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Thread Statistics | Show CCP posts - 2 post(s) |

Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.07.15 18:58:00 -
[361]
Originally by: Incipus Not required. Why not just make it not work on the 0.0 ores? It should be able to fully compress veldspar.
This could also be a possibility, but I forsee this ship being used in low-sec as well as empire. The rorqual is a big expensive ship, I am hoping this one is more affordable, maybe around the price of a freighter, allowing it to be taken into low sec to expand mining ops there. There is so much ore in low sec that is rarely mined, and this ship might just give a corp the logistical capability to mine it, without the investment in a rorqual.
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Robert Rosenberg
Amarr Imperial Academy
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Posted - 2008.07.15 20:23:00 -
[362]
Originally by: Transmaniacon
Originally by: Incipus Not required. Why not just make it not work on the 0.0 ores? It should be able to fully compress veldspar.
This could also be a possibility, but I forsee this ship being used in low-sec as well as empire. The rorqual is a big expensive ship, I am hoping this one is more affordable, maybe around the price of a freighter, allowing it to be taken into low sec to expand mining ops there. There is so much ore in low sec that is rarely mined, and this ship might just give a corp the logistical capability to mine it, without the investment in a rorqual.
The reason low-sec is undermined is because jaspet is worth 60 isk per m3, and veldspar is worth 100 isk per m3.
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.07.16 12:05:00 -
[363]
You dont have to mine Jaspet in low sec, there is veldspar there too. Granted, its a bit more dangerous, and readily available in empire, but in no where near as great a quantity.
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Athamai
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Posted - 2008.07.16 16:40:00 -
[364]
Originally by: Transmaniacon You dont have to mine Jaspet in low sec, there is veldspar there too. Granted, its a bit more dangerous, and readily available in empire, but in no where near as great a quantity.
By a bit do you mean 2000% more dangerous? Same rewards, massively more risk = loss.
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.07.16 17:05:00 -
[365]
Well with fleet warfare going on, its probably a lot worse than it was. There are many fairly empty low sec areas, all full of ore. With an orca, you could have the ability to get in, get the ore, compress it (hopefully), and haul it back. Sure you would need some protection, but with scouts and a plan, avoiding danger is not hard.
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Jonak
Gallente
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Posted - 2008.07.16 22:00:00 -
[366]
Originally by: CCP Chronotis it is actively being worked on and most definitely not forgotten about, currently we hope to see the orca delivered in the winter expansion which will be a good time for industrialists everywhere .
It is too soon to talk about the orca in depth just yet but we think it will certainly fill the big gap between the industrials and freighters adequately and that is as much as I am prepared to say about its concept as the rest needs to wait until we are further down the pipeline first.
Good to hear. But please let us know the skill requirements ASAP. I'd like to know what additional skills may be needed for it.
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Banlish
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.07.21 12:43:00 -
[367]
Bump, wouldn't mind seeing more discussion on this.
Atlas Head Diplomat CEO - Di-Tron Heavy Industries
Carebear Pvper?!?!? |

Shmak DatAsh
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.07.21 16:33:00 -
[368]
Banlish?? On the forums??? AHHHHHH!!!! RUN AWAY!!!
hehe, Just another bump for the Orca, I really wanna see this thing happen!!! |

Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.07.21 16:36:00 -
[369]
Id imagine Advanced spaceship command V, probably similar leadership requirements to that of a command ship. And then the skill to perform mineral compression (should this ship have the ability).
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Kikusaku
bhp Mining
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Posted - 2008.07.23 22:25:00 -
[370]
make it look better than the rorqual too, i get to see enough duct tape and rust as it is 
*i'm perfectly fine with duct tape and rust, it absorbs lasers well
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Kaeten
Hybrid Syndicate
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Posted - 2008.07.24 00:27:00 -
[371]
need to be called...
the chribbanator
 ________________________ I'M POOR
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padraig animal
Minmatar The Artisan Collective
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Posted - 2008.07.24 05:42:00 -
[372]
I'll bump also for it .
Beside that the high slots need no miners just able to fit 3 + links . Reduction in fitting for Gang modules.
Perhaps even some extra bonus for mining 
Perhaps some bonus to shield ,compression would be nice but it's mostly a high sec boat so have my doubts about that .
Also about deploying it the same way like the Rorqual .
Slot layout 7 high no turret / missile hardpoints. Mid 5 low 4
Well whatever as give us that ship 
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Patty Loveless
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Posted - 2008.07.24 17:44:00 -
[373]
The stats should be consistent with Tier II Battle cruisers (the Myrm would be the perfect base imho), with bonuses for links, drone damage and control range, and maybe shield transfer range.
No matter how you look at it, if it doesn't have compression, its gonna be useless. Scale back the compression to 50% of the pipelines (for 50% heavy water cost)
A moderate cargohold would be nice (maybe the equiv of a Iteron III)
Just don't make it some solo-mining platform. Drone bonuses should not effect mining drones, it should not have any mining yield bonuses.
One link slot is good enough, you want, 3 links, get a rorq.
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quickshot89
Caldari
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Posted - 2008.07.24 18:36:00 -
[374]
why should it need such huge requirements, it shoul be filling the role between a transport ship and a freighter for the movement of ore, so it should have mining lvl 5, advance SSC lvl 2 exhumer lvl 4/5 (5 might be pushing it tbh? ) and then compression skills
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.07.24 18:53:00 -
[375]
Edited by: Transmaniacon on 24/07/2008 18:55:44 Edited by: Transmaniacon on 24/07/2008 18:53:51 The Rorqual is not just a transport ship, it actually has some great bonuses for mining ops, unfortunately without safe space its a big risk. The Orca will hopefully be a Mining Command Ship, with compression capability, a decent sized cargo-hold, gang link bonuses, and a possible bonus to tractor range/speed. This ship is not going to be a hauler, though people will probably use it for that anyway, it is intended to satisfy the logistical vacancy in empire mining ops.
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Moriancumer
Amarr Hammer Of Light
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Posted - 2008.07.25 02:45:00 -
[376]
Gotta keep this thread at the top since I'm really looking forward to this ship.
Lots of good ideas about what this ship will be able to do, how much it'll be able to carry and it's overall role in the whole scheme of things.
One thing I haven't heard discussed or mentioned is whether or not this ship will be able to use deadspace gates.
There are quite a few missions out there (for those that mission mine) with a sizeable amount of ore, but you must travel through 1 or 2 gates to get it all. A ship with a sizeable storage capacity and the potential for compress would go a looong way to making it easier to mine those pocekts.
My 2 cents. -= HROLT Co-CEO =- |

Robert Rosenberg
Amarr Imperial Academy
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Posted - 2008.07.25 02:57:00 -
[377]
Originally by: Transmaniacon Well with fleet warfare going on, its probably a lot worse than it was. There are many fairly empty low sec areas, all full of ore. With an orca, you could have the ability to get in, get the ore, compress it (hopefully), and haul it back. Sure you would need some protection, but with scouts and a plan, avoiding danger is not hard.
Have you ever actually done any of this stuff you are talking about? Mining Veldspar in a hulk I need to mine for ten hours to make up the loss of a single hulk. Not to mention I need to move the ore from low-sec into high-sec.
So now I have the same exact reward, more risk, AND a logistical nightmare.
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.07.25 11:00:00 -
[378]
Originally by: Robert Rosenberg
Originally by: Transmaniacon Well with fleet warfare going on, its probably a lot worse than it was. There are many fairly empty low sec areas, all full of ore. With an orca, you could have the ability to get in, get the ore, compress it (hopefully), and haul it back. Sure you would need some protection, but with scouts and a plan, avoiding danger is not hard.
Have you ever actually done any of this stuff you are talking about? Mining Veldspar in a hulk I need to mine for ten hours to make up the loss of a single hulk. Not to mention I need to move the ore from low-sec into high-sec.
So now I have the same exact reward, more risk, AND a logistical nightmare.
Im not saying venture out into low sec, there are plenty of systems full of ore, one jump from empire, with no on in them. Its not a big problem, we take protection and mine our hearts out. You just need to be aligned, and pay attention to local, and your fine.
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Jonak
Gallente
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Posted - 2008.07.27 14:41:00 -
[379]
Originally by: Moriancumer One thing I haven't heard discussed or mentioned is whether or not this ship will be able to use deadspace gates.
There are quite a few missions out there (for those that mission mine) with a sizeable amount of ore, but you must travel through 1 or 2 gates to get it all. A ship with a sizeable storage capacity and the potential for compress would go a looong way to making it easier to mine those pocekts.
I agree with that. It should be able to use dead space gates for those that like to mine their missions.
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Zinnn
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Posted - 2008.08.01 14:12:00 -
[380]
Edited by: Zinnn on 01/08/2008 14:13:41 bah, I'd be happy if the darned thing had a cargohold approx half of the rorqual (with ability to at least compress several cans of ore), with compression (maybe capital tractor capability), and one link ability...
Just because something COULD use turrets, doesn't mean it's appropriate. Even if they gave it turret slots, remember that it'd just be a big overgrown hulk. You wouldn't be able to AFK mine properly in it, the roids disappear too quick in empire for that (and sometimes disappear too quick in 0.0 as well!).
I think the bonus should be to cargo capacity and ore compression cost (maybe 5-10% per level). The other logistical problem would be organizing the ores in a high sec belt, to compress into just one oreball at a time. Example - in high sec you get, say 500 veld, 300 scord, 250 pyrox ... Not enough to compress. So you'd have to do some can workarounds in order to get the compression right. Not a big problem by any means...
I have never had a rorqual but I assume that it takes things in its cargo hold and compresses from there. This one could compress directly from jet cans into other jet cans (because the ship is probably too small to look like a rorqual and work like a rorqual).
Anyway just some thoughts... I say bring the orca in and nerf it later - ccp always does stuff like that so stop sitting on your hands and give the people what they want!
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.08.01 16:36:00 -
[381]
just a quick note to the above - hulks don't have turret slots. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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KAELA MENSHA
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Posted - 2008.08.04 00:10:00 -
[382]
we want the to be able to carry hulks onboard. decent bonuses for mining. and resonable cargo bay.
not a mini freighter
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padraig animal
Minmatar The Artisan Collective
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Posted - 2008.08.04 07:13:00 -
[383]
Originally by: KAELA MENSHA we want the to be able to carry hulks onboard. decent bonuses for mining. and resonable cargo bay.
not a mini freighter
Get a rorqual 
I assume fully equipped like the Rorqual can ,for high sec i don't see the use for such option ,better give it a bigger cargo than .
The bonusen is what most of the ppl wish for so if ccp lissens to us we will get that 
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2008.08.07 12:24:00 -
[384]
I would train one and get one for high sec if the only thing it did was compression and tractor. Moving more massives quantities around would make a huge difference to me, even in empire.
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Deliceous
HOMELESS. Elitist Cowards
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Posted - 2008.08.09 23:41:00 -
[385]
The orca could simply a Type 2 Rorqual that essentially same except it is compact enough to be able to use Gates. Some times advancement in technology means making it smaller. Grant you a price of 9bill would make it difficult to afford.(Maybe some extra resists would be nice for such a price)
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Krylon Rhae
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Posted - 2008.08.11 08:39:00 -
[386]
Bump to top plus my 2-isk...
1. A command ship on steriods for the added bonuses; 2. Compression so my team can clear a belt and leave the haulers at home; 3. Tank the belt and provide shield emmision bonuses for the team, when and if required; and 4. A new module that allows for the direct transfer of ore from the hulks to the storage bay without jet can transfering (this would only be usable with the "Road-Kill" and Orca ships); or 5. If the new mod idea is not in the cards then allow the Mining Industrials to set-out an "enormous" (since all the other superlatives have been taken) secured can from their internal structure allowing all teams to place ore within.
Waiting with baited breath...
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.08.11 12:33:00 -
[387]
Originally by: Deliceous The orca could simply a Type 2 Rorqual that essentially same except it is compact enough to be able to use Gates. Some times advancement in technology means making it smaller. Grant you a price of 9bill would make it difficult to afford.(Maybe some extra resists would be nice for such a price)
For a high security ship thats ridiculous. Few corps have 9 bil to spend, let alone on a single ship. The ship itself would not be worth it for that cost because the extra income yielded from its presence would take months to make up, if not longer..
I expect it to be around the price of a freighter.
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Gilliana SilverDrill
Gallente SilverDrill Archiology Salvage and Industries
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Posted - 2008.08.13 00:40:00 -
[388]
I do a lot of mining inside missions in highsec and traveling through several deadspace acceleration gates to get to and from my site. i pull 847,000 plageoclase, 437,000 pyroxeres and 1.47 million veldspar out of this mission every day for the smaller one and 3 times that in the larger one. the constant running through gates to get to and from my site slows down the process and the mission is from 50 to 175K from end to end so travel inside the mission field allso takes a huge amount of time. haveing a ship that can be used just to tracter in cans from 75k away would be helpfull. being able to lock the ship and undock in a hulk would helo and being able to compress the ore so i dont have to constantly run in and out in a hauler to cary it back would be a huge help. I have done lowsec and 0.0 Mining but the constant threat of geting my ship ganked makes it not worth the effort. i can mine more in highsec and just buy the lowsec minerals i cant mine. when in 0.0 i could never mine for more than a couple hours without someone trying to blow up my ship. and every system with ores worth mining is constantly camped and devoutly guarded bye 0.0 pirates. we need an intermediary ship between a hulk and a rorqual that can allso be used as an intermediary inhighsec for transporting bulk minerals between a transport ship and a freighter.
I'm Maker Not a Breaker. I make the toys that Other use to go "Boom".
Founder and COO of Silverdrill Archiology salvage and industries
Mining and Industry |

Robert Rosenberg
Amarr Imperial Academy
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Posted - 2008.08.13 01:57:00 -
[389]
Originally by: Transmaniacon
Originally by: Robert Rosenberg
Originally by: Transmaniacon Well with fleet warfare going on, its probably a lot worse than it was. There are many fairly empty low sec areas, all full of ore. With an orca, you could have the ability to get in, get the ore, compress it (hopefully), and haul it back. Sure you would need some protection, but with scouts and a plan, avoiding danger is not hard.
Have you ever actually done any of this stuff you are talking about? Mining Veldspar in a hulk I need to mine for ten hours to make up the loss of a single hulk. Not to mention I need to move the ore from low-sec into high-sec.
So now I have the same exact reward, more risk, AND a logistical nightmare.
Im not saying venture out into low sec, there are plenty of systems full of ore, one jump from empire, with no on in them. Its not a big problem, we take protection and mine our hearts out. You just need to be aligned, and pay attention to local, and your fine.
I do all those things in 0.0, where it is actually worth that much effort (because I make more money instead of less/the same amount as empire).
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Ttochpej
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Posted - 2008.08.13 07:45:00 -
[390]
I don't know if this has been mentioned already, because I haven't read the 13 pages of this topic yet. But what I think would help empire mining would be drones capable of hauling. Something that can warp back to station and return, would be great. Or even just a small hauling drones that could move ore into secure cargo container so you didn't have to be right next to them, or keep moving when one gets full.
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