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Ramadawn
Quantum Cats Syndicate
0
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Posted - 2012.01.20 01:08:00 -
[1] - Quote
The following is an excerpt from the December 2011 meeting minutes:
The Drake: The CSM and CCP both acknowledged the need to rebalance the Drake, "which does everything to well". CCP is considering giving it a more offensive role like a Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinertic bonus and instead gain a rate of fire bonus and a missile velocity bonus. The CSM vehemently approved of this idea.
Now having read this, I would like you to consider the following:
Source: Eve Kill Top 20 ships in PVP
Rank Ships Kills 1 Drake 115829 2 Tengu 82773 3 Maelstrom 81285 4 Hurricane 68436 5 Abaddon 46578 6 Armageddon 40771 7 Tornado 29248 8 Scimitar 23814 9 Tempest 23289 10 Zealot 19149 11 Sabre 19109 12 Huginn 15705 13 Cynabal 14129 14 Loki 13117 15 Hound 12738 16 Manticore 12289 17 Vagabond 12086 18 Lachesis 11781 19 Rapier 11759 20 Rifter 11226
Now consider the Following:
1.13 of the Ships on this list are Minamatar
2.3 of the ships on this list are Caldari
3.Of the Caldari ships on this list one ONE is Tech 1
Here is Objective clear proof that Minmatar ships are over powered in PVP and yet, you want to nerf the DRAKE?
How about you start nerfing Minmatar ships? (At what point did fast moving, high DPS ships with ,great range and a choice of damage types seem like a GOOD idea in terms of ship balance?)
And while youGÇÖre at it, lets get some Gallente ships on this list can we. Seriously ONE ships in spot number 18 and thatGÇÖs ONLY there because it can warp disrupt at ranges no other ship can.
(At what point did slow moving ships with short range guns and limited damage types seem like as good idea for ship balance?)
Lets look at the Drake compared to other BCs:
- Yes the drake has a very nice tank. So does the myrmidon. In fact the myrmidonGÇÖs tank is better.
- Yes the drake has a better tank than some Battleships. But the Hurricane can do more DPS than some Battleships. And with the introduction of the Tornado you now have two amazing DPS Battle Cruisers that do MORE damage than some BCGÇÖs. BOTH of which are minmatar and BOTH of which are on this list. And yet strangely enough neither ONE of these ships are being nerfed.
-The drakeGÇÖs DPS ranges around 2/3GÇÖs as much DPS as a Hurricane. This combined with the HurricaneGÇÖs better speed (which affects the drakes missile DPS) combines with a Tank that isnGÇÖt THAT bad, means the two ships are a pretty even match.
- As such, I would guess that the only reason why the Hurricane is at rank 4 and the Drake is at rank 1 is that besides the Hurricane, Minmatar pilots have a lot of OTHER great choices for pure combat ships; while Caldari Pilots have well the DRAKE.
Now lets consider the bonuses they want to give the Drake.
Rate of fire and missile velocity; the same bonuses that are found on the Caracal and the Raven.
You know what CCP and vaunted CSM? Not a lot of players USE these ships in PVP. WHY? BECAUSE THE SUCK thatGÇÖs why. Quite honestly, the way you have set up PVP in this games makes these ships USELESS. When your opponent can warp away before your weapon actual reaches them or your long range sniper canGÇÖt get on kill mails because your target has poped before your shot even arrives; you have the makings of a very unpopular PVP ship.
In short these changes will take the drake from the top of this list to the bottom of it.
Finally the Drake is NOT a ship without significant weaknesses (unlike the minmater).
ItGÇÖs slow (making it easier to catch), and It uses missiles (which have ALL kinds of weakness).
These weakness are easily as significant as itGÇÖs strengths. (unlike minmater ships)
So in summary
LEAVE THE DRAKE ALONG.
DonGÇÖt fix whatGÇÖs NOT broken
Fix whats actually broken |

Morgan North
The Wild Bunch Electus Matari
44
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Posted - 2012.01.20 05:32:00 -
[2] - Quote
Alone* |

Fournone
Gallente Trade Union Moon Warriors
3
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Posted - 2012.01.23 02:40:00 -
[3] - Quote
The only thing going for the drake is its tank. And its dps is pretty pathetic which balances the ship well. If they remove the 5% damage restistance bonus, the drake will be a goner. Sure it can do lvl 4s if you tank it right, but it takes so horribly long to do them its not even worth it.
The second the drake losses that 5% bonus to tank (which amounts to alot more than people think), the hurricane will dominate the list. |

Jade Mitch
United Coalitions ZADA ALLIANCE
22
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Posted - 2012.01.23 04:38:00 -
[4] - Quote
Excellent topic, you really nailed it! My alt was specifically created to be a Drake pilot. These changes to the Drake will be disastrous.
When they make changes like this, it often ruins our skill sets and we deserve compensation for that. But rather than some kind of refund or freebie, I support the idea of being able to unlearning SP and saving them to a pool that is shared by all the chars on my account. |

Nova Fox
Novafox Shipyards
2887
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Posted - 2012.01.23 05:07:00 -
[5] - Quote
What there is a gallente ship for once?
|

Jon Marburg
The Executioners Merciless.
20
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Posted - 2012.01.23 08:37:00 -
[6] - Quote
I'd worry about getting caldari and gallente ship usage in line with minmatar and amarr before you start looking to nerf them. |

Valei Khurelem
196
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Posted - 2012.01.23 08:54:00 -
[7] - Quote
You know, I just had a thought, if EVE is all about skill, then why do they need to nerf the Drake?
CSM needs to stop with the bullshit and admit there is something wrong with this game.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
239
|
Posted - 2012.01.23 09:06:00 -
[8] - Quote
Ramadawn wrote:The following is an excerpt from the December 2011 meeting minutes:
The Drake: The CSM and CCP both acknowledged the need to rebalance the Drake, "which does everything to well". CCP is considering giving it a more offensive role like a Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinertic bonus and instead gain a rate of fire bonus and a missile velocity bonus. The CSM vehemently approved of this idea.
Now having read this, I would like you to consider the following:
Ramadawn wrote:How about you start nerfing Minmatar ships? (At what point did fast moving, high DPS ships with ,great range and a choice of damage types seem like a GOOD idea in terms of ship balance?)
|

Sigras
Conglomo IMPERIAL LEGI0N
73
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Posted - 2012.01.23 11:18:00 -
[9] - Quote
doesnt that just mean that they need to buff the rest of the caldari ships when they nerf the totally overpowered drake? |

Vizvayu Koga
36
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Posted - 2012.01.23 12:48:00 -
[10] - Quote
I'm sorry but I don't agree. IMO they should not only nerf the Drake, but also the Tengu, Mael and Hurricane as well. Having so many people using those ships means they're unbalanced. Of course this change alone won't do, they need to buff other ships too to make them more usable, like most T1 frigs (except rifters) and cruisers.
|
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Tippia
Sunshine and Lollipops
4509
|
Posted - 2012.01.23 13:04:00 -
[11] - Quote
Good thing that they're not nerfing it or kililng it for PvP, then.
They're doing the exact opposite: they're honing it for PvP by giving it better damage output and projection, while scaling down its tank a bit to compensate for this significant offensive buff. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

XXSketchxx
Dreddit Test Alliance Please Ignore
121
|
Posted - 2012.01.23 13:08:00 -
[12] - Quote
Tippia wrote:Good thing that they're not nerfing it or kililng it for PvP, then.
They're doing the exact opposite: they're honing it for PvP by giving it better damage output and projection, while scaling down its tank a bit to compensate for this significant offensive buff.
This. Velocity bonus and blanket RoF bonus would make the HAM drake a really nice kiting boat that can put out DPS quite well.
BUT OH GOD THE RESIST BONUS WILL BE GONE? HOW WILL IT SURVIVE??? |

Michael Harari
The Hatchery Team Liquid
42
|
Posted - 2012.01.23 13:35:00 -
[13] - Quote
Tippia wrote:Good thing that they're not nerfing it or kililng it for PvP, then.
They're doing the exact opposite: they're honing it for PvP by giving it better damage output and projection, while scaling down its tank a bit to compensate for this significant offensive buff.
Yes, because what pvp needs is more ships that shoot from 100km away.
The CSM said they want the drake to be more like the caracal and raven. The caracal and raven are terrible.
The reason people fly drakes is that people skill for caldari for pve (despite the maelstrom being loads better than the raven for level 4s) and the drake, tengu and (ugh) falcon are pretty much the only caldari ships worth flying. (Nighthawk too, but its pretty much just an expensive drake). |

Tippia
Sunshine and Lollipops
4514
|
Posted - 2012.01.23 14:43:00 -
[14] - Quote
Michael Harari wrote:The CSM said they want the drake to be more like the caracal and raven. The caracal and raven are terrible. ...for a few reasons that don't apply to the Drake, especially not in its new buffed state (should the buff actually go through). What they mean is that they want the Drake to be focused rather than a jack-of-all-trades. As it happens, focusing it will give a very nice buff and will very specifically make it not suck in the ways the Caracal and Raven suck. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

XXSketchxx
Dreddit Test Alliance Please Ignore
121
|
Posted - 2012.01.23 15:17:00 -
[15] - Quote
Michael Harari wrote:
The reason people fly drakes is that people skill for caldari for pve (despite the maelstrom being loads better than the raven for level 4s) and the drake, tengu and (ugh) falcon are pretty much the only caldari ships worth flying. (Nighthawk too, but its pretty much just an expensive drake).
Bit close minded aren't you? AML caracal is a fun and effective boat. The cerberus isn't the best for sniping but its definitely an option for missile users in a shield hac gang. Vulture is a fantastic fleet ship (shield boosts are good mmkay?). Rook and scorp are great ewar options with the blackbird being a nice beginner/throwaway. Oh and have you met my friend the Rokh? Hes pretty cool now too. Hawk and hookbill are fun as hell in small gangs. Basilisk is amazing for RR with cap buddies and of course the Posprey serves its role nicely. Yeah, drake, tengu and falcon are the only ones worth flying 
With the proposed changes the Nighthawk would actually have a different role than the drake, albeit niche but thats okay, it is T2 after all. |

Solinuas
Beyond Evil and Good
53
|
Posted - 2012.01.23 15:18:00 -
[16] - Quote
Tippia wrote: ..for a few reasons that don't apply to the Drake, especially not in its new buffed state (should the buff actually go through). What they mean is that they want the Drake to be focused rather than a jack-of-all-trades. As it happens, focusing it will give a very nice buff and will very specifically make it not suck in the ways the Caracal and Raven suck.
This
The caracal sucks because of its terrible fitting room, and the raven sucks because it cant apply its DPS very well, the new drake will have neither of these issues |

Duchess Starbuckington
Starbuckington Manor
101
|
Posted - 2012.01.23 16:14:00 -
[17] - Quote
Suck it up. The Drake is now on-par with the other BCs in terms of tank, but now actually has an easier time slinging missiles at longer ranges, and has full selectable damage type rather than a choice between kinetic and LOLDPS.
Hopefully the Hurricane will be the next to receive the nerfbat, along with autocannons in general.
Quote:The caracal sucks because of its terrible fitting room, and the raven sucks because it cant apply its DPS very well, the new drake will have neither of these issues This. The Caracal is basically broken for anything but frigate shooting (and let's face it, dozens of ships can do that just fine) because it has awful power grid.
The Raven is poor for PVP mostly because battleship missiles aren't in a great state right now, and the fact it really needs another mid.
Basically, if you think this change will kill the Drake, then you're either an idiot or need to try training your skills past 1 sometime. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
21
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Posted - 2012.01.23 16:29:00 -
[18] - Quote
Ramadawn wrote:Source: Eve Kill Top 20 ships in PVP
Rank Ships Kills 1 Drake 115829 2 Tengu 82773 3 Maelstrom 81285 4 Hurricane 68436 5 Abaddon 46578 6 Armageddon 40771 7 Tornado 29248 8 Scimitar 23814 9 Tempest 23289 10 Zealot 19149 11 Sabre 19109 12 Huginn 15705 13 Cynabal 14129 14 Loki 13117 15 Hound 12738 16 Manticore 12289 17 Vagabond 12086 18 Lachesis 11781 19 Rapier 11759 20 Rifter 11226
Now consider the Following:
1.13 of the Ships on this list are Minamatar
2.3 of the ships on this list are Caldari
3.Of the Caldari ships on this list one ONE is Tech 1
Here is Objective clear proof that Minmatar ships are over powered in PVP and yet, you want to nerf the DRAKE?
I tend to agree with the OP, the drake needs to be protected as a ship of choice.
Also, consider that the problem is only partly that the drake is good. This is a trick of perception.
If Minmatar pilots only had one or two ships in the top ten, they would be at the top of the list above the drake.
Caldari pilots need more choices. Gallente pilots need at least one.
Right now, it's like the game has races divided by expected roles. Minmatar is PVP.
If you aren't marketing the game by races having specific roles, these ships are not balanced. |

Duchess Starbuckington
Starbuckington Manor
101
|
Posted - 2012.01.23 16:43:00 -
[19] - Quote
Quote:If Minmatar pilots only had one or two ships in the top ten, they would be at the top of the list above the drake. An excellent point right there.
And the fact is, as anyone with EFT can tell you, the Drake and Hurricane are currently in a tier of their own (with the Drake being significantly better for fleets and the Hurricane for smaller gangs). Just because the Drake is getting nerfed now, doesn't mean the Winmatar won't get what's coming to them next. |

Danel Tosh
EVE Protection Agency Intrepid Crossing
0
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Posted - 2012.01.23 18:19:00 -
[20] - Quote
I personally believe that the drake should be kept as it is. however it could be benificial to the game if all other ships were buffed to some degree so that they could compete with the drake (and the Hurricane). -give the brutix more spped and agility -give the cyclone a dammage bonus to missiles as well as its current bonus to projectiles. (make use of those missile slots) -give the myrmidon a buff to its drones. -give the prophecy a real dammage bonus to lasers -give the harbinger more fitting options.
basicly if other ships were really good doing what they are ment to do (like the drake) then we would see more variety in fleets. drakes will still be king of missile boats and the hurricane the king of projectiles but ofther ships would be able to claim thier own titles more effectively and still be able to compete against eachother. keep the drake as it is and give other ships an edge. thats all |
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XXSketchxx
Dreddit Test Alliance Please Ignore
121
|
Posted - 2012.01.23 18:22:00 -
[21] - Quote
Danel Tosh wrote:I personally believe that the drake should be kept as it is. however it could be benificial to the game if all other ships were buffed to some degree so that they could compete with the drake (and the Hurricane). -give the brutix more spped and agility -give the cyclone a dammage bonus to missiles as well as its current bonus to projectiles. (make use of those missile slots) -give the myrmidon a buff to its drones. -give the prophecy a real dammage bonus to lasers -give the harbinger more fitting options.
basicly if other ships were really good doing what they are ment to do (like the drake) then we would see more variety in fleets. drakes will still be king of missile boats and the hurricane the king of projectiles but ofther ships would be able to claim thier own titles more effectively and still be able to compete against eachother. keep the drake as it is and give other ships an edge. thats all
so 5 changes instead of 1 to achieve the same sort of desired balance |

Danel Tosh
EVE Protection Agency Intrepid Crossing
0
|
Posted - 2012.01.23 18:30:00 -
[22] - Quote
XXSketchxx wrote:Danel Tosh wrote:I personally believe that the drake should be kept as it is. however it could be benificial to the game if all other ships were buffed to some degree so that they could compete with the drake (and the Hurricane). -give the brutix more spped and agility -give the cyclone a dammage bonus to missiles as well as its current bonus to projectiles. (make use of those missile slots) -give the myrmidon a buff to its drones. -give the prophecy a real dammage bonus to lasers -give the harbinger more fitting options.
basicly if other ships were really good doing what they are ment to do (like the drake) then we would see more variety in fleets. drakes will still be king of missile boats and the hurricane the king of projectiles but ofther ships would be able to claim thier own titles more effectively and still be able to compete against eachother. keep the drake as it is and give other ships an edge. thats all so 5 changes instead of 1 to achieve the same sort of desired balance
---Well yes the idea is to improve other ships so that they are on par with the drake, i love the drake as it is, but the problem could be resolved by improving other ships so they are more enjoyable to fly. and better at what they are ment to do. Everyone is happy everyone wins |

Duchess Starbuckington
Starbuckington Manor
101
|
Posted - 2012.01.23 18:38:00 -
[23] - Quote
Quote:however it could be benificial to the game if all other ships were buffed to some degree so that they could compete with the drake (and the Hurricane). Not really, no. Then what you get is power creep, which ruins everything. EVE is already battlecruisers online, the last thing any of them need is a buff.
Fact is, when you've got the choice between nerfing 2 ships and buffing 6, it's obvious what the more sensible option is.
Quote:basicly if other ships were really good doing what they are ment to do They are good at what they're meant to do. The reason the Drake is used above the others for fleets is that it's in a tier of its own along with the roflmobile that is the Hurricane. |

Duchess Starbuckington
Starbuckington Manor
102
|
Posted - 2012.01.23 19:08:00 -
[24] - Quote
To put this simply: those that really know how to use the Drake will continue to do so, and probably better in some ways. Those who are clueless newbies that are upset their mission ship is broken will continue to cry and moan in the face of the inevitable. |

XXSketchxx
Dreddit Test Alliance Please Ignore
121
|
Posted - 2012.01.23 19:08:00 -
[25] - Quote
Danel Tosh wrote:
---Well yes the idea is to improve other ships so that they are on par with the drake, i love the drake as it is, but the problem could be resolved by improving other ships so they are more enjoyable to fly. and better at what they are ment to do. Everyone is happy everyone wins
You have 5x the risk of one of the ships becoming overpowered by going this method. Simply bringing the drake down a notch means it'll be on par with the other bcs.
Have you people actually looked at the proposed changes, i.e. "nerf?" Its really not bad at all, in fact it would make the drake really fun for small gangs/roams. |

XXSketchxx
Dreddit Test Alliance Please Ignore
121
|
Posted - 2012.01.23 19:09:00 -
[26] - Quote
Duchess Starbuckington wrote:To put this simply: those that really know how to use the Drake will continue to do so, and probably better in some ways. Those who are clueless newbies that are upset their mission ship is broken will continue to cry and moan in the face of the inevitable.
BUT DUCHESS WHAT ABOUT MY RESISTS?????????????? |

Duchess Starbuckington
Starbuckington Manor
102
|
Posted - 2012.01.23 19:16:00 -
[27] - Quote
Quote:Have you people actually looked at the proposed changes, i.e. "nerf?" Its really not bad at all, in fact it would make the drake really fun for small gangs/roams. I very much doubt it, he probably just saw the words "Drake" and "nerf" in the sentence and wet himself at the thought of it not being a faceroll ship. |

Ramadawn
Quantum Cats Syndicate
6
|
Posted - 2012.01.23 21:27:00 -
[28] - Quote
Duchess Starbuckington wrote:Quote:Have you people actually looked at the proposed changes, i.e. "nerf?" Its really not bad at all, in fact it would make the drake really fun for small gangs/roams. I very much doubt it, he probably just saw the words "Drake" and "nerf" in the sentence and wet himself at the thought of it not being a faceroll ship. And sorreh about your awesome resists :( the Ferox still has them though!
I did, and youGÇÖre a terrible troll
The problem with a range bonus to missiles is that missileGÇÖs weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases.
Lets consider a basic example, of a fleet of Caracals with heavy missile vs a fleet of RuptureGÇÖs armed with 650 mm artillery cannons. Lets say that first volleys begins firing at a range of approximately 65 KM. Not an unreasonable range for these ships given their abilities. Lets assume that both fleets have enough fire power to destroy an enemy ship in one volley.
With my considerable skills, Caracal Heavy Rage missiles travel at a velocity of 7,875 m/s. This divided by 65,000 m means that the first Caracal volley will take 8.25 seconds to reach itGÇÖs target. In that time, the rupture fleet (with a rate of fire of 6.88 seconds) will have fired two times with about a second and a half to spare. For a reasonably trained pilot, 1.5 seconds is enough time to destroy a primary target and then switch over to a secondary target. This means, that by the time the first volley of Caracal fire arrives, two caracals will already been destroyed. This problem only gets worse for longer ranges, say in the example of railguns vs missles
Wait it gets betterGǪ.Because 8.25 seconds is also enough time for the target caracal to figure out that a bunch of missiles are headed itGÇÖs way and warp out before it takes ANY damage. Which means the EVEN the caracalGÇÖs chance of damaging a target is at risk. BTW the problem ALSO only gets worse for longer range missile duels.
But waitGǪit gets better stillGǪbecause the CaracalGÇÖs rate of fire is only slightly longer than itGÇÖs missile flight time; which means that the Caracal FC has to correctly guess at whether or not the current volley is sufficient to destroy the current target or waste an ENTIRE volley on a destroyed target. This effect can effectively cut a missile boatGÇÖs DPS in half if not correctly guessed. This is a problem that the Rupture FC will not have to deal with as he will know instantly whether or not the target is destroyed. AND in addition this is ALSO ALSO a problem that only gets worse with longer ranges.
These THREE problems with long range missile fire, illustrate exactly what is wrong with long range missile bonuses. They are terrible bonuses give, because missiles are terrible long range weapons in PVP. Contrary to CCP doctrine, MissileGÇÖs are actually better short ranged weapons than long ranged weapons. Their lack of tracking problems over turrets, becomes more of a bonus as you get in close and their flight time problem vs turrets becomes almost nothing. As such the best missile boats, are short ranged missile boats.
Thus ,with this in mind, range bonuses on missile ships, are not a bonus at all. If anything the range bonus on the caracal/Raven should be removed in favor of a resistance bonus or some other bonus. |

Duchess Starbuckington
Starbuckington Manor
102
|
Posted - 2012.01.23 21:57:00 -
[29] - Quote
Quote:The problem with a range bonus to missiles is that missileGÇÖs weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases. ... Except nobody is forcing Drakes to fire further, and at the ranges they currently fire at the missiles will get there faster. Simple solution: continue using current engagement ranges, and watch as your missiles fly to their targets much quicker than before. Did you really need me to spell that out or do you just have no idea about missiles?
Quote:Caracal/Rupture rubbish And exactly what relevence does this have? People use Drakes because they put out solid DPS to comparatively long ranges while packing a good 80k EHP (before fleet boosts.) A better comparison for you to make would be arty canes vs Drakes. To save you the EFTing and typing I'll let you know how that works out: the Drakes are better. |

Feligast
GoonWaffe Goonswarm Federation
987
|
Posted - 2012.01.23 22:02:00 -
[30] - Quote
death2alldrakes |
|

Ramadawn
Quantum Cats Syndicate
6
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Posted - 2012.01.23 22:18:00 -
[31] - Quote
Duchess Starbuckington wrote:Quote:The problem with a range bonus to missiles is that missileGÇÖs weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases. ... Except nobody is forcing Drakes to fire further, and at the ranges they currently fire at the missiles will get there faster. Simple solution: continue using current engagement ranges, and watch as your missiles fly to their targets much quicker than before. Did you really need me to spell that out or do you just have no idea about missiles? Quote:Caracal/Rupture rubbish And exactly what relevence does this have? People use Drakes because they put out solid DPS to comparatively long ranges while packing a good 80k EHP (before fleet boosts.) A better comparison for you to make would be arty canes vs Drakes. To save you the EFTing and typing I'll let you know how that works out: the Drakes are better.
Are you serously suggesting that missiles mearly getting to their targets faster is a bonus on par with what other BCs get? Why not just suggest they get black camo bonus instead for all the use it would be....
And I use caracal/rupture example becuase it's the closest ship to what the drake WILL be. No piont in comparing the CURRENT drake when we are talking a future changes. |

Ramadawn
Quantum Cats Syndicate
6
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Posted - 2012.01.23 22:21:00 -
[32] - Quote
Feligast wrote:death2alldrakes
Death to horrible minmater ship game design. |

Duchess Starbuckington
Starbuckington Manor
102
|
Posted - 2012.01.23 22:28:00 -
[33] - Quote
Quote:Are you serously suggesting that missiles mearly getting to their targets faster is a bonus on par with what other BCs get? Why not just suggest they get black camo bonus instead for all the use it would be.... I'm not exactly unhappy about being able to lob HAMs 30km either, but yes it is. The resist bonus had to go, and this isn't a bad replacement.
Quote:And I use caracal/rupture example becuase it's the closest ship to what the drake WILL be. No piont in comparing the CURRENT drake when we are talking a future changes. Right, except the Caracal is nothing like what the Drake will be. They happen to share a bonus, that's where the similarities end. The Drake will still be able to mount a tank of around 60k EHP, as well as solid range and DPS. Gun using long ranged ships have to compromise in all sorts of areas and can never get the kind of well balanced fit the Drake does. (FYI, it also tracks like **** and is locked into one damage type at long range.)
If the Caracal wasn't utterly gimped by poor power grid, you might have a decent argument - but right now it's laughable. |

Caliph Muhammed
Caldari Investment and Security Industries Innovia Alliance
62
|
Posted - 2012.01.23 23:48:00 -
[34] - Quote
What's the caldari solo pvp ship? Disruptor range is 24km. I don't need a velocity bonus to hit that. Screw a fleet. I like 1v1. I will fleet if the opportunity presents itself but if I have to base my sub off of finding someone else everytime I want to do something I can quit and find a new game. I don't like to hang on the "i quit" argument in a debate but these changes are unnecessary, they screw the solo guy trying to pvp in a reasonably cost effective ship with missiles. The other option is a cloaky tengu with mediocre damage at a 500mil price point. Unless you want a uncloaked solo pvp ship. Then the damage isn't quite mediocre but good luck sustaining Tengu losses financially.
Keep the resists. Lose the damage bonus for a rof bonus to open up omni missile packages and "slightly" cut back on the base shields of the ship. |

Duchess Starbuckington
Starbuckington Manor
102
|
Posted - 2012.01.24 00:19:00 -
[35] - Quote
The trouble isn't with the soloers, it's the fact the ship scales ludicrously well in gangs (in particular with logis). So you got a slightly less solo-friendly bonus? Suck it up. Not every bonus can cater to solo play, just like not all of them cater well to fleets (I'm looking at you, Hyperion).
Everyone is acting like the lost resist bonus is the end of the world, but the Drake will still be getting a 60-65k EHP tank which is easily on par with the other BCs. |

Zi'Boo
Zi'Corp
29
|
Posted - 2012.01.24 06:38:00 -
[36] - Quote
Caliph Muhammed wrote:What's the caldari solo pvp ship? Disruptor range is 24km. I don't need a velocity bonus to hit that. Screw a fleet. I like 1v1..
You do if you're using HAMs.
Besides IMHO all tier 2 BC should be brought closer to their tier 1 counterparts, and then balanced between themselves, just so that T1 cruisers have a reason to exist. |

Hans Momaki
State War Academy Caldari State
0
|
Posted - 2012.01.24 07:48:00 -
[37] - Quote
nerfing drake is no viable option. This won't fix any problem, except having the most used ship removed for no reason. Just alpha those 80k EHP drakes, problem solved.
Incase they give it a crap buff like this, it's just one more reason to train Lolmatar with stupid OP-AC's. |

Marko box
Pod Liberation Authority HYDRA RELOADED
9
|
Posted - 2012.01.24 12:42:00 -
[38] - Quote
ITS A DAMN BUFF TO DRAKE FFS DID U EVER FLY ONE IN PVP????????? |

Duchess Starbuckington
Starbuckington Manor
103
|
Posted - 2012.01.24 13:03:00 -
[39] - Quote
Quote:nerfing drake is no viable option. This won't fix any problem, except having the most used ship removed for no reason. Just alpha those 80k EHP drakes, problem solved. Umm, so let me get this straight, you're saying Drakes are fine because they can be alpha'd by ships that cost twice as much and have much higher skill reqs? Yeah, you're an idiot.
Quote:ITS A DAMN BUFF TO DRAKE FFS DID U EVER FLY ONE IN PVP????????? Oh look, someone who actually knows what they're talking about. I was starting to think they didn't exist. |

Ramadawn
Quantum Cats Syndicate
7
|
Posted - 2012.01.24 13:12:00 -
[40] - Quote
Duchess Starbuckington wrote:Quote:nerfing drake is no viable option. This won't fix any problem, except having the most used ship removed for no reason. Just alpha those 80k EHP drakes, problem solved. Umm, so let me get this straight, you're saying Drakes are fine because they can be alpha'd by ships that cost twice as much and have much higher skill reqs? Yeah, you're an idiot. Quote:ITS A DAMN BUFF TO DRAKE FFS DID U EVER FLY ONE IN PVP????????? Oh look, someone who actually knows what they're talking about. I was starting to think they didn't exist. Let me just spell this out to the whiners: The total nerf from this is bringing Drakes down from 80k EHP to around 60-65. Hardly crippling, is it? The total buff from this is better range on HAMs, better performance at long range with HMLs, and better damage application with both thanks to true selectable damage type.
I think the idiot is the person(s) who have been presented with pages full of actual hard data and STILL continue to post unsupported counter claims containg no actual data without actually READING what has been posted before.
NO missle velocity bonus is NO bonus at all. If you disagree, READ my above post on WHY MISSLE ARE BAD LONG RANGE WEAPONS. I explain why in great detail.
and BTW...it doesn't matter WHAT ships I used in my example becuase the scenario problems are applicable to ANY missle boat. |
|

Duchess Starbuckington
Starbuckington Manor
103
|
Posted - 2012.01.24 13:39:00 -
[41] - Quote
Quote:NO missle velocity bonus is NO bonus at all. If you disagree, READ my above post on WHY MISSLE ARE BAD LONG RANGE WEAPONS. I explain why in great detail. And then I explained why you're full of ****. Here, I'll even re-post my rebuttal to you so you don't have to scroll up:
Quote:The problem with a range bonus to missiles is that missileGÇÖs weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases.
... Except nobody is forcing Drakes to fire further, and at the ranges they currently fire at the missiles will get there faster. Simple solution: continue using current engagement ranges, and watch as your missiles fly to their targets much quicker than before. Did you really need me to spell that out or do you just have no idea about missiles?
Quote:Caracal/Rupture rubbish
And exactly what relevence does this have? People use Drakes because they put out solid DPS to comparatively long ranges while packing a good 80k EHP (before fleet boosts.) A better comparison for you to make would be arty canes vs Drakes. To save you the EFTing and typing I'll let you know how that works out: the Drakes are better.
Quote:and BTW...it doesn't matter WHAT ships I used in my example becuase the scenario problems are applicable to ANY missle boat. Yeah it actually does, because as I said - the only thing the Drake and Caracal have in common is the bonus. Beyond that it's apples and oranges, and what you need to be comparing is the Drake compared to other BCs - where it comes out on top by a large margin.
But hey, if guns are so much better at long range, please show me your arty Hurricane that can put out 460 DPS with an 80k tank and range of 70km. You're posting all this flawed figures crap, while neglecting the tiny little problem that people use Drakes in enormous blobs and do so for a reason. (And, I should add, use missiles out to mid-long ranges with no issues whatsoever.) |

Sashi Serakhoi
Merchants Trade Consortium The Last Chancers.
3
|
Posted - 2012.01.24 14:09:00 -
[42] - Quote
As a new player with one Drake toon who can now fit it fully T2 and has been getting into some PVP, I do not like the sound of this. I suppose if it was more clear what the _reason_ to make any changes at all were then it might seem less concerning.
I just don't see the problem really. Drake seems to hover in the top 4 of the kbs, tis true. But as the OP pointed out, the top 20 is dominated by Winmatar. Any "imbalance" to the Drake would seem to be overshadowed by imbalance in the Hurricane, Maelstrom, etc. Thus, irrespective of what effects the proposed changes would have on game dynamics (which NONE of you can predict for certain BTW) the need to make any changes at all is not apparent to me.
If it ain't broke, don't fix it.
If you want to convince people it needs fixing then convince us it's broke. Seems a bit hard to argue there is a real Drake imbalance when it is pretty much the only Caldari ship in the top 20 . . . *ADDIT* Ah my bad . . . okay so THREE Caldari ships that tend to be in the top 20 and 13 Winmatar . . . yeah, not the same as only one Caldari, but still seems pretty compelling prima facie evidence of exceptional need to change some Winmatar before change any Caldari.
BTW, I also don't see the need to resort to derogations like "whiner" and "level 1 skilled" noob, etc. You don't make a more compelling argument by patronizing or belittlling your counterpart on the other side of the debate. |

Duchess Starbuckington
Starbuckington Manor
103
|
Posted - 2012.01.24 14:16:00 -
[43] - Quote
You act like a winmatar nerf isn't on the cards at all. There are a fair few OP ships in this game, but CCP can only tackle so much at once - and a simple, easy rebalance to one ship is a lot easier than going over an entire race.
The Drake is overpowered for one simple reason: it can pack DPS, tank and range into one fit with no sacrifices. Winmatar are overpowered for a vast multitude of reasons and will need more time to be properly looked over.
Quote:I suppose if it was more clear what the _reason_ to make any changes at all were then it might seem less concerning. ^ See above.
I've also yet to see anyone refute my point that this change is, at worst, a minor nerf and at best something of a buff. The Drake still has an excellent tank, and is now far more flexible than it was.
Another thing people quoting kill statistics tend to overlook, is that you can't just look at the Drake in the context of most-used ships - you need to look at how it compares to other battlecruisers. As soon as you do that, it starts ringing some major alarm bells. |

Sashi Serakhoi
Merchants Trade Consortium The Last Chancers.
3
|
Posted - 2012.01.24 14:29:00 -
[44] - Quote
Duchess Starbuckington wrote:You act like a winmatar nerf isn't on the cards at all. There are a fair few OP ships in this game, but CCP can only tackle so much at once - and a simple, easy rebalance to one ship is a lot easier than going over an entire race. The Drake is overpowered for one simple reason: it can pack DPS, tank and range into one fit with no sacrifices. Winmatar are overpowered for a vast multitude of reasons and will need more time to be properly looked over. Quote:I suppose if it was more clear what the _reason_ to make any changes at all were then it might seem less concerning. ^ See above. I've also yet to see anyone refute my point that this change is, at worst, a minor nerf and at best something of a buff. The Drake still has an excellent tank, and is now far more flexible than it was. Another thing people quoting kill statistics tend to overlook, is that you can't just look at the Drake in the context of most-used ships - you need to look at how it compares to other battlecruisers.As soon as you do that, it starts ringing some major alarm bells.
Nope that didn't convince me either. 13 Winmatar in top 20 vs 3 Caldari, 1 Gallente and 3 Amarr (is that right?) . . . . hmmm where is the overpowered faction in this set of numbers?
My main here is Minmatar, but then I have toons of all ethnicities, so I'm not arguing from the standpoint of "what I want for my toon" so much as, an interest to see the game thrive in general, and provide players with toons of all ethnicities a broad range of balanced opportunities for fun = more dynamic and interesting game = more players = more fun for all of us.
With a 13 : 3 : 3 : 1 ratio of Min : Cald : Amarr : Gall ship types in the top 20, I can honestly just see no clear reason to make any changes to anything except Minmatar (e.g., reduce DAM on all projectile weapons by 5% across the board??), and especially not changes that involve any form of weakening any of the other ethnicities ships. |

Duchess Starbuckington
Starbuckington Manor
103
|
Posted - 2012.01.24 14:36:00 -
[45] - Quote
Sigh. I really am going to have to start using smaller words in these explanations.
So let's get this straight - according to you, the Drake doesn't need nerfing because... there are more ships of other races on a list? I mean never mind the fact that the Rifter is on there because it's overused, not overpowered? Or the fact that Drakes are used in enormous blobs in ways most of the Minmatar ships on there realistically can't? No sane person would deny Minmatar is OP, but that doesn't mean they have an absolute monopoly on OP ships. Hint: one happens to be Caldari, and happens to be easier to deal with than an entire race.
And I'll repeat these points because all you've done is blathered on about the flawed statistics in the OP rather than even trying to answer them:
Quote:I've also yet to see anyone refute my point that this change is, at worst, a minor nerf and at best something of a buff. The Drake still has an excellent tank, and is now far more flexible than it was.
Another thing people quoting kill statistics tend to overlook, is that you can't just look at the Drake in the context of most-used ships - you need to look at how it compares to other battlecruisers. As soon as you do that, it starts ringing some major alarm bells. |

Ramadawn
Quantum Cats Syndicate
8
|
Posted - 2012.01.24 17:21:00 -
[46] - Quote
Duchess Starbuckington wrote:Quote:NO missle velocity bonus is NO bonus at all. If you disagree, READ my above post on WHY MISSLE ARE BAD LONG RANGE WEAPONS. I explain why in great detail. And then I explained why you're full of ****. Here, I'll even re-post my rebuttal to you so you don't have to scroll up: Quote:The problem with a range bonus to missiles is that missileGÇÖs weakness become more and more pronounced and thus less useful in PVP as their engagement ranges increases. ... Except nobody is forcing Drakes to fire further, and at the ranges they currently fire at the missiles will get there faster. Simple solution: continue using current engagement ranges, and watch as your missiles fly to their targets much quicker than before. Did you really need me to spell that out or do you just have no idea about missiles? Quote:Caracal/Rupture rubbish And exactly what relevence does this have? People use Drakes because they put out solid DPS to comparatively long ranges while packing a good 80k EHP (before fleet boosts.) A better comparison for you to make would be arty canes vs Drakes. To save you the EFTing and typing I'll let you know how that works out: the Drakes are better. Quote:and BTW...it doesn't matter WHAT ships I used in my example becuase the scenario problems are applicable to ANY missle boat. Yeah it actually does, because as I said - the only thing the Drake and Caracal have in common is the bonus. Beyond that it's apples and oranges, and what you need to be comparing is the Drake compared to other BCs - where it comes out on top by a large margin. But hey, if guns are so much better at long range, please show me your arty Hurricane that can put out 460 DPS with an 80k tank and range of 70km. You're posting all this flawed figures crap, while neglecting the tiny little problem that people use Drakes in enormous blobs and do so for a reason.(And, I should add, use missiles out to mid-long ranges with no issues whatsoever.)
THIS IN NOT A VALID COUNTER ARGUMENT
My argument is based on actual DATA and data anylisis. It contain objective truths, such as a speed boosted heavy missile takes 8.5 seconds to reach a target 65 km away, upon which my arguments are based.
YOUR counter argument contains nothing more than OPINION! Opinion not based on ANY actual data.
Therfore, as per the rules of logical debate, you have NOT countered my argument.
|

Marko box
Pod Liberation Authority HYDRA RELOADED
9
|
Posted - 2012.01.24 18:35:00 -
[47] - Quote
Ramadawn wrote: actual hard data ..... scenario problems.
I did not run scenarios, i ran live tests on live ppl in real combat situations. And based o those previous test i can tell u that less tank and more dps can only be a good thing on drake. Disadvantage is that if u are running missions in drake (lol scrub) u will actually have to move a bit now to mitigate damage. I would like to write a long post explaining how i got to that conclusion but that would be pointless since u wrote theese things:
Quote:This combined with the HurricaneGÇÖs better speed (which affects the drakes missile DPS)
Quote: ItGÇÖs slow (making it easier to catch), and It uses missiles (which have ALL kinds of weakness).
Quote: Rate of fire and missile velocity; the same bonuses that are found on the Caracal and the Raven.
You know what CCP and vaunted CSM? Not a lot of players USE these ships in PVP. WHY? BECAUSE THE SUCK thatGÇÖs why. Quite honestly, the way you have set up PVP in this games makes these ships USELESS. When your opponent can warp away before your weapon actual reaches them or your long range sniper canGÇÖt get on kill mails because your target has poped before your shot even arrives; you have the makings of a very unpopular PVP ship.
Thats why i asked u a question if u ever used a drake in any sized gang or fleet. |

XXSketchxx
Dreddit Test Alliance Please Ignore
138
|
Posted - 2012.01.24 18:48:00 -
[48] - Quote
Ramadawn wrote:
THIS IN NOT A VALID COUNTER ARGUMENT
My argument is based on actual DATA and data anylisis. It contain objective truths, such as a speed boosted heavy missile takes 8.5 seconds to reach a target 65 km away, upon which my arguments are based.
YOUR counter argument contains nothing more than OPINION! Opinion not based on ANY actual data.
Therfore, as per the rules of logical debate, you have NOT countered my argument.
I hear if you capitalize some of your words, it makes you look like you know what you're talking about.
|

Ramadawn
Quantum Cats Syndicate
8
|
Posted - 2012.01.24 21:13:00 -
[49] - Quote
Marko box wrote:Ramadawn wrote: actual hard data ..... scenario problems.
I did not run scenarios, i ran live tests on live ppl in real combat situations. And based o those previous test i can tell u that less tank and more dps can only be a good thing on drake.-á Disadvantage is that if u are running missions in drake (lol scrub) u will actually have to move a bit now to mitigate damage.-á I would like to write a long post explaining how i got to that conclusion but that would be pointless since u wrote theese things: Quote:This combined with the HurricaneGÇÖs better speed (which affects the drakes missile DPS) Quote: ItGÇÖs slow (making it easier to catch), and It uses missiles (which have ALL kinds of weakness).
Quote: Rate of fire and missile velocity; the same bonuses that are found on the Caracal and the Raven.
You know what CCP and vaunted CSM? Not a lot of players USE these ships in PVP. WHY? BECAUSE THE SUCK thatGÇÖs why. Quite honestly, the way you have set up PVP in this games makes these ships USELESS. When your opponent can warp away before your weapon actual reaches them or your long range sniper canGÇÖt get on kill mails because your target has poped before your shot even arrives; you have the makings of a very unpopular PVP ship.
Thats why i asked u a question if u ever used a drake in any sized gang or fleet.
Yes I have used a drake in actual combat. As I have a hurricane and a myrmydon and a brutix. I have actually found them to be all pretty balanced. My shield nanno brutix does about 840 dps at about 12 clicks. It has a tank that is equivelent to my cane which does abour 630 dps at 18 click. If I load defenders in it's 2 hvy launchers and keep my speed up I can most likely drop a Drak's dps long enough to kill him before he kills me. My 440 fit mymadon has a tank that would make my Drake envous and still manages to shell out 3/4 of my drake's 440 dp. (This dps -áis often dropped alot by the use of popular nano bcs. Not a problem suffered by my gun BCs. My drake gen has a 14k hp shield with 70 percent ave shield resist and 130 start shield regen.
As I said, they are all pretty welll balanced
And once again I use numbers to support my case while the other side only has opinion.
|

Zyress
Deaths Head Brigade Gryphon League
23
|
Posted - 2012.01.24 22:24:00 -
[50] - Quote
Tippia wrote:Michael Harari wrote:The CSM said they want the drake to be more like the caracal and raven. The caracal and raven are terrible. ...for a few reasons that don't apply to the Drake, especially not in its new buffed state (should the buff actually go through). What they mean is that they want the Drake to be focused rather than a jack-of-all-trades. As it happens, focusing it will give a very nice buff and will very specifically make it not suck in the ways the Caracal and Raven suck.
When a Race only has one good T1 ship it needs to be a jack of all trades |
|

Zyress
Deaths Head Brigade Gryphon League
23
|
Posted - 2012.01.24 22:26:00 -
[51] - Quote
XXSketchxx wrote:Michael Harari wrote:
The reason people fly drakes is that people skill for caldari for pve (despite the maelstrom being loads better than the raven for level 4s) and the drake, tengu and (ugh) falcon are pretty much the only caldari ships worth flying. (Nighthawk too, but its pretty much just an expensive drake).
Bit close minded aren't you? AML caracal is a fun and effective boat. The cerberus isn't the best for sniping but its definitely an option for missile users in a shield hac gang. Vulture is a fantastic fleet ship (shield boosts are good mmkay?). Rook and scorp are great ewar options with the blackbird being a nice beginner/throwaway. Oh and have you met my friend the Rokh? Hes pretty cool now too. Hawk and hookbill are fun as hell in small gangs. Basilisk is amazing for RR with cap buddies and of course the Posprey serves its role nicely. Yeah, drake, tengu and falcon are the only ones worth flying  With the proposed changes the Nighthawk would actually have a different role than the drake, albeit niche but thats okay, it is T2 after all.
Guess you missed the part where they are nerfing ecm also. AML Caracal is a one trick pony, cerberus has no useful purpose, the Rokh is severely outclassed by either Amarr or Minmatar snipers and the Hawk is a so so assault frigate. The Hookbill is a very good Faction Frigate thats my one concession but I stand by what I said, the Drake is the only descent T1 ship in the line up. |

Duchess Starbuckington
Starbuckington Manor
103
|
Posted - 2012.01.24 22:28:00 -
[52] - Quote
Right except your figures are currently conflicting with a little thing called "reality." People can and do use Drakes, to insane effectiveness, in exactly the way you claim they don't work.
Fun fact here because it seems you've never actually used a missile ship (or you suck too badly in them to have a clue) - missile flight time really isn't a problem when your entire gang are also missile ships.
Quote:Yes I have used a drake in actual combat. (and then some bullshit) Once again a little thing called "reality" comes in here - if your Hurricane is so much better than a Drake (rofl HMLs in the utility highs. The evidence for you being a dribbling newbie mounts ever higher) why do people fly Drake blobs and not Hurricane blobs?
You also seem to be comparing a short range Hurricane fit to long range Drake fits, which makes your argument completely void. Try comparing an artillery Hurricane to a Drake, and then you'll see how utterly **** the cane is by comparison. |

Marko box
Pod Liberation Authority HYDRA RELOADED
9
|
Posted - 2012.01.24 22:56:00 -
[53] - Quote
Ramadawn wrote:
Yes I have used a drake in actual combat. As I have a hurricane and a myrmydon and a brutix. I have actually found them to be all pretty balanced. My shield nanno brutix does about 840 dps at about 12 clicks. It has a tank that is equivelent to my cane which does abour 630 dps at 18 click. If I load defenders in it's 2 hvy launchers and keep my speed up I can most likely drop a Drak's dps long enough to kill him before he kills me. My 440 fit mymadon has a tank that would make my Drake envous and still manages to shell out 3/4 of my drake's 440 dp. (This dps -áis often dropped alot by the use of popular nano bcs. Not a problem suffered by my gun BCs. My drake gen has a 14k hp shield with 70 percent ave shield resist and 130 start shield regen.
As I said, they are all pretty welll balanced
And once again I use numbers to support my case while the other side only has opinion.
Ah u are trolling. Carry on |

Mary Mercer
King Wholesaling
51
|
Posted - 2012.01.25 00:11:00 -
[54] - Quote
Ramadawn wrote:The following is an excerpt from the December 2011 meeting minutes:
The Drake: The CSM and CCP both acknowledged the need to rebalance the Drake, "which does everything to well". CCP is considering giving it a more offensive role like a Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinertic bonus and instead gain a rate of fire bonus and a missile velocity bonus. The CSM vehemently approved of this idea.
Now having read this, I would like you to consider the following:
Source: Eve Kill Top 20 ships in PVP
Rank Ships Kills 1 Drake 115829 2 Tengu 82773 3 Maelstrom 81285 4 Hurricane 68436 5 Abaddon 46578 6 Armageddon 40771 7 Tornado 29248 8 Scimitar 23814 9 Tempest 23289 10 Zealot 19149 11 Sabre 19109 12 Huginn 15705 13 Cynabal 14129 14 Loki 13117 15 Hound 12738 16 Manticore 12289 17 Vagabond 12086 18 Lachesis 11781 19 Rapier 11759 20 Rifter 11226
Now consider the Following:
1.13 of the Ships on this list are Minamatar
2.3 of the ships on this list are Caldari
3.Of the Caldari ships on this list one ONE is Tech 1
Here is Objective clear proof that Minmatar ships are over powered in PVP and yet, you want to nerf the DRAKE?
How about you start nerfing Minmatar ships? (At what point did fast moving, high DPS ships with ,great range and a choice of damage types seem like a GOOD idea in terms of ship balance?)
And while youGÇÖre at it, lets get some Gallente ships on this list can we. Seriously ONE ships in spot number 18 and thatGÇÖs ONLY there because it can warp disrupt at ranges no other ship can.
(At what point did slow moving ships with short range guns and limited damage types seem like as good idea for ship balance?)
Lets look at the Drake compared to other BCs:
- Yes the drake has a very nice tank. So does the myrmidon. In fact the myrmidonGÇÖs tank is better.
- Yes the drake has a better tank than some Battleships. But the Hurricane can do more DPS than some Battleships. And with the introduction of the Tornado you now have two amazing DPS Battle Cruisers that do MORE damage than some BCGÇÖs. BOTH of which are minmatar and BOTH of which are on this list. And yet strangely enough neither ONE of these ships are being nerfed.
-The drakeGÇÖs DPS ranges around 2/3GÇÖs as much DPS as a Hurricane. This combined with the HurricaneGÇÖs better speed (which affects the drakes missile DPS) combines with a Tank that isnGÇÖt THAT bad, means the two ships are a pretty even match.
- As such, I would guess that the only reason why the Hurricane is at rank 4 and the Drake is at rank 1 is that besides the Hurricane, Minmatar pilots have a lot of OTHER great choices for pure combat ships; while Caldari Pilots have well the DRAKE.
Now lets consider the bonuses they want to give the Drake.
Rate of fire and missile velocity; the same bonuses that are found on the Caracal and the Raven.
You know what CCP and vaunted CSM? Not a lot of players USE these ships in PVP. WHY? BECAUSE THE SUCK thatGÇÖs why. Quite honestly, the way you have set up PVP in this games makes these ships USELESS. When your opponent can warp away before your weapon actual reaches them or your long range sniper canGÇÖt get on kill mails because your target has poped before your shot even arrives; you have the makings of a very unpopular PVP ship.
In short these changes will take the drake from the top of this list to the bottom of it.
Finally the Drake is NOT a ship without significant weaknesses (unlike the minmater).
ItGÇÖs slow (making it easier to catch), and It uses missiles (which have ALL kinds of weakness).
These weakness are easily as significant as itGÇÖs strengths. (unlike minmater ships)
So in summary
LEAVE THE DRAKE ALONG.
DonGÇÖt fix whatGÇÖs NOT broken
Fix whats actually broken
Oh the love of political use of numbers. I just love to see when people post numbers trying to make a case, but use the numbers in a way that will mean nothing.
Could you please also tell us how many of each of those ships listed is involved in a pvp fight? And of those, how many are 1v1 versus how many are small gang related.
Without telling us how many of each ship type are in use in combat situations these numbers are pointless. If 10 drakes are in use and and 100,000 rifters were used to get those kills we have a drake problem. on the other hand if it's the other way we don't. See my point? Try not to further your political agenda through skewing numbers. Draw a full picture. |

Mag's
the united Negative Ten.
5562
|
Posted - 2012.01.25 00:19:00 -
[55] - Quote
Duchess Starbuckington wrote:Post-"nerf". Drake - 60-65k EHP, same DPS - but full selectable damage type, lower alpha. Doesn't look too broken to me. Me neither, just looks to be more in-line tbh.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 00:22:00 -
[56] - Quote
The other BCs tend to average out around 60k when tank fitted without gimping their DPS too badly, so that looks fine to me. I can also see some plusses in being able to lob HAMs at 30km.
What's interesting is, with this change, the Ferox may well beat the Drake in tank if fitted right. Coupled with the fact they can now fit a full rack of neutrons, we might be seeing some increased use of that ship? |

Ramadawn
Quantum Cats Syndicate
9
|
Posted - 2012.01.25 01:22:00 -
[57] - Quote
Hey Duchess Starshitforbrains
Why don't you come out to Gallente-Caldari low sec in your super Drake and I'd be more than happy to show you just how "noob fit" my 2 HML autocane really is .
In fact,Just come out ,if you think I am so new...I'd be happy to "school you" on just how little you know what you are talking about. |

Aglais
Deep Core Mining Inc. Caldari State
47
|
Posted - 2012.01.25 02:53:00 -
[58] - Quote
The proposed Drake changes don't break it. If nothing else it might keep it viable as well as maybe give the Ferox a point to exist. |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 11:55:00 -
[59] - Quote
Ramadawn wrote:Hey Duchess Starshitforbrains
Why don't you come out to Gallente-Caldari low sec in your super Drake and I'd be more than happy to show you just how "noob fit" my 2 HML autocane really is .
In fact,Just come out ,if you think I am so new...I'd be happy to "school you" on just how little you know what you are talking about.
Ahahahaha oh man he's completely losing it now. I'll take it as you conceeding the argument, as you failed to address a single point I made and instead started challenging me to a fight. Oh and unless you have a main somewhere, the idea of fighting you wouldn't exactly worry me. Nice overdrive fitted Drake you have there, and are you sure your Scorpions have enough cap mods? Rofl. No wonder you think these changes would break the Drake - with you piloting one they certainly would. I might actually give the Drake another go with this change, I used to fly it a lot but it's probably one of the most boring PVP ships in the game.
Here, I'll even repost the bits you either ignored or were too brainless to understand (ask me if you need any of the big words defined)
Quote:No, what you have are a few DPS and EHP statistics that are utterly meaningless on their own. Here, I'll give you some statistics that are actually comperable to each other.
Close range (10-20km range) Shield cane - 49k EHP, 700 DPS (point blank range) 350-400 DPS (20km range) - DPS mitigated further by tracking Armour cane - Better EHP (but still lower than a Drake) and worse DPS across the board. HAM Drake - 86k EHP, 610 DPS (tackle range) 560 DPS (11-20km) - applies full damage to tackled targets PG implant HAM Drake - 83k EHP, 680 DPS (tackle range) 618 DPS (11-20km) - applies full damage to tackled targets Harbinger - I'll provide stats if you really want, but there are like 3 different fits and all of them are inferior to the Drake.
Long range (50-70km) Arty cane - 39k EHP, 280 DPS, 2.3k alpha, locked into explosive damage and has comically poor tracking Beam harby - 42k EHP, 305 DPS, 1k alpha, locked into EM damage and tracking isn't much better than above ^ HML Drake - 78k EHP, 460 DPS, 2.9k alpha, semi-selectable damage type, good missile precision and each Drake has target painters ensuring solid hits
In both the above cases, the Drakes also have vastly superior resists to the other ships, meaning the synergise perfectly with logistics and with a fleet booster have tanks that rival battleships.
Post-"nerf". Drake - 60-65k EHP, same DPS - but full selectable damage type, lower alpha. Doesn't look too broken to me. |

Gypsio III
Dirty Filthy Perverts
183
|
Posted - 2012.01.25 12:10:00 -
[60] - Quote
I have no idea what's going on in this thread. I can't even begin follow the argument between Duchess and the OP. They might not even actually be arguing, that's how little I can follow it.
The only thing that's obvious to me is that a ROF/velocity Drake would generally be a better PVP ship than the current Kin/resist one, especially in solo/small-gang environments. In blobs, whether it would be better depends on the balance between decreased logistics rep-ability and increase applied damage and reduced flight time over typical engagement ranges. And that such a Drake would further relegate the Caracal to a museum piece.
I don't understand why CCP and the CSM is proposing boosting the Drake when I'd be taking the nerfbat to tier 2 BCs in general, and the Hurricane and Drake in particular. |
|

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 14:02:00 -
[61] - Quote
Quote:I have no idea what's going on in this thread. I can't even begin follow the argument between Duchess and the OP. They might not even actually be arguing, that's how little I can follow it. To summarise: the OP seems to think the Drake is fine, because Minmatar have more ships in that narrow set of statistics, and that this change would break it and make it unusable. Yeah, he really is that dim. |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
14
|
Posted - 2012.01.25 17:27:00 -
[62] - Quote
Soo...
Apparenlty CCP has this theory that because a drake is so powerful when stacked multiple times in a fleet that it's OP??
Lets get something straight...When it comes to pve, the drake is capable of tackling most level 4's solo. Hell, I've even done "Smash the supplier" with a drake by kiting and it did way better than my Golem, because the golem was way too big and took a LOT of damage.
Now, you put the drake solo in pvp and it pretty much sucks... The only advantage it has is it's tank, but in order to keep a well good effective tank on the drake, you must forgo things like dps and ewar.
Now, where the drake becomes powerful is when you put several of them together in a fleet. HOWEVER, if I put several of any one type of ship together in a fleet it will still be a pretty powerful fleet. You can take a fleet of the same amount of hurricanes and probably end up being more functional than the drake fleet cause you'll have higher dps, and more ewar... Not to mention a faster engagement time and actually have alpha.
So, we do what the OP said is happening a basically remove the only reason for EVER using a drake and that would be it's tank.
So now we have a small ship with crap dps AND a crap tank.
Lets build a fleet of these and see how well they fair. Drakes will easily go from the top of the list to not even on the list. Hell, take away their tanking ability, and you'll make them even useless for the one thing they are TRULY good at and that's pve.
What someone else posted earlier on about buffing other tier 2 bc's is truly the only option. Even giving the drake the ability to have the same dps with all damage types isn't going to be enough to make up for the loss of tank. In pvp everyone omni tanks and typically has close to the same resistances for all damage types. So the drake being able to have multifunctional dps wouldn't change a thing. Even if it did change something, no one is pvp has enough time to scan their target fittings, factor their weakest resistance, change ammo type, and then begin firing. Most of your fleet would be dead by the time you even figured out what their weakest resistance was, or you could have probably put the target down by then even using the wrong damage type.
So basically you're giving the drake a damage selection bonus that is only truly effective in pve and then nerfing its tanking capability which is the only thing that makes it truly effective in either pvp or pve.
So where's the balance in that???? |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 17:45:00 -
[63] - Quote
Quote:Now, you put the drake solo in pvp and it pretty much sucks... The only advantage it has is it's tank, but in order to keep a well good effective tank on the drake, you must forgo things like dps and ewar. Umm, we're not in 2006 any more - none of what you just said is actually true. The Drake can easily mount good DPS with an 80k tank and full tackle. It's really not that hard, you know.
Quote:HOWEVER, if I put several of any one type of ship together in a fleet it will still be a pretty powerful fleet. Wrong again. Check out my stats from the last page - the Drake is head and shoulders over the other BCs for fleet use.
Quote:So, we do what the OP said is happening a basically remove the only reason for EVER using a drake and that would be it's tank. I'm starting to wonder if a single sentence of your post is remotely true. The Drake will still be packing 60-65k EHP with these changes, and actually have better applied DPS.
Quote:So now we have a small ship with crap dps AND a crap tank. Hint: try fitting your Drakes for PVP sometime, rather than filling it with shield power relays and LSEs. You might just learn something.
I didn't even bother reading the rest of your post from there, as you obviously don't know the first thing about how to fit/use a Drake. |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
14
|
Posted - 2012.01.25 18:00:00 -
[64] - Quote
Duchess Starbuckington wrote:Right except your figures are currently conflicting with a little thing called "reality." People can and do use Drakes, to insane effectiveness, in exactly the way you claim they don't work.Fun fact here because it seems you've never actually used a missile ship (or you suck too badly in them to have a clue) - missile flight time really isn't a problem when your entire gang are also missile ships. Quote:Yes I have used a drake in actual combat. (and then some bullshit) Once again a little thing called "reality" comes in here - if your Hurricane is so much better than a Drake (rofl HMLs in the utility highs. The evidence for you being a dribbling newbie mounts ever higher) why do people fly Drake blobs and not Hurricane blobs? You also seem to be comparing a short range Hurricane fit to long range Drake fits, which makes your argument completely void. Try comparing an artillery Hurricane to a Drake, and then you'll see how utterly **** the cane is by comparison. Seriously, before making a thread dedicated to whining about the (possible) Drake nerf, it helps to get some idea of what it is that makes the Drake OP in the first place. Quote:And once again I use numbers to support my case while the other side only has opinion. No, what you have are a few DPS and EHP statistics that are utterly meaningless on their own. Here, I'll give you some statistics that are actually comperable to each other. Close range (10-20km range)Shield cane - 49k EHP, 700 DPS (point blank range) 350-400 DPS (20km range) - DPS mitigated further by tracking Armour cane - Better EHP (but still lower than a Drake) and worse DPS across the board. HAM Drake - 86k EHP, 610 DPS (tackle range) 560 DPS (11-20km) - applies full damage to tackled targets PG implant HAM Drake - 83k EHP, 680 DPS (tackle range) 618 DPS (11-20km) - applies full damage to tackled targets Harbinger - I'll provide stats if you really want, but there are like 3 different fits and all of them are inferior to the Drake. Long range (50-70km)Arty cane - 39k EHP, 280 DPS, 2.3k alpha, locked into explosive damage and has comically poor tracking Beam harby - 42k EHP, 305 DPS, 1k alpha, locked into EM damage and tracking isn't much better than above ^ HML Drake - 78k EHP, 460 DPS, 2.9k alpha, semi-selectable damage type, good missile precision and each Drake has target painters ensuring solid hits In both the above cases, the Drakes also have vastly superior resists to the other ships, meaning the synergise perfectly with logistics and with a fleet booster have tanks that rival battleships. Post-"nerf".Drake - 60-65k EHP, same DPS - but full selectable damage type, lower alpha. Doesn't look too broken to me.
This is why I stated this..
Quote:What someone else posted earlier on about buffing other tier 2 bc's is truly the only option.
I'll say again though, just because other tier 2 bc's suck worse than the drake doesn't mean that the drake is oh so good.
Buff the other bc's to have a bit more EHP in comparison to the drake. Sure, they can maintain better dps and better alpha, but the drake should maintain the better EHP. At least buffing the EHP of other bc's would mean instead of making them all unsuable in lvl 4 missions, you'll make them all a possible use, even though in some cases they're less effective than a bs or t3 cruiser.
So while i'm not disagreeing with you that the drake may be more effective than other bc's(again, mostly due to it's tank). nerfing the drake isn't going to balance anything, it's only gonna make the drake relatively unusable, even in pve. So instead buff the other bc's. |

Tomytronic
GoonWaffe Goonswarm Federation
53
|
Posted - 2012.01.25 18:07:00 -
[65] - Quote
Why is this even being discussed? You have no real numbers, you have nothing worth debating over. You're all just getting hot and bothered over idle speculation made in five minutes of talk at a CSM meeting. Why don't you wait for some actual figures and actual reasoning before you start running around saying the sky is falling? |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 18:08:00 -
[66] - Quote
Quote:I'll say again though, just because other tier 2 bc's suck worse than the drake doesn't mean that the drake is oh so good.
No, the fact it has ridiculous tank coupled with solid DPS, range projection, newbie-friendliness and synergy with logistics makes it oh so good. (And being a third of the cost of a battleship)
Quote:Buff the other bc's to have a bit more EHP in comparison to the drake. We're already playing battlecruisers online, the last thing BCs need is a buff. Why buff 7 ships when you can nerf 1? Much less risk of throwing balance out of whack.
Quote:Sure, they can maintain better dps and better alpha. Only on paper.
Quote:At least buffing the EHP of other bc's would mean instead of making them all unsuable in lvl 4 missions, you'll make them all a possible use, even though in some cases they're less effective than a bs or t3 cruiser. PVE balance comes second to PVP balance, end of. Besides, the Drake is an utter lolship for level 4s that's only used by newbies and people who generally don't know better.
Quote:nerfing the drake isn't going to balance anything, it's only gonna make the drake relatively unusable, even in pve. So instead buff the other bc's. Unusable? 60k EHP with full selectable damage type and high DPS is "unusable"? What game are you playing? |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.25 18:15:00 -
[67] - Quote
Duchess Starbuckington wrote:Ramadawn wrote:Hey Duchess Starshitforbrains
Why don't you come out to Gallente-Caldari low sec in your super Drake and I'd be more than happy to show you just how "noob fit" my 2 HML autocane really is .
In fact,Just come out ,if you think I am so new...I'd be happy to "school you" on just how little you know what you are talking about. Ahahahaha oh man he's completely losing it now. I'll take it as you conceeding the argument, as you failed to address a single point I made and instead started challenging me to a fight. Oh and unless you have a main somewhere, the idea of fighting you wouldn't exactly worry me. Nice overdrive fitted Drake you have there, and are you sure your Scorpions have enough cap mods? Rofl. No wonder you think these changes would break the Drake - with you piloting one they certainly would. I might actually give the Drake another go with this change, I used to fly it a lot but it's probably one of the most boring PVP ships in the game. Here, I'll even repost the bits you either ignored or were too brainless to understand (ask me if you need any of the big words defined) Quote:No, what you have are a few DPS and EHP statistics that are utterly meaningless on their own. Here, I'll give you some statistics that are actually comperable to each other.
Close range (10-20km range) Shield cane - 49k EHP, 700 DPS (point blank range) 350-400 DPS (20km range) - DPS mitigated further by tracking Armour cane - Better EHP (but still lower than a Drake) and worse DPS across the board. HAM Drake - 86k EHP, 610 DPS (tackle range) 560 DPS (11-20km) - applies full damage to tackled targets PG implant HAM Drake - 83k EHP, 680 DPS (tackle range) 618 DPS (11-20km) - applies full damage to tackled targets Harbinger - I'll provide stats if you really want, but there are like 3 different fits and all of them are inferior to the Drake.
Long range (50-70km) Arty cane - 39k EHP, 280 DPS, 2.3k alpha, locked into explosive damage and has comically poor tracking Beam harby - 42k EHP, 305 DPS, 1k alpha, locked into EM damage and tracking isn't much better than above ^ HML Drake - 78k EHP, 460 DPS, 2.9k alpha, semi-selectable damage type, good missile precision and each Drake has target painters ensuring solid hits
In both the above cases, the Drakes also have vastly superior resists to the other ships, meaning the synergise perfectly with logistics and with a fleet booster have tanks that rival battleships.
Post-"nerf". Drake - 60-65k EHP, same DPS - but full selectable damage type, lower alpha. Doesn't look too broken to me.
At least I have kills....
You act like an expert and haven't even scored a single kill.
Btw I haven't conceeded your piont, I am still waiting for you to say something relevent. |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 18:22:00 -
[68] - Quote
Quote:At least I have kills.... It's called an alt. Besides, I'm not the one who claimed to have so much experience in all the BCs - that was you. I decided to do a quick search and oh look - a handfull of blob kills and failfit losses.
Quote:I haven't conceeded your piont, I still waiting for you to say something relevent. Oh you mean apart from shooting down every bullshit point you've made across this entire thread? You even demanded figures - I just gave them. You even quoted them right there. I showed you, numerically, why the Drake is completely out of whack with the other BCs. |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.25 18:55:00 -
[69] - Quote
[quote=Duchess Starbuckington]Quote:At least I have killsIt's called an alt. Besides, I'm not the one who claimed to have so much experience in all the BCs - that was you. I decided to do a quick search and oh look - a handfull of blob kills and failfit losses.....
So your using the "this is just an alt excuse" are you?..
gee in my 8 years of playing eve I have neve heard THAT before....
It amazing the awe inpiring power people keep secret in their alts....too bad no one ever sees it.
Your such a combat expert, PROVE IT.
Otherwise shut your stupid hole |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 19:01:00 -
[70] - Quote
Oh look, yet again ignoring every point I make. I'm done replying to you until you can muster up a basic argument, because all I've seen so far over 4 pages is "waaahhhhhh they're taking my shield bonus, the Drake shouldn't be nerfed because Minmatar have more OP ships" and then pretending everything that proves you wrong doesn't exist. |
|

HELLBOUNDMAN
AWESOM-O 4000 Robotics
15
|
Posted - 2012.01.25 19:04:00 -
[71] - Quote
Anyone know where I can find kills vs losses statistics for Eve.
I can find kills, and I can find losses, and I can find individual ship rankings, but I can't find anything that will show kills vs losses statistics
|

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 19:10:00 -
[72] - Quote
Whatever you find on kill/loss stats will be horribly skewed by how widespread PVE and general newbie Drakes are. Stuff like that doesn't take into account the situations, the fits etc. etc.
I'm pretty sure the EVE quarterly reports usually mention ship losses? I'm not sure 100% but might be worth a look. |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
15
|
Posted - 2012.01.25 19:12:00 -
[73] - Quote
Duchess Starbuckington wrote:Whatever you find on kill/loss stats will be horribly skewed by how widespread PVE and general newbie Drakes are. Stuff like that doesn't take into account the situations, the fits etc. etc.
Fits and player effectiveness are none of my concern. I only want to see the pvp related kills and losses of all ships. |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.25 20:00:00 -
[74] - Quote
Duchess Starbuckington wrote:Oh look, yet again ignoring every point I make. I'm done replying to you until you can muster up a basic argument, because all I've seen so far over 4 pages is "waaahhhhhh they're taking my shield bonus, the Drake shouldn't be nerfed because Minmatar have more OP ships" and then pretending everything that proves you wrong doesn't exist.
So what your saying, is that you CAN"T proove that you know anything about what your talking about.
You CAN'T put your money where your mouth is and post with a toon that actually has any sort of combat record.
didn't think so....Thats usualy the end result of this is only my alt argument.
Just for the record that fact that you so quickly attack my 6x440 2xHML shield cane fit shows HOW LITTLE YOU KNOW about combat in eve.
There is no such thing as perfect ship fit in EVE. The standard 2 neut auto-shield cane maybe a nice fit for alot of different situtions. But it isn't perfert. For example, it's quite useless against passive tank Drakes (other than running away that it ;)). On the other hand a Autocannon Hurricane with 2 HMLs and defenders can nullify a full 28 percent of a drake's DPS with defenders while only taking a marginal loss in DPS it's self. Also your standard fit Hurricane's 600+ DPS is limited to about 12-13 KM while my 600+ can project out 18 km or more. This keeps me out or scramble/web range, allowing me to keep MY speed up and the DRAKE's DPS down.
The above said, I also keep around a standard fit Hurricane cause they come in nice and handy against other ships.
In fact I have a LARGE number of ships in my hanger with a multitude of different fits for different situations. This is true of most QCATS , many of whom have over a 1000 kills to their name and ALL of whom will tell you that there are NO PERFECT SHIP FITS IN EVE.
Of course, you would know all this, if you knew anything about what you were talking about ,and had some ACTUAL combat experience.
and PLEASE go ahead and ignore this post, it's fine time you shut up and allowed people who actually know something a chance to actually be heard |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 20:11:00 -
[75] - Quote
Still no valid counterarguments, post ignored. |

Herring
Infinatech
7
|
Posted - 2012.01.25 20:44:00 -
[76] - Quote
I keep hearing the recurring 'the minmatar will get nerfed next' in this thread. Utter rubbish.
Look at the general state of nerf history in the game as they pertain to races. Minmatar ships will not get nerfed whatsoever. You that suggest it will happen, are delusional.
There's no reason whatsoever to nerf drakes yet again. If anything they could use an explosion velocity bonus without an ehp loss. Myrm could use it's drone bonus boosted up to 100m3, without nerfing it in any other way.
Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players.
|

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 21:06:00 -
[77] - Quote
Quote:There's no reason whatsoever to nerf drakes yet again The last nerf being... what exactly? Quantum Rise was actually a buff to missiles. Besides that I can't think of any time the Drake has been changed.
Quote:if anything they could use an explosion velocity bonus without an ehp loss. Oh sure, and maybe another few mids and lows while you're at it? Perhaps some extra dronebay? And just to round it off, how about another 500m/s velocity.
Quote:Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players. Neither are Drake blobs. |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
16
|
Posted - 2012.01.25 21:20:00 -
[78] - Quote
Duchess Starbuckington wrote:Still no valid counterarguments, post ignored.
when initiating combat missile boats must guess which range to warp in at, thus giving both fleets equal opportunity at winning. So either the missiles land outside of the turret's optimal, under it and pwn them. Or, the missiles warp in directly inside the turret optimal and get pwned. The only way the missiles will win in this situation is if they knowingly have more dps reguardless of the range of the fleet they warped in on, which can only truly be determined by the number of people in the fleets. Meaning that the missile boats can set the fight in their favor by sheer numbers alone. So their overall chance when initiallizing the fight is about 60-40 in favor of the missile boats.(numbers don't always make the difference)
Now, when the turret fleet gets the opportunity to engage the fight, they have a very distinct advantage. If they scan down a fleet of drakes they will know their potential dps, potential tank, and their potential range. Now, there's a chance that the drakes are fitted with ham's, and there's a chance that they have some crazy fit going on, but in both of these cases that missile fleet would be full of idiots because they're taking away from the advantages the drake has with is EHP and range, so you can generally assume that the drake fleet with have the same general fit of any other drake fleet in game, because there aren't many capable fits for drakes that will be able to handle any situation. So, right off the bat with the scan the turret fleet already has a major advantage which is probably a good 80% advantage in favor of the turrets, because they know everything about the missile fleet. Now, the turret fleet also gets to warp in at whatever distance they determine, which is generally directly within optimal range, thus giving the turret fleet an even greater advantage. So now, the battle is close to 95% in favor of the turret fleet because they know EVERYTHING about the missile fleet to include numbers, potential dps, potential EHP, potential range, damage type, and on top of that they get to set the range of the battle knowing that they will be more effective than the missiles if they warp in at their optimal range.
You pit a turret fleet against a turret fleet and you'll generally have the same potential advantage as missiles taking on turrets, which is jsut a simple guess plus the size of the fleet, which is also the same for missiles vs missiles.
But turrets have a very distinct advantage when engaging a missile fleet, and still have a fair shot when the missile fleet initiates. So where's the balance in that? So now you want to take away from the one distinct advantage a drake fleet would have over any other fleet, that being EHP? |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
16
|
Posted - 2012.01.25 21:48:00 -
[79] - Quote
Duchess Starbuckington wrote:Quote:Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players. Neither are Drake blobs.
Do you know why drake blobs win?? BECAUSE IT'S A BLOB!!!!!
Do you know the purpose of a blob?? TO OUT NUMBER YOUR OPPONENT!!!!
Do you know what out numbering your opponent means?? IT'S AN "I WIN" BUTTON!!!!!
Do you know what a blob does if they're outnumbered and/or gunned by another blob?? THEY LEAVE AND DON'T FIGHT!!!
Do you know what would happen if they removed the drake from the game?? NOTHING!!!! PLAYERS WOULD JUST FIND ANOTHER SHIP THAT'S HIGHLY EFFECTIVE IS LARGE BLOBS!!! WHICH IS PRETTY MUCH EVERY SHIP IN THE GAME!!!!!
To prove my point that any ship in the game is effective in a blob, I'll show you something....
http://www.youtube.com/watch?v=b1hV4jo8uys
They may have only take out one ship, but seriously, it was and ishtar, those things can have some pretty hefty EHP. |

Herring
Infinatech
7
|
Posted - 2012.01.25 21:49:00 -
[80] - Quote
Duchess Starbuckington wrote:Quote:There's no reason whatsoever to nerf drakes yet again The last nerf being... what exactly? Quantum Rise was actually a buff to missiles. Besides that I can't think of any time the Drake has been changed. I can't help it if you haven't been playing long enough to remember the last drake nerf.Quote:if anything they could use an explosion velocity bonus without an ehp loss. Oh sure, and maybe another few mids and lows while you're at it? Perhaps some extra dronebay? And just to round it off, how about another 500m/s velocity. For someone who asks for a valid argument, you sure don't give many yourself. Ignored.Quote:Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players. Neither are Drake blobs.
Neither are any blobs. Try again? |
|

MinerChick
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.01.25 22:00:00 -
[81] - Quote
Herring wrote:I keep hearing the recurring 'the minmatar will get nerfed next' in this thread. Utter rubbish.
Look at the general state of nerf history in the game as they pertain to races. Minmatar ships will not get nerfed whatsoever. You that suggest it will happen, are delusional.
There's no reason whatsoever to nerf drakes yet again. If anything they could use an explosion velocity bonus without an ehp loss. Myrm could use it's drone bonus boosted up to 100m3, without nerfing it in any other way.
Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players.
Minmatar have been nerf multiple times I really don't know what you are talking about. Minmatar ships where heavily nerfed by the big EHP buff that happened to all ships. They were heavily nerfed by the nano and speed nerfs. The were heavily nerfed by the stacking nerf on damage mods. It is called Flavor of the Month. People are sad because drakes getting nerfed and if you are a newbee I can see why. Gunboats take a much longer time to be good in because of the additional gunnery support skills. But changes happen, look at how a lot of people use to think AMAR Battleships were the bee's knees. The game cycles with gun's and missiles being better/worse and armor/shield tanking being better or worse and right now passive/active tanks with passive high EHP tanks being better for fleets when you have logi's healing you and running a rep being a thing that actually hurts your tank.
The game is fluid not static and you will be trained for when said ship is better again. |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 22:04:00 -
[82] - Quote
Quote:when initiating combat missile boats must guess which range to warp in at All ships have to guess which range to warp in at if their scouts are that poor. With proper intel, it's a complete nonissue.
Quote:Now, there's a chance that the drakes are fitted with ham's Except they aren't. Fleet Drakes are HML fitted. Still:
Quote:So now, the battle is close to 95% in favor of the turret fleet because they know EVERYTHING about the missile fleet to include numbers, potential dps, potential EHP, potential range, damage type, and on top of that they get to set the range of the battle knowing that they will be more effective than the missiles if they warp in at their optimal range. Umm, no, the battle is 95% in favour of the side that had the highly capable scouts and intel. I could replace "missile fleet" with "Hellcat fleet" or "Alpha mael fleet" and it would read pretty much the same.
Quote:But turrets have a very distinct advantage when engaging a missile fleet, and still have a fair shot when the missile fleet initiates. So where's the balance in that? So basically, Drakes are fine because they can die to gun fleets when the Drake fleet has useless scouts/intel and gets jumped at the wrong range by a fleet of battleships. Right. And I say battleships because, as I've quite bluntly shown, other BCs simply don't compare in fleet warfare. The difference is ridiculous. |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 22:06:00 -
[83] - Quote
Quote:Do you know the purpose of a blob?? TO OUT NUMBER YOUR OPPONENT!!!! A fair argument - or it would be if not for the fact that Drakes can and do face off against equal numbers of heavier ships and win. They're just that good with logistics. Regarding the video: yes, any ship can kill someone 50v1 - but Drakes can be 50 on 50 and still quite easily win.
An interesting note: I've yet to see anyone in this thread (or the others, for that matter) make a remotely convincing case for this change breaking the Drake. It still maintains EHP on par with the other BCs, and is better offensively. |

MinerChick
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.01.25 22:14:00 -
[84] - Quote
Duchess Starbuckington wrote:Quote:Do you know the purpose of a blob?? TO OUT NUMBER YOUR OPPONENT!!!! A fair argument - or it would be if not for the fact that Drakes can and do face off against equal numbers of heavier ships and win. They're just that good with logistics.Regarding the video: yes, any ship can kill someone 50v1 - but Drakes can be 50 on 50 and still quite easily win. An interesting note: I've yet to see anyone in this thread (or the others, for that matter) make a remotely convincing case for this change breaking the Drake. It still maintains EHP on par with the other BCs, and is better offensively.
I'm happy with the changes make use of people explosive/em hole in armor/shield. HAM's become useable again. You are able to hit a new target 25% faster because of rate of fire change and hit the current target 25-50% faster because of velocity change lets see if it is 5 or 10% a level. Keep the same engagement ranges because hitting at max range is stupid now days. Get a HIC on them and watch them burn. |

Spugg Galdon
Mak Mining Corp
30
|
Posted - 2012.01.25 22:16:00 -
[85] - Quote
I laughed so hard the other week when I read those meeting minutes. The first thought that went through my head was "oh the tears on the forum will be delicious!" I then had a chat with a mate in game and we talked about how good the change was. We actually thought that this was a buff as HAM Drakes will now dish out terrifying DPS in any damage type.
HML Drake blobs are also going to be silly as ROF bonus is better DPS than damage bonus and the missiles will reach the target faster.-á
We basically came to the conclusion that it's the end of the idiotic passive Drake. -áNoobs will no longer try to pvp in a passive Drake. Thank the Lord!
Will this make the Drake worse at PvE? Short answer: No.-á I only see the Drake being better at it. Moar (selectable) DPS is win.-á
I honestly thought that the biggest problem with the Drake was simply HML's have far too much range. All other weapons systems (turrets and drones) require the use of additional modules to compete at those ranges which fucks up the tank or DPS of these other ships. HML's don't have that problem.-á |

Zyress
Deaths Head Brigade Gryphon League
24
|
Posted - 2012.01.25 22:16:00 -
[86] - Quote
Duchess Starbuckington wrote:Quote:Do you know the purpose of a blob?? TO OUT NUMBER YOUR OPPONENT!!!! A fair argument - or it would be if not for the fact that Drakes can and do face off against equal numbers of heavier ships and win. They're just that good with logistics.Regarding the video: yes, any ship can kill someone 50v1 - but Drakes can be 50 on 50 and still quite easily win. An interesting note: I've yet to see anyone in this thread (or the others, for that matter) make a remotely convincing case for this change breaking the Drake. It still maintains EHP on par with the other BCs, and is better offensively.
Says you, I've not seen any concrete numbers to prove how much better it may be offensively, and you only get a large dps gain by switching to HAMs which have some well known issues of their own, not only would their Tank be suffering from 25% less resistances of every type, but you would need to have at least one Target Painter to have any hope of realizing a true DPS gain further gimping the Tank |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 22:29:00 -
[87] - Quote
Quote:I've not seen any concrete numbers to prove how much better it may be offensively ... You mean apart from the 25% DPS gain when using EM/Thermal/Explosive missiles?
Quote:not only would their Tank be suffering from 25% less resistances of every type, but you would need to have at least one Target Painter to have any hope of realizing a true DPS gain further gimping the Tank Oh look, another person claiming Drakes are fine who obviously doesn't know how to fit one. You know that 80k EHP figure I keep quoting? And the 60-65 post-change figure? That's with a 3 slot tank. 3 slots out of 6. I think you can figure out the rest? |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
16
|
Posted - 2012.01.25 22:40:00 -
[88] - Quote
Duchess Starbuckington wrote:Quote:I've not seen any concrete numbers to prove how much better it may be offensively ... You mean apart from the 25% DPS gain when using EM/Thermal/Explosive missiles?
Except I've already mention that having this damage doesn't matter. You can give the drake this change without any other changes and it will not change the effectiveness of the drake in pvp...
WHY??? Because in pvp everyone omni-tanks and attempts to have as close to equal resistances as possible, so reguardless of which damage type the drake uses it will have the same general dps against it's target.
Quote:Quote:not only would their Tank be suffering from 25% less resistances of every type, but you would need to have at least one Target Painter to have any hope of realizing a true DPS gain further gimping the Tank Oh look, another person claiming Drakes are fine who obviously doesn't know how to fit one. You know that 80k EHP figure I keep quoting? And the 60-65 post-change figure? That's with a 3 slot tank. 3 slots out of 6. I think you can figure out the rest? Your assumption here is that the drake will maintain the exact same fit that it does now.
No, it won't. Instead, it will become a smaller version of a Raven. Meaning it will have to reduce it's tank for more effective dps, it will have to reduce its dps in order to have more cap stability/anti-ewar capability, then reduce it's tank more to have more ewar, leaving less cap for tank, meaning you'll lose more dps and/or tank in order to have more cap /cap security.
So, it's tank will not just simply be reduced by 25%. That's only the initial numbers. Try building a good solid raven fit for pvp...They suck at pvp whether using torps or cruise missiles because they have to exchange way to much dps and tank for other capabilities. The drake will have to do the same, thus the drake will become as useless in pvp and the raven....(which truly sucks at pvp) |

Spugg Galdon
Mak Mining Corp
30
|
Posted - 2012.01.25 22:52:00 -
[89] - Quote
For the uninitiated idiots who think that resistance bonuses actually give you 25% better resists let me explain something. They don't.-á
The Drake's resists will not go down by 25%. They will actually only drop by an average of 8.175% actual (dual invul DC II fit).-á Seriously. This is a BUFF! Moar DPS. No longer stuck in kinetic damage type. Faster missiles. Forget the resist bonus. Take the buff and stop moaning.-á |

Duchess Starbuckington
Starbuckington Manor
104
|
Posted - 2012.01.25 22:53:00 -
[90] - Quote
Quote:Because in pvp everyone omni-tanks and attempts to have as close to equal resistances as possible, so reguardless of which damage type the drake uses it will have the same general dps against it's target. Sure, the usual Abaddons and Maelstroms tend to be omni-resisted, but most other PVP ships tend to have a resist hole somewhere.
Quote:Meaning it will have to reduce it's tank for more effective dps Um, why exactly? HML explo velocity/radius hasn't taken a nerf, Drakes can and do already fit target painters without sacrificing tank, and thus hit just fine.
Ravens on the other hand are stuck with the same mid count but far less precise missiles, and as a result have to make compromises too large to be practical. And then there's the fact cruise missiles suck, but HMLs are just fine on the damage front. |
|

Herring
Infinatech
7
|
Posted - 2012.01.25 23:28:00 -
[91] - Quote
Fiddler's take on the last call for a drake nerf, 2010
http://fiddlersedge.blogspot.com/2010/10/nerfing-drake.html |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
16
|
Posted - 2012.01.25 23:43:00 -
[92] - Quote
Quote:Drakes on their own are reasonably balanced. When you get 50+ of them all buffer tanking and alpha striking people at up to ~85km as the current FOTM strategy is out there, this underpins their usefulness (max buffer for sig/speed tank and max range with same damage) so this is a scenario specific issue to large fleet warfare.
Quote:There is no way to nerf the Drake in a large fleet context without nerfing it in a solo or small gang context where it has long been considered balanced by CCP.
Just wanted to make sure everyone read the KEY portions of that thread.... |

Herring
Infinatech
7
|
Posted - 2012.01.26 01:39:00 -
[93] - Quote
MinerChick wrote:Herring wrote:I keep hearing the recurring 'the minmatar will get nerfed next' in this thread. Utter rubbish.
Look at the general state of nerf history in the game as they pertain to races. Minmatar ships will not get nerfed whatsoever. You that suggest it will happen, are delusional.
There's no reason whatsoever to nerf drakes yet again. If anything they could use an explosion velocity bonus without an ehp loss. Myrm could use it's drone bonus boosted up to 100m3, without nerfing it in any other way.
Lowest common denominator nerfing is the most ******** thing you can do in game design. It's not fun for your players.
Minmatar have been nerf multiple times I really don't know what you are talking about. Minmatar ships where heavily nerfed by the big EHP buff that happened to all ships. They were heavily nerfed by the nano and speed nerfs. The were heavily nerfed by the stacking nerf on damage mods. It is called Flavor of the Month. People are sad because drakes getting nerfed and if you are a newbee I can see why. Gunboats take a much longer time to be good in because of the additional gunnery support skills. But changes happen, look at how a lot of people use to think AMAR Battleships were the bee's knees. The game cycles with gun's and missiles being better/worse and armor/shield tanking being better or worse and right now passive/active tanks with passive high EHP tanks being better for fleets when you have logi's healing you and running a rep being a thing that actually hurts your tank. The game is fluid not static and you will be trained for when said ship is better again.
You're talking broad nerfs to ships in every variety, not the specific 'we're gonna nerf this ship here, specifically, for this reason. ' Ehp, nano and speed nerfs affected everyone. But you never see ccp saying hmm....for it's class the hurricane has too much of a speed tank for all it's gank - whereas ships like the drake and the myrm have been nerfed specifically. Minmatar are ccp's baby. |

Caliph Muhammed
Caldari Investment and Security Industries Innovia Alliance
62
|
Posted - 2012.01.26 03:28:00 -
[94] - Quote
Duchess the alt needs to stop spamming the thread. Convoluted arguments and a transparent bias ad nauseum. Yes the drake does things well and there is nothing wrong with that nor does it need changing into yet another mediocre overpriced deathtrap with a bonus that no missile pilot needs.
Alt poasting is irrelevant. It's admitting you're trolling an opinion the majority disagrees with. And the tyranny of the majority is way better to live under than the tyranny of the minority. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
251
|
Posted - 2012.01.26 03:44:00 -
[95] - Quote
my l4 missions.... nooooo... |

Nykali
Cortex Technologies
0
|
Posted - 2012.01.26 08:23:00 -
[96] - Quote
See, once upon a time (2009 and prior), taking a Drake into PvP was something that got corps kicked from alliances. On the odd occasion one was brought in, it was HAM'd to the nines or shunned with cries of "Begone, carebear!" Drakes were seen as having abysmal DPS (or range, if HAM'd in a socially acceptable manner), pathetic speed, huge sig rad, and no purpose in battle outside of ablative bait.
They were easily blatted by sniper-bs squads, melee-bs squads and well... anything that could outrange them. Their only advantage was immunity to neuts and soaking up damage better applied to venting the hulls of other, less resiliant ships.
It's not unheard of for ships to be valuable in both PvE and PvP - it's when they're used en-masse that it looks bad. That being said - how often have we seen clouds of Canes (GSF), hordes of HACs, busloads of battleships, flights of Falcons, reams of Rifters, and many other alliterative examples of numbers overcoming shortcomings of a given ship class.
Altering the FOTM is just chasing your tail. Within a year of wormhole farming, we'll probably see Drakes laughed out of space by squads of Tengus. Boost the unused ships - particularly those not used in PvE OR PvP (Tier 1 BC's, Blops) so that they have a feasible role once more.
Truth be told, however, Canes are pretty darn awesome. When did you last see a Ferox?
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
255
|
Posted - 2012.01.26 08:36:00 -
[97] - Quote
Nykali wrote: Boost the unused ships - particularly those not used in PvE OR PvP (Tier 1 BC's, Blops) so that they have a feasible role once more I believe this was mentioned hand in hand with the Drake "nerf". |

St Mio
Imperial Academy Amarr Empire
423
|
Posted - 2012.01.26 10:25:00 -
[98] - Quote
Nykali wrote:(...) Truth be told, however, Canes are pretty darn awesome. When did you last see a Ferox?
http://eve-kill.net/?a=kill_detail&kll_id=11653063
|

Nagrom Egroeg
27th Penal Battalion
0
|
Posted - 2012.01.26 10:48:00 -
[99] - Quote
Ramadawn wrote: Source: Eve Kill Top 20 ships in PVP
Rank Ships Kills 1 Drake 115829 2 Tengu 82773
The only reason these are at the top of the list is blobs, in which case they will actually be buffing the drake; but nerfing its solo capability.
HAM drake can already get missiles to reach point range so it really doesnt need a bonus for that. The resist bonus will make it a lot less survivable in solo situations, imo its not the drake that needs nerfing its the player base that seems to have someting about them that screams "omg a caldari ship thats good at pvp, its overpowered!!"
Ok so a drake can beat most ships of its size solo (even the harb) when flown right but get a ship close enough and its toast, in reality caldari ships should likely be made slower and gallente faster but in honesty i think they should just leave the damn ships alone and players should start looking at ways to counter them; start fitting sensor damps or something...
I guess something could be done about defender missiles as they are useless...
Don't nerf the drake AGAIN, in six months time people will likely still says its overpowered; i believe thats why gallente ships are so bad.. because they nerfed them into oblivion years ago and are now altering back the changes made then.
So you see CCP... in effect your doing a lot of work and spending a lot of time doing and undoing stuff, go on nerf the drake but i bet you will only nerf it til its useless and then in a couple of years time spend weeks on undoing the changes.
PS dont nerf minmater, there are many ships i just wont go near in my spec'd minnie ships.. drake being one of them (kinetis damage) and also myrm.. which im surprised isnt on the list.. oh yeh i forgot.. they nerfed that too...
|

Nagrom Egroeg
27th Penal Battalion
0
|
Posted - 2012.01.26 11:25:00 -
[100] - Quote
anyway a myrm or harb will eat a drake if its up close, the dps at range (and im talking point range here) is maybe about 50 or 60 less but the 'ewar' capabilities from midslots is so much better than the drakes. The cane is slightly different and i would take on a drake in one but fitted the standard way its bloody awesome: the tank on a drake with a point and web fitted is less than any of the other mentioned bc's btw, except the cane which has ever so slightly less but well... standard fit cane has better ewar capabilities than all the others.
They look balanced as it is, I really do think its a load of whiney wanna be pvpers that are getting upset with they're failfits and own failure to tackle and kill a 'pve' ship that 'obviously' shouldnt be any good at pvp.
I could not tell you the actual figures as eft does not show the same numbers as eve fitting screen so there would be a bit of give an take but armored up those 3 other bc's are better for solo work than the drake [just fyi harb pilots only dislike drakes cus a smart drake pilot will eep range; i know, i've done it and he whined like a little baby which was great fun til he called in his reps]
I really would ask CCP to concentrate on other aspects of the game, there is so much ship changing its getting stupid, for every buff or nerf something else changes; economically speaking they are spending waaaay too much time on attempted balancing than the actual game itself.
Drakes may be good in combat with a suitable pilot but lets not forget that ewar for the mids means it can be severely hampered up close. Blobs are blobs, and arty canes for instant damage are still better (imo) than drake blobs... its just almost everyone can fly a drake  |
|

Imryn Xaran
Coherent Light Enterprises
22
|
Posted - 2012.01.26 13:36:00 -
[101] - Quote
Numbers can show anything.
Changing the way those numbers are presented tells a whole different story:
Minmatar: 308695 Caldari: 210891 Amarr: 119615 Pirate: 14129 Gallente: 11781
To me, that says Winmatar are over powered and Gallente are under powered.
I would look at ways to nerf Winmatar in general,(probably a small nerf to autocannons) and a buff to Gallente (possibly speed?)
Give it a few months and then see how it shakes out. |

XXSketchxx
Dreddit Test Alliance Please Ignore
142
|
Posted - 2012.01.26 13:48:00 -
[102] - Quote
Ramadawn wrote:Hey Duchess Starshitforbrains
Why don't you come out to Gallente-Caldari low sec in your super Drake and I'd be more than happy to show you just how "noob fit" my 2 HML autocane really is .
In fact,Just come out ,if you think I am so new...I'd be happy to "school you" on just how little you know what you are talking about.
lol internet spaceship tough guy |

Duchess Starbuckington
Starbuckington Manor
106
|
Posted - 2012.01.26 19:59:00 -
[103] - Quote
I lost several IQ points trawling through the last page of rubbish, so rather than my usual point-by-point post (which gets ignored anyway, by morons like the OP) I'll just say this:
Does anyone actually have any reasonable evidence for this change breaking the Drake? Bearing in mind the fact that a post-nerf Drake will have better long range performance, full selectable damage type, similar EHP to the other battlecruisers and can still fit both tank, gank and EWAR without having to compromise.
That really doesn't look too broken to me. |

HELLBOUNDMAN
AWESOM-O 4000 Robotics
20
|
Posted - 2012.01.26 20:16:00 -
[104] - Quote
Duchess Starbuckington wrote:I lost several IQ points trawling through the last page of rubbish, so rather than my usual point-by-point post (which gets ignored anyway, by morons like the OP) I'll just say this:
Does anyone actually have any reasonable evidence for this change breaking the Drake? Bearing in mind the fact that a post-nerf Drake will have better long range performance, full selectable damage type, similar EHP to the other battlecruisers and can still fit both tank, gank and EWAR without having to compromise.
That really doesn't look too broken to me.
I'm going to repost these quites cause you seemed to have just simply skipped over them.
Quote:Drakes on their own are reasonably balanced. When you get 50+ of them all buffer tanking and alpha striking people at up to ~85km as the current FOTM strategy is out there, this underpins their usefulness (max buffer for sig/speed tank and max range with same damage) so this is a scenario specific issue to large fleet warfare.
Quote:There is no way to nerf the Drake in a large fleet context without nerfing it in a solo or small gang context where it has long been considered balanced by CCP.
Now, just in case you don't understand what that is saying I'll dumb it down for you.
The drake is fine in solo or small gang pvp.
In mass numbers the drake is extremely powerful.
To balance this CCP must address the fleet and not the ship.
There were other comments on that link stating that several other ships in the game have been in that same situation before. Snip bs's, and whatever else and eventually, players have found a way to counter it.
Essentially...Give it time and it will correct itself.. Someone just needs to find a better fleet makeup, which will eventually be considered too powerful and people will want to nerf it, then another fleet balance will be found that will counter that, the people will cry nerf again. It's a never ending cycle. Just look at what happened to Gallente ships... They were powerful, they got nerfed, then they sucked, now CCP is trying to fix it.
So in general, nerfing isn't always the answer. You can't nerf something based on one single aspect of the game when it is balanced for other aspects of the game. That's how you cause an even worse imbalance.. |

Duchess Starbuckington
Starbuckington Manor
106
|
Posted - 2012.01.26 22:08:00 -
[105] - Quote
Quote:In mass numbers the drake is extremely powerful. If you can't see how having the best EHP of all the BCs (by far) coupled with high DPS and range flexibility doesn't make them just as good in small gangs as in large, then I feel deeply sorry for you. One little line about how "CCP thinks they're fine in small gangs" doesn't make it true.
Quote:Snip bs's, and whatever else and eventually, players have found a way to counter it. Actually, while these were never really OP - they got nerfed anyway via scan probe changes. Counters to Drake blobs do actually exist already - they just involve ships that are 3-4x the price and skills required. Bit of a problem there, wouldn't you say? The fact is, the Drake is OP when you compare it to other BCs. The fact there's a battleship based counter isn't really relevent.
Quote:So in general, nerfing isn't always the answer. You can't nerf something based on one single aspect of the game when it is balanced for other aspects of the game. That's how you cause an even worse imbalance.. Want to know how to make things even worse than a (fairly light) nerf? Indiscriminate buffing. CCP laid a blanket buff on Minmatar, and we got the hilariously overpowered bullet spewing abombinations we all know and cross trained for today. BCs are already overpowered in general, buffing the other 7 while leaving the Drake alone can't be good. |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.26 22:56:00 -
[106] - Quote
Spugg Galdon wrote:For the uninitiated idiots who think that resistance bonuses actually give you 25% better resists let me explain something. They don't.-á
The Drake's resists will not go down by 25%. They will actually only drop by an average of 8.175% actual (dual invul DC II fit).-á Seriously. This is a BUFF! Moar DPS. No longer stuck in kinetic damage type. Faster missiles. Forget the resist bonus. Take the buff and stop moaning.-á
Actually the TRUE resist bonus is a function of the percentage change of REMAINING damage. This can look quite low but be quite high. For example a 1 percent bonus added to 90 percent resists is actually a 10 percent resist bonus. |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.26 23:04:00 -
[107] - Quote
HELLBOUNDMAN wrote:Quote:Drakes on their own are reasonably balanced. When you get 50+ of them all buffer tanking and alpha striking people at up to ~85km as the current FOTM strategy is out there, this underpins their usefulness (max buffer for sig/speed tank and max range with same damage) so this is a scenario specific issue to large fleet warfare. Quote:There is no way to nerf the Drake in a large fleet context without nerfing it in a solo or small gang context where it has long been considered balanced by CCP. Just wanted to make sure everyone read the KEY portions of that thread....
And as small gang warfare consitutes 90 percent of PVP, nerfing it to "balance" a very small part of pvp whilst unbalancing it for the vast majority of pvp is simply ludicrous. |

XXSketchxx
Dreddit Test Alliance Please Ignore
142
|
Posted - 2012.01.26 23:19:00 -
[108] - Quote
Ramadawn wrote:
And as small gang warfare consitutes 90 percent of PVP, nerfing it to "balance" a very small part of pvp whilst unbalancing it for the vast majority of pvp is simply ludicrous.
please tell me how the proposed changes would in anyway make the drake unbalanced
im all ears |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.26 23:31:00 -
[109] - Quote
XXSketchxx wrote:Ramadawn wrote:Hey Duchess Starshitforbrains
Why don't you come out to Gallente-Caldari low sec in your super Drake and I'd be more than happy to show you just how "noob fit" my 2 HML autocane really is .
In fact,Just come out ,if you think I am so new...I'd be happy to "school you" on just how little you know what you are talking about. lol internet spaceship tough guy
Lol, well if your gonna call someone a pvp noob, you BETTER be willing to put your mony where your mouth is. Having NO measurable combat experience herself, and making comments which show a general lack of knowledge of PVP game mechanics; makes duchess big mouth's comments morinic to begin with.
|

LeHarfang
Intersteller Masons Wonder Kids
25
|
Posted - 2012.01.26 23:33:00 -
[110] - Quote
Those numbers only tell that these whips are mostly used, not that theyre better.
I mean, if the caldari pilots would stop using goddamn missiles and train their rail guns (and use ships like the ferox, the rokh, the naga, etc.), they would realise they have more ships in their arsenal. Luckily, with the hybrid boost, it contributed to increase the use of these ships (remember those numbers have been took on a long period of time ie as couple of years, lots of changes have been made since)
I do agree though that because of their high alpha, minmattar ships are the most used in PvP and the ennemy have virtually no means of defending unless they use the same kind of strategy. |
|

XXSketchxx
Dreddit Test Alliance Please Ignore
142
|
Posted - 2012.01.26 23:35:00 -
[111] - Quote
Ramadawn wrote:
Lol, well if your gonna call someone a pvp noob, you BETTER be willing to put your mony where your mouth is. Having NO measurable combat experience herself, and making comments which show a general lack of knowledge of PVP game mechanics; makes duchess big mouth's comments morinic to begin with.
from what I can tell, duchess actually has an understanding of a wide range of pvp (read what he says in other threads as well)
all you've done in this thread is complain and provide no good reasons as to how this is even a "nerf"
you're being close minded as hell and not really seeing the true potential of this proposed change |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.26 23:39:00 -
[112] - Quote
XXSketchxx wrote:Ramadawn wrote:
And as small gang warfare consitutes 90 percent of PVP, nerfing it to "balance" a very small part of pvp whilst unbalancing it for the vast majority of pvp is simply ludicrous.
please tell me how the proposed changes would in anyway make the drake unbalanced im all ears
Read my first post
Read my post on why long range missle bonuses are bad bonuses
This will answer your question.
BTW what is the raw damage of 7x tech 2 HAMs with RAGE missles? Whats their base range with skills?
I mean actual damage, not EFT BS. |

XXSketchxx
Dreddit Test Alliance Please Ignore
142
|
Posted - 2012.01.26 23:45:00 -
[113] - Quote
Are you brain dead or something? Your first post boils down to "hurrrrrr its one of the few caldari ships used, leave it alone." You realize it can be used and be OP right?
The tank on the drake will go down marginally. HAM setups will be much better (oh god you might have to fit a web or painter? how horrible). So you won't have an 85k EHP Tier 2 bc anymore. What you will have is a Tier 2 bc that can take advantage of both short and long range weapon systems quite effectively. |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.26 23:59:00 -
[114] - Quote
XXSketchxx wrote:Are you brain dead or something? Your first post boils down to "hurrrrrr its one of the few caldari ships used, leave it alone." You realize it can be used and be OP right?
The tank on the drake will go down marginally. HAM setups will be much better (oh god you might have to fit a web or painter? how horrible). So you won't have an 85k EHP Tier 2 bc anymore. What you will have is a Tier 2 bc that can take advantage of both short and long range weapon systems quite effectively.
No, I am not brain dead, as my ability on this forum to BOTH present data AND anylize it shows.
YOU, on the other hand, apperantly possess the attention span and memory of a trampoline bound hippo giing directions to an invisible Giraffe....( or your average CCP game desighner on any given day of the week.) Take your pick
My argument is fully explained....read IT! |

XXSketchxx
Dreddit Test Alliance Please Ignore
142
|
Posted - 2012.01.27 00:09:00 -
[115] - Quote
I'll give you credit for creative insults
But your argument is still trash.
The propose drake changes are kinda awesome and you're kinda brain dead if you can't see that |

Duchess Starbuckington
Starbuckington Manor
107
|
Posted - 2012.01.27 15:28:00 -
[116] - Quote
Quote:No, I am not brain dead, as my ability on this forum to BOTH present data AND anylize it shows. I also presented data with an accompanying analysis - you ignored it. I also posted a rebuttal of every argument you made, point by point - you ignored it. I also posted accurate stats of the post-"nerf" Drake, showing in numerical terms that you're so fond of why it wouldn't be broken. You ignored that as well.
The only thing you've "shown" in this entire thread is that you have no idea how to fit or use a Drake properly, or even any basic understanding of how other people fit and use Drakes.
You're not even pretending to debate this any more, you're just sticking your fingers in your ears and going "lalalala I can't hear you". That's why you're a moron.
And for the record, if and when this change hits - I might just start flying Drakes again. The HAM fit will be a lot more interesting, and as I have a clue how to fit mine it'll still have a solid tank. |

XXSketchxx
Dreddit Test Alliance Please Ignore
152
|
Posted - 2012.01.27 15:46:00 -
[117] - Quote
Duchess Starbuckington wrote:you're just sticking your fingers in your ears and going "lalalala I can't hear you". That's why you're a moron.
pretty much this
Quote:And for the record, if and when this change hits - I might just start flying Drakes again. The HAM fit will be a lot more interesting, and as I have a clue how to fit mine it'll still have a solid tank.
As awesome as this is, it makes me kind of sad :(
The HAM drake will further outperform the sacrilege as a brawler.
|

Duchess Starbuckington
Starbuckington Manor
107
|
Posted - 2012.01.27 15:52:00 -
[118] - Quote
Quote:The HAM drake will further outperform the sacrilege as a brawler. Hmm, debatable - it'll be more range-flexible than the sac but the gap in tank between the two ships will be reduced. The full selectable damage type really does tread on the Sacrilege in a big way though - that ship badly needs another low. =/
Edit: Yeah looking over that ^ you're right - it's not really debatable at all, the Drake does gain an even larger advantage. Still, hopefully that'll get looked at in the next round of balance changes. |

Ramadawn
Quantum Cats Syndicate
11
|
Posted - 2012.01.27 18:40:00 -
[119] - Quote
Duchess Starbuckington wrote:Quote:No, I am not brain dead, as my ability on this forum to BOTH present data AND anylize it shows. I also presented data with an accompanying analysis - you ignored it. I also posted a rebuttal of every argument you made, point by point - you ignored it. I also posted accurate stats of the post-"nerf" Drake, showing in numerical terms that you're so fond of why it wouldn't be broken. You ignored that as well. The only thing you've "shown" in this entire thread is that you have no idea how to fit or use a Drake properly, or even any basic understanding of how other people fit and use Drakes. You're not even pretending to debate this any more, you're just sticking your fingers in your ears and going "lalalala I can't hear you". That's why you're a moron. And for the record, if and when this change hits - I might just start flying Drakes again. The HAM fit will be a lot more interesting, and as I have a clue how to fit mine it'll still have a solid tank.
Actually I just got tired of talking to people who are rude and ignorant.
You think that by calling people names and insulting them untill they stop talking to you, you are WINING a debate.
Your not, your just showing yourself to be sad pathetic people that no one wants to talk to.
This is a dicussion about imaginary space ships, get a life already... |

XXSketchxx
Dreddit Test Alliance Please Ignore
155
|
Posted - 2012.01.27 19:15:00 -
[120] - Quote
you're* |
|

Duchess Starbuckington
Starbuckington Manor
109
|
Posted - 2012.01.27 21:12:00 -
[121] - Quote
Quote:You think that by calling people names and insulting them untill they stop talking to you, you are WINING a debate. No, I think I'm winning the debate by completely blowing your flawed, newbish argument out of the water. Insulting you is just a bonus.
My (somewhat justified) slurs on your intelligence and skill in no way invalidate the points I've made (and you've ignored). The Drake is head and shoulders above other BCs, it is incredibly blob-friendly, and the change will not nerf it into brokenness. These are facts. |

Korg Tronix
Heretic Army Heretic Nation
40
|
Posted - 2012.01.27 23:14:00 -
[122] - Quote
Imryn Xaran wrote:Numbers can show anything.
Changing the way those numbers are presented tells a whole different story:
Minmatar: 308695 Caldari: 210891 Amarr: 119615 Pirate: 14129 Gallente: 11781
To me, that says Winmatar are over powered and Gallente are under powered.
I would look at ways to nerf Winmatar in general,(probably a small nerf to autocannons) and a buff to Gallente (possibly speed?)
Give it a few months and then see how it shakes out.
That shows me that Minnie and Calgary are used more in blobs and Gallente are more small gang Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] http://themabinogion.blogspot.com/ |

Katalci
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
17
|
Posted - 2012.01.28 05:31:00 -
[123] - Quote
The Drake is fine as it is -- just because many people are flying it, it doesn't mean that it's a problem.
Korg Tronix wrote:Imryn Xaran wrote:Numbers That shows me that Minnie and Calgary are used more in blobs and Gallente are more small gang Your post shows me that you are an idiot. |

Korg Tronix
Heretic Army Heretic Nation
40
|
Posted - 2012.01.28 10:30:00 -
[124] - Quote
Katalci wrote:The Drake is fine as it is -- just because many people are flying it, it doesn't mean that it's a problem. Korg Tronix wrote:Imryn Xaran wrote:Numbers That shows me that Minnie and Calgary are used more in blobs and Gallente are more small gang Your post shows me that you are an idiot.
I think you misunderstood, all those numbers show is on top of the small gang use for the Minnie and Caldari ships they array used loads in blobs as well (whelp canes, drake fleets etc.) this skews the numbers heavily as 100 drake killing a single ship will add 100 to that number of Caldari kms. Its flawed statistics and in no way shows what is op just what the latest fleet fotm is.
Also my phone autocorrecting caldari to Calgary every time I use it is effing annoying Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] http://themabinogion.blogspot.com/ |

shadowace00007
Beyond The Gates
7
|
Posted - 2012.01.28 11:37:00 -
[125] - Quote
Its not broken. its working properly.
why there are so many drake kills is because.... They are EVERYWHERE!
That is all.
Born Amarrian Raised Minmatar. |

Vala Kyrija
LUX Uls Xystus LUX aRe us
0
|
Posted - 2012.01.28 11:49:00 -
[126] - Quote
In my opinion those drake changes are the worst idea in eve ever. Why do all ships have to be the same?
I like the drake because it can tank. I'd keep on liking it if it did less damage. But if it does more damage and tanks less i couls just as well fly every other BC.
I like it if differen ships are different. I hate it if everything has to be made similar, just with different skins.
The caracal sucks, the raven sucks, all those tank by dps suck in my book. While I own a variety of ships including faction BS I use my Nighthawk to fly missions and the nighthawk or drake for trips to low or WH space because they can tank stuff.
Please don't start what killed other mmos --> by taking the differences away. |

Bearilian
Man Eating Bears
78
|
Posted - 2012.01.28 12:54:00 -
[127] - Quote
My vote goes to Nerfing less. i do support leaving the drake mostly alone, but i dont like the talk of changing the cane. that would be a sad day indeed. what i would really like is for ccp to spam us with ships so there is to great of a selection for people to complain about unbalance, because there would be to much. but i realize how this would probably get out of control and might destroy ingame mechanics. soo... lets focus on more innovative aspects of gameplay, to utilize the limited ccp man power we have.
(and as far as them trying to make the drake "like" another ship, thats just weak. lets make it, "different" if anything...)
 |

Duchess Starbuckington
Starbuckington Manor
110
|
Posted - 2012.01.28 15:18:00 -
[128] - Quote
Quote:but i dont like the talk of changing the cane. Awwww, does the little winmatar pilot not want his pwnmobile nerfed?
And regarding the drivel about how they should be making the Drake different - they are. With this change, it would be more than just an upgraded, missile spewing Ferox. |

Spugg Galdon
Mak Mining Corp
31
|
Posted - 2012.01.28 15:53:00 -
[129] - Quote
On many occasions Duchess Starbuckington and I have been in disagreement over certain topics.
However, we seem to be of the same opinion that this is (more of) a BUFF for the Drake and not (that bad) a nerf.
I would like to see the Ferox receive a slight buff in the form of +1 turret (not high slot) and to swap some CPU for PG. Then it would be a worthy PvP option.
|

Markus Reese
Debitum Naturae White Noise.
12
|
Posted - 2012.01.28 17:05:00 -
[130] - Quote
Read the original thread, didn't read the replies, tl:dr all of that.
Anyways, my two bits. The drake tank, isn't the resists or the missiles, blah blah blah, the only reason it's "Tank" is so strong is the amount of passive resistance it can get due to the base shield recharge rate. Now that is the one thing about it that is off balanced. The recharge rate was or is a bit higher than other ships default, I haven't looked in a while or maybe made my calculations were incorrect. But this means that by fitting the exact same shield modules as any other ship, it will have superior defences. Take a raven with hardeners, dual LSE, etc. It's passive recharge rate is less because the base hp's are about the same to a drake with the same shield hp, but less recharge rate.
Now that being said, that is the problem with all of the passive shield ships. Not the shields, not the ships, but the LSE. What is needed is the recharge rate for an LSE and the CFE rig need to modify the recharge rate. The way to do this would be instead of the recharge rate being time based, it actually needs to be a rate. Get rid of the 12k hp in 1000 seconds or whatever. Make it peak recharge (30% sheild) of 10hp/s So if you got 500k hp of shield, you still recharge the same. This puts it on par with armor ships in small gang. Large fleet warfare, primaries are not alive enough for recharge to matter.
This might require other tweaking. I would need to look it up, but I believe the shield extenders don't give an hp bonus matched to their armor counterparts, and if so, that would need to be tweaked to give an increased hp bonus. We cannot nerf something because it is popular we need to look at the whole of the design. In the case of the drake, it isn't the ship itself, but the extender.
Personally, I like the drake. But I don't fit the extremely high double LSE/relay fit for small gang. When I am only with a few people, I prefer a higher damage output fit. Typically one LSE/resists, and the mwd/point. for mids. Offensive, a ham drake can put out excellent dps. Not worrying about a high recharge, suddenly I have lowslots. This can allow for a pair of BCU, and the other slots for maybe a pair of nano on the ham drake and/or pds for more powergrid, dcu, kinda depends on my mood. Haven't flown it in a while cannot remember my fit off top of head.
Point is, that this fit is quite fun, and effective. It also doesn't have the massive dps/passive tank in small scale pvp that makes the drake get called O/P
Anyways, final words, Fix passive recharge, not drake. |
|

XXSketchxx
Dreddit Test Alliance Please Ignore
170
|
Posted - 2012.01.28 17:14:00 -
[131] - Quote
Seriously, anyone that thinks this is a nerf is a moron.
Sure the tank will no longer be >80k, but ffs it will be a sick, cheap and effective HAM brawler. If you can't see this, then you either A) only fly it for lvl 3 missions or B) have only ever used it in a big gang at long range or C) are an idiot or D) some combination of A, B, and C. |

Rune Scorpio
Red Dwarf Mining Corporation space weaponry and trade
3
|
Posted - 2012.01.28 17:46:00 -
[132] - Quote
I dunno if the drake needs to be balanced. I think the issues that need addressing here are passive shield tanking issues. A drake shouldnt be capable of 100k passive tank or a 350/sec passive regen tank. That makes things unbalanced IMO. 0 cap spent no speed lost and low slots to push out dps makes armor tanks crap for fleets unless they are bait. Rebalancing the armor tanks against shield tanks would make people use a larger variety of ships. Also the op has a point. 13 minmatar ships in the list... thats a sure sign of unbalanced game design. The drake is good because its got an actual tank and *MISSILES* they hit and do damage irregardless. Any rookie can hit f1 and orbit at 20. Guns miss and lose out on dps. They get outranged easily. Also as far as I can see majority of fleets are using the LOLCANE cus its so damn fast. It outruns all other bc's and outranges gun bc's with good dps. IMO cane needs a rebalance. That or more buffs for amarr and gallente bc's. Even with shield tanks amarr and gallente are both still too slow to catch canes easily and with crappy range comparison... yeah
If theres gonna be ANY battlecruisers nerfed I say speed drop for drake and cane. Or a lower shield tank because they are so damn fast. Wont do much for fleets, but it might balance the numbers from small gang warfare. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
34
|
Posted - 2012.01.28 18:05:00 -
[133] - Quote
Ok, lets assume that these changes go through and lets do some reducto ad absurdum stuff.
Giving the drake a velocity bonus for missles will gave HAMs a long range and give HMLs an even longer range. Drakes can easily get 120km+ missile range at this point, pushing them further into the nanofleet roles, and close to 150km with rigs. Is this desired? HAM drakes will have a 30km+ range which is a lot, and spit out even more DPS.
Changing the 5% kinetic bonus to a Rate of Fire bonus will add a lot more DPS to drakes. I know several people use EM missiles vs. known shield fleets simply because the resist holes for EM are much larger than kinetic for T1 Shield ships.
As far as tanking, people will most likely compensate the loss of resists with another resist mod and lose a tackle mod or whatnot.. |

Bearilian
Man Eating Bears
78
|
Posted - 2012.01.28 19:15:00 -
[134] - Quote
let me repost what i was trying to say, as it seemed some people didnt comprehend the thought. its not about leaving overpowered ships on the top. rather than nerf something, which only creates animosity to the pilots of those ships, buff other ships to create the ballance you want. as far as drake goes, i do see your guys point about passive regen, but i dont feel making such a drastic change would be a good thing. Id rather just straight up see another ship, if they are trying to change its role in anyway.
personally i disagree with most peoples arguments of ships being over powered which somehow unbalance the game. its not like you cant train to fly it yourself. if you dont like your race, why did you choose them? I'm all for having ccp design a gellente and/or an amarr bc overpowered in their own way. I say things are too even, and should be more diverse. |

XXSketchxx
Dreddit Test Alliance Please Ignore
170
|
Posted - 2012.01.28 20:00:00 -
[135] - Quote
Bearilian wrote: personally i disagree with most peoples arguments of ships being over powered which somehow unbalance the game. its not like you cant train to fly it yourself. if you dont like your race, why did you choose them? I'm all for having ccp design a gellente and/or an amarr bc overpowered in their own way. I say things are too even, and should be more diverse.
diversity and balance are two different things
ships can be diverse and balanced |

Kyrplexa Insanitus
Psycho Tech Industries
2
|
Posted - 2012.01.28 21:24:00 -
[136] - Quote
I have to say... raw numbers never give the truth in-depth.
The drake is a strong candidate for pvp because it has a great slot layout, great bonuses for a tier 2 BC, and is easy for PvE players to switch into.
Ask yourselves this:
What do all of the other Tier 2 BC's have for bonuses? exactly.
When was the last time this ship was nerfed? k.
I mean, if you're going to argue that the ship shouldn't be nerfed, bring more to the table than a single list of kills. There is more at work in each kill involved than is stated, which can give people a biased decision.
CCP also nerfs ships on occasion and buffs them. Deal with it like everyone else. One niche ship should not stay niche forever. the minmatar ships work well in pvp because people simply don't have the patience to combat fast ships correctly (at least in my experience with fleet warfare).
All CCP really has to say is "The Drake does not follow the standards of Tier 2 Battlecruisers." and the nerf ensues.
-Personally, I don't want the Drake to be 'nerfed,' but realistically.... you have to have seen it coming eventually... people have been complaining about its capabilities for ages. |

Ramadawn
Quantum Cats Syndicate
15
|
Posted - 2012.01.29 01:27:00 -
[137] - Quote
Kyrplexa Insanitus wrote:I have to say... raw numbers never give the truth in-depth.
The drake is a strong candidate for pvp because it has a great slot layout, great bonuses for a tier 2 BC, and is easy for PvE players to switch into.
Ask yourselves this:
What do all of the other Tier 2 BC's have for bonuses? exactly.
When was the last time this ship was nerfed? k.
I mean, if you're going to argue that the ship shouldn't be nerfed, bring more to the table than a single list of kills. There is more at work in each kill involved than is stated, which can give people a biased decision.
CCP also nerfs ships on occasion and buffs them. Deal with it like everyone else. One niche ship should not stay niche forever. the minmatar ships work well in pvp because people simply don't have the patience to combat fast ships correctly (at least in my experience with fleet warfare).
All CCP really has to say is "The Drake does not follow the standards of Tier 2 Battlecruisers." and the nerf ensues.
-Personally, I don't want the Drake to be 'nerfed,' but realistically.... you have to have seen it coming eventually... people have been complaining about its capabilities for ages.
Glad to see this post generating this discussion.
With all the love/hate relationships people have the drake, this conversation was long overdue.
I also hope our vaunted CSM (and cpp) is reading this, because with so much disagreement with your unanomous vigorous support of this change. This thread shows decisively how OUT OF TOUGH our CSM is with the player base they represent.
At the very least they should have said that a LARGE portion of the player base will dislike this change. |

Duchess Starbuckington
Starbuckington Manor
111
|
Posted - 2012.01.29 13:05:00 -
[138] - Quote
Quote:At the very least they should have said that a LARGE portion of the player base will dislike this change. Only the ones who suck at flying them. For the rest of us, this change is actually a huge buff. (Oh and the carebears flying them in level 4s I guess, but the Drake sucks at that anyway so this'll be doing them a favour.) |

Asuka Solo
Stark Fujikawa Stark Enterprises
1143
|
Posted - 2012.01.29 13:18:00 -
[139] - Quote
Just curious and slightly off topic here....
But where can I get my hands on a list like this for capital ship/super hulls? |

Ramadawn
Quantum Cats Syndicate Villore Accords
15
|
Posted - 2012.01.29 23:02:00 -
[140] - Quote
Duchess Starbuckington wrote:Quote:At the very least they should have said that a LARGE portion of the player base will dislike this change. Only the ones who suck at flying them. For the rest of us, this change is actually a huge buff. (Oh and the carebears flying them in level 4s I guess, but the Drake sucks at that anyway so this'll be doing them a favour.)
A person's right to be properly represented is not invalidated by the flapping of your arrogent mount.
But once again, thank you for bumping this thread and keeping it active.
Seeing how active you are on these forums, I'd tell you to unplug from your computer, go out side, have sex or get yourself a girl friend or something...anything other that this piontless existence which you seem to lead...
but hey...your keeping my thread bumped so good job, carry on with the nice work.... |
|

Soldarius
United Highsec Front The 99 Percent
141
|
Posted - 2012.01.29 23:27:00 -
[141] - Quote
With the proposed changes, why would you fly a Drake when you could fly a Naga? HAM kiting? wtf drugs are you people on? A Caracal could kill a HAM Drake with the proposed changes. HAMs only go about 20km currently. So you get an extra 25% range total, which is what an extra 50% velocity would give. Now you can hit at about 25km. Hooray. That's not kiting. That's spitting into the wind.
Caracal gets 50km with fricking standard missiles. 115km with heavies. Only 30km with navy HAMs, and that is with a 10% per level missile velocity bonus. So what do you think a 5% per BC level boost will do? Crap, that's what. Worse, HAMs don't do spit vs frigates. At least with heavies you can kill frigates.
Yes, I know. Drone bay.
Have any of you actually tried to fit a full set of HAMs and 2x LSE IIs on a Drake? It r4pes the PG so badly you have to pull 2x BCS for Reactor Control Units.
The entire concept of repurposing the Drake for some sort of aborted HAM kiting platform is so r3tarded I can't even begin to rage enough about it. "How do you kill that which has no life?" |

Obsidiana
White-Noise
91
|
Posted - 2012.01.30 03:18:00 -
[142] - Quote
I agree with the OP.
The drake is not over powered, it just is a good Caldari PvP ship. It does not do a whole lot of damage, but it can do consistent damage. The tank is strong, but usually needs active modules to make it strong.
Considering how many Caldari pilots there are, and how many hone the races skill for PvE, it is no wonder the ship is used in PvP the most.
Furthermore, the number of kills with the Drake has been on the decline. The hurricane has surpassed it in some months. Getting other ships in the #1 and #2 spot should be the real priority. Give the Mymidon back its 5 heavy drones and you would have a Gallente ship in those spots ASAP.
For the Drake to use HAMs it would need a complete overhaul. By the time the devs were done, it would no longer be a Caldari ship. |

Soldarius
United Highsec Front The 99 Percent
141
|
Posted - 2012.01.30 05:33:00 -
[143] - Quote
Agreed. Complete overhaul would be required. And that is beyond the scope of tweaks/rebalance. It would be a completely new ship.
Also just want to clarify, I also do not support the nerfing of Drake. You get less dps in exchange for better tank. The damage projection is not a result of Drake being OP. But of missiles having better damage projection than turrets of the same size and category. That is by design. Working as intended.
If you want to make the Nighthawk more competitive, perhaps we should have cloaky command ships. Oh, wait. Tech 3s already do that. Oops. Left hand, meet right hand.
Other option is to either boost the Nighthawk's passive recharge or dps. Well, Nighthawk already ahs a better passive tank than the Drake, and that is with less modules. Its a command ship. So it doesn't get 7 launchers. If you want to get more dps, give it more launchers or a RoF bonus. Heck, give it the aforementioned all-damage-type bonus. Leave the Drake as is. Then the Nighthawk really will be better.
But wait! The Drake costs a fraction what the Nighthawk does, and it takes far less SP to fly. These two factors will always override what the Nighthawk can do. Risk vs Reward. There is no increased reward to flying an expensive command ship in PvE. And there is an increased risk because its bling. Perhaps what needs to be examined is why no one flies Nighthawks in PvP?
As far as the Drake doing everything too well, it's a battlecruiser! It's supposed to do that. Its only a measure of how crap the gallente and amarr BCs are that they don't get flown so much, except the Brutix for suicide ganks. But now even that has been eclipsed by the new Tier 3 BCs.
If the Drake gets its passive tank nerfed, it won't hurt its PvP activities at all. Most folks buffer fit Drakes. Yes, it'll lose s bit of EHP. But with logistics, it won't matter much. It will adversely impact all yon carebears up in highsec, which comprise 80% of your subscriptions.
I predict a lot of pissed subscribers if Drake gets nerfed.
"How do you kill that which has no life?" |

Duchess Starbuckington
Starbuckington Manor
117
|
Posted - 2012.01.30 08:08:00 -
[144] - Quote
Ramadawn wrote:More baseless accusations and general bullshit /Yawn.
Quote:Now you can hit at about 25km. Hooray. That's not kiting. That's spitting into the wind. 30km actually, and that extra distance makes a lot more difference than you'd think considering missiles range is slightly less than on paper. The current 20km theoretical range is actually more like 18 or less vs a target that's moving.
Quote:Have any of you actually tried to fit a full set of HAMs and 2x LSE IIs on a Drake? No, because that's a hilarious lolfit. LSE + 2 invul is how you tank a Drake.
Quote:It does not do a whole lot of damage That's relative. When you get down to applied DPS, it's as ganky or more so than the other BCs (with the exception of a point-blank range Brutix) and that's with HAMs. At long ranges it leaves every other BC in the dust.
Quote:For the Drake to use HAMs it would need a complete overhaul. By the time the devs were done, it would no longer be a Caldari ship. Not really, no. It's a perfectly fine HAM ship as it is, and even more so with this change. The only thing it arguably needs is a 5% grid buff there. |

Duchess Starbuckington
Starbuckington Manor
117
|
Posted - 2012.01.30 08:08:00 -
[145] - Quote
Quote:If the Drake gets its passive tank nerfed, it won't hurt its PvP activities at all. Most folks buffer fit Drakes ... You've seriously missed the point if you think this was a passive tank nerf. Know what also benefits from resists? Oh yeah, buffer. Said buffer has now been reduced from a completely absurd 80k to a more balanced 60. Hardly game-breaking. |

Akrasjel Lanate
Naquatech Conglomerate
554
|
Posted - 2012.01.30 08:29:00 -
[146] - Quote
Drake is owerpowered in neeed to be balanced |

Mike Whiite
Progressive State
9
|
Posted - 2012.01.30 11:44:00 -
[147] - Quote
Ramadawn wrote:The following is an excerpt from the December 2011 meeting minutes:
[bSource: Eve Kill Top 20 ships in PVP
Rank Ships Kills 1 Drake 115829 2 Tengu 82773 3 Maelstrom 81285 4 Hurricane 68436 ....................
Those numbers by itself say almost nothing:
The only clear answer those figures give you is that 115829 ships were killed by ships that had at least one drake hull among them. ThatGÇÖs all!
We donGÇÖt know by how many different drakes they were killed, we donGÇÖt know how many PvP drakes are out there. We donGÇÖt know the skill sets of the players (Young low sp level player or veterans), we donGÇÖt know for certain if these where blob, small gang or solo kills. IGÇÖm not interested if this purposed change is a buff or a nerf, IGÇÖm more interested at the goal CCP and CSM try to reach by changing the Drake. Why does it need to change? Because it is used to much? Used to much for what? Mission running?, small gang PvP, large fleets? And what will happen when you remove the ability to use the drake for one of more of these purposes. Will it be replaced by another ship? Or will it be replaced by several other ships?
Personally I think the unbalance within EVE needs to be addressed on a larger scale. 1)Make Sisi 2 and do a full rescale/nerf of the entire fleet of ships, test them on both PvP PvE, run this test for 6 months and then nerf rescale the entire fleet at once during an expansion. 2)Make clear definitions on what ships and weapons system should be good at an stick with them.
This nerfing rescaling of ships and bonuses one at the time only shifts the over use of one ship to the next ship. And Play with the insurance possibilities, now the gap between a 100 million ISK drake that gets 30 million from insurance when shot down and a 350 million ISK Nighthawk without refund might be the bigger problem of people hardly using them or other ships in PvP than the abilities of the Drake.
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ISD Eshtir
Community Communications Liaisons
56

|
Posted - 2012.01.31 19:33:00 -
[148] - Quote
Closed for cleanup. Will reopen the thread when finished. ISD Eshtir Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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Obsidiana
White-Noise
91
|
Posted - 2012.02.02 21:35:00 -
[149] - Quote
Mike Whiite wrote:Ramadawn wrote:The following is an excerpt from the December 2011 meeting minutes: Source: Eve Kill Top 20 ships in PVPRank Ships Kills 1 Drake 115829 2 Tengu 82773 3 Maelstrom 81285 4 Hurricane 68436 .................... Those numbers by itself say almost nothing: Actually, those number do say something by themselves: all of those ships have high alpha strikes. The Tengu is, IMHO, an exception (I would like to know how many of those kills were in WS); it usually is lower in rank. The Maelstrom and Hurricane are definitely high alpha ships. Beyond that, we need more data. Let's take a look at some more numbers.
This month has already seen the Hurricane at the top spot. It is still early, but the Hurricane has beat the Drake before. Note the Abaddon, which also has nice alpha, is currently above the Tengu.
RankShipsKills 1Hurricane3913 2Drake3710 3Tornado2117 4Abaddon1577 5Tengu1561
My curiosity is this: how many of these Drakes are flown by low to mid range pilots? If the Drakes are acting as damage assist ships, then naturally younger players will tend to fly them. We have seen a lowering trend in the number of drakes flown. Don't believe me? Have look at around November of 2010, a much older month:
RankShipsKills 1Drake339383 2Hurricane107923 3Megathron86696 4Tempest72612
Yes, that is one third of a million kills for Drakes back them. As for the month before that:
RankShipsKills 1Drake228783 2Hurricane81233 3Zealot47443 4Megathron40535 5Tempest34198
That month is lower than the other one, but still shows that Drake usage is on the decline. What I would like to know is if this was before the first time the Drake was nerfed (shield recharge rate lowered). That would account for the decline.
Additionally, I think this is a sign that the Caldari lack a PvP battleship. With tech 1, PvP, Caldari ships capping out at the Drake (I seem to be only one who used a Raven out in 0.0 back in the day), it forces a high population of players into the ship. Let's not forget that some people are skipping BS training in favor of Tech 3 ships. That will keep players flying a Drake longer than you might expect.
Keep in mind a few key things:
- The most popular race for a character is Caldari, presumably for PvE reasons.
- The Caldari only have one decent PvP BS, the Raven, which is mainly a damage assist ship.
- That pushes a lot of Caldari focused players into the Drake.
IMHO, the past domination of the Drake has made it hated by many players. I believe the PvP failings of the race, combined with the PvE success of the race, are the cause of the high number of ships flown. That would account for why the Drake is flown so much and why it is hated so much. Still, I would like more numbers. |

Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
0
|
Posted - 2012.02.17 20:14:00 -
[150] - Quote
If the Drake is going to be changed to make it more "specialized"... why is its tank being taken away? The Drake's claim to fame was its tank and it blows my mind how the very people who designed it don't realize that.
It's just going to become some sort of ****** sibling of the Raven and Caracal after these changes. Heavy Missiles have a good range already, the extra range is useless to me. If it needs to be changed, I'd much rather have its resistance bonus doubled and damage bonus taken away. There, now it's specialized. (Not that it would make a difference anyways, I'd just drop a Shield Relay for a Ballistic Control Unit).
Hearing about this made me switch training into projectiles. Honestly, there's so few decent missile ships as it is, it's a bad idea to tinker with the ones that work. |
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Zyress
Deaths Head Brigade Vanguard.
33
|
Posted - 2012.02.17 21:07:00 -
[151] - Quote
Spugg Galdon wrote:On many occasions Duchess Starbuckington and I have been in disagreement over certain topics.
However, we seem to be of the same opinion that this is (more of) a BUFF for the Drake and not (that bad) a nerf.
See? another reason why you should rethink your position. |

Zyress
Deaths Head Brigade Vanguard.
33
|
Posted - 2012.02.17 21:18:00 -
[152] - Quote
Kyrplexa Insanitus wrote:I have to say... raw numbers never give the truth in-depth.
The drake is a strong candidate for pvp because it has a great slot layout, great bonuses for a tier 2 BC, and is easy for PvE players to switch into.
Ask yourselves this:
What do all of the other Tier 2 BC's have for bonuses? exactly.
When was the last time this ship was nerfed? k.
I mean, if you're going to argue that the ship shouldn't be nerfed, bring more to the table than a single list of kills. There is more at work in each kill involved than is stated, which can give people a biased decision.
CCP also nerfs ships on occasion and buffs them. Deal with it like everyone else. One niche ship should not stay niche forever. the minmatar ships work well in pvp because people simply don't have the patience to combat fast ships correctly (at least in my experience with fleet warfare).
All CCP really has to say is "The Drake does not follow the standards of Tier 2 Battlecruisers." and the nerf ensues.
-Personally, I don't want the Drake to be 'nerfed,' but realistically.... you have to have seen it coming eventually... people have been complaining about its capabilities for ages.
Actually for years they laughed at it and said it was good for nothing but bait |

Zyress
Deaths Head Brigade Vanguard.
33
|
Posted - 2012.02.17 21:20:00 -
[153] - Quote
Duchess Starbuckington wrote:Quote:At the very least they should have said that a LARGE portion of the player base will dislike this change. Only the ones who suck at flying them. For the rest of us, this change is actually a huge buff. (Oh and the carebears flying them in level 4s I guess, but the Drake sucks at that anyway so this'll be doing them a favour.)
Don't do me any favors |

Joe Risalo
State War Academy Caldari State
187
|
Posted - 2012.02.17 21:37:00 -
[154] - Quote
Ares Renton wrote:If the Drake is going to be changed to make it more "specialized"... why is its tank being taken away? The Drake's claim to fame was its tank and it blows my mind how the very people who designed it don't realize that.
It's just going to become some sort of ****** sibling of the Raven and Caracal after these changes. Heavy Missiles have a good range already, the extra range is useless to me. If it needs to be changed, I'd much rather have its resistance bonus doubled and damage bonus taken away. There, now it's specialized. (Not that it would make a difference anyways, I'd just drop a Shield Relay for a Ballistic Control Unit).
Hearing about this made me switch training into projectiles. Honestly, there's so few decent missile ships as it is, it's a bad idea to tinker with the ones that work.
I'm going to have to agree with this.
Training past heavy missiles is pretty pointless, unless you're gonna be flying a stealth bomber. Why would anyone train to get into a raven, or any other caldari bs be it t1 or t2 when they have the drake which is better than the raven, and the tengu which is better at pve than any other caldari ship, and better at pvp than any other caldari ship. Even if you wanna consider the Golem being used in pve, the tengu still out matches it because it's capable of more tank, more effective dps without target painters, moves faster, and has much stronger sensors.
Now, when you look at t2 ships, they're very specific. The problem is that not very many people in Eve want to limited themselves to a ship that serves only one specific role such as logistics, cap warfare, ecm, etc etc... Which is pretty much ALL of the caldari t2 lineup apart from the stealth bomber and the heavy assault ships, which to be honest, I rarely see heavy assault ships being flown around, expecially caldari H.A..
The drake is popular amongst players because you can build an effective fit with less skill than many other ships in game. Not to mention its passive tanking ability gives it plenty of cap to be able to fit ewar, microwarps, etc.etc...
This same case can be made with the Tengu.. it's popular because it's multifunctional, and capable of performing in most situations..... Hell, even if you're gonna train for t2 caldari ships, then apart from the Golem and the bomber, you're better off just training for heavy missiles clear across the board.. You'll probably even perform better with heavy missiles on a widow than you will with torps or cruise.
So back to what this guy said.. It's not a matter of the drake being so good, it's a matter of Caldari, and missile boats expecially, not having a better choice. |

El Geo
Pathfinders. Mining For Profit Alliance
26
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Posted - 2012.05.11 23:12:00 -
[155] - Quote
i remember when everybody used to complain the drake was useless at pvp, afaik they havent changed it so.... |

Cygnet Lythanea
World Welfare Works Association
58
|
Posted - 2012.05.11 23:29:00 -
[156] - Quote
I'm opposed to this nerf since that means that drakes will be extra double nerfed if the proposed changes to rigs go through and passive tanks reduce your velocity.
We have enough useless ships in this game.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
109
|
Posted - 2012.05.12 00:19:00 -
[157] - Quote
Kill it? The drake will be a ******* monster now. Instead of just dealing kinetic it can deal all 4 at once without any loss of effectiveness, at ranges exceeding 80 km. New drake will be a ******* bulldozer.
That said the PvE drake will die within weeks. |

Cygnet Lythanea
World Welfare Works Association
58
|
Posted - 2012.05.12 00:49:00 -
[158] - Quote
Jayrendo Karr wrote:Kill it? The drake will be a ******* monster now. Instead of just dealing kinetic it can deal all 4 at once without any loss of effectiveness, at ranges exceeding 80 km. New drake will be a ******* bulldozer.
If by 'bulldozer' you mean 'easily one shotted and unable to move faster than 75 kmps' then yes.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

XXSketchxx
Dreddit Test Alliance Please Ignore
254
|
Posted - 2012.05.12 00:55:00 -
[159] - Quote
El Geo wrote:i remember when everybody used to complain the drake was useless at pvp, afaik they havent changed it so....
why would you necro this horrible thread? |

PDH Sylar
Seven Minutes To Midnight.
68
|
Posted - 2012.05.12 06:20:00 -
[160] - Quote
The Drake isn't over powered, its just the only BC left with enough tank / damage projection to stand upto the new teir3 BC's. None of the other BC's can possibly take on a tier BC, as to tank them it makes them incredibly slow and as such will get kited and killed. Or they nano fit, and sacrifice tank, however the tier3s are far faster than standard BC's even nano'ed and cannot project their dps out to the range in which they are being kited.
Drake vs Tornado Drake vs Talos Drake vs Naga
The above are all equal fights because the drake can tank, and project its dps out past 20km. Arty canes and beam harby's can do this, but will have not enough tank to stay on the field. (I know I have missed rails, but rails only work on kiting frigates atm)
The main problem is Minmatar ships are too optional on when they engage / dont engage... they just run away. Which leads them to become very popular as no-one likes losing. So as such, Minmatar is very popular and is deemed ''the pvp race'' where as if it was just Caldari, Amarr, Gallente ships flying in space the general speed of ships would drop and therefore the battleship tank of the drake would become OP, but its lower dps would become under powered.
The loss of the drakes resists isnt that bad tbh, in a pure gank vs tank situation, its dps has gone up.. but its tank has gone down. SO you do dps quicker but die faster. Seen as it had tank to spare in the first place, you just going to have to keep range abit more to mitigate damage.
The drake is pretty much the only ship im flying at the moment, because its the only ''cheap'' pvp ship which can deal with a variety of situations. These situations mainly being blobs... as the drakes tank, ~speed (ability to run mwd for a long time) and projected damage mean it can actually go where no Bc has gone before ;) ..... this is especially true with Loki boosts as the point and web @ 43km and 20km respectively mean you can keep traditional bc's at the edge of the dps/falloff/highdps range/ammo.. while you still project your dps at full strength onto them.
Rambling on, but just my experience from flying it allot, to the point im bored of it.
TL:DR - Game is Broke - Drake Change = Buff - Harb, Proph, Brutix, Myrm, Ferox, Cyclone, Cane, all have max dps range of 20km (minus arty cane) - Harb, Proph, Brutix, Myrm, Ferox, Cyclone, all have to commit to a fight (scram/web range) to do decent dps. - Tier3 BC's go too fast ~ they should have same based speed as the tier2 bc's.
- Minmatar are too run away based... make them more active tanked as their ''neiche'' like gallente are (i.e rep bonus) - Gallente are getting there - drone damage mod is win ;) ... you can get 800dps out a shield thorax/vexor. - Diemost needs a 4th med slot.
If you really want to nerf the drake, make it a HAM only platform like the sac. ~ i.e bring its projected dps inline with the other BC's as a HAM drake can only hit to 10-15km with damage missiles, then if it wants to ''kite'' the speed nerf on range ham's will make it so the armor varients have a fair chance to catch it. |
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Kaikka Carel
White syndicate
50
|
Posted - 2012.05.12 06:37:00 -
[161] - Quote
[Drake, Drake HAM]
Heavy Assault Missile Launcher II, Inferno Rage Assault Missile Heavy Assault Missile Launcher II, Inferno Rage Assault Missile Heavy Assault Missile Launcher II, Inferno Rage Assault Missile Heavy Assault Missile Launcher II, Inferno Rage Assault Missile Heavy Assault Missile Launcher II, Inferno Rage Assault Missile Heavy Assault Missile Launcher II, Inferno Rage Assault Missile Heavy Assault Missile Launcher II, Inferno Rage Assault Missile Small Nosferatu II
Experimental 10MN MicroWarpdrive I Stasis Webifier II Adaptive Invulnerability Field II Warp Scrambler II Large Shield Extender II Adaptive Invulnerability Field II
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
1) Put my BC skill to "0" and get 75.9k omni ehp and 67.1k against INMF.
2) Multiply my 397 dps by 1.3333(25% RoF) and get 529 dps with any damage type.
3) 2438*1.5*5.59=20442 meters of effective range,
My char has only 1.4kk SP in missiles. So please tell me where's this a bad PVP ship? |

PDH Sylar
Seven Minutes To Midnight.
68
|
Posted - 2012.05.12 06:41:00 -
[162] - Quote
It properly only goes about 850-1000m/s, which is the only bad thing... however a plated harby/cane/ myrm is about similar if not faster...
(in response to drake fit on previous page..) |

Ocih
Space Mermaids Somethin Awfull Forums
176
|
Posted - 2012.05.12 06:48:00 -
[163] - Quote
That's the comical part. The drake sucks at PvP. it's the only thing Crapdari have left though. |

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 07:42:00 -
[164] - Quote
Ocih wrote:That's the comical part. The drake sucks at PvP. it's the only thing Crapdari have left though.
They're craptastic at pvp, except when in blobs or facing an obviously inferior ship. In comparison, everything is capable of this, however they have fittings capabilities that allow them to face off against equal or even superior ships, which the Drake cannot do. |

PDH Sylar
Seven Minutes To Midnight.
68
|
Posted - 2012.05.12 07:52:00 -
[165] - Quote
Joe Risalo wrote:Ocih wrote:That's the comical part. The drake sucks at PvP. it's the only thing Crapdari have left though. They're craptastic at pvp, except when in blobs or facing an obviously inferior ship. In comparison, everything is capable of this, however they have fittings capabilities that allow them to face off against equal or even superior ships, which the Drake cannot do.
Everything is situational, however the drake is pretty good for solo pvp. I'd have no problem facing a cane 1v1, only problem may be he nuets the point before I kill him.
I've jumped into multiple gate camps in a drake, and came out on top. Its about managing range and knowing what ships you can and can't take.
Its easier to fly a drake than any other BC... its effective with the right skills and knowledge... however its often flown by PVE characters as their training nappy into pvp. This is why its hated on soo much, as even nubs can get in it, and be hard to take down.. granted they are only doing 200dps.. but this obviously gets on peoples nerves.
Check eve-kill, you will go through atleast 3 drakes before you find a semi decent fit.
|

Joe Risalo
State War Academy Caldari State
257
|
Posted - 2012.05.12 08:29:00 -
[166] - Quote
PDH Sylar wrote: Everything is situational, however the drake is pretty good for solo pvp. I'd have no problem facing a cane 1v1, only problem may be he nuets the point before I kill him.
I've jumped into multiple gate camps in a drake, and came out on top. Its about managing range and knowing what ships you can and can't take.
Its easier to fly a drake than any other BC... its effective with the right skills and knowledge... however its often flown by PVE characters as their training nappy into pvp. This is why its hated on soo much, as even nubs can get in it, and be hard to take down.. granted they are only doing 200dps.. but this obviously gets on peoples nerves.
Check eve-kill, you will go through atleast 3 drakes before you find a semi decent fit.
Oh I hear you there.. The drake is a relatively easy ship to fit and fly. However, getting it to be an effective pvp ship is a bit difficult.
A drake pilot that knows what he's doing may be able to take down a cane, but this also kinda relies on the cane pilot not being that great at it.
A cane should be able to tank the craptastic dps of a drake while out dps'ing his capable tank, and still be able to move faster, web, and scram the drake at the same time.
It's very rare to catch a drake outside of high sec attempting solo pvp. They're typically a ship in a fleet, and even more so in a drake fleet and drake blob.
Drakes work great together, but unlike many other ships in Eve, they're not too grand Solo. The only thing that makes them seem to have a relatively good solo pvp is their tank, however at the same time that very tank is probably what henders them from being more solo pvp affective. |

XXSketchxx
Dreddit Test Alliance Please Ignore
258
|
Posted - 2012.05.12 08:40:00 -
[167] - Quote
IIRC the proposed changes would make the drake a beast brawler, a shield bc equivalent of the sacrilege.
I'm okay with this. |

Ocih
Space Mermaids Somethin Awfull Forums
180
|
Posted - 2012.05.12 17:25:00 -
[168] - Quote
PDH Sylar wrote:Joe Risalo wrote:Ocih wrote:That's the comical part. The drake sucks at PvP. it's the only thing Crapdari have left though. They're craptastic at pvp, except when in blobs or facing an obviously inferior ship. In comparison, everything is capable of this, however they have fittings capabilities that allow them to face off against equal or even superior ships, which the Drake cannot do. Everything is situational, however the drake is pretty good for solo pvp. I'd have no problem facing a cane 1v1, only problem may be he nuets the point before I kill him. I've jumped into multiple gate camps in a drake, and came out on top. Its about managing range and knowing what ships you can and can't take. Its easier to fly a drake than any other BC... its effective with the right skills and knowledge... however its often flown by PVE characters as their training nappy into pvp. This is why its hated on soo much, as even nubs can get in it, and be hard to take down.. granted they are only doing 200dps.. but this obviously gets on peoples nerves. Check eve-kill, you will go through atleast 3 drakes before you find a semi decent fit.
That's a bit of a myth. It isn't easier to train a Drake. It's actually it's own skill set. I had Gunnery and no missiles. I was never a Missile user but I wanted to use a Damnation and by default trained Drake skills. It meant training up 6 new skills to support Heavy missiles that only work with missiles. When I trained Projectiles, it took a third of the time because I had already trained all the support skills to use beams and pulse. Adding projectiles to the arsenal was easy.
As someone else said, the issue with drakes is they are being evaluated on their blob value and that's a very bad example because it really doesn't matter what you are in when there are 800 of them on the field. The Drake and Damnation are by far the cheapest ship to fit. The original design of a Missile boat was you got a diversity of damage but you paid a heavy price in ISK and somehow the Launcher ended up being the only T2 weapons platform you can put on for under 700K ISK. Even a T2 Cruise or torp Launcher is cheaper than a medium projectile or other medium gun. Even the ammo isn't any different cost wise.
|

Trollin
39
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Posted - 2012.05.12 20:14:00 -
[169] - Quote
Ramadawn wrote: LEAVE THE DRAKE ALONG.
this.
. |

Mars Theran
EVE Rogues EVE Rogues Alliance
197
|
Posted - 2012.05.12 20:14:00 -
[170] - Quote
anyone else notice that a Logi is number 8 for kills on that list, (the Scimitar)?
My thoughts: Scrap that list and stop using EVE kill as a 'reliable' source of information for these discussions. It's not. You can't use numbers from Null battles to determine the effectiveness of PvP vessels outside the blob. Whether Drake is OP or not is irrelevent.
Take the fact that Huginn is up on the list, (rank 12), with 15.7K kills and only something like 40 will ever exist in game? Interesting that.
Also, Maticore and Hound are up there. Structure kills much? It counts both, so your numbers are as much or more reliant on POS structure shooting as anything else. Alliance Auction - EVE Rogues: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438 |
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Felsusguy
Try-Cycle Mining Industry
8
|
Posted - 2012.05.13 02:36:00 -
[171] - Quote
Drakes did need to be brought to line with the other battlecruisers, some way or another. Not sure if this is the correct way. To be honest I would have been happier with an all-around battlecruiser buffing. |

Joe Risalo
State War Academy Caldari State
258
|
Posted - 2012.05.13 03:06:00 -
[172] - Quote
Felsusguy wrote:Drakes did need to be brought to line with the other battlecruisers, some way or another. Not sure if this is the correct way. To be honest I would have been happier with an all-around battlecruiser buffing.
When you factor the t3's can spank battlecruisers (a larger size vessel) with absolutely no problems, yeah...I'd say they could use a buff. |

XXSketchxx
Dreddit Test Alliance Please Ignore
260
|
Posted - 2012.05.13 03:13:00 -
[173] - Quote
Joe Risalo wrote:
When you factor the t3's can spank battlecruisers (a larger size vessel) with absolutely no problems, yeah...I'd say they could use a buff.
.....a T3 ship one size below a T1 ship can beat it and you think this is imbalanced?
:idonteven: |

Joe Risalo
State War Academy Caldari State
258
|
Posted - 2012.05.13 03:55:00 -
[174] - Quote
XXSketchxx wrote:Joe Risalo wrote:
When you factor the t3's can spank battlecruisers (a larger size vessel) with absolutely no problems, yeah...I'd say they could use a buff.
.....a T3 ship one size below a T1 ship can beat it and you think this is imbalanced? :idonteven:
I don't have a problem with them beating them necessarily. It's the fact that they can pwn them like the hulk with a doggy toy.. |

XXSketchxx
Dreddit Test Alliance Please Ignore
260
|
Posted - 2012.05.13 04:05:00 -
[175] - Quote
Joe Risalo wrote: I don't have a problem with them beating them necessarily. It's the fact that they can pwn them like the hulk with a doggy toy..
Sorry but thats a good thing.
A T2 fit T3 easily costs more than 500 mil. It should be able to easily defeat a T1 battlecruiser |

Joe Risalo
State War Academy Caldari State
258
|
Posted - 2012.05.13 04:18:00 -
[176] - Quote
XXSketchxx wrote:Joe Risalo wrote: I don't have a problem with them beating them necessarily. It's the fact that they can pwn them like the hulk with a doggy toy..
Sorry but thats a good thing. A T2 fit T3 easily costs more than 500 mil. It should be able to easily defeat a T1 battlecruiser
That's not neccesarily true. You can stomp a faction BS with a BC if you fit it right and they're much cheaper.
My problem isn't so much with t3 effectiveness, but rather their effectiveness is overly powerful for their Hull size. For instance, a tengu can outperform pretty much any other sub capital caldari boat in both pvp and pve. However, if they fell into the BC classification, then they would receive a larger sign radius and perhaps slower movement speed while not requiring a tank or dps nerf. It would be a better balance for t3's simply by making them slower and bigger, thus easier to counter. |

XXSketchxx
Dreddit Test Alliance Please Ignore
260
|
Posted - 2012.05.13 04:37:00 -
[177] - Quote
T3 cruisers are quite fine in their current incarnation.
Get some experience actually flying them before you comment on it.
Actually that statement holds true for all of the balance discussion we engage in. |

Joe Risalo
State War Academy Caldari State
259
|
Posted - 2012.05.13 04:57:00 -
[178] - Quote
XXSketchxx wrote:T3 cruisers are quite fine in their current incarnation.
Get some experience actually flying them before you comment on it.
Actually that statement holds true for all of the balance discussion we engage in.
I have the tengu maxed out in every possible variation. I have all possible missile, shield, support, and velocity skills that would effect the tengu maxed out. With my current pve form I have 705 dps and am capable of a much more durable tank than a golem, not to mention its much faster and smaller.
Is this op? Yes, but only as a cruiser sized vessel.
If you were to compare its capabilities with any other cruiser and were then to apply the difference to a battleship class t3, then that BS would essentially have over 2k dps with the effective tank of a rattlesnake. Does that sound Op for a BS class vessel? If not than you really need to reconsider what you deem to be balance. Oh, and my tengu fit also lock quickly and has 35 sensor strength. |

Duchess Starbuckington
Starbuckington Manor
189
|
Posted - 2012.05.13 05:00:00 -
[179] - Quote
I have still yet to see anyone credibly refute a single point I (and the other pro-"nerf" posters) have made. I'll try and make this simple for the whining carebear OP and co:
- The removal of the shield resistance bonus places the Drake on par with the other BCs for tank, not below them. With a balanced fit, you're looking at around 60-65k EHP. - This is a huge buff to the Drake's DPS/applied DPS. - This is only a PVE nerf (highly debatably) to level 4 mission runners, and the Drake is a **** level 4 ship anyway so really not much has changed. - If you really think this change will break the Drake, please present some proper evidence, because I've run the numbers and it's looking like a damn good ship with these new bonuses. You have my deepest sympathies for the fact you might have to actually use your brains to figure out how to fly it properly with the changes.
TL:DR: The Drake will still be an excellent ship post-revamp. I refuse to seriously refer to this as a PVP nerf when all I'm seeing so far is a pretty respectable buff/rebalance. |

Joe Risalo
State War Academy Caldari State
259
|
Posted - 2012.05.13 05:09:00 -
[180] - Quote
Duchess Starbuckington wrote:I have still yet to see anyone credibly refute a single point I (and the other pro-"nerf" posters) have made. I'll try and make this simple for the whining carebear OP and co:
- The removal of the shield resistance bonus places the Drake on par with the other BCs for tank, not below them. With a balanced fit, you're looking at around 60-65k EHP. - This is a huge buff to the Drake's DPS/applied DPS. - This is only a PVE nerf (highly debatably) to level 4 mission runners, and the Drake is a **** level 4 ship anyway so really not much has changed. - If you really think this change will break the Drake, please present some proper evidence, because I've run the numbers and it's looking like a damn good ship with these new bonuses. You have my deepest sympathies for the fact you might have to actually use your brains to figure out how to fly it properly with the changes.
TL:DR: The Drake will still be an excellent ship post-revamp. I refuse to seriously refer to this as a PVP nerf when all I'm seeing so far is a pretty respectable buff/rebalance.
A cane can pull out much more effective dps while still having a large enough buffer tank to spank a Drake 1v1. Start taking g away it's tank without giving it a buff to dps, and not just allowing it to do equal dps with all damege types and you're doing g nothing but removing one of its 2 attributes that make it reomtely usable in pvp. 1 being tank and 2 being missiles having no optimal range. |
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XXSketchxx
Dreddit Test Alliance Please Ignore
262
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Posted - 2012.05.13 06:20:00 -
[181] - Quote
Joe Risalo wrote:
I have the tengu maxed out in every possible variation. I have all possible missile, shield, support, and velocity skills that would effect the tengu maxed out. With my current pve form I have 705 dps and am capable of a much more durable tank than a golem, not to mention its much faster and smaller.
Is this op? Yes, but only as a cruiser sized vessel.
If you were to compare its capabilities with any other cruiser and were then to apply the difference to a battleship class t3, then that BS would essentially have over 2k dps with the effective tank of a rattlesnake. Does that sound Op for a BS class vessel? If not than you really need to reconsider what you deem to be balance. Oh, and my tengu fit also lock quickly and has 35 sensor strength.
lmao
you think the tengu should be balanced around pve
thats adorable |

XXSketchxx
Dreddit Test Alliance Please Ignore
262
|
Posted - 2012.05.13 06:23:00 -
[182] - Quote
Duchess Starbuckington wrote:I have still yet to see anyone credibly refute a single point I (and the other pro-"nerf" posters) have made. I'll try and make this simple for the whining carebear OP and co:
- The removal of the shield resistance bonus places the Drake on par with the other BCs for tank, not below them. With a balanced fit, you're looking at around 60-65k EHP. - This is a huge buff to the Drake's DPS/applied DPS. - This is only a PVE nerf (highly debatably) to level 4 mission runners, and the Drake is a **** level 4 ship anyway so really not much has changed. - If you really think this change will break the Drake, please present some proper evidence, because I've run the numbers and it's looking like a damn good ship with these new bonuses. You have my deepest sympathies for the fact you might have to actually use your brains to figure out how to fly it properly with the changes.
TL:DR: The Drake will still be an excellent ship post-revamp. I refuse to seriously refer to this as a PVP nerf when all I'm seeing so far is a pretty respectable buff/rebalance.
aren't you glad this thread was necrod? you get to repeat everything you expressed previously to the same crowd of people with 0 experience in the matter, essentially banging your head against a wall...and they still won't get it
why do we bother? |

Kitt JT
League of Non-Aligned Worlds Nulli Secunda
43
|
Posted - 2012.05.13 06:29:00 -
[183] - Quote
I fly drakes a lot. When i first heard about the nerf i was sad. Not anymore. Why?
1) One of the hugely cited bonuses to missiles is selectable damage types. Before, the drake really couldn't do that (kinetic or LOLDPS). Now it can. A lot of people parallel the drake to the cane. Shield canes are now fuuuuuuucked. EMP anyone?
2) If fit properly, HAMS used to do scant more dps for the nearly 1/4 range of HML's. Now that the drake will have a velocity bonus, HAMs will become viable.
3) Caldari missile boats will now have a bit more variety. Nighthawk becomes useful, as before, it was essentially just a drake with a "tiny" bit more dps. Okay, the cerb's speed still needs to be buffed a little. |

Duchess Starbuckington
Starbuckington Manor
190
|
Posted - 2012.05.13 11:26:00 -
[184] - Quote
Quote:A cane can pull out much more effective dps while still having a large enough buffer tank to spank a Drake 1v1 Wrong. A Hurricane can have better DPS or almost match a Drake for tank, but not both. Hurricane DPS is lower in reality than on paper wheras a properly used HAM Drake can do 90-100% of its on-paper damage, oh and the Hurricane it gets locked into explosive damage to get those "omg1337" DPS figures.
A triple gyro'd shield 'cane with hail can reach up to around the 800 DPS mark, but needs to be at practically blaster range to even hope to apply a significant percentage of that.
In short: try looking at applied DPS rather than your EFT warrioring.
Of course there's always the chance you were referring to HML Drakes having lower DPS than a Hurricane, in which case: try comparing them to an artycane sometime. To save you the time: the artycane is an utter joke by comparison.
Quote:Start taking g away it's tank ... Can you read? I'm seriously starting to wonder here. Were there some words you didn't understand where I repeatedly pointed out that a post-rebalance Drake has around 65k EHP? It's not had its tank taken away, it's had it placed on-par with the other BCs.
Quote:not just allowing it to do equal dps with all damege types and you're doing g nothing but removing one of its 2 attributes that make it reomtely usable in pvp. 1 being tank and 2 being missiles having no optimal range. Ok there's an awful lot of derp in this bit, so it may take me a while to pick through it: - If you can't see how doing equal DPS with all damage types is awesome, then you're way beyond help. - This change does buff the Drake's overall DPS. HAM launcher kinetic damage bonus: 45 DPS HAM launcher RoF bonus: 48 DPS. (That's before BCUs are factored in, by the way)
So with HAMs a Drake can quite realistically be doing about 620 DPS from launchers alone, with full selectable damage type and the ability to apply that DPS which would make any autocannon ship vomit with envy. |

Duchess Starbuckington
Starbuckington Manor
190
|
Posted - 2012.05.13 11:31:00 -
[185] - Quote
Quote:aren't you glad this thread was necrod? you get to repeat everything you expressed previously to the same crowd of people with 0 experience in the matter, essentially banging your head against a wall...and they still won't get it
why do we bother? Well I have (arguably overoptimistic) faith in CCP to take their whines for what they are: the river of tears from utterly clueless Drake pilots who don't know how to do more than lock and press F1, but there's always a chance.
But yeah, people like Joe make it feel a lot like said wall is also covered in spikes and rabid Honey Badgers. I mean really, do these people know anything about battlecruisers? I'm inclined to believe not judging by the amount of downright wrong information given in this waste of forum space. |

Oregin
Red Federation RvB - RED Federation
15
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Posted - 2012.05.13 13:43:00 -
[186] - Quote
I agree with the OP that Caldari ships, especially T1 are not keeping up with the rest of the pack.
Nerfing the drake in isolation would be a bad idea. It's the logical choice because it simply is a great ship for large scale PVP. It does the job very well.
However, I support the move to change the ships about such that cookie cutter fleets become a thing of the past.
We need more variety and more choice. We need to change the roles of ships and perhaps the long range DPS drake would still be a good compliment to a fleet if we had more options of what to bring and more tactical play in terms of squads and roles.
I support removing the tiers and changing ship roles if it improves fleet composition variety.
If this doesn't happen then sure, nerfing the drake is just further reducing an underwhelming Caldari arsenal. |

RavenTesio
Liandri Corporation
22
|
Posted - 2012.05.13 14:03:00 -
[187] - Quote
Alright as no one wants to really sit down and mention the real issue here, I will.
Projectile Weaponry is OVER-POWERED, this is why all Minmatar ships appear to be far better than their counterparts in PvP Hell I have done an experiment with one of my corp mates, he is purely Minmatar skilled; where-as I'm purely Caldari skilled in terms of weaponry.
We both fit up a Harpy (yes the T2 Hybrid Buffed Assault Frigate)... he used AC 150mm while I use a more traditional Railgun 150mm and Neutron Blaster fits; in both cases we had nearly identical Speed and Tank ... Yet he was able to just annihilate my tank without me having any ability to dictate range, to add insult to injury he was more capable of neutralising all of my cap making my weapons useless while doing the same to him did nothing to prevent his guns from returning fire.
To me THIS is the biggest damn issue we have when it comes to PvP, that frankly Hybrids and even Lasers are unable to compare in terms of ACTUAL Damage you can put down on someone. Missiles are even worse for this, especially the larger you go... where you have to have so much e-war to compensate you have just lost all of your tank.
Seriously sit down and look at each ship in EFT or EVE HQ without turrets/launchers and drones installed. Their balances come from your choice between Damage, E-War, Defences or Speed. They are actually incredibly balanced, sure the Hurricane won't be able to tank like the other 3 but it will always be faster, that is the Minmatar defence.
The problems appear when you start fitting weaponry, this is where you see the real inbalance. Projectiles often will be the best choice on ANY ship... even with the Hybrid buff, Railguns are still for the most part pointless.
Sure they do a bit more DPS now, but they still have almost no damn Alpha. This is the same story with Missiles and Lasers... Artillery has ridiculous Alpha and Autocannons have the best DPS with the added bonus of not requiring any cap. This frankly makes any ship fitted with them far more dangerous.
Right now the Drake is the only REASONABLE answer to the Hurricane in the game, simply because you have the range to put down some form of damage while trying to out tank the ****** as he kites you.
I'm not against the Drake loosing the resist bonus, nor am I against loosing the 5% Kinectic Damage; but having it replaced with a RoF Bonus is a bloody joke. More so when you keep in mind that 25% RoF vs 25% Kinectic Damage is actually a DROP in Damage output.
370 DPS (+25% RoF) = 405 DPS 370 DPS (+25% Dam) = 460 DPS
So if you keep in mind that the ships would still be one of the slowest Battlecruisers... with a reduction to 66% of it's current defensive capabilities, that actually brings it in-line with a heavily tanked Naga on a Standard Fit.
Honestly what this will do is Nerf it in to Oblivion... and remove one more Caldari Ship capable of any form of Warfare outside of the large 100+ man gangs.
Sure most alliances (which is what the CSM is made up of ffs) are like "What's the big deal?" but the MAJORITY of EVE live their lives in High-Sec and Low-Sec, where combat generally is <20 man-gangs and actually often a Solo affair. If I wanted more DPS and Speed at the expense of Defenses I fly a Ferox; which yes they are more entertaining to fly... but I also know they can't really stand toe-to-toe with a Hurricane.
You know what I'd like to see, the top 10 ships list for Low-Sec... this to me is the area that shows a better picture of how ships are balanced. As we have to be more damn creative and fly much smarter than those who live in High-Sec praying on Rookie Corps or Null-Sec where you're roaming with 100+ of your best friends.
I guarentee that the Legion, Loki and Hurricane would be top of that list; followed by the Thrasher.
To me the Drake is fine the way it is, and the Ferox is a very good alternative. When people use the whole "It's all about the skill of the pilot!" Bullshit, yet these are the same guys who run in these so-called 'Small' 150-man gang roams around Low-Sec... you wouldn't know the need for skill while flying if it came up and smacked you in the damn face.
Try fighting the Solo fights or the <10 pilot gangs around low-sec without resorting to your damn T3 RR gangs, see how long you last. Pandemic Legion tried a week ago against the Gallente Militia, got their asses handed to them so hot-droped a bunch of Titans.
LTF, then you'll be in a damn position to tell us the ships we regularly fly are over-powered or not! |
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