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Xao Wen
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Posted - 2007.10.23 20:12:00 -
[1]
Ok, so the EOS bonus to drone has been nerfed to oblivion : from 50m3/lvl, it is on Sisi, it is now 15m3/lvl. 250 at lvl 4.
On the plus side, it's base drone bay is now 150, so it's 210 at lvl 4. Not big of a nerf. But wait.
The bandwith has been set to 75. 75, that means 5 meds, or a bizarre mix of unbonused drones (2H, 2M and 1L). Ok.
And, now, looking closely, I see that it as lost TWO, not one, but TWO ******* TURRET HARDPOINTS!!! Only 5 out of 7.
Well? It was slightly overpowered, ok, now it is just pathetic. Please, CCP, if you don't want it to field 5 Heavy drones (without bonus), ok fine, but give us back our turrets! Or give us bonus like the myrm to drones...
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Mourn Navarre
Caldari Provisions
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Posted - 2007.10.23 20:13:00 -
[2]
I'm not in game right now but I am pretty sure that it has 5 turrets on tranquility.
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Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.23 20:14:00 -
[3]
Originally by: Mourn Navarre I'm not in game right now but I am pretty sure that it has 5 turrets on tranquility.
Wrong. 7. Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

shinsushi
Amarr Imperial Academy
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Posted - 2007.10.23 20:15:00 -
[4]
Originally by: Xao Wen Ok, so the EOS bonus to drone has been nerfed to oblivion : from 50m3/lvl, it is on Sisi, it is now 15m3/lvl. 250 at lvl 4.
On the plus side, it's base drone bay is now 150, so it's 210 at lvl 4. Not big of a nerf. But wait.
The bandwith has been set to 75. 75, that means 5 meds, or a bizarre mix of unbonused drones (2H, 2M and 1L). Ok.
And, now, looking closely, I see that it as lost TWO, not one, but TWO ******* TURRET HARDPOINTS!!! Only 5 out of 7.
Well? It was slightly overpowered, ok, now it is just pathetic. Please, CCP, if you don't want it to field 5 Heavy drones (without bonus), ok fine, but give us back our turrets! Or give us bonus like the myrm to drones...
Slightly overpowered?
HEy, with 5 turrets and 5 medium drones, the EOS will still be the # damage dealing fleet command ship won't it? How many DPS is it still pumping out anyway?
AMARR - Taking it up the butt since 2005 |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 20:15:00 -
[5]
now check damage from 3 ogres... 180 or so dps iirc. Plus 7 guns with 25% damage bonus = a lot. Compare it now to claymore/damnation/vulture. Now you should understand why eos is set BACK IN LINE with others.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.23 20:18:00 -
[6]
Edited by: Akita T on 23/10/2007 20:20:51
They should make it 225 m dronebay, and change the +dronebay bonus to +10% drone damage/HP. That would be 180*1.5=270 DPS from drones with heavies, or 200*1.5=300 DPS with the 2/2/1 mix. That keeps almost the dame DPS from drones as previously (300 DPS with 5 heavies), but makes it more versatile.
Keep the turret nerf tho'. It's a fleet command, it should HAVE to fit at least one or two of the links instead of just being able to go full gank. Heck, make it max 4 turrets. _
1|2|3 |

Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.10.23 20:18:00 -
[7]
Every seconary command ship of the other raced did less damage then the other exept for the EOS. So in my opinion it gets in line with the other races.
Stop whining, it needed a nerf.
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Xao Wen
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Posted - 2007.10.23 20:20:00 -
[8]
Compare the tanks too. Have you seen the monster tank on those ships? Now the Eos has a 5 slot tank (yay), no drones, no guns. It's not "inline", it's "reducing to worthlessness".
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.10.23 20:20:00 -
[9]
Lol. About damn time it got rebalanced. It's a fleet command, not a field command, its role is to give bonuses not be a solo ship. Compared to the Damnation, Vulture and Claymore, the Eos was way out of line.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 20:21:00 -
[10]
Edited by: Deva Blackfire on 23/10/2007 20:21:25 Edited by: Deva Blackfire on 23/10/2007 20:21:10
Originally by: Xao Wen Compare the tanks too. Have you seen the monster tank on those ships? Now the Eos has a 5 slot tank (yay), no drones, no guns. It's not "inline", it's "reducing to worthlessness".
Uh? EOS has one of hardest tanks to *****, surely better than claymore (unless sleip faction fits), comparable to damnation (better in longer run). Only vulture has best fleet command tank.
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Bailian Moxtain
Infinitus Odium The Church.
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Posted - 2007.10.23 20:22:00 -
[11]
Edited by: Bailian Moxtain on 23/10/2007 20:23:12 eos is the ship i love most in eve... ive spent lots of time skilling for it, fighting with it, and loosing it :P
if this is true, ccp have destroyed the whole ship . Looks like i have to start to fly astarte from now on... The eos wont be able to do anything more than tanking anyways (whining)
Edit: miss-spelling ftw 
- made in Norway - |

Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.23 20:23:00 -
[12]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 23/10/2007 20:21:25 Edited by: Deva Blackfire on 23/10/2007 20:21:10
Originally by: Xao Wen Compare the tanks too. Have you seen the monster tank on those ships? Now the Eos has a 5 slot tank (yay), no drones, no guns. It's not "inline", it's "reducing to worthlessness".
Uh? EOS has one of hardest tanks to *****, surely better than claymore (unless sleip faction fits), comparable to damnation (better in longer run). Only vulture has best fleet command tank.
You're on drugs. Clearly you haven't actually flown any of the above ships. Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Kai Shinkachi
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Posted - 2007.10.23 20:24:00 -
[13]
Edited by: Kai Shinkachi on 23/10/2007 20:24:59 OMFG, what is it with you people!1!!11!!! Drone boats are not overpowered....
Why? Because drones are about as durable as paper... paper damnit! Hell most ships have the power to use 5 Light drones, send those after Heavy drones and watch what happens... ice cream dumped into the sun. Or better yet, people could think and bring a smart bomb with them. One blast, one wave of drones. Honestly people drones are not that powerful. They may have some hefty damage but they're sooooooo flimsy. So come on, at least let the Eos have 100 bandwith. It is a bloody command ship that takes NEAR 50 DAYS of training to get just on the Space ship command skills (stop rolling your eyes carrier/Dread pilots, i know that is not a long time for you). But honestly. The point of the Gallente drone boats is to be better than everyone else's drone boats. And now they have the same damn bandwith as other non gallente ships? So what is the point of being Gallente special ops then? (have picked that as my starter I always have used drones... the only weapon I ever used until L4s). So basically, being gimped at startup as Gallente by picking drones is even worse now! That Gallente cannot field more drones that are more powerful than everyone else? So we might as well just give everyone drone boats then...
EDIT: This rant is not just about the Eos, which if anything needing a Tanking nerf because it can tank a planet...
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Xao Wen
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Posted - 2007.10.23 20:24:00 -
[14]
Originally by: Incantare Lol. About damn time it got rebalanced. It's a fleet command, not a field command, its role is to give bonuses not be a solo ship. Compared to the Damnation, Vulture and Claymore, the Eos was way out of line.
Yet again, those ships ALL have a 6 slot tanks. Now the Eos can't do ****. And stop with those pathetic DPS calculations, it's DPS is laughable with rail, and piloting a blasterboat is quite hard. It deserved the high DPS output. Well, no need to argue with Caldari fanboys, I'd be glad to hear from Gallente command ship pilots....
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OOOSOOO
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Posted - 2007.10.23 20:25:00 -
[15]
Originally by: Xao Wen Ok, so the EOS bonus to drone has been nerfed to oblivion : from 50m3/lvl, it is on Sisi, it is now 15m3/lvl. 250 at lvl 4.
On the plus side, it's base drone bay is now 150, so it's 210 at lvl 4. Not big of a nerf. But wait.
The bandwith has been set to 75. 75, that means 5 meds, or a bizarre mix of unbonused drones (2H, 2M and 1L). Ok.
And, now, looking closely, I see that it as lost TWO, not one, but TWO ******* TURRET HARDPOINTS!!! Only 5 out of 7.
Well? It was slightly overpowered, ok, now it is just pathetic. Please, CCP, if you don't want it to field 5 Heavy drones (without bonus), ok fine, but give us back our turrets! Or give us bonus like the myrm to drones...
They took the 2 turrets awat to make room for the 7th launcher on the nighthawk.
/me ducks
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Aramendel
Amarr North Face Force
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Posted - 2007.10.23 20:26:00 -
[16]
Originally by: Xao Wen Yet again, those ships ALL have a 6 slot tanks. Now the Eos can't do ****. And stop with those pathetic DPS calculations, it's DPS is laughable with rail, and piloting a blasterboat is quite hard. It deserved the high DPS output. Well, no need to argue with Caldari fanboys, I'd be glad to hear from Gallente command ship pilots....
And in exchange it has 1 more med slot for EW. Its reduced tank does not come without an advantage.
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Xao Wen
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Posted - 2007.10.23 20:30:00 -
[17]
Originally by: Aramendel And in exchange it has 1 more med slot for EW. Its reduced tank does not come without an advantage.
Yay! We all know Ewar is great on Bboats. Painter? no. ECM? Unbonused, no. Damp? Close range : no. Tracking disrupt? You'll be far under optimal anyway... TBH that fifth midslot is completely stupid (as for the Hyperion).
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Jasai Kameron
Deep Core Mining Inc.
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Posted - 2007.10.23 20:30:00 -
[18]
Originally by: Deva Blackfire now check damage from 3 ogres... 180 or so dps iirc. Plus 7 guns with 25% damage bonus = a lot. Compare it now to claymore/damnation/vulture. Now you should understand why eos is set BACK IN LINE with others.
We just agreed it had 5 turret slots. With 5 ions, 3 ogres and a mag stab you get 490 dps. Great.
Now tell me why you would fly that ship over an Astarte? Any offers? It's tank is terrible. DPS is pitiful in comparison.
Now why fly it over another Gang Ship? It loses the 15% (max) bonus to a useful gang mod boost that the others get, it has another wasted bonus boosting a 150m3 dronebay when it can only 75m3 bandwidth, and it's tank is terrible. What are you going to do? Use it as a blaster ship, while using it as a gang boosting ship and perhaps at the same time use its drone bay for logistic purposes? Not to mention that it's tank will pop at any moment, which rather defeats the whole point of a Command Ship.
You're fixated on a number. DPS. Fleet Command Ships shouldn't be caring about dps. Balancing the dps and capabilities between them is fine. Eos needed a nerf to dps. But it also needed a boost to being an actual Command Ship. Instead its been nerfed even further.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 20:31:00 -
[19]
Originally by: Bellum Eternus
Originally by: Deva Blackfire Edited by: Deva Blackfire on 23/10/2007 20:21:25 Edited by: Deva Blackfire on 23/10/2007 20:21:10
Originally by: Xao Wen Compare the tanks too. Have you seen the monster tank on those ships? Now the Eos has a 5 slot tank (yay), no drones, no guns. It's not "inline", it's "reducing to worthlessness".
Uh? EOS has one of hardest tanks to *****, surely better than claymore (unless sleip faction fits), comparable to damnation (better in longer run). Only vulture has best fleet command tank.
You're on drugs. Clearly you haven't actually flown any of the above ships.
Check killboards (actually not tri but CDA/Celes/RZR). Flown all Gall and Amarr commands myself, flown with caldari (mostly blaster vultures) and minnie (both sleip and claymore) in groups of 2-4 commands. Usually tank was vulture then eos. Claymore could tank as well but for much shorter periods of time (and as a bonus it dealt much less damage). So maybe try flying more of them before you state opinion.
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Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.10.23 20:34:00 -
[20]
The Eos still tanks pretty well (and has its inherent resistance bonuses where it counts. Kinetic and Thermal) and still does the most damage of any Fleet command ship. It's simply gone from a solopwn-machine to being in line with the other fleet commands. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 20:34:00 -
[21]
Originally by: Jasai Kameron
Originally by: Deva Blackfire now check damage from 3 ogres... 180 or so dps iirc. Plus 7 guns with 25% damage bonus = a lot. Compare it now to claymore/damnation/vulture. Now you should understand why eos is set BACK IN LINE with others.
We just agreed it had 5 turret slots. With 5 ions, 3 ogres and a mag stab you get 490 dps. Great.
Now tell me why you would fly that ship over an Astarte? Any offers? It's tank is terrible. DPS is pitiful in comparison.
And why would you fly damnation over absolution? Dps pitiful in comparison, tank not much better (yeah its passive, you can AFK a while before you die, coz your damage wont save anyone anyways).
Eos is... FLEET command ship. Not "solopwnmobile" it was. Yeh it was cool to fly it, but it was WAY overpowered. Now its in-line with others.
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Horza Otho
Minmatar Infortunatus Eventus HUZZAH FEDERATION
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Posted - 2007.10.23 20:35:00 -
[22]
Omg they balanced the eos :senjaya:
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Xao Wen
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Posted - 2007.10.23 20:41:00 -
[23]
Originally by: Aramendel Edited by: Aramendel on 23/10/2007 20:39:55
Originally by: Xao Wen Yay! We all know Ewar is great on Bboats. Painter? no. ECM? Unbonused, no. Damp? Close range : no. Tracking disrupt? You'll be far under optimal anyway... TBH that fifth midslot is completely stupid (as for the Hyperion).
Actually 1 TD has a pretty noticeable effect at close range. It also reduces tracking significantly.
Mind you, it will not negate damage or anything near it but it will give you a bigger effect for your tank than a 6th lowslot would. Unless you are standing still, that is. And no, being webbed is not the same thing.
Originally by: Mourn Navarre b) the change means you can actually have even more drone replacements so what DPS you have doesn't go all to hell when your drones are killed.
In case of the Eos this isn't correct, it got actually now a good deal fewer replacements. In m¦ at least.
This is also about the only change which I find unreasonable with it though.
Awesome. It will also protect you against missile boats, drone boats, EWar boat, or Nos Neutra boat I think : TD are awesome! KThxbye. That 5th midslot is crap, period.
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Jasai Kameron
Deep Core Mining Inc.
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Posted - 2007.10.23 20:42:00 -
[24]
Originally by: Deva Blackfire And why would you fly damnation over absolution? Dps pitiful in comparison, tank not much better (yeah its passive, you can AFK a while before you die, coz your damage wont save anyone anyways).
Eos is... FLEET command ship. Not "solopwnmobile" it was. Yeh it was cool to fly it, but it was WAY overpowered. Now its in-line with others.
Hey troll, try reading the whole post.
I JUST DID COMPARE IT TO OTHER FLEET COMMAND SHIPS. In the bit of the post you just hacked away. I was explainiig why dps isn't the important thing. Because it's a fleet command ship. And it's now underpowered at being a fleet command ship.
I even agreed it's dps needed nerfing. But heck, you're too ignorant to read a post through before flaming someone.
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hattifnatt
Gallente The Movement
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Posted - 2007.10.23 20:43:00 -
[25]
Edited by: hattifnatt on 23/10/2007 20:45:29 Comparing the eos to the other fleet commands is bull**** the others suck so hard they shouldnt even be mentioned. Seriously theres NO point at all using them unless you want to be bored to death. Edit they shouldnt nerf the eos they should boost the other fleet commands (ive only seen them being used like 2 times)
Originally by: Nicholas Barker i tackled somebody in the middle of nowhere, and told them i wouldn't leave untill they stripped on web cam. Who wants the video?
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.10.23 20:44:00 -
[26]
Originally by: Meepie
With Mediums, 450, with a mix 500.
The other Vulture and Claymore are both capabale of doing 500 dps with better tanks than the Eos, Damnation does 400 dps with a 750 tank or an insane passive hp tank.
You're comparing an Eos with one or no damage mods to a Clay with three, aren't you?
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Asuo
The Wild Hunt M. PIRE
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Posted - 2007.10.23 20:44:00 -
[27]
This was needed, as stated already in here the eos out did the other link weilding command ships so needed to be toned down to be in line. -----------------------------------------------
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Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.10.23 20:45:00 -
[28]
Originally by: Jasai Kameron
Then there's the whole issue of the Eos having a bonus to a terrible gang bonus, but I've already covered that in my last post...
The information warfare bonus isn't horrible at all, although it's definitely more limited than the other ones. In fleet battles an E-war squadron under the command of an Eos is, and has always been, insanely powerful. I admit that I like the Armored warfare links better, but perhaps *shock* the Gallente doesn't have to have the best (or second best) ship in every class. As a fleet commandship the Eos would still do its job well. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 20:46:00 -
[29]
Originally by: Jasai Kameron
I JUST DID COMPARE IT TO OTHER FLEET COMMAND SHIPS. In the bit of the post you just hacked away. I was explainiig why dps isn't the important thing. Because it's a fleet command ship. And it's now underpowered at being a fleet command ship.
This:
Originally by: Jasai Kameron
Now tell me why you would fly that ship over an Astarte?
You clearly compared eos to astarte. Asking why you would fly it over astarte. And astarte is FIELD command ship. So check what you post instead of smashing keyboard in blind fury.
Quote:
I even agreed it's dps needed nerfing. But heck, you're too ignorant to read a post through before flaming someone.
Also you quoted too fast ("ill show him!") and forgot my edit. If you want uber tank go passive tank.
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Jasai Kameron
Deep Core Mining Inc.
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Posted - 2007.10.23 20:47:00 -
[30]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 23/10/2007 20:42:29 Because 6 slot shieldtank claymores are sooooooooooo useful for small roaming gangs. Yeah it can tackle or mwd away from enemy. Thats 8 slots. Web is also useful for tackling - already 9 slots. WTB 9 midslot claymore to fit 6 slot tank.
And if you sit with fleet you dont need tank anyways.
Same for damnation. Its passive tank... so what? It will sit there doing nothing till it dies. Over longer periods of time eos will tank much more than damnation + deal way more damage. EVEN after the nerf.
EDIT: of if you seriously want "only tank" ship - go for passive shieldtank eos. Kkthxbye
"Doing nothing"? It's a fleet command ship! Its role is to give bonuses to other ships. That's the whole point. It doesn't need to tackle. The whole point of a gang ship is that it is in a gang. If you want a ship that doesn't operate in a gang, use a field command ship.
No, the Eos will not tank more than the Damnation. The Eos will be blown up long before the Damnation under any amount of fire that exceeds the Eos' rep amount. Heck, the Damnation will eve rep better than the Eos with two reps, gang mods, extra low, etc... plus having a huge cushion, while giving a hugely useful gang bonus to the rest of the fleet.
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Mourn Navarre
Caldari Provisions
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Posted - 2007.10.23 20:51:00 -
[31]
Originally by: Jasai Kameron
Originally by: Deva Blackfire now check damage from 3 ogres... 180 or so dps iirc. Plus 7 guns with 25% damage bonus = a lot. Compare it now to claymore/damnation/vulture. Now you should understand why eos is set BACK IN LINE with others.
We just agreed it had 5 turret slots. With 5 ions, 3 ogres and a mag stab you get 490 dps. Great.
Now tell me why you would fly that ship over an Astarte? Any offers? It's tank is terrible. DPS is pitiful in comparison.
Now why fly it over another Gang Ship? It loses the 15% (max) bonus to a useful gang mod boost that the others get, it has another wasted bonus boosting a 150m3 dronebay when it can only 75m3 bandwidth, and it's tank is terrible. What are you going to do? Use it as a blaster ship, while using it as a gang boosting ship and perhaps at the same time use its drone bay for logistic purposes? Not to mention that it's tank will pop at any moment, which rather defeats the whole point of a Command Ship.
You're fixated on a number. DPS. Fleet Command Ships shouldn't be caring about dps. Balancing the dps and capabilities between them is fine. Eos needed a nerf to dps. But it also needed a boost to being an actual Command Ship. Instead its been nerfed even further.
I have actually used its gang bonus before. I had trained for it when I had decided to focus on ewar skills and I was a drone ship specialist so it only seemed natural for me. It works best with sensor damps in a gang of Celestis or Arazu/Lachesis. I always found the resist bonus ones the least useful. I had someone with max leadership skills while using my own hardeners, I was maybe getting an extra 1.2% resist from the gang leader. Gee, be still my heart. The bonus was ok without using my own resists but it was still uncomfortably low compared to using resistance modules.
The other thing about the Eos is that as a drone ship, you can always just use your the largest logistic drones to rep your gang buddies. Another useful ability that other command ships cannot take full advantage of.
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Jasai Kameron
Deep Core Mining Inc.
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Posted - 2007.10.23 20:52:00 -
[32]
Originally by: Deva Blackfire You clearly compared eos to astarte. Asking why you would fly it over astarte. And astarte is FIELD command ship. So check what you post instead of smashing keyboard in blind fury.
Yes, mate. And then I clearly compared the Eos to FLEET command ships. Hence why I used the word FLEET command ships. Go back, read the post. Right under the paragraph you quoted, I compared the Eos to other FLEET command ships. Should be darn easy to find.
If you want to fly field command ships, that's fine. But you are currently comparing fleet command ships as if there role is to be field command ships. Their role is not to be field command ships. Thay aren't there to do large amounts of dps and tackle. They are there to deliver bonuses to their gang. That's the most important part of their role.
I'm not sure how I can make that any more simple. I don't think you are actually reading my posts, so I don't see much more point in continuing this.
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Jasai Kameron
Deep Core Mining Inc.
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Posted - 2007.10.23 20:56:00 -
[33]
Originally by: Mourn Navarre I have actually used its gang bonus before. I had trained for it when I had decided to focus on ewar skills and I was a drone ship specialist so it only seemed natural for me. It works best with sensor damps in a gang of Celestis or Arazu/Lachesis. I always found the resist bonus ones the least useful. I had someone with max leadership skills while using my own hardeners, I was maybe getting an extra 1.2% resist from the gang leader. Gee, be still my heart. The bonus was ok without using my own resists but it was still uncomfortably low compared to using resistance modules.
The other thing about the Eos is that as a drone ship, you can always just use your the largest logistic drones to rep your gang buddies. Another useful ability that other command ships cannot take full advantage of.
With a mindlink and max skills, an armor resist gang mod should give every ship in your fleet approximmtely the equivalent of an extra EAN. Combine that with better armor rep (equiv of a T2 armor rate rig for example) and the tanks of the ships should be improving massively.
Yes, the Eos can boost EWAR ships, but that's only one part of your gang. So I think it's significantly less useful.
That's just my opinion. Obviously you disagree. Fair enough. 
I'm outa here.
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slothe
Caldari 0utbreak
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Posted - 2007.10.23 20:57:00 -
[34]
eos was always overated tbh
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SpaceTrucker 3000
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Posted - 2007.10.23 20:59:00 -
[35]
Wow this coming patch is shaping up as the best patch ever. This nerf was strongly needed, I didn't even think they were going to nerf a gallente ship ever. Now damage is in par with the other fleet commands, it probably still outdamages them but not so ridiculously much. |

Nicocat
Caldari Deep Core Mining Inc.
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Posted - 2007.10.23 21:02:00 -
[36]
I am SO rubbing this in my friends' faces that trained exclusively for the Eos. ----------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 21:04:00 -
[37]
Originally by: Nicocat I am SO rubbing this in my friends' faces that trained exclusively for the Eos.
I already did. Twice. Especially that he ended skill training week ago and i told him before he even began that eos WILL be nerfed in rev3.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.10.23 21:05:00 -
[38]
the EOS was/is a crappy fleet command ship, due to the close range nature of its damage even now, before the nerf.
To be a GOOD fleet command, it needs to get its damage primarily from rails, and lose the drones all together. There is a reason it was only ever used to solopwnmobile.
I suppose it could protect other fleet command ships against things that got close....
Either way, it should NOT have been the solopwnmobile that it was...but it does need, I think, a significant redesign.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Mourn Navarre
Caldari Provisions
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Posted - 2007.10.23 21:08:00 -
[39]
Originally by: Jasai Kameron With a mindlink and max skills, an armor resist gang mod should give every ship in your fleet approximmtely the equivalent of an extra EAN. Combine that with better armor rep (equiv of a T2 armor rate rig for example) and the tanks of the ships should be improving massively.
I don't think she had a mindlink on but I am not sure how much of a difference that would made. I trained to fly so many ships so I wouldn't be forced to just look at stats. But her bonuses never even came close to an extra EANM. Maybe if I was just using one and nothing else. With the way the math works, the more mods you use, the lower the bonus is. You wouldn't want someone having a 100% resist bonus after all. Closest I have seen is around 92%
Originally by: Jasai Kameron
Yes, the Eos can boost EWAR ships, but that's only one part of your gang. So I think it's significantly less useful.
That's just my opinion. Obviously you disagree. Fair enough. 
Um, but wouldn't the reverse be true as well? :) You have ewar ships in your gang and the resist bonuses do nothing for them. Nor do they do anything for speed based ships like a Claymore would. Eh, eh? *nudge* *nudge*
I think the Eos is the most useful of all the command ships. It can, if you want, use the resist bonus links. I didn't actually use all 3 infoware links, I only used 2. I dropped a skirmish one on there too. 5 med slots let me slap on some dampeners plus I got the strength bonus from my own links to give me an effective damp strength nearly equal to that of a celestis. Then you got logistic drones to help with some repping on your gangmates. It's all good.
|

Cornette
Gallente M. Corp M. PIRE
|
Posted - 2007.10.23 21:08:00 -
[40]
I'm will take my eos and myrmidon and go shoot things in lowsec until I blow up. Then I will never fly these ships again. It was fun as long as it lasted.
To bad the whine crowd got what they asked for. Only fair that it is the same people that was screaming for a nerf of them that are now crying over the possible carrier nerf :)
//Cornette
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Shereza
|
Posted - 2007.10.23 21:18:00 -
[41]
Heh, I'll still be training for and flying an eos. Looks cool. Don't care about the changes since I want to fly it for reasons other than stats that didn't do a thing for me before it was changed.
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Horza Otho
Minmatar Infortunatus Eventus HUZZAH FEDERATION
|
Posted - 2007.10.23 21:26:00 -
[42]
Originally by: Cornette To bad the whine crowd got what they asked for.
The ship is grossly overpowered when compared to other fleet command ships. Fly an Astarte.
|

dalman
Finite Horizon
|
Posted - 2007.10.23 21:28:00 -
[43]
Sigh, CCP strikes again.
Yes, the Eos was a very good solo ship. Perhaps it was appropriate to nerf it, as this wasn't it's "intended" role. And this nerf, removal of turrets and drone nerf (hey, remember it doesn't have a damage bonus plz!) makes it pretty much useless for solo PvP.
But the problem then is that the Eos is completely useless in it's "intended" role. And I'm not talking about the "uselessness" of information links. First off, the Eos has the worst tank of the 4 fleet ships. In a gang situation, where it's intended, it has by far the worst tank. For example, the rep bonus is pretty much useless, it's got a big sig radius, it only have 5 lows and it has a huge exp hole that has to be filled. Except the fact that a plate doesn't get the resist bonus of damnation/vulture, it really lacks grid to fit one. The fitting reqs also continue to haunt it when trying to fit gang links. You'll pretty much be flying with 4 empty highs (some exaggeration, but you can't fit decent guns).
Then there is the drone thing. Who is the dev @ CCP that is designing ships without understanding that drones are very useful in a solo fight but becomes more and more useless the more ships that are involved?
It's seriously some kind of achievement to come up with the idea of making a fleet ship that is based on drones and armor rep bonus, both of which are ******* useless in a fleet.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

hattifnatt
Gallente The Movement
|
Posted - 2007.10.23 21:30:00 -
[44]
Originally by: Horza Otho Edited by: Horza Otho on 23/10/2007 21:27:02
Originally by: Cornette To bad the whine crowd got what they asked for.
The ship is grossly overpowered when compared to other fleet command ships. This wasnt a nerf, it was a balance and it got what it needed. Fly an Astarte.
Why not boost the other fleet commands then? (they do suck bad.) i suxz at grammar, k? |

Acoco Osiris
Gallente Sublime.
|
Posted - 2007.10.23 21:36:00 -
[45]
Originally by: Kai Shinkachi Edited by: Kai Shinkachi on 23/10/2007 20:24:59 OMFG, what is it with you people!1!!11!!! Drone boats are not overpowered....
Why? Because drones are about as durable as paper... paper damnit! Hell most ships have the power to use 5 Light drones, send those after Heavy drones and watch what happens... ice cream dumped into the sun. Or better yet, people could think and bring a smart bomb with them. One blast, one wave of drones. Honestly people drones are not that powerful. They may have some hefty damage but they're sooooooo flimsy. So come on, at least let the Eos have 100 bandwith. It is a bloody command ship that takes NEAR 50 DAYS of training to get just on the Space ship command skills (stop rolling your eyes carrier/Dread pilots, i know that is not a long time for you). But honestly. The point of the Gallente drone boats is to be better than everyone else's drone boats. And now they have the same damn bandwith as other non gallente ships? So what is the point of being Gallente special ops then? (have picked that as my starter I always have used drones... the only weapon I ever used until L4s). So basically, being gimped at startup as Gallente by picking drones is even worse now! That Gallente cannot field more drones that are more powerful than everyone else? So we might as well just give everyone drone boats then...
EDIT: This rant is not just about the Eos, which if anything needing a Tanking nerf because it can tank a planet...
I'm going to point out a few flaws with your wall of text. First-drones actually can take a fair bit of abuse before dying. If the drone controller is close to his drones, it is very difficult to kill the drones before they're scooped. Some ships (notably the Drake) can do it, but require a full volley on a single drone. Light drones sure would be nasty vs. heavy drones, but again, they can't kill the heavies before they're back with Mommy, unless Mommy's being an inattentive idiot. Second-It takes several heavy smartbombs to pop a drone, and they are absolute cap hogs. If you fit to kill drones, guess what your entire role will be-oh, it'll be killing drones! Third-Just because the Eos has been nerfed does not mean that the plethora of Gallente drone boats have been nerfed, or that the Gallente gunboats have lost their large drone bays. Fourth-the Eos, despite having a good tank, doesn't have an ungodly tank. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

shinsushi
Amarr Imperial Academy
|
Posted - 2007.10.23 21:39:00 -
[46]
Originally by: Acoco Osiris
Originally by: Kai Shinkachi Edited by: Kai Shinkachi on 23/10/2007 20:24:59 OMFG, what is it with you people!1!!11!!! Drone boats are not overpowered....
Why? Because drones are about as durable as paper... paper damnit! Hell most ships have the power to use 5 Light drones, send those after Heavy drones and watch what happens... ice cream dumped into the sun. Or better yet, people could think and bring a smart bomb with them. One blast, one wave of drones. Honestly people drones are not that powerful. They may have some hefty damage but they're sooooooo flimsy. So come on, at least let the Eos have 100 bandwith. It is a bloody command ship that takes NEAR 50 DAYS of training to get just on the Space ship command skills (stop rolling your eyes carrier/Dread pilots, i know that is not a long time for you). But honestly. The point of the Gallente drone boats is to be better than everyone else's drone boats. And now they have the same damn bandwith as other non gallente ships? So what is the point of being Gallente special ops then? (have picked that as my starter I always have used drones... the only weapon I ever used until L4s). So basically, being gimped at startup as Gallente by picking drones is even worse now! That Gallente cannot field more drones that are more powerful than everyone else? So we might as well just give everyone drone boats then...
EDIT: This rant is not just about the Eos, which if anything needing a Tanking nerf because it can tank a planet...
I'm going to point out a few flaws with your wall of text. First-drones actually can take a fair bit of abuse before dying. If the drone controller is close to his drones, it is very difficult to kill the drones before they're scooped. Some ships (notably the Drake) can do it, but require a full volley on a single drone. Light drones sure would be nasty vs. heavy drones, but again, they can't kill the heavies before they're back with Mommy, unless Mommy's being an inattentive idiot. Second-It takes several heavy smartbombs to pop a drone, and they are absolute cap hogs. If you fit to kill drones, guess what your entire role will be-oh, it'll be killing drones! Third-Just because the Eos has been nerfed does not mean that the plethora of Gallente drone boats have been nerfed, or that the Gallente gunboats have lost their large drone bays. Fourth-the Eos, despite having a good tank, doesn't have an ungodly tank.
Just to back you up, OGRE IIs on a bonused ship have nearly te effective HP of a frigate, at around 5,000 HP.
AMARR - Taking it up the butt since 2005 |

Sandzibarr
A.W.M Ka-Tet
|
Posted - 2007.10.23 21:42:00 -
[47]
Edited by: Sandzibarr on 23/10/2007 21:42:33 dont forget that rev3 will also bring in the new 'drones dont heal shields' feature once you scoop and re-release them..
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shinsushi
Amarr Imperial Academy
|
Posted - 2007.10.23 21:44:00 -
[48]
Originally by: Sandzibarr dont forget that rev3 will also bring in the new 'drones dont heal sheilds' feature once you scoop and release em..
True, so that just means pre-emptively scoop/deploy your drones in combination with dampners. Really... how fast can another BS lock your drones with 2-3 damps on it?
Test it out with a friend, figure out a good amount of time, get used to it... then pretend nothing happened.
AMARR - Taking it up the butt since 2005 |

xHoodx
The Establishment Establishment
|
Posted - 2007.10.23 21:52:00 -
[49]
Originally by: shinsushi
Originally by: Sandzibarr dont forget that rev3 will also bring in the new 'drones dont heal sheilds' feature once you scoop and release em..
True, so that just means pre-emptively scoop/deploy your drones in combination with dampners. Really... how fast can another BS lock your drones with 2-3 damps on it?
Test it out with a friend, figure out a good amount of time, get used to it... then pretend nothing happened.
Of course if you want to solo in the eos you pretty much want scrambler, webber, injector and mwd taking up 4 of your mid slots leaving 1 slot to fit a dampener in.
|

shinsushi
Amarr Imperial Academy
|
Posted - 2007.10.23 21:55:00 -
[50]
Originally by: xHoodx
Originally by: shinsushi
Originally by: Sandzibarr dont forget that rev3 will also bring in the new 'drones dont heal sheilds' feature once you scoop and release em..
True, so that just means pre-emptively scoop/deploy your drones in combination with dampners. Really... how fast can another BS lock your drones with 2-3 damps on it?
Test it out with a friend, figure out a good amount of time, get used to it... then pretend nothing happened.
Of course if you want to solo in the eos you pretty much want scrambler, webber, injector and mwd taking up 4 of your mid slots leaving 1 slot to fit a dampener in.
Your right, 1 dampner would be a bit of a pain in the ass for the scoop deploy method. I was think along the lines of the domi.
*me shows himself outta the thread.
AMARR - Taking it up the butt since 2005 |

dalman
Finite Horizon
|
Posted - 2007.10.23 22:18:00 -
[51]
Originally by: Augeas
Quote: Of course if you want to solo in the eos you pretty much want scrambler, webber, injector and mwd taking up 4 of your mid slots leaving 1 slot to fit a dampener in.
There should be no reason to solo in a Fleet Command.
Yes, but do I have to link you to my post a bit up on the page? Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

OneSock
Crown Industries
|
Posted - 2007.10.23 22:49:00 -
[52]
:P CCP. The beauty of the Eos was it's flexibility. It may suck as a fleet command but was perfect PVE ship and now it's next to useless.
Well time to sell her before she's left to gather dust in the hanger.
I mean what the hell sort of bonus is that when you can't bloody use it ? 150 is 3 sets of meds right ? so 210 bay at lev 4 is 4 sets of meds... er great... that's a great bonus... NOT.
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.23 23:07:00 -
[53]
With 3 gangmods fitted you don't have space for more than 5 guns and that is what the ship is intended for.
If you want firepower get an Astarte.
Jita fix: The distributed market hub
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Shevar
Minmatar A.W.M Ka-Tet
|
Posted - 2007.10.23 23:09:00 -
[54]
Originally by: dalman Sigh, CCP strikes again.
Yes, the Eos was a very good solo ship. Perhaps it was appropriate to nerf it, as this wasn't it's "intended" role. And this nerf, removal of turrets and drone nerf (hey, remember it doesn't have a damage bonus plz!) makes it pretty much useless for solo PvP.
But the problem then is that the Eos is completely useless in it's "intended" role. And I'm not talking about the "uselessness" of information links. First off, the Eos has the worst tank of the 4 fleet ships. In a gang situation, where it's intended, it has by far the worst tank. For example, the rep bonus is pretty much useless, it's got a big sig radius, it only have 5 lows and it has a huge exp hole that has to be filled. Except the fact that a plate doesn't get the resist bonus of damnation/vulture, it really lacks grid to fit one. The fitting reqs also continue to haunt it when trying to fit gang links. You'll pretty much be flying with 4 empty highs (some exaggeration, but you can't fit decent guns).
Then there is the drone thing. Who is the dev @ CCP that is designing ships without understanding that drones are very useful in a solo fight but becomes more and more useless the more ships that are involved?
It's seriously some kind of achievement to come up with the idea of making a fleet ship that is based on drones and armor rep bonus, both of which are ******* useless in a fleet.
I fully agree with you, but quite frankly CCP didn't do anything improve the curse/pilgrim gang abilities after nerfing it's solo abilities into the ground. Heck instead they decided to introduce a mini curse which even sucks more... 
--- -The only real drug problem is scoring real good drugs
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Vitaki
Rens 911
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Posted - 2007.10.23 23:10:00 -
[55]
Originally by: Incantare And FYI I fly blasterboats, Thorax and blaster Myrm specifically, I considered training for an Eos but had the sense to see it was overpowered and would inevitably be nerfed.
Lolol they are nerfing the Myrmidon down to 75/125. Want some ketchup with your foot?
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Kuzya Morozov
Gallente Beets and Gravy Syndicate
|
Posted - 2007.10.23 23:14:00 -
[56]
Originally by: shinsushi
Slightly overpowered?
HEy, with 5 turrets and 5 medium drones, the EOS will still be the # damage dealing fleet command ship won't it? How many DPS is it still pumping out anyway?
Are you too busy whining about Amarr or are you joking? --------------------------
"There's always a bigger blob."
-Qui-Gon Jinn |

Bailian Moxtain
Infinitus Odium The Church.
|
Posted - 2007.10.23 23:34:00 -
[57]
Originally by: SpaceTrucker 3000 Wow this coming patch is shaping up as the best patch ever. This nerf was strongly needed, I didn't even think they were going to nerf a gallente ship ever. Now damage is in par with the other fleet commands, it probably still outdamages them but not so ridiculously much.
u suck...
- made in Norway - |

Barek Ironfist
Gallente eXceed Inc.
|
Posted - 2007.10.23 23:39:00 -
[58]
As a long term gallente pilot i cannot compare the eos to the other commandships, however i can say that i disagree with some of the changes to the ship. The bandwidth was an expected change and i can understand that and don't mind. But i vehemently disagree with the removal of 2 turrets from the ship. At most it should have just lost 1.
Not that happy in balance.
Barek
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Malvahne
Sativah Holandica
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Posted - 2007.10.23 23:45:00 -
[59]
since I only fly the Eos for its looks and diversity (sp??) of setups I can only say,
bummer.
but good thing I avoided using those lame 'look at my 7 heavy neutron II, 5 Ogres II dps creamage' /**** /**** /****.
yeah it sucks but please do not say you did not see this comming becous then your just being a ignorent ****.
oh and I'm ******* at the posible carrier nerf. gogogo ccp <3.
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Incantare
Caldari Kernel of War Tau Ceti Federation
|
Posted - 2007.10.24 00:20:00 -
[60]
Edited by: Incantare on 24/10/2007 00:32:28
Originally by: Vitaki Lolol they are nerfing the Myrmidon down to 75/125. Want some ketchup with your foot?
I've known the Myrm would get nerfed for a while now, but you won't see whining about it. Reason is I consider it a good change, the Myrm will be on par with the other tier 2 BCs and I will continue to fly it. Not that it's getting two turrets ripped off.
I didn't train specifically for it though, I picked it up between the Drake and Thorax.
On the Eos:
Originally by: CCP Atropos The Eos has been brought in line with the other Fleet Command ships. It has, for a long time, been immensely overpowered compared to the Claymore, Damnation and Vulture. It was the only Fleet Command ship that could out damage it's equivalent Field Command. If you don't think that's wrong, then can I have some of what you're smoking?
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shinsushi
Amarr Imperial Academy
|
Posted - 2007.10.24 00:22:00 -
[61]
Edited by: shinsushi on 24/10/2007 00:24:54
Originally by: Kuzya Morozov
Originally by: shinsushi
Slightly overpowered?
HEy, with 5 turrets and 5 medium drones, the EOS will still be the # damage dealing fleet command ship won't it? How many DPS is it still pumping out anyway?
Are you too busy whining about Amarr or are you joking?
Show me a fleet command ship that will outdamage it
OH, thanks for trolling.
AMARR - Taking it up the butt since 2005 |

Kaker
Viper Squad Triumvirate.
|
Posted - 2007.10.24 00:26:00 -
[62]
dont nerf the myrm or the EOS any smart pilot will realize that they can one volley or two volley their drones. Why does CCP help those that cant think but screw those who have adapted? [url=http://www.eve-triumvirate.com/killboard/?a=pilot_detail&plt_id=4059] [/url] |

shinsushi
Amarr Imperial Academy
|
Posted - 2007.10.24 00:30:00 -
[63]
Edited by: shinsushi on 24/10/2007 00:30:21
Originally by: Kaker dont nerf the myrm or the EOS any smart pilot will realize that they can one volley or two volley their drones. Why does CCP help those that cant think but screw those who have adapted?
I guess its a non-issue, since any smart pilot wouldn't field 5 vulnerable heavy drones like that then.
AMARR - Taking it up the butt since 2005 |

Horza Otho
Minmatar Infortunatus Eventus HUZZAH FEDERATION
|
Posted - 2007.10.24 01:15:00 -
[64]
Originally by: hattifnatt
Originally by: Horza Otho Edited by: Horza Otho on 23/10/2007 21:27:02
Originally by: Cornette To bad the whine crowd got what they asked for.
The ship is grossly overpowered when compared to other fleet command ships. This wasnt a nerf, it was a balance and it got what it needed. Fly an Astarte.
Why not boost the other fleet commands then? (they do suck bad.)
I dont really think people understand. Your not supposed to solo in FLEET command ships. Heck, this is a mmog, your not supposed to really solo at all.
The point is that the Eos is now balanced with the rest of the command ships. It does low dps to coincide with the Damnation, Vulture and Claymore. If you want to do damage you should (omg) get a Astarte?
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Mourn Navarre
Caldari Provisions
|
Posted - 2007.10.24 01:16:00 -
[65]
Originally by: CCP Atropos The Eos has been brought in line with the other Fleet Command ships. It has, for a long time, been immensely overpowered compared to the Claymore, Damnation and Vulture. It was the only Fleet Command ship that could out damage it's equivalent Field Command. If you don't think that's wrong, then can I have some of what you're smoking?
|

Derrios
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.10.24 02:47:00 -
[66]
Originally by: slothe eos was always overated tbh
truth. its just the people on the losing end who whined enough to get it changed. ----------------------------------------------- New T2 ships give me a raging hard Deimos. |

Praxis1452
|
Posted - 2007.10.24 03:20:00 -
[67]
Originally by: Horza Otho
Originally by: hattifnatt
Originally by: Horza Otho Edited by: Horza Otho on 23/10/2007 21:27:02
Originally by: Cornette To bad the whine crowd got what they asked for.
The ship is grossly overpowered when compared to other fleet command ships. This wasnt a nerf, it was a balance and it got what it needed. Fly an Astarte.
Why not boost the other fleet commands then? (they do suck bad.)
I dont really think people understand. Your not supposed to solo in FLEET command ships. Heck, this is a mmog, your not supposed to really solo at all.
The point is that the Eos is now balanced with the rest of the command ships. It does low dps to coincide with the Damnation, Vulture and Claymore. If you want to do damage you should (omg) get a Astarte?
well why doesn't CCP just make a A kills B kills C kills A system. Because it's boring. Ships have roles and bonuses help them toward roles but if a ships can solo there is no reason why it shouldn't. CCP should not force people to play a certain way. Also soloing is quite fine in Eve, just because you believe everyone needs another person to play with doesn't mean that the devs should actively stamp it out.
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Horza Otho
Minmatar Infortunatus Eventus HUZZAH FEDERATION
|
Posted - 2007.10.24 03:56:00 -
[68]
Originally by: Praxis1452
Originally by: Horza Otho
Originally by: hattifnatt
Originally by: Horza Otho Edited by: Horza Otho on 23/10/2007 21:27:02
Originally by: Cornette To bad the whine crowd got what they asked for.
The ship is grossly overpowered when compared to other fleet command ships. This wasnt a nerf, it was a balance and it got what it needed. Fly an Astarte.
Why not boost the other fleet commands then? (they do suck bad.)
I dont really think people understand. Your not supposed to solo in FLEET command ships. Heck, this is a mmog, your not supposed to really solo at all.
The point is that the Eos is now balanced with the rest of the command ships. It does low dps to coincide with the Damnation, Vulture and Claymore. If you want to do damage you should (omg) get a Astarte?
well why doesn't CCP just make a A kills B kills C kills A system. Because it's boring. Ships have roles and bonuses help them toward roles but if a ships can solo there is no reason why it shouldn't. CCP should not force people to play a certain way. Also soloing is quite fine in Eve, just because you believe everyone needs another person to play with doesn't mean that the devs should actively stamp it out.
Its not what i believe its what ccp encourages through the way they make their game.
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Wigglytuff
Vale Heavy Industries Molotov Coalition
|
Posted - 2007.10.24 04:17:00 -
[69]
Originally by: Xao Wen Ok, so the EOS bonus to drone has been nerfed to oblivion : from 50m3/lvl, it is on Sisi, it is now 15m3/lvl. 250 at lvl 4.
On the plus side, it's base drone bay is now 150, so it's 210 at lvl 4. Not big of a nerf. But wait.
The bandwith has been set to 75. 75, that means 5 meds, or a bizarre mix of unbonused drones (2H, 2M and 1L). Ok.
And, now, looking closely, I see that it as lost TWO, not one, but TWO ******* TURRET HARDPOINTS!!! Only 5 out of 7.
Well? It was slightly overpowered, ok, now it is just pathetic. Please, CCP, if you don't want it to field 5 Heavy drones (without bonus), ok fine, but give us back our turrets! Or give us bonus like the myrm to drones...
The Eos has been horrifically overpowered compared to the other 3 racial ships that this change is long, long overdue.
There was no reason for Gallente Commandships to outclas all 3 other races so badly, and were it not for my 3 charisma (go achura monks!) I'd be training/trained to fly them.
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Wigglytuff
Vale Heavy Industries Molotov Coalition
|
Posted - 2007.10.24 04:25:00 -
[70]
Originally by: hattifnatt
Originally by: Horza Otho Edited by: Horza Otho on 23/10/2007 21:27:02
Originally by: Cornette To bad the whine crowd got what they asked for.
The ship is grossly overpowered when compared to other fleet command ships. This wasnt a nerf, it was a balance and it got what it needed. Fly an Astarte.
Why not boost the other fleet commands then? (they do suck bad.)
Because Fleet Commands are suppose to be decent damage and sweet gang bonuses.
In the case of the Gallente they had sweet gang bonuses and WTFPWNAGE damage.
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Shardrael
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2007.10.24 06:08:00 -
[71]
although I think the eos was a really cool ship and would loved to have flown one at some point the way it was, the ship was not really in the same class as its alternatives,
the vulture can kinda snipe but is basically a wet noodle with a good tank, the claymore is pretty much limp, and the damnation although nifty with the new changes is still pretty low on the dps side, eos was doing a whole hell of alot of gank for a class of ships that doesnt have much.
to be honest I wouldnt mind the astarte being turned into the old eos as the attack version and then getting a new weaker command for the logisitics ones.
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
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sdthujfg
|
Posted - 2007.10.24 06:22:00 -
[72]
Originally by: Xao Wen Ok, so the EOS bonus to drone has been nerfed to oblivion : from 50m3/lvl, it is on Sisi, it is now 15m3/lvl. 250 at lvl 4.
On the plus side, it's base drone bay is now 150, so it's 210 at lvl 4. Not big of a nerf. But wait.
The bandwith has been set to 75. 75, that means 5 meds, or a bizarre mix of unbonused drones (2H, 2M and 1L). Ok.
And, now, looking closely, I see that it as lost TWO, not one, but TWO ******* TURRET HARDPOINTS!!! Only 5 out of 7.
Well? It was slightly overpowered, ok, now it is just pathetic. Please, CCP, if you don't want it to field 5 Heavy drones (without bonus), ok fine, but give us back our turrets! Or give us bonus like the myrm to drones...
Less dps for EOS is good :-)
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.10.24 06:34:00 -
[73]
Seems ccp are going to nerf every ship not demmed to be worthless, you know, instead of boosting the bad ones all the best ships get kne-jerk nerfed to oblivion, this way the bad ones look alot better!
It's great being Amarr isn't it.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.10.24 06:44:00 -
[74]
The only reason the Eos could outdamage its field command counterpart is that it could field heavy drones.
Of course to rectify that CCP needs to reduce drone bay size, restrict drone usage by crappy bandwith and remove two turret hardpoints.
WTS two Eos and a frikkin clue.
Btw, can we expect the vulture to get nerfed too? I mean it's the only fleet command that can outrange its field command counterpart after all...
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Dracu1a
Gallente Warrior Nation United SMASH Alliance
|
Posted - 2007.10.24 07:00:00 -
[75]
Ok so, its been touched on but i'll re-emphasize for some of the idiots here.
People whine that the EOS was too overpowered? Yeah it was good at solo. But its by far the WORST out of the fleet command ships for....well...fleet commanding. The tank was and Is still pitiful. Now that this nerf goes through its utterly useless. I mean, you people act like the dps on these ships HAS to be within 5dps of each other for it to be "balanced" or else you cry nerf. Seriously wtf. God forbid a ship be good at something another ship isnt as good at.
So fellow gallente people. I think its time we whine about the REDICULOUSLY hard tank that the Vulture has. I mean, its better than all the others so it should be nerfed right? NERF THE VULTURE.
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Plave Okice
Gallente 0utlaws
|
Posted - 2007.10.24 07:38:00 -
[76]
I can't be bothered to read all the posts, I know what most of them will say.
I'm a 40 mill sp all Gallente combat pilot, I have almost 5 mill sp in drones, 10 mill in hybrids including med blaster spec V, Command V and lots and lots of other V's too. I loved the Eos, obviously. Why? Tank, Gank, flexibility. Small gang, solo, fleet, it was able to operate effectively in all situations and could be fitted to suit, fantastic ship.
However, let's be honest, it was way out of line with the other fleet commands, the only one better than its field counterpart. A nerf was always going to come, I've always expected it and I can't believe people are surprised, even I will admit from a balance point of view, it was too good. Is the nerf too much? Well, I'll fly it and find out, I'd rather see it with a drone damage bonus as opposed to hybrid bonues to make it more different from the Astarte though.
Just done a very quick calc, in full tank mode (dual rep, dual cap booster) I could get around 750dps, it'll be around 500 now as although it's only 5 turrets it can be 5 Neutrons instead of mixed Electrons/Ions. For full Gank mode there's still the Astarte (great ship too).
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DeMundus
The Establishment Establishment
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Posted - 2007.10.24 08:38:00 -
[77]
Id like to point out Eos can only do a ceritian dmg type with guns... ppl that say we should look at the other ship to compare... well you can change dmg type, minmatar and caldari... ok I admit I dont wanna be Amarr... Nerfing both guns and drones seems to much... and why does every ship have to be balanced? Some minmatar ships are ******* great some are poor, so is it with the other races... in the end all ships only do diffrent dmg if CCP keeps going this way.... Abandon all hope But take care of teh cake!11 - Immy |

Waut
0utbreak
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Posted - 2007.10.24 08:39:00 -
[78]
Edited by: Waut on 24/10/2007 08:40:20 Edited by: Waut on 24/10/2007 08:39:59 What us it with all these silly nerfs lately? Has CCP been secretly bought by EA? Or Sony Online perhaps
WTS and Eos or 2
In Soviet EVE, roids pop YOU
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.10.24 08:41:00 -
[79]
Originally by: DeMundus Id like to point out Eos can only do a ceritian dmg type with guns... ppl that say we should look at the other ship to compare... well you can change dmg type, minmatar and caldari... ok I admit I dont wanna be Amarr... Nerfing both guns and drones seems to much... and why does every ship have to be balanced? Some minmatar ships are ******* great some are poor, so is it with the other races... in the end all ships only do diffrent dmg if CCP keeps going this way....
you still have drones to choose dmg so that point is pretty mute, just the same though the nerf might have been a bit much but well see how it makes it to live
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 08:53:00 -
[80]
To reiterate what I said in another thread: yes, the Eos needed a nerf, but as usual CCP went overboard here.
Eos has problems as a fleet command ship: sub-par and cap-intensive tank compared to the other fleet commands, far and away the worst gank link set. It used to make up for that with massive dps, but now that's gone, it's gone from one of the best fleet commands to easily the worst.
My suggestions for a compromise:
- add a bit more bandwidth (to 95 or so?). I don't want to field 5 x heavies, but a bit more than the current number would be needed - restore the old drone bay size. Why nerf that, with the new bandwidth in place, all you're doing is adding insult to injury and harming versatility - change the damage bonus from a gun-based one to a drone-based one
Another important point would be fixing the infowar gang links so they were equal to the other 3, but I guess that's another project...
As is, I see little reason to fly an Eos as a fleet command ship (or for any other reason). The other fleet commands have vastly better gang link bonuses and better tanks.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 08:59:00 -
[81]
Originally by: Shevar
So yes it is brought inline in terms of DPS of the other fleet command ships.
...while ignoring that fact that the full Eos dps is only available at 2-3km range, unlike the other fleet commands.
The new Eos is just sad. Low, close-range dps, poor tank, crappy gang links (as compared with the other fleet command ships).
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Reacz
Caldari Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.10.24 09:01:00 -
[82]
Edited by: Reacz on 24/10/2007 09:02:43 Whatever the complaints, the Eos will probably become nice and cheap now.
Meaning that whatever the problem you're still getting a ship capable of soloing in 0.0 and < 0.5 probably for half the price of its counterparts.
170 mil for the Astarte? I shall look forward to paying < 80 for the nerfed Eos!
Yay! :P
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 09:17:00 -
[83]
Originally by: Reacz Edited by: Reacz on 24/10/2007 09:02:43 Whatever the complaints, the Eos will probably become nice and cheap now.
That's true. Expect Eos prices to go into freefall, starting about... now.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.24 09:33:00 -
[84]
Originally by: Alex Harumichi
Originally by: Shevar
So yes it is brought inline in terms of DPS of the other fleet command ships.
...while ignoring that fact that the full Eos dps is only available at 2-3km range, unlike the other fleet commands.
The new Eos is just sad. Low, close-range dps, poor tank, crappy gang links (as compared with the other fleet command ships).
?
Optimal is 2250m with a 6250 m fall off.
Also I didn't include ANY dronedamge.
So if only the bandwidth and no turrets would be changed and both eos and damnation got 1 dmg mod you get;
709 dps eos with 7 neutrons 2 ogres 2 hammerhead 1 hobgobs 382 dps damnation with 5 hams and 2 pulse 5 hobgobs
But since you hate short range appearantly
489 DPS with 7 rails 2 ogres 2 hammerheads and 1 hobgob.
And you get a higher range then the damnation to boot.
--- -The only real drug problem is scoring real good drugs
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.10.24 09:45:00 -
[85]
Edited by: Spenz on 24/10/2007 09:45:51 I love all the supporters. They are glad the Eos was nerfed because its a fleet command ship, but conveniently forget about its performance in the fleet command role. Double standards aplenty.
Going to sell mine. Only reason I kept it was because it could fight well in a small gang while giving some ganglink love (even if the good ones were unbonused). Now that it is 100% useless because its turrets were nerfed, its drones were nerfed, the module that its info links gave a bonus to were nerfed , and drone shields were nerfed, the Eos is officially dead.
Paper DPS once again wins. Practical experience once again is forgotten.
If I had an Alt I would probably post with it... |

Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.10.24 09:47:00 -
[86]
Edited by: Spenz on 24/10/2007 09:55:19 Edited by: Spenz on 24/10/2007 09:47:21
Originally by: Shevar
Originally by: Alex Harumichi
Originally by: Shevar
So yes it is brought inline in terms of DPS of the other fleet command ships.
...while ignoring that fact that the full Eos dps is only available at 2-3km range, unlike the other fleet commands.
The new Eos is just sad. Low, close-range dps, poor tank, crappy gang links (as compared with the other fleet command ships).
?
Optimal is 2250m with a 6250 m fall off.
Also I didn't include ANY dronedamge.
So if only the bandwidth and no turrets would be changed and both eos and damnation got 1 dmg mod you get;
709 dps eos with 7 neutrons 2 ogres 2 hammerhead 1 hobgobs 382 dps damnation with 5 hams and 2 pulse 5 hobgobs
But since you hate short range appearantly
489 DPS with 7 rails 2 ogres 2 hammerheads and 1 hobgob.
And you get a higher range then the damnation to boot.
WTB a setup like that that will actually work in a real fight. You also fail because Eos has 5 turret slots now, not 7.
If I had an Alt I would probably post with it... |

Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.10.24 09:49:00 -
[87]
Edited by: Alex Harumichi on 24/10/2007 09:54:26
Originally by: Shevar
709 dps eos with 7 neutrons 2 ogres 2 hammerhead 1 hobgobs 382 dps damnation with 5 hams and 2 pulse 5 hobgobs
But since you hate short range appearantly
489 DPS with 7 rails 2 ogres 2 hammerheads and 1 hobgob.
Fail. If you'd actually read the changes, you'd notice that the Eos now has only 5 guns (it lost 2, along with the drone nerf).
It now has comparable damage at range to the Damnation, while sporting a (relatively) poor tank and much, much worse gang links. Not to mention that is has a weapon system that can partially be killed (drones) or jammed (tracking disruptors), unlike the Damnation's HAMs.
... and good luck fitting a rack of neutrons *and* a tank on the Eos. Another problem the Damnation doesn't share.
As a fleet command ship, it now sucks compared to the others.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 09:57:00 -
[88]
Originally by: Spenz
Paper DPS once again wins. Practical experience once again is forgotten.
Yeah. Gotta love all the EFT Warriors with their theoretical DPS numbers.
I've actually flown the Eos in combat, in a gank linked fleet support role. I have some idea of what I'm actually talking about, outside EFT numbers. Something I'm pretty doesn't apply to the majority here...
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 09:58:00 -
[89]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 24/10/2007 09:54:26
Originally by: Shevar
709 dps eos with 7 neutrons 2 ogres 2 hammerhead 1 hobgobs 382 dps damnation with 5 hams and 2 pulse 5 hobgobs
But since you hate short range appearantly
489 DPS with 7 rails 2 ogres 2 hammerheads and 1 hobgob.
Fail. If you'd actually read the changes, you'd notice that the Eos now has only 5 guns (it lost 2, along with the drone nerf).
It now has comparable damage at range to the Damnation, while sporting a (relatively) poor tank and much, much worse gang links. Not to mention that is has a weapon system that can partially be killed (drones) or jammed (tracking disruptors), unlike the Damnation's HAMs.
... and good luck fitting a rack of neutrons *and* a tank on the Eos. Another problem the Damnation doesn't share.
As a fleet command ship, it now sucks compared to the others.
Whats all this funny bizz with drones being destructable? You killing frigs and AFs in that large thing? Or how many ships actually use SBs? Drone killing drones? So can you. I dont see this as a major set back. Drone damage is the most annoying damage type in the game tbh.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 10:01:00 -
[90]
Originally by: Lyria Skydancer
Whats all this funny bizz with drones being destructable? You killing frigs and AFs in that large thing? Or how many ships actually use SBs? Drone killing drones? So can you. I dont see this as a major set back. Drone damage is the most annoying damage type in the game tbh.
Ok, you've proven that you don't know enough to be worth talking to on this matter.
If you've never flown enough drone boats to know the basics of what I'm talking about, you have no business discussing something like Eos balance.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 10:13:00 -
[91]
Originally by: Alex Harumichi
Originally by: Lyria Skydancer
Whats all this funny bizz with drones being destructable? You killing frigs and AFs in that large thing? Or how many ships actually use SBs? Drone killing drones? So can you. I dont see this as a major set back. Drone damage is the most annoying damage type in the game tbh.
Ok, you've proven that you don't know enough to be worth talking to on this matter.
If you've never flown enough drone boats to know the basics of what I'm talking about, you have no business discussing something like Eos balance.
I have used alot of drone ships thank you very much. If youre outnumbered 3 to 1 yes youll have hard time keeping your drones alive if they are a threat to the enemy. But then again youre in a world of hurt anyway. In 1 on 1 you both have equal skill and opportunity to kill eachothers drones. No medium guns or up are gonna try web and pop your drones, dear. In larger engagements 3vs3 and up no one will be arzed to kill drones. You sure we playing the same game?
Now how are drone far worse then turreted weapons? 1 TD and poof all turrets gone if youre in a bad situation.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.24 10:16:00 -
[92]
Originally by: Shevar
Eos without drones and 1 mag stab 499 DPS, damnation with 2 pulses and 5 heavy assault launchers with 2 BCU's 348 DPS. And the damnation can only field 5 light scout drones.
So yes it is brought inline in terms of DPS of the other fleet command ships.
The issue is though the eos might not be as good of a gang booster as the others. And CCP won't chang that probably, but then again this is how it usually goes. Did the curse/pilgrim get any bonusses for gang work after their solo ability got omgwtfpwned by the nerbat?
Welcome to the world of missiles, and prepare to get flamed at every corner for daring to compare their crappy dps to real close range weapon systems, because - without a doubt - some troll will point out their far superior range and say something like "Caldari always want easy mode!".
Anyway, any attempt to get a decent kind of damage out of a damnation is doomed from the start because it has no damage but a missile range bonus.
The question is - however - does it have to be this way for every fleet command ship? I see that having one good ship and three crappy ones is not fair, but nerfing the good one into uselessness is not the right way to go.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 10:19:00 -
[93]
Originally by: Ogul
Originally by: Shevar
Eos without drones and 1 mag stab 499 DPS, damnation with 2 pulses and 5 heavy assault launchers with 2 BCU's 348 DPS. And the damnation can only field 5 light scout drones.
So yes it is brought inline in terms of DPS of the other fleet command ships.
The issue is though the eos might not be as good of a gang booster as the others. And CCP won't chang that probably, but then again this is how it usually goes. Did the curse/pilgrim get any bonusses for gang work after their solo ability got omgwtfpwned by the nerbat?
Welcome to the world of missiles, and prepare to get flamed at every corner for daring to compare their crappy dps to real close range weapon systems, because - without a doubt - some troll will point out their far superior range and say something like "Caldari always want easy mode!".
Anyway, any attempt to get a decent kind of damage out of a damnation is doomed from the start because it has no damage but a missile range bonus.
The question is - however - does it have to be this way for every fleet command ship? I see that having one good ship and three crappy ones is not fair, but nerfing the good one into uselessness is not the right way to go.
Is there a difference in boosting 3 to perform as the 1 that is overpowered or nerfing that 1 down to the level of the other 3? Option 1 doesnt really appeal...
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 10:22:00 -
[94]
Originally by: Lyria Skydancer
I have used alot of drone ships thank you very much. If youre outnumbered 3 to 1 yes youll have hard time keeping your drones alive if they are a threat to the enemy. But then again youre in a world of hurt anyway. In 1 on 1 you both have equal skill and opportunity to kill eachothers drones. No medium guns or up are gonna try web and pop your drones, dear. In larger engagements 3vs3 and up no one will be arzed to kill drones. You sure we playing the same game?
Now how are drone far worse then turreted weapons? 1 TD and poof all turrets gone if youre in a bad situation.
Did you actually read what I wrote earlier?
I said that:
- the Eos now has 5 turrets, not 7 - fitting all-neutrons is not a realistic setup on Eos (Ions are the way to go) - missiles do not have the drawbacks that drones and gun do, as weapon systems - the Eos now does comparable dps to the Damnation, while being sub-par in all other fleet command respects
It would be balanced if the Eos tank was comparable to the Damnation, and if the infowar gang links were even close to being comparable to the armor tanking ones. But it isn't, and they aren't.
There is no reason to fly the Eos now, unless you are supporting a dedicated ECM squad -- and even for that, the Eos bonuses are a bit weird. That's a very, very niche role, compared to the other 3 fleet commands, all of which are nearly universally useful. If that's the only role it now has, it has become effectively a useless ship.
In almost all cases, you'd now be much better off flying any of the other 3 in fleet support. You get about the same dps (plus or minus), a much better tank, vastly superior gang bonuses.
My Damnation was already a more generally useful gang support ship than my Eos. Now the situation is just sad.
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dalman
Finite Horizon
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Posted - 2007.10.24 10:26:00 -
[95]
Originally by: Lyria Skydancer Is there a difference in boosting 3 to perform as the 1 that is overpowered or nerfing that 1 down to the level of the other 3? Option 1 doesnt really appeal...
READ what has been written EARLIER. Like for example post # 51 in this thread.
The Eos is way behind the other 3 in the role of ganglink ship. With this nerf, the Eos is effectively useless for solocombat (like the other fleet commands) but it is also USELESS FOR GANGLINKS (which the other fleet commands are not).
Is it really that hard to understand? Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.24 10:29:00 -
[96]
Originally by: Lyria Skydancer
Is there a difference in boosting 3 to perform as the 1 that is overpowered or nerfing that 1 down to the level of the other 3? Option 1 doesnt really appeal...
First the one is going to be nerfed below the other 3.
And the the prospect of increasing the number of ships worth flying by three appeals far more than reducing it by one.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 10:37:00 -
[97]
Originally by: Alex Harumichi
Originally by: Lyria Skydancer
I have used alot of drone ships thank you very much. If youre outnumbered 3 to 1 yes youll have hard time keeping your drones alive if they are a threat to the enemy. But then again youre in a world of hurt anyway. In 1 on 1 you both have equal skill and opportunity to kill eachothers drones. No medium guns or up are gonna try web and pop your drones, dear. In larger engagements 3vs3 and up no one will be arzed to kill drones. You sure we playing the same game?
Now how are drone far worse then turreted weapons? 1 TD and poof all turrets gone if youre in a bad situation.
Did you actually read what I wrote earlier?
I said that:
- the Eos now has 5 turrets, not 7 - fitting all-neutrons is not a realistic setup on Eos (Ions are the way to go) - missiles do not have the drawbacks that drones and gun do, as weapon systems - the Eos now does comparable dps to the Damnation, while being sub-par in all other fleet command respects
It would be balanced if the Eos tank was comparable to the Damnation, and if the infowar gang links were even close to being comparable to the armor tanking ones. But it isn't, and they aren't.
There is no reason to fly the Eos now, unless you are supporting a dedicated ECM squad -- and even for that, the Eos bonuses are a bit weird. That's a very, very niche role, compared to the other 3 fleet commands, all of which are nearly universally useful. If that's the only role it now has, it has become effectively a useless ship.
In almost all cases, you'd now be much better off flying any of the other 3 in fleet support. You get about the same dps (plus or minus), a much better tank, vastly superior gang bonuses.
My Damnation was already a more generally useful gang support ship than my Eos. Now the situation is just sad.
You cant compare it with amarr :-) Damnation tanks better? We'll as many say we are supposedly the tanking race, WOW its true for this ship! Unfair! Damnation has better gang support? Does the phrase "Amarr shine in groups" ring a bell. WOW, this also holds true for this ship! Unfair!
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 10:42:00 -
[98]
Originally by: Lyria Skydancer
You cant compare it with amarr :-) Damnation tanks better? We'll as many say we are supposedly the tanking race, WOW its true for this ship! Unfair! Damnation has better gang support? Does the phrase "Amarr shine in groups" ring a bell. WOW, this also holds true for this ship! Unfair!
You're again not making any sense, and effectively dodging most of the issues.
I'm done talking to you.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.24 11:02:00 -
[99]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 24/10/2007 09:54:26
Originally by: Shevar
709 dps eos with 7 neutrons 2 ogres 2 hammerhead 1 hobgobs 382 dps damnation with 5 hams and 2 pulse 5 hobgobs
But since you hate short range appearantly
489 DPS with 7 rails 2 ogres 2 hammerheads and 1 hobgob.
Fail. If you'd actually read the changes, you'd notice that the Eos now has only 5 guns (it lost 2, along with the drone nerf).
It now has comparable damage at range to the Damnation, while sporting a (relatively) poor tank and much, much worse gang links. Not to mention that is has a weapon system that can partially be killed (drones) or jammed (tracking disruptors), unlike the Damnation's HAMs.
... and good luck fitting a rack of neutrons *and* a tank on the Eos. Another problem the Damnation doesn't share.
As a fleet command ship, it now sucks compared to the others.
The reason I show these numbers is to show that just changing bandwidth so it can't field 5 heavies isn't enough to put them inline in terms of DPS with other command ships.
And the setup I posted fits fine with 2 PG rigs, allows for an injected, MWD, dual rep tank. And looking at the amarr balancing threads how they always compare tachs to 425's and 1400's I don't think that that is uncalled for.
But yes the setups are pretty theoretical, I mean who puts 2 pulse lasers on a damnation?
And for the record I agree that just as the curse/pilgrim the Eos needs to be boosted for gang use now that it's strong solo ability got nerfed. But then again, get back in line. The apoc has been utter ****e for like 2 or 3 years now?
--- -The only real drug problem is scoring real good drugs
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 11:18:00 -
[100]
Originally by: Shevar
The reason I show these numbers is to show that just changing bandwidth so it can't field 5 heavies isn't enough to put them inline in terms of DPS with other command ships.
Sure, I'm quite ok with them removing the 2 turrets. I'm just saying that they went too far in the drone nerfage department, I'm like something between the new 75 bandwidth and the old 5 x heavies one.
I'd prefer if drones were made the primary weapon systems here, actually, it would make it easier for the thing to stay at some range, at least, if it's supposed to be supporting the EW squad.
Originally by: Shevar
And for the record I agree that just as the curse/pilgrim the Eos needs to be boosted for gang use now that it's strong solo ability got nerfed. But then again, get back in line. The apoc has been utter ****e for like 2 or 3 years now?
Well, I'd much prefer that ships weren't made useless in the first place (and yes, Pilgrim Apoc and others also need help!).
The Eos was always a so-so gang support ship, but that was compensated by its good solo capabilities and good dps, making it pretty nice in gangs too.
Now it's bumped down to a very mediocre solo ship, and has lost the one thing that made it reasonable as a gang support ship. Since the infowar gang links are so lacking, and since this ship is now inferior to the others in so many other respects, it seems it's left with no role.
It's no good solo, it's no good in a gang.
Again, I agree that it needed a nerf. But this one went way overboard.
If infowar gang links were boosted, or if the tank was improved, then maybe. But as is... meh. I expect Eos prices to drop to rock-bottom, fast.
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AlphaM
Doom Guard FREGE Alliance
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Posted - 2007.10.24 11:19:00 -
[101]
These changes dont make the Eos any more usefull as a fleet command, just taking away its one usefull roll
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.24 11:24:00 -
[102]
Originally by: Shevar
The reason I show these numbers is to show that just changing bandwidth so it can't field 5 heavies isn't enough to put them inline in terms of DPS with other command ships.
You've got to remove a few more turrets to reach vulture levels...
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.24 11:25:00 -
[103]
Edited by: James Lyrus on 24/10/2007 11:26:10 "Slightly overpowered"
5 T2 heavy drones, and 7 blasters with a damage bonus?
Yeah, ok. Now compare that to the other fleet commands:
Vulture: 25m3 dronebay. 5/5 turret launcher split. Optimal bonus
Damnation: 25m3 dronebay, 4/5 turret launcher split, missile velocity bonus
Claymore: 40m3 dronebay, 5/3 turret launcher split, tracking bonus.
So, basically all the other fleet commands can do 5 'primary' weapons, without a damage bonus, and light drones. Ok, so you might get a couple of meds in on the claymore.
Now. Lets compare that to the Eos, as is now:
210 m3 dronebay 5 meds, or 2h/2m/1l. 5meds being 158dps with max skills, and 2h,2m,1l being 210dps. (5 lights clocks in at about 100)
5 turrets (which is the same), but a damage bonus.
So, still, in fact, does noticably more damage than the others.
Regardless, this patchday is going in my calendar as The Day Gallente got Nerfed. -- Crane needs more grid 249km locking? GMP and TNP |

Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.10.24 11:46:00 -
[104]
Originally by: James Lyrus
So, still, in fact, does noticably more damage than the others.
Actually, no. With ions (the blasters you can actually fit in a realistic fitting), the dps is only slightly above the others. With said dps only doable at a few km range, while the other fleet commands have a lot more range on theirs.
So you'd never choose and Eos over the other for dps, the fact that the Eos has to MWD over to actually use the full damage makes it lose to the others.
You'd also never choose it for tank, the others do much better in that regard.
You'd almost never choose it for the gang bonuses, the others as so much better it's not even funny.
So the only time you'd choose an Eos in its intended role is if you have a large ECM squad that you want to boost, or if you're facing an enemy that's using lots and lots of ECM. That's it.
That's a pretty sad, niche role for a ship.
Amarr: great for any fleet which includes armor tankers Caldari: great for any fleet which includes shield tankers Minmatar: great for pretty much any close-med range fleet Gallente: great for any fleet that has a large, dedicated ECM group
See the problem here? With the Eos ship dps reduced to near the level of the others, with a tank that's already weak compared to the others, and a gang role that's useless in 90% of the cases, this nerf moves the ship from a great one into a useless on, without passing "Go".
Sure, it needed a nerf, it did way too much dps. But this "balancing of dps" is now totally ignoring the other weakenesses of the ship as compared to the others, so balancing the dps effectively makes is useless compared to the others.
Sure, if they boost infowar gang mods and/or boost the Eos tank, I'll have a different opinion. But as is, this change totally kills the ship.
You need to take everything into account when doing balance. Just looking at dps gives results like this.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 11:52:00 -
[105]
Originally by: Alex Harumichi
Originally by: Lyria Skydancer
You cant compare it with amarr :-) Damnation tanks better? We'll as many say we are supposedly the tanking race, WOW its true for this ship! Unfair! Damnation has better gang support? Does the phrase "Amarr shine in groups" ring a bell. WOW, this also holds true for this ship! Unfair!
You're again not making any sense, and effectively dodging most of the issues.
I'm done talking to you.
Yes im dodging the billions of technical data, but im not dodging the big picture. Amarr is always told: "Dont whine about lasers and your ships, you got the best tank and you are awsome in gangs". Hmm problem is mostly this isnt even true. In this case funny enough, it is and it suddenly gets to everyone and they feel its unfair. No fun being on the recieving end of these so called justification on why you have to suck at this and that? We amarr know the feeling....I thought it'd be fun to slap the same crap back at the race that usually put up similar arguments about our race and why we should be inferior to them.
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Valea Silpha
Death Monkey's With Knives Praesidium Libertatis
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Posted - 2007.10.24 12:08:00 -
[106]
I feel it needed to add to this an idea probably quite alien to gallente players.
Just because something is THE BEST doesn't make it worthless. Your all bleeting because your fleet command is no longer a gank ship... well too bad for you. My claymore does... well ... less than impressive DPS. But you know what ? I use my claymore like its supposed to be used. It has a minimum of two gang links on it at all times, and aside from that is deigned to survive long enough to make its bonuses count.
Oh and don't start saying how rubbish information links are, thats the price you pay for having everything else in eve going for you.
So to sumerise. Your not the best for once. OHNOES. Better quit eve now.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

DeMundus
The Establishment Establishment
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Posted - 2007.10.24 12:09:00 -
[107]
Originally by: Shardrael
Originally by: DeMundus Id like to point out Eos can only do a ceritian dmg type with guns... ppl that say we should look at the other ship to compare... well you can change dmg type, minmatar and caldari... ok I admit I dont wanna be Amarr... Nerfing both guns and drones seems to much... and why does every ship have to be balanced? Some minmatar ships are ******* great some are poor, so is it with the other races... in the end all ships only do diffrent dmg if CCP keeps going this way....
you still have drones to choose dmg so that point is pretty mute, just the same though the nerf might have been a bit much but well see how it makes it to live
But thoese are the ones getting nerfed Abandon all hope But take care of teh cake!11 - Immy |

Justice Bringer
Minmatar Space-Bar FOUNDATI0N
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Posted - 2007.10.24 12:57:00 -
[108]
Originally by: DeMundus
Originally by: Shardrael
Originally by: DeMundus Id like to point out Eos can only do a ceritian dmg type with guns... ppl that say we should look at the other ship to compare... well you can change dmg type, minmatar and caldari... ok I admit I dont wanna be Amarr... Nerfing both guns and drones seems to much... and why does every ship have to be balanced? Some minmatar ships are ******* great some are poor, so is it with the other races... in the end all ships only do diffrent dmg if CCP keeps going this way....
you still have drones to choose dmg so that point is pretty mute, just the same though the nerf might have been a bit much but well see how it makes it to live
But thoese are the ones getting nerfed
And what's worse is that the drones don't currently work!
You launch 5, scoop them back to bay, then try to launch again and you're told:
"You cannot launch a Vespa II because you are already controlling 5 drones, as much as you have skill to." 
A clear bug so I hope that gets fixed before they release this.
Justice. 
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 13:00:00 -
[109]
Originally by: Valea Silpha I feel it needed to add to this an idea probably quite alien to gallente players.
Just because something is THE BEST doesn't make it worthless. Your all bleeting because your fleet command is no longer a gank ship... well too bad for you. My claymore does... well ... less than impressive DPS. But you know what ? I use my claymore like its supposed to be used. It has a minimum of two gang links on it at all times, and aside from that is deigned to survive long enough to make its bonuses count.
Oh and don't start saying how rubbish information links are, thats the price you pay for having everything else in eve going for you.
So to sumerise. Your not the best for once. OHNOES. Better quit eve now.
QFT. Justice has been served and it tastes like a million buck meal.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 13:09:00 -
[110]
Originally by: Lyria Skydancer
Originally by: Valea Silpha I feel it needed to add to this an idea probably quite alien to gallente players.
Just because something is THE BEST doesn't make it worthless. Your all bleeting because your fleet command is no longer a gank ship... well too bad for you. My claymore does... well ... less than impressive DPS. But you know what ? I use my claymore like its supposed to be used. It has a minimum of two gang links on it at all times, and aside from that is deigned to survive long enough to make its bonuses count.
Oh and don't start saying how rubbish information links are, thats the price you pay for having everything else in eve going for you.
So to sumerise. Your not the best for once. OHNOES. Better quit eve now.
QFT. Justice has been served and it tastes like a million buck meal.
See, this is how you differentiate between intelligent people and utter ******* morons.
The intelligent people recognize sub-par ships even when they don't fly them themselves, and hope that all ships are made useful regardless of whether they have a personal stake in things themselves.
The morons sound like the people above, and usually follow the logic: "our ships X, Y and Z suck, so it's great that ship N (which I don't fly) is also made to suck! Woohoo!"
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.24 13:24:00 -
[111]
Originally by: Alex Harumichi
See, this is how you differentiate between intelligent people and utter ******* morons.
The intelligent people recognize sub-par ships even when they don't fly them themselves, and hope that all ships are made useful regardless of whether they have a personal stake in things themselves.
The morons sound like the people above, and usually follow the logic: "our ships X, Y and Z suck, so it's great that ship N (which I don't fly) is also made to suck! Woohoo!"
Suck and great are relative numbers, meaning a ship sucks means it sucks relatively to the other ships. If the other ships become worse then the sucky ships then suddenly the sucky ships are great ones.
That being said the Eos is sub par and not sucky after the changes, and you should wonder for how many roles does gallente have sub par ships and compare that to other races. Sorry but I really can't start caring to much since gallente specced players got loads of top end shiplines left.
--- -The only real drug problem is scoring real good drugs
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 13:29:00 -
[112]
Originally by: Alex Harumichi
Originally by: Lyria Skydancer
Originally by: Valea Silpha I feel it needed to add to this an idea probably quite alien to gallente players.
Just because something is THE BEST doesn't make it worthless. Your all bleeting because your fleet command is no longer a gank ship... well too bad for you. My claymore does... well ... less than impressive DPS. But you know what ? I use my claymore like its supposed to be used. It has a minimum of two gang links on it at all times, and aside from that is deigned to survive long enough to make its bonuses count.
Oh and don't start saying how rubbish information links are, thats the price you pay for having everything else in eve going for you.
So to sumerise. Your not the best for once. OHNOES. Better quit eve now.
QFT. Justice has been served and it tastes like a million buck meal.
See, this is how you differentiate between intelligent people and utter ******* morons.
The intelligent people recognize sub-par ships even when they don't fly them themselves, and hope that all ships are made useful regardless of whether they have a personal stake in things themselves.
The morons sound like the people above, and usually follow the logic: "our ships X, Y and Z suck, so it's great that ship N (which I don't fly) is also made to suck! Woohoo!"
Dont expect any sympathy tears from any other race if youre gallente. Youve had your overpowered ships for long enough. Cry me a river, baby.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 13:31:00 -
[113]
Originally by: Shevar
That being said the Eos is sub par and not sucky after the changes, and you should wonder for how many roles does gallente have sub par ships and compare that to other races. Sorry but I really can't start caring to much since gallente specced players got loads of top end shiplines left.
The only race that can really complain right now are the Amarr, the others all have (or are getting) a ton of excellent ships and weapon systems. Amarr also have lots of nice toys, but they have a disproportionate number of crap ships at the moment.
...and I actually fly Amarr a lot, I'm not "specced" anything, for what it's worth.
Sorry, but the "you can't complain about one ship being made useless since you have so many others" argument never did hold much water. If there are balance problems in either direction, they should be fixed.
Especially since we're talking about something on the test server, where things are still pretty fluid and open to change.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.24 13:41:00 -
[114]
To be honest, the most disappointing thing about these changes is drone bays actually becoming smaller, didn't someone say bandwith was supposed to enable bigger drone bays while still restricting the number/class of drones active?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 13:45:00 -
[115]
Originally by: Ogul To be honest, the most disappointing thing about these changes is drone bays actually becoming smaller, didn't someone say bandwith was supposed to enable bigger drone bays while still restricting the number/class of drones active?
Yeah, that's another "wtf?" moment right there. Why nerf drone bay size, when the whole point of the bandwidth thing was to limit the number of active drones while boosting drone versatility? They say one thing, then do the exact opposite.
It's like the summer interns have taken over CCP. You'd get ship modifications just like this if you left them to relative newbies who used EFT as their main balancing tool... 
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Fuazzole
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Posted - 2007.10.24 13:46:00 -
[116]
Only ever used 5x Guns + 2 Warfare, will feel the 5 Heavy logistixs drone nerf
I can't complain, I like CCP prefer to see ships in specific roles then botched into poon-mobiles
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 13:50:00 -
[117]
Originally by: Fuazzole Only ever used 5x Guns + 2 Warfare, will feel the 5 Heavy logistixs drone nerf
I can't complain, I like CCP prefer to see ships in specific roles then botched into poon-mobiles
I actually agree with that, I fly the Eos as a fleet support ship, not a pwnmobile.
Thing is... after these changes, it's pretty crappy in that fleet support role. 
The infowar gang links have always been crap compared to the others, and now it can't even use lots of utility drones to help other ships. I'm not seeing what use this thing is to a fleet, anymore, unless they have a dedicated ECM squad to support... and that's one hell of a small niche.
Boost the infowar links, boost Eos tanking, boost the drone bandwidth. Anything. But the new Eos needs help.
I will be glad to see the end of the solo-pwnmobile Eos setups, though. That's not what the ship was meant to do.
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Gabriel Magnar
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Posted - 2007.10.24 14:04:00 -
[118]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 23/10/2007 20:21:25 Edited by: Deva Blackfire on 23/10/2007 20:21:10
Originally by: Xao Wen Compare the tanks too. Have you seen the monster tank on those ships? Now the Eos has a 5 slot tank (yay), no drones, no guns. It's not "inline", it's "reducing to worthlessness".
Uh? EOS has one of hardest tanks to *****, surely better than claymore (unless sleip faction fits), comparable to damnation (better in longer run). Only vulture has best fleet command tank.
You damn dirty liar.
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Barthezz
Paradox v2.0
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Posted - 2007.10.24 14:05:00 -
[119]
Edited by: Barthezz on 24/10/2007 14:05:50 Cross training to another fleet command ship takes a whopping +-20 days (depending on attributes / implants).
I personally went for the absolution instead of the claymore because the tank on the absolution is much better while still allowing me to tackle people.
Ever tried to fit a claymore for 'normal' gang operations? You know the parts where you need at least an MWD and Injector? That leaves you 4 mid slots for a tank (and no tackle gear).
Yea if you go pure tank (which is still only a 5 slot tank, as you still need an injector), it could perhaps be better then an EOS. But an EOS gets a good tank + injector + tackle gear while the claymore watches people warp off (or not tank).
It was a needed nerf, it was too powerful and I do think its more inline with other fleet command ships. Its perhaps no longer top dog, but each command ship has its own pro's / con's.
[note I said good tank, not great] ---
Dont be a victim of what I do to survive! |

phillie blunt
Live And Let Die
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Posted - 2007.10.24 14:11:00 -
[120]
please leave the turret hardpoint to 7!!!!
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Sandzibarr
A.W.M Ka-Tet
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Posted - 2007.10.24 14:18:00 -
[121]
Originally by: phillie blunt please leave the turret hardpoint to 7!!!!
why? if you need 7 turrets then your not using ganglinks anyway... so go fly an astarte.. its better for turrets.
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Majickthise
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Posted - 2007.10.24 14:50:00 -
[122]
Edited by: Majickthise on 24/10/2007 14:55:03 what about...
eos with 125Mb bandwidth and a 100m3 drone bay.
5 high (2 turrets) 6 mids 6 lows
7.5% per BC level drone damage / hp 7.5% armor rep effectiveness per BC level +50m drone bay per CS level +3% IW ganglinks effectivness per CS level
bit more drone user friendly. bit more tanky. dps is much lower than current on TQ.
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Justice Bringer
Minmatar Space-Bar FOUNDATI0N
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Posted - 2007.10.24 14:52:00 -
[123]
Originally by: Barthezz Edited by: Barthezz on 24/10/2007 14:05:50 Cross training to another fleet command ship takes a whopping +-20 days (depending on attributes / implants).
I personally went for the absolution instead of the claymore because the tank on the absolution is much better while still allowing me to tackle people.
Ever tried to fit a claymore for 'normal' gang operations? You know the parts where you need at least an MWD and Injector? That leaves you 4 mid slots for a tank (and no tackle gear).
Yea if you go pure tank (which is still only a 5 slot tank, as you still need an injector), it could perhaps be better then an EOS. But an EOS gets a good tank + injector + tackle gear while the claymore watches people warp off (or not tank).
It was a needed nerf, it was too powerful and I do think its more inline with other fleet command ships. Its perhaps no longer top dog, but each command ship has its own pro's / con's.
[note I said good tank, not great]
You're looking at this in the entirely wrong way.
Fleet Command ships is what they are, not heavy tacklers, or dmg dealers, nor interceptors, nor combat recons.
They should not be engaging in any battle what so ever, and should sit beyond the conflict range and provide the fleet bonuses to all. The fact that people use them for missions/solo piracy etc is neither here nor there and I think it's good that CCP have addressed this. If you're going solo then why not use the Absolution as it will get the job done a lot quicker? If, however, you're in a small gang then sure the Damnation has the ability to use more gang links.
I don't think they've got it right though because according to their own blog they stated the following:
"Drones Revisited
"About time" is probably the first thing that comes to mind. Not only are we improving the interface, we're working on the logic behind them. This should hopefully lead to them being more consistent in control and abolish their free will. Assist and Guard are new commands coming in, we're getting lots of new named drones and we're adding a new constraint on drones, bandwidth. With this, bandwidth determines the number of drones you can control, allowing the dronebay to be considerably increased on drone ships, accommodating more waves or variety. Ubar? Ja! "
See the bit about the drone bay being increased? Well I have command lvl 5 and my Eos on the Test Server can only carry 225m3 of drones, so that's down from 300m3 at lvl 5. So not exactly a smart thing to say on their part and then go and change the entire ships makeup. They added the Drone Bandwidth which is fine, but then reduce the bonus the Eos actually has from 50m3 drone bay size down to 15m3. So not only does it loose the 2 turrets on top (which I agree with) it no longer has the ability to field 5 un bonused heavies.
My question is WHY ????? 
The Damnation is probably the best Fleet Command ship to fit the role properly as it can have a very good tank, which it needs to be able to sit back and do nothing (especially if it gets called primary) but it can still defend itself with 5 x HAM IIs and 5 light drones untill it needs to warp out or the battle is won.
As others have already stated in this post the Eos has been 'un-designed' one step too far in my opinion and as a 'drone ship' it should be able to field 5 heavy drones due to it's drone bay size but not in conjunction with 7 turrets.
Just my observations.
Justice 
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.10.24 15:10:00 -
[124]
I say 4 turrets and let it field 4 heavies + 1 medium, same drone bay size at 5.
Infowar links blow, though I havent tried increasing sensor damps. That may be useful in fleet ops. ----------------- Friends Forever
Kill. BoB. Dead. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.24 15:24:00 -
[125]
Originally by: Justice Bringer
See the bit about the drone bay being increased?
Actually all I can see is "allowing the dronebay to be considerably increased on drone ships", not that anyone is actually even considering really doing it.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

dalman
Finite Horizon
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Posted - 2007.10.24 16:05:00 -
[126]
Originally by: Valea Silpha Just because something is THE BEST doesn't make it worthless. Your all bleeting because your fleet command is no longer a gank ship... well too bad for you. My claymore does... well ... less than impressive DPS. But you know what ? I use my claymore like its supposed to be used. It has a minimum of two gang links on it at all times, and aside from that is deigned to survive long enough to make its bonuses count.
By ghad. Are you lot really this ******ed? Especially Lyria Skydancer, who's been spamming this thread without making any sense.
In response to the highlighted part of the quote. THAT is the issue. You can't use an Eos "like its supposed to be used". Is it really that hard to get it into your heads?
The Eos is now a completely worthless ship. As in, it's not worth a single isk more than the minerals you get when you recycle it. Because the ship is now useless for combat without gang-links, and it's already useless for combat with ganglinks (opposed to for example the claymore).
(And NO, it's not about that information warfare links are not good, it's that the ship is worthless. It can't be used for anything except sitting at a POS) Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 16:12:00 -
[127]
Originally by: dalman
In response to the highlighted part of the quote. THAT is the issue. You can't use an Eos "like its supposed to be used". Is it really that hard to get it into your heads?
Exactly.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 16:16:00 -
[128]
Originally by: dalman
Originally by: Valea Silpha Just because something is THE BEST doesn't make it worthless. Your all bleeting because your fleet command is no longer a gank ship... well too bad for you. My claymore does... well ... less than impressive DPS. But you know what ? I use my claymore like its supposed to be used. It has a minimum of two gang links on it at all times, and aside from that is deigned to survive long enough to make its bonuses count.
By ghad. Are you lot really this ******ed? Especially Lyria Skydancer, who's been spamming this thread without making any sense.
In response to the highlighted part of the quote. THAT is the issue. You can't use an Eos "like its supposed to be used". Is it really that hard to get it into your heads?
The Eos is now a completely worthless ship. As in, it's not worth a single isk more than the minerals you get when you recycle it. Because the ship is now useless for combat without gang-links, and it's already useless for combat with ganglinks (opposed to for example the claymore).
(And NO, it's not about that information warfare links are not good, it's that the ship is worthless. It can't be used for anything except sitting at a POS)
You are funny. Im the one that's not making sense? How about we take a look at what you've been typing matey.
Statement 1: "Because the ship is now useless for combat without gang-links" Statement 2: "it's already useless for combat with ganglinks" Statement 3: "NO, it's not about that information warfare links are not good, it's that the ship is worthless"
Uhmmm, ok. Got milk? 
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dalman
Finite Horizon
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Posted - 2007.10.24 16:24:00 -
[129]
Originally by: Lyria Skydancer Im the one that's not making sense?
Yes. As shown by that you can't counter my statements.
1. Why would you fly a ship that is alot worse at everything compared to other ships available at the same cost? Useless.
2 and 3. Try to come up with a good fitting with ganglinks. You can't, because the ship is [drumroll] useless.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Dominator9987
Minmatar The Shambling Horde
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Posted - 2007.10.24 16:26:00 -
[130]
Originally by: Xao Wen Ok, so the EOS bonus to drone has been nerfed to oblivion : from 50m3/lvl, it is on Sisi, it is now 15m3/lvl. 250 at lvl 4.
On the plus side, it's base drone bay is now 150, so it's 210 at lvl 4. Not big of a nerf. But wait.
The bandwith has been set to 75. 75, that means 5 meds, or a bizarre mix of unbonused drones (2H, 2M and 1L). Ok.
And, now, looking closely, I see that it as lost TWO, not one, but TWO ******* TURRET HARDPOINTS!!! Only 5 out of 7.
Well, I was skeptical at first... but I think i've found the source of all the nerfs.
its me... anything i train for gets nerfed. lol I better stop training, i was gonna train social skills cause i think theres no harm in that, cant expect them to get nerfed right? what do you think guys... is it a safe bet?
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 16:27:00 -
[131]
I'd actually claim that the crappy state of the infowar gang links at the moment is one big factor towards making this ship so useless now.
Another valid point is the above one, actually fitting 3 gang links into a useful ship configuration on the Eos is... problematic.
...but if the infowar links were as generally useful as the others, there would at least be some reason to try and cram them in, despite problems.
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Faridah
Solar Storm Sev3rance
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Posted - 2007.10.24 16:30:00 -
[132]
All these nerf bats are going to hurt something bad and totally bring ships in same classes out of balance.
I'm changing both my chars to generic support skills until CCP has made up their mind about all the issues with this new patch. Atleast I can then shift over to a race after the patch who don't get smacked with the bat without loosing any skill training time.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.10.24 16:44:00 -
[133]
this it totally stupid.
Whoever nerfed it is a stupid one for sure.
Its not inline with any onther field command ship coz it sucks now.
It was pwn mobile before, true that, but nerfing it four times in one patch (drones dont recharge shields, limited drone bay, limited bandwidth, loosing 2 guns) its just plain stupid.
eos is slow, has only 5 slots for tanking (and then u dont do any decent dmg without MFS..), his weapons are very limited (rails have bad tracking, blasters are range problematic!!) and even now he cannot use full rack of them, only 5, he has very limited drones now, he canot field heavy, more durable drones..
its absurd..EOS isnt flown in gangs in 0.0, i know that for sure, coz he doesnt have any decent warfare bonuses, his drones are not reliable dps even now, when u can field 5 heavies, it is slow. With nerf, it will be even used less.
way to go to drop prices on EOS, maybe some idiotic dev wants to buy them on mass and recycle them for building a claymore which is flown WAYYYY more..
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Complex Potential
Soliders Of Eve Aftermath Alliance
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Posted - 2007.10.24 16:47:00 -
[134]
I was disappointed to hear about the Eos nerf but it was gonna happen let's be fair.
Anyway, even before any of this started I had already decided to skip CSs altogether and concentrate on getting a T2 Megathron sorted.
Tank - Just as good, if not better DPS - Higher Drones - 5 heavies at the last look
Also, this is a stepping stone to the Kronos which I also like the look of.
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Dr Fighter
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Posted - 2007.10.24 16:51:00 -
[135]
Originally by: Horza Otho Omg they balanced the eos :senjaya:
by jove, some ones got it, hes really got it.
EOS was most definitly unballenced and now its getting the long overdue haul it needed, anyone crying here GUTTED you only trained for it because it pwned way harder than the other fleet commands you should hav been expecting it. also, raspberrys to you.
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Elles D
Caldari Infinitus Odium The Church.
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Posted - 2007.10.24 16:59:00 -
[136]
Mwuhahahah now you know how it feels Gallente.
Whine away 
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Bomerang
Dai Dai Hai
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Posted - 2007.10.24 17:04:00 -
[137]
Originally by: Elles D Mwuhahahah now you know how it feels Gallente.
Whine away 
Drake tank has just made it into my top 5 things to bring to CCPs attention.
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Elles D
Caldari Infinitus Odium The Church.
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Posted - 2007.10.24 17:05:00 -
[138]
Originally by: Bomerang
Originally by: Elles D Mwuhahahah now you know how it feels Gallente.
Whine away 
Drake tank has just made it into my top 5 things to bring to CCPs attention.
Good thing i don't fly it then.
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Elles D
Caldari Infinitus Odium The Church.
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Posted - 2007.10.24 17:08:00 -
[139]
Originally by: Lyria Skydancer
Originally by: dalman
Originally by: Lyria Skydancer Im the one that's not making sense?
Yes. As shown by that you can't counter my statements.
1. Why would you fly a ship that is alot worse at everything compared to other ships available at the same cost? Useless.
2 and 3. Try to come up with a good fitting with ganglinks. You can't, because the ship is [drumroll] useless.
Its useless? Im not gonna debate if it is or not. But if it is: Im happy, your race deserves much less.
Yay fantasy racist chants made up on the whim of CCP!
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.24 17:20:00 -
[140]
Originally by: Elles D
Originally by: Lyria Skydancer
Originally by: dalman
Originally by: Lyria Skydancer Im the one that's not making sense?
Yes. As shown by that you can't counter my statements.
1. Why would you fly a ship that is alot worse at everything compared to other ships available at the same cost? Useless.
2 and 3. Try to come up with a good fitting with ganglinks. You can't, because the ship is [drumroll] useless.
Its useless? Im not gonna debate if it is or not. But if it is: Im happy, your race deserves much less.
Yay fantasy racist chants made up on the whim of CCP!
Its never wrong to add some role-play lite into this flame feast 
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dalman
Finite Horizon
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Posted - 2007.10.24 17:22:00 -
[141]
Originally by: Lyria Skydancer
Originally by: dalman
Originally by: Lyria Skydancer Im the one that's not making sense?
Yes. As shown by that you can't counter my statements.
1. Why would you fly a ship that is alot worse at everything compared to other ships available at the same cost? Useless.
2 and 3. Try to come up with a good fitting with ganglinks. You can't, because the ship is [drumroll] useless.
Its useless? Im not gonna debate if it is or not. But if it is: Im happy, your race deserves much less.
Yes. And if you had read this thread and others you could have found out that: * I'm not opposed to nerfing the solo capabilities of the Eos * Since the day commandships were released, I've been complaining at CCP's stupidity in the design of the gallante commandships. * I've since long ago (before the boost some months ago) been thinking of training amarr cruiser 5 for the sole reason of getting a ship that can run ganglinks. Because the Eos can't. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.10.24 17:39:00 -
[142]
Why won't you just delete the ship from the database? Let it die with dignity!
It's role is unlike the other fleet commands. It's a drone ship. It gets a bonus to that. If you think it should'nt why not move the bonus to something useful like resistances... ___ P.S. Post with your main. Mind control and tin hats |

Vandamsel
Gallente Dark Star LTD Atrocitas
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Posted - 2007.10.24 18:03:00 -
[143]
Edited by: Vandamsel on 24/10/2007 18:04:15 ok, the myrmidon nerf was needed, but this? I don't think so. Thx for making my favorite ship a piece of garbage CCP 
SAVE THE EOS TOO!!STOP the nerfs CCP!!! |

William DeMeo
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.10.24 18:05:00 -
[144]
lol nerfed.
Yarr |

Abbel Nightroad
Under the Wings of Fury Atrocitas
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Posted - 2007.10.24 18:08:00 -
[145]
Woot just the thing i needed next to my Amarr specialized alt 
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Mourn Navarre
Caldari Provisions
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Posted - 2007.10.24 18:12:00 -
[146]
Being someone who is specializing in ewar now, the Eos is the only command ship I actually like although I only use 2 of the ganglinks which is plenty.
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Zenst
Gallente Omniscient Order Cruel Intentions
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Posted - 2007.10.24 18:57:00 -
[147]
well as somebody who likes to use it with 3 links on the drone hit utterly stinks little pink pony passings 
That said having the extra 15m3 from l5 seems like waste of time now that the ship has been panda'rd towards low skilled people more.
So my 5 t2 sentries which are my only real damage on a get in there 3 link action-jackson ship are now totaly out of the running order.
Lets hope there are rigs or modules to alow people to address this issues - highslot drone bandwith modules - make it active burning cap if you want. Do it, as you will only end up pidderling people of when you end up doing it later on.
So lets see EOS or carrier's being piushed out of fights into POS sitting now - what side of the brain you folks sitting on thesedays I do realy wonder. I want to run logistical ships in the thick of action, not sat at a pos. Thats what you said you wanted yet changes of late are pandering towards a utter contradiction on direction.
That said if i'm forced to do evil setups and gank people in empire, then thats what I'll do. Then you realy will hear nerf cries 
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Zolian
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Posted - 2007.10.24 19:03:00 -
[148]
Edited by: Zolian on 24/10/2007 19:03:37 Waaaa waaaaaa we lost our imba pwnmobile. It's not fair, Gallente should have the best ship in every class   .
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Zenst
Gallente Omniscient Order Cruel Intentions
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Posted - 2007.10.24 19:10:00 -
[149]
Originally by: Zolian Edited by: Zolian on 24/10/2007 19:03:37 Waaaa waaaaaa we lost our imba pwnmobile. It's not fair, Gallente should have the best ship in every class   .
COAD is to your right, please avail with the rest.
That said as a blasterdrone ship yes i'll give you the overpowered part - fair enough. But the changes dont allow any adjustment like the EW nerf were they had no modules or righs to alow for adjustments and setups. This is OTT and as for using the ship as a logistics ship with link - then it utterly loses out. But like you care so as i said COAD on your right
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Praxis1452
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Posted - 2007.10.24 19:25:00 -
[150]
Originally by: Zolian Edited by: Zolian on 24/10/2007 19:03:37 Waaaa waaaaaa we lost our imba pwnmobile. It's not fair, Gallente should have the best ship in every class   .
nice whine.
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Veng3ance
Prophets Of a Damned Universe
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Posted - 2007.10.24 19:26:00 -
[151]
Edited by: Veng3ance on 24/10/2007 19:29:32 The nerf of Eos damage was needed.
But not to this extent.
When my Eos can shoot 200km and tank like a Damnation you can bring it INLINE with the other fleet CS's 
My suggestion is 6 turret slots + 100mbit drone bandwidth.
(100mbit for the Myrm too)
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Letifer Deus
A Astroid Belt
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Posted - 2007.10.24 19:26:00 -
[152]
Originally by: Deva Blackfire now check damage from 3 ogres... 180 or so dps iirc. Plus 7 guns with 25% damage bonus = a lot. Compare it now to claymore/damnation/vulture. Now you should understand why eos is set BACK IN LINE with others.
It's 3 ogres plus 5 turrets. Get your sh*t straight before you type.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Praxis1452
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Posted - 2007.10.24 19:30:00 -
[153]
Originally by: Letifer Deus
Originally by: Deva Blackfire now check damage from 3 ogres... 180 or so dps iirc. Plus 7 guns with 25% damage bonus = a lot. Compare it now to claymore/damnation/vulture. Now you should understand why eos is set BACK IN LINE with others.
It's 3 ogres plus 5 turrets. Get your sh*t straight before you type. 
And who will use the EOS now over the other Command ships?
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 19:43:00 -
[154]
Edited by: Alex Harumichi on 24/10/2007 19:43:17
Quote: And who will use the EOS now over the other Command ships?
Everyone who wants to harness the amazing, awesome power of the infowar gang links of course! It's worth having a crappy tank, low-range weapons and fitting problems, if you can have that!
No wait, the infowar links suck like you won't believe compared to the others.
Never mind.
Ummm... people who like green ships?
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Letifer Deus
A Astroid Belt
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Posted - 2007.10.24 19:43:00 -
[155]
Edited by: Letifer Deus on 24/10/2007 19:43:41
Originally by: Praxis1452 And who will use the EOS now over the other Command ships?
Noone will use it for solo or 2 man, 3 man groups. It will really only be used in fleets, like the rest of the fleet CSs, where the 3 command modules they can fit are worth it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Arshes Nei
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.24 19:46:00 -
[156]
I think the dronenerf was a bit much, however im still hoping that ccp is merely trying to include the extra dronebandwith into the ships boni, i.e. x dronespace + y drone bandwith per CS lvl and that they just have put this halffinished on sisi.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 19:47:00 -
[157]
Edited by: Alex Harumichi on 24/10/2007 19:49:16
Originally by: Letifer Deus Edited by: Letifer Deus on 24/10/2007 19:43:41
Originally by: Praxis1452 And who will use the EOS now over the other Command ships?
Noone will use it for solo or 2 man, 3 man groups. It will really only be used in fleets, like the rest of the fleet CSs, where the 3 command modules they can fit are worth it.
Only in fleets that have a dedicated EW squad.
The other 3 fleet command ships are useful in pretty much any fleet. The Eos is useful only in certain, specialized cases. I routinely see Damnations and Claymores supporting even small gangs, because their gang links are made of pure, undiluted Win.
Yes, it's a problem in the balance of the gang links that reflects on the Eos. Doesn't stop the Eos from becoming mostly useless now, compared to the others, especially since the others can also mount a better tank.
The Eos needs something to compensate for the fact that its gang modules are very underpowered and cornedcase. That something used to be dps and drone versatility.
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VaderDSL
Caldari Murder-Death-Kill
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Posted - 2007.10.24 20:10:00 -
[158]
There is about 5% difference at cs 4 to cs 5 between the fleetcommand ships with the mindlinks, there is no reasoni to go forone ship over another due to the racial bonuses, on my EOS at cs 4 I get 33.75% on skirmish links, on a claymore at cs 5 I get 38.8% in reality it doesn't make that great a difference.
I for one only ever use 5 guns and 2 links on my eos, and carry heavies + mediums, all I do now os switch to mediums ... no problem, now if I want damage I'll actually maybe have to buy an astarte. Oh the horror, with these changes and with the Eos being used as it's designed, the changes are hardly noticeable
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Ynos Fukse
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Posted - 2007.10.24 20:12:00 -
[159]
THIS is a huge mistake. Eos is not overpowered.
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Rudy Metallo
Additional Pylons
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Posted - 2007.10.24 20:24:00 -
[160]
Whoever was the idiot that said the Claymore cant tank - please go shoot yourself in the head.
Moving on, the change was indeed needed, but this is a stupidly bad nerf for the Eos. It can barely do 500 DPS now with near maxed skills, and that setup does not leave room for Command Links.
Give it more drones to work with pls. --
We are the revolutionaries. We are the usurpers of the heavenly throne. We are the enemies of the Gods. |

Natalie Jax
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Posted - 2007.10.24 20:55:00 -
[161]
Edited by: Natalie Jax on 24/10/2007 20:56:59 This change is just too damn much. The ship makes absolutely no sense now. So it can fit 3 bonused Info Warfare modules: EWar strength, EWar range, and sensor strength.
The nature of those bonuses and the EWar modules they affect are most effective when the ship is at-range rather than up close. It really had no business being a blaster boat in the first place. But only 2 of the 3 links are (consistently) useful in battle, versus the other warfare link groups in which all three are always viable. It gets no bonuses that inherently aid a ranged-combat role. Glee, it can launch several waves of unbonused drones that have to MWD to their target before one single point of damage is dealt. The drone-bay "bonus" ... what the **** is that good for when working at range?
Ugh, what a lame ship. It was stupidly overpowered before, now it's just stupid. It has no business being on the field becuase it's existence in this state is an affront to the logic that supports the fleet command ship's purpose.
Fine, nerf the ship. But this is just downright stupid. From a backstory perspective, CreoDron would never make a ship with such a dip**** design ethos.
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Ynos Fukse
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Posted - 2007.10.24 21:03:00 -
[162]
IT IS DISSAPOINTING TO SEE HOW YOUR TIME IS RUINED LIKE THIS >> after so many months of training and planing.... and so much effort.
It would be bad for me to loose this time... cose I dont want to conclude >> this game is wasting of time... that will be the end.
Undecisions from the CCP make me think this is not the game they wanted to be... or they think they did mistakes... dissapointing players somehow. What a shame...
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VaderDSL
Caldari Murder-Death-Kill
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Posted - 2007.10.24 22:01:00 -
[163]
Edited by: VaderDSL on 24/10/2007 22:02:23
Originally by: Natalie Jax Edited by: Natalie Jax on 24/10/2007 20:56:59 This change is just too damn much. The ship makes absolutely no sense now. So it can fit 3 bonused Info Warfare modules: EWar strength, EWar range, and sensor strength.
The nature of those bonuses and the EWar modules they affect are most effective when the ship is at-range rather than up close. It really had no business being a blaster boat in the first place. But only 2 of the 3 links are (consistently) useful in battle, versus the other warfare link groups in which all three are always viable. It gets no bonuses that inherently aid a ranged-combat role. Glee, it can launch several waves of unbonused drones that have to MWD to their target before one single point of damage is dealt. The drone-bay "bonus" ... what the **** is that good for when working at range?
Ugh, what a lame ship. It was stupidly overpowered before, now it's just stupid. It has no business being on the field becuase it's existence in this state is an affront to the logic that supports the fleet command ship's purpose.
Fine, nerf the ship. But this is just downright stupid. From a backstory perspective, CreoDron would never make a ship with such a dip**** design ethos.
You arent tied into using the info warfare links though, haveyou ever used them? you only lose about 5% on a non racial fleet cs! you can put what you want in terms of warfare links you as long as you have the relevant mindlink.
And the info warfare links are fine as a close up ship, they affect everything, target painters, tracking disruptors, dampeners and ecm, they provide a massive boost to your ew support in a fleet, if you want to go in close andblast away, get an astarte, you want to hang around the edges of a battle or act as bait then go in with warfare links and a big tank and use medium fast drones, kill of the tacklers/cruiser and let your FLEET! come in and kill the bigger stuff.
If this nerf had been on a field command ship then yes, it would have been idiotic, it was nerfed on the fleet command ship to make the Eos become what it was meant to be, a Fleet command ship, it is fine as it is!
The only thing it needs now is a cap/fitting reduction on warfare links
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Commander Casio
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Posted - 2007.10.24 22:07:00 -
[164]
As long as they dont touch my Astarte I'm happy
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.10.24 22:21:00 -
[165]
Originally by: VaderDSL Edited by: VaderDSL on 24/10/2007 22:02:23
Originally by: Natalie Jax Edited by: Natalie Jax on 24/10/2007 20:56:59 This change is just too damn much. The ship makes absolutely no sense now. So it can fit 3 bonused Info Warfare modules: EWar strength, EWar range, and sensor strength.
The nature of those bonuses and the EWar modules they affect are most effective when the ship is at-range rather than up close. It really had no business being a blaster boat in the first place. But only 2 of the 3 links are (consistently) useful in battle, versus the other warfare link groups in which all three are always viable. It gets no bonuses that inherently aid a ranged-combat role. Glee, it can launch several waves of unbonused drones that have to MWD to their target before one single point of damage is dealt. The drone-bay "bonus" ... what the **** is that good for when working at range?
Ugh, what a lame ship. It was stupidly overpowered before, now it's just stupid. It has no business being on the field becuase it's existence in this state is an affront to the logic that supports the fleet command ship's purpose.
Fine, nerf the ship. But this is just downright stupid. From a backstory perspective, CreoDron would never make a ship with such a dip**** design ethos.
You arent tied into using the info warfare links though, haveyou ever used them? you only lose about 5% on a non racial fleet cs! you can put what you want in terms of warfare links you as long as you have the relevant mindlink.
And the info warfare links are fine as a close up ship, they affect everything, target painters, tracking disruptors, dampeners and ecm, they provide a massive boost to your ew support in a fleet, if you want to go in close andblast away, get an astarte, you want to hang around the edges of a battle or act as bait then go in with warfare links and a big tank and use medium fast drones, kill of the tacklers/cruiser and let your FLEET! come in and kill the bigger stuff.
If this nerf had been on a field command ship then yes, it would have been idiotic, it was nerfed on the fleet command ship to make the Eos become what it was meant to be, a Fleet command ship, it is fine as it is!
The only thing it needs now is a cap/fitting reduction on warfare links
Except every other fleet command now does the same DPS at better than intimate range while tanking better while still getting the improved gang bonuses that are applicable to every single ship in the fleet.
THIS is why the Eos nerf is unbalanced. It now has no role at all.
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.10.24 22:48:00 -
[166]
Originally by: Ezekiel Sulastin
Originally by: VaderDSL Edited by: VaderDSL on 24/10/2007 22:02:23
Originally by: Natalie Jax Edited by: Natalie Jax on 24/10/2007 20:56:59 This change is just too damn much. The ship makes absolutely no sense now. So it can fit 3 bonused Info Warfare modules: EWar strength, EWar range, and sensor strength.
The nature of those bonuses and the EWar modules they affect are most effective when the ship is at-range rather than up close. It really had no business being a blaster boat in the first place. But only 2 of the 3 links are (consistently) useful in battle, versus the other warfare link groups in which all three are always viable. It gets no bonuses that inherently aid a ranged-combat role. Glee, it can launch several waves of unbonused drones that have to MWD to their target before one single point of damage is dealt. The drone-bay "bonus" ... what the **** is that good for when working at range?
Ugh, what a lame ship. It was stupidly overpowered before, now it's just stupid. It has no business being on the field becuase it's existence in this state is an affront to the logic that supports the fleet command ship's purpose.
Fine, nerf the ship. But this is just downright stupid. From a backstory perspective, CreoDron would never make a ship with such a dip**** design ethos.
You arent tied into using the info warfare links though, haveyou ever used them? you only lose about 5% on a non racial fleet cs! you can put what you want in terms of warfare links you as long as you have the relevant mindlink.
And the info warfare links are fine as a close up ship, they affect everything, target painters, tracking disruptors, dampeners and ecm, they provide a massive boost to your ew support in a fleet, if you want to go in close andblast away, get an astarte, you want to hang around the edges of a battle or act as bait then go in with warfare links and a big tank and use medium fast drones, kill of the tacklers/cruiser and let your FLEET! come in and kill the bigger stuff.
If this nerf had been on a field command ship then yes, it would have been idiotic, it was nerfed on the fleet command ship to make the Eos become what it was meant to be, a Fleet command ship, it is fine as it is!
The only thing it needs now is a cap/fitting reduction on warfare links
Except every other fleet command now does the same DPS at better than intimate range while tanking better while still getting the improved gang bonuses that are applicable to every single ship in the fleet.
THIS is why the Eos nerf is unbalanced. It now has no role at all.
QFT. The LEAST they can do is keep the drone bandwidth at 125 m3 so that you can launch sentry drones. Take off another turret I don't care. That would allow me to fit 3 warfare links without losing something. Also remove a mid slot and give it a low slot. The ship is terrible now. I would have supported the turret hardpoint nerf 100%, but eos suffered 5 nerfs in one patch. Yes FIVE. 1. Drones 2. turrets 3. drones shields 4. drone space 5. damps nerfed (which coincidentally were the only reason to actually fit an info link in a gang in the first place).
Keep drone bandwidth at 125 m3. Its not like they are bonused anyhow. That is the LEAST that can be done.
If I had an Alt I would probably post with it... |

Tral Kul
|
Posted - 2007.10.25 02:14:00 -
[167]
Originally by: Spenz
QFT. The LEAST they can do is keep the drone bandwidth at 125 m3 so that you can launch sentry drones. Take off another turret I don't care. That would allow me to fit 3 warfare links without losing something. Also remove a mid slot and give it a low slot. The ship is terrible now. I would have supported the turret hardpoint nerf 100%, but eos suffered 5 nerfs in one patch. Yes FIVE. 1. Drones 2. turrets 3. drones shields 4. drone space 5. damps nerfed (which coincidentally were the only reason to actually fit an info link in a gang in the first place).
Keep drone bandwidth at 125 m3. Its not like they are bonused anyhow. That is the LEAST that can be done.
As you're not going to be carrying heavies (or many) the space really isn't as bad, and damps were changed just like disruptors and the modules like the one for tracking speed and range (the names escape me but I can't help but notice that people whining about this never mention thatpart). Net result, now you actually have to think about how you use your modules (i know that's just so shocking but please try).
As for the heavies, are you serious? Maybe if you lost another turret but as it is right now the Eos with heavies is too much and even if these proposed changes made it through as is the Eos would still have the most dps of any fleet command.
Further we're only seeing at best half the changes as there's supposed to be new drones and new drone modules so who knows what else there is to see? Maybe there's even a drone module that increases bandwidth? Or maybe the new faction drones have thicker shields? The thing is we don't know for sure, but it is a certainity that the Eos had this coming and anyone thinking about it really should have seen it coming.
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Karandor
Minmatar Wildlands Heavy Technologies FOUNDATI0N
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Posted - 2007.10.25 02:56:00 -
[168]
This topic needs: NO MORE TEARS
Don't ***** about having to train a lot of skills until you fly minmatar. |

Rastigan
Caldari Ars ex Discordia GoonSwarm
|
Posted - 2007.10.25 03:09:00 -
[169]
Originally by: Derrios
Originally by: slothe eos was always overated tbh
truth. its just the people on the losing end who whined enough to get it changed.
Even before the nerf it wasnt that much better than a Myrmidon to justify its cost.
Each Fleet command had something unique.. Vulture sniper, A damnation can have 350k EFT effective hp (insane passive tank), A Claymore has the strongest active shield tank in the game, the Eos is just a turd with a rotating turret on its chin...
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Pure Murder
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Posted - 2007.10.25 03:22:00 -
[170]
Cry moar.
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Dracu1a
Gallente Warrior Nation United SMASH Alliance
|
Posted - 2007.10.25 03:23:00 -
[171]
So whats the EOS good at now? It went from being being good at small gang warfare and good at solo combat to.....good at absoulutely nothing.
Its warefare links suck. Its tank sucks. (comparatively) Its damage sucks.
And I dont mean its subpar in areas. It noticeably sucks worse in all areas of "fleet command" compared to the other ships.
I understand that there has to be one thats "at the bottom". But it shouldnt be at the bottom of all aspects pertaining to the ships role.
Un-nerf the eos.
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Tral Kul
|
Posted - 2007.10.25 04:40:00 -
[172]
Originally by: Dracu1a So whats the EOS good at now? It went from being being good at small gang warfare and good at solo combat to.....good at absoulutely nothing.
Its warefare links suck. Its tank sucks. (comparatively) Its damage sucks.
And I dont mean its subpar in areas. It noticeably sucks worse in all areas of "fleet command" compared to the other ships.
I understand that there has to be one thats "at the bottom". But it shouldnt be at the bottom of all aspects pertaining to the ships role.
Un-nerf the eos.
Delusional much?
It STILL has the most dps of any fleet command ship.
While it's racial bonus isn't as useful as the vulture or damnation, but that doesn't prevent you from using links other then ewar. Further while it's bonus to links might be more narrow, I'd agrue it's more powerful as an Eos boosting an ewar group gives noticable advantages and makes it alot easier to lock and cycle lock people.
It's tank was and is fine, it still has one of hell of a tank, it's not the best but then again you can't have it all
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.25 08:02:00 -
[173]
Originally by: Dracu1a So whats the EOS good at now? It went from being being good at small gang warfare and good at solo combat to.....good at absoulutely nothing.
Its warefare links suck. Its tank sucks. (comparatively) Its damage sucks.
And I dont mean its subpar in areas. It noticeably sucks worse in all areas of "fleet command" compared to the other ships.
I understand that there has to be one thats "at the bottom". But it shouldnt be at the bottom of all aspects pertaining to the ships role.
Un-nerf the eos.
Atleast it'll still do good damage compared to other fleet commands. Not used to flying balanced ships when youre gallente are ya? Expect to have a ship that destroys everything else in damage, tank and effectiveness.
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Kormregort
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Posted - 2007.10.25 08:24:00 -
[174]
It is very sad how many people are using the "amarr recons were nerfed and suck now, so should yours!" or "our fleet cmd ships suck at damage, so should yours!"
Do you see where this logic leads to?
Please stop using EFT for your DPS and tank #'s. The ranges, active vs passive, and speeds change the reality of every fight significantly.
An EOS can gank...........and add bonuses that don't make much of a diff A Vulture tanks like no other, pops support, and adds a nice shield buffer vs Arty A Damnation has a great passive tank, is great for fleet and turtle warfare A Claymore is great for nanogangs, really any gang since you always need to web/scram, and has terrific agility + speed + bursts of tank to gtfo.
Now the fact that there's only a small diff between using non-bonused gang mods on your fleet cmd is a diff story.....
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.25 08:30:00 -
[175]
Originally by: Kormregort
Please stop using EFT for your DPS and tank #'s. The ranges, active vs passive, and speeds change the reality of every fight significantly.
Yes they do change the reality of every fight, in favor of gallente. Or how do you explain the immense amounts of gallente ships compared to amarr in pvp?
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.10.25 08:40:00 -
[176]
Originally by: Lyria Skydancer Yes they do change the reality of every fight, in favor of gallente. Or how do you explain the immense amounts of gallente ships compared to amarr in pvp?
Because (in general) Gallente ships are more versatile. Which is something the EOS will be much less of after the nerf.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Kormregort
|
Posted - 2007.10.25 08:46:00 -
[177]
Edited by: Kormregort on 25/10/2007 08:49:18 Despite being a gang game, most people still insist on using their experiences in very, very small scale or solo as their OMGWTFNERF/BUFF this ship meter. Obviously, these fights are more personal and easier to correctly identify the mistakes/reasons you won/lost.
Amarr are great in gangs. Their damage type is only the weakest vs basic EANM/DC armor tanks, in other words, ships that, vs a gang, will drop like a rock anyway. Those ships that try to focus on their tank use active hardeners.....and skip EM. The exception to this is spider tanking....but read on
Amarr can project their PULSE DPS to great ranges(enough to have ships in/near optimal within disruptor range) In gangs, Abbadons/Geddon's are often the first on the killmail due to unleashing their max DPS w/o having to MWD close like gallente. When you focus fire, those extra 5-15 sec a blasterboat takes to get into optimal can mean the same sized gang of Amarr ships has already killed the target. Vs spider tanking.....the ability to quickly change targets and kill before a rep is possible is key. Pulses do this very well. Blasters....not as much. And when we get into lrg fleet where it's Rails vs Tachs......fleet these days is Hit and Run before you're bubbled.....repeat as necessary. The Abbadon's only weakness in fleet is it's cap problems.....except that doesn't matter in hit and run so you get much more practical HP and DPS....while having your weakness removed.
Most of the Amarr smallscale weaknesses are addressed in gang warefare. Gallente get damps, gank, and drones, all of which are being nerfed.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.25 08:55:00 -
[178]
Edited by: Alex Harumichi on 25/10/2007 08:55:40
Originally by: Lyria Skydancer
Yes they do change the reality of every fight, in favor of gallente. Or how do you explain the immense amounts of gallente ships compared to amarr in pvp?
Because all too many Amarr ships suck. I tend to see about equal numbers of Gallente, Minmatar and Caldari ships in gangs myself, but way less Amarr.
Your "our ships suck so it's great that other ships will, too!" crusade is getting really old and tired, and makes you sound immature. Grow up, please.
The proper response to "our ships suck" is "they need to be boosted", not "everyone else needs to be nerfed". And yes, lots of Amarr ships suck, I fly them myself (some of them are great, though).
You're just ****ing people off with your childish stance, here.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.25 08:58:00 -
[179]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 25/10/2007 08:55:40
Originally by: Lyria Skydancer
Yes they do change the reality of every fight, in favor of gallente. Or how do you explain the immense amounts of gallente ships compared to amarr in pvp?
Because all too many Amarr ships suck. I tend to see about equal numbers of Gallente, Minmatar and Caldari ships in gangs myself, but way less Amarr.
Your "our ships suck so it's great that other ships will, too!" crusade is getting really old and tired, and makes you sound immature. Grow up, please.
The proper response to "our ships suck" is "they need to be boosted", not "everyone else needs to be nerfed". And yes, lots of Amarr ships suck, I fly them myself (some of them are great, though).
You're just ****ing people off with your childish stance, here.
Oh so this is annoying and interuptive? When someone is trying to destroy your valid credibility by posting crap all over your thoughtful and creative posts? I think i know the feeling...
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.25 08:59:00 -
[180]
Originally by: Kormregort Edited by: Kormregort on 25/10/2007 08:49:18 Despite being a gang game, most people still insist on using their experiences in very, very small scale or solo as their OMGWTFNERF/BUFF this ship meter. Obviously, these fights are more personal and easier to correctly identify the mistakes/reasons you won/lost.
Amarr are great in gangs. Their damage type is only the weakest vs basic EANM/DC armor tanks, in other words, ships that, vs a gang, will drop like a rock anyway. Those ships that try to focus on their tank use active hardeners.....and skip EM. The exception to this is spider tanking....but read on
Amarr can project their PULSE DPS to great ranges(enough to have ships in/near optimal within disruptor range) In gangs, Abbadons/Geddon's are often the first on the killmail due to unleashing their max DPS w/o having to MWD close like gallente. When you focus fire, those extra 5-15 sec a blasterboat takes to get into optimal can mean the same sized gang of Amarr ships has already killed the target. Vs spider tanking.....the ability to quickly change targets and kill before a rep is possible is key. Pulses do this very well. Blasters....not as much. And when we get into lrg fleet where it's Rails vs Tachs......fleet these days is Hit and Run before you're bubbled.....repeat as necessary. The Abbadon's only weakness in fleet is it's cap problems.....except that doesn't matter in hit and run so you get much more practical HP and DPS....while having your weakness removed.
Most of the Amarr smallscale weaknesses are addressed in gang warefare. Gallente get damps, gank, and drones, all of which are being nerfed.
"This is a gang game"
Those words always come out of people that can fly ships that can solo.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.25 08:59:00 -
[181]
Originally by: Rastigan
Originally by: Derrios
Originally by: slothe eos was always overated tbh
truth. its just the people on the losing end who whined enough to get it changed.
Even before the nerf it wasnt that much better than a Myrmidon to justify its cost.
Each Fleet command had something unique.. Vulture sniper, A damnation can have 350k EFT effective hp (insane passive tank), A Claymore has the strongest active shield tank in the game, the Eos is just a turd with a rotating turret on its chin...
Even before the nerf, the Eos was subpar in its intended role. The others (Damnation especially) were much better ships for that in almost all cases.
The Eos was too good at being a solomobile, and I don't really mind it being toned down in that regard. But the dps was the only thing the ship had going for it, now its left with crappy cap, crappy tank and ultra-crappy gang links (as compared to the others). It needs something to make it useful as a fleet support ship.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.25 09:01:00 -
[182]
Originally by: Lyria Skydancer
Oh so this is annoying and interuptive? When someone is trying to destroy your valid credibility by posting crap all over your thoughtful and creative posts? I think i know the feeling...
I should know better than to feed the trolls, especially ones that I know to be ******* idiots. My bad.
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Sgt Napalm
Destructive Influence Band of Brothers
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Posted - 2007.10.25 17:39:00 -
[183]
Bump. Lets not this fall off the dev map.
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Galyrion
Alcatraz Inc.
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Posted - 2007.10.25 17:50:00 -
[184]
Everywhere I look on the forums there are whining about the known overpowered gal ships have been brought back in line with the other races. The eos still does the most damage of any field commandship but it has a weaker tank as intended and stated by the devs.
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R'adeh
Gallente 0utbreak
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Posted - 2007.10.25 17:57:00 -
[185]
Don't mind Lyria, she's just trying to live up to her title as most clueless troll in all Eos threads 
*R'adeh hands a cookie to his favorite troll... _______________________________________________
<Random sig with a hot chick> |

Natalie Jax
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Posted - 2007.10.25 18:10:00 -
[186]
It's not that the Eos didn't need balancing, it did. It just no longer has a role consistent with the other Command Ships.
Give it a bonus to Sentry Drone bandwidth, but keep its drone bay at 150m3. Unbonused, sentry drones aren't extraordinary on DPS unless you really focus your ship for it, and it puts the ship out at range where it really should be as the EWar CS.
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Mourn Navarre
Caldari Provisions
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Posted - 2007.10.25 18:41:00 -
[187]
Everyone can always just give me their Eos.:) I actually use 2 of the ganglinks for it, plus the skirmish one that increases tackle range. Awesome for a ewar gang that has Gallente & Minmatar recons in it.
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Dane Speed
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Posted - 2007.10.25 21:08:00 -
[188]
Ok so the EOS is getting a nerf I dont see it as a balancing really as it goes a step too far.
So my actual question is this, given that the EOS was pretty much the best Command Ship it's skills were somewhat heavier than the others, that was the pay for having the best CS imo so is there going to be a review of the skills to get into them with a view to relaxing them now that they are brought more into line with other CS's? |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.26 12:34:00 -
[189]
Originally by: R'adeh Don't mind Lyria, she's just trying to live up to her title as most clueless troll in all Eos threads 
*R'adeh hands a cookie to his favorite troll...
Thank you dear, I do love my cookies. 
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