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Skex Relbore
Red Federation RvB - RED Federation
32
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Posted - 2011.09.06 15:07:00 -
[1] - Quote
An acknowledgement of the nerf to the in game fitting management tool? Specifically on the stupidly small 50 saved fitting limit (this is ridiculously small given the number of ships in existence and the need for multiple fits for different purposes).
I understand that the ability to save fittings server-side seemed like a good idea and it would be if the saved fitting limit wasn't so low, as it stands now we're actually worse off than we were before. There was actually a fairly straight forward work around that only had to be done once if you moved to a new PC in order to access your saved fittings now there is absolutely no way to restore the lost functionality from the end users side. Having to save them in an outside tool and then recreate the fits manually completely undermines the use of the tool.
Also could we get the functionality to install RIGS restored?
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Ballz Diesel
Blacksteel Mining and Manufacturing Renaissance Federation
5
|
Posted - 2011.09.06 15:10:00 -
[2] - Quote
Don't worry. They are going to sell you extra saved fittings later. Save up that Aurum! |

Xercodo
Xovoni Directorate
42
|
Posted - 2011.09.06 15:11:00 -
[3] - Quote
What's this about rigs now? The Drake is a Lie |

Skex Relbore
Red Federation RvB - RED Federation
32
|
Posted - 2011.09.06 17:44:00 -
[4] - Quote
Before the "upgrade" to server-side storage the in game fitting management tool would fit rigs as well. So, assuming you had all the stuff in your inventory all you had to do was assemble ship, make active go to the fitting tool pick the fit you want, then click fit, at that point you just grouped your guns and added ammo and charges and you were ready to go.
Now you have to manually hunt down and add rigs one at a time, just seemed like a pointless change. Then again the whole change was kind of pointless particularly when it took away functionality, I mean seriously all the data this game tracks and it can spare a little extra storage for say a more reasonable number of saved fittings or even unlimited after all it's not like huge bloated picture files here.
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Kerppe Krulli
Science and Trade Institute Caldari State
30
|
Posted - 2011.09.07 13:08:00 -
[5] - Quote
Skex Relbore wrote:Before the "upgrade" to server-side storage the in game fitting management tool would fit rigs as well. So, assuming you had all the stuff in your inventory all you had to do was assemble ship, make active go to the fitting tool pick the fit you want, then click fit, at that point you just grouped your guns and added ammo and charges and you were ready to go.
Now you have to manually hunt down and add rigs one at a time, just seemed like a pointless change. Then again the whole change was kind of pointless particularly when it took away functionality, I mean seriously all the data this game tracks and it can spare a little extra storage for say a more reasonable number of saved fittings or even unlimited after all it's not like huge bloated picture files here.
If you've read the leaked memos and such you would know CCP has addressed this point. They truly plan to sell you back the functionality they took away.
The logic is this: They need to make extra money with micro transactions to replace the falling subscription numbers. They can't increase the sub price anymore so they have to use an alternative route. Apparently not many are willing to pay for clothes for barbie dolls locked away in the closet of captain's quarters so they had to find another item players would pay for.
The easiest to code is ship fittings, just change the database variable limit on ship fitting from 100 to 50. Now suddenly CCP creates a demand for moar ship fittings and forum request pile on. CCP being the company that just 'cares' about you will respond and give you the ability to get those fitting slots.....and it will only cost you 5,000 AUR or $200 for those extra 20 slots (see what I did there, you will chew through those 20 and want another 20). The fitting limit is the same for corps or personal so corps will need to pay AUR as well to get the fitting slots they need too.
Now if 1 person buys the fitting slot CCP has remade the revenue missing from 2-3 subs. They can then take that revenue and burn it in the barrel of Dust or Sparkly Vampire Online.
What? You thought they would spend it on EVE development since the money came from eve players?   |

Aethlyn
20
|
Posted - 2011.09.07 13:41:00 -
[6] - Quote
Skex Relbore wrote:Before the "upgrade" to server-side storage the in game fitting management tool would fit rigs as well. So, assuming you had all the stuff in your inventory all you had to do was assemble ship, make active go to the fitting tool pick the fit you want, then click fit, at that point you just grouped your guns and added ammo and charges and you were ready to go. It's not just positive/negative (depending on your side). Honestly I was actually annoyed by the rigs being stored there: Every time I wanted to do a quick switch from missioning to exploring (to name an example) I had to click away that notice caused by the rigs and sometimes this even caused the equipping process to stop. And using a non-rigged ship or the import/export feature to get fittings without rigs? No, I prefer the new way (actually I didn't even notice that change but it's a nice change IMO).
Another thing to note: Do you really need more than 50 fittings in your list? I don't think you have to switch fittings that often. And if you'd like to archive fittings, how about exporting them and importing them when needed? Looking for more thoughts? Read my blog or follow me on Twitter. |
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CCP Prism X
C C P C C P Alliance
82

|
Posted - 2011.09.07 13:50:00 -
[7] - Quote
Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.
I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty.
On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled.
So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data!
At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days.  ~ CCP Prism X EVE Database Developer If anything in this post was informative or could be considered as 'good news' to you - chances are you've misread it. |
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Grey Stormshadow
Starwreck Industries
66
|
Posted - 2011.09.07 13:53:00 -
[8] - Quote
If the fittings would be local, the dB usage would be pretty much 0 bytes / 1000 fittings. [red]This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change[/red] ^^ In old forums that text was red and we could post bunnies too. |

Zagam
Dark Fusion Industries Limitless Inc.
66
|
Posted - 2011.09.07 13:54:00 -
[9] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it. I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty. On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled. So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data! At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days.  100 per char would be a good start. I personally have 30, and am admittedly holding back a bit adding more since I want to save room under the cap.
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Zagam
Dark Fusion Industries Limitless Inc.
66
|
Posted - 2011.09.07 13:55:00 -
[10] - Quote
Grey Stormshadow wrote:If the fittings would be local, the dB usage would be pretty much 0 bytes / 1000 fittings. But if the fittings were local, and your comp decides to go on vacation, or you use more than one computer... you're doomed.
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Lens Thirring
5
|
Posted - 2011.09.07 13:56:00 -
[11] - Quote
CCP Prism X wrote: I was just looking at the stats from TQ after reading this and: Out of ~310k characters etc.
This is an interesting number. |

Palovana
Inner Fire Inc.
6
|
Posted - 2011.09.07 13:56:00 -
[12] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it. I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty. On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled. So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data! At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. 
Give us the option back to keep them on our own hard drive, please.
I don't play on more than one machine, can't trust anyone else's PC to be clean of keyloggers and rubbish like that.
CCP is still under the misconception that by waving a bunch of (NeX store items) in our faces, we'll give in to our urges and (buy) them. Bring back the hangar view and its functionality! |

Tippia
Sunshine and Lollipops
121
|
Posted - 2011.09.07 13:57:00 -
[13] - Quote
Grey Stormshadow wrote:If the fittings would be local, the dB usage would be pretty much 0 bytes / 1000 fittings. Optimally, you'd be able to store in both locations GÇö things you want to make sure you have everywhere (and, obviously, corp fittings) go into the cloud; fittings you're just toying around with and/or you will only ever use one computer goes local.
So the question is: how hard would that be GÇö to read and write fittings to two different locations?
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
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CCP Prism X
C C P C C P Alliance
82

|
Posted - 2011.09.07 13:58:00 -
[14] - Quote
Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature.  ~ CCP Prism X EVE Database Developer If anything in this post was informative or could be considered as 'good news' to you - chances are you've misread it. |
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Aethlyn
20
|
Posted - 2011.09.07 13:58:00 -
[15] - Quote
Especially considering your usage stats 100 sounds perfectly fine to me (I'm happy with the 50 anyway, but if some people really want more). Just don't want to miss out any future ideas or features due to those few additional bytes. :) Looking for more thoughts? Read my blog or follow me on Twitter. |

Lens Thirring
5
|
Posted - 2011.09.07 14:01:00 -
[16] - Quote
CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature. 
I'm referring to the "~310k characters". |

Tippia
Sunshine and Lollipops
121
|
Posted - 2011.09.07 14:02:00 -
[17] - Quote
CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature.  And I think that's kind of the problem: those who use it and make it a part of their regular game interaction will use it a lot; those who don't use itGǪ well, they don't use it.
So one size doesn't really fit all GÇö quite the opposite, you have a classic bath-tub curve with two extremes and very little in the middle GÇö and hard-coding a per-character limit based around some average number becomes something of a disservice for both ends of the spectrum (orGǪ wellGǪ perhaps not a disservice at the low-end; more of a non-service). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Tethys Atreides
The Audacity of Huge
26
|
Posted - 2011.09.07 14:03:00 -
[18] - Quote
100 remote fittings would be supreme, and, given the numbers you quoted, wouldn't load the server much at all... |

Jovan Geldon
Lead Farmers Kill It With Fire
13
|
Posted - 2011.09.07 14:06:00 -
[19] - Quote
Lens Thirring wrote:CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature.  I'm referring to the "~310k characters".
Only ~310k characters have at least 1 fitting. That isn't "interesting", at least not in the way you're implying it to be.
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KaarBaak
17
|
Posted - 2011.09.07 14:09:00 -
[20] - Quote
Tippia wrote:Grey Stormshadow wrote:If the fittings would be local, the dB usage would be pretty much 0 bytes / 1000 fittings. Optimally, you'd be able to store in both locations GÇö things you want to make sure you have everywhere (and, obviously, corp fittings) go into the cloud; fittings you're just toying around with and/or you will only ever use one computer goes local. So the question is: how hard would that be GÇö to read and write fittings to two different locations?
This makes the most sense. If there were a third option...ie "Personal (max 50)" "Corp (max 100)" "Local (max unlimited)"
See how the usage changes with that, then look into adding additonal slots.
I'm a multi-computer user, so I prefer using the server-side storage. But as the quoted post above says, sometimes I'm just looking at fits temporarily or something and would use whatever machine I'm currently on for that.
KB
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Ana Vyr
55
|
Posted - 2011.09.07 14:11:00 -
[21] - Quote
CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature. 
People that don't lose ships constantly (ie carebears) don't need/use that feature. The numbers are kinda telling about what folks are doing in game.
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Gorki Andropov
Kerensky Initiatives
33
|
Posted - 2011.09.07 14:21:00 -
[22] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.
Pardon us, Mother, for perhaps wanting not to be bothered about any messiness we might have, in the game that we pay for
|
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CCP Prism X
C C P C C P Alliance
82

|
Posted - 2011.09.07 14:21:00 -
[23] - Quote
Jovan Geldon wrote:Only ~310k characters have at least 1 fitting. That isn't "interesting", at least not in the way you're implying it to be.
This is 100% correct. Sorry for not being crystal clear on that. ~ CCP Prism X EVE Database Developer If anything in this post was informative or could be considered as 'good news' to you - chances are you've misread it. |
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Sir Substance
Suddenly Ninjas Tear Extraction And Reclamation Service
7
|
Posted - 2011.09.07 14:36:00 -
[24] - Quote
Gorki Andropov wrote:CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.
Pardon us, Mother, for perhaps wanting not to be bothered about any messiness we might have, in the game that we pay for Dude, you are an idiot. Database clutter affects every player in the game. If you double the size of a database, the retrieval time goes up by between two and four times depending on the circumstances.
Pick your **** up you disgusting slob, is what I'm saying.
Zagam wrote:Grey Stormshadow wrote:If the fittings would be local, the dB usage would be pretty much 0 bytes / 1000 fittings. But if the fittings were local, and your comp decides to go on vacation, or you use more than one computer... you're doomed.
To be honest, I don't really understand personal fittings. I custom fit every ship I fly for the job at hand. I would only ever using a fitting if I was doing a job regularly, and often lost that ship. I can't see you having 50 jobs that you do on a regular basis, all of which involve losing the ships often enough to warrant having a fitting saved.
Seems to me we have a lot of people like Gorki here, who simply can't be ****** deleting fits. Now, that's not a problem, I don't bother either, but then, I don't use the fitting tool. To ***** about how you don't have enough slots just because you can't be bothered deleting some of your old fits or exporting obsolete ones seems childish.
50 fits is a lot. If its not enough, sure, raise it to 100. But grey here is a moron. Why trumpet local fittings for the sake of it being local, when it makes no difference whatsoever if you take a few seconds to delete stuff every now and then? I mean, I guess sure, have an option to do either, or or pick one, or whatever. Just don't waste developer time faffing around.
Its a bit of a non issue, is what I'm saying. |

Simetraz
State War Academy Caldari State
17
|
Posted - 2011.09.07 14:38:00 -
[25] - Quote
CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature. 
GUILTY as charged.  I forget it is there and constantly use EVE fitting tool to look for a config. I really need to get with the times.
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Orion GUardian
24
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Posted - 2011.09.07 14:39:00 -
[26] - Quote
I must second Tippia here,
I like the option of having soem fittings available globally so I can access them when on a different PC. But most of the time I sit at one PC so the limit is annoying (I had to delete some fittings when they were ported over)
The current workaround for me is: Exporting fittings to my HD and importing If I need them which makes the whole process quite slow.
For the "universal/global" fittings 50-100 seem by far enough IF we could still save fittings locally on our own PC without having to export them. Especially as I can understand the need to keep the database small ;) |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
3
|
Posted - 2011.09.07 14:49:00 -
[27] - Quote
CCP Prism X wrote:Yeah I'd have thought more people would use the "Save Fitting" feature.  I do have a few saved fits but I stopped using it on a regular basis after CCP accidently wiped all our saved fits a few years ago. 
|

Zagam
Dark Fusion Industries Limitless Inc.
66
|
Posted - 2011.09.07 14:50:00 -
[28] - Quote
Sir Substance wrote:Gorki Andropov wrote:CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.
Pardon us, Mother, for perhaps wanting not to be bothered about any messiness we might have, in the game that we pay for Dude, you are an idiot. Database clutter affects every player in the game. If you double the size of a database, the retrieval time goes up by between two and four times depending on the circumstances. Pick your **** up you disgusting slob, is what I'm saying. Zagam wrote:Grey Stormshadow wrote:If the fittings would be local, the dB usage would be pretty much 0 bytes / 1000 fittings. But if the fittings were local, and your comp decides to go on vacation, or you use more than one computer... you're doomed. To be honest, I don't really understand personal fittings. I custom fit every ship I fly for the job at hand. I would only ever using a fitting if I was doing a job regularly, and often lost that ship. I can't see you having 50 jobs that you do on a regular basis, all of which involve losing the ships often enough to warrant having a fitting saved. Seems to me we have a lot of people like Gorki here, who simply can't be ****** deleting fits. Now, that's not a problem, I don't bother either, but then, I don't use the fitting tool. To ***** about how you don't have enough slots just because you can't be bothered deleting some of your old fits or exporting obsolete ones seems childish. 50 fits is a lot. If its not enough, sure, raise it to 100. But grey here is a moron. Why trumpet local fittings for the sake of it being local, when it makes no difference whatsoever if you take a few seconds to delete stuff every now and then? I mean, I guess sure, have an option to do either, or or pick one, or whatever. Just don't waste developer time faffing around. Its a bit of a non issue, is what I'm saying. As an example of why 50 fits are sometimes not enough.. let me toss out a few fits currently sitting in my list (not the full fit, just the role/name)
Arty Maelstrom AC maelstrom Arty tempest Tanky Typhoon Mission Raven Mission CNR Ewar Scorp Mission Drake PvP Drake #1 PvP Drake #2 Arty 'cane AC 'cane (nano) AC 'cane (armor) PvP Ferox PvP Vaga PvP Cynabal PvP Ruppy PvP Stabber PvP Caracal #1 PvP Caracal #2 (trying a variation of #1) Wolf #1 Wolf #2 Jaguar #1 Jaguar #2 (experiment) Hound nullsec Hound hisec Manticore experiment
Thats just off the top of my head. I have several variations of some of these fittings, and also a few fittings others have sent me that I'm using as goals/reference for future planning.
50 seems like a lot, but really isn't that hard to fill up if you use it. |

Gorki Andropov
Kerensky Initiatives
33
|
Posted - 2011.09.07 14:52:00 -
[29] - Quote
Sir Substance wrote:Gorki Andropov wrote:CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.
Pardon us, Mother, for perhaps wanting not to be bothered about any messiness we might have, in the game that we pay for Dude, you are an idiot. Database clutter affects every player in the game. If you double the size of a database, the retrieval time goes up by between two and four times depending on the circumstances. Pick your **** up you disgusting slob, is what I'm saying.
First of all, I am not your dude.
Secondly, if I want to have 5 dozen Celestis fittings, I should really be able to have that. Why can't I? The amount of DB space required for fittings is probably small in the grand scheme of things.
I would just love to be able to have the old system back.
|

Louis deGuerre
Malevolence. Territorial Claim Unit
16
|
Posted - 2011.09.07 14:56:00 -
[30] - Quote
The reason people don't have dozens of fittings stored is that every time I get about forty there is an update that deletes all my fittings 
Luckily I back them up in EFT where I have hundreds by now. FIRE FRIENDSHIP TORPEDOES ! |

David Grogan
The Motley Crew Reborn Warped Aggression
24
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Posted - 2011.09.07 15:03:00 -
[31] - Quote
if u want us to suggest a limit.
1000 fittings for corp/alliance to cater for all fleet doctrines for a) low sp pilots, b) mid sp pilots c) fully skilled fits
200 fittings for personal
|

Vicar2008
Royal Black Watch Highlanders Warped Aggression
16
|
Posted - 2011.09.07 15:12:00 -
[32] - Quote
As an example of why 50 fits are sometimes not enough.. let me toss out a few fits currently sitting in my list (not the full fit, just the role/name)
Arty Maelstrom AC maelstrom Arty tempest Tanky Typhoon Mission Raven Mission CNR Ewar Scorp Mission Drake PvP Drake #1 PvP Drake #2 Arty 'cane AC 'cane (nano) AC 'cane (armor) PvP Ferox PvP Vaga PvP Cynabal PvP Ruppy PvP Stabber PvP Caracal #1 PvP Caracal #2 (trying a variation of #1) Wolf #1 Wolf #2 Jaguar #1 Jaguar #2 (experiment) Hound nullsec Hound hisec Manticore experiment
Thats just off the top of my head. I have several variations of some of these fittings, and also a few fittings others have sent me that I'm using as goals/reference for future planning.
50 seems like a lot, but really isn't that hard to fill up if you use it.[/quote]
All Gallente do is win win win, oh wait....  |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
20
|
Posted - 2011.09.07 15:20:00 -
[33] - Quote
50 isn't quite enough, but not by far. I fly all races, pretty much anything sub capital, and do all manner of pvp/pve, so i will be one of the worst case scenarios. I have just about got enough space for MY fittings for the ships i use (I am one of the apparent few who have 50, i sometimes have to delete older fits to make room etc), but it would be nice to have a few extra slots for fits that other people have linked and i might wanna try some day, or fittings that i wouldn't necessarily use, but are useful linkable information for alliance mates etc.
100 would be a good number. |

Vincent Athena
V.I.C.E.
32
|
Posted - 2011.09.07 15:29:00 -
[34] - Quote
We can look at what might be a reasonable upper limit.
If you got 30 ships you regularly fly and want 5 different fits for each, that's 150. So 200 personal fittings would cover it.
For corps, given there are so many different roles a player can fill, we need many more. 1000 should cover it.
With 200 and 1000, I doubt you will get many complaints. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |

Nyio
Federal Navy Academy Gallente Federation
45
|
Posted - 2011.09.07 15:35:00 -
[35] - Quote
About the fittings, I had to delete all i had saved when (before) the change was implemented. I then had about 130 I think, though most were really not important to keep.
Now I find myself being overly cautious and not saving any fittings.
CCP Prism X wrote:However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that.
What about moving the location bookmark folders to the server? As it is now the bookmarks are serverside, but not the folders we create to sort them.
Also it is currently a pain to sort them.. I would be very happy if the location bookmarking got some dev love.  Needs a banner here.. |

Denidil
The Graduates Morsus Mihi
79
|
Posted - 2011.09.07 15:38:00 -
[36] - Quote
Gorki Andropov wrote:Sir Substance wrote:Gorki Andropov wrote:CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.
Pardon us, Mother, for perhaps wanting not to be bothered about any messiness we might have, in the game that we pay for Dude, you are an idiot. Database clutter affects every player in the game. If you double the size of a database, the retrieval time goes up by between two and four times depending on the circumstances. Pick your **** up you disgusting slob, is what I'm saying. First of all, I am not your dude. Secondly, if I want to have 5 dozen Celestis fittings, I should really be able to have that. Why can't I? The amount of DB space required for fittings is probably small in the grand scheme of things. I would just love to be able to have the old system back.
probably small * 300k people != small.
i do have an idea Prism X. you should be able to save fittings locally, or to server. that would deal with the cap on both ends, but also upping it to 100 on the server would not be unreasonable givin the stats for who uses it.
WiS is kinda cool and all, but FiS is more important.-á More FIS WORK! Nerf Supers, get the new backgrounds, buff assault ships, do the 0.0 balance, buff lowsec. and make a space pony! DUST SHOULD BE ON THE PC (a real platform!) GDI! I WILL NOT BUY A FQNG PS3 |

Crunchmeister
THORN Syndicate BricK sQuAD.
34
|
Posted - 2011.09.07 15:56:00 -
[37] - Quote
CCP Prism X wrote:I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty.
Out of curiosity, how many of these are actively used accounts with regular activity? How many of these are cyno alts / mining alts / industrial alts that only fly a very limited number of ships and store very few fittings? While your looking into the stats is nice, I think your overview of it is far too macroscopic.
Now look at high SP pilots who can actually fly multiple races of ships and do so on a regular basis. I can bet those are the ones that have near their upper limit. Personally, I have to store my most used fittings on the server, but have to store my other fits in EveHQ. I leave some free slots so that I can import my EveHQ fits into the game when I need them. Really, 50 slots is just ridiculously low for higher skilled pilots.
|

baltec1
25
|
Posted - 2011.09.07 15:56:00 -
[38] - Quote
bumping it up to 100 sounds cool. |

Nin Kimrov
Kenzi Arms and Munitions
20
|
Posted - 2011.09.07 16:12:00 -
[39] - Quote
They will never bump it higher than it is currently. The number was chosen because it was a marketing move for a future strategy, Less than 50 there would have been lots more of complains about missing slots. More, you wouldn't be able to sell them through the Nex shop. 50 is the magic number. |

Jake Rivers
Rule of Five Vera Cruz Alliance
9
|
Posted - 2011.09.07 16:40:00 -
[40] - Quote
Lens Thirring wrote:CCP Prism X wrote: I was just looking at the stats from TQ after reading this and: Out of ~310k characters etc.
This is an interesting number.
Not really, out of my 5 accounts and 12 characters spread out over them, only 2 characters have fittings saved, one with 3 or 4 logi type fits and my main with 15 or so, mostly PVE.
I use the killboard to store my PVP fits.  |

Katowen
14
|
Posted - 2011.09.07 16:42:00 -
[41] - Quote
KaarBaak wrote:Tippia wrote:Grey Stormshadow wrote:If the fittings would be local, the dB usage would be pretty much 0 bytes / 1000 fittings. Optimally, you'd be able to store in both locations GÇö things you want to make sure you have everywhere (and, obviously, corp fittings) go into the cloud; fittings you're just toying around with and/or you will only ever use one computer goes local. So the question is: how hard would that be GÇö to read and write fittings to two different locations? This makes the most sense. If there were a third option...ie " Personal (max 50)" " Corp (max 100)" " Local (max unlimited)" See how the usage changes with that, then look into adding additonal slots. I'm a multi-computer user, so I prefer using the server-side storage. But as the quoted post above says, sometimes I'm just looking at fits temporarily or something and would use whatever machine I'm currently on for that. KB
For me, this seems like the most flexible solution.
Katowen |

Ammzi
Imperial Guardians Blazing Angels Alliance
10
|
Posted - 2011.09.07 17:03:00 -
[42] - Quote
I am an incursion runner and I have 50 fittings already filling up. 100 please! |

Denidil
The Graduates Morsus Mihi
79
|
Posted - 2011.09.07 17:11:00 -
[43] - Quote
Ammzi wrote:I am an incursion runner and I have 50 fittings already filling up.  100 please!
wtf,, you don't need that many fits for incursions, no matter how you roll.
let's say you fly with both shield and armor fleets and can do all rolls
2-4 logi fits 2-4 battleship fits 2-4 command ship fits
what the hell else do you need?
i only fly armor DPS in incursions so i have 1 commandship fit... WiS is kinda cool and all, but FiS is more important.-á More FIS WORK! Nerf Supers, get the new backgrounds, buff assault ships, do the 0.0 balance, buff lowsec. and make a space pony! DUST SHOULD BE ON THE PC (a real platform!) GDI! I WILL NOT BUY A FQNG PS3 |

Bloodpetal
Mimidae Risk Solutions
22
|
Posted - 2011.09.07 17:12:00 -
[44] - Quote
CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature. 
The 8000 people who have max fitting, and I am one of them, are the few that actually probably use it the least. Think about it... If it's full, you can't import, you can't save, you can't do anything with the tool. It totally blocks you out from ACTIVELY using it. They probably logged in the day of the update, ran the updater and haven't touched it since because they are frustrated and can't deal with having to deal with importing and exporting. I love the fitting manager, but I hate the current implementation from a user stand point.
Anyone who ACTIVELY uses the fitting tool is going to leave some space to "work" in there to save and modify their fittings saved. So, looking and saying "well, only 8000 people have maxed fittings" is the 8000 people who gave up on it. You're looking at the people in the 30-45 mark that are actively using it and are probably "cleaning it up" regularly to use it with space. But all you're doing is giving these same people a headache in user interface.
My issue is that there's no reason to have a cap if you allow both server side AND client side saved fittings. Then I can work and play with my fittings on my client, and then those same fittings can be saved on the client when I want them there. Same way that you can save corporation fittings, etc.
I don't think you need more than 50 fittings, you just need to permit us to save them on our client for "Workspace" for fittings. Saving friends fittings, work fittings, corp fittings, and then when we really want to save them on the server, we get the space for it.
I train a lot of PVP pilots and I tend to save a lot of different fittings from races and ships I don't even fly to help them out and throw them a fit that they can use in a jiffy. Although many people will have and save "junk" fittings - I bet you most of the people that have more than 35-40 fittings are actually serious PVP pilots that keep up to date and on top of the newest combat styles. They probably clean up the old trash fittings on their own just to not clutter THEIR space.
I don't want to clog your servers with tons of junk fittings - I DON'T want to have to keep shuffling fittings around with a poor fitting manager.
User Interface Test
GO fill your fittings full of 50 fittings (I have 45 unique ships sitting in just one of my main bases, and yes, I use them all in different PVP scenarios).
Now, imagine someone gives you a fitting, and you're maxed out, what do you have to do? You have to export one of your 50 fittings. Uncheck all the ones you SPECIFICALLY want. Then delete the fitting. Then save the new fitting. Then go back and max out the current fitting limit you have. Then when you want to import an old fitting, you have to uncheck everything, check the ones you want, and blah blah.
It's poor interface design. IF you allowed us an intermediary client "storage", then we'd gladly use it to store our "junk" fittings, and then be selective and happy with the server side fittings being saved for whenever we need it.
Contradiction in Philosophy and Reality
You state that you're worried about people storing tons of junk fitting on your server with the limitation - and then you state that 1/3 of the people hardly are near the max, the other majority are in the mid-range, and then a small percentage are in the top bracket.
If the reality is most of those people aren't even using their max fitting storage, then you're really telling me that the 50,000 who use it near max storage really have another 100,000+ peoples worth of 50+ fitting that they really should have available to them.
And, are those by account or by character? For 310K Characters, 100,000 could easily be ALTS. So, really you're looking at the majority of the player base using 20+ fittings (Which is probably realistic for the average players number of fittings). Long time veterans, PVP pilots, etc require more fittings to deal with more scenarios.
EDIT To Add thought from below ::
Also, you permit us UNLIMITED storage in the WHOLE GALAXY. You permit us a gregarious amount of E-Mail Storage. You permit us UNLIMITED Bookmarks stored. You permit us pretty much UNLIMITED usage of data storage for the rest of our EVE Junk. Yet, the Ship DNA code, which is essentially 1 very predictable line of fitting information, you're worried about data storage on?
Ship DNA:
Quote:Example: 597:25861;1:6673;3:439;1:4025;1:1183;1:1998;1:1236;1:11269;1::
____________________________________________________________________
Also, can you give us a number of how many of those numbers represent High Sec, Low Sec and 0.0? I bet you most of the people who have near-max fittings are between low sec and 0.0 dwellers.
Thanks for responding on this thread.... NOSTRO AURUM NON EST AURUM VULGI |

BLACK-STAR
57
|
Posted - 2011.09.07 17:16:00 -
[45] - Quote
I seriously don't understand how it's a problem to store fittings. The server stores evemail data, notes, the fittings are smaller than the data in your inbox and your useless undeleted bookmarks.
People utilize the fittings menu for plenty of different tanks, any and all different purposes. Now you put it a limit of 50, which is hardly anything.
CCP can put a corp/alliance fitting limit that will just make it less great of a feature and mostly useless. Then you can make it highly more useless by putting personal/local limits. Or how about, just let us do whatever we want with the tool, because it seriously has no affect on anyone what so ever.
Unlimited fittings, local or serverside (I dont care), please and thanks.
Edit:
Denidil wrote:DBAs never want to store data unless they see a real reason for it to be there. more data in the DB = slower db. I just gave a good reason, a full functional feature. and it won't slow the db down, if the db is phased loading kilobyte files then that is a epic fail. [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

Denidil
The Graduates Morsus Mihi
79
|
Posted - 2011.09.07 17:20:00 -
[46] - Quote
BLACK-STAR wrote:I seriously don't understand how it's a problem to store fittings. The server stores evemail data, notes, the fittings are smaller than the data in your inbox and your useless undeleted bookmarks.
People utilize the fittings menu for plenty of different tanks, any and all different purposes. Now you put it a limit of 50, which is hardly anything.
CCP can put a corp/alliance fitting limit that will just make it less great of a feature and mostly useless. Then you can make it highly more useless by putting personal/local limits. Or how about, just let us do whatever we want with the tool, because it seriously has no affect on anyone what so ever.
Unlimited fittings, local or serverside (I dont care), please and thanks.
DBAs never want to store data unless they see a real reason for it to be there. more data in the DB = slower db.
WiS is kinda cool and all, but FiS is more important.-á More FIS WORK! Nerf Supers, get the new backgrounds, buff assault ships, do the 0.0 balance, buff lowsec. and make a space pony! DUST SHOULD BE ON THE PC (a real platform!) GDI! I WILL NOT BUY A FQNG PS3 |

Crunchmeister
THORN Syndicate BricK sQuAD.
34
|
Posted - 2011.09.07 17:24:00 -
[47] - Quote
Nin Kimrov wrote:They will never bump it higher than it is currently. The number was chosen because it was a marketing move for a future strategy, Less than 50 there would have been lots more of complains about missing slots. More, you wouldn't be able to sell them through the Nex shop. 50 is the magic number.
Agreed with this. It was one of the suggestions in the now infamous Greed Is Good document. I believe it's planned this way and will be implemented in the future at an AUR cost.
As for the argument of database clutter affecting all players - it is true. More data slows down the database for everyone. But one thing you didn't take into consideration - how is it any different of simply giving people 100 slots (most of which will never be used), or selling those to the same people that need them? The only difference is CCP will make money for the extra slots selling them, where giving them won't make them any money. People who need more than 50 will buy them, where people who don't need them wouldn't use them even if they were there. That argument is moot.
|

Mr Kidd
Center for Advanced Studies Gallente Federation
18
|
Posted - 2011.09.07 17:30:00 -
[48] - Quote
CCP Prism X wrote: I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty.
*sigh* More misleading data from CCP. Its misleading because you look at the numbers and you give absolutely no context. Honestly, before the fitting nerf I never saved my fittings to Eve. The reason was I just didn't use a lot. But, now, i'm into PVP. I'm training for different ships, different capabilities. Often times I will research a ship fitting before I have the ability to fit it and then save that fitting for future reference when I get around to being able to use it.
Since the nerf, I don't even bother saving my fittings in Eve. Why? Well, maybe because I don't want you guys deleting my saved fits? Maybe I don't like the idea that 50 might become 25. I do believe some people had fits go missing when the limit was put in place. So, I save all my stuff in EFT so I can keep it "safe" from CCP. I have several dozen fits, not just for myself, but for up and coming noobs I accept into my corp since I can't be arsed to remember tens of thousands of possible permutation of ship fits. Sorry.
Regardless, there are those players who have amassed a "resource" of good ship fits for all purposes. These people are resources and the go to guy for people in the know.
Also, the "there has to be a limit" argument is rather weak. You want to sell back a function we previously had. Interesting that it wasn't a problem until you could affix a dollar sign to the paltry limit of 50. Obviously whatever limit there was did not put undue stress on your hardware. And if so few people are saving large numbers of fits, then a higher limit shouldn't be a problem. But, I suppose, you could blame null lag on ship fittings if you want.
Edit: I don't even know why I bother replying to a dev with his head that far up his wormhole. We want breast augmentations and sluttier clothing in the NeX! |

Puppet Mas'ter
Umbra Exitium Order Of The Unforgiving
19
|
Posted - 2011.09.07 17:36:00 -
[49] - Quote
Hey Prism, wanna comment on wether or not youre selling the functionality back to us? CCP: Madness!!! This is FiS Us: Fis? *chuckle* (Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+ Us: THIS IS EVE |

Esan Vartesa
Khanid Trade Syndicate
28
|
Posted - 2011.09.07 17:38:00 -
[50] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.
-------snip-------
and a little less than 8k pilots are already on the limit of fifty.
That's a very, very minuscule amount of data storage that you're saving with this cap. That argument is weak.
What was the technical argument in favor of removing the local storage when you implemented the server-side storage?
I don't mean to be confrontational. We know that the change was with an eye toward charging Aurum for the service. You know what? That's fine. But what should have been done is left the local storage option as-is, and rolled out the server-side storage option as an Aurum enhancement from the get go. That way, you would have avoided the (correct) impression that you eliminated an existing option only to sell it back to us.
There is value in server-side storage options. It's OK to sell us value-add services that don't impact competitive gameplay. Just don't take away the inferior alternative in the process.
That just pisses people off. |

E man Industries
SeaChell Productions
78
|
Posted - 2011.09.07 17:38:00 -
[51] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it. I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty. On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled. So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data! At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. 
Well i have 6 characters on 2 accounts and only one really uses ship fittings. Not at the 50 cap but could get there.
My market alts and manufacturing alts have no use for ship fittings. So ya 1/3 of people have over 10 fittings....the other 2/3 are largely made up of alts.
Added to this multiple acount and yes, there are not many saved fittings per acount but those that use them use a lot... |

E man Industries
SeaChell Productions
78
|
Posted - 2011.09.07 17:42:00 -
[52] - Quote
additionaly fittings help new players.
If a corp member asks for a decent hirican fit I may have one and can help out or use it as an example of what to aim for in his fit...with limited fittings that is no longer possible. |

panterus29
Blame The Bunny The Dark Nation
0
|
Posted - 2011.09.07 17:47:00 -
[53] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it. I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty. On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled. So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data! At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. 
I'd just like to say that i have hit the limit a couple times already and have to sift my fitting down to only the more priority fittings and now i have to be exceedingly careful on what fittings i save. I deal with a lot of people who ask for help with fittings for all different ship types not to mention different skill levels and it would be very useful if i didn't have to minimize my client all the time to get eft up and running and then to reenter game and make a mail to them of the fit instead of just posting in a chat or in the odd case just mail a made fit using a fitting link in it. I'd say about 150 fittings is a good enough number to cover corp heads and directors who need such advantage to save time while doing needed adjustment to corp style fittings for their fleets. i also would think having an option to save extra fits to the current computer would be a good idea still just in case and an easy import tool in it so it can be emailed to ones self and imported from there to any current computer and then quickly imported to eve given that it is the same recognizable folder that was saved from the client. Would likely just require a separate listing area so you know how many are still saved on the server and likely for other reasons as well. |

Sable Blitzmann
Massively Dynamic Reverberation Project
11
|
Posted - 2011.09.07 18:09:00 -
[54] - Quote
I agree that having the ability to store them both server-side and client side would be best. When saving a fitting, add the option to store it remotely or locally |

Crunchmeister
THORN Syndicate BricK sQuAD.
34
|
Posted - 2011.09.07 18:27:00 -
[55] - Quote
Well, it seems that this thread has now gone silent from the CCP side now that it's been injected with a bit of common sense from the community. Can't say I'm surprised. It's the status quo. |

Lin Fatale
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.09.07 19:06:00 -
[56] - Quote
8k unhappy people, because ccp dont like to spend 20 MB in a Database.
|

Tuggboat
Republic Military School Minmatar Republic
0
|
Posted - 2011.09.07 19:47:00 -
[57] - Quote
I only put in what I can afford to lose and or what I think I might need to refit or share. Wiping out the old oes taught me a lesson. Really anytime a expansion comes out thats going to wipe our work from our persistent universe we ought to be given a chance to backit up instead of it being sprung on us.
In addition to the many good point brought up already. The number of ship fittings need also goes up with spaceship command skill points and/or # of ship classes trained. its not linear though. If your crosstrained in several races and you add something like Battlecruiser or HIC, you suddenly can fly another halfdozen ships that you need a couple fittings for.
I like a plain vanilla fitting for rapid refits in space without a lot of stuff for sale and another maxed to current skills and then I like to save others pimped fits for goals sometimes . But once again, the reason I don't do this as much as I want is cause CCP wiped years of work once and not anxious to do it again. |

Ugleb
Sarz'na Khumatari Ushra'Khan
4
|
Posted - 2011.09.07 20:08:00 -
[58] - Quote
100-150 fits please. Seems reasonable if there needs to be a balance between storage and utility. [IMG]http://i37.photobucket.com/albums/e72/Ugleb/Ugsiggy4.jpg[/IMG] |

Tippia
Sunshine and Lollipops
121
|
Posted - 2011.09.07 20:24:00 -
[59] - Quote
GǪbut the thing is (and this is what those numbers actually mean) that no matter what you pick as a limit, it will be wrong.
Some people will need much more; some will need much less, or even none.
So I'm still wondering: why is a per-pilot limit needed? Won't the low-end users balance out the storage needs of the high-end users? What's the worst-case scenario of letting the high-end users run amuck until the DB gets unwieldy?
Put another way, if you give everyone 100 slots, how many will actually be used across the entire population? 3 million? How much will actually be used if everyone gets "unlimited" slots? 4 million? 6? 10? I have a sneaking suspicion (but that is all it is) that 300k user +ù GêP slots will be less than projecting for 300k users +ù 100 slots. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Malcanis
Vanishing Point. The Initiative.
130
|
Posted - 2011.09.07 21:05:00 -
[60] - Quote
CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature. 
If you have to use EFT for most of your fits, you might as well use it for all of them.
Malcanis' Law: Any proposal made on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. |

Jita Alt666
285
|
Posted - 2011.09.07 21:12:00 -
[61] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it. I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty. On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled. So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data! At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. 
Due to the change I no longer use the fitting tool in game: All my fittings are on EFT and when I want an obscure fitting I am unsure of I load that up. At a guess I have 200-250 fittings sitting in EFT. By removing functionality CCP have lost potential data they could have been using to monitor in game realities. |

Malcanis
Vanishing Point. The Initiative.
289
|
Posted - 2011.09.07 21:13:00 -
[62] - Quote
Tippia wrote:GǪbut the thing is (and this is what those numbers actually mean) that no matter what you pick as a limit, it will be wrong.
Some people will need much more; some will need much less, or even none.
So I'm still wondering: why is a per-pilot limit needed? Won't the low-end users balance out the storage needs of the high-end users? What's the worst-case scenario of letting the high-end users run amuck until the DB gets unwieldy?
Put another way, if you give everyone 100 slots, how many will actually be used across the entire population? 3 million? How much will actually be used if everyone gets "unlimited" slots? 4 million? 6? 10? I have a sneaking suspicion (but that is all it is) that 300k user +ù GêP slots will be less than projecting for 300k users +ù 100 slots.
One wonders how much space a saved fitting requires? I have a 300Gb SATA sat around doing nothing. If I donated it, how many fitting saves could it hold? If each save needs 100Kb (this seems pretty generous to me, and I'd expect it to actually be more like 1-10Kb), then it should be able to hold ~3 million or so.
What's the total number of saved fittings?
Incidentally, if PrismX is worried about saving space and unnecessary duplication, then having an option for alliance fits would obviate a huge amount of duplication. Rather than have hundreds of alliance members each needing 10-20 standard fits saved, they could all reference a single instance of each. As an additional bonus, this would be such a huge administrative bonus to alliance FCs that many of them would probably weep for joy. Some might even go so far as to log in. Instead of having to chase hundreds of individuals or multiple corps to update their saved fitting, they could change a single fit once and know that every single one of their members had instant access to the latest fits. We already have corp fits, which is a good start - please can we have alliance ones too? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Herping yourDerp
Federal Navy Academy Gallente Federation
90
|
Posted - 2011.09.07 21:14:00 -
[63] - Quote
100 per person 300 per corp 1000 per alliance...
or, again, let us save to our own disk drive, have a temporary fittings save ( say 1-2 weeks) on any fittings after the 50, then allow us to save fitting to the HDD of w/e computers we play on or own... i would bet many people use only 1-2 machines anyways |

Callic Veratar
Power of the Phoenix
21
|
Posted - 2011.09.07 21:21:00 -
[64] - Quote
I don't use the tool very often, but I can see how it'd be useful to many.
I'd like to see the numbers for Player/Corp bumped up. Each should have an order of magnitude difference (50/1000 or 100/2000, imo).
Also, the fittings should be able to be stored locally. That way if I want to attempt to make a complete set of every possible fitting, I can.
Additionally for the rich/paranoid allow a small AUR transaction to buy more database slots (something like 10 slots for 100 AUR). That way, those players that really want it and use it, can bump their storage up easily and those who don't can continue ignoring it. |

AnzacPaul
Perkone Caldari State
80
|
Posted - 2011.09.07 21:23:00 -
[65] - Quote
There are no database/performance issues related to the savings of ship fittings. It has been made point many times that CCP had a brainstorm to charge pilots Aurum for more slots.
In fact all Prisms post does is reinforce that it wouldn't be a significant on the server (or from a Aurum sink pov) seeing as most people don't use the max anyway.
As I have mentioned in other threads, I know nothing about programming, but I couldn't imagine changing the max saved limit would be too difficult, and it's one of those little things that really make alot of difference to one of the "niche groups" who are disgruntled with CCP.
In other words, give people back the extra slots, feel the <3, try to sell them back for Aurum, well do I really need to tell you what the reaction will be? |

Skex Relbore
Red Federation RvB - RED Federation
47
|
Posted - 2011.09.07 21:59:00 -
[66] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it. I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty. On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled. So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data! At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. 
First thanks for the reply, it's been very frustrating that this issue has been completely ignored for so long.
As to how many would be acceptable let me put it this way prior to the change I had 180 some odd fits saved most of which were lost (well effectively anyway) because there was no way to see them to determine which to import so I basically had to start from scratch rebuilding my collection and I was far more cautious skipping a lot of fits that I'd have liked to have saved but didn't because of the limit. It took me less than 2 months to completely refill that 50, that 180 was with a far more limited number of ships than I can access now, that was essentially just T1 ships as well as 3 races worth of T2 frigs, I've added 2 additional races T2 cruisers at this point and will be adding another soon and I"m already out of fittings.
As has been pointed out already your numbers are somewhat misleading, First a significant portion of the character base will be alts who really have no reason to save more than a handful of fits anyway, next we have all the Industrialists and traders who once again have very little need for so many fittings. Carebear's won't generally need access to a large number of fits.
That leaves the PVP'ers who I suspect make up the bulk of the 37 thousand with more than 30 saved many of those would probably have many more fittings if not for the current cap.
Admittedly the number of folks who need an extreme amount of saved fittings will be somewhat limited but those of us who need them really need them.
My primary activity in game is flying and fighting in RVB, In this capacity I spend a lot of time helping new PVPers figure out the ropes as such it's extremely useful to have a wide array of ship fittings available to toss out as examples. I fly all races T1 subcap combat ships and 3 races T2 frigates and 2 races T2 cruisers at this point and will soon be adding the other two races T2 cruisers.
Personally I think the limit should be high enough that no one is likely to hit it. Your numbers already show that the vast majority of characters won't be utilizing it anyway so storage really should not be an issue. Also I'm guessing the fits are coded similarly to how the link works with numeric codes for each module so I can't imagine they have that large a database footprint.
Ideally I'd like to see the limit removed but if that's not possible how about 500 that's enough that only the worst possible hoarder will ever hit it and will give plenty of room for those of us who need access to a large variety of ship fittings for personal use or training purposes.
So say 500 personal 1000 corporate fittings, Alternatively leave the 50 server-side limit and give us unlimited local storage though I suspect that would involve more programming than changing the integer on the current implementation. I would boost the corporate fittings either way.
Also restore the ability of the tool to fit rigs, if there is really a great demand to have the ability to forgo fitting rigs then put a setting in the tool to enable/disable the functionality.
I know that my fellow RVB'ers would be overjoyed to see this issue resolved and as AnzacPaul pointed out this should not be a difficult change to make, I mean what change 1 or 2 integers?
Once again thank you for your attention, it's been highly frustrating to have this issue ignored and is a huge factor in my anger over the NEX store and the Fearless document.
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Mattie Silks
House of Mirrors
0
|
Posted - 2011.09.07 23:01:00 -
[67] - Quote
I'd like to see 2/ship in the game. Factor in that nobody is going to fly every ship, that gives you room for a short/long range version of most ships plus a few tanking options. |

xxxak
Intergalactic Syndicate Nulli Secunda
9
|
Posted - 2011.09.07 23:10:00 -
[68] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it. I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty. On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled. So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data! At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. 
Good LORD please increase it to 75 or 100.
I can fly all the ships in the game (not many can, but old players can). I REALLY need at least 15-20 more fittings for key ships I fly at least once a week. |

Rented
Hunter Heavy Industries
4
|
Posted - 2011.09.08 00:08:00 -
[69] - Quote
CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature. 
I used to have over 50 fittings saved locally, but with the current restrictions I no longer bother saving fittings hardly at all... I just can't be bothered to only have my fittings partially saved and be required to make room every time I wish to save a new one... screw that, so I now use it as little as possible. I find database concerns over the matter pretty laughable considering how relatively minor it would be to store hundreds of fittings for every account in existance provided you can code your way out of a wet paper bag. |

Ammzi
Imperial Guardians Blazing Angels Alliance
29
|
Posted - 2011.09.18 07:04:00 -
[70] - Quote
Denidil wrote:Ammzi wrote:I am an incursion runner and I have 50 fittings already filling up.  100 please! wtf,, you don't need that many fits for incursions, no matter how you roll. let's say you fly with both shield and armor fleets and can do all rolls 2-4 logi fits 2-4 battleship fits 2-4 command ship fits what the hell else do you need? i only fly armor DPS in incursions so i have 1 commandship fit...
Different fits for the same ship, multiply with types of ships and multiply with races. There's also PVP fits etc....
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Greygal
Sephray Industries Serenitas Solutus
36
|
Posted - 2011.09.18 07:32:00 -
[71] - Quote
heheh I'm one of those who is maxed out both with personal and corporate fittings (50/100). I've taken to using EFT to create and store fittings for both myself and my corp, and it's kind of a pain to import/export all the time. I'm not particularly fond of EFT, but it does the trick.
My corp/alliance had over 400 fits before we lost them all a few expansions ago; over time we recreated them and created new ones but made it a point to export them on a regular basis just in case we ever lost them again Currently we have 172 fits saved, of which about half are used on a very regular basis, the other half are specialist fits not used very often.
I say 100 personal, 500 corporate, and then add ability to save fits open to the Alliance, say 1000 alliance.
Would be a popular change!
GG What you do for yourself dies with you, what you do for others is immortal. |

Herzog Wolfhammer
Sigma Special Tactics Group
27
|
Posted - 2011.09.18 09:03:00 -
[72] - Quote
CCP Prism X wrote:Lens Thirring wrote:This is an interesting number. Yeah I'd have thought more people would use the "Save Fitting" feature. 
Very often looking at my own fittings is like waking up in a trashed room covered in vomit and seeing the bottle of whiskey from whence the incident came and that feeling hits the stomach.
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CCP Prism X
C C P C C P Alliance
137

|
Posted - 2011.09.30 08:42:00 -
[73] - Quote
Just a quick update on this as I did promise to look into things: Due to the restructuring that we've been harping on for the past few weeks I'm having a really hard time getting this approved by production. They're simply swamped with work now and grabbing their attention from their current projects is more difficult than usually.
I'm *very* sorry for this slow response time but I'm still poking at my teams producer and will continue to do so until I can commit to something for you guys. ~ CCP Prism X EVE Database Developer "Prism X is my first world problem." ~ CCP FLX If anything in this post was informative or could be considered as 'good news' to you - chances are you've misread it. |
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The Snowman
Aliastra Gallente Federation
1
|
Posted - 2011.09.30 09:26:00 -
[74] - Quote
You see things from a different perspective I suppose. You see it as, "only 35 corps have used maximum slots" Where I see it was "As many as 35 corps are at maximum"
That so many individuals and corps have used their maximum fitting slots available would have me wanting to pay consideration to those customers who... may actually be representative of your most dedicated and loyal customers.
There is the other perspective that, since the available fitting slots are so prohibitive, then people arnt using them for anything but the most precious of fittings.
Personally I keep some fittings Ive made / found as a way of linking them to those people who are seeking advice, I know Id keep a lot more if I had say.. 200 slots.
Here's another perspective. If, as you claim your statistics prove, people arnt really interested in using those fitting slots already provided then you could argue there is no reason why you shouldnt increase it, for those who want/need it. Considering that actually, it wouldnt impact database usage that much at all.
Anyway, understandable that its not priority and its not a major thing, but the OP is right, its these little things which could be improved, that never really get discussed. Sad, in a way that the only reason it gets discussed now is because there is a 'more than usual' attempt at openinign up to the community because they have been ranting and raving so much recently. |

mkint
86
|
Posted - 2011.09.30 09:27:00 -
[75] - Quote
Since the thread was necro'd anyway and I hadn't responded... I'm not sure how many fittings I have, but I basically stopped using saved fittings tool when they were moved to the server. I never uploaded my fittings. I assumed this awful idea that was terribly bugged at the time was going to be reversed anyway, and besides, I basically stopped doing as much stuff in-game anyway (or the stuff I do now is more monotonous and no longer requires me to look at a fitting more than once ever.) Pretty sure I've got well over 100 fittings saved. I lived without the saved fittings feature before, and I'm doing it again. Maybe if the old functionality of it is restored, and there gets to be reasons to undock more often, I might start using it again. |

Cpt Greagor
Liquid Relief
1
|
Posted - 2011.09.30 10:30:00 -
[76] - Quote
CCP Prism X wrote:Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it. I was just looking at the stats from TQ after reading this and: Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings. Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty. On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings. ~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled. So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data! At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. 
I'm sure it has already been pointed out, but if it has not I will point it out here.
You say roughly ~310k characters. Now you have to consider that MOST of those characters are just alts who, some of which, never even enter the game, let alone use fittings. And of the ones that do occasionally enter the game, you have the research alts/mining alts/industry alts/trade alts who all of which have no reason to have any fittings. The same with the corporations, a lot of those corporations probably only have 1-2 members and just sit around doing nothing. But if you would only look at characters that deal with combat (missioning/pvp/ratting/ect.) then there would be a much higher percentage of people using fittings. Granted I know it is impossible to look up only pilots that participate in much combat, but you get the point at least.
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Zendoren
Aktaeon Industries The Black Armada
11
|
Posted - 2011.09.30 12:00:00 -
[77] - Quote
CCP Prism X wrote:Just a quick update on this as I did promise to look into things: Due to the restructuring that we've been harping on for the past few weeks I'm having a really hard time getting this approved by production. They're simply swamped with work now and grabbing their attention from their current projects is more difficult than usually.
I'm *very* sorry for this slow response time but I'm still poking at my teams producer and will continue to do so until I can commit to something for you guys.
Best news I heard from you in a while Prism  |

War Kitten
Panda McLegion
45
|
Posted - 2011.09.30 14:58:00 -
[78] - Quote
It would be quite nice to see this raised to 100 or so for personal fittings. 50 just wasn't even close to enough for those that fly several different ships in various configurations.
It'd be nice if the UI gang would make up their mind on how they want to save user preferences though:
- Bookmarks are server-side and laggy as hell if you use them a lot. Poor useability. - Fittings got laggier when they went server-side, and we got fewer slots to save. 2 big downgrades in useability. - Overview settings are client-side. - 99% of the client settings in the ESC menu are client-side.
Why the server-side push? I'd rather see bookmarks go client-side for speed. This is my signature.-á There are many others like it, but this one is mine. |

Ammzi
Imperial Guardians Blazing Angels Alliance
29
|
Posted - 2011.09.30 15:04:00 -
[79] - Quote
War Kitten wrote:It would be quite nice to see this raised to 100 or so for personal fittings. 50 just wasn't even close to enough for those that fly several different ships in various configurations.
It'd be nice if the UI gang would make up their mind on how they want to save user preferences though:
- Bookmarks are server-side and laggy as hell if you use them a lot. Poor useability. - Fittings got laggier when they went server-side, and we got fewer slots to save. 2 big downgrades in useability. - Overview settings are client-side. - 99% of the client settings in the ESC menu are client-side.
Why the server-side push? I'd rather see bookmarks go client-side for speed.
So when you switch harddrive/computer the bookmarks follow you...
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War Kitten
Panda McLegion
45
|
Posted - 2011.09.30 15:20:00 -
[80] - Quote
Ammzi wrote:War Kitten wrote:It would be quite nice to see this raised to 100 or so for personal fittings. 50 just wasn't even close to enough for those that fly several different ships in various configurations.
It'd be nice if the UI gang would make up their mind on how they want to save user preferences though:
- Bookmarks are server-side and laggy as hell if you use them a lot. Poor useability. - Fittings got laggier when they went server-side, and we got fewer slots to save. 2 big downgrades in useability. - Overview settings are client-side. - 99% of the client settings in the ESC menu are client-side.
Why the server-side push? I'd rather see bookmarks go client-side for speed. So when you switch harddrive/computer the bookmarks follow you...
They do if you know how that tricky copy option in file explorer works.
And then they can be copied across accounts.
And they can be distributed amongst alliance mates.
And CCP doesn't have to waste extra resources to facilitate that sharing on their server if it was all client side. This is my signature.-á There are many others like it, but this one is mine. |
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