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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Saint
C C P
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Posted - 2008.02.14 15:27:00 -
[1]
Prism X has written his very first Dev Blog! Providing information on what is going to be happening with all of that space junk floating around and a little something in the way of protection for your goods.
If youÆve got goods anchored down, check out Prism XÆs very first Dev Blog The dustmen take to space!
Saint Community Representative EVE Online, CCP Games Email/Netfang |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.02.15 09:43:00 -
[2]
Mmm space junk... can't you just move all the junk into my hangar?
Secure 3rd party service ■ Do you Veldspar? |
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.02.15 09:54:00 -
[3]
Another isk sink. Fantastic!
Also, isnt there supposed to be an example? It just says example, nothing more.
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Shanur
Minmatar Republic Military School
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Posted - 2008.02.15 09:57:00 -
[4]
Now THIS is what a change badly wanted by the community looks like! Prism X sez: "Read my lips! No more container belts!"
Looking very much towards this one. The removal of derelict anchored cans (like abandoned caches in belts making it imposible to anchor new ones, or those annoying adcans for corps not even existing anymore littering the more heavily trafficked 0.6 gates) was badly needed and is long overdue.
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adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.02.15 10:03:00 -
[5]
Finally something to get rid of the containers littering space! (I did like the rats shooting them until it was changed back to not do it again...:/)
-sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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Vladimir Ilych
Gradient Electus Matari
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Posted - 2008.02.15 10:12:00 -
[6]
At last. Death to the useless space junk!
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Hectaire Glade
Forum Jockey
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Posted - 2008.02.15 10:16:00 -
[7]
Prism X, well written Dev Blog that doesnt just explain the 'what' but goes deeper into explaining the real underlying 'why' of a change, good job!
Cleaning up the belts of anchored rubish = win!
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Winters Chill
Amarr Legio Victrix New Eden Federation.
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Posted - 2008.02.15 10:20:00 -
[8]
Thank you.
but one has to ask, why wasn't this done when need for speed started. Lots crap being tracked by a computer; well, you don't have to be computer savvy to guess that this would cause problems. Its kind of strange you guys would wait until now to deal with this problem.
Maybe you should all stop eating that festering shark with that rotgut you call a drink and start doing some work
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Eteindre Shandrate
Amarr Instigators Incorperated
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Posted - 2008.02.15 10:20:00 -
[9]
just wondering... because i like the idea.
What about this ?
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jam6549
Malicious Intentions The Church.
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Posted - 2008.02.15 10:37:00 -
[10]
kool :D
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Xykanth Roldeir
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Posted - 2008.02.15 10:41:00 -
[11]
I love those changes.
I would like to ask for a few more things along the same lines.
For the first First of the monthly Fido assaults just move all those cargo containers to the nearest hangar. Then ever after they just disapear.
Also add into Assets your anchored containers so you can find those things that you may have left out in the middle of some forgotten place.
Lastly please don't allow things to be anchored within minimuim 300km of warp gates or stations, or whatever the vissible range is. It would be very nice to not be seeing advertisements everytime I jump into a system or exit station. Or make it so anyone can unachor cans in visible range of stations or warp gates. Leaving cans around the POS is fine by me.
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Kynes Harkonnen
HAZCON Inc
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Posted - 2008.02.15 10:52:00 -
[12]
Win! Nice devblog Prism X
Only thing is... No more can art! :( (without excessive amounts of maintenance) (j/k I fully support this change lol)
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Captain Thunk
Captain Morgan Society
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Posted - 2008.02.15 10:55:00 -
[13]
:sadthunk:
awww man, you're gonna go delete poor ol' Thunky's super-secret-hidden-stash located in an isolated system in Fade.
It's got loadsa cool stuff in there. This is a bad day for me, I loved that can, I put my heart and soul into it, but there's no way I can go visit it once a month. I mean, I love my can and all, but I don't think I'm ready to make such a commitment to it. This is really bad news, think I'm gonna have to go lie down while I come to terms with the parting of Thunk and his beloved hidden can.
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Nova Fox
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Posted - 2008.02.15 10:58:00 -
[14]
What about the graveyard and can art? any means for these players to preserve thier sites? like get isd to deploy a protecto field for it?
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Von Druid
Black Omega Security Pandemic Legion
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Posted - 2008.02.15 11:02:00 -
[15]
I think the "generic space junk" shouldn't just disappear on the first downtime of every month.
Say if I'm in a carrier with fighters out and just forget to call them in before downtime on the last day of the month (stupid I know), they'll be gone instantly after downtime. Whereas if I do the same on the first day of the month, I'll have a full month to search and pick my fighters up.
If generic space junk had a timer too, this would be a non-issue. It doesn't need to be a full month, just a week or even two days. Just something to prevent stuff from disappearing from space after a single downtime.
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Geiss
Logistical Anomaly
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Posted - 2008.02.15 11:03:00 -
[16]
I also like these changes in general - most cans are a waste of space and forgotten.
There should be some system-wide exceptions though. For example the New Eden system, where 100s of players have anchored cans, some in memory of real life deaths of loved ones, etc. Can the New Eden system not be saved?
There was also a news article posted on 2008.02.09 by ISD Magnus Balteus entitled "A Cemetery Grows" about Azia Burgi's cemetery in Molea, where he'd taken the time to achnor over 400 "small secure caskets" containing pod-pilot's biomass. It would be a shame to lose this also.
Both systems are an important legacy for Eve.
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Larice
Minmatar Seven Provinces
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Posted - 2008.02.15 11:03:00 -
[17]
What about a warning when people jump out of their noobship in space? I see those things floating around everywhere while it's easier to just trash them in station....
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Shigawahhhhh
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2008.02.15 11:06:00 -
[18]
Originally by: Von Druid I think the "generic space junk" shouldn't just disappear on the first downtime of every month.
Say if I'm in a carrier with fighters out and just forget to call them in before downtime on the last day of the month (stupid I know), they'll be gone instantly after downtime. Whereas if I do the same on the first day of the month, I'll have a full month to search and pick my fighters up.
If generic space junk had a timer too, this would be a non-issue. It doesn't need to be a full month, just a week or even two days. Just something to prevent stuff from disappearing from space after a single downtime.
Agreed. Especially for fighters they need a bit longer life rather than just a first of the month rule.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.15 11:13:00 -
[19]
Freee cheezburgz fur Prism X! \o/ ---
planetary interaction idea! |
Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2008.02.15 11:25:00 -
[20]
Smashing Dev Blog, thanks Prism X.
Only one remaining question, when is this and Trinity 1.1 penciled in for?
Thanks.
ABVSS are recruiting...... Veeeeery Slowly!! Hehe!! |
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Katana Seiko
Gallente
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Posted - 2008.02.15 11:25:00 -
[21]
Edited by: Katana Seiko on 15/02/2008 11:28:40 Hooray! Finally!
I guess there are some containers in some belts since beta... And even better, there were a few Ice belts removed from 0.8 and 0.9 - i guess the containers in there were not removed...
Only one question about the how remains: When is the Trinity 1.1 Update scheduled? --- This is your Captain speaking. Thank you for flying with our spaceline. Please remain seated until the ship has completely burned out. Thank you. |
Angelica Tharax
Caldari
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Posted - 2008.02.15 11:28:00 -
[22]
There should be exceptions made for the EVE graveyard and the EVE gate systems. Also, the fighter (and by extension all drones) changes mentioned above.
Otherwise, nice change.
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Aphrodite Whiterose
Amarr Eve University Ivy League
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Posted - 2008.02.15 11:28:00 -
[23]
I think certain things like the New Eden system and the graveyard etc should be exempt from this as there are a lot of real memories in those. The can idea can be good but will have to see how much this speeds the systems up
----------------------------------------------- Amarr - Playing EVE in Hardcore Mode since 2007 |
CopyCatz
Caldari ZipZoom Kaboom Ethereal Dawn
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Posted - 2008.02.15 11:39:00 -
[24]
Edited by: CopyCatz on 15/02/2008 11:42:14 Why not make this a player profession? After the timeout don't clean them up automatically but allow players to clean them up with a new vacuum cleaner style ship? There's always demand for new professions in eve, I'd love to clean out those ice belts that have more cans than ice in them.
I think the graveyard should not be excluded from this new measure. To one player it's cool, to the other it's just plain annoying. What if I were to make a giant can-art in space that spells "LOL", is that different from a "graveyard"? where would you draw the line...
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.02.15 11:41:00 -
[25]
Well, in theory, the graveyard could be kept going by accessing each can once a month, but that would be a bit of a burden. It's at a planet in high sec, so putting up a starbase/outpost is not an option, but a beacon with the trash-exemption field would be nice. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
CopyCatz
Caldari ZipZoom Kaboom Ethereal Dawn
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Posted - 2008.02.15 11:44:00 -
[26]
Originally by: Kazuo Ishiguro Well, in theory, the graveyard could be kept going by accessing each can once a month, but that would be a bit of a burden. It's at a planet in high sec, so putting up a starbase/outpost is not an option, but a beacon with the trash-exemption field would be nice.
Why not put up a pos without guns and put the graveyard there. At least someone has to put effort in it that way to keep the database occupied :)
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Kessindarinia
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Posted - 2008.02.15 11:56:00 -
[27]
Originally by: Tajidan why not scratch the idea of just removing em and instead make em accessible to everyone after a month non-usage? would create a new miniprofession, spacejunker, ppl could roam around and scoop the socalled spacejunk.
I like that Idea more than just removal - unlock it after 30 days, remove after 60 that would be cool.
meanwhile: Kessindarinia cna has Chezeeburgers!! ... Plz send ISK!
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Wyliee
Taurus Inc
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Posted - 2008.02.15 11:58:00 -
[28]
good idea however regarding cargo containers i have a better idea.
i think there should defo be a life time for anchored containers - however
the life time should be for how long they are protected against distruction by other players.
IE after a certain amount of time savlaging players can go looking for out of date containers and blow them up without a sec hit or concord pawning them. then they can get some usefull or otherwize loot dropped from them.
to to recap - after 30days players loose thier ownership of anchored containers - and they are free game to all the player base.
this will bring another aspect to game play - rather than just fixing a technical issue by taking something away from game play.
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Kynes Harkonnen
HAZCON Inc
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Posted - 2008.02.15 11:58:00 -
[29]
But wouldn't letting them be scoopable by anyone after a month both a) not actually clean up all the systems and b) not actually protect art/graveyard/etc?
Maybe a new type of jet can that doesn't expire, with very small cargo space (enough for a corpse say), but data about them isn't sent to clients on system jump-in? Don't know if that's actually possible with game mechanics tho.
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Wyliee
Taurus Inc
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Posted - 2008.02.15 12:02:00 -
[30]
simply allowing them to be scooped seem a bit ***.
wait. - there was mention of a anchoring fee? this could be a payment for concord to protect the can - after which no protection
after which players can blow them up and salvage them/
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