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Devian 666
Sectoid Technologies
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Posted - 2007.10.04 23:53:00 -
[181]
I think there's one critical thing that people are missing here. You need to get isk from somewhere and basically all isk revenue generators are farmable.
Missions, ratting, mining, plexes, exploration and trade.
Out of any of the above categories the largest earner is trade. If you nerf everyone's ability to earn isk then there is no economy.
I think the real issue is that people don't like the plexes as they are competitive. If you aren't up to the competition then do something else.
People have also complained about the hacking plexes being a primary source of invention gear. If you want a solution to this then you need to suggest a total solution not nerf this or nerf that. This is because if you take away the plexes all your t2 gear is going to get a lot more expensive.
I don't know that adding these plexes to exploration would really be enough. That and they're sufficiently tough you need decent sp, ships, modules to spend a couple of hours in there hacking. Note that the exploration probes have been heavily nerfed so I doubt exploration would be a viable source for these components under the current mechanics.
I don't want to pay even more for t2 ships just because some people can't handle the competition, and the remainder are jumping on the bandwagon just to put in their 2 cents without considering the consequences.
I agree I don't have the features to be a holoreel star. Most people have missed the point that this is Mobsters Online and that carebears are at the bottom of the foodchain. |

Nillus Jr
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Posted - 2007.10.04 23:57:00 -
[182]
Originally by: Mindseamstress What I am still curious about is why this guy is using the term "we"... He appears to log on and off at the exact same time on all characters. Would be surprising if it was more than one actual person behind the characters.
Oh, please. Figure the odds of finding five other characters that have been around since 2003 who want to log in as a group day in, day out just to farm in a COSMOS 'plex. It's a given there's only one person behind the wheel. What bothers me is the way he refers to himself in the plural. It's as irritating as people that talk about themselves in the third person.
Nillus hates that.
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Anacrit Mc'Sinister
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Posted - 2007.10.05 00:03:00 -
[183]
cosmos is buggered, really badly, it need redisigning as it has become isk mining macroheaven. tehy are close to emposible to play for a player becouse of namless pilot doing complex over and over again leaving nothing for you. cosmos needs work done to it, but im not sure how much atantion it is going to get with all the coming new features. if you see a ship doing the same thing over and over again like beeing able to loot that fast its defentetly macro. 23 houres a day - yep, thats mcaro. the problem is that there are alot of people that dont belive that macto is all that bad. they just see it as maximising there time. .. that is a problem.
overall it would be good to hear form devs some news on fighting the macroers.
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Razer Morphis
Minmatar Sebiestor tribe
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Posted - 2007.10.05 00:12:00 -
[184]
Originally by: Nillus Jr
Does CCP actually care if folks use macros and exploit the rules? I have read posts that say they do, that they are "aggressively" pursuing players that them, but I don't really believe that any more.
I have petitioned confirmed macro miners multiple times. From all those times, GMs answer with "petition reply template #343" and nothing is done.
I don't give a rat's arse anymore.
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Noig Lamaroz
Erasers inc.
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Posted - 2007.10.05 00:14:00 -
[185]
Originally by: Probeltis Oh so it's like a corp/alliance blocking a system and guarding it and keeping anyone from accessing and being able to use its resources? By your above definition alliances like Goons, BoB, FREGE, etc... are all abusing the game and should be stopped by CCP. GET REAL!!!
If you dont like any 0.0 entity "blocking" you off from their turf. Get big enough force and ram through. There are very well working mechanics for that. It's not the case in npc corp pilot in highsec empire who has his own suicide accounts in pack pocket shall the need to defend "defenceless" ship against others who decide it's time to suicide away.
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2007.10.05 00:47:00 -
[186]
Make the plexs low sec, nuff said, fixed, good game no more discussion.
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Wonton Tomato
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Posted - 2007.10.05 00:51:00 -
[187]
Do I think it's ok if so-'n-so makes isk risk free while and you make squat? Sure do!
But, repeatitive predictable content is lame, boring even. The lack of random number generators deciding when and where something will be makes some aspects of this game anything but stimulating. Only thing left to do is become the random number generator yourself. This requires random creativity, something the npc environment here is lacking.
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Shereza
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Posted - 2007.10.05 02:04:00 -
[188]
Quote: but that doesn't change the fact that this is a broken mechanic and goes against the objectives of the game.
What objectives would that be?
Quote: Would be surprising if it was more than one actual person behind the characters.
Considering what I've heard about the practices of some isk farmers having a group of people log in all at the same time for shifts of work doesn't sound all that far-fetched.
Also, these could just be a bunch of purchased alts on either accounts separate from their main characters or on the same account and the folks involved get together in corporate or private chat, say "Hey, we're ready," log out of their mains, and log in with the farming alts.
Not saying either is true, or likely, but pointing out some fairly realistic possibilities.
Quote: Also, how does one time the split-second loot pickup from all cans using 6 ships simultaneously.
As the only macro program I've seen can handle only one game client at a time and the person would have to run multiple machines (admittedly I've seen examples of people running 40 machines for WoW so the idea isn't all that far-fetched and I've run two for my EVE gaming) it rather gives more believability to multiple players and makes it seem more likely that they're all in a centralized location that gets its data from the EVE server at roughly the same time.
One person's instant is another person's eternity due to lag and latency.
Quote: and doing that same thing for entire days, weeks on end.. Would any normal person do this?
That really depends on how you define normal. Going by many definitions most EVE players are not normal and any EVE (or any other ORPG player) that spends more than 8 hours/day playing the game is definitely not normal.
So the question is, "How abnormal from abnormal must an abnormal person be to stand to farm a single can 12/7 for weeks on end?"
__________________________
The simple fact of the matter is that any ORPG will always have Haves and Have Nots and the Have Nots will always complain about whatever tactic, ruthless or benign, the Haves do to obtain their money and items. I've seen it go on in most of the 10 or so I've played.
COS-MOS complexes were designed in a simpler time and need to be updated to reflect modern players. I believe that that is a statement that most, if not all, people in this thread will agree upon. I doubt that we could get even 75% of the people to agree upon how they need to be changed though.
Moving them to low-sec areas is one solution, and one which I don't particularly care for because that effectively takes content away from people who don't play for PvP and contrary to popular belief PvP is not the only reason to play EVE.
Making them exploration sites might help, or it might not, but either way it's going to make them less accessable to players, especially players who don't want to "waste" time training in skills they don't feel like they should be training in.
Randomizing spawn times on the items in the cans would be another way of dealing with it as it could severely mess up some macros. Having the cans pop and require rehacking and possibly movement as well would also deal with the matter without reducing availability.
In the end it boils down to Have Nots (either they don't have the stuff to invent on their own or the money that comes from selling that stuff off) disliking the Haves for their tactics, or lack thereof as some might argue this and similar approaches as being so simple as to require no tactics at all, and all the talk of risk vs. reward is pointless as you can minimize risk in everything from 0.0 ratting/mining to L4 mission blitzing to the point that it's the same as what these people are doing except with a few more key strokes and a bit more attention required. The only important point is the resource hogging and while they might be hogging a sizable portion they're not hogging all.
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Herring
Pimpology Free Trade Zone.
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Posted - 2007.10.05 03:05:00 -
[189]
Originally by: Anst Yorsen
Originally by: Zen Guerrilla The only problem here that i'm seeing is that those asshats completely block the cans for everyone else. Once you got it opened up, there's no chance for anyone else to get the loot.
Stuff like that needs to be put into lowsec or random exploration encounters. That would solve the problem.
And i'm betting all my money there's macros involved. No one would sit there 12 hours a day just for 1 click every exact 20 minutes. It's so simple to macro, even an asshat can figure that out. 
Could you elaborate a little on this can blocking thing please? There's like 40 hackable cans in this deadspace area, half of which can drop the Amarr invention book, we don't bother to hack most of the cans because we arn't really looking for books, we just stay near the highest level cans because that's where the amarr decryptor we need comes from.
Now if anyone wanted to hack the same cans we are at they are most welcome to, but for some reason they'd rather stayed docked in the station, yelling at us, smacking us and calling us macroers. These people don't want to deal with having to compete with us over the few cans that we ourselves hack. The really funny thing is though that the OP doesn't want the decryptors so much, he's looking for books that he can sell for isk, and the books drop from all cans that can spawn a decryptor, but he doesn't want to believe us on that one, but that's his loss.
Give me one of those amarr encryption books and I'll believe you :). TBH though, your convenient source of cash really needs to go. I put good hard hours into exploration, scan down sites, get combat ships, bring them into 0.0, finish the sites, hack the cans.
I've gotten exactly three encryption books in the last three months of exploration.
So even if we trust that you're not using a macro or signal splitting device (sending one keystroke to seven different machines), and even if you're not selling isk, your site needs to go. These rewards need to be properly distributed by exploration only, not static complexes.
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Motokko
Minmatar
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Posted - 2007.10.05 08:01:00 -
[190]
Originally by: Shereza
Quote: but that doesn't change the fact that this is a broken mechanic and goes against the objectives of the game.
What objectives would that be?
When CCP created this game their objective was to create an environment in which players have to cooperate in groups in order to take advantage of resources but also in which groups of players have to compete with each other for control of those resources. If you go back and read my posts you'll see what I've been saying this whole time is that the current can camping situation is completely removed from any competative game mechanism, its even protected from them. In this respect it goes against the objectives of the game.
Also with regards to the whole macro issue, I couldn't say for sure whether a macro is being used or not, no-one can, but if the allegations are true and this guy is logging in and out simulataneous with 6 characters which camp the system for 12 to 14 hours a day everyday, that's completely inhuman and really just screams macro. Sounds to me like someone is kicking off their macros when they get home from work/school whatever and letting them run all night and morning until downtime when his characters get kicked off the server and he cant reactivate them till getting back home.
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Anst Yorsen
Caldari Deep Core Mining Inc.
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Posted - 2007.10.05 09:18:00 -
[191]
Originally by: Mindseamstress What I am still curious about is why this guy is using the term "we"... He appears to log on and off at the exact same time on all characters. Would be surprising if it was more than one actual person behind the characters.
Also, how does one time the split-second loot pickup from all cans using 6 ships simultaneously. Does one grow 12 arms? Maybe that's possible... and doing that same thing for entire days, weeks on end.. Would any normal person do this?
Also.. the loot in the cargo represents the average split of stuff farmed over some time. We know that the number of items is 6 respawn every 20 minutes, i.e 72 items per can per day x 6 ships = 432 items. Don't tell me that that loot in the cargo comes from 1 week of farming :).. especially since the ships are there non-stop.
Logging on and off at the same time? Much like how in a fleet everyone shoots the same target at the same time, must be one guy playing all 200 or so of those ships, how else could they possibly shoot the same ship at the same time? Does one grow 400 arms?
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Anst Yorsen
Caldari Deep Core Mining Inc.
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Posted - 2007.10.05 09:34:00 -
[192]
Originally by: Noig Lamaroz
Originally by: Anst Yorsen Between the 6 of us over 12-14 hours we'll get a little over a billion isk between us
So, you "guys/gals" wake up, start eve - start mind numbing 'once every 20 min few click' routine and do it 12-14hrs and then hit the sack to do it again the next day.. Or are you implying account sharing?
Quote:
made this post because he wants cosmos changed to suit him, he this in local he wants the respawn timers randomized and under no circumstances wants this moved to exploration,
How does that differ from you? Or would you be ok with it, if CCP would do exploration move, or lowsec move for that (and other current cosmos static hacking plex's) ?
Quote:
Just over a bill a day for 6 people in expensive faction fitted battleships at 12-14h a day isn't much when compared to every other way of making isk. The only difference is most other ways of making isk don't require billions spent on faction mods.
Just over a bill a day gets you those faction fittings in few days, that's bit over a week to fit those 6 abaddons.. And then it's all risk free easily macroable (I still refuse to believe, you "guys" have clean conscience and no foul play) isk rolling in.. Compared to those other ways of making isk.. They actually require something from user, other than pressing play on macro program and doing whatever after that..
I am saying we are not just one guy playing 6 accounts like certain people would lead you to believe, we log on and off together, that must mean we're just 1 person! No.
Of course I would prefer it didn't get changed, but I'm not the one who started a post trying to get it changed to suit myself, he made this post because he is mad that he thinks we're hogging the only cans that drop books, but in reality, all the cans that drop decryptors drop skillbooks and he could have easily gotten loads by now had he invested his time into hacking those cans instead of constantly smack talking us in local. Now loads new people have came here and started hacking, and they're hacking lots of the cans, including the ones that we don't hack, so now he's just greatly decreased his chances of getting books because he's just given himself loads of competition. He's a true Darwin.
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Anst Yorsen
Caldari Deep Core Mining Inc.
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Posted - 2007.10.05 09:39:00 -
[193]
Edited by: Anst Yorsen on 05/10/2007 09:39:26
Originally by: Anacrit Mc'Sinister cosmos is buggered, really badly, it need redisigning as it has become isk mining macroheaven. tehy are close to emposible to play for a player becouse of namless pilot doing complex over and over again leaving nothing for you. cosmos needs work done to it, but im not sure how much atantion it is going to get with all the coming new features. if you see a ship doing the same thing over and over again like beeing able to loot that fast its defentetly macro. 23 houres a day - yep, thats mcaro. the problem is that there are alot of people that dont belive that macto is all that bad. they just see it as maximising there time. .. that is a problem.
overall it would be good to hear form devs some news on fighting the macroers.
I've never seen or heard of anyone who does cosmos 23/7, not myself, and not anyone else, so cut the crap would you please?
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eFFee
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Posted - 2007.10.05 09:45:00 -
[194]
There the same guys that farm the Deltole gallnete complex. And if you try to hack anywhere near you they suicide gank you.
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Anst Yorsen
Caldari Deep Core Mining Inc.
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Posted - 2007.10.05 09:46:00 -
[195]
Originally by: Motokko
Originally by: Shereza
Quote: but that doesn't change the fact that this is a broken mechanic and goes against the objectives of the game.
What objectives would that be?
When CCP created this game their objective was to create an environment in which players have to cooperate in groups in order to take advantage of resources but also in which groups of players have to compete with each other for control of those resources. If you go back and read my posts you'll see what I've been saying this whole time is that the current can camping situation is completely removed from any competative game mechanism, its even protected from them. In this respect it goes against the objectives of the game.
Also with regards to the whole macro issue, I couldn't say for sure whether a macro is being used or not, no-one can, but if the allegations are true and this guy is logging in and out simulataneous with 6 characters which camp the system for 12 to 14 hours a day everyday, that's completely inhuman and really just screams macro. Sounds to me like someone is kicking off their macros when they get home from work/school whatever and letting them run all night and morning until downtime when his characters get kicked off the server and he cant reactivate them till getting back home.
Inhuman, like, humans could not possibly do this? Alien inhuman?
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Motokko
Minmatar
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Posted - 2007.10.05 09:51:00 -
[196]
Edited by: Motokko on 05/10/2007 09:51:33
Originally by: Anst Yorsen Inhuman, like, humans could not possibly do this? Alien inhuman?
Technically feasible for a human to do yes. Realistically feasible? Not really. Besides I dont think whether this is being done by a macro or not is really the issue.
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Anst Yorsen
Caldari Deep Core Mining Inc.
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Posted - 2007.10.05 09:54:00 -
[197]
Edited by: Anst Yorsen on 05/10/2007 09:54:59
Originally by: Motokko
Originally by: Anst Yorsen Inhuman, like, humans could not possibly do this? Alien inhuman?
Technically feasible for a human to do yes. Realistically feasible? Not really.
What exactly is the inhumane part about it then? Logging on and off at the same time? There's nothing inhumane about that and I don't even need to explain why. Being logged in 12 - 14 hours a day? Well at least you arn't one of the smack talkers who claim we play 23/7. But back the point, I remember back in my time in DAOC grinding to level 50, spending 18 hour day hardcore grind sessions getting to level 50. Did this in a couple of other games to, including some korean grindfest, now that was bad. Ever hear the term "Hardcore Gamer"?
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Motokko
Minmatar
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Posted - 2007.10.05 09:58:00 -
[198]
Edited by: Motokko on 05/10/2007 10:00:53 I just dont see spending 14 hours a day every day sat infront your computer doing nothing but hacking a can once every twenty minutes being something that any human could endure for more than a day or two, let alone six individual players doing this indefinately. That is what's inhuman about it. Besides like I said this is really just a side issue. What's broken is that this is even possible in the first place without having to compete for it.
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Motokko
Minmatar
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Posted - 2007.10.05 10:00:00 -
[199]
Edited by: Motokko on 05/10/2007 10:00:37 Double post
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Anst Yorsen
Caldari Deep Core Mining Inc.
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Posted - 2007.10.05 10:08:00 -
[200]
Originally by: Motokko Edited by: Motokko on 05/10/2007 10:00:53 I just dont see spending 14 hours a day every day sat infront your computer doing nothing but hacking a can once every twenty minutes being something that any human could endure for more than a day or two, let alone six individual players doing this indefinately. That is what's inhuman about it. Besides like I said this is really just a side issue. What's broken is that this is even possible in the first place without having to compete for it.
It's a whole lot less extreme than sat in front of a computer grinding npc's to level up for 16-18 hours a day for a couple of weeks at a time.
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Motokko
Minmatar
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Posted - 2007.10.05 10:11:00 -
[201]
So regardless of the whole macro thing which I should never have brought up the first place since its something I didn't want to go into and is based soley on other people allegations, what is your opinion on you being able to do this indefinately without having to compete? What's your stand on the game mechanics?
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Anst Yorsen
Caldari Deep Core Mining Inc.
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Posted - 2007.10.05 10:20:00 -
[202]
Edited by: Anst Yorsen on 05/10/2007 10:21:50
Originally by: Motokko So regardless of the whole macro thing which I should never have brought up the first place since its something I didn't want to go into and is based soley on other people allegations, what is your opinion on you being able to do this indefinately without having to compete? What's your stand on the game mechanics?
I have to compete with anybody else who tries to hack the cans, whoever is most on the ball wins, with a bit of luck mixed in, luck being sometimes you'll still be trying to hack due to constant fails whilst the other guy hacks the can immediately. Everyone has the same base chance to compete, and that chance is slightly effected by your knowledge and experience in hacking cosmos. I guess your hacking skill level matters aswell, number of codebreakers and if you use hacking rigs.
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Motokko
Minmatar
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Posted - 2007.10.05 10:30:00 -
[203]
Originally by: Anst Yorsen Edited by: Anst Yorsen on 05/10/2007 10:21:22 Edited by: Anst Yorsen on 05/10/2007 10:21:08
Originally by: Motokko So regardless of the whole macro thing which I should never have brought up the first place since its something I didn't want to go into and is based soley on other people allegations, what is your opinion on you being able to do this indefinately without having to compete? What's your stand on the game mechanics?
I have to compete with anybody else who tries to hack the cans, whoever is most on the ball wins, with a bit of luck mixed in, luck being sometimes you'll still be trying to hack due to constant fails whilst the other guy hacks the can immediately. Everyone has the same base chance to compete, and that chance is slightly effected by your knowledge and experience in hacking cosmos. I guess your hacking skill level matters aswell, number of codebreakers and if you use hacking rigs.
Is this really competition? For players with max skill and equal ping there's no way they can influence their 'control' over the can compared to the other player. There is no way to compete and the more people that camp the cans the less worthwhile it becomes for anyone else wanting to get in on the cans effectively blocking them. Now consinder if the plex is moved to lowsec. Players can now actively enforce their control over the cans with superior forces and attrition thus allowing players to compete through battel. If the plexes are moved to exploration then the groups able to most efficiently and quickly scan the biggest number of systems and react to hits win. Players can now compete in terms of team organisation. If these sites are to be kept static in hi sec then at least introduce hacking booster and disrupter modules thus allowing poeple to compete over the resource.
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Anst Yorsen
Caldari Deep Core Mining Inc.
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Posted - 2007.10.05 10:37:00 -
[204]
Edited by: Anst Yorsen on 05/10/2007 10:38:57
Originally by: Motokko
Originally by: Anst Yorsen Edited by: Anst Yorsen on 05/10/2007 10:21:22 Edited by: Anst Yorsen on 05/10/2007 10:21:08
Originally by: Motokko So regardless of the whole macro thing which I should never have brought up the first place since its something I didn't want to go into and is based soley on other people allegations, what is your opinion on you being able to do this indefinately without having to compete? What's your stand on the game mechanics?
I have to compete with anybody else who tries to hack the cans, whoever is most on the ball wins, with a bit of luck mixed in, luck being sometimes you'll still be trying to hack due to constant fails whilst the other guy hacks the can immediately. Everyone has the same base chance to compete, and that chance is slightly effected by your knowledge and experience in hacking cosmos. I guess your hacking skill level matters aswell, number of codebreakers and if you use hacking rigs.
Is this really competition? For players with max skill and equal ping there's no way they can influence their 'control' over the can compared to the other player. There is no way to compete and the more people that camp the cans the less worthwhile it becomes for anyone else wanting to get in on the cans effectively blocking them. Now consinder if the plex is moved to lowsec. Players can now actively enforce their control over the cans with superior forces and attrition thus allowing players to compete through battel. If the plexes are moved to exploration then the groups able to most efficiently and quickly scan the biggest number of systems and react to hits win. Players can now compete in terms of team organisation. If these sites are to be kept static in hi sec then at least introduce hacking booster and disrupter modules thus allowing poeple to compete over the resource.
Move it to lo-sec, i like that idea ;) - Like you said, it will give players the chance to enforce their control, and thus a monopoly will be born, cutting out all the other players who just want to hack, i thought the whole point of your argument is that we're somehow blocking access to this place? Moving it to lo sec would give organised groups the power to do just that, block access.
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Ione Hunt
0utbreak
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Posted - 2007.10.05 10:39:00 -
[205]
Imo noobcorp members should not have access to advanced content such as Cosmos missions, so at least you would stand a chance of killing them.
Clever idea though...but there's a relatively easy counter if you have an ok sized corp. Put 2-3 nano-BS on each Abaddon and laugh as they try to get back to the can while being bumped every 3-4 sec  _______________
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CharlieMurphy
Amarr Viziam
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Posted - 2007.10.05 10:40:00 -
[206]
yawn... 7 pages im not reading all that but it seems to me the only problem here is that the farmer posting to defend himself is in an npc corp so he cant be war decced
i wonder if CCP realise how depressing their game is becoming when we have to read about this sort of thing going on ?
how long will you allow people to avoid fair competition by hiding in npc corps?
im not saying people in noob corps shouldnt be able to do play the game but this is a clear example of somebody exploiting the game mechanics and it needs to be stopped
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Kazuma Saruwatari
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Posted - 2007.10.05 10:42:00 -
[207]
Originally by: Ione Hunt Imo noobcorp members should not have access to advanced content such as Cosmos missions, so at least you would stand a chance of killing them.
This has been stated before months ago. Now look, another whine about NPC corpies (ab)using the same stuff player corps go through.
Seriously, there's a fine line between acceptable use and abuse This/These Abbadon guy/s dont even consider it.
Invention codebooks and other items will still be bought, even at a higher price. There's a demand for it. End of. -
Odd Pod Out, a blog of EVE Online |

Lori Carlyle
Vengeance 8 Interceptors
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Posted - 2007.10.05 10:47:00 -
[208]
You can hack the cans just like he can. Hes not blocking or stopping you in any way.
The only downside I can see here is that the defender is to chiken to leave the n00b corp. But thats the way CCP wanted the n00b corp so...
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Motokko
Minmatar
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Posted - 2007.10.05 10:52:00 -
[209]
Edited by: Motokko on 05/10/2007 10:54:09
Originally by: Anst Yorsen Edited by: Anst Yorsen on 05/10/2007 10:38:57
Originally by: Motokko
Originally by: Anst Yorsen Edited by: Anst Yorsen on 05/10/2007 10:21:22 Edited by: Anst Yorsen on 05/10/2007 10:21:08
Originally by: Motokko So regardless of the whole macro thing which I should never have brought up the first place since its something I didn't want to go into and is based soley on other people allegations, what is your opinion on you being able to do this indefinately without having to compete? What's your stand on the game mechanics?
I have to compete with anybody else who tries to hack the cans, whoever is most on the ball wins, with a bit of luck mixed in, luck being sometimes you'll still be trying to hack due to constant fails whilst the other guy hacks the can immediately. Everyone has the same base chance to compete, and that chance is slightly effected by your knowledge and experience in hacking cosmos. I guess your hacking skill level matters aswell, number of codebreakers and if you use hacking rigs.
Is this really competition? For players with max skill and equal ping there's no way they can influence their 'control' over the can compared to the other player. There is no way to compete and the more people that camp the cans the less worthwhile it becomes for anyone else wanting to get in on the cans effectively blocking them. Now consinder if the plex is moved to lowsec. Players can now actively enforce their control over the cans with superior forces and attrition thus allowing players to compete through battel. If the plexes are moved to exploration then the groups able to most efficiently and quickly scan the biggest number of systems and react to hits win. Players can now compete in terms of team organisation. If these sites are to be kept static in hi sec then at least introduce hacking booster and disrupter modules thus allowing poeple to compete over the resource.
Move it to lo-sec, i like that idea ;) - Like you said, it will give players the chance to enforce their control, and thus a monopoly will be born, cutting out all the other players who just want to hack, i thought the whole point of your argument is that we're somehow blocking access to this place? Moving it to lo sec would give organised groups the power to do just that, block access.
My point is that you're blocking it and the game mechanics provide no opportunity for other players to take it from you. An effective monopoly already exists and its one which cant be competed over. At least in lowsec the group holding and enforcing the monolopy would actualy deserve it since they're managing to defend that monopoly from active competition. And if someone wants to take that monopoly they can do it by organising a superior force to take it, and it that case they deserve it also.
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Shereza
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Posted - 2007.10.05 10:58:00 -
[210]
Of course if it's in low-sec and camped to a fare thee well then it'd be virtually impossible for most casual gamers to just pop in, look around, have a little fun, and try a bit of hacking themselves.
At least this way that's still possible to do so without a 30 man gank-squad needed.
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