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Lady Spank
Genos Occidere HYDRA RELOADED
1052
|
Posted - 2012.01.19 21:44:00 -
[1] - Quote
Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Large Collidable Object
morons.
969
|
Posted - 2012.01.19 21:47:00 -
[2] - Quote
I must say I really like your idea. morons- sting like a butterfly and-ápost like a bee. |

Hannibalx
10
|
Posted - 2012.01.19 22:05:00 -
[3] - Quote
+1 Outstanding idea. |

Buff Jesus
5
|
Posted - 2012.01.19 22:05:00 -
[4] - Quote
Would this be a registering to enter the fun kind of thing or a temporary 0.0 in high sec? I'd hate to be the person who's home turf got turned into a lawless war zone overnight. |

saltrock0000
Obsessive Compulsive Disasters
15
|
Posted - 2012.01.19 22:11:00 -
[5] - Quote
you mean, make them easy gank sites. a falcon or 2 jamming out logi's at a oportune time could cost someone billions of isk. -1 V.Bad idea!
Eve as it currently stands needs to make itself easily affordable to more gamers. As time goes by more and more games are getting releassed/becoming F2P and eve certainly is falling behind |

Buff Jesus
5
|
Posted - 2012.01.19 22:15:00 -
[6] - Quote
I have yet to see a game that became f2p for a good reason and those that start that way are either bland (guild wars) or crappy item mall mmo's. |

Lady Spank
Genos Occidere HYDRA RELOADED
1055
|
Posted - 2012.01.19 22:20:00 -
[7] - Quote
saltrock0000 wrote:you mean, make them easy gank sites. a falcon or 2 jamming out logi's at a oportune time could cost someone billions of isk. -1 V.Bad idea!
Eve as it currently stands needs to make itself easily affordable to more gamers. As time goes by more and more games are getting releassed/becoming F2P and eve certainly is falling behind
Low sec runners have counters to this and since you could shoot anyyone in these sites... So could you.
I don't understand why you bring free to play into this so I apologise but I cant comment on what you mean (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Lady Spank
Genos Occidere HYDRA RELOADED
1055
|
Posted - 2012.01.19 22:22:00 -
[8] - Quote
Buff Jesus wrote:Would this be a registering to enter the fun kind of thing or a temporary 0.0 in high sec? I'd hate to be the person who's home turf got turned into a lawless war zone overnight.
I meant 'pvp zone' within the incursion sites only, not in the affected systems. That would be unreasonable to me. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Carver DiGriz
Agony Unleashed Agony Empire
1
|
Posted - 2012.01.19 22:25:00 -
[9] - Quote
Have to say, I kind of dig this idea.
|

Jack Tronic
borkedLabs
33
|
Posted - 2012.01.19 22:30:00 -
[10] - Quote
saltrock0000 wrote: Eve as it currently stands needs to make itself easily affordable to more gamers. As time goes by more and more games are getting releassed/becoming F2P and eve certainly is falling behind
Eve is already F2P, it's called Plex, however the incursion farming is making plexes unaffordable. One of the basic arguments is that incursion farming lets people afford plexes. However this in turn increases demand and thus actually increases the price of plexes as the supply remains relatively unchanged. Eventually the prices will reach a balance where one still has to farm to afford 600mil plexes as much as it used to require to farm l4 missions to afford the once 300mil plexes. |

Large Collidable Object
morons.
969
|
Posted - 2012.01.19 22:35:00 -
[11] - Quote
saltrock0000 wrote:you mean, make them easy gank sites. a falcon or 2 jamming out logi's at a oportune time could cost someone billions of isk.
Yes - that's called risk vs. reward - If you run profit-maximized pirate faction BS gangs to sytematically farm isk, you take a higher risk for an increased reward.
Losing a couple of T2 fitted T1 BS and Logis every now and then however isn't an issue and is easily outweighed by the enormous profits incursions provide. morons- sting like a butterfly and-ápost like a bee. |

Vigrioth Stoneclaw
Pillage and Plunder Salvage Co.
5
|
Posted - 2012.01.19 22:54:00 -
[12] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.
Thinly veiled attempt to bypass CONCORD. -1. Incursions need to be fixed, I agree, but this isn't a good way to do it. Oh and um...WoW...thataway >. You're basically just trying to create Wintergrasp in Eve. For shame Spank, I've always held you in such high regard too. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
22
|
Posted - 2012.01.19 22:55:00 -
[13] - Quote
Makes total sense tbh. If concord with their wtfgodpwnmobiles cant stop incursions, why should they be able to stop capsuleers in an incursion? |

DarthNefarius
Minmatar Heavy Industries
13
|
Posted - 2012.01.19 23:02:00 -
[14] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
.
All rats use the same magic/tech to escape concord. All you are doing is trying to make hi sec into NULL sec. Just as stupid an idea as having all empires borders being lo sec.
|

Lady Spank
Genos Occidere HYDRA RELOADED
1061
|
Posted - 2012.01.19 23:37:00 -
[15] - Quote
Vigrioth Stoneclaw wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. Thinly veiled attempt to bypass CONCORD. -1. Incursions need to be fixed, I agree, but this isn't a good way to do it. Oh and um...WoW...thataway >. You're basically just trying to create Wintergrasp in Eve. For shame Spank, I've always held you in such high regard too.
I appreciate what you are saying but this is hardly a 'thinly veiled' effort, I thought it was rather transparent. It doesnt make the entirety of high sec a 'gank zone' but rather turns the currently contested high-income zero risk incursions into something more akin to low sec combat, but with equal inherent rewards. I dont think you need to be so paranoid as what I propose only affects those seeking high reward PVE... but with a risk of PVP, and as for making incursions impossible, you only have to look at the success some people have with low sec incursions to understand that this isnt simply making incursions gank-zones but rather areas of opportunity in high sec.
EDIT: I might look into what Wintergrasp is but I doubt it's relevant to Eve, (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Pillowtalk
Republic Military School Minmatar Republic
6
|
Posted - 2012.01.20 00:04:00 -
[16] - Quote
No one would be in the zone except for 600 pirates hoping to catch noobs who wondered through, and while waiting massive pirate battles would break out and the zone would turn into........
0.0
I understand you're desire to gank people, but the noob target utopia you forsee wouldn't happen. |

Caellach Marellus
Nephtys Ventures inc
389
|
Posted - 2012.01.20 00:11:00 -
[17] - Quote
If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. |

Soulpirate
State War Academy Caldari State
79
|
Posted - 2012.01.20 00:15:00 -
[18] - Quote
Great idea.
+1
|

Signho
School of Applied Knowledge Caldari State
0
|
Posted - 2012.01.20 00:24:00 -
[19] - Quote
Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple.
you are missing the point of the OP.
I am totally for this.
No risk should equal small reward.
|

Freelance Services
3
|
Posted - 2012.01.20 00:24:00 -
[20] - Quote
INCURSION SHOULD RESULT IN SYSTEM SEC STATUS DROP
Common CONCORD, you set the security status for a system dont you? You have a full scale invasion and you don't drop the sec status?
All incursion systems should have their sec status drop to low security [with 24hours notice]. Why should people be able to do PI and feel 100% moving thier cargo around in a system where an incursion is taking place? [without risk[ Elite Incursion Fleets | Wormhole Space Tours | Nullsec Holidays | NOT A CORP http://www.freelanceservices.website.org |

Caellach Marellus
Nephtys Ventures inc
390
|
Posted - 2012.01.20 00:32:00 -
[21] - Quote
Signho wrote:Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. you are missing the point of the OP.
No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken. |

Dinsdale Pirannha
Pirannha Corp
116
|
Posted - 2012.01.20 00:35:00 -
[22] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.
I completely agree with your idea. I think CCP should institute it as soon as they make tech moons only spawn in 0.8 space or higher, so you can't anchor a POS at one. |

gfldex
274
|
Posted - 2012.01.20 00:35:00 -
[23] - Quote
To refine a little:
Incursion sites become non-CONCORD spawn zones, including the acc. gate. Players still get a global that they have to wait out in the site or any other site in the same system. Sec status drops still happen but with less droppage. As a result one can't PvP in an Incursion site without having to fix sec status or has to take the hassle of -10 in highsec.
It's pretty much the only way to get risk back into Incursions as NPCs are just not reliable in killing players.
More gameplay, less waitplay! Down with AFK-Cloaking! Down with AFK-Alliances! Down with AFK-Mining! |

Herzog Wolfhammer
Sigma Special Tactics Group
1133
|
Posted - 2012.01.20 00:38:00 -
[24] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.
I agree but I must also say:
1. Good luck with this, M' Lady. 2. In before the incursion rage.
In the meantime, we'll just have to have fun engaging those perfectly legitimate PVE war targets known as Kundalini Manifest. |

ight8
Divine Power Industries
15
|
Posted - 2012.01.20 00:39:00 -
[25] - Quote
I like it. Eve needs more ISK sinks anyways. |

Spurty
D00M. Northern Coalition.
208
|
Posted - 2012.01.20 00:40:00 -
[26] - Quote
Giggity Giggity at this idea .. (Rubs hands) ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

ight8
Divine Power Industries
15
|
Posted - 2012.01.20 00:41:00 -
[27] - Quote
Drop concord and I'll actually go into empire. |

Andski
GoonWaffe Goonswarm Federation
1593
|
Posted - 2012.01.20 00:49:00 -
[28] - Quote
Dinsdale Pirannha wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. I completely agree with your idea. I think CCP should institute it as soon as they make tech moons only spawn in 0.8 space or higher, so you can't anchor a POS at one.
i doubt you understand how moons work but incursion farming (70M ISK/hour average) and a tech moon (less than 10m isk/hour, with the added effort of having to fuel the tower, empty the silos and haul the moon minerals to Jita for sale) are two very different things
the more you know |

Ai Shun
144
|
Posted - 2012.01.20 00:52:00 -
[29] - Quote
Lady Spank wrote:Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
I like the idea, particularly from a logical, cohesive game world perspective. (Note, game world, not real life - this is after all Internet Spaceships) .
I also like it because it balances the risk and the reward. No ISK without RISK.
P.S. F&I ... it's not here. It's over there.
+1
|

Rhinanna
CyberShield Inc ROMANIAN-LEGION
103
|
Posted - 2012.01.20 01:02:00 -
[30] - Quote
Wow at the incursioner rage already! :)
Seriously great idea!
Would have multiple good affects
1: Incursion runners are forced to fit full tanks, aka no more double sensor booster shield tanked webbing BSes with lows full of gyros. 2: As for the 'oh just drop 2 falcon' well, there is a module called ECCM, also the DPS ships can call them primary..... as can the rats..... No logi support and splatt go the falcons! And any decent combat AI should regard falcons as threat #1 ;) 3: Encourages co-operation as well as competition between incursion runners 'Hey mate, we get attacked, you come help and visa versa' or full blown battles between rival incursion gangs. 4: ONLY inside the dead-space would be concord free, you can always bring your own falcons to sit there cloaked and then jam any tacklers that come in (assuming the rats don't decide to insta-pop them and no-one in your fleet brought ECM drones or neuts oh and your entire team are retards ;) ) 5: Encourages less 'shiny' ship setups meaning the lower skilled/ISK'ed players can still play. In the current incursions you are basically not wanted without a Tech 3, faction BS or marauder. 6: Gives players a 'taste' of fleet PvP without the risks or time commitment of null-sec (although the required time commitment is greatly exaggerated), once you are out of the dead-space pocket, you are concord protected again. 7: Great training for players looking to head out to null at some point, teaching them to watch local and d-scan and how to use them.
It would require a reducing in some of the enemies DPS however, but only by 5-10% on say the OTAs and similar.
Would also bring the risk in line with the reward and reduce the competition. In a un-contested or lightly contested zone you can still make 80-100 mil /hour with T1 bses and logis.
-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Herzog Wolfhammer
Sigma Special Tactics Group
1133
|
Posted - 2012.01.20 01:12:00 -
[31] - Quote
Be funny if, with a criminal flag, you cannot leave the site, but the site despawns from being completed. Woops.
|

MadMuppet
Kerguelen Station
87
|
Posted - 2012.01.20 01:19:00 -
[32] - Quote
"Hello, you have reached CONCORD Constellation Command. Due to Sansha activity in your area, we regret that our response time may be longer than normal. Para saber c+¦mo te van a ganked en espa+¦ol, pulse dos."
TLDR: Start it as PVE, but as CONCORD has to deal with the 'damage' from the invasion they are less likely to respond to the attacks and it can become more of a PVP event.
I like the idea of greater risk for incursions. My opinion though is that it should be a reduced response time based on the state of the Incursion. Initially CONCORD will cover the assault runners while they begin breaking it down (full protection). However, after the mother ship appears they become more involved with local affairs as the capsuleers are in a position to deal with the remaining problem. CONCORDS reaction time to a hostile event would be longer and longer after the spawn of the mothership. Maybe 1 second delay for every 4 minutes that the mother ship is up.
So an hour after the mother ship spawns CONCORD reaction time would be 15 seconds. After 2 hours it would be 30 seconds. There would also need to be a modification to the GMs rules that escaping from CONCORD in an Incursion system is NOT an exploit. Sec status hits for killing people in Incursion zones is lower than normal.
Incursion players still get to blast it out with CONCORD support (team work) Gank crews can help summon the mother ship if they want (team work) Once the mother ship appears, an organised group has to move quick as the clock ticks up on CONCORD's response time. Gankers can try to delay the mother ship kill fleet to improve the delay on the CONCORD response. If the mother ship is not defeated within 24 hours of spawning it will disband and not respawn for a few days (encourage players to do them or the reward goes away). CONCORD's use of warp scramblers and webs would be more limited, but would gradually stack (Give PVP players, or angry PVE players, a chance to do hit and run raids).
I guess I am trying to find a middle ground here. I think PVE incusions should be permitted, but they should not be farmable. In this situation, if they move fast enough (and the spawn timer might need to be adjusted for various timezones to get a chance at them) they can get another one, but if they try and farm them there is not only a risk to the PVE players (PVP), but also a spawning penalty for not doing them. Yes, I only have a Vigil, I've had a bad bit of luck Ok? |

Covert Kitty
SRS Industries SRS.
142
|
Posted - 2012.01.20 01:21:00 -
[33] - Quote
+1 do it
Theres a lot of better ways of expanding on and fixing incursions, but I would be fine with this simple fix. |

Vigrioth Stoneclaw
Pillage and Plunder Salvage Co.
7
|
Posted - 2012.01.20 01:28:00 -
[34] - Quote
Lady Spank wrote:Vigrioth Stoneclaw wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. Thinly veiled attempt to bypass CONCORD. -1. Incursions need to be fixed, I agree, but this isn't a good way to do it. Oh and um...WoW...thataway >. You're basically just trying to create Wintergrasp in Eve. For shame Spank, I've always held you in such high regard too. I appreciate what you are saying but this is hardly a 'thinly veiled' effort, I thought it was rather transparent. It doesnt make the entirety of high sec a 'gank zone' but rather turns the currently contested high-income zero risk incursions into something more akin to low sec combat, but with equal inherent rewards. I dont think you need to be so paranoid as what I propose only affects those seeking high reward PVE... but with a risk of PVP, and as for making incursions impossible, you only have to look at the success some people have with low sec incursions to understand that this isnt simply making incursions gank-zones but rather areas of opportunity in high sec. EDIT: I might look into what Wintergrasp is but I doubt it's relevant to Eve,
Thinly veiled, transparent, 6 of one, half-dozen of another. I never said it made the entirety of Hisec a gank zone, I get completely what you are saying. What I find to be both ironic and disturbing is that you are proposing an e-z mode. You've always been a champion to me of what the spirit of Eve was, a game that isn't easy...you know, the whole "Eve is Hard" thing. This idea, while on paper sounds kind of cool, in execution is just putting a lie to all that. Besides, I think we all know that after a few ganking incidents that it would end up like Losec.
Like I said before, Incursions do need to be fixed direly, but to temporarily suspend anything resembling law and order just for the sake of a little pew and some lulz would cause more harm than good in the long run. Besides all that, I can't imagine the coding required to isolate a pocket of a hisec system for a period of time would be as simple as writing a post such as this. Most likely you'd end up with a nasty bug, a crapload of petitions and a whole lot of headaches for the Petition-Reading crew. Personally, I think more tears would be had by popping those Moms and thus ending the Infinite Sansha Spawn and angering a whole lot of Isk farmers.
And for the record, Wintergrasp is a zone in WoW were PvP is in effect 24/7, whether or not it's on a PvE server or PvP. So it doesn't matter if you are minding your own business mining a node or gathering an herb, if there is the enemy faction there, you'll get ganked. Thus, the place is all but deserted at any moment short of the bi-hourly Battle Royale for control of the region, and even then, I'm not sure how packed it is. True, not a lot of relevence to Eve as a whole, but a ready example of what this idea boils down to. |

Corina Jarr
Spazzoid Enterprises Purpose Built
513
|
Posted - 2012.01.20 01:30:00 -
[35] - Quote
Sounds nice. Especially because you specified just the sites, not the systems themselves.
And to the poster above me: one huge difference between what these sites would become and what lowsec is.
Sansha doesn't care who they targeted first. "Griefers" are just as likely to die to the rats as the runners. Which would be awesome (for me to go in for some "easy" PvP and then get raped by the NPCs). |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
142
|
Posted - 2012.01.20 01:37:00 -
[36] - Quote
Lady Spank wrote:Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. I remember a few month back, people whinging and complaining about Mission Runners making 80-100m Isk/hour - and no stirs in guilt when you trot out the old "20m" isk/hr number? Hell - *that* is what the mission runner deniers quoted!

Too funny.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Andski
GoonWaffe Goonswarm Federation
1594
|
Posted - 2012.01.20 01:48:00 -
[37] - Quote
nerf all highsec income |

Mars Theran
EVE Rogues EVE Rogues Alliance
68
|
Posted - 2012.01.20 01:50:00 -
[38] - Quote
Actually, your logic is astounding and has forced me to agree with you. +1 |

Vyl Vit
Cambio Enterprises
235
|
Posted - 2012.01.20 01:55:00 -
[39] - Quote
Okay. Sounds fair, only if you can afford it, and it doesn't violate other mechanics...such as, how can you get a device large enough to debuff several systems at once through a jumpgate? Other than little niceities than that, have your bigger crutch. Anyone with any sense has already left town. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
203
|
Posted - 2012.01.20 02:22:00 -
[40] - Quote
Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. Isn't that the point? Or one of them, anyway.
+1 on the OP idea! |

Ocih
Space Mermaids
61
|
Posted - 2012.01.20 02:26:00 -
[41] - Quote
The principal is a good idea. As long as random people get an incursion null sec warning before they jump in and as long as CCP can figure out how to roll Sec up and down in a system and not bug the game six ways to Sunday. |

Cartheron Crust
Matari Exodus
11
|
Posted - 2012.01.20 02:41:00 -
[42] - Quote
Gated plex with specific warp in point - Check Battleships allowed - Check Logistics allowed - Check No Concord - Check
What ever will happen? |

Herzog Wolfhammer
Sigma Special Tactics Group
1134
|
Posted - 2012.01.20 04:00:00 -
[43] - Quote
MadMuppet wrote:"Hello, you have reached CONCORD Constellation Command. Due to Sansha activity in your area, we regret that our response time may be longer than normal. Para saber c+¦mo te van a ganked en espa+¦ol, pulse dos."
TLDR: Start it as PVE, but as CONCORD has to deal with the 'damage' from the invasion they are less likely to respond to the attacks and it can become more of a PVP event.
I like the idea of greater risk for incursions. My opinion though is that it should be a reduced response time based on the state of the Incursion. Initially CONCORD will cover the assault runners while they begin breaking it down (full protection). However, after the mother ship appears they become more involved with local affairs as the capsuleers are in a position to deal with the remaining problem. CONCORDS reaction time to a hostile event would be longer and longer after the spawn of the mothership. Maybe 1 second delay for every 4 minutes that the mother ship is up.
So an hour after the mother ship spawns CONCORD reaction time would be 15 seconds. After 2 hours it would be 30 seconds. There would also need to be a modification to the GMs rules that escaping from CONCORD in an Incursion system is NOT an exploit. Sec status hits for killing people in Incursion zones is lower than normal.
Incursion players still get to blast it out with CONCORD support (team work) Gank crews can help summon the mother ship if they want (team work) Once the mother ship appears, an organised group has to move quick as the clock ticks up on CONCORD's response time. Gankers can try to delay the mother ship kill fleet to improve the delay on the CONCORD response. If the mother ship is not defeated within 24 hours of spawning it will disband and not respawn for a few days (encourage players to do them or the reward goes away). CONCORD's use of warp scramblers and webs would be more limited, but would gradually stack (Give PVP players, or angry PVE players, a chance to do hit and run raids).
I guess I am trying to find a middle ground here. I think PVE incusions should be permitted, but they should not be farmable. In this situation, if they move fast enough (and the spawn timer might need to be adjusted for various timezones to get a chance at them) they can get another one, but if they try and farm them there is not only a risk to the PVE players (PVP), but also a spawning penalty for not doing them.
From an RP aspect, those who are loyal to Nation would have an opportunity to participate. It would be "PVE-driven PVP". Something like FW or better? Who knows.
|

Zangorus
Anquer Mentula
585
|
Posted - 2012.01.20 04:01:00 -
[44] - Quote
Pillowtalk wrote:No one would be in the zone except for 600 pirates hoping to catch noobs who wondered through, and while waiting massive pirate battles would break out and the zone would turn into........
0.0
I understand you're desire to gank people, but the noob target utopia you forsee wouldn't happen. then the pirates do the incursion and get the isk cause carebear fleet is too scared Like my comment and recieve 1 million isk ingame! |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
233
|
Posted - 2012.01.20 04:07:00 -
[45] - Quote
hellz yea +1ing the sh*t outta this |

Chief Cheeba
The Janjaweed
3
|
Posted - 2012.01.20 04:36:00 -
[46] - Quote
i have vague and although fairly unrealistic quite persistent fears of "gankers" so im going to go ahead and call this idea stupid and lacking any merit
and then something further about how anyone that may support this is clearly a coward and/or sociopath |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
145
|
Posted - 2012.01.20 05:11:00 -
[47] - Quote
Andski wrote:nerf all highsec income Because Hi-sec is whats wrong with nullsec..... 
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Dinsdale Pirannha
Pirannha Corp
116
|
Posted - 2012.01.20 07:39:00 -
[48] - Quote
Andski wrote:
i doubt you understand how moons work but incursion farming (70M ISK/hour average) and a tech moon (less than 10m isk/hour, with the added effort of having to fuel the tower, empty the silos and haul the moon minerals to Jita for sale) are two very different things
the more you know
Actually, my old corp actually held our own Tech moon in low sec for a few months before we got overwhelmed. I know precisely how moon goo works, since one of my chars was involved in POS logistics.
So please don't try to feed me crap about how little impact/how much effort is involved with Tech moons.
I find it quite ironic all the anger over Incursions, given that half of the high sec runners are null sec alts. I have been on 3 null sec alliance TS/mumble servers in the past month, all in their Incursion channels.
Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions. |

Mila Rasnik
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.01.20 08:02:00 -
[49] - Quote
I'm not sure it would even be possible to effectively lower the sec status of just one small zone in a system. But lets say it is...
I run a few incursions here and there, couple times a month. I should be up in arms with all the other incursion runners saying how unfair it would be.
But I like it. I like it a lot.
Normal low sec aggression rules, GCC and sec status drops for aggressors.
Or the CONCORD response time idea, based on how long the mothership is out. This one seems amusing to me, the thought of those groups currently killing the MOM as soon as it appears suddenly switching roles to protect it to keep CONCORD response time as long as possible.
I have visions of being jumped in a site while running an incursion. The result seems... FUN! |

W1rlW1nd
The Scope Gallente Federation
14
|
Posted - 2012.01.20 08:33:00 -
[50] - Quote
@OP This is an AWESOME idea!
CCP please make this happen!
|

Maluscious Melody
Frequent Moose
3
|
Posted - 2012.01.20 08:40:00 -
[51] - Quote
I love this idea |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 09:03:00 -
[52] - Quote
No thanks. Bad idea
Sounds like like someone hates incursions and wants them removed. As this will do.
Edit: Wow look the mass of absolutely HORRIBLE ideas and BS "reasons" to do this. Stop trying to pretend you want anything more than free kills because you are too cheap to gank.
You suck at EVE therefore you want to COMPLETELY RUIN an ENTIRE FEATURE EXPANSION. Because people are either not going to your BS CTAs or you got blacklisted and want to cry and scream about it.
This needs not to be implemented. |

Andski
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.01.20 09:27:00 -
[53] - Quote
Dinsdale Pirannha wrote:Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions.
last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members
and wow one tech moon, i am impressed by your tenacity, we only have to fuel/empty/time 60+ along with 150+ other towers across 6-7 regions |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 09:36:00 -
[54] - Quote
Andski wrote:Dinsdale Pirannha wrote:Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions. last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members and wow one tech moon, i am impressed, we have to fuel/empty/time 60+
If you can't get your members into CTAs it means you aren't giving them enough. Tho something tells me that figure isn't accurate anyway.
And even if it is. Then you are just as mad anyway because poor wittle nullsec moon empires might/are having to pour tech moon income into real SRP programs that are more than T1 frigs.
So the solution to the lords is kill hisec and see how many come to your empire instead of leaving the game. Start with random people grouping for fun in hisec. Then kill mining (O wait that was first) Then kill any mission running.
That should get them "members" to shut up about SRPs so we can enjoy our moon goo. |

Andski
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.01.20 09:48:00 -
[55] - Quote
Endeavour Starfleet wrote:If you can't get your members into CTAs it means you aren't giving them enough. Tho something tells me that figure isn't accurate anyway.
some "goons" run lowsec incursions and we have no problem with fleet participation, we don't need to do CTAs
and yes that figure is accurate, moron - 18 tech moons over a month is ~120b ISK, I only used the "tech moons" thing to put it into perspective
Endeavour Starfleet wrote:And even if it is. Then you are just as mad anyway because poor wittle nullsec moon empires might/are having to pour tech moon income into real SRP programs that are more than T1 frigs.
we pay idiots 120m when they lose their cynabals trying to solo PvP in syndicate, tell me more about "T1 frigs"
Endeavour Starfleet wrote:So the solution to the lords is kill hisec and see how many come to your empire instead of leaving the game. Start with random people grouping for fun in hisec. Then kill mining (O wait that was first) Then kill any mission running.
That should get them "members" to shut up about SRPs so we can enjoy our moon goo.
"grouping for fun" or "get the **** out of our vanguard fleet with your scrub t2 fit nightmare, you're ruining OUR RISK-FREE ISK PER HOUR" lmao
we have a broad reimbursement program and you have no clue what you're talking about, the game won't shed a tear when the incursion runners are gone |

Lexmana
Imperial Stout
164
|
Posted - 2012.01.20 10:20:00 -
[56] - Quote
gfldex wrote:Incursion sites become non-CONCORD spawn zones, including the acc. gate. Players still get a global that they have to wait out in the site or any other site in the same system. Sec status drops still happen but with less droppage. As a result one can't PvP in an Incursion site without having to fix sec status or has to take the hassle of -10 in highsec.
+1
This sounds about right. Gate/station guns will fire but no cynos/caps. Kind of a "middle sec". |

Lexmana
Imperial Stout
164
|
Posted - 2012.01.20 10:20:00 -
[57] - Quote
double post. |

Renturu
Tribal Spirit Tribal Unity Alliance
134
|
Posted - 2012.01.20 10:21:00 -
[58] - Quote
Sounds good. Now, you face the massive Blobs taking over the incursions or you get popped for being in their territory and the focus is then taken away from incursions and more to 0.0 PVP. Why not limit daily incursion runs per char? say 5 per day, which level you choose is up to you but only 5 then no more. That way you stifle the "farming" so people aren't pulling in ridiculous amounts of isk. IDK... Just a thought. If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

Andski
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.01.20 10:33:00 -
[59] - Quote
Renturu wrote:Sounds good. Now, you face the massive Blobs taking over the incursions or you get popped for being in their territory and the focus is then taken away from incursions and more to 0.0 PVP. Why not limit daily incursion runs per char? say 5 per day, which level you choose is up to you but only 5 then no more. That way you stifle the "farming" so people aren't pulling in ridiculous amounts of isk. IDK... Just a thought.
that'd be unfair to incursions. I can run anoms all day if I want, if someone is bored enough to run incursion sites for 8 hours straight, fine by me. the issue is blitzing. |

baltec1
468
|
Posted - 2012.01.20 10:42:00 -
[60] - Quote
Caellach Marellus wrote:Signho wrote:Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. you are missing the point of the OP. No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken.
There is no risk under the current mechanics... |

Renturu
Tribal Spirit Tribal Unity Alliance
134
|
Posted - 2012.01.20 10:51:00 -
[61] - Quote
Andski wrote:Renturu wrote:Sounds good. Now, you face the massive Blobs taking over the incursions or you get popped for being in their territory and the focus is then taken away from incursions and more to 0.0 PVP. Why not limit daily incursion runs per char? say 5 per day, which level you choose is up to you but only 5 then no more. That way you stifle the "farming" so people aren't pulling in ridiculous amounts of isk. IDK... Just a thought. that'd be unfair to incursions. I can run anoms all day if I want, if someone is bored enough to run incursion sites for 8 hours straight, fine by me. the issue is blitzing.
I agree. Too simple now that the mechanics have been figured out. They (CCP) need to step it up or limit numbers through the gate if they don't allow PVP in the incursion zones then. If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 10:53:00 -
[62] - Quote
baltec1 wrote:Caellach Marellus wrote:Signho wrote:Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. you are missing the point of the OP. No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken. There is no risk under the current mechanics...
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship. |

Lady Spank
Genos Occidere HYDRA RELOADED
1084
|
Posted - 2012.01.20 10:58:00 -
[63] - Quote
Endeavour wrote:
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
Please do not troll this thread. No one is this thick. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 11:01:00 -
[64] - Quote
Lady Spank wrote:Endeavour wrote:
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
Please do not troll this thread. No one is this thick.
I am not trolling tho I don't know what to say about you considering you posted this #1 In the wrong forum #2 Crap idea to completely ruin an ENTIRE EXPANSION so that nullsecers can force people back into CTAs again. (Because that is all you will be helping with this) |

baltec1
468
|
Posted - 2012.01.20 11:03:00 -
[65] - Quote
Endeavour Starfleet wrote:
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
My AFK bomber causes more risk than you will ever face in a high sec incursion |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 11:19:00 -
[66] - Quote
baltec1 wrote:Endeavour Starfleet wrote:
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
My AFK bomber causes more risk than you will ever face in a high sec incursion
Ah you saw my topic about adding balance to AFK cloaking I see. Just in case any fool still thinks I have not had serious experience with the various imbalances in nullsec such as AFK cloaking being +1 Advantage for large alliances.
So that is a very poor argument because an AFKer with no indication he has returned is a serious risk. Tho that is another argument altogether.
I have stated just some of the reasons why Incursions are risky. Ignoring them in my opinion just shows willful ignorance on how they operate. |

My Postman
Royal Amarr Institute Amarr Empire
21
|
Posted - 2012.01.20 11:28:00 -
[67] - Quote
How do you think this will work?
Should the whole constellation should be like 0.0? No regulare citizen nor any "incursioner" will undock/come to said constellation as there would be millions of gankers, camping the gates and the stations, looking for easy kills.
No. |

baltec1
468
|
Posted - 2012.01.20 11:40:00 -
[68] - Quote
Endeavour Starfleet wrote:
Ah you saw my topic about adding balance to AFK cloaking I see. Just in case any fool still thinks I have not had serious experience with the various imbalances in nullsec such as AFK cloaking being +1 Advantage for large alliances.
So that is a very poor comparison for you to make because an AFKer with no indication he has returned is a serious risk. Tho that is another argument altogether.
I have stated just some of the reasons why Incursions are risky. Ignoring them in my opinion just shows willful ignorance on how they operate.
Because none of the things you listed can happen to every single other bit of pve activity Your other argument on CTAs is also rather laughable considering goons can mass 1600 at the drop of a hat to go fight something.
The only reason you dont want this is because you are a coward who doesn't want thier isk waterfall turned off. |

baltec1
468
|
Posted - 2012.01.20 11:41:00 -
[69] - Quote
My Postman wrote:How do you think this will work?
Should the whole constellation should be like 0.0? No regulare citizen nor any "incursioner" will undock/come to said constellation as there would be millions of gankers, camping the gates and the stations, looking for easy kills.
No.
Just the sites, everything else in the system would be as they are now. |

Bischopt
Ice Fire Warriors
59
|
Posted - 2012.01.20 11:50:00 -
[70] - Quote
Only real problem I can see with OP's idea is that it would make low sec even more dead than it is now. Everyone would flock to high sec incursions for their pvp.
Other than that sounds good to me. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
36
|
Posted - 2012.01.20 12:16:00 -
[71] - Quote
+1 Great idea, risk vs reward, I dont think I have ever seen an Incursion Logi with ECCM, would be nice to see people having to fit ships to do the task properly. |

Juliana Stinger
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.01.20 13:24:00 -
[72] - Quote
Low sec is profitable as well, but it looks filled with criminals AFKing in stations or farming some rats in untouched asteroid belts, it looks empty and dead. Your idea is to spread this "plague" in to high sec, do you really believe pve pilots will risk flying there with ships worth billions? What will be a risk for pvp pilots? loosing a 50mil ship?
"Risk vs Reward" is a very stupid and idiotic excuse i've ever heared, because Rewards isn't covering this RISK. |

Deviana Sevidon
Jades Falcon Guards
257
|
Posted - 2012.01.20 13:36:00 -
[73] - Quote
I support the idea of NERFING passive and risk free Technetium Moon Goo income.
Also the OP idea is stupid, risk vs. reward yes right, a small group of douches with blackbirds that cost almost nothing disrupting one incursion site after another, even risk free because their ships cost almost nothing, while their targets have to deal with the sanshas and the douches are likely to lose billions.
Your idea of making incursions another thing that is farmed to death by a handful of 0.0 alliances and dead to everybody else is noted. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.01.20 14:05:00 -
[74] - Quote
Juliana Stinger wrote:Your idea is to spread this "plague" in to high sec, do you really believe pve pilots will risk flying there with ships worth billions? What will be a risk for pvp pilots? loosing a 50mil ship?
^^^^^^^^^^^THIS^^^^^^^^^^ |

Vertisce Soritenshi
Varion Galactic Tragedy.
955
|
Posted - 2012.01.20 14:09:00 -
[75] - Quote
I thought space that an Incursion was involved with did not have CONCORD support anywhere but gates and stations? If that is the case than it is already a PVP zone and nothing needs to change. If you are trying to make it so there is no sec status lost for killing someone then NO...you are just trying to make it easier for piracy in highsec to take place with no consequences. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

TheButcherPete
Titan Inc. Bloodbound.
37
|
Posted - 2012.01.20 14:10:00 -
[76] - Quote
Freelance Services wrote:INCURSION SHOULD RESULT IN SYSTEM SEC STATUS DROP
Common CONCORD, you set the security status for a system dont you? You have a full scale invasion and you don't drop the sec status?
All incursion systems should have their sec status drop to low security [with 24hours notice]. Why should people be able to do PI and feel 100% moving thier cargo around in a system where an incursion is taking place? [without risk[
I like this idea. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |

Tore Vest
Vikinghall
138
|
Posted - 2012.01.20 14:13:00 -
[77] - Quote
Some good troll posting in this thread 
I counterpost with Nerf highsec gankers... Make sec.status grinding harder... and.. more concord on High/low gates  |

Alexandra Delarge
The Korova
10
|
Posted - 2012.01.20 15:31:00 -
[78] - Quote
Kind of like an instanced PvP arena in Hisec where players get to fight over the rewards. Sounds good to me. I don't see why CCP can't do this sort of thing using other pirate factions tbh. |

Mr Epeen
It's All About Me
657
|
Posted - 2012.01.20 16:02:00 -
[79] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.
Better write this down, Spank.
Mr Epeen thinks you have finally posted something that is not a completely moronic, attention grabbing troll.
This idea has merit. It needs fine tuning, of course, but not a bad start.
There are a lot of players that want nothing to do with incursions, but just happen to live in an area that one spawns in. So to cut down the collateral damage (rage quits) you'd need to define just one system in the affected constellation as temporarily lawless. And there would need to be some warning so the fearful could vacate to an adjacent area not so hostile and to just let pilots being caught up in something they don't want to be caught up in get out fairly intact.
You can't simply toss out the rules of engagement that have been in place since near day one. But incursions need to be worked on from what I read. Never bother with them myself, but I'm often in a constellation that has one going on and there is sheer panic in local as regular Joes think they are doomed.
Anyway credit where credit is due. Good idea, Spank.
Mr Epeen 
Me too!-á I ate one sour, too! |

Skex Relbore
The Dominion of Light BLACK-MARK
62
|
Posted - 2012.01.20 16:11:00 -
[80] - Quote
Andski wrote:nerf all highsec income
You realize that doing so would nerf null income as well right? I mean who else is going to by those X-type modules for fat iskies but high sec bears with more isk than sense?
To the OP, you know if you want to hunt Incursion runners you could always find some in Low or Null right?
Of course that would mean you'd be facing people who would be prepared to fight back.
Seriously bad idea, if the isk is really a problem (I don't think it is) then lower the payouts. This is just another low sec gank bear "I can't find easy targets so force people to feed me killmails" whine.
Just like all the "move L4s to low sec" it's predicated on the fallacious idea that the bears will just continue along their normal behavior rather than adapting (moving to more secure income streams or use less costly ships).
I say leave the high sec bears their safe income stream, I need a market for my wares so I can afford expensive non-doctrine ships to get blown up (we don't share the Goonies wonderfully liberal reimbursement plan ). |

baltec1
468
|
Posted - 2012.01.20 16:56:00 -
[81] - Quote
Skex Relbore wrote:Andski wrote:nerf all highsec income You realize that doing so would nerf null income as well right? I mean who else is going to by those X-type modules for fat iskies but high sec bears with more isk than sense? To the OP, you know if you want to hunt Incursion runners you could always find some in Low or Null right?
Of course that would mean you'd be facing people who would be prepared to fight back.Seriously bad idea, if the isk is really a problem (I don't think it is) then lower the payouts. This is just another low sec gank bear "I can't find easy targets so force people to feed me killmails" whine. Just like all the "move L4s to low sec" it's predicated on the fallacious idea that the bears will just continue along their normal behavior rather than adapting (moving to more secure income streams or use less costly ships). I say leave the high sec bears their safe income stream, I need a market for my wares so I can afford expensive non-doctrine ships to get blown up (we don't share the Goonies wonderfully liberal reimbursement plan ).
What game mechanic stops people in high sec from protecting themselves like those in low sec? |

Corina Jarr
Spazzoid Enterprises Purpose Built
514
|
Posted - 2012.01.20 17:14:00 -
[82] - Quote
It seems people (ie those against this idea) are forgetting one key feature. Sansha aren't looked into targets, they can and will switch. Anyone looking for PvP could simply find themselves popped in a second from the Sansha aggro.
That is why this is a great idea. It is nothing like attacking ratters in a belt, because the belt rats ignore you if they locked the ratter.
Also, to the current standard Incursion fleet for vanguards it would take less than few seconds after lock time to pop 5-10 blackbirds (cheap logi interrupters). |

Dinsdale Pirannha
Pirannha Corp
118
|
Posted - 2012.01.20 17:24:00 -
[83] - Quote
Andski wrote:Dinsdale Pirannha wrote:Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions. last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members and wow one tech moon, i am impressed by your tenacity, we only have to fuel/empty/time 60+ along with 150+ other towers across 6-7 regions
Oh gee. That must be tough. 6000 plus characters handling 210 POS's. Try handling 18 POS's with 60 characters. That is what we did at our peak.
Further, you are moving moon goo through very secure null sec space. And please don't try to snow me my about how dangerous 0.0 is.
I lived there. I used jump bridges on a daily basis. I also know our territory was far less secure than Goon space.
Bottom line, all the anti-Incursion people are angry , not because they are worried about the integrity of the game, but because other groups are actually gaining ISK, leveling the playing field, which those at the top hate. |

Thomas Abernathy
Viziam Amarr Empire
49
|
Posted - 2012.01.20 17:29:00 -
[84] - Quote
I have never done an incursion, and I could really care less, but why is everyone so whiny about them? The amounts involved are large, but are they really that much compared to no-effort Tech Moon goo?
Or is this really about 0.0 leadership being unhappy that people can make good money in Highsec? 
"Fighting CCD since 2139" |

Pillowtalk
Republic Military School Minmatar Republic
6
|
Posted - 2012.01.20 17:42:00 -
[85] - Quote
Zangorus wrote:Pillowtalk wrote:No one would be in the zone except for 600 pirates hoping to catch noobs who wondered through, and while waiting massive pirate battles would break out and the zone would turn into........
0.0
I understand you're desire to gank people, but the noob target utopia you forsee wouldn't happen. then the pirates do the incursion and get the isk cause carebear fleet is too scared
Then by definition wouldn't the pirates then be carebears? 
And I predict no incursions battles would be taking place. Everyone would be attacking everyone else. Tears to the psychopathic have value far exceeding 70mil an hour. |

Skex Relbore
The Dominion of Light BLACK-MARK
63
|
Posted - 2012.01.20 17:49:00 -
[86] - Quote
baltec1 wrote:
What game mechanic stops people in high sec from protecting themselves like those in low sec?
Well for one travel through high sec to the incursion would be completely risk free (unlike travel in low or null). You can't bubble up the gates, you can only effectively camp one side of the gates these factors significantly reduce ones ability to secure the Incursion site from the random bottom feeders interested in 0 risk PVP (which is what attacking PVE ships is).
But the biggest issues would be of trust and attitude.
Null and low runners are generally going to be alliance or coalition members who are on the same "team" so to speak, as such you can generally be pretty confident that you're relatively safe from your fleet mates. In highsec you'll see more mixed operations with NPC corpies and all sorts of alliances and corporations.
Null and Low sec denizens are also more prepared and experienced with PVP circumstances while in many cases the high sec bears are not at all prepared for surprise PVP as such you'll see a severe drop of people running incursions and going back to the more secure yet still lucrative L4s.
The thing is that for the most part high sec players aren't all that interested in PVP, if they were then they wouldn't be high sec denizens. If you try to force those people into PVP by making removing security from high sec incursions they aren't going to suddenly become interested in ship on ship combat they'll simply either move to other activities or find another game to play.
Personally I've never understood the hate directed towards carebears, they are the ones who keep the servers online and pay the developers pay checks. They are a steady reliable source of subscription revenue and thus development resources. It's no skin off my back if some guy wants to log in for a couple hours after a long day at the office and shoot npc pixels. They don't affect my game play other than providing a market for me to sell stuff to.
The important thing about Incursions IMO is that they encourage group play, something that outside of PVP has been mostly missing in this game. The payout of Incursions in high sec creates an incentive for people to group up and work together. Doing this creates social bonds and an attachment to the game.
Because in the end the glue that holds an MMO together is not it's mechanics or it's graphics or even it's gameplay. It's the social bonds that are created. Incursions encourage players to leave their comfort zone of solo PVE and build those bonds.
You make Incursion sites PVP flagged then most of that goes away.
The most valuable commodity in EVE Is Trust. In low and null Trust is created and built upon common goals and interests. This doesn't generally exist in high sec. Concord protection in high sec Incursions reduces the need to have trusting relationships to start. It creates trust by force and thus opens the door for more meaningful social bonds to develop (along with real trust) .
You remove that enforced trust and the result will be no one will be using that content.
I mean how many PUGs do you see running null and low sec Incursions? That answer I suspect is something approaching nill.
High sec on the other hand has this sort of thing regularly, diverse groups from multiple corporations (including NPC corps) forming up together for a common goal. This is a good and healthy thing for the game.
Because as people build these social relationships they'll be exposed to different mind sets they'll learn that their gameplay is far more rewarding than when done solo. In doing so they'll be exposed to players who also do other activities and will be exposed to more information and attitudes. Some percentage of those will get over their fear of ship loss and move out to less secure space, resulting in more potential targets in the long run. |

Zag'mar Jurkar
QC Steel Industries
7
|
Posted - 2012.01.20 18:04:00 -
[87] - Quote
That would force Incursion groups to hire mercs or others to defend them while running the sites as well, cutting in their excessive individual incomes... Great idea. |

Skex Relbore
The Dominion of Light BLACK-MARK
64
|
Posted - 2012.01.20 18:26:00 -
[88] - Quote
Zag'mar Jurkar wrote:That would force Incursion groups to hire mercs or others to defend them while running the sites as well, cutting in their excessive individual incomes... Great idea.
I wonder what genetic defect makes people this stupid.
No it would not do anything of the sort. For one there wouldn't be all that much mercs could do to defend it anyway. You can only defend the Incursion side of the in gates, you can't bubble them and you wouldn't have intel channels or the ability to use scouts to see enemies coming in advance as you can in null or low. The first clue you'd have is when the blob shows up on the empire side of the gate to jump in, in null or low you would have scouts several jumps out (plus your intel channels) to see any threat approaching in advance.
Additionally those sites do not pay that much. Not enough to cover the costs of mercs and provide enough reward to incentivize people to run incursions rather than stick to L4s.
Come on, before making stupid statements you could at least TRY to think your idea's through to their logical conclusions. |

Dyniss
Nyanfleet
2
|
Posted - 2012.01.20 18:36:00 -
[89] - Quote
What a stupid idea! I could see within a week of this nonsense happening Incursions becoming a ghost town. Ever look at low sec/null incursions? Rarely done and most just left to withdraw. OP is simply looking for a easy gank plain and simple may I suggest Jita with your sensor boosted neutral RR friends? I agree Incursions (mostly Vanguard sites) need a changed but not everything should be PVP some people just like PVE and Empire is the place for it. Besides if you want to gank the sorry sods there are ways to do it now Wardecs,griefing or RR aggresion to name a few. |

Medude
Unstable Reaction Inc. Takahashi Alliance
0
|
Posted - 2012.01.20 18:49:00 -
[90] - Quote
Rather like the idea of this, would mean actual competition over sites rather than who can do the most DPS in their shiney shiney ships |

Caellach Marellus
Nephtys Ventures inc
395
|
Posted - 2012.01.20 18:49:00 -
[91] - Quote
This is another great example really of "PEOPLE PLAY EVE DIFFERENTLY TO ME AND I DON'T LIKE THIS. NERF THEIR GAMING SO THEY'RE FORCED TO PLAY MY IDEA OF THIS GAME, WAAAAAAAAAAAAAAH!"
It's not going to happen, and your stupidity is only supported by like minded people who'd rather duckshoot carebears all day than go engage each other in actual competitive PvP. |

Fidelium Mortis
Quantum Cats Syndicate
33
|
Posted - 2012.01.20 19:23:00 -
[92] - Quote
+1
Add a sansha faction that can gain high sec access to the incursion zones. Essentially turn those systems into an extension of low sec to reflect the suppression of concord. ICRS - Intergalactic Certified Rocket Surgeon |

Spectre80
The Knights Templar White Noise.
47
|
Posted - 2012.01.20 19:28:00 -
[93] - Quote
didnt think i would agree with lady spank with anything but this is really a good idea. +1 |

1-Up Mushroom
Imperial Academy Amarr Empire
1914
|
Posted - 2012.01.20 19:33:00 -
[94] - Quote
+1 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything! |

1-Up Mushroom
Imperial Academy Amarr Empire
1914
|
Posted - 2012.01.20 19:35:00 -
[95] - Quote
Dyniss wrote:What a stupid idea! I could see within a week of this nonsense happening Incursions becoming a ghost town. Ever look at low sec/null incursions? Rarely done and most just left to withdraw. OP is simply looking for a easy gank plain and simple may I suggest Jita with your sensor boosted neutral RR friends? I agree Incursions (mostly Vanguard sites) need a changed but not everything should be PVP some people just like PVE and Empire is the place for it. Besides if you want to gank the sorry sods there are ways to do it now Wardecs,griefing or RR aggresion to name a few.
That's because it's such a pain to get out there and the risks of getting back, etc. Having just the incursion sites acting like 0.0 would actually create lots of competition and have people put more thought into this game than just "Buy expensive ship, join fleet, make money with no risk"
Do you even play this game?
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything! |

Jinn Kast
Initium Malum 0ccupational Hazzard
0
|
Posted - 2012.01.20 19:44:00 -
[96] - Quote
+1
love this idea , makes people think about there surroundings , rather than just farming incursions for isk with no risk |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
15
|
Posted - 2012.01.20 20:50:00 -
[97] - Quote
DarthNefarius wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
. All rats use the same magic/tech to escape concord. All you are doing is trying to make hi sec into NULL sec. Just as stupid an idea as having all empires borders being lo sec.
I don't think normal rats are capsuleers and thus not worth Concords time (they're sucky after all). Concord should however react to Sansha as it is concord that recruits the player to fight for them. Thus, Sansha need some fancy **** to avoid Concord, rats does not as they're not worth Concords time. And if it isen't an AOE magical wand, we should be able to fight for Sansha to be honest . Like faction warfare just WORTH IT!
This is all IIRC by the way, I don't remember the backstory that well. |

Andski
GoonWaffe Goonswarm Federation
1605
|
Posted - 2012.01.20 20:52:00 -
[98] - Quote
Endeavour Starfleet wrote:baltec1 wrote:Caellach Marellus wrote:Signho wrote:Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. you are missing the point of the OP. No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken. There is no risk under the current mechanics... Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on. Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
No, they are not. Network issues, mass DCs and misclicks can easily happen in anoms and you're dead.
People fly pimped faction ships in incursions because they are risk-free. |

Zyress
Deaths Head Brigade Gryphon League
23
|
Posted - 2012.01.20 20:55:00 -
[99] - Quote
High sec IS a PvP zone, it just has different rules than low or null. |

Lady Spank
Genos Occidere HYDRA RELOADED
1113
|
Posted - 2012.01.20 20:56:00 -
[100] - Quote
I like the claim that possible disconnects are a risk. Lol. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

ElQuirko
The Demonfuge Malevolent Fan Club
325
|
Posted - 2012.01.20 21:01:00 -
[101] - Quote
I like the idea of this. If they stop SOPA, I will sign this.
However, SOPA is the route cause of Dec21/2012. Anonymous will hack nukes into exploding because they can't watch free pr0nz on the interwebs due to copyright claims.
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

Scorpious
Hello Kitty Rejects Dark Taboo
0
|
Posted - 2012.01.21 00:28:00 -
[102] - Quote
Hi sec incursions have risk. They also offer new pilots a way to make isk and get into better equipped ships. If you want to play in null sec, go there. CCP seems to have struck a good balance between Hi / Null sec incursions, so the old adage stands "If it ain't broke, don't fix it". As for a 0.0 pocket in hi sec, I don't think its a good idea. If you want to gank an incursion fleet, there are numerous ways to do it. |

Akirei Scytale
Test Alliance Please Ignore
506
|
Posted - 2012.01.21 00:30:00 -
[103] - Quote
Buff Jesus wrote:Would this be a registering to enter the fun kind of thing or a temporary 0.0 in high sec? I'd hate to be the person who's home turf got turned into a lawless war zone overnight.
welcome to EVE.
Also, OP, absolutely fantastic idea. |

Lady Spank
Genos Occidere HYDRA RELOADED
1115
|
Posted - 2012.01.21 00:31:00 -
[104] - Quote
Please explain the 'risk' involved in high sec incursions, and don't make me laugh. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Caellach Marellus
Nephtys Ventures inc
396
|
Posted - 2012.01.21 01:03:00 -
[105] - Quote
See personally I don't think it's as much a reward for the risk as it is a reward for the planning and investment.
Making 50-60 mil p/h in a pug battleship fleet is as much as you can make from L4'ing. Shiny fleets who are making the lower end of "the big money" still put the investment in to get the larger pay out and require some organisation to put together, though I'll grant and accept that the organisation is done by the few for the gains of the many. There are some SF channels with a lot of freeloaders who waltz in with a good fit and barely pull their weight in the system.
Then you've got the higher end isk makers, the 150 mil fleets. These fleets run like clockwork, the logistics and planning put in, having smooth changeovers and pre scouted sites allows them to move rapidly from blitz to blitz (different debate altogether but my thoughts on the issue of VG blitzing and how to fix it has been put elsewhere)
In site actions are fast and co-ordinated with everything done as effective as possible so to use as little time as necessary, going as far as shaving a handful of seconds off your completion time. Further more the 150 mil fleets don't make that kind of money without competing, and not just going in first, or at the same time, but hitting an already underway site and still getting the pay over the other group. Infact some people have whined at fleets like this following them around and stealing the pay from under their nose as griefing, it's competition and someone's going home with no isk, less ammo and near burned out guns that they have to sit and wait to repair (which kills your uptime further)
It's rewarding min/maxing, not just the setup but the efficiency. Now do I believe the current system is balanced so that the sites that give the best rewards are also the ones offering the most challenge? No I don't, and I'd gladly see them reworked so that the organised fleets can be making their money in Assaults and HQ's and leave the Vanguards to smaller less established fleets to make their income at an above mission grinding level.
Making them no risk duckshoots for people who want easy kills is not how to balance it, besides where's the risk for the pirates? |

Maximille Biagge
Lead Farmers Kill It With Fire
6
|
Posted - 2012.01.21 01:04:00 -
[106] - Quote
I support this thread. |

Lady Spank
Genos Occidere HYDRA RELOADED
1118
|
Posted - 2012.01.21 01:10:00 -
[107] - Quote
Please explain how it would make incursions no-risk duckshoots. 'pirates' could be shot at just as easily as 'carebears'. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Caellach Marellus
Nephtys Ventures inc
396
|
Posted - 2012.01.21 01:13:00 -
[108] - Quote
Lady Spank wrote:Please explain how it would make incursions no-risk duckshoots. 'pirates' could be shot at just as easily as 'carebears'.
Because Incursion fleets are limited to x number of people otherwise the payouts are next to nothing.
Pirate fleet doesn't have the limit of numbers enforced on them and can roll safely in large numbers, and alpha off the NPC primaries.
Edit: And no, limiting the numbers that can enter an incursion plex is not a fix, that would break the entire point of the competitive mechanic. |

Thomas Abernathy
Viziam Amarr Empire
49
|
Posted - 2012.01.21 01:17:00 -
[109] - Quote
Lady Spank wrote:Please explain the 'risk' involved in high sec incursions, and don't make me laugh.
No one evere loses ships in an incursion?
I realize I've never done one, but I've certainly heard enough about them to know that they are not "Risk free" Unless you have a highly competent group. I'm sure your aware of just how many "Highly competent" players there are in the game, so your "Risk Free" comment does not seem to hold much weight.....
This thread mirrors the problems in our society. People are too busy worrying about what the other guy is doing, instead of doing what's best for themselves....In this case, playing the game for entertainment, rather than worrying about who's getting more isk than you....
"Fighting CCD since 2139" |

Lady Spank
Genos Occidere HYDRA RELOADED
1118
|
Posted - 2012.01.21 01:23:00 -
[110] - Quote
In this thread people defend the right to be incompetent while having access to high levels of income. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Caellach Marellus
Nephtys Ventures inc
396
|
Posted - 2012.01.21 01:28:00 -
[111] - Quote
Lady Spank wrote:In this thread people defend the right to be incompetent while having access to high levels of income.
In this thread people want no risk pvp, and stick their fingers in their ears and "lalala" at the top of their voice whenever their daft ideas are questioned.
Perhaps you've missed my posts where I've said I'd like incursions rebalanced, I hear selective reading does that to people. |

Lady Spank
Genos Occidere HYDRA RELOADED
1118
|
Posted - 2012.01.21 01:30:00 -
[112] - Quote
How is it no risk PVP when everyone can be shot. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Caellach Marellus
Nephtys Ventures inc
396
|
Posted - 2012.01.21 01:37:00 -
[113] - Quote
Lady Spank wrote:How is it no risk PVP when everyone can be shot.
Read my above reply on this one. Where's the risk in jumping in with a fleet 4-5x bigger and just alpha-ing the incursion fleet? Let's face it, you've more risk of losing a ship in an incursion due to player error or NPC jamming of your logis than you have losing here.
Moreso when you can scan what's inside from the gate you know whether or not it's even worth going into in the first place, so you can pick and choose your fights.
Where's the risk, and I'm talking real risk here. Because let's face it, no one else is going to jump in if they see a fleet already blowing up an incursion fleet, they'll just go look elsewhere. |

Lady Spank
Genos Occidere HYDRA RELOADED
1118
|
Posted - 2012.01.21 01:40:00 -
[114] - Quote
You can scan and have a support fleet too. Non issue. You just want to have your cake and eat it too. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
30
|
Posted - 2012.01.21 01:49:00 -
[115] - Quote
Lady Spank wrote:You can scan and have a support fleet too. Non issue. You just want to have your cake and eat it too. Question, sorry if already answered. Would this be for the entire constellation or just the sites? |

Caellach Marellus
Nephtys Ventures inc
396
|
Posted - 2012.01.21 01:52:00 -
[116] - Quote
Lady Spank wrote:You can scan and have a support fleet too. Non issue. You just want to have your cake and eat it too.
Uhuh, this is PvE content that is suppose to be easy to get into and involved with. Now ontop of them forming a fleet to run the sites you're now expecting the casual elements of the playerbase to also form defensive fleets to counter being dropped on? I mean really, the people that x up in incursion public channels and make about 50-60 mil an hour?
Sure some of the more organised groups may well be able to form up a fleet from their ranks to defend their mission runners, but what happens to their income. They aren't getting paid to do it, share out the incursion isk? Suddenly it's worth less than running an L4 and wow we're back to square one.
Further more you'll learn pretty quick who has counter fleets and who to avoid, like in all other forms of pvp. It's amazing how many people will dodge fights when they know there's a risk they might not be flying out of this one. |

Ai Shun
147
|
Posted - 2012.01.21 02:01:00 -
[117] - Quote
Tyberius Franklin wrote:Question, sorry if already answered. Would this be for the entire constellation or just the sites?
I believe the proposal is to have slower CONCORD response to the actual Incursion site. The system itself remains normal.
|

Lady Spank
Genos Occidere HYDRA RELOADED
1119
|
Posted - 2012.01.21 02:02:00 -
[118] - Quote
Sounds good to me. If you aren't prepared to earn your high income you can go back to mission running. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Lady Spank
Genos Occidere HYDRA RELOADED
1119
|
Posted - 2012.01.21 02:03:00 -
[119] - Quote
Ai Shun wrote:Tyberius Franklin wrote:Question, sorry if already answered. Would this be for the entire constellation or just the sites? I believe the proposal is to have slower CONCORD response to the actual Incursion site. The system itself remains normal. No CONCORD, sites not systems. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

MadMuppet
Kerguelen Station
92
|
Posted - 2012.01.21 02:07:00 -
[120] - Quote
Lady Spank wrote:Ai Shun wrote:Tyberius Franklin wrote:Question, sorry if already answered. Would this be for the entire constellation or just the sites? I believe the proposal is to have slower CONCORD response to the actual Incursion site. The system itself remains normal. No CONCORD, sites not systems.
I was proposing a slower CONCORD response to the system as an alternative. The OP wanted no CONCORD. In my opinion the risk should increase once the mother ship appears since it is a big old nasty invasion. Yes, I only have a Vigil, I've had a bad bit of luck Ok? |

Lady Spank
Genos Occidere HYDRA RELOADED
1121
|
Posted - 2012.01.21 02:18:00 -
[121] - Quote
Slower CONCORD does not allow for equal fights or contesting incursions since you start a fight, get scenes then inevitably down. pointless
And I'm the OP (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
30
|
Posted - 2012.01.21 02:25:00 -
[122] - Quote
Lady Spank wrote:Ai Shun wrote:Tyberius Franklin wrote:Question, sorry if already answered. Would this be for the entire constellation or just the sites? I believe the proposal is to have slower CONCORD response to the actual Incursion site. The system itself remains normal. No CONCORD, sites not systems. Hmmm... Personally not liking the idea. Reasons: Allows greater safety in transit for pvp focused groups than other security ranges making things much easier for hunters and no benefit for prey. Locations of sites are broadcast making finding prey effortless; this could potentially be fun for pvp'er looking to create traps, but this holds no direct benefit or specific counter for pve focused persons Suggested counters involving numbers of support pilots lower rewards per person severely. Fleet compositions and fitting would be adjusted to mitigate risk and would decrease earning potential (I've never run a fleet with T1 logi, can they keep fleets alive in higher level sites?).
People running incursions in low/null would be better off there as risk is LESS and payout is higher and so wouldn't come to do them in high, and I imagine the reduced rewards along with ease of interference would cause most highsec dwellers to just do something else more profitable and less dangerous, which would probably be easy if this change were made. If you are trying to stop Incursions from being run in highsec at all then sure, this should do it, but at that point why not take the easier route and suggest that they be removed from highsec altogether? |

Caellach Marellus
Nephtys Ventures inc
396
|
Posted - 2012.01.21 02:26:00 -
[123] - Quote
Lady Spank wrote:Sounds good to me. If you aren't prepared to earn your high income you can go back to mission running.
It would become lower income than mission running, eventually no one will run the sites and you'll be finding something else to complain about. Sorry, but the game doesn't cater to just you and your buddies. |

Zag'mar Jurkar
QC Steel Industries
8
|
Posted - 2012.01.21 02:45:00 -
[124] - Quote
Caellach Marellus wrote:Lady Spank wrote:Sounds good to me. If you aren't prepared to earn your high income you can go back to mission running. It would become lower income than mission running, eventually no one will run the sites and you'll be finding something else to complain about. Sorry, but the game doesn't cater to just you and your buddies.
That works the other way around as well.
What would be your propositions to "fix" incursions ? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
30
|
Posted - 2012.01.21 02:49:00 -
[125] - Quote
Zag'mar Jurkar wrote:Caellach Marellus wrote:Lady Spank wrote:Sounds good to me. If you aren't prepared to earn your high income you can go back to mission running. It would become lower income than mission running, eventually no one will run the sites and you'll be finding something else to complain about. Sorry, but the game doesn't cater to just you and your buddies. That works the other way around as well. What would be your propositions to "fix" incursions ? Reduce payouts (possibly tune more towards LP?) Rebalance vanguards Retune influence so incursions don't dissapear in less than 5 hours outside of farming agreements Add elements of randomness to reduce predictability and as a result the amount of min/max fitting going on Edit: Make it so scramblers don't just warp off when objectives are killed (to stop blitzing) |

Haulerboi
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.01.21 02:58:00 -
[126] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Translation: Mommy!, mommy! I'm so terrible at PVP I can't kill anything without CCP making the game easy for me. 
Quit whining. HTFU or GTFO
|

Caellach Marellus
Nephtys Ventures inc
396
|
Posted - 2012.01.21 02:59:00 -
[127] - Quote
Zag'mar Jurkar wrote:Caellach Marellus wrote:Lady Spank wrote:Sounds good to me. If you aren't prepared to earn your high income you can go back to mission running. It would become lower income than mission running, eventually no one will run the sites and you'll be finding something else to complain about. Sorry, but the game doesn't cater to just you and your buddies. That works the other way around as well.
Sure if I was advocating for ridiculous ways to break other people's gameplay and activities.
Quote:What would be your propositions to "fix" incursions ?
Vanguards need to be adjusted so they can't be blitzed.
For example in an OTA you need to simply shoot the Deltoles for completion (and subsequent site despawn) This requires a shiny fleet to achieve as the rat DPS after the second Deltole goes does down starts to actually hurt.
NCO's need a complete rework, as it stands Legion or Slepnier fleets can fast lock and instapop the frigate swarms in "blink and miss it" speeds.
NMC's need a timer that won't spawn the objective can before a set period.
This will nerf the organised fleets rolling sites every 4 minutes for 10 mil payouts, without affecting the pug casuals. Lazy shiny fleets will find their isk drop and the maximum potential income for Vanguards has a more reasonable cap for the absolute bleeding edge groups. If you nerf the isk payout there's zero reason for casuals to run Incursion fleets with potentially dumb pilots when they can make as much isk running L4's and be safe in the knowledge their ship isn't going to asplode because some idiot couldn't pay attention.
Secondly HQ and Assault sites need their pay restructuring so that they are appealing in isk/hour to the more organised fleets rather than rolling the more casually tuned Vanguards. Restructure the difficulty of the sites so that waves are a possible combination of several different ship types so that you can't rinse/repeat on every scenario, don't increase the volley damage however. I'm very much with the CSM on this one, instagibbing is not a mechanic that puts in difficulty, it's a pointless cockblock and lazy. Remove specific triggers and require full wave clears before progressing on (exclusion to mothership sites, where the waves spawn due to a different style of event, do keep the variation of shiptypes though)
Essentially make HQ/Assault sites more challenging, but make them financially more appealing than Vanguards. PvE in EVE at it's highest level should not be a memorised playbook that you found on a website. There should be a need for the FC to actually FC, there should be more potential for things to go wrong, player error should be more forced. |

Lady Spank
Genos Occidere HYDRA RELOADED
1121
|
Posted - 2012.01.21 03:02:00 -
[128] - Quote
Haulerboi wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Translation: Mommy!, mommy! I'm so terrible at PVP I can't kill anything without CCP making the game easy for me.  Quit whining. HTFU or GTFO Confirming you really have me figured out. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Mr Kidd
Center for Advanced Studies Gallente Federation
360
|
Posted - 2012.01.21 04:00:00 -
[129] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Why? So you can club baby seals? We want breast augmentations and sluttier clothing in the NeX! |

Chief Cheeba
The Janjaweed
6
|
Posted - 2012.01.21 04:57:00 -
[130] - Quote
this is the type of idea only an idiotic cowardly sociopath could support
pirate tears are so sweet
%^$gankers!!1!*%#
etc |

Lady Spank
Genos Occidere HYDRA RELOADED
1127
|
Posted - 2012.01.21 05:01:00 -
[131] - Quote
Chief Cheeba wrote:this is the type of idea only an idiotic cowardly sociopath could support
pirate tears are so sweet
%^$gankers!!1!*%#
etc
 (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Kazacy
BACKFIRE Squad
4
|
Posted - 2012.01.21 06:37:00 -
[132] - Quote
Chief Cheeba wrote:this is the type of idea only an idiotic cowardly sociopath could support
pirate tears are so sweet
%^$gankers!!1!*%#
etc
tbh i really love the op's idea; this makes me a cowardly sociopath? or you are just mad?
for the op: awesome idea +1
|

Dbars Grinding
Garoun Investment Bank Gallente Federation
335
|
Posted - 2012.01.21 07:23:00 -
[133] - Quote
then people wont do them unless you raise the reward for them even more. wont work, derp. |

Lady Spank
Genos Occidere HYDRA RELOADED
1128
|
Posted - 2012.01.21 07:42:00 -
[134] - Quote
Competent people will run them, incompetents can stick to lower income activities. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

knobber Jobbler
United Highsec Front The 99 Percent
26
|
Posted - 2012.01.21 10:57:00 -
[135] - Quote
Lady Spank wrote:Vigrioth Stoneclaw wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. Thinly veiled attempt to bypass CONCORD. -1. Incursions need to be fixed, I agree, but this isn't a good way to do it. Oh and um...WoW...thataway >. You're basically just trying to create Wintergrasp in Eve. For shame Spank, I've always held you in such high regard too. I appreciate what you are saying but this is hardly a 'thinly veiled' effort, I thought it was rather transparent. It doesnt make the entirety of high sec a 'gank zone' but rather turns the currently contested high-income zero risk incursions into something more akin to low sec combat, but with equal inherent rewards. I dont think you need to be so paranoid as what I propose only affects those seeking high reward PVE... but with a risk of PVP, and as for making incursions impossible, you only have to look at the success some people have with low sec incursions to understand that this isnt simply making incursions gank-zones but rather areas of opportunity in high sec. EDIT: I might look into what Wintergrasp is but I doubt it's relevant to Eve,
Maybe instead ccp need to review why they included incursions. I thought it was to give better pve content and give people the opportunity to take part in events with other people.
If people farm them then just change the rules and payout. It's better than breaking the whole concept by making all incursion areas Concorde free. It would completely defeat the whole idea of what the high.sec incursion experience is meant to be. |

Aramatheia
Traveler 52 D-Collective
14
|
Posted - 2012.01.21 16:40:00 -
[136] - Quote
nice to see some people cant read, even ccp knows that incursions especially vanguards are pretty much broke. Sure you can get 60m an hour doing hq's but thats 2 sites theyre long and people constantly drop out and new members need to be found. VG's have the best isk per hour and even ccp knows that the isk per hour a shiney fleet brings in is too much. They want to change it i guess they'll either nerf the payout or try to make them harder.
Also i would love to know where the numbers come from saying that its soley incursion runners that are inflating prices on everything. I guess it cant be the mining bot fleets. Of course not how silly of me, it has to be the 1000ish incursioners that are breaking the economy........
Lady Spank wrote:Competent people will run them, incompetents can stick to lower income activities.
Since when did you become CEO of CCP? never? thats what i thought. You dont have the right to dictate game policies on anyone sorry. Leave that to the people who's name starts with CCP lol
PS i am all for making incursions harder. I fly a logi ship lately and most the time it is pretty mind numbing. Hopefully CCP and CSM can find a way to make them more engaging for all ships on the field for the entire duration. Im looking at you stupid hq sites where logis go afk while fleet beats away on a stupid tower. Any ganker can still wapr into a site and cause trouble and they dont need a billion isk ship to do it anyone knows that - even me and i have ganked nothing, ever. Making incursion sites raw pvp ie low sec isnt going to make them more challenging merely dead content |

Nephilius
Deep Core Mining Inc. Caldari State
292
|
Posted - 2012.01.21 17:34:00 -
[137] - Quote
Ow....
I facepalmed so hard i think my nose might be broken... If you bring down a giant, you're a hero. If you kill something weak-even if it has to die-then you will endure contempt. |

Rocky Deadshot
In The Goo EVE Trade Alliance
75
|
Posted - 2012.01.21 17:44:00 -
[138] - Quote
Forcing players to do something they don't want is a bad business practice... they learned that with WiS.
The fact of the matter is that in 0.0's opinion if your having fun in high sec than either your a ******** monkey that enjoys mining or other activity that mind numbingly boring and makes very little income or CCP needs to fix the "broken" game.
The null bloc is the only unified voting bloc in this game and thus will be the only people CCP will really ever at least act like they are listening to.
I've sold off all my shiny incursion ships cause i dont want to mess with the whole war of crap thats going on around it and i'm back to doing lvl 4s ... when i get bored of missions I'll probably just quit for awhile.
I'm hoping they come to some agreement on how to make incursions ok to have in highsec and stay up longer than an hour so I can go back to enjoying playing an MMO instead of a single-player game with an erratic market. |

Mr Kidd
Center for Advanced Studies Gallente Federation
361
|
Posted - 2012.01.21 18:50:00 -
[139] - Quote
Lady Spank wrote:Competent people will run them, incompetents can stick to lower income activities.
Competent people will avoid running them since the time required to do so in PVE fitted ships will undoubtedly attract those only interested in griefing fleets that can't adequately sustain a fight. The fact that these fleets have logistics is of little consequence since a well coordinated cov-ops fleet strike will take them down quickly which will, of course, be followed by the rest of the incursion fleet being wiped out in quick order. Even still, the spontaneous nature of many of these fleets and their unfamiliar compositions will result in the fleet disbanding at the first sign of trouble. Because Incursions are advertised and their sites readily available to anyone at any time, there is no warning to be had that trouble is brewing, hence no time to order a strategic retreat before the shithits the fan.
I wouldn't mind so much the suggestion of Incursions being pvp sites as long as you put a bit more thought into it than "make it happen so I can kill people who haven't the slightest clue". Seriously, there are places to do that. They're called noob systems. But, then you'd have to contend with the wrath of CCP for griefing noob. Yet the principle is the same in the concept that you've put forward here. We want breast augmentations and sluttier clothing in the NeX! |

Lady Spank
Genos Occidere HYDRA RELOADED
1141
|
Posted - 2012.01.21 20:20:00 -
[140] - Quote
Again, if people can run incursions in low sec, there's nothing stopping people doing the same in high-sec. No one is suggesting fish in a barrel, that would be ridiculous. Please try and remain at least partially subjective in your counter arguments. Not posting on troll alts might also help your stance hold merit. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Aqriue
Center for Advanced Studies Gallente Federation
450
|
Posted - 2012.01.21 20:48:00 -
[141] - Quote
Let me point you in the direction of the suggestion features and ideas
<--- or is it ---->
Maybe it was
/.\ .I .I
No, I am positive its
.I .I \./
****, its any direction but here
Oh, and here is an amazing fact.
EVE isn't a FPS. You don't have to shoot everyone to
*Mortal Kombat Voice*
PLAYER vs PLAYER, Start!!!!
*UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A*
*Mortal Kombat Voice*
KA-KA-KA-COMBO BREAKER!!!! FINISH HIM!!!!
You can....compete?!?!? for the incursion sites by running them faster??!?! *GASP!* OMFG What the hell? Who f*cking said that? *squints eyes* I see what you made me say there. You just might have to suck it up/off like you expect carebears to suck it up/off when they undock that they are fair game and shoot red crossess. You don't need to shoot every ******* thing on site to interact with people (cause next thing you know, we should have stabby animations and cartoon explosions when marketing or talking in local!!!), Medal of Duty: HaloStrike514 is comming soon and its nothing like EVE the MMO (514 is a shooter like 007 for the Super NES/CoD/MoH/you name it, think CCP is a bit late to the party )
FFS, think you can PVE while PVP for ship combat? Doesn't work, why do you think everyone stays in highsec for level 4...cause its to much of a hassle maybe?
And going to throw in....buff vanguard sites to be 1 billion per hour. I like your whine with my cheddar, it tastes more salty + bitter the more you complain . |

Mr Kidd
Center for Advanced Studies Gallente Federation
363
|
Posted - 2012.01.22 04:24:00 -
[142] - Quote
[quote=Lady Spank]...if people can run incursions in low sec, there's nothing stopping people doing the same in high-sec.../quote]
Except the people who run losec incursions aren't the people who run hisec incursion. Look, if you want to club baby seals just say it already and stop trying to present this idea as anything but.
We want breast augmentations and sluttier clothing in the NeX! |

Renan Ruivo
Hipernova Vera Cruz Alliance
696
|
Posted - 2012.01.22 04:33:00 -
[143] - Quote
+1 Rated ARG for Pirates. **** you. |

Jayem See
Drama Llamas Phobia.
29
|
Posted - 2012.01.22 05:32:00 -
[144] - Quote
-1 for the idea
+1 for implementing WH style bonuses and penalties, at random, in each site.
Each site provides a different challenge such as tracking penalties, shield penalties, armour penalties, logistics penalties.
Make it so that fleets have to be more balanced - you might be getting close to something.
Instanced PvP in incursions? No thanks. More complicated and player led solutions yes. |

Lady Spank
Genos Occidere HYDRA RELOADED
1157
|
Posted - 2012.01.22 05:39:00 -
[145] - Quote
Interesting ideas, thank you for your contribution. Randomised effects could go some way to combating cookie cutter fleets and reward the organised. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Jayem See
Drama Llamas Phobia.
29
|
Posted - 2012.01.22 05:48:00 -
[146] - Quote
It would seem a logical progression to me. The coding is in place already - it functions in WH.
Also - by forcing a more varied fleet we may get away from the awful "11" player per site limit.
11 players may not be enough - that way fleets will have to be larger and although the isk introduced may be the same, it is spread across more players. The overall influx of cash would be reduced - hopefully getting rid of some of the (possibly/probably justified) whining threads that keep popping up.
I am also for the ratio of "effects" being made more in favour of the Sansha. They drop too fast atm. |

Rocky Deadshot
In The Goo EVE Trade Alliance
76
|
Posted - 2012.01.22 05:50:00 -
[147] - Quote
Look some players want a Raid like PVE experience in eve that doesn't require some sort of high risk pvp possibilities (there are some risks of ganking every time you undock i know, but that aside). If that means CCP has to nerf the income from them, so be it, make them more on par with lvl4s, idc... i just want something to do in a group setting where I dont have to deal with cry babies and sociopaths on an hourly basis. |

Jayem See
Drama Llamas Phobia.
29
|
Posted - 2012.01.22 05:55:00 -
[148] - Quote
Uh - I didn't suggest anything to deny you that.
I like incursions. I just want them to be more challenging in order to balance them slightly.
Nothing I suggested involved PvP. |

Selinate
597
|
Posted - 2012.01.22 06:45:00 -
[149] - Quote
I wouldn't mind it.
I'm sure the masses of people unsubbing over the fact that major highsec "shipping lanes" or "pipes" or whatever you want to call them, between the hubs and other areas would rage, as this could potentially have the effect of locking those who hate going into low/nullsec into an area and keeping them out of the area they want to go to. |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
9
|
Posted - 2012.01.22 06:56:00 -
[150] - Quote
Why dont you do it yourself?
You dont need ask CCP to do it for you. Just gather up your friends and shoot the highsec Kundalini. This will result the only available Incursions to be pvp-zones.
Btw, despite their buffer omnitanks, its pretty standard for VG bs have around 80-120k ehp, which is less than normal freighter |

Milla Lekarariba
Raven University Serenity.
9
|
Posted - 2012.01.23 13:22:00 -
[151] - Quote
Good idea however I would like to add something...
You have to pick the side you want to fight on, and there be actual consequences for doing so, I would go in to more details but not long been back from hospital after an operation |

Hiply Rustic
Aliastra Gallente Federation
6
|
Posted - 2012.01.23 14:09:00 -
[152] - Quote
Lady Spank wrote:Again, if people can run incursions in low sec, there's nothing stopping people doing the same in high-sec. No one is suggesting fish in a barrel, that would be ridiculous. Please try and remain at least partially subjective in your counter arguments. Not posting on troll alts might also help your stance hold merit.
Ok, I've slogged through most of this.
As I understand it:
PvP-fit ships are typically crap in PvE with incoming DPS of any signifcance...built for short duration DPS soaks and not continuous DPS over a long period of time. Often low-duration caps. Meant typically for bursts.
PvE-fit ships are typically the reverse in almost every instance.
PvP-fit ships typically shred PvE-fit ships.
Fitting a PvE ship to deal with PvP makes it at best a hybrid which is far less than optimal at either, and more likely just makes it suck at both.
So, wanting to bring PvP fleets into an environment that requires PvE-fitted fleets is not shooting fish in a barrel?
Sorry, I need some clarification on that one. |

Xpaulusx
Hosti1e Traff1c Control
22
|
Posted - 2012.01.23 14:25:00 -
[153] - Quote
Mr Kidd wrote:[quote=Lady Spank]...if people can run incursions in low sec, there's nothing stopping people doing the same in high-sec.../quote]
Except the people who run losec incursions aren't the people who run hisec incursion. Look, if you want to club baby seals just say it already and stop trying to present this idea as anything but.
+1 risk free PvP how Leet. lol On a more serious note i like jayems idea/ solution. |

Lady Spank
Genos Occidere HYDRA RELOADED
1194
|
Posted - 2012.01.23 15:06:00 -
[154] - Quote
Xpaulusx wrote:Mr Kidd wrote:[quote=Lady Spank]...if people can run incursions in low sec, there's nothing stopping people doing the same in high-sec.../quote]
Except the people who run losec incursions aren't the people who run hisec incursion. Look, if you want to club baby seals just say it already and stop trying to present this idea as anything but.
+1 risk free PvP how Leet. lol On a more serious note i like jayems idea/ solution. Explain how it is risk free considering the same conditions apply for both sides. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Ludi Burek
The Player Haters Corp
17
|
Posted - 2012.01.23 15:21:00 -
[155] - Quote
Lady Spank wrote:Xpaulusx wrote:Mr Kidd wrote:[quote=Lady Spank]...if people can run incursions in low sec, there's nothing stopping people doing the same in high-sec.../quote]
Except the people who run losec incursions aren't the people who run hisec incursion. Look, if you want to club baby seals just say it already and stop trying to present this idea as anything but.
+1 risk free PvP how Leet. lol On a more serious note i like jayems idea/ solution. Explain how it is risk free considering the same conditions apply for both sides.
I'll step in and explain, if you don't mind 
It is risk free because they (the isk grinding maggots) are very aware of their lack of spine. |

Violet Vayu
Rapid Development
0
|
Posted - 2012.01.23 15:28:00 -
[156] - Quote
Op has a really good idea here Ccp!
This would stop all the whining, and let people settle this in proper eve fashion by blowing each other up |

Caretaking Sunofabitcch Quigglywobbl
Fulmar's Anti-Caldari Club
7
|
Posted - 2012.01.23 15:30:00 -
[157] - Quote
Hats off to this thread.
Would definatly shake things up nicely. Would be interesting to see the new status quop with such an idea. |

March rabbit
Ganse Shadow of xXDEATHXx
116
|
Posted - 2012.01.23 15:32:00 -
[158] - Quote
Juliana Stinger wrote:do you really believe pve pilots will risk flying there with ships worth billions? What will be a risk for pvp pilots? loosing a 50mil ship? no one said you HAVE TO bring shiny ship to run incursion. You do it for increased profit. You will not use shiny ships. You will use stupid T2 fits and T1/T2 ships and have a little lower income.
|

Lady Spank
Genos Occidere HYDRA RELOADED
1198
|
Posted - 2012.01.23 15:45:00 -
[159] - Quote
Violet Vayu wrote:Op has a really good idea here Ccp! This would stop all the whining, and let people settle this in proper eve fashion by blowing each other up 
Finally, someone that GETS Eve in this thread  (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Carton Mantory
Cult of Baal
0
|
Posted - 2012.01.23 15:59:00 -
[160] - Quote
War dec carebears. Seriously if they do incursions war dec them.
If you kill the mom yourself you make isk.
The incursions is not for milling isk unless you let them.
This feature is going exactly as planned.
CCP is doing exactly what they needed to to get players involved in NPC isk generation. If you dont want them to do incursions stop em. |

Shpenat
Pafos Technologies
4
|
Posted - 2012.01.23 16:14:00 -
[161] - Quote
Lady Spank, even though I agree with you on the topic of higher risk incursions, the idea you propose would have dire consequences.
I will leave technical difficulties aside. But it would allow you to avoid CONCORD retaliation. Which is consider banable offence.
Let me explain. Nowadays 1 minute counter that prevents you from docking and jumping gate ensures you die after commiting crime in high security space.
With CONCORD not allowed on the acc. gate grid, you can align to incursion site, Go gcc and warp to the site. There you can chill for 1 minute and go dock to station.
The same applies even if you limit no CONCORD zone only in the site itself. It would only require bit more effort of finding site with correct acceleration gate alignment. |

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
378
|
Posted - 2012.01.23 16:49:00 -
[162] - Quote
The thought is nice, but I'm convinced all it would be is gank squads on standby to warp on top of any group who dares to try and do any Incursion sites. Thus, kill the entire concept of Incursions in high sec.
Unless of course that was your entire goal?
|

March rabbit
Ganse Shadow of xXDEATHXx
118
|
Posted - 2012.01.23 17:01:00 -
[163] - Quote
Chief Cheeba wrote:this is the type of idea only an idiotic cowardly sociopath could support
pirate tears are so sweet
%^$gankers!!1!*%#
etc the man with boobs  |

Lady Spank
Genos Occidere HYDRA RELOADED
1212
|
Posted - 2012.01.23 17:06:00 -
[164] - Quote
Marlona Sky wrote:The thought is nice, but I'm convinced all it would be is gank squads on standby to warp on top of any group who dares to try and do any Incursion sites. Thus, kill the entire concept of Incursions in high sec.
Unless of course that was your entire goal? It wasnt my goal but it's fairly apparent that without some kind of magical bending of mechanics this is in all likelihood what would happen.
At least it provoked some discussion, which is all I hoped for of course. No harm in chewing the fat. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

kenxi
GLOBAL DISSENSION KRYSIS.
20
|
Posted - 2012.01.23 17:11:00 -
[165] - Quote
Let me help all you null secers that haven't incursioned before the risk vs reward difference is there high secers get 9m per vangard nullsec gets 20m or more per site. Thats twice the difference. And yes you kicked over my sand castle so I joined you enemy's looking forward to the moment I get to smash your castle and watch you cry about it all over the forums. O wait thats right that what the super capital nurf was. Check out my videos at -áhttp://www.youtube.com/user/Zsnethen.com |

Karn Dulake
Souls Must Be Trampled The.Alliance
227
|
Posted - 2012.01.23 19:45:00 -
[166] - Quote
every point in and out would be bubbled if you turned it into a nullsec for a day
But i dont like it as i would have to go around and when transporting all my un taxed wealth around highsec
:) Something Awful. A beacon for tearful, lonely neckbeards. |

Ai Shun
167
|
Posted - 2012.01.23 21:06:00 -
[167] - Quote
Lady Spank wrote:Ai Shun wrote:Tyberius Franklin wrote:Question, sorry if already answered. Would this be for the entire constellation or just the sites? I believe the proposal is to have slower CONCORD response to the actual Incursion site. The system itself remains normal. No CONCORD, sites not systems.
Ah, thanks for the clarification Spank. I was wondering if that is reasonable, but considering it is only for the site, yeah, it pretty much is. |

Rhinanna
CyberShield Inc ROMANIAN-LEGION
106
|
Posted - 2012.01.24 13:29:00 -
[168] - Quote
LOL, seriously, you want null-sec level income, you take at least HALF of null-sec level fleets risk, which is about what this idea is suggesting.
Its not hard to keep scanning and warp out if anything nasty comes your way. The simple fact is the incursion runners are happy in their safe little zones and want to keep their max'ed out income with no risk. This can't continue because it just devalues ISK and makes all other ISK earning activities pointless. When you can make more in a Tech 1 BS gang (non-faction) than running missions in 2-3 bil ISK ships, there is clearly something wrong with this balance.
You can easily make as much as ratting with a carrier in Null, but there is a lot of risk there, where is the risk for incursion runners exactly? Not only is there the ISK income but you also get a lot of LPs as well, which can quickly convert into a LOT of ISK.
When running anomilies in null-sec, which requires fighting and taking your space, effort to maintain and upgrade it and is in constant danger of various kinds, is making about HALF that compared to incursions, you know there is a big problem.
I've never seen a decent BS go down in an incursion, I've seen a couple of logis die but thats about it and that was due to a stupid FC which is a risk whatever you do. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

ShipToaster
115
|
Posted - 2012.01.24 13:39:00 -
[169] - Quote
Make a situation similar to FW where players can declare for CONCORD or SANSHA. If you are not on CONCORD's side then you get no bounties or LP. You know what the SANSHA sympathisers can do 
Every problem solved. Incursion math? part 1 https://forums.eveonline.com/default.aspx?g=posts&m=678400#post678400 part 2 https://forums.eveonline.com/default.aspx?g=posts&m=698871#post698871 |
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