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Thread Statistics | Show CCP posts - 27 post(s) |
Svaste
Deadly Alliance Corporation
1
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Posted - 2011.09.07 11:56:00 -
[1] - Quote
As documented and bug-reported since the release of Incarna, drones are broken. Specifically they go idle after appearing to obey the command to attack or mine. The long-term drone bug of focus fire not working is also well known.
No acknowledgement from CCP was given on the old forums. I'm posting here to undermine the future "oh we didn't know because that was on the old forums" line that I expect would surface otherwise.
Tell us plainly if this stealth nerf is "functioning as intended" or will be fixed "soon".
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Thaliya Dejar
Fallen Angel's White Noise.
0
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Posted - 2011.09.07 14:59:00 -
[2] - Quote
got the same bug... i belive it will be fixed "sooooooooon" |
Centis Adjani
The Scope Gallente Federation
2
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Posted - 2011.09.07 17:32:00 -
[3] - Quote
Not sure if it was a bug...
Did a mission today and suddenly all 5 drones were gone at the same second. Not sure if the NPC enemies (a lot at this moment) took them out or if this was a bug. |
Lord Okinaba
Zero Patrol
0
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Posted - 2011.09.07 21:32:00 -
[4] - Quote
It must be a stealth nerf, otherwise it would have been acknowledged by now.
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Lord Okinaba
Zero Patrol
0
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Posted - 2011.09.08 09:55:00 -
[5] - Quote
Notice the Devs replying and acknowledging other bugs and issues in this section, but never the drone bug.
This stinks! |
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
0
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Posted - 2011.09.08 11:15:00 -
[6] - Quote
Also note that if any ships are lost due to this then any petitions are returned as 'Rejected, nothing showing in our logs'.
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Svaste
Deadly Alliance Corporation
1
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Posted - 2011.09.08 11:18:00 -
[7] - Quote
Yeah it's been two months of them pretending not to see this this new thread here or the others on th old forums.
Excellence
Complete the sentence below by filling in the blanks.
Gallente are weak in gunnery because hybrids are worthless. But many Gallente shis have large ________ bays and receive bonuses to _______ hit points and _______ damage.
So if you nerf _____ then you are really telling people not to fly Gallente ships right?
HELLO!!!! Team BFF? Team Fancy Pants? Anyone with pride at CCP want to chime in? |
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
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Posted - 2011.09.08 11:31:00 -
[8] - Quote
Myfanwy Heimdal wrote:Also note that if any ships are lost due to this then any petitions are returned as 'Rejected, nothing showing in our logs'.
If you lose ships because your drones misbehaved your doing something wrong anyway.... |
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
0
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Posted - 2011.09.08 11:42:00 -
[9] - Quote
Indeed, but that's the not the point the point is that CCP have accepted this as a feature and not a bug.
In my case a real Life situuation arose and ship/drones were in a situation where they drones could protect the ship forever unless Sansha hove to with his cohorts. As I say a RL drama arose (the stuff involving lots of involuntary emissions of blood by a family member) and the drones normally would have coped.
But they didn't.
The poitn is that they stopped doing what they were doing and CCP have been made aware of this in forum postings and bug report and they appear to be in denial that this isn't working as planned. it makes no difference f I was doing something stupid or not the issue is that the drones don't work and I, with this petition, can demonstrate CCP's attitude. |
Phoebus ApolloX
Reasonable People Of Sound Mind
1
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Posted - 2011.09.08 16:35:00 -
[10] - Quote
This bugged me more than modules going offline and the cargo window troubles in the latest patch. I'd really like to see some kind of fix, drones are a big part of Gallente players skillset and having drones suddenly go idle during a fight is ridiculous.
The problem as i experience it is I assign drones and after they attempt to shoot one volley of damage they each randomly disengage (sometimes none, sometimes all, but usually 2-3 out of 5). After a second attempt to manually assign the drones they keep on focus. However having to double assign to get something killed is just BLARGH.
Fix please |
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Phoebus ApolloX
Reasonable People Of Sound Mind
1
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Posted - 2011.09.08 16:40:00 -
[11] - Quote
Centis Adjani wrote:Not sure if it was a bug... Did a mission today and suddenly all 5 drones were gone at the same second. Not sure if the NPC enemies (a lot at this moment) took them out or if this was a bug.
Not too long ago it was patched so drones receive triggered area of effect damage, and some missions have structures that trigger an area of effect damage source. The most noteable is Damsel in Distress, when you destroy the structure the damsel is in, it blows up, damaging everything around it. That used to not affect drones but now does, and if you have your drones out they pop from the damage. That probably is what caused your drones to disappear suddenly. |
Vireck
Galactic Miners Guild Acquisition Of Empire
2
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Posted - 2011.09.09 11:26:00 -
[12] - Quote
I posted on the old forum thread about this and filed a bug report that was never acknowledged. I think I'll keep visiting this thread and bumping it from time to time to ensure it remains visible to CCP eagle eyed devs. |
Lord Okinaba
Zero Patrol
0
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Posted - 2011.09.09 11:28:00 -
[13] - Quote
Stop ignoring us you bunch of bastards and acknowledge the problem!
Sick and tired of this ****. |
Kaomond
Aliastra Gallente Federation
2
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Posted - 2011.09.09 11:41:00 -
[14] - Quote
Svaste wrote:As documented and bug-reported since the release of THE GAME, drones are broken. Specifically they go idle after appearing to obey the command to attack or mine. The long-term drone bug of focus fire not working is also well known.
No acknowledgement from CCP was given on the old forums. I'm posting here to undermine the future "oh we didn't know because that was on the old forums" line that I expect would surface otherwise.
Tell us plainly if this stealth nerf is "functioning as intended" or will be fixed "soon".
/fixed |
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
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Posted - 2011.09.09 12:07:00 -
[15] - Quote
They should fix drones, but then, they should fix hybrids too, also, dreadnaughts, and I keep hearing that faction warfare is broken too....
Maybe they should just assign some devs to actually work on EvE? |
Deleros Revo
Securitron Evolution Complex
0
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Posted - 2011.09.09 15:55:00 -
[16] - Quote
Lord Okinaba wrote:Notice the Devs replying and acknowledging other bugs and issues in this section, but never the drone bug.
This stinks!
The reason behind this is that in order to solve the drone behaviour bug they need to dig into the new weapon system introduced in Incarna, which it seems, requires too many shovels.... |
Vireck
Galactic Miners Guild Acquisition Of Empire
2
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Posted - 2011.09.10 03:24:00 -
[17] - Quote
I'll just bump this back up to the top where the devs can see it |
Mistress SS
Taking Inc Swine Aviation Labs
10
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Posted - 2011.09.10 13:59:00 -
[18] - Quote
Just like every other bug, file a bug report wait at least 18 months and if extremely lucky and ccp not bullshitting as usual it may get fixed
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Cedar Locus
Superfission
4
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Posted - 2011.09.11 03:11:00 -
[19] - Quote
inb4 dev response |
Cedar Locus
Superfission
7
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Posted - 2011.09.11 21:30:00 -
[20] - Quote
FIX THE GODDAMN ******* DRONES YOU MOTHERFUCKING PHYTON LOVING MOTHERFUCKING IDIOTS |
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Lord Okinaba
Zero Patrol
0
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Posted - 2011.09.12 11:08:00 -
[21] - Quote
Still broke... |
Rocky Deadshot
In The Goo EVE Trade Alliance
1
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Posted - 2011.09.12 13:17:00 -
[22] - Quote
Look, I've used drone ships in lvl4s for a long time, and yes they are buggy and temperamental, but the issue is fairly minor if u assign your engage drones to a hotkey. Spam that about 100 times and they'll follow your commands. The only drones this wont work for is mining drones. |
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CCP Greyscale
C C P C C P Alliance
1
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Posted - 2011.09.12 13:56:00 -
[23] - Quote
Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".) |
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Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
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Posted - 2011.09.12 14:11:00 -
[24] - Quote
CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".) Launch drones, engage target, kill target, immediately on killing said target send the drones after another target. After the time frame it would normally take to pick a new target on their own, they will pick a new target over-riding your orders.
At least, thats the only drone bug I have seen so far.
I hope that makes it easy to find, and if you find something obvious(like the drone AI having precedence over the player) can you let us know? I'm curious as to what caused it o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
Miiis Sweety
Empire of Collateral Damage
0
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Posted - 2011.09.12 14:27:00 -
[25] - Quote
Log on Tengu pilot. Log on Thanatos pilot. Fleet Thanatos pilot. Undock both pilots Warp Tengu to belt, or other cosmic thingy. Delegate control of fighters to Tengu Pilot. Two choices: watch the fighters sit with Tengu pilot or continue to select "engage targets" rats until fighters actully do damage to battleships.
select "engage targets" fighters engage other targets select "engage targets" fighters engage other targets select "engage targets" fighters start doing damage to correct battleship.
warp to next belt or cosmic thingy.
Edit one: both toons have: aggresive drones turned on, both toons have attack and follow turned on. |
Deleros Revo
Securitron Evolution Complex
0
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Posted - 2011.09.12 14:46:00 -
[26] - Quote
With drones out:
Lock targets Command all drones to attack target 1 See them kill target 1 Focus target 2 Command drones to attack target 2 See some of them (if not all) dissengage target 2
BTW: Focus fire activated and on passive mode at drone settings. |
Svaste
Deadly Alliance Corporation
3
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Posted - 2011.09.12 14:46:00 -
[27] - Quote
CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".)
bug report 114462
Quote:Drones specifically sentry drones now do not easily follow from one target to the next. Previously before Incarna I could command my drones to engage the next target as soon as the current target was destroyed and they would all engage. Now some all or none will engage unless I spam the command for them to engage. This is similar to the behavior that drones followed when set to aggressive yet were counter ordered manually. The trouble is that passive drones fail to attack the next target on command without being give the order as many as ten times.
// Thanks for taking the time to fill this out. I-¦m attaching your BR to the relevant defect dealing with focus fire and drone target choosing (or the misbehavior thereof)
BH Exsum //
Steps to reproduce 1 Accept mission or find a few ships to destroy some other way. 2 fit five sentry drones 3 undock and verify drones are set to passive leave the drones in space and the drone group expanded 4 fly to mission/targets 5 launch drones and order them to attack a target 6 when that target is destroyed immediately order them to engage another target 7 observe drone icon next to new target 8 observe drones in drone window show engaged in red 9 PROBLEM HERE observe drones go idle and the drone icon dissappear from the target.
More people and their details here > http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1547023 |
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
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Posted - 2011.09.13 04:55:00 -
[28] - Quote
Happens on aggressive as well as passive, on aggressive they will just re-target a random target. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
0
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Posted - 2011.09.13 12:12:00 -
[29] - Quote
I have notices several issues so far:
- Drones spread while focus fire is active - This happens rarely when doing a mission and is especially noticeably if using a drone boat afk (that is: letting the drones to their thing). Sometimes after a kill drones select different targets and the group spreads apart. This seems to be a racing condition.
- Drones failing to obey - Sometimes when giving a command to a drone it will simply be ignored if the drone is just in the process of taking a decision. E.g. if a drone has just killed a target and receives a new target order while selecting a target on their own they sometimes decide for their own target, ignoring the player command. Seems to be a racing condition as well.
- Drones get confused on very fast targets - Whenever drones follow a very fast target and are able to get into fingering range the fire a shot and then enter a (much slower) orbit speed. If the target now moves out of range before the drones can shoot again the drone will be confused and just turns passive until new orders are given. This can be easily reproduced by having a Carrier with Warrior II try to kill an Interceptor that circles around the carrier at 20 km at full speed. This effectively makes a carrier unable to kill an Interceptor even when using Warrior II.
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Fragwit
Tellurian Works Dark Taboo
0
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Posted - 2011.09.13 12:12:00 -
[30] - Quote
We have been seeing this running incursion sites, despite instructions to pilots to set drones on passive and all drones to be assigned to a drone bunny, sets of drones can be seen attacking non essential targets. |
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