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Herzog Wolfhammer
Sigma Special Tactics Group
1133
|
Posted - 2012.01.20 01:12:00 -
[31] - Quote
Be funny if, with a criminal flag, you cannot leave the site, but the site despawns from being completed. Woops.
|

MadMuppet
Kerguelen Station
87
|
Posted - 2012.01.20 01:19:00 -
[32] - Quote
"Hello, you have reached CONCORD Constellation Command. Due to Sansha activity in your area, we regret that our response time may be longer than normal. Para saber c+¦mo te van a ganked en espa+¦ol, pulse dos."
TLDR: Start it as PVE, but as CONCORD has to deal with the 'damage' from the invasion they are less likely to respond to the attacks and it can become more of a PVP event.
I like the idea of greater risk for incursions. My opinion though is that it should be a reduced response time based on the state of the Incursion. Initially CONCORD will cover the assault runners while they begin breaking it down (full protection). However, after the mother ship appears they become more involved with local affairs as the capsuleers are in a position to deal with the remaining problem. CONCORDS reaction time to a hostile event would be longer and longer after the spawn of the mothership. Maybe 1 second delay for every 4 minutes that the mother ship is up.
So an hour after the mother ship spawns CONCORD reaction time would be 15 seconds. After 2 hours it would be 30 seconds. There would also need to be a modification to the GMs rules that escaping from CONCORD in an Incursion system is NOT an exploit. Sec status hits for killing people in Incursion zones is lower than normal.
Incursion players still get to blast it out with CONCORD support (team work) Gank crews can help summon the mother ship if they want (team work) Once the mother ship appears, an organised group has to move quick as the clock ticks up on CONCORD's response time. Gankers can try to delay the mother ship kill fleet to improve the delay on the CONCORD response. If the mother ship is not defeated within 24 hours of spawning it will disband and not respawn for a few days (encourage players to do them or the reward goes away). CONCORD's use of warp scramblers and webs would be more limited, but would gradually stack (Give PVP players, or angry PVE players, a chance to do hit and run raids).
I guess I am trying to find a middle ground here. I think PVE incusions should be permitted, but they should not be farmable. In this situation, if they move fast enough (and the spawn timer might need to be adjusted for various timezones to get a chance at them) they can get another one, but if they try and farm them there is not only a risk to the PVE players (PVP), but also a spawning penalty for not doing them. Yes, I only have a Vigil, I've had a bad bit of luck Ok? |

Covert Kitty
SRS Industries SRS.
142
|
Posted - 2012.01.20 01:21:00 -
[33] - Quote
+1 do it
Theres a lot of better ways of expanding on and fixing incursions, but I would be fine with this simple fix. |

Vigrioth Stoneclaw
Pillage and Plunder Salvage Co.
7
|
Posted - 2012.01.20 01:28:00 -
[34] - Quote
Lady Spank wrote:Vigrioth Stoneclaw wrote:Lady Spank wrote:Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.
Not only does this make sense in an immersive way but it also places high sec incursion income in line with that of low sec (and null to a lesser extent) but it also provides opt-in PvP for high sec dwellers in lieu of the Dec shield mechanics that nullify a lot of high sec PVP opportunity.
For those that don't like the inherent risk of PvP there are still decent income sources available in safer empire.
Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. Thinly veiled attempt to bypass CONCORD. -1. Incursions need to be fixed, I agree, but this isn't a good way to do it. Oh and um...WoW...thataway >. You're basically just trying to create Wintergrasp in Eve. For shame Spank, I've always held you in such high regard too. I appreciate what you are saying but this is hardly a 'thinly veiled' effort, I thought it was rather transparent. It doesnt make the entirety of high sec a 'gank zone' but rather turns the currently contested high-income zero risk incursions into something more akin to low sec combat, but with equal inherent rewards. I dont think you need to be so paranoid as what I propose only affects those seeking high reward PVE... but with a risk of PVP, and as for making incursions impossible, you only have to look at the success some people have with low sec incursions to understand that this isnt simply making incursions gank-zones but rather areas of opportunity in high sec. EDIT: I might look into what Wintergrasp is but I doubt it's relevant to Eve,
Thinly veiled, transparent, 6 of one, half-dozen of another. I never said it made the entirety of Hisec a gank zone, I get completely what you are saying. What I find to be both ironic and disturbing is that you are proposing an e-z mode. You've always been a champion to me of what the spirit of Eve was, a game that isn't easy...you know, the whole "Eve is Hard" thing. This idea, while on paper sounds kind of cool, in execution is just putting a lie to all that. Besides, I think we all know that after a few ganking incidents that it would end up like Losec.
Like I said before, Incursions do need to be fixed direly, but to temporarily suspend anything resembling law and order just for the sake of a little pew and some lulz would cause more harm than good in the long run. Besides all that, I can't imagine the coding required to isolate a pocket of a hisec system for a period of time would be as simple as writing a post such as this. Most likely you'd end up with a nasty bug, a crapload of petitions and a whole lot of headaches for the Petition-Reading crew. Personally, I think more tears would be had by popping those Moms and thus ending the Infinite Sansha Spawn and angering a whole lot of Isk farmers.
And for the record, Wintergrasp is a zone in WoW were PvP is in effect 24/7, whether or not it's on a PvE server or PvP. So it doesn't matter if you are minding your own business mining a node or gathering an herb, if there is the enemy faction there, you'll get ganked. Thus, the place is all but deserted at any moment short of the bi-hourly Battle Royale for control of the region, and even then, I'm not sure how packed it is. True, not a lot of relevence to Eve as a whole, but a ready example of what this idea boils down to. |

Corina Jarr
Spazzoid Enterprises Purpose Built
513
|
Posted - 2012.01.20 01:30:00 -
[35] - Quote
Sounds nice. Especially because you specified just the sites, not the systems themselves.
And to the poster above me: one huge difference between what these sites would become and what lowsec is.
Sansha doesn't care who they targeted first. "Griefers" are just as likely to die to the rats as the runners. Which would be awesome (for me to go in for some "easy" PvP and then get raped by the NPCs). |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
142
|
Posted - 2012.01.20 01:37:00 -
[36] - Quote
Lady Spank wrote:Edit: This provides a suitable risk versus reward considering L4 missions earn a conservative 20m per hour but incursions give a conservative 60-70m per hour. I remember a few month back, people whinging and complaining about Mission Runners making 80-100m Isk/hour - and no stirs in guilt when you trot out the old "20m" isk/hr number? Hell - *that* is what the mission runner deniers quoted!

Too funny.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Andski
GoonWaffe Goonswarm Federation
1594
|
Posted - 2012.01.20 01:48:00 -
[37] - Quote
nerf all highsec income |

Mars Theran
EVE Rogues EVE Rogues Alliance
68
|
Posted - 2012.01.20 01:50:00 -
[38] - Quote
Actually, your logic is astounding and has forced me to agree with you. +1 |

Vyl Vit
Cambio Enterprises
235
|
Posted - 2012.01.20 01:55:00 -
[39] - Quote
Okay. Sounds fair, only if you can afford it, and it doesn't violate other mechanics...such as, how can you get a device large enough to debuff several systems at once through a jumpgate? Other than little niceities than that, have your bigger crutch. Anyone with any sense has already left town. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
203
|
Posted - 2012.01.20 02:22:00 -
[40] - Quote
Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. Isn't that the point? Or one of them, anyway.
+1 on the OP idea! |

Ocih
Space Mermaids
61
|
Posted - 2012.01.20 02:26:00 -
[41] - Quote
The principal is a good idea. As long as random people get an incursion null sec warning before they jump in and as long as CCP can figure out how to roll Sec up and down in a system and not bug the game six ways to Sunday. |

Cartheron Crust
Matari Exodus
11
|
Posted - 2012.01.20 02:41:00 -
[42] - Quote
Gated plex with specific warp in point - Check Battleships allowed - Check Logistics allowed - Check No Concord - Check
What ever will happen? |

Herzog Wolfhammer
Sigma Special Tactics Group
1134
|
Posted - 2012.01.20 04:00:00 -
[43] - Quote
MadMuppet wrote:"Hello, you have reached CONCORD Constellation Command. Due to Sansha activity in your area, we regret that our response time may be longer than normal. Para saber c+¦mo te van a ganked en espa+¦ol, pulse dos."
TLDR: Start it as PVE, but as CONCORD has to deal with the 'damage' from the invasion they are less likely to respond to the attacks and it can become more of a PVP event.
I like the idea of greater risk for incursions. My opinion though is that it should be a reduced response time based on the state of the Incursion. Initially CONCORD will cover the assault runners while they begin breaking it down (full protection). However, after the mother ship appears they become more involved with local affairs as the capsuleers are in a position to deal with the remaining problem. CONCORDS reaction time to a hostile event would be longer and longer after the spawn of the mothership. Maybe 1 second delay for every 4 minutes that the mother ship is up.
So an hour after the mother ship spawns CONCORD reaction time would be 15 seconds. After 2 hours it would be 30 seconds. There would also need to be a modification to the GMs rules that escaping from CONCORD in an Incursion system is NOT an exploit. Sec status hits for killing people in Incursion zones is lower than normal.
Incursion players still get to blast it out with CONCORD support (team work) Gank crews can help summon the mother ship if they want (team work) Once the mother ship appears, an organised group has to move quick as the clock ticks up on CONCORD's response time. Gankers can try to delay the mother ship kill fleet to improve the delay on the CONCORD response. If the mother ship is not defeated within 24 hours of spawning it will disband and not respawn for a few days (encourage players to do them or the reward goes away). CONCORD's use of warp scramblers and webs would be more limited, but would gradually stack (Give PVP players, or angry PVE players, a chance to do hit and run raids).
I guess I am trying to find a middle ground here. I think PVE incusions should be permitted, but they should not be farmable. In this situation, if they move fast enough (and the spawn timer might need to be adjusted for various timezones to get a chance at them) they can get another one, but if they try and farm them there is not only a risk to the PVE players (PVP), but also a spawning penalty for not doing them.
From an RP aspect, those who are loyal to Nation would have an opportunity to participate. It would be "PVE-driven PVP". Something like FW or better? Who knows.
|

Zangorus
Anquer Mentula
585
|
Posted - 2012.01.20 04:01:00 -
[44] - Quote
Pillowtalk wrote:No one would be in the zone except for 600 pirates hoping to catch noobs who wondered through, and while waiting massive pirate battles would break out and the zone would turn into........
0.0
I understand you're desire to gank people, but the noob target utopia you forsee wouldn't happen. then the pirates do the incursion and get the isk cause carebear fleet is too scared Like my comment and recieve 1 million isk ingame! |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
233
|
Posted - 2012.01.20 04:07:00 -
[45] - Quote
hellz yea +1ing the sh*t outta this |

Chief Cheeba
The Janjaweed
3
|
Posted - 2012.01.20 04:36:00 -
[46] - Quote
i have vague and although fairly unrealistic quite persistent fears of "gankers" so im going to go ahead and call this idea stupid and lacking any merit
and then something further about how anyone that may support this is clearly a coward and/or sociopath |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
145
|
Posted - 2012.01.20 05:11:00 -
[47] - Quote
Andski wrote:nerf all highsec income Because Hi-sec is whats wrong with nullsec..... 
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Dinsdale Pirannha
Pirannha Corp
116
|
Posted - 2012.01.20 07:39:00 -
[48] - Quote
Andski wrote:
i doubt you understand how moons work but incursion farming (70M ISK/hour average) and a tech moon (less than 10m isk/hour, with the added effort of having to fuel the tower, empty the silos and haul the moon minerals to Jita for sale) are two very different things
the more you know
Actually, my old corp actually held our own Tech moon in low sec for a few months before we got overwhelmed. I know precisely how moon goo works, since one of my chars was involved in POS logistics.
So please don't try to feed me crap about how little impact/how much effort is involved with Tech moons.
I find it quite ironic all the anger over Incursions, given that half of the high sec runners are null sec alts. I have been on 3 null sec alliance TS/mumble servers in the past month, all in their Incursion channels.
Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions. |

Mila Rasnik
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.01.20 08:02:00 -
[49] - Quote
I'm not sure it would even be possible to effectively lower the sec status of just one small zone in a system. But lets say it is...
I run a few incursions here and there, couple times a month. I should be up in arms with all the other incursion runners saying how unfair it would be.
But I like it. I like it a lot.
Normal low sec aggression rules, GCC and sec status drops for aggressors.
Or the CONCORD response time idea, based on how long the mothership is out. This one seems amusing to me, the thought of those groups currently killing the MOM as soon as it appears suddenly switching roles to protect it to keep CONCORD response time as long as possible.
I have visions of being jumped in a site while running an incursion. The result seems... FUN! |

W1rlW1nd
The Scope Gallente Federation
14
|
Posted - 2012.01.20 08:33:00 -
[50] - Quote
@OP This is an AWESOME idea!
CCP please make this happen!
|

Maluscious Melody
Frequent Moose
3
|
Posted - 2012.01.20 08:40:00 -
[51] - Quote
I love this idea |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 09:03:00 -
[52] - Quote
No thanks. Bad idea
Sounds like like someone hates incursions and wants them removed. As this will do.
Edit: Wow look the mass of absolutely HORRIBLE ideas and BS "reasons" to do this. Stop trying to pretend you want anything more than free kills because you are too cheap to gank.
You suck at EVE therefore you want to COMPLETELY RUIN an ENTIRE FEATURE EXPANSION. Because people are either not going to your BS CTAs or you got blacklisted and want to cry and scream about it.
This needs not to be implemented. |

Andski
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.01.20 09:27:00 -
[53] - Quote
Dinsdale Pirannha wrote:Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions.
last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members
and wow one tech moon, i am impressed by your tenacity, we only have to fuel/empty/time 60+ along with 150+ other towers across 6-7 regions |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
601
|
Posted - 2012.01.20 09:36:00 -
[54] - Quote
Andski wrote:Dinsdale Pirannha wrote:Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions. last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members and wow one tech moon, i am impressed, we have to fuel/empty/time 60+
If you can't get your members into CTAs it means you aren't giving them enough. Tho something tells me that figure isn't accurate anyway.
And even if it is. Then you are just as mad anyway because poor wittle nullsec moon empires might/are having to pour tech moon income into real SRP programs that are more than T1 frigs.
So the solution to the lords is kill hisec and see how many come to your empire instead of leaving the game. Start with random people grouping for fun in hisec. Then kill mining (O wait that was first) Then kill any mission running.
That should get them "members" to shut up about SRPs so we can enjoy our moon goo. |

Andski
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.01.20 09:48:00 -
[55] - Quote
Endeavour Starfleet wrote:If you can't get your members into CTAs it means you aren't giving them enough. Tho something tells me that figure isn't accurate anyway.
some "goons" run lowsec incursions and we have no problem with fleet participation, we don't need to do CTAs
and yes that figure is accurate, moron - 18 tech moons over a month is ~120b ISK, I only used the "tech moons" thing to put it into perspective
Endeavour Starfleet wrote:And even if it is. Then you are just as mad anyway because poor wittle nullsec moon empires might/are having to pour tech moon income into real SRP programs that are more than T1 frigs.
we pay idiots 120m when they lose their cynabals trying to solo PvP in syndicate, tell me more about "T1 frigs"
Endeavour Starfleet wrote:So the solution to the lords is kill hisec and see how many come to your empire instead of leaving the game. Start with random people grouping for fun in hisec. Then kill mining (O wait that was first) Then kill any mission running.
That should get them "members" to shut up about SRPs so we can enjoy our moon goo.
"grouping for fun" or "get the **** out of our vanguard fleet with your scrub t2 fit nightmare, you're ruining OUR RISK-FREE ISK PER HOUR" lmao
we have a broad reimbursement program and you have no clue what you're talking about, the game won't shed a tear when the incursion runners are gone |

Lexmana
Imperial Stout
164
|
Posted - 2012.01.20 10:20:00 -
[56] - Quote
gfldex wrote:Incursion sites become non-CONCORD spawn zones, including the acc. gate. Players still get a global that they have to wait out in the site or any other site in the same system. Sec status drops still happen but with less droppage. As a result one can't PvP in an Incursion site without having to fix sec status or has to take the hassle of -10 in highsec.
+1
This sounds about right. Gate/station guns will fire but no cynos/caps. Kind of a "middle sec". |

Lexmana
Imperial Stout
164
|
Posted - 2012.01.20 10:20:00 -
[57] - Quote
double post. |

Renturu
Tribal Spirit Tribal Unity Alliance
134
|
Posted - 2012.01.20 10:21:00 -
[58] - Quote
Sounds good. Now, you face the massive Blobs taking over the incursions or you get popped for being in their territory and the focus is then taken away from incursions and more to 0.0 PVP. Why not limit daily incursion runs per char? say 5 per day, which level you choose is up to you but only 5 then no more. That way you stifle the "farming" so people aren't pulling in ridiculous amounts of isk. IDK... Just a thought. If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

Andski
GoonWaffe Goonswarm Federation
1597
|
Posted - 2012.01.20 10:33:00 -
[59] - Quote
Renturu wrote:Sounds good. Now, you face the massive Blobs taking over the incursions or you get popped for being in their territory and the focus is then taken away from incursions and more to 0.0 PVP. Why not limit daily incursion runs per char? say 5 per day, which level you choose is up to you but only 5 then no more. That way you stifle the "farming" so people aren't pulling in ridiculous amounts of isk. IDK... Just a thought.
that'd be unfair to incursions. I can run anoms all day if I want, if someone is bored enough to run incursion sites for 8 hours straight, fine by me. the issue is blitzing. |

baltec1
468
|
Posted - 2012.01.20 10:42:00 -
[60] - Quote
Caellach Marellus wrote:Signho wrote:Caellach Marellus wrote:If you want to compete with people in highsec incursions, get a fleet together and outgun them.
Simple. you are missing the point of the OP. No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken.
There is no risk under the current mechanics... |
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