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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.08.21 02:55:00 -
[31]
Originally by: unhealthyman POS warfare is boring enough. The combination of a cyno jammer and improved POS guns will make invading a well defended system extremely unfun. It already takes a large battleship gang, a dedicated repping group and a lot of organisation to not die at well defended poses.
No one seems to think that killing endless modules and poses is fun, so why make it harder?
Because they are losing, that simple....
p.s. deimos needs more love than that in the age of nanofags
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.21 04:30:00 -
[32]
No one else has said anything about it yet, but I appreciate the changes to the blockade runners. They've been needing something ever since the interdictor was released. ---- AUS Corp Lead Megalomanic |

Lori Verkutya
Caldari The Lavatory Cleaners
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Posted - 2007.08.21 04:47:00 -
[33]
I just checked Deimos on Tranq:
Mass: 12,000,000 kg
And in the DevBlog:
10,000,000kg (-1,000,000kg)
So which is true after all ?
--
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Uug Gluug
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Posted - 2007.08.21 04:55:00 -
[34]
No Apoc news yet?
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phillie blunt
Live And Let Die
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Posted - 2007.08.21 04:56:00 -
[35]
Originally by: Lori Verkutya I just checked Deimos on Tranq:
Mass: 12,000,000 kg
And in the DevBlog:
10,000,000kg (-1,000,000kg)
So which is true after all ?
the new changes are in SiSi, not yet in Tranq
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Polysynchronicity
Amarr
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Posted - 2007.08.21 05:11:00 -
[36]
Originally by: Goumindong Just what the Zealot needed! More powergrid that it could ever possibly use.
/sarcasm
I can now fit a dual-rep tank with a full rack of T2 heavy beams and AWU IV. Whether the Zealot needed that or not is a little questionable, but I like it. ;) ----- That glorious ship is a Templar-class fighter, the sword of light and purity which our carriers shall drive into the hearts of the Minmatar heretics! |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.08.21 05:16:00 -
[37]
any chance to upping the cargo capacity on the pilgrim to maybe.. 5,000 m3? since it will be a 0.0 recon transport ship now?
The Beginning <-- crap quality, need to redo, sorry :( |

Random Womble
Minmatar Master Miners Aftermath Alliance
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Posted - 2007.08.21 05:36:00 -
[38]
It seems rather absurd that the caldari carrier and MS get a CPU increase and yet the nid and the hel especially do not. After this increase the chimera which has the same med slots as a hel and 1 less high and low slot will have 25 more cpu im not against the caldari buff just irritated that it seems minmatar is to be ignored when there is clearly a problem and other ships in the same area are having those same problems fixed. Yes the nid can arm tank but with just 5 low slots its a very weak one especially when there are 6 mids begging to be fitted with a shield tank that unfortunately is far too cpu hungry.
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Veng3ance
New Dawn Rising
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Posted - 2007.08.21 05:47:00 -
[39]
Awsome changes guys!
And thank you for fixing the Damnation, it was looking bad for a moment there 
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Ladyah Liandri
A GmbH
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Posted - 2007.08.21 05:51:00 -
[40]
No more bumping into wrecks? A Deimos that makes sense? Khanid ships?
WTF is that?!?!
I mean ... IMPROVEMENT ... that is so ... unexpected. 
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.08.21 06:49:00 -
[41]
I'm interested in the whole NOS on NPCs thing. Does this actually mean that NPCs will supply a steady stream of cap (however little it may be) when nossed, or will they still be dry (and stay dry) after a single cycle?
Also, if your cap is at 40% and that NPC frigate has 10 cap, will you drain only 6 with a small NOS, or the full 8?
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.21 06:55:00 -
[42]
Edited by: Jurgen Cartis on 21/08/2007 06:59:15
Originally by: phillie blunt
Originally by: Lori Verkutya I just checked Deimos on Tranq:
Mass: 12,000,000 kg
And in the DevBlog:
10,000,000kg (-1,000,000kg)
So which is true after all ?
the new changes are in SiSi, not yet in Tranq
He's wondering if it gets 11,000,000 Kg mass (-1,000,000 kg from current TQ mass) or 10,000,000 Kg (-2,000,000 kg). Needless to say, all the Deimos pilots are hoping for 10,000,000 Kg.
Originally by: umop 3pisdn
Originally by: unhealthyman POS warfare is boring enough. The combination of a cyno jammer and improved POS guns will make invading a well defended system extremely unfun. It already takes a large battleship gang, a dedicated repping group and a lot of organisation to not die at well defended poses.
No one seems to think that killing endless modules and poses is fun, so why make it harder?
Because they are losing, that simple....
p.s. deimos needs more love than that in the age of nanofags
POS EW batteries badly needed this boost, they were hitting the 180 sec hardcap on locktimes on anything much smaller than a Carrier (and taking 150 or so seconds to lock said carrier, too). Large turret batteries were better balanced, as they were supposed to be shooting dreads/carriers, but cutting their locktime to 40 seconds or so on capitals isn't that bad (assuming I recall the locktime formula correctly).
Leave the tinfoil hattery out of this, please. -------------------------------------------------- ICE Blueprint Sales |

ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.08.21 07:32:00 -
[43]
Great stuff
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Sir Scorpion
Black Banners
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Posted - 2007.08.21 07:35:00 -
[44]
10k/ms Zealot any one?? new vega i say ammars new vega
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.08.21 07:38:00 -
[45]
Are cans still solid or can ships pass though them now too? Please say they can.
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Onnen Mentar
Murientor Tribe
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Posted - 2007.08.21 07:39:00 -
[46]
As others have mentioned before, some more CPU for minmatar capitals would come in very handy.
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.08.21 07:43:00 -
[47]
Quote: Starbase Battery Scan Resolutions
good
Quote: Corpse and Wreck Bumping
very good
Quote: General Balancing Issues
nice try - but really:
Quote: Deimos:
at least it's in line with other overpowered gallente pwnships, AMIRITE? (it needed a fix, not an omfgbbqimba boost FFS)
Quote: The Flycatcher is hard to fit and compared to the Heretic it falls a bit short, so the fitting as been improved to allow it to easier fit tech 2 Standard Missile Launchers:
as James Lyrus has shown, it's still impossible to fit anything essential besides T2 standard launchers - not enough CPU to fit a grid mod, not enough grid to fill all other slots if you go full T2 highs...
Quote: Blockade runners have not been living up to their name as they take too long to align for warp. As a result, their agility modifier has been reduced (which makes them more agile than before).
at last
Quote: The Caldari dreadnought, carrier and mothership lacked CPU for fitting shield tanks, so they have been boosted as follows:
aha, so Minmatar capitals aren't supposed to shield tank. Oh, and 50 CPU for the Phoenix and Chimera? Still not enough. Gee thanks, impossible to fit a double damage mod setup without faction mods, and impossible to fit a standard tank setup without perfect skills. Perfect 
Quote: Khanid mk 2 Adjustments
Finally the cargo capacities on the Khanid ships have been increased (so they have room for missiles)
seems a bit much compared to other missile ships, or am I missing something?
Quote: and the number of turret hardpoints have been increased back to normal levels (to ease the transition for pilots who have no missile skills):
ZOMG Kunming and all the others "laser ships are obsolete!!!1!one" idiots can stop whining now? ---------- KEEP TRY!!!
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SonOTassadar
Within the Margin of Error
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Posted - 2007.08.21 08:02:00 -
[48]
Welcome to Eve 2.
This game is essentially being flipped upside down.   ----- Recruiting - Pilots of any age welcome. |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.08.21 08:04:00 -
[49]
Awesome changes, overall.
/me start buying Damnations ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.21 08:15:00 -
[50]
and now you can continue:
Zealot +1 turret Moa +1 turret + fitting Ferox +2 turrets + fittings
Eagle and Vulture remolded to their new t1 hulls ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.08.21 08:17:00 -
[51]
I fly a Zealot, and I dont understand why it got this buff? But whatever, works for me.
Deimos = win.
Pilgrim still loses IMO, but then I'm always a doomsayer.
Khanid? Well, whatever. I dont fly missiles. They take too long :P The cargo bonus is like, z0mg massive though.
*Please* take a look at the Megathron CPU, while we're here.
Otherwise, yeah okay, not bad :)
Izo Azlion.
---
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.08.21 08:34:00 -
[52]
Edited by: Shevar on 21/08/2007 08:36:14 Would much rather see the amarr get a more usefull bonus then to energy neuts/nos for the recons. Neuts and nos are (or better said where) nice for solo, but in any engagement with more then 7 ships orso the use of being able of killing cap is greatly diminished (not useless but significantly less usefull then for example 50+ km web range or scramble range).
Also I still don't understand why do you make Nos dependant on something which we can't see? We can't know at what level our opponents cap is, so why make nos dependant on the ammount of cap the opponent has?
Anyways for the rest the changes seem nice .
--- -The only real drug problem is scoring real good drugs
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Batolemaeus
Caldari Free-Space-Ranger
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Posted - 2007.08.21 08:37:00 -
[53]
Nice changes, but..
I dont fly those ships. :(
/me is stuck with caldari somehow..
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ArchenTheGreat
Caldari D00M. Triumvirate.
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Posted - 2007.08.21 08:41:00 -
[54]
Originally by: Shevar Edited by: Shevar on 21/08/2007 08:36:14 Would much rather see the amarr get a more usefull bonus then to energy neuts/nos for the recons. Neuts and nos are (or better said where) nice for solo, but in any engagement with more then 7 ships orso the use of being able of killing cap is greatly diminished (not useless but significantly less usefull then for example 50+ km web range or scramble range).
Also I still don't understand why do you make Nos dependant on something which we can't see? We can't know at what level our opponents cap is, so why make nos dependant on the ammount of cap the opponent has?
Anyways for the rest the changes seem nice .
They have bonus to tracking disruptors, perfect for gangs. And cap level being hard to guess makes piloting those ships a matter of player skill. Works for me.
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SiJira
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Posted - 2007.08.21 08:47:00 -
[55]
Originally by: Goumindong Edited by: Goumindong on 21/08/2007 03:26:43 Just what the Zealot needed! More powergrid that it could ever possibly use.
/sarcasm
ed; Khanid changes are great, Geddon CPU is good, Damnation double tank bonus is especialy good.
edit2: [quote# # Sacrilege: 615m3 (+165m3), turrets: 4 # Damnation: 645m3 cargo (+295m3), turrets: 4
Dont you think that those might be a little bit big? all you do is complain and whine these are good changes go away ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn |

Calistro
Gallente Contraband Inc. Mercenary Coalition
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Posted - 2007.08.21 08:56:00 -
[56]
Very nice changes, although I don't know why the Eris didn't receive some reconsideration. The ship is pretty much gimped for it's role with only 2 x mid slots, on top of that it's a pain to fit without having to result fit a co-processor, and paying out some cash for that pretty expensive damage control is a bit of a bother too.
But all in all, very nice changes.
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Mashie Saldana
Hooligans Of War
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Posted - 2007.08.21 09:01:00 -
[57]
I'm glad Amarr will be the next race I will spec for.
All I can say is congrats for all turret users of khanid ships as you all of a sudden can bring a lot more cap boosters with you.
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Syrin
Wildfire Laboratrories The Crimson Federation
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Posted - 2007.08.21 09:03:00 -
[58]
Spare 5 minutes of your time to give the Ares a little work ? Love the new Deimos, Just what it should be and not to overpowered.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.08.21 09:18:00 -
[59]
Originally by: SiJira
Originally by: Goumindong Edited by: Goumindong on 21/08/2007 03:26:43 Just what the Zealot needed! More powergrid that it could ever possibly use.
/sarcasm
ed; Khanid changes are great, Geddon CPU is good, Damnation double tank bonus is especialy good.
edit2: [quote# # Sacrilege: 615m3 (+165m3), turrets: 4 # Damnation: 645m3 cargo (+295m3), turrets: 4
Dont you think that those might be a little bit big?
all you do is complain and whine these are good changes go away
The Damnations hold is nearly that of a Megathron. The Megathron is considerably more reliant on cap boosters.
Tell me, where is this justified? If the Damnation uses a Medium Secure Container, it can then fit even more in!
So, come on, maybe he whines alot, but tbh... 600+ in something considerably smaller than a BS?
Izo Azlion.
---
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JiJiCle
Gallente COLSUP Tau Ceti Federation
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Posted - 2007.08.21 09:39:00 -
[60]
goods changes, thx!
but plz anwser this :
Originally by: D Gelalder Will this affect cloaked ship in any way? (specificly on the decloaking part)
while not bumping in ridiculously small entities is good, a cloaked ship that dont decloak on corpse/wreck isnt.
another precision, you mentionned corpse and wrecks, what about ships bumping in jet cans ? (and also, decloak) ------ COLSUP
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