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SoulOfAnnihilation
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.18 20:05:00 -
[1]
Right now. We have a black ops ship class that is pre-nerfed. this is horrible for market, (no one wants them) and the players that spend nearly forever training for them. I know personally i couldnt wait to get into one, after hearing the different arguments reguarding them (Cargo Room, Covert ops cloaking devices would make them over powered, Jump Range), i have come to a few compamises.
here are my proposals:
1. Increase Jump Range, 4 LY's isnt cutting it, try 5.5 or 6, that would be perfect.
2. Cargo Bay Fuel. what the heck, it costs 25 units of ozone to open a cyno, if you train for the black ops properly... Covert Cyno's cost 50 units flat. with the cyno skill trained to 5 (the pre req for the covert generator) it costs only 25 units, that is nothing... my Falcon can launch 10 cyno's with 80 units per cyno. so the cargo is perfect.
3. Covert ops Cloaking devices. every one is worried that it will make the Black Ops Solo Pwn Mobiles. well since we are required atm to use Improved Cloaking devices. i believe that we should just take the damage bounus's away and making it a bigger Recon, giving it more EW bounus's. making the black ops available to do its true purpose.
Purpose: get into hostile territory, move around stealthfully.
Scenario: reach hostile territory, (possibly jump friendly recons in to help out), warp around, collect intel, if found can use EW to get away, cloak, and resume. make BM's for future fleet battles, gather more intel, get active and inactive times, and them have a friendly black ops pilot open a cyno near by. jump out and give the intel out to FCs, commence attack at leasure.
that is, in my head, the true purpose of a black ops, why can't that be a reality.
I think ccp should reconsider the bounus's
Please think of this, and post other ideas, related please, Thank you for your time
Reguards SoulofAnnihilation
SoulOfAnnihilation D3ATHWATCH INC. American Timezone PvP Director
"ċill D3ATH Do Us Parċ" |

CFC Fodder
Gallente R.E.C.O.N. Black-Out
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Posted - 2007.12.18 20:16:00 -
[2]
Damage bonuses or not, it's still using BS size weapons is the thing. Perhaps fewer weapon slots would be a better idea, as far as a compromise goes.

Unbalance EVE!
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

SoulOfAnnihilation
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.18 21:27:00 -
[3]
actually, thats not a bad idea, since in refferance to the recons, the force recons (cloaking enabled) get a reduction in fire power, (less launcher slots).
Very good idea bro. that could help balance it out! SoulOfAnnihilation D3ATHWATCH INC. American Timezone PvP Director
"ċill D3ATH Do Us Parċ" |

Rjaiajik Kajvoril
Amarr Autonomous Systems
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Posted - 2007.12.18 23:27:00 -
[4]
/signed....
I agree with this entirely, especially as I plan to go for Black Ops now myself.
RickRoll Avoidance Trolling EVE Knowledge |

Ezekiel Nailo
Minmatar Deathwatch Inc.
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Posted - 2007.12.18 23:58:00 -
[5]
/signed cause i mean really a "Black ops" ship you would think it could cloak and warp but nooo dam ccp for nerfing dreams of piracy
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Rjaiajik Kajvoril
Amarr Autonomous Systems
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Posted - 2007.12.19 00:01:00 -
[6]
It should definitely be able to cloak and warp, thats the whole point of the Black Ops ship. Especially as it appears to be designed with the intent that the Covert Ops ships would act as it's back up and support ships, at present the Black Ops ship is a detriment to the Covert Ops ships as it's easier to be found.
RickRoll Avoidance Trolling EVE Knowledge |

Melainia
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.19 00:40:00 -
[7]
/signed
unless somethings get changed with these ships I'm scratching them off my "to train" list 
Quote: A capsuleer is like one of the old gods of any universe. You can pray for their assistance, or pray for their mercy, but mostly, you pray you never catch their attention.
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SoulOfAnnihilation
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.19 00:50:00 -
[8]
That is what i see it as. a ship that DOES infact stand as a flag ship for Recon Gangs, but it should be able to move with them, not just sit idle at one point in the system, and with the soon to come ability to find the prototype and improved cloaks with scan probes makes the 1 billion isk ship worthless if it cant stay conceled. it should be able to fly around the system while cloaked just like its counter parts (force recons). and with the fuel cost to jump makes it only able to jump maybe one time or 2 times.
so you cant really penetrate hostile territory that well.
just my 100 dollars SoulOfAnnihilation D3ATHWATCH INC. American Timezone PvP Director
"ċill D3ATH Do Us Parċ" |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.12.19 01:54:00 -
[9]
1. Decrease jump fuel consumption or give the ships a dedicated fuel bay. 2. Increase max jump range, with skills, to about 7 ly or so. 3. Replace damage-style bonuses with reduced fuel consumption bonuses (for jumps or bridges).
I'm fine with seeing Black Ops ships take a hit on DPS for actual usefulness.
However, Black Ops ships being scouted using local needs to be addressed.
My crusade for faster missiles. |

Scylan
Caldari Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.19 01:59:00 -
[10]
Edited by: Scylan on 19/12/2007 02:00:33 /Signed I totally agree with these proposed fixes. Being able to warp while cloaked is imperitive to any successful mission in these ships. I think you can compare the handicap on this ship to a semi truck that can't pull a full trailer. Jump range is also a big problem concerning the amount of fuel required to jump. This hampers the ability to be a Stealth type ship. Personally, the image that I get from this type of ship, is logistical in nature. It is not a pwnmobile and should not be used as such. It should be used like a recon ship that can bring in forces undetected and then bring them out in battle, come in from two sides with information, that's the idea i'm getting. It shouldn't be used to camp gates and kill one at a time.
Lil' Smokie's back and he's 'smokin' it up again.............and again...... Blah |

Lamis
The Vinlanders SMASH Alliance
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Posted - 2007.12.19 02:43:00 -
[11]
/signed!
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Rjaiajik Kajvoril
Amarr Autonomous Systems
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Posted - 2007.12.19 03:31:00 -
[12]
I would rather see damage output reduced and even it's tanking ability reduced if need be (although I don't see that as necessary) and see the cargo/fuel capacity increased so it can actually jump a reasonable distance, and an ability to warp while cloaks, which it should have had in the first place.
RickRoll Avoidance Trolling EVE Knowledge |

Haakelen
Gallente United Forces Knights Of the Southerncross
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Posted - 2007.12.19 03:33:00 -
[13]
/signed
[ 2007.12.06 03:05:25 ] (combat) EVE Online belonging to CCP strikes you perfectly, wrecking your computer. |

SoulOfAnnihilation
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.19 20:01:00 -
[14]
I agree, they arent ment to "fight". i mean come on, look at the name, Black Ops, it means, covert, stealth, ect. these are the things that it needs to represent.
its not like a sniper with a gili suit only puts the suit on when he is sitting still... he puts it on and MOVES with it, around the WHOLE battlefield, not just the street he is on...
seriously... SoulOfAnnihilation D3ATHWATCH INC. American Timezone PvP Director
"ċill D3ATH Do Us Parċ" |

Forever Battle
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.19 20:46:00 -
[15]
agrees with soul...
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Rhetoricus
Caldari Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.19 22:12:00 -
[16]
/signed
i agree with the concept fully
"Make your peace with god, because you will be joining him shortly" - Deathwatch Inc" |

Zauran
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Posted - 2007.12.20 07:37:00 -
[17]
/signed
Take the suck out of them please
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Forbidden Fate
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Posted - 2007.12.20 10:32:00 -
[18]
/Signed
i agree completely, this really needs to be done
STICKY!!!
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Dirk Blackpool
Red Dawn Empire Knights Of the Southerncross
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Posted - 2007.12.21 04:59:00 -
[19]
/ Signed
I agree this needs to happen.. The Warp while cloacked really needs to happen if you are going to keep this in the "Covert Ops" family.
Dirk Blackpool Byye,
Dirk Blackpool |

SoulOfAnnihilation
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.22 22:50:00 -
[20]
Bump SoulOfAnnihilation D3ATHWATCH INC. American Timezone PvP Director
"ċill D3ATH Do Us Parċ" |

C4rnag3
nemo nobis impune lacessit Phoenix Allianz
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Posted - 2007.12.23 01:46:00 -
[21]
sounds great!
/signed
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Nemtar Nataal
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Posted - 2007.12.23 12:44:00 -
[22]
/signed
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SoulOfAnnihilation
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.24 10:11:00 -
[23]
Bumpage
SoulOfAnnihilation D3ATHWATCH INC. American Timezone PvP Director
"ċill D3ATH Do Us Parċ" |

Rjaiajik Kajvoril
Amarr Autonomous Systems
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Posted - 2007.12.24 10:47:00 -
[24]
Edited by: Rjaiajik Kajvoril on 24/12/2007 10:47:10 This is something that needs adressing definately.... specifically the inability to warp when cloaked and the fuel capacity.
RickRoll Avoidance Trolling EVE Knowledge |

Ferasal
Gallente SPECTRE Ops
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Posted - 2007.12.25 16:16:00 -
[25]
/ Signed
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.12.25 20:16:00 -
[26]
When I saw the stats of these, I requested something similar (without regards to jump ranges / fuel, as I am completely clueless about that stuff).
Pretty much my train of thought was, give the "role" of the black ops battleships to be jumped into enemy territory via covert cyno. The black ops would then open a cyno for the "normal" fleet.
It would need to have their damage nerfed, but they would get an increase into survivability.
Tech 1 BS level would increase damage and survivability Tech 2 BS level would increase survivability and use of covert ops cloak Special Ability would be a Jump Fuel Costs Role Bonus would be reduction to cyno costs.
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SoulOfAnnihilation
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.27 07:19:00 -
[27]
Personally i would reccomend NOT going with the damage bounus'. and give it either EW or Jump Drive stuff.
and the damage revoktion, was because of ppl saying that if it was cloaked and COULD warp, that it woudl be too powerful. so hence the NO damage bounus.
But.... That's just me.
SoulOfAnnihilation D3ATHWATCH INC. American Timezone PvP Director
"ċill D3ATH Do Us Parċ" |

Xion Dsurion
Gallente The Bloody Red
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Posted - 2007.12.28 16:46:00 -
[28]
When I read about these ships I did imagine a flag ship that allowed a scouting patrol to come in and do what it needs to do. I do not support the idea of a covert ops cloak (though when scout probes can find the improved and prototype cloaks i would like to see a method of insurance that such an expensive ship can remain hidden fairly well) I do however believe it needs more jump range.
Just suggestions on bonuses.
X Battleship bonuses - 10% reduction to jump fuel per lvl. X% bonus to jump distance per lvl (to allow approx 5.5 - 6 ly distance)
Black Ops Bonus - 10 % reduction in jump bridge fuel per lvl. 125% to cloaked speed per lvl.
Same role bonuses.
Just some suggestions, agree or disagree, I think these would allow it to perform it's job (or what I think it's job should be) effectively.
in any case /signed on the points of it needs jump buff like mad
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SoulOfAnnihilation
Amarr Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.30 02:08:00 -
[29]
Bump
SoulOfAnnihilation D3ATHWATCH INC. American Timezone PvP Director
"ċill D3ATH Do Us Parċ" |

Xavia Cameron
Caldari Southern Cross Incorporated Southern Cross Alliance
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Posted - 2007.12.30 04:19:00 -
[30]
I agree.
If need be remove all the weapon hard points on it. Just make them able to warp cloaked! (Jump fuel needs are a problem, but less of one then cloaked warp.) -- Fix Clone Vat Bays Fix Local
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