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Thread Statistics | Show CCP posts - 1 post(s) |
Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.21 14:50:00 -
[91]
So are NPCs always counted as having 100% cap for nos purposes?
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Almarez
Setenta Corp
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Posted - 2007.08.21 14:53:00 -
[92]
Originally by: Kvarium Ki What about Minmatar capitals?
You should be flying Amarr you turncoat. I'm referring to you flying of Minmitar not joining the Goonies of course.
What playing Amarr feels like.
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Almarez
Setenta Corp
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Posted - 2007.08.21 14:55:00 -
[93]
Originally by: MotherMoon
Originally by: Dakisha Edited by: Dakisha on 21/08/2007 00:11:25 The damnation just became a joke.
Seriously. It's a caracal with a tank. In fact, on the caracal you have lows to use for bcu's - so I take it back; the caracal has more DPS.
Poor Amarr :<
edit: the general balancing rocks :)
a joke? it's suppose to give gang bonuses before being a pwnmobile. now you have a gang bonus ship that can't be taken out.
I agree, if you want damage go with an Absolution.
What playing Amarr feels like.
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Almarez
Setenta Corp
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Posted - 2007.08.21 14:59:00 -
[94]
Originally by: Goumindong Edited by: Goumindong on 21/08/2007 03:26:43 Just what the Zealot needed! More powergrid that it could ever possibly use.
/sarcasm
ed; Khanid changes are great, Geddon CPU is good, Damnation double tank bonus is especialy good.
edit2: [quote# # Sacrilege: 615m3 (+165m3), turrets: 4 # Damnation: 645m3 cargo (+295m3), turrets: 4
Dont you think that those might be a little bit big?
No, I need thousands of missles on my long voyages into hostile territory. Muahahahhaa. And Goum, you have to be happy mate, you and I have argued for these things for a while. Let's agree to have a beer at the same time at some point.
What playing Amarr feels like.
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Almarez
Setenta Corp
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Posted - 2007.08.21 15:11:00 -
[95]
Originally by: Aramendel Edited by: Aramendel on 21/08/2007 09:39:38
Originally by: CCP Fendahl The Curse still performs quite well in small gangs, but the Pilgrim does not, so power output has been increased:
* Pilgrim: 950mw (+100mw)
I would ask what the vision of the devs for this ship is. As indicated by the blog it is no good gang ship, so its sole purpose is soloing.
So what can or should it do? It has only an effective range of 12k, so it needs to get close. It cannot avoid damage entirely there, so it has to tank dps. It has the slots & fitting for that, but not the cap. It needs a cap injector for that. With MWD, scram and web this leaves 1 slot for EW. Without a MWD it is very vulnerable to bubblecamps, without a web any target with a web of its own and an AB or MWD will be able to get out of the pilgrims nos/neut range, so IMO it needs both.
Vs battleships it will run into problems, both tankwise - 1 TD will not prevent that much damage - and capwise. It has only a relatively small cargohold. Vs BCs it will have serious tank problems, more than against BSs due to medium guns. Which leaves..cruisers. However, a rapier with longrange webs and a damp setup is far better in disabeling these, has enough dps to break cruiser tanks, is faster, is betetr vs smaller tragets *and* is fairly useful in gangs.
The problems of the pilgrim are not caused by its fitting, they are caused by its short range concept.
Originally by: Jurgen Cartis He's wondering if it gets 11,000,000 Kg mass (-1,000,000 kg from current TQ mass) or 10,000,000 Kg (-2,000,000 kg). Needless to say, all the Deimos pilots are hoping for 10,000,000 Kg.
11k on sisi. Very likely a typo in the dev blog.
Originally by: Izo Azlion The Damnations hold is nearly that of a Megathron. The Megathron is considerably more reliant on cap boosters.
Its the same with all t2 missile ships. Look at the cargohold of the nighthawk and cerb.
Agreed, what the Pilgrim needs is a bonus to energy emission systems cap usage per lvl so it can run neuts effectively. Also, possibly decrease cap recharge rate a bit. This way it can run the neuts to take down ships without having serious cap issues. IMO the pilgrim was never an mwd ship, it is meant to armor tank not speed tank, hence the no range bonus.
What playing Amarr feels like.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.08.21 15:22:00 -
[96]
Destiny eh?
Hope that you do look into it sometime, and not leave the job half-finished (so many things - borked tracking formula, bump mechanics, LOS...) with just the shiny Trinity upgrade.
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Video - 'War-Machine' |
Zikka
The Establishment
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Posted - 2007.08.21 15:22:00 -
[97]
Excellent changes. It is good to see people being listened too.
Yes various other things like Caldari railships could still do with revisiting but concentrating just on the changes listed here they look very good indeed.
The only things I want to comment on are: HAM changes: It's a start but I am not convinced it is enough. At the least make them the same fitting as heavies. Flycatcher: I will have to play around with a fitting tool but this really doesn't sound like enough. Even fitting best named rather than T2 I could get no tank at all on if I fitted anything but rockets...
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Zaethiel
Murder-Death-Kill
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Posted - 2007.08.21 15:25:00 -
[98]
Originally by: MotherMoon
Quote: # 5% bonus to armor resistances per BC level (no change) # 10% bonus to armor hit points per CS level
wow... omg, talk about armor tanked.with ammar cap, and no cap being used on weapons, this is going to be one of the best commandships ever. wait a minute... are these changes coming before the allaince tourament? if so then I need to get into allaince chat! this cvhanges everything!
Those bonus' make it the lowest DPS CS there is. It'll definitely need 2-3 BCU and that will hurt the tank severely. -------------------------- Piwate Bunny Wuv
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Almarez
Setenta Corp
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Posted - 2007.08.21 15:31:00 -
[99]
Originally by: Khan Soriano
You've pointed yourself that all cloaking recons (actually it applies to non-cloaking too) don't tank and operate from distance, supporting their gank by using their EW. Problem with Pilgrim is that it tries to hard on too many fronts. I'd very much like a complete redo of Pilgrim and how it operates (Curse is fine with its long range cap-depriving power).
I keep saying that some sort of reduction to energy emissions systems cap usage per lvl would be fine. Something like 15% per lvl tbh because this ship had trouble running mods even with 3 T2 med NOS running before the nerf.
What playing Amarr feels like.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.08.21 15:33:00 -
[100]
Originally by: Zaethiel
Originally by: MotherMoon
Quote: # 5% bonus to armor resistances per BC level (no change) # 10% bonus to armor hit points per CS level
wow... omg, talk about armor tanked.with ammar cap, and no cap being used on weapons, this is going to be one of the best commandships ever. wait a minute... are these changes coming before the allaince tourament? if so then I need to get into allaince chat! this cvhanges everything!
Those bonus' make it the lowest DPS CS there is. It'll definitely need 2-3 BCU and that will hurt the tank severely.
Its a Fleet Command ship, running 3 gang links. Its not supposed to be a DPS boat.
Izo Azlion.
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Xaeon
Murder-Death-Kill
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Posted - 2007.08.21 15:51:00 -
[101]
Glad to see Caldari caps get some loving, and the Deimos too.
A slightly random ship that I think needs a slight boost though is the Crane. Annoying that it, unlike (iirc) all of the other transports, is the only one that can't fit an MWD.
Chapter VII 23/06/07 |
Gut Punch
Gallente The Graduates Brutally Clever Empire
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Posted - 2007.08.21 16:08:00 -
[102]
How about fixing the current bugs with drones first???
HELLO???? ---
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Roemy Schneider
BINFORD
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Posted - 2007.08.21 16:27:00 -
[103]
meeeh where's the +100MW for the scimitar.... =( - putting the gist back into logistics |
Smith
Caldari Destructive Influence Band of Brothers
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Posted - 2007.08.21 17:01:00 -
[104]
This is much better.
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RossP Zoyka
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Posted - 2007.08.21 17:07:00 -
[105]
Oh god when.................
when will these changes take place!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I need them now, my sacralidge is drooling shamelessly.
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.21 17:53:00 -
[106]
Edited by: Riley Craven on 21/08/2007 17:53:55 I'd like to specifically comment on the cargo size of the khanid ships.
In a way I have always felt that cargo sizes have been a bit silly. Why should amarr ships have the same cargo size as caldari ships when they dont have to hold any large amounts of ammo that we do. (mainly refering to BS)
Further the command ship SHOULD NOT have the same cargo room as a battleship... that is very skewed. All that will allow it to do is carry a crap load of cap boosters since medium missles arent even that heavy when compared to torps and cruise.
If anything if you are going to make those cargo room changes then you need to systematically nerf the cargo room in amarr ships to put them in line with what they need.
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Kvarium Ki
Legion Du Lys GoonSwarm
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Posted - 2007.08.21 18:04:00 -
[107]
Originally by: Riley Craven Edited by: Riley Craven on 21/08/2007 17:53:55 I'd like to specifically comment on the cargo size of the khanid ships.
In a way I have always felt that cargo sizes have been a bit silly. Why should amarr ships have the same cargo size as caldari ships when they dont have to hold any large amounts of ammo that we do. (mainly refering to BS)
Further the command ship SHOULD NOT have the same cargo room as a battleship... that is very skewed. All that will allow it to do is carry a crap load of cap boosters since medium missles arent even that heavy when compared to torps and cruise.
If anything if you are going to make those cargo room changes then you need to systematically nerf the cargo room in amarr ships to put them in line with what they need.
YES! Nerf Amarr!
/me chuckles at Almarez
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CaldariAdam
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Posted - 2007.08.21 18:35:00 -
[108]
These are some interesting changes. I still believe caldari can take out any amarr fleet that came at the same cost as ours and nothing can change that.
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Xaneana
Red Alliance
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Posted - 2007.08.21 18:53:00 -
[109]
Boost cargohold to ravenzzzzzz
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Jim McGregor
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Posted - 2007.08.21 19:54:00 -
[110]
Does gallente have ANY bad ships left in their fleet? Just asking since they just boosted the only bad one I remember reading about.
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Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.08.21 20:29:00 -
[111]
Originally by: Jim McGregor
Does gallente have ANY bad ships left in their fleet? Just asking since they just boosted the only bad one I remember reading about.
Ishtar :D Izo Azlion.
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Jotan Veer
HUN Corp. HUN Reloaded
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Posted - 2007.08.21 20:31:00 -
[112]
Edited by: Jotan Veer on 21/08/2007 20:32:24
Quote:
The Flycatcher is hard to fit and compared to the Heretic it falls a bit short, so the fitting as been improved to allow it to easier fit tech 2 Standard Missile Launchers:
* 265tf (+21tf) * 56mw (+2mw)
Unfortunately those numbers come short of the intended goal. Namely allowing the fitting of T2 Standard launchers WITH the essential modules on the boat.
There is a topic about it, please do read it: http://oldforums.eveonline.com/?a=topic&threadID=572072
The ship still needs either 15 more CPU or a bit more PG in order to become viable standard missile boat.
Please do reconsider the numbers. The goal is right, the implementation is not hitting the mark.
HUN Corp. recruitment info (Hungarian players only) |
Espoir
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Posted - 2007.08.21 20:31:00 -
[113]
Nice work so far.
BUT I hope you fix the thing with the 2 scanning groups: encounter (onboard scanner) <--> complexes (probing, explo)
PLEASE seperate them into 2 groups. ATM it simply worthless to scan for unknown sigs 'cause of the onboard results you always get into the results list. thx
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Hoshi
Blackguard Brigade
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Posted - 2007.08.21 20:50:00 -
[114]
Originally by: Jim McGregor
Does gallente have ANY bad ships left in their fleet? Just asking since they just boosted the only bad one I remember reading about.
Eris and Ares but yeah they have it very nice. ---------------------------------------- A Guide to Scan Probing in Revelations |
Mack Dorgeans
Camelot Innovations
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Posted - 2007.08.21 21:03:00 -
[115]
Thank you for listening to players' concerns about the Khanid ships. While I don't think these changes are perfect, I think the Damnation will be much better, and having turrets to fall back on is the right thing to do.
I still would have preferred slightly larger drone bays, mainly for the Sacrilege and Damnation, to help with their limited range while using HAMs, but all in all, this is MUCH better than what was originally proposed.
At least ONE good thing was announced today.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.21 21:48:00 -
[116]
Originally by: Izo Azlion
So, come on, maybe he whines alot, but tbh... 600+ in something considerably smaller than a BS?
Pffft! Nerf the Exequror!
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.21 22:53:00 -
[117]
WTF, no touch on the APOC?
If brute force doesn't solve your problem... you are not using enough |
Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.08.21 23:12:00 -
[118]
Originally by: Jotan Veer Edited by: Jotan Veer on 21/08/2007 20:32:24
Quote:
The Flycatcher is hard to fit and compared to the Heretic it falls a bit short, so the fitting as been improved to allow it to easier fit tech 2 Standard Missile Launchers:
* 265tf (+21tf) * 56mw (+2mw)
Unfortunately those numbers come short of the intended goal. Namely allowing the fitting of T2 Standard launchers WITH the essential modules on the boat.
There is a topic about it, please do read it: http://oldforums.eveonline.com/?a=topic&threadID=572072
The ship still needs either 15 more CPU or a bit more PG in order to become viable standard missile boat.
Please do reconsider the numbers. The goal is right, the implementation is not hitting the mark.
This comment illustrates perfectly something that's been bothering me lately. Many people seem to think that every ship (especially the one they fly) needs to be able to fit Every Module they want, Tech 2, with no sacrifice for PG or CPU modules or whatever.
I'm going to say it simply. No. If you want to fit a ship that well, with such awesome equipment, you have to have some sort of sacrifice. Either in lost slots (to boost your fitting capabilities) or in isk (to buy uber officer/whatever mods)
That is all.
good game |
Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.08.22 00:02:00 -
[119]
Edited by: Cmdr Sy on 22/08/2007 00:02:55
Khanid MK2 - I approve of the cargo bay volume increases. If they are going to spam missiles, they need cargo bays to match. Thanks for restoring the Malediction's lock range too. I assume however, that the restored turret slots will be removed at some future time, once it is assumed those without missile skills have had time to cross-train? It would make no sense to have both options left open indefinitely.
Armageddon - More CPU, excellent. I may have reason to turn away from the Blasterthron again now.
Neutralizer powergrid - If I read correctly, it will be reduced to match that of nos? That makes sense to aid Amarr recon fitting I suppose, though as far as other setups are concerned, I did not see it being necessary.
Bloackade Runners - YES. The hauler that never feels like a carebear ship when I fly it.
Overall, a nice set of changes, good to see the community's concerns are being accommodated, even if some of these concessions are responses to quite spurious ones.
Logoffs
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Darpz
Sniggerdly Pandemic Legion
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Posted - 2007.08.22 00:33:00 -
[120]
more I think about it the reason why the pilgrim is so troubled is the range it needs to work at. why not swap the nos bonus to the range bonus? all other recons work in the 24km+ range window the pilgrim is the only one that needs to go under 12km (webrange) to use its primary bonus (tracking disrupters are broken and need to be looked at)
or another option would be to change tracking disrupters to targeting disrupters (not my idea stole it from someone on SHC) in addition to the anti tracking, it would at anti missile aswell by changing the explosion velocity of missiles by the same amount it effects tracking. since there is no viable anti missile defence right now this would make sence and add another dimension to EW.
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