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Thread Statistics | Show CCP posts - 11 post(s) |

Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.04.12 12:03:00 -
[331]
Originally by: VXxed I think this is a great idea, but I only have one suggestion/plea!
Please leave the Eve Gate out of this..I was there once, and a lot of people have left anchored mementos, some to old girlfriends, some to dead friends, but it's a special place where people leave anchored containers for the sake of memory. Would you be able to leave the Eve Gate out of this new patch to uproot useless junk?
Yea would be nice if CCP gave every player an Eve Gate can so the fun can continue:)
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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QuasiArt
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Posted - 2008.04.13 13:24:00 -
[332]
Dear CCP Prism X,
I havent been online lately so I am a bit late with my comment, but I have been pondering the junk problem for a while myself.
I ask myself why you would want to introduce new timers, safe places near POS's etc if you could use game mechanics in a very natural and effective way to resolve the junk problem?
The "natural" solution would be, because all structures/ships/cans/debris in space have hull hitpoints, to inflict hull damage to all player owned objects in space that are offline at every downtime (the amount of damage could vary for the different types of objects). If players want to keep their objects, all they need to do is go out there with a remote repair module equipped and repair the inflicted damage.
This way the "hand of God" would not be required, no new database fields would have to be created, no selection/exception rules implemented and it would be completely non-discriminant.
To be honest I found one post with the same idea in this complete thread:
Originally by: Karma Edited by: Karma on 15/02/2008 13:28:50 I approve... in principle...
but, the idea that abandoned ships and drones and fighters will be removed only once a month, and all of them at the same time ...
I don't really know how to put it, but... if you'll excuse a metaphor: having an almighty hand of CCP come into the game and sweep the floor clean once a month feels a bit too... much like Deus Ex Machina. it removes some of the living nature of the game.
having space junk like that have a timer just like anchored cans might be a better idea, atleast when it comes to game-experience... though not hardware-wise.
edit: right... that was answered it seems... ships don't have the attributes so it's not technically viable... but they DO have an attribute you could use. hull. a ship that isn't being piloted could take damage from being out in cold space. it's powered down, so no shield-power. I'll let your imagination go wild as to what level of damage per second/minute/day they should take though.
Too bad the idea hasn't been spotted.
All in all, this idea would clean out the junk, stay inline with the RPG part and use game mechanics to do the job.
Sincerely, QuasiArt
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Sunbird Huy
Ardent Industrial Hydra Alliance
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Posted - 2008.04.13 21:52:00 -
[333]
can't find my post...
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Kaz Harper
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Posted - 2008.04.15 13:18:00 -
[334]
EXCELLENT! This is a great initiative indeed, especially for many of us with less than stellar computers. Death to space junk!
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Echthalian
Battlestars GoonSwarm
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Posted - 2008.04.15 16:36:00 -
[335]
30 days is way to short. Should be 90 days. If I take a brake from the game for 1 month, I come back and have to redo all my cans, and I loose my stuff in them! Come on now, that is not fair.
ANOTHER CHORE added to the chore list of maintaining a EVE char, now I HAVE to make a point to goto each can...
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Cpt Korg
911th Truth Squadron
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Posted - 2008.04.15 17:01:00 -
[336]
I personally have no problem with Junk Cleanup, however, I think that there needs to be a more discriminating way to allow it. By this I mean that I think a can should be deleted after thirty days of inactivity, but only if the owner of said can has also been inactive for the last 30 days. As it stands, I will never be able to maintain the MILLIONS I have spent building a secure mining business throughout empire space using GSC's planted in the belts of certain systems. Why don't you just go ahead and nerf my corp while you're at it? The secure mining operation was how I built its infrastructure throughout empire space as a noob. Glad I have a hulk now
Btw, will the owners of deleted cans be credited with their value in ISK? What about contents?
This klingon says this blows
Signed, One Unhappy Camper
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Aschella
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Posted - 2008.04.15 17:25:00 -
[337]
I think for the most part this is a great idea, as do most other players. 30 days might be a bit too short though. Please leave Azia Burgi's cemetery and the cans at the EVE Gate if at all possible.
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Miney McRefinerson
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Posted - 2008.04.16 10:34:00 -
[338]
just trying to figure out why people who would go on a hiatus would leave their crap in cans, instead of taking it to an NPC hangar at least. also if you've got sufficient logistic issues to NEED can caches, you prolly have a friendly POS you could build near.
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Shakawendi Wallsfell
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Posted - 2008.04.22 17:12:00 -
[339]
Okay, I am interfacing with my cans daily since the clean up and in checking their timers they are counting down from 30 EVEN THOUGH I HAVE OPENED them. Is this the way the patch is supposed to be functioning? Or shouldn't it be re-setting to 30 each day I enter the can? |

TheBeaster
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Posted - 2008.04.30 12:07:00 -
[340]
I was sick for about a month and a half, and when i came back my cans were gone. I would realy like them back since i had alot of valuable things in them. My subscription was ok during this time. I just didnt have time to play, barely if i changed skill training. What do i do to get my cans back. I am talking about 2 giant secure containers archored in low security space where i do my NPC.
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raven415
Caldari Special Projects Corp
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Posted - 2008.05.16 02:14:00 -
[341]
a long time back ccp moved the stargates around. some were added and some taken away. when they took the gates they left the billboards. now i understand the cans that were around these gates will be removed but what of the billboards.
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