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Thread Statistics | Show CCP posts - 11 post(s) |
Frug
True Foundation R.E.P.O.
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Posted - 2008.02.18 12:07:00 -
[211]
Edited by: Frug on 18/02/2008 12:10:14
Originally by: Matthew
Welcome to the world of computers. That's all you're doing with any code change, hardware upgrade, mechanic redesign etc.
Welcome to the world of MMO development, where some changes are short term and some changes are long term. The sweeping statement that all changes are equal in value is absurd.
Originally by: Matthew
When you boil it right back, there is a minimum amount of data needed per can to describe that can within the game world. If you want to run that can within your game simulation, you either need to cache that data in local memory, or retrieve it from the DB every time it's needed. DB retrievals are always going to be slower than local memory, and local memory is always going to have a limited capacity. There is no architectural way around this.
You have failed to read this topic, and should not be posting about issues you either don't know or haven't thought about. There are almost always other architectural options to be considered. In this case prismx has even outlined a possible alternative.
Quote: The point of can art is to see it, so if nobody ever warps to that grid to see it, it may as well not be there anyway. And as soon as 1 person warps to it, all those cans have to be loaded, filling up the memory and causing the problems.
Again, you should probably go back and re-read everything. The client is being sent all the cans on system entry. We're not talking about server side caching. Currently "all those cans have to be loaded" anyway.
Quote: It's also building in another obvious lag bomb mechanism. Alliances would anchor a grid full of secure containers, and have an alt warp to them to lag out the node every time they're losing
It's funny you should say that as if it's never happened. In eve. With cans. By the way it's a petitionable exploit afaik. Also, btw, a whole lot of fleet fights happen at gates. Guess what you have to load when you jump through a gate.
I'm not saying prismx isn't right when he gives reasons why this is the best approach. The only people who can judge this situation are the devs really.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Cyberman Mastermind
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Posted - 2008.02.18 12:24:00 -
[212]
Edited by: Cyberman Mastermind on 18/02/2008 12:26:53 I think the ISD news should be checked against upcoming CCP plans. Even though ISD isn't CCP, the distinction isn't really obvious. It's both "Eve", after all, isn't it?
Out of curiosity - how much junk is actually outside of the belts? We don't see it, obviously.
Can art is a part of gameplay as well. It adds to the game just the same as high-sec gankers or ore thiefs do. Wether one likes it or not, it should be allowed to evolve. As far as I know, escrow(and later contracts) evolved out of something different too. We do want a living game, not a static one, right?
If everyone moved their can art to a POS(not likely, I know) - would that actually solve anything, or just move the problem? Or if someone truly took up the work of touching the cans every month.
As others said, we'd need a new item that can be anchored and ideally consists of multiple fragments, but only takes one entry in the relevant database/cache/whatever.
[ edit ]To clarify: I'm not saying you should save existing can art - I understand why it has to be scrapped. I'm just saying, don't just scrap it, re-invent it. Otherwise people will find new ways to express themselves. And the cycle will start all over again. |
Pytria Le'Danness
Placid Reborn Coalition Of Empires
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Posted - 2008.02.18 14:31:00 -
[213]
The plan sounds like a good thing to me. I have at least half a dozen cans scattered around the universe that I dropped down (usually with a cheap ship nearby) in case I get shot up and need a replacement fast. Of course it would terribly wreck my gameplay if I were unable to access them - after all, I totally forgot about them for a year or longer and thus they are terribly important to me (for the sarcasm-impaired: I could not care less for them).
One suggestion though: The OPTIMAL solution would be to send out an EVEMail "Your container <name> in <System> at <bookmark> has been deemed space trash and will be used to feed starving furriers in <interval> days." Ideally add the password for it too so the owner can remove it.
Thus I can decide if I want to fetch the stuff or not.
Can art - it's nice for a while, but after you've seen it 100 times or so whenever you jump into a system... An expiry system could cause the artists to update or tend their art and thus seems to be a good thing.
As for the graveyard - creating one is a great idea and the player is to be commended for the effort he took there. A possible (although slightly expensive) solution might be to move the GY to a POS created just to preserve the GY. Depending on implementation it might not even need to be fueled.
Corporation RP channel: "PlacidReborn" |
Matthew
Caldari BloodStar Technologies
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Posted - 2008.02.18 15:01:00 -
[214]
Originally by: Frug Welcome to the world of MMO development, where some changes are short term and some changes are long term. The sweeping statement that all changes are equal in value is absurd.
Of course not all changes are equal. But all changes are merely buying time until you hit the wall again. The only difference between changes is in how much time it buys you.
Originally by: Frug You have failed to read this topic, and should not be posting about issues you either don't know or haven't thought about. There are almost always other architectural options to be considered. In this case prismx has even outlined a possible alternative.
Did he really? I saw him explain why several suggested alternatives are not viable, but I have not seen him state a single alternative as being a viable one. And I've just read the blog and all his posts again to make sure.
Originally by: Frug Again, you should probably go back and re-read everything. The client is being sent all the cans on system entry. We're not talking about server side caching. Currently "all those cans have to be loaded" anyway.
Now it's your turn to go back and re-read. That particular part of my post was addressing Maximillian Power's post on implementing an "only load the current grid" system for cans. By that point in my post, I had already clearly stated that I was working on the assumption that that could be done, and exploring the consequences of doing so.
Originally by: Frug It's funny you should say that as if it's never happened. In eve. With cans. By the way it's a petitionable exploit afaik.
Which is all the more reason not to give them another way of doing it.
Originally by: Solbright altalt Until a can is missed. Then poof! If this burden is placed on the player then maybe the pilot and/or corp needs an "secured assets" list to track all the refreshing that will be needed
If you're actively using it, you won't "miss" it. If you've gone more than 30 days without needing it, I wouldn't consider that to be an active stash. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Ashlee Darksky
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Posted - 2008.02.18 16:02:00 -
[215]
I think this is a great move and fully support it. People are going to whine either way;
"I can't get to my ammo dump" or "All this lag made me lose my ship"
To be fair, you can't have it all ways and this seems like a sensible way of doing it without having to spend a load more cash on hardware. Unless you want your subscription to go up???
From what I understand only things OVER 30 days old during that downtime are removed, so people worried about leaving fighers out over DT - don't. Unless you plan to for 30 days or more
People worried about finding their junk again??? Why? If you don't know where it is already what's the problem. Just BM it and put it in a junk folder. If it's lost now, it's lost then! No need for an asset list, just use a BM.
What Prism X says makes perfect sense. Contrary to several comments; Eve's arcitechture ISN'T flawed at all - do you know of many other MMO's that aren't sharded/mirrored? I don't! Those that aren't also have much poorer performance than EVE!
The only other solution is to reduce the number of systems per node and add more nodes to the entire cluster. As CCP hardware contains solid state discs (yup, no messing around here) it's damn expensive to purchase/install and maintain. Solid state is used to help reduce lag, where mecanical drives under heavy access would suffer. But solid state has a limited read/write cycle.
Another solution would be to use less expensive hardware - and literally flood it with proxies/caches - but even the most update-to-date "classic" servers (SCSI raid, as opposed to Solid State) aren't exactly cheap! Certainly though it's more links in the chain, increasing the possibility of a screw up.
In short, there are probably ways to deal with it without killing the junk - such as adding more servers/caches/proxies. The reason that probably hasn't been done is because it's not cost effective. A few lines of code, a monthly process and the lag is reduced as less crap is fetched from the DB.
Cost effective, clean, simple and nicer viewing for everyone involved. Plus your subscription doesn't go up to pay for more hardware. I fully support optimisation rather than throwing money at the problem.
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Vanessa Vale
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Posted - 2008.02.18 18:04:00 -
[216]
Sigh.
Sales vs postsales. Engineering vs content. One man's trash is another's treasure. Bits of history wiped out, eve digesting itself.
All must go to sustain growth. Pray to the infiniband god.
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CCP Prism X
C C P
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Posted - 2008.02.18 18:10:00 -
[217]
Edited by: CCP Prism X on 18/02/2008 18:10:23 Hello everyone, Again thanks for taking time to read the blog and give input. I might not always comment on it or agree with you but I do read it.
Some questions came up about when the current junk would be deleted and if I'd release the numbers. Answers are: A month after release for anchored containers. The day after release for unanchored containers, the 1st of the next month for the junk. The number of deleted items will of be logged but whether we release them is not up to me. I'll see if I can't release some basic numbers but I don't promise anything. Seems I never do.
Some suggestions have surfaced. I'll risk mentioning some and my take on them. If I didn't mention your suggestion it is because you need to buy more accounts, build up a lot of new mains and then use them to support your agenda.
Moving right along. I spoke earlier about the issues raised on the graveyard and the New Eden system. Well I didn't really mention New Eden, but now I will. Initially I felt rather bad about the thing. It's both player driven lore in a sense and my blog does spell it's doom.. in it's current form. I dwelt on it a whole lot but now I've come to realise that it's only player driven lore as long as it's driven by players. You will have a 30 day period to touch up those cans for both issues. It might sound corny but I see it as a way of drawing people closer together around certain goals. It's not like the implementation doesn't give solutions. You just might have to work together to achieve them. I think it's kinda cute.
There have been requests for some sort of assets in space. As far as I'm concerned you already have that in the form of bookmarks. If you don't keep track of your stuff than I'm not going to. I can already query for it in the DB so I don't even have to ask you where it is so I can has it. No seriously. If you lost your stuff, i'm not going to code a lost and found feature. I'd rather free up IDs.
The anchoring skill was mentioned. I don't mind adding skills that would increase the time. Especially not if we would limit the total amount of anchorable containers with another skill. That would probably just apply to empire tho for lores sake. It wouldn't happen now but I'm all for limiting Empire anchors further. It's not my decission though. I'm a tech geek, not a content designer. I think about things they don't think about and vice versa. As always, I can raise the issue though.
Some people mentioned that the first of every motnh is rather awkward. I agree to a certain extent. I can see the time difference from GMT making it somewhat unclear to begin with but I honestly do not think it's all too bad. I eat pee shark every now and then, why can't you compensate a bit for time zones? But that funny aside. I'll admit it's a little, as someone put it, deus ex machina-like. I'm all for investigating the potential of putting some sort of decay on ships rather than a rigid timer. If it turns out they all have these attributes persisting already I see no reason not to have things decay over time and thus be removed by that. Lore could say it's them Fedos. Who doesn't love Fedos?! But seriously, that idea above is very interesting to me. Someone already mentioned how far reaching impact the idea of decay in an MMO might have. But it's a totally huge discussion and I'd have to do a bit of research on the validity of it, as well as being material for a different discussion. So, nifty idea. Might be too hars. Might be a total paradigm shift. Still moving right along.
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006 |
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CCP Prism X
C C P
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Posted - 2008.02.18 18:10:00 -
[218]
I feel like I'm talking too much now...
Lastly, there has been a lot of mentions about salvaging cans in one form or the other. I've read different ways of saying this and there is some merit in the discussion. But please, rest assured that I don't intend to give anyone any easy ISK. The secrets of the ancients will go [yellow]*poof*[/y] with Trinity 1.1. No free loots. Nada.
However, the idea is kinda awesome the way I see it. After the initial 4 years of trash is gone and people are used to the idea I'm all for reviewing it. We're talking no promises, of course, and the future at best. But having cans un-anchor and thus making them blow-up able and looted is fine by me. Currently it would defeat the purpose but I'm not eternally set in stone (Unless I get a reason to, then you're damned for all time).
It could really all tie into an interesting mechanic between CONCORD sanctioned anchors and free non-sanctioned anchors, space decay and can salvagers.. and hacking! It could have far reaching effects which I can't conceive because... I'm a tech geek. But I will definetly mention it to design. Space vultures sounds way cool tbh!
Anywhos, this kind of closes the blog for me. Officially at least. I'll continue reading your posts but I don't promise a new summary. I'd appriciate if my posts could influence the direction the discussions take but I can't demand it. I will however mention that my input on player driven content being player maintained{/i] is the last you will get from me on the issue. But I can't really stop you from making that the focal point of your posts.
Fly safe.
~ Prism X EvE Database Developer [i]Relocating your character to a cozy, secure container since 2006 |
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Hamfast
Gallente
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Posted - 2008.02.18 18:12:00 -
[219]
On Can Art... What is the most fun, Viewing it or Making it?
I have seen can art before, I normally look and smile and head on my way... but some player took the time out of their busy game play to set it up... they enjoyed it, they had fun... because if it was not fun it would not happen... as I see it, Prism X is allowing the Eve Player Artists to practice more...
No longer will I see "Die Noob" every few days, because it will be gone next month, an empty slate, a blank canvas, waiting for the artist's touch with a new, and perhaps better design... Perhaps the cans will spell out "Prism X was here!" (I double dog dare you )
As for the Cemetery and Eve's Gate, I guess we have until the deployment of 1.1 to visit them in their current state... or a month beyond that point...
--------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2008.02.18 18:24:00 -
[220]
After almost 4 years, CCP finally delivers
I draw your attention to Hellmar's blog from March 2004, Clean up you cans please. -- EVE Mobile Skill Planner V2 http://evemsp.sourceforge.net/ |
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.18 18:39:00 -
[221]
Edited by: Azia Burgi on 18/02/2008 18:39:57 Prism: you still haven't told us the range of the proposed exemption zone around POS. Also you did promise to evemail me... still waiting...
another question arises are corpses themselves considered space junk and will they be treated as unanchored/standard cans and be removed at the next downtime after their creation?
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |
Xenofur
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.18 18:44:00 -
[222]
Edited by: Xenofur on 18/02/2008 18:44:40 Please remember to change the word "game universe" to "space combat simulator" in the tag line at the top of the website and remove the paragraph "1.3 What does the term "persistent world" mean?" from the FAQ, as those parts now constitute false advertisement.
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CCP Prism X
C C P
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Posted - 2008.02.18 18:55:00 -
[223]
Xenofur: Get over yourself. I'm sure you have very valid points in your twisted troll universe but if persistent storage cans was all the persistence there is to EVE I wouldn't find EVE interesting at all.
Azia: I will. I just want the idea of player maintained player driven content to settle in first. I'd hate to have it degenerate into abandoned temples who are just memories of ancient glory. There's time. No worries.
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006 |
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Solbright altalt
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Posted - 2008.02.18 19:27:00 -
[224]
Originally by: CCP Prism X However, the idea is kinda awesome the way I see it. After the initial 4 years of trash is gone and people are used to the idea I'm all for reviewing it. We're talking no promises, of course, and the future at best. But having cans un-anchor and thus making them blow-up able and looted is fine by me. Currently it would defeat the purpose but I'm not eternally set in stone (Unless I get a reason to, then you're damned for all time).
Anything to reduce brittleness is a bonus in my books.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.02.18 19:57:00 -
[225]
Originally by: Prism The Space Junk must die!
Thank you! And the sooner the better, as far as I'm concerned. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Dungheap
Caldari Dragon's Rage Intrepid Crossing
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Posted - 2008.02.18 20:36:00 -
[226]
stick to your guns, prism. while the loss of eve history is regretable, i believe most players will end up supporting this if it results in a marked improvement of game play.
tho it might be a good idea for you not to undock for a few days after the first cleanup..
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Dubious Drewski
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Posted - 2008.02.18 21:08:00 -
[227]
Originally by: Kessindarinia
Originally by: Tajidan why not scratch the idea of just removing em and instead make em accessible to everyone after a month non-usage? would create a new miniprofession, spacejunker, ppl could roam around and scoop the socalled spacejunk.
I like that Idea more than just removal - unlock it after 30 days, remove after 60 that would be cool.
Yes, yes double yes!
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Lui Kai
Phoenix Aeronautics
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Posted - 2008.02.18 23:53:00 -
[228]
Prism X is my new favorite dev ever. ----------------
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2008.02.19 01:06:00 -
[229]
While good for the server, (years after people were telling ccp to get rid of old cans) the loss of new eden can's (a dead end system where session changes do not matter if there a few seconds long people won't care so there's really no excuse to put on an exception to this system unless you haven't built in the ability to turn this feature on and off per system basis=bad software design), this neutralises any good feeling from the community for the idea. ------------------------------------------ Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Xykanth Roldeir
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Posted - 2008.02.19 07:14:00 -
[230]
Another option for cans would be too make it so they don't even load if you don't have an overview option checked to show them.
You could also change cans so that they have no effect on ships that happen to hit them so if you do have that overview option checked you would not know that a can was even there.
This would however happen to mess up the warp in decloak technique. But then again you were also talking about the possibility of cans around a POS behaving differently so maybe cans in such an area could be forced to load and have mass despite the overview settings.
Also in regards to things such as the graveyard. You did mention that cans would have a last access date. Well I bet after that article Azia has probably started to get tons more old meat. Well we do have corporations in the game and all someone has to do is go access the can to reset the timer. Well have Azia's corp and friends keep going to the cans all on a monthly basis to keep the graveyard and other such art alive.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.19 08:49:00 -
[231]
Edited by: Kyra Felann on 19/02/2008 08:49:39
Originally by: Jowen Datloran
According to the EULA EVE is a MMORPG. Prism X talks about what is important for a MMO, but seems to be completely ignorant to the RPG part. Shame.
Because capsuleers, the elite of the universe, who control fortunes unimaginable to most people spending time dropping metal cans with messages or in some shape makes sense from a role-playing perspective?
Quite the opposite, I find it very disruptive to any sense of immersion seeing all those yellow diamonds everywhere.
That makes as much sense as leaders of nations or CEOs of multinational corporations spending time dropping empty soda cans on the ground spelling out words.
And if they did that, you know what the police would call it? Littering. And that's exactly what it is in Eve also.
This game is about interstellar trade, a vast and complex space-based economy, spaceship combat, and carving out empires, not dropping cargo containers in space.
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.02.19 09:02:00 -
[232]
Originally by: ToxicFire While good for the server, (years after people were telling ccp to get rid of old cans) the loss of new eden can's (a dead end system where session changes do not matter if there a few seconds long people won't care so there's really no excuse to put on an exception to this system unless you haven't built in the ability to turn this feature on and off per system basis=bad software design), this neutralises any good feeling from the community for the idea.
From Prism X's explanation, it doesn't really matter how many session changes there are into New Eden. Even one session change can cause significant performance problems. Because it only takes one session change for all the cans in new eden to get cached, flushing out details for any other system that happens to be hosted on that node.
So not only will New Eden itself be slow, it will slow down the 40+ other systems potentially sharing a node with it, as those systems will all need to re-cache their own information every time someone jumps into New Eden.
You'd have to give New Eden it's own dedicated node to stop it slowing down other systems, and there aren't enough nodes to just go handing them out like that.
That's why there can't be any exceptions. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Uncle Mo
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Posted - 2008.02.19 11:35:00 -
[233]
Edited by: Uncle Mo on 19/02/2008 11:35:42 I hate to add just a simple comment with out much explination, but I'm going to anyways. All space junk should be deleted at DT. There is no good reason to leave containers in space. Eliminating all space junk at DT will not alter main game mechanics one bit. And no, advertising for your corp, or creating a 'cov ops barrier' is not a main game mechanic. Absolutely no need for the 30 day timer.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.02.19 12:21:00 -
[234]
Originally by: CCP Prism X
I feel like I'm talking too much now...
Lastly, there has been a lot of mentions about salvaging cans in one form or the other. I've read different ways of saying this and there is some merit in the discussion. But please, rest assured that I don't intend to give anyone any easy ISK. The secrets of the ancients will go *poof* with Trinity 1.1. No free loots. Nada.
Makes sense. There's a shedload of cans out there, and you'll get the greatest benefit from whacking as many as you can at one go.
Originally by: CCP Prism X
However, the idea is kinda awesome the way I see it. After the initial 4 years of trash is gone and people are used to the idea I'm all for reviewing it. We're talking no promises, of course, and the future at best. But having cans un-anchor and thus making them blow-up able and looted is fine by me. Currently it would defeat the purpose but I'm not eternally set in stone (Unless I get a reason to, then you're damned for all time).
Ahh the inevitable review of the changes. By then most of us will have forgotten this, I believe (I know I will have despite my advocacy of unanchoring first). But seriously, will we actually see your second dev blog when you guys do review this? Or will you simply turn me pink for a few days for abusing you about it?
Originally by: CCP Prism X
It could really all tie into an interesting mechanic between CONCORD sanctioned anchors and free non-sanctioned anchors, space decay and can salvagers.. and hacking! It could have far reaching effects which I can't conceive because... I'm a tech geek. But I will definitely mention it to design. Space vultures sounds way cool tbh!
Interesting. . . Make sure they're probable if you do this.
Originally by: Uncle Mo Edited by: Uncle Mo on 19/02/2008 11:35:42 I hate to add just a simple comment with out much explination, but I'm going to anyways. All space junk should be deleted at DT. There is no good reason to leave containers in space. Eliminating all space junk at DT will not alter main game mechanics one bit. And no, advertising for your corp, or creating a 'cov ops barrier' is not a main game mechanic. Absolutely no need for the 30 day timer.
Ammo/Cap Booster Cache. Loot Cache. Fuel Cache. If you don't have consistent access to a station, cans are what you get to use. I don't even live in 0.0, and I can see the incredible usefulness of having such things strategically placed. Particularly if you're using an AF to rat. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
Par'Gellen
Gallente
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Posted - 2008.02.19 13:49:00 -
[235]
This is the best thing I've seen in a long long time! Awesome work! THANK YOU CCP!!! OMG! ---
To err is human. But it shouldn't be the company motto... |
manasi
Caldari Valhalla Navy Technical Institute
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Posted - 2008.02.19 14:53:00 -
[236]
hallelujah! Thank goodness get rid of all that crap! An extremely good idea CCP!
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.02.19 15:25:00 -
[237]
I have to admit I am fully behind this change once I let my head cool and read the blog a few times.
Generic junk will be deleted once per month (taken from the devblog), so I'll have one month time to search and salvage abandoned drones.
And the graveyard issue will settle itself. Look at it as a normal RL GY. Those who pay for service will have their can anchored in a POS maintained by the GY service. Those that do not pay, have 30 days of GY existence and they (or for lack of better word their relations) will have to periodicaly visit the GY and renew the can.
This will accomplish 2 things: 1. living for the GY service and 2. kind of RL GY. Those who get forgotten and not visited will vanish.
I think the GY is in no way endangered, it will just shift in form a bit.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Lalani Nehai
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Posted - 2008.02.19 15:25:00 -
[238]
Just to add my few cents worth. The graveyard should not be excluded from having the cans maintained(think of it as nature taking back a grave yard that is not maintained, whether by caretakers or family.) How many graveyards are lost to time because of neglect in RL? Same with all that space art. It needs to be maintained and cared for. Even the sistine chapel does need a touch up every now and then....
I really like the idea of being able to salvage cans that time forgot. It could be a creative way for eves citizens to do good for the environment.
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Lougra
Gallente
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Posted - 2008.02.19 16:13:00 -
[239]
For sure we need to get rid all of those floating cans form space. But to do that we (you) must give something in exchange. Anchored cans so far, used to store ore or even ice in empire space and loot/fitting eq in low space. Lonely miners so far used to anchor multiple cans in space to store the mined ore/ice (this is already known). By fixing only one thing, we (you) can solve some big problems within eve. Lets say that you give to mining barges a big cargo space (lets say 20km3) which will be accessible by others only while in gang/corp (like carrier style). By this, every miner will stop screaming about the rediculous cargo space in mining barges. Barges will have a very good reason to be that expensive for the greatly inferior in shield/armor/hull than the same class ships. (take a look at covetor. the ultimate junk ship) Macrominers will be forced to abandon NPC corps if they want to avoid their ore being stolen by others. You wont need to give one month of "life time" to anchored cans which even in this case i think is too high. (there is one exception to anchored cans inside/near forcefields)
Totaly, 5 fixes in one move (i hope it was constructive)
Carebear is the surname that others gives you, if you enjoy to play eve, in other way than the rest want YOU to play it. |
Nomakai Delateriel
Amarr
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Posted - 2008.02.19 17:10:00 -
[240]
IMHO this is a very hard blow to the "living out of a can" lifestyle.
Touching up cans every month. Sure. But the drones? You can't reload drones from a can. The way it's been done up until now is that you used a carrier to deploy a small cloud of drones and then just scooped another one when you needed it. This on the other hand means that players are more reliant on stations and POSes to resupply. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |
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