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Thread Statistics | Show CCP posts - 9 post(s) |

Grainsalt
Free Corp
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Posted - 2007.10.22 08:17:00 -
[1141]
Ok, 45 pages....
Um, did anyone mention the 0.4 thing?
i.e. this nerf really will nerf carriers (not just moms) in 0.4 as you can't assign fighters in 0.4...? ---
http://oldforums.eveonline.com/?a=topic&threadID=554257
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Vandalias
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Posted - 2007.10.22 08:19:00 -
[1142]
Originally by: Icome4u lol idiot (again). 15km range... i'm sure a Titan is going to bother moving into range? Or maybe a dread with all its high slots to spare...
Edit: Vandalias just stop posting here, you failed at this topic.
Oh and i have 1337 topic # :P
'
Did I say that they often do or that it would be the wisest use of their high slots? No. Although, just to make you happy, the Rorqual gets a 50% bonus to range of cap remote sheild reps.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.10.22 08:19:00 -
[1143]
Originally by: Cadela Fria
Originally by: Kagura Nikon
Originally by: XoPhyte Edited by: XoPhyte on 22/10/2007 00:04:58
Originally by: Malachon Draco But how would you have felt if you were sitting in Planetside, and all of a sudden, 60 of those robots come charging over the hills, and all the enemies you meet can airdrop a couple of them on top of you at any point in time?
That is the issue.
This is not about the single carrier/MS, its about the hordes of them.
I would consider looking at my recruitment policies and looking at ways to encourage a tight knit group of highly skilled players who were passionate enough about the game and willing to invest time and energy to put themselves at the top of the PVP pyramid, and find players that were willing to risk billions of isk at any given time in any given battle.
I would not ask that the game be changed to compensate for the lack of this effort.
Blobbing at any level has proven to be bad for the game, so don't just single out 60 carriers when there are problems with 100 battleships, 200 cruisers or literally hundreds of frigates.
the issue is the game is not made for your little elite only. Its made for the 1 day old noob as much as for the 2003 player. Elitism and arrogance has no place on game design and game balance decisions.
So now laziness, procrastination, disorganisation and such gets rewarded? Dedication, teamwork and passion get's punished?
I'm sorry Sir/Madam, but I don't see the connection, nor logic for that matter...
Bear with me I'm not attacking you, I'm just saying we were all small fries at some point or another, and our drive, dedication and teamwork got many of us.."big guys" (even though I don't consider myself as such), to where we are now.
Sure, you might not like the attitude and that's fine..but reward comes at the price of hard work, it always has and it always should. Are you saying BoB sat on their collective butts this whole time and did nothing to achieve what they have?
Oh, I'm sorry, I didn't know 2003 players had to fight battles with enemy titans who could wipe out entire grids, or face 30+ carriers and 10+ moms while they were establishing their little space empires...
------------------------------------------------
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Vandalias
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Posted - 2007.10.22 08:23:00 -
[1144]
Edited by: Vandalias on 22/10/2007 08:23:59
Originally by: Rusty PwnStar So tell me, what have I been working on since? My char is very specialised towards carriers.
Looks to me like your Domi/Ishtar specced as much as anything. If you hadn't wasted all those attributes on memory when you started you could be in a t2 mega/t2 hyperion pretty damn quick as well.
Edit: not far off from a Moros either which would use pretty much everything in your carrier tree
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Tetsujin
GoonFleet GoonSwarm
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Posted - 2007.10.22 08:23:00 -
[1145]
Originally by: Aurora White Welcome to Goon online. 
you are so dumb that it hurts my eyes just to read your post
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.10.22 08:32:00 -
[1146]
Originally by: Kerfira Edited by: Kerfira on 22/10/2007 07:50:31 POS warfare: BROKEN! Blobbing: BROKEN! Server lag: BROKEN! Bombers: BROKEN! Triage: BROKEN! Carriers: Not broken!
....guess which one CCP tries to 'fix'... 
My guess is the new guy looked at that list and said, "well there are lots of people already "fixing" those problems so let me be proactive and head-off more problems." Then through a series of logical leaps that can only be explained by powerful mind altering drugs he concluded that carriers were becoming lag causing solopwn mobiles that must be stopped and that the only way to do it was make them nothing like carriers.
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Rusty PwnStar
Rampage Eternal Ka-Tet
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Posted - 2007.10.22 08:33:00 -
[1147]
Originally by: Vandalias Guess what, there aren't that many ships in game. What exactly are you missing out on that you couldn't be in within a couple weeks? If you want you could probably be in a Titan in a couple of months.
A Titan? 
Taking tips from a 6 month old nub 4tw 
Regards Rusty |

Vandalias
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Posted - 2007.10.22 08:34:00 -
[1148]
Originally by: Icome4u HAHAHAHA IDIOT AGAIN AND AGAIN!!!!
They CLEARLY have no idea wtf they want since they left them alone for almost 2 years and now they have a guy from QA working on them! HA HA HA HA!!!
You know you'd come off a bit more credible without all the insults. They have been pretty much set with having carriers as support ships from the start, but it hasn't turned out to their liking so they are looking into changing them. I'm sure they can apologize for not getting it 100% perfect on the first attempt to you in person later.
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Yaay
Reikoku Band of Brothers
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Posted - 2007.10.22 08:34:00 -
[1149]
Hey devs... 46 pages of emo rage... ready for that appology for the total insult to our intellegence, and lack of your own yet?
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Jaleera Kaisin
Amarr Eve Defence Force Praesidium Libertatis
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Posted - 2007.10.22 08:36:00 -
[1150]
Edited by: Jaleera Kaisin on 22/10/2007 08:38:20 Hmm - the way I see it you are trying to fix 2 problems
- The massive advantage given the side with a fighter blob in extreme lag situations
- MoM solo camps in low-sec
Your resolution I think is flawed as it cripples many hundreds of years training time across your client base and fundamentally changes the usage of a ship from something that it is designed for to someting that is NOT well designed for and which does not currently work. You HAVE logistics ships already, why make them redundant?
These ships are NOT suitable for logistics work, they don't have the CAP , they can't lock friendlies in time to do anything useful in a battle and no-one wants to asign fighters due to the extreme cost of replacement.
There are many solutions which could work to sort this more effectively examples include:
- Stop ability of Fighters to auto agress without direct command
- Don't allow fighters to warp, combine this with somehow breaking the chain on capital remote repping (ie: carrriers repping each other). This will force carrier pilots onto the front line AND make the carrier more vulnerable (ie: will need support to keep off inties or logistics ships to keep them alive)
- Look at how fighters contribute to lag and resolve that at a software/system level rather than a "Hand of God" approach which adversely impacts the player base.
- Ban MS from Low-sec. Make them 0.0 only ships just like the other super cap - Titans
If you MUST proceed with this you should resolve other issues (reluctance to assign fighters, Targetting issues with regard to supporting friendlies, lack of Cap for logistics role)
Some resolutions:
- Allowing insurance on Fighters if they must be assigned - Fixing Triage so that you can assign fighters when it is on - Changing Cap so that it is possible to run Traige/support modules for more than a couple of minutes without losing all cap
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ER0X
Eternity INC. Mercenary Coalition
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Posted - 2007.10.22 08:36:00 -
[1151]
IÆve taken the proposals presented in idea form by the development team read through them and come up with, incorporating other proposals by posters in this thread, my own, and others whom I have read, some ideas.
- All Capital ships have the ability to store 2 fully rigged Industrial/Transport ships containing assembled Giant Secure Containers. (Logistics)
- All Capital ships using area of effect weaponry should emit the pulse charge from the Skin of the craft and not the centre of mass in addition to a 5% per level increase to range from Carrier ship skill. (Area of effect up to 40km)
- All Capital ships Electronic warfare systems should be brought to be inline with the bonus provided by the racial recon ships dual bonus. (Logistics)
- All Capital ships should have the ability to assign fighters to gang members up to and including the number of fighters indicated by a) the level of fighter skill and b) with the ability to upgrade the number of fighters by 1 per carrier level for carriers and 3 for Mother ships.
Since both these class of ships will be relinquishing control of fighters to the support fleet there is no reason they cannot launch self controlled fighters or drones of the same quantity once assigned. (That is if a MS can control 20 fighters on its own then it can assign 20 fighters to itÆs support fleet and have 20 controlled by the MS pilot also effectively doubling its damage output 1/2 shared through out the support fleet. Adds to the defensive/offensive fire power and solidifies the support role within fleets.)
- Extend the range in ly of the jump facility based on JDC level by extending the base distance by an extra 4 ly per carrier 2 ly per dreadnaught/mother ship/titan. (Logistics)
- All Carrier/Mother ship class ships has ability to fit up to and including capital sized weapons systems with bonus consistent with racial battle ship equivalents. (Defensive/Offensive fire power)
- Increased capacity for a support role in larger fleets introducing new bonuses such as;
- Remote resistance boosters
Passive (titanesque) gang bonuses to gang members on grid / big bonuses to gang links Area shield Effective super defender missiles Remote ECM Burst that JAMS Capital neuts Ship tractor beams (!) Remote damage boosters.
- Some other new bonuses or abilities to capital ships could also include;
- Drone Control Unit - adds +75% to Fighter/drone damage/shield/armour. This is a fixed amount, so each time one is fitted it doesn't stack, just adds from the base drone/fighter stats.
New bonus - corporate hanger array extension (+25% per level) -the point is logistics, awesome, here's a stupid amount of space for you to put ships in for people to use.
New bonus - 99% reduction in fitting req's for Fleet Signal Scanner
New module - Fleet Signal Scanner - reduces lock speed by 50% for gang/corp members - reduces total capacitor in a similar way to what the MWD does. Some ridiculous fitting requirements so that they can't be fitted to anything but a mother ship with it's bonus to fitting.
New Skill - Fleet Signal Analysis - Rank 5 skill needs Signature Analysis 5 as a pre-req. Each level gives +10% bonus to targeting speed when using a Fleet Signal Scanner. Should give a bonus of somewhere around 90% when fully trained.
Other than the existing fighter/drone allotment which I have expanded upon I have chosen to omit current bonus and uses as I have chosen to regard these as a given.
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Vandalias
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Posted - 2007.10.22 08:37:00 -
[1152]
Originally by: Rusty PwnStar A Titan? 
Taking tips from a 6 month old nub 4tw 
Really the only pre-req you're missing is cap ships 5 and you can get in one. I mean, hell, your started that character in 2004 so you must be vastly superior to this lowly 6 month old noob, so you should have no trouble getting your uber ass into a titan. /me bows before royalty.
Also, Ad Hominems don't win arguments.
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WickedSoul
Caldari Damage Unlimited Inc
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Posted - 2007.10.22 08:40:00 -
[1153]
Originally by: Yaay Hey devs... 46 pages of emo rage... ready for that appology for the total insult to our intellegence, and lack of your own yet?
/Signed
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Ale Tricio
Body Count Inc. Mercenary Coalition
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Posted - 2007.10.22 08:40:00 -
[1154]
Originally by: CCP Zulupark Righto then.
So a lot of people missed the point of this blog. The idea we had is: 'Should Carriers and Motherships be more support role oriented then they are now?' Then we thought, what's a way to do that, and came up with this one.
That's when we decided to just blog the idea, and get some feedback on 2 things: 1. Do you like this idea (that is the more-support-oriented idea)? 2. If so, do you like the approach we're thinking about (fighter deployment limits)? 3. If you liked the idea but no the solution, what propositions do you have? 4. If you don't like the idea at all, why not?
Now to answer a few questions that have arisen in this thread.
Are you an idiot? No, but thanks for posting constructively
Are you doing this to decrease lag No, this is purely balancing ideas, nothing to do with lag or server load
Have you even played EVE or taken part in a fleet fight? Yes
Why shouldn't a mothership be able to defend itself????
For you real-life analogy aficionados: Do you ever see a aircraft carrier travel anywhere without a blob of smaller support ships? Bad analogy, my mistake, move along, nothing to see. For you others: It can still defend itself, but let's be real, why would you ever get yourself into a situation where the last line of defense between you and an attacking fleet are you fighters?
There won't be any difference between a Carrier and a Mothership!! If this change nullifies the difference between those two ships, what's the difference today?
Define Balancing? do you mean balancing so that the older players that have spent YEARS dedicated to the game and trianing can get wiped out by a 3 month old noob.
You say you've been in fleet fights but have you been in capital fleet fights with multiple carriers and caps with 350 + people in local? THIS IS A DUMB IDEA.
a motherships key defence is the rate at which it can deal damage TO defend itself. So when it gets swamped it can deal enough damage to defend itself. your idea might work if your servers werent constantly lagged to the eyeballs or desyncing. but once agian because you cant log lag or desyncs it means it doesnt exist right? As such saying we need to rely more on our support is DUMB seeing as having been in this situation the support fleet got wiped out by the lag before firing a single shot. Whoever holds the field around the ship being killed holds the advantage. since they do not have to load the grid before they can engage your can deny this all you want. It's a fact.
on your carrier analogy seriously have you ever seen friegates and battleships "controlling" fighters from carriers? um NO In real life carriers controll and are directly responcible for their fighters. SCRAP THE DELIGATION IDEA"S BEFORE NERFING THE AMMOUNT OF FIREPOWER WE CAN CONTROL.
"For you others: It can still defend itself, but let's be real, why would you ever get yourself into a situation where the last line of defense between you and an attacking fleet are you fighters?"
Um hello? You nerf pos's so we cant launch inside them. you nerf Cyno's so they cant be launched in anywhere safe. you deliberatly place our caps and supercaps in the direct line of fire and then as a dumb question like this YOU HAVE NOT PLAYED THE GAME IN THE CURRENT ENVIRONMENT OR YOU WOULD KNOW THE QUESTION TO YOUR ANSWERS????
Also WHY reduce a ship that costs " in my case" near on 50 billion isk once the mods and drones fighters etc are in place to glorified dominix status? equating to the cost and fitting of what 400 fitted battleships???? WHY WOULD ANYONE BUY A MOTHERSHIP NOW THERE'S NO DIFFRENCE OR ADVANTAGE and i'd far sooner buy 50 carriers than a mom if thats the case. Sorry make that 400 battleships
the difference 10 fighters!!!! for all the reasons above.
Lastly I and many others have been training literally YEARS to fly these ships properly.
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Kristie
The Aegis Militia Aegis Militia
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Posted - 2007.10.22 08:41:00 -
[1155]
These changes are a direct stab at the Gall carrier and mothership as they both only get fighter damage bonuses on fighters they control directly. The drone change is also too drastic and un-needed. Drones work fine just as they are on a carriers. If you make these changes, I hope that you will change the Gall carrier's fighter damage bonus to something like armor resist which would actually be useful. I think the concern about people using fighers directly is out of touch with all my pvp experience in this game. Carriers simply have to deligate fighters with the current rules because a few damps and you cannot lock on to anything yourself as the carrier. I've been in every size of battle this game has to offer and I can't understand the need for these changes at all.
Kristie |

Rusty PwnStar
Rampage Eternal Ka-Tet
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Posted - 2007.10.22 08:43:00 -
[1156]
Originally by: Vandalias
Originally by: Rusty PwnStar A Titan? 
Taking tips from a 6 month old nub 4tw 
Really the only pre-req you're missing is cap ships 5 and you can get in one. I mean, hell, your started that character in 2004 so you must be vastly superior to this lowly 6 month old noob, so you should have no trouble getting your uber ass into a titan. /me bows before royalty.
Also, Ad Hominems don't win arguments.
Yea your argument wins this thread, I'll just nip over to my local 0.0 store and buy a Titan right now. 
Oh and your Ad Hominem argument buster does not work here, my point was at 6 months old, you've not had time to gain knowledge. 
Regards Rusty |

Seiver D'amross
Subach-Tech Warp to Desktop
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Posted - 2007.10.22 08:43:00 -
[1157]
Edited by: Seiver D''amross on 22/10/2007 08:44:19 yes im a carrer pilot and 3 1/2 years old i know my drones
Originally by: Vandalias Considering the cap ship designers are looking to change them away from that role would lead me to believe that they weren't designed for that at all. But then again they're just the designers, what the hell do they know about what the ships were designed for.
i doubt your old enough to rember the first major drone nerf, drone interfacing used to give you +1 to drone controle. carrers are fine the way they are drone wise.
Originally by: Icome4u They CLEARLY have no idea wtf they want since they left them alone for almost 2 years and now they have a guy from QA working on them!
less offenive but ya moreless, they have worked fine for a long time they just need a bit of stat loving not drone nerfing ______________________________________________________ I shal stand tall and shake the heavens with my power |

Yaay
Reikoku Band of Brothers
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Posted - 2007.10.22 08:44:00 -
[1158]
Originally by: Ale Tricio
Originally by: CCP Zulupark Righto then.
So a lot of people missed the point of this blog. The idea we had is: 'Should Carriers and Motherships be more support role oriented then they are now?' Then we thought, what's a way to do that, and came up with this one.
That's when we decided to just blog the idea, and get some feedback on 2 things: 1. Do you like this idea (that is the more-support-oriented idea)? 2. If so, do you like the approach we're thinking about (fighter deployment limits)? 3. If you liked the idea but no the solution, what propositions do you have? 4. If you don't like the idea at all, why not?
Now to answer a few questions that have arisen in this thread.
Are you an idiot? No, but thanks for posting constructively
Are you doing this to decrease lag No, this is purely balancing ideas, nothing to do with lag or server load
Have you even played EVE or taken part in a fleet fight? Yes
Why shouldn't a mothership be able to defend itself????
For you real-life analogy aficionados: Do you ever see a aircraft carrier travel anywhere without a blob of smaller support ships? Bad analogy, my mistake, move along, nothing to see. For you others: It can still defend itself, but let's be real, why would you ever get yourself into a situation where the last line of defense between you and an attacking fleet are you fighters?
There won't be any difference between a Carrier and a Mothership!! If this change nullifies the difference between those two ships, what's the difference today?
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.22 08:44:00 -
[1159]
Originally by: Vandalias
Originally by: Seiver D'amross i agree with this compleatly, the ammount of drones were nerfted once in Shiva we dont need it again. Caps are designed to be a anti-most-everything-ship they are CAPTIAL SHIPS. if you cut off there b@lls then all you have is a oversized domi and you should not call them caps anymore.
Considering the cap ship designers are looking to change them away from that role would lead me to believe that they weren't designed for that at all. But then again they're just the designers, what the hell do they know about what the ships were designed for.
Here's the problem with that thinking.
All signs point to 'reactionary supernerf to appease whiners'. You could say the triage module was an indication of where CCP wanted to go, but that's weak. Nobody bothers. Nobody wants to fly a ship like that. The No-Delegation-In-POS thing is ponderous, too. Triage turns it into a sitting duck.
Instead of listening to the players and seeing how we adapt to the equipment we're given (y'know, like in the oft-mentioned sandbox), they come down with the hand of God and tell us how bad we are and destroy a method of playing the game that is arguably working acceptably. Albeit with a few hiccups.
What happened the last time drones were reduced in number? They were given a damage bonus. If you go forward with this and don't increase fighter/drone damage/yield/rep amount/etc per level or as a role bonus, you will kill carriers. Only people waiting to skill up for jump freighters will bother.
Or perhaps this is a response to the mineral compression nerf! Build one of these worthless vessels, jump it to where you need minerals, and reproc it.
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.22 08:48:00 -
[1160]
Vandalias wins the FAILED award for being the biggest noob in this thread!
This sig demonstrate the problem is not drones or fighters but the amount of people show up to blobs and fleets. |

Sarah Moonshine
MEPS Inc.
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Posted - 2007.10.22 08:48:00 -
[1161]
All the good that'll ever come out of this devblog is my new sig. Every time CCP nerfs something a puppy dies. |

Vandalias
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Posted - 2007.10.22 08:49:00 -
[1162]
Originally by: Rusty PwnStar Yea your argument wins this thread, I'll just nip over to my local 0.0 store and buy a Titan right now. 
Oh and your Ad Hominem argument buster does not work here, my point was at 6 months old, you've not had time to gain knowledge. 
By all means do, but the availability of Titans says nothing to my point that your character could easily fly one and use all those glorious skills you've spent your time training.
Also point your about character age isn't valid since the age of this character is completely irrelevant to the discussion. Argue the points being made, not the person making the points.
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Vandalias
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Posted - 2007.10.22 08:50:00 -
[1163]
Originally by: Icome4u Vandalias wins the FAILED award for being the biggest noob in this thread!
Thanks, I'll put it on my award shelf. However again, you'd do better to argue the actual points instead of relying on personal attacks.
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Rusty PwnStar
Rampage Eternal Ka-Tet
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Posted - 2007.10.22 08:50:00 -
[1164]
Edited by: Rusty PwnStar on 22/10/2007 08:52:14
Originally by: Vandalias
Originally by: Rusty PwnStar Yea your argument wins this thread, I'll just nip over to my local 0.0 store and buy a Titan right now. 
Oh and your Ad Hominem argument buster does not work here, my point was at 6 months old, you've not had time to gain knowledge. 
By all means do, but the availability of Titans says nothing to my point that your character could easily fly one and use all those glorious skills you've spent your time training.
Also point your about character age isn't valid since the age of this character is completely irrelevant to the discussion. Argue the points being made, not the person making the points.
Then post with your main.
Edit: Your post just proved your ignorance at skill reqs, but you're not able to see it. 
Regards Rusty |

Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.22 08:51:00 -
[1165]
Also, something I just considered. Perhaps this all has to do with that 'drone bandwidth' business, and CCP is going to lay the blame of lag on drones.
Which would simultaneously be hilariously lame, and nerf Gallente to around where Amarr is.
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.22 08:53:00 -
[1166]
Edited by: Icome4u on 22/10/2007 08:55:08
Originally by: Yaay Edited by: Yaay on 22/10/2007 08:45:55
Originally by: Ale Tricio
Originally by: CCP Zulupark Righto then.
So a lot of people missed the point of this blog. The idea we had is: 'Should Carriers and Motherships be more support role oriented then they are now?' Then we thought, what's a way to do that, and came up with this one.
That's when we decided to just blog the idea, and get some feedback on 2 things: 1. Do you like this idea (that is the more-support-oriented idea)? 2. If so, do you like the approach we're thinking about (fighter deployment limits)? 3. If you liked the idea but no the solution, what propositions do you have? 4. If you don't like the idea at all, why not?
Now to answer a few questions that have arisen in this thread.
Are you an idiot? No, but thanks for posting constructively
Are you doing this to decrease lag No, this is purely balancing ideas, nothing to do with lag or server load
Have you even played EVE or taken part in a fleet fight? Yes
Why shouldn't a mothership be able to defend itself????
For you real-life analogy aficionados: Do you ever see a aircraft carrier travel anywhere without a blob of smaller support ships? Bad analogy, my mistake, move along, nothing to see. For you others: It can still defend itself, but let's be real, why would you ever get yourself into a situation where the last line of defense between you and an attacking fleet are you fighters?
There won't be any difference between a Carrier and a Mothership!! If this change nullifies the difference between those two ships, what's the difference today?
OMFG, you're really gonna fight back with that one huh. You dont' really seem to get the point these forums are yelling about. Your post show'd no real insight, understanding of the game, or comprehension of what said actions might result in. The fact that you made it to the stage where your own team couldn't realize it was a bad idea before even asking us is what's so upsetting to most here.
Stop talking, you're only making it worse now for yourself and your company.
The kid has balls to fight back considering +1000 people are telling him NO (and idiot was also mention among many other names). I'm guessing his the type of people that answer 'maybe' to the age old question of 'should i bring a knife to a gun fight?'
Edit: Go back to QA for another year or two or change your name if you intend of NOT being publicly lynch.
This sig demonstrate the problem is not drones or fighters but the amount of people show up to blobs and fleets.
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Vandalias
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Posted - 2007.10.22 08:53:00 -
[1167]
Edited by: Vandalias on 22/10/2007 08:53:42
Originally by: Rusty PwnStar Then post with your main. 
My other account is inactive at the moment, but again the character I post with isn't relevant to the discussion.
Edit: by all means enlighten me.
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rig0r
0utbreak
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Posted - 2007.10.22 08:54:00 -
[1168]
Edited by: rig0r on 22/10/2007 08:54:48 NO.
Stop 'fixing' lag by nerfing ships.
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.22 08:56:00 -
[1169]
Originally by: Vandalias Edited by: Vandalias on 22/10/2007 08:53:42
Originally by: Rusty PwnStar Then post with your main. 
My other account is inactive at the moment, but again the character I post with isn't relevant to the discussion.
Edit: by all means enlighten me.
FAILED. Go join Zulupark in the corner for a sit out.
This sig demonstrate the problem is not drones or fighters but the amount of people show up to blobs and fleets. |

Vandalias
|
Posted - 2007.10.22 08:57:00 -
[1170]
Originally by: rig0r Edited by: rig0r on 22/10/2007 08:54:48 NO.
Stop 'fixing' lag by nerfing ships.
This seems to be an attempt to adjust the ships role and not really a solution to lag in any way, shape or form.
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