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Thread Statistics | Show CCP posts - 1 post(s) |

WarGod
Viper Squad Triumvirate.
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Posted - 2007.07.25 20:20:00 -
[241]
Originally by: Sith Bandon we had at least 13+ ppl that didn`t even saw teh fight on the gate and couple of em re-logged and stayed that way for a long time, after jump in it was at least 6mins lag till things started to apear including yout 39 t1 frigs and 1321 t1 drones that you had out, i don`t see how someone in the right mind who knows a thing or 2 about eve will whine that the lag was the cause of theyr loss i sugest you guyz watch u`r corpies loss mails and maibe realize that t2>t1 and stop tryn to nap everyone that moves around you to try and save something that u cannot understand to fly in the 1st place cause you see what happens.Bottom line was a good fight - pretty sure if u exist for another 20years u wont have the ***** to jump into a 200man camp and stop whining about desync everyone had it.
i agree stop cryin like bi/ches, everyone had lag, LESS then half our gang didnt even load on the gate and missed everything. Reasons why you lost, your army of tec1 frigs, cruisers and guns.
You guys had the advantage of being in space that you were already loaded in, sniping at a safe range while we jumped into 7 large bubbles and lagged / crashed.
(cba to read all the 7 etc pages coz theres no point im LaZy)
For what its worth you guys threw everything at us and it was...fun for those who got to shoot something and im sure we shall meet again very soon.
You Know! |

Straith
GALAXIAN RAZOR Alliance
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Posted - 2007.07.25 20:22:00 -
[242]
"Normal" jump in lag is the kind of lag that's been in the game for a very long time. It comes and goes, it's not entirely predictable, sometimes it's worse than others.
Here's the symptoms of it.
Module lag - Hitting a module and nothing happening. Eventually it will turn on. This includes guns. Locking a target... it reaches 0, and then starts locking again. Jumping into a system, and nothing happening, no ships or anything loading. It will eventually fix itself in most cases. Eventually appearing 1mil KM from the gate, with nobody else around (this is when the game emergency warps you, as it would at a disconnect). When targetted, and being shot, your client stopping when your hull runs out, but not putting you into your pod - in some circumstances other players can see your pod. Delayed action. Sometimes you'll see ships that you can hear from voice comms have been primaried, and destroyed. They'll still show up for you. - Very uncommon. Seeing "nothing" this is what we were getting with the desync issues. It did happen very uncommonly in the past before the desync issues came in.
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.07.25 20:24:00 -
[243]
Edited by: Splagada on 25/07/2007 20:24:04 im still curious of why a km ended in 2 different versions for the same victim.
i asked both killers and there is really no point in them faking it. first time i ever see that ------
Proud Janitor of Tides of Silence |

Dave White
coracao ardente Triumvirate.
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Posted - 2007.07.25 20:56:00 -
[244]
Edited by: Dave White on 25/07/2007 20:56:11
Originally by: Splagada Edited by: Splagada on 25/07/2007 20:24:04 im still curious of why a km ended in 2 different versions for the same victim.
i asked both killers and there is really no point in them faking it. first time i ever see that
A Razor person got final blow, and was not on the killmail because he didn't do enough damage. It got posted once like this, and by default it gives the top person of the km final blow (General Dynasty, who died). Afterwards, he reposted it with himself on it so it shows the correct person as the final blow.
I think.
PS. 3 out of 4 cap mails were messed up, trunctuating fittings instead of people
Originally by: CCP Wrangler To be completely honest I don't quite understand everything I'm going to say.
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.07.25 21:04:00 -
[245]
Edited by: Splagada on 25/07/2007 21:04:54 Edited by: Splagada on 25/07/2007 21:04:20 fittings are at the end i think so why not
"Cristiana 02Miner" (archon) is the one i talk about, i removed one of the 2 because it messed up the stats but i can readd it. very odd stuff
im leeching your kb about 4x per week so i guess we dont have the same
or it's on sparta one (leeching a lot lately :p )
errr no kb links so let's say it's kill 10200 :p ------
Proud Janitor of Tides of Silence |

Kroux
Exanimo Inc Triumvirate.
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Posted - 2007.07.25 21:13:00 -
[246]
Wow we all lagged, big f'ing deal if you think your all so great come and invade us and we will fight you without 7 bubbles on the gate. Instead of fighting with words just bring it. Those of you who are giving out the gf's you guys rock, and the other whiners stfu and bring it. [/url] |

Jenessa
D00M. Triumvirate.
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Posted - 2007.07.25 21:27:00 -
[247]
Originally by: Paddlefoot Aeon Edited by: Paddlefoot Aeon on 25/07/2007 18:39:51 Edited by: Paddlefoot Aeon on 25/07/2007 18:39:05
Originally by: Trojanman190
It sounds to me like you guys had the same issues we did, but we knew how to correct for them. You only think there is desynch and lag at jump-ins at gates for the defending side because you were a defending side and did not know at all how to cope with the server issues at hand.
I don't mind losing. If you warp in and kick my ass, I'm cool with that. I don't like losing, but it's not so bad if I get beat.
However, what really bothers me, and what is at the core of what is bothering loads of ppl (Spartan and non spartan alike) is that you HAVE to take into account non-game factors when playing.
Its not like lag is a unpredictable event.... a poor switch or router somewhere... or some idiot spilling coffee on a server. Lag is there every single time... and lag, all joking aside, is not a "feature". It is a FLAW in the game, and the monumental failure to address and fix this flaw, patch after patch and time after time, is what has ppl upset.
Want to know something... chew on this:
We started that MS build in the knowledge that we would be getting sov 3 in a day, and that we could protect it with a cyno jammer. Once sov 3 turned over... we anchored and onlined the blocker.
It bugged the whole system. No module anywhere in the entire system could be anchored/unanchored... and the cyno blocker could not be shut down. Even turning off the tower had no effect.... quite a thing to see... a module functioning next to an offline tower.
We petitioned for help, and after several tries.. the GM's finally offlined it. They then asked us to keep if offline , because it was bugged. The following weekend, TRI jumped their caps in and reinforced the POS.
I'm NOT saying there is any link between TRI and CCP... far from it. TRI just took an opportunity to strike at an unprotected cap-ship array, and good for them... we would have done the same. But had CCP's module functioned in the first place, this whole thing would have started off with them trying to take out a 16mil hitpoint cyno jammer using a BS fleet, with no dreads, carriers or Motherships along to help out. Would they have popped it??? Possibly. But they wouldn't have been able to anchor a tower in UEJ or bring in capitals. These 2 things being different, and I thing a reasonable person will admit that this whole chain of events may have been different.
You want to know why people in Sparta are so ****ed off by desync and lag??? It's because we most likely would not have been in that place originally had CCP not screwed the pooch. The lag and desync is just the final straw in a long chain of issues.
Flame all you want, but the above are facts, pure and simple.
Speaking as someone who was in the gang who initially attacked your cap yard and put it into re-inforced I can say that had the cyno jammer been online it may have slowed our entry into the system but it would not have stopped us putting it into re-inforced that night.
When we jumped in that night we had a support gang of nearly 100 and Sparta numbers in system were low, you'd never have gotten enough people together quickly enough to have stopped us incapacitating the jammer and getting our capital fleet in (which that night numbered 43)
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Father Calistas
Antipodean inc. Sparta Alliance
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Posted - 2007.07.25 21:34:00 -
[248]
Patch notes today:
Quote: The game client no longer randomly crashes because of network traffic.
DAMN! One day late 
SirMolle - *** Bar Video!
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Snapp
Shiva Morsus Mihi
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Posted - 2007.07.25 21:55:00 -
[249]
Originally by: Giamilton I see I touched a nerve when I said we didn't know if Tri was better PvPers, I was wrong, we do know that they are some of the best in the game, however if every person or team that wasn't the best gave up trying in any contest or sport, what would be the point? We can all declare a winner and just log off. Every battle is a new event, a happening in time and space, should we just extrapolate all future battle outcomes based entirely on simple past performance from this point? I think not.
What I meant was referring to that particular battle on the gate, sure the kills are there for Tri forces. But if you guys want to give Tri mad props for lagging less and having less de-sync issues then by all means go ahead. In my mind there was only one fight that even happened and that was at the POS, at the gate it was a turkey shoot of players staring at a blank screen.
So since 85% of our forces were inoperable at the gate in my estimation we don't know how Tri would have faired in a lag free battle, we had position, we had numbers, we had alignments and we had fighter support. There is no way anyone in their right mind can call what DID happen a fair fight or an accurate estimation of Tri and friends capabilities engaging us on that gate. They did a fabulous job decimating 115 AFKers at that gate though. :P
it would have ended, more or less the same way. you may have inflicted a few more kills, but I doubt it would have made much of a difference. I so came to party!
Founding member of the "Gonna Gank a CareBear Alliance"
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Lemonx
Wreckless Abandon Triumvirate.
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Posted - 2007.07.25 22:00:00 -
[250]
Originally by: AnarchistUK 90% sparta and allies desync.
Im gonna call bull**** on the picture Sparta is painting regarding the gate fight, and I will try my best to back it up with numbers.
About 22:50 GMT was when the fight started. 180~ man Tri+friends gang jumped in on about 200~ Sparta+friends where sparta had their bs at sniper range and 7 large bubbles on the gate, in addition to fighters from 7 carriers and drones out.
At 23:20 GMT the fight was over. Tri + friends had killed 9 battleships and 40~ support while losing 3 bs and 18 support. Those are the numbers from Tri point of view, with friendly losses the ratio makes sense with one side fielding tech 1 fr/cr/bcs with other sides support is tech 2 ships.
After this we held the gate, and most of those who desynced/disconnected and logged back in should have been killed by us. We only kill additional 10 support no battleships. Where was the rest of Sparta + friends? In safety at POS or docked at station, not offline getting picked off by us 1 by 1 while they log back.
I suspect in the critical 5-10 minutes while everyone is loading the field (both sides), Sparta + friends told their client to jump to safety or logged off, while Tri members were ordered to just wait. What won this battle was simply disipline.
Btw: the first battleship we killed was called primary before we jumped and was continually called primary for the next 3-5 minutes.
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Monkeyshead
Naughty 40 Triumvirate.
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Posted - 2007.07.25 22:00:00 -
[251]
The lag was so bad I never saw any of the fight a 10 minute screen freeze, but hey I was only in an inty/pod but a GF from both side me thinks 
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Lowa
Gallente North Star Networks Cruel Intentions
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Posted - 2007.07.25 22:15:00 -
[252]
Hmm..here I was hopeing that the lag/desynchs would have ended with this patch so I could bother working up some juice to get back in the game... 
/Lowa
What if the truth was something else? |

VoYvod
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.26 00:06:00 -
[253]
i was there for a few skirmishes there , especially that 3 hour long fight (b4 the server downage) , but sadly enough real life kicked me in the nads and i missed this fight , pffffft 
wish i was there! , nice write up
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Giamilton
Synergy Evolved Sparta Alliance
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Posted - 2007.07.26 00:12:00 -
[254]
I can speak for myself, and I was able to target and shoot a number of ships, I saw 6 enemy on my overview, normally when I lag out I can see people but my modules lag and such like detailed above, but even though I was one of the only people on TS that could see targets I couldn't see but those 6 targets. So what is that? Lag? I ask these questions seriously , I want to know why out of 120 guys my client only renders 6? And I never saw the guys who scrambled me... Another good question is it fair for the lagging invaders to get Emergency warped while the defenders are stuck sitting there? Listen I'm all for a good fight, I don't want to diminish what you guys did, it was impressive, however if you guys think that fleet warfare in Eve is perfect, you've never been in the position we were in on that frigging gate. I'm done chatting in here, I usually don't bother with the forums because of the high incidence of prepubescent boys, most of you have been very mature and to you I say good fight and good day.
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Zerv
Wreckless Abandon Triumvirate.
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Posted - 2007.07.26 01:26:00 -
[255]
Edited by: Zerv on 26/07/2007 01:26:49 seems to me a different picture is being painted... I really think you may be getting de-sync confused.
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Zerv
Wreckless Abandon Triumvirate.
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Posted - 2007.07.26 01:27:00 -
[256]
gf Giamilton
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CmdrDavidBeaumont
Antipodean inc. Sparta Alliance
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Posted - 2007.07.26 02:43:00 -
[257]
First, good fight to both sides. As always, Tri brings a hell of a fight, packed with skilled pilots, well fitted ships and excellent fleet commanders, the last few days of fighting I've had the most fun in eve since we moved to Dek. Regardless of the great effort put in on both sides, there were several things that made the outcome very unfortunate and it makes the game not fun for anyone to play. THIS IS SOMETHING CCP NEEDS TO FIX.
It's not fair for Tri because they say "we did so well" however, their enemy was disadvantaged and at the same time, it's not fair to Sparta as the majority of our fleet was never given the opportunity to fight.
First, as paddlefoot stated. We were instructed by a senior CCP GM to offline the Cyno Jammer till further notice. We had tested the Cyno Jammer on the test server far in advance to check functionality, and the MS project had been put on hold for Sov 3 and the Cyno Jammer to give us an upper hand. In no way is it Tri's fault for attacking, I don't doubt Sparta would do the same, however it is CCP's fault for releasing it to game before resolving problems with it, and then informing us to leave it offline while a multibillion dollar capital ship is cooking.
By not having the Cyno Jammer working as promised by CCP, it gave the following advantages to Tri.
1. They could jump Caps in (including their mother ship) 2. They were able to put up a POS in system no sweat 3. Once that was done, we: a) couldn't have UEJ ever "entirely" safe b) tri always knew what ship types we had, and how many people were in system with little to no work (log one of multiple pilots in) with a complete safe place to sit. 4. By having a POS in system, along with CAPs, extra effort and fighting/ships were devoted to keeping UEJ safe 24/7 from the inside out, never mind from A4L.
Again, good job Tri, but completely supported [indirectly] by CCP. And I'm not saying Tri couldn't have brought in a BS fleet to take it out, but the fact is they didn't have to, it was handed to them.
Problem number two with CCP, they took a node offline with no prior warning or grace period moments before a tri capital was about to be destroyed (25% structure). From my understanding this is being investigated by CCP, no speculation is being made. It is believed CCP was forced to take this action due to a program that causes abnormal system degradation to CCP servers (nodecrash.com).
And finally, the last stand at the A4L gate in UEJ. Where Sparta and friendly forces greatly outnumbered (250 to 150) Tri and friends. First off, I do not doubt that Tri experienced lag, an desyncs as Sparta did. However I would have to say, a small majority of them were able to recover from the lag, and never desynced (as thier overview loaded).
Personally, here is a run down of what happened on my computer.
Over voice comms, intel stated that hostiles (tri) were jumping in. Myself from 155K above the A4L gate in UEJ with all effects off, including turret effects and sound, fully zoomed out, with all chat windows minimized saw nothing on the overview. names were being called primary, however I can account that at least 90% of the forces were unable to see the primary being called on their overview. I myself double tabbed (reload overview), changed overviews (small ship/large ship/fighters/no fighters) and still did not see the hostiles in system. At this point I also noticed the number for local had not changed. After about 5 minutes, 1 ship showed on my overview (it was not the primary) and it was 35K from me (so I opened fire). I never over the 20 minutes had the primary on overview, and never had more then 5 hostiles at a time. When I was being targed, random areas of space were being targeted back. When I warped out, I could still see the few hostiles at the gate on overview from the station. This was the experience of the majority of spr players. Just look at the number of ships on killmails. spr = 3-10, tri = trunk'd.
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Dano Ei
Wreckless Abandon Triumvirate.
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Posted - 2007.07.26 02:52:00 -
[258]
Edited by: Dano Ei on 26/07/2007 02:54:02 nvm
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Vazkia
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Posted - 2007.07.26 03:05:00 -
[259]
Edited by: Vazkia on 26/07/2007 03:04:55 Bugger wrong char
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Zylatis
Lacedaemon. Sparta Alliance
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Posted - 2007.07.26 03:05:00 -
[260]
All smacktalk aside i think its unfair to say that had we had the cyno jammer been on that we would have lost anyway. Yeh its a possibility but what CCP has done here is make it a certainty, which is unfair. Nobody, with any sense of validity, can say with 100% certainty that it would have been the same outcome in the same ammount of time. For starters it would have taken longer thus we would have been able to get more people and had they attacked the cyno jammer first we would have known that they were going after the pos and could have taken measures to defend it better.
Fact is yeh it was fun, yeh both sides had lag or desync or whatever, but you can't condemn us to this fate which, cyno jammer permitting, we conceivably might not have been condemned to.
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Tonkin
D00M. Triumvirate.
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Posted - 2007.07.26 03:19:00 -
[261]
Originally by: AnarchistUK We had the numbers, we had the gate for over 24 hours. TRI + co jump in, 90% sparta and allies desync. I desynced. I had all the precautions checked with turning off effects, map zoom etc etc. I didn't relog and waited 20 minutes, chose to relog and waited another 30 minutes. Found NO blues at the gate and about 150+ reds there, popping any sparta + allies relogging. Those who didn't log got killed without even seeing it. An absolute slaughter and CCP are saying they see nothing on their logs ROFL they do make me laugh.
A p.s. My 1st ever forum post, had to post just to outline Sparta + allies got screwed big time.
we jumped in knowing that we could all die, or we crash the node. we warped to the gate and jumped in. now what ur seggesting that yea you did have the advantage, but with 425 peeps in one system all trying to target all trying to shoot, lag will happen. we had the advantage of better ships and co-ordination. ive kept flame free comments on here, but in the 2nd engagement, we had lag shooting the pos and you guys comming in. there was no desyn you had carrier support, and we lost 4 ships in that engagement and 90% of you died. yes you where outnumberd but if tri and razor where you in your place we would of killed more than that.
also we had the advantage of having 2 seperate gangs, so we where dual target calling.
i did notice your fleet was not primaring targets i my self got targeted and shot at by a single target at each engagement.
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Arthur Guinness
D00M. Triumvirate.
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Posted - 2007.07.26 03:54:00 -
[262]
"Waah, Waah!!!" as usual. You guys have NEVER held the field after a fleet battle with us and you never will. Look back over our killboard and CAOD for the battle reports for Tri. I can't remember seeing a fleet battle we've lost in a LONG time. What makes you think this one would be any different? As stated before, you obviously lack a true T2 fleet, disciplined pilots, and experienced FC's. You bring poorly fit T1 ships. We bring T2 fit BS and T2 support ships...every time. You guys freak out over a little lag, which everyone has, and you all shoot whatever you want. I can only imagine the chaos to be heard on your TS channels.
Basically, you are just out classed. It's a hard statement to swallow and it's obvious, as you ALWAYS have excuses when we beat you. TBH, if you want a fight and think you could actually win, set up a battle or something with Tri leadership. Bring your best 50 man fleet and we'll bring ours. You will lose, and you will surely have some excuse why. TRI is full of high quality, experienced, Pvp'ers. We fight every day, all day. You guys are...Sparta. We always try and show respect and say "GF" after every battle. But you guys are ALWAYS trying make excuses for your losses. It gets old, and you bring out the bad forum behavior from normally cool headed pilots.
T2 Ships/Skill/Experience > T1 ships/BLOB. Every time, all day long. Get used to it, and bring it. And stop whining after you lose FFS.
---
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Joseph Bastille
Dragons Of Redemption Triumvirate.
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Posted - 2007.07.26 05:33:00 -
[263]
Originally by: CmdrDavidBeaumont Problem number two with CCP, they took a node offline with no prior warning or grace period moments before a tri capital was about to be destroyed (25% structure). From my understanding this is being investigated by CCP, no speculation is being made. It is believed CCP was forced to take this action due to a program that causes abnormal system degradation to CCP servers (nodecrash.com).
And because of the Nodecrash (Tri was seiging the said POS at the time), SPARTA used it for all it was worth, having free loot reign over Tri's and Sparta's wrecks.. while TRI had to petition to get their ships moved (only out of system CCP would allow) because at the time of crash we were at the Sparta POS. Getting moved spread TRI's battleships and support everywhere.
In my opinion Triumvirate got the bad end of the nodecrash while Sparta seemed to heavily benefit from it. Signature graphic removed - please email us to find out why (include a link to the image) - Jacques([email protected]) |

ForumPosterAlt
HERRO KITTY
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Posted - 2007.07.26 05:46:00 -
[264]
Originally by: Arthur Guinness "Waah, Waah!!!" as usual. You guys have NEVER held the field after a fleet battle with us and you never will. Look back over our killboard and CAOD for the battle reports for Tri. I can't remember seeing a fleet battle we've lost in a LONG time. What makes you think this one would be any different? As stated before, you obviously lack a true T2 fleet, disciplined pilots, and experienced FC's. You bring poorly fit T1 ships. We bring T2 fit BS and T2 support ships...every time. You guys freak out over a little lag, which everyone has, and you all shoot whatever you want. I can only imagine the chaos to be heard on your TS channels.
Basically, you are just out classed. It's a hard statement to swallow and it's obvious, as you ALWAYS have excuses when we beat you. TBH, if you want a fight and think you could actually win, set up a battle or something with Tri leadership. Bring your best 50 man fleet and we'll bring ours. You will lose, and you will surely have some excuse why. TRI is full of high quality, experienced, Pvp'ers. We fight every day, all day. You guys are...Sparta. We always try and show respect and say "GF" after every battle. But you guys are ALWAYS trying make excuses for your losses. It gets old, and you bring out the bad forum behavior from normally cool headed pilots.
T2 Ships/Skill/Experience > T1 ships/BLOB. Every time, all day long. Get used to it, and bring it. And stop whining after you lose FFS.
Now this is the kind of ferocity befitting COAD. Congratulations on your accomplishment and continue to bring it to the forums. o7
Because posting on the forums is serious business. |

Chantary
Dragons Of Redemption Triumvirate.
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Posted - 2007.07.26 07:34:00 -
[265]
flamefest ftw!!
Laggy fight, you lost everything, we almost nothing, that's it
----------------------------------------------- When the opposing team has the ball on your five yard line, arguing about what kind of beer is being drunk in the parking lot is stupid |

Serilla
The Collective Against ALL Authorities
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Posted - 2007.07.26 07:47:00 -
[266]
The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they?  __________________
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Chewan Mesa
coracao ardente Triumvirate.
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Posted - 2007.07.26 07:52:00 -
[267]
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.07.26 08:19:00 -
[268]
Originally by: Chewan Mesa
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
Tourists 
What has become of the age-old tradition of bringing Exotic Dancers (for the guys) and Marines (for the ladies)?
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Brunswick2
coracao ardente Triumvirate.
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Posted - 2007.07.26 08:37:00 -
[269]
Originally by: Malachon Draco
Originally by: Chewan Mesa
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
Tourists 
What has become of the age-old tradition of bringing Exotic Dancers (for the guys) and Marines (for the ladies)?
Thanks to Wargod our supply of Exotic dancers has gone "mysteriously" missing.
O RLY? - Kreul |

Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.07.26 08:44:00 -
[270]
Originally by: Brunswick2
Originally by: Malachon Draco
Originally by: Chewan Mesa
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
Tourists 
What has become of the age-old tradition of bringing Exotic Dancers (for the guys) and Marines (for the ladies)?
Thanks to Wargod our supply of Exotic dancers has gone "mysteriously" missing.
OMG, Wargod is Virt-alt? 
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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