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Lady Spank
Genos Occidere HYDRA RELOADED
1052
|
Posted - 2012.01.19 21:44:00 -
[1] - Quote
Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Large Collidable Object
morons.
969
|
Posted - 2012.01.19 21:47:00 -
[2] - Quote
I must say I really like your idea. morons- sting like a butterfly and-ápost like a bee. |

Hannibalx
10
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Posted - 2012.01.19 22:05:00 -
[3] - Quote
+1 Outstanding idea. |

Buff Jesus
5
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Posted - 2012.01.19 22:05:00 -
[4] - Quote
Would this be a registering to enter the fun kind of thing or a temporary 0.0 in high sec? I'd hate to be the person who's home turf got turned into a lawless war zone overnight. |

saltrock0000
Obsessive Compulsive Disasters
15
|
Posted - 2012.01.19 22:11:00 -
[5] - Quote
you mean, make them easy gank sites. a falcon or 2 jamming out logi's at a oportune time could cost someone billions of isk. -1 V.Bad idea!
Eve as it currently stands needs to make itself easily affordable to more gamers. As time goes by more and more games are getting releassed/becoming F2P and eve certainly is falling behind |

Buff Jesus
5
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Posted - 2012.01.19 22:15:00 -
[6] - Quote
I have yet to see a game that became f2p for a good reason and those that start that way are either bland (guild wars) or crappy item mall mmo's. |

Lady Spank
Genos Occidere HYDRA RELOADED
1055
|
Posted - 2012.01.19 22:20:00 -
[7] - Quote
saltrock0000 wrote:you mean, make them easy gank sites. a falcon or 2 jamming out logi's at a oportune time could cost someone billions of isk. -1 V.Bad idea!
Eve as it currently stands needs to make itself easily affordable to more gamers. As time goes by more and more games are getting releassed/becoming F2P and eve certainly is falling behind
Low sec runners have counters to this and since you could shoot anyyone in these sites... So could you.
I don't understand why you bring free to play into this so I apologise but I cant comment on what you mean (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Lady Spank
Genos Occidere HYDRA RELOADED
1055
|
Posted - 2012.01.19 22:22:00 -
[8] - Quote
Buff Jesus wrote:Would this be a registering to enter the fun kind of thing or a temporary 0.0 in high sec? I'd hate to be the person who's home turf got turned into a lawless war zone overnight.
I meant 'pvp zone' within the incursion sites only, not in the affected systems. That would be unreasonable to me. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Carver DiGriz
Agony Unleashed Agony Empire
1
|
Posted - 2012.01.19 22:25:00 -
[9] - Quote
Have to say, I kind of dig this idea.
|

Jack Tronic
borkedLabs
33
|
Posted - 2012.01.19 22:30:00 -
[10] - Quote
saltrock0000 wrote: Eve as it currently stands needs to make itself easily affordable to more gamers. As time goes by more and more games are getting releassed/becoming F2P and eve certainly is falling behind
Eve is already F2P, it's called Plex, however the incursion farming is making plexes unaffordable. One of the basic arguments is that incursion farming lets people afford plexes. However this in turn increases demand and thus actually increases the price of plexes as the supply remains relatively unchanged. Eventually the prices will reach a balance where one still has to farm to afford 600mil plexes as much as it used to require to farm l4 missions to afford the once 300mil plexes. |

Large Collidable Object
morons.
969
|
Posted - 2012.01.19 22:35:00 -
[11] - Quote
saltrock0000 wrote:you mean, make them easy gank sites. a falcon or 2 jamming out logi's at a oportune time could cost someone billions of isk.
Yes - that's called risk vs. reward - If you run profit-maximized pirate faction BS gangs to sytematically farm isk, you take a higher risk for an increased reward.
Losing a couple of T2 fitted T1 BS and Logis every now and then however isn't an issue and is easily outweighed by the enormous profits incursions provide. morons- sting like a butterfly and-ápost like a bee. |

Vigrioth Stoneclaw
Pillage and Plunder Salvage Co.
5
|
Posted - 2012.01.19 22:54:00 -
[12] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.
Thinly veiled attempt to bypass CONCORD. -1. Incursions need to be fixed, I agree, but this isn't a good way to do it. Oh and um...WoW...thataway >. You're basically just trying to create Wintergrasp in Eve. For shame Spank, I've always held you in such high regard too. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
22
|
Posted - 2012.01.19 22:55:00 -
[13] - Quote
Makes total sense tbh. If concord with their wtfgodpwnmobiles cant stop incursions, why should they be able to stop capsuleers in an incursion? |

DarthNefarius
Minmatar Heavy Industries
13
|
Posted - 2012.01.19 23:02:00 -
[14] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
.
All rats use the same magic/tech to escape concord. All you are doing is trying to make hi sec into NULL sec. Just as stupid an idea as having all empires borders being lo sec.
|

Lady Spank
Genos Occidere HYDRA RELOADED
1061
|
Posted - 2012.01.19 23:37:00 -
[15] - Quote
Vigrioth Stoneclaw wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. Thinly veiled attempt to bypass CONCORD. -1. Incursions need to be fixed, I agree, but this isn't a good way to do it. Oh and um...WoW...thataway >. You're basically just trying to create Wintergrasp in Eve. For shame Spank, I've always held you in such high regard too.
I appreciate what you are saying but this is hardly a 'thinly veiled' effort, I thought it was rather transparent. It doesnt make the entirety of high sec a 'gank zone' but rather turns the currently contested high-income zero risk incursions into something more akin to low sec combat, but with equal inherent rewards. I dont think you need to be so paranoid as what I propose only affects those seeking high reward PVE... but with a risk of PVP, and as for making incursions impossible, you only have to look at the success some people have with low sec incursions to understand that this isnt simply making incursions gank-zones but rather areas of opportunity in high sec.
EDIT: I might look into what Wintergrasp is but I doubt it's relevant to Eve, (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Pillowtalk
Republic Military School Minmatar Republic
6
|
Posted - 2012.01.20 00:04:00 -
[16] - Quote
No one would be in the zone except for 600 pirates hoping to catch noobs who wondered through, and while waiting massive pirate battles would break out and the zone would turn into........
0.0
I understand you're desire to gank people, but the noob target utopia you forsee wouldn't happen. |

Caellach Marellus
Nephtys Ventures inc
389
|
Posted - 2012.01.20 00:11:00 -
[17] - Quote
If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. |

Soulpirate
State War Academy Caldari State
79
|
Posted - 2012.01.20 00:15:00 -
[18] - Quote
Great idea.
+1
|

Signho
School of Applied Knowledge Caldari State
0
|
Posted - 2012.01.20 00:24:00 -
[19] - Quote
Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple.
you are missing the point of the OP.
I am totally for this.
No risk should equal small reward.
|

Freelance Services
3
|
Posted - 2012.01.20 00:24:00 -
[20] - Quote
INCURSION SHOULD RESULT IN SYSTEM SEC STATUS DROP
Common CONCORD, you set the security status for a system dont you? You have a full scale invasion and you don't drop the sec status?
All incursion systems should have their sec status drop to low security [with 24hours notice]. Why should people be able to do PI and feel 100% moving thier cargo around in a system where an incursion is taking place? [without risk[ Elite Incursion Fleets | Wormhole Space Tours | Nullsec Holidays | NOT A CORP http://www.freelanceservices.website.org |

Caellach Marellus
Nephtys Ventures inc
390
|
Posted - 2012.01.20 00:32:00 -
[21] - Quote
Signho wrote:Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. you are missing the point of the OP.
No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken. |

Dinsdale Pirannha
Pirannha Corp
116
|
Posted - 2012.01.20 00:35:00 -
[22] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.
I completely agree with your idea. I think CCP should institute it as soon as they make tech moons only spawn in 0.8 space or higher, so you can't anchor a POS at one. |

gfldex
274
|
Posted - 2012.01.20 00:35:00 -
[23] - Quote
To refine a little:
Incursion sites become non-CONCORD spawn zones, including the acc. gate. Players still get a global that they have to wait out in the site or any other site in the same system. Sec status drops still happen but with less droppage. As a result one can't PvP in an Incursion site without having to fix sec status or has to take the hassle of -10 in highsec.
It's pretty much the only way to get risk back into Incursions as NPCs are just not reliable in killing players.
More gameplay, less waitplay! Down with AFK-Cloaking! Down with AFK-Alliances! Down with AFK-Mining! |

Herzog Wolfhammer
Sigma Special Tactics Group
1133
|
Posted - 2012.01.20 00:38:00 -
[24] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.
I agree but I must also say:
1. Good luck with this, M' Lady. 2. In before the incursion rage.
In the meantime, we'll just have to have fun engaging those perfectly legitimate PVE war targets known as Kundalini Manifest. |

ight8
Divine Power Industries
15
|
Posted - 2012.01.20 00:39:00 -
[25] - Quote
I like it. Eve needs more ISK sinks anyways. |

Spurty
D00M. Northern Coalition.
208
|
Posted - 2012.01.20 00:40:00 -
[26] - Quote
Giggity Giggity at this idea .. (Rubs hands) ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

ight8
Divine Power Industries
15
|
Posted - 2012.01.20 00:41:00 -
[27] - Quote
Drop concord and I'll actually go into empire. |

Andski
GoonWaffe Goonswarm Federation
1593
|
Posted - 2012.01.20 00:49:00 -
[28] - Quote
Dinsdale Pirannha wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. I completely agree with your idea. I think CCP should institute it as soon as they make tech moons only spawn in 0.8 space or higher, so you can't anchor a POS at one.
i doubt you understand how moons work but incursion farming (70M ISK/hour average) and a tech moon (less than 10m isk/hour, with the added effort of having to fuel the tower, empty the silos and haul the moon minerals to Jita for sale) are two very different things
the more you know |

Ai Shun
144
|
Posted - 2012.01.20 00:52:00 -
[29] - Quote
Lady Spank wrote:Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
I like the idea, particularly from a logical, cohesive game world perspective. (Note, game world, not real life - this is after all Internet Spaceships) .
I also like it because it balances the risk and the reward. No ISK without RISK.
P.S. F&I ... it's not here. It's over there.
+1
|

Rhinanna
CyberShield Inc ROMANIAN-LEGION
103
|
Posted - 2012.01.20 01:02:00 -
[30] - Quote
Wow at the incursioner rage already! :)
Seriously great idea!
Would have multiple good affects
1: Incursion runners are forced to fit full tanks, aka no more double sensor booster shield tanked webbing BSes with lows full of gyros. 2: As for the 'oh just drop 2 falcon' well, there is a module called ECCM, also the DPS ships can call them primary..... as can the rats..... No logi support and splatt go the falcons! And any decent combat AI should regard falcons as threat #1 ;) 3: Encourages co-operation as well as competition between incursion runners 'Hey mate, we get attacked, you come help and visa versa' or full blown battles between rival incursion gangs. 4: ONLY inside the dead-space would be concord free, you can always bring your own falcons to sit there cloaked and then jam any tacklers that come in (assuming the rats don't decide to insta-pop them and no-one in your fleet brought ECM drones or neuts oh and your entire team are retards ;) ) 5: Encourages less 'shiny' ship setups meaning the lower skilled/ISK'ed players can still play. In the current incursions you are basically not wanted without a Tech 3, faction BS or marauder. 6: Gives players a 'taste' of fleet PvP without the risks or time commitment of null-sec (although the required time commitment is greatly exaggerated), once you are out of the dead-space pocket, you are concord protected again. 7: Great training for players looking to head out to null at some point, teaching them to watch local and d-scan and how to use them.
It would require a reducing in some of the enemies DPS however, but only by 5-10% on say the OTAs and similar.
Would also bring the risk in line with the reward and reduce the competition. In a un-contested or lightly contested zone you can still make 80-100 mil /hour with T1 bses and logis.
-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |
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