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Jotan Veer
HUN Corp. HUN Reloaded
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Posted - 2007.08.22 01:03:00 -
[121]
Edited by: Jotan Veer on 22/08/2007 01:04:50
Originally by: Moraguth
This comment illustrates perfectly something that's been bothering me lately. Many people seem to think that every ship (especially the one they fly) needs to be able to fit Every Module they want, Tech 2, with no sacrifice for PG or CPU modules or whatever.
I'm going to say it simply. No. If you want to fit a ship that well, with such awesome equipment, you have to have some sort of sacrifice. Either in lost slots (to boost your fitting capabilities) or in isk (to buy uber officer/whatever mods)
You know, the current situation with the Flycatcher on the test server is like as if in case of a Raven you could decide between fitting it with cruise missiles + tank or with torpedoes without tank. You can fit a raven with either weapon systems AND a tank. Not in case of a flycatcher. Regardless how much ISK you are willing to sink into it.
It is not a matter of whining about the PERFECT fit, it is a matter if the ship is viable to fit with the weapons that CCP intended it to be fitted.
Of course if CCP only intends the ship to be fitted with a rack of launchers + an MWD without anything else because tackling should be done by interceptors and interdictors are only supposed to drop a bubble and die/warp out then never mind me.
HUN Corp. recruitment info (Hungarian players only) |

Rob Erachar
Destructive Influence Band of Brothers
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Posted - 2007.08.22 03:45:00 -
[122]
Here are changes to the pilgrim in order of importance that I think would make the pilgrim useful again:
1. Change the 20% nos/neut bonus to: 10% bonus to reduction in cap use for neutralizers, 10% increase in amount neutralized, and 10% increase in neutralizer range. The pilgrim can now stay out of web range and its tank will be easier to operate since neutralizers will use less cap. Maybe switch a few of the bonuses to 5% if it is too much.
2. Add an extra mid slot. This would help make up for the mid slot lost due to a cap booster and give the pilgrim the same amount of slots as a curse.
3. Increase the cargo capacity to permit additional cap booster charges. A reasonable increase would be nice but nothing over the top.
Even after the changes a curse will still have 2 additional high slots to play with and twice the range. The pilgrim will have an additional low slot to tank with and a cloak bonus so it can sneak around.
Originally by: AceonfireAlso, do not expect to make any money from killing GOONS. When I tried to tractor beam one of their wrecks, a message box popped up and asked me if I was serious. |

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.22 06:18:00 -
[123]
I see that you've made corpses, wrecks (and to an extent, jetcans) immaterial. Will this fix the bug where wrecks being tractored would sometimes catch on each other and stop moving as well? And if it does fix that bug, can you make Drones immaterial, as a way to make them stop humping each other once and for all? Though I suppose that does bring up other problems, like Drones flying through asteroids and such. -------------------------------------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Miss Fiona
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Posted - 2007.08.22 06:33:00 -
[124]
1. Domi needs to be fixed to have 5% to all hybrids not just large. or 5% to armor rep.
2. Amarr need a frigat with Scanning bouns, its unfair that new players starting as amarr has to skill for a diffrent race or wait until they get cov up.
3. we need more prostuites drops in game.
4. a Chance of faction spawns in Exploration sites, all of em, just not the unknows that escaltes, some of the sites takes H to find, and should give something else back than a littel drop of stuff.
5. fix the unknowns in exploration, its impossible to know if its one of those crap spawns with npc, or a real unknown site.
those misc unknown should only show on the in bord scanner or be added as a new group.
6.A mentoring system that gives a reward for older players teaching new players, ofcurse should have mesures to stop abuse and mentor farming.
and it would give mentor items.
7. Faction spawns in missions.
8. Faction Npc carrier, Dread, Titan ships, to drop faction items for the same ships. Not only in lvl5, but in belts or Exploration sites as well.
9. Fix the Ratio between Sheild and armor tanks.
the sheild tanks are twice as strong,the armor tankers need a shorter rep time. lowerd to base 10sec.
10. Make Boosters allowed everywhere, to help with it getting used in the game.
11. more kick as short novells.
12. more events based on thees novells, we want role play.
13. Dont fix amarr anymore they are exremly strong, people just whine to boost there skills and ships into i win i win.
most people have the same res on the tank anyway, so it dont matter what dam you do.
14. Drone mods, guns and missiles have Dam mods, drones need em as well. and rigs, not only for Sentry drones.
15. Armor repair booster, like the sheild tanker has, theres way to mutch more mods to imporve sheild tanking. over armor.
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Venkul Mul
Gallente
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Posted - 2007.08.22 07:23:00 -
[125]
Originally by: Khan Soriano
Maybe some web invulnerability (in a reasonable way) so that it could operate inside webrange without having to tank so much? Circling around turret BS with TDs on sounds very cool and it still would be vulnerable to missiles.
.....
Or maybe we ditch TDs altogether and use some different thing or maybe boost NOS some more on it?? Right now only Amarr ships seriously feel the wrath of TD (where all ships feel the sensor damps more or less equally). Gallente laugh at it as their setups always have a web while using blasters, so optimal isnt a problem and less transversal for the attacker to actually shrug off some damage. Minmatar are susceptible to tracking problems (if their target isn't also webbed/inside webrange) but less optimal doesnt actually hurt them.
You are joking right? and I am missing the punchline?
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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.08.22 10:43:00 -
[126]
I'm no funambulist but when it comes to balancing it seems that to make changes to the Deimos boosting its speed and mass and yet ignore the Vigilant seems like you've not fully thought it through.
Please if you make the speed/mass/fitting changes to the Deimos (which selfishly look good to me!) then please also consider that you're making the Vigilant into a fat, slow, expensive and now pretty much useless cousin with these changes.
Cheers.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Chi Quan
Jade Phoenix Deutschland Event-Horizon
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Posted - 2007.08.22 11:38:00 -
[127]
Quote: The Flycatcher is hard to fit...
the powergrid upgrade was fine, but the Flycatcher already had the biggest CPU (fine, now it has a hardwired coprocessor).
have a look at the Eris while you are at it, you can't fit anything that needs marginal cpu on it. -- Tempus fugit -- |

rgreat
Gallente OEG Red Alliance
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Posted - 2007.08.22 12:42:00 -
[128]
Originally by: Chi Quan
Quote: The Flycatcher is hard to fit...
the powergrid upgrade was fine, but the Flycatcher already had the biggest CPU (fine, now it has a hardwired coprocessor).
have a look at the Eris while you are at it, you can't fit anything that needs marginal cpu on it.
I second that.
Eris don't have CPU at all. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Andargor theWise
Collateral Damage Unlimited Interstellar Alcohol Conglomerate
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Posted - 2007.08.22 14:54:00 -
[129]
Originally by: Izo Azlion
Originally by: Jim McGregor
Does gallente have ANY bad ships left in their fleet? Just asking since they just boosted the only bad one I remember reading about.
Ishtar :D
I concur. Fitting one of these is a PITA. More CPU pls.
Btw, I noticed that the Arazu has more grid and CPU than the Ishtar... 
- Got grief?
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Batolemaeus
Caldari Free-Space-Ranger
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Posted - 2007.08.22 15:37:00 -
[130]
Originally by: Espoir Nice work so far.
BUT I hope you fix the thing with the 2 scanning groups: encounter (onboard scanner) <--> complexes (probing, explo)
PLEASE seperate them into 2 groups. ATM it simply worthless to scan for unknown sigs 'cause of the onboard results you always get into the results list. thx
YES! THEY FREAKIN DID!
/me jumps around happily drooling @ new scanninginterface!
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M00dy
Killed In Action
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Posted - 2007.08.22 17:16:00 -
[131]
Deimos is overpowdered now! 
Pew Pew
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Harkarmin
Caldari Praetorian BlackGuard
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Posted - 2007.08.22 17:18:00 -
[132]
I read quite a few post and how come I dont see anyone who thinks Caldari ships are getting ignored? All this changes making Ammar have missle boats with better bonuses and tanks then Caldari? What are Caldari left with? They were the experts in missle ships and now they have nothing except the still nerfed ECMs and the Raven is still the only missle Battleship. But the Cerberus is trash when put side to side with a Sacralege. The Vulture vs the Damnation! The Flycatcher vs the Heritic! The Vengence vs the Hawk! ... I fail to see ballance I only see Caldari falling behind.
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CaldariAdam
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Posted - 2007.08.22 17:28:00 -
[133]
Originally by: Harkarmin I read quite a few post and how come I dont see anyone who thinks Caldari ships are getting ignored? All this changes making Ammar have missle boats with better bonuses and tanks then Caldari? What are Caldari left with? They were the experts in missle ships and now they have nothing except the still nerfed ECMs and the Raven is still the only missle Battleship. But the Cerberus is trash when put side to side with a Sacralege. The Vulture vs the Damnation! The Flycatcher vs the Heritic! The Vengence vs the Hawk! ... I fail to see ballance I only see Caldari falling behind.
I believe the amarr only have heavy missile bonuses and at 20km max range that is not so much a replacement to caldari.
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Miss Fiona
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Posted - 2007.08.22 18:50:00 -
[134]
Caldri is allready way overpowerd, they do not need to be turned into a even more I win eVE
they rock in PvE and Pvp Gangs, wich is mostly how eve is fought anyway.
you wont get a 1vs1 4km apart mega battel alot.
Caldri is alot more usefull, in every way of EvE
be it ratting, gang fights, or even solo 1vs1 work. so people whom say Caldri needs a boost needs to check there fittings.
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Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.08.22 19:43:00 -
[135]
Would be nice if the agility of the blockade runners could be affected by the transport skill as well for an even greater boost. That skill is useless beyond level 1.
______________________________________________________ I forget which station container has my memory implants. |

Azuse
The Brotherhood Of The Blade The Makhai
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Posted - 2007.08.22 22:26:00 -
[136]
I have to concur with Victor tbh.
The nos changes ( \o/ ) are a biggy and obviously effecting alot of players have been though through thoroughly, more over the affiliated faction ships, ashimu etc. being equally effected have been suitably adjusted.
What i cannot after the time that has gone into those ships changes is the demios. Granted it has been readjusted several times, but unlike the ammar ships you have no changes (has it actually been though of?) for the faction variation the vigilant. Ok they both have the same number of slots vs one mid/low, but the whole point of serpentis ships is their increased speed and agility over other races.
I can fly the demios, i own a vigilant. Before this patch is released i'm selling my vigilant. I appreciate the cell development structure but its always the tiny little details that make long term players/customers ask if it's worth it any more. Its taken eighteen months of patience while sp slowly accumulate to be able to pilot (and afford) it at decent levels to be told it wil be made obsolete in four weeks time, go ccp...
There is no substitute for pilot experience.
Support the Space Whales! |

Borasao
Ex Coelis Hydra Alliance
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Posted - 2007.08.23 12:25:00 -
[137]
Quote: I can fly the demios, i own a vigilant. Before this patch is released i'm selling my vigilant.
Is that a promise? Because I might buy it now and sell it for a lot more when it is tweaked in a week or so (my speculation). However, it's not a big deal, IMO... not all ships are required to be teh ubar. Being a non-Gallente (as are lots of others who play), we are used to having a significant number of ships in our lineups that suck and we just don't buy or use.
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Silas Beit
Joyriders INTERDICTION
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Posted - 2007.08.23 18:55:00 -
[138]
Edited by: Silas Beit on 23/08/2007 19:02:34 Edited by: Silas Beit on 23/08/2007 19:02:19 what about more power for the poor Cerberus pilot! that would be nice... and a win button
*edit* I also want a new Caldari ship or an existing ship tweaked so it is capable of soloing around 0.0 that should bring balance and you'd make every Caldari pilot happy...
/signed ------
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Silas Beit
Joyriders INTERDICTION
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Posted - 2007.08.23 19:06:00 -
[139]
Originally by: Miss Fiona Caldri is allready way overpowerd, they do not need to be turned into a even more I win eVE
they rock in PvE and Pvp Gangs, wich is mostly how eve is fought anyway.
you wont get a 1vs1 4km apart mega battel alot.
Caldri is alot more usefull, in every way of EvE
be it ratting, gang fights, or even solo 1vs1 work. so people whom say Caldri needs a boost needs to check there fittings.
Are you actually having a laugh? I think you are... you silly sausage  ------
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Skinny Puppyy
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Posted - 2007.08.23 22:20:00 -
[140]
The increase in pg to the pilgrim is a step in the right direction since it now needs a cap booster however w/o an increase to cargohold it ain't worth a dime. Increase the cargohold to that of the proposed sacrilege, afterall boosters take up alot more space than missiles.
Also if the pilgrim isn't going to get some sort of bonus to reduce neutralizers cap cost than introduce a new skill, for example advanced energy emissions which would further reduce neutralizers cap cost by 5% - 7.5% per level. |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.08.24 00:35:00 -
[141]
Edited by: Reatu Krentor on 24/08/2007 00:35:44 Looking good, just missing one thing and that's the Nidhoggur and Hel, carriers that also shield tank but don't have the cpu either. Nidhoggur is even worse off having less cpu then the Thanatos as well as less grid . With the Hel it's not much better as that has the same amount of cpu as a Nyx but less grid then the Thanatos . Neither the Thanatos nor the Nyx are intended as Shield tankers but they have the same/more cpu then their Minmatar counterparts while also having much more grid, making them also easier to armor tank. A nidhoggur has to compromise to have a similar fit to Thanatos as an armor tanker with remote armor repair ability, while a shield tanking nidhoggur has no hope of ever using shield transporters without using up several low-slots on Co-processors. At the same time whichever tank style you choose, they will allways be weaker then the tanks the specialists are capable of. Please CCP, pimp my Nid... My thoughts on Damps.
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Crash Sagramo
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Posted - 2007.08.24 00:45:00 -
[142]
Not bad... but i guess thar pilgrim needs more fixes... i don't understand how encrease of grid can help. If the nos will be the changed that strange way curse and pilgrim requeres bonus to cap usage for neuts.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.08.24 03:21:00 -
[143]
Edited by: Feng Schui on 24/08/2007 03:23:13 Ok... just got the ability to log onto TQ.
The pilgrim STILL doesn't have enough Powergrid to effectively fit a Medium Capacitor Booster.
I am currently at 1130/1187.50 grid (engineering 5), which means i have 57.5 powergrid left (Medium cap booster, best named, uses 135 powergrid (which is a COSMOS cap booster).
The modules that I have fitted:
1x T2 medium nosferatu 2x t2 medium energy neutralizers 1x t2 cov ops cloak
1x t2 warp disruptor 1x t2 stasis webifier 1x Y-T8 MicroWarpDrive 1x T2 Tracking Disruptor (Last medium slot is empty)
1x T2 Medium Armor Rep 2x T2 EANM's 1x T2 Damage Control 1x 800mm Rolled Tungsten Plate
==============================
Another issue is the cap booster charges. They (Cap Booster 800's), currently take up 32m3 space each. The Pilgrim only has a 315m3 cargo bay.
This means that you can only fit 9 into your hold, which will only last for one, maybe two fights, before you need to re-supply.
==============================
Solutions:
The Pilgrim will need another 100 Powergrid added. This will allow it to fit a medium cap booster, along with its needed tank.
As far as cargo capacity for the cap booster charges, if the Force Recon ships are meant to go out into enemy territory for any length of time, I would suggest boosting the cargo capacity to 960 (this will allow for 30 cap boosters).
If the Pilgrim is NOT meant to go into enemy territory, then I would suggest increasing the cargo capacity to 480 m3. This will allow you to fit 15 boosters into your cargo hold.
================================
Downfalls of the Pilgrim
Against an asteroid.. (worse case scenario.. you're not getting any cap, at all, from your opponent), you can only run 1 nos, 1 neut, warp disruptor, webber, tracking disruptor, and medium armor repper, for a total of 3.7 minutes (some fights can last ALOT longer than 4 minutes).
This is due to the amount of cap charges you have.. once they run out, you're capped out, as is the opponent, which you cannot NOS.
===========================
Warning
1. The higher cap skills you have, the less likely it is you are going to be able to drain NOS from your opponent.
2. The faster your Armor repairer repairs, your cap booster will not be able to keep up
3. If you have a Talisman implant set, your cap booster, again, will not be able to keep up to run them.
Congrats.. the Pilgrim is now not only useless for gang combat, it can't solo at all, keeping in mind that the only thing you can reliably engage are battlecruisers and above (most people will be able to warp out when the pilgrim uncloaks if they are in anything less.)
And its against battlecruisers and above, that we HAVE to be able to tank for a period of time.
The Beginning <-- crap quality, need to redo, sorry :( |

Vyktor Abyss
The Abyss Corporation
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Posted - 2007.08.24 10:23:00 -
[144]
Edited by: Vyktor Abyss on 24/08/2007 10:24:59
Originally by: Feng Schui
"Silly length post about powegrid on Pilgrim"
Without being (more) rude, you're moaning about:
a) Powergrid to fit a cap booster along with your 3 T2 Nos/neuts (use T1) and 800mm plate? Hmm...Perhaps you'd like enough grid to fit a Large booster and 1600mm plate too? 
b) Cargospace to fit more than 9x800 cap booster charges... 800's are BATTLESHIP charges - or that is how they were intended. If replacing 7200 cap (About 5X the ships's natural capacitor) in a fight is not enough for you to kill someone then shame on you. You have to go home after the fight? Perhaps have anchored cans in enemy territory for resupply then you genious.
c) The ship being useless after NOS changes... Melodramatic Rubbish. People will still fly this ship and commit it to battle and they will win, cap stable or not. They are probably just better pilots than you that can adapt to changes rather than spitting their dummies out in protest.
Sorry - it ain't personal. You're just incorrect and suffer from myopia.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.08.24 11:23:00 -
[145]
Originally by: CCP Fendahl
Unfortunately, improving our physics engine - Destiny - requires resources we don't have for the foreseeable future...
Don't worry about that, we all agree that the "walking in stations" effort is of much greater importance. Who even cares about the "flying in space" part? 
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Borasatar
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Posted - 2007.08.24 13:53:00 -
[146]
Tuesday the 28th????!!! 
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Corphus
Aliastra
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Posted - 2007.08.24 14:40:00 -
[147]
Edited by: Corphus on 24/08/2007 14:44:16
Originally by: CCP Fendhal Finally the cargo capacities on the Khanid ships have been increased (so they have room for missiles) and the number of turret hardpoints have been increased back to normal levels (to ease the transition for pilots who have no missile skills):
Malediction: 135m3 (no change), turrets: 3 Vengeance: 210m3 (+75m3), turrets: 3 Anathema: 190m3 (no change), turrets: 2 Heretic: 380m3 (+80m3), turrets: 4 Sacrilege: 615m3 (+165m3), turrets: 4 Damnation: 645m3 cargo (+295m3), turrets: 4
That's all for this round of balancing changes.
may i comment on this change:
- a heavy missle has a volume of 0.03m¦
- a heavy assault missle has a vloume of 0.015m¦
- a medium sized hybrid charge has a volume of 0.025m¦
- the new damnation has a new cargohold of 645m¦
- a caldari vulture has a cargo hold of 700m¦
- both gallente command ships have a cargohold of 400m¦
my thoughts
why should a command ship be granted such an inormous advantage in cargo size enabling it to carry almost twice the number of capboostercharges or ammo a gallente ship can while the gallente ship depends by far more on capacitor booster charges due to its awful caprecharge/capacity?
the argument "(so they have room for missles)" is totally unreasonable. the room missles take is not sufficient to justify such an enourmous shift.
i suggest to reconsider the cargospace balance before releasing the patch.
i hate it running low on ammo or cap charges while receiving horendous amounts of damage in combat. caldari, amarr and to a lesser extend minmatar dont have this problem possesing all bigger cargo capacities. the lowest bc cargo capacity lies in the gallentean branch imo this shouldnt be the case since gallente have the second largest ammo volume ingame but the smallest of all cargoholds (exception is the amarr absolution with 350m¦ cargo, note lasers dont use ammo except the tII crystal versions which require reloading after sometime).
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Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.08.24 15:56:00 -
[148]
300m¦ Dronebay dont come out of thin air... ________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Omen: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus
-Zealot: +10% more golden hull |

Mythologist
Twisted Attitude Executive Outcomes
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Posted - 2007.08.24 16:55:00 -
[149]
I think I didn't read it correctly but ehhr.. where was the Eris in that blog? I mean if you boost the flycatcher I'm sure you noticed the Eris too :)
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 17:42:00 -
[150]
Originally by: Vyktor Abyss c) The ship being useless after NOS changes... Melodramatic Rubbish. People will still fly this ship and commit it to battle and they will win, cap stable or not. They are probably just better pilots than you that can adapt to changes rather than spitting their dummies out in protest.
Useless, no. However not being useless does not translate in being usefull.
The pilgrim as it is now does not have the standing power to kill BSs or BCs. So..cruisers..great.
Exept I rather use a rapier for those targets. I can with it web and damp a target so it cannot attack me at all, it has enough dps to break a cruisers tank, it is faster and is even useful in gangs as well.
The pilgrim is the worst gang recon which exists, it is essentially a pure 1v1 ship (and if you now want to post any rubish denying that read the dev blog, it is written there as well that the pilgrim is no good in gangs). Exept in its current form it has no real advantage there. Which makes it alltogether very subpar compared to the other force recons.
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