Pages: 1 2 3 4 [5] 6 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

SoulOfAnnihilation
Amarr Heretic Army Heretic Nation
|
Posted - 2008.04.21 19:20:00 -
[121]
/bump
|

Spiderus
Gallente Heretic Army Heretic Nation
|
Posted - 2008.04.22 18:42:00 -
[122]
Still a great subject glad to see it being discussed so much.
 ____ Enforcer of of the NBSI policy
|

Erotic Irony
0bsession
|
Posted - 2008.04.23 00:44:00 -
[123]
What about changing the jump bridge mechanic a little bit, to the extent that you want to promote coordinated black ops usage and ward off the "solopwnmobile" problem you could expand the usage of the jump bridge. Not only allow it to bridge into a cynojammed system but change the restriction on jump harmonics from a native stat to one based on a highslot mod. Something in the vein of a command co-processor but as a tool for covert movement and truly make the jump bridge a fearsome tool so a hauler with a tower inside or a few battleships could be used to surprise or feint.
Right now only covert ops frigs, recons and other black ops can be bridged. I would suggest removing this arbitrary restriction and introduce a module that does nothing else but enables you to use the bridge at the expense of a high slot. I think the high slot is best since it doesn't undermine meds, already of premium value, or lows so tanking is relatively intact but instead it goes into a high removing the possibility of a cloak or damage on a battleship but reinforcing the vital synergy between the newly bridgeable ship and the black ops.
___ Eve Players are not very smart. Support Killmail Overhaul
|

The Twilight
House Liao
|
Posted - 2008.04.23 02:52:00 -
[124]
/Signed
After reading a lot about the Black Ops class and being very interesting in the potential of the new class, I would have to agree that some changes are needed in order to effectively use the Black Ops Ships. As mentioned in the CCP explanation of the Black Ops class the ships are designed to do espionage and sneak around not fight head to head with another ships nor act (in the case of the Widow) as a fancily painted Ewar boat. I think by readjusting some things on the ships a completely new style of warfare (away from the nano gangs) could be created.
1: Fighting Capabilities As many people have stated a cloaking Battleship should not be able to warp cloaked, and still hit like a battleship, that would in respect become a beast of overpowered goodness. But I donÆt believe the BO class should be oriented toward fighting so I suggest nerfing the drone bay, thereÆs no reason for it and the idea of deploying drones, waiting for drones, and then pulling them in isnÆt very stealthy and none of the BOÆs Counter parts have that ability, so keep the trend going. Also I suggest possibly taking away a launcher/turret slot or two to again lower the attacking ability, but in turn, with taking away the BOÆs offensive capabilities, it should be allowed to accompany its fellow stealth ships in cloaked warp.
2: Jump Range Problems With the Black Op ships I believe that in order to balance the very precarious position of a mini jump bridge on a BS, CCP should strip the bonus to offensive capabilities, ie. Ewar and turret, and replace them with jump bonus to range and efficiency but keep the cargo hold the same. And I know itÆs a big problem that the BO class canÆt get far and many people donÆt like it, but I donÆt think it is fair for a BS to get far behind enemy lines by ITSELF. So instead of increasing the BO cargo space CCP should allow blockade runners to jump through with the covert ops craft as well. This would solve the storage issue and wouldnÆt allow free roaming battleships to get far into enemy space by themselves. I mean for Pete Sake blockade runners are painted the same color and they would add a huge ôEspionage Fleetö aspect to the game by allowing small fleets to operate behind enemy lines for an extended period of time, which in retrospect is the definition of Espionage.
Sorry for ranting but the potential Black Ops Espionage gang it what IÆve always wanted in eve and I think would add a lot more flavor to the pretty bland variety of fighting. 
|

KronicMaster
|
Posted - 2008.04.23 07:42:00 -
[125]
/ Signed Great idea for further improvements! |

Chandilas
Legionari
|
Posted - 2008.04.23 11:42:00 -
[126]
/signed
nice ideas |

Erotic Irony
0bsession
|
Posted - 2008.04.23 17:40:00 -
[127]
Originally by: The Twilight /Signed
After reading a lot about the Black Ops class and being very interesting in the potential of the new class, I would have to agree that some changes are needed in order to effectively use the Black Ops Ships. As mentioned in the CCP explanation of the Black Ops class the ships are designed to do espionage and sneak around not fight head to head with another ships nor act (in the case of the Widow) as a fancily painted Ewar boat. I think by readjusting some things on the ships a completely new style of warfare (away from the nano gangs) could be created.
1: Fighting Capabilities As many people have stated a cloaking Battleship should not be able to warp cloaked, and still hit like a battleship, that would in respect become a beast of overpowered goodness. But I donÆt believe the BO class should be oriented toward fighting so I suggest nerfing the drone bay, thereÆs no reason for it and the idea of deploying drones, waiting for drones, and then pulling them in isnÆt very stealthy and none of the BOÆs Counter parts have that ability, so keep the trend going. Also I suggest possibly taking away a launcher/turret slot or two to again lower the attacking ability, but in turn, with taking away the BOÆs offensive capabilities, it should be allowed to accompany its fellow stealth ships in cloaked warp.
2: Jump Range Problems With the Black Op ships I believe that in order to balance the very precarious position of a mini jump bridge on a BS, CCP should strip the bonus to offensive capabilities, ie. Ewar and turret, and replace them with jump bonus to range and efficiency but keep the cargo hold the same. And I know itÆs a big problem that the BO class canÆt get far and many people donÆt like it, but I donÆt think it is fair for a BS to get far behind enemy lines by ITSELF. So instead of increasing the BO cargo space CCP should allow blockade runners to jump through with the covert ops craft as well. This would solve the storage issue and wouldnÆt allow free roaming battleships to get far into enemy space by themselves. I mean for Pete Sake blockade runners are painted the same color and they would add a huge ôEspionage Fleetö aspect to the game by allowing small fleets to operate behind enemy lines for an extended period of time, which in retrospect is the definition of Espionage.
Sorry for ranting but the potential Black Ops Espionage gang it what IÆve always wanted in eve and I think would add a lot more flavor to the pretty bland variety of fighting. 
You worry about them being overpowered but these abominable changes COMPLETELY neuter the ship class. Think, then post.
They need more cap, slightly more fitting, slightly more resistance to be in line with the t1 cruiser to recon progression, and fundamentally a bonus to sensor recalibration. |

SoulOfAnnihilation
Amarr Heretic Army Heretic Nation
|
Posted - 2008.04.28 16:22:00 -
[128]
Personally, i think that Black Ops aren't ment to move around by them selves as the only Black ops in a fleet.
Then it makes them more viable, in a group of 2 (minium) to 3. Also this decreases the amount of Fuel for the bridge, as a BO will inherently provide the fuel, in, and the other, the fuel out.
or split the fuel req's 50/50, half the recons go through one, the other through the other.
but great ideas guys, thanks for replying!!
/Signed, (again)
|

12433412
|
Posted - 2008.04.28 20:57:00 -
[129]
don't take away damage bonus from the widow, it's the only caldari ship that does not suck in pvp, it is perfect as it is
if you want a fat and expensive recon (for some mysterious reason), make a second version of the black op much like the force/combat recon combo _____________________________________________________ Beware of what you want, it might want you more! |

CosmiXaos
Caldari Reblious Colonial Miners Virtue of Selfishness
|
Posted - 2008.04.29 00:38:00 -
[130]
/Signed
|

Killerhound
Caldari Stardust Heavy Industries Majesta Empire
|
Posted - 2008.04.29 22:08:00 -
[131]
/signed
|

SoulOfAnnihilation
Amarr Heretic Army Heretic Nation
|
Posted - 2008.04.30 19:10:00 -
[132]
bump
|

SoulOfAnnihilation
Amarr Heretic Army Heretic Nation
|
Posted - 2008.05.06 21:51:00 -
[133]
/bump
|

SoulOfAnnihilation
4S Corporation Morsus Mihi
|
Posted - 2008.05.25 07:55:00 -
[134]
/bump
|

Siigari Kitawa
The Aduro Protocol
|
Posted - 2008.05.25 17:13:00 -
[135]
/signed
CCP can we get a statement if you're going to be changing these ships for Empyrean Age?
www.siigarikitawa.com |

Killerhound
Stardust Heavy Industries Majesta Empire
|
Posted - 2008.05.25 20:05:00 -
[136]
Well I think the teams are separated.
Obviously there is one team for Empyrean age and one for the balancement.
The one for the balancement must be busy or something. Well there is whole list of things that are about to become useless in the game...
- Assault Frig - Triage Modules - Black ops
So, why not simply give us some thoughts CCP what you plan to do to avoid me selling the Ship again and saying paying 2 mio SPs for nothing...
|

Re'con
The Council
|
Posted - 2008.05.25 20:17:00 -
[137]
Originally by: Killerhound Well I think the teams are separated.
Obviously there is one team for Empyrean age and one for the balancement.
The one for the balancement must be busy or something. Well there is whole list of things that are about to become useless in the game...
- Assault Frig - Triage Modules - Black ops
So, why not simply give us some thoughts CCP what you plan to do to avoid me selling the Ship again and saying paying 2 mio SPs for nothing...
^^ what he said!
|

Yuri Mengeroth
Very Bad Things
|
Posted - 2008.05.26 01:48:00 -
[138]
Signed. It is quite retahted that the BO BS can't use the COC. |

SoulOfAnnihilation
4S Corporation Morsus Mihi
|
Posted - 2008.05.28 08:44:00 -
[139]
/bump
|

Killerhound
Stardust Heavy Industries Majesta Empire
|
Posted - 2008.05.28 12:08:00 -
[140]
Still missing the sweet taste of a GM illuminating me...
We miss you guys, just tell us where the future will lead us...
|

Killerhound
Stardust Heavy Industries Majesta Empire
|
Posted - 2008.05.30 12:22:00 -
[141]
/bump
|

Missuri
|
Posted - 2008.06.02 13:40:00 -
[142]
/signed
|

Matrixcvd
Rionnag Alba
|
Posted - 2008.06.02 14:14:00 -
[143]
/signed add covert cyno in cyno jammed system for pure sweetness
|

Xyzibit
|
Posted - 2008.06.02 14:34:00 -
[144]
/signed give black ops ability to fit the covert ops cloak at the expense of less dmg output! its a intel / support ship and no dmg dealer... |

Missuri
|
Posted - 2008.06.03 11:10:00 -
[145]
Well why then use a black ops at all if it does just what a covert ops ship does like the buzzard?
|

KingOzar
Brute Strength THORN Alliance
|
Posted - 2008.06.06 04:39:00 -
[146]
Give it a dedicated fuel bay alongside the reduced needs. I would like to see the Black Ops be able to travel long distances and still have enough fuel to return for true black ops missions. Along with bringing an actual fleet with you.
/signed.
|

Erotic Irony
0bsession
|
Posted - 2008.06.06 04:47:00 -
[147]
Support rebalance in the CSM thread by clicking post, and remember to check the support button. ___ Eve Players are not very smart. Support Killmail Overhaul
|

SoulOfAnnihilation
4S Corporation Morsus Mihi
|
Posted - 2008.06.10 21:43:00 -
[148]
/bump
Any more Ideas? i personally think the thread has gone very well. but just imo.
|

Bodhisattvas
Mortis Angelus
|
Posted - 2008.06.10 22:14:00 -
[149]
Latest patch notes and still no word on Black ops ?
|

Killerhound
Stardust Heavy Industries Majesta Empire
|
Posted - 2008.06.14 13:26:00 -
[150]
I am just felt a bit alone. People are complaining nearly with one voice about those ships but still... no word from GMs or DEVs.. me feeling a bit left alone.
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |