Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Svaste
Deadly Alliance Corporation
1
|
Posted - 2011.09.07 11:56:00 -
[1] - Quote
As documented and bug-reported since the release of Incarna, drones are broken. Specifically they go idle after appearing to obey the command to attack or mine. The long-term drone bug of focus fire not working is also well known.
No acknowledgement from CCP was given on the old forums. I'm posting here to undermine the future "oh we didn't know because that was on the old forums" line that I expect would surface otherwise.
Tell us plainly if this stealth nerf is "functioning as intended" or will be fixed "soon".
|

Thaliya Dejar
Fallen Angel's White Noise.
0
|
Posted - 2011.09.07 14:59:00 -
[2] - Quote
got the same bug... i belive it will be fixed "sooooooooon" |

Centis Adjani
The Scope Gallente Federation
2
|
Posted - 2011.09.07 17:32:00 -
[3] - Quote
Not sure if it was a bug...
Did a mission today and suddenly all 5 drones were gone at the same second.  Not sure if the NPC enemies (a lot at this moment) took them out or if this was a bug. |

Lord Okinaba
Zero Patrol
0
|
Posted - 2011.09.07 21:32:00 -
[4] - Quote
It must be a stealth nerf, otherwise it would have been acknowledged by now.
|

Lord Okinaba
Zero Patrol
0
|
Posted - 2011.09.08 09:55:00 -
[5] - Quote
Notice the Devs replying and acknowledging other bugs and issues in this section, but never the drone bug.
This stinks! |

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
0
|
Posted - 2011.09.08 11:15:00 -
[6] - Quote
Also note that if any ships are lost due to this then any petitions are returned as 'Rejected, nothing showing in our logs'.
|

Svaste
Deadly Alliance Corporation
1
|
Posted - 2011.09.08 11:18:00 -
[7] - Quote
Yeah it's been two months of them pretending not to see this this new thread here or the others on th old forums.
Excellence
Complete the sentence below by filling in the blanks.
Gallente are weak in gunnery because hybrids are worthless. But many Gallente shis have large ________ bays and receive bonuses to _______ hit points and _______ damage.
So if you nerf _____ then you are really telling people not to fly Gallente ships right?
HELLO!!!! Team BFF? Team Fancy Pants? Anyone with pride at CCP want to chime in? |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 11:31:00 -
[8] - Quote
Myfanwy Heimdal wrote:Also note that if any ships are lost due to this then any petitions are returned as 'Rejected, nothing showing in our logs'.
If you lose ships because your drones misbehaved your doing something wrong anyway.... |

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
0
|
Posted - 2011.09.08 11:42:00 -
[9] - Quote
Indeed, but that's the not the point the point is that CCP have accepted this as a feature and not a bug.
In my case a real Life situuation arose and ship/drones were in a situation where they drones could protect the ship forever unless Sansha hove to with his cohorts. As I say a RL drama arose (the stuff involving lots of involuntary emissions of blood by a family member) and the drones normally would have coped.
But they didn't.
The poitn is that they stopped doing what they were doing and CCP have been made aware of this in forum postings and bug report and they appear to be in denial that this isn't working as planned. it makes no difference f I was doing something stupid or not the issue is that the drones don't work and I, with this petition, can demonstrate CCP's attitude. |

Phoebus ApolloX
Reasonable People Of Sound Mind
1
|
Posted - 2011.09.08 16:35:00 -
[10] - Quote
This bugged me more than modules going offline and the cargo window troubles in the latest patch. I'd really like to see some kind of fix, drones are a big part of Gallente players skillset and having drones suddenly go idle during a fight is ridiculous.
The problem as i experience it is I assign drones and after they attempt to shoot one volley of damage they each randomly disengage (sometimes none, sometimes all, but usually 2-3 out of 5). After a second attempt to manually assign the drones they keep on focus. However having to double assign to get something killed is just BLARGH.
Fix please |

Phoebus ApolloX
Reasonable People Of Sound Mind
1
|
Posted - 2011.09.08 16:40:00 -
[11] - Quote
Centis Adjani wrote:Not sure if it was a bug... Did a mission today and suddenly all 5 drones were gone at the same second.  Not sure if the NPC enemies (a lot at this moment) took them out or if this was a bug.
Not too long ago it was patched so drones receive triggered area of effect damage, and some missions have structures that trigger an area of effect damage source. The most noteable is Damsel in Distress, when you destroy the structure the damsel is in, it blows up, damaging everything around it. That used to not affect drones but now does, and if you have your drones out they pop from the damage. That probably is what caused your drones to disappear suddenly. |

Vireck
Galactic Miners Guild Acquisition Of Empire
2
|
Posted - 2011.09.09 11:26:00 -
[12] - Quote
I posted on the old forum thread about this and filed a bug report that was never acknowledged. I think I'll keep visiting this thread and bumping it from time to time to ensure it remains visible to CCP eagle eyed devs. |

Lord Okinaba
Zero Patrol
0
|
Posted - 2011.09.09 11:28:00 -
[13] - Quote
Stop ignoring us you bunch of bastards and acknowledge the problem!
Sick and tired of this ****. |

Kaomond
Aliastra Gallente Federation
2
|
Posted - 2011.09.09 11:41:00 -
[14] - Quote
Svaste wrote:As documented and bug-reported since the release of THE GAME, drones are broken. Specifically they go idle after appearing to obey the command to attack or mine. The long-term drone bug of focus fire not working is also well known.
No acknowledgement from CCP was given on the old forums. I'm posting here to undermine the future "oh we didn't know because that was on the old forums" line that I expect would surface otherwise.
Tell us plainly if this stealth nerf is "functioning as intended" or will be fixed "soon".
/fixed  |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.09 12:07:00 -
[15] - Quote
They should fix drones, but then, they should fix hybrids too, also, dreadnaughts, and I keep hearing that faction warfare is broken too....
Maybe they should just assign some devs to actually work on EvE? |

Deleros Revo
Securitron Evolution Complex
0
|
Posted - 2011.09.09 15:55:00 -
[16] - Quote
Lord Okinaba wrote:Notice the Devs replying and acknowledging other bugs and issues in this section, but never the drone bug.
This stinks!
The reason behind this is that in order to solve the drone behaviour bug they need to dig into the new weapon system introduced in Incarna, which it seems, requires too many shovels.... |

Vireck
Galactic Miners Guild Acquisition Of Empire
2
|
Posted - 2011.09.10 03:24:00 -
[17] - Quote
I'll just bump this back up to the top where the devs can see it |

Mistress SS
Taking Inc Swine Aviation Labs
10
|
Posted - 2011.09.10 13:59:00 -
[18] - Quote
Just like every other bug, file a bug report wait at least 18 months and if extremely lucky and ccp not bullshitting as usual it may get fixed 
|

Cedar Locus
Superfission
4
|
Posted - 2011.09.11 03:11:00 -
[19] - Quote
inb4 dev response |

Cedar Locus
Superfission
7
|
Posted - 2011.09.11 21:30:00 -
[20] - Quote
FIX THE GODDAMN ******* DRONES YOU MOTHERFUCKING PHYTON LOVING MOTHERFUCKING IDIOTS  |

Lord Okinaba
Zero Patrol
0
|
Posted - 2011.09.12 11:08:00 -
[21] - Quote
Still broke... |

Rocky Deadshot
In The Goo EVE Trade Alliance
1
|
Posted - 2011.09.12 13:17:00 -
[22] - Quote
Look, I've used drone ships in lvl4s for a long time, and yes they are buggy and temperamental, but the issue is fairly minor if u assign your engage drones to a hotkey. Spam that about 100 times and they'll follow your commands. The only drones this wont work for is mining drones. |
|

CCP Greyscale
C C P C C P Alliance
1

|
Posted - 2011.09.12 13:56:00 -
[23] - Quote
Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".) |
|

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
|
Posted - 2011.09.12 14:11:00 -
[24] - Quote
 CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".) Launch drones, engage target, kill target, immediately on killing said target send the drones after another target. After the time frame it would normally take to pick a new target on their own, they will pick a new target over-riding your orders.
At least, thats the only drone bug I have seen so far.
I hope that makes it easy to find, and if you find something obvious(like the drone AI having precedence over the player) can you let us know? I'm curious as to what caused it  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Miiis Sweety
Empire of Collateral Damage
0
|
Posted - 2011.09.12 14:27:00 -
[25] - Quote
Log on Tengu pilot. Log on Thanatos pilot. Fleet Thanatos pilot. Undock both pilots Warp Tengu to belt, or other cosmic thingy. Delegate control of fighters to Tengu Pilot. Two choices: watch the fighters sit with Tengu pilot or continue to select "engage targets" rats until fighters actully do damage to battleships.
select "engage targets" fighters engage other targets select "engage targets" fighters engage other targets select "engage targets" fighters start doing damage to correct battleship.
warp to next belt or cosmic thingy.
Edit one: both toons have: aggresive drones turned on, both toons have attack and follow turned on. |

Deleros Revo
Securitron Evolution Complex
0
|
Posted - 2011.09.12 14:46:00 -
[26] - Quote
With drones out:
Lock targets Command all drones to attack target 1 See them kill target 1 Focus target 2 Command drones to attack target 2 See some of them (if not all) dissengage target 2
BTW: Focus fire activated and on passive mode at drone settings. |

Svaste
Deadly Alliance Corporation
3
|
Posted - 2011.09.12 14:46:00 -
[27] - Quote
CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".)
bug report 114462
Quote:Drones specifically sentry drones now do not easily follow from one target to the next. Previously before Incarna I could command my drones to engage the next target as soon as the current target was destroyed and they would all engage. Now some all or none will engage unless I spam the command for them to engage. This is similar to the behavior that drones followed when set to aggressive yet were counter ordered manually. The trouble is that passive drones fail to attack the next target on command without being give the order as many as ten times.
// Thanks for taking the time to fill this out. I-¦m attaching your BR to the relevant defect dealing with focus fire and drone target choosing (or the misbehavior thereof)
BH Exsum //
Steps to reproduce 1 Accept mission or find a few ships to destroy some other way. 2 fit five sentry drones 3 undock and verify drones are set to passive leave the drones in space and the drone group expanded 4 fly to mission/targets 5 launch drones and order them to attack a target 6 when that target is destroyed immediately order them to engage another target 7 observe drone icon next to new target 8 observe drones in drone window show engaged in red 9 PROBLEM HERE observe drones go idle and the drone icon dissappear from the target.
More people and their details here > http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1547023 |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
|
Posted - 2011.09.13 04:55:00 -
[28] - Quote
Happens on aggressive as well as passive, on aggressive they will just re-target a random target. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
0
|
Posted - 2011.09.13 12:12:00 -
[29] - Quote
I have notices several issues so far:
- Drones spread while focus fire is active - This happens rarely when doing a mission and is especially noticeably if using a drone boat afk (that is: letting the drones to their thing). Sometimes after a kill drones select different targets and the group spreads apart. This seems to be a racing condition.
- Drones failing to obey - Sometimes when giving a command to a drone it will simply be ignored if the drone is just in the process of taking a decision. E.g. if a drone has just killed a target and receives a new target order while selecting a target on their own they sometimes decide for their own target, ignoring the player command. Seems to be a racing condition as well.
- Drones get confused on very fast targets - Whenever drones follow a very fast target and are able to get into fingering range the fire a shot and then enter a (much slower) orbit speed. If the target now moves out of range before the drones can shoot again the drone will be confused and just turns passive until new orders are given. This can be easily reproduced by having a Carrier with Warrior II try to kill an Interceptor that circles around the carrier at 20 km at full speed. This effectively makes a carrier unable to kill an Interceptor even when using Warrior II.
|

Fragwit
Tellurian Works Dark Taboo
0
|
Posted - 2011.09.13 12:12:00 -
[30] - Quote
We have been seeing this running incursion sites, despite instructions to pilots to set drones on passive and all drones to be assigned to a drone bunny, sets of drones can be seen attacking non essential targets. |

Lieyan Electra
DutchDemons
0
|
Posted - 2011.09.13 17:35:00 -
[31] - Quote
-Startin mission as usual -Lock multiple targets -Drones out in passive and focus fire mode -Engage target, drones reply first time as they are ordered -2nd target, drones are ordered to engage and they do -Few seconds later 1 or more drones disengage and go passive
-Drones in aggrasive and focus fire mode -Engage target, drones reply first time as they are ordered -2nd target, drones are ordered to engage and they do -Few seconds later 1 or more drones disengage and aggres random target
Clearin cache doesnt work This started as incarna was deployed, and this issue has been on these forums from the begining as soon as it revealed itself.
Fix plzzzz  |

Grey Stormshadow
Starwreck Industries
80
|
Posted - 2011.09.13 22:01:00 -
[32] - Quote
Bug in a nutshell:
After killing/depleting a target... and being assigned to new target... some drones out of 5 go idle after few seconds... and return to ship if on passive mode (or if mining drones) or... attack random target if on agressive mode.
In other words, "part of the drones going idle after sent to new target" is the real issue description. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Wa'roun
Quantum Cats Syndicate
1
|
Posted - 2011.09.14 01:54:00 -
[33] - Quote
OMG Drones are worse than ever since Incarna and my own post here on the subject!
I am constantly having to spam my my attack button!
When set to aggressive they FREQUENTLY split targets despite the default "Focus Fire" option, and when set to passive they FREQUENTLY go idle during an attack.
I am fed up with this!
CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".)
Another OMG...How about actually playing the game and see? It doesn't take long to see the crap we have endured for years, and even more intensely now since Incarna.
I shouldn't have to keep my finger on my Drones Attack key all the time. |

Nyio
Federal Navy Academy Gallente Federation
60
|
Posted - 2011.09.14 14:08:00 -
[34] - Quote
I've been noticing drones misbehaving more than usual lately too.
They seem to loose aggro alot, though I have had them set to agressive. It also takes for the rats to be within very short distance (10-18 km ish) before the drones even realize I'm under attack. Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Konnrade
Nex quod Principatus SRS.
0
|
Posted - 2011.09.14 14:19:00 -
[35] - Quote
Drones will also disengage from a target traveling at high velocity.
For example warrior II drones commanded to attack a jaguar that is traveling at 1100 m/s are capable of keeping up with it, but after a short period of time passes, some of these drones will break off their pursuit without user input and will revert to idle status. (In this scenario the ship commanding the drones is nonetheless remaining within drone control range of the target ship, so this is not the issue.)
This basically means that to use drones on fast targets the pilot has to repeatedly re-issue the attack command every 30-60 seconds or so to stop their drones from disengaging. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
0
|
Posted - 2011.09.15 06:48:00 -
[36] - Quote
I'm just waiting for CCP to bust out with some kind of back story of how Rouge drones are trying to take control of are drones and all is working as intended.
|

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
|
Posted - 2011.09.15 07:01:00 -
[37] - Quote
Rocky Deadshot wrote:Look, I've used drone ships in lvl4s for a long time, and yes they are buggy and temperamental, but the issue is fairly minor if u assign your engage drones to a hotkey. Spam that about 100 times and they'll follow your commands. The only drones this wont work for is mining drones. Thats all good for L4s, but what about people who fight in situations that can actually be screwed up on? This is one more reason droneboats don't get to go one anything but small gang roams(tho someone seems to be trying to bring back domi fleets ). o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Frank Millar
The Corporation Incorporated
0
|
Posted - 2011.09.15 09:02:00 -
[38] - Quote
Yesterday was even worse than I care to remember.
Drones are set to Passive and Focus Fire.
Warp into mission, lock targets. Launch drones, click Engage Target.
Drones attack, kill target.
Engage next target. See Drone Damage drop like a brick (thanks for adding that earlier, btw).
Observe Drone window, where 2, 3 or even 4 drones are set to Idle, with only one attacking.
Click Engage target again, and maybe a third time. All drones might be attacking again.
Repeat until room is cleared.
That said, I've never had drones split fire, but that might be an Drones Set To Aggressive-thing. |

Tauranon
Weeesearch
2
|
Posted - 2011.09.15 10:05:00 -
[39] - Quote
I've seen all 5 go idle. Just to rub salt into the wounds, I was sensor damped, and yes they were targeted onto a damping cruiser.
ship : dominix drones : garde II settings : passive, focus fire.
The other issue I had was launching a set of wardens in a new mission, launched 5 random drones from my bay (from a couple of groups), and temporarily reported the wardens awol. Wasn't till I retrieved the 5 that my bay reported all of the drones correctly. For about 20 seconds I thought I'd completely noobed it and left the wardens in the previous mission. it did however sort itself out when I recalled the random drones.
|

Dana Dawn
Republic Assault Force
0
|
Posted - 2011.09.15 18:12:00 -
[40] - Quote
We notice this problem extremely in incursions. Of course everyone has their drones to passive.
You put the drones on a target (which dies very slowly) and after a while it seems to loose interest and go idle.
I often see my drones go idle, then I notice that the rat it was following is going at high speed with its micro warp drive. This may have nothing to do with it though.
Sometimes it doesn't react to my first engage command either, having to spam the engage short key a few times before they finally do. When this happens I often notice a slight lag spike on the server. When incarna was first released, the inobedience of the drones was often followed by a server restart within half an hour. But this may have nothing to do with it either. |

Svaste
Deadly Alliance Corporation
3
|
Posted - 2011.09.16 01:21:00 -
[41] - Quote
CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".)
I hope in the last several days you've read this entire thread and the ones on the old forums. I hope you read the posts in direct reply to your request for more information.
Is it asking too much for you to come back in this thread and report?
We have missed another patch day with no repair of the damage done to drones by Incarna.
Fill this job soon not soonGäó. |

Sen Ria
Global Economy Experts Stellar Economy Experts
0
|
Posted - 2011.09.16 01:45:00 -
[42] - Quote
CCP I know how to fix focus fire, remove it from the game...because it never worked lol
No point in teasing us with it! |

Mr Hellcat
Apocryphal Solutions
0
|
Posted - 2011.09.16 10:06:00 -
[43] - Quote
It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
|

Aelana Anais
Agony Unleashed Agony Empire
5
|
Posted - 2011.09.16 14:02:00 -
[44] - Quote
Mr Hellcat wrote:It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
Yep, that is how it looks to me as well. In addition occasionally (even if the drones are keeping up with the target) drones will forget about a very fast target. I.E. there seems to be some bug with loosing lock on a fast target. |

Frank Millar
The Corporation Incorporated
0
|
Posted - 2011.09.17 12:50:00 -
[45] - Quote
Strangely, yesterday evening during some missions my drones were very alert (I was assisting a corp mate who had drawn all aggro, dont know if that makes any difference).
I was multi clicking as usual, but then I noticed they all were attacking at once, and after one click.
Same thing with trying to close windows by clicking on the little "x" in the top right corner. Most of the time the "x" disappears but the window stays open, but yesterday it was working flawlessly.
Why this behaviour would change every so often is beyond me. Is the client lagging at certain moments, for some reason? |

Svaste
Deadly Alliance Corporation
5
|
Posted - 2011.09.18 18:07:00 -
[46] - Quote
"Good communication and trust between CCP and the EVE community has always been a fundamental priority for CCP and will continue to be so." -Arnar Hrafn Gylfason, Senior Producer of EVE Online
|

Grey Stormshadow
Starwreck Industries
113
|
Posted - 2011.09.18 20:29:00 -
[47] - Quote
Nyio wrote:I've been noticing drones misbehaving more than usual lately too.
They seem to loose aggro alot, though I have had them set to agressive. It also takes for the rats to be within very short distance (10-18 km ish) before the drones even realize I'm under attack.
Mobs need to shoot you before you are under attack. Mobs targeting you wont cause drones to engage. This is working as intended.
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
113
|
Posted - 2011.09.18 20:32:00 -
[48] - Quote
Aelana Anais wrote: Yep, that is how it looks to me as well. In addition occasionally (even if the drones are keeping up with the target) drones will forget about a very fast target. I.E. there seems to be some bug with loosing lock on a fast target.
It has nothing to do with the target speed. Drones may unlock veldspar asteroid and I'm sure that it doesn't move anywhere.
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
113
|
Posted - 2011.09.18 20:35:00 -
[49] - Quote
Mr Hellcat wrote:It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
This sounds rather good estimation about what is going on. Facts are that drones will not disengage from 1st target they are ordered into. Buggy behauviour starts always when 1st target has died/depleted and drones are commanded to 2nd+++ one.
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
113
|
Posted - 2011.09.18 20:46:00 -
[50] - Quote
Tallian Saotome wrote: CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".) Launch drones, engage target, kill target, immediately on killing said target send the drones after another target. After the time frame it would normally take to pick a new target on their own, they will pick a new target over-riding your orders.
It goes like this:
1. Launch drones. 2. Engage target. 3. Kill (or deplete) target. 4. Immediately after killing (or depleting) said target send the drones after another target 5. All drones follow your command 6. After 10-15 seconds 1-4 drones disengage from target (reason unknown) and do what they usually would do when idling.
In this point: -> If your combat drones are on agressive mode, the disengaged drones obviously pick some random target what is attacking you. -> If your combat drones are on passive mode, the disengaged drones return to your ship. -> If you're using mining drones, they return to your ship. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Aelana Anais
Agony Unleashed Agony Empire
5
|
Posted - 2011.09.19 14:37:00 -
[51] - Quote
Grey Stormshadow wrote:Aelana Anais wrote: Yep, that is how it looks to me as well. In addition occasionally (even if the drones are keeping up with the target) drones will forget about a very fast target. I.E. there seems to be some bug with loosing lock on a fast target.
It has nothing to do with the target speed. Drones may unlock veldspar asteroid and I'm sure that it doesn't move anywhere.
You misunderstand. The scenario:
I put drones out. I target someone and engage the drones. The drones MWD to the target and start shooting it. It is going very very fast (drones are able to keep up while MWD but just). Drones decide, fuckitall and give up.
Throughout the entire scenario both the target and drones remain within my drone control range. The target is an NPC and is shooting at me so its not a case of burst ECCM or the like This is the first target out of the gate for the drones so this is not (though similar) a case of the switch aggro issue. It only seems to happen this way on fast targets.
Grey Stormshadow wrote: This sounds rather good estimation about what is going on. Facts are that drones will not disengage from 1st target they are ordered into. Buggy behauviour starts always when 1st target has died/depleted and drones are commanded to 2nd+++ one.
Fact is this is not true in all cases. It is true of the behavior the previous posted described, but there are issues with 1st targets in certain situations. Facts are that there are probably several things wrong with drones. |

Talon Kitsune
Ryu-Shirudo
0
|
Posted - 2011.09.19 15:43:00 -
[52] - Quote
Mining drones are glitchy too, couple of them will just go idle without any cause, issues when retasking, but it's never been that smooth to be honest. Addition of a shortcut key to "mine repeatedly" would be nice, as it's basically the same as in combat sometimes now, have to tell them repeatedly to do something. Hell could just have the engage target key work for mining too, since not alot of us mix combat/mining drones with rats targetting the mining drones as often as combat targets. |

Lieyan Electra
DutchDemons
0
|
Posted - 2011.09.21 07:13:00 -
[53] - Quote
Lord Okinaba wrote:Still broke...
this |

Aelana Anais
Agony Unleashed Agony Empire
5
|
Posted - 2011.09.21 13:12:00 -
[54] - Quote
Had a really bad case of this last night that seems to add yet another symptom set. (I might start just running the debug tools incase it happens again)
I launched drones, targeted an NPC with the drones, they started attacking. I went wait a minute, I would rather kill this other PC and directed them to the new PC before the first died. I had to re-direct them something like 6 times back onto the new target because they kept going back to the original.
Note this does not involve ship deaths and involves multiple "cycles" so it does not seem consistent with other behavior. It was utilizing sentries.
Non-definitive observation: It seems to happen more when using keyboard shortcuts, but that might just be subjective. |

bongpacks
Mudbug Acquisition Of Empire
6
|
Posted - 2011.09.22 01:48:00 -
[55] - Quote
In addition to the problems already mentioned I'd like to also point out that drones used to act as a solid unit. Somewhere between dominion and incursions, drones stopped functioning as a solid unit. What I mean is that whenever a target was destroyed when drones were set to agressive and focus fire, all the drones would for a split-second become idle, then they would all start microwarping to the next target at the exact same time and once they arrived on target they would all fire in unison on that target. They had a sort of "volley damage" effect that they lack now and it's really made killing elite frigates in missions take quite a bit longer. Now it seems that when a target is destroyed one drone out of the pack will lead the charge while the others at their own pace try to catch up: Drone 1 starts engaging target, up to a whole second later Drones 2 and 3 start to engage, split-second later drones 4 and 5 start to engage. When these drones are finally all on target they have all started firing upon arriving and they are not in any kind of unison, in effect operating much like ungrouped turrets. I'm glad to see a response from a CCP employee on the matter, I thought the day would never come. I can only hope that the issue is tested for more than just a few minutes as it can take some time for the problems to manifest while other times it's right off the bat.
Also, I'd really appreciate it if when I take the time to type out a semi-long post, that when I hit the post button I wasn't immediately brought back to the "Post a reply" page and the whole of my post gone forever without even being posted. Having to copypasta my posts into notepad before hitting the post button just to be safe every time is really getting annoying. 
BTW this is post attempt #4 |

Usurpine
GDC Holding Shadow of xXDEATHXx
4
|
Posted - 2011.09.22 09:53:00 -
[56] - Quote
bongpacks wrote:In addition to the problems already mentioned I'd like to also point out that drones used to act as a solid unit. Somewhere between dominion and incursions, drones stopped functioning as a solid unit. What I mean is that whenever a target was destroyed when drones were set to agressive and focus fire, all the drones would for a split-second become idle, then they would all start microwarping to the next target at the exact same time and once they arrived on target they would all fire in unison on that target. They had a sort of "volley damage" effect that they lack now and it's really made killing elite frigates in missions take quite a bit longer. Now it seems that when a target is destroyed one drone out of the pack will lead the charge while the others at their own pace try to catch up: Drone 1 starts engaging target, up to a whole second later Drones 2 and 3 start to engage, split-second later drones 4 and 5 start to engage. When these drones are finally all on target they have all started firing upon arriving and they are not in any kind of unison, in effect operating much like ungrouped turrets. I'm glad to see a response from a CCP employee on the matter, I thought the day would never come. I can only hope that the issue is tested for more than just a few minutes as it can take some time for the problems to manifest while other times it's right off the bat. Also, I'd really appreciate it if when I take the time to type out a semi-long post, that when I hit the post button I wasn't immediately brought back to the "Post a reply" page and the whole of my post gone forever without even being posted. Having to copypasta my posts into notepad before hitting the post button just to be safe every time is really getting annoying.  BTW this is post attempt #4 ^This. |

Svaste
Deadly Alliance Corporation
5
|
Posted - 2011.09.22 13:55:00 -
[57] - Quote
Today we received the second patch to fix invisible Barbies. Another patch day has come and gone without so much as a word from CCP on the drones issue. We did get one Dev to ask for a reiteration of information that was already posted on the forums and already contained within bug reports. Then nothing since. Nothing. It raises the question: Just how useful are bug reports?
Why is it so hard to answer the question in the OP? Why did CCP choose to break drones? What was the big GÇ£featureGÇ¥ that was added to FiS that caused drones to go idle? Why does CCP choose to remain silent on the drones issue?
CCP if you think basic FiS mechanics are lower priority than non-alphanumeric characters in file paths causing inviso-Barbie then you demonstrate an out of touch with the player-base mindset. |

Shuckstar
Hauling hogs Swine Aviation Labs
47
|
Posted - 2011.09.23 12:46:00 -
[58] - Quote
Svaste wrote:Today we received the second patch to fix invisible Barbies. Another patch day has come and gone without so much as a word from CCP on the drones issue. We did get one Dev to ask for a reiteration of information that was already posted on the forums and already contained within bug reports. Then nothing since. Nothing. It raises the question: Just how useful are bug reports?
Why is it so hard to answer the question in the OP? Why did CCP choose to break drones? What was the big GÇ£featureGÇ¥ that was added to FiS that caused drones to go idle? Why does CCP choose to remain silent on the drones issue?
CCP if you think basic FiS mechanics are lower priority than non-alphanumeric characters in file paths causing inviso-Barbie then you demonstrate an out of touch with the player-base mindset.
QFT
|

Aelana Anais
Agony Unleashed Agony Empire
5
|
Posted - 2011.09.23 13:02:00 -
[59] - Quote
Svaste wrote:Today we received the second patch to fix invisible Barbies. Another patch day has come and gone without so much as a word from CCP on the drones issue. We did get one Dev to ask for a reiteration of information that was already posted on the forums and already contained within bug reports. Then nothing since. Nothing. It raises the question: Just how useful are bug reports?
Why is it so hard to answer the question in the OP? Why did CCP choose to break drones? What was the big GÇ£featureGÇ¥ that was added to FiS that caused drones to go idle? Why does CCP choose to remain silent on the drones issue?
CCP if you think basic FiS mechanics are lower priority than non-alphanumeric characters in file paths causing inviso-Barbie then you demonstrate an out of touch with the player-base mindset.
Not to bend over too far to defend it, having submitted a bug report in the past on the subject and talking to the person who responded to it, this appears to be a difficult problem to nail down. I can definitely understand how that could be given how drones function.
As for why did CCP choose to break drones, etc... This has been a problem for well over two years and it waxes and wanes in severity. I think this is definitely the most reproducible and noticeable it has been in years tho, so if we can get dev interest in the problem, we may stand a chance of having them figure it out.
|

Svaste
Deadly Alliance Corporation
8
|
Posted - 2011.09.23 17:09:00 -
[60] - Quote
Aelana Anais wrote: [snip] if we can get dev interest in the problem, we may stand a chance of having them figure it out.
If you have a plan to inspire a CCP Dev to take a small measure of pride in his or her work then I will gladly help.
(assuming of course that the plan is legal, does not violate the EULA, etc)
|
|

CCP Greyscale
C C P C C P Alliance
3

|
Posted - 2011.09.23 17:32:00 -
[61] - Quote
Ok, so the three things I'm seeing repeatedly are:
* Drones picking their own targets/going idle (based on aggressive/passive setting I'm assuming) after a fairly consistent delay once you've issued a command * Drones failing to focus fire * Drones catching a fast target, dropping to normal speed and immediately getting left behind
Am I missing something or are those the major problems?
Wa'roun wrote:Another OMG...How about actually playing the game and see? It doesn't take long to see the crap we have endured for years, and even more intensely now since Incarna.
I shouldn't have to keep my finger on my Drones Attack key all the time.
I mainly fly Amarr, we don't usually get a whole lot of drones  |
|

Nyio
Federal Navy Academy Gallente Federation
111
|
Posted - 2011.09.23 17:36:00 -
[62] - Quote
CCP Greyscale wrote:Ok, so the three things I'm seeing repeatedly are: * Drones picking their own targets/going idle (based on aggressive/passive setting I'm assuming) after a fairly consistent delay once you've issued a command * Drones failing to focus fire * Drones catching a fast target, dropping to normal speed and immediately getting left behind Am I missing something or are those the major problems? Wa'roun wrote:Another OMG...How about actually playing the game and see? It doesn't take long to see the crap we have endured for years, and even more intensely now since Incarna.
I shouldn't have to keep my finger on my Drones Attack key all the time. I mainly fly Amarr, we don't usually get a whole lot of drones 
And this. Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |
|

CCP Greyscale
C C P C C P Alliance
3

|
Posted - 2011.09.23 17:38:00 -
[63] - Quote
What sort of rats is this happening with? Drones shouldn't be selecting targets until you're actually fired upon (red box rather than yellow box). |
|

Nyio
Federal Navy Academy Gallente Federation
111
|
Posted - 2011.09.23 17:42:00 -
[64] - Quote
CCP Greyscale wrote:What sort of rats is this happening with? Drones shouldn't be selecting targets until you're actually fired upon (red box rather than yellow box).
Last times it happened was in all sorts of L3-L4 Gallente space missions. Haven't bothered take notes since I thought "this must be one of those known issues that will be fixed SoonGäó".  Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Renan Ruivo
Hipernova Vera Cruz Alliance
8
|
Posted - 2011.09.23 18:11:00 -
[65] - Quote
Is it OK for drones which are set to passive, and to assist another player, to suddenly stop assisting the other player and start shooting at random rats who are aggroing their mother-ship?
And for drones who are set to aggressive and to focus-fire to divide and attack more than one target? |

Grey Stormshadow
Starwreck Industries
132
|
Posted - 2011.09.23 19:06:00 -
[66] - Quote
CCP Greyscale wrote:Ok, so the three things I'm seeing repeatedly are:
* Drones picking their own targets/going idle (based on aggressive/passive setting I'm assuming) after a fairly consistent delay once you've issued a command * Drones failing to focus fire * Drones catching a fast target, dropping to normal speed and immediately getting left behind
Am I missing something or are those the major problems?
There is really only one problem and it is some drones going idle.
Drones picking their own targets is result of some drones going idle. Drones failing to focus fire is result of some drones going idle and picking their own targets after this. Drones catching a fast target, dropping to normal speed and immediately getting left behind is rather normal behauviour as far as I am aware. If the drones drop from orbit, they have to catch the target again. If drones manage to go idle during this, at least the speed isn't the trigger. It could still happen for the same reason than in all the other cases. This is why I would ignore "fast targets" from this entire issue as not being relevant.
The reason why some drones are going idle is unknown, but Mr Hellcat here may be close to the cause:
Mr Hellcat wrote:It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
In other words some drones have their previous cycle (mining, shooting) still rolling when they move or are ordered to new target. When this cycle ends, drone notices that the target it was aiming is dead/depleted. Drone goes idle and does what it is supposed to _on its own_ after this.
If this estimation is correct, there is bug on code which assigns new target to drones, removes old one from their brain and stops the current cycles they are working on when target dies/depletes/changes
This is the best I can do to explain. Trying it really tells everything. It is so easy to reproduce even while doing missions or mining. Using passive combat drones gives most clear results as passive drones don't automaticly engage new enemy after going idle. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Svaste
Deadly Alliance Corporation
8
|
Posted - 2011.09.25 15:51:00 -
[67] - Quote
"We are listening to you, we have heard you, and plans are already in motion." -Arnar Hrafn Gylfason Senior Producer of EVE Online
I hope this means drones will be restored to their pre-Incarna functionality. |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
0
|
Posted - 2011.09.26 04:23:00 -
[68] - Quote
Svaste wrote:"We are listening to you, we have heard you, and plans are already in motion." -Arnar Hrafn Gylfason Senior Producer of EVE Online
I hope this means drones will be restored to their pre-Incarna functionality.
Wheels are in motion and then I got deported back to India. Your a verry bad man Verry bad man. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
64
|
Posted - 2011.09.26 06:29:00 -
[69] - Quote
Grey Stormshadow wrote:Alot fo very relevant stuff I think its more an issue of the drones descision making being given priority over ours, or perhaps equal priority. I don't know if anyone else has noticed this, but they tend to remember the target they chose for themselves when you give them orders after they attack something. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Aelana Anais
Agony Unleashed Agony Empire
6
|
Posted - 2011.09.26 14:26:00 -
[70] - Quote
Svaste wrote:"We are listening to you, we have heard you, and plans are already in motion." -Arnar Hrafn Gylfason Senior Producer of EVE Online
I hope this means drones will be restored to their pre-Incarna functionality.
Most/All of the stuff mentioned in this thread were broken pre-Incarna, the only thing that changed is the frequency.
|

Svaste
Deadly Alliance Corporation
8
|
Posted - 2011.09.26 15:19:00 -
[71] - Quote
Aelana Anais wrote:Svaste wrote:"We are listening to you, we have heard you, and plans are already in motion." -Arnar Hrafn Gylfason Senior Producer of EVE Online
I hope this means drones will be restored to their pre-Incarna functionality. Most/All of the stuff mentioned in this thread were broken pre-Incarna, the only thing that changed is the frequency.
No. |

Aelana Anais
Agony Unleashed Agony Empire
6
|
Posted - 2011.09.26 18:58:00 -
[72] - Quote
Svaste wrote:Aelana Anais wrote:Svaste wrote:"We are listening to you, we have heard you, and plans are already in motion." -Arnar Hrafn Gylfason Senior Producer of EVE Online
I hope this means drones will be restored to their pre-Incarna functionality. Most/All of the stuff mentioned in this thread were broken pre-Incarna, the only thing that changed is the frequency. No.
I personally have experienced most of the behavior described pre-incarna so.... Yes. |

Lieyan Electra
DutchDemons
0
|
Posted - 2011.09.27 11:08:00 -
[73] - Quote
Client Update 4 To be released September 27, 2011
Modules
Fixed an issue that prevented modules from being unfitted in space using a ship maintenance array by dropping them onto the cargo icon on the fitting screen.
How bout this drone issue CCP?????????? again not a word..... |
|

CCP Greyscale
C C P C C P Alliance
7

|
Posted - 2011.09.27 18:57:00 -
[74] - Quote
Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :( |
|

Nyio
Federal Navy Academy Gallente Federation
132
|
Posted - 2011.09.27 19:00:00 -
[75] - Quote
CCP Greyscale wrote:Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :(
It's good to hear someone is poking it though.  Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Aelana Anais
Agony Unleashed Agony Empire
6
|
Posted - 2011.09.27 19:12:00 -
[76] - Quote
CCP Greyscale wrote:Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :(
Would it help if I reproduced it and FRAPSed it?
Also were you using keyboard to switch targets or mouse... it seems to happen for me only when using keyboard shortcut. |

Renan Ruivo
Hipernova Vera Cruz Alliance
25
|
Posted - 2011.09.27 19:29:00 -
[77] - Quote
CCP Greyscale wrote:Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :(
Try the following:
Have two clients open. Set both to "Fixed window" mode and your native screen resolution (so that they take the full screen).
On one client, have an Armageddon deploy Curator I's on agressive mode, focus fire and "attack and follow" (thats for fighters, but heh). On the other client, have a dominix deploy Curator II's and assist it to the Armageddon.
Then return to the armageddon and manually order them to attack targets with the keyboard shortcut. Btw, change the default shortcut key to something like "Z". Shoot anomaly rats in that setup.
I'm not saying that this is the specific scenario where this issue happens, but it happens to me on a daily basis on that setup. By the way, when i tell the agressive drones to attack a target, and they proceed to attack that target, then decide to switch again they don't switch randomly. They always go back to the same rat they were shooting before. Perhaps the highest damage dealer?
One thing is important though. IT HAS TO BE ON FIXED WINDOW MODE. Both clients. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Aelana Anais
Agony Unleashed Agony Empire
6
|
Posted - 2011.09.27 22:45:00 -
[78] - Quote
Renan Ruivo wrote: One thing is important though. IT HAS TO BE ON FIXED WINDOW MODE. Both clients.
Neat. I too am set up like this. I never thought it might be based on graphics settings. |

Grey Stormshadow
Starwreck Industries
167
|
Posted - 2011.09.27 23:18:00 -
[79] - Quote
Yea playing in window mode also but not "fixed window"...
Anyways looks like we gotta start doing some fraps collections... I will see if I have time in weekend... to make special drones go idle remix....
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Bienator II
24th Imperial Crusade Amarr Empire
152
|
Posted - 2011.09.28 12:07:00 -
[80] - Quote
i am playing full screen and it happened to me several times also. I am now pressing F multiple times to be sure to "overwrite" the misbehaviour with the order.
Quite effective workaround for almost everything in eve (jumping, warping, docking etc). If you really want something to happen, press it multiple times.
@CCP Greyscale without knowing the code (obviously): this all sounds like a concurrency issue where the "receive player order" action isn't processed for all drones in a critical section. A race condition between game mechanics (agress next target) and the player action. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Lors Dornick
Kallisti Industries
7
|
Posted - 2011.09.28 12:47:00 -
[81] - Quote
Renan Ruivo wrote: Try the following:
Have two clients open. Set both to "Fixed window" mode and your native screen resolution (so that they take the full screen).
I'm not sure if it's directly related but it might.
I usually use 2 clients in fixed window, one on each machine and ID (or Synergy+) to share mouse and keyboard between them.
And I often get more less strange or delayed (mainly UI) stuff happening on the monitor not having focus.
I haven't coded much GUI stuff on windows so I don't know what happens codewise when a window lose focus but it obvious that something odd happens.
One simple example is the overview not updating (at least sorting) stuff on the 'passive' monitor. But as soon as I move the mouse over to that monitor, the overview sorts itself within a second.
|

Kryz Terriq
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.09.28 17:48:00 -
[82] - Quote
this happens also with pos-shooting
my case:
- fixed window mode
- single client (windows 7)
- in fleet, with a maelstrom
- at enemy pos in shooting range, lets say 30 to 50 km from the tower
- deploy sentries (bouncer II) (ship has stopped, 0 speed)
- let sentries engage the tower (right click, engage target, too lazy for shortcut)
- wait until its reinforced (you probably dont have to wait, but i did follow orders
)
- let sentries engage a gun/warp disruptor/whatever pos module outside shield (right click, engage)
- now watch what your drones do (mostly following your command for a short time and than do something else - on undefended pos mostly going idle)
may not happen all the time, but it was always like this when i paid attention 
i will check if this can be easily repeated on sisi the next days or maybe i am in luck and have another boring pos shooty  |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
0
|
Posted - 2011.09.29 10:32:00 -
[83] - Quote
This happens for me when doing incursions or missions. Assist drones on someone or just attack a sansha ship in incursion. 50% of the time all drones go to attack but then 2 goes to idle and starts to orbit my ship.
Fixed window mode, 1 client windows 7.
Devs, go play incursion in live server for a few minutes to hours and you will se how many bugs you shal find. It is almost impressive that many bugs are still present. |

Aelana Anais
Agony Unleashed Agony Empire
6
|
Posted - 2011.09.29 13:05:00 -
[84] - Quote
Another idea for helping track this down... isn't this exactly the type of situation that a structured (or mass) test on singularity might help? I.E. get a bunch of folks together with devs watching and debugging reproducing the error? |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
0
|
Posted - 2011.09.29 17:27:00 -
[85] - Quote
Aelana Anais wrote:Another idea for helping track this down... isn't this exactly the type of situation that a structured (or mass) test on singularity might help? I.E. get a bunch of folks together with devs watching and debugging reproducing the error?
Going on a incursion streak today with the logserver on hopefully something will show other the mass of unneeded information. |

Grey Stormshadow
Starwreck Industries
177
|
Posted - 2011.09.29 21:51:00 -
[86] - Quote
Ok here is commented video about drone bug and pretty good explanation how drones cycle time is related to the bug.
Now fix it :) Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Renan Ruivo
Hipernova Vera Cruz Alliance
43
|
Posted - 2011.09.30 01:05:00 -
[87] - Quote
I also tend to belive it has something to do with their cycle time.
Do drones have something resembling a "Ok, target is dead, switch targets" routine that runs when they're on agressive?
It might happen that when they are on agressive and i see that their target exploded and i immediatly issue an order for them to attack someone else, that the "Player command: attack target X" happens before the "Ok, target is dead, switch targets" routine kicks in which might explain why they tend to switch targets even before being given a direct order to attack someone else.
Also might explain why this happens with drones that are assiting somebody else but are also on agressive. Their assisted ship takes offensive action against another ship before the "target dead, switch" routine kicks in.
Lag might be causing them to run that routine a long time after the original target has been killed.
Just wild internet speculation though, since i don't even know if this is how they are programmed. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Grey Stormshadow
Starwreck Industries
177
|
Posted - 2011.09.30 11:27:00 -
[88] - Quote
to simplify - following code is missing from the system:
drone: I didn't cause it but my target just died/depleted/vanished -> reset my cycle and enter ready for new target mode.
This is missing and it is what causes the bug. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

decaneos
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.02 09:33:00 -
[89] - Quote
Another thing with drones ive noticed is sometimes they will for no reason what so ever go off to attack a group of rats thats just sitting there , not attacking me or the drones and once they get it in there head to attack it the only way to stop them heading that way each time they kill a rat that is aggressing you is to call your drones back into you bay.
this is noticable when you have flying drones, i suspect there is also a simmiler issure with sentry drones that might be the reason why random packs agress the drones only. |

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
3
|
Posted - 2011.10.02 19:02:00 -
[90] - Quote
I've just lost a drone which went rogue. I tried calling it back but it refused to do anything other than stand Idle.
This happened at the same time, when the distances on my Overview were horrbly wrong and were puting up random values.
The overview in this case said that the enemy npc were chasing me (I was trying to kite them in a drake) at about 60kms and then they suddenly rubber-banded to 200km+. At the same time I was unable to control the drone even though commands were being sent to it. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
74
|
Posted - 2011.10.03 10:07:00 -
[91] - Quote
Myfanwy Heimdal wrote:I've just lost a drone which went rogue. I tried calling it back but it refused to do anything other than stand Idle.
This happened at the same time, when the distances on my Overview were horrbly wrong and were puting up random values.
The overview in this case said that the enemy npc were chasing me (I was trying to kite them in a drake) at about 60kms and then they suddenly rubber-banded to 200km+. At the same time I was unable to control the drone even though commands were being sent to it. This was either terrible lag, or you kited the NPCs too far(they will reset if you kite them to far). If the NPCs reset while your drones are on them, the drones can get... random.. because they think they should be attacking that target still, but its both too far away, and invulnerable(because its warping back).
I'd call that behavior buggy, but at least you can predict it if you know how far you can get away with kiting the rats(usually around 200km ) o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Spc One
The Chodak Void Alliance
1
|
Posted - 2011.10.03 10:27:00 -
[92] - Quote
I've seen it in a couple of missions.
Level 5 Rattlesnake Hammerhead II
I engage target with active drones and then drones are starting to mwd to to the target and start shooting it. What happens next is that hammerheads disengage the target and become passive, i have to engage the same target again for the drones to start shooting it again.
It is as someone is ECM bursting the whole mission but it only happens to drones, my ship doesn't loose lock. |

Grey Stormshadow
Starwreck Industries
214
|
Posted - 2011.10.06 06:27:00 -
[93] - Quote
*bump for justice*
|

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.07 21:05:00 -
[94] - Quote
CCP Greyscale wrote:Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :(
Drone boat FTW!
The above boat is what I am using and I am getting the idle and "no focus fire" issues on a permanent basis. Having the drones set to aggresive+focus fire at all times.
First attack is always correct but if I directly after assign "attack" to another target ( which was not on the drones secondary target list ) the issues accur. All drones gets assinged correctly.. 1 of them fires and the rest either goes idle or moves to what was their secondary target ( the one THEY had chozen )
I am not sure how/why you cant see it so I added my boat so you, in one way or another, can get the same loadout and try it on that, might be boat related? Maybe try and get on live to try it?
These issues have been here for a VERY LONG time now and you devs havent even acknowledged that it is an issue until this forum thread. Dont get me wrong here but you boys and girls have made a great meny mistakes for several months now and while you appear to be going in the right direction this drone issue is the one *BEEP* issue that should have gotten fixed a day or so after incarna. ( and dont come and say we havent told you about the issues because there are alot of ppl that have been posting about it since incarna )
PLEASE FIX IT!! :D :D :D :D
|

Rasheki
Almost Miners
0
|
Posted - 2011.10.08 16:51:00 -
[95] - Quote
Message to CCP Greyscale
I use an AC Fit Myrm w/ HH II drones, chain runnin L3 for faction/corp standing increases.
Drone settings as follows: Focus Fire = True; Agressive = True
The lack of focus fire is tied to issue of the drone choosing a target other than the instructed target. Setup for reproduction is this:
w/ multiple hostiles on the field at the same or mixed ranges 1. Launch Drones send after target (mix HH II and Warrior II) 2. Let drones choose next target 3. After several targets instruct drones to engage a specified target **problem begins here** 3.1 - due to flight times and lock/aquire cycle times (happens more often if you mix drone types (HH II and warrior II works well for this bug), the warriors will often aquire and go after a target on their own, the HH with longer lock/aquire cycle will go after the target you've given them. Notes on 3.1: The lack of focus fire appears to be a result of the issue of target acquisition. Because the warriors are acquiring their targets faster they tend to go after the target they choose where as the HH go after the target i designate. THis causes a split in focus fire. The focus fire issue is a result of the conflicting target designations. After they are split, they tend to take several target changes to re-converge on a single target, as the targets tend to die at different intervals. |

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.08 18:37:00 -
[96] - Quote
While I havent seen or tried it with mining drones there are a few who say they get these issues also. which further complicates things :P |

Shuckstar
Hauling hogs Swine Aviation Labs
47
|
Posted - 2011.10.09 04:05:00 -
[97] - Quote
CCP Greyscale wrote:Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :(
Saying working as advertised and there still a problem in the same post is bit odd. Also try in on Tranq or watch some of the fraps these other kind pilots have linked showing you the exact problems.
|

Grey Stormshadow
Starwreck Industries
254
|
Posted - 2011.10.09 12:51:00 -
[98] - Quote
Rasheki wrote:Message to CCP Greyscale
I use an AC Fit Myrm w/ HH II drones, chain runnin L3 for faction/corp standing increases.
Drone settings as follows: Focus Fire = True; Agressive = True
The lack of focus fire is tied to issue of the drone choosing a target other than the instructed target. Setup for reproduction is this:
w/ multiple hostiles on the field at the same or mixed ranges 1. Launch Drones send after target (mix HH II and Warrior II) 2. Let drones choose next target 3. After several targets instruct drones to engage a specified target **problem begins here** 3.1 - due to flight times and lock/aquire cycle times (happens more often if you mix drone types (HH II and warrior II works well for this bug), the warriors will often aquire and go after a target on their own, the HH with longer lock/aquire cycle will go after the target you've given them. Notes on 3.1: The lack of focus fire appears to be a result of the issue of target acquisition. Because the warriors are acquiring their targets faster they tend to go after the target they choose where as the HH go after the target i designate. THis causes a split in focus fire. The focus fire issue is a result of the conflicting target designations. After they are split, they tend to take several target changes to re-converge on a single target, as the targets tend to die at different intervals.
Different drone types are good example because they usually arrive to target at bit different time and tend to have different firing cycle timing than the drones already there.
I hate to repeat myself but the bug is triggered when: 1. X amount of drones are shooting same target 2. Some of the drones kill the target in end of their cycle firing cycle, but not all drones are involved in this. 3. Those drones which were not involved in "kill shot" got still their final firing cycle running and are locked to "dead" target. 3.1 These "special final cycle"-drones are assigned or acquire new target while the cycle still continues. 3.2 When their cycle finishes, they finally realize that their target has been dead/gone/killed for a while already and they reset. 3.3 After reset they either acquire new random target or have to be assigned to new target, depending are they active or passive.
As explained above currently drones stay locked to their "original" target for their entire firing/mining cycle, no matter are they assigned to to new target or does their "original" target even actually exist any more. Drones perform this test only in end of their cycle and this has to be fixed.
To fix the bug flawlessly following checks has to be added to the code: when target in the grid dies/vanishes/depletes every drone needs to check "was it my target?", unlock and disengage if it was. when drone is acquiring new target and focus fire is on, check have all other drones unlocked and disengaged before taking action. when drone is manually assigned to new target, immediately unlock and disengage from the old target if one exists.
If above causes too heavy server load, this method fixes the bug from most parts but is not totally flawless: when pilots own drone kills/depletes target, all his other drones need to check "was it my target?", unlock and disengage if it was. when drone is acquiring new target and focus fire is on, check have all other drones unlocked and disengaged before taking action. when drone is manually assigned to new target, immediately unlock and disengage from the old target if one exists.
Video which I posted to this same thread while ago proves the point.
Now could someone please(!) import this to game code so we could be done with this deal once and for good?
|

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.10 06:46:00 -
[99] - Quote
Just noticed that they are not focus fireing when they are allowed to choose targets by their own either |

Daniel Souquel
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.11 10:18:00 -
[100] - Quote
This is my first post on the forums and it's already about a bug we all know. Not a good sign...
As mentioned before, my drones have a kinda random behavior. Sometimes they attack the target they ordered to attack, some times they just do their own thing and attack at random. I tried all possible settings for the drone behavior, (aggressive/passive, focusing/not focusing), here are my results:
Passive + Focusing/Not Focusing:
Drones are in full-******-mode and just do things on order and idle mid fight at random, even if their target is still alive. There for i have to constantly spam the attack-order, otherwise i have a idle drone doing nothing but to take up space.
I was not able to reproduce this behavior on demand. Sometimes they just work as intended and sometimes not. It's just random and distracting.
Aggressive + Focusing:
Drones primarily attacking targets that are attacking me, most of the times they focus one target, but every 2nd to 3rd target they split up and attack random targets, even when you give them a order to attack a specific target.
When you order them to attack a specific target 8 out 10 times they do what they should and at the other 2 times, they just do what they want. Splitting up, idle or sometimes disappear completely. But that's a very rare case and they reappear after a couple of seconds.
Aggressive + Not Focusing:
Same behavior as Aggressive + Focusing, but with more split-ups and random stuff. Sometimes they search for a new target, sometimes not. But in most cases they work as intended and attack random targets. Given orders sometimes have no effect at all and sometimes they just idle after a order was given.
Mining-drones in general:
The mining drones have a huge delay between arriving at the given target and start of the mining circle, in most cases they start after 60+ seconds and sometimes not even after 5-7 minutes (that's the time my cargo is full).
Sometimes they start to idle after their first circle or they don't deliver the mined ore to my ship or they deliver the ore but don't return the the asteroid they where assigned to.
Steps used for testing (just combat):
- arriving in the gird - locking the targets in range - start attacking until aggro is on me - deploying drones - order them to attack a target - if on aggressive, just let them do their thing and start to salvage or if they are in passive mode, order them to attack the next target and salvage :D - repeat...
A possible solution:
On focus fire, treat drones like one single unit and just scale up the dmg ratios etc. and just draw the individual models on client. That will lead to less server impact (i think) and focus fire don't need extra checks or other things to guarantee working focus fire.
Grouping could be handled by type or custom by the player. This could be accomplished with the existing group feature in the drone interface.
Just one problem: What to do in pvp or if the "drone-group" has aggro? One way could be to scale down the dmg ratios after health lost, but this is a disadvantage for the drone player, because he has no individual drones to micro and can't save a single, damaged, drone from being destroyed. And the enemy-player has an huge advantage, because he just needs to lock on one bigger target, instead of many little ones.
A balanced solution would be a combination of both solutions: Treading the drones as one single group on the targeting side, but as single, individual units, for the enemy. The attack circle could be synchronized between the drones of the same type or between drones with the same attack circle (?).
Ok, that's all i have. I hope that will help to fix this random mess. My "solution" is under guarantee not the best, but that's how i would fix the problem.
PS: my english is not the best, but i hope everybody understands what i mean ;) |

Gibbo3771
AQUILA INC
17
|
Posted - 2011.10.11 16:11:00 -
[101] - Quote
I ejected 5 drones in my cyclone yesterday, they were damaged from previous fight and soon as I launched them they became "incapacitated"....I never died tho but still...very annoying. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

Svaste
The Scope Gallente Federation
13
|
Posted - 2011.10.12 00:39:00 -
[102] - Quote
"But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward." -Hilmar
Show us that these are not just words.
1. Explain why CCP chose to break drones. What functionality did we gain for what we lost? 2. Examine the drone-breaking code added with Incarna and revert it back to the less broken code before Incarna. 3. At the very least, take the time to read this thread, the threads from the old forums and the bug reports and don't ask us to re-type information already given. 4. Post something. The lack of communication on this issue is unacceptable.
|

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.12 18:25:00 -
[103] - Quote
Svaste wrote:"But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward." -Hilmar
Show us that these are not just words.
1. Explain why CCP chose to break drones. What functionality did we gain for what we lost? 2. Examine the drone-breaking code added with Incarna and revert it back to the less broken code before Incarna. 3. At the very least, take the time to read this thread, the threads from the old forums and the bug reports and don't ask us to re-type information already given. 4. Post something. The lack of communication on this issue is unacceptable.
Its ccp... they wont fix drones.... they cant even take the time to enter live server and see what the issue is... |

Phoebus ApolloX
Reasonable People Of Sound Mind
2
|
Posted - 2011.10.14 02:18:00 -
[104] - Quote
This problem has been driving me mental, fix this please. |

Gefgarion Ankatar
Lamellar Vorpal's Edge
1
|
Posted - 2011.10.14 12:03:00 -
[105] - Quote
Same issues with drones as everyone else. (Among numerous other issues that showed up with Incarna)
It would be nice if some of the Devs actually spent some time on the live server and then put in some effort to fix these problems. I've given up on trying to file petitions and reports as it is becoming obvious they dont want to actually attempt to do anything useful. |

Vaako Horizon
Casual Slackers Daily Operations
2
|
Posted - 2011.10.16 18:18:00 -
[106] - Quote
CCP Greyscale wrote:Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :(
Still alive over there Greyscale?
|

Vaako Horizon
Casual Slackers Daily Operations
3
|
Posted - 2011.10.18 12:05:00 -
[107] - Quote
Vaako Horizon wrote:CCP Greyscale wrote:Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :( Still alive over there Greyscale?
Any GM/DEV out there that wanna throw a poke to greyscale for me? |
|

CCP Greyscale
C C P C C P Alliance
9

|
Posted - 2011.10.18 13:29:00 -
[108] - Quote
Was at a conference all last week, sorry. |
|
|

CCP Affinity
C C P C C P Alliance
7

|
Posted - 2011.10.18 13:36:00 -
[109] - Quote
I am going to look into this further today, I will update this thread with more information as soon as I have it. CCP Affinity | Quality Assurance | Team BFF |
|

Shuckstar
Hauling hogs Swine Aviation Labs
49
|
Posted - 2011.10.18 13:56:00 -
[110] - Quote
CCP Affinity wrote:I am going to look into this further today, I will update this thread with more information as soon as I have it.
Pls watch the fraps and read whole thread all you need to know is in here, you just gotta do the hard bit and try fix it......
|
|

CCP Affinity
C C P C C P Alliance
8

|
Posted - 2011.10.18 14:23:00 -
[111] - Quote
Shuckstar wrote:CCP Affinity wrote:I am going to look into this further today, I will update this thread with more information as soon as I have it. Pls watch the fraps and read whole thread all you need to know is in here, you just gotta do the hard bit and try fix it......
I have done already :) We are working on this and I will keep you updated CCP Affinity | Quality Assurance | Team BFF |
|

Vaako Horizon
Casual Slackers Daily Operations
4
|
Posted - 2011.10.18 15:23:00 -
[112] - Quote
CCP Affinity wrote:Shuckstar wrote:CCP Affinity wrote:I am going to look into this further today, I will update this thread with more information as soon as I have it. Pls watch the fraps and read whole thread all you need to know is in here, you just gotta do the hard bit and try fix it...... I have done already :) We are working on this and I will keep you updated
Please do that ( you ccp'ers have said that before and nothing ever happened... ) And I am not talking about in a few weeks time but as you get the info... regardless if its only an "oh, there the problem is, now we can work towards a fix" |

Vaako Horizon
Casual Slackers Daily Operations
4
|
Posted - 2011.10.19 19:52:00 -
[113] - Quote
Cant help but notice the silence....
I suspect both Greyscale and Affinity have "forgotten" ( read ignored ) to actually bother trying to find out :P Like doing WiS stuff instead... |
|

CCP Affinity
C C P C C P Alliance
12

|
Posted - 2011.10.20 11:29:00 -
[114] - Quote
Vaako Horizon wrote:Cant help but notice the silence....
I suspect both Greyscale and Affinity have "forgotten" ( read ignored ) to actually bother trying to find out :P Like doing WiS stuff instead...
I am on it... please just understand we have been through a very difficult time.
Team BFF are working on defects for these issues, they are *not* by design and we are investigating the causes. CCP Affinity | Quality Assurance | Team BFF |
|

Renan Ruivo
Hipernova Vera Cruz Alliance
193
|
Posted - 2011.10.20 11:38:00 -
[115] - Quote
CCP Affinity wrote:Vaako Horizon wrote:Cant help but notice the silence....
I suspect both Greyscale and Affinity have "forgotten" ( read ignored ) to actually bother trying to find out :P Like doing WiS stuff instead... I am on it... please just understand we have been through a very difficult time. Team BFF are working on defects for these issues, they are *not* by design and we are investigating the causes.
I think the problem lies in a particular portion of the drone AI code. I'm not sure its exactly like this, but apparently it takes 3 to 4 seconds after the target is destroyed for the drones to enter idle mode (if its on passive) or to switch targets (if its agressive). And if i give a command to the drone before it properly changes state it will acknowlodge my command then change to whatever state it was meant to be.
Is it something like this?
Drones shooting target A; . . . Target A is dead; . . . Target A is dead, changing state (idle/switch target)
So if i do this:
Drones shooting target A; . . . Target A is dead; Player command for drones to shoot target B; Drones shooting target B; Target A is dead, changing state (idle/lock Target C)
It might be that the player gives a command to the drones before the drones themselves can realize what just happened, and then their AI kicks in. As if the player gives a new command to the drone before the drone can check to see if its previous target is dead. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Bienator II
24th Imperial Crusade Amarr Empire
197
|
Posted - 2011.10.20 12:14:00 -
[116] - Quote
Renan Ruivo wrote: It might be that the player gives a command to the drones before the drones themselves can realize what just happened, and then their AI kicks in. As if the player gives a new command to the drone before the drone can check to see if its previous target is dead.
thats a much better way of describing:
Bienator II wrote:@CCP Greyscale without knowing the code (obviously): this all sounds like a concurrency issue where the "receive player order" action isn't processed for all drones in a critical section. A race condition between game mechanics (agress next target) and the player action. :)
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Renan Ruivo
Hipernova Vera Cruz Alliance
195
|
Posted - 2011.10.20 12:37:00 -
[117] - Quote
Bienator II wrote:Renan Ruivo wrote: It might be that the player gives a command to the drones before the drones themselves can realize what just happened, and then their AI kicks in. As if the player gives a new command to the drone before the drone can check to see if its previous target is dead.
thats a much better way of describing: Bienator II wrote:@CCP Greyscale without knowing the code (obviously): this all sounds like a concurrency issue where the "receive player order" action isn't processed for all drones in a critical section. A race condition between game mechanics (agress next target) and the player action. :)
Not exactly. Were it merely a "race", the player action would supercede the game mechanics. As it is, if the player action is made before the game action, it will get ignored.
So basically if you want it to work without a hitch, you need to allow the game mechanics to win the race because you can never win it yourself. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Grey Stormshadow
Starwreck Industries
308
|
Posted - 2011.10.20 12:53:00 -
[118] - Quote
CCP Affinity wrote:Vaako Horizon wrote:Cant help but notice the silence....
I suspect both Greyscale and Affinity have "forgotten" ( read ignored ) to actually bother trying to find out :P Like doing WiS stuff instead... I am on it... please just understand we have been through a very difficult time. Team BFF are working on defects for these issues, they are *not* by design and we are investigating the causes. Thanks
|

Lord Okinaba
Zandathorn Industries
1
|
Posted - 2011.10.21 11:13:00 -
[119] - Quote
Why is this still not in the 'Known Issues' section? |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 11:32:00 -
[120] - Quote
CCP Affinity wrote:Vaako Horizon wrote:Cant help but notice the silence....
I suspect both Greyscale and Affinity have "forgotten" ( read ignored ) to actually bother trying to find out :P Like doing WiS stuff instead... I am on it... please just understand we have been through a very difficult time. Team BFF are working on defects for these issues, they are *not* by design and we are investigating the causes.
Well... atleast we got an answer to a question that has been out there for a long time... ( said "they are *not* by design" ) Now for the rest of the questions.... |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
142
|
Posted - 2011.10.21 11:34:00 -
[121] - Quote
Rocky Deadshot wrote:Look, I've used drone ships in lvl4s for a long time, and yes they are buggy and temperamental, but the issue is fairly minor if u assign your engage drones to a hotkey. Spam that about 100 times and they'll follow your commands. The only drones this wont work for is mining drones. This is true, but do you think you should HAVE to spam it?
On second thought... o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 11:37:00 -
[122] - Quote
And in terms of understanding... I understand your position, now understand ours... We are paying for a service... which is operating at less then 100% ( thats for me as a drone user ) and has been ignored for far to long. I am desperate for some results and looking at CCP track records as of late... Sure you have done well the last 2-3 weeks but we still have only seen words not actions( content ) |

Grey Stormshadow
Starwreck Industries
314
|
Posted - 2011.10.21 12:09:00 -
[123] - Quote
Vaako... lets give them little slack now... If drone fix is in the production pipeline now the goal has been reached. The assembly line is long and got many steps before final product hits tranq. If fix comes before xmas, they've done very decent work.
When you know that something is being done, the waiting isn't that bad.
|

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 13:24:00 -
[124] - Quote
Grey Stormshadow wrote:Vaako... lets give them little slack now... If drone fix is in the production pipeline now the goal has been reached. The assembly line is long and got many steps before final product hits tranq. If fix comes before xmas, they've done very decent work.
When you know that something is being done, the waiting isn't that bad.
I'll give it some slack once they confirm they have located the issue and will attempt a fix. As it is atm we know Greyscale attempted once and failed and then nothing... I am not saying I want a fix right this minute ( which I ofc want :D :D :D ) but I want to see they are trying even if it is "I tested this for 5min today and found nothing", it would show they are doing something other then just sitting there. ( which ofc they can do regardless as we cant confirm it either way :P ) |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 13:25:00 -
[125] - Quote
day by day blogs ftw :D haha |

Bienator II
24th Imperial Crusade Amarr Empire
199
|
Posted - 2011.10.21 13:29:00 -
[126] - Quote
Renan Ruivo wrote:Bienator II wrote:Renan Ruivo wrote: It might be that the player gives a command to the drones before the drones themselves can realize what just happened, and then their AI kicks in. As if the player gives a new command to the drone before the drone can check to see if its previous target is dead.
thats a much better way of describing: Bienator II wrote:@CCP Greyscale without knowing the code (obviously): this all sounds like a concurrency issue where the "receive player order" action isn't processed for all drones in a critical section. A race condition between game mechanics (agress next target) and the player action. :) Not exactly. Were it merely a "race", the player action would supercede the game mechanics. As it is, if the player action is made before the game action, it will get ignored. So basically if you want it to work without a hitch, you need to allow the game mechanics to win the race because you can never win it yourself. so you are not aware of the full potential of this bug :) What happens is that a subset of drones decide to attack some other target driven by the AI where the remaining part follows your orders. Thats unpredictable and not focus fire.
in computer science terms a race condition produces unpredictable results. I can bet with you that what is happening is simply that the player action is applied while the AI is applying the AI action to one drone at a time. A critical section would force the "system" to apply all AI drone action at once. In this case ether the AI or the user would win dependent on who was faster but it would never end up dispatching the user action only for a subset of drones (or let the AI overwrite a subset of actions).
anyway i could be wrong but this would be the typical case for such kind of bugs.
now who should win? the user, always. If she gives an order the AI should never overwrite the order.
its actually quite simple: - drones fight target - target dies - AI picks next target - user orders drones to engage other target - ALL drones follow order, AI action is overwritten by user
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|

CCP Affinity
C C P C C P Alliance
13

|
Posted - 2011.10.21 13:34:00 -
[127] - Quote
Vaako Horizon wrote:Grey Stormshadow wrote:Vaako... lets give them little slack now... If drone fix is in the production pipeline now the goal has been reached. The assembly line is long and got many steps before final product hits tranq. If fix comes before xmas, they've done very decent work.
When you know that something is being done, the waiting isn't that bad. I'll give it some slack once they confirm they have located the issue and will attempt a fix. As it is atm we know Greyscale attempted once and failed and then nothing... I am not saying I want a fix right this minute ( which I ofc want :D :D :D ) but I want to see they are trying even if it is "I tested this for 5min today and found nothing", it would show they are doing something other then just sitting there. ( which ofc they can do regardless as we cant confirm it either way :P )
Greyscale is on my team :) We are working on it. The reason for his delayed communication, as he said above, was a conference in a different country. I am currently testing mining drones thoroughly and working with Greyscale and Frellicus to determine what is causing this. I cannot start giving day-by-day diaries of my exact testing but I will, as previously stated, keep this thread updated and keep checking it :) CCP Affinity | Quality Assurance | Team BFF |
|

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 13:37:00 -
[128] - Quote
CCP Affinity wrote:Vaako Horizon wrote:Grey Stormshadow wrote:Vaako... lets give them little slack now... If drone fix is in the production pipeline now the goal has been reached. The assembly line is long and got many steps before final product hits tranq. If fix comes before xmas, they've done very decent work.
When you know that something is being done, the waiting isn't that bad. I'll give it some slack once they confirm they have located the issue and will attempt a fix. As it is atm we know Greyscale attempted once and failed and then nothing... I am not saying I want a fix right this minute ( which I ofc want :D :D :D ) but I want to see they are trying even if it is "I tested this for 5min today and found nothing", it would show they are doing something other then just sitting there. ( which ofc they can do regardless as we cant confirm it either way :P ) Greyscale is on my team :) We are working on it. The reason for his delayed communication, as he said above, was a conference in a different country. I am currently testing mining drones thoroughly and working with Greyscale and Frellicus to determine what is causing this. I cannot start giving day-by-day diaries of my exact testing but I will, as previously stated, keep this thread updated and keep checking it :)
See... was that so hard? now keep em coming... |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 13:38:00 -
[129] - Quote
oh wait, was that a confirmation that you actually encountered the issues? |
|

CCP Affinity
C C P C C P Alliance
13

|
Posted - 2011.10.21 13:50:00 -
[130] - Quote
Vaako Horizon wrote:oh wait, was that a confirmation that you actually encountered the issues?
Yes :) CCP Affinity | Quality Assurance | Team BFF |
|

Simvastatin Montelukast
SACHEN. Mean Coalition
3
|
Posted - 2011.10.21 14:00:00 -
[131] - Quote
Oh noes!
I may have to actually buy some drones if you fix the problem. |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 14:18:00 -
[132] - Quote
CCP Affinity wrote:Vaako Horizon wrote:oh wait, was that a confirmation that you actually encountered the issues? Yes :)
And that boys and girls is FACT!! ( and the end of my complaints? ) It now seems its a matter of time, which I am fine with.. ( faster is better pretty please :D :D :D )
OMG, I actually had to "like" his post :D ( my first "like" to someone :D ) |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.21 14:31:00 -
[133] - Quote
A request to CCP Affinity, add these issues to the "known issues" section, will hopefully help avoid additional threads about it :P |

Mr Hellcat
Apocryphal Solutions
0
|
Posted - 2011.10.21 17:31:00 -
[134] - Quote
CCP Affinity wrote:Vaako Horizon wrote:oh wait, was that a confirmation that you actually encountered the issues? Yes :)
When you actually discover the problem could you gives us a run down as to why it was happening? I am just curious if my observations are correct or if I was just out in left field somewhere.
Thanks! |

Svaste
The Scope Gallente Federation
14
|
Posted - 2011.10.21 21:30:00 -
[135] - Quote
I have faith that CCP Affinity is on the case and will solve the issue.
I want to thank everyone who read and posted in this thread and the threads on the old forums. I am especially greatful for the videos and those who took the time to spell out how to reproduce the error and filed bug reports.
As I understand it Affinity has confirmed this is not a stealth nerf functioning as intended and has been reproduced on CCP's end to confirm.
IMO Affinity is delivering on the promise in Hilmar's recent letter.
Thank you all. |

Barbelo Valentinian
The Scope Gallente Federation
84
|
Posted - 2011.10.21 23:45:00 -
[136] - Quote
CCP Affinity wrote:Vaako Horizon wrote:oh wait, was that a confirmation that you actually encountered the issues? Yes :)
Much appreciated, keep us posted if you can! |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.22 07:30:00 -
[137] - Quote
Mr Hellcat wrote:CCP Affinity wrote:Vaako Horizon wrote:oh wait, was that a confirmation that you actually encountered the issues? Yes :) When you actually discover the problem could you gives us a run down as to why it was happening? I am just curious if my observations are correct or if I was just out in left field somewhere. Thanks!
I also would like to know why/how it happens :D |

Vaako Horizon
Casual Slackers Daily Operations
5
|
Posted - 2011.10.22 07:33:00 -
[138] - Quote
Svaste wrote:I have faith that CCP Affinity is on the case and will solve the issue.
I want to thank everyone who read and posted in this thread and the threads on the old forums. I am especially greatful for the videos and those who took the time to spell out how to reproduce the error and filed bug reports.
As I understand it Affinity has confirmed this is not a stealth nerf functioning as intended and has been reproduced on CCP's end to confirm.
IMO Affinity is delivering on the promise in Hilmar's recent letter.
Thank you all.
No stealth nerf = check Reproduced = check
Which is GREAT... only thing that is sad is that it had to take several months to get to those 2 answers :P Other then that, GO GO GO CCP Affinity :D :D :D |

Svaste
The Scope Gallente Federation
14
|
Posted - 2011.10.24 16:37:00 -
[139] - Quote
Quote:Build 304168 to 306979 addresses Patch notes for Incarna 1.1.3
To be released Tuesday, October 25, 2011.
Sadly, the patch notes do not mention drones at all.
http://www.eveonline.com/updates/patchnotes.asp |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
167
|
Posted - 2011.10.24 16:42:00 -
[140] - Quote
Are you aware of how long the development cycle of even bug fixes in eve? 
I'll be happy if its in the winter expansion  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Vaako Horizon
Casual Slackers Daily Operations
7
|
Posted - 2011.10.24 17:28:00 -
[141] - Quote
I fully expect it to be ignored/forgotten... mostly because I have yet to see CCP deliver on their words... ( and ofc that I am a little negative in general :D, better to expect nothing and be happy when you get something then expect something and never get it ) Its 3 days since CCP's confirmation about these issues and not a single word from Affinity, Greyscale or Frellicus.
And even if they resolv the issues that patch itself will most likely not be released until something else is. Despite that these fixes should have been out long ago :P |

Grey Stormshadow
Starwreck Industries
330
|
Posted - 2011.10.24 21:52:00 -
[142] - Quote
Vaako Horizon wrote:I fully expect it to be ignored/forgotten... mostly because I have yet to see CCP deliver on their words... ( and ofc that I am a little negative in general :D, better to expect nothing and be happy when you get something then expect something and never get it ) Its 3 days since CCP's confirmation about these issues and not a single word from Affinity, Greyscale or Frellicus. And even if they resolv the issues that patch itself will most likely not be released until something else is. Despite that these fixes should have been out long ago :P Its "nice" to see them fix the overview issues so fast when the drones issues are just as big but way WAY down the list :P They are just humans, not robots. 3 days is nothing. I would start getting worried after 3 months. Relax and chill already.
|
|

CCP Affinity
C C P C C P Alliance
21

|
Posted - 2011.10.25 10:34:00 -
[143] - Quote
We are still working on this :) We have uncovered an issue, as I mentioned, it is not by design.. but it's going to take more than 3 days to fix and deploy this :) CCP Affinity | Quality Assurance | Team BFF |
|
|

CCP Affinity
C C P C C P Alliance
21

|
Posted - 2011.10.25 11:09:00 -
[144] - Quote
Vaako Horizon wrote:I fully expect it to be ignored/forgotten... mostly because I have yet to see CCP deliver on their words... ( and ofc that I am a little negative in general :D, better to expect nothing and be happy when you get something then expect something and never get it ) Its 3 days since CCP's confirmation about these issues and not a single word from Affinity, Greyscale or Frellicus. And even if they resolv the issues that patch itself will most likely not be released until something else is. Despite that these fixes should have been out long ago :P Its "nice" to see them fix the overview issues so fast when the drones issues are just as big but way WAY down the list :P
We (BFF) are working on this and we are hoping to get the fix out in the winter expansion. Please note, we cannot 100% guarantee this, but it is our current goal. I will keep you updated when there's any progress or when new discoveries are made. CCP Affinity | Quality Assurance | Team BFF |
|

ISquishWorms
22
|
Posted - 2011.10.25 11:21:00 -
[145] - Quote
Sounds to me like this bug does not have an easy fix and it will take a little time to work on. I wonder what is causing it. |

Vaako Horizon
Casual Slackers Daily Operations
7
|
Posted - 2011.10.25 11:46:00 -
[146] - Quote
Grey Stormshadow wrote:Vaako Horizon wrote:I fully expect it to be ignored/forgotten... mostly because I have yet to see CCP deliver on their words... ( and ofc that I am a little negative in general :D, better to expect nothing and be happy when you get something then expect something and never get it ) Its 3 days since CCP's confirmation about these issues and not a single word from Affinity, Greyscale or Frellicus. And even if they resolv the issues that patch itself will most likely not be released until something else is. Despite that these fixes should have been out long ago :P Its "nice" to see them fix the overview issues so fast when the drones issues are just as big but way WAY down the list :P They are just humans, not robots. 3 days is nothing. I would start getting worried after 3 months. Relax and chill already.
Its been 3 months since it was reported, might be even more... Also, hehe, I am a bit negative which I have said already :P mainly continuing to post here to keep it bumped :D and thus in the spotlight. |

Vaako Horizon
Casual Slackers Daily Operations
7
|
Posted - 2011.10.25 11:56:00 -
[147] - Quote
CCP Affinity wrote:Vaako Horizon wrote:I fully expect it to be ignored/forgotten... mostly because I have yet to see CCP deliver on their words... ( and ofc that I am a little negative in general :D, better to expect nothing and be happy when you get something then expect something and never get it ) Its 3 days since CCP's confirmation about these issues and not a single word from Affinity, Greyscale or Frellicus. And even if they resolv the issues that patch itself will most likely not be released until something else is. Despite that these fixes should have been out long ago :P Its "nice" to see them fix the overview issues so fast when the drones issues are just as big but way WAY down the list :P We (BFF) are working on this and we are hoping to get the fix out in the winter expansion. Please note, we cannot 100% guarantee this, but it is our current goal. I will keep you updated when there's any progress or when new discoveries are made.
I do understand that it does not take 3 days and ofc you cant guarantee it 100% that it will be in the winter expansion. my point is this, these drones issues are just as gamebreaking as that overview issue fixed today but the overview was a VERY fast solv while the drones have been ignored and thus once a fix has been found it should be released at that point. And if its before the winter expansion so be it...
Dont get me wrong, I love the fact that you keep an eye on this thread and that you, in what seems to be strong contrast to other CCP'ers, actually are able to confirm stuff. I like it :D
For an extended period I've considered going gunnery instead of drones just because they work as intended :D if a drones fix takes to long I wanna know it so I can change to gunnery already :P sadly the majority of my skills are in drones :P |

Lord Okinaba
Zandathorn Industries
1
|
Posted - 2011.10.25 13:01:00 -
[148] - Quote
If drones aren't fixed in time for the Winter update then you clearly don't have your priorities in order. Drones have been broke for far too long. They are one of, if not THE most used weapon system in the game and they've been broke for going on 5 months now, heck, it's took you that long to acknowledge there was a problem. The least you can do now that you have recreated and identified the problem is make it one of your top priorities to fix it.
You may aswell hold production on those EWAR drones until this issue is fixed at least. Gonna be a waste of friggin time otherwise!
|
|

CCP Diagoras
C C P C C P Alliance
88

|
Posted - 2011.10.25 14:22:00 -
[149] - Quote
Come on guys, be nice to Affinity. You're making her bitter and angry! She's just trying to help  CCP Diagoras |
|

Ciar Meara
Virtus Vindice
191
|
Posted - 2011.10.25 14:24:00 -
[150] - Quote
CCP Diagoras wrote:Come on guys, be nice to Affinity. You're making her bitter and angry! She's just trying to help 
And thus the Turbefield spoketh, and the land was blessed with peace. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Vaako Horizon
Casual Slackers Daily Operations
7
|
Posted - 2011.10.25 14:30:00 -
[151] - Quote
CCP Diagoras wrote:Come on guys, be nice to Affinity. You're making her bitter and angry! She's just trying to help 
I am trying to be nice :D if I were to speak my mind 100% I would get banned :P But even you CCP's must admit its been a long time overdue on these issues. Along side the overview patch today... in comparison... thats just more wood on the fire on this topic :P |

Vaako Horizon
Casual Slackers Daily Operations
7
|
Posted - 2011.10.25 14:33:00 -
[152] - Quote
Lord Okinaba wrote:If drones aren't fixed in time for the Winter update then you clearly don't have your priorities in order. Drones have been broke for far too long. They are one of, if not THE most used weapon system in the game and they've been broke for going on 5 months now, heck, it's took you that long to acknowledge there was a problem. The least you can do now that you have recreated and identified the problem is make it one of your top priorities to fix it.
You may aswell hold production on those EWAR drones until this issue is fixed at least. Gonna be a waste of friggin time otherwise!
Had to like this one too :D |

Grey Stormshadow
Starwreck Industries
334
|
Posted - 2011.10.25 14:56:00 -
[153] - Quote
God bless the HP-button.
|

Svaste
The Scope Gallente Federation
14
|
Posted - 2011.10.25 20:48:00 -
[154] - Quote
CCP Affinity wrote:We are still working on this :) We have uncovered an issue, as I mentioned, it is not by design.. but it's going to take more than 3 days to fix and deploy this :)
I'm glad you have been on this for three days. I'll take your coment as confirmation that CCP Greyscale did nothing what-so-ever as we suspected. (oh he was at a conference for one week out of the 15 weeks that drones have been broken)
|

Vaako Horizon
Casual Slackers Daily Operations
7
|
Posted - 2011.10.26 05:58:00 -
[155] - Quote
Just noticed some claims of sisi datamined stats on the forums.
Actuall T2 drone items YAY!! now give us implants too :D Also some nice changes to hybrids/gallente ships... If these are true its perfect.
Only thing missing now is the drone fix, or atleast that a fix have been found. Annoying being in limbo in terms of staying in my drone boat or change to hybrid gun boat, will depend on the fix if its 1-2 months away or 6 months... |

Nyio
Federal Navy Academy Gallente Federation
179
|
Posted - 2011.10.26 06:07:00 -
[156] - Quote
CCP Diagoras wrote:Come on guys, be nice to Affinity. You're making her bitter and angry! She's just trying to help 
This sounds like a man that tries to preserve the office peace. Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Vaako Horizon
Casual Slackers Daily Operations
7
|
Posted - 2011.10.26 06:24:00 -
[157] - Quote
Nyio wrote:CCP Diagoras wrote:Come on guys, be nice to Affinity. You're making her bitter and angry! She's just trying to help   This sounds like a man that tries to preserve the office peace.
LOVE!!! |
|

CCP Diagoras
C C P C C P Alliance
92

|
Posted - 2011.10.26 09:07:00 -
[158] - Quote
My role is simply to serve. Now, let us all be nice to Affinity. She's got a tough job to get done! Without these lovely QA people we'd find ourselves in a bit of a pickle. CCP Diagoras |
|

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
172
|
Posted - 2011.10.26 09:17:00 -
[159] - Quote
CCP Diagoras wrote:My role is simply to serve. Now, let us all be nice to Affinity. She's got a tough job to get done! Without these lovely QA people we'd find ourselves in a bit of a pickle. Remember, the best we can manage is EvE nice. I'm sure almost everyone appreciates her, but we have been trained through a bizarre series of trials and experiments to exploit any and every weakness we perceive. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Neo Agricola
Anti Boon Fraktion
0
|
Posted - 2011.10.26 09:50:00 -
[160] - Quote
Nice they are working on Drones. Perhaps they will fix "Focus Fire" also... |
|

CCP Affinity
C C P C C P Alliance
27

|
Posted - 2011.10.26 10:24:00 -
[161] - Quote
Svaste wrote:CCP Affinity wrote:We are still working on this :) We have uncovered an issue, as I mentioned, it is not by design.. but it's going to take more than 3 days to fix and deploy this :) I'm glad you have been on this for three days. I'll take your coment as confirmation that CCP Greyscale did nothing what-so-ever as we suspected. (oh he was at a conference for one week out of the 15 weeks that drones have been broken)
"we" being BFF and Greyscale is on BFF and worked on this with me. CCP Affinity | Quality Assurance | Team BFF |
|

Vaako Horizon
Casual Slackers Daily Operations
10
|
Posted - 2011.10.26 10:49:00 -
[162] - Quote
CCP Affinity wrote:Svaste wrote:CCP Affinity wrote:We are still working on this :) We have uncovered an issue, as I mentioned, it is not by design.. but it's going to take more than 3 days to fix and deploy this :) I'm glad you have been on this for three days. I'll take your coment as confirmation that CCP Greyscale did nothing what-so-ever as we suspected. (oh he was at a conference for one week out of the 15 weeks that drones have been broken) "we" being BFF and Greyscale is on BFF and worked on this with me.
Easy tiger... :D :D I wish you all the best but, as said before, try looking at if from our point of view... Yes its great you have started but this issue needs to get on double time. its one of the core weapon systems in EVE and its broken... ( has been for a huge amount of time ) |
|

CCP Affinity
C C P C C P Alliance
28

|
Posted - 2011.10.26 12:13:00 -
[163] - Quote
Quote:
"we" being BFF and Greyscale is on BFF and worked on this with me.
Quote: Easy tiger... :D :D I wish you all the best but, as said before, try looking at if from our point of view... Yes its great you have started but this issue needs to get on double time. its one of the core weapon systems in EVE and its broken... ( has been for a huge amount of time )
I completely get why you are annoyed. I was just reiterating what I had previously stated, that the entire team have taken on this issue :) CCP Affinity | Quality Assurance | Team BFF |
|

Vaako Horizon
Casual Slackers Daily Operations
10
|
Posted - 2011.10.26 12:50:00 -
[164] - Quote
Here is me hoping you 3 are spending 100% of your time on this :D :D :D :D |

Grey Stormshadow
Starwreck Industries
341
|
Posted - 2011.10.26 12:54:00 -
[165] - Quote
*hugs CCP Affinity and applies some duct tape around her ears and eyes to prevent further brain damage this thread would cause* It is better this way... You may look bit funny but you thank me later. Try not to take those off before Xmas. Everything will be all right .)
|

FIRST GENERAL
Wolfsbrigade
2
|
Posted - 2011.10.26 12:58:00 -
[166] - Quote
Vaako Horizon wrote:Here is me hoping you 3 are spending 100% of your time on this :D :D :D :D
No need to repeat yourself so much. We all get that this is important for you.
Let's show some love for team BFF and CCP Affinity instead:
Great 2 way communication going on here +1
Great incremental information +1
CCP Affinity +1
Keep up the good work guys and fingers crossed to get this into the winter expansion.  |

Vaako Horizon
Casual Slackers Daily Operations
10
|
Posted - 2011.10.26 13:06:00 -
[167] - Quote
FIRST GENERAL wrote:Vaako Horizon wrote:Here is me hoping you 3 are spending 100% of your time on this :D :D :D :D No need to repeat yourself so much. We all get that this is important for you. Let's show some love for team BFF and CCP Affinity instead: Great 2 way communication going on here +1 Great incremental information +1 CCP Affinity +1 Keep up the good work guys and fingers crossed to get this into the winter expansion. 
If CCP really did understand any of us it would have been done a long time ago... I'll admit myself wrong when they prove me wrong, talking is easy ( as you might have noticed from me :D ) |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
172
|
Posted - 2011.10.26 13:06:00 -
[168] - Quote
+1 every good dev post you see, easiest way to show we support what they are saying.
Plus, surely the performance reviews cover the number of forum likes they get, so maybe we can get them a raise!  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Par'Gellen
Neon Cranium
9
|
Posted - 2011.10.26 15:39:00 -
[169] - Quote
THANK YOU CCP! I'm so glad you guys are working on this! I love you!
I've played since 2003 and have seen this issue since the first time I ever used drones. I just got into the habit of holding down the Attack Target key (I assigned it to F9) for several seconds each time I need drones to go after something else otherwise they would split up and go around doing their own thing.
Thank you again for addressing this! I cannot tell you how happy it makes me! |

Jiska Ensa
School of Applied Knowledge Caldari State
18
|
Posted - 2011.10.26 16:08:00 -
[170] - Quote
Dunno if you guys tracked it down but I'll throw my experiences in:
Thanatos carrier, Class 3 wormhole, using Bouncer II's (12 of them, but it happened with 11 as well I believe. I never really used them before that, but I did used to use them on a Dominix, at considerably closer range (so Garde II's) and don't recall it happening) on the Outpost Frontier Strongholds. Warp in is about 45 to 55 km from the Argos turret guns.
Bouncers's typically start firing on the turrets as soon as they aggro me and do well usually until they start on the second or third. At that point, they often decide to attack the battleship instead of another turret. If I order them to attack a turret, they will do so for a moment, then several (if not most) will switch back to the battleship while some will continue attacking the turret.
I've never had this problem with fighters, nor hammerheads or hobgoblins. My best guess is that it's unique to sentry drones and somehow aggravated by the ship having to control so many, but that's just a guess. |

Nyio
Federal Navy Academy Gallente Federation
181
|
Posted - 2011.10.26 17:06:00 -
[171] - Quote
Grey Stormshadow wrote:*hugs CCP Affinity and applies some duct tape around her ears and eyes to prevent further brain damage this thread would cause* It is better this way... You may look bit funny but you thank me later. Try not to take those off before Xmas. Everything will be all right .)
Wow that was fast! Looks like you may have done that a few times before..  Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Grey Stormshadow
Starwreck Industries
344
|
Posted - 2011.10.26 17:24:00 -
[172] - Quote
Nyio wrote:Grey Stormshadow wrote:*hugs CCP Affinity and applies some duct tape around her ears and eyes to prevent further brain damage this thread would cause* It is better this way... You may look bit funny but you thank me later. Try not to take those off before Xmas. Everything will be all right .) Wow that was fast! Looks like you may have done that a few times before..  Never leave home without duct tape and healthy amount of imagination.
|

bongpacks
Mudbug Acquisition Of Empire
7
|
Posted - 2011.10.27 07:06:00 -
[173] - Quote
Keep up the good work team BFF, just remember how drones "worked" back in apocrypha. There was the occasional AI slip-up where focus fire wasn't enforced but when they were all on the same target they fired in UNISON like grouped weapons do (or did before the new turrets and I wish they still did all fire at the exact same time since all the damage is applied the same anyways). As they are now they are in comparison much like un-grouped weapons and their "volley damage" is gone making elite frigs harder to kill. When a target is destroyed there should not be one drone leading the charge so to speak as the others seemingly get their orders to attack at different rates, all drones should engage at the exact same time as they did in apocrypha meaning they all arrive on target at the same time and begin firing at the same time, I want to see my drones taking "hunks" of HP from my targets as they used to in the days of old not pecking at them like they do currently. I understand the problems with drones going idle during attacks, splitting targets and generally goofing off on the job are more important than what I'm talking about but I feel like what I'm describing was the originally intended functionality of drones, to work as a SOLID unit and not as just closely packed individuals. So from the bottom of my battle hardened heart I thank you Team BFF for taking a serious look into this and I hope you beat and scold the drones VIGOROUSLY until they fall in line. |

Onictus
Legendary Knights Vorpal's Edge
3
|
Posted - 2011.10.27 08:35:00 -
[174] - Quote
CCP Greyscale wrote:Just spent an hour poking at this and totally failing to get a reproduction for drones switching targets. Tried with Hammerheads, Gardes and Ogres, tried issuing target orders just before, just after, and a second after the target died, and even tried hacking the Ogres to have a10s RoF to see if that'd help. In all cases they're working as advertised (focus fire and aggressive).
Obviously this problem is still happening in the wild, but it doesn't seem to be reproducing on our internal test servers which makes it somewhat difficult to track down. I'll try and give it another poke later in the week and see if I can find anything more, but right now I don't have a whole lot to go on :(
When it decides to exhibit the behavior you will know.
I think I has to do with firing cycles, but you have to get your drone set firing on different rotations in the case of sentries. Once you do if you kill a target with gun, 3 drones will swap to the assigned target and the other two will shoot at whatever they want (usually something you don't want them shooting at) In race cases I've had the ENTIRE set actually change to the desired target and switch off to whatever random thing got on their to-do list.
...and it's usually repeatable until you force a session change.
Also a question, are drones seriously supposed to be trigger hunter killers? I seriously let my drone ferret out the triggers when you have multiples of one name and you don't know which is which. It rarely fails. |

Vaako Horizon
Casual Slackers Daily Operations
10
|
Posted - 2011.10.28 14:15:00 -
[175] - Quote
bumpie |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
187
|
Posted - 2011.10.28 17:02:00 -
[176] - Quote
Vaako Horizon wrote:bumpie why?
Devs are working on it, lets not harass them.
Or has this just turned into an attention grab for you? o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

bongpacks
Mudbug Acquisition Of Empire
7
|
Posted - 2011.10.28 18:38:00 -
[177] - Quote
He is going a little overboard but I kind of understand his frustrations, these bugs have been around in less severe form for years even before I started playing back in late 2009. At least this thread is getting some dev love unlike the bugs reported in the issues threads that have been reported over and over again without even a single dev response. Bugs such as bookmarks in solar system map not showing their range in AU from your ship, being occluded by beacons and other icons and probes losing their labels. There are so many bugs that get reported in the issues thread and seemingly ignored that I sometimes want to rant and cuss at people who are just doing their jobs, so while he is out of line it's understandable. |

Vaako Horizon
Casual Slackers Daily Operations
10
|
Posted - 2011.10.28 19:50:00 -
[178] - Quote
bongpacks wrote:He is going a little overboard but I kind of understand his frustrations, these bugs have been around in less severe form for years even before I started playing back in late 2009. At least this thread is getting some dev love unlike the bugs reported in the issues threads that have been reported over and over again without even a single dev response. Bugs such as bookmarks in solar system map not showing their range in AU from your ship, being occluded by beacons and other icons and probes losing their labels. There are so many bugs that get reported in the issues thread and seemingly ignored that I sometimes want to rant and cuss at people who are just doing their jobs, so while he is out of line it's understandable.
And all of you should look at the bright side, while I might be somewhat over the top I have not gone all out... ( mostly due to actuall responce from devs ) Just want to keep the focus on this so that devs dont get stuck on something else. atleast I am honest enough to admit it :D |

Vaako Horizon
Casual Slackers Daily Operations
10
|
Posted - 2011.10.28 19:55:00 -
[179] - Quote
And if I wanted attention I whould go to general and make a thread about nerfing null :D ( aka flame wars ftw :D ) |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
193
|
Posted - 2011.10.28 20:18:00 -
[180] - Quote
Understand the frustration, been gallente my whole eve carreer til I final broke and crosstrained a couple months ago. But I want to be sure we are distracting them, or making them think we feel entitled ;) o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
193
|
Posted - 2011.10.28 20:22:00 -
[181] - Quote
Also, Affinity only has 30 something likes. THIS MUST BE FIXED!!!!
Everyone like all of her posts :-D o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Vaako Horizon
Casual Slackers Daily Operations
10
|
Posted - 2011.10.28 20:26:00 -
[182] - Quote
Tallian Saotome wrote:Also, Affinity only has 30 something likes. THIS MUST BE FIXED!!!!
Everyone like all of her posts :-D
Already did, she was my first "like" :D and my "like" are hard to get :D |

Grey Stormshadow
Starwreck Industries
356
|
Posted - 2011.10.28 23:23:00 -
[183] - Quote
Tallian Saotome wrote:Also, Affinity only has 30 something likes. THIS MUST BE FIXED!!!!
Everyone like all of her posts :-D Liking is so yesterday... spread some love :)
|
|

CCP Affinity
C C P C C P Alliance
41

|
Posted - 2011.10.31 15:06:00 -
[184] - Quote
Grey Stormshadow wrote:Tallian Saotome wrote:Also, Affinity only has 30 something likes. THIS MUST BE FIXED!!!!
Everyone like all of her posts :-D Liking is so yesterday... spread some love :)
aww :3 CCP Affinity | Quality Assurance | Team BFF |
|

Vaako Horizon
Casual Slackers Daily Operations
11
|
Posted - 2011.10.31 17:25:00 -
[185] - Quote
Any updates today Affinity? |

Sniperdoc
Stargate Kommand
2
|
Posted - 2011.11.01 19:57:00 -
[186] - Quote
Onictus wrote: I think I has to do with firing cycles, but you have to get your drone set firing on different rotations in the case of sentries. Once you do if you kill a target with gun, 3 drones will swap to the assigned target and the other two will shoot at whatever they want (usually something you don't want them shooting at) In race cases I've had the ENTIRE set actually change to the desired target and switch off to whatever random thing got on their to-do list.
I think you hit it on the head there... I thought it was supposed to be like that?! When I missioned level 4's in my Ishtar I always had to pay attention to my sentries especially, because they seemed to work off of a firing cycle. Some would immediately switch to the next target (i had to designate), and others would shoot other targets at random, but collectively. IF 3 drones followed my orders, then the other 2 would switch to another target, but both would target the same alternate target. |

bongpacks
Mudbug Acquisition Of Empire
8
|
Posted - 2011.11.02 04:27:00 -
[187] - Quote
Been having some problems with my drone control window not popping up after putting drones into an empty drone bay while at a POS. Seems it only happens when I drop drones into the drone bay from a stack of drones that's too large to fit all of them into the drone bay. Like with my worm for instance i drop a stack of 40 drones into the drone bay and the window opens up asking me how many I'd like to put into the drone bay from the stack, I type in 10 because that's all the light drones I can hold in the bay and they go into the bay but the drone control window isn't present. Only way to get the drone control window to display is to take the stack of 10 out of the drone bay and then put it back in. So it seems like the only thing that does it is splitting from a stack into the drone bay when the stack is larger than your drone capacity. |

Vaako Horizon
Casual Slackers Daily Operations
11
|
Posted - 2011.11.02 16:52:00 -
[188] - Quote
Has a fix for drones been found and deployed?
I am asking because I just did a mission where the drones did not mess up in any way ( tested both heavy, light and sentrys ) Its like the first time ever they didnt mess up :D |

Vaako Horizon
Casual Slackers Daily Operations
11
|
Posted - 2011.11.02 16:59:00 -
[189] - Quote
Can anyone help me check if they are getting the same results as me?
= focus fire seems to work and no idle + they stick on the selected target |

Vaako Horizon
Casual Slackers Daily Operations
11
|
Posted - 2011.11.04 05:41:00 -
[190] - Quote
Bump
Also, "there was silence..." |
|

CCP Masterplan
C C P C C P Alliance
136

|
Posted - 2011.11.04 11:07:00 -
[191] - Quote
I've been looking into this for the past few days. Thanks to a great video from Grey Stormshadow, I've managed to get a simple reliable repro for the case where mining drones go idle shortly after a roid pops and they are assigned to a new one. I'm working through a couple of possible solutions, and also trying to figure out how this applies to combat drones. |
|
|

CCP Affinity
C C P C C P Alliance
45

|
Posted - 2011.11.04 11:10:00 -
[192] - Quote
Vaako Horizon wrote:Any updates today Affinity?
CCP Masterplan is on the case - I will update when the testing begins :) CCP Affinity | Quality Assurance | Team BFF |
|

Grey Stormshadow
Starwreck Industries
367
|
Posted - 2011.11.04 16:06:00 -
[193] - Quote
CCP Masterplan wrote:I've been looking into this for the past few days. Thanks to a great video from Grey Stormshadow, I've managed to get a simple reliable repro for the case where mining drones go idle shortly after a roid pops and they are assigned to a new one. I'm working through a couple of possible solutions, and also trying to figure out how this applies to combat drones. It works exactly same way on combat drones, but as the cycle times on those are way shorter than 60 seconds (like in mining drones), the easiest combat drones to use for reproduction are either sentries or warriors (which move between targets rather fast). When target dies/vanishes it triggers same event than depletion of an asteroid.
Anyway keep up the good work - if you find out a good way to fix mining drones, all the combat drones get fixed on same go.
|

Vaako Horizon
Casual Slackers Daily Operations
11
|
Posted - 2011.11.04 21:51:00 -
[194] - Quote
keep em coming :D |

Nyio
Federal Navy Academy Gallente Federation
223
|
Posted - 2011.11.05 06:47:00 -
[195] - Quote
Just started do some missions again after a few weeks break, and I notice the drones are still acting weird. First thing I've noticed is that they still can't seem to stick to one target even though they are set to Focus Fire.
You guys still want screenshots and bugreports about this drone stuff? F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |

Vaako Horizon
Casual Slackers Daily Operations
12
|
Posted - 2011.11.05 07:30:00 -
[196] - Quote
Nyio wrote:Just started do some missions again after a few weeks break, and I notice the drones are still acting weird. First thing I've noticed is that they still can't seem to stick to one target even though they are set to Focus Fire.
You guys still want screenshots and bugreports about this drone stuff?
Well, CCP Masterplan says " I've managed to get a simple reliable repro"...
= just a matter of time until we have a fix
What for me is kinda odd is that they seem to get the issues with mining drones but not with combat drones. I will assume that if mining drones are fixed so will the combat drones by default. |

Nadine Le'Slut
The-Four-HorseMen
1
|
Posted - 2011.11.05 12:03:00 -
[197] - Quote
only sharing my experience, didn't read through the whole thread:
almost reproducable everytime:
fixed window, single client, turret BS with sentries (or whatever drones), drones on focus fire and aggressive.
warp in to mission, launch sentries and let drones engage the first npc that redboxes you in drone control range. this is ship A.
Engage npc BS (this is ship B) with guns and drones, making them stop firing on ship A. Engage ship C only with drones while killing off ship B with your guns when you scratch structure.
Drones will refocus on ship A (their initial target) after ship B dies to your guns. |

Nadine Le'Slut
The-Four-HorseMen
1
|
Posted - 2011.11.05 12:05:00 -
[198] - Quote
--- |

Svaste
The Scope Gallente Federation
14
|
Posted - 2011.11.08 15:30:00 -
[199] - Quote
126 days and counting since the bug was introduced and reported.
"A lot of the mistakes we made over the summer were known quite well within our community groups, but they were not getting through to the people making the decisions..." -Hilmar
tic toc tic toc |

Vaako Horizon
Casual Slackers Daily Operations
14
|
Posted - 2011.11.08 21:22:00 -
[200] - Quote
SOONGäó :( |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
242
|
Posted - 2011.11.08 22:03:00 -
[201] - Quote
Vaako Horizon wrote:SOONGäó :( You need more likes too for your work pushing this(and now its not ALWAYS in my active thread list ) o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Archetype 66
Pleasure and Pain Ares Protectiva
3
|
Posted - 2011.11.08 22:43:00 -
[202] - Quote
Dear and beautifull CCP Affinity,
Let drones work as for now...it give them this bit of humanity all robots should have. Something like they have their own volonte, amazing :)
Don't listen all those bitters' Gallentes :p They will allready get a buff on Hybrids this winter, it's enough ! (And oh yes, miners...but who cares about miners :p) |

Vaako Horizon
Casual Slackers Daily Operations
22
|
Posted - 2011.11.09 07:48:00 -
[203] - Quote
Tallian Saotome wrote:Vaako Horizon wrote:SOONGäó :( You need more likes too for your work pushing this(and now its not ALWAYS in my active thread list  )
Its a subject close to my heart :D ( as the darn EVE addict I am ) |

Vaako Horizon
Casual Slackers Daily Operations
22
|
Posted - 2011.11.09 08:19:00 -
[204] - Quote
Just checked SISI, no change in terms of drones there.... |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
247
|
Posted - 2011.11.09 08:23:00 -
[205] - Quote
Pretty sure they will let us know here when they deploy a fix to sisi.
AI code is hell to parse, so its gonna take some time to figure out what broke. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Vaako Horizon
Casual Slackers Daily Operations
22
|
Posted - 2011.11.09 08:34:00 -
[206] - Quote
Had to check :D there are some awesome things on sisi atm :D |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
247
|
Posted - 2011.11.09 08:42:00 -
[207] - Quote
those nebulae are so epic... also, go kill the new BCs with a frig or a dessie. funny as heck, they are helpless against anything that small o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
|

CCP Affinity
C C P C C P Alliance
63

|
Posted - 2011.11.09 16:16:00 -
[208] - Quote
Fear not - When they go on SISI I will let you all know so you can help me test the fixes ;) CCP Affinity | Quality Assurance | Team BFF |
|

Grey Stormshadow
Starwreck Industries
371
|
Posted - 2011.11.09 17:24:00 -
[209] - Quote
CCP Affinity wrote:Fear not - When they go on SISI I will let you all know so you can help me test the fixes ;) Sounds romantic. Did you just invite us all to group date ?-)
|

Deleros Revo
Securitron Evolution Complex
0
|
Posted - 2011.11.09 19:05:00 -
[210] - Quote
CCP Affinity wrote:Fear not - When they go on SISI I will let you all know so you can help me test the fixes ;)
Off topic: At default picture size, if your portrait would have red hair, it'll be A.L.I.A.S' portrait. Just noticed.
 |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
250
|
Posted - 2011.11.09 19:22:00 -
[211] - Quote
All you have to do is fix drones and half the guys in eve want to date you.  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.10 07:08:00 -
[212] - Quote
I wanna date her now... I think she is the only dev ever to monitor a topic as promised.
One little question... Masterplan succeded with a repro but have any of you found the actuall problem? ( Note that I am not asking about a fix or release date ) |
|

CCP Affinity
C C P C C P Alliance
64

|
Posted - 2011.11.10 09:25:00 -
[213] - Quote
Deleros Revo wrote:CCP Affinity wrote:Fear not - When they go on SISI I will let you all know so you can help me test the fixes ;) Off topic: At default picture size, if your portrait would have red hair, it'll be A.L.I.A.S' portrait. Just noticed. 
shhh .. i'm in disguise... CCP Affinity | Quality Assurance | Team BFF |
|

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
252
|
Posted - 2011.11.10 09:36:00 -
[214] - Quote
Not to derail this thread, but can you kick the forum people into doing an equally good job? Nothing as annoying as 4 ganked 1000 word posts in a row, except maybe when something as simple as the like button breaks.
Why have it if it doesn't work :P o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Malus Rimor
Public Liability
0
|
Posted - 2011.11.11 02:55:00 -
[215] - Quote
It would be nice when I dc in missions that my t2 drones arent lost.
My ship warps out when I dc, can my drones warp out with me? Even a "re-connect to lost drones" like we can do with probes would suffice (if I can get back on grid quick enough before they are popped) so that I can quickly suck them back in.
If I dc, I have to slowboat some random distance, e.g. 60km to try and retrieve the drones before they get popped (2.5km range before you can pull them back in). They usually are all dead by the time I get to them, sometimes I might get one or two out. I then have to fly back to a station and restock up with drones, and then fly back out to the mission ... and THEN through any acceleration gates to get back to where I was!
Please fix this, drones are a big part of EVE ... internet disconnects happen, thats why you have the ship warpout. Please handle drones also.
|
|

CCP Affinity
C C P C C P Alliance
67

|
Posted - 2011.11.11 10:27:00 -
[216] - Quote
Malus Rimor wrote:It would be nice when I dc in missions that my t2 drones arent lost.
My ship warps out when I dc, can my drones warp out with me? Even a "re-connect to lost drones" like we can do with probes would suffice (if I can get back on grid quick enough before they are popped) so that I can quickly suck them back in.
If I dc, I have to slowboat some random distance, e.g. 60km to try and retrieve the drones before they get popped (2.5km range before you can pull them back in). They usually are all dead by the time I get to them, sometimes I might get one or two out. I then have to fly back to a station and restock up with drones, and then fly back out to the mission ... and THEN through any acceleration gates to get back to where I was!
Please fix this, drones are a big part of EVE ... internet disconnects happen, thats why you have the ship warpout. Please handle drones also.
I think you should visit here : https://forums.eveonline.com/default.aspx?g=posts&t=32105 ;) CCP Affinity | Quality Assurance | Team BFF |
|

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
262
|
Posted - 2011.11.11 10:32:00 -
[217] - Quote
Malus Rimor wrote:It would be nice when I dc in missions that my t2 drones arent lost.
My ship warps out when I dc, can my drones warp out with me? Even a "re-connect to lost drones" like we can do with probes would suffice (if I can get back on grid quick enough before they are popped) so that I can quickly suck them back in.
If I dc, I have to slowboat some random distance, e.g. 60km to try and retrieve the drones before they get popped (2.5km range before you can pull them back in). They usually are all dead by the time I get to them, sometimes I might get one or two out. I then have to fly back to a station and restock up with drones, and then fly back out to the mission ... and THEN through any acceleration gates to get back to where I was!
Please fix this, drones are a big part of EVE ... internet disconnects happen, thats why you have the ship warpout. Please handle drones also.
Fly an ishtar full of ogre IIs... they are tough enough to survive(mostly) while you AB your way back to them, my record saving run was about 40km.
Ofc, apparently I never have to do that again \o/ o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.14 01:17:00 -
[218] - Quote
Bump |

Malus Rimor
Public Liability
0
|
Posted - 2011.11.14 06:13:00 -
[219] - Quote
Ok, I gotta admit I came back to this thread with very little expectation. Just wow, auto suckin attempt and ability to reconnect.
The absolute massive turnaround and refocus of CCP was desperately needed and I think most people gave you little chance. My personal opinion is changing and I now think you guys might be able to pull through this, remarkable if you can keep it going and it isnt all flash in the pan stuff.
My drones tyvm.
|

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.14 08:14:00 -
[220] - Quote
They are most defenetly going in the right direction... Meny of the "locations" along the road has been visited, all that is missing is their arrival at the end.
|

ing SpeedyJ
Spiritus Draconis
0
|
Posted - 2011.11.14 20:50:00 -
[221] - Quote
Thank You for rep of drone bug  |
|

CCP Masterplan
C C P C C P Alliance
152

|
Posted - 2011.11.14 22:04:00 -
[222] - Quote
Those of you who have reported problems with drones not following your orders: I'd like you to try and get on to Singularity and see how they behave now please. Specifically the two different cases of mining drones when an asteroid pops, and combat drones when a target is destroyed. If you encounter issues, please give me as much detail (ship type, fitting, drone types, NPCs, timestamp, etc) as possible. Also your passive/aggressive/focus-fire settings. I'll follow this up with more info as I get feedback. Thanks! |
|

Salpun
Paramount Commerce
51
|
Posted - 2011.11.14 22:07:00 -
[223] - Quote
Bandwith is bugged on Sisi at the moment. |

Miriiah
Republic Military School Minmatar Republic
8
|
Posted - 2011.11.14 22:54:00 -
[224] - Quote
I spammed target swapping with sentries now between 5-6 targets all the time, they always went on the target I last told them to attack and the delay before they shoot is alot shorter than it is on live atm.
Sentries are in general alot more responsive and useful than they are on live, I usually don't use them alot on live due to the pain of them picking targets at random and being slow to respond but I feel I'll get alot more out of them now.
As Sal said, the bandwidth bugs abit at times, says I can only control 5 drones at a time with my current skills(which is right) but it sends out 3-4 |

Nova Fox
Novafox Shipyards
316
|
Posted - 2011.11.15 01:53:00 -
[225] - Quote
Any chance the option to reconnect drones get added elsewhere right now the only way I can get it to happen it seems is to assign a short cut key for the function.
|

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.15 03:13:00 -
[226] - Quote
omg omg omg omg!!! I must test this :P grr, took me several hours to notice masterplans post, I need to stay home more :P
Edit 1: my third like has been assigned :D gz masterplan :D Edit 2: That has to be the best startup screen I've seen since EVE started :D |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.15 04:50:00 -
[227] - Quote
1. for some reason rats now lock ppls ships in less then 1s when warping into a mission ( regardless of rat size ) 2. all rats have a much easier time hitting heavy drones then sentrys, should be the other way around? ( as in hitting a stationary target is easier then a moving one... )
Other then that I had no issues with drones... I did forget myself there at the start and spammed drone attack a while :P Great work masterplan :D
I now only see 2x issues with drones, implants and uping the damage of drone boats so that their damage isnt so far behind other ships |
|

CCP Affinity
C C P C C P Alliance
88

|
Posted - 2011.11.15 11:13:00 -
[228] - Quote
All hail CCP Masterplan :) CCP Affinity | Quality Assurance | Team BFF |
|

Ryans Revenge
V0LTA VOLTA Corp
2
|
Posted - 2011.11.15 13:25:00 -
[229] - Quote
Salpun wrote:Bandwith is bugged on Sisi at the moment.
Yup can only launch 3 drones..
Abandon them and then you can only launch 1. Or this is how it was at 10pm gmt yesterday. |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.15 16:00:00 -
[230] - Quote
Ryans Revenge wrote:Salpun wrote:Bandwith is bugged on Sisi at the moment. Yup can only launch 3 drones.. Abandon them and then you can only launch 1. Or this is how it was at 10pm gmt yesterday.
I havent had that issue with any type of drones... :D Is it a boat issue maybe? I use a rattlesnake. |

Dread legionaire
The Scope Gallente Federation
0
|
Posted - 2011.11.15 16:31:00 -
[231] - Quote
Ive been playing eve for a few months and have been playing it for probably 50-60 hours this week and one thing thats really giving me the ***** is highlighting a target hitting engage target with my drones 5 or 6 times and flicking to something else only to come back and still having my drones attacking 2 targets.
Put so much effort into training my drone skills getting my character up to a decent level and this is really letting the game down for me. If i fire hybrids it doesn't change targets and im pretty sure a couple of 1000 years into the future the ai wont be dumb enough to be told that many times to do something then do as it likes.
Something like this should be a simple fix. |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.15 18:01:00 -
[232] - Quote
Dread legionaire wrote:Ive been playing eve for a few months and have been playing it for probably 50-60 hours this week and one thing thats really giving me the ***** is highlighting a target hitting engage target with my drones 5 or 6 times and flicking to something else only to come back and still having my drones attacking 2 targets.
Put so much effort into training my drone skills getting my character up to a decent level and this is really letting the game down for me. If i fire hybrids it doesn't change targets and im pretty sure a couple of 1000 years into the future the ai wont be dumb enough to be told that many times to do something then do as it likes.
Something like this should be a simple fix.
It is fixed... on sisi... :D coming soon FTW :D
I just remembered 1 more issue that remains other then the two I mentioned above...
drone attack hotkey does not work when you have targeted something using ctrl+mouse on the overview... ( overview has focus ) to fix that I need to click the target once more ( to give it focus ) and then press drone attack... I'd like to see that fixed so that the drone attack key works despite that the overview is in focus...
( anyone else have this issue? ) |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.15 18:58:00 -
[233] - Quote
hmm, I am getting old an senile it seems, revisiting my issues list...
1. Drone implants 2. drone boat damage far behind other ships in their class ( thinking mostly of battleship size :D ) 3. overview focus issue... :P 4. new drone managent/ui/control method
Anyone have something else to add to this list? :D
EDIT 1: This is ofc that current drone fixes on sisi gets to tranq soon... |

Lord Okinaba
Zero Patrol
3
|
Posted - 2011.11.16 09:46:00 -
[234] - Quote
Vaako Horizon wrote:hmm, I am getting old an senile it seems, revisiting my issues list...
1. Drone implants 2. drone boat damage far behind other ships in their class ( thinking mostly of battleship size :D ) 3. overview focus issue... :P 4. new drone managent/ui/control method
Anyone have something else to add to this list? :D
EDIT 1: This is ofc that current drone fixes on sisi gets to tranq soon...
The ability to reconnect to lost drones?
Edit: And yes, I do have the above issue you mentioned. ( having to retarget something to use drone hot key)
We've had 148 days of this BS drone AI, I'm not sure I can take much more. |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.16 10:09:00 -
[235] - Quote
Lord Okinaba wrote:Vaako Horizon wrote:hmm, I am getting old an senile it seems, revisiting my issues list...
1. Drone implants 2. drone boat damage far behind other ships in their class ( thinking mostly of battleship size :D ) 3. overview focus issue... :P 4. new drone managent/ui/control method
Anyone have something else to add to this list? :D
EDIT 1: This is ofc that current drone fixes on sisi gets to tranq soon... The ability to reconnect to lost drones? Edit: And yes, I do have the above issue you mentioned. ( having to retarget something to use drone hot key) We've had 148 days of this BS drone AI, I'm not sure I can take much more.
The reconnect to lost drones are on sisi :D
Edit: havent tried it fyi :P |

Lord Okinaba
Zero Patrol
3
|
Posted - 2011.11.16 10:17:00 -
[236] - Quote
I know they've said that drones will now attempt to return to your ship upon warping, but I haven't seen anything mention about reconnecting to disconnected drones. Do you have a source for that information?
Checking sisi now anyway... |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.16 14:37:00 -
[237] - Quote
Lord Okinaba wrote:I know they've said that drones will now attempt to return to your ship upon warping, but I haven't seen anything mention about reconnecting to disconnected drones. Do you have a source for that information?
Checking sisi now anyway...
Edit: Just had a quick look and unless I'm missing something you can't reconnect to disconnected drones.
Well, check key bindings... its mentioned but it might be me that is confused... |

Nyio
Federal Navy Academy Gallente Federation
254
|
Posted - 2011.11.16 22:22:00 -
[238] - Quote
Drones seems to work better now on Sisi, they've got their aggro back and sticks to one target. I've been using Hammerhead II and Hobgoblin II only and can't say how the rest of them work.
But it looks good!  F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.17 00:13:00 -
[239] - Quote
Nyio wrote:Drones seems to work better now on Sisi, they've got their aggro back and sticks to one target. I've been using Hammerhead II and Hobgoblin II only and can't say how the rest of them work. But it looks good! 
focus fire, target sticking and reconnect... Its by far 3 of the most wanted fixes.
Only thing missing now is a word from CCP in regards to implants and a new drone control ui/method. I think they mentioned before they were considering a new drone control thingy but I never really seen any info about it.
And ofc the before mentioned overview attack command issue which I dont think that meny have even put a thougth into :P Would be nice if they fixed it too :D |

Vaako Horizon
Casual Slackers Daily Operations
23
|
Posted - 2011.11.18 15:26:00 -
[240] - Quote
Vaako Horizon wrote:Nyio wrote:Drones seems to work better now on Sisi, they've got their aggro back and sticks to one target. I've been using Hammerhead II and Hobgoblin II only and can't say how the rest of them work. But it looks good!  focus fire, target sticking and reconnect... Its by far 3 of the most wanted fixes. Only thing missing now is a word from CCP in regards to implants and a new drone control ui/method. I think they mentioned before they were considering a new drone control thingy but I never really seen any info about it. And ofc the before mentioned overview attack command issue which I dont think that meny have even put a thougth into :P Would be nice if they fixed it too :D
It would seem as if they are reluctent to discuss it futher :D |
|

CCP Affinity
C C P C C P Alliance
118

|
Posted - 2011.11.21 10:27:00 -
[241] - Quote
Vaako Horizon wrote:Vaako Horizon wrote:Nyio wrote:Drones seems to work better now on Sisi, they've got their aggro back and sticks to one target. I've been using Hammerhead II and Hobgoblin II only and can't say how the rest of them work. But it looks good!  focus fire, target sticking and reconnect... Its by far 3 of the most wanted fixes. Only thing missing now is a word from CCP in regards to implants and a new drone control ui/method. I think they mentioned before they were considering a new drone control thingy but I never really seen any info about it. And ofc the before mentioned overview attack command issue which I dont think that meny have even put a thougth into :P Would be nice if they fixed it too :D It would seem as if they are reluctent to discuss it futher :D
I cannot comment on what features we will change in future releases... but the drone fix this thread was initially about is going to be in Crucible ;) CCP Affinity | Quality Assurance | Team BFF |
|

Ryans Revenge
V0LTA VOLTA Corp
10
|
Posted - 2011.11.21 15:20:00 -
[242] - Quote
Vaako Horizon wrote:Ryans Revenge wrote:Salpun wrote:Bandwith is bugged on Sisi at the moment. Yup can only launch 3 drones.. Abandon them and then you can only launch 1. Or this is how it was at 10pm gmt yesterday. I havent had that issue with any type of drones... :D Is it a boat issue maybe? I use a rattlesnake.
This was fixed by a dev. He created the problem and it was to do with launching from drone groups. He posted in the test server feedback thread that he'd fixed it etc :) |

Vaako Horizon
Casual Slackers Daily Operations
24
|
Posted - 2011.11.22 05:51:00 -
[243] - Quote
CCP Affinity wrote:Vaako Horizon wrote:Vaako Horizon wrote:Nyio wrote:Drones seems to work better now on Sisi, they've got their aggro back and sticks to one target. I've been using Hammerhead II and Hobgoblin II only and can't say how the rest of them work. But it looks good!  focus fire, target sticking and reconnect... Its by far 3 of the most wanted fixes. Only thing missing now is a word from CCP in regards to implants and a new drone control ui/method. I think they mentioned before they were considering a new drone control thingy but I never really seen any info about it. And ofc the before mentioned overview attack command issue which I dont think that meny have even put a thougth into :P Would be nice if they fixed it too :D It would seem as if they are reluctent to discuss it futher :D I cannot comment on what features we will change in future releases... but the drone fix this thread was initially about is going to be in Crucible ;)
yep, I am aware of the fix :D been hammering SISI testing it out :D ( me loves CCP Affinity long time.... :D :D :D :D ) |

Lord Okinaba
3
|
Posted - 2011.11.27 12:18:00 -
[244] - Quote
I'm glad you guys were able to resolve this issue in time for Crucible. Good work and thank you.
|

Miliam Brinalle
Center for Advanced Studies Gallente Federation
5
|
Posted - 2011.11.30 09:11:00 -
[245] - Quote
My F key and I appreciate this fix, thank you <3. |

Vaako Horizon
Casual Slackers Daily Operations
24
|
Posted - 2011.12.04 13:02:00 -
[246] - Quote
Had to bump this one because the issue has returned...
Or atleast it did for me on the "blockade" mission ( lvl 4 )... Drones scattred to several different rats and when ordered otherwise they did as told a few s and then returned to their own targets.
This was my first occurance with this issue since the patch and so I ask... while the issue is fixed as such is there any chance based ( 1%? ) AI screwup that we should be aware of ? |
|

CCP Affinity
C C P C C P Alliance
124

|
Posted - 2011.12.11 14:39:00 -
[247] - Quote
Vaako Horizon wrote:Had to bump this one because the issue has returned...
Or atleast it did for me on the "blockade" mission ( lvl 4 )... Drones scattred to several different rats and when ordered otherwise they did as told a few s and then returned to their own targets.
This was my first occurance with this issue since the patch and so I ask... while the issue is fixed as such is there any chance based ( 1%? ) AI screwup that we should be aware of ?
And now also "Recon 1/3"
Edit: "The Score" too :P did check a bit further and the issue only comes when I myself do not issue any orders... which means focus fire still doesnt work, giving them an order does work :D
I will take a look and get back to you :) CCP Affinity | Quality Assurance | Team BFF |
|

Bienator II
madmen of the skies
354
|
Posted - 2011.12.11 18:53:00 -
[248] - Quote
epic monster-selfquote
Bienator II wrote:.. without knowing the code (obviously): this all looks like a concurrency issue where the "receive player order" action isn't processed for all drones in a critical section. A race condition between game mechanics (agress next target) and the player action (attack selected target) or other game mechanics (oh, the guy shoots me!). i would bet a beer but sadly i won't make it to fanfest :( a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vaako Horizon
Casual Slackers Daily Operations
24
|
Posted - 2011.12.22 12:18:00 -
[249] - Quote
CCP Affinity wrote:Vaako Horizon wrote:Had to bump this one because the issue has returned...
Or atleast it did for me on the "blockade" mission ( lvl 4 )... Drones scattred to several different rats and when ordered otherwise they did as told a few s and then returned to their own targets.
This was my first occurance with this issue since the patch and so I ask... while the issue is fixed as such is there any chance based ( 1%? ) AI screwup that we should be aware of ?
And now also "Recon 1/3"
Edit: "The Score" too :P did check a bit further and the issue only comes when I myself do not issue any orders... which means focus fire still doesnt work, giving them an order does work :D I will take a look and get back to you :)
Bump |

ISquishWorms
32
|
Posted - 2011.12.22 13:09:00 -
[250] - Quote
Confirming a bug that had been fixed is now back.  |

Vaako Horizon
Casual Slackers Daily Operations
24
|
Posted - 2011.12.22 22:53:00 -
[251] - Quote
Bienator II wrote:epic monster-selfquote Bienator II wrote:.. without knowing the code (obviously): this all looks like a concurrency issue where the "receive player order" action isn't processed for all drones in a critical section. A race condition between game mechanics (agress next target) and the player action (attack selected target) or other game mechanics (oh, the guy shoots me!). i would bet a beer but sadly i won't make it to fanfest :(
Just to make myself clear... issuing orders does work, they do as intended since the patch when I assign a target... The problem comes when leaving them to do their own bidding( afk missioning ftw :D ) thats when they scatter ( no focus fire ) |

Vaako Horizon
Casual Slackers Daily Operations
24
|
Posted - 2011.12.25 23:10:00 -
[252] - Quote
Holidays ftw but bumping anyways... BTW, happy x-mas all !! |

Vaako Horizon
Casual Slackers Daily Operations
30
|
Posted - 2012.01.02 21:04:00 -
[253] - Quote
bump |
|

CCP Affinity
C C P C C P Alliance
168

|
Posted - 2012.01.12 11:27:00 -
[254] - Quote
Christmas vacation :) I have tried to repro this with no success - will give it another go CCP Affinity | Quality Assurance | Team BFF
|
|

ISquishWorms
105
|
Posted - 2012.01.12 12:20:00 -
[255] - Quote
CCP Affinity wrote:Christmas vacation :) I have tried to repro this with no success - will give it another go
It was my fault I forgot we had all our settings reset and in that process focus fire had been unticked.
Hope you had a good Christmas. |

Vaako Horizon
Casual Slackers Daily Operations
30
|
Posted - 2012.01.12 16:16:00 -
[256] - Quote
I've had both checked and unchecked :P and they just cant focus fire when left alone. I've been on sisi trying to get a functional 100% repro since sisi's report a bug is so much better. So far no luck but I will report any 100% repro here too when I find out how to do it. |

Salpun
Paramount Commerce Tactical Invader Syndicate
174
|
Posted - 2012.01.12 20:42:00 -
[257] - Quote
Vaako Horizon wrote:I've had both checked and unchecked :P and they just cant focus fire when left alone. I've been on sisi trying to get a functional 100% repro since sisi's report a bug is so much better. So far no luck but I will report any 100% repro here too when I find out how to do it. The "sisi" Bug report feature with auto logs and pictures is live on TQ. |

Ryans Revenge
Garoun Investment Bank Gallente Federation
34
|
Posted - 2012.01.13 10:46:00 -
[258] - Quote
I can confirm I've also had this bug of drones going idle. Will double check on sisi tonight.
When I told my drones to go attack something they would, for about a minute. After that they would just sit there idle waiting for me to tell them to engage again. Happened three times in a row. I put a bug report in stating my different ranges and situations when it happened. |

Bent Barrel
2
|
Posted - 2012.01.16 13:06:00 -
[259] - Quote
just to get info. you have to leave them on their own from the start ?
My usual routine:
1. lock initial targets 2. let drones loose: launch and assign attack target 3. pick drone getting fire, return & orbit, lock, rep (drone tank) 4. let the other drones do their own
it happens from time to time that they SPLIT. but if the respective new targets die at the same (near same) time, the drones regroup and attack the next one as a group again.
using hobgoblins/hammerhead t1 and a vexor. |

Vaako Horizon
Casual Slackers Daily Operations
31
|
Posted - 2012.01.16 16:46:00 -
[260] - Quote
Bent Barrel wrote:just to get info. you have to leave them on their own from the start ?
My usual routine:
1. lock initial targets 2. let drones loose: launch and assign attack target 3. pick drone getting fire, return & orbit, lock, rep (drone tank) 4. let the other drones do their own
it happens from time to time that they SPLIT. but if the respective new targets die at the same (near same) time, the drones regroup and attack the next one as a group again.
using hobgoblins/hammerhead t1 and a vexor.
Using my rattle I take my mission, get to the location, get aggro and launch drones... tell them to attack my target and after that I leave them alone to do their thing. Thats where they start ignoring I have "focus fire" set to ON.
But it appears as if getting a 100% repro is harder then I was hoping. it seems to be happening first fight everytime the client is restarted. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |