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Renturu
Tribal Spirit Tribal Unity Alliance
134
|
Posted - 2012.01.20 10:51:00 -
[61] - Quote
Andski wrote:Renturu wrote:Sounds good. Now, you face the massive Blobs taking over the incursions or you get popped for being in their territory and the focus is then taken away from incursions and more to 0.0 PVP. Why not limit daily incursion runs per char? say 5 per day, which level you choose is up to you but only 5 then no more. That way you stifle the "farming" so people aren't pulling in ridiculous amounts of isk. IDK... Just a thought. that'd be unfair to incursions. I can run anoms all day if I want, if someone is bored enough to run incursion sites for 8 hours straight, fine by me. the issue is blitzing.
I agree. Too simple now that the mechanics have been figured out. They (CCP) need to step it up or limit numbers through the gate if they don't allow PVP in the incursion zones then. If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 10:53:00 -
[62] - Quote
baltec1 wrote:Caellach Marellus wrote:Signho wrote:Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. you are missing the point of the OP. No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken. There is no risk under the current mechanics...
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship. |

Lady Spank
Genos Occidere HYDRA RELOADED
1084
|
Posted - 2012.01.20 10:58:00 -
[63] - Quote
Endeavour wrote:
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
Please do not troll this thread. No one is this thick. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 11:01:00 -
[64] - Quote
Lady Spank wrote:Endeavour wrote:
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
Please do not troll this thread. No one is this thick.
I am not trolling tho I don't know what to say about you considering you posted this #1 In the wrong forum #2 Crap idea to completely ruin an ENTIRE EXPANSION so that nullsecers can force people back into CTAs again. (Because that is all you will be helping with this) |

baltec1
468
|
Posted - 2012.01.20 11:03:00 -
[65] - Quote
Endeavour Starfleet wrote:
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
My AFK bomber causes more risk than you will ever face in a high sec incursion |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 11:19:00 -
[66] - Quote
baltec1 wrote:Endeavour Starfleet wrote:
Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.
Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.
My AFK bomber causes more risk than you will ever face in a high sec incursion
Ah you saw my topic about adding balance to AFK cloaking I see. Just in case any fool still thinks I have not had serious experience with the various imbalances in nullsec such as AFK cloaking being +1 Advantage for large alliances.
So that is a very poor argument because an AFKer with no indication he has returned is a serious risk. Tho that is another argument altogether.
I have stated just some of the reasons why Incursions are risky. Ignoring them in my opinion just shows willful ignorance on how they operate. |

My Postman
Royal Amarr Institute Amarr Empire
21
|
Posted - 2012.01.20 11:28:00 -
[67] - Quote
How do you think this will work?
Should the whole constellation should be like 0.0? No regulare citizen nor any "incursioner" will undock/come to said constellation as there would be millions of gankers, camping the gates and the stations, looking for easy kills.
No. |

baltec1
468
|
Posted - 2012.01.20 11:40:00 -
[68] - Quote
Endeavour Starfleet wrote:
Ah you saw my topic about adding balance to AFK cloaking I see. Just in case any fool still thinks I have not had serious experience with the various imbalances in nullsec such as AFK cloaking being +1 Advantage for large alliances.
So that is a very poor comparison for you to make because an AFKer with no indication he has returned is a serious risk. Tho that is another argument altogether.
I have stated just some of the reasons why Incursions are risky. Ignoring them in my opinion just shows willful ignorance on how they operate.
Because none of the things you listed can happen to every single other bit of pve activity Your other argument on CTAs is also rather laughable considering goons can mass 1600 at the drop of a hat to go fight something.
The only reason you dont want this is because you are a coward who doesn't want thier isk waterfall turned off. |

baltec1
468
|
Posted - 2012.01.20 11:41:00 -
[69] - Quote
My Postman wrote:How do you think this will work?
Should the whole constellation should be like 0.0? No regulare citizen nor any "incursioner" will undock/come to said constellation as there would be millions of gankers, camping the gates and the stations, looking for easy kills.
No.
Just the sites, everything else in the system would be as they are now. |

Bischopt
Ice Fire Warriors
59
|
Posted - 2012.01.20 11:50:00 -
[70] - Quote
Only real problem I can see with OP's idea is that it would make low sec even more dead than it is now. Everyone would flock to high sec incursions for their pvp.
Other than that sounds good to me. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
36
|
Posted - 2012.01.20 12:16:00 -
[71] - Quote
+1 Great idea, risk vs reward, I dont think I have ever seen an Incursion Logi with ECCM, would be nice to see people having to fit ships to do the task properly. |

Juliana Stinger
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.01.20 13:24:00 -
[72] - Quote
Low sec is profitable as well, but it looks filled with criminals AFKing in stations or farming some rats in untouched asteroid belts, it looks empty and dead. Your idea is to spread this "plague" in to high sec, do you really believe pve pilots will risk flying there with ships worth billions? What will be a risk for pvp pilots? loosing a 50mil ship?
"Risk vs Reward" is a very stupid and idiotic excuse i've ever heared, because Rewards isn't covering this RISK. |

Deviana Sevidon
Jades Falcon Guards
257
|
Posted - 2012.01.20 13:36:00 -
[73] - Quote
I support the idea of NERFING passive and risk free Technetium Moon Goo income.
Also the OP idea is stupid, risk vs. reward yes right, a small group of douches with blackbirds that cost almost nothing disrupting one incursion site after another, even risk free because their ships cost almost nothing, while their targets have to deal with the sanshas and the douches are likely to lose billions.
Your idea of making incursions another thing that is farmed to death by a handful of 0.0 alliances and dead to everybody else is noted. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.01.20 14:05:00 -
[74] - Quote
Juliana Stinger wrote:Your idea is to spread this "plague" in to high sec, do you really believe pve pilots will risk flying there with ships worth billions? What will be a risk for pvp pilots? loosing a 50mil ship?
^^^^^^^^^^^THIS^^^^^^^^^^ |

Vertisce Soritenshi
Varion Galactic Tragedy.
955
|
Posted - 2012.01.20 14:09:00 -
[75] - Quote
I thought space that an Incursion was involved with did not have CONCORD support anywhere but gates and stations? If that is the case than it is already a PVP zone and nothing needs to change. If you are trying to make it so there is no sec status lost for killing someone then NO...you are just trying to make it easier for piracy in highsec to take place with no consequences. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

TheButcherPete
Titan Inc. Bloodbound.
37
|
Posted - 2012.01.20 14:10:00 -
[76] - Quote
Freelance Services wrote:INCURSION SHOULD RESULT IN SYSTEM SEC STATUS DROP
Common CONCORD, you set the security status for a system dont you? You have a full scale invasion and you don't drop the sec status?
All incursion systems should have their sec status drop to low security [with 24hours notice]. Why should people be able to do PI and feel 100% moving thier cargo around in a system where an incursion is taking place? [without risk[
I like this idea. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |

Tore Vest
Vikinghall
138
|
Posted - 2012.01.20 14:13:00 -
[77] - Quote
Some good troll posting in this thread 
I counterpost with Nerf highsec gankers... Make sec.status grinding harder... and.. more concord on High/low gates  |

Alexandra Delarge
The Korova
10
|
Posted - 2012.01.20 15:31:00 -
[78] - Quote
Kind of like an instanced PvP arena in Hisec where players get to fight over the rewards. Sounds good to me. I don't see why CCP can't do this sort of thing using other pirate factions tbh. |

Mr Epeen
It's All About Me
657
|
Posted - 2012.01.20 16:02:00 -
[79] - Quote
Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour.
Better write this down, Spank.
Mr Epeen thinks you have finally posted something that is not a completely moronic, attention grabbing troll.
This idea has merit. It needs fine tuning, of course, but not a bad start.
There are a lot of players that want nothing to do with incursions, but just happen to live in an area that one spawns in. So to cut down the collateral damage (rage quits) you'd need to define just one system in the affected constellation as temporarily lawless. And there would need to be some warning so the fearful could vacate to an adjacent area not so hostile and to just let pilots being caught up in something they don't want to be caught up in get out fairly intact.
You can't simply toss out the rules of engagement that have been in place since near day one. But incursions need to be worked on from what I read. Never bother with them myself, but I'm often in a constellation that has one going on and there is sheer panic in local as regular Joes think they are doomed.
Anyway credit where credit is due. Good idea, Spank.
Mr Epeen 
Me too!-á I ate one sour, too! |

Skex Relbore
The Dominion of Light BLACK-MARK
62
|
Posted - 2012.01.20 16:11:00 -
[80] - Quote
Andski wrote:nerf all highsec income
You realize that doing so would nerf null income as well right? I mean who else is going to by those X-type modules for fat iskies but high sec bears with more isk than sense?
To the OP, you know if you want to hunt Incursion runners you could always find some in Low or Null right?
Of course that would mean you'd be facing people who would be prepared to fight back.
Seriously bad idea, if the isk is really a problem (I don't think it is) then lower the payouts. This is just another low sec gank bear "I can't find easy targets so force people to feed me killmails" whine.
Just like all the "move L4s to low sec" it's predicated on the fallacious idea that the bears will just continue along their normal behavior rather than adapting (moving to more secure income streams or use less costly ships).
I say leave the high sec bears their safe income stream, I need a market for my wares so I can afford expensive non-doctrine ships to get blown up (we don't share the Goonies wonderfully liberal reimbursement plan ). |

baltec1
468
|
Posted - 2012.01.20 16:56:00 -
[81] - Quote
Skex Relbore wrote:Andski wrote:nerf all highsec income You realize that doing so would nerf null income as well right? I mean who else is going to by those X-type modules for fat iskies but high sec bears with more isk than sense? To the OP, you know if you want to hunt Incursion runners you could always find some in Low or Null right?
Of course that would mean you'd be facing people who would be prepared to fight back.Seriously bad idea, if the isk is really a problem (I don't think it is) then lower the payouts. This is just another low sec gank bear "I can't find easy targets so force people to feed me killmails" whine. Just like all the "move L4s to low sec" it's predicated on the fallacious idea that the bears will just continue along their normal behavior rather than adapting (moving to more secure income streams or use less costly ships). I say leave the high sec bears their safe income stream, I need a market for my wares so I can afford expensive non-doctrine ships to get blown up (we don't share the Goonies wonderfully liberal reimbursement plan ).
What game mechanic stops people in high sec from protecting themselves like those in low sec? |

Corina Jarr
Spazzoid Enterprises Purpose Built
514
|
Posted - 2012.01.20 17:14:00 -
[82] - Quote
It seems people (ie those against this idea) are forgetting one key feature. Sansha aren't looked into targets, they can and will switch. Anyone looking for PvP could simply find themselves popped in a second from the Sansha aggro.
That is why this is a great idea. It is nothing like attacking ratters in a belt, because the belt rats ignore you if they locked the ratter.
Also, to the current standard Incursion fleet for vanguards it would take less than few seconds after lock time to pop 5-10 blackbirds (cheap logi interrupters). |

Dinsdale Pirannha
Pirannha Corp
118
|
Posted - 2012.01.20 17:24:00 -
[83] - Quote
Andski wrote:Dinsdale Pirannha wrote:Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions. last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members and wow one tech moon, i am impressed by your tenacity, we only have to fuel/empty/time 60+ along with 150+ other towers across 6-7 regions
Oh gee. That must be tough. 6000 plus characters handling 210 POS's. Try handling 18 POS's with 60 characters. That is what we did at our peak.
Further, you are moving moon goo through very secure null sec space. And please don't try to snow me my about how dangerous 0.0 is.
I lived there. I used jump bridges on a daily basis. I also know our territory was far less secure than Goon space.
Bottom line, all the anti-Incursion people are angry , not because they are worried about the integrity of the game, but because other groups are actually gaining ISK, leveling the playing field, which those at the top hate. |

Thomas Abernathy
Viziam Amarr Empire
49
|
Posted - 2012.01.20 17:29:00 -
[84] - Quote
I have never done an incursion, and I could really care less, but why is everyone so whiny about them? The amounts involved are large, but are they really that much compared to no-effort Tech Moon goo?
Or is this really about 0.0 leadership being unhappy that people can make good money in Highsec? 
"Fighting CCD since 2139" |

Pillowtalk
Republic Military School Minmatar Republic
6
|
Posted - 2012.01.20 17:42:00 -
[85] - Quote
Zangorus wrote:Pillowtalk wrote:No one would be in the zone except for 600 pirates hoping to catch noobs who wondered through, and while waiting massive pirate battles would break out and the zone would turn into........
0.0
I understand you're desire to gank people, but the noob target utopia you forsee wouldn't happen. then the pirates do the incursion and get the isk cause carebear fleet is too scared
Then by definition wouldn't the pirates then be carebears? 
And I predict no incursions battles would be taking place. Everyone would be attacking everyone else. Tears to the psychopathic have value far exceeding 70mil an hour. |

Skex Relbore
The Dominion of Light BLACK-MARK
63
|
Posted - 2012.01.20 17:49:00 -
[86] - Quote
baltec1 wrote:
What game mechanic stops people in high sec from protecting themselves like those in low sec?
Well for one travel through high sec to the incursion would be completely risk free (unlike travel in low or null). You can't bubble up the gates, you can only effectively camp one side of the gates these factors significantly reduce ones ability to secure the Incursion site from the random bottom feeders interested in 0 risk PVP (which is what attacking PVE ships is).
But the biggest issues would be of trust and attitude.
Null and low runners are generally going to be alliance or coalition members who are on the same "team" so to speak, as such you can generally be pretty confident that you're relatively safe from your fleet mates. In highsec you'll see more mixed operations with NPC corpies and all sorts of alliances and corporations.
Null and Low sec denizens are also more prepared and experienced with PVP circumstances while in many cases the high sec bears are not at all prepared for surprise PVP as such you'll see a severe drop of people running incursions and going back to the more secure yet still lucrative L4s.
The thing is that for the most part high sec players aren't all that interested in PVP, if they were then they wouldn't be high sec denizens. If you try to force those people into PVP by making removing security from high sec incursions they aren't going to suddenly become interested in ship on ship combat they'll simply either move to other activities or find another game to play.
Personally I've never understood the hate directed towards carebears, they are the ones who keep the servers online and pay the developers pay checks. They are a steady reliable source of subscription revenue and thus development resources. It's no skin off my back if some guy wants to log in for a couple hours after a long day at the office and shoot npc pixels. They don't affect my game play other than providing a market for me to sell stuff to.
The important thing about Incursions IMO is that they encourage group play, something that outside of PVP has been mostly missing in this game. The payout of Incursions in high sec creates an incentive for people to group up and work together. Doing this creates social bonds and an attachment to the game.
Because in the end the glue that holds an MMO together is not it's mechanics or it's graphics or even it's gameplay. It's the social bonds that are created. Incursions encourage players to leave their comfort zone of solo PVE and build those bonds.
You make Incursion sites PVP flagged then most of that goes away.
The most valuable commodity in EVE Is Trust. In low and null Trust is created and built upon common goals and interests. This doesn't generally exist in high sec. Concord protection in high sec Incursions reduces the need to have trusting relationships to start. It creates trust by force and thus opens the door for more meaningful social bonds to develop (along with real trust) .
You remove that enforced trust and the result will be no one will be using that content.
I mean how many PUGs do you see running null and low sec Incursions? That answer I suspect is something approaching nill.
High sec on the other hand has this sort of thing regularly, diverse groups from multiple corporations (including NPC corps) forming up together for a common goal. This is a good and healthy thing for the game.
Because as people build these social relationships they'll be exposed to different mind sets they'll learn that their gameplay is far more rewarding than when done solo. In doing so they'll be exposed to players who also do other activities and will be exposed to more information and attitudes. Some percentage of those will get over their fear of ship loss and move out to less secure space, resulting in more potential targets in the long run. |

Zag'mar Jurkar
QC Steel Industries
7
|
Posted - 2012.01.20 18:04:00 -
[87] - Quote
That would force Incursion groups to hire mercs or others to defend them while running the sites as well, cutting in their excessive individual incomes... Great idea. |

Skex Relbore
The Dominion of Light BLACK-MARK
64
|
Posted - 2012.01.20 18:26:00 -
[88] - Quote
Zag'mar Jurkar wrote:That would force Incursion groups to hire mercs or others to defend them while running the sites as well, cutting in their excessive individual incomes... Great idea.
I wonder what genetic defect makes people this stupid.
No it would not do anything of the sort. For one there wouldn't be all that much mercs could do to defend it anyway. You can only defend the Incursion side of the in gates, you can't bubble them and you wouldn't have intel channels or the ability to use scouts to see enemies coming in advance as you can in null or low. The first clue you'd have is when the blob shows up on the empire side of the gate to jump in, in null or low you would have scouts several jumps out (plus your intel channels) to see any threat approaching in advance.
Additionally those sites do not pay that much. Not enough to cover the costs of mercs and provide enough reward to incentivize people to run incursions rather than stick to L4s.
Come on, before making stupid statements you could at least TRY to think your idea's through to their logical conclusions. |

Dyniss
Nyanfleet
2
|
Posted - 2012.01.20 18:36:00 -
[89] - Quote
What a stupid idea! I could see within a week of this nonsense happening Incursions becoming a ghost town. Ever look at low sec/null incursions? Rarely done and most just left to withdraw. OP is simply looking for a easy gank plain and simple may I suggest Jita with your sensor boosted neutral RR friends? I agree Incursions (mostly Vanguard sites) need a changed but not everything should be PVP some people just like PVE and Empire is the place for it. Besides if you want to gank the sorry sods there are ways to do it now Wardecs,griefing or RR aggresion to name a few. |

Medude
Unstable Reaction Inc. Takahashi Alliance
0
|
Posted - 2012.01.20 18:49:00 -
[90] - Quote
Rather like the idea of this, would mean actual competition over sites rather than who can do the most DPS in their shiney shiney ships |
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