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omiNATION
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Posted - 2007.09.11 00:25:00 -
[1]
So... this just increases your dronebay size right? not the number of drones you can control? Why? is this so you can actually fit 5 ogre II on a hyperion or because 3 flights on a dominix wasn't enough? I'm guessing so you can fit more drones on a cruiser?
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.09.11 00:28:00 -
[2]
Drone Bandwidth? What exactly are you talking about, link?
Looking for queue-free research slots? Click here!
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Acinonyx Jubatus
Minmatar Interstellar Alcohol Conglomerate
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Posted - 2007.09.11 00:34:00 -
[3]
Edited by: Acinonyx Jubatus on 11/09/2007 00:40:07 It's int eh dev blog....
I'm not sure, but a random stab is...
Say you're in a low lag system for example, I'm assuming maybe you can launch more than the 5 drones, where as reeeally laggy systems launch less.
Ofcourse I'm probably and most likely WAY off... but it's a guess at the vagueness.
On further inspection... this blog is rather vague, like "wtf is the cruiser thing?" so it's possibly a c ruiser that plops bubbles, or is a cruiser to counter dictors in some way... 
*has no clue* the other three ship types I can make sense of, the cruiser thingy mabob I honestly can't.
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DeltaH
NOBODY Inc.
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Posted - 2007.09.11 00:38:00 -
[4]
It sounds more like having a drone bay of 150m3 while only being able to have 75m3 (bandwidth) in space at a time. So for instance you could have 6 heavy drones in your bay, but only 3 out at a time. So it decouples the drone bay from being the single determining factor of the drone setup you can field.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.09.11 00:40:00 -
[5]
Originally by: DeltaH It sounds more like having a drone bay of 150m3 while only being able to have 75m3 (bandwidth) in space at a time. So for instance you could have 6 heavy drones in your bay, but only 3 out at a time. So it decouples the drone bay from being the single determining factor of the drone setup you can field.
Ahh, so it's a nerf to drone-ships coming up then? I sense much whineage on the forums!
Looking for queue-free research slots? Click here!
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Kazuma Saruwatari
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Posted - 2007.09.11 00:46:00 -
[6]
This has to be the single most stupidest idea I've heard. Nerfing drone ships when they're not broken to begin with, and blaming it on lag.
First they already nerfed drones by making it based on the Drones skill (amount of drones locked to 5 unless using drone module to increase limit), now they're nerfing it more? -
Odd Pod Out, a blog of EVE Online |

omiNATION
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Posted - 2007.09.11 00:48:00 -
[7]
Originally by: Tamia Clant Drone Bandwidth? What exactly are you talking about, link?
http://myeve.eve-online.com/devblog.asp?a=blog&bid=501
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.09.11 00:51:00 -
[8]
Ideally it seems this upgrade/change would allow more complex drone use (which a new interface will help) without heavily disrupting the current relative firepower of ships.
More choices in drone use without the risk of everyone just spamming 5 heavy drones from their frigates or some such nonsense.
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Paulo Damarr
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Posted - 2007.09.11 00:55:00 -
[9]
I dont think its a nerf
Quote:
"With this, bandwidth determines the number of drones you can control, allowing the dronebay to be considerably increased on drone ships"
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Valeo Galaem
New Eden Advanced Reconnaissance Unit
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Posted - 2007.09.11 01:01:00 -
[10]
Edited by: Valeo Galaem on 11/09/2007 01:02:33
Originally by: Kazuma Saruwatari This has to be the single most stupidest idea I've heard. Nerfing drone ships when they're not broken to begin with, and blaming it on lag.
First they already nerfed drones by making it based on the Drones skill (amount of drones locked to 5 unless using drone module to increase limit), now they're nerfing it more?
Who said it was a nerf?
The drone bandwidth could just as well be made so that the amount/types of drones you can launch is the same as now, but the drone bay made larger so you can have more variety or more flights of drones.
Sounds more like what Oveur was talking about.
Sounds like a drone boost.
I always found it odd that a battleship had no more space in its drone bay than a large car garage.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Raivi
Explosion Matrix Derek Knows Us
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Posted - 2007.09.11 01:02:00 -
[11]
Edited by: Raivi on 11/09/2007 01:03:04 It will have nothing to do with computer or server bandwidth.
It'll be a new attribute for drones. For instance Heavy drones might use 50 bandwidth when in space, and a Domi would have a bandwidth cap of 250, but a Vexor might have a bandwidth cap of 150. That way they can buff the drone bay on the Vexor without letting it carry more than 3 heavy drones.
It's a buff to how many waves of drones drone ships can carry, without letting undersized ships use 5 oversized drones.
Explosion Matrix: Nostrum Nomen est Ridiculum |

Redback911
Malevolent Intentions Chaos Incarnate.
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Posted - 2007.09.11 01:04:00 -
[12]
Bandwidth = old drone bay size maxed at 125 - Ie domi have 125 bwidth, Abaddon have 75 bandwidth - but drone bays can be bigger to allow for more flexible drone fits - obviously variable on the ship's role.
Thats my guess anyways.
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tyrol
E X O D U S Imperial Republic Of the North
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Posted - 2007.09.11 01:04:00 -
[13]
Edited by: tyrol on 11/09/2007 01:05:12 someone suggested a system like this on the forums many months ago, but not bandwitdth, he suggested something like a "drone control point system"
anyway, i think all they are saying is, you may be able to carry lots of drones, but you still wont be launching more than 5. or if your current ship can only hold 2, the bandwidth feature may allow you to carry 6, but still only launch 2.
I think its a boost rather than a nerf, you kill a drone ships drones and hes goosed as very few have room for spares. I reckon the whinage will come from the non gallente pilots
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.09.11 01:07:00 -
[14]
Edited by: Hllaxiu on 11/09/2007 01:09:27 Basically its a balancing factor for the Arbitrator Hull, Vexor, and Myrmidon. Lets say you only want these two ships to field medium drones. That means that you can realistically have a maximum drone bay of 75m3. This leaves no room for spares - dedicated heavy drone carriers however do get room for spares. If 50m3 of drone bandwidth is assigned to the above ships, their drone bays can be increased without turning them into heavy drone carriers (Ishtar, Dominix).
The Mymridon and Eos are the ships, if any, to receive a nerf out of this change - I expect the nonIshtar cruiser based drone boats to be boosted quite a bit with this change, as they will be able to carry spares now. This will also allow the Myrmidon to be rebalanced against medium drones. Good thing in my opinion.
I realize that the blog said "number of drones" but I'm betting that this is how things are going to end up, one way or another (perhaps a conversion factor between light/medium/heavy drones). --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Surfin's PlunderBunny
Minmatar Sicarri Covenant
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Posted - 2007.09.11 01:10:00 -
[15]
It's about time drones got some love, and had their free will abolished 
Wish they had this before my drones decided to randomly leave one day... 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: TheDagda *click* For the love of the jovians stops necroing
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Kazuma Saruwatari
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Posted - 2007.09.11 01:10:00 -
[16]
I stand corrected. -
Odd Pod Out, a blog of EVE Online |

cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.09.11 01:31:00 -
[17]
Sounds awesome. I always was irritated that my Myrmidon was doing as much, if not more, damage than my Dominix.
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.09.11 01:42:00 -
[18]
I imagine the Myrm will get a middle ground, some Hvys, some Meds, because if it was just meds it'd do less damage than a Vexor with med guns as Myrm doesn't get a hybrid dmg bonus.
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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Nyphur
Pillowsoft Total Comfort
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Posted - 2007.09.11 01:43:00 -
[19]
Originally by: Tamia Clant Ahh, so it's a nerf to drone-ships coming up then? I sense much whineage on the forums!
Pretty much. This does fix the issue with relaunching and rescooping abandoned drones to get more drones active than your bay can hold. The only other thing this would do is let CCP restrict ships to their size class of drone. Perhaps Vexors and Myrmidons will be restricted to medium drones. That's sure to cause some upset.
Eve-Tanking.com - We're sorry, something happened. |

Aries Acheron
Coreli Corporation Exuro Mortis
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Posted - 2007.09.11 02:28:00 -
[20]
They can re-role the Myrmidon possibly, or Ishtar with this change.
Perhaps instead of 5 Heavy Drone Myrms and Ishtars, the Myrm can deploy 7 Mediums instead. Or the Ishtar with 7 Mediums and a crapload of spares.
Something like less raw DPS than a Domi can pump out, but more flexibility in faster and more accurate drones, while having more drones in space than a Vexor or Arby can deploy. ~~~
Survive Eve! Eve Tribune
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Surfin's PlunderBunny
Minmatar Sicarri Covenant
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Posted - 2007.09.11 02:29:00 -
[21]
Originally by: cal nereus Sounds awesome. I always was irritated that my Myrmidon was doing as much, if not more, damage than my Dominix.
that's just cause you suck 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: TheDagda *click* For the love of the jovians stops necroing
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bsspewer
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.11 04:17:00 -
[22]
does this mean motherships will be able to deploy 20 fighters or 500 light hobgoblins?
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.09.11 04:25:00 -
[23]
Originally by: Surfin's PlunderBunny
Originally by: cal nereus Sounds awesome. I always was irritated that my Myrmidon was doing as much, if not more, damage than my Dominix.
that's just cause you suck 
Yes, but this gives me another excuse. 
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Draekas Darkwater
Moons of Pluto
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Posted - 2007.09.11 04:27:00 -
[24]
I posted this in the blog thread, but saw this so anyway:
If I had to make a total guess about how the drones will work it would be this.
Drones will take different amounts of bandwidth to control at once, and each ship will have a maximum bandwith. 5 drones out at once will still be the max.
Small drones will take up 1 bandwidth, meds 3, and heavies 5. The new drones might have better stats, but use more bandwidth each than the regular ones we have currently. Not sure if Tech 2 will cost more bandwidth than tech 1s.
Example ships. Drake and Domi.
The Drake currently has 25m3 of drone bay. Instead, it will have a bandwidth of 5, and perhaps a drone bay of 50 to 75m3. This still caps out the drake pilot at 5 light drones or one heavy, but now he can hold some spares if they die in combat.
Domi currently has 375m3 of drone bay. Instead, it will have a bandwidth of 25 (or possibly higher to accomodate some of the new drones). This will allow it to control 5 heavies at a time. Its drone bay size may well increase to 500m3 or more, to hold multiple waves of drones, or different damage type ones, logistics, webbers, EW, ect.
Of course, that's a total guess, but it does sound good. =D
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Yon89
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Posted - 2007.09.11 04:33:00 -
[25]
Originally by: bsspewer does this mean motherships will be able to deploy 20 fighters or 500 light hobgoblins?
Now that is some mean Lagg. i was in a battle with a couple of caps with there 10 fighters each it was unbearably laggy.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Depp Knight
Evolution Band of Brothers
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Posted - 2007.09.11 05:40:00 -
[26]
If this is indeed the case I am so for it and I fly a drone ship. Why? Fight against the goons, they will outnumber you 5 to 1 and yet they still launch drones. The grid is already laggy as, launching drones just make it impossible to play.
And besides in fleets you normally don’t ever bring drone ships, so drone bandwidth if this is its definition will just prevent non drone boats stop launching drones in big battles.
I just hope this doesn’t affect capital ships.
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Sever Aldaria
Agony Unleashed Agony Empire
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Posted - 2007.09.11 07:04:00 -
[27]
Edited by: Sever Aldaria on 11/09/2007 07:08:45
Originally by: bsspewer does this mean motherships will be able to deploy 20 fighters or 500 light hobgoblins?
Heh, funny to think about though. More likely, fighters will have the same bandwidth as heavy drones for example. Sub capital ships can't deploy them, however, since fighters take up so much drone space.
My first guess on the bandwidth would be something along the lines of straight numerical values: Heavy drone: requires 30 bandwidth Medium drone: requires 25 bandwidth Light drone: requires 20 Bandwidth
Dominix: Total Bandwidth: 150
Maximum number of controllable drones: Heavy drone: 5 Medium drone: 6 Light drone: 7.5 = 7
Unfortunately, this falls apart when you apply it to smaller ships:
Vexor: Total Bandwidth: 90
Maximum number of controllable drones: Heavy drone: 3 Medium drone: 3.6 = 3 (oops!) Light drone: 4.5 = 4 (hmm )
Any more than 8 controllable light drones on a vexor though can be bad for lag. 15 light drones on a dominix times 10+ dominix = more lag?
Since, at this point, the dev blog only mentions bandwidth being for the purpose of having larger drone bays and not actually controlling more heavier drones increasing damage output, my guess is that drones will be given different levels of bandwidth: High, Medium, and Low bandwidth. As you can probably guess: a Heavy drone = High Bandwidth, Medium drone = Medium Bandwidth, ect with each Heavy drone requiring 1 (unit?) of Heavy Bandwidth ect.
With a system similar to this in play, conceptually we have:
Dominix: Total Bandwith: 5 w/ Drones V (+1 Total bandwidth per level) High Bandwith: 5 (unit?) = 5 Heavy drones at once Medium Bandwidth: 5 (unit?) = 5 Medium drones at once Low Bandwidth: 5 (unit?) = 5 Light drones at once
Vexor: Total Bandwith: 5 High Bandwith: 3 (unit?) = 3 Heavy drones at once Medium Bandwidth: 5 (unit?) = 5 Medium drones at once Low Bandwidth: 5 (unit?) = 5 Light drones at once
And finally, for something like a Vagabond:
Vagabond: Total Bandwith: 5 High Bandwith: 1 (unit?) = 1 Heavy drones at once Medium Bandwidth: 2 (unit?) = 2 Medium drones at once Low Bandwidth: 5 (unit?) = 5 Light drones at once
The total bandwidth constrains the maximum number of drones rather than allowing the Dominix in the example to control 5 heavies, 5 mediums, and 5 lights all at the same time.
Now with these contraints, we can increase the drone bay w/out worry of a vexor controlling 5 heavy drones at once for example:
Vexor: Pre-Revelations 3: 75 m3 drone bay Post-Revelations 3: 150 m3 ? drone bay
Vagabond: Pre-Revelations 3: 25 m3 drone bay Post-Revelations 3: 50 m3 ? drone bay
Dominix: Pre-Revelations 3: 375 m3 drone bay Post-Revelations 3: 500m3 ? drone bay
At any rate, drone bay size is trivial for debate. It can be increased to w/e size the devs like. As far as I can tell, at this point they want drone bay size to be increased, while not boosting the damage output of smaller ships by allowing them to control more heavies or mediums than they currently can.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.11 08:08:00 -
[28]
Originally by: DeltaH It sounds more like having a drone bay of 150m3 while only being able to have 75m3 (bandwidth) in space at a time. So for instance you could have 6 heavy drones in your bay, but only 3 out at a time. So it decouples the drone bay from being the single determining factor of the drone setup you can field.
If only every knee jerk poster was a bright as you.
Actually, if that were true, there wouldn't be these r3tarded knee jerk posts, now would there?
[Video]Blood Corsairs - Day One |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.11 09:02:00 -
[29]
Originally by: Draekas Darkwater I posted this in the blog thread, but saw this so anyway:
If I had to make a total guess about how the drones will work it would be this.
Drones will take different amounts of bandwidth to control at once, and each ship will have a maximum bandwith. 5 drones out at once will still be the max.
Small drones will take up 1 bandwidth, meds 3, and heavies 5. The new drones might have better stats, but use more bandwidth each than the regular ones we have currently. Not sure if Tech 2 will cost more bandwidth than tech 1s.
Example ships. Drake and Domi.
The Drake currently has 25m3 of drone bay. Instead, it will have a bandwidth of 5, and perhaps a drone bay of 50 to 75m3. This still caps out the drake pilot at 5 light drones or one heavy, but now he can hold some spares if they die in combat.
Domi currently has 375m3 of drone bay. Instead, it will have a bandwidth of 25 (or possibly higher to accomodate some of the new drones). This will allow it to control 5 heavies at a time. Its drone bay size may well increase to 500m3 or more, to hold multiple waves of drones, or different damage type ones, logistics, webbers, EW, ect.
Of course, that's a total guess, but it does sound good. =D
Thats exactly how i would picture it, taking away pure drone space as the limiting factor in 'how many can you field' and instead giving each ship a new attribute labelled 'drone bandwidth' in order to determine what and how many drones you can launch of each type.
Now they can actually nerf the myrmidon properly by giving it 75m3 drone bandwidth :)
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.09.11 09:06:00 -
[30]
Originally by: Kazuma Saruwatari This has to be the single most stupidest idea I've heard. Nerfing drone ships when they're not broken to begin with, and blaming it on lag.
First they already nerfed drones by making it based on the Drones skill (amount of drones locked to 5 unless using drone module to increase limit), now they're nerfing it more?
What are you babbling on about, where is there a nerf here?
Jesus, these forums sometimes...  ----------
Video - 'War-Machine' |

Venkul Mul
Gallente
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Posted - 2007.09.11 09:07:00 -
[31]
Originally by: Nyphur
Originally by: Tamia Clant Ahh, so it's a nerf to drone-ships coming up then? I sense much whineage on the forums!
Pretty much. This does fix the issue with relaunching and rescooping abandoned drones to get more drones active than your bay can hold. The only other thing this would do is let CCP restrict ships to their size class of drone. Perhaps Vexors and Myrmidons will be restricted to medium drones. That's sure to cause some upset.
This is a good thing, but then the modifier where a uncontrolled scooped drone don't use your ship bonus and probably not even the character bonus, even if it is a drone that you have lost before to a DC or a warp, should be removed.
It was introduced to avoid the maneuver you describe, but now it become redundant and counterproductive.
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49125
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Posted - 2007.09.11 09:36:00 -
[32]
Edited by: 49125 on 11/09/2007 09:36:03
Quote: What are you babbling on about, where is there a nerf here?
Jesus, these forums sometimes... 
The delivery sucked but speaking to the heart of the change, the poster you quoted is correct - its a (general) nerf. Every single element of a game such as Eve that promotes diversity *must* by definition nerf min/maxing. Given the existing structure supports min/maxing ...
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Laah T'Sin
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Posted - 2007.09.11 09:47:00 -
[33]
Well the way this sounds atm I can only hope that CCP reduces the damage modifier of guns and ROF on missiles at the same time they start reducing the amount of drones in the system. Would be the end of drone boats if you can only fly them in low-lag systems... especially because there simply are no low-lag systems in EVE. 
But let's see what CCP is actually planning before crying. 
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.11 09:48:00 -
[34]
Originally by: Laah T'Sin Well the way this sounds atm I can only hope that CCP reduces the damage modifier of guns and ROF on missiles at the same time they start reducing the amount of drones in the system. Would be the end of drone boats if you can only fly them in low-lag systems... especially because there simply are no low-lag systems in EVE. 
But let's see what CCP is actually planning before crying. 
They aren't doing that, stop crying ffs and read my post just above her.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.09.11 10:00:00 -
[35]
Edited by: Lord WarATron on 11/09/2007 10:01:41 Here is the dev blog quote
"About time" is probably the first thing that comes to mind. Not only are we improving the interface, we're working on the logic behind them. This should hopefully lead to them being more consistent in control and abolish their free will. Assist and Guard are new commands coming in, we're getting lots of new named drones and we're adding a new constraint on drones, bandwidth. With this, bandwidth determines the number of drones you can control, allowing the dronebay to be considerably increased on drone ships, accommodating more waves or variety. Ubar? Ja!
So basicall all that is being said is
1. Named drones are coming in 2. To use named drones, no doubt people want bigger drone bays 3. Bigger drone bays will mean vexors and arbritator can field 5 ogre II 4. To balance bigger dronebays, introduce something called drone bandwith to stop 15 arbitrators with 5 ogre II's from ganking a freightor! Bandwith is basically there to make sure you can release as many drones in the future as you can today, since future dronebays are going to get bigger. --
Billion Isk Mission |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.11 10:03:00 -
[36]
Originally by: Lord WarATron Edited by: Lord WarATron on 11/09/2007 10:01:41 Here is the dev blog quote
"About time" is probably the first thing that comes to mind. Not only are we improving the interface, we're working on the logic behind them. This should hopefully lead to them being more consistent in control and abolish their free will. Assist and Guard are new commands coming in, we're getting lots of new named drones and we're adding a new constraint on drones, bandwidth. With this, bandwidth determines the number of drones you can control, allowing the dronebay to be considerably increased on drone ships, accommodating more waves or variety. Ubar? Ja!
So basicall all that is being said is
1. Named drones are coming in 2. To use named drones, no doubt people want bigger drone bays 3. Bigger drone bays will mean vexors and arbritator can field 5 ogre II 4. To balance bigger dronebays, introduce something called drone bandwith to stop 15 arbitrators with 5 ogre II's from ganking a freightor! Bandwith is basically there to make sure you can release as many drones in the future as you can today, since future dronebays are going to get bigger.
Stop making so much sense it confuses the plebs.
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Miriyana
Gallente Legions of Derek
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Posted - 2007.09.11 10:03:00 -
[37]
Edited by: Miriyana on 11/09/2007 10:05:26 You can still control the same number of the type of drones as now (max 5 I still imagine). But just carry more spare:
Pre patch: Vagabond : 25m^3 original drone bay = 5 lights, 2 meds or 1 heavy
Post patch: Vagabond : 50m^3 new drone bay = 10 lights, 5 meds or 2 heavy
But still only able to launch 5 lights, 2 meds or 1 heavy as originally the case.
I for one welcome our new drone overlords....(3m sp in drones <3) - - - - - - Change just leads to more problems
Originally by: CCP Wrangler Oh please no, I've had enough with real world taxes, and dealing with the tax agency. No more taxes!!
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.11 10:15:00 -
[38]
I'm so happy!
I'm guessing that this is specifically a fix to the problem that became apparent with the release of the Myrmidon. The problem was that it really NEEDED 4 Heavy drones in order to be competitive. But due to the nature of drones, if you gave it a drone bay only big enough for 4x Heavies, it'd be useless (they'd get popped immediately, leaving it gimped). But giving it a bigger drone bay would mean substantially boosting its DPS, making it too good.
The solution they came up with was OK, but not exactly optimal. They gave it a Drone bay big enough to field 5, giving it a higher than perfect DPS at the start of a given fight, with absolutely no room for replacements, meaning that it lacked the primary good point about drone boats (versatility).
The ideal solution would have been to limit it to being able to field 4x Heavy drones, but at the same time give it a whole bay full of replacements (giving it a DPS similar to the rest of the BCs, but far more flexible and sustainable like all the other drone boats).
If I understand "bandwidth", thats exactly what it does. It gives a hard limitation on what drones can be flown at a given point that isn't tied to drone bay size. This means that a drone ship can have room for replacements without necessarily having it boosted to the maximum possible damage output.
This should mean much more flexibility for the Devs to balance and design Drone ships exactly how they want them. Thus good. ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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Leneerra
Minmatar Trinity Nova KIA Alliance
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Posted - 2007.09.11 10:29:00 -
[39]
Edited by: Leneerra on 11/09/2007 10:29:57 I think it is also a response to the complaints thet there is no downside, or so called increased fitting requirement for t2 drones I expect t2 drone to require more bandwith than t1 ones of the same class. So a ship that may currently have 50m3 drone space is likely to be able to field 5 med t1 drones with its bandwith, but not 5 t2 ones. in addition it's drone bay can be increased to allow replacement of alternates without increasing its drone damage potential.
I do expect modules and rigs to boost bandwith eventually, just like they exist for grid and cpu but maybe not released immedeately. things have to be ballanced and seen in practice before tweaking can occur afterall.
In all I think it can be a great addition to eve, allowing more versatility, while also limiting some of the excesses. edit, remove some spelling errors
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.11 10:53:00 -
[40]
Originally by: Chribba WTB: Drone Bandwidth Upgrade Modules in order to launch omgbbqwtf amount of Civilian Mining Drones.
For some strange reason I belive they will not remove the drone cap set by drone skill and advanced drone control units... ___ P.S. Post with your main. Mind control and tin hats |

Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.11 11:07:00 -
[41]
Can we get this thread locked?
[Video]Blood Corsairs - Day One |

Gypsio III
Darkness Inc.
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Posted - 2007.09.11 11:08:00 -
[42]
This is all very interesting. As others have said, the great advantage of this is to decouple "drones-in-space" and drone bay size. This should enable non-droneboats to carry backup light drones, whilst preventing them from deploying mediums/heavies, and effectively restrict droneboats to drones of a particular size, in exchage for the ability to field replacements.
As such, it might act as a slight nerf to the slightly overpowered Myrm - preventing it from deploying 5 Ogre IIs and dishing out ~900 DPS. Instead, it might be able to deploy 5 Hammerhead IIs (or maybe 2 Ogres and 3 Hammerheads, whatever), whilst having plenty of med drones in reserve to make up for the loss of DPS. That would also reduce the signficance of the annoying "deploy drones - apply dampers - rescoop - instant miraculous shield repair - redeploy" trick.
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Cpt Branko
The Bloody Red
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Posted - 2007.09.11 11:15:00 -
[43]
Edited by: Cpt Branko on 11/09/2007 11:16:26 Edited by: Cpt Branko on 11/09/2007 11:15:55
It's a buff to drone ships most likely, since I see the bandwidth staying the same and drone bays increasing.
Then again, if bandwidth decreases by a small amount, they'll stay alright. It just might render the 'shoot drones' tactic less useful, since there *may* be massive room for replacements if they increase drone bays. Could we at least then get rid of the scoop & redeploy trick?
I didn't know drone-ships were in need of help, but oh well 
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Soratah
Amarr The Aegis Militia Aegis Militia
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Posted - 2007.09.11 11:31:00 -
[44]
I blame Goonswarm for this drone buff.
It's obvious that their fleets attacking BoB were using Smart Bombing battleships to wipe out BoB's drone swarm.
Grr damn you Goons for using an effective tactic that forces the devs to change it so you will lose.
On the other hand, may have lots of use of EW and Logistics drones now.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.11 11:32:00 -
[45]
Originally by: Cpt Branko Edited by: Cpt Branko on 11/09/2007 11:16:26 Edited by: Cpt Branko on 11/09/2007 11:15:55
It's a buff to drone ships most likely, since I see the bandwidth staying the same and drone bays increasing.
Then again, if bandwidth decreases by a small amount, they'll stay alright. It just might render the 'shoot drones' tactic less useful, since there *may* be massive room for replacements if they increase drone bays. Could we at least then get rid of the scoop & redeploy trick?
I didn't know drone-ships were in need of help, but oh well 
The only ships this will help are those with small drone bays. That is: non-drone ships, and possibly the Myrmidon.
But with all the whining going on, I don't see the devs giving the Myrm *more* drone bay space (they could have when they made it, and they didn't) and let it keep it's 5x heavies in the air.
I predict that they reduce it's allowed drones in space to 4x heavies or 3x, and increase it's drone bay space. The Myrm will see a big nerf with Rev3.
Mostly due to lame sniveling whiners like yourself. Personally I can't stand the Myrm. No backup for it's 5x Heavies, no additional drone groups if you use 5x Heavies, no gun bonus. It's a lousy drone ship. It's DPS is going to get nerfed for Rev3. Bandwidth has been custom designed to do just that.
[Video]Blood Corsairs - Day One |

Cpt Branko
The Bloody Red
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Posted - 2007.09.11 11:48:00 -
[46]
Edited by: Cpt Branko on 11/09/2007 11:50:16
Originally by: Bellum Eternus
Originally by: Cpt Branko Edited by: Cpt Branko on 11/09/2007 11:16:26 Edited by: Cpt Branko on 11/09/2007 11:15:55
It's a buff to drone ships most likely, since I see the bandwidth staying the same and drone bays increasing.
Then again, if bandwidth decreases by a small amount, they'll stay alright. It just might render the 'shoot drones' tactic less useful, since there *may* be massive room for replacements if they increase drone bays. Could we at least then get rid of the scoop & redeploy trick?
I didn't know drone-ships were in need of help, but oh well 
The only ships this will help are those with small drone bays. That is: non-drone ships, and possibly the Myrmidon.
But with all the whining going on, I don't see the devs giving the Myrm *more* drone bay space (they could have when they made it, and they didn't) and let it keep it's 5x heavies in the air.
I predict that they reduce it's allowed drones in space to 4x heavies or 3x, and increase it's drone bay space. The Myrm will see a big nerf with Rev3.
Mostly due to lame sniveling whiners like yourself. Personally I can't stand the Myrm. No backup for it's 5x Heavies, no additional drone groups if you use 5x Heavies, no gun bonus. It's a lousy drone ship. It's DPS is going to get nerfed for Rev3. Bandwidth has been custom designed to do just that.
I'm not whining about the Myrm how it is now. Do you see me whine? Have you, in fact, ever seen me whine about the Myrmidon?
I'm am just stating that MOST LIKELY, if you actually read the blog, it will get an increase in total dronebay. I strongly suspect it WILL be able to field a full wave of T2 heavies AND replacements. Which is something I wouldn't like, but oh well.
Basically, I predict a significant Myrmidon buff. However, I didn't call you a snivelling whiner because you predicted differently.
I do think that it is a bad idea to give most non-droneships more replacements for their drones, since shooting down the damn things will work much worse. Which only does really work against total muppets (who don't scoop & redeploy) or at longer range.
From the blog, it appears that: (a) ships will be able to have more replacements / variety (b) ships will be able to field the same amount of drones
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Gawain Hill
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Posted - 2007.09.11 11:52:00 -
[47]
ok i can't be bothered to read everyones posts here cause i don't think anyone acctually read teh blog from the first few posts i read
1) drone bays will probably be made bigger
2) bandwidth will be the new limitation on how many drones can be out (drone ships will still be able to spew out 5 and all those gallente will have a bigger advantage than everyone else when using drones)
this is not a nerf to drone boats but a nerf to everyone who isn't a drone boat
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Wild Rho
Amarr Endgame.
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Posted - 2007.09.11 11:52:00 -
[48]
Think of bandwidth as the drones equivalent of cpu/powergrid.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.11 11:55:00 -
[49]
No way will the devs give the Myrm *more* drone bay space *and* keep the number/size of drones able to be used the same as current (i.e. 5x heavy).
If they would, they would have already. If they did, I might actually fly one. But they won't. No way will they buff it.
I do agree that for most other ships, probably all other ships, they're going to have their current number/size of flyable drones remain the same, while their drone bay is increased some.
This will be hard on smaller ships trying to kill large ships solo, and somewhat remove the advantages of ships like the Dominix, Eos and Ishtar with their larger drone bays, unless theirs is increased even more than it is currently. Which I don't think will happen.
[Video]Blood Corsairs - Day One |

William Alex
Viscosity
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Posted - 2007.09.11 12:05:00 -
[50]
Originally by: bsspewer does this mean motherships will be able to deploy 20 fighters or 500 light hobgoblins?
hehehe 500 lights ftw!!! Motherships doing 10kdps would be sweeeet
Please give us a 1 depth skill queue CCP.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.09.11 12:55:00 -
[51]
Edited by: Gabriel Karade on 11/09/2007 13:09:43
Originally by: 49125 Edited by: 49125 on 11/09/2007 09:36:03
Quote: What are you babbling on about, where is there a nerf here?
Jesus, these forums sometimes... 
The delivery sucked but speaking to the heart of the change, the poster you quoted is correct - its a (general) nerf. Every single element of a game such as Eve that promotes diversity *must* by definition nerf min/maxing. Given the existing structure supports min/maxing ...
The damage output will not change. There is no nerf, you will be fielding the same number and type of drones as before (well Myrmidon might not ), but with spares.
So tell me again, where is there a nerf? ----------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
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Posted - 2007.09.11 12:57:00 -
[52]
Originally by: Bellum Eternus Can we get this thread locked?
QFT.
Far too many dense people screaming "OMG it's a nerf!!1111" or complaining about their dial-up connections being at a disadvantage... ----------
Video - 'War-Machine' |

proffen
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Posted - 2007.09.11 12:59:00 -
[53]
Edited by: proffen on 11/09/2007 13:03:09 Best way is to use a well known cruiser as example.
Today it have 50m3 drone bay, it can launch 2 heavies or 5 mediums or 5 small in space due to the size restrictions of the drone bay.
now if we increase the drone bay to 200m3, it could technically lauch 5 heavies to, but they put in a new restriction "bandwidth" to ensure that even if the cruiser now can fit more then 5 heavies in their bays they can not launch mor then 2 at the time in space.
So drones in space froma ship remains the same even if it can carry more along with them.
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Arrs Grazznic
FireStar Inc FATAL Alliance
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Posted - 2007.09.11 13:42:00 -
[54]
Originally by: Leneerra I think it is also a response to the complaints thet there is no downside, or so called increased fitting requirement for t2 drones I expect t2 drone to require more bandwith than t1 ones of the same class. So a ship that may currently have 50m3 drone space is likely to be able to field 5 med t1 drones with its bandwith, but not 5 t2 ones. in addition it's drone bay can be increased to allow replacement of alternates without increasing its drone damage potential.
I do expect modules and rigs to boost bandwith eventually, just like they exist for grid and cpu but maybe not released immedeately. things have to be ballanced and seen in practice before tweaking can occur afterall.
In all I think it can be a great addition to eve, allowing more versatility, while also limiting some of the excesses.
I like the planned change -- it offers a lot of versatility to drone boats and I think will provide a boost to all ships with drone bays.
As Leneerra mentioned above, I would expect T2 drones to require more bandwidth, while named drones require less. I would also think that there may be skills to increase base bandwidth and maybe also to reduce drone bandwidth needs, i.e with maxed skills you will still be able to field 5 heavy T2s.
This change also opens up the game for further mods and rigs. You can get rigs and mods to increase bandwidth or reduce drone bandwidth needs. You could also get mods / rigs to increase drone bay size.
I do agree with other posters that this change has been brought in partly to address the Myrmidon. The reason it got a 125m3 drone bay was that it was a drone boat, but being able to field 5x Ogre IIs is just too much damage output for a ship of its class. However, I think this may end up buffing the Eos.
Anyway, just my thoughts.
Cheers, Arrs
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.11 13:55:00 -
[55]
I actually suspect they will add the bandwith to all ships (or rather change the current bay to bandwith) and add bigger drone bays to all ships that can field drones... ___ P.S. Post with your main. Mind control and tin hats |

Kaaii
Caldari Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.09.11 14:12:00 -
[56]
I like it too...
I think its going to increase the versatility of logistic ships a whole lot (one of my favorite classes).
Currently my basilisk can fit one large repper verity of drone in its meager 25vol bay. Not much call to use them. Five lights and thats it also. Once they are shot down, and they "Always are" its back to being a quick primary once foes realize its not an osprey I've brought...
With an increased drone bay, I could fit EW, light med or heavy repair drones, or even some semblance of protective drones. I mix and match according to my task.
Prolly still be primaried though....
Kaaii
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Yao Shiu
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Posted - 2007.09.11 14:48:00 -
[57]
Edited by: Yao Shiu on 11/09/2007 14:48:14
Originally by: Tamia Clant Ahh, so it's a nerf to drone-ships coming up then? I sense much whineage on the forums!
it's no nerf!
you just have more spare drones, so you can change your tactics mid fight should you so wish, or just have replacements... but you will only have the same number of drones actually in space as before.
it's a boost in functionality & versitility!
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.11 15:19:00 -
[58]
Originally by: CCP Chronotis Regarding drone bandwidth, to jump in on Fendahl's feature, this is as many have suggested here, an additional constraint on drones so that the maximum will still be 5 drones as now, but an additional attribute of drone bandwidth will be added, allowing us to remove the necessity to balance ships according to drone bay capacity alone. Many blogs will be incoming over the coming weeks to explain the features in detail as ever.
Always search the dev blog forum thread for "CCP" (with the goal of finding posts by CCP members). ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Drethon
Gallente Selinir Industries
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Posted - 2007.09.11 16:40:00 -
[59]
Originally by: Draekas Darkwater I posted this in the blog thread, but saw this so anyway:
If I had to make a total guess about how the drones will work it would be this.
Drones will take different amounts of bandwidth to control at once, and each ship will have a maximum bandwith. 5 drones out at once will still be the max.
Small drones will take up 1 bandwidth, meds 3, and heavies 5. The new drones might have better stats, but use more bandwidth each than the regular ones we have currently. Not sure if Tech 2 will cost more bandwidth than tech 1s.
Example ships. Drake and Domi.
The Drake currently has 25m3 of drone bay. Instead, it will have a bandwidth of 5, and perhaps a drone bay of 50 to 75m3. This still caps out the drake pilot at 5 light drones or one heavy, but now he can hold some spares if they die in combat.
Domi currently has 375m3 of drone bay. Instead, it will have a bandwidth of 25 (or possibly higher to accomodate some of the new drones). This will allow it to control 5 heavies at a time. Its drone bay size may well increase to 500m3 or more, to hold multiple waves of drones, or different damage type ones, logistics, webbers, EW, ect.
Of course, that's a total guess, but it does sound good. =D
Hmm, so a Megathron can choose to launch an attack wave of drones or an EM wave of their choice without having to reload drones...
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CCP Hammer

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Posted - 2007.09.11 16:47:00 -
[60]
Originally by: Hllaxiu Edited by: Hllaxiu on 11/09/2007 01:09:27 Basically its a balancing factor for the Arbitrator Hull, Vexor, and Myrmidon. Lets say you only want these two ships to field medium drones. That means that you can realistically have a maximum drone bay of 75m3. This leaves no room for spares - dedicated heavy drone carriers however do get room for spares. If 50m3 of drone bandwidth is assigned to the above ships, their drone bays can be increased without turning them into heavy drone carriers (Ishtar, Dominix).
The Mymridon and Eos are the ships, if any, to receive a nerf out of this change - I expect the nonIshtar cruiser based drone boats to be boosted quite a bit with this change, as they will be able to carry spares now. This will also allow the Myrmidon to be rebalanced against medium drones. Good thing in my opinion.
I realize that the blog said "number of drones" but I'm betting that this is how things are going to end up, one way or another (perhaps a conversion factor between light/medium/heavy drones).
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
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benzss
The Knights Of Camelot Praesidium Libertatis
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Posted - 2007.09.11 16:51:00 -
[61]
I'm kind of barging unceremoniously into this thread, but I feel I should point out that, no, the Myrmidon doesn't need a nerf, but personally I don't think drone ships really need a boost either.
In vaguely related news, 'about time' to the new drone interface is probably about right.
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The Snowman
Gallente Four Rings D-L
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Posted - 2007.09.11 17:01:00 -
[62]
Originally by: benzss In vaguely related news, 'about time' to the new drone interface is probably about right.
"about F'ing time" is probably more accurate...
refering to drones losing their "free will" CCP have been complety ignorant about this with some devs (and players) apearing to beleive that there isnt a problem 
But for now I can think of a more pertinent description is:
"I'll beleive it when I see it"
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.11 17:04:00 -
[63]
Originally by: CCP Hammer
Originally by: Hllaxiu Edited by: Hllaxiu on 11/09/2007 01:09:27 Basically its a balancing factor for the Arbitrator Hull, Vexor, and Myrmidon. Lets say you only want these two ships to field medium drones. That means that you can realistically have a maximum drone bay of 75m3. This leaves no room for spares - dedicated heavy drone carriers however do get room for spares. If 50m3 of drone bandwidth is assigned to the above ships, their drone bays can be increased without turning them into heavy drone carriers (Ishtar, Dominix).
The Mymridon and Eos are the ships, if any, to receive a nerf out of this change - I expect the nonIshtar cruiser based drone boats to be boosted quite a bit with this change, as they will be able to carry spares now. This will also allow the Myrmidon to be rebalanced against medium drones. Good thing in my opinion.
I realize that the blog said "number of drones" but I'm betting that this is how things are going to end up, one way or another (perhaps a conversion factor between light/medium/heavy drones).
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
Pointed question: Is the myrmidon still going to be able to field (5) Heavy drones?
IMO it should, because battlecruisers have always had balancing issues due to being almost as large sig radius wise as a battleship, but only being able to fit medium (cruiser) sized modules. Destroyers suffer some of the same problems. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.09.11 17:06:00 -
[64]
Originally by: CCP Hammer
Originally by: Hllaxiu Edited by: Hllaxiu on 11/09/2007 01:09:27 Basically its a balancing factor for the Arbitrator Hull, Vexor, and Myrmidon. Lets say you only want these two ships to field medium drones. That means that you can realistically have a maximum drone bay of 75m3. This leaves no room for spares - dedicated heavy drone carriers however do get room for spares. If 50m3 of drone bandwidth is assigned to the above ships, their drone bays can be increased without turning them into heavy drone carriers (Ishtar, Dominix).
The Mymridon and Eos are the ships, if any, to receive a nerf out of this change - I expect the nonIshtar cruiser based drone boats to be boosted quite a bit with this change, as they will be able to carry spares now. This will also allow the Myrmidon to be rebalanced against medium drones. Good thing in my opinion.
I realize that the blog said "number of drones" but I'm betting that this is how things are going to end up, one way or another (perhaps a conversion factor between light/medium/heavy drones).
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
If that's spot on, then you're implying that the Myrmidon/Eos will be restricted to medium drones/3-4 heavies. Sounds like a nerf to me, Hammer. A nice double-whammy after the NOS nerf 
Just means I'm going to save my isk and buy an Ishtar instead of replacing my Myrmi, I guess. At least the Eos will still have a gun bonus. Right?
(Aside from the inbound nerfs, I rather like the idea. More spare drones for everyone is a good thing :D Just make it so that the bandwidth is equivalent to the current drone bay sizes please!)
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theposterofchoice
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Posted - 2007.09.11 17:11:00 -
[65]
So the myrmidon can carry its 5 heavy drones but won't have any spares? Unlike the vexor which in theory could carry 4 heavy drones but, due to its bandwidth limit, only launch 3 (like now)?
Or what?
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Surreptitious
Isk Sink Inc. Privateer Alliance
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Posted - 2007.09.11 17:12:00 -
[66]
Originally by: CCP Hammer
Originally by: Hllaxiu Edited by: Hllaxiu on 11/09/2007 01:09:27 Basically its a balancing factor for the Arbitrator Hull, Vexor, and Myrmidon. Lets say you only want these two ships to field medium drones. That means that you can realistically have a maximum drone bay of 75m3. This leaves no room for spares - dedicated heavy drone carriers however do get room for spares. If 50m3 of drone bandwidth is assigned to the above ships, their drone bays can be increased without turning them into heavy drone carriers (Ishtar, Dominix).
The Mymridon and Eos are the ships, if any, to receive a nerf out of this change - I expect the nonIshtar cruiser based drone boats to be boosted quite a bit with this change, as they will be able to carry spares now. This will also allow the Myrmidon to be rebalanced against medium drones. Good thing in my opinion.
I realize that the blog said "number of drones" but I'm betting that this is how things are going to end up, one way or another (perhaps a conversion factor between light/medium/heavy drones).
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
Will the Myrmidon and Eos be capable of fielding 5 Heavy Drones after this change?
Syrup
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Cynical Attitude
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Posted - 2007.09.11 17:18:00 -
[67]
Quote: IMO it should, because battlecruisers have always had balancing issues due to being almost as large sig radius wise as a battleship, but only being able to fit medium (cruiser) sized modules. Destroyers suffer some of the same problems.
So the Myrm is unique among BCs in being able to bring to bear BS class weapons, which is why it doesn't need a nerf?
I'm so not following your logic.
The bigger sig radius is part of the price (pretty much all of the price) you pay for flying a ship which is such a big upgrade over a cruiser in terms of number of hardpoints and hitpoints.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.09.11 17:34:00 -
[68]
Originally by: Surreptitious
Will the Myrmidon and Eos be capable of fielding 5 Heavy Drones after this change?
Syrup
Very probably not. And a dman good thing. Now their dps will be more on par with the others tier2 BC and fleet command ships. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Drachma Golea
Caldari School of Applied Knowledge
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Posted - 2007.09.11 17:35:00 -
[69]
Originally by: CCP Hammer
Originally by: Hllaxiu Edited by: Hllaxiu on 11/09/2007 01:09:27 Basically its a balancing factor for the Arbitrator Hull, Vexor, and Myrmidon. Lets say you only want these two ships to field medium drones. That means that you can realistically have a maximum drone bay of 75m3. This leaves no room for spares - dedicated heavy drone carriers however do get room for spares. If 50m3 of drone bandwidth is assigned to the above ships, their drone bays can be increased without turning them into heavy drone carriers (Ishtar, Dominix).
The Mymridon and Eos are the ships, if any, to receive a nerf out of this change - I expect the nonIshtar cruiser based drone boats to be boosted quite a bit with this change, as they will be able to carry spares now. This will also allow the Myrmidon to be rebalanced against medium drones. Good thing in my opinion.
I realize that the blog said "number of drones" but I'm betting that this is how things are going to end up, one way or another (perhaps a conversion factor between light/medium/heavy drones).
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
Well, tbh I don't get it, I don't get it all
Can I get an example of the eos?
atm mine has a 250m3 drone bay,
-- 5 Hobgoblin II (light 25m3) -- 5 Hammerhead II (medium 50m3) -- 5 Infiltrator EV600 (medium 50m3) -- 5 Ogre II (medium 125m3)
now what can I, and what won't I be able to do?
Probably nothing? ir is it that just every other boat can do more?
thnx in advance...
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CCP Hammer

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Posted - 2007.09.11 17:38:00 -
[70]
Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
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Drachma Golea
Caldari School of Applied Knowledge
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Posted - 2007.09.11 17:38:00 -
[71]
Originally by: Shadowsword
Originally by: Surreptitious
Will the Myrmidon and Eos be capable of fielding 5 Heavy Drones after this change?
Syrup
Very probably not. And a dman good thing. Now their dps will be more on par with the others tier2 BC and fleet command ships.
Huh, so you train for an Eos, with the knowledge of the power it has, and you say, well you shouldn't have that knowledge, you should be nerfed?
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Drachma Golea
Caldari School of Applied Knowledge
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Posted - 2007.09.11 17:42:00 -
[72]
Edited by: Drachma Golea on 11/09/2007 17:42:21
Originally by: CCP Hammer Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
That's like saying, your co-workers make less money than you do, because you bought yourself in at a good price... but we are sorry now, we are going to make your salary a little lower now... so that you are in balance with your other co-workers... That simply goes beyond my comprehension... normally your co-workers will get up to your salary, not the other way round?
edit - typo's
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.11 17:49:00 -
[73]
Originally by: CCP Hammer Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
LOL. Hammer has just said (very clearly): We're nerfing the Myrmidon and the Eos.
I expected the Myrm to get nerfed, but not the Eos. Wow. Guess I'll never have the chance to fly the Eos with 5x heavies.
[Video]Blood Corsairs - Day One |

SirMolly
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Posted - 2007.09.11 17:53:00 -
[74]
So after you'll be finished nerfing gallente again, are you gonna buff minmatar some more ?
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benzss
The Knights Of Camelot Praesidium Libertatis
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Posted - 2007.09.11 18:03:00 -
[75]
Edited by: benzss on 11/09/2007 18:04:26 Edited by: benzss on 11/09/2007 18:03:58
Originally by: Cynical Attitude
Quote: IMO it should, because battlecruisers have always had balancing issues due to being almost as large sig radius wise as a battleship, but only being able to fit medium (cruiser) sized modules. Destroyers suffer some of the same problems.
So the Myrm is unique among BCs in being able to bring to bear BS class weapons, which is why it doesn't need a nerf?
I'm so not following your logic.
Follow this logic.
Sure, the Myrmidon can use BS class weaponry (unlike other ships of its class)... but think about it: the Myrmidon *does* have high DPS and it *does* have BS class weaponry, but unlike other battlecruisers - Drake, Hurricane, whatever - it can have its DPS severely dented by a smartbomb or two. Normally for other drone ships this isn't a problem - a Vexor can field an extra two medium drones and a Dominix has a huge drone bay anyway, so it can send another wave. But, once you've killed a Myrm's single wave of hard-hitting drones, it has very, very few offensive capabilities, if any at all.
That's the balance right there... the lack of any spares whatsoever already has the Myrmidon's primary weapon well-balanced. It doesn't really need changing.
The only reason people ***** and moan about Myrms being overpowered in PvP is because they haven't learned how to beat it; trust me, there are some good Hurricane pilots out there who know how to kick a Myrm's ass. And nobody's bleating about needing to nerf Hurricanes.
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oniplE
NED-Clan R i s e
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Posted - 2007.09.11 18:10:00 -
[76]
Originally by: Bellum Eternus
Originally by: CCP Hammer Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
LOL. Hammer has just said (very clearly): We're nerfing the Myrmidon and the Eos.
I expected the Myrm to get nerfed, but not the Eos. Wow. Guess I'll never have the chance to fly the Eos with 5x heavies.
Why would the eos be nerfed? Its drone bonus is very different from the myrmidon's.
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Gypsio III
Darkness Inc.
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Posted - 2007.09.11 18:13:00 -
[77]
However, the Myrm has, in addition to those heavy drones, 6 turret slots (more than the Ferox, absurdly), and 5 midslots, allowing it to use the dampers-scoop-redeploy with shield recharged trick very effectively. And no great fitting problems, which at least keeps the Domi in some sort of balance.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.09.11 18:15:00 -
[78]
Originally by: benzss Edited by: benzss on 11/09/2007 18:04:26 Edited by: benzss on 11/09/2007 18:03:58
Originally by: Cynical Attitude
Quote: IMO it should, because battlecruisers have always had balancing issues due to being almost as large sig radius wise as a battleship, but only being able to fit medium (cruiser) sized modules. Destroyers suffer some of the same problems.
So the Myrm is unique among BCs in being able to bring to bear BS class weapons, which is why it doesn't need a nerf?
I'm so not following your logic.
Follow this logic.
Sure, the Myrmidon can use BS class weaponry (unlike other ships of its class)... but think about it: the Myrmidon *does* have high DPS and it *does* have BS class weaponry, but unlike other battlecruisers - Drake, Hurricane, whatever - it can have its DPS severely dented by a smartbomb or two. Normally for other drone ships this isn't a problem - a Vexor can field an extra two medium drones and a Dominix has a huge drone bay anyway, so it can send another wave. But, once you've killed a Myrm's single wave of hard-hitting drones, it has very, very few offensive capabilities, if any at all.
That's the balance right there... the lack of any spares whatsoever already has the Myrmidon's primary weapon well-balanced. It doesn't really need changing.
The only reason people ***** and moan about Myrms being overpowered in PvP is because they haven't learned how to beat it; trust me, there are some good Hurricane pilots out there who know how to kick a Myrm's ass. And nobody's bleating about needing to nerf Hurricanes.
and what happens when the myrm pilot gets a clue, and simply scoups and redeploys his heavys, now with full shield again?
incoming myrm nerf was obvious. Really only a question of when, and I am surprised it took this long. as for the Eos, Eos should not outdamage the astarte, plain and simple.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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benzss
The Knights Of Camelot Praesidium Libertatis
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Posted - 2007.09.11 18:21:00 -
[79]
Originally by: Emperor D'Hoffryn
Originally by: benzss Edited by: benzss on 11/09/2007 18:04:26 Edited by: benzss on 11/09/2007 18:03:58
Originally by: Cynical Attitude
Quote: IMO it should, because battlecruisers have always had balancing issues due to being almost as large sig radius wise as a battleship, but only being able to fit medium (cruiser) sized modules. Destroyers suffer some of the same problems.
So the Myrm is unique among BCs in being able to bring to bear BS class weapons, which is why it doesn't need a nerf?
I'm so not following your logic.
Follow this logic.
Sure, the Myrmidon can use BS class weaponry (unlike other ships of its class)... but think about it: the Myrmidon *does* have high DPS and it *does* have BS class weaponry, but unlike other battlecruisers - Drake, Hurricane, whatever - it can have its DPS severely dented by a smartbomb or two. Normally for other drone ships this isn't a problem - a Vexor can field an extra two medium drones and a Dominix has a huge drone bay anyway, so it can send another wave. But, once you've killed a Myrm's single wave of hard-hitting drones, it has very, very few offensive capabilities, if any at all.
That's the balance right there... the lack of any spares whatsoever already has the Myrmidon's primary weapon well-balanced. It doesn't really need changing.
The only reason people ***** and moan about Myrms being overpowered in PvP is because they haven't learned how to beat it; trust me, there are some good Hurricane pilots out there who know how to kick a Myrm's ass. And nobody's bleating about needing to nerf Hurricanes.
and what happens when the myrm pilot gets a clue, and simply scoups and redeploys his heavys, now with full shield again?
incoming myrm nerf was obvious. Really only a question of when, and I am surprised it took this long. as for the Eos, Eos should not outdamage the astarte, plain and simple.
Continually scooping drones makes the amount of damage they do drop somewhat...
And anyway, you're assuming a competent pilot. In the same way I don't think a Hurricane/Vaga/Any Quick-ish Ship pilot will come and park his ship nice and close so I can web him and drone him to death. No, I expect he/she to stay outside web range and pull my drones out far enough so that rescooping becomes rather more difficult, as they become more and more damaged in the process (heavies do not take long to drop). Or, indeed, that I do not deploy my drones at all for fear they will be shot to pieces, hence rendering me toothless until I get close; and if the pilot has a brain, I won't.
etc
The possibilities are endless.
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Razin
The xDEATHx Squadron
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Posted - 2007.09.11 18:24:00 -
[80]
Originally by: CCP Hammer ...nerfage foreshadowing...
The question is: if you nerf Myrmidon (as, despite your coyness, it sound like you are going to do) will it get the missing fitting slot back? ...
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Lisa Ikura
New World Disorders
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Posted - 2007.09.11 18:26:00 -
[81]
Originally by: Emperor D'Hoffryn as for the Eos, Eos should not outdamage the astarte, plain and simple.
and with what working setup does that happen? Im not talking about whats possible to get out of a ship but what you can fly and survive with as well.
And the large dronebay of the eos showes it to be a true drone carrier along the lines of the domi and ishtar even with the lack of damage bonus
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Ethaet
Gallente
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Posted - 2007.09.11 18:42:00 -
[82]
Fix drones first.
also, does this mean ship will get bigger dronebays? -----
Originally by: Cmdr Sy So you were AFK in low sec in a T2-fitted cruiser and got smartbombed to death by a hauler? 
http://www.thenoobcomic.com/daily/strip265.htmlSeems familiar? |

Hoshi
Blackguard Brigade
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Posted - 2007.09.11 18:47:00 -
[83]
Originally by: Razin
Originally by: CCP Hammer ...nerfage foreshadowing...
The question is: if you nerf Myrmidon (as, despite your coyness, it sound like you are going to do) will it get the missing fitting slot back?
You are kidding me right? Myrm already has the most mid+low of all tier 2 BCs with 11. The rest have 10.
It has 1 less slot total but that is to balance out the fact that is has drones which work as at least one extra high slot. Changing it to medium drones won't change that. ---------------------------------------- A Guide to Scan Probing in Revelations |

omiNATION
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Posted - 2007.09.11 18:55:00 -
[84]
Wow, this thread turned into a "Save the Myrm!" thing hasn't it?
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Razin
The xDEATHx Squadron
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Posted - 2007.09.11 18:58:00 -
[85]
Originally by: Hoshi
Originally by: Razin
Originally by: CCP Hammer ...nerfage foreshadowing...
The question is: if you nerf Myrmidon (as, despite your coyness, it sound like you are going to do) will it get the missing fitting slot back?
You are kidding me right? Myrm already has the most mid+low of all tier 2 BCs with 11. The rest have 10.
It has 1 less slot total but that is to balance out the fact that is has drones which work as at least one extra high slot. Changing it to medium drones won't change that.
Yeah, I guess drastically reducing Myrm DPS and at the same time making its main weapon eminently more destroyable is pretty fair, after all. It don't need the missing slot. ...
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Ethaet
Gallente
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Posted - 2007.09.11 18:58:00 -
[86]
Originally by: omiNATION Wow, this thread turned into a "Save the Myrm!" thing hasn't it?
Yep. Without it, gallente battlecruisers are 100% useless. -
Originally by: Cmdr Sy So you were AFK in low sec in a T2-fitted cruiser and got smartbombed to death by a hauler? 
server crash! |

Evolyze
Caldari
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Posted - 2007.09.11 18:58:00 -
[87]
I can understand the myrm getting nerfed, it was "teh pwn"
But the eos ? im abit confused but from what i have read will the ishtar still be able to deploy 5xheavy drone's ? and the eos will not be able to laucnh as many heavys ? :S
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.11 19:03:00 -
[88]
Originally by: Drachma Golea
Originally by: Shadowsword
Originally by: Surreptitious
Will the Myrmidon and Eos be capable of fielding 5 Heavy Drones after this change?
Syrup
Very probably not. And a dman good thing. Now their dps will be more on par with the others tier2 BC and fleet command ships.
Huh, so you train for an Eos, with the knowledge of the power it has, and you say, well you shouldn't have that knowledge, you should be nerfed?
Agreed, anyone who has run the numbers on all the command ships (i can pritty much cite DPS numbers from memory here) knows that the Eos has THE most suckyest DPS of all the command ships without heavy drones, With heavy drones it has higher than average DPS, but in return it has the worst tank of all the gallante and minmatar CS. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Moonlord
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Posted - 2007.09.11 19:12:00 -
[89]
Comparing tier 2 bc's with battleships and cruisers is just plain wrong. The myrmidon has an array of midslots to play with, a monster armortank and the damage output of a battleship. If u compare that to the harbinger for instance wich has to sacrifice allot to do one of those roles well u got to understand it needs to be balanced. Even after the nos nerf the myrmidon can fill too many roles at once wich makes other ships left dusting in peoples hangars.
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KeyserSoze
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Posted - 2007.09.11 19:12:00 -
[90]
Originally by: CCP Hammer Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
translation
NERF
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Lao Cheng
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Posted - 2007.09.11 19:19:00 -
[91]
Hammer don't nerf my Myrmidon or eos or ill fight you, i'll erm use my Myrmidon!
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K al
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Posted - 2007.09.11 19:20:00 -
[92]
looks like ccp just gave gallente a slap in the face 1st nos 2nd drones what next?
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Marux
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Posted - 2007.09.11 19:21:00 -
[93]
Sounds to me like a huge buff, this will allow you to field just as many drones as before, but now you will have the drone bay to fit a set for more than one damage type. Can't wait to see how big the Domi's drone bay gets boosted to 
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Hoshi
Blackguard Brigade
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Posted - 2007.09.11 19:21:00 -
[94]
Originally by: Razin
Yeah, I guess drastically reducing Myrm DPS and at the same time making its main weapon eminently more destroyable is pretty fair, after all. It don't need the missing slot.
Less destroyable as you will now be able to carry spares. No it doesn't need the slot because it's not missing, having less total slots is not something unique to the myrmidon, it's something shared with all other drone ships as a balancing factor and it's always highslots which are the least important slots of all that are removed.
It's because drones are your weapons instead of the guns so you do not need as many high slots for weapons. ---------------------------------------- A Guide to Scan Probing in Revelations |

Marux
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Posted - 2007.09.11 19:22:00 -
[95]
Originally by: K al looks like ccp just gave gallente a slap in the face 1st nos 2nd drones what next?
Not really, even just fixing the drone obedience is a great.
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Malvahne
Dark Knights of Deneb
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Posted - 2007.09.11 19:24:00 -
[96]
Edited by: Malvahne on 11/09/2007 19:26:47 Any ETA on when the changes will hit SiSi? Need to know if I can still use 5 heavy drones with the Eos(have such a nice setup using heavy ewar bots and i'll cry if I no longer can perma ecm/damp my target ).
Please don't take my babies away from me ccp.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.11 19:25:00 -
[97]
Originally by: Alski Agreed, anyone who has run the numbers on all the command ships (i can pritty much cite DPS numbers from memory here) knows that the Eos has THE most suckyest DPS of all the command ships without heavy drones
Oh..what? What?
Firstly, we have *fleet* commands and *field* commands. The eos is a *fleet* command ship and is a such compared vs the other fleet commands. Comparing its dps to *field* commands is about as realistic as comparing the dps of a cov ops of one race with the dps of stealth bombers of another race.
For fleet comamnds we have:
- Damnation with 5 heavy missiles with a range bonus and the option to use 2 unbonused turrets. 25m¦ dronebay. - Vulture with 5 turrets with a double range bonus and 2 unbonussed missile launchers. 25m¦ dronebay. - Claymore with 5 turrets with a ROF and tracking bonus and 2 unbonussed missiles. 40m¦ dronebay.
Aaaand the Eos with 7 turrets with a damage bonus. At (after the nerf) at least 5 medium drones.
It will still outdamage all other fleet commands. It will also have a weak tank, though, but now its tank disadvantage and dps advantage will be balanced vs each other.
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Marux
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Posted - 2007.09.11 19:26:00 -
[98]
Originally by: Malvahne Any ETA on when the changes will hit SiSi? Need to know if I can still use 5 heavy drones with the Eos (have such a nice setup using heavy ewar bots and i'll cry if I no longer can perma ecm/damp my target ).
I would be really surprised if any BC aside from the Myrmidon can field 5 Heavies with this change.
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Lux Simian
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Posted - 2007.09.11 19:30:00 -
[99]
Sounds like not so much will change - regarding number of drones you can field at a time, but more that the options of what you have in your drone bay expand.
I suspect the Drone Bandwith itself will work out to be roughly what the ships can currently field, with drone bays expanded.
Although I cant see how it would work without increasing the number of drones a ship can launch (ie if I choose small drones to launch from my Domi can I still only launch 5?).
Sounds interesting though.
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Malvahne
Dark Knights of Deneb
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Posted - 2007.09.11 19:32:00 -
[100]
Originally by: Marux
Originally by: Malvahne Any ETA on when the changes will hit SiSi? Need to know if I can still use 5 heavy drones with the Eos (have such a nice setup using heavy ewar bots and i'll cry if I no longer can perma ecm/damp my target ).
I would be really surprised if any BC aside from the Myrmidon can field 5 Heavies with this change.
Then they will get a big 'booo! ' and '*hissss* ' from me while I start tweaking my setup.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.11 19:45:00 -
[101]
Originally by: oniplE
Originally by: Bellum Eternus
Originally by: CCP Hammer Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
LOL. Hammer has just said (very clearly): We're nerfing the Myrmidon and the Eos.
I expected the Myrm to get nerfed, but not the Eos. Wow. Guess I'll never have the chance to fly the Eos with 5x heavies.
Why would the eos be nerfed? Its drone bonus is very different from the myrmidon's.
I'm not saying that it *should* be nerfed. I'm saying that Hammer *will* nerf it. (The Eos that is)
It's going to be a shame if the Myrm finally gets a larger drone bay, only to be limited to 5x mediums in space or something silly like that, but oh well.
The Eos on the other hand has a pretty weak tank compared to the other fleet command ships, and I'm predicting that it'll get it's drone 'bandwidth' reduced to the point that it'll only be able to use 5x mediums, maybe 4x heavies. Either way I see it getting nerfed, just because of Hammers cryptic yet carefully worded statement.
The only thing that really would make me worried is if they limited the Ishtar and the number of heavies it could deploy. If the Ishtar gets nerfed, I'm going to be very disappointed.
Right now I'm at a crossroads with my training. If they nerf the Eos and the Ishtar, it will significantly change my skill path. Come to think of it, they're going to nerf damps too, so that will really hurt my skilling as well.
[Video]Blood Corsairs - Day One |

Razin
The xDEATHx Squadron
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Posted - 2007.09.11 20:00:00 -
[102]
Originally by: Hoshi
Originally by: Razin
Yeah, I guess drastically reducing Myrm DPS and at the same time making its main weapon eminently more destroyable is pretty fair, after all. It don't need the missing slot.
Less destroyable as you will now be able to carry spares. No it doesn't need the slot because it's not missing, having less total slots is not something unique to the myrmidon, it's something shared with all other drone ships as a balancing factor and it's always highslots which are the least important slots of all that are removed.
It's because drones are your weapons instead of the guns so you do not need as many high slots for weapons.
You don't need to repeat yourself about why the slot is missing. The slot was taken away during balancing on SISI at the time when NOS was still a weapon. The nerfed Myrm could use a utility slot for a remote armor rep or something. Definitely not overpowering.
The medium drones are easily killed off by adversary ship's secondary weapons: drones. As future Myrm's medium drones are killed off its new meager DPS suffers even more.
And other drone ships have other bonuses. ...
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Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.09.11 20:01:00 -
[103]
I got the distinct impression from reading the blog that while you might not be able to field heavies, you may be able to field more of a smaller class (i.e. more then 5 mediums). It would be cool if a myrm couldn't field heavies but could field somewhere between 7 & 10 meds. - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Selena 001
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Posted - 2007.09.11 20:03:00 -
[104]
Originally by: Bellum Eternus Right now I'm at a crossroads with my training. If they nerf the Eos and the Ishtar, it will significantly change my skill path. Come to think of it, they're going to nerf damps too, so that will really hurt my skilling as well.
Train industrial. I think its physically impossible for it to nerfed further so you wont waste those valuable SP when the "Nerf 'X' patch" hits.  ___________
NATIONAL SARCASM DAY!! |

Lt Lucky
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Posted - 2007.09.11 20:05:00 -
[105]
Please someone tell me I'm not the only one that thinks this is the stupidest thing ever conceived in Eve. CCP come on... QUIT NERFING EVERYTHING!!! From the way you all talk why not make structure on a ship immune to all player weapons so no one gets bummed out about having their ship blown up. Yeah that makes about as much sense as this crap.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.09.11 20:07:00 -
[106]
Originally by: Alski
Agreed, anyone who has run the numbers on all the command ships (i can pritty much cite DPS numbers from memory here) knows that the Eos has THE most suckyest DPS of all the command ships without heavy drones, With heavy drones it has higher than average DPS, but in return it has the worst tank of all the gallante and minmatar CS.
Claymore AC/HAM with 3 damage mods, 3 hammerheads II and 2 hobgolins II: 530 DPS. Vulture neutron/ham with 3 damage mods and 5 hobgoblins II: 493 DPS Damnation HAM/Pulse with 3 damage mods and 5 hobgoblins II: sucky DPS Eos neutron with 3 damage mods and 5 ogre II: 901 DPS Eos neutron with 3 damage mods and 5 hammerhead II: 743 DPS
"the Eos has THE most suckyest DPS of all the command ships without heavy drones"
The Eos without drones already outdamage any other fleet command ship.
------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Arushia
Nova Labs Empire Research
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Posted - 2007.09.11 20:08:00 -
[107]
Originally by: Bellum Eternus
The only thing that really would make me worried is if they limited the Ishtar and the number of heavies it could deploy. If the Ishtar gets nerfed, I'm going to be very disappointed.
Agree. The Ishtar already has serious grid and CPU issues that balance out its drone firepower, it doesn't need a nerf. The 3 HACs most fielded in the tournament (Ishtar, Deimos, and Cerberus) were pretty much equal in effectiveness.
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.09.11 20:09:00 -
[108]
Originally by: Gypsio III However, the Myrm has, in addition to those heavy drones, 6 turret slots (more than the Ferox, absurdly), and 5 midslots, allowing it to use the dampers-scoop-redeploy with shield recharged trick very effectively. And no great fitting problems, which at least keeps the Domi in some sort of balance.
Except that the Myrmidon gets no gun bonuses whatsoever, and dampeners are up on the nerftrain.
If they take away one heavy drone from the Myrmidon, it's one thing (but they had still better not). If they reduce it to only 5x medium drones in space, you run into another issue - why not just save 12-15m isk and get a Brutix? It'll outdamage the Myrmi with nearly as good a tank, thanks to the Myrmi's lack of gun bonus (which every Gallente drone boat BUT it has). Heck, run cruisers against it; the Myrmi's tank wins, and that's about it. Bigger, slower, and stings the same.
And to the person I talked to who said Nerf the Ishtar: what? You really think you got a 375 m3 drone bay in it to hold 37 medium drones? Are you kidding me?! The Ishtar was designed as a dedicated drone boat as per the description, and it shows. It DOES get a bonus to guns - all three of the hardpoints it gets. Without heavy drones, it becomes much less worthwhile, except maybe as a tank or a frigate harasser. And there are cheaper, better ships for that.
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Hoshi
Blackguard Brigade
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Posted - 2007.09.11 20:34:00 -
[109]
Originally by: Razin
You don't need to repeat yourself about why the slot is missing. The slot was taken away during balancing on SISI at the time when NOS was still a weapon. The nerfed Myrm could use a utility slot for a remote armor rep or something. Definitely not overpowering.
The medium drones are easily killed off by adversary ship's secondary weapons: drones. As future Myrm's medium drones are killed off its new meager DPS suffers even more.
And other drone ships have other bonuses.
I am repeting myself as you don't seem to get it. Drone boats loose one high slot because it gains the power of drones. If it had the same number of highs as the others and drones as the same time it would be the same as giving all the other the BCs the drone space (and later bandwidth) as the myrm. Of course that would be just as wrong.
And still seems to miss the fact that you will actually have room for several drone waves so killing drones is just going to be a mission in futility.
As for other drone boats getting other bonuses so do the myrm, a tanking bonus. Should it have been a damage bonus instead? Maybe it should have but personally I think there is something wrong when a drone ship outdamages a blaster ship. ---------------------------------------- A Guide to Scan Probing in Revelations |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.09.11 20:40:00 -
[110]
I'll tell you exactly what bandwidth will be. First, it will NOT allow you to control more than 5 drones.
Currently, in order to limit a ship's drone DPS the size of the ship's drone bay is limited. However, this means that these ships really can't carry different types of drones for different situations.
Example: Thorax. It has a 50m3 drone bay. This means it can field 5 medium drones or two heavy drones. When loading drones you have to pretty much choose a specific damage type (unless you use 10 lights) and are stuck with it.
Bandwidth will be an attribute on a ship that limits the number and type of drones a ship can use. So the Thorax will say get 50 Bandwidth. Heavy drones will use up 25 bandwidth, and medium drones will use up 10 bandwidth. This means the Thorax will still only be able to field 2 heavies. But, now they can increase the size of the drone bay so that you can carry multiple types of drones. They can make it 200m3, but prevent you from fielding more then 2 heavies. This will keep the drone DPS the same, but allow you to carry different damage types or e-war drones for different situations.
However, you will not be able to use more than 5 drones. I can guarantee that. ----------------------------------------------------
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Hyakuchan
Hyakucorp
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Posted - 2007.09.11 20:53:00 -
[111]
Edited by: Hyakuchan on 11/09/2007 20:54:00
Originally by: Farrellus Cameron Bandwidth will be an attribute on a ship that limits the number and type of drones a ship can use. So the Thorax will say get 50 Bandwidth. Heavy drones will use up 25 bandwidth, and medium drones will use up 10 bandwidth. This means the Thorax will still only be able to field 2 heavies. But, now they can increase the size of the drone bay so that you can carry multiple types of drones. They can make it 200m3, but prevent you from fielding more then 2 heavies. This will keep the drone DPS the same, but allow you to carry different damage types or e-war drones for different situations.
You pretty much stated what people already know.
The question is whether or not the Myrmi will come out of this fracas with enough bandwidth to still command five heavies. If it doesn't, it's a nerf no matter how you explain it.
The general mood being that people ASSUME that CCP will use the opportunity of instituting a new system to also slice down the Myrmi's selling point. -------------------------------------------------- FRIGATS Coalition FREGE-Red-IAC-Goon-AAA-Tau-Southerncross
"We gonna beat you with frigats." |

Razin
The xDEATHx Squadron
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Posted - 2007.09.11 20:56:00 -
[112]
Originally by: Hoshi
Originally by: Razin
You don't need to repeat yourself about why the slot is missing. The slot was taken away during balancing on SISI at the time when NOS was still a weapon. The nerfed Myrm could use a utility slot for a remote armor rep or something. Definitely not overpowering.
The medium drones are easily killed off by adversary ship's secondary weapons: drones. As future Myrm's medium drones are killed off its new meager DPS suffers even more.
And other drone ships have other bonuses.
I am repeting myself as you don't seem to get it. Drone boats loose one high slot because it gains the power of drones. If it had the same number of highs as the others and drones as the same time it would be the same as giving all the other the BCs the drone space (and later bandwidth) as the myrm. Of course that would be just as wrong.
And still seems to miss the fact that you will actually have room for several drone waves so killing drones is just going to be a mission in futility.
As for other drone boats getting other bonuses so do the myrm, a tanking bonus. Should it have been a damage bonus instead? Maybe it should have but personally I think there is something wrong when a drone ship outdamages a blaster ship.
I guess you're one of those people who thinks that shouting overcomes a language barrier.
You also miss the fact that deploying and recalling drones takes time that severely affects DPS when theyÆre your major contributor.
And why exactly is it wrong when a drone ship outdamages a blaster ship? There are certainly other factors at play here that may justify either. What you said, and what you should have said from the very beginning, it that you're stating your personal opinions. And that's fine, 'cause we know everyone's got one. ...
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kaeri
Gallente Kaeri Corp
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Posted - 2007.09.11 21:39:00 -
[113]
Dont hurt my Eos! I just got a tech 2 rigged one! Gahhhhh....
Surely a CS (which takes longer to train than a HAC) Should be able to field 5 heavies? [Kaeri] |

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.11 21:43:00 -
[114]
Originally by: Razin
Originally by: Hoshi
Originally by: Razin
You don't need to repeat yourself about why the slot is missing. The slot was taken away during balancing on SISI at the time when NOS was still a weapon. The nerfed Myrm could use a utility slot for a remote armor rep or something. Definitely not overpowering.
The medium drones are easily killed off by adversary ship's secondary weapons: drones. As future Myrm's medium drones are killed off its new meager DPS suffers even more.
And other drone ships have other bonuses.
I am repeting myself as you don't seem to get it. Drone boats loose one high slot because it gains the power of drones. If it had the same number of highs as the others and drones as the same time it would be the same as giving all the other the BCs the drone space (and later bandwidth) as the myrm. Of course that would be just as wrong.
And still seems to miss the fact that you will actually have room for several drone waves so killing drones is just going to be a mission in futility.
As for other drone boats getting other bonuses so do the myrm, a tanking bonus. Should it have been a damage bonus instead? Maybe it should have but personally I think there is something wrong when a drone ship outdamages a blaster ship.
I guess you're one of those people who thinks that shouting overcomes a language barrier.
You also miss the fact that deploying and recalling drones takes time that severely affects DPS when theyÆre your major contributor.
And why exactly is it wrong when a drone ship outdamages a blaster ship? There are certainly other factors at play here that may justify either. What you said, and what you should have said from the very beginning, it that you're stating your personal opinions. And that's fine, 'cause we know everyone's got one.
And you're intentionally ignoring the fact that your opponent has already chosen to focus his weapons on your drones, severely hindering if not completely removing the dps inflicted upon your actual ship. You also need to relock the drones every time, often while suffering from whatever the latest EW craze is. This typically takes considerably longer than the two or three seconds it takes to scoop and redeploy drones within 1500m.
Drone ships on principle should not out-damage a blaster ship because while you can easily get drones out to 45km with minimal skills and no modules, blasters not only have to deal with optimal ranges of a few km, but also drain capacitor, occupy high slots that are free for utility modules or additional weapons on a droning ship, generally have more of a problem with tracking, have T2 ammunition that has a variety of negative effects, and are vulnerable to electronic warfare.
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Jonathos
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Posted - 2007.09.11 21:50:00 -
[115]
Originally by: Tamia Clant
Ahh, so it's a nerf to drone-ships coming up then? I sense much whineage on the forums!
"It's to un-nerf specialized drone ships and allow more differentation between ships. There is also specific Drone Region content in this update."
Try reading before you spout bull****.
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VicturusTeSaluto
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Posted - 2007.09.11 21:51:00 -
[116]
Edited by: VicturusTeSaluto on 11/09/2007 21:53:34
Originally by: CCP Hammer Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
Or, you could look at it from an actual gameplay basis instead of listening to transient forum whiners that do not actually play the game and will be gone in a few months.
The myrm is fine, in any practical setup it will do very little DPS without drones. It is a simple matter to pop the drones and boom- DPS is gone. Not to mention that it is slow and easily killed by faster ships if the pilot has a brain.
The eos is a great ship. Because it is gallente? Because it has drones? No, because it is a command ship. They are all great ships. How about you remove some high slots from the sleip because it is also a great ship?
Originally by: benzss And nobody's bleating about needing to nerf Hurricanes.
That's because ****ty pilots seem to always fly caldari, they never even thought to fly a hurricane and never even though to try and target drones or keep a myrm from closing range.
The myrm is perfectly balanced post-nos nerf.
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ZenTex
Trade and Research Technologies
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Posted - 2007.09.11 21:52:00 -
[117]
Gallente starship pilots, welcome to the beginning "Gallente are the suck" era. Better train Amarr now as they will clearly be the next FOTM.
On a more serious note, I hardly grasp what these changes will bring, and reading the posts here, I'm not the only one.
Let's await the cheanges, then whine.
There's little a sledgehammer can't fix. If you can't fix it, you need a bigger sledgehammer. If it's unfixable, blame CCP. :p
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Alex V0X2
Minmatar Royal Crimson Lancers
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Posted - 2007.09.11 21:52:00 -
[118]
i don't know if it's been posted before, but this is how i see it
drone bandwith is like a ship's powergrid. the more powergrid you have, the more guns you can put on. so you can choose for 8 guns, or 6 guns and a tank, or a full tank and 2 guns, etc
so in drone language
5 heavy drones, or 3 ecms, or 7 armor reppers....etc [/url] |

VicturusTeSaluto
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Posted - 2007.09.11 21:56:00 -
[119]
Originally by: Karyuudo Tydraad
Drone ships on principle should not out-damage a blaster ship because while you can easily get drones out to 45km with minimal skills and no modules, blasters not only have to deal with optimal ranges of a few km
Oh FFS. Do you have any idea how long it takes for heavy drones to go 45km? Long enough for you to spam them to death with your launchers. Any drone pilot that lets his drones get that far away from him is first going to lose his drones, and then his ship.
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Ethan Hunte
TARDZ
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Posted - 2007.09.11 22:03:00 -
[120]
as long as Im not going to be reduced to three drones flying something like the pilgrim or curse then its not a nerf... :)
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ZenTex
Trade and Research Technologies
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Posted - 2007.09.11 22:13:00 -
[121]
Edited by: ZenTex on 11/09/2007 22:13:48
Originally by: VicturusTeSaluto
Originally by: Karyuudo Tydraad
Drone ships on principle should not out-damage a blaster ship because while you can easily get drones out to 45km with minimal skills and no modules, blasters not only have to deal with optimal ranges of a few km
Oh FFS. Do you have any idea how long it takes for heavy drones to go 45km? Long enough for you to spam them to death with your launchers. Any drone pilot that lets his drones get that far away from him is first going to lose his drones, and then his ship.
And ofcourse a drone ship has noting in his high slot at all? While the Blasterboat is MWDing towards you for his guns being able to hit you at the same speed your drones move towards him, you don't even wonder what use high slots are? Remember, he said, "vlaster ship"!
There's little a sledgehammer can't fix. If you can't fix it, you need a bigger sledgehammer. If it's unfixable, blame CCP. :p
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Atomic Atty
Infinitus Odium The Church.
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Posted - 2007.09.11 22:17:00 -
[122]
Originally by: William Alex
Originally by: bsspewer does this mean motherships will be able to deploy 20 fighters or 500 light hobgoblins?
hehehe 500 lights ftw!!! Motherships doing 10kdps would be sweeeet
Yeah or disco BS insta-poping all those within a smartbomb cycle. ----------
My blog |

Cagot
Gallente Arcanus
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Posted - 2007.09.11 22:17:00 -
[123]
Originally by: CCP Hammer
Originally by: Hllaxiu Edited by: Hllaxiu on 11/09/2007 01:09:27... The Mymridon and Eos are the ships, if any, to receive a nerf out of this change ...
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
I'm not clear here. Hllaxiu said Myrmidon and Eos (if any) will be nerfed by this change. You say you're not trying to nerf people.
Which is it? Is my Myrmidon going to lose striking power?
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ZenTex
Trade and Research Technologies
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Posted - 2007.09.11 22:21:00 -
[124]
Originally by: Cagot
Originally by: CCP Hammer
Originally by: Hllaxiu Edited by: Hllaxiu on 11/09/2007 01:09:27... The Mymridon and Eos are the ships, if any, to receive a nerf out of this change ...
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
I'm not clear here. Hllaxiu said Myrmidon and Eos (if any) will be nerfed by this change. You say you're not trying to nerf people.
Which is it? Is my Myrmidon going to lose striking power?
Yes, you're doomed I say! Get used to BC's dishing out DPS like a wet noodle! 
There's little a sledgehammer can't fix. If you can't fix it, you need a bigger sledgehammer. If it's unfixable, blame CCP. :p
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.09.11 22:23:00 -
[125]
I seriously doubt both Myrm and Eos will be restricted to 'just' meds.
Like i said before, if a Myrm was restricted to just meds it would do equal or less damage than a Vexor as it has no hybrid damage bonus. That would be stupid.
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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Mavia Caledon
Amarr Brotha K
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Posted - 2007.09.11 22:25:00 -
[126]
Originally by: ZenTex Get used to BC's dishing out DPS like a wet noodle! 
/me looks out of her Drake ship, what was that? /me shoots 20th volley to kill that BS spawn
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Cpt Branko
The Bloody Red
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Posted - 2007.09.11 22:31:00 -
[127]
Originally by: Hoshi
Originally by: Razin
Y I am repeting myself as you don't seem to get it. Drone boats loose one high slot because it gains the power of drones. If it had the same number of highs as the others and drones as the same time it would be the same as giving all the other the BCs the drone space (and later bandwidth) as the myrm. Of course that would be just as wrong.
And still seems to miss the fact that you will actually have room for several drone waves so killing drones is just going to be a mission in futility.
This is correct.
Killing drones is going to become a pointless and obsolete tactic, basically.
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Chromakey Dreamcoat
Caldari Model Of Aggression
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Posted - 2007.09.11 22:35:00 -
[128]
can't wait until those overpowered solopwnmobiles myrm, ishtar, eos get nerfed... good riddance.
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theposterofchoice
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Posted - 2007.09.11 22:44:00 -
[129]
Originally by: benzss
Originally by: Emperor D'Hoffryn
Originally by: benzss Edited by: benzss on 11/09/2007 18:04:26 Edited by: benzss on 11/09/2007 18:03:58
Originally by: Cynical Attitude
Quote: IMO it should, because battlecruisers have always had balancing issues due to being almost as large sig radius wise as a battleship, but only being able to fit medium (cruiser) sized modules. Destroyers suffer some of the same problems.
So the Myrm is unique among BCs in being able to bring to bear BS class weapons, which is why it doesn't need a nerf?
I'm so not following your logic.
Follow this logic.
Sure, the Myrmidon can use BS class weaponry (unlike other ships of its class)... but think about it: the Myrmidon *does* have high DPS and it *does* have BS class weaponry, but unlike other battlecruisers - Drake, Hurricane, whatever - it can have its DPS severely dented by a smartbomb or two. Normally for other drone ships this isn't a problem - a Vexor can field an extra two medium drones and a Dominix has a huge drone bay anyway, so it can send another wave. But, once you've killed a Myrm's single wave of hard-hitting drones, it has very, very few offensive capabilities, if any at all.
That's the balance right there... the lack of any spares whatsoever already has the Myrmidon's primary weapon well-balanced. It doesn't really need changing.
The only reason people ***** and moan about Myrms being overpowered in PvP is because they haven't learned how to beat it; trust me, there are some good Hurricane pilots out there who know how to kick a Myrm's ass. And nobody's bleating about needing to nerf Hurricanes.
and what happens when the myrm pilot gets a clue, and simply scoups and redeploys his heavys, now with full shield again?
incoming myrm nerf was obvious. Really only a question of when, and I am surprised it took this long. as for the Eos, Eos should not outdamage the astarte, plain and simple.
Continually scooping drones makes the amount of damage they do drop somewhat...
And anyway, you're assuming a competent pilot. In the same way I don't think a Hurricane/Vaga/Any Quick-ish Ship pilot will come and park his ship nice and close so I can web him and drone him to death. No, I expect he/she to stay outside web range and pull my drones out far enough so that rescooping becomes rather more difficult, as they become more and more damaged in the process (heavies do not take long to drop). Or, indeed, that I do not deploy my drones at all for fear they will be shot to pieces, hence rendering me toothless until I get close; and if the pilot has a brain, I won't.
etc
The possibilities are endless.
yeah exactly
aint that the truth!
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Cpt Branko
The Bloody Red
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Posted - 2007.09.11 22:45:00 -
[130]
Originally by: Hyakuchan
The general mood being that people ASSUME that CCP will use the opportunity of instituting a new system to also slice down the Myrmi's selling point.
Well, even after the 'nerf', it will still outtank any other BC while doing comparable or better amounts of damage (as tank-fitted BCs) using a bunch of Hammerhead IIs with tons of replacements? It's still got a selling point ;P
Anyway, the whole deal about the new drone system is that, well, it was probably designed about all ships (no, CCP is not obsessed about nerfing your specific ship) and you just have this problem with a Myrmidon - if you give it the ability to field 5 heavies with replacements (or other drone types) due to changes, you basically vastly overpower the ship (since you removed the basic drawback of an Ogre II myrm, lack of replacements or other kinds of drones).
If you leave its drone bay the same, then, meh, you didn't apply the patch and the whole new way of dealing with dronebays to one specific ship. What's messed up as well.
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Felysta Sandorn
Caldari System-Lords Exquisite Malevolence
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Posted - 2007.09.11 22:45:00 -
[131]
Looking at the dev input, the blog, and everyone's input, I think this looks like a great idea... The way I see it is as follows:
Ships will all get a drone bay buff, perhaps up to double on smaller drone bays, and perhaps 1.5x on larger drone bays. The drone bandwidth will only let you use the un-buffed drone bay size though.
I'm guessing bandwidth would be measured in something like terrabits per second (TPS), where drone sizes would take different amounts of bandwidth, eg: Light Drone: 10 TPS Medium Drone: 20 TPS Heavy Drone: 50 TPS
Taking the Drake as an example, the way I see it post patch: Drone Bay: 50m3 Drone Bandwidth: 50 TPS
This means that you can not put 10 light drones in the bay rather than 5, but you can still only use 5 at a time. Alternatively you could put in a mix of lights and mediums and fly 2 meds and 1 light at a time. Basically, I see it working exactly the same as it does at the moment, but allows all ships with small bays to have spare drones. The bandwidth would basically determine what size of drone that ship is meant to use. This balances the overpowered Myrmidon and Eos, and gives underpowered drone boats (arbitrator, vexor, pilgrim) a little more flexibility, by giving spare drones. Some further examples for these ships to how I see this being implemented:
Arbitrator: Drone Bay: 100m3 Drone Bandwidth: 100 TPS (allowing for control of 5 medium drones, pretty much identical to how it is now, but with space in the bay for spares, perhaps 7 meds and 6 lights)
Myrmidon: Drone Bay: 175m3 Drone Bandwidth: 150 TPS (allowing control for three heavy drones simultaneously, leading to a more balanced ship. Alternatively two heavy drones, two medium drones, and one light drone. Also gives more space for spares)
Eos: Drone Bay: 75m3 (+75m3 per Command Ship Level) Drone Bandwidth: 100 TPS (+30 TPS per Command Ship Level) (allowing for 150m3 and 130 TPS at Command Ship 1, up to 450m3 and 250 TPS at Command Ship Level 5, which equates to being able to control 5 heavy drones at level 5, 4 heavies and 1 light at level 4, and down. Not really a nerf to highly skilled pilots, but balances the ship with the rest of the command ships for people without Command Ship 5. Also gives a hell of a lot of space for spare drones, and extra loadouts (ie armour bots) for longer journeys)
You know what... I'm loving this idea already... What does a guy have to do to get a job in CCP around here? 
Latest Video, Click Here!
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ZenTex
Trade and Research Technologies
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Posted - 2007.09.11 22:47:00 -
[132]
Originally by: Mavia Caledon
Originally by: ZenTex Get used to BC's dishing out DPS like a wet noodle! 
/me looks out of her Drake ship, what was that? /me shoots 20th volley to kill that BS spawn
Yeah, drake pilots understand what i mean.
There's little a sledgehammer can't fix. If you can't fix it, you need a bigger sledgehammer. If it's unfixable, blame CCP. :p
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Elipsis
Gallente The Mission Guys
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Posted - 2007.09.11 22:50:00 -
[133]
About time.
(oh, and thanx ) -...
CEO and Founder of the Mission Guys |

Unaralas
Save our Souls
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Posted - 2007.09.11 22:51:00 -
[134]
How about this idea to go along with it?
Bandwidth Hijacking, a new type of Amarrian "racial" E-war. Unload Tracking disruptors on the Minmatar, to make up for the problems with Painters. I think TD's gel better with speed tanking anyways. Make painters a generic type of e-war, common to all races.
They basically work on the premise that you take a percentage of the targetted ships bandwidth, and add it to your own. A relatively small percentage so as to not mess up small ships (like Nos did). Give the Curse/Pilgrim/Arbi a bonus to the new mod in place of TD's. Obviously, for hilarity reasons, the best-named module should be the "Wardriver" Wifi Decryptor.
Not sure whether it would work, I'm sure someone has a better idea. I just want to go around "Wardriving", stealing a Myrmidons precious bandwidth and laugh hysterically. |

Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2007.09.11 22:57:00 -
[135]
This will be awesome, that means I can carry my 5 T2 Hornets in my Drake and then also carry webber drones or EWAR drones and use those instead if the situation warrents! Thats so awesome it makes all ships with drone bays have more options in combat.
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Derrios
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.09.11 22:59:00 -
[136]
Nerfing a Command ship that is supposed to be a dedicated drone boat is clearly the most intelligent thing ever. Might as well change it's bonus to -50m3 per level of drone bay. Otherwise WTF is it on there for. I'm sorry if other people have to QQ about Gallente dps, but thats what this race is. It's not like the Eos has the same hp/dmg bonus as the ishtar/domi. ----------------------------------------------- New T2 ships give me a raging hard Deimos. |

Jon Engel
APEX Unlimited APEX Conglomerate
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Posted - 2007.09.11 23:10:00 -
[137]
Originally by: Chromakey Dreamcoat can't wait until those overpowered solopwnmobiles myrm, ishtar, eos get nerfed... good riddance.
So then we can have another Hac or Bc that gets nerfed then youll ***** about that when they get to one you can fly.
This wont balance anything. It only makes a single race's ships almost crap for pvp.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.11 23:10:00 -
[138]
Originally by: Derrios Nerfing a Command ship that is supposed to be a dedicated drone boat is clearly the most intelligent thing ever. Might as well change it's bonus to -50m3 per level of drone bay. Otherwise WTF is it on there for. I'm sorry if other people have to QQ about Gallente dps, but thats what this race is. It's not like the Eos has the same hp/dmg bonus as the ishtar/domi.
It's not like the Ishtar/Dominix are fleet command ships. Or outperform every other ship in their class.
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benzss
The Knights Of Camelot Praesidium Libertatis
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Posted - 2007.09.11 23:11:00 -
[139]
Originally by: Jon Engel
Originally by: Chromakey Dreamcoat can't wait until those overpowered solopwnmobiles myrm, ishtar, eos get nerfed... good riddance.
So then we can have another Hac or Bc that gets nerfed then youll ***** about that when they get to one you can fly.
This wont balance anything. It only makes a single race's ships almost crap for pvp.
Yeah mate. I don't really understand it.
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Excesse
Infinitus Odium The Church.
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Posted - 2007.09.11 23:17:00 -
[140]
Well the obvious point to make is that the drone ships will probably see their per-level drone bay size bonus change to a bandwidth bonus.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.09.11 23:27:00 -
[141]
Originally by: CCP Hammer Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
I don't unerstand why you didn't put a second drone soute. The actual one could be named "The launch room" And the second one Drone Soute and voila. It should have been simpler maybe. Or not... I don't know. The technical problem here seem to be strange.
Now what ccp will do, I guess : 1 - Take the # of m3 a ship have. Say 75m3. 2 - Tell "This ship have 75 bandwitdth". 3 - Tell "Small drone take 5 bw to be controlled, med 10, large 25" 4 - Multiply the drone soute by a factor of x. 5 - See every people enjoys it. "ooooooh, I've got spares now !" "Oh I don't care that much your smart bomb now...", etc :)
Downside : EW drones. There will be a lot of them now. Esp ecm. 2isk
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Ryan Scouse'UK
Gallente
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Posted - 2007.09.11 23:42:00 -
[142]
why not just leave it the way it is.. instead of FUC** the game up more?
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.11 23:56:00 -
[143]
Originally by: VicturusTeSaluto
Originally by: Karyuudo Tydraad
Drone ships on principle should not out-damage a blaster ship because while you can easily get drones out to 45km with minimal skills and no modules, blasters not only have to deal with optimal ranges of a few km
Oh FFS. Do you have any idea how long it takes for heavy drones to go 45km? Long enough for you to spam them to death with your launchers. Any drone pilot that lets his drones get that far away from him is first going to lose his drones, and then his ship.
But the fact remains that drones are capable of these ranges, whereas blasters have no reach beyond about 10km.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.09.12 00:36:00 -
[144]
Originally by: CCP Hammer
Originally by: Hllaxiu Edited by: Hllaxiu on 11/09/2007 01:09:27 Basically its a balancing factor for the Arbitrator Hull, Vexor, and Myrmidon. Lets say you only want these two ships to field medium drones. That means that you can realistically have a maximum drone bay of 75m3. This leaves no room for spares - dedicated heavy drone carriers however do get room for spares. If 50m3 of drone bandwidth is assigned to the above ships, their drone bays can be increased without turning them into heavy drone carriers (Ishtar, Dominix).
The Mymridon and Eos are the ships, if any, to receive a nerf out of this change - I expect the nonIshtar cruiser based drone boats to be boosted quite a bit with this change, as they will be able to carry spares now. This will also allow the Myrmidon to be rebalanced against medium drones. Good thing in my opinion.
I realize that the blog said "number of drones" but I'm betting that this is how things are going to end up, one way or another (perhaps a conversion factor between light/medium/heavy drones).
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
I'm quoted as a dev as being said "fairly spot on" and people jump on my "Balance the Myrmidon against medium drones" comment as if it were gospel. I feel loved. 
By "rebalanced" against medium drones, I mean change the ship completely. With the original 100m3 drone bay, this ship was probably intended to be a larger version of the Vexor. I bet that in some internal builds it had the same bonuses as a Vexor. The problem with 100m3 though is that people will invariably fit 4 heavies, so you can't balance the rest of the ship against the dps of 5 medium drones. After testing on SISI, the ship was changed so that it would be a "single shot" Dominix/Ishtar. This is kinda disappointing in my opinion.
Now, heres what I would do to the Myrmidon. Drop the tanking bonus, add a medium hybrid bonus, 6 turrets, 200m3 drone bay, and bandwidth for 5 medium drones. A ship could be balanced along these principles with the bandwidth change, and I think it'd make it stand out amongst the other Gallente drone ships.
As for the Eos - its drone bay is almost certainly intended for utility drones as a part of its fleet support role. Sure, it can be used for damage, but why would you want to use the ship for damage when you're supporting your fleet with 3 gang mods? (The response is "Why the hell would I put gang links on such a great damage dealer?" which leads to the conclusion of "Oops, we gave the Gallente two field command ships!") What do we do with it? Not sure, I would say nothing, for now, but its not that fair that Gallente get two field commands. If you consider it a second field command its not particularly overpowered - one answer would be to nerf it to the ueslessness of the other fleet command ships, and another would be to boost the others to the damage output near the field commands (omgoverpowereddamnation).
One last thing: If this post is also pretty much spot on, I'll send y'all my resume and co-op rotation plan.  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Andre Ricard
Gallente Templars of Space Fallen Souls
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Posted - 2007.09.12 00:46:00 -
[145]
/me looks at zealot /me cries /me does math (0m^3)*(whatever factor every other ship's drone bay gets multiplied by) = 0m^3 /me cries some more
1010011010 |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.09.12 00:55:00 -
[146]
Originally by: Karyuudo Tydraad
Originally by: VicturusTeSaluto
Originally by: Karyuudo Tydraad
Drone ships on principle should not out-damage a blaster ship because while you can easily get drones out to 45km with minimal skills and no modules, blasters not only have to deal with optimal ranges of a few km
Oh FFS. Do you have any idea how long it takes for heavy drones to go 45km? Long enough for you to spam them to death with your launchers. Any drone pilot that lets his drones get that far away from him is first going to lose his drones, and then his ship.
But the fact remains that drones are capable of these ranges, whereas blasters have no reach beyond about 10km.
Ogre 2s MWD at about 1km/s. A Deimos MWDs at about 2km/s. The blaster ship will be dealing damage before the drone carrier.
Of course, all I know about Ishtar vs Deimos fights is to target the griffins first. (I never got a lock vs Cruel Intentions) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.09.12 01:05:00 -
[147]
Edited by: Ezekiel Sulastin on 12/09/2007 01:06:57
Originally by: Hllaxiu By "rebalanced" against medium drones, I mean change the ship completely. With the original 100m3 drone bay, this ship was probably intended to be a larger version of the Vexor. I bet that in some internal builds it had the same bonuses as a Vexor. The problem with 100m3 though is that people will invariably fit 4 heavies, so you can't balance the rest of the ship against the dps of 5 medium drones. After testing on SISI, the ship was changed so that it would be a "single shot" Dominix/Ishtar. This is kinda disappointing in my opinion.
Now, heres what I would do to the Myrmidon. Drop the tanking bonus, add a medium hybrid bonus, 6 turrets, 200m3 drone bay, and bandwidth for 5 medium drones. A ship could be balanced along these principles with the bandwidth change, and I think it'd make it stand out amongst the other Gallente drone ships.
... One last thing: If this post is also pretty much spot on, I'll send y'all my resume and co-op rotation plan. 
1) I'd actually fit 3 heavies and 2 meds. Same DPS in more components to shoot down :)
2) Although your idea for a Myrmi change is interesting (superVexor FTW!), I worry about the effect it would have on the Brutix. Adding the Hybrid bonus, even at expense of tank, would seem to de-role the Brutix, as its only real benefit over the Myrmi now is its 7 bonused turret slots. Then again, nobody uses it now anyways, but I thought this was about shaking up the status quo :D (also, for those who care, the ship description seems specifically against close-range fighting ...) ... I'd work with it though :) at least the Brutix has a tank bonus, something the Thorax lacks vs. the Vexor ...
3) I don't fly the Eos, so no argument there.
4) I don't think it's so much your prescience as it was them accidentally letting news of a nerf slip early due to agreement with your statement ... although the initial post has some prescience ...
5) Please, CCP, don't turn the Myrmidon into the Ferox of the new age (have not seen a single Ferox since the Drake came out ... give the Ferox more gun hardpoints? Please? Caldari gunboats need love too!) that costs more and does less than its Tier 1 counterpart. You're already slamming Gallente as it is, with the NOS nerf and the upcoming dampener nerf. If you have to nerf it, go ahead, but not to the point of absurdity. That is all.
{EDIT - this came up after the original post:
Quote:
Myrmidon: Drone Bay: 175m3 Drone Bandwidth: 150 TPS (allowing control for three heavy drones simultaneously, leading to a more balanced ship. Alternatively two heavy drones, two medium drones, and one light drone. Also gives more space for spares)
You DO realize that's the same drone setup a lot of DPS-centered Vexors use, right? You just proposed nerfing the Vexor and Arbi quite a bit by restricting it to medium drones, and nerfed the Myrmidon to about where the Vexor is now. GG.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.09.12 01:37:00 -
[148]
Originally by: Ezekiel Sulastin
1) I'd actually fit 3 heavies and 2 meds. Same DPS in more components to shoot down :)
With this change you can make it so that you can only launch 50m3 of drones, or 25m3 or whatever. This means that you could only launch 2 heavies, and was what I meant by "bandwidth for 5 medium drones". --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Wrayeth
Shiva Morsus Mihi
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Posted - 2007.09.12 02:08:00 -
[149]
Originally by: Bellum Eternus
Originally by: CCP Hammer Specific balance changes can be discussed ad nauseam in the resulting forum thread based on not only the upcoming blog but also your testing on SISI. Like I said before we aren't doing this just to nerf you. I'm sure you will all agree it stands to reason that having balanced ships is better than having one ship that is far better than all other other ships in it's class.
LOL. Hammer has just said (very clearly): We're nerfing the Myrmidon and the Eos.
Hammer, I think I love you. 
In gratitude, I offer you boobies. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Cagot
Gallente Arcanus
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Posted - 2007.09.12 02:11:00 -
[150]
If you were to restrict the Myrmidon to 5 medium drones, it wouldn't matter much that you've increased the drone bay: you can already fit 12.5 medium drones in the current drone bay, which is plenty of replacements if you're careless enough to keep getting them killed. Having 25 HH2's in the bay isn't much different from having 12 of them in most circumstances.
Further, if the DPS is going to be nerfed down to mediums, the Myrmidon isn't going to be nearly as good at lvl 4 missions. I'm sure I'm not the only occasional missioner who would be sad.
I would like to believe that CCP won't nerf the Myrmidon this brutally. What's the point of designing the best-looking ship in the game if nobody will want to fly it?
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.09.12 04:03:00 -
[151]
Edited by: Ezekiel Sulastin on 12/09/2007 04:04:39
Originally by: Cagot If you were to restrict the Myrmidon to 5 medium drones, it wouldn't matter much that you've increased the drone bay: you can already fit 12.5 medium drones in the current drone bay, which is plenty of replacements if you're careless enough to keep getting them killed. Having 25 HH2's in the bay isn't much different from having 12 of them in most circumstances.
Further, if the DPS is going to be nerfed down to mediums, the Myrmidon isn't going to be nearly as good at lvl 4 missions. I'm sure I'm not the only occasional missioner who would be sad.
I would like to believe that CCP won't nerf the Myrmidon this brutally. What's the point of designing the best-looking ship in the game if nobody will want to fly it?
If you were to restrict the Myrmidon down to 5 medium drones instead of 4 hvy, you will reduce it to damage equivalent to about that of a Vexor with 5 mediums due to the Myrmidon's lack of a gun bonus.
That's right, kiddies! For 32m isk - only 28m more than your paltry Vexor - you can get a shiny new BC with a bigger tank! ... that's slower, less agile, has a huge sig radius, and does the same damage as your Vexor. But it can hold more spares!!!
I guess I should invest in Brutix stocks now. I assume that if CCP is dumb enough to call that 'balance' that prices will spike due to the need for a BC that can do BC-class damage with a tank still there. Right now you save about 15-ish m isk getting a Brutix, too.
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Derrios
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.09.12 04:17:00 -
[152]
http://oldforums.eveonline.com/?a=replyquote&threadID=592988&line=53
I don't think people realize how crap the Eos is in fleet. Yah it owns in small scale, but thats about it. Now people want to get rid of the one thing it's decent at. I understand it does more dps than other fleet ships, but guess what it does more dps than every other one with JUST guns. I still 200+ more dps w/ 5 mediums drones. This ship is gonna do a lot more damage no matter what.
People are also assuming that Eos is in optimal positions EVERY time it fights. Its a big slow beast. I'm usually one of last people to get to a fight if we're moving in haste, and then MWD to a target inside 8km, and then I can start doing dmg. ----------------------------------------------- New T2 ships give me a raging hard Deimos. |

Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.12 06:21:00 -
[153]
Personally I'm just going to wait and see what happens. So far everyone is just guessing as to how the devs will actually apply the drone bandwidth system.
It could go any number of ways, but I don't see any Gallente ships getting any sort of buff out of this save the Vexor, and possibly the Ishkur or something similar.
For all we know, they could leave the Gallente ships alone and add more drone bay space to the three other races (which IMO would be bad, as that further blurs the line between the specialized drone ships and the rest), or buff everything, adding even more drone space to the Gal ships while adding some to the other races as well.
Oveur said it was an "un-nerf" to drone ships, then Hammer turned right back around and said that 'ships are going to be balanced', which we all know to mean 'nerfed to hell'.
We don't know what ships and to what degree anything will be changed, and until we have some hard numbers on Sisi, it's useless to speculate.
The good news is that the devs have indicated what they meant by 'bandwidth' and it's use to decouple drone bay space from maxium number/size of drones able to be deployed.
Quite a few people seem to think that these upcoming drone changes/fixes will be a big buff to Gallente. I don't think it will work out that way. Time will tell however.
[Video]Blood Corsairs - Day One |

KD.Fluffy
The Refugees
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Posted - 2007.09.12 07:14:00 -
[154]
Quote: If you were to restrict the Myrmidon down to 5 medium drones instead of 4 hvy, you will reduce it to damage equivalent to about that of a Vexor with 5 mediums due to the Myrmidon's lack of a gun bonus.
That's right, kiddies! For 32m isk - only 28m more than your paltry Vexor - you can get a shiny new BC with a bigger tank! ... that's slower, less agile, has a huge sig radius, and does the same damage as your Vexor. But it can hold more spares (at 1m per)!!!
I guess I should invest in Brutix stocks now. I assume that if CCP is dumb enough to call that 'balance' that prices will spike due to the need for a BC that can do BC-class damage with a tank still there. Right now you save about 15-ish m isk getting a Brutix, too.
Also, since someone said Nerf the Ishtar, someone here PLEASE tell me what the point of an Ishtar limited to medium drones would be. 3 turret hardpoints? Hard-to-use fitting reqt's? A huge drone bay as it is? Take it to mediums and you're stuck with a 100m isk Vexor with a high Kin/Therm resist and a few extra slots you're gonna have a helluva time fitting anyways that is cool because it can fly around with 30+ Hammerhead IIs. Yeah. Most bestest ship evar.
cry some more... you will get a ship that has reasonable damage and HUGE versatility. It will be able to pull web drones/ecm drones/ damp drones/ neut drones.. The versatility imo needs to come at some sort of cost.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.12 07:21:00 -
[155]
Originally by: Ezekiel Sulastin If you were to restrict the Myrmidon down to 5 medium drones instead of 4 hvy, you will reduce it to damage equivalent to about that of a Vexor with 5 mediums due to the Myrmidon's lack of a gun bonus.
Because a vexor can fit high tier guns without any problems and can tank & gank at the same time, right?
The myr currently can outdamage *and* outtank at the same time the harbinger and hurricane. It cannot outtank the drake, but will outdamage it even further.
It is broken.
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Cornette
Gallente M. Corp M. PIRE
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Posted - 2007.09.12 07:46:00 -
[156]
Originally by: Felysta Sandorn Looking at the dev input, the blog, and everyone's input, I think this looks like a great idea... The way I see it is as follows:
Ships will all get a drone bay buff, perhaps up to double on smaller drone bays, and perhaps 1.5x on larger drone bays. The drone bandwidth will only let you use the un-buffed drone bay size though.
I'm guessing bandwidth would be measured in something like terrabits per second (TPS), where drone sizes would take different amounts of bandwidth, eg: Light Drone: 10 TPS Medium Drone: 20 TPS Heavy Drone: 50 TPS
Taking the Drake as an example, the way I see it post patch: Drone Bay: 50m3 Drone Bandwidth: 50 TPS
This means that you can not put 10 light drones in the bay rather than 5, but you can still only use 5 at a time. Alternatively you could put in a mix of lights and mediums and fly 2 meds and 1 light at a time. Basically, I see it working exactly the same as it does at the moment, but allows all ships with small bays to have spare drones. The bandwidth would basically determine what size of drone that ship is meant to use. This balances the overpowered Myrmidon and Eos, and gives underpowered drone boats (arbitrator, vexor, pilgrim) a little more flexibility, by giving spare drones. Some further examples for these ships to how I see this being implemented:
Arbitrator: Drone Bay: 100m3 Drone Bandwidth: 100 TPS (allowing for control of 5 medium drones, pretty much identical to how it is now, but with space in the bay for spares, perhaps 7 meds and 6 lights)
Myrmidon: Drone Bay: 175m3 Drone Bandwidth: 150 TPS (allowing control for three heavy drones simultaneously, leading to a more balanced ship. Alternatively two heavy drones, two medium drones, and one light drone. Also gives more space for spares)
Eos: Drone Bay: 75m3 (+75m3 per Command Ship Level) Drone Bandwidth: 100 TPS (+30 TPS per Command Ship Level) (allowing for 150m3 and 130 TPS at Command Ship 1, up to 450m3 and 250 TPS at Command Ship Level 5, which equates to being able to control 5 heavy drones at level 5, 4 heavies and 1 light at level 4, and down. Not really a nerf to highly skilled pilots, but balances the ship with the rest of the command ships for people without Command Ship 5. Also gives a hell of a lot of space for spare drones, and extra loadouts (ie armour bots) for longer journeys)
You know what... I'm loving this idea already... What does a guy have to do to get a job in CCP around here? 
After having read trough all the posts in this thread I must say I like this idea the best, still leaving me to field 5 heavies if I take the time (about a month) to train cs lvl 5. Making it double worthwhile for me to train it.
Now to give a bone to the nerf-the-myrmidon, eos, crowd. I don't agree that they should be able to deploy only mediums. Instead make it so that I cannot scope my drones and instantly get their shields recharged. A drone's shield should recharge slowly even when its in the drone bay or get help by a remote shield transfer.
Would fix the one thing I believe makes drones overpowered when you are up close to the enemy.
//Cornette
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Mnengli Noiliffe
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Posted - 2007.09.12 08:00:00 -
[157]
just make all ships of the same kind basically the same, +- 10% damage types bonus different to each race, everything is going to be ideally balanced then.
but even then there will be whines. so in the end CCP will remove races, and only leave 1 ship per class.
then they will still whines but no one will care anymore.
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.12 08:04:00 -
[158]
Edited by: ToxicFire on 12/09/2007 08:05:01
Originally by: Felysta Sandorn Looking at the dev input, the blog, and everyone's input, I think this looks like a great idea... The way I see it is as follows:
Ships will all get a drone bay buff, perhaps up to double on smaller drone bays, and perhaps 1.5x on larger drone bays. The drone bandwidth will only let you use the un-buffed drone bay size though.
I'm guessing bandwidth would be measured in something like terrabits per second (TPS), where drone sizes would take different amounts of bandwidth, eg: Light Drone: 10 TPS Medium Drone: 20 TPS Heavy Drone: 50 TPS
Taking the Drake as an example, the way I see it post patch: Drone Bay: 50m3 Drone Bandwidth: 50 TPS
This means that you can not put 10 light drones in the bay rather than 5, but you can still only use 5 at a time. Alternatively you could put in a mix of lights and mediums and fly 2 meds and 1 light at a time. Basically, I see it working exactly the same as it does at the moment, but allows all ships with small bays to have spare drones. The bandwidth would basically determine what size of drone that ship is meant to use. This balances the overpowered Myrmidon and Eos, and gives underpowered drone boats (arbitrator, vexor, pilgrim) a little more flexibility, by giving spare drones. Some further examples for these ships to how I see this being implemented:
Arbitrator: Drone Bay: 100m3 Drone Bandwidth: 100 TPS (allowing for control of 5 medium drones, pretty much identical to how it is now, but with space in the bay for spares, perhaps 7 meds and 6 lights)
Myrmidon: Drone Bay: 175m3 Drone Bandwidth: 150 TPS (allowing control for three heavy drones simultaneously, leading to a more balanced ship. Alternatively two heavy drones, two medium drones, and one light drone. Also gives more space for spares)
Eos: Drone Bay: 75m3 (+75m3 per Command Ship Level) Drone Bandwidth: 100 TPS (+30 TPS per Command Ship Level) (allowing for 150m3 and 130 TPS at Command Ship 1, up to 450m3 and 250 TPS at Command Ship Level 5, which equates to being able to control 5 heavy drones at level 5, 4 heavies and 1 light at level 4, and down. Not really a nerf to highly skilled pilots, but balances the ship with the rest of the command ships for people without Command Ship 5. Also gives a hell of a lot of space for spare drones, and extra loadouts (ie armour bots) for longer journeys)
You know what... I'm loving this idea already... What does a guy have to do to get a job in CCP around here? 
Pritty much thought something similar my self sounds logical, correct balance sounds like it works.... so nehhh ccp can't be implementing that idea then though I don't think the bandwidth will reduce the already set drone capabilities ie if you can field 5 heavies on a ship now you'll still be able to do that post drone bandwidth Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Belial02
Amarr The Collective Against ALL Authorities
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Posted - 2007.09.12 08:55:00 -
[159]
Well the myrmidon will become next to useless now. Wont be much more interesting than brutix 
Seriously, those are gallente ships I find pretty normal they got a drone advantage over the other BC/command ships.
Also, following your logic, to bring the hurricane on par it shouldnt got that fast and the harbinger or drake shouldnt have such a tank, lets make everything the same...
Originally by: Omeega diplomacy is f1, f2, f3, really...
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.09.12 09:38:00 -
[160]
Well Gallante ships have ruled the PvP roost for a long ol' while. Now it's gonna be some other race's turn for a bit.
CONCORD provide consequences, not safety; only you can do that. |

OneSock
Crown Industries
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Posted - 2007.09.12 09:40:00 -
[161]
The myrm debate is really the same one we had when the ship came out. Personally I think being able to field 5 heavies is fair with the myrm. you can after all shoot it's drones down relatively easily at which point it becomes pretty toothless. Name another ship where you can shoot off it's offensive weapons.
As for the Eos, it would be a crying shame to limit it to less than 5 heavies. It would make a mockery of it's CS bonus. It makes a nice mission runner at the moment if you have CS5 you can have 5 heavy, 5 sentry, and 5 light drones. If you take away the 5th heavy/sentry you gimp it from that role.
Tell you what would be interesting tho, give the Eos a fighter or two instead of a large drone bay. Now what would be interesting.... 
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.12 09:40:00 -
[162]
considering that I don't field heavy drones in myrms due to simply think that they are too slow AND transform the ship in 1-shot-wonders, this change will have no impact on me.
Actually it will have since I will be able to slap more types of drones and replacements on the myrm now ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.09.12 09:50:00 -
[163]
Originally by: ZenTex Gallente starship pilots, welcome to the beginning "Gallente are the suck" era. Better train Amarr now as they will clearly be the next FOTM.
On a more serious note, I hardly grasp what these changes will bring, and reading the posts here, I'm not the only one.
Let's await the cheanges, then whine.
Oh? I didn't get that memo, though it would be great once all the FotM nublets have moved on from my beloved Gallente ships... ----------
Video - 'War-Machine' |

Grytok
German Kings OPUS Alliance
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Posted - 2007.09.12 10:03:00 -
[164]
For all of those who claim, that the Eos will suffer from this big time, if it were only able to field Mediums.
Eos: 7x Heavy Ion II (Void M) + 5x Hammerhead II = 562 Claymore: 5x 425mm AC II (Hail M) + 2x HAL (Fulmination Rage) 4x Hammerhead II = 492 Vulture: 5x Heavy Ion II (Void M) + 2x HAL (Terror Rage) + 5x Hobgoblin II = 404 Damantion: 4x Heavy Pulse II (Conflagration M) + 3x HAL (Torrent Rage) + 5x Hobgoblin II = 380
There is no DamageMods counted, only all skills up at LvL 5. The Eos still makes most damage of all Fleet Command Ships, so I don't see why the Eos would be nerfed to useles by this. .
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49125
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Posted - 2007.09.12 11:07:00 -
[165]
Originally by: Excesse Well the obvious point to make is that the drone ships will probably see their per-level drone bay size bonus change to a bandwidth bonus.
Food for thought.
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Kaelum
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Posted - 2007.09.12 13:21:00 -
[166]
So just trying to think of the more obscure impacts this may have:
I'm thinking this change would basicallygive a larger boost to all non-drone ships (those that are not currently meant to be drone carriers) relative to drone ships. My reasoning for that is that part of the advantage drone ships had (like the ishtars and domi's) were the versatility of housing multiple drone types...that was part of their draw. With all drone capable ships getting a boost in drone capacity, this differentiator is lessoned. Best example I can give is a domi vs. megathron...both can currently use 5 larges or 5 heavies...but part of the drawback with megathrons is that if you use 5 heavies, you can't carry 5 lights to help out with the small targets. Domi's could. Adding more drone capacity to a domi's already large capacity, though useful, will not be as useful as the megathron getting more drone space.
Also for those of us who have smaller wallets, we may not utilize the extra drone space...esp. if using T2 drones as that also increases the amount of assets we have at risk. I see the domi impacted by this the most...why house even more drones when the current capacity already allows a lot of flexibility if it increases your financial risk for relatively smaller gains compared to other ships? |

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.09.12 14:09:00 -
[167]
f.i.t.t.a. is something naughty in sweden... _______
◕◡◕ Space perverts and forum warriors united. [PERVS]
My opinions rather rarely represent my corp, not to mention my alliance hihihi... |

Mystic Pete
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Posted - 2007.09.12 15:30:00 -
[168]
ok, I admit I didn't read the last 3 pages. This is still a 'Save my Myrmidon' thread, right.
Here's what it looks like.
You will still have a maximum of 5 drones (assumption based on lag / server capabilities)
Bandwidth will allow you to feel as many drones as now (assumption based on common sense / not wanting to mess too much with what's established)
Bandwidth will allow you to field multiple waves allowing you to either redeploy extra waves or change drone types / sizes during combat.
Named / Tech2 drones might have different bandwidth requirements giving you more options with drone squads.
If after making these assumptions you think that a nerf to the Myrmidon is coming ask yourself, is that because you feel the Myrmidon needs a nerf?
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.09.12 16:37:00 -
[169]
Originally by: Nyphur
Originally by: Tamia Clant Ahh, so it's a nerf to drone-ships coming up then? I sense much whineage on the forums!
Pretty much. This does fix the issue with relaunching and rescooping abandoned drones to get more drones active than your bay can hold. The only other thing this would do is let CCP restrict ships to their size class of drone. Perhaps Vexors and Myrmidons will be restricted to medium drones. That's sure to cause some upset.
That is a very petitionable and bannable offense also.
I know that the only time I ever encountered an ishkur with 5 ogre IIs, there was much vulgarity. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |

Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.09.12 17:32:00 -
[170]
Edited by: Spenz on 12/09/2007 17:34:40 Edited by: Spenz on 12/09/2007 17:34:12 I understand nerfing the Myrmidon because of its drone bonus, but the Eos?
The ONLY thing going for the Eos is its above average DPS. It has a below average tank and the WORST warfare link bonus you can get. It is a good combat command ship but a horrid fleet command ship, which is why it should remain unchanged.
You dont use a command ship to provide logistics drones, you use a logistics ship. You dont use one to provide EWAR drones, you use an ewar ship.
Each racial command ship has their own niche. Minmatar have a fast, mid-ranged fleet command ship with a good active tank, average dps, and a very useful warfare link bonus.
The Caldari have a long range fleet command ship with inferior dps, superior range, superior passive tank, and a semi-useful warfare link bonus.
The amarr have a mid-range fleet command ship with below-average dps, a supreme active tank, and a very useful warfare link bonus.
The gallente have a very short range fleet command ship with superior dps, inferior active tank, and a useless warfare link bonus.
You say this nerf will regulate the eos back to its rightful duty. Well it stinks at its rightful duty.
It has neither the range nor the dps AT RANGE (drones take a long time to fly to battle and fleet battles dont occur at 5 km for the blasters to be of any use, not to mention its pg is way too low to even think of a viable warfare link/railgun setup) that the vulture and Claymore have, nor the speed to get away like the claymore.
It lacks the tank to survive like the vulture, claymore, and damnation, and its warfare link bonus is completely useless for anything meaningful (claymore is unbeatable for small-medium gang warfare and vulture/damnation take the true fleet command roles).
So...where does that leave the eos? Well it obviously sucks at everything in its role, but its vicious dps when in range makes up for its pitfalls. It balances itself out that way.
Change Myrmidon, but leave the Eos or change its bonuses.
If I had an Alt I would probably post with it... |

KeyserSoze
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Posted - 2007.09.12 22:00:00 -
[171]
wouldnt be a problem if they increased the amount of drones you could have in space.
hacs and commandships need more firepower than 5 medium drones to be effective. if they increased the amount of drones a ship could have then i doubt people will moan if they are reduced with 7 or 8 med drones in space. thats the major problem with drones, could easily be balanced if you increase the amount of drones one can have in space from 5. since guns have upto 8 slots that can be used.
i also think this is gonna frack drone boats users up even more, since what good use is big drone bays if most of the other ships have drone bays to field multiple sets of drones. thats what drones boats are for.
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KeyserSoze
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Posted - 2007.09.12 22:04:00 -
[172]
just checked EFT, with my skills, in a ishtar with 5 heavy orges and guns i get 504 DPS. with hammerheads i get 261 DPS. if they gimp the ishtar im selling this guy without a second thought.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.09.13 09:45:00 -
[173]
So, EOS sucks..
How can i fend from faster and more resiliant Sleip now?
If I manage to web him (which is a problem, EOS beeing slow as hell), how can I break his tank? Yeah, yeah, one drone doesnt do so much DPS..but it does! it is that edge over his shield tank, that gives us at elast some chances against this CS..
As for Myrm. I'm OK..it is t1 BC, so 4 heavies is OK..but EOS is command ship with alot of skills needed. Dont nerf it like it. At least give us 10m/s more speed then in exchange..
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rodgerd
Uninvited Guests
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Posted - 2007.09.13 09:54:00 -
[174]
Originally by: Cynical Attitude
Quote: IMO it should, because battlecruisers have always had balancing issues due to being almost as large sig radius wise as a battleship, but only being able to fit medium (cruiser) sized modules. Destroyers suffer some of the same problems.
So the Myrm is unique among BCs in being able to bring to bear BS class weapons, which is why it doesn't need a nerf?
Persumably for the same reason the Drake can still out-tank most battleships.
-- Not the opinions of my corp. |

Ebodhisatva
Gallente hunter killers
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Posted - 2007.09.13 11:48:00 -
[175]
Originally by: Spenz Edited by: Spenz on 12/09/2007 17:41:51
I understand nerfing the Myrmidon because of its drone bonus, but the Eos?
The ONLY thing going for the Eos is its above average DPS. It has a below average tank and the WORST warfare link bonus you can get. It is a good combat command ship but a horrid fleet command ship, which is why it should remain unchanged.
You dont use a command ship to provide logistics drones, you use a logistics ship. You dont use one to provide EWAR drones, you use an ewar ship.
A run-down of the racial FCS: Minmatar have a fast, mid-ranged fleet command ship with a good active tank, average dps, and a very useful warfare link bonus.
The Caldari have a long range fleet command ship with inferior dps, superior range, superior passive tank, and a semi-useful warfare link bonus.
The amarr have a mid-range fleet command ship with below-average dps, a supreme active tank, and a very useful warfare link bonus.
The gallente have a very short range fleet command ship with superior dps, inferior active tank, and a useless warfare link bonus.
You say this nerf will regulate the eos back to its rightful duty. Well it stinks at its rightful duty.
It has neither the range nor the dps AT RANGE (drones take a long time to fly to battle and fleet battles dont occur at 5 km for the blasters to be of any use, not to mention its pg is way too low to even think of a viable warfare link/railgun setup) that the vulture and Claymore have, nor the speed to get away like the claymore.
It lacks the tank to survive like the vulture, claymore, and damnation, and its warfare link bonus is completely useless for anything meaningful (claymore is unbeatable for small-medium gang warfare and vulture/damnation take the true fleet command roles).
So...where does that leave the eos? Well it obviously sucks at everything in its role, but its vicious dps when in range makes up for its pitfalls. It balances itself out that way.
Change Myrmidon, but leave the Eos or change its bonuses.
/signed
Originally by: CCP Prism X You wont have any LPs. You need LPs with said Corp and like I said I just nuked your LPs.
|

Aramendel
Amarr Coreli Corporation Exuro Mortis
|
Posted - 2007.09.13 12:12:00 -
[176]
Originally by: Miss KillSome How can i fend from faster and more resiliant Sleip now?
By using something called "gang mates". The eos is a *fleet command* ship. It is not supposed to be a solo ship.
Try how well the damnation, claymore or vulture do vs the field commands.
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jaxx speed
|
Posted - 2007.09.13 12:31:00 -
[177]
Save the Myrm, Save the world
Duck, nerf bat...
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.09.13 12:54:00 -
[178]
Originally by: Beowulf Scheafer
Originally by: Malcanis Well Gallante ships have ruled the PvP roost for a long ol' while. Now it's gonna be some other race's turn for a bit.
lol, dream on...
I will remember that next time I see the march of the vagabonds that small gang warfare seems to have become.
If I had an Alt I would probably post with it... |

William Alex
Viscosity
|
Posted - 2007.09.13 13:43:00 -
[179]
Originally by: Atomic Atty
Originally by: William Alex
Originally by: bsspewer does this mean motherships will be able to deploy 20 fighters or 500 light hobgoblins?
hehehe 500 lights ftw!!! Motherships doing 10kdps would be sweeeet
Yeah or disco BS insta-poping all those within a smartbomb cycle.
Stop trying to respond to my insanity with common sense.
|

Dronefragger
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Posted - 2007.09.13 16:26:00 -
[180]
Yay. Now my Mrym will be completely useless without it's heavies. I sure am glad I bothered training drone skills for 4 weeks and let my gunnery go to crap.
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William Alex
Viscosity
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Posted - 2007.09.13 16:33:00 -
[181]
Edited by: William Alex on 13/09/2007 16:33:40 By totally useless you mean still silghtly better than the other racial battlecruisers I'm sure.
Read a few posts by the people who've actually run the numbers and you'll see what I mean.
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Van Steiza
Battlestars GoonSwarm
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Posted - 2007.09.13 18:38:00 -
[182]
Wow Nice one on this so now myrm and ships like Eos are going to get Bumfagged to.
Also i agree with the other guy a few posts back who was telling everyone to STFU saying that Heavy drones are battleship weapons.
STFU
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KeyserSoze
|
Posted - 2007.09.13 18:52:00 -
[183]
Originally by: Van Steiza Wow Nice one on this so now myrm and ships like Eos are going to get Bumfagged to.
Also i agree with the other guy a few posts back who was telling everyone to STFU saying that Heavy drones are battleship weapons.
STFU
a drake can still use 2 in there drone bay, if people actually did that, then it would have better dps
hmmm, think i might EFT it out. ah nm i have poo missile skills
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AngryMax
Gallente Shadow Crew
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Posted - 2007.09.14 00:58:00 -
[184]
I am so not down with this as EOS was my long term plan preceeded by Myrm and Ishtar. 
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Felysta Sandorn
Caldari System-Lords Exquisite Malevolence
|
Posted - 2007.09.14 01:10:00 -
[185]
Glad to see people agree with me for once!  
Latest Video, Click Here!
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Sweetpain
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Posted - 2007.09.14 01:48:00 -
[186]
incredible.
1. No more drones will be allowed to enter space at any given time from one ship then five (with exception of motherships)
2. Bandwidth will simmulate the max total m3 of drones allowed in space at any given time up to a maxiumum of 5 drones (with again the exception of motherships)
3. ccp want you all to get bigger pockets to carry your drones in, so that you can have a wider selection of drones to pick from at any given time, or carry more spares for your favorites. That does not mean you can lauch any more drones in to space then you could before, the new bandwidth will ensure that AND under no circumstances can you put any more drones in to space and control them then 5 , thats FIVE MAXIUMUM.
Personally i think CCP could just remove the drone bays and replace it with bandwidth and make people carry their drones in the cargo bay, But then i fear people would ask where they are supposed to put their ammo, ow that heir cargo bays are full of drones, and demand them putting in seperate ammo bays to solve their dillemma.
Pain.
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Haerana
The Republican Guard The Sundering
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Posted - 2007.09.14 02:23:00 -
[187]
Meh lucky for me and my shiny eos is if it gets nerfed hardcore ill strip out everything but the rigs ofc and stick it on an astarte instead. lucky ofc being 110mil wasted on the eos i cant use +14milx2 for the rigs i cant reuse. Then 175mil for a new astarte. Ah well :( Nah tbh i can understand why people dislike the eos having 5 heavy drones. and tbh if they stop it using heavies i dont mind AS LONG AS THEY CHANGE THE BONUS TO DAMAGE. what kind of ****zy fkin bonus is +size to dronebay anyway. its like the lil ishkur (which im sure abunch of people will whine about being the best AF now) Give my eos a drone damage bonus instead of cargobay bonus(larger bay ofc) and ill happily settle for using 5 mediums with it. Or leave the heavies and nerf the turret slots down to 5 or something. so people wont whine so much about it having 7guns lol. i do see why people want it nerfed but all i can say is fudge off :( i dont wanan have to be resigned to using an astarte when i wanna kill people :(
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Haerana
The Republican Guard The Sundering
|
Posted - 2007.09.14 02:24:00 -
[188]
Originally by: Spenz Edited by: Spenz on 12/09/2007 17:41:51
I understand nerfing the Myrmidon because of its drone bonus, but the Eos?
The ONLY thing going for the Eos is its above average DPS. It has a below average tank and the WORST warfare link bonus you can get. It is a good combat command ship but a horrid fleet command ship, which is why it should remain unchanged.
You dont use a command ship to provide logistics drones, you use a logistics ship. You dont use one to provide EWAR drones, you use an ewar ship.
A run-down of the racial FCS: Minmatar have a fast, mid-ranged fleet command ship with a good active tank, average dps, and a very useful warfare link bonus.
The Caldari have a long range fleet command ship with inferior dps, superior range, superior passive tank, and a semi-useful warfare link bonus.
The amarr have a mid-range fleet command ship with below-average dps, a supreme active tank, and a very useful warfare link bonus.
The gallente have a very short range fleet command ship with superior dps, inferior active tank, and a useless warfare link bonus.
You say this nerf will regulate the eos back to its rightful duty. Well it stinks at its rightful duty.
It has neither the range nor the dps AT RANGE (drones take a long time to fly to battle and fleet battles dont occur at 5 km for the blasters to be of any use, not to mention its pg is way too low to even think of a viable warfare link/railgun setup) that the vulture and Claymore have, nor the speed to get away like the claymore.
It lacks the tank to survive like the vulture, claymore, and damnation, and its warfare link bonus is completely useless for anything meaningful (claymore is unbeatable for small-medium gang warfare and vulture/damnation take the true fleet command roles).
So...where does that leave the eos? Well it obviously sucks at everything in its role, but its vicious dps when in range makes up for its pitfalls. It balances itself out that way.
Change Myrmidon, but leave the Eos or change its bonuses.
an yeah i do believe i love Spenz and support all that he stands for!
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Felysta Sandorn
Caldari System-Lords Exquisite Malevolence
|
Posted - 2007.09.14 03:56:00 -
[189]
http://oldforums.eveonline.com/?a=topic&threadID=594929
Click this link for large amounts of win! 
Latest Video, Click Here!
|

revilot
|
Posted - 2007.09.14 04:27:00 -
[190]
Lovely. As of now the Myrmidon is a viable, and relatively cheap, ship to use on a low sec gatecamp because of it's ability to field sentry drones. This nerf will obliterate that option if I'm understanding correctly. So now I'm basically forced to use a BS on the gate, or use the myrm and get pathetic damage with the guns. Pirates get no love...I am most unhappy 
WTS: 1 rigged Myrmidon - contact me ingame
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Glarion Garnier
Solar Wind
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Posted - 2007.09.14 07:51:00 -
[191]
I think the name bandwith is bit .. not so spot on.
How about? drone control CPU (strenght value)
so new stats related to drones would be for taranis drone control cpu (2) drone bay (10) +additional ship info upgrade: drone control range (skills + possible mods km)
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Glarion Garnier
Solar Wind
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Posted - 2007.09.14 07:53:00 -
[192]
And I dont quite see the need for myrmidon nerf. If you do nerf it .. give it at least much more drone bay in exchange.
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Ricco Lonestar
Minmatar SuX ltd.
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Posted - 2007.09.14 08:38:00 -
[193]
Seeing the Eos it's damage as unavoidable is rather silly. A smartbomb kills drones really easy. small medium turrets/missilebays do quite the same. Cruise launchers too. You need in a gang some sort off anti EW. I kinda hoped that CCP would see drones/sentries see as one off them. Also drones are not insta damage like turrets. And the damage does not stack as with missiles
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Albert O'Balsam
|
Posted - 2007.09.14 08:58:00 -
[194]
Well I fear the flame, but I actually think this is a good idea. In general most ships will have a bigger drone bay offering more versatility.
Theres bound to be a few loosers and this time its Gallente - but isnt it about time they had a nerf. I understand completely that drones are not invincible - but being able to wield 5 BS class weapons from a BC is surely unbalanced.
I for one would welcome not being able to launch 5 heavies balanced against more versatility through a larger drone bay. I have to say however that I hope care is going to be given to dishing out bandwidth requirements of drones.
Hopefully non-combat drones will have a smaller bandwidth than their combat counterparts for example. |

Ricco Lonestar
Minmatar SuX ltd.
|
Posted - 2007.09.14 09:43:00 -
[195]
Originally by: cal nereus Sounds awesome. I always was irritated that my Myrmidon was doing as much, if not more, damage than my Dominix.
You didn't fit your domi well than. There turret sloths on it too.
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Manus Stuprare
Slug Storm Squadron
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Posted - 2007.09.14 11:05:00 -
[196]
Wow... if I can make myself heard through all the whines for a second:
When the Myrmidon was first introduced and was on the test server, I believe it had a 120m3 drone bay, allowing it a maximum of 4 heavy drones. Much whining later and it was begrudgingly changed to 125m3.
When drone bandwidth is introduced, I strongly suspect that the Myrmidon will be given enough bandwidth to control 4 heavies rather than 5, but also be given a larger drone bay so that it can carry several spares.
I think most sensible people would agree this is not a huge nerf. While the maximum damage would be decreased by, at most (if you don't fit any guns) 20%, this would be balanced by the potential for greater versatility, as drones of different types could be carried and used for different situations.
IMHO this is a change for the better.
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Darth Felin
|
Posted - 2007.09.14 13:20:00 -
[197]
Originally by: Manus Stuprare
I think most sensible people would agree this is not a huge nerf. While the maximum damage would be decreased by, at most (if you don't fit any guns) 20%, this would be balanced by the potential for greater versatility, as drones of different types could be carried and used for different situations.
Well the problem is that other ships will receive greater versatility with drones but without penalty to dps.
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CptEav1s
|
Posted - 2007.09.14 14:22:00 -
[198]
Ok, I've read a few posts on this subject and I would like an official CCP statement on Drone Bandwidth.
From what I've read it seems to limit your drones launch ability based on activity in the system or server or something.
To this end I will try not to jump to conclusions but if this were the case then. Basically buddied with the recent NOS nerf it would be the "icing on the cake" in other words it would completely destroy alot of Gallente ships as well and the Amarr Recons.
And if thats the case then I believe alot of people would be ****ed, excluding the Caldari who don't use drones to hardly any extent. Even the Minmatar would be mildly affected with the Typhoon.
Again I am trying not to jump to conclusions, but I have already posted on my frustration with the NOS nerf, which I am now being able to deal with, but I can officially say that I would quit if this were what Drone Bandwidth was. I mean this game is really really fun but to say the least I'm tired of being jerked around. I train for NOS and it gets nerfed... I train for Drones and Drone Ships and it looks like they're gonna be nerfed as well 
Anyway thats my 2 isk Cheers - CptEav1s
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.09.14 14:40:00 -
[199]
Originally by: CptEav1s Ok, I've read a few posts on this subject and I would like an official CCP statement on Drone Bandwidth.
From what I've read it seems to limit your drones launch ability based on activity in the system or server or something.
To this end I will try not to jump to conclusions but if this were the case then. Basically buddied with the recent NOS nerf it would be the "icing on the cake" in other words it would completely destroy alot of Gallente ships as well and the Amarr Recons.
And if thats the case then I believe alot of people would be ****ed, excluding the Caldari who don't use drones to hardly any extent. Even the Minmatar would be mildly affected with the Typhoon.
Again I am trying not to jump to conclusions, but I have already posted on my frustration with the NOS nerf, which I am now being able to deal with, but I can officially say that I would quit if this were what Drone Bandwidth was. I mean this game is really really fun but to say the least I'm tired of being jerked around. I train for NOS and it gets nerfed... I train for Drones and Drone Ships and it looks like they're gonna be nerfed as well 
Anyway thats my 2 isk Cheers - CptEav1s
I believe 'bandwidth' is a canon reference to the uplink/downlink between a drone and its mothership. basically its a fancy way of breaking/nerfing something that was quite surprisingly the only thing about drones that wasnt broken.
If I had an Alt I would probably post with it... |

Gypsio III
Darkness Inc.
|
Posted - 2007.09.14 15:28:00 -
[200]
Quote: From what I've read it seems to limit your drones launch ability based on activity in the system or server or something.
  
Oh dear.
Btw, I bet that training for Nos was tough... 
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Earl Black
|
Posted - 2007.09.14 19:13:00 -
[201]
I would wait to see how if ever this get implemented, but it does seem like a reduction, I wonder how people would feel if they said "you can fit 7 launchers but only fire 5 at any time" "to fire more one or more missiles must hit the target" or the same with turret users fit as many as you want but only fire X at a time. I welcome change and the new aspects it brings but the ever fiddling with things that donÆt really need any attention, while the game gets ever harder to play without wondering when the next crash or downtime is coming, please fix the game breaking stuff first then fine tweak the rest if it has to be done.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.14 19:27:00 -
[202]
Originally by: Gypsio III
Quote: From what I've read it seems to limit your drones launch ability based on activity in the system or server or something.
  
Oh dear.
Btw, I bet that training for Nos was tough... 
Gives us Gallente peeps a bad name. The internet is a straaaaange place.
Bellum Eternus [Vid]Blood Corsairs - Day One |

Le Skunk
Low Sec Liberators
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Posted - 2007.09.15 03:21:00 -
[203]
Im not gogin to say my opinion on this as CCP have been taking pleasure in nerfing anything to do with me since the great 'privateer nerf' and my subsequent mocking of their gourmet sandwich boasts.
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
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KeyserSoze
|
Posted - 2007.09.15 11:07:00 -
[204]
Originally by: Albert O'Balsam Well I fear the flame, but I actually think this is a good idea. In general most ships will have a bigger drone bay offering more versatility.
Theres bound to be a few loosers and this time its Gallente - but isnt it about time they had a nerf. I understand completely that drones are not invincible - but being able to wield 5 BS class weapons from a BC is surely unbalanced.
I for one would welcome not being able to launch 5 heavies balanced against more versatility through a larger drone bay. I have to say however that I hope care is going to be given to dishing out bandwidth requirements of drones.
Hopefully non-combat drones will have a smaller bandwidth than their combat counterparts for example.
its basicly like giving every ship in eve more speed while gimping most of minmatar ships.
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Usarua
|
Posted - 2007.09.15 13:01:00 -
[205]
well given the negative reaction that was provoked since there's no evidence to back up any claims, I think this makes sense. why, do you ask, simply, why?
you can carry a full load of light medium and heavy drones of each damage type. so if you fight frigs you unlease the light kinetics, or EM if you're fighting shield tanker racial ships. repeat with proper damage type deployed for situation.
I'm a drone user.
so you guys are going to cry because instead of just unleashing and going afk, you have to take stock of the situation and field the appropriate drones, then go afk. QQ more.
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Sophil Lightforge
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Posted - 2007.09.15 21:35:00 -
[206]
i just read about this and i think i need to weigh in. i don't think this is about lag or drone bay size. well, it is about drone bay size, but not in the way you think. right now, regardless of your drone bay, you can launch 5 drones max, unless you are in a carrier and have the Drone Control Units. now, make each light, medium, or heavy drone use a certain amount of bandwidth. example: at Drone 5, you can utilize 500 THz bandwidth (i'm making this number up, get off my back). you can fly up to that many drones, provided they can fit in your drone bay and the total bandwidth does not exceed that number. suddenly the Domi with her 375m drone bay isn't carrying extra weight, she can actually field all of her little birds at once. furthermore, this doesn't hurt carriers - instead of being able to fly additional fighters per level, each Carrier level increases your bandwidth allowance. i may be way off the mark, but i've never seen them nerf something without a need, and quite honestly, having your Domi able to carry 15 heavy drones and only being able to fly 5 seems like a nerf that needs to be removed.
|

Disposeble Alt
Caldari
|
Posted - 2007.09.16 08:34:00 -
[207]
Some of the comments here realy annoy me
the bandwith think ccp is introducing looks to me like a simple fitting requirement like cpu/grid are for guns, not a way to exceed the drone limit based on your drone skill.
people are not complaining they have 8 high slots but can only fit 4 guns on the grounds that 8 high should allow 8 guns. Complaining you cannot at this time fly all the drones in your bay at once, or pretending the comming change will allow you to do so show the same lack of mental capacety.
Ships will get bandwith and dronebay size as fitting requirements just like there is cpu and grid for modules. This will mean that even the smaller ships will be able to bring spares while still limited to the drone sizes in flight ccp feels they ought to be able to field.
Yes this will mean that some ships, most noticebly the myrmidon, will be slighly nerved. It is, at this time, useless to speculate how much, because ccp has not even given any indication on how they plan to use bandwith exactly. They could use a progression in bandwith use for classes similar to drone size as it is now, but they could also choose to use a steeper curve (like grid on guns) or one much less steep (like cpu progression on guns).
So for most ships this change should give added versatility or redundency with spares making drones more interesting for use without upsetting the balance between ships. In addition they will probebly even introduce the much needed downside to using t2 drones as well as finally allowing the introduction and use for named t1 drones.
Personally I am all in favor of this change and looking forward to hints on how ccp will be finetuning this idear.
Posts by alts hide political affiliation and history. No political statement by any alt should be taken seriously. |

Riddick Valer
|
Posted - 2007.09.16 15:57:00 -
[208]
This doesn't seem like much of a nerf to me. It seems like a HUGE boost to frigs and cruiser warfare.
Previously, drone bays on these ships was kept VERY low to prevent frigs from using full flights of medium drones, or cruisers from fielding multiple heavies. Now, a frig can have the drone bay to carry a few different lights and small ecm drones, but still keep a balanced dps. Cruisers can keep multiple mediums, ecm, repairs etc... without unbalancing dps.
How is the ability to have more options in pvp a bad thing?
Maybe the Myrmidon will lose the ability to use 5 heavies. But even if it is limited to 4 heavies/sentries, or 3 heavy/sentrys and 2 mediums, who wouldn't want the ability to fly those, and still have full backup flights of mediums, ecm, and repair drones waiting? What if the bandwidth is lowered, but its drone bay upped to 250? Wouldn't that be a great thing? The dps will be lower, but its tactical flexibility will be much higher. Flexibility is a wonderful thing.
|

000Hunter000
Gallente Magners Marauders
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Posted - 2007.09.16 17:15:00 -
[209]
aaaah i think i finally got it what they mean hehe.
So for instance, atm a Nighthawk has a dronebay of 25m3, this means i can launch 1 heavy, or 2 meds and 1 small or 1 med and 3 small or 5 small drones, now with this change i get 25 points and heavy drones cost 25 points, meds cost 10 and small cost 5 but i could for instance have a dronebay of 100m3, so i could stick in 4 heavies but i would still only be able to launch 1 cuz then my points are used up.
ooh.. that doesn't sound half bad tbh. 
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Nathrezim
Gallente Darwin With Attitude oooh Shiny
|
Posted - 2007.09.17 05:55:00 -
[210]
why dont you all just shu...erm, be quiet and wait for the dev blog? then, go on with your world-dooming prophecies
no need for my fellow gallente mates to start crying mommy.. remember when the drones were limited from 15 to 5? oh my, all the nay saysers back then.. "they're nerfing us, ah oh uh !''
Well, a domi's 5x ogres after that patch had more DPS than its 15x ogres back then with maxed out skills..
Just wait and see folks ;)
And its all about balancing.. they are not nerfing you or your ships. they are trying to fix this games inbalances.. Like in the past when the geddon got *nerfed* (with the huge stack penalties applied), like when the thoraxes dronebay got *nerfed*. Same applies with the NOS changes.. All those people crying about the curse getting nerfed.. The curse is better now, cause it forces you to use *tactics* to play it effectively, and not just ''f1 f2 f3 f4, hahahaha my target is out of cap, im teh powner of teh un1verse!'' that wasnt fair :)
Try and realize that they aint trying to make their customers feel bad by nerfing their toys.. they're trying to make this more balanced.
|

Vardemis
Jericho Fraction The Star Fraction
|
Posted - 2007.09.17 08:06:00 -
[211]
Originally by: Phrixus Zephyr I imagine the Myrm will get a middle ground, some Hvys, some Meds, because if it was just meds it'd do less damage than a Vexor with med guns as Myrm doesn't get a hybrid dmg bonus.
Wrong, it won't do less damage, since the Myrmidon has more turret hardpoints then a Vexor. They would do the same damage, with a huge difference in regards to tanking, medium slots, etc. |

Veng3ance
New Dawn Rising The Red Skull
|
Posted - 2007.09.18 00:43:00 -
[212]
Please! Don't nerf the Eos. I don't think a straight DPS comparison is even close to fair for this ship. Every ship is supposed to fit a role, your arguing as if all the ships attack the same way!
For example.
Vulture = less DPS but can hit out to 200km!!!! You think it should do EOS damage out there? 
Damnation = INSANE amounts of armor and resists. While its not DPS heavy, it does fine with 4 pulse 3 missile setups and has the best tank in the game.
Claymore = While it doesn't fit a more specific role as the others the Claymore has a phenomenal tank, and I have never heard complaints about DPS from pilots.
Eos = Great DPS with blasters, but has no way to hit above 10km realistically, which is made up for the fact that it can use drones. IF anything, maybe remove a turret slot? It NEEDS its heavies. Keep in mind also it has the worse tank out of the command ships. (Short range + mediocre tank trades for damage)
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Murtough Galaktikus
Crusader Inc.
|
Posted - 2007.09.18 15:34:00 -
[213]
Why not nerf Drones out of Eve anyway? Maybe i should petiton my droneskills to gunnery then - would be fair i guess; wasting money for months skilling the drones. Instead, push the other Fleet CS and BC to equal it.
Well Done. A little bit more and i will quit. And yes i will sell my stuff 
|

speedcat
Gallente Human Liberty Syndicate TALIONIS ALLIANCE
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Posted - 2007.09.26 23:52:00 -
[214]
Originally by: K al looks like ccp just gave gallente a slap in the face 1st nos 2nd drones what next?
Correct, that's what I see also... these two things combined (expect of the NOS-Domi nerfed which is okey but not a real solution to the problem) are the worst they could do for Gallente. I'm really looking forward what's gonna happen... :-(
Leave us our lovely EOS and first fix our drones before (if) you nerf them 
BTW: also nerf the damps and the whiners won the fight... other races should be the only one's with advantages over other's. 
speed
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Jaikar Isillia
Blue Labs Knights Of the Southerncross
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Posted - 2007.09.27 02:27:00 -
[215]
If they nerf drones they should nerf the nano tards as well.
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Cypherous
Minmatar Liberty Rogues
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Posted - 2007.09.27 03:29:00 -
[216]
When can we expect this blog to arrive i'm very very curious as to where you intend to leave the drone boats i just spent time skilling for :/ ---------
Liberty Rogues Website
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Venko Trenulo
Wakizashi Renaissance
|
Posted - 2007.09.27 09:16:00 -
[217]
Originally by: speedcat
Originally by: K al looks like ccp just gave gallente a slap in the face 1st nos 2nd drones what next?
Correct, that's what I see also... these two things combined (expect of the NOS-Domi nerfed which is okey but not a real solution to the problem) are the worst they could do for Gallente. I'm really looking forward what's gonna happen... :-(
3rd may be drones again: I read somewhere that they're planning to stop fixing drone shields as soon as they're scooped. That would change everything about the way drones are used.
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Darth Felin
|
Posted - 2007.09.27 10:17:00 -
[218]
Originally by: Venko Trenulo
Originally by: speedcat
Originally by: K al looks like ccp just gave gallente a slap in the face 1st nos 2nd drones what next?
Correct, that's what I see also... these two things combined (expect of the NOS-Domi nerfed which is okey but not a real solution to the problem) are the worst they could do for Gallente. I'm really looking forward what's gonna happen... :-(
3rd may be drones again: I read somewhere that they're planning to stop fixing drone shields as soon as they're scooped. That would change everything about the way drones are used.
Yes they will remove scoop/redeploy tactics once drone changes will go live. (IMHO it will be in Rev3)
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ZeroMbutCannotJump
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Posted - 2007.09.27 11:52:00 -
[219]
Originally by: Murtough Galaktikus Why not nerf Drones out of Eve anyway? Maybe i should petiton my droneskills to gunnery then - would be fair i guess; wasting money for months skilling the drones. Instead, push the other Fleet CS and BC to equal it.
Well Done. A little bit more and i will quit. And yes i will sell my stuff 
What is WRONG WITH YOU? After 8 pages of people explaining the nature of this change, you STILL haven't read/understood anything except the posts of the people who obviously have as good comprehension as yourself.
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aquontium
Gallente Fourth Circle Total Comfort
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Posted - 2007.09.27 12:28:00 -
[220]
Originally by: jaxx speed
 Duck, nerf bat...
Nerf bat, ...
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.09.27 12:28:00 -
[221]
People are gonna probably flame me for this but I'd like to see the Myrmidon, IShtar, and Eos reduced to using medium drones but with bonuses beyond the standard the bring them to par with other ships in their class.
The Myrmidon is currently a faster Dominix with less drone bay, and the Eos and Ishtar would be better gang ships if their drones were more suited to a variety of targets.
Of course the Eos and Ishtar would likely need a significant bonus to drone damage but this would finally eliminate BS size weaponry on ships designed for cruiser size weapons.
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The Snowman
Gallente Four Rings D-L
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Posted - 2007.09.27 14:26:00 -
[222]
Originally by: Daelin Blackleaf I'd like to see the Myrmidon, IShtar, and Eos reduced to using medium drones
I see why you joined "No Joy Corp"
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Ares Lightfeather
Gallente
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Posted - 2007.09.27 14:35:00 -
[223]
If they put new kind of drones there, there might be some new drones with different bandwidth.
For example, they might introduce "mid-large" drones tuned to fit myrm and eos perfectly, which would solve the problem of making them work better than regular cruisers without making them as strong as BS-sized drones.
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract
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papamikeforthewin
Amarr
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Posted - 2007.09.27 14:48:00 -
[224]
Originally by: Ares Lightfeather If they put new kind of drones there, there might be some new drones with different bandwidth.
For example, they might introduce "mid-large" drones tuned to fit myrm and eos perfectly, which would solve the problem of making them work better than regular cruisers without making them as strong as BS-sized drones.
On that note, id like to see sm, med and lg warp disrupting drones. That would be nice.
As would sensor dampening drones- yikes!
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.09.27 16:26:00 -
[225]
Originally by: The Snowman
Originally by: Daelin Blackleaf I'd like to see the Myrmidon, IShtar, and Eos reduced to using medium drones
I see why you joined "No Joy Corp"
Lookie you made a funny. 
Actually these ships with medium drones and higher damage bonus would probably apply a higher DPS on average than they do now, the only time they would do less damage is against battleships.
I did mention balancing the drone bonus to make them balanced with the other ships of their class, because, you know, they aren't right now.
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Mikael Mechka
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Posted - 2007.10.30 11:51:00 -
[226]
I don't see the need to add a new stat like "bandwidth" to the game to make it more complicated just for the drone users. Perhaps a better solution to the overpowered droneboats would be to either nerf the bonus from such ships a little (perhaps 7.5% to drone damage and hp for the myrm instead of 10%), or restrict drone size to ship size regarless of drone bay size, frigates and destroyers can only deploy light drones, cruisers and battlecruisers only being able to deploy drones up to the size of mediums, with battleships being able to deploy anything up to the size of heavies. This will eliminate the medium drone swarm of the Ishkur and the heavy drone swarm of the Myrmidon while allowing such ships to transport larger drones in their bay if they wish purely for transport reasons, and keeping their dps in line with other ships of their size and tech. Everyone will know the maximum size of the drones a ship can deploy simply by the class of the ship.
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Kayna Eelai
Gallente GNATHIC
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Posted - 2007.10.30 11:54:00 -
[227]
my favorite ships didn't get any dronebay increase :(
fixed to 23.15 kB (23710 bytes) |

Geminiigun
Amarr Ministry of War
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Posted - 2007.11.06 16:08:00 -
[228]
I understand the reduction to Drone bandwidth and of course i am not happy i have 3 mil sp in drones and i treasure my myrmidon more than anything cause its one of the only ships i have been able to keep for a long time but i mean reducing the amount that the myrmidon canuse is wrong its an amazing ship and was very high in circulation in the market now the price is reduced due to the new Revelations and people won't buy them
it is gonna mess up everything i agree that maybe ships should only be able to carry certain classes as to the type of ship frigs and dest are small cruisers and BC's are medium and BS's and bigger are anything they like but that seriously reduces certain ships effectiveness in pvp and makes it harder for characters to want to be in them that uses drones. i personally am against the beandwidth thing but its ccp's perogative. i will find a way around it. or maybe there should be modules to increase a ships bandwidth in like high slots that would make people feel more secure as the bandwidth reduction.
Yea its me! Geminiigun |

Xaen
Caldari Caldari Provisions
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Posted - 2007.11.06 16:19:00 -
[229]
Originally by: Paulo Damarr I dont think its a nerf
Quote:
"With this, bandwidth determines the number of drones you can control, allowing the dronebay to be considerably increased on drone ships"
Except they didn't actually increase the size of the drone bay on any ship that I'm aware of. Pure nerf. -- Support fixing the EVE UI | Suggest Jita fixes
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Gabriel Magnar
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Posted - 2007.11.06 16:41:00 -
[230]
Originally by: Xaen
Originally by: Paulo Damarr I dont think its a nerf
Quote:
"With this, bandwidth determines the number of drones you can control, allowing the dronebay to be considerably increased on drone ships"
Except they didn't actually increase the size of the drone bay on any ship that I'm aware of. Pure nerf.
Someone 'shop a picture of Jim Carrey's Liar Liar movie poster but with a CCP face on it instead.
Liars. 
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OneSock
Crown Industries
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Posted - 2007.11.06 16:58:00 -
[231]
Originally by: Venko Trenulo
Originally by: speedcat
Originally by: K al looks like ccp just gave gallente a slap in the face 1st nos 2nd drones what next?
Correct, that's what I see also... these two things combined (expect of the NOS-Domi nerfed which is okey but not a real solution to the problem) are the worst they could do for Gallente. I'm really looking forward what's gonna happen... :-(
3rd may be drones again: I read somewhere that they're planning to stop fixing drone shields as soon as they're scooped. That would change everything about the way drones are used.
Yes exactly, and this one is the real kicker because it means (even with careful cycling of the drones in bay) your going to be throwing away 1m+ isk per drone for T2 med or heavy.
You'd better be 100% sure of a win. Even if you do win the fight to loot cost may not cover the lost money in a couple flights of drones.
That just sucks. When I can shoot missile launchers and autocannons then CCP we can talk, until then, just hands off ok ?
I mean just give the Eos a bonus to remote armor rep range/duration/bonus or something.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.06 17:20:00 -
[232]
Originally by: Xaen
Originally by: Paulo Damarr I dont think its a nerf
Quote:
"With this, bandwidth determines the number of drones you can control, allowing the dronebay to be considerably increased on drone ships"
Except they didn't actually increase the size of the drone bay on any ship that I'm aware of. Pure nerf.
One, the Vexor. It's still a nerf to drone users. Plain and simple.
They *could* have just as easily made it a buff, but they didn't.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Xaen
Caldari Caldari Provisions
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Posted - 2007.11.06 20:51:00 -
[233]
Originally by: Bellum Eternus One, the Vexor. It's still a nerf to drone users. Plain and simple.
Wonderful.
Glad I gave up drone-centric ships. -- Support fixing the EVE UI | Suggest Jita fixes
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Vindica
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Posted - 2007.11.21 13:49:00 -
[234]
So the facts are that they are adding bandwith for drones. Thats all right? I can't find more info if there is can someone link it? I shall be flying a carrier soon and I see all these threads about drones being nerfed yet no actual facts about it, does anyone actually have a solid source or are all these threads utter bs?
My speculation with the info I have now is: Drone numbers are not limited to bay size, moreso the max. number of drones you have skills for, so if they add bandwith, what is that just another way of saying "you can only fly 5 drones"? that would be useless so I dont think so. Then it must be a limitation or increase in the number of drones a specific ship can command, so some might get more and some might get less, maybe carriers can choose to fly 15 fighters or 150 sentry drones from there on, and maybe smaller ships will be limited a bit. All that speculation aside though I would like a source with actual correct information, or at least a non silly speculation (like the oh-so many threads that cry nerf while there is 0 reason whatsoever (as far as I can see) to think that)
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JawaOfJustice
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Posted - 2007.12.01 20:44:00 -
[235]
I just did the calculations, and the new nerfed Eos will have a significantly lower DPS with my skills even if i traned CS to V than the Ishtar. It's a command ship ffs, it isn't supposed to be inferior in every way to a HAC.
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Cleric JohnPreston
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Posted - 2007.12.01 21:01:00 -
[236]
I have to laugh at the posts in this thread by non drone users.. You can now send waves of drones.. In all the years ive been pvping ive never once had to resend a 2nd wave of drones.
Simply because the fight was over i was dead/they were dead and in a heated fight where its getting down to the wire, ive yet to actually see anyone target another persons drones to avoid dying.
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