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Thread Statistics | Show CCP posts - 11 post(s) |
Hohne
Antares Fleet Yards SMASH Alliance
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Posted - 2008.02.15 14:33:00 -
[61]
Ahh.. are there really that many 10 million isk, scoopable by anyone fighters out there that this is an issue ?
I mean, I understand the things that are impossible/nearly impossible or worthless being an issue since players themselves can't be bothered moving them, but seriously, you can't just exempt fighters as a category ?
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Kronnoss
Gallente Trident Future Technologies
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Posted - 2008.02.15 14:33:00 -
[62]
Yeah, I like to see the space cleaned up, but I would also like if New Eden would stay as it is today. -----
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Anacrit Mc'Sinister
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Posted - 2008.02.15 14:35:00 -
[63]
good blog, but you have tipped the balance abit here. i know many asked for more info on why thing happen but it would have really been just the last 2 paragraphs as to WHY?
nevertheless, i like spacejunk. can we reintroduce static space junk to maybe make systems more interesting then belts, planets moons and some gates.
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Eric Nolani
Caldari Advanced Response Division
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Posted - 2008.02.15 14:53:00 -
[64]
Yep, kill the space junk! Most of the suggestions here are trying to save the space junk. They have been given exceptions already- visit them to maintain them or anchor a pos. No more exceptions!
I do agree with some that the 1st of the month is a little...akward, but if it is a technical issue rather than concept, I can live with that. I would like to suggest though that if you are going to start charging isk for anchored cans, that the isk fee is used to pay a 'janitor' to keep the cans maintained longer than the non-isk payment standard.
Oh, and having the hacking skill be effective against player secure cans would be hawt! Looking forward to faster session changes (and less lag maybe?)! <3 ------------------------------------------- ôDoesnÆt it **** you off to be beat at your own game!ö û MUDVAYNE æSilencedÆ |
Helison
Gallente Times of Ancar Pure.
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Posted - 2008.02.15 14:55:00 -
[65]
Thanks for the clarifications, Prism X!
Originally by: CCP Prism X
True. However, these are generic items. They don't have certain attributes that the containers have so it's not technically viable to add the timer to them as it would put an overhead on all generic items in the game. The concept of abstraction goes a long way to explain this but, like the rest in this 'behind the scenes' blog, is not something I can explain in laymen terms. No timers on everything.
Hmmm, this is quite bad. And I can fully understand, that you don¦t want to add another variable. On the other hand it¦s important to avoid possible problems for the playerbase, specially, if this could increase the amount of petitions.
Quote: Why delete rather than unlock and allow others to scoop them up?
It defeats the idea of the whole thing. We want to get rid of them, not just flip a bit in the database.
You will still remove them, if they are NOT touched for another few days. But it will avoid accidental loss.
My changed proposals: *) Fighters: Don¦t delete them at all. They are worthy enough, that they won¦t float in space too long and they can be found quite easy (except if they are 100+ AU away). *) other generic stuff (noob ships, shuttles, drones): delete them at every DT or once per week (mondays). Monthly operations are bad. *) anchored contis: unanchor them. You¦ll lose a few percent of the hoped DB reduction, but you will avoid much problems and anger from ppl, who just forgot to refresh their contis. *) unanchored contis: Delete them after 3-14 days. You should have the timestamp, so use it. Deleting unanchored secure contis, who were dropped 10 minutes before downtime SHOULD NOT HAPPEN.
And btw: You, CCP, should not make it impossible to play in the last hour before DT.
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Pedo Fortis
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Posted - 2008.02.15 15:01:00 -
[66]
The suggestions on non anchored secure containers sounds great.
But the 30 day plan for anchored containers could be a bit more interesting.
How about: -Ability (although v-hard) to scan out anchored cans. -Ability to hack cans where the chance of successful hack is zero for first 20 days but then rises toward 100% after 60 days (with good hacking skills, max one attempt per hour per can). That way we could provide some interesting hunting for the players and still get the same results (ie much fewer cans hanging around). People storing cans could then choose how often they would visit the can, every 20 days to be 100% sure or every 40 days but with some chance of it being nicked.
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AndreasB
Gallente The Knighthawks Interstellar Alcohol Conglomerate
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Posted - 2008.02.15 15:07:00 -
[67]
While I very much approve of the general removal of spacejunk, I do think a few exceptions should be made. Although I can understand CCP Prisms stance of every piece of can art and the cemetary should go with the rest, I do think some parts should be retained, both to retain a part of EVE history, and support nice and non-expected parts of the game.
So far, the only things worthy of keeping that have been mention are the cemetary, and the cans in the New Eden system. These are two systems out of all of EVE's systems, and as such, making special protection inside these two systems will not make a huge impact backwards in the savings the space junk removal project gives.
Having two systems where space junk does not get removed, allows for stuff like the cemetary and the EVE gate can line to continue, and other future projects like that, while protecting the rest of EVE from the slowdowns of spacejunk and can art.
Why not preserve a piece of EVE history even when moving forward? Its too late when its gone. --
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Preya Halxyon
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Posted - 2008.02.15 15:09:00 -
[68]
but, but, but!!
my eight thousand can mural depicting the rise and fall of the roman empire will no longer lag out jita :(
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.15 15:10:00 -
[69]
Originally by: Hohne Ahh.. are there really that many 10 million isk, scoopable by anyone fighters out there that this is an issue ?
I did find nine ravens once, all parked in a row, badger full of nifty mods too. So treasure is out there, just not so easy to find.
The Real Space Initiative - V5 (Forum Link)
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AceOfSpace
Pineapple Blunder
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Posted - 2008.02.15 15:10:00 -
[70]
Ok, all seems sensible, though I'm a bit sad about how can art and the GY and stuff is so hated. I know it's technically a problem, but... well... there needs to be more ways to express yourself artistically in this game :)
Everything is so generic. I wish there could be some visually-customisable things :)
-it's my job to do it- |
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Kynes Harkonnen
HAZCON Inc
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Posted - 2008.02.15 15:18:00 -
[71]
Edited by: Kynes Harkonnen on 15/02/2008 15:25:03 Whats the ratio of anchored cans in highsec to low/nosec? Would leaving anchored cans in <.5 defeat the whole purpose of this? I'd be very surprised if it did... (it'd kinda work in a RP sense too, with say CONCORD keeping secure space clean, with lowsec being 'dirtier' with can graffiti)
Also re. the 'transition' period of unanchoring a can for a few days before nuking it, makes a lot of sense (orange traffic light before a red kinda). /signed *Especially* if you can see your "assets in space" in assets window with anchored/unanchored, and even the countdown timer. Corps have 'assets in space' viewable so wouldn't be that big a problem hopefully?
And for the record, I actually don't mind a *bit* of can spam around stations... Just adds a feeling of life, that other actual people populate space and make a mess lol. Tho I can't argue with killing the vast masses of unused cans, it definitely needs doing.
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Garia666
Amarr T.H.U.G L.I.F.E Mercenary Services
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Posted - 2008.02.15 15:20:00 -
[72]
i think that guy who runs the space grave yard will have a problem.. To open all cans at least once a month
Quote: CCP Chronotis Amarr boost is coming in a future dev blog, lets keep this on topic
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.02.15 15:26:00 -
[73]
Hooray \o/ _________________ Burn.
Devs, ISD and GMs mod my sig for cake! \o/
CCP Navigator was here and left some green text and bars _____________ _____________ |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 15:31:00 -
[74]
I am one step closer to decoding the inner workings of the Tranquility Cluster.
Seriously though, I like the idea and your blog cleared up why and how cans are a problem. I have to admit that when discussing the removal/non-removal of cans in space I did not take into account the fact that such things are loaded during session changes instead of upon entering the grid and as such could be a source of IO thrashing. Interesting indeed, this could have a fairly significant effect on lag.
That being said, I'm no expert but it may pay to develop (if possible) a fast system for transmitting when a ship enters a particular grid that would be comparable to the message sent when a player initiates a session change.
Obviously this introduces additional complexity, and another point of failure, which is not good, and I don't know the full extent of what is cached on the SOL (static objects only, I presume) but this may reduce lag for players passing through systems. This could lead to noticeable gains for mission hubs.
Thanks for the blog! ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |
BoB Peon
Caldari Stop Posting on COAD You Tards
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Posted - 2008.02.15 15:32:00 -
[75]
I hope the current junk will be deleted on patch day. I don't really want to wait a month to see the 500 cans at every other empire gate to disappear. Goon Leadership says: REMEMBER 46DP! |
NightF0x
Gallente Interstellar Alcohol Conglomerate
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Posted - 2008.02.15 15:35:00 -
[76]
Now that GSC's and other containers are being removed on a reoccurring basis, are we going to be seeing the BPO's for these items being seeded? It's another market that would take off now that more people will be purchasing these types of items. It would be a good time to add them. ------------------------------------
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Kaiji Vincente
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Posted - 2008.02.15 15:35:00 -
[77]
Originally by: Chronojam
Naturally we'd also need a Deployed Equipment journal that keeps track of our cans for us, and to remind us of that one ammo cache we left floating somewhere in empire.
Seconded, though I would prefer having it listed under the assets window instead of the journal. Probbably would require a different tab however.
I know the corperation management UI includes a listing of cans anchored for corp use. How easily this is ported to cans that are launched for personal use I can't say.
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HighBirdDeuce
Playboy Enterprises Dark Taboo
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Posted - 2008.02.15 15:37:00 -
[78]
What about AMBULATION
HighBirdDeuce Chnnl: PLAYBOY E-ml: [email protected] |
Letouk Mernel
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Posted - 2008.02.15 15:37:00 -
[79]
I love Prism's blogs and comments; they're always to the point and very informative, and he's usually working on improving the performance of the game in some way, which is awesome.
If I may make a suggestion, can you guys figure out a way to improve our ability to have caches, while reducing their numbers / side effects? I'm thinking, bigger cans, or the ability to cluster or stack together our cans somehow so that they're loaded as one object. Or give us anchorable depots or something.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.15 15:48:00 -
[80]
This is awesome.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.02.15 15:52:00 -
[81]
hmm ... forums ate my post or I posted into another thread accidentaly.
so my free time drone salvaging profession will close down it seems. not that it started any big, but I foun 5xhammerhead 2 with my first probe and around 20 other t1 drones (as well as 2-3 accel gates into missions).
I do agree with the can deletion part thou.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.02.15 15:52:00 -
[82]
This Dev-Blog is just chuck full of win.
only thing that needs to be clarified: does the station have to be online and do the cans have to be inside the bubble perimeter?
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.15 15:53:00 -
[83]
People use cans for art because this game doesn't have any proper tools for creating art in space.
If CCP thinks its a bad idea, they should give the community better tools, specifically designed for creating 2D and 3D art in space.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.02.15 16:04:00 -
[84]
Space junk must die!!
Nice blog, thanks Prism X.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.02.15 16:14:00 -
[85]
woo!
now when is trinity 1.1
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nihlanth
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Posted - 2008.02.15 16:17:00 -
[86]
Edited by: nihlanth on 15/02/2008 16:20:46
Originally by: Ephemeron People use cans for art because this game doesn't have any proper tools for creating art in space.
If CCP thinks its a bad idea, they should give the community better tools, specifically designed for creating 2D and 3D art in space.
No, the gameplay and performance takes precedence over useless bells and wistles such as this.
If you want to create 3d art, use 3dmax or maya. Or simply draw/paint in RL. That is much easier than making art in a game.
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isAzmodeus
The Seven
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Posted - 2008.02.15 16:20:00 -
[87]
This is how a dev blog should be done.
What is going to happen Why CCP thinks it is necessary Writer responds to forum questions. Respectful from both community and Dev.
More dev blogs like this one, please.
As for this idea, I'd be in favor of it being cleaned out each week instead of each month. For advertisements, make it so players can "buy" advertisement time on the billboards, similiar to the corp recruiting tools.
--------------------------------- The Seven- Blowing up someone near you. |
Kyra Felann
Gallente Noir.
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Posted - 2008.02.15 16:21:00 -
[88]
Who the heck are "the dustmen"?
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.15 16:26:00 -
[89]
Originally by: Ephemeron People use cans for art because this game doesn't have any proper tools for creating art in space.
If CCP thinks its a bad idea, they should give the community better tools, specifically designed for creating 2D and 3D art in space.
If you want to create art in a 3d virtual world, go try Second Life. You can make all kinds of stuff for other people to see in SL. Just beware the furries, bondage roleplayers, furry bondage roleplayers, etc.
Eve is about spaceships, not "art" made out of big hollow hunks of metal in space.
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.02.15 16:26:00 -
[90]
Originally by: Ephemeron People use cans for art because this game doesn't have any proper tools for creating art in space.
To be fair, Eve is not and was never meant to be Photoshop in space. While can art was a nice novelty item, art in space comes way, way down the priority list in terms of game features. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
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