d'sync problem but instead it was just major major lag, at a rough estimate i was getting 1fpminute or something silly didnt actually load the system to do anything so was pretty bad
gf sparta & co anyways
VID:[IXC] House of Prawn II
|

Aerick Dawn
Gallente The Arrow Project Morsus Mihi
|
Posted - 2007.07.25 13:37:00 -
[184]
Glad to see old friends do well.
DanMC, I have firetrucks, fill your cargo full of hookers, and we'll have a party. 
__________________ If I'm in a fair fight, i've done something terribly wrong. |

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.25 13:45:00 -
[185]
Originally by: Mephysto ... in your estimation was the lag better or worse than before the patch?
For me it was the same deal that we got when we tried to approach F-T like 3 months ago. 1 minute lag on jumping near the final destination and then total blackout when I jumped into the destination system. I waited 15 minutes to load just to have UI and then it took me 15-20 minutes to reconnect when local dropped to around 300.
Originally by: Mephysto
Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
I didn't have any yesterday, but I can't say I've witnessed any before.
|

Sean Dillon
Caldari Naughty 40
|
Posted - 2007.07.25 13:47:00 -
[186]
Edited by: Sean Dillon on 25/07/2007 13:47:49
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
Then why dont you get all your staff togehter and experiment in the tanis alliance region? Build a couple posses their, lots of drones (these make lagg enourmess in my experience) and keep adding wrecks.
Feel pretty sad now I had to logg 1 hour before the fight started.
|

Mark Starkiller
D00M. Triumvirate.
|
Posted - 2007.07.25 13:48:00 -
[187]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
I had no desyinc in uejx. Lag was non existant for me until our 200 man fleet (tri + mm + friends) come in a4l. then i desynced when we warped from a4l gate to uejx gate. i stay in space and nothing happened for i think 10 minutes. in a4l local left 16 people, then i relloged. After this i had 1 to 2 min delay on every command. After this i could jump in uejx (battle at gate was finished) and almost no lag. Later at pos i had very bad lag. I can send my logs if could help, but i never did it before, so little help would be appreciated.
|

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.07.25 13:51:00 -
[188]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
I experienced no desynchs, FPS was higher then I've ever experienced in a battle of this size, but I did suffer from extreme module lag.
Originally by: CCP Wrangler To be completely honest I don't quite understand everything I'm going to say.
|

shimmyckus
Minmatar Black Omega Security Pandemic Legion
|
Posted - 2007.07.25 13:56:00 -
[189]
Originally by: putukas
For Cult of War, the war has just begun.
We had fun fight against black omega and co about 10 jumps out of target system. That was funny fight, thnx guys.
cya in space
Yea it was laggy but anyway gf guys. ;)
I lost huginn in that fight not sure how... As soon as COW gang jumped in i've aligned towards some planet, started to burn away from gate and shooting at tacklers. When i start taking some dmg ive tryed to warp out but got message that i am warp scrambled !?! According to my overview closest target to me was about 50-60km far away (no arazus or lachesis on km) so i have no idea what actually happend. ;)
|

civari
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 13:57:00 -
[190]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
Reimburse the ships to those that never even loaded when jumping in and I'll tell you everything..
Video: Wreckless |

Znaei
Caldari Thundercats RAZOR Alliance
|
Posted - 2007.07.25 14:00:00 -
[191]
I missed it
Congrats on the baby ms kill 
Not so hard! Air gets in between. |

Garek
COLSUP Tau Ceti Federation
|
Posted - 2007.07.25 14:07:00 -
[192]
Good job ladies :)
sounds like you had like fun ...
|

Tomic
Viper Squad Triumvirate.
|
Posted - 2007.07.25 14:14:00 -
[193]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
The memory leak screwed us all last night, but aside from that the issue was general lag. As far as desyncs go, I have experienced two such examples of desyncing, firsly the one that everyone has been screaming about and was fixed in the patch, where you still see everything as it was but nothing changes, you can't lock anyone or target anything. This was fixed. There was however a minor desync issue that has been around for a while at the POS, this is less of an issue, but still around and I dont think it was addressed by the patch. Basically this is where certain things are different on different peoples screens (ie ranges, speeds etc.) This also includes things like guns, when we were incapacitating the guns some people showed some guns already incapacitated, and others showed them as online.
|

Sextus Licinius
Caldari Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 14:27:00 -
[194]
Edited by: Sextus Licinius on 25/07/2007 14:30:10
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
I thought i desynced when i couldn't deactivate my guns and modules so they shot until i was outta cap, but the ship was reacting very well to any other commands; no desync after all. The same as the majority of people i had 5-10 min before i could load in UEJ, but i had the feeling that the large bubbles were creating the lag, i couldn't even point the camera to look at them and i have a pretty powerfull computer. I've expected that the POS engagement would be much laggier, but was almost lag free.
Linkage
[EDIT] image from the last night's slaughter
"He who makes a beast of himself gets rid of the pain of being a man" |

Spawny
|
Posted - 2007.07.25 15:00:00 -
[195]
YaaaaY What a fight , thoo when we jumped in uej-x i chrashed could not log in before 10-20 minz after. After that i had the laag i expectet but being thrown off just being able to hear primary's gettin called without being able to log in sucks omg! omg!
Thx to MM / RZR for Dishing in some DM GJ guys 
Sparta thx for a good fight lets have some more yaar
We Wont be stopped!!!!! To the Drumz off war we go 
Regards Spawny
|

tarisai hsaun
Rionnag Alba Triumvirate.
|
Posted - 2007.07.25 15:01:00 -
[196]
Originally by: Aerick Dawn Glad to see old friends do well.
DanMC, I have firetrucks, fill your cargo full of hookers, and we'll have a party. 
super. hookers and firetrucks for everybody!
go ratel! i mean tri!! /YEAH HI5
|

Paddlefoot Aeon
Neogen Industries Sparta Alliance
|
Posted - 2007.07.25 15:17:00 -
[197]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
It seems to be that those on the gate camp (especially when bubbles are present) suffer desync in a higher number of cases, as opposed to ppl jumping into the camp.
Seeing as keeping ppl out of the system was the best way to defend a POS in a situtation such as this, I ask you, Mephysto, how were we to prevent them from entering the system.
There were at most 30 TRI in the system, and a fleet of 200 out of the system. If we had the ability to keep out the invaders, or at least target them and trim their numbers upon jump-in, we would be able so sit our carriers at the POS and rep it. But, seeing as more than 1/2 of our ships desync'ed when tri jumped in, any meaningful defence was thrown out the window.
Yes.... we should have warped to a grid loading point prior to assaulting the TRI forces shooting the POS. HOWEVER... the fact that we have learned how to PLAY AROUND THE LAG should be an illustration of just how bad lag has gotten. Lag management is just as much a part of combat planning as "where do we strike" and "what ships do we primary first".
I have totally lost confidence in the ability of CCP to support their product.
-----------------------------------------------
|

DanMck
Amarr Rionnag Alba Triumvirate.
|
Posted - 2007.07.25 15:19:00 -
[198]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
there was no dysnc like before the patch but there seems to be a new problem
when we all jumped through into the system (about 150-200) the first people to jump seemed to load in a slower than normal time
the rest (including me) eventually (after about 5 mins) changed from one system to the other but never loaded the gui and had no chat windows we could spin round and see the system but no ships ever loaded , no gate and we e-warped to a safe and stayed there.
the advice from the fc was to stay in game , we did for about 10 mins then we started to relog.if you relogged then you never got back in until after the fight had finished and if you stayed in game you never loaded at all.
it was like after a certain amount of jump in's we got stuck either in some sort of a que or just stuck loading the grid forever.Some people did mention that they seem to desync slighty as they kept travelling in the same direction without being able to control the ship
the people that actually got into the fight said it was really laggy but as people died it start to ease off.
the large bubbles, mix of fighters and light/medium scout drones seem to cause most of the issue from what i hear.
not sure what sparta could see from there perspective....
not sure if any use ?
|

DanMck
Amarr Rionnag Alba Triumvirate.
|
Posted - 2007.07.25 15:20:00 -
[199]
Originally by: Aerick Dawn Glad to see old friends do well.
DanMC, I have firetrucks, fill your cargo full of hookers, and we'll have a party. 
hello stranger !
we will ride the firetruckers and hookers until dawn , old school ratel style 
|

Exus
R.U.S.T. Phalanx Alliance
|
Posted - 2007.07.25 15:22:00 -
[200]
good work TRI, you guys rocks ! you was lucky on the lagfield, but still impressive on politics and for killing the POS, goal achieved.  òò
|

THRASHER23
Gallente Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.25 15:24:00 -
[201]
Edited by: THRASHER23 on 25/07/2007 15:24:21 Considering the number of pilots in system and the recent patch lag was hardly an issue. It was absolutely playable, and if you had problems I'd blame it on your client or your client setting. Although some ppl were complaining that eve was using over 740mb, I had no problems locking and shooting after the initial jump in. GF sparta, good job northern fleet, and good Tri. For Death and Glory!!! |

Giamilton
Synergy Evolved Sparta Alliance
|
Posted - 2007.07.25 15:41:00 -
[202]
Edited by: Giamilton on 25/07/2007 15:42:17 GF, However badly your fleet lagged when you jumped in 85% of our fleet de-synced and were annihilated as a result, I would love to think we actually gave you a fight, but CCP's server rules ie jumping in get priority, doomed us from the start. we dropped over a hundred of our forces in local within 5 minutes of Tri forces jumping the gate. As far as I am concerned fleet battles of this size and battles defending gates against 200+ is inoperable the way Eve is set-up now, you guys could have jumped in 200 Atrons and you would have won, congratulations CCP you convinced us it was possible for 2 forces of equal size to have a fair and equal battle, alas it is not to be. For anyone who wants to take out a gate camp simply jump in as many people as you can and the defending force will be obliterated by de-sync and massive massive lag, it took our side 40 minutes to log in half the people that CTD'd when the attacking forces jumped in.
I was really looking forward to a good fight with premier pvpers on each side, instead we got bent over by the server and were unable to fight. If you look at the killboards it was like 60-1 kills for every one of our kills 85% of our guys were de-synced and just hanging in space like so many ripe fruit waiting to be plucked by a lagged but operational attacking fleet.
This is not a dig at Tri, you guys brought it and so did we, unfortunately only once side got to play the game and fight the rest sat here and died.
|

ForumPosterAlt
HERRO KITTY
|
Posted - 2007.07.25 15:43:00 -
[203]
K/D RATIO /fap /fap /fap *skeet*
Because posting on the forums is serious business. |

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.25 15:45:00 -
[204]
Originally by: Giamilton
GF, However badly your fleet lagged when you jumped in 85% of our fleet de-synced and were annihilated as a result, I would love to think we actually gave you a fight, but CCP's server rules ie jumping in get priority, doomed us from the start. we dropped over a hundred of our forces in local within 5 minutes of Tri forces jumping the gate.
Our gang dropped from 100 to nearly 50 when we jumped in... I saw it with my own eyes... but we still got you.
Lag was bad, but that wasn't your only problem.
|

ArchenTheGreat
Caldari D00M. Triumvirate.
|
Posted - 2007.07.25 15:47:00 -
[205]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
The lag was the same as I experienced in old fights in PureBlind with Iron. I really expected node to go down as in those fights.
I logged in UEJX few hours before the fight and I was cloaked at gate during jump in. After seeing two friendly frigs on screen I noticed FC started calling targets for BSes. I saw nothing but two friendly frigs.
I tried to move and lock things but without success. I had 1min or more module lag but almost no client lag.
Finally I got shot by someones caracal. Funny because there was no caracal on screen nor on overview. So I tried to warp out and managed to do this after like 20s. After rewarp module lag was only few seconds.
During second engagement (at POS) I got heavy client lag. Even zooming out didn't help. I dropped from regular 30FPS to 1-2FPS. Funny I had almost no server lag (module lag).
I had no desyncs but to be honest only desync before patch I had was during cynojumping our capitals to kill FS mothership. Yesterday there was no cynojamping because of jammer in system.
Game was barely playable. I didn't drop but lag was very annoying. Especially server lag at gate.
I remember fights in OE system month or so before patch when we jumped 100 people into 150 people at gate. I had no server lag at all in that engagement. So it's hard to say if it is improvement.
|

David Ryan
Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 15:51:00 -
[206]
Originally by: Tearavygh Quillam
Our gang dropped from 100 to nearly 50 when we jumped in... I saw it with my own eyes... but we still got you.
Lag was bad, but that wasn't your only problem.
Same, our gang dropped by about half after we jumped in. -------------------
|

0August0
Gallente Gooch Unlimited
|
Posted - 2007.07.25 16:00:00 -
[207]
Originally by: ArchenTheGreat I logged in UEJX few hours before the fight and I was cloaked at gate during jump in. After seeing two friendly frigs on screen I noticed FC started calling targets for BSes. I saw nothing but two friendly frigs.
That sounds a lot like what the Sparta guys are saying happened to them. . . . Regards, August |

Giamilton
Synergy Evolved Sparta Alliance
|
Posted - 2007.07.25 16:03:00 -
[208]
So when we are asking for targets and out of a hundred and ninety people we can only see 4-6 of the enemy fleet that means what? We had NO targets to shoot!!! I was warp scrambled and being fired on by ships that aren't even on grid, they aren't on overview and they aren't in space, we could have had 300 T2 battleships and we would have still died, apperently Tri could target us but we cannot see Tri to target them, I don't know how long some of you have played Eve, but if your client shows you NOTHING, then nothing is what you will shoot at. Yah we lost, but we will never know if it was because Tri is better PvPers or if it was because they brought better ships, we killed what we could see, and from the KB's anyone can see it wasn't much. I was prepared for an epic fight and instead we got screwed, end of story no one loses that badly just because they are down 10 bs. CCP get your ******* **** together!!!!!!!!
|

cflux
Caldari FinFleet
|
Posted - 2007.07.25 16:09:00 -
[209]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
We fought in 46dp on 77s8 gate against RA yesterday. Local was around 150, the lag was extreme. No change in any way. I remember 9 months ago fighting in same area with local spiking up to 250-300 with much less lag. Year ago, we had 300 in local in DG- / 0-W / C-J detorid and the game was perfectly fine for sniping hit & run tactics or even going in closerange. Yes there was lag, but no desyncs or extreme lag after you had loaded up locking the client for several minutes --> ending in a pod. You could estimate what was going to happen and play acordingly, so the lag was not that big of an problem. I remember sitting on C-J gate in a blob of 170 while 90 RA pilots did hit & run tactics on us, without any problematic lag on either side. Try that today. Fights end up in slideshows due missing packets from server side ending up in a coin toss of "who will get more lucky with stackless python servercode lottoing process queues".
To put it frank and right into your face, none of the solutions you have been providing during a period of an year has helped the situation in any way. Its getting worse every month. To a point of beign ridicilious - and I see no more blog entries after the big yarr-hardware and "need for speed" initiative that both failed to deliver.
Should we all in COAD start to consider that you are unable to fix this? This affects the gameplay regardless of what entity you belong into - and its even more annoying when we know that this game used to be playable with locals of 200-300. And no, this was not a "I QUIT" post - rather a wakeup call to you guys at CCP that stuff isnt working and atleast I think personally that you as a company are not doign enough to solve it from customers point of view.
-- Lord Chaos - Only add Fluxcage. |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.07.25 16:11:00 -
[210]
As ever, sounds awesome. GJ Tri, well done everyone who helped them, and GJ to the defenders who put up what seems to have been a good fight.
Always nice to see EVE's mechanics coming together just as you know they were intended. --------
|

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.07.25 16:13:00 -
[211]
Originally by: 0August0
Originally by: ArchenTheGreat I logged in UEJX few hours before the fight and I was cloaked at gate during jump in. After seeing two friendly frigs on screen I noticed FC started calling targets for BSes. I saw nothing but two friendly frigs.
That sounds a lot like what the Sparta guys are saying happened to them.
a killmail ended twice on our killboard, with a different final blow on each lol
was a carrier so i doubt he lost twice at the same minute ------
Proud Janitor of Tides of Silence |

Aerick Dawn
Gallente The Arrow Project Morsus Mihi
|
Posted - 2007.07.25 16:15:00 -
[212]
TRI are better pvpr's.
__________________ If I'm in a fair fight, i've done something terribly wrong. |

Thad Raven
coracao ardente Triumvirate.
|
Posted - 2007.07.25 16:22:00 -
[213]
Originally by: Giamilton but we will never know if it was because Tri is better PvPers or if it was because they brought better ships,
Look to your own killboards we own you hard.
|

Krexus
Amarr Serenity Prime Praesidium Libertatis
|
Posted - 2007.07.25 16:26:00 -
[214]
I was there... and I died before I loaded .... 
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
|

Plave Okice
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 16:30:00 -
[215]
Originally by: Giamilton but we will never know if it was because Tri is better PvPers
I've refrained from bringing this up in this thread so far, and it isn't intended as any sort of flame or meant to give offence, if anyone takes it the wrong way I apologise in advance, however, your own killboard shows this;
Campaign "Tri Purge" - 271 kills, 898 losses
Campaign "UEJ Defence" - 156 kills, 455 losses
Now believe me, just as much as you we would have preferred no lag, 200 jumping into 200, everyone loads instantly and the two fleets go at it, I'm sorry so many of you had issues the same as I'm sorry at least half of our fleet had the same issues but if you think in any way that the outcome of the battle was changed by the lag you're very much mistaken, it might have proceeded differently, but the end result was going to be the same.
I'm know the battle was crap from a fun point of view, which is what 95% of this thread is about, but you're quite deluded if you believe it affected the outcome.
|

Snapp
Shiva Morsus Mihi
|
Posted - 2007.07.25 16:34:00 -
[216]
Edited by: Snapp on 25/07/2007 16:35:19
Originally by: Giamilton Yah we lost, but we will never know if it was because Tri is better PvPers or if it was because they brought better ships.
uhmm,
yeah, I had something, but I will play nice. Tri are very good pvpr's it is why we have garnered respect for them. attempting to suggest it is only becuase they have better ships, is well silly. just wish I'd been there, although woulda been hard to not shoot Tonkin hehe I so came to party!
Founding member of the "Gonna Gank a CareBear Alliance"
|

Raia Mortius
Templars of Space Sparta Alliance
|
Posted - 2007.07.25 16:47:00 -
[217]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
i think the acctual lag situation has improved since the patch. what has gotten worse is the jump in. it is now totally unpredicatble at least it seems.
the previous nights fight at the jammer with probably 3/4 of the numbers was at least for me absolutely lag free.
as a result big battles are possible in the system but not at the gate.
|

lceman
Gallente FATAL REVELATIONS
|
Posted - 2007.07.25 16:49:00 -
[218]
Originally by: XxAngelxX Banner Banner is oversized, please resize to meet the rules before putting it back up. -Ivan K First off, sorry about the cheesey title 
Sunday night we put a POS in UEJX with a Capital Ship Array in reinforced. We had good intel this was where a MS was in production.
Monday we went in with a fleet, jumped into their camp and held the gate. We then went to work on the cyno jammer (which I never want to do again EVER with 16million hp!) and very nearly lost a dread. The cyno jammer was incapacitated as the servers went down, while our dread was at 25% structure. We got lucky, while the jammer was restored to full HP.
Tonight, we had intel that Sparta had called upon allies Fallen Souls, Storm Armada, Cult of War, M.Pire and FATAL to come and defend their baby MS. Not expecting to be able to get into system with our 80 man gang, we mobilized to try and prevent reinforcements arriving in system and to try and draw them out of UEJX to get a fight. Local was at 220 in UEJX and the gate was bubbled with 7 large bubbles, and lag on the way up meant there was no way we were suiciding our fleet into that. However, after getting in contact with Rzr/MM and them quickly forming a gang to assist along with numbers of pure, hydra and friends we managed to get a sizeable force to somewhat match that of the enemies.
The call was made to jump in, and after what seemed like forever of mass lag, almost 5 minutes of loading, primaries began to be called. We ended up holding the field with suprisingly small loss.
Half an hour later the POS came out of reinforced. The call was made not to bother with capitals and to take the Dread Guristas Pos with just BS. Sparta + friends made one last ditch effort to save their MS warping in 7 carriers + multiple BS/support on top of us to the POS. However they made a mistake in the laggy conditions of not making a load-spot and suffered because of it, our side winning easily + taking down 4 of the carriers.
We were then left relatively untouched to finish off the POS, which it has been confirmed had a MS on build.
Tri's thanks extend to the temporary friends of Rzr/MM/Pure/Hydra and hope they enjoyed the night as much as us. To Sparta - you fought valiantly.
Stats for the last 3 days, probably incomplete:
Ship classKL Assault frigate209 Battlecruiser296 Battleship7525 Capsule 12829 Carrier 51 Covert ops112 Cruiser781 Destroyer150 Frigate 552 Heavy assault311 Industrial10 Interceptor2032 Interdictor1112 Logistics10 Recon ship76
Notice "allies Fallen Souls, Storm Armada, Cult of War, M.Pire and FATAL" May i laugh at your attempt to make it look like you beat an overwhelming army. Take your "side" jumping alliance somewhere else please. If what not is, what is ?. |

Orree
Gallente Shiva Morsus Mihi
|
Posted - 2007.07.25 16:50:00 -
[219]
Originally by: Altair Mogwa <snip>
Many of your corp/alliance mates have told me this is untrue and you had no desyncs. You just 1 day napped people for help, you have no place to EVER make comments about napping people around you. Some are for long term politics, yours was more a hired gun. I rather die as a friend.
<snip>
To the uninformed, I can see where you would think this. However, it really isn't that simple. Relationships are very complex in the North. You have just seen evidence of this.
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Fedaykinn
Templars of Space Sparta Alliance
|
Posted - 2007.07.25 16:50:00 -
[220]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
Well I did get a desync.. and no ti wasnt lag ive suffered d syncs in tiny gangs before and it was just like that.
Im looking at the screen .. I cant lock, I dont see ships blowing up individually, I dont see me getting shot, (no damage reports) I dont see ships moving. My modules arent activating etc etc. An it was a desync, no Tri you will not try to claim I didnt desync.
I know what a desync is so dont call me a n00b either like you guys usully do
It wasnt worse but it wasnt better either
|

Orree
Gallente Shiva Morsus Mihi
|
Posted - 2007.07.25 17:03:00 -
[221]
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 08:18:51 Standings have nothing to do with it. The attack on Deklein is exactly what Rzr and friends needed to finish off T1TS without facing blobs anymore. Continues attacks on Deklein is exactly what Rzr and friends needed to prevent any possible counterattack on Tenal to prepare the invade of the Branch, and at last, but not the least, removal of Sparta cap ship production POS with ms in build was a Big presence for Rzr and friends. You may be neutral with Rzr and friends, but popping few ships once in a while have nothing to do with territorial warfare. Try to see a forrest behind the trees, my friend.
It's rather more like we're in the Sahara and you're imagining trees where there are none.
I wish I could say its rare that someone reads the situation as wrong as you do and then pops off in CAOD about it, but it isn't. I guess it makes for interesting reading, though.
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Gutsani
D00M. Triumvirate.
|
Posted - 2007.07.25 17:13:00 -
[222]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
No desync here either, the memory leak played a MAJOR role though, i asked if we could relog prior to moving but we didnt have time, my client was eating close to 2GB memory when we jumped in the system. Took me +-7 minutes to load by the time i was in a pod.
Once loaded though, the fps was higher then i have seen in the past. No idea about relogging delay.
|

Cletus Graeme
Caldari Bladerunners Mordus Angels
|
Posted - 2007.07.25 17:49:00 -
[223]
Edited by: Cletus Graeme on 25/07/2007 17:51:49
Originally by: shimmyckus
I lost huginn in that fight not sure how... As soon as COW gang jumped in i've aligned towards some planet, started to burn away from gate and shooting at tacklers. When i start taking some dmg ive tryed to warp out but got message that i am warp scrambled !?! According to my overview closest target to me was about 50-60km far away (no arazus or lachesis on km) so i have no idea what actually happend. ;)
Sounds like a classic deysnc to me...
Sometimes you see ship ranges displayed incorrectly and think you're safe when in reality you're being bbq'd
Sometimes you see ships that are actually no longer present so when you try to lock them and shoot they magically warp away 
I've experienced both and neither is much fun.
Still, well done for fighting anyway and grats on the win ofc 
|

Trojanman190
Caldari Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.25 18:00:00 -
[224]
Edited by: Trojanman190 on 25/07/2007 18:00:53 Tons upon tons of lag upon jumping through the gate. Absolutely no desync.
Clicking on a direction and turning on my vagabond's mwd basically meant I was out of the battle. I couldn't turn it off in time to stop my vagabond near a target so I would just shoot on by at top speed.
Also, to all the Sparta dudes saying you had nothing in your overview to shoot... you should have just opened and closed it. One of the first things I learned in eve was the that overview can be funky and opening and closing it fixes the vast majority of overview related problems. When I finally loaded, my overview had almost nobody on it. Refreshing it added all of you guys. I warped to and from that gate several times and upon each return I saw ships in my overview that I knew were dead. Refreshing the overview took those ships out.
It sounds to me like you guys had the same issues we did, but we knew how to correct for them. You only think there is desynch and lag at jump-ins at gates for the defending side because you were a defending side and did not know at all how to cope with the server issues at hand.
At the pos there was very little lag. Modules activated after about a second for me and my ship was responding well to commands. No desync at all at the pos.
|

touchvill
Citadel of dark arts
|
Posted - 2007.07.25 18:02:00 -
[225]
Congratulations my brothers!
|

Mr X5
|
Posted - 2007.07.25 18:06:00 -
[226]
Originally by: Gutsani No desync here either, the memory leak played a MAJOR role though, i asked if we could relog prior to moving but we didnt have time, my client was eating close to 2GB memory when we jumped in the system. Took me +-7 minutes to load by the time i was in a pod.
Once loaded though, the fps was higher then i have seen in the past. No idea about relogging delay.
I tried for 40min to log in after i lost connection... Don't tell me 5, 7, 10 minutes... I fought togheter with every alliance in this battle, except TRI :) I was in gatecamps with more than 200 people (check S-E fights), but i never had this problem... There were good pvpers on both sides... but how can you fight if you can log in, or if you can't see any target... Respect for everybody that fought... Shame on the bad lag, on the denial of log in...
|

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 18:06:00 -
[227]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
I experienced no desync whatsoever, and I believe that many people are just getting massive lag and desync confused.
What I experienced was a massive massive load time, which I can probably attribute to the memory leak (i hadn't relogged for awhile )
O RLY? - Kreul |

Black Tear
Caldari Nomina Sacra Sapientia Sparta Alliance
|
Posted - 2007.07.25 18:07:00 -
[228]
Originally by: Gutsani No desync here either, the memory leak played a MAJOR role though, i asked if we could relog prior to moving but we didnt have time, my client was eating close to 2GB memory when we jumped in the system. Took me +-7 minutes to load by the time i was in a pod.
Once loaded though, the fps was higher then i have seen in the past. No idea about relogging delay.
I tried for 40min to log in after i lost connection... Don't tell me 5, 7, 10 minutes... I fought togheter with every alliance in this battle, except TRI :) I was in gatecamps with more than 200 people (check S-E fights), but i never had this problem... There were good pvpers on both sides... but how can you fight if you can log in, or if you can't see any target... Respect for everybody that fought... Shame on the bad lag, on the denial of log in...
|

Zhidag
Rionnag Alba Triumvirate.
|
Posted - 2007.07.25 18:17:00 -
[229]
Massive lag on jump in when it evetually loaded after bout 10minutes i couldnt lock anything to help so no kills for me there Second fight at the pos was better, actually got on a few killmails with fighter support adn it was only taking me 30 seconds to change direction or activate a module. Was a late night too so still recovering from 3 hrs sleep
/me heaps more praise on our temp blues! gf all
|

Raia Mortius
Templars of Space Sparta Alliance
|
Posted - 2007.07.25 18:31:00 -
[230]
opening and closing overview did nothing for me. :( some one later called to lock via local chat. didnt work for me either but i guess at that stage my client had already crapped itself.
oh well. done and dusted. water under the bridge ;)
|

Giamilton
Synergy Evolved Sparta Alliance
|
Posted - 2007.07.25 18:34:00 -
[231]
I see I touched a nerve when I said we didn't know if Tri was better PvPers, I was wrong, we do know that they are some of the best in the game, however if every person or team that wasn't the best gave up trying in any contest or sport, what would be the point? We can all declare a winner and just log off. Every battle is a new event, a happening in time and space, should we just extrapolate all future battle outcomes based entirely on simple past performance from this point? I think not.
What I meant was referring to that particular battle on the gate, sure the kills are there for Tri forces. But if you guys want to give Tri mad props for lagging less and having less de-sync issues then by all means go ahead. In my mind there was only one fight that even happened and that was at the POS, at the gate it was a turkey shoot of players staring at a blank screen.
So since 85% of our forces were inoperable at the gate in my estimation we don't know how Tri would have faired in a lag free battle, we had position, we had numbers, we had alignments and we had fighter support. There is no way anyone in their right mind can call what DID happen a fair fight or an accurate estimation of Tri and friends capabilities engaging us on that gate. They did a fabulous job decimating 115 AFKers at that gate though. :P
|

Xenny Lee
Minmatar Vale Heavy Industries Molotov Coalition
|
Posted - 2007.07.25 18:34:00 -
[232]
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
First storm post and its a whine about the lag despite the fact they jumped into you.......... Ya lets not say it was skill or numbers or better FCing or a better fleet... lets say it was strictly lag, since its a known fact CCP doesn't like Sparta, "Enter tinfoil hattery"
|

Paddlefoot Aeon
Neogen Industries Sparta Alliance
|
Posted - 2007.07.25 18:38:00 -
[233]
Edited by: Paddlefoot Aeon on 25/07/2007 18:39:51 Edited by: Paddlefoot Aeon on 25/07/2007 18:39:05
Originally by: Trojanman190
It sounds to me like you guys had the same issues we did, but we knew how to correct for them. You only think there is desynch and lag at jump-ins at gates for the defending side because you were a defending side and did not know at all how to cope with the server issues at hand.
I don't mind losing. If you warp in and kick my ass, I'm cool with that. I don't like losing, but it's not so bad if I get beat.
However, what really bothers me, and what is at the core of what is bothering loads of ppl (Spartan and non spartan alike) is that you HAVE to take into account non-game factors when playing.
Its not like lag is a unpredictable event.... a poor switch or router somewhere... or some idiot spilling coffee on a server. Lag is there every single time... and lag, all joking aside, is not a "feature". It is a FLAW in the game, and the monumental failure to address and fix this flaw, patch after patch and time after time, is what has ppl upset.
Want to know something... chew on this:
We started that MS build in the knowledge that we would be getting sov 3 in a day, and that we could protect it with a cyno jammer. Once sov 3 turned over... we anchored and onlined the blocker.
It bugged the whole system. No module anywhere in the entire system could be anchored/unanchored... and the cyno blocker could not be shut down. Even turning off the tower had no effect.... quite a thing to see... a module functioning next to an offline tower.
We petitioned for help, and after several tries.. the GM's finally offlined it. They then asked us to keep if offline , because it was bugged. The following weekend, TRI jumped their caps in and reinforced the POS.
I'm NOT saying there is any link between TRI and CCP... far from it. TRI just took an opportunity to strike at an unprotected cap-ship array, and good for them... we would have done the same. But had CCP's module functioned in the first place, this whole thing would have started off with them trying to take out a 16mil hitpoint cyno jammer using a BS fleet, with no dreads, carriers or Motherships along to help out. Would they have popped it??? Possibly. But they wouldn't have been able to anchor a tower in UEJ or bring in capitals. These 2 things being different, and I thing a reasonable person will admit that this whole chain of events may have been different.
You want to know why people in Sparta are so ****ed off by desync and lag??? It's because we most likely would not have been in that place originally had CCP not screwed the pooch. The lag and desync is just the final straw in a long chain of issues.
Flame all you want, but the above are facts, pure and simple.
-----------------------------------------------
|

AnarchistUK
|
Posted - 2007.07.25 18:41:00 -
[234]
We had the numbers, we had the gate for over 24 hours. TRI + co jump in, 90% sparta and allies desync. I desynced. I had all the precautions checked with turning off effects, map zoom etc etc. I didn't relog and waited 20 minutes, chose to relog and waited another 30 minutes. Found NO blues at the gate and about 150+ reds there, popping any sparta + allies relogging. Those who didn't log got killed without even seeing it. An absolute slaughter and CCP are saying they see nothing on their logs ROFL they do make me laugh.
TRI do keep a tight gang and always T2 fitted ships... you'd have my respect, but why the hell do you have spam local chat and forums, every, single, god forsaken day? Just play the game and be civil about it.
Anyway, after our camp died (pointless camping it for 24 hours solid), you guys had it easy. Down goes the POS, we warp in whatever reserves we had, down goes our 4 carriers (yes this 2nd battle lagged, but no desync), pop goes anyone else, pop goes the capital array and bye bye mothership. We had the numbers on that gate, you know it was luck, but how the hell did you know you wouldn't lag out? We had the grid, you jumped into it... very screwed up. I am not getting involved in battles with over 30 people lol I can tell you that. CCP fingers out, sort out petitions, sort out servers or you're losing paying gamers.
p.s. My 1st ever forum post, had to post just to outline Sparta + allies got screwed big time.
|

David Ryan
Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 18:47:00 -
[235]
Originally by: AnarchistUK We had the numbers on that gate, you know it was luck, but how the hell did you know you wouldn't lag out?
We didn't, and half of us if not more did. -------------------
|

Wraithstorm
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.25 18:53:00 -
[236]
Originally by: Xenny Lee
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
First storm post and its a whine about the lag despite the fact they jumped into you.......... Ya lets not say it was skill or numbers or better FCing or a better fleet... lets say it was strictly lag, since its a known fact CCP doesn't like Sparta, "Enter tinfoil hattery"
My post was far from whine my friend. I stated what I experienced from a battlefield perspective. TRI of all people know that ESA or I specifically have no problems admitting when we are beaten. Its a game, its going to happen. Storm Armada accepts that fully, however in this one specific instance the outcome of the battle for that gate, system dominance and eventually the Capital POS was not based on FCing, skill or type of ships. It was decided by lag and/or desync depending on what you experienced...
Am I saying that we would have held the field? Absolutely not. I am also not saying that TRI would have either. What I am saying is that we didnt get a chance to actually fight, because CCP would rather work on changing my damn costume, and walking in a station then the actual issues this game is having..
To all who participated in that battle, it was an epic event nonetheless. Storm Armada, clear this thread. Let the trolls eat.
|

Pistonbroke
D00M. Triumvirate.
|
Posted - 2007.07.25 19:09:00 -
[237]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
To me - worse. I was in the support gang that jumped in first and after 3 mins or so found I had e-warped. I warped back to the gate (minimal settings, overview, chat windown closed) and froze for a futher 5 or so. Then I could pan camera around and admire the empty gate. After that my falcon took damage.... slowly. I was still unable to move, or click on anything. After my hull had eventually reached zero my ship sat there for maybe another three to five minutes before I entered my pod. That then was unable to move. As the initial engagement wound down, maybe five more minutes, I was eventually able to warp out. Was about the worst lag/desynch/freeze up I've jet seen in EvE, but then it was perhaps the largest action I've seen that didn't actually crash the node.
when my killmail eventually arrived, it turned out a single noob in a caracal had taken down my falcon without me ever having had the chance to jam him or fire back a good day for him, not so good a day for the ship-yard.
Strangely the one thing that seemed to work fine was local chat! 
|

Militis Kolosok
Caldari Praetorian BlackGuard Sparta Alliance
|
Posted - 2007.07.25 19:18:00 -
[238]
Edited by: Militis Kolosok on 25/07/2007 19:18:18
Originally by: Xenny Lee
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
First storm post and its a whine about the lag despite the fact they jumped into you.......... Ya lets not say it was skill or numbers or better FCing or a better fleet... lets say it was strictly lag, since its a known fact CCP doesn't like Sparta, "Enter tinfoil hattery"
You see, there is no possible way to jump into a 200 man gang and only take 10-15 losses while getting 100-120 kills. The KB shows that only a few of our gang were able to lock and attack while the rest were in an forced idle situation (except for the part where our ships got blown up).
EDIT: Ok, yes, there is a possible way because it just occured. What I meant was that there is no possible way to do so in fair conditions where everyone is lag free or has equal lag.
[.XBG.] RECRUITING! |

Rhaven
Praetorian BlackGuard Sparta Alliance
|
Posted - 2007.07.25 19:30:00 -
[239]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
desync was weird along with the lag I had ship on overview one sec and then nothing the next upto a min before locks would start to happen after I told it to switched crystals in my tachs at one point and had the same crystal go to each gun so tried a reload all had the same thing. finally had to go gun by gun and wait for the crystal to be shown in it before loading the next gun .. I am on a 10mb down 1 mb up cable connection with a athlon 64 X4800+ 2 gig of ddr2 800mhz ram and a ati x1600 512mb graphics card.
It was a gf not really all that fun but a good fight anyway..
|

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.07.25 19:38:00 -
[240]
Originally by: Brunswick2
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
and I believe that many people are just getting massive lag and desync confused.
Nailed it.
Originally by: CCP Wrangler To be completely honest I don't quite understand everything I'm going to say.
|

WarGod
Viper Squad Triumvirate.
|
Posted - 2007.07.25 20:20:00 -
[241]
Originally by: Sith Bandon we had at least 13+ ppl that didn`t even saw teh fight on the gate and couple of em re-logged and stayed that way for a long time, after jump in it was at least 6mins lag till things started to apear including yout 39 t1 frigs and 1321 t1 drones that you had out, i don`t see how someone in the right mind who knows a thing or 2 about eve will whine that the lag was the cause of theyr loss i sugest you guyz watch u`r corpies loss mails and maibe realize that t2>t1 and stop tryn to nap everyone that moves around you to try and save something that u cannot understand to fly in the 1st place cause you see what happens.Bottom line was a good fight - pretty sure if u exist for another 20years u wont have the ***** to jump into a 200man camp and stop whining about desync everyone had it.
i agree stop cryin like bi/ches, everyone had lag, LESS then half our gang didnt even load on the gate and missed everything. Reasons why you lost, your army of tec1 frigs, cruisers and guns.
You guys had the advantage of being in space that you were already loaded in, sniping at a safe range while we jumped into 7 large bubbles and lagged / crashed.
(cba to read all the 7 etc pages coz theres no point im LaZy)
For what its worth you guys threw everything at us and it was...fun for those who got to shoot something and im sure we shall meet again very soon.
You Know! |

Straith
GALAXIAN RAZOR Alliance
|
Posted - 2007.07.25 20:22:00 -
[242]
"Normal" jump in lag is the kind of lag that's been in the game for a very long time. It comes and goes, it's not entirely predictable, sometimes it's worse than others.
Here's the symptoms of it.
Module lag - Hitting a module and nothing happening. Eventually it will turn on. This includes guns. Locking a target... it reaches 0, and then starts locking again. Jumping into a system, and nothing happening, no ships or anything loading. It will eventually fix itself in most cases. Eventually appearing 1mil KM from the gate, with nobody else around (this is when the game emergency warps you, as it would at a disconnect). When targetted, and being shot, your client stopping when your hull runs out, but not putting you into your pod - in some circumstances other players can see your pod. Delayed action. Sometimes you'll see ships that you can hear from voice comms have been primaried, and destroyed. They'll still show up for you. - Very uncommon. Seeing "nothing" this is what we were getting with the desync issues. It did happen very uncommonly in the past before the desync issues came in.
|

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.07.25 20:24:00 -
[243]
Edited by: Splagada on 25/07/2007 20:24:04 im still curious of why a km ended in 2 different versions for the same victim.
i asked both killers and there is really no point in them faking it. first time i ever see that ------
Proud Janitor of Tides of Silence |

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.07.25 20:56:00 -
[244]
Edited by: Dave White on 25/07/2007 20:56:11
Originally by: Splagada Edited by: Splagada on 25/07/2007 20:24:04 im still curious of why a km ended in 2 different versions for the same victim.
i asked both killers and there is really no point in them faking it. first time i ever see that
A Razor person got final blow, and was not on the killmail because he didn't do enough damage. It got posted once like this, and by default it gives the top person of the km final blow (General Dynasty, who died). Afterwards, he reposted it with himself on it so it shows the correct person as the final blow.
I think.
PS. 3 out of 4 cap mails were messed up, trunctuating fittings instead of people
Originally by: CCP Wrangler To be completely honest I don't quite understand everything I'm going to say.
|

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.07.25 21:04:00 -
[245]
Edited by: Splagada on 25/07/2007 21:04:54 Edited by: Splagada on 25/07/2007 21:04:20 fittings are at the end i think so why not
"Cristiana 02Miner" (archon) is the one i talk about, i removed one of the 2 because it messed up the stats but i can readd it. very odd stuff
im leeching your kb about 4x per week so i guess we dont have the same
or it's on sparta one (leeching a lot lately :p )
errr no kb links so let's say it's kill 10200 :p ------
Proud Janitor of Tides of Silence |

Kroux
Exanimo Inc Triumvirate.
|
Posted - 2007.07.25 21:13:00 -
[246]
Wow we all lagged, big f'ing deal if you think your all so great come and invade us and we will fight you without 7 bubbles on the gate. Instead of fighting with words just bring it. Those of you who are giving out the gf's you guys rock, and the other whiners stfu and bring it. [/url] |

Jenessa
D00M. Triumvirate.
|
Posted - 2007.07.25 21:27:00 -
[247]
Originally by: Paddlefoot Aeon Edited by: Paddlefoot Aeon on 25/07/2007 18:39:51 Edited by: Paddlefoot Aeon on 25/07/2007 18:39:05
Originally by: Trojanman190
It sounds to me like you guys had the same issues we did, but we knew how to correct for them. You only think there is desynch and lag at jump-ins at gates for the defending side because you were a defending side and did not know at all how to cope with the server issues at hand.
I don't mind losing. If you warp in and kick my ass, I'm cool with that. I don't like losing, but it's not so bad if I get beat.
However, what really bothers me, and what is at the core of what is bothering loads of ppl (Spartan and non spartan alike) is that you HAVE to take into account non-game factors when playing.
Its not like lag is a unpredictable event.... a poor switch or router somewhere... or some idiot spilling coffee on a server. Lag is there every single time... and lag, all joking aside, is not a "feature". It is a FLAW in the game, and the monumental failure to address and fix this flaw, patch after patch and time after time, is what has ppl upset.
Want to know something... chew on this:
We started that MS build in the knowledge that we would be getting sov 3 in a day, and that we could protect it with a cyno jammer. Once sov 3 turned over... we anchored and onlined the blocker.
It bugged the whole system. No module anywhere in the entire system could be anchored/unanchored... and the cyno blocker could not be shut down. Even turning off the tower had no effect.... quite a thing to see... a module functioning next to an offline tower.
We petitioned for help, and after several tries.. the GM's finally offlined it. They then asked us to keep if offline , because it was bugged. The following weekend, TRI jumped their caps in and reinforced the POS.
I'm NOT saying there is any link between TRI and CCP... far from it. TRI just took an opportunity to strike at an unprotected cap-ship array, and good for them... we would have done the same. But had CCP's module functioned in the first place, this whole thing would have started off with them trying to take out a 16mil hitpoint cyno jammer using a BS fleet, with no dreads, carriers or Motherships along to help out. Would they have popped it??? Possibly. But they wouldn't have been able to anchor a tower in UEJ or bring in capitals. These 2 things being different, and I thing a reasonable person will admit that this whole chain of events may have been different.
You want to know why people in Sparta are so ****ed off by desync and lag??? It's because we most likely would not have been in that place originally had CCP not screwed the pooch. The lag and desync is just the final straw in a long chain of issues.
Flame all you want, but the above are facts, pure and simple.
Speaking as someone who was in the gang who initially attacked your cap yard and put it into re-inforced I can say that had the cyno jammer been online it may have slowed our entry into the system but it would not have stopped us putting it into re-inforced that night.
When we jumped in that night we had a support gang of nearly 100 and Sparta numbers in system were low, you'd never have gotten enough people together quickly enough to have stopped us incapacitating the jammer and getting our capital fleet in (which that night numbered 43)
|

Father Calistas
Antipodean inc. Sparta Alliance
|
Posted - 2007.07.25 21:34:00 -
[248]
Patch notes today:
Quote: The game client no longer randomly crashes because of network traffic.
DAMN! One day late 
SirMolle - *** Bar Video!
|

Snapp
Shiva Morsus Mihi
|
Posted - 2007.07.25 21:55:00 -
[249]
Originally by: Giamilton I see I touched a nerve when I said we didn't know if Tri was better PvPers, I was wrong, we do know that they are some of the best in the game, however if every person or team that wasn't the best gave up trying in any contest or sport, what would be the point? We can all declare a winner and just log off. Every battle is a new event, a happening in time and space, should we just extrapolate all future battle outcomes based entirely on simple past performance from this point? I think not.
What I meant was referring to that particular battle on the gate, sure the kills are there for Tri forces. But if you guys want to give Tri mad props for lagging less and having less de-sync issues then by all means go ahead. In my mind there was only one fight that even happened and that was at the POS, at the gate it was a turkey shoot of players staring at a blank screen.
So since 85% of our forces were inoperable at the gate in my estimation we don't know how Tri would have faired in a lag free battle, we had position, we had numbers, we had alignments and we had fighter support. There is no way anyone in their right mind can call what DID happen a fair fight or an accurate estimation of Tri and friends capabilities engaging us on that gate. They did a fabulous job decimating 115 AFKers at that gate though. :P
it would have ended, more or less the same way. you may have inflicted a few more kills, but I doubt it would have made much of a difference. I so came to party!
Founding member of the "Gonna Gank a CareBear Alliance"
|

Lemonx
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.25 22:00:00 -
[250]
Originally by: AnarchistUK 90% sparta and allies desync.
Im gonna call bull**** on the picture Sparta is painting regarding the gate fight, and I will try my best to back it up with numbers.
About 22:50 GMT was when the fight started. 180~ man Tri+friends gang jumped in on about 200~ Sparta+friends where sparta had their bs at sniper range and 7 large bubbles on the gate, in addition to fighters from 7 carriers and drones out.
At 23:20 GMT the fight was over. Tri + friends had killed 9 battleships and 40~ support while losing 3 bs and 18 support. Those are the numbers from Tri point of view, with friendly losses the ratio makes sense with one side fielding tech 1 fr/cr/bcs with other sides support is tech 2 ships.
After this we held the gate, and most of those who desynced/disconnected and logged back in should have been killed by us. We only kill additional 10 support no battleships. Where was the rest of Sparta + friends? In safety at POS or docked at station, not offline getting picked off by us 1 by 1 while they log back.
I suspect in the critical 5-10 minutes while everyone is loading the field (both sides), Sparta + friends told their client to jump to safety or logged off, while Tri members were ordered to just wait. What won this battle was simply disipline.
Btw: the first battleship we killed was called primary before we jumped and was continually called primary for the next 3-5 minutes.
|

Monkeyshead
Naughty 40 Triumvirate.
|
Posted - 2007.07.25 22:00:00 -
[251]
The lag was so bad I never saw any of the fight a 10 minute screen freeze, but hey I was only in an inty/pod but a GF from both side me thinks 
|

Lowa
Gallente North Star Networks Cruel Intentions
|
Posted - 2007.07.25 22:15:00 -
[252]
Hmm..here I was hopeing that the lag/desynchs would have ended with this patch so I could bother working up some juice to get back in the game... 
/Lowa
What if the truth was something else? |

VoYvod
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.26 00:06:00 -
[253]
i was there for a few skirmishes there , especially that 3 hour long fight (b4 the server downage) , but sadly enough real life kicked me in the nads and i missed this fight , pffffft 
wish i was there! , nice write up
|

Giamilton
Synergy Evolved Sparta Alliance
|
Posted - 2007.07.26 00:12:00 -
[254]
I can speak for myself, and I was able to target and shoot a number of ships, I saw 6 enemy on my overview, normally when I lag out I can see people but my modules lag and such like detailed above, but even though I was one of the only people on TS that could see targets I couldn't see but those 6 targets. So what is that? Lag? I ask these questions seriously , I want to know why out of 120 guys my client only renders 6? And I never saw the guys who scrambled me... Another good question is it fair for the lagging invaders to get Emergency warped while the defenders are stuck sitting there? Listen I'm all for a good fight, I don't want to diminish what you guys did, it was impressive, however if you guys think that fleet warfare in Eve is perfect, you've never been in the position we were in on that frigging gate. I'm done chatting in here, I usually don't bother with the forums because of the high incidence of prepubescent boys, most of you have been very mature and to you I say good fight and good day.
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.26 01:26:00 -
[255]
Edited by: Zerv on 26/07/2007 01:26:49 seems to me a different picture is being painted... I really think you may be getting de-sync confused.
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.26 01:27:00 -
[256]
gf Giamilton
|

CmdrDavidBeaumont
Antipodean inc. Sparta Alliance
|
Posted - 2007.07.26 02:43:00 -
[257]
First, good fight to both sides. As always, Tri brings a hell of a fight, packed with skilled pilots, well fitted ships and excellent fleet commanders, the last few days of fighting I've had the most fun in eve since we moved to Dek. Regardless of the great effort put in on both sides, there were several things that made the outcome very unfortunate and it makes the game not fun for anyone to play. THIS IS SOMETHING CCP NEEDS TO FIX.
It's not fair for Tri because they say "we did so well" however, their enemy was disadvantaged and at the same time, it's not fair to Sparta as the majority of our fleet was never given the opportunity to fight.
First, as paddlefoot stated. We were instructed by a senior CCP GM to offline the Cyno Jammer till further notice. We had tested the Cyno Jammer on the test server far in advance to check functionality, and the MS project had been put on hold for Sov 3 and the Cyno Jammer to give us an upper hand. In no way is it Tri's fault for attacking, I don't doubt Sparta would do the same, however it is CCP's fault for releasing it to game before resolving problems with it, and then informing us to leave it offline while a multibillion dollar capital ship is cooking.
By not having the Cyno Jammer working as promised by CCP, it gave the following advantages to Tri.
1. They could jump Caps in (including their mother ship) 2. They were able to put up a POS in system no sweat 3. Once that was done, we: a) couldn't have UEJ ever "entirely" safe b) tri always knew what ship types we had, and how many people were in system with little to no work (log one of multiple pilots in) with a complete safe place to sit. 4. By having a POS in system, along with CAPs, extra effort and fighting/ships were devoted to keeping UEJ safe 24/7 from the inside out, never mind from A4L.
Again, good job Tri, but completely supported [indirectly] by CCP. And I'm not saying Tri couldn't have brought in a BS fleet to take it out, but the fact is they didn't have to, it was handed to them.
Problem number two with CCP, they took a node offline with no prior warning or grace period moments before a tri capital was about to be destroyed (25% structure). From my understanding this is being investigated by CCP, no speculation is being made. It is believed CCP was forced to take this action due to a program that causes abnormal system degradation to CCP servers (nodecrash.com).
And finally, the last stand at the A4L gate in UEJ. Where Sparta and friendly forces greatly outnumbered (250 to 150) Tri and friends. First off, I do not doubt that Tri experienced lag, an desyncs as Sparta did. However I would have to say, a small majority of them were able to recover from the lag, and never desynced (as thier overview loaded).
Personally, here is a run down of what happened on my computer.
Over voice comms, intel stated that hostiles (tri) were jumping in. Myself from 155K above the A4L gate in UEJ with all effects off, including turret effects and sound, fully zoomed out, with all chat windows minimized saw nothing on the overview. names were being called primary, however I can account that at least 90% of the forces were unable to see the primary being called on their overview. I myself double tabbed (reload overview), changed overviews (small ship/large ship/fighters/no fighters) and still did not see the hostiles in system. At this point I also noticed the number for local had not changed. After about 5 minutes, 1 ship showed on my overview (it was not the primary) and it was 35K from me (so I opened fire). I never over the 20 minutes had the primary on overview, and never had more then 5 hostiles at a time. When I was being targed, random areas of space were being targeted back. When I warped out, I could still see the few hostiles at the gate on overview from the station. This was the experience of the majority of spr players. Just look at the number of ships on killmails. spr = 3-10, tri = trunk'd.
|

Dano Ei
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.26 02:52:00 -
[258]
Edited by: Dano Ei on 26/07/2007 02:54:02 nvm
|

Vazkia
|
Posted - 2007.07.26 03:05:00 -
[259]
Edited by: Vazkia on 26/07/2007 03:04:55 Bugger wrong char
|

Zylatis
Lacedaemon. Sparta Alliance
|
Posted - 2007.07.26 03:05:00 -
[260]
All smacktalk aside i think its unfair to say that had we had the cyno jammer been on that we would have lost anyway. Yeh its a possibility but what CCP has done here is make it a certainty, which is unfair. Nobody, with any sense of validity, can say with 100% certainty that it would have been the same outcome in the same ammount of time. For starters it would have taken longer thus we would have been able to get more people and had they attacked the cyno jammer first we would have known that they were going after the pos and could have taken measures to defend it better.
Fact is yeh it was fun, yeh both sides had lag or desync or whatever, but you can't condemn us to this fate which, cyno jammer permitting, we conceivably might not have been condemned to.
|

Tonkin
D00M. Triumvirate.
|
Posted - 2007.07.26 03:19:00 -
[261]
Originally by: AnarchistUK We had the numbers, we had the gate for over 24 hours. TRI + co jump in, 90% sparta and allies desync. I desynced. I had all the precautions checked with turning off effects, map zoom etc etc. I didn't relog and waited 20 minutes, chose to relog and waited another 30 minutes. Found NO blues at the gate and about 150+ reds there, popping any sparta + allies relogging. Those who didn't log got killed without even seeing it. An absolute slaughter and CCP are saying they see nothing on their logs ROFL they do make me laugh.
A p.s. My 1st ever forum post, had to post just to outline Sparta + allies got screwed big time.
we jumped in knowing that we could all die, or we crash the node. we warped to the gate and jumped in. now what ur seggesting that yea you did have the advantage, but with 425 peeps in one system all trying to target all trying to shoot, lag will happen. we had the advantage of better ships and co-ordination. ive kept flame free comments on here, but in the 2nd engagement, we had lag shooting the pos and you guys comming in. there was no desyn you had carrier support, and we lost 4 ships in that engagement and 90% of you died. yes you where outnumberd but if tri and razor where you in your place we would of killed more than that.
also we had the advantage of having 2 seperate gangs, so we where dual target calling.
i did notice your fleet was not primaring targets i my self got targeted and shot at by a single target at each engagement.
|

Arthur Guinness
D00M. Triumvirate.
|
Posted - 2007.07.26 03:54:00 -
[262]
"Waah, Waah!!!" as usual. You guys have NEVER held the field after a fleet battle with us and you never will. Look back over our killboard and CAOD for the battle reports for Tri. I can't remember seeing a fleet battle we've lost in a LONG time. What makes you think this one would be any different? As stated before, you obviously lack a true T2 fleet, disciplined pilots, and experienced FC's. You bring poorly fit T1 ships. We bring T2 fit BS and T2 support ships...every time. You guys freak out over a little lag, which everyone has, and you all shoot whatever you want. I can only imagine the chaos to be heard on your TS channels.
Basically, you are just out classed. It's a hard statement to swallow and it's obvious, as you ALWAYS have excuses when we beat you. TBH, if you want a fight and think you could actually win, set up a battle or something with Tri leadership. Bring your best 50 man fleet and we'll bring ours. You will lose, and you will surely have some excuse why. TRI is full of high quality, experienced, Pvp'ers. We fight every day, all day. You guys are...Sparta. We always try and show respect and say "GF" after every battle. But you guys are ALWAYS trying make excuses for your losses. It gets old, and you bring out the bad forum behavior from normally cool headed pilots.
T2 Ships/Skill/Experience > T1 ships/BLOB. Every time, all day long. Get used to it, and bring it. And stop whining after you lose FFS.
---
|

Joseph Bastille
Dragons Of Redemption Triumvirate.
|
Posted - 2007.07.26 05:33:00 -
[263]
Originally by: CmdrDavidBeaumont Problem number two with CCP, they took a node offline with no prior warning or grace period moments before a tri capital was about to be destroyed (25% structure). From my understanding this is being investigated by CCP, no speculation is being made. It is believed CCP was forced to take this action due to a program that causes abnormal system degradation to CCP servers (nodecrash.com).
And because of the Nodecrash (Tri was seiging the said POS at the time), SPARTA used it for all it was worth, having free loot reign over Tri's and Sparta's wrecks.. while TRI had to petition to get their ships moved (only out of system CCP would allow) because at the time of crash we were at the Sparta POS. Getting moved spread TRI's battleships and support everywhere.
In my opinion Triumvirate got the bad end of the nodecrash while Sparta seemed to heavily benefit from it. Signature graphic removed - please email us to find out why (include a link to the image) - Jacques([email protected]) |

ForumPosterAlt
HERRO KITTY
|
Posted - 2007.07.26 05:46:00 -
[264]
Originally by: Arthur Guinness "Waah, Waah!!!" as usual. You guys have NEVER held the field after a fleet battle with us and you never will. Look back over our killboard and CAOD for the battle reports for Tri. I can't remember seeing a fleet battle we've lost in a LONG time. What makes you think this one would be any different? As stated before, you obviously lack a true T2 fleet, disciplined pilots, and experienced FC's. You bring poorly fit T1 ships. We bring T2 fit BS and T2 support ships...every time. You guys freak out over a little lag, which everyone has, and you all shoot whatever you want. I can only imagine the chaos to be heard on your TS channels.
Basically, you are just out classed. It's a hard statement to swallow and it's obvious, as you ALWAYS have excuses when we beat you. TBH, if you want a fight and think you could actually win, set up a battle or something with Tri leadership. Bring your best 50 man fleet and we'll bring ours. You will lose, and you will surely have some excuse why. TRI is full of high quality, experienced, Pvp'ers. We fight every day, all day. You guys are...Sparta. We always try and show respect and say "GF" after every battle. But you guys are ALWAYS trying make excuses for your losses. It gets old, and you bring out the bad forum behavior from normally cool headed pilots.
T2 Ships/Skill/Experience > T1 ships/BLOB. Every time, all day long. Get used to it, and bring it. And stop whining after you lose FFS.
Now this is the kind of ferocity befitting COAD. Congratulations on your accomplishment and continue to bring it to the forums. o7
Because posting on the forums is serious business. |

Chantary
Dragons Of Redemption Triumvirate.
|
Posted - 2007.07.26 07:34:00 -
[265]
flamefest ftw!!
Laggy fight, you lost everything, we almost nothing, that's it
----------------------------------------------- When the opposing team has the ball on your five yard line, arguing about what kind of beer is being drunk in the parking lot is stupid |

Serilla
The Collective Against ALL Authorities
|
Posted - 2007.07.26 07:47:00 -
[266]
The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they?  __________________
|

Chewan Mesa
coracao ardente Triumvirate.
|
Posted - 2007.07.26 07:52:00 -
[267]
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
|

Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.07.26 08:19:00 -
[268]
Originally by: Chewan Mesa
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
Tourists 
What has become of the age-old tradition of bringing Exotic Dancers (for the guys) and Marines (for the ladies)?
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
|

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.26 08:37:00 -
[269]
Originally by: Malachon Draco
Originally by: Chewan Mesa
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
Tourists 
What has become of the age-old tradition of bringing Exotic Dancers (for the guys) and Marines (for the ladies)?
Thanks to Wargod our supply of Exotic dancers has gone "mysteriously" missing.
O RLY? - Kreul |

Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.07.26 08:44:00 -
[270]
Originally by: Brunswick2
Originally by: Malachon Draco
Originally by: Chewan Mesa
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
Tourists 
What has become of the age-old tradition of bringing Exotic Dancers (for the guys) and Marines (for the ladies)?
Thanks to Wargod our supply of Exotic dancers has gone "mysteriously" missing.
OMG, Wargod is Virt-alt? 
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
|

XxAngelxX
Amarr Viper Squad Triumvirate.
|
Posted - 2007.07.26 08:48:00 -
[271]
War disagrees with the fact he's supposed to carry exotic dancers instead of marines so has bought and trashed all the dancers.
Some say he likes the marines uniforms. --------------------------------------
|

Iva Soreass
FireStar Inc FATAL Alliance
|
Posted - 2007.07.26 09:55:00 -
[272]
Seeing as there is so much of it going on in this thread i think it deserves this - Smack
I was violated by BackDoor Bandit :*( www.firestar-online.com |

Arcane Carnage
omen.
|
Posted - 2007.07.26 11:03:00 -
[273]
Congratz tri!
Shame I missed all the fun.. .
Ures truly kickin' ass Carn |

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.07.26 11:06:00 -
[274]
Sith takes toy dolls.
Originally by: Benglada And whos going to tackle for them? Jesus?
|

Devian 666
Axe Gang
|
Posted - 2007.07.26 11:11:00 -
[275]
Originally by: Wraithstorm
Originally by: Xenny Lee
Originally by: Wraithstorm Desync played a major part in the first engagement. Respect for bringing the numbers, but I will not concede the loss of this battle to your skill. It was massive lag, and desync. By the time our forces loaded, you held the gate firmly, and the bubbles were killed. Your snipers also had time to warp to snipespots so one would assume that your lag/desync was minimal while we sustained the brunt of it.
Nonetheless thanks for the fight.
First storm post and its a whine about the lag despite the fact they jumped into you.......... Ya lets not say it was skill or numbers or better FCing or a better fleet... lets say it was strictly lag, since its a known fact CCP doesn't like Sparta, "Enter tinfoil hattery"
My post was far from whine my friend. I stated what I experienced from a battlefield perspective. TRI of all people know that ESA or I specifically have no problems admitting when we are beaten. Its a game, its going to happen. Storm Armada accepts that fully, however in this one specific instance the outcome of the battle for that gate, system dominance and eventually the Capital POS was not based on FCing, skill or type of ships. It was decided by lag and/or desync depending on what you experienced...
Am I saying that we would have held the field? Absolutely not. I am also not saying that TRI would have either. What I am saying is that we didnt get a chance to actually fight, because CCP would rather work on changing my damn costume, and walking in a station then the actual issues this game is having..
To all who participated in that battle, it was an epic event nonetheless. Storm Armada, clear this thread. Let the trolls eat.
This is one time I agree with you. The lag and various network/server issues are not helping. I hope that in the future you actually get a chance to have a fight.
I agree I don't have the features to be a holoreel star. Most people have missed the point that this is Mobsters Online and that carebears are at the bottom of the foodchain. |

Ur235
|
Posted - 2007.07.26 11:18:00 -
[276]
Originally by: Arthur Guinness "Waah, Waah!!!" as usual. You guys have NEVER held the field after a fleet battle with us and you never will. Look back over our killboard and CAOD for the battle reports for Tri. I can't remember seeing a fleet battle we've lost in a LONG time. What makes you think this one would be any different? As stated before, you obviously lack a true T2 fleet, disciplined pilots, and experienced FC's. You bring poorly fit T1 ships. We bring T2 fit BS and T2 support ships...every time. You guys freak out over a little lag, which everyone has, and you all shoot whatever you want. I can only imagine the chaos to be heard on your TS channels.
Basically, you are just out classed. It's a hard statement to swallow and it's obvious, as you ALWAYS have excuses when we beat you. TBH, if you want a fight and think you could actually win, set up a battle or something with Tri leadership. Bring your best 50 man fleet and we'll bring ours. You will lose, and you will surely have some excuse why. TRI is full of high quality, experienced, Pvp'ers. We fight every day, all day. You guys are...Sparta. We always try and show respect and say "GF" after every battle. But you guys are ALWAYS trying make excuses for your losses. It gets old, and you bring out the bad forum behavior from normally cool headed pilots.
T2 Ships/Skill/Experience > T1 ships/BLOB. Every time, all day long. Get used to it, and bring it. And stop whining after you lose FFS.
What he said :D
|

pang0
Umokka Research and Technology Institute
|
Posted - 2007.07.26 11:31:00 -
[277]
Edited by: pang0 on 26/07/2007 11:31:26
Originally by: Paddlefoot Aeon Edited by: Paddlefoot Aeon on 25/07/2007 18:39:51
I don't mind losing. If you warp in and kick my ass, I'm cool with that. I don't like losing, but it's not so bad if I get beat.
However, what really bothers me, and what is at the core of what is bothering loads of ppl (Spartan and non spartan alike) is that you HAVE to take into account non-game factors when playing.
Makes me sad to hear this :( Guess the lag monster came for you this time :( I hope latest patches will improve, but there seems to be some basic software flaws with the game that makes fleet battles impossible.
CCP: I guess bombs was introduced to decrease the lag, but you need to lower the price dramatically until new version if present.
You are probably familiar with this article: (To rewrite or not to rewrite, that is the question).  |

Rexxar Civire
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.26 12:03:00 -
[278]
Edited by: Rexxar Civire on 26/07/2007 12:09:01 As with most threads , ... Facts , .. and ignorance play a huge role. Lets review -
First , ... i am certain no one in that system experienced de-synch. Every Spartan and co-member sat and camped a system with SEVEN ( WTF !!!!! this is complete stupidity ) Large Mobile Warp Disruptors on the gate for 24 hours.... now lets remember , ... we had a memory leak then. Wow the light comes on , ... your clients were so blasted by that time , ... it's easy to understand you didn't load a dammed thing. Your fault for not compensating and adapting,... Period.
Easily you would have found the resolve , .. Remain off grid with your fleet , then warp in when we jumped in , ... This would of given you by far the upperhand , had you compensated and re-loaded eve to clear the memory useage before the engagement I am quite sure many more of your members would of been active in the first engagement , ... these are some of the BASIC thought processes for TRI FC's to compensate.
Everyone else who knows fleet engagements in this game adapts to the short commings of the server. One spartan commented on how he had a hard time locking the primary targets because there were only frigates around him , ... This is complete failure - your FC's should have throughly instructed you on how to setup your overview and game settings, let alone lead you correctly.
Second , .. you state about killing our dreadnaught at 25 percent structure. I will completely concede this , .. that dreadnaught was dead. However , .. at the SAME time , .. we had achived disabling damage to your cyno jammer. This would of enabled our cap fleet to jump in and enable complete control of UEJ. Period.
When the server died, ... while it saved us a cap loss , .. it gave you the system for another day where we had taken it. Trust me EVERYONE in the system at the time knew this , .. why do you think the TRI remarks were bitter at best , ... we had just fought 3 hours straight to achieve that goal.
Third, i will concede Paddlefoots point of the cyno jammer being bugged. However do not even begin to fool yourself , ... When you began construction of that mothership in your HOME system , .. with the skill of your FC's and pilots , .. and thier obvious ignorance to the game mechanics, .. had completely doomed its chance of success, .. Period.
You can dispute these FACTS, in the end they remain true. LEARN from this , ... become stronger , ... Sparta has very dedicated pilots. I have extreme respect for your willingness to fight. Had you simply had better leadership, the kill to loss ratio would have been much different.
You were outclassed by far, to expect to hold a system with tech 1 fits and ships , ... is ludicrous, .. Period.
You're only bet to ever achieve a super-capital is to better yourself , .. or do it covertly.
There are other points to address , .. in the end this mostly sums it up , .. I hope while the Spartans will be upset at thier loss, you can accept the facts , ... place respect where its due , .. hold your heads high and become stronger as a result.

Rex
|

Yarethen
Minmatar Templars of Space Sparta Alliance
|
Posted - 2007.07.26 12:10:00 -
[279]
My first fleet battle in 0.0 and what a huge dispointment.
I would like to thanks to my fellow alliance pilots for staying calm and at least trying to make good of a bad situation. Although I could not see targets or even move (screen just froze) targets were being called and poeple who could see stepped up to take this responsibility. When I finally logged in (in a pod ) about 20mins later it was all over.
Reading this entire thread no one has said that Tri didn't do a good job, they did, but CCP needs to get these things sorted or poeple will get tired of it and either move back to empire or leave the game completely.
Anyway thats my little bit. 
************************************* I am who I am, I can't change that!! ************************************* |

Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.07.26 12:31:00 -
[280]
Originally by: Yarethen My first fleet battle in 0.0 and what a huge dispointment.
I think this is the real issue here for many people in 0.0.
Living out in 0.0 and maintaining stations and stuff easily gets you sucked into a playstyle where you don't have many fleetbattles. I remember my first battle in a 0.0 fleet after playing for 4 months. Unless you work on getting experience, you will almost always get hammered by enemy fleets that have worked on getting that experience. It has very little to do with being 'better' at PvP, the number of truely great FCs and pilots is very limited. For FCs having a talented and experienced FC is nice and will certainly help a lot. But for the regular pilots in the fleetbattle, it really just comes down to experience and being able to learn from your mistakes.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
|

Ozstar
Naughty 40 Triumvirate.
|
Posted - 2007.07.26 12:56:00 -
[281]
Im not sure at what point Sparta realised that the "old north" was actually working with TRI but i would have paid alot to have been witness during those moments. Their arrival gave us the impetus to commit to the attack...
"this is gonna be either epic win, or epic fail" - XxAngelxX before giving the order to jump into UEJX
Everyone experienced varying degress of lag, desync and ctd's. However i do sympathise with the Spartans as ive experienced the same situation where FC's are calling targets that are not visible.
Thinking back over the fight, the one thing that stands out was witnessing two deadly efficient gangs warping around the system causing havoc. I really do not envy what Sparta + Allies faced that evening. The lack of overwhelming capitals made this engagement even more enjoyable.
You don't need to be a strategic genius to realise that there are shared objectives in the north; what should be underlined is that neither TRI or RZR/MM have any dependency to each other. Our relationship is forged through mutual respect and common purpose.
---
|

NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.07.26 13:00:00 -
[282]
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 08:56:17
Originally by: Zerv
We didn't go into Tenal because we did NOT want space at that time. We only wanted to roam and find targets etc. We invaded Deklin to provoke fights, and afterwards decided its a nice place to live as well. If you think Tri always chooses the stronger side to fight, why did we have many nights where it was 100 vs. 250, and we continued to persevere and continue?
I'm not saying that you guys are bad at what you do, because it's not true. You are good. Good pvpers with strong and good leadership. But you do realize that the alliances you fighting in Deklein are weaker than you in: SP, experience, FCs, ship fittings, fleet configuration?
There is no wonder if the properly configured fleet of experienced players in t2 / faction fitted ships with good FC's beat the s**t out of less organized swarm of t1 cruiser, BC's and frigs. ;)
Originally by: Zerv
Also, simply count your NAPs, their duration, and compare them to our Naps. nuff said.
Naps doesn't win the wars. Did the Naps help D2, IRON, FLA and others who fell this spring?.. No.
Maybe the people that rode MC's coat tails to make a land grab should have earned their claims on that space properly, and they wouldn't be having these problems now. Absorbing the homeless carebears spread across the region doesn't help matters any as well. As much as I like some of the guys in Sparta, history is going to repeat itself.
|

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.07.26 13:09:00 -
[283]
Originally by: Malachon Draco
Originally by: Yarethen My first fleet battle in 0.0 and what a huge dispointment.
I think this is the real issue here for many people in 0.0.
Living out in 0.0 and maintaining stations and stuff easily gets you sucked into a playstyle where you don't have many fleetbattles. I remember my first battle in a 0.0 fleet after playing for 4 months. Unless you work on getting experience, you will almost always get hammered by enemy fleets that have worked on getting that experience. It has very little to do with being 'better' at PvP, the number of truely great FCs and pilots is very limited. For FCs having a talented and experienced FC is nice and will certainly help a lot. But for the regular pilots in the fleetbattle, it really just comes down to experience and being able to learn from your mistakes.
Very true. This is why it is very important for alliances to run weekly/daily pvp ops, be they roaming gangs of fleets just looking for trouble in hostile space. And to encourage new ppl to scout and command. Otherwise things get stale, pvpers get bored and move on. ___ P.S. Post with your main. Mind control and tin hats |

Ggrimreaper
Dreamscape Sparta Alliance
|
Posted - 2007.07.26 13:19:00 -
[284]
first.. Good fight to those involved
second.
"First , ... i am certain no one in that system experienced de-synch. Every Spartan and co-member sat and camped a system with SEVEN ( WTF !!!!! this is complete stupidity ) Large Mobile Warp Disruptors on the gate for 24 hours.... now lets remember , ... we had a memory leak then. Wow the light comes on , ... your clients were so blasted by that time , ... it's easy to understand you didn't load a dammed thing. Your fault for not compensating and adapting,... Period."
I wasn't present at the gate camp as i was still at work, I came on soon before the POS attack, so memory leaks CANNOT be the problem I had, yet when i got to the POS it took 30 seconds for overview to load (20 or so ships) and further 20-30 seconds before i was able to lock anything.. so to those of you saying we didn't experience bad lag i'd like to say wrong.. also with regards to the desync, this was also a problem I encountered on warping out of the combat zone.. so again to those saying it never happened wrong..
I am not wanting to say that TRI didn't do a good job as that would be lying.. just the outcome kill/loss ratio would have been alot different if CCP could keep the game running (it'd be impossible to get 100% lag free) but less laggy and certainly less bugs... [/url] |

NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.07.26 13:23:00 -
[285]
Originally by: Yarethen My first fleet battle in 0.0 and what a huge dispointment.
I would like to thanks to my fellow alliance pilots for staying calm and at least trying to make good of a bad situation. Although I could not see targets or even move (screen just froze) targets were being called and poeple who could see stepped up to take this responsibility. When I finally logged in (in a pod ) about 20mins later it was all over.
Reading this entire thread no one has said that Tri didn't do a good job, they did, but CCP needs to get these things sorted or poeple will get tired of it and either move back to empire or leave the game completely.
Anyway thats my little bit. 
This pretty much sums up the entire thread. You have people on one side of a gate that have never had a fleet battle, and people on the other side who have been in dozens or even hundreds.
I'm also curious to know how many drones and fighters were deployed at the gate that also had 7 large bubbles and 200 ships sitting on it. It's a little humorous to see people continually shoot themselves in the foot and complain about the results.
|

NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.07.26 13:26:00 -
[286]
Originally by: Ggrimreaper when i got to the POS it took 30 seconds for overview to load (20 or so ships) and further 20-30 seconds before i was able to lock anything.. so to those of you saying we didn't experience bad lag i'd like to say wrong..
That isn't unusual at all. Laggy yes, but playable, and has been present for a loooong time now.
|

Tornado Bait
Minmatar Those Without Purpose Gods of Night and Day
|
Posted - 2007.07.26 14:11:00 -
[287]
Edited by: Tornado Bait on 26/07/2007 14:12:01
Originally by: Rexxar Civire Alot of rabbling by a tool Rex
Did Murder One teach you how to post?
|

Thad Raven
coracao ardente Triumvirate.
|
Posted - 2007.07.26 16:20:00 -
[288]
Originally by: Tornado Bait Edited by: Tornado Bait on 26/07/2007 14:12:01
Originally by: Rexxar Civire Alot of rabbling by a tool Rex
Did Murder One teach you how to post?
God I hope you claim space near us someday.
|

Tomic
Viper Squad Triumvirate.
|
Posted - 2007.07.26 16:34:00 -
[289]
Anyone want some cheese to go with all this whine?
|

Argyle Jones
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.07.26 16:55:00 -
[290]
Edited by: Argyle Jones on 26/07/2007 16:56:12
Originally by: Mephysto -Snip- I have totally lost confidence in the ability of CCP to support their product.
That seems like a harsh judgement. We staged a full on "Jita size" battle only a few hours after a major new patch had been deployed, a patch that had issues in itself. No matter how you look at it, no-one expected anything less than a lagfest.
While it's true that EVE currently can't support these massive fleet battles in a proper way, this battle occured in the worst possible circumstances, and as a result suffered more than usual - on both sides.
/Argle
 |

Aberash
Viper Squad Triumvirate.
|
Posted - 2007.07.26 17:03:00 -
[291]
Originally by: Tomic Anyone want some cheese to go with all this whine?
ahah i think hes summed up the basis of this whole topic 
VID:[IXC] House of Prawn II
|

Sku1ly
coracao ardente Triumvirate.
|
Posted - 2007.07.26 17:29:00 -
[292]
Originally by: Thad Raven
God I hope you claim space near us someday.
They don't know how to claim space.
|

Wraithstorm
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.26 18:56:00 -
[293]
Originally by: Ozstar Im not sure at what point Sparta realised that the "old north" was actually working with TRI but i would have paid alot to have been witness during those moments. Their arrival gave us the impetus to commit to the attack...
"this is gonna be either epic win, or epic fail" - XxAngelxX before giving the order to jump into UEJX
Everyone experienced varying degress of lag, desync and ctd's. However i do sympathise with the Spartans as ive experienced the same situation where FC's are calling targets that are not visible.
Thinking back over the fight, the one thing that stands out was witnessing two deadly efficient gangs warping around the system causing havoc. I really do not envy what Sparta + Allies faced that evening. The lack of overwhelming capitals made this engagement even more enjoyable.
You don't need to be a strategic genius to realise that there are shared objectives in the north; what should be underlined is that neither TRI or RZR/MM have any dependency to each other. Our relationship is forged through mutual respect and common purpose.
Now you guys are starting to **** me off. First of all, when you started your Deklein Campaign you claimed to be 1 Alliance versus 5. Understand something. Whether coincidental (Doubtful) or through backdoor politics during the time you entered Ya0 RZR, Pandemic Legion, and Phalanx stepped up their attacks tremendously against Sparta, and Storm Armada while TRI hammered Aftermath....You never, EVER faced a full on fleet of Sparta/ESA/Aftermath, because 2 of these 3 Alliances were fending off your friends/allies/TEMPORARY Accomplises (sp)
Great job on that. Coordinating attacks on multiple fronts. Admirable. Whats not is sitting here, and telling me to that it was or is Triumvirate doing all of this.
Now we fast forward to these present days. TRI securely hold ya0, VFK, and JU. They win multiple engagements. There are some good fights being had. You jumped into UEJ, The server favored you (IMO) you were skilled, and you came out on top, but please dont puff your chests. You are/were NEVER alone on your campaign.
Last night ESA engaged a combined Pandemic Legion, and PURE Fleet. You have just about the entire (Old) Northern Coalition visiting ESA/Sparta in Western Deklein. Youwhat are not involved, Mpire, and FATAL are in Branch, and Fallen Souls come up and help every now, and again.
Am I complaining about any of this? No, I actually enjoy the fighting, but you have got some 12yr old pilots with big mouths claiming alot of stuff that is just pure BS on these forums.
Put things into perspective, and make sure you know what you are talking about before making claims. This isnt directed towards the pilot I am quoting, but to everyone who wants to speak their piece.
|

XxAngelxX
Amarr Viper Squad Triumvirate.
|
Posted - 2007.07.26 19:01:00 -
[294]
Yes please, I would like some cheese with Wraithstorm's Whine --------------------------------------
|

Wraithstorm
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.26 19:03:00 -
[295]
Originally by: XxAngelxX Yes please, I would like some cheese with Wraithstorm's Whine
Passes her a beer instead. Put some hair on that chest!!
Oh goodness....Waaait! 
|

MassonA
Caldari coracao ardente Triumvirate.
|
Posted - 2007.07.26 19:12:00 -
[296]
your intel surpasses ours wraith, kudos
|

touchvill
Citadel of dark arts
|
Posted - 2007.07.26 19:13:00 -
[297]
Originally by: Wraithstorm Now we fast forward to these present days. TRI securely hold ya0, VFK, and JU. They win multiple engagements. There are some good fights being had. You jumped into UEJ, The server favored you (IMO) you were skilled, and you came out on top, but please dont puff your chests. You are/were NEVER alone on your campaign.
As I said in previous threads. Any entities that come to the aid of Tri is on a count of Sparta's little coalition sending ridiculous blobs against a single alliance. You can't blob hell out of a single alliance and then cry when their friends get tired of sitting back doing nothing whilst you throw 1,2,3 times the numbers at them. So they joined in the battle.
They are sitting here and chest beating may not be right. Either is Sparta *****ing about lag as if it was only laggy for them. We all know lag is in the game and sitting 300 people on a gate with 7 large bubbles and I would shudder to think how many drones and fighters. If you was expecting a clear lagless battle then more fool you is all I can say as the game has never ever been able to handle battles of that scale.
|

MassonA
Caldari coracao ardente Triumvirate.
|
Posted - 2007.07.26 19:17:00 -
[298]
|

Wraithstorm
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.26 19:23:00 -
[299]
Originally by: touchvill
Originally by: Wraithstorm Now we fast forward to these present days. TRI securely hold ya0, VFK, and JU. They win multiple engagements. There are some good fights being had. You jumped into UEJ, The server favored you (IMO) you were skilled, and you came out on top, but please dont puff your chests. You are/were NEVER alone on your campaign.
As I said in previous threads. Any entities that come to the aid of Tri is on a count of Sparta's little coalition sending ridiculous blobs against a single alliance. You can't blob hell out of a single alliance and then cry when their friends get tired of sitting back doing nothing whilst you throw 1,2,3 times the numbers at them. So they joined in the battle.
They are sitting here and chest beating may not be right. Either is Sparta *****ing about lag as if it was only laggy for them. We all know lag is in the game and sitting 300 people on a gate with 7 large bubbles and I would shudder to think how many drones and fighters. If you was expecting a clear lagless battle then more fool you is all I can say as the game has never ever been able to handle battles of that scale.
Bro, every single forum post you guys made weeks ago insisted that TRI had no friends!! You were shooting everyone, and taking 5 Alliances on alone!! Now you have friends...ROFL this is hilarious.
Anyways, like I said, Im not complainging about the gangbang. Its fun to fight. I just dont like people beating their chests when its BS. TRI have skill, and you have alot going for you, but you have some childish pilots, and some real big egos to boot.
Each Alliance has its personality as a group so maybe thats yours, or maybe its just a few of your pilots talking crap. I assume the latter as most of your pilots that Ive encountered have been awesome ingame, and on the field of battle. Either way its all good with me. Ill see you on the battlefield.
|

Atiro Kali
Caldari Darklite inc INVICTUS.
|
Posted - 2007.07.26 19:30:00 -
[300]
Its a shame this thread degenerated into what it has become. I actually read every post... wow wot a read some really good ones and some... others.
I was in Sparta for a short time with DLTI. In the end there were some internal philosophies I could not agree to, but there are people in Sparta I hold a lot of respect for.
TRI well most of you guys already know this alliance. God knows I do. I have killed them but honestly mostly they have killed me. I have insane respect for them. -waves to ses-
I know wot the north has been like for lag and desync issues as I have experienced them personally but I also know it doesnt just affect one alliance or one team... it affects both equally so I dont get all the complaints about those issues saying it caused the outcome. Was it fun to fight in that f'ed up mess? I am sure it wasn't but in the end TRI came out on top because they are just insanely lethal mother f'ers.
Hats off to both sides. You fought like true warriors, don't screw that up now by throwing tantrums like kiddies... "Space is big. Really big. You just won't believe how vastly hugely mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space"
|

Sacul
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.26 19:30:00 -
[301]
The popcorn is over done and too salty now. Me thinks 11 pages is enough.....more than enough.
The stone age didn't end because we ran out of stones!
|

Thad Raven
coracao ardente Triumvirate.
|
Posted - 2007.07.26 19:30:00 -
[302]
Originally by: MassonA
^ Thats MassonA 
|

XxAngelxX
Amarr Viper Squad Triumvirate.
|
Posted - 2007.07.26 19:32:00 -
[303]
Well you can't blame us for timing our assault on deklein well, some would almost say it was the intelligent thing to do. And for the first couple of days, we did fight a lot of different alliances - we weren't to know it wasn't the full force, just assumed it was everything those alliances could throw at us.
As for the friends thing, NAP with Rzr etc has now ended and we are back to fighting each other, was purely a common interest + I was bored of shooting station services.
Jumping into a camp definately does not favour us - whoever told you that is talking bull to be perfectly honest, if it was a dev then you just have to look at the question the dev asked in this topic, they can't simulate it.
So, lets quit the whining, I wouldn't have done the battle report if I had known all this crap would have ensued, it was purely an attempt to write about something that had occurred up north in a purely factual way so I had something to read rather then the general waste of space posts that seem to be creeping more and more into CAOD like a disease. --------------------------------------
|

Wraithstorm
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.26 19:33:00 -
[304]
Originally by: Sacul The popcorn is over done and too salty now. Me thinks 11 pages is enough.....more than enough.
Sacul... You still HAVE popcorn bro? Agreed with you though bud.
|

touchvill
Citadel of dark arts
|
Posted - 2007.07.26 19:36:00 -
[305]
Originally by: Wraithstorm
Originally by: touchvill
Originally by: Wraithstorm Now we fast forward to these present days. TRI securely hold ya0, VFK, and JU. They win multiple engagements. There are some good fights being had. You jumped into UEJ, The server favored you (IMO) you were skilled, and you came out on top, but please dont puff your chests. You are/were NEVER alone on your campaign.
As I said in previous threads. Any entities that come to the aid of Tri is on a count of Sparta's little coalition sending ridiculous blobs against a single alliance. You can't blob hell out of a single alliance and then cry when their friends get tired of sitting back doing nothing whilst you throw 1,2,3 times the numbers at them. So they joined in the battle.
They are sitting here and chest beating may not be right. Either is Sparta *****ing about lag as if it was only laggy for them. We all know lag is in the game and sitting 300 people on a gate with 7 large bubbles and I would shudder to think how many drones and fighters. If you was expecting a clear lagless battle then more fool you is all I can say as the game has never ever been able to handle battles of that scale.
Bro, every single forum post you guys made weeks ago insisted that TRI had no friends!! You were shooting everyone, and taking 5 Alliances on alone!! Now you have friends...ROFL this is hilarious.
Anyways, like I said, Im not complainging about the gangbang. Its fun to fight. I just dont like people beating their chests when its BS. TRI have skill, and you have alot going for you, but you have some childish pilots, and some real big egos to boot.
Each Alliance has its personality as a group so maybe thats yours, or maybe its just a few of your pilots talking crap. I assume the latter as most of your pilots that Ive encountered have been awesome ingame, and on the field of battle. Either way its all good with me. Ill see you on the battlefield.
First off I am not in Tri. CDA left Tri to become empire griefer noobs. (I believe we have a war with eachother coming up :)). Secondly, Noone ever said Tri had "no friends" they have very few friends and the ones they do they have their back and vice versa which is why when you started blobbing you started seeing their friends.
Also you are saying you are not complaining but it's exactly what you are doing. Throwing the odd compliment in the middle of it doesn't mean it's no longer a complaint.
|

El'Presedante
Alcoholic White Trash
|
Posted - 2007.07.26 19:40:00 -
[306]
Originally by: Wraithstorm
Last night ESA engaged a combined Pandemic Legion, and PURE Fleet. You have just about the entire (Old) Northern Coalition visiting ESA/Sparta in Western Deklein. Youwhat are not involved, Mpire, and FATAL are in Branch, and Fallen Souls come up and help every now, and again.
Am I complaining about any of this? No, I actually enjoy the fighting, but you have got some 12yr old pilots with big mouths claiming alot of stuff that is just pure BS on these forums.
Put things into perspective, and make sure you know what you are talking about before making claims. This isnt directed towards the pilot I am quoting, but to everyone who wants to speak their piece.
My old friend Wraith, how you doing. Keyzer say's hi, and still thatnks you for the Freightor , but anyways. You are noticing that the "old" north are stepping up our foray's into the west, I can assure you it is not becuase they are blue to Tri. it is becuase turncoats, and coattailers make for good ganking . The moment your alliance and sparta's alliance decided to bet on BoB wining, and broke away from the coallition to have a go at D2 while the "coallition" was busy kinda sealed your fates. MC are no longer in the north to keep the "old" north from the envitable. Tri I would wager could have completed the above operation, with, or without the "Help" they recieved, I beleive that with the help of a few respected adversaries it went much smoother for them, same can be said For Pandemic, Razor, MM, they all stand, and are all capable of standing on thier own. I know Razor and MM work together out of a mutual respect for the other to not only bring it, but bring it hard when it counts, but don't be fooled into thinking any of them are less dangerous without the others. where as the "NEW" northerners seem to be very reliant on others to not only do the heavy lifting, but to do the clean up afterwards. an example, 35-40 sparta, including carriers, cowering in fear behind thier Un-Armed POS's shield. hiding from a handful of vagabonds and frigs last night. sad or funny? you decide. in the end, really You should probly advise the spartan's and members of your alliance to just let this thread die, and to accept the loss, becuase honestly the more times someone post's "It was not because of ability!!" the more times people will point out some sad but hard facts. -------------------------------------------- I may or may not be leading this adventure. either way, it'll be something amazing to see. |

Ketch Kan
Lynx Frontier Inc. Sparta Alliance
|
Posted - 2007.07.26 19:43:00 -
[307]
First I would like to say GF to all
About! De-sync when we say de-sync we are talking about no client response from the server your client PC performance will not help if the packets donÆt come in a re log is the only fix it. Lag is something we all get and that I for one can deal with (but I donÆt like it). One thing I would like is can all of you respond to this post with youÆre your location if you had to relog to play I think CCP may be interested in that type of info to make it better for us all.
I watched 200+ in local jump to 346 when TRI jumped in then drop to 283 as a lot of people dropped when I looked in alliance chat it was 74 something is very wrong with that. It may be as simple as latency as we know a big part of TRI are EU and a big part of Sparta are USA where are the EVE servers hosted it could be that simple not that that could be fixed with out adding latency to others.
It was my MS and yes I am mad but TRI did what they set out to do and for that I say GF But the bigger problem is game play and we all need to help make it better
Ketch Kan
|

Mike2003
Shiva Morsus Mihi
|
Posted - 2007.07.26 19:45:00 -
[308]
Originally by: Wraithstorm
Bro, every single forum post that TRI made weeks ago insisted that TRI had no friends!! You were shooting everyone, and taking 5 Alliances on alone!! Now you have friends, and they are jumping in to help you...ROFL this is hilarious.
Not to burst your bubble, but uhmm, looking at my own alliances killboard, and our esteemed collegues killboards, and of course at our most respected of adversaries killboards. I would hazard to say we are "Friends", more we occasionaly decide to not shoot eachother in order to give a good slap to someone who seems to will it apon them selves.

Always Have Been, Always Will Be.
Alcoholic White Trash
|

Ketch Kan
Lynx Frontier Inc. Sparta Alliance
|
Posted - 2007.07.26 19:48:00 -
[309]
De-sync California USA
PS:we dont need the smack :)
|

Ozstar
Naughty 40 Triumvirate.
|
Posted - 2007.07.26 19:53:00 -
[310]
Originally by: Wraithstorm First of all, when you started your Deklein Campaign you claimed to be 1 Alliance versus 5. Understand something. Whether coincidental (Doubtful) or through backdoor politics during the time you entered Ya0 RZR, Pandemic Legion, and Phalanx stepped up their attacks tremendously against Sparta, and Storm Armada while TRI hammered Aftermath.
I can honestly say Wraith that TRI never got involved in any diplomacy or coordinated attacks, we've operated alone with the exception of Phalanx and Praesidium Liberatis who came out of venal in roaming gangs.
The only time we have contacted other alliances was a few days ago when we were trying to establish who Sparta were asking for help. We mentioned what was happening in UEJX and nothing more, when asked if we were requesting aid we said no.
Quote: Now we fast forward to these present days. TRI securely hold ya0, VFK, and JU. They win multiple engagements. There are some good fights being had. You jumped into UEJ, The server favored you (IMO) you were skilled, and you came out on top, but please dont puff your chests. You are/were NEVER alone on your campaign.
TRI took ya0 100% alone, we actually made a point of not inviting anyone because we wanted to see what we could do by ourselves - this whole campaign was designed to test the limits of TRI, not just how hard we can hit, but how hard we can be hit and still push forward. We have never ASKED anyone to help us, those that came did so because they wanted in on the action.
Quote: Last night ESA engaged a combined Pandemic Legion, and PURE Fleet. You have just about the entire (Old) Northern Coalition visiting ESA/Sparta in Western Deklein. Youwhat are not involved, Mpire, and FATAL are in Branch, and Fallen Souls come up and help every now, and again.
Sparta and Storm have fallen out of favour with the major powers in the north. Thats the reality of the situation.
Quote: Am I complaining about any of this? No, I actually enjoy the fighting, but you have got some 12yr old pilots with big mouths claiming alot of stuff that is just pure BS on these forums.
They exist in all alliances.
Quote: Put things into perspective, and make sure you know what you are talking about before making claims.
Alot of your claims are false, based on speculation alone. If you wish to discuss it further you know how to contact me in-game. ---
|

Idaeus
Gallente Earned In Blood
|
Posted - 2007.07.26 19:59:00 -
[311]
Edited by: Idaeus on 26/07/2007 20:00:08 Just to add, that if the "New North" alliances would quit sending carriers, dreadnoughts and in some cases, a mothership against a small EARN and friends battleship gang, and actually committed them to action in your theater of war, it might help a little. While I don't quite care for TRI, mainly because we used to rub elbows with them in the same area back when they were doing piracy instead of the territory game of nullsec, I have a great deal of respect for them. They have their **** together, unlike other people in the region.
EDIT: Feh, typos.
|

Captain 5h4ggy
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.26 20:24:00 -
[312]
Originally by: NATMav
Maybe the people that rode MC's coat tails to make a land grab should have earned their claims on that space properly, and they wouldn't be having these problems now. Absorbing the homeless carebears spread across the region doesn't help matters any as well. As much as I like some of the guys in Sparta, history is going to repeat itself.
w00t!!!! Nail, head, hit, the, on <----- work it out --- Keep ur Friends Close and ur Enemy's Closer |

Captain 5h4ggy
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.26 20:30:00 -
[313]
Edited by: Captain 5h4ggy on 26/07/2007 20:30:54 nvm --- Keep ur Friends Close and ur Enemy's Closer |

Wraithstorm
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.26 20:32:00 -
[314]
Good replies fellas. Much appreciated for the most part anyways. Now, to clarify a few of your replies. Firstly ESA was the first besides MC of the Allied Forces to entre the Deklein Region. We are not in anyway affiliated with BOB, and to my knowledge we are in fact neutral with eachother. So any claims of us turning to BOB or fighting for them are unfounded, and false. We were invited to the Northern theatre by MC, and to them we owe our thanks. Even if they might shoot us later.
Secondly. My posts were not complaining about being gangbanged by superior forces. Any Alliance Leader worth a grain of salt will tell you that thst is how he would want his Alliance to go down/lose their space. Fighting to the last ship, against overwhelming odds. To those who have their sights set on us I speak on behalf of ESA when I say bring it. ESA will do its best to oblige your fleets.
My posts were simply pointing out that at the beginning of TRIs Campaign they made very visible claims of being alone. I merely pointed out that this was never the case. Whether through politics which they deny or through some sort of unseen agreement, they have been left relatively untouched by the Northern entities they claim to be neutral with. (Again not complaining about that)
Now, as time progresses we see the Northern entities come into play in force against Sparta, and ESA. Concidental with TRIs push into Deklein? Possible. ESA was NEVER in favor of The North. As far as I know, besides MC we are the ONLY Allied Force Alliance left (If we can even claim that since weve never made the list lol) Im proud of my men for lasting as long as we are.
ESA looks forward to what the future will bring. We are not an Alliance that is defined by what piece of land we own. We are defined by the people who reside in our ranks. Land is a bonus. This is a game, and we are in it to have some fun.
We'll see you guys on the battlefield!
|

Lucian Sulla
Synergy. Imperial Republic Of the North
|
Posted - 2007.07.26 20:38:00 -
[315]
Originally by: Captain 5h4ggy
Originally by: NATMav
Maybe the people that rode MC's coat tails to make a land grab should have earned their claims on that space properly, and they wouldn't be having these problems now. Absorbing the homeless carebears spread across the region doesn't help matters any as well. As much as I like some of the guys in Sparta, history is going to repeat itself.
w00t!!!! Nail, head, hit, the, on <----- work it out
TRI=Hammer
It's not that TRI has lots of friends, so much as SPARTA and ESA have lots of enemies. Besides, you're not fighting the "entire" old northern coalition. IRON is too busy watching midget **** to get involved.
|

touchvill
Citadel of dark arts
|
Posted - 2007.07.26 20:56:00 -
[316]
Razor and MM have been fighting Tri as regular as clockwork even during Tri's campaign of deklein. Tri's killboard shows that. It was only 5 days ago that MM lost 3 Carriers to Tri.
It just shows the level of respect that even whilst that is happening they can sort out such an agreement. It's what very high levels of respect can do for you. Unfortunately such a high level of respect isn't shown for many more entities in EvE, the place would be a lot better and a lot more competative.
|

hydraSlav
Synergy Evolved Sparta Alliance
|
Posted - 2007.07.26 21:08:00 -
[317]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
In my estimation, it was way way worse than before. Before, my client would freeze, i would have a slide show of 1 frame per 5 seconds, but at least everything was there.
This time, it was different, i had stable FPS of 20-30 frames the whole time. The client never froze (only on warp-ins for a few seconds). The problem was different. I never saw the enemy. Not in space, not in overview. Out of 200 or so enemy forces, i've seen maybe 5-6 total hostiles. I've relogged and cleared cache around 10 times, no effect. Once again, the client itself was running smooth... partially cause it was not rendering anything. It was not even rendering a friendly POS, and when i was supposedly surrounded by 60 friendlies, i only saw 12 (although some of them saw me).
Desynch? Don't think so. I've had desynchs before. When modules report the target too far while i am right next to it, or when the target seems to be shooting at me from 400km away. This time it was NOT like that. Modules responded within 10-15 seconds like expected, and those whom i COULD see, i locked and fired on no problem (although i did have several instances when enemies were "stuck" on my overview several AU away). I could warp around no problem either. This was something different. The client just wouldn't render 90% of what was supposed to be in space (including friendly ships IN SPACE).
It was very similar to what was reported here: http://oldforums.eveonline.com/?a=topic&threadID=556198
(My reply is completely off-topic to the thread, but the Dev asked a question i had to answer)
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
|

Darth Kenzie
Amarr Ganja Labs Hydra Alliance
|
Posted - 2007.07.26 21:25:00 -
[318]
Tri and the "old north" being secret BBF... give me a break. Put a tri pilot in the same system as me and i'll do my best to kill him before he kills me. Only reason north and tri teamed up for that one day was that even though we are red to tri we don't actually hate/disrespect each other and neither power wanted Sparta playing with a mom.
Sparta betrayed the "old north" which means any oportunity do dmg you will be taken... we don't like you, we want you dead and gone which means even if we have to forgo the joy of shooting tri for a bit to more effectivly shoot you well take it.
In anyevent it may be true, not sure if it is or not, that the "old north" and tri have scaled back their raids on each other to focuse on new targets but if so this only makes sense. Why would i go out of my way to shoot tri when there are entities that i activly want to remove from space just as close. Same for tri pilots they are trying to carve out their own empire, they don't want our space so they aren't going to focuse on us as heavily as they are on you. Nothing deliberate here just common sense, you only have so many pilots us them where they are most likely to acomplish your long term goals.
------- Even my barge has kills... |

Keyzer
Shiva Morsus Mihi
|
Posted - 2007.07.26 22:13:00 -
[319]
Originally by: Wraithstorm Good replies fellas. Much appreciated for the most part anyways. Now, to clarify a few of your replies. Firstly ESA was the first besides MC of the Allied Forces to entre the Deklein Region. We are not in anyway affiliated with BOB, and to my knowledge we are in fact neutral with eachother. So any claims of us turning to BOB or fighting for them are unfounded, and false. We were invited to the Northern theatre by MC, and to them we owe our thanks. Even if they might shoot us later.
Not being exactly honest there are we. You briefly Joined the Northern coallition in germinate, but failed to keep your station there, then went pouting back to empire. then you came back into the north to really show D2 and friends what you were made of. riding in behind MC. as for Quote: Any Alliance Leader worth a grain of salt will tell you that thst is how he would want his Alliance to go down/lose their space. Fighting to the last ship, against overwhelming odds. To those who have their sights set on us I speak on behalf of ESA when I say bring it. ESA will do its best to oblige your fleets.
I say, is this the same ESE leader who skulked/scurried out from Fountain after losing a couple dreads, a frieghtor, and every single encounter with VC talking? I mean you definatly made sure to arrange standings for your corps directors to leave Xelas, while leaving a few of us behind to get killed in NOL by bob when they found out. wtg.
*looks at employment history in disgust.
I HAD A DREAM, AND IN THIS DREAM I WAS HARRRRD! |

Orree
Gallente Shiva Morsus Mihi
|
Posted - 2007.07.26 22:43:00 -
[320]
Originally by: Ozstar <snip>
The only time we have contacted other alliances was a few days ago when we were trying to establish who Sparta were asking for help. We mentioned what was happening in UEJX and nothing more, when asked if we were requesting aid we said no.
<snip>
I can confirm that this is precisely how the conversation went. I told them Sparta contacted us for assistance and we declined (this is my understanding, I did not take part in that particular discussion). I specifically asked them if they were asking for help, the answer was "No."
Later in the day, we decided to go anyway. What would happen when we got there wasn't determined until very shortly before the fireworks started.
Even now, we have TRI set to red.
TRI is basically on their own in their territorial war. To this point, we have helped them take zero space and we have helped them defend zero space. We have no vested interest in their success or failure, though their choice of targets doesn't make us at all unhappy.
The fact that our forces operate in that area has everything to do with the politics of the people we shoot and the fact that these same people bring their roaming gangs to our space looking for ganks. We kill you in Tribute. We kill you where you live. We are not there to help TRI or distract the hostiles for the benefit of TRI. We fully expect to shoot or be shot at by TRI when operating anywhere on the map.
When mutual goals align, as they did in UEJX, there is always the possibility we stop shooting each other for a short time to concentrate fire on mutual enemies, though it is never a given.
Morsus Mihi neither wants credit nor does it take credit for TRI's exploits in Deklein. We will, however, take a little credit for the demise of the Sparta capital yard, though that was originally a TRI operation and they deserve the lion's share of the credit.
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

CmdrDavidBeaumont
Antipodean inc. Sparta Alliance
|
Posted - 2007.07.26 23:18:00 -
[321]
Just for the Dev,
My issues were the same as Hydraslav, FPS was about ~25 after grid loaded, that never really changed. I just never saw the other ships on overview, even when I was being targed by them, It just started to target back random areas of space (infact that's how I got out of the first battle alive, someone targeted me early and I hit warp and shields to max, and warped out 20 seconds laters as I was being targed by 10+ other random areas of space). When I warped to our POS with the cyno jammer next to it, I didn't see the control tower or the cyno jammer or the bubble for the pos... I saw only about half the friendly fleet and had to ask other people in gang if I was actually inside the forcefield bubble or not... Even with tri's forces of ~150+ I only ever saw 5-6 on my overview at once. There was also an issue with ships being stuck on my overview (IE I had 5 hostiles on overview at the gate, warped to the station and it said they were still on overview with a distance of god knows how many AU away)... closing/reloading overview didn't resolve it. The lag itself wasn't the bad thing, I mean it would take 2 mins or so for the grid to load, but I've waited longer in Jita... It was the fact that **** that was there just didn't show, and there was no way to tell if what you were seeing was accurate or not... I was shooting at some stuff that apparently had been killed already but yet it showed me doing damage to it... It just seems that when Tri jumped in, it screwed anyone who was already on the grid over, they had to deal with mass lag, but Sparta had to deal with not seeing anyone. The thing that shows Tri didn't have the problem as bad as sparta did is in the killmails, Sparta killmails show like 4 other spartans on it. While Tri's mails show like 10, both sides were calling primaries.
Sparta Kills http://killboard.eve-sparta.com/?a=kill_detail&kll_id=8904 http://killboard.eve-sparta.com/?a=kill_detail&kll_id=9089 http://killboard.eve-sparta.com/?a=kill_detail&kll_id=8905 http://killboard.eve-sparta.com/?a=kill_detail&kll_id=9090
Tri Kills: http://killboard.eve-sparta.com/?a=kill_detail&kll_id=8900 http://killboard.eve-sparta.com/?a=kill_detail&kll_id=8921 http://killboard.eve-sparta.com/?a=kill_detail&kll_id=8948 http://killboard.eve-sparta.com/?a=kill_detail&kll_id=8891
|

Wraithstorm
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.27 00:19:00 -
[322]
Edited by: Wraithstorm on 27/07/2007 00:22:12 Bah. Nevermind
|

BuckStrider
Caldari Wreckless Abandon Triumvirate.
|
Posted - 2007.07.27 00:22:00 -
[323]
Could somebody please hit the skipping CD player....I keep hearing the same thing over and over and over and over and over.
|

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.07.27 01:11:00 -
[324]
rabblerabblerabblerabble rabblerabblerabblerabble rabblerabblerabblerabble rabblerabblerabblerabble rabblerabblerabblerabble
Originally by: Benglada And whos going to tackle for them? Jesus?
|

sparkvolt
Praetorian BlackGuard Sparta Alliance
|
Posted - 2007.07.27 01:17:00 -
[325]
This thread is ... I have no words. Just fingers being pointed left right up and down. Tri points fingers to Sparta claiming pilots of Sparta have no skill and fit crap for fights, Sparta and others point finger to CCP in regards to lag, Tri points fingers at Sparta for presenting perfectly valid argument, etc. On top of it all someone points finger at CCP and takes "Memory Leak" into context. I mean, are you even aware what the memory leak is? Do you honestly believe CCP when they say "Memory Leak was causing performance"?
The fact of the matter is, CCP has no idea what is wrong and they are just throwing technological mumbo jumbo at players so that we all feel better. Memory Leak can cause problems on dinosaur machines that run unprotected operating system such as WinME/Win9x. When I say unprotected I am not talking about anti-virus or firewall unprotected. To put things into context here and in hope everyone will understand issue at hand, I will try to explain what I believe is wrong with EVE.
Unprotected operating systems such as Win9x through Win2K did not utilize processor memory management unit(MMU) "properly". System was running in unprotected mode, meaning a user application/program could access system resources such as Kernel memory address space. Having said that, it means that if user application modified Kernel address space and than crashed, Kernel would crash with it, taking down entire operating system (BSOD "Press CTRL ALT DELETE to Restart").
Programs and applications utilize 2 forms of memory during their lifetime; stack and heap. Stack is memory used by processor for storage of return addresses during function calls, for parameter passing during calls, for saving and restoring registers,etc. It is to this day very limited and stack overflow will open the doors to all sorts of issues. Heap is memory allocated on demand and explicitly by an application. Windows allocates small heap for application when it starts but will not expand it unless application explicitly asks for new heap to be allocated.
When an application allocates heap, it usually stores a point to the memory address where heap is allocated in a variable so that it can reference it and perform I/O. When deallocating heap, a heap pointer must be specified so that OS knows which area of memory to mark as "free". If the pointer mentioned above is deinitialized either by setting it to "null", or by going out of scope, it creates thing known as dangling or stray pointer. Stray or dangling pointer is the source of memory leak. Application no longer knows which memory space it allocated and thus cannot deallocate it.
Furthermore, as long as application runs, heap that was allocated but cannot be tracked anymore will remain "in use", thus giving an impression that memory is "leaking". HOWEVER, in a modern OS such as Windows XP, OS will "release" all resources used by application upon its termination. Memory leak that was evident during application lifetime will be "closed" by OS itself. To make things even more evident that CCP does not know what they're doing, memory leaks are not even performance issue on systems with 2GB+ of RAM unless they're leaking 400-500MB at a time(which I doubt).
Real problem lies inside EVE sockets. I read their Stackless presentation. They poll sockets. Open up your monitor in EVE by doing "CTRL ALT SHIFT M" and look under network. Blocked Calls and Blocked Time are your indicators of "blocking" calls. Blocking calls = bad practice. Asynchronous I/O and Overlapped I/O exist for years now. It is shame they are too lazy to utilize it, or perhaps lack knowledge.
So please, stop pointing fingers at eachother. Tri brought formidable force, we had very good defense force. Had it not been for CCP's incompetence to address PROPER issues, the fight would have been fun for both and not just one or the other.
Just my 2c and these are my views not those of corp or alliance.
Cheers
|

AnarchistUK
|
Posted - 2007.07.27 01:22:00 -
[326]
Quote: we jumped in knowing that we could all die, or we crash the node. we warped to the gate and jumped in. now what ur seggesting that yea you did have the advantage, but with 425 peeps in one system all trying to target all trying to shoot, lag will happen. we had the advantage of better ships and co-ordination. ive kept flame free comments on here, but in the 2nd engagement, we had lag shooting the pos and you guys comming in. there was no desyn you had carrier support, and we lost 4 ships in that engagement and 90% of you died. yes you where outnumberd but if tri and razor where you in your place we would of killed more than that.
also we had the advantage of having 2 seperate gangs, so we where dual target calling.
i did notice your fleet was not primaring targets i my self got targeted and shot at by a single target at each engagement.
I was cloaked at the gate in a falcon, with all effects off, zoomed out, BS only on overview.... saw 2 hostiles when u jumped in. Waited 10 minutes, hit warp to a ss on grid, screen didn't move from the gate. We had 3 teams and in each team we had target callers, with backup callers for lag. 2 of those teams couldn't even see you lot. Anyway, after I warped to the ss (still froze at gate), I hit relog and waited 30 minutes on the blackscreen. Logged in and oh.... look I am at the ss and not at gate where the screen was frozen. I warped cloaked to the gate and saw nothing but reds LOL. Most of our fleet were popped without seeing it happen, some logged (we were told not to relog), some logged in at the gate and it was easy pickings. You won not to coordination/t2 ships ... we had that gate camped and locked down. Lag killed us and left you all a free route to the POS with the Nyx. Check your killmails.... 10 - 20 TRI shooting 1 of us. Our killboard shows 4 of us shooting 1 of your ships. If you had 1 ship shooting you, it's because we couldn't see the damn targets. Overviews not updating, screen freezing. It's not a moan, it's what happened. So stop saying YEY you're great blah blah blah, we would have put up a fight instead of an absolute bending over and slaughter. That lagfest was TRI 95% kills, Sparta 5% kills lol. We saw nothing.
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.27 01:30:00 -
[327]
Had we not called on RZR/MM/Pandemic for help that ONE day, you guys would just have been delaying the inevitable. No offense.
|

sparkvolt
Praetorian BlackGuard Sparta Alliance
|
Posted - 2007.07.27 01:31:00 -
[328]
Originally by: Zerv Had we not called on RZR/MM/Pandemic for help that ONE day, you guys would just have been delaying the inevitable. No offense.
You remind me of Agent Smith...

|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.27 01:32:00 -
[329]
Originally by: sparkvolt
Originally by: Zerv Had we not called on RZR/MM/Pandemic for help that ONE day, you guys would just have been delaying the inevitable. No offense.
You remind me of Agent Smith...

you guys arn't going to get fabulous at fleet battles overnight. That's my point. Anyways dinner time, cya.
|

Lemonx
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.27 01:46:00 -
[330]
Originally by: AnarchistUK Check your killmails.... 10 - 20 TRI shooting 1 of us. Our killboard shows 4 of us shooting 1 of your ships.
11 Tri killing Xyux, Tri first primary in the fight. 4 Tri killing Vitnir Belote, 2nd BS 9 Tri killing twojakes1, 3rd BS 9 Tri killing Giamilton, 4th BS 12 Tri killing Smoothie, 5th BS
18 Sparta killing Krexus 16 Sparta killing wazmanian devil 11 Sparta killing Tau Atreus
I guess your trying to make a lie true by repeating it enough?
|

sparkvolt
Praetorian BlackGuard Sparta Alliance
|
Posted - 2007.07.27 01:50:00 -
[331]
Quote:
you guys arn't going to get fabulous at fleet battles overnight. That's my point. Anyways dinner time, cya.
Well, Ok. You're right. Practice makes perfect. I, however, fail to understand your reasoning here. You are insisting on the fact that entire Sparta is just bunch of unskilled people, that is if I read you correctly. Nowhere did anyone say anything about having uber "fabulous" fleet. So, I can only assume you are calling people out on their skill.
In the battle of UEJ, skill was not a critical determinant of the outcome. Love it, hate it, cry about it, /wrists. It is how it is. Skill plays a role in an equal play field. Apparently, playing field was rather unequal in the engagement. Not by our fault, not by your fault, not by anyone's fault but game company itself. And that is the POINT.
Nobody called you out saying you couldn't have taken the system. Granted you are skilled and verse players, you could have taken it sooner or later. HOWEVER, that does not mean that you would have done it in a way that it was done. Your skill, your T2 ships, your fabulous FCs played SOME role in the engagement, but it was not skill and skill alone that determined it. And that, once again, is the POINT.
Nobody is trying to take credit away from you for accomplishing such a big task as taking down MS baby. Nobody is trying to make your image look derogatory in the eyes of EVE public. And nobody is trying to tell you that you cheated.
All that was stated is that playing field was uneven. Had you have any respect towards fellow players, you would acknowledge their situation and feel sympathetic despite the fact that they are your enemies. It could have been you just as well. But I guess not everybody is open minded and not everybody can escape their frame of reference.
In any case, Bon Appetit
|

Ander
Gallente Sniggerdly Pandemic Legion
|
Posted - 2007.07.27 02:07:00 -
[332]
Without trying to sound like smack.. I must say that SOME Spartans lack experience in PVP. (I said some, not all) They seem very disorganised in the smaller engagements I've had with them.
Take one example. Me and a mate is flying through Sparta space. We get a gank on a caracal and rupture. 10 seconds after we've gotten the loot, the rest of the Sparta gang jumps in and tries to catch us.
Another example is when we go in for a small engagement on a rapier and a stabber. We know they have a gang on the other side of the gate. I was a bit stupid and didnt warp out when their tackler comes in. We force the rapier to warp away when he's in structure, but I stick around a little too long. The ceptor of theirs comes after me and manages to web me. The rest of their gang has dual arazus dampening me and a lot of chowder coming for me. Webber I think I'm done for... then I try to hit warp. Wtf, "Warping" and I'm safe.
My gangmate in a stabber confirms, "I was webbed by the rapier, the rest of their gang came in and was within scram range.. nobody scrammed me! I got out."
On other hand, I must also say that sparta as any big alliance has many competent pvp:ers too. But what happens to any alliance that brings in a lot of new people, they will need a learning period. Same happens to PL at times.
EVE PIRATE ANDER! now posting in "orange" |

Sacul
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.27 02:54:00 -
[333]
Wr3ck refrain from posting in this thread! It has been enough!
<3 Wraith <3 Sparta
The stone age didn't end because we ran out of stones!
|

Attak
Trioptimum FREGE Alliance
|
Posted - 2007.07.27 03:48:00 -
[334]
I don't want to start a new thread about this, because it'll just be regarded as flamebait, plus this thread needs a little turn of direction.
Where did Aftermath go?
|

Paddlefoot Aeon
Neogen Industries Sparta Alliance
|
Posted - 2007.07.27 05:15:00 -
[335]
Originally by: Attak I don't want to start a new thread about this, because it'll just be regarded as flamebait, plus this thread needs a little turn of direction.
Where did Aftermath go?
Fountain, I believe -----------------------------------------------
|

SSgt Sniper
Gallente MAIDS
|
Posted - 2007.07.27 09:21:00 -
[336]
Edited by: SSgt Sniper on 27/07/2007 09:24:31 The people I have chatted with describe this:
Float float float, stare at bubbles. Scout says incoming, gate fires, turn on guns. Sit. Wait for reds to appear. Wait for reds to appear. Wait for reds to appear. Take damage. Wait for reds to appear. Check alignment, take more damage. Wait for reds to appear. Attempt to warp. Be informed you are scrambled. While yes, still waiting for reds to appear. Die. Wait for reds to appear. Take pod damage. Wait for reds to appear. Wake up in station, start over.
This, from my point of view, doesn't sound like a fight, it sounds like the hamsters went on break. I'm sorry to hear some of my friends had to take such a hearbreaking loss while sitting idle, waiting for reds to appear.
Sniper ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
|

Mark Starkiller
D00M. Triumvirate.
|
Posted - 2007.07.27 10:03:00 -
[337]
Edited by: Mark Starkiller on 27/07/2007 10:04:23
Originally by: SSgt Sniper Edited by: SSgt Sniper on 27/07/2007 09:24:31 The people I have chatted with describe this:
Float float float, stare at bubbles. Scout says incoming, gate fires, turn on guns. Sit. Wait for reds to appear. Wait for reds to appear. Wait for reds to appear. Take damage. Wait for reds to appear. Check alignment, take more damage. Wait for reds to appear. Attempt to warp. Be informed you are scrambled. While yes, still waiting for reds to appear. Die. Wait for reds to appear. Take pod damage. Wait for reds to appear. Wake up in station, start over.
we all had fitted cloaks :P
we all had cloaks fitted :P
This, from my point of view, doesn't sound like a fight, it sounds like the hamsters went on break. I'm sorry to hear some of my friends had to take such a hearbreaking loss while sitting idle, waiting for reds to appear.
Sniper
|

Plave Okice
Naughty 40 Triumvirate.
|
Posted - 2007.07.27 10:45:00 -
[338]
Edited by: Plave Okice on 27/07/2007 10:46:06 How many times we gotta tell you Mark?
A cloaking Raven with tractor beam is not a fleet battleship. 
EDIT - you need to train forum posting a bit higher too 
|

Mark Starkiller
D00M. Triumvirate.
|
Posted - 2007.07.27 10:48:00 -
[339]
Originally by: Plave Okice Edited by: Plave Okice on 27/07/2007 10:46:06 How many times we gotta tell you Mark?
A cloaking Raven with tractor beam is not a fleet battleship. 
is not ???
EDIT - you need to train forum posting a bit higher too 
i desynced on caod wtf?!?
|

Lollerskittles
Viper Squad Triumvirate.
|
Posted - 2007.07.27 12:07:00 -
[340]
Originally by: Lemonx
Originally by: AnarchistUK Check your killmails.... 10 - 20 TRI shooting 1 of us. Our killboard shows 4 of us shooting 1 of your ships.
11 Tri killing Xyux, Tri first primary in the fight. 4 Tri killing Vitnir Belote, 2nd BS 9 Tri killing twojakes1, 3rd BS 9 Tri killing Giamilton, 4th BS 12 Tri killing Smoothie, 5th BS
18 Sparta killing Krexus 16 Sparta killing wazmanian devil 11 Sparta killing Tau Atreus
I guess your trying to make a lie true by repeating it enough?
So this completely proves that Tri had far worse lag. Its all funny that it proves SPARTA have been talking s*** all thread to make excuses. ''
Shake me, shake me like a British Nanny! |

Idaeus
Gallente Earned In Blood
|
Posted - 2007.07.27 12:30:00 -
[341]
Originally by: Lollerskittles So this completely proves that Tri had far worse lag. Its all funny that it proves SPARTA have been talking s*** all thread to make excuses.
Yes, well, this is Sparta.
|

Koi Yokuma
Praetorian BlackGuard Sparta Alliance
|
Posted - 2007.07.27 13:08:00 -
[342]
Originally by: Phrixus Zephyr rabblerabblerabblerabble rabblerabblerabblerabble rabblerabblerabblerabble rabblerabblerabblerabble rabblerabblerabblerabble
LMFAO! Pretty much sums up the last 12 pages there.   
|

Ewa Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.27 13:26:00 -
[343]
Originally by: Keyzer
Originally by: Wraithstorm Good replies fellas. Much appreciated for the most part anyways. Now, to clarify a few of your replies. Firstly ESA was the first besides MC of the Allied Forces to entre the Deklein Region. We are not in anyway affiliated with BOB, and to my knowledge we are in fact neutral with eachother. So any claims of us turning to BOB or fighting for them are unfounded, and false. We were invited to the Northern theatre by MC, and to them we owe our thanks. Even if they might shoot us later.
Not being exactly honest there are we. You briefly Joined the Northern coallition in germinate, but failed to keep your station there, then went pouting back to empire.
Actually ESE has reset standings and stood in the North to shoot alliances that were still seeing ESE blue on the overview, because they didn't bother to announce it until it was too late, and then
Originally by: Keyzer
then you came back into the north to really show D2 and friends what you were made of. riding in behind MC.
|

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.27 13:31:00 -
[344]
Originally by: Ander
Without trying to sound like smack.. I must say that SOME Spartans lack experience in PVP. (I said some, not all) They seem very disorganised in the smaller engagements I've had with them.
Take one example. Me and a mate is flying through Sparta space. We get a gank on a caracal and rupture. 10 seconds after we've gotten the loot, the rest of the Sparta gang jumps in and tries to catch us.
Well, I have another example that is one of my recent kill on our KB. The story is written on the KB in comments to the killmail. I don't want to brag. Who's interested will know how to find it.
|

Keyzer
Shiva Morsus Mihi
|
Posted - 2007.07.27 15:00:00 -
[345]
Originally by: Ewa Quillam
Actually ESE has reset standings and stood in the North to shoot alliances that were still seeing ESE blue on the overview, because they didn't bother to announce it until it was too late, and then
Yeah I guess I omitted that part, actualy it slipped my mind, heh. seems like it's the MO for ESE, join something, then when it gets tuff, or maybe an argument happens, quickly make arangements to exit, then turn on who ever it was they were "friends" with. hmm guess I shoulda stayed in that corp with them then? then I'd be able to post how uber it is to be omnipotentence minor!
I HAD A DREAM, AND IN THIS DREAM I WAS HARRRRD! |

Freiherr MinceR
Caldari Black Knight Buccaneers
|
Posted - 2007.07.27 17:53:00 -
[346]
as little note for the dev (maybe this info helps somehow to pinpoint a problem)
one of my character which i logged in in uej(the system we had camped) before the fight and flew to czd (wanted to get him into a pvp ship too) desynced right when mm+rzr+tri jumped into our gatecamp. i was at a safespot near to the gate.. were on our TS channel.. just heared "they are jumping in" i wanted to align back to station.. nothing happened... clicking warp.. nothing happened.. clicking on station -> dock.. nothing happened.. 55fps average hmmm.. after some minutes i tried to relog which ended up with me trying to login for 15min and looking at a black screen till i logged with an alt and wrote a petition.. after some minutes a gm moved me 1 jump away which made me able to login.... that was at the time when the "fight" at the gate was already over.. 
in uej at the time when they jumped in it was pretty much like every other described who sat in UEJ before the gatecamp was jumped... lets say we had around 15-20 ppl in TS who could see more than 6 targets in overview and could try to shoot at them. the rest of our gang sat there like they were afk.
|

KtB
|
Posted - 2007.07.27 22:10:00 -
[347]
Originally by: Dave White
Originally by: Brunswick2
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
and I believe that many people are just getting massive lag and desync confused.
Nailed it.
This is just a note for the devs. Not an argument because i cant be arsed with all that ****e.
My situation: I saw two ships pop up in space, not overview as i had bs' only on there. They started burning away from the gate but we ignored them as they werent targets. Next i hear wraith shouting "Call targets" and shouting out different things. Then i see people in gang saying i can't see them (usual lag crap). After this went off i noticed the two ships that had appeared had just been burning in the same direction for the whole duration and were now about to go off grid, just sailing away. I thought i'd leave it for 5 / 10 mins before i re-logged. Still the same. I then hear someone else saying "Their snipers are getting into position", probably when you guys came out of the lag. And there was still nothing to be seen on my side. I then decided to re-log. When i came to my ship didnt actually warp back to the gate (unless i was ****ed out of my face and cant remember), it stayed in the safespot that it shifted me to when i logged. Even more confusing ha, although i was glad of it mind you!
Am i mistaken that in a lag circumstance those ships i saw sailing away would have froze? and nothing moved or been usable on my interface? I know in the second engagement i lagged because i had like 1 frame per minute, so went and got myself a coffee and waited for me to end up in the station :).
Like i said, no argument. My point of view. Hopefully it will help the devs?
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 .. 12 :: [one page] |