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Armetheus
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Posted - 2004.03.18 15:13:00 -
[1]
Please keep all your comments/opinions regarding the Patch in this thread.
Other threads posted on this board with regards to the Patch will be locked 
And guys, keep it civil please. 
UPDATE: Martinus Crimson:
Quote: Ok here is a little bit from me to get some things straight, cause people keep opening new topics about it.
- The 0.0 Sec hit is a BUG. And only occurs in a limited amount of systems in 0.0 (the systems close to empire). If you lost SS to this bug, petition it and it should get fixed
- You are STILL able to shoot cruise-missiles/torpedoes if you allready had the skill, just make sure you train Heavy Missile and Standard missile to 3 before you train the cruise-missile/torpedo skill up further.
- Systems Security Status' are now rounded rather then truncated, so what use to be a 0.46 is now a 0.5 system.
Just watch yourself if your in one of those systems.
Please lets all keep our heads cool, and bear with the dev's. We know that the first 24H after a patch are always a bit of a struggle.
Tho i got to give em a big thumbs up, all with all a good new patch and some very cool new POI in 0.0 space
Forum Rules |

Capt Gnatila
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Posted - 2004.03.18 15:16:00 -
[2]
could you please make the *ping* sound when the gate cloak deactivates and the weapons activate optional? I normaly keep my sound on while semi afk traveling, so I hear when I get atacked. but if the ping stays, I doubt I''l be keeping my sound on in the future... so it''s more of a bad thing than a good thing...
for the rest... seems the patch is working good  sad thing on the miner II''s but it''s probably beter in the long run...
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Etoile Chercheur
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Posted - 2004.03.18 15:17:00 -
[3]
fine then... 
omg that's driving me NUTZ!
not as nuts as O.Z., but still...
*pLiNg!* argh... someone tell me this sound... effect... thing... is an oversight, and they didn't intend to put it in!
*cringes as next *ping* comes up*

Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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slacker
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Posted - 2004.03.18 15:19:00 -
[4]
Sec status hits for combat in 0.0 space !!
-- slacker |

Zalasar
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Posted - 2004.03.18 15:19:00 -
[5]
Edited by: Zalasar on 18/03/2004 15:22:00 Edited by: Zalasar on 18/03/2004 15:20:37 i just wondering why you change stuff the way people dont want. like the new 0.1 systems in 0.0
error 0.1 status hit i ment, i mean cmon it is 0.0 ffs and shouldnt be sec hit. |

Mortimus
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Posted - 2004.03.18 15:20:00 -
[6]
The skill raises should have been advertised much more. I have no problem with the miner II one. (can't comment on the other one, don't use torps yet) But some warning (much like the "firmware upgrade for sentry guns" comment) would have made it much less of a black box.
Also the dock bug is back. Everything else seems fine so far (although some have mentioned inability to accept missions they don't have space for)
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Thorion Mortisfilius
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Posted - 2004.03.18 15:22:00 -
[7]
So far I haven't disagreed with any of the changes made just the implementation of the changes. Is there any reason why there can't be forewarnings of any changes in the skills that will effect existing abilities and hardware on our ships
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Roulette
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Posted - 2004.03.18 15:23:00 -
[8]
Edited by: Roulette on 18/03/2004 15:24:30
Quote: Please keep all your comments/opinions regarding the Patch in this thread.
ummm, ok? reposting from the first thread:
Please CCP, for the love of god, check this link
Stick it on some old 486 or pentium box and save us all from the constant re-releasing of old bugs every single patch day.
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Tauran
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Posted - 2004.03.18 15:24:00 -
[9]
There are missing jumpgates to systems.
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Belzavior
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Posted - 2004.03.18 15:28:00 -
[10]
In regards to the changes in skill requirements, they make sense to me.
However there is no reason why we couldn't be informed ahead of time so that we could of planned ahead for this.
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Meldryn Mawr
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Posted - 2004.03.18 15:33:00 -
[11]
hmmm how come the forums mods are always on the ball telling us if we post in the wrong forums etc, but never answer the important questions?
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Martinus Crimson
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Posted - 2004.03.18 15:35:00 -
[12]
When i press ESC ingame the options menu no longer pops up, tho it looks like its there. Cause when i kill EVE it pops to the front for 1 second. Mayb a little bug there. -----------------------
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DeathBunny
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Posted - 2004.03.18 15:36:00 -
[13]
The missile skill changes suck, then again was waiting for something to happen with it. Just gotta train skills sooner then I expected hehe.
As for mining laser change, thank god. This should of been a long time ago to meet tech 2 mod requirements. Besides that this will only affect those n00b miners to take a day or two instead of around an hour to train the skill. All serious miners already should of had the skill to begin with.
Now as for the security hits in 0.0 space wtf?? Why have a security hit in 0.0 for targeting and firing on someone?? Its a -0.1 sec hit which well make most of any alliance in 0.0 space having a -9.9 rating in a few days if that with all the wars going on. Its 0.0 space, concord doesn't control it and doesn't care about what happens out here since they don't patrol it. Please change it. Fear The Bunny
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Storm Mage
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Posted - 2004.03.18 15:36:00 -
[14]
Edited by: Storm Mage on 18/03/2004 15:52:54
Quote: In regards to the changes in skill requirements, they make sense to me.
However there is no reason why we couldn't be informed ahead of time so that we could of planned ahead for this.
From what I know of the changes they make sense to be but I do agree, it would be nice to be informed about this ahead of time.
But Get rid of that annoying beep. if you play the game long enough you know when you can use stuff, that beep is more of an annoyance than a help.
Let the lightning be your warning and the thunder your battlecry! |

Martinus Crimson
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Posted - 2004.03.18 15:39:00 -
[15]
Edited by: Martinus Crimson on 18/03/2004 15:40:30
Quote: When i press ESC ingame the options menu no longer pops up, tho it looks like its there. Cause when i kill EVE it pops to the front for 1 second. Mayb a little bug there.
^^^^ This is fixable ...
Everyone with the problem read this thread : Topic -----------------------
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DeathBunny
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Posted - 2004.03.18 15:43:00 -
[16]
Guess theres been reports of cruise missiles still being fired even with incorrect skills. Guess I'll see when I get back into game after work. Fear The Bunny
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Orestes
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Posted - 2004.03.18 15:48:00 -
[17]
Quote: hmmm how come the forums mods are always on the ball telling us if we post in the wrong forums etc, but never answer the important questions?
Because quite often, we don't know the answer 
Join the IC! |

Jazzatola
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Posted - 2004.03.18 15:49:00 -
[18]
The sec status change for 0.0 combat seems fine to me. If you're a pirate in 0.0 space then you're a pirate in 1.0 space too. You may not get punished in 0.0 space but that doesn't mean you're any less of a threat.
This is assuming all combat is piracy of course, which may not necessarily be the case.
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Tyria Evenstar
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Posted - 2004.03.18 15:49:00 -
[19]
Turn that ruddy *ping* noise off, or give us the option to turn that sound on and off. It blows.
-Tyria.
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Thorion Mortisfilius
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Posted - 2004.03.18 15:51:00 -
[20]
Edited by: Thorion Mortisfilius on 18/03/2004 15:53:16 I guess I can be classified in the newbie category (even though I really don't feel like a noob). But I do consider myself a serious miner and, unfortunately, I'm not at the level of training anything above what is immediately needed.
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Nyphur
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Posted - 2004.03.18 15:52:00 -
[21]
I will say two things about this new patch, to make it quick so I can get back to playing: MinerII needing a high mining level was expected by me. I ahve trained a high mining level anyway and am glad for this change. I have mining level III and I'll start training level IV immediately. The new ability to set modules online and offline in space - it's like CPP are reading my mind. I was just thinking yesterday about how it's silly that you can fit all these mining lasers and guns on the ship, but have to dock to turn the lasers off and guns on. This is certainly a well recieved patch by me.
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Eugen Apreotesei
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Posted - 2004.03.18 15:54:00 -
[22]
The Miner 2 "fix" is wreaking havoc on medium/low skill mining corps everywhere. Some of us won't be able to mine for a full day now - some even more than that.
These things should be advertised, I mean it's not OUR job to send mass-emails to our corp members informing them why their miner 2's no longer work and that they must wait until tomorrow night to mine. You have any idea how boring Solitude is when mining isn't an option? 
Seriously though, this borders on neglect. Some of our users aren't in daily, so the turnaround involved with getting miner 2's functional again could kill their entire week-end. Please CCP, don't do cretinous stuff like this in the future... it's human to make mistakes but come on - this hits hardest agains new players.
Thanks for your time,
/Eugen
---- Eugen Apreotesei SIC / Chief of Staff JuBa Corp |

DeathBunny
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Posted - 2004.03.18 15:55:00 -
[23]
Oh yea what does this mean??? Added level 3,4 and 5 public scenarios. Fear The Bunny
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Nicholas Marshal
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Posted - 2004.03.18 15:55:00 -
[24]
So whats wrong with using Miner 1s, or dual diodes etc etc ?
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Jazzatola
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Posted - 2004.03.18 15:56:00 -
[25]
Quote: The Miner 2 "fix" is wreaking havoc on medium/low skill mining corps everywhere. Some of us won't be able to mine for a full day now - some even more than that.
You could always use Miner I lasers in the meantime.
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Skillz
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Posted - 2004.03.18 15:59:00 -
[26]
It's about time that people took security status hits where ever the aggression took place. The reason is simple: Regional alliance does not have any higher 'ethical ground' than PC pirates. If you want to 'defend' an area, pay the price for it.
Keep on flaming, lamers.
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Gan Howorth
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Posted - 2004.03.18 16:00:00 -
[27]
Is your accept agent mission button seemingly broken?
I petitioned this and got a response in less than 30 seconds..
Hi. This seems to be a problem with the "warning about the missions items not fitting in your cargo" being invisible. Please try to have as much cargospace available in your active ship as possible before accepting the mission..
There's your workaround...and mucho kudos to CCP for an astounding response time.
<copied from gen disc thread as requested by mod>
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Eugen Apreotesei
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Posted - 2004.03.18 16:02:00 -
[28]
I just got my new Dominix and had hoped to pay my corp the full amount this week already. Top that off with some insurance and you'll see why I don't like miner 1's instead of 2's. I don't have unlimited time to play every week, you guys.
Still, for ME it will just take a day and a half to be back with using Miner 2's - I'm mostly complaining for my friends who sometimes indulge in a bit of ninja mining etc.
Apart from that it's just a matter of principle. If you can use up page after page of news space with Khuumak crap that doesn't affect the gameplay at all and is just there so that some intern can try his/her hand at writing a chronicle, you can advertise a change that will force people to change their routines for at least a day.
---- Eugen Apreotesei SIC / Chief of Staff JuBa Corp |

Randuin MaraL
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Posted - 2004.03.18 16:09:00 -
[29]
Quote: The Miner 2 "fix" is wreaking havoc on medium/low skill mining corps everywhere. Some of us won't be able to mine for a full day now - some even more than that. /Eugen
Hmm ... want my miner I or EPS gaussians? ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Eidelon
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Posted - 2004.03.18 16:11:00 -
[30]
One step forwards, two backwards. The docking issue is really very poor form. It seems to me that released from the pressure of a large publisher pushing for better quality control and professional communications with users, and with the over-confidence born from a growing player base, the developers are slipping back into their old ways. A cheerful and chaotic approach to configuration management may make for a relaxed working environment in Iceland, but when it results in the regular re-publishing of old bugs, then it is time to get a grip.
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Eugen Apreotesei
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Posted - 2004.03.18 16:11:00 -
[31]
Quote:
Hmm ... want my miner I or EPS gaussians?
I'll pass. Went back to empire for long-overdue agent missions.
---- Eugen Apreotesei SIC / Chief of Staff JuBa Corp |

Eugen Apreotesei
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Posted - 2004.03.18 16:15:00 -
[32]
Also, is that "if you're ganged while docking/undocking it doesn't get registered when you press yes"-bug EVER going to be fixed? Or HAS it already been fixed, even, and is just recurring in newer versions?
---- Eugen Apreotesei SIC / Chief of Staff JuBa Corp |

Jet Jagowrath
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Posted - 2004.03.18 16:18:00 -
[33]
Remove that "ping" noise immediatly and chastise whoever thought that was a good idea! Its a severe irritant.
JJx
King Jadrut of The Alliance That Kicks Your Arse Very Badly And Whoops You Like You've Never Seen Before, TATKYAVBAWYLYNSB for short, owns all Jove space, stay away or bad things will happen to you and your hamsters and/or gerbils mmmk
La Maison de tous les plaisirs - Where politics and pleasure meet...
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Arud
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Posted - 2004.03.18 16:23:00 -
[34]
whats this talk about taking a security status hit in 0.0 space?
cant see it in the patchlog
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Korenchkin
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Posted - 2004.03.18 16:43:00 -
[35]
though i better post this here, as all other patch related material is being posted in here and the threads closed.
--------------------------------------------------------------------------------------- Topic can''t connect
Pollito Posted - 2004.03.18 15:22:00 - Edit - Quote
as title. server status says "Server Down" on both TQ and chaos and has done since DT started. its the same on both installs i have on this machine, and on a second machine i have (two installs again) wtf is going on? i have to change skills! --------------------------------------------------------------------------------------- Sparta Posted - 2004.03.18 15:58:00 - Quote
Is the server is up; I download the patch; then I get this message. Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn''t running, or the server address or port number was wrong.
I see Eve-I still show the game is up. Thanks CCP ---------------------------------------------------------------------------------------- Pollito Posted - 2004.03.18 16:05:00 - Edit - Quote
yeah, thats exactly the same problem im having. on doing some checking, the problem is with me, i have now managed to access on a 3rd PC, but only a 640*480 monitor, so i cant actually play at all. im going to put the next bit in big letters cos i seriously doubt ill get a sensible answer, and want it stand put as much as possible.
HAVE THERE BEEN ANY CHANGES TO THE NETCODE AT ALL ? ? ? ? ? ? ? ? ? ? ? ? ----------------------------------------------------------------------------------------
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Chris
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Posted - 2004.03.18 16:46:00 -
[36]
Turn off the goddamn beeping noise please 
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nails
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Posted - 2004.03.18 16:47:00 -
[37]
I have not seen any information in the patch logs about security status hits in 0.0 space. Can anyone elaborate on exactly what this is? I'm sorry but if you take a .1 hit per ship you kill, everyone in this game is going to be a wanted pirate in a couple weeks. ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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DeathBunny
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Posted - 2004.03.18 16:49:00 -
[38]
The biggy is be warned that there is a security hit in 0.0 space right now tested by some people getting a -0.1 for targeting and another -0.1 for firing on someone. Just word of caution to all the players out there right now.
This was recorded in HLW. Fear The Bunny
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Storm Mage
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Posted - 2004.03.18 16:51:00 -
[39]
I think that the sec change for 0.0 space was a bad idea, it is nice to have lawless space which is how real space would be.
Let the lightning be your warning and the thunder your battlecry! |

Silv
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Posted - 2004.03.18 16:54:00 -
[40]
Edited by: Silv on 18/03/2004 17:13:50 doublepost
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Lord Drax
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Posted - 2004.03.18 16:56:00 -
[41]
The sec rating change in 0.0 sucks big time.
-----------------------------------------
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Styrmir
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Posted - 2004.03.18 16:59:00 -
[42]
1. The ping is unneccessary and should go
2. When I fetch the graph in market history it just stalled on "Fetching data-Drawing graph"
3. The docking does not always work
Founder and Manager of The Misneden Shuttle Museum |

FileCop AI
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Posted - 2004.03.18 17:07:00 -
[43]
God damnit - you finally did it? Holy crap how could you do that? -0.1 for targeting and firing? What are you on about? How do you want any pvp to happen now? You can only have 3 wars going. This is so stupid it's not even funny.
Ok, battle - you lock 5 people - -0.5
You shoot at 5 people - -1.0
Now you have to regain that to go into empire (in the long run)
Going killing npc - woohoo, npc bs - good increase - NOOOOOOOOOOT.
0.002% every 30 minutes (yes, it's 30, not 10).
Ok, I kill pirates for the rest of the year - woohooooooooo, I can now lock and shoot 5 people again. THANKS bastards.
FileCop AI of MASS Co-CEO |

Silv
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Posted - 2004.03.18 17:12:00 -
[44]
I hope it was an unintended bug. Hopefully it is since I didn't read it in the patch notes. But if not why are you making a vast quantity of your players unable to enter empire space??
By the way, I'm not sure if this happens in all systems, but if it does you're going to have a lot of -10 players, awfully fast.
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Mitchman
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Posted - 2004.03.18 17:13:00 -
[45]
Edited by: Mitchman on 18/03/2004 17:20:19 It must be a bug. I'll stay in station until it's fixed, training skills.
Edit: The bug is the message, you do NOT get a sec hit.
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Wraeththu
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Posted - 2004.03.18 17:15:00 -
[46]
Edited by: Wraeththu on 18/03/2004 17:17:04 I'm going to have to think the sec hits in 0.0 are a bug. If not (comic book guy voice) "Worst idea, ever." (/comic book guy voice)
Also, given the fact that some people rely on combat to survive, given the fact that you've made PvP a requirement in this game, could ya'll possibly think about a WARNING before you put in changes that basically disable critical combat items like missiles?
People can choose to use lower quality miners. The rocks aren't going to blow them up.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Jazzatola
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Posted - 2004.03.18 17:16:00 -
[47]
I can't see a problem with the fact that if you commit acts in lawless territories that would be illegal in Empire space then you will not then be allowed into Empire space.
Whats the problem with this?
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Styrmir
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Posted - 2004.03.18 17:16:00 -
[48]
Good things:
1. Showing agent quality in station without info checking (or was that in, I just noticed now)
2. Offline/online in space
3. The public scenarios. What are those anyway? lol
Ps. am I imagining or is the warp distance each time, shorter now?
Founder and Manager of The Misneden Shuttle Museum |

Carmen Priano
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Posted - 2004.03.18 17:18:00 -
[49]
I'm something of a carebear miner -- and even -I- agree that non-empire ought to be lawless. CCP, c'mon now -- now sec hits in non-empire, eh?
Oh; and that bloody ping! Off, please? Or configureable?
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Styrmir
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Posted - 2004.03.18 17:18:00 -
[50]
People should have 0,0 space to fight it out without consequences, right? Even though I never go there I only think that is fair
Founder and Manager of The Misneden Shuttle Museum |

Mitchman
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Posted - 2004.03.18 17:19:00 -
[51]
LISTEN PEOPLE:
You do not actually get a sec hit, you will only get a message about it. The bug is the message.
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John Blackthrone
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Posted - 2004.03.18 17:24:00 -
[52]
Sec Hits in 0.0 are crap (for only attacking someone) but I would say Sec-Hits of -0.1 for podkilling in 0.0 would be fine...
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slacker
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Posted - 2004.03.18 17:26:00 -
[53]
YOU DO GET THE SEC HIT.
I've just lost Sec Status - physically - as have other people in HLW at the moment - 0.5 for participating in killing someone, 2.5 for podding. I'm down to +1.1 already I'll be classed a pirate by the end of the day.
The -0.1 lock sec hit doesn't appear to take effect - the actual combat ones that result in a kill - do.
-- slacker |

Arud
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Posted - 2004.03.18 17:36:00 -
[54]
the mining change is a good one and if you call yourself a miner and dont have mining4 then YOU ARE NOT A MINER!
the missile changes are also good ones except they should have been introduced a long long time ago
Think I noticed a bug, when I select from the drop down a station and click dock, the ship warps to the station, moved to it but doesnt dock, have to dock manualy
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Grimveous
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Posted - 2004.03.18 17:36:00 -
[55]
This seems to be cmplete crap :/ as 0.0 was supposed to be lawless space and so it should be, with no sec hits at all. Within days all corps fighting wil not be able to go into empire at all. I will no longer be able to buy items from empire, or travel through etc. Basically its gonna ruin the game completely for me and many others who wih to be able to fight there corp, alliance wars, yet to be able to cover all other aspects of the game as well. completely rubbish patch tbh ================================================
I eat bunnies, ich esse hassen, karl tenderises the bunnies before i eat them by sitting on them |

Lyle Waters
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Posted - 2004.03.18 17:42:00 -
[56]
Not loking forward to playing tonite... Cmon sod the security hit in 0.0... ___________________________________________
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Styrmir
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Posted - 2004.03.18 17:47:00 -
[57]
Edited by: Styrmir on 18/03/2004 17:52:17 I can not seem to accept my agents big order courier mission. Somewhere I saw the workaround is to have a big enough cargo hold for the order but I don't ahve that, even with all my expanders on 
I read that there will be a hotfix tomorrow 
Is there another workaround for this?
Founder and Manager of The Misneden Shuttle Museum |

Krimpal
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Posted - 2004.03.18 17:51:00 -
[58]
Edited by: Krimpal on 18/03/2004 17:52:17
Quote:
ummm, ok? reposting from the first thread:
Please CCP, for the love of god, check this link
Stick it on some old 486 or pentium box and save us all from the constant re-releasing of old bugs every single patch day.
Check this too!
|

DeathBunny
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Posted - 2004.03.18 17:52:00 -
[59]
Quote: YOU DO GET THE SEC HIT.
I've just lost Sec Status - physically - as have other people in HLW at the moment - 0.5 for participating in killing someone, 2.5 for podding. I'm down to +1.1 already I'll be classed a pirate by the end of the day.
The -0.1 lock sec hit doesn't appear to take effect - the actual combat ones that result in a kill - do.
Joy Joy man, where going to have fun tonight. Byebye security rating. Fear The Bunny
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PaulAtreides
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Posted - 2004.03.18 17:53:00 -
[60]
Quote:
It's about time that people took security status hits where ever the aggression took place. The reason is simple: Regional alliance does not have any higher 'ethical ground' than PC pirates. If you want to 'defend' an area, pay the price for it.
Just becasue you have -9.9 sec status doesn't mean everyone else should have it too. (which it will get up to if sec-hits are being given in non-empire space).

Want to work for me? |

FileCop AI
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Posted - 2004.03.18 17:54:00 -
[61]
Quote: I can't see a problem with the fact that if you commit acts in lawless territories that would be illegal in Empire space then you will not then be allowed into Empire space.
Whats the problem with this?
HUH? Seriously. I'll tell you what the problem with this is. There is absolutely NO way you can stay in 0.0 space 24/7. With these kind of sec hits, everyone will have -10 sec status very soon. This means no one can go to empire space. Now, I know this is what ccp wants - but what the heck are the players going to do? How are we gonna get skills? How are we gonna get ships if we want to buy one?
And mining? How do you want anyone not in a huge corp to ever kill anyone? You can't mine in 0.0 space (yeah ok, you can ninja mine, but that's not the way it's supposed to work). You are forcing people into 0.0 space, but people can't "survive" here. You can't get ships, you can't sell anything. You can't do crap.
And just to quote from corp chat: "whats the point of having all these skills when u cant do **** with it?". And: "I'll quit this game if ccp doesn't fix this, don't want to play a mining simulator".
This is without doubt the most retarded thing EVER done by the devs in EVE.
FileCop AI of MASS Co-CEO |

Ophielle
|
Posted - 2004.03.18 17:54:00 -
[62]
I would like to add my thanks for makeing mineing impossible for my whole corperation and for takeing my torpedos away i realy apreachiate the huge amount of warning given about the skill changes ...
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FileCop AI
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Posted - 2004.03.18 17:55:00 -
[63]
Edited by: FileCop AI on 18/03/2004 18:17:05 double post ;/ FileCop AI of MASS Co-CEO |

Brother Victae
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Posted - 2004.03.18 17:58:00 -
[64]
Hmm, that sec rating thingy sucks. Ive been having some major sound problems since the patch. No matter what level I set the music or master volume too, I cant hear the music, its volume is barely above a whisper.
Also: I no longer get warping, autopilot notification or weapon sounds if I alt-tab aout of the game to check the forums.
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Lyle Waters
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Posted - 2004.03.18 17:59:00 -
[65]
I wonder whats on telly tonite? ___________________________________________
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Carmen Priano
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Posted - 2004.03.18 18:00:00 -
[66]
Generally stated, I believe CCP needs to get better at giving people a good bit of forewarning about skill changes (missiles, mining) -- but I will say that I don't really disagree with any of the skill-changes. It'll take a couple of days to get back to where we were before, for those tight on skills, but a couple of days for skilling in this game ends up being nothing.
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Inconstant Moon
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Posted - 2004.03.18 18:14:00 -
[67]
can't insure my ship
can't make sense of the Help Channel, it's full of people whining about beeps
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DeathBunny
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Posted - 2004.03.18 18:24:00 -
[68]
Quote: Edited by: FileCop AI on 18/03/2004 18:17:05 double post ;/
You made the post you can delete it. You edited it, its right next to one of the buttons in there. I suggest glasses. Fear The Bunny
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Techie Zero
|
Posted - 2004.03.18 18:37:00 -
[69]
Wow CCP...I am speechless. Actually I have a lot to say but I know I would get banned for it.
Why would Concord have control of Law in LAWLESS areas?
This game is a mining sim now really. Not a game where PvP is promoted.
I guess this was a method to fix combat lag? If we don't have huge ship to ship combat anymore---NO MORE LAG PROBLEMS! Hurray!
You have to throw us a bone or something CCP. This can't be so. EVE-I.com~THE Info source |

Damajink
|
Posted - 2004.03.18 18:43:00 -
[70]
Quote: I can't see a problem with the fact that if you commit acts in lawless territories that would be illegal in Empire space then you will not then be allowed into Empire space.
Whats the problem with this?
The problem is that a lot of players spend time in 0.0 - you are inevitably going to fight someone at some point. With all the alliances and wars around, getting -0.1/-0.2 sec hits everytime you engage will quickly prevent you from entering Empire space - and with such small sec status increases, it will take months of killing NPCs to be able to enter Empire without getting shot to bits by Concord.
Whoever implemented this (if, indeed, it does exist, and it isn't just a message bug as has been said) obviously hasn't thought it through at all.
|

Jazzatola
|
Posted - 2004.03.18 20:18:00 -
[71]
Quote: There is absolutely NO way you can stay in 0.0 space 24/7...This means no one can go to empire space. Now, I know this is what ccp wants - but what the heck are the players going to do? How are we gonna get skills? How are we gonna get ships if we want to buy one?
This might actually be the point. I can sense some money to be made trading with people stuck in 0.0 
|

Korenchkin
|
Posted - 2004.03.18 20:20:00 -
[72]
is there any point in these forums CCP? are you paying attention? are you going to give us a response? or is it just a place to ***** about stuff that ****es us off?
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CloudBreaker 03
|
Posted - 2004.03.18 20:21:00 -
[73]
Already hate this patch. The skill requirment changes have ruined my ability to run miner 2's and such for a few days. The 0.0 status hits infuriated me. Come on its unregulated space why would you get a security status hit in unpoliced space...thats kinda the whole point of 0.0 space...   
|

Inconstant Moon
|
Posted - 2004.03.18 20:25:00 -
[74]
please stop complaining about sec hits in 0.0 and read this thread:
http://oldforums.eveonline.com/?a=topic&threadID=67292
you will find a post by Orestes that indicates this is a bug.
|

Tease
|
Posted - 2004.03.18 20:28:00 -
[75]
Quote: please stop complaining about sec hits in 0.0 and read this thread:
http://oldforums.eveonline.com/?a=topic&threadID=67292
you will find a post by Orestes that indicates this is a bug.
Would be nice if he'd post it here, the thread we were all directed to come to & hopefully get questions answered when our threads were locked and buried/deleted.
----------------------------------------- [2003.12.17 06:35:20] Corwin > Orvolle is .4? Doesn't that mean that it's less than .5 ? and isn't .5 what starts the danger level? [2003.12.30 07:15:50] Corwin > Tech 2, IE expanded cargo holds I, MIning lasers 2, etc.... TL2 is being released all around you [2003.12.30 07:21:20] Corwin > tech 2 is released to players. Some players are busy researching the BPs before building stuff. Others are sitting on the BPs making copies to make money off of them that way |

Schani Kratnorr
|
Posted - 2004.03.18 20:41:00 -
[76]
Well you locked the thread I was commenting in, so I am gonna post the same thing again...
yet again ****poor testing routines, and seriously flawed design is making the game unplayable... -- "I am an expert in not caring. The trick is to stop giving a rat's ass about anyone else and start thinking about what YOU want, what YOU diserve, what the world ows YOU!" - Bender |

Tristessa
|
Posted - 2004.03.18 20:45:00 -
[77]
Things I see Wrong:
1. Micro Warp-Drive is online in station, however I can't use it in space (happens 85% of the time, extremely annoying)
2. Over-Mouse error when using people and places (seems like it's trying to show the number of jumps, creating the error)
3. Dys-Sync issue when i see the my drones are within range to scoop into bay, however it says im too-far away. blah.
Tris
|

CloudBreaker 03
|
Posted - 2004.03.18 20:46:00 -
[78]
Edited by: CloudBreaker 03 on 18/03/2004 21:03:00 total bs. I hate this new patch. The autopilot is fubar. I dont like having to clear my cache and erase ALL my preferences everytime i have to travel somewhere. This is the worst of the worst. What good did this patch do again?
|

Raudka
|
Posted - 2004.03.18 21:24:00 -
[79]
You are not gods even if you are GM's.
The old "sysadmin is god" routine where the sysadmin shafts the users by not giving them information and acting towards them like they are cretins is only practised by a dying breed of bitter individuals.
Any significant change (such as skill requirements) should be announced DAYS before the patch is applied to the General Population. Not only to those that frequent Chaos or related areas since clearly the majority of the users does not have the time.
Treat your users with respect and you get respect back. Simple rule. -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

SwitchBl4d3
|
Posted - 2004.03.18 21:33:00 -
[80]
no nerfs have affected me but u need to stop nerfing the game until the only people who are playing is the NPC spawns.
2ndly why do you change netcode all the time that doesnt need changing causeing these bugs?.
3rdly teh "Teh lord of Nonni"
|

Djengis Knudde
|
Posted - 2004.03.18 22:01:00 -
[81]
really annoying ping. -sec hit in .0 space ? not very well thought off imo. lvl4 mining for miner II. good missile changes. good
To prevent players getting a headache from playing plz remove that ping, and to let them enjoy the game more remove that sec hit plz cos it makes no sence at all. |

Ophielle
|
Posted - 2004.03.18 22:24:00 -
[82]
I cant mine ....
I cant use my missles .....
I cant fly any of my decent ships ...
I cant mine .....
welcome to eve online this is a mmorpg that involves flying shuttles round doing rewardless missions for dull agents while fearing the next patch might make u have to do the missions in a space suite 
|

Dogma2003
|
Posted - 2004.03.18 23:04:00 -
[83]
POINT 1#) PVP is heading the opposite direction-More training for tech 1 cruise missiles,torps and heavy missiles!(huh?)
POINT 2#)Mining is heading the opposite direction- More training to use a tech 2 item that had a previous requirement people already had spent time training on. Has the Miner2 had an upgrade in this patch(more ore,etc?) << This doesn''''t affect me, but ask any of the noobs that now can''''t use miner2''''s >>-(puts in earplugs)
Will I need to have mining 5 in the SHIVA release to use miner 2 1/2s? Tech 2 is taking away everyones fun, PIRATES and CAREBEARS alike!! Where are all the TECH 2 items??
I love this game-Don''t nerf it anymore? Please? I want this to be EVE, not Super Mario Brothers(TM)
Thanks, Dogma2003
Quote: I cant mine ....
I cant use my missles .....
I cant fly any of my decent ships ...
I cant mine .....
welcome to eve online this is a mmorpg that involves flying shuttles round doing rewardless missions for dull agents while fearing the next patch might make u have to do the missions in a space suite 
*With a gun barrel between your teeth, you speak only in vowels.* |

Kretin Arnon
|
Posted - 2004.03.18 23:43:00 -
[84]
Edited by: Kretin Arnon on 18/03/2004 23:51:24 Why oh why did you tune up the general security rating of all systems? It's not even mentioned in the patch notes. I can understand some systems needed a security tuning but with this you just have made all travel in empire regions for characters with an security rating below -5.0 nearly impossible. There used to be some few routes available but now most of them are blocked by a 0.5 system. And I'm here talking about systems with a traffic below 50 ships a day. Why would CONCORD ever want to increase patroling there? And are the Blood Raiders going legitimate or what? With a 0.3 status in their home systems they don't seem very pirate like to me.
|

jamesw
|
Posted - 2004.03.18 23:52:00 -
[85]
I understand and agree with the point of view that sec hits for attacking in 0.0 are a harsh, and certainly a sudden change. I do, however, think that this may be a positive thing for the game on a whole - as it will certainly encourage trading from empire to 0.0 space, and alliances will have to think twice about their "closed border" policies.
Real pirates, over time, will have their sec status go below -5.0 and as such will be fair game for alliances protecting their territory.
Roleplay view: I understand the argument for "lawless" space, but in reality with a security organisation such as CONCORD in existance, they would have their finger in every pie, and keep tabs on what was going on outside their "official" jurisdiction. /end roleplay view.
My only suggestions would be that the sec status hits be proportional to the sec level of the system you are in. For instance in a 1.0 system, targeting someone is a -0.2% hit, where in 0.0, the hit is -0.01%. On a side note, I have noticed (and yes it may be a rather nubtastic revelation) that the sec hits are percentages as in -2.5% for podding, not -2.5 points.
The above assumes that this sec hit change is not a bug, of course. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
|

Wraeththu
|
Posted - 2004.03.19 00:03:00 -
[86]
Quote: The above assumes that this sec hit change is not a bug, of course.
It is, they mentioned it already.
Irrelivently. Security is a function of your standing with the police force (CONCORD) and the goverments they represent. The goverments have no control or jurisdiction outside of Empire space, so it doesn't make sense at all. If anything, the relationship of the controlling corporations/alliance to the party is more applicable.
All sec-status does is affect people's entry into empire space. I can't see a reason why you should penalize someone's entry into empire space for them performing some action that has no negative ramifications on the empire space. Most of the alliance people fuel the empire's industry. To restrict them would be a poor choice. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Mongo Peck
|
Posted - 2004.03.19 00:13:00 -
[87]
CCP ........ this was an April fools..... right!
Mongo speaks !!
|

Mongo Peck
|
Posted - 2004.03.19 00:16:00 -
[88]
Edited by: Mongo Peck on 19/03/2004 00:19:51
Ps ...
The beeps are stupid around the stargates ...
And the sec hit in 0.0 proves that you all have been smoking weed ...
Stop messing with things that work and add things people want .... like a kill database ...
Stop ..... f-c-u-k-ing the game up ....
Mongo speaks !!
|

CloudBreaker 03
|
Posted - 2004.03.19 01:25:00 -
[89]
Edited by: CloudBreaker 03 on 19/03/2004 01:42:34 Edited by: CloudBreaker 03 on 19/03/2004 01:33:19 Edited by: CloudBreaker 03 on 19/03/2004 01:27:01 Seriously - April fools joke right? This demolished most peoples plans. I know it demolished my training plans. And the bugs have kept me stuck on in lor all day, because there is no stargate to kor-azor prime. and im not traveling the 25 or so odd jumps just to get there without the super highway in a bestower. ok ccp we've all had a laugh now TAKE IT BACK! PLEASE! REPATCH OR ROLLBACK! im dying with out my miner 2s :( Oh and another thing. HOW do you change around all the skill requirments of all these skills WITHOUT TELLING ANYBODY. THAT WAY PEOPLE CAN START TRAINING. NOW ALOT OF PEOPLE CAN'T use there miner 2's and whatnot. THANKS!
|

Brolly
|
Posted - 2004.03.19 02:08:00 -
[90]
Wow, someone's having a bad patch day
Agent standings next to agents, great Trop skill needing lvl 3 heavy missile, I can live with that, didn't have any torps anyhoos  Mining lvl 4(?) to use miner 2's, erm, I had mining 5 and astrogelogy asap. Mining @ lvl 3?!?!, weirdo's  Sec hit in 0.0, hehehe, that'll give em' something to think about. Yes, you may get a sce hit for killing someone, but they loose their ship  Beep, MUST go, it's positively. Fortunately I was in the same system for a while  Docking bugged again, minor inconvenience, i'm sure it will be fixed as soon as the last one.
Haven't read the patch notes yet, but looks like I got through relatively unscathed , I just fear the next patch 
|

Jayad
|
Posted - 2004.03.19 02:32:00 -
[91]
Edited by: Jayad on 19/03/2004 02:33:54 I am STUNNED about the sec hits in 0.0
What the hell were they thinking. I meen really how the hell do they think this is benificial for the game.
This is actually quite damaging, I can forsee more alt use, fed up alliance veterans, disheartened 0.0 miners. If the change is to make people more aware in 0.0 space, this change is horribly ill informed. Everyone knows (Including New players) that if you enter 0.0 (Lawless space) then expect to be on alert and treat other pilots as a threat untill proven otherwise.
Well i would say "yeah get rid of this sec hitting", but i fear not! Im confident that the problems this will cause will promptly make you roll back this feature. Cause and effect, just see what happens :)
|

Jon Ogden
|
Posted - 2004.03.19 02:43:00 -
[92]
Sorry, I posted this to its own forum... Polaris feel free to yank it.
My main gripes are
1) Pinging noise (which was already removed on chaos, so be patient everyone).
2) Docking often does not work at first try.
|

Seth Argon
|
Posted - 2004.03.19 03:08:00 -
[93]
Edited by: Seth Argon on 19/03/2004 03:12:33 Edited by: Seth Argon on 19/03/2004 03:11:31 The skill requirement change is awesome. Even though I took the pipe on the missle thing. The sec. statis change in 0.0 is ****. Plus a warning about the skill thing would have been nice. All in all good job on patch but the 0.0 change has to go! P.S. If anyone complains that noobs cant use miner II's now...then too bad. I played quite some time before miner II's even existed!
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Torgo
|
Posted - 2004.03.19 03:11:00 -
[94]
Quote: When i press ESC ingame the options menu no longer pops up, tho it looks like its there. Cause when i kill EVE it pops to the front for 1 second. Mayb a little bug there.
I had the same problem and might have a fix. A while ago I added a line to my prefs.ini file that let you have additional graphic options:
advancedDevice=1
After I removed the line, I could view my preferences again.
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Bjorn Nilfheim
|
Posted - 2004.03.19 03:28:00 -
[95]
make the dang ping go away.
Admiral of the Forsaken Fleets Pillar of the Fallen Emperor |

eX machina
|
Posted - 2004.03.19 04:10:00 -
[96]
All gates in and out of Lor are down.
|

Blacklight
|
Posted - 2004.03.19 04:13:00 -
[97]
Damn ping sucks but is apparently defo getting sorted, nice one (you potheads!).
Sentry guns in deepest 0.0 are whacking people who commit acts of aggression, an alliance member targeted me and activated a jamming mod, 10 secs later he was at 10% armour and just warped out! 
Sec status needs fixing like immediately.
Not enough advertisement of some of the content changes (particularly skill changes) in advance. Didn't affect everyone but I've spent the whole evening explaining it to the corp. Not everyone reads the forums, some creative thinking on comms is needed (spam evemails ingame, billboards etc.. we need some way to get the message to the members in the community who aren't so sad tehy sit reading the forums all day.
Docking with browser open causes all windows to dissappear and you're just sat looking at your ship and nothing else in station.
Otherwise just dandy 
Eve Blacklight Style
|

hatchette
|
Posted - 2004.03.19 06:05:00 -
[98]
Sec. status is quite a bug, yes.. but what about missing stargates to and out of LOR? That's loss of functionality.
Mining laser requirements are great change.. i'm training lvl4 now, but i like that.. and i expect we'll need lvl5 for Miner3.
Docking bug is back again.. how embarassing:)
Anyway.. we'll get hotfix today, hopefully these issues get fixed by it.
|

Valan
|
Posted - 2004.03.19 06:29:00 -
[99]
Quote: There are missing jumpgates to systems.
Yeh we had someone log off cos they were miffed about that.
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VortiK
|
Posted - 2004.03.19 07:25:00 -
[100]
Ho great an other nerfing patch !
The "blip" sound when you jump which indicate that your modules are activated make the current soundtrack crash if : - u make a right click in space - u drag your mouse over the UI ( modules, power core etc ) - even if u press ALT+Fx ( shortcut for modules )
Its very annoying, make an option which enable us to activate/desactivate this horrible "blip" 
Why do we take sec hit when we pvp in 0.0 space ? If we lose sec status, give us a way to regain it ! NPC hunting gives almost nothing ...
Hey guys prepare yourself for the next patch, power relay is the next victim of the nerfball 
One more thing, i havnt see any advertissement of the patch on the eve-online.com, why ? 
What is a life, devoid of strife ?  Glorious Furture |

Andrue
|
Posted - 2004.03.19 09:13:00 -
[101]
Quote: The Miner 2 "fix" is wreaking havoc on medium/low skill mining corps everywhere. Some of us won't be able to mine for a full day now - some even more than that.
I don't understand why a miner wouldn't already have mining 4. It's an extra 5% yield from mining. Level 4 is where I aim to get most skills initially. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Knefru Khamen
|
Posted - 2004.03.19 09:13:00 -
[102]
I don't care about the skills or the modules. Just please fix
1. Docking 2. Agents and cargo 3. The ping ---
Ad honorem, Knefru Khamen
Omnia mea mecum porto. |

Zaque Zundu
|
Posted - 2004.03.19 10:12:00 -
[103]
Found another bug that noone seems to be talking about. If you try and select multiple items using the control key it only works if the said items are in the same row. Once you change rows you unselect your previously selected items. Very annoying when cleaning up stations.
I hope to **** you fix all these bugs today! Zaque Zundu
Without chemistry there would be no life. Without research we would know nothing. Without Eve we would all be lost. |

drunkenmaster
|
Posted - 2004.03.19 10:32:00 -
[104]
Quote: When i press ESC ingame the options menu no longer pops up, tho it looks like its there. Cause when i kill EVE it pops to the front for 1 second. Mayb a little bug there.
jump into your prefs.ini, find the line 'advanceddevice=1' and change it to a zero.
*this may be incorrect, I'm going from memory here, but it fixed it for me :) .
|

Darial
|
Posted - 2004.03.19 10:40:00 -
[105]
I have a simple question... Why does ccp change stuff when nobody requested the change ? I can understand if they make something better.
Imo ccp should only fix bugs and add a new feature (as requested by eve players) or two in patches.
I hate the new patch full stop.
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kwoodward
|
Posted - 2004.03.19 10:50:00 -
[106]
come on peeps stop moaning, why are peeps moaning about the missile an miner changes????? ffs any serious missile user will have heavys 3 (very cheap to use). any anyone mining with only mining 3 has not thought it though properly . i do agree that that blumin ping is annoying thank god they on about removing it.
 Meow! |

Lee N
|
Posted - 2004.03.19 10:51:00 -
[107]
Quote: I don't understand why a miner wouldn't already have mining 4. It's an extra 5% yield from mining. Level 4 is where I aim to get most skills initially.
I used to be in a Thorax until just recently and five Miner 2s yielded alot more ore than i could keep up with anyway so i decided to wait with the mining skill for a bit and train other skills in the meantime.
It's not the skill change that bothers me but the fact that they just come and snatch the carpet right under peoples feet like that without any word in advance giving people any chance of advance planning whatsoever.
I like the change in skill requirements this time around but alot of people in my corp hit theire head hard, including me, and I'm sure we're not alone. And I'm still quite pissed about that, so please please CCP, give us a small notice on the main page a couple of days ahead the next time you decide to make major changes in the skill requirements and gameplay like that. I'm sure you didn't think about these changes right before downtime yesterday so, once again, please keep us posted.
Oh and lastly, remove that damned *BLEEP* already, before i hack the .stuff files myself and remove it by force. Thank you.
|

drunkenmaster
|
Posted - 2004.03.19 10:52:00 -
[108]
The ping is a minor distraction for me, I only hear it when winamp is between tracks.
The minerII skill boost makes perfect sense, if you consider the skills needed to use other techII modules.
Anyone complaining that they can't mine because of it, is a liar. miner1's, and rare miner1's are still about, and they still work.
I haven't come across the agent problem yet, but a workaround has already been posted.
the sec hit in 0.0 is a bug. It would be suicidal for CCP to implement such a setting. (although immense fun, until half the playerbase left (and gave me their stuff))
Haven't had any autopilot trouble yet, either.
The docking is the main problem as far as I see it. Also, undocking still sucks a nut.
When you undock, you should be spawned randomly at the edge of the docking ring, pointing away from the station. Most ships don't fit in the 'proper' undocking holes anyway, so just stop trying to use them, and pop us out in space. It will be no less realistic that seeing my megathron slowly work it's way out the side of an amarr station. And some stations don't even have these-psuedo docking bays anyway.
As for the docking bug... no suggestions, just put it back to how it was, please.
.
|

Lee N
|
Posted - 2004.03.19 10:53:00 -
[109]
Edited by: Lee N on 19/03/2004 11:12:09
Quote: I don't understand why a miner wouldn't already have mining 4. It's an extra 5% yield from mining. Level 4 is where I aim to get most skills initially.
I used to be in a Thorax until just recently and five Miner 2s yielded alot more ore than i could keep up with anyway so i decided to wait with the mining skill for a bit and train other skills in the meantime.
It's not the skill change that bothers me but the fact that they just come and snatch the carpet right under peoples feet like that without any word in advance giving people any chance of advance planning whatsoever.
I like the change in skill requirements this time around but alot of people in my corp hit their head hard, including me, and I'm sure we're not alone. And I'm still quite pissed about that, so please please CCP, give us a small notice on the main page a couple of days ahead the next time you decide to make major changes in the skill requirements and gameplay like that. I'm sure you didn't think about these changes right before downtime yesterday so, once again, please keep us posted.
Oh and lastly, remove that damned *BLEEP* already, before i hack the .stuff files myself and remove it by force. Thank you.
|

drunkenmaster
|
Posted - 2004.03.19 11:35:00 -
[110]
A friend of mine at work just came into my office (*cough*shed*cough*) and actually said he liked the beep.
So rather than just flat-out removing it, could you add it as an option in the escape menu? .
|

Skillshot
|
Posted - 2004.03.19 11:40:00 -
[111]
Welp it seems the poor buisness and management, and poor devloper forsight of ccp strikes yet again, in the very same way i have complained about 3 months ago...
does any one in ccp have a real brain for real buisness...? |

Gary Gutspiller
|
Posted - 2004.03.19 11:50:00 -
[112]
Seems like one of the biggest bugs in the patch has been its ability to cause mass hystronics in the 'whiner' underground, which btw is the smallest yet most vocal minority.
How about instead of moaning about how ccp sucks and the devs are whatever you play the game and think about it for awhile. A good number of the posts on this thread are obviously from people who havent even played the patch yet.
Heres an idea for a new feature: tie the ingame block list into the forum. It's pure agony wading through all this pointless whineing looking for scraps of useable information. ----------------------------------
|

drunkenmaster
|
Posted - 2004.03.19 12:08:00 -
[113]
Quote: Heres an idea for a new feature: tie the ingame block list into the forum. It's pure agony wading through all this pointless whineing looking for scraps of useable information.
Best idea ever. Then I wouldn't have to listen to skillshot, or his childlike, offtopic, pointless grizzling. .
|

Watanabe
|
Posted - 2004.03.19 12:40:00 -
[114]
Quote: The sec status change for 0.0 combat seems fine to me. If you're a pirate in 0.0 space then you're a pirate in 1.0 space too. You may not get punished in 0.0 space but that doesn't mean you're any less of a threat.
This is assuming all combat is piracy of course, which may not necessarily be the case.
Uhh... lemme guess, you don't pvp? It is 0.0 (as in zero-dot-zero) space, meaning, free for all. With limited number of war slots and these changes alliance warfare has been badly nerfed. It is quite stupid. You don't like the deal in 0.0? Stay the hell out if it then.
|

Luc Boye
|
Posted - 2004.03.19 12:59:00 -
[115]
Ok, so now we have effectively crated 2 Eve worlds (even tho on same server). Carebearland in 0.5+ and lawless land 0.4-. People in alliances will all have -9.9 in no time, and chances of getting that back are zip. Which means no more mega and zyd for carebearland, except what they can refine from ECM Bursts.
Fine with me, then, Ill join the gang in 0.0, most of the corps are self-sufficient and have all blueprints. The empire people will mine like 5 months to buy a thorax, because mega will cost like 100K ISK. Fine.
Roid respawn bugs don't have to be dealt with, since everybody is mining in imicus (only the Ragnar personality types can pimp around in thorax). Problem solved.
In all its "wisdom" CCP has foreseen one thing, tho. The carebears will soon start to protest that they want battleships too (to effectively mine veldspar in 0.9). They will also argue that they need concord in 0.0 space (alliance people having -9.9 sec rating won't give a toss about carebears and will pod them on sight, what's to lose).
Then CCP will nerf 0.0 once again and introduce Elite CONCORD Task Force, and everybody with -9.9 will get insta-podded over and over again, until they all cancel their accounts and start playing that other new MMORPG that came out in meantime.
Epilogue: 1000 carebears mining in all of the Eve galaxy, and NPC's are hauling for them, instead of attacking. CONCORD is smoking dope and podding each other out of share boredom. There are no warfare modules in Eve anymore, people have evolved beyond violence, thus effectively ending endless debates of why CCP hates Caldari & Missiles. Everybody else plays something else. CCP sits with 1000 customers and wonder WTF happened.
The End. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Lucre
|
Posted - 2004.03.19 13:24:00 -
[116]
Rather than that annoying and as far as I can tell rather useless 'ping', could we please have something *useful* like a clear (but preferably non-annoying/intrusive) indication when your ship has come out of warp and may now start trying to target things already displayed on your scanner without spawning a need-to-be-clicked 'you're still in warp' box.
Skill changes don't affect me but I'll second those who've said it's very bad player relations. There's no urgent reason why Miner-II skill requirement changes needed to be in this patch rather than the next, so no reason (apart from lack of thought!) for not giving people adequate warning. Sure, there are workarounds (Miner-Is, named tech 1 etc.) but that misses the point - discourteous and unnecessary lack of player communication.
Oh, and I *really* didn't appreciate getting into my first kill mission last night and finding that only 3 of my weapons would activate. (Not a problem I've had before this patch so I'm assuming it's linked to the online/offline addition). I'm just glad it was an easy mission and 3 were enough!
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Ophielle
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Posted - 2004.03.19 13:37:00 -
[117]
Patch notes translated...
New additions;
We are re adding the docking bug again this is called bastard.py we decided to add it again as head on collisions with space stations are amusing...
We have added an annoying sound to the jump gates and made your icons flash this is a test of patience we just want to see how long u can last in space ;)
Changes Made
We no longer want people to mine so we have maxed out all the required skills the asteroids where petitioning about being abused
We have taken away all the decent missiles and torpedoes as we think the explosions are to loud ... not that you should be able to here them in space anyway ...
People seem to like the cruiser ships so we have decided to make them work for them by upping certain ships required skills
Some jump gates where just to convenient so they have been disabled until at least one hundred people petition
Changes to combat
We would like to move the PVP orientation of this game round to a more friendly form of play, as such we would like everyone to fly shuttles and do our reward less courier missions please note all forms of combat will result in sentry gun fire
Changes to Sentry Guns
We have maxed security in all space by emplacing eight sentry guns to a jump gate in the future we plan to up there range to 10,000km and make them shoot any ship with a gun
We hope our changes (most of which where recommended by st JamesÆs infant school) will not inconvenience our players in any way if they do please donÆt petition as this distracts the developers and causes more bugs
Thanks
CCP

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Tristessa
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Posted - 2004.03.19 14:24:00 -
[118]
Hmm. About the security hit, why ... not ... declare war on the opposing corp if you want to kill each other without taking a security hit?
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kwoodward
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Posted - 2004.03.19 14:32:00 -
[119]
LMAO v funny hey look at it this way soon there will be more vaible targets in empire can take em down with a kestral (and 600 10au sentrys )
 Meow! |

Luc Boye
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Posted - 2004.03.19 14:36:00 -
[120]
Quote: Hmm. About the security hit, why ... not ... declare war on the opposing corp if you want to kill each other without taking a security hit?
cos... you... have.. 3 war slots and 30+ enemies? --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

CloudBreaker 03
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Posted - 2004.03.19 14:46:00 -
[121]
The skill changes would not have bothered me at all if they had warned us they were coming. They just dropped them on us hoping that noone would have a problem. Well alot of people did have a problem. A warning would have been nice
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EvilDoomer
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Posted - 2004.03.19 14:47:00 -
[122]
Quote: The missile skill changes suck, then again was waiting for something to happen with it. Just gotta train skills sooner then I expected hehe.
As for mining laser change, thank god. This should of been a long time ago to meet tech 2 mod requirements. Besides that this will only affect those n00b miners to take a day or two instead of around an hour to train the skill. All serious miners already should of had the skill to begin with.
Now as for the security hits in 0.0 space wtf?? Why have a security hit in 0.0 for targeting and firing on someone?? Its a -0.1 sec hit which well make most of any alliance in 0.0 space having a -9.9 rating in a few days if that with all the wars going on. Its 0.0 space, concord doesn't control it and doesn't care about what happens out here since they don't patrol it. Please change it.
Come on CCP!!!!!! you have gates in 0.0 that will deny you access if you fire a defense weapon and that is DUMB!!!!!!. Now the security status hit... REAL DUMB!!!! you must want alot of players to quit! 0.0 is free space remove all limitations from there. IF A carebear is out in 0.0 and someone is gate camping ! STAY OUT!!!!!! But gates being cops and security status hits sux and its making the game a mining simulator for noobs. PLEASE Help the players have fun! This is killing me and everyone I have talked to!!!!
Thanks EvilDoomer
Chicago Mobsters
** Ghost Fleet Pilot **
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Shadowthrone
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Posted - 2004.03.19 17:31:00 -
[123]
The 0.0 sec hit is pretty clear its a bug, any idea when its gonna get fixed?
Celes Kill Board
"Show them no mercy, for you will receive none"
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Iteration X
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Posted - 2004.03.19 18:53:00 -
[124]
Edited by: Iteration X on 19/03/2004 18:55:36
Quote: UPDATE: Martinus Crimson: Ok here is a little bit from me to get some things straight, cause people keep opening new topics about it.
- The 0.0 Sec hit is a BUG. And only occurs in a limited amount of systems in 0.0 (the systems close to empire). If you lost SS to this bug, petition it and it should get fixed
yay. Shall we file these under Other? Any specific category? i don't wanna play petition tag for a week for something so silly.... remind me not to try and quit the forums the day before a patch :P
Which PA character are you? |

John McCreedy
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Posted - 2004.03.19 20:19:00 -
[125]
To be honest, I think this latest patch was handled very poorly. Obviously a communiactions break down with in CCP. For one, from what I can gather, no one knew it was being patched (what happend to releasing patch notes a couple of days before?) and for another, not infomring us there would be a skill change was equally as daft. Nothing more than a minor inconvience but still, we should of been told.
It also, as usualy, took one step forward and two steps back however, I'll give them credit where credit is due, they fixed the biggest pain, which was the broken docking procedure, today in that mini-patch.
I'd just say, be more careful next time guys and make sure we're informed before patch day.
Make a difference
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Kretin Arnon
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Posted - 2004.03.19 20:44:00 -
[126]
Edited by: Kretin Arnon on 19/03/2004 22:10:08 All in all I'm voting this as "Worst Patch Ever"
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Jayad
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Posted - 2004.03.20 02:51:00 -
[127]
Actually yeah the 0.0 sec hit.....must be a bug. No info in patch notes.
And CCP are not that stupid, its a bug, a fix should come :)
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slothe
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Posted - 2004.03.20 17:32:00 -
[128]
BAD ONLINE BUG
sometimes the ship switches modules off without you knowing
ie go to fight- oh **** only half your guns work oh **** your dead
but since its an unprovable bug you dont get a ship back woohoo, how good is that
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Scorpyn
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Posted - 2004.03.20 21:34:00 -
[129]
Edited by: Scorpyn on 20/03/2004 21:38:06 * The ping sound when jumping was annoying, I'm glad you removed it. However, there are occations when it might be useful - for example when speaking with corpmates on icq/irc/whatever or browsing the forum while travelling, so a toggle option would be nice. Not being able to turn it off was torture though, so keeping it off is better than being forced to hear it.
* advancedDevice=1 in prefs.ini is bugged. Bug report can be expected soon (tonight). That's probably why EVE froze for me when pressing esc previously.
* Bugs that appear right after patch are annoying, especially the constantly reappearing bugs. I always have to set a long time skill and wait for the patch after the patch before I dare to play seriously again.
* There should have been warnings for the sec rate increase and skill changes at least a week in advance. That way, pirates would have a chance to move their stuff from systems that were about to turn into 0.5, and miners and fighters could have planned their skill training better.
* Include the patchnotes in the patch for easy reading when patching. Display the patchnotes when the patch has been applied. All changes (except maybe minor bugfixes that won't be noticed) should be made available upon connecting to the server. There should also be patching info if only the server and not the client is patched. All changes that affect gameplay in imortant ways should be available for reading upon connecting to the server at least a week before patching.
I suggest that it looks like this (or similar) :
Patchnotes ==========
Coming Changes -------------- (list of coming changes and when they are planned to arrive)
Recent Changes -------------- (list of changes going back at least a month, with day and/or patch version listed)
This list should be downloaded upon every connection to the server, and if anything has changed since last logon it should be displayed to the user.
* To me, the patch didn't seem tested enough - it had only been available a day or two for testing on chaos, and it was initially planned to be released very shortly after the skill loss on chaos was fixed - a time when few ppl had been connected to chaos to test the patch.
(edit : fixed typo)
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Grimr
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Posted - 2004.03.21 07:12:00 -
[130]
**** man, 2-3 polaris dudes already said the sec decrease is a bug and that you are suppost to send a petition about it. If it isnt a bug then I think CCP will aknowledge that people dont like it,
training for mining lvl 4 takes only a day. And you cant be a serious miner if you havent started training astrogeology wich requires lvl 4 mining and lvl 4 science
about the missiles, training 2 lvl 3's takes less than a day.
They already said they where going to do something about the beep
I'm not a carebear I like pvp, I havent been affected by this sec thingy and I fired about 12 crusie missiles at different targets yesterday and also shot some at my corp mates (didnt destroy their ship) but my sec rating didnt go down.
I know half of you **** wont even read this anymore than you read the numerous other similar posts and the posts from the polaris dudes so go **** your self.
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LikeOMG
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Posted - 2004.03.22 00:32:00 -
[131]
Can someone tell me where aside from in this forum topic it was announced that half of the galaxy went up 1 security rank? the net result of which was my losing a ship in .5 space that was until very recently .4?
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Eris Discordia
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Posted - 2004.03.22 15:26:00 -
[132]
unstuck
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

OmegaTron
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Posted - 2004.03.22 15:39:00 -
[133]
Quote: could you please make the *ping* sound when the gate cloak deactivates and the weapons activate optional? I normaly keep my sound on while semi afk traveling, so I hear when I get atacked. but if the ping stays, I doubt I''l be keeping my sound on in the future... so it''s more of a bad thing than a good thing...
for the rest... seems the patch is working good  sad thing on the miner II''s but it''s probably beter in the long run...
i don't mind it "PING" ahhh! nm ------------------------------------------------ A Plague is comming.... |
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