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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:28:00 -
[1]
Edited by: Lirt on 04/03/2008 16:29:54 Edited by: Lirt on 04/03/2008 16:28:46 Amarr damage bonus------------EM/Thermal Gallente damage bonus---------Thermal/Kinetic Minmatar damage bonus---------All Caldari damage bonus----------Kinetic ONLY
Wtf? why such an imbalance issue keeps existing? And dont tell me "you cant change damage type" cause i will laugh till tomorrow. Thats the damage type i take bonus, why in the EVE god's name should i change damage type? to get pwned?...
Like caldari are not already the worst race for pvp and fleets...
CCP give caldari some love!!! Make it Kinetic/Explosive
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.03.04 16:30:00 -
[2]
Caldari ships absolutely never used in PvP, that are completely no good for anything:
Rokh Scorpion Eagle Blackbird Crow Kitsune Drake Flycatcher Falcon Rook Onyx Leviathan - Hi Oort *waves*
Yep, all totally and utterly useless in PvP.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:34:00 -
[3]
Edited by: Lirt on 04/03/2008 16:40:03 Edited by: Lirt on 04/03/2008 16:34:38 Rokh-----------------------not missile ship, we talking about missiles Scorpion-------------------jammer not damage Eagle----------------------not missile ship, we talking about missiles Blackbird------------------jammer not damage Crow-----------------------Kinetic only damage bonus, problem im takling about Kitsune--------------------jammer not damage Drake----------------------Kinetic only damage bonus, problem im takling about Flycatcher-----------------All dictors are same, no reason to prefer flycatcher Falcon---------------------jammer not damage Rook-----------------------jammer not damage, also Kinetic only damage Onyx-----------------------All HICs are same no reason to prefer Onyx Leviathan - Hi Oort *waves*---All titans same no reason to prefer Leviathan
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.04 16:34:00 -
[4]
I think the op mistakenly thought that the Raven was the only Caldari ship. --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:35:00 -
[5]
Raven doesn't get Kinetic only damage. Raven is fine.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.03.04 16:39:00 -
[6]
Kinetic is a good damagetype to be honest. --
Billion Isk Mission |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.03.04 16:40:00 -
[7]
Edited by: An Anarchyyt on 04/03/2008 16:40:35
Originally by: Lirt Flycatcher-----------------All dictors are same, no reason to prefer flycatcher Onyx-----------------------All HICs are same no reason to prefer Onyx Leviathan - Hi Oort *waves*---All titans same no reason to prefer Leviathan
This three are sooo incredibly wrong that it makes your whole post entirely laughable and proves you have very little idea of what you're talking about.
Also, the Crow is by far the most dangerous interceptor as it is the only one that can really engage and do damage at 30km+
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:41:00 -
[8]
Not THAT good. Especially with all those armor tankers around.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:43:00 -
[9]
Edited by: Lirt on 04/03/2008 16:46:12 Edited by: Lirt on 04/03/2008 16:43:23
Originally by: An Anarchyyt Edited by: An Anarchyyt on 04/03/2008 16:40:35 Flycatcher-----------------All dictors are same, no reason to prefer flycatcher Onyx-----------------------All HICs are same no reason to prefer Onyx Leviathan - Hi Oort *waves*---All titans same no reason to prefer Leviathan
Flycatcher---Sabre is best dictor not flycatcher. Onyx---is good ok but Broadsword is best, also im talking about Kinetic damage type!! Leviathan---ok Kinetic damage but again not the best, Ragnarok is best. And dont tell me about the titan that only 5 ppl have in the entire eve!!
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.04 16:43:00 -
[10]
Originally by: Lord WarATron Kinetic is a good damagetype to be honest.
Indeed. It could be much worse. You could be stuck with EM like Amarr.
Shields down! oh wait.. did we just hit a brick wall?  --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:45:00 -
[11]
Originally by: Zeba
Originally by: Lord WarATron Kinetic is a good damagetype to be honest.
Indeed. It could be much worse. You could be stuck with EM like Amarr.
Shields down! oh wait.. did we just hit a brick wall? 
You getting boosted next patch, why you whine?, you want more?! Also you do thermal too not only EM, not that good in thermal but you still also do thermal.
Caldari are stuck with kinetic ONLY!
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Adonis 4174
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Posted - 2008.03.04 16:46:00 -
[12]
It doesn't say you can ONLY use that damage type though. Didn't you ever play poker? ---- Anything less is wasted effort |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:47:00 -
[13]
Edited by: Lirt on 04/03/2008 16:48:00 Yea i can play with explosive for example and nullify the damage bonus!!! (the bonus that i get after days of training) Yea smart choice. ROFL...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.03.04 16:48:00 -
[14]
Originally by: Lirt Not THAT good. Especially with all those armor tankers around.
You mean the same armor tanks which stack EANM's resulting in kinetic damage being the second best damage type to use?
Kinetic is generally a good damage type. It is good against armor and decent enough against shields, meaning that for the vast majority of targets you won't have to change your damage type due to the kinetic bonus.
If there's a damage type you should be complaining about being ineffective, it's EM, which armor is extremely resistant to due to EANM's, and which shield tankers usually cover with at least a photon scattering field.
Looking for queue-free research slots? Click here!
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.04 16:49:00 -
[15]
Originally by: Lirt
Originally by: Zeba
Originally by: Lord WarATron Kinetic is a good damagetype to be honest.
Indeed. It could be much worse. You could be stuck with EM like Amarr.
Shields down! oh wait.. did we just hit a brick wall? 
You getting boosted next patch, why you whine?, you want more?! Also you do thermal too not only EM, not that good in thermal but you still also do thermal.
Caldari are stuck with kinetic ONLY!
Whining? I think Amarr overall are just fine. Have three combat alts that are all Amarr speced with each alt also specing in one of the other three races. Sure the Amarr BS have some fitting and cap issues but like you said its gonna get fixed.
And last time I checked you can load any damage type of missile into a caldari ships launcher. --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:50:00 -
[16]
Edited by: Lirt on 04/03/2008 16:51:05 I am not discussing if kinetic is good damage! I am discussing why ONLY kinetic? You know thermal is good damage also then why gellente have kinetic also? Same goes for minmatar and same goes now for amarr that get boosted. Not to mention another shield (caldari) nerf resulting that amarr boost.
Quote: And last time I checked you can load any damage type of missile into a caldari ships launcher.
Here we go again... And nullify the damage bonus i get after days of training??!!
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Destoration
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Posted - 2008.03.04 16:53:00 -
[17]
Originally by: Lord WarATron Kinetic is a good damagetype to be honest.
He has a point.....my absolutions lowest armor resist is actually kinectic (not much lower but still)
-Destoration
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.03.04 16:54:00 -
[18]
Originally by: Lirt Here we go again... And nullify the damage bonus i get after days of training??!!
remind me, which caldari ships have a bonus to only kinetic damage?
caracal, drake, raven, kestral and erm... crow right?
why not try flying something else, the scorpion is made of crystalised win for example.
We come for our people |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:55:00 -
[19]
Originally by: Destoration
He has a point.....my absolutions lowest armor resist is actually kinectic (not much lower but still)
-Destoration
So what? and gallente get the highest t2 damage resistance in kinetic? That doesn't justify a reasont o put only kinetic...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.04 16:56:00 -
[20]
Caldari are the missile spammer race. Missiles only do one type of damage and turrets do 2 or 3 in the case of a few projectile ammos. Each race has a damage type associated with it.
Amarr: EM
Minmater: Explosive
Gallente: Thermal
Caldari: Kinetic
Check each races missile spammer ship and you will find those ships are limited to only that single damage type for a bonus. --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2008.03.04 16:56:00 -
[21]
Originally by: Lirt
Originally by: Destoration
He has a point.....my absolutions lowest armor resist is actually kinectic (not much lower but still)
-Destoration
So what? and gallente get the highest t2 damage resistance in kinetic? That doesn't justify a reasont o put only kinetic...
you're sitting there saying that kinetic damage is useless, but as you already admitted most people armour tank, and kinetic resists are generally quite low on armour. therefore kinetic damage is great.
We come for our people |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 16:57:00 -
[22]
Originally by: Xennith
remind me, which caldari ships have a bonus to only kinetic damage?
caracal, drake, raven, kestral and erm... crow right?
why not try flying something else, the scorpion is made of crystalised win for example.
Also cerberus, nighthawk, phoenix, hawk and i might miss some more...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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MOS DEF
0utbreak
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Posted - 2008.03.04 16:58:00 -
[23]
Originally by: Lirt Edited by: Lirt on 04/03/2008 16:51:05 I am not discussing if kinetic is good damage! I am discussing why ONLY kinetic? You know thermal is good damage also then why gellente have kinetic also? Same goes for minmatar and same goes now for amarr that get boosted. Not to mention another shield (caldari) nerf resulting that amarr boost.
Quote: And last time I checked you can load any damage type of missile into a caldari ships launcher.
Here we go again... And nullify the damage bonus i get after days of training??!!
How about this. We make all four races use all 4 damage types. To top that off we give all of them equal good jamming ships so it is fair. The we all quit and subscribe to hello kitty online. If you like my idea go ahead and leave to HKO. I will meet you there later i promise.
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Nasta443
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Posted - 2008.03.04 16:58:00 -
[24]
Edited by: Nasta443 on 04/03/2008 17:00:23 they wine when they get the boost torp, they wine when they get the ecm buff, etc. and now this. 
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The Herrick
Gallente SniggWaffe
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Posted - 2008.03.04 16:59:00 -
[25]
Originally by: Lirt Edited by: Lirt on 04/03/2008 16:51:05 I am not discussing if kinetic is good damage!
I really don't see what the issue is here.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff.
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 17:00:00 -
[26]
Xenith: I am not saying kinetic sux, im saying why ONLY kinetic??? Zeba: Sacrilege, Amarr missile spammer ship, missile damage bonus? ALL
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:01:00 -
[27]
Edited by: Lirt on 04/03/2008 17:03:22 Edited by: Lirt on 04/03/2008 17:01:16
Originally by: The Herrick
I really don't see what the issue is here.
WHY ONLY KINETIC!
MOS DEF: Or make each race has ONLY 1 damage type? How about that???? You like it? Cause for caldari it wont change much... Then all races will be different just as you like it.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.04 17:02:00 -
[28]
Edited by: Zeba on 04/03/2008 17:05:18
Originally by: Nasta443 Edited by: Nasta443 on 04/03/2008 16:58:46
well ffs you changed your post 
I'd trade the velocity bonus for a kinetic bonus in a heartbeat. ROF and a damage bonus to what is usually one of the lower armor resists?
/SIGNED
Lirt check my reply a couple of posts up to see why Caldari have a bonus to Kinetic only. And yes the Sac gets a rof bonus but the other Ammar missile ship get an EM bonus. --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

The Herrick
Gallente SniggWaffe
|
Posted - 2008.03.04 17:03:00 -
[29]
Funny that you are the first person to have a major issue with this part of Caldari.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff.
|

Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2008.03.04 17:04:00 -
[30]
Originally by: Lirt Xenith: I am not saying kinetic sux, im saying why ONLY kinetic???
because.
i think giving a bonus to all 4 damage types would be a little unfair, people have to be able to predict what kind of damage they are likely to face and going up against caldari and not having a clue what to expect damage wise would suck from a game design point of view. caldari picked kinetic.
oh. and guristas are weak to kinetic.
We come for our people |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 17:05:00 -
[31]
Edited by: Lirt on 04/03/2008 17:06:33 Edited by: Lirt on 04/03/2008 17:06:16
Quote: they wine when they get the boost torp, they wine when they get the ecm buff, etc. and now this.
Did you see me whine about torpedo buff? All players playing a race whine about something they find unfair.
Zeba: You get a damage bonus!! about what velocity bonus you talking about...
Xennith: Then every race should be pick ONE damage...why only caldari had to pick???
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Hey You
Destructive Influence Band of Brothers
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Posted - 2008.03.04 17:06:00 -
[32]
Originally by: The Herrick
Originally by: Lirt Edited by: Lirt on 04/03/2008 16:51:05 I am not discussing if kinetic is good damage!
I really don't see what the issue is here.
I do. Its clueless op among few other things related to him. __________________________________
We Ride Together We Die Together We Few, We Happy Few... |

MassonA
Caldari coracao ardente Triumvirate.
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Posted - 2008.03.04 17:06:00 -
[33]
Just because you've been given a kinetic bonus doesn't mean you MUST use kinetic missiles.
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Letouk Mernel
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Posted - 2008.03.04 17:07:00 -
[34]
It's only kinetic because you use missiles, and you typically just load 1 missile type in all launchers.
What would you prefer? A ship bonus of 10% Kinetic missile damage, or Ship bonus of 5% Kinetic and 5% Thermal? They can nerf it for you, no problem.
Then even if you load half your launchers with Kinetic and half with Thermal, you still get a 5% bonus to all launchers, so it's still a nerf compared to loading all Kinetic and getting 10% bonus to all launchers.
As far as your enemies fitting to resist kinetic vs. fitting to resist kinetic + thermal, the latter is easily achievable by switching one resist module to thermal and using the armor's built in resistances. Your 5% loss of DPS will be MORE than the effect of your enemies having to switch ONE resist module over to Thermal.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.04 17:07:00 -
[35]
Originally by: Lirt
Quote: they wine when they get the boost torp, they wine when they get the ecm buff, etc. and now this.
Did you see me whine about torpedo buff? All players playing a race whine about something they find unfair.
Zeba: You get a damage bonus!! about what velocity bonus you talking about...
On the Raven. Nasta changed his post right before I quoted it.  --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 17:08:00 -
[36]
Quote: I do. Its clueless op among few other things related to him.
Explain or crawl.
Masaona: i wont say it again sry, read previous posts.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.04 17:10:00 -
[37]
ok. this is devolving into Lirt just arguing against everyones logic so I leave the thread to the cleanup crew. Have fun with him guys.  --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Zantrei Kordisin
True Centii
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Posted - 2008.03.04 17:11:00 -
[38]
Dear Lirt,
You are wrong.
Yours,
Zantrei
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MassonA
Caldari coracao ardente Triumvirate.
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Posted - 2008.03.04 17:11:00 -
[39]
Originally by: Lirt
Quote: I do. Its clueless op among few other things related to him.
Explain or crawl.
Masaona: i wont say it again sry, read previous posts.
Nah, go on, say it again.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.03.04 17:11:00 -
[40]
Originally by: Lirt
Xennith: Then every race should be pick ONE damage...why only caldari had to pick???
amarr use lasers and do mostly ____ damage. galente use hybrids and do a lot of ____ damage. minnies use projectiles and do a lot of ____ damage.
caldari use missiles and can do any damage type easily.
fill in the blanks, then hopefully understanding will dawn.
We come for our people |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 17:12:00 -
[41]
Quote: What would you prefer? A ship bonus of 10% Kinetic missile damage, or Ship bonus of 5% Kinetic and 5% Thermal? They can nerf it for you, no problem.
Only Crow gets 10%, so about the Crow im talking about 10% kinetic or thermal, so you can choose... or put both.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Hey You
Destructive Influence Band of Brothers
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Posted - 2008.03.04 17:12:00 -
[42]
Originally by: Lirt
Quote: I do. Its clueless op among few other things related to him.
Explain or crawl.
Masaona: i wont say it again sry, read previous posts.
Do i really have to explain it to you? To draw it on drawing board?
Dude ok here it goes. A long winded explanation that will, hopefully, sort all your issues.
Kinetic don't work for you? Load Thermal. It don't work? Load explosive. Sh*t hes tanked on that as well? Load EM. Nothing works? Maybe its time for Kitty Online... __________________________________
We Ride Together We Die Together We Few, We Happy Few... |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 17:13:00 -
[43]
Originally by: Xennith
amarr use lasers and do mostly ____ damage. galente use hybrids and do a lot of ____ damage. minnies use projectiles and do a lot of ____ damage.
caldari use missiles and can do any damage type easily.
fill in the blanks, then hopefully understanding will dawn.
key words, mostly, a lot of, a lot of, i an a lot of keyword for caldari too.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:16:00 -
[44]
Edited by: Lirt on 04/03/2008 17:16:00
Quote: Kinetic don't work for you? Load Thermal. It don't work? Load explosive. Sh*t hes tanked on that as well? Load EM. Nothing works? Maybe its time for Kitty Online...
While all you others get bonus to 2 damage types so you have 50% for your ammo to work, i have 25% chance and when i change from kinetic i lose my damage bonus, so its effectively same as if i had kinetic and maybe worse... Yea so fair!...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.03.04 17:17:00 -
[45]
oh dear.
ok lirt, heres the deal. crosstrain gallente. they have lots of drone ships and you can have drones to do any damage type. they are clearly superiour. right?
now if you'll excuse me, i have a rokh to fly.
We come for our people |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 17:18:00 -
[46]
Yea with the huge drone bay that caldari ships have. 0 lool
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Black Scorpio
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Posted - 2008.03.04 17:18:00 -
[47]
Originally by: An Anarchyyt Caldari ships absolutely never used in PvP, that are completely no good for anything:
Rokh Scorpion Eagle Blackbird Crow Kitsune Drake Flycatcher Falcon Rook Onyx Leviathan - Hi Oort *waves*
Yep, all totally and utterly useless in PvP.
Uff just cause you **** me off with your copy paste from all comments: good for anything:
Rokh - People prefer Megas still Scorpion - a well fitted cruiser can tank this Eagle - umm.. unless in packs, i don't know why you listed this, deimos will kill it ANY day Blackbird - best feature - disposable.. you can guess why Crow - best feature misile usage, thus able to deal damage while fast, so? web it and it dies horribly Kitsune - lol Drake - tank? Flycatcher - same as in other races Falcon - uuu uuuu i can hide.. and then jam maybe.. uuuu Rook - look at me, i have all my mid and my low slots dedicated to ECM.. oops missed a cycle and eat a few i mean 1., 2.. salvos.. uuughhh aaahhh.. Onyx - same as in other races Leviathan - Hi Oort *waves* - yeah as if every pilot flies one, and is SO much better than other races?
so just because Goons spam with cheap disposable ships doesn't mean they are really that good. Now if you have to be honest with yourself, list the USEFUL ships for each race, i bet the list will be longer, don't you think so?
Be objective when you post, every one can pull something out of their 3 letters to make a false point just as you are doing in your post...
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Zantrei Kordisin
True Centii
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Posted - 2008.03.04 17:19:00 -
[48]
Originally by: Lirt Edited by: Lirt on 04/03/2008 17:16:00
Quote: Kinetic don't work for you? Load Thermal. It don't work? Load explosive. Sh*t hes tanked on that as well? Load EM. Nothing works? Maybe its time for Kitty Online...
While all you others get bonus to 2 damage types so you have 50% for your ammo to work, i have 25% chance and when i change from kinetic i lose my damage bonus, so its effectively same as if i had kinetic and maybe worse... Yea so fair!...
Wait, what?
Other races have damage bonuses to multiple damage types when using missiles? Explain.
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Agil TradeAlt
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Posted - 2008.03.04 17:19:00 -
[49]
I dont see him asking for amarr purifyer 10% em bonus to be changed?   
Originally by: CCP kieron ISK buying is a major contributor to the inflation in EVE's economy.
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Glassbil
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Posted - 2008.03.04 17:20:00 -
[50]
Originally by: Lirt Edited by: Lirt on 04/03/2008 Xennith: Then every race should be pick ONE damage...why only caldari had to pick???
Ok, Lets see here, Amarr do EM/Thermal Damage ONLY, Lasers CAN'T do any other damage type.
Gallente do Kinetic and Thermal Damage ONLY, Blasters CAN'T do any other damage type.
Minmatar Can choose a bit more, But are still limited to two damage types at a time unless they want to have guns with different optimals.
Caldari do primarily Kinetic damage but CAN choose ANY other damage type if they want to.
Soo...
Ok, Lets give Caldari an added bonus of 10% to thermal, But not until the other races can do any damage type they want to deal without taking any other hit than losing the damage bonus to their primary dmg type.
That's fair, Right? |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 17:21:00 -
[51]
Originally by: Zantrei Kordisin Wait, what?
Other races have damage bonuses to multiple damage types when using missiles? Explain.
Already mentioned the Sacrilege and maybe there are more.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Hey You
Destructive Influence Band of Brothers
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Posted - 2008.03.04 17:21:00 -
[52]
Originally by: Lirt Edited by: Lirt on 04/03/2008 17:16:00
Quote: Kinetic don't work for you? Load Thermal. It don't work? Load explosive. Sh*t hes tanked on that as well? Load EM. Nothing works? Maybe its time for Kitty Online...
While all you others get bonus to 2 damage types so you have 50% for your ammo to work, i have 25% chance and when i change from kinetic i lose my damage bonus, so its effectively same as if i had kinetic and maybe worse... Yea so fair!...
Totally wrong. You are assuming that all ships are tanked up 70 + % on all resists. If they are your argument would be correct. Well in reality they aren't and out of 4 Damage types you can do at least one will be a lot higher then if he is tanked on kinetic. What should i say then? I can do only EM and Thermal. Fine. Shield tankers tanks EM up good. Also they tank Thermal up good. Armor tankers tanks Thermal up and have EM tanked up as it is. People who are using Invuls and EANMs gives me some good chance vs shield and none vs armor. While you just fire all 4 types first shot. See which one does most dmg and then go for it in all launchers. Voila. __________________________________
We Ride Together We Die Together We Few, We Happy Few... |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 17:22:00 -
[53]
Quote: Caldari do primarily Kinetic damage but CAN choose ANY other damage type if they want to.
And lose the damage bonus so you effetcively do same or worse damage. Its been tested! Yea a smart choice indeed.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:24:00 -
[54]
Quote: See which one does most dmg and then go for it in all launchers. Voila.
Yea a smart choice indeed, in the middle of the battle you go check the combat log, stop firing, reloading and start again. Yea what a nice strategy. Also ok i agree Amarr HAD problems, but they getting buffed now.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Black Scorpio
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Posted - 2008.03.04 17:33:00 -
[55]
Originally by: Tamia Clant
Originally by: Lirt Not THAT good. Especially with all those armor tankers around.
You mean the same armor tanks which stack EANM's resulting in kinetic damage being the second best damage type to use?
Kinetic is generally a good damage type. It is good against armor and decent enough against shields, meaning that for the vast majority of targets you won't have to change your damage type due to the kinetic bonus.
If there's a damage type you should be complaining about being ineffective, it's EM, which armor is extremely resistant to due to EANM's, and which shield tankers usually cover with at least a photon scattering field.
Well Caldari ships aren't exactly tanking EM well are they.. if you want to get technical.
Kinetic might be fine against armor, but not Gallente Armor. Btw, just because explosive is week against shields, doesn't mean it's weak against well tanked shields, get my idea? If you don't I mean that a person with a good shield tank would probably have better resists on their Thermal than their Explosive.. so goes for Armor and EM.. Minmatar is a specific case against Amarr, just as Gallente is better for tanking Thermal on armor.. i gon't get your point...
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:34:00 -
[56]
Anarchyyt: you can say all you guys want, but you still didnt say me a good valid reason why caldari gets only kinetic bonus. Al you say is adapt or play kitty online. Well i already adapted this unfair situation cause im caldari, but i think its time balance it.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Black Scorpio
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Posted - 2008.03.04 17:35:00 -
[57]
Originally by: Xennith
Originally by: Lirt Here we go again... And nullify the damage bonus i get after days of training??!!
remind me, which caldari ships have a bonus to only kinetic damage?
caracal, drake, raven, kestral and erm... crow right?
why not try flying something else, the scorpion is made of crystalised win for example.
AAahahahahhahahhahahhahaaahahahahhahahhahahhahahahhahahhahah hahahhahahahhahah ahaha hahaha hahahh ... i'm breathless now.. aahahahh hahahhah hahahhh         
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.03.04 17:37:00 -
[58]
Originally by: Black Scorpio
AAahahahahhahahhahahhahaaahahahahhahahhahahhahahahhahahhahah hahahhahahahhahah ahaha hahaha hahahh ... i'm breathless now.. aahahahh hahahhah hahahhh         
not a fan of ewar?
We come for our people |

Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:37:00 -
[59]
Edited by: Lirt on 04/03/2008 17:40:02
Quote: -Leviathan - 37.5% shield HP bonus, only titan that can do a large amount of damage with normal weapons (7 citadel launchers = melts battleships), best damage type for doomsday.
Now that you mention shield bonus, why shield when it gets bonus doesn't regenerate automatically? Yea and the recharge rate of the shield swhen they are almost full (like when receiving shield bonus) is so high... But nevermind thats another issue.. Also all you mention in your post is that caldari has absurb tanking abilities, although that i dont agree cause armor tanking is better but nvm. The only damage ship you mention is cerberus and that it wipes out smaller ships.. well lol yea what about other hacs. Its not like if caldari gets another damage bonus they gonna pwn anyway but it gives you more versatillity... liek the other races.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Glassbil
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Posted - 2008.03.04 17:38:00 -
[60]
Originally by: Lirt
Quote: Caldari do primarily Kinetic damage but CAN choose ANY other damage type if they want to.
And lose the damage bonus so you effetcively do same or worse damage. Its been tested! Yea a smart choice indeed.
Maybe you should try to adress my entire post instead of just one line?
That said, Yes, You lose the dmg bonus... But you know what? People don't have the same % on all resists, GASP, Shocking, i know.
If you're to dense to see that the ability to reliably deal any dmg type at any range, Then people are right, You're clueless.
And about your comment about it not being smart to stop shooting and change ammo in a fight.... umm.. right, yeah, that proves it, you're clueless and there's no point arguing with you. |

Black Scorpio
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Posted - 2008.03.04 17:40:00 -
[61]
Originally by: Zeba Caldari are the missile spammer race. Missiles only do one type of damage and turrets do 2 or 3 in the case of a few projectile ammos. Each race has a damage type associated with it.
Amarr: EM
Minmater: Explosive
Gallente: Thermal
Caldari: Kinetic
Check each races missile spammer ship and you will find those ships are limited to only that single damage type for a bonus.
You're confusing Rats with human players.. although i see you have knowledge of the game, please.. 14/10 for thermal/kinetic doesn't put Thermal as the only damage for Gallente for example.. nor does same with EM/Thermal for Amarr..
If you want' to talk missions i do fit kinetic on most misile ships just because they do about equal damage compared to the specific rat damage for the mission, and cause i'm lazy to refit, i do although keep a load of additional types of misiles just incase..
The OPs point is probably regarding PvP, where misile ships are limited in their bonus, not in their type of damage to choose. As damage type is type of ship specific bonus for most caldari misile boats, that eats up that bonus unless used as intended. I'd much more prefer a rof bonus like the Raven on all other misile boats, rather than the kinetic misile bonus for example, or even the 5% resistance or 7.5% shield boost or what have you..
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Nasta443
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Posted - 2008.03.04 17:40:00 -
[62]
I think its time we get barrage and hail ammo with multiple damage types, along pure emp ammo. it is not fair that barrage usually does explosive ammo because it is easy to predict what a ship in falloff will be using, and emp has an explosive component so it is easy to just fit an explosive hardener
... this has to be the most ******** thread i've seen in the last 4 days. fortuanetly i have just acquired forum whoring level 3 and i managed to edit out in time some silly mistake due to braindamage from this thread   
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.03.04 17:40:00 -
[63]
Originally by: Lirt Anarchyyt: you can say all you guys want, but you still didnt say me a good valid reason why caldari gets only kinetic bonus. Al you say is adapt or play kitty online. Well i already adapted this unfair situation cause im caldari, but i think its time balance it.
Because it really isn't unfair. Amazingly enough, there are many times when I am not using Kinetic missiles in my Caldari ships. And often they DO MORE DAMAGE.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Black Scorpio
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Posted - 2008.03.04 17:42:00 -
[64]
Originally by: Xennith
Originally by: Lirt Xenith: I am not saying kinetic sux, im saying why ONLY kinetic???
because.
i think giving a bonus to all 4 damage types would be a little unfair, people have to be able to predict what kind of damage they are likely to face and going up against caldari and not having a clue what to expect damage wise would suck from a game design point of view. caldari picked kinetic.
oh. and guristas are weak to kinetic.
Like you can predict with Minmatar?
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Black Scorpio
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Posted - 2008.03.04 17:43:00 -
[65]
Originally by: An Anarchyyt
Originally by: Lirt Anarchyyt: you can say all you guys want, but you still didnt say me a good valid reason why caldari gets only kinetic bonus. Al you say is adapt or play kitty online. Well i already adapted this unfair situation cause im caldari, but i think its time balance it.
Because it really isn't unfair. Amazingly enough, there are many times when I am not using Kinetic missiles in my Caldari ships. And often they DO MORE DAMAGE.
Exactly, so you just wasted your ship's bonus.. while a Gal char, keeps his 7.5 tracking, Amarr char keeps his 10% cap bonus, Minnie char keeps his 5% speed.. and so on...
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:44:00 -
[66]
Glassbil: i wont mention the "at any range" comment cause that belongs to the guns vs missiles dicscussion. But yes you have the ability to choose damage type, but for what? if you gonna lsoe the damage bonus then damage would be same and in most cases worse, so no point to change ammo. About that ammo change during fight... well give me a break, i wont mention fleet battles cause there its impossible but even in small gangs you lose too much time and too much dps if you go into that strategy. And in most times it wont matter cause because kinetic has bonus and others dont it wont be much difference, and maybe kientic still does msot damage.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Glassbil
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Posted - 2008.03.04 17:45:00 -
[67]
Originally by: Lirt Edited by: Lirt on 04/03/2008 17:40:02
Quote: -Leviathan - 37.5% shield HP bonus, only titan that can do a large amount of damage with normal weapons (7 citadel launchers = melts battleships), best damage type for doomsday.
Now that you mention shield bonus, why shield when it gets bonus doesn't regenerate automatically? Yea and the recharge rate of the shield swhen they are almost full (like when receiving shield bonus) is so high... But nevermind thats another issue.. Also all you mention in your post is that caldari has absurb tanking abilities, although that i dont agree cause armor tanking is better but nvm. The only damage ship you mention is cerberus and that it wipes out smaller ships.. well lol yea what about other hacs. Its not like if caldari gets another damage bonus they gonna pwn anyway but it gives you more versatillity... liek the other races.
I'm still waiting for a PROPER answer to my post, But i guess i'm not going to get that since you obviously can't provide one.
Amarr deal ONLY EM/Thermal, Gallente deal ONLY Kinetic/Thermal, Caldari can deal ANY dmg type, And yes, It IS beneficial to switch to a different dmg type sometimes, Even without the bonus. |

Black Scorpio
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Posted - 2008.03.04 17:45:00 -
[68]
Originally by: Xennith
Originally by: Black Scorpio
AAahahahahhahahhahahhahaaahahahahhahahhahahhahahahhahahhahah hahahhahahahhahah ahaha hahaha hahahh ... i'm breathless now.. aahahahh hahahhah hahahhh         
not a fan of ewar?
Oh i quite like it but to give it as an example of pure win.. lol... good support maybe.
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Black Scorpio
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Posted - 2008.03.04 17:46:00 -
[69]
Originally by: MassonA Just because you've been given a kinetic bonus doesn't mean you MUST use kinetic missiles.
Just because Amarr ships get cap bonus don't mean they have to use lasers.. but most do don't they..
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:47:00 -
[70]
Originally by: An Anarchyyt Because it really isn't unfair. Amazingly enough, there are many times when I am not using Kinetic missiles in my Caldari ships. And often they DO MORE DAMAGE.
Now imagine the other races that get a bonus also to second damage type... Also most minmatar missile ships get a rof bonus which means damage bonus to all, and also the sacrilege gets all four types damage bonus. Only caldari ships are nerfed to kinetic only so its not a missile weapon issue, its a caldari ship issue...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.03.04 17:49:00 -
[71]
Originally by: Black Scorpio
Oh i quite like it but to give it as an example of pure win.. lol... good support maybe.
scorpions are generally primaried in fights because everybody knows just how much trouble they can be. theres a lot more to winning a fight than DPS.
disagree if you want (and judging by your recent side-splitting, i guess you do).
We come for our people |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.03.04 17:50:00 -
[72]
Edited by: An Anarchyyt on 04/03/2008 17:50:33
Originally by: Lirt
Originally by: An Anarchyyt Because it really isn't unfair. Amazingly enough, there are many times when I am not using Kinetic missiles in my Caldari ships. And often they DO MORE DAMAGE.
Now imagine the other races that get a bonus also to second damage type... Also most minmatar missile ships get a rof bonus which means damage bonus to all, and also the sacrilege gets all four types damage bonus. Only caldari ships are nerfed to kinetic only so its not a missile weapon issue, its a caldari ship issue...
How about my Gallente ships with missiles where I use Explosive damage? Infact, aside from the Nemesis, do any of the Gallente ships with missiles launcher hardpoints actually get a bonus to them?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:50:00 -
[73]
Edited by: Lirt on 04/03/2008 17:51:18 Edited by: Lirt on 04/03/2008 17:51:02
Quote: Amarr deal ONLY EM/Thermal, Gallente deal ONLY Kinetic/Thermal, Caldari can deal ANY dmg type, And yes, It IS beneficial to switch to a different dmg type sometimes, Even without the bonus.
Yea say ONLY like its bad lol. Whats the point changing ammo if you dont get bonus?? Why all the training then? And in most cases you wont do more than kinetic. So changing ammo is not an excuse. Also as i said in my previous posts, check non-caldari missile ships and their bonuses, non of them gets a one damage type bonus.
Anarchyyt: what ships you talking about, like... 1 ship?
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Black Scorpio
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Posted - 2008.03.04 17:52:00 -
[74]
Originally by: Zantrei Kordisin So, let's take a look at Caldari ships...
Starting from the top. -Leviathan - 37.5% shield HP bonus, only titan that can do a large amount of damage with normal weapons (7 citadel launchers = melts battleships), best damage type for doomsday. -Wyvern/Chimera - best carriers/mom's for taking a lot of damage for a short period. Shield tanks are good at that. -Phoenix - Citadel torps > turrets when attacking BS's and other capital ships. By far. -Charon - Highest capacity freighter.
-Golem - best PvE ship. -Widow - imo, one of the best solo ships. Can jam pretty much any targets, and has rof bonuses and an extra missile slot.
-Rokh - Best sniping battleship atm. -Raven - Best missile BS. With torps is lethal, with precision cruise is good for wiping out support in fleets. Also, best PVE T1 battleship by far. -Scorpion - Best ECM ship in the game. Absurdly useful in fleets.
-Nighthawk/Vulture - Absurd tanks that need to be nerfed.
-Drake - Best tank of any of the battlecruisers. -Ferox - actually pretty awesome for sniping frigates.
-Eagle - wipes out frigate, one of the best support HAC's. -Cerberus - Best missile HAC, insane for killing smaller ships, with very good damage output, and can tank and gank setup at the same time.
-Rook - Best EW recon. Jamming bonuses make it almost as good as the scorpion (same, but one less mid). -Falcon - great ship to use in combination with other force recons. Love these things.
-Onyx - Best tank of any of the HIC's, tbh.
Actually I'll stop here. Getting bored. Basically, if anything Caldari need a nice big, forceful swing of the nerf bat.
That's great Zantrei, I buy HACs and BCs just so I can kill frigates. Shield tanks - take a lot of damage for short amount of time? and then they die.. awesome feature. Also thank you for explaining the great "Support" and "PvE" role of all the caldari ships you listed above.. it was very entertaining!
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.03.04 17:52:00 -
[75]
omg.... this thread, just omfg
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Black Scorpio
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Posted - 2008.03.04 17:52:00 -
[76]
Originally by: Xennith
Originally by: Black Scorpio
Oh i quite like it but to give it as an example of pure win.. lol... good support maybe.
scorpions are generally primaried in fights because everybody knows just how much trouble they can be. theres a lot more to winning a fight than DPS.
disagree if you want (and judging by your recent side-splitting, i guess you do).
Or how easily they die.. and your point is?
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:53:00 -
[77]
Quote: Infact, aside from the Nemesis, do any of the Gallente ships with missiles launcher hardpoints actually get a bonus to them?
Ok i loled, take megathron for example, yes you get missile hardpoints but you are a gunboat ffs!. Raven gets turret hardpoints also but no damage bonus to turrets....
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 17:54:00 -
[78]
Cpt Fina: You dont have to read it.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Black Scorpio
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Posted - 2008.03.04 18:00:00 -
[79]
I guess if i understand the OPs gripe is that he is detesting the fact that a ship specific bonus on so many caldari misile ships is a kinetic only bonus to damage, while each other race's ship that relates to damage is damage for anything the ship can field, or other useful bonuses, i.e. rof, speed, tank, cap, etc..
That's all. Do you all need to come out and "show" how much you know about Eve by trying to make the OP look like an idiot, i don't know, but i get the point of his topic. Does it need to be changed? I've lived with it for about 3 years, and i don't mind it, i could see a benefit of changing the bonus on all ships affected from 5% kinetic to 5% damage or 5% rof, but that's for the guys at CCP to decide.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 18:01:00 -
[80]
Edited by: Lirt on 04/03/2008 18:04:46 Letouk: only crow gets 10% bonus to kinetic, all other ships get 5%. Bonny Lee: in the end yes if nothing else is possible at least give us EM also...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Letouk Mernel
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Posted - 2008.03.04 18:03:00 -
[81]
Edited by: Letouk Mernel on 04/03/2008 18:03:39
Yes, and they can make crows 5% kin and 5% thermal, and all others 3% kin and 2% thermal.
My opinion is this: I understand your gripe, but they won't replace a damage bonus with some other bonus, they had their reasons for giving ships a damage bonus, so the only possible "fixes" to what you're complaining about are nerfs.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 18:06:00 -
[82]
Edited by: Lirt on 04/03/2008 18:07:09 Letouk what you talking about i already mentioned you the other races. Gallente for example do thermal and kinetic and get bonus to both. Why you have to split damage bonus to caldari? then split it for all the others also. Correct way is 5% to kinetic or 5% to thermal missile damage.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Bonny Lee
Caldari Trinitas Inc. Phoenix Allianz
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Posted - 2008.03.04 18:08:00 -
[83]
You dont understand?? In this worst case for Caldari we would lose kinetic but get EM.
=> cry => all damage typs => the other races cry => nerfd to death: em
hope you can follow me ;)
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 18:10:00 -
[84]
Bonny Lee: and why it has to be this way, also im not asking for a all damage bonus only a 2 type damage bonus. Sacrilege is the prime example of the problem here, why a non missile race gets a ship with an ALL damage bonus to missiles? Whats the logic? i dont get it? because amarr cry more than caldari?
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Nasta443
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Posted - 2008.03.04 18:11:00 -
[85]
Lirt
are you an alt of UmaThurman?
Honestly.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 18:11:00 -
[86]
Edited by: Lirt on 04/03/2008 18:11:32 No nasta443 im not.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Zantrei Kordisin
True Centii
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Posted - 2008.03.04 18:16:00 -
[87]
Originally by: Black Scorpio That's great Zantrei, I buy HACs and BCs just so I can kill frigates. Shield tanks - take a lot of damage for short amount of time? and then they die.. awesome feature. Also thank you for explaining the great "Support" and "PvE" role of all the caldari ships you listed above.. it was very entertaining!
If you were a PVPer, you would value those roles. Evidently you are not; in which case why are you arguing? The best mission running/npcing/etc ships are Caldari by far.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 18:20:00 -
[88]
Zantrei actually you are a little wrong. Raven is very good for npc because it gets an all damage bonus to missiles, not all caldari ships. And i already said raven is fine exactly because it gets an all damage bonus. Imba because of that bonus? no, then why not put it in all caldari ships?
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Zantrei Kordisin
True Centii
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Posted - 2008.03.04 18:25:00 -
[89]
Originally by: Lirt Zantrei actually you are a little wrong. Raven is very good for npc because it gets an all damage bonus to missiles, not all caldari ships. And i already said raven is fine exactly because it gets an all damage bonus. Imba because of that bonus? no, then why not put it in all caldari ships?
The simplest way to put it is this. For turret ships, a damage bonus is given as they are confined to primarily one damage type. Caldari get their primary damage type, and an added bonus of having the option to use any other damage type they want. Why is that unbalanced? If anything, it's a bonus that Caldari has over other races.
When other races have the ability to pick and choose their damage types and keep the same level of damage, it will be balanced for Caldari to have it. Right now? I want some of what you are smoking. It must be good.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 18:28:00 -
[90]
Edited by: Lirt on 04/03/2008 18:32:28
Originally by: Zantrei Kordisin The simplest way to put it is this. For turret ships, a damage bonus is given as they are confined to primarily one damage type. Caldari get their primary damage type, and an added bonus of having the option to use any other damage type they want. Why is that unbalanced? If anything, it's a bonus that Caldari has over other races.
When other races have the ability to pick and choose their damage types and keep the same level of damage, it will be balanced for Caldari to have it. Right now? I want some of what you are smoking. It must be good.
You get 2+ damage types with turrets, not one. And i already said changing ammo to non damage type doesnt have that much difference. Do you change from lasers to projectiles? to do kinetic? Im not talking about the all damage bonus on turrets, thats fine cause most turret ammo do 2 damage type only. Im talign about missile ships that get an all damage bonus, as well as caldari ships that get only 1 damage type unlike turret and other races missile ships.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Arana Tellen
Gallente The Blackguard Wolves Black Star Alliance
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Posted - 2008.03.04 18:31:00 -
[91]
Originally by: Lirt Edited by: Lirt on 04/03/2008 17:03:22 Edited by: Lirt on 04/03/2008 17:01:16
Originally by: The Herrick
I really don't see what the issue is here.
WHY ONLY KINETIC!
MOS DEF: Or make each race has ONLY 1 damage type? How about that???? You like it? Cause for caldari it wont change much... Then all races will be different just as you like it.
Caldari - Kinetit racial damage, THATS why, with caldari its always keeping the options open, even if you sacrifice something for that versitility. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Black Scorpio
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Posted - 2008.03.04 18:32:00 -
[92]
Originally by: Zantrei Kordisin
Originally by: Black Scorpio That's great Zantrei, I buy HACs and BCs just so I can kill frigates. Shield tanks - take a lot of damage for short amount of time? and then they die.. awesome feature. Also thank you for explaining the great "Support" and "PvE" role of all the caldari ships you listed above.. it was very entertaining!
If you were a PVPer, you would value those roles. Evidently you are not; in which case why are you arguing? The best mission running/npcing/etc ships are Caldari by far.
..And evidently you are short sighted. However while i value those roles, i'd rather be in any amarr BC rather than the Ferox or in a Deimos rather than an Eagle.
Also thank you again for re-stating what you have already said. Unlike you, I don't need for people to go over and over to see what they're trying to tell me on the first try.
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Black Scorpio
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Posted - 2008.03.04 18:33:00 -
[93]
Originally by: Arana Tellen
Originally by: Lirt Edited by: Lirt on 04/03/2008 17:03:22 Edited by: Lirt on 04/03/2008 17:01:16
Originally by: The Herrick
I really don't see what the issue is here.
WHY ONLY KINETIC!
MOS DEF: Or make each race has ONLY 1 damage type? How about that???? You like it? Cause for caldari it wont change much... Then all races will be different just as you like it.
Caldari - Kinetit racial damage, THATS why, with caldari its always keeping the options open, even if you sacrifice something for that versitility.
You already sacrifice DPS and not instant damage for that versatility..
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 18:36:00 -
[94]
Quote: Caldari - Kinetit racial damage, THATS why, with caldari its always keeping the options open, even if you sacrifice something for that versitility.
Here we go again, changing ammo type doesnt justify a reason to restrict to only one damage type. You wont do that much damage even if you hit in his weakest resist cause you gonna lose the damage bonus so, except some rare situtations, you would be better with kinetic. Caldari sacrifice while the others dont, yea nice.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.03.04 18:52:00 -
[95]
My attempt to open the OP and his alts eyes.
You are counting caldari missile ships as the entire wing of caldari ships, when people point out the great ships like the Rokh, vulture and eagle you go "so" and ignore them.
Kinetic, on armor, is usually one of the worst stats on most ships after an eanm/hardener tank, (minus gallente ships) but guess what, try taking a minmatar ship to kill a amarr T2 ship like a sacrilege and you get the same problem, same with amarr versus minmatar and gallente versus caldari. THAT IS THE WHOLE POINT IN TECH 2 RESISTANCES.
You can swap missiles out, and dont give me the bull**** about losing your missile bonus, because if you lose damage againsrt the opponent why the hell are you complaining, kinetic's single bonus is obviously working for you?
Missiles do the most base damage from any weapon as it is, hence you usually get speed/precision/explosion velocity/ROF bonuses.
Turrets are the same, only a few ships get a DAMAGE bonus, we usually get an ROF/accuracy bonus of some form, and for the most part we CANNOT change our damage types (minmatar being the only exception)
You are treating different missiles like we treat different ammo, to gain a different advantage, YOUR advantage is being able to swap to ANY ammo type meaning my settup thats heavy kinetic low explosive tanked you could swap to explosive like someone else suggested AND STILL DO MORE DAMAGE REGARDLESS.
If caldari had 2 damage types with a full up damage bonus to both types, it wouldnt be the same as other races as one primary damage and one lesser, secondary damage, you would have TWO PRIMARY DAMAGES. which makes them the hardest ships to tank against because we need to have at least 50% of our tank completely covered to a higher ammount than against another races ship.
Also, in fleets anti-frigate/cruiser support is probably the most valuable, with intercepters being fast and still doing damage is valuable, sniper ships needing to do damage at the highest range they can, ewar ships needing to have the maximum effect they can, (Hint, ECM is probably one of the single most valuable versions of ewar due to the fact it shuts down almost all of an enemies damage, I.e FoF MISSILES and DRONES being the only things that keep any damage, drones being vulnerable to smartbombs/normal weapons and defenders being the ONLY counter to FoFs.)
Caldari are far from useless just because they only get a bonus to one missile type, and its obviously not bad if when you swap your damage you are doing more with your kinetic, it just shows, CCP GAVE CALDARI THE RIGHT DAMAGE TYPE FOR MISSILES.
|

Black Scorpio
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Posted - 2008.03.04 19:01:00 -
[96]
Originally by: Blane Xero My attempt to open the OP and his alts eyes.
You are counting caldari missile ships as the entire wing of caldari ships, when people point out the great ships like the Rokh, vulture and eagle you go "so" and ignore them.
Kinetic, on armor, is usually one of the worst stats on most ships after an eanm/hardener tank, (minus gallente ships) but guess what, try taking a minmatar ship to kill a amarr T2 ship like a sacrilege and you get the same problem, same with amarr versus minmatar and gallente versus caldari. THAT IS THE WHOLE POINT IN TECH 2 RESISTANCES.
You can swap missiles out, and dont give me the bull**** about losing your missile bonus, because if you lose damage againsrt the opponent why the hell are you complaining, kinetic's single bonus is obviously working for you?
Missiles do the most base damage from any weapon as it is, hence you usually get speed/precision/explosion velocity/ROF bonuses.
Turrets are the same, only a few ships get a DAMAGE bonus, we usually get an ROF/accuracy bonus of some form, and for the most part we CANNOT change our damage types (minmatar being the only exception)
You are treating different missiles like we treat different ammo, to gain a different advantage, YOUR advantage is being able to swap to ANY ammo type meaning my settup thats heavy kinetic low explosive tanked you could swap to explosive like someone else suggested AND STILL DO MORE DAMAGE REGARDLESS.
If caldari had 2 damage types with a full up damage bonus to both types, it wouldnt be the same as other races as one primary damage and one lesser, secondary damage, you would have TWO PRIMARY DAMAGES. which makes them the hardest ships to tank against because we need to have at least 50% of our tank completely covered to a higher ammount than against another races ship.
Also, in fleets anti-frigate/cruiser support is probably the most valuable, with intercepters being fast and still doing damage is valuable, sniper ships needing to do damage at the highest range they can, ewar ships needing to have the maximum effect they can, (Hint, ECM is probably one of the single most valuable versions of ewar due to the fact it shuts down almost all of an enemies damage, I.e FoF MISSILES and DRONES being the only things that keep any damage, drones being vulnerable to smartbombs/normal weapons and defenders being the ONLY counter to FoFs.)
Caldari are far from useless just because they only get a bonus to one missile type, and its obviously not bad if when you swap your damage you are doing more with your kinetic, it just shows, CCP GAVE CALDARI THE RIGHT DAMAGE TYPE FOR MISSILES.
I respect you as a forum poster although you don't share that with other people..
Since all that you said was a lot of babble, that's based on you not reading any of the posts, or trying to understand what the OP is requesting, I am just going to ask you one question. When is the last time you flew a Kinetic fitted Caldari boat in PvP? Oh, sorry sorry, I'll ask you another one, have you ever flown a Kinetic misile fitted Caldari boat in PvP?
Since you are so ardently making your point, i think we should limit the MK2 ships line to 5% EM misile damage bonus only. It's only fair. What do you think?
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Ssoraszh Tzarszh
Minmatar The Royal Engineers Free Trade and Industries Coalition
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Posted - 2008.03.04 19:02:00 -
[97]
Originally by: Blane Xero My attempt to open the OP and his alts eyes.
You are counting caldari missile ships as the entire wing of caldari ships, when people point out the great ships like the Rokh, vulture and eagle you go "so" and ignore them.
Kinetic, on armor, is usually one of the worst stats on most ships after an eanm/hardener tank, (minus gallente ships) but guess what, try taking a minmatar ship to kill a amarr T2 ship like a sacrilege and you get the same problem, same with amarr versus minmatar and gallente versus caldari. THAT IS THE WHOLE POINT IN TECH 2 RESISTANCES.
You can swap missiles out, and dont give me the bull**** about losing your missile bonus, because if you lose damage againsrt the opponent why the hell are you complaining, kinetic's single bonus is obviously working for you?
Missiles do the most base damage from any weapon as it is, hence you usually get speed/precision/explosion velocity/ROF bonuses.
Turrets are the same, only a few ships get a DAMAGE bonus, we usually get an ROF/accuracy bonus of some form, and for the most part we CANNOT change our damage types (minmatar being the only exception)
You are treating different missiles like we treat different ammo, to gain a different advantage, YOUR advantage is being able to swap to ANY ammo type meaning my settup thats heavy kinetic low explosive tanked you could swap to explosive like someone else suggested AND STILL DO MORE DAMAGE REGARDLESS.
If caldari had 2 damage types with a full up damage bonus to both types, it wouldnt be the same as other races as one primary damage and one lesser, secondary damage, you would have TWO PRIMARY DAMAGES. which makes them the hardest ships to tank against because we need to have at least 50% of our tank completely covered to a higher ammount than against another races ship.
Also, in fleets anti-frigate/cruiser support is probably the most valuable, with intercepters being fast and still doing damage is valuable, sniper ships needing to do damage at the highest range they can, ewar ships needing to have the maximum effect they can, (Hint, ECM is probably one of the single most valuable versions of ewar due to the fact it shuts down almost all of an enemies damage, I.e FoF MISSILES and DRONES being the only things that keep any damage, drones being vulnerable to smartbombs/normal weapons and defenders being the ONLY counter to FoFs.)
Caldari are far from useless just because they only get a bonus to one missile type, and its obviously not bad if when you swap your damage you are doing more with your kinetic, it just shows, CCP GAVE CALDARI THE RIGHT DAMAGE TYPE FOR MISSILES.
This.
And since the beginning of the game people have been noticing one thing : Caldari = EVE on easy mode.
Now that does not apply to all Caldari ships, but i notice a huge lack in skillpoints in most caldari BS pilots i know. Missile only so no skills to use the Rokh etc. All just very "I want the big ship with missiles" mentality.
Besides Caldari get the best Damagetype of all : ECM
Go train for the Typhoon and then come back complaining about damage bonus type.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 19:05:00 -
[98]
Edited by: Lirt on 04/03/2008 19:06:21 Your whole post is being quoted on previous posts except this:
Quote: If caldari had 2 damage types with a full up damage bonus to both types, it wouldnt be the same as other races as one primary damage and one lesser, secondary damage, you would have TWO PRIMARY DAMAGES. which makes them the hardest ships to tank against because we need to have at least 50% of our tank completely covered to a higher ammount than against another races ship.
All the other you say are not valid, and been discussed in this topic hunderd times. About that one you say i agree yes we gonna get full damage to 2 dmg type while guns dont.
Rof bonus is like dmg bonus and its actually better than dmg bonus so dont tell me that crap about rof. So i wont talk about minmatar missile ships and some amarr missile ships (sacrilege) that get full damage on all types and i guess in your opinion they are imbalanced cause thats what you say. Although we SHOULD get what the other races get, which according to your post caldari dont deserve to get while others already have it!.., on the other hand we can simply get a 2,5% and 2,5% damage bonus, which again i say it isn't fair. You say it isn't fair to get an all damage bonus while all non-caldari missile ships or 80% of them, get exactly that. Its kinda confusing to the least...
I will mention you only 1 thing, Raven. It gets an all damage type bonus with its rof bonus. Is it imbalanced? dont think so... And again i say this is a caldari ship issue not a missile issue, only caldari have that issue so dont tell me crap about missiles and their advanatges.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Nasta443
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Posted - 2008.03.04 19:05:00 -
[99]
Originally by: Ssoraszh Tzarszh
Go train for the Typhoon and then come back complaining about damage bonus type.
lulz thats cruel
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Black Scorpio
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Posted - 2008.03.04 19:08:00 -
[100]
Originally by: Ssoraszh Tzarszh
Originally by: Blane Xero My attempt to open the OP and his alts eyes.
You are counting caldari missile ships as the entire wing of caldari ships, when people point out the great ships like the Rokh, vulture and eagle you go "so" and ignore them.
Kinetic, on armor, is usually one of the worst stats on most ships after an eanm/hardener tank, (minus gallente ships) but guess what, try taking a minmatar ship to kill a amarr T2 ship like a sacrilege and you get the same problem, same with amarr versus minmatar and gallente versus caldari. THAT IS THE WHOLE POINT IN TECH 2 RESISTANCES.
You can swap missiles out, and dont give me the bull**** about losing your missile bonus, because if you lose damage againsrt the opponent why the hell are you complaining, kinetic's single bonus is obviously working for you?
Missiles do the most base damage from any weapon as it is, hence you usually get speed/precision/explosion velocity/ROF bonuses.
Turrets are the same, only a few ships get a DAMAGE bonus, we usually get an ROF/accuracy bonus of some form, and for the most part we CANNOT change our damage types (minmatar being the only exception)
You are treating different missiles like we treat different ammo, to gain a different advantage, YOUR advantage is being able to swap to ANY ammo type meaning my settup thats heavy kinetic low explosive tanked you could swap to explosive like someone else suggested AND STILL DO MORE DAMAGE REGARDLESS.
If caldari had 2 damage types with a full up damage bonus to both types, it wouldnt be the same as other races as one primary damage and one lesser, secondary damage, you would have TWO PRIMARY DAMAGES. which makes them the hardest ships to tank against because we need to have at least 50% of our tank completely covered to a higher ammount than against another races ship.
Also, in fleets anti-frigate/cruiser support is probably the most valuable, with intercepters being fast and still doing damage is valuable, sniper ships needing to do damage at the highest range they can, ewar ships needing to have the maximum effect they can, (Hint, ECM is probably one of the single most valuable versions of ewar due to the fact it shuts down almost all of an enemies damage, I.e FoF MISSILES and DRONES being the only things that keep any damage, drones being vulnerable to smartbombs/normal weapons and defenders being the ONLY counter to FoFs.)
Caldari are far from useless just because they only get a bonus to one missile type, and its obviously not bad if when you swap your damage you are doing more with your kinetic, it just shows, CCP GAVE CALDARI THE RIGHT DAMAGE TYPE FOR MISSILES.
This.
And since the beginning of the game people have been noticing one thing : Caldari = EVE on easy mode.
Now that does not apply to all Caldari ships, but i notice a huge lack in skillpoints in most caldari BS pilots i know. Missile only so no skills to use the Rokh etc. All just very "I want the big ship with missiles" mentality.
Besides Caldari get the best Damagetype of all : ECM
Go train for the Typhoon and then come back complaining about damage bonus type.
Ufff, another know it all in this game. First of all friend, most caldari pilots did not have skills out right to fly rokhs is that because by the time this race had anything else besides moas and eagles to fit guns on, most people had trained misiles.
People (maybe probably excluding you) do not have ships with misiles mentality, it's only in movies and maybe in your head too.. actually obviously it's there.. :P
ECM? hahahhah.. train for Caldari then, pal.. why not? i am crosstraining for obvious reasons, why not you? I am specced for your Typhoon, it's not that hard, not every pilot you talk with a Caldari avatar flies drakes and caracals only you know..
|

Lirt
Ceratias Holboelli
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Posted - 2008.03.04 19:09:00 -
[101]
Quote: My attempt to open the OP and his alts eyes.
Btw be more polite i didnt insult you.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 19:11:00 -
[102]
Edited by: Lirt on 04/03/2008 19:11:22
Quote: Now that does not apply to all Caldari ships, but i notice a huge lack in skillpoints in most caldari BS pilots i know. Missile only so no skills to use the Rokh etc. All just very "I want the big ship with missiles" mentality.
Im flying every caldari ship with t2 missiles and t2 hybrids, from the kestrel to the leviathan.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Ayari
Caldari Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.03.04 19:15:00 -
[103]
Missiles don't suffer from tracking penalties or falloff percentages, the tradeoff for this is lower average DPS and damage lag time. The percieved unfairness may be that tracking can be overcome with webs, and falloff can be eliminated by setting the right range, but with missiles you can't make them go any faster or hit harder through tactical flying.
Caldari bonuses all seem to be centered around doing regular reliable damage outside scramble range, but unfortunately, the only fights that happen outside scramble range happen at POS.
The way Caldari are designed simply doesn't fit in with real PvP, where speed, tackling, high DPS and passive resists are so much more useful than active shield tanking and sniping.
At least now the Moa, Ferox and Eagle are getting an extra turret, and the RoF bonus on the Raven gives it a much needed DPS boost.
So, it's less about Caldari having a poor damage bonus, as it is Caldari being a poor choice in PvP at the moment except in specific roles (inty, ewar, sniper).
Caldari Independent Navy Reserve |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 19:21:00 -
[104]
Quote: Missiles don't suffer from tracking penalties or falloff percentages, the tradeoff for this is lower average DPS and damage lag time. The percieved unfairness may be that tracking can be overcome with webs, and falloff can be eliminated by setting the right range, but with missiles you can't make them go any faster or hit harder through tactical flying.
Again you talk about missiles, this is a caldari ship issue. Sacrilege for example get all damage type bonus, why? if missiles work this way, why?
Yes caldari IS a poor choice for pvp especially when it comes to damage. So isn't it time to fix that a little? The other races have e-war too and they also do damage with their ships. Yes ecm is the best e-war but webbing(minmatar), scrambling(gallente), nosing(amarr), are also veeery good e-wars.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Whip Slagcheek
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Posted - 2008.03.04 19:22:00 -
[105]
Lirt, I don't know what you're on about. Each race gets assigned a damage type and one or two weapon systems. The bonuses on the ships either grant damage bonus to the weapon system or the racial damage. You won't find any "10% damage bonus for EM / Thermal missiles" for Amarr. You will however find a damage bonus for lasers just as Caldari get a damage bonus for hybrid or missile systems. There are only a few exceptions I can think of and they are done for a reason. With khanid mk ii and the malediciton, you see it gets a rocket damage bonus to encourage the use of short range missiles so it doesn't compete with the missile using Crow.
Some examples so you understand what I'm talking about. Caldari: Raven: damage bonus to weapon system (cruise / siege) Crow: damage bonus to missile (missile velocity) and racial damage (kinetic missile) Manticore: damage bonus to weapon system (cruise) and racial damage (kinetic cruise / bomb)
Amarr: Abaddon: damage bonus to weapon system (energy turret) Crusader: damage bonus to weapon system (energy turret) Malediction: damage bonus to weapon system (rocket damage *this is an unusual exception in the trend) Purifier: damage bonus to weapon system (cruise) and racial damage (em cruise / bomb)
Gallente: Dominix: damage bonus to weapon systems (hybrid / drones) *note that drones can do all damage types so this could be considered an exception* Taranis: damage bonus to weapon system (hybrid) Helios: damage bonus to racial weapon system (thermal drones) Nemesis: weapon system (cruise) racial (thermal cruise / bomb)
Minmatar: Maelstrom: weapon system (projectile) Hound: weapon system (cruise) racial damage (explosive cruise / bomb)
As you can see, in almost all cases damage bonuses are given to a weapon system or when the weapon system can do a specific type of damage the bonus is given to the racial damage. The exceptions are few and mainly include the Dominix and Malediction and there are reasons they are done this way (Dominix is drone boat and being forced to use one drone is like Raven having Kinetic only siege / cruise bonuses) (Malediciton is khanid mk ii and rocket bonus instead of missile bonus to shorten its range).
In short, I think you are confused because Caldari use missiles so much you see the racial damage coming into play more. However you will notice that all Caldari rail platforms have across the board weapon system damage bonuses just like all the other races.
If you have a problem with imbalance, it might be in the damage types that each weapon system can put out but it certainly isn't in the bonuses given to the ships because they are fairly consistent across all races and ship types.
And in truth it becomes an Amarr whine not a Caldari whine. Kinetic is fairly good across the board while EM is weak against armor in PVP.
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Ssoraszh Tzarszh
Minmatar The Royal Engineers Free Trade and Industries Coalition
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Posted - 2008.03.04 19:33:00 -
[106]
Originally by: Black Scorpio
Ufff, another know it all in this game. First of all friend, most caldari pilots did not have skills out right to fly rokhs is that because by the time this race had anything else besides moas and eagles to fit guns on, most people had trained misiles.
People (maybe probably excluding you) do not have ships with misiles mentality, it's only in movies and maybe in your head too.. actually obviously it's there.. :P
ECM? hahahhah.. train for Caldari then, pal.. why not? i am crosstraining for obvious reasons, why not you? I am specced for your Typhoon, it's not that hard, not every pilot you talk with a Caldari avatar flies drakes and caracals only you know..
Takes one to know one aye ?
Then why are you complaining? You should know not everything in the game is exactly the same. More even because only missile ships get the 'shaft' you are refering to which you dont fly at all, as your flying a Typhoon as theyre 'not that hard to train for'.
Start 2 characters, noobs, train one for the Raven the other for the Typhoon, see which one would be usefull soloing a lvl 4 mission faster. Heck why not, train them up for usefullness in a 5 man pvp gang without a doubt every time, the Caldari would be usefull in their tier 2 Bs faster than Minmatar in their tier 1.
Every race has its pro's and con's, The only thing you are focusing on is the con os having on some ships a focused damage bonus which only a few ships get btw, Caracal and Drake as far as i can remember for t1 ships, could be a 2 to 3 more if you count in t2 versions. I am not even bothered to check which ones those are and even if they have actualy only one bonus. (kestrel has multiple for example).
Caldari ain't absolutely useless due to 2 to 5 ships having a biased focused damage bonus, lots of ships have silly bonuses acording to the people with their skilltree leaning towards that race. Learn to live with it.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 19:34:00 -
[107]
Quote: Every race has a damage type bias in their main weapon systems. Amarr Lasers: EM, Gall Drones: Therm, Minni Projectile: Explosive, Caldari Hybrids and Missiles: Kinetic.
(Hybrids are the oddball because they're shared by both Gall and Caldari.)
Most of these bonuses are inherent to their weapon systems, but missiles are different in that they come through the ship bonuses, most notably in the case of Caldari, though not exclusively.
Yes i agree, with the only difference that: amarr gets thermal too, gallente gets kinetic too, minmatar gets all the other 3 types too. caldari only kinetic.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 19:37:00 -
[108]
Quote: The only thing you are focusing on is the con os having on some ships a focused damage bonus which only a few ships get btw, Caracal and Drake as far as i can remember for t1 ships, could be a 2 to 3 more if you count in t2 versions.
caracal, drake, nightmare, hawk, crow, phoenix, rook, cerberus and maybe i miss some.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2008.03.04 19:39:00 -
[109]
Originally by: Zeba
Originally by: Lord WarATron Kinetic is a good damagetype to be honest.
Indeed. It could be much worse. You could be stuck with EM like Amarr.
Shields down! oh wait.. did we just hit a brick wall? 
SHINE THE HOLY LIGHT ON THE INFIDELS!!!!
EVE History Wiki
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.04 19:41:00 -
[110]
5 pages eh? Thats quite a Talent you have there Lirt.  --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2008.03.04 19:43:00 -
[111]
Edited by: Arkios Odymei on 04/03/2008 19:44:52 For the tl;dr ppl, here is a short version. If you want to argue any of this, please read the rest of the post before doing so as it will go in depth on everything:
-Guns are limited on which damage types they do, and only recieve a 5% damage bonus. -Drones recieve 10% damage bonus, but even with it their potential DPS is well below that of guns and missiles. Also their Max DPS is still tied to what damage they are using, as different drones not only do different damage types but also different ammounts of damage. They are still limited to damage type in this way (Thermal drones do most damage). -Missiles are NOT inherently limited on their choice of damage type, as unbonused missiles will do the same DPS regardless of damage type. Therefore to keep them in balance with other weapon systems, their damage type limitatin lies within their specific damage related bonuses.
Ok lets compare the different weapon systems.
Look at gun damage bonuses. They are ALWAYS 5%.
Amarr's guns always do EM/Therm (EM is theire "Racial Damage") Gallente's guns always do Kin/Therm (Thermal is their racial damage, and T2 Blaster ammo shows this) Caldari guns always do Kin/Therm (Railguns) Minmatar's guns always do Explosive and/or Kinetic along with occasionaly other types (note:their Highest damage ammo does only Exp/Kinetic, and there are different range and Damage penalties associated with the other damage type ammos)
So in effect, All of the guns are limited in damage types and are only recieving a 5% bonus to those limited damage types.
The Drones 10% damage bonus should not be considered unbalanced with this because even with a 10% bonus, a Max skilled Domi will be doing 475 DPS with T2 ogres (Coinsidence that it is Thermal damage, gallentes racial damage?). With Different damage type drones, the DPS is decreased (Max Kin=431, Exp=386, EM=342). Compare this DPS to a Mega's 5% bonused guns doing over 1k.
Also note, that in order for drones to be doing Max damage possible, they are still limited in their Damage type.
Now on to missiles...
Missiles do NOT have any inherent limitations to a damage type in the way that drones and guns do. Not only can unbonused missiles can fire any damage type, but they can do so without decreasing their potential DPS (unlike drones).
Overall unbonused Missile ships tend to do less DPS that unbonused gun ships.
Now we look to the bonus... Caldari Missile ships either get a 5% ROF bonus, or a 10% racial damage bonus. -With the ROF bonus coupled with the overall lower dps of missiles, the ship is still doing slightly less DPS than a comparable gun ship, but still retains its option to fully choose damage types. -With the 10% racial damage bonus (as compared to the 5% gun damage bonus) the Missile DPS is significantly boosted but only for a limited damage type. The missile system is still able to choose what damage type they will do, but at the cost of dealing out a less competetive DPS. If they do decide to go with the bonused damage type, they will be doing comparable damage to other weapon systems in their class and will be balanced in the sence that they too and limited in damage typw.
There are exceptions to this with the Khanid missile ships, but even thay are limited in a sense to make them balanced.
-The Malediction and Vengeance for example have a 5% rocket damage bonus. This means that it is only doing 5% per lvl (max +25%) more damage on any damage type, vs a 10% per lvl (max +50%) on a single damage type, Which equates to less overall raw DPS. Secondly, it is limited to only close ranged weapon system; If it chose to use standard missile, it would not recieve any bonus.
-The Sacri recieves a 5% damage tonus to Heavy Assault Missiles and a 5% Missile ROF bonus. The HAM bonus puts an obvious limitation on its range, and again we see issue of the ROF bonus on missile systems vs Gun systems as stated above. ------------------------------------------------------------------
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 19:45:00 -
[112]
Every one of you know this is an issue, you jsut dont admit it cause you dont want caldari tog et buffed. You only want your race to get buffed and others get nerfed.
I'll put it you down to this:
Sacrilege vs Cerberus, explain to me the difference in the damage bonus and i will stop.
Btw its not only sacrilege, its other amarr missile ships as well and all minmatar missile ships. Just a random choice.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Whip Slagcheek
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Posted - 2008.03.04 19:47:00 -
[113]
Originally by: Lirt Whip: for turrets all ships get a damage bonus (but turrets do 2 types of damage so if one damage is tanked heavily you do the other type and maybe counter it that way). Missile ships ONLY for caldari get kinetic only so if kinetic is tanked heavily, yes you can change ammo type but you gonna lsoe your bonus so it isn't 100% that you will do more damage... while with turrets you still get the bonsu to your second damage type.
Now about missile ships non-caldari, minmatar get rof bonus which is like dmg bonus, so in the end a dmg bonus to all types. That comes in contrast of what you say about missiles, amarr missile ships get more than one, sacrilege gets bonus for all types, again in contrast about what you say for missiles and race damage.
Race damages are as i posted them in my first post: Amarr damage------------EM/Thermal Gallente damage---------Thermal/Kinetic Minmatar damage---------All Caldari damage----------Kinetic ONLY
Dont you think something is unfair here?
I'll try to put it another way. Put yourself in the developer's mind for a minute. You're designing four races and you want to give them racial flavors. So each race is given two damage types, a primary and a secondary. You make Amarr EM / thermal, Gallente thermal / kinetic, Caldari Kinetic / Thermal, and Minmatar explosive / other. For Amarr it is easy to put the race into that category by making all laser ammunition do those two types of damage. Gallente is the same way by making hybrids do kinetic / thermal and then make thermal drones the most dps so you give Gallente a thermal majority. Minmatar are the "versatile" race since they shield / armor / speed tank (choose one), use missiles / turrets / drones, and just about every other skill. Their backstory says they scavenged and built their ships from scrap so it has a bit of every race. So you give their ammo explosive primary damage and mix in the other damage types to give them versatility.
Then you come to Caldari which is a problem. They are given hybrid (kinetic / thermal no problem there) and missiles. The missiles can be changed into any damage type so a missile weapon system damage bonus breaks Caldari out of the kinetic / thermal racial profile into whatever they want. So the developers had to have some way to to bring Caldari back into the kinetic / thermal real which is why you see kinetic missile damage bonuses. The interesting part is that they allowed the Raven a majority missile based damage profile and gave it a weapon system damage bonus. In reality the Raven should be rof increase or damage increase for kinetic cruise / siege. This would make Caldari consistent with other races and wouldn't make the Raven so overpowered.
And no, I don't think something is unfair here. The unfair part is assigning racial damage profiles to certain races and then setup tanking in the game to mean that certain damages will always be tanked more than others in PVP. The fact that Caldari get kinetic / thermal as their damage profile means you should be thinking the stars you got a good combination and the fact that the Raven didn't follow the racial damage type means you should hope a developer never sees this thread and realize why 90% of mission ships are Caldari Ravens.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 19:50:00 -
[114]
Arkios you forget that 10% dmg bonus has only the crow and rof bonus only the raven. I already said the raven is fine and the crow gets 10% dmg bonus cause it doens't get another bonus for caldari frigate level, so instead of 2 bonuses it gets one doubled.
You want kinetic only for caldari ships? Ok make all caldari missile ships with a 10% dmg bonus to kinetic.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
|

Whip Slagcheek
|
Posted - 2008.03.04 19:51:00 -
[115]
Edited by: Whip Slagcheek on 04/03/2008 19:53:44
Originally by: Lirt Every one of you know this is an issue, you jsut dont admit it cause you dont want caldari tog et buffed. You only want your race to get buffed and others get nerfed.
I'll put it you down to this:
Sacrilege vs Cerberus, explain to me the difference in the damage bonus and i will stop.
Btw its not only sacrilege, its other amarr missile ships as well and all minmatar missile ships. Just a random choice.
Sac is Khanid. Amarr are the real sufferers to this damage type imbalance you speak of so devs gave Amarr some missile ships. To not compete with Caldari ships they were given bonuses to the short range platform. So while Caldari do racial damage but with guided / unguided missile systems Amarr do weapon system damage but are stuck with the unguided short range version (rocket, heavy ASSAULT missiles, etc.)
edit: and before you accuse us of "wanting to keep the poor Caldari race down", my main flies Caldari and Gallente in PVP. The reason I'm bothering to post is because I believe you can't see the forest because of the trees. By now I'm wondering if you are a clever troll or sincerely arguing that Caldari (the most used race, the majority of ships used in EVE) needs a boost.
|

Ssoraszh Tzarszh
Minmatar The Royal Engineers Free Trade and Industries Coalition
|
Posted - 2008.03.04 19:52:00 -
[116]
Edited by: Ssoraszh Tzarszh on 04/03/2008 19:54:16
Originally by: Lirt
Quote: The only thing you are focusing on is the con os having on some ships a focused damage bonus which only a few ships get btw, Caracal and Drake as far as i can remember for t1 ships, could be a 2 to 3 more if you count in t2 versions.
caracal, drake, nightmare, hawk, crow, phoenix, rook, cerberus and maybe i miss some.
Ok, so a few more than i thought, but you are taking this a bit too far. The Rook is a jamming ship, the damage bonus is a nice extra but not the main role of the ship. Its real bonuses are in the other 3 to jamming one way or another. The dread is moot, the minmatar dread only has 2 weapons with bonuses, albeit it has an extra weapon slot AGAIN this means maxing out multiple weaponsystems for that tub.
(and the best dread is the Gallente one anyway hands down)
So maybe i was not as far out with my guess as i first thought. Again, every race has its pro's and con's Gallente/Amarr have the same issue, with the only diffrence being the dual damage type. And focused droneboats. (most ships have some drone capability so all races can use diffrent damagetypes for seccondary damagetypes).
The next thing is that while yes minmatar can change damage types, the ammo is not the same, optimal and max damage output differ greatly. Only a few ammotypes have more than 2 damagetypes and generaly most people use t2 anyway which is expl/kin only as far as i know.
You just dont want to stop repeating the broken reccord "but .. but .. but ..but ONLY ONE!!11ONEONEELEVEN".
Edit:
Oh and Kinetic/therm is still the best damage dealer, it has been since BETA and it still is.
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Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2008.03.04 19:52:00 -
[117]
Originally by: Lirt
Quote: Every race has a damage type bias in their main weapon systems. Amarr Lasers: EM, Gall Drones: Therm, Minni Projectile: Explosive, Caldari Hybrids and Missiles: Kinetic.
(Hybrids are the oddball because they're shared by both Gall and Caldari.)
Most of these bonuses are inherent to their weapon systems, but missiles are different in that they come through the ship bonuses, most notably in the case of Caldari, though not exclusively.
Yes i agree, with the only difference that: amarr gets thermal too, gallente gets kinetic too, minmatar gets all the other 3 types too. caldari only kinetic.
If you're actually interested, you might try reading the rest of the post. Hell, you might even start with just what you quoted. 
Well, maybe I'm assuming you know more than you do. Just look at crystal, projectile, and drone damage, and you'll see the basics of what I'm talking about. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 19:53:00 -
[118]
Whip explain sacrilege and minmatar ships that get rof to missiles which is a dmg bonus to all liek the raven.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Brodde Dim
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Posted - 2008.03.04 19:54:00 -
[119]
Originally by: Lirt
Race damages are as i posted them in my first post: Amarr damage------------EM/Thermal Gallente damage---------Thermal/Kinetic Minmatar damage---------All Caldari damage----------Kinetic ONLY
Dont you think something is unfair here?
Not really. You are not seeing the big picture.
You are comparing 3 races turret bonuses to Caldari missile bonus for some ships. If you wanted to be correct there would be 3 lists:
Turrets: Amarr damage------------EM/Thermal Gallente damage---------Thermal/Kinetic Minmatar damage---------All kinds Caldari damage----------Kinetic/Thermal
Missiles: Amarr damage------------EM Gallente damage---------Thermal Minmatar damage---------Explosive Caldari damage----------Kinetic
Drones: Amarr damage------------EM Gallente damage---------Thermal Minmatar damage---------Explosive Caldari damage----------Kinetic
And you might want to argue that Caldari have more ships that use missiles than the other races, but that is drawback for the others and not a Caldari short coming.
Same thing with the drone ships. Gallente have more drone specialized ships than the other 3 races, and very few (like the helios) have a race specific drone damage bonus. But the drones themselfs have a built in damage bonus, and by not using thermal drones you sacrifice a huge deal of the dps.
There will allways be times where it is a better strategy to change damage type, even if you lose some of your DPS potential. Maybe it is because of the enemies resists or the targets velocity or the range, either way you will sometimes have to adapt.
The only race that are a bit out of luck is Amarr, since they dont really have a choice of damage types unless they fly cruiser or smaller ships.
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 19:54:00 -
[120]
Tsanse you do LESS dmg to the second type, you dont do only one damage type. And yes i read the post.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 19:56:00 -
[121]
Quote: Missiles: Amarr damage------------EM Gallente damage---------Thermal Minmatar damage---------Explosive Caldari damage----------Kinetic
Let me correct you:
Missiles: Amarr damage------------All (sacrilege, yes only ham but perfect in that weapon type) Gallente damage---------Thermal (you talking about the bomber, the only gallente missile ship?) Minmatar damage---------All (rof bonus) Caldari damage----------Kinetic
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Brodde Dim
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Posted - 2008.03.04 19:59:00 -
[122]
Originally by: Lirt
Missiles: Amarr damage------------All (sacrilege, yes only ham but perfect in that weapon type) Gallente damage---------Thermal (you talking about the bomber, the only gallente missile ship?) Minmatar damage---------All (rof bonus) Caldari damage----------Kinetic
You are offcourse, listing the exceptions, like the raven, where there are no racial damage type bonuses.
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Whip Slagcheek
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Posted - 2008.03.04 20:00:00 -
[123]
Originally by: Lirt Whip explain sacrilege and minmatar ships that get rof to missiles which is a dmg bonus to all liek the raven.
Sacrilege is Khanid mk II. It was designed way after most of these other ships. The rof bonus is there to bring the total dps of the hac up to par with other ships.
Minmatar are the versatile race. Their projectile ammo does mainly explosive with some of all other damage types mixed in. Minmatar don't have any ships I can think of (besides bomber) that use missiles only. So although they can switch out to all thermal missiles if they wanted to, their total damage profile coming out is still going to be skewed towards explosive.
I'm telling you, the really only exceptions in this whole thing are ships like the Raven and Dominix (not so much since drones favor thermal damage). If anything, your trolling / sincere attempt to address a problem would end up with all Caldari ships being forced into kinetic damage bonuses and not removing them as you are proposing them.
You either redo all weapon systems so all weapon systems can do all damage types, make it so none of the Caldari ships get a missile weapon system bonus and instead have a racial damage bonus, or you leave it as it is and be grateful you have some Caldari missile boats that can do 100% of their dps potential in any damage type they want.
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:00:00 -
[124]
Edited by: Lirt on 04/03/2008 20:00:28 Brodde: Only 1 exception, the raven, and i already said numerous times that i agree its fine.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2008.03.04 20:02:00 -
[125]
Edited by: Arkios Odymei on 04/03/2008 20:04:12
Originally by: Lirt Arkios you forget that 10% dmg bonus has only the crow and rof bonus only the raven. I already said the raven is fine and the crow gets 10% dmg bonus cause it doens't get another bonus for caldari frigate level, so instead of 2 bonuses it gets one doubled.
You want kinetic only for caldari ships? Ok make all caldari missile ships with a 10% dmg bonus to kinetic.
You also forgot the Kestrel (10% damage to Kin, 5% to all others). And yeah you got me... I cant believe I never realized that lol. Maybe because I never really flew any of the other Kinetic bonused ships. I prefer tha caldari gun ships my self.
Ill change my tune. Im not not irrational and am open to change my mind when presented with a good idea.
I'll go with all Missile Racial damage bonuses changed to 10%. That goes for all racial missile damage bonuse, not just caldari's.
But my Khanid argument stays. I dont like the Idea of all the bonuses being 5% to all types. Variety is the spice of life after all. ------------------------------------------------------------------
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:03:00 -
[126]
Edited by: Lirt on 04/03/2008 20:05:34
Quote: skewed towards explosive.
The key phrase of all you say, skewed, not restricted.
Solutions are many, you can give 5% to kinetic and 2,5% to explosive missile damage or to 2,5% all others like kestrel for caldari, like the turrets that get lower damage to the second type.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Brodde Dim
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Posted - 2008.03.04 20:08:00 -
[127]
Originally by: Lirt Edited by: Lirt on 04/03/2008 20:00:28 Brodde: Only 1 exception, the raven, and i already said numerous times that i agree its fine.
Yes, but you use the exception ships from the other races to prove your point? You are making a very scewed comparison.
I agree it would be fine to change the missiles so they do different amounts of damage for each type and then change the caldari missile ships bonus to a plain 5% damage bonus.
How about starting with kinetic missiles do same as today, and then let thermal do 80% as much, then explosive at 65% and at last EM with 51% of the kinetic missiles damage.
Or you can just keep it the way it is. Imho it is fine.
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Ssoraszh Tzarszh
Minmatar The Royal Engineers Free Trade and Industries Coalition
|
Posted - 2008.03.04 20:10:00 -
[128]
Originally by: Arkios Odymei
I'll go with all Missile Racial damage bonuses changed to 10%. That goes for all racial missile damage bonuse, not just caldari's.
This would become 5% like the weapon bonuses, not the beefed up extra 10% due to teh fact that it is a focused one.
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:12:00 -
[129]
Edited by: Lirt on 04/03/2008 20:13:52 Edited by: Lirt on 04/03/2008 20:12:53 These ships i mention are the only missile ships like gallente bomber and sacrilege. Ok amarr have the bomber also, but those arenot exceptions, they are the most part of missile boats of those races. Caldari have many missile boats and only raven gets rof bonus. Why not give rof bonsu instead of kinetic dmg bonus?
Quote: I agree it would be fine to change the missiles so they do different amounts of damage for each type and then change the caldari missile ships bonus to a plain 5% damage bonus.
How about starting with kinetic missiles do same as today, and then let thermal do 80% as much, then explosive at 65% and at last EM with 51% of the kinetic missiles damage.
Yes this is a nice idea.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Whip Slagcheek
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Posted - 2008.03.04 20:14:00 -
[130]
Originally by: Lirt Edited by: Lirt on 04/03/2008 20:07:16
Quote: skewed towards explosive.
The key phrase of all you say, skewed, not restricted.
Solutions are many, you can give 5% to kinetic and 2,5% to explosive missile damage or 2,5% to all others like kestrel for caldari, like the turrets that get lower damage to the second type.
Many many ships have a distributed damage profile. Every ship with a drone bay can do rainbow damage. Every ship with missile hardpoints can do rainbow damage. Every ship that can fit a smartbomb can do rainbow damage.
The idea of racial damage is a trend. If Caldari didn't have kinetic only damage bonuses to many of their ships, they would be free of this trend. Even Minmatar which are supposed to be versatile, is probably locked in towards explosive damage more than Caldari is for kinetic / thermal.
If you're talking about changes (which most people don't feel are necessary), then look at making all Caldari missile using ships have flat out kinetic damage bonuses for missiles (ie Raven nerf) or change missiles to be like drones so that kinetic missiles do more damage than all the rest (ie Raven nerf).
Any other changes would be much larger scale and would have to include all weapon platforms (rigs to change damage types?).
Anyway I'll try to make my point again, be happy it's kinetic.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.04 20:15:00 -
[131]
Originally by: Lirt Tsanse you do LESS dmg to the second type, you dont do only one damage type. And yes i read the post.
That's as much a disadvantage as an advantage. Actually it's more a disadvantage. Most Minni players with any sense would love to remove secondary damage types if they could add it to primary. Of course, that would be stupid and imbalanced, and it would require overhauling everything.
Granted, Amarr crystal is different though, but only because they only have the two types, and EM is so well resisted due to outside factors. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:16:00 -
[132]
This:
Quote: I agree it would be fine to change the missiles so they do different amounts of damage for each type and then change the caldari missile ships bonus to a plain 5% damage bonus.
How about starting with kinetic missiles do same as today, and then let thermal do 80% as much, then explosive at 65% and at last EM with 51% of the kinetic missiles damage.
and this:
Quote: Solutions are many, you can give 5% to kinetic and 2,5% to explosive missile damage or 2,5% to all others like kestrel for caldari, like the turrets that get lower damage to the second type.
are some fine ideas Whip and i dont think they are a nerf to the other races, nor they will buff caldari to the skies.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Zantrei Kordisin
True Centii
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Posted - 2008.03.04 20:22:00 -
[133]
Originally by: Lirt Every one of you know this is an issue, you jsut dont admit it cause you dont want caldari tog et buffed. You only want your race to get buffed and others get nerfed.
I'll put it you down to this:
Sacrilege vs Cerberus, explain to me the difference in the damage bonus and i will stop.
Btw its not only sacrilege, its other amarr missile ships as well and all minmatar missile ships. Just a random choice.
Actually, in your case you are just trying to get Caldari buffed when it isn't needed. I personally have characters specced in all races, and Caldari is FAR from needing a boost.
Sacrilege vs Cerberus? Sacrilege is designed for short range, hence damage bonus for only heavy assault launchers, and note that the Sacrilege only has two (2) missile bonuses.
Then take the Cerberus. Kinetic damage bonus for ALL types of missile. Not just heavy assaults, no - heavy missiles, light missiles, the whole works. That's pretty decent. Even turret ships only get bonuses for a certain size of turret. Then, flight time bonus of 10%, and 10% speed bonus. That's basically two optimal range bonuses. Nice. Then, on top of all that, you have a nice little rate of fire bonus to top it off.
So, when using kinetic missiles, the Cerberus can use heavy assault missiles with the same damage, from TWICE the range, with slightly less damage from other missile damage types (but the range makes up for it); and it is superior with all other kinds of missile (heavy missiles, lights, etc).
Is this getting through to you yet?
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.03.04 20:24:00 -
[134]
Originally by: Lirt
Quote: Kinetic don't work for you? Load Thermal. It don't work? Load explosive. Sh*t hes tanked on that as well? Load EM. Nothing works? Maybe its time for Kitty Online...
While all you others get bonus to 2 damage types so you have 50% for your ammo to work, i have 25% chance and when i change from kinetic i lose my damage bonus, so its effectively same as if i had kinetic and maybe worse... Yea so fair!...
Waaaa Waaaaa - cry me a river.
If you don't want kinetic damage bonus on your ships then fly some other ship. LOOOOL
I'm quite content that I can chose between the ships and bonus types. And did it ever occur to you that you can do with missiles 100% the damage type you want to do? With turrets you almost always have some other, less efficient damage type as well. So... go ahead and do some calculations.
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Whip Slagcheek
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Posted - 2008.03.04 20:25:00 -
[135]
Originally by: Lirt
Quote: more than Caldari is for kinetic / thermal.
Caldari missile boats are kinetic only not thermal, unlike minmatar missile boats for example.
Most Caldari ships can fit a couple turrets or drones. Even when the only weapon platform is missiles (think cerberus) they usually get a double damage bonus with one being kinetic. This encourages kinetic usage to go with that racial damage idea but switching to another type doesn't negate all the bonuses of the ship.
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Brodde Dim
|
Posted - 2008.03.04 20:25:00 -
[136]
Originally by: Lirt These ships i mention are the only missile ships like gallente bomber and sacrilege. Ok amarr have the bomber also, but those arenot exceptions, they are the most part of missile boats of those races. Caldari have many missile boats and only raven gets rof bonus. Why not give rof bonsu instead of kinetic dmg bonus?
Those are the exceptions. They have nothing to do with racial bonuses. Why not give every race turret ammo with changable damage types? Why not let all drones do the same amount of damage? Because the diversity makes the game fun. It takes some strategy to chose ammo type, and you can sometimes predict what kind of damage your enemy will dish out.
Also, the idea that you liked would limit the damage types of the Caldari missile boats even more.
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
|
Posted - 2008.03.04 20:27:00 -
[137]
Edited by: Arkios Odymei on 04/03/2008 20:30:27
Originally by: Lirt
Quote: I agree it would be fine to change the missiles so they do different amounts of damage for each type and then change the caldari missile ships bonus to a plain 5% damage bonus.
How about starting with kinetic missiles do same as today, and then let thermal do 80% as much, then explosive at 65% and at last EM with 51% of the kinetic missiles damage.
Yes this is a nice idea.
That would essentialy be making them the same as Drones (differnt drones do different damage types and amounts). I still say keep the current style of missiles (stock = same lower dps over any damage type, but a bonus to a specific damage type to bring their damage in line with Gun weapon systems in a limited damage type.) Still Needs to be 10% racial damage types.
Originally by: Ssoraszh Tzarszh This would become 5% like the weapon bonuses, not the beefed up extra 10% due to teh fact that it is a focused one.
Quite the contrary. The only missile system that does comparable damage to a gun system slot-for-slot are Torps, and the only ships that can use torps do not have any racial damage bonuses (only ROF). All others, slot-for-slot are weaker, and these are the ones with the 5% racial damage bonuses. ------------------------------------------------------------------
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:30:00 -
[138]
Edited by: Lirt on 04/03/2008 20:30:01 Gnulpie: read whole thread before posting, you sound silly. Some ideas have been posted that dont give 100% dmg bonus.
Zantrei: first sacrilege also get rof bonus, sacrilege gets only hams yes but still with the cerberus you will use one weapon type also not 2 at the same time. Yes with cerberus you can choose type but the whole point is that with hams both, the cerberus might get a range bonus but the sacrilege gets a resistance bonus and can do full dmg on all dmg types.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Whip Slagcheek
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Posted - 2008.03.04 20:32:00 -
[139]
Quote: caracal, drake, nightmare, hawk, crow, phoenix, rook, cerberus
Caracal: 2 turret hardpoints, drone bay. kinetic only argument doesn't apply Drake: drone bay (5 lights, thermal highest dps drone). kinetic only argument doesn't apply. nightmare: lol wrong ship nighthawk: multiple damage bonuses. only one bonus is kinetic only. turret hardpoint and drones. kinetic only argument doesn't apply hawk: turret hardpoints. kinetic only argument doesn't apply crow: turret hardpoints. kinetic only argument doesn't apply phoenix: multiple damage bonus. only one is kinetic. drone bay. turret hardpoint. kinetic only argument doesn't apply rook: turret hardpoints. ewar ship. kinetic only argument doesn't apply. cerberus: multiple damage bonuses. only one is kinetic. kinetic only argument doesn't apply
Which ships exactly are we discussing?
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:33:00 -
[140]
Originally by: Brodde Dim Also, the idea that you liked would limit the damage types of the Caldari missile boats even more.
Explain.
Quote: usually get a double damage bonus with one being kinetic.
You mean crow?...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Whip Slagcheek
|
Posted - 2008.03.04 20:34:00 -
[141]
Sacrilege is khanid mk ii. If you don't understand why it gets the bonuses it gets, go read the dev blog. It's restricted in other ways than damage type (range).
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Whip Slagcheek
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Posted - 2008.03.04 20:34:00 -
[142]
Originally by: Lirt
You mean crow?...
Crow isn't a missile only boat.
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Zantrei Kordisin
True Centii
|
Posted - 2008.03.04 20:35:00 -
[143]
Originally by: Lirt Edited by: Lirt on 04/03/2008 20:30:01 Gnulpie: read whole thread before posting, you sound silly. Some ideas have been posted that dont give 100% dmg bonus.
Zantrei: first sacrilege also get rof bonus, sacrilege gets only hams yes but still with the cerberus you will use one weapon type also not 2 at the same time. Yes with cerberus you can choose type but the whole point is that with hams both, the cerberus might get a range bonus but the sacrilege gets a resistance bonus and can do full dmg on all dmg types.
So? The Sacrilege is better at using Heavy Assault missiles, so what? Are you going to start complaining that there isn't an effective Caldari laser ship next? The Sacrilege is useless with all other types of missile, it's only good with HAM's. The cerberus is a superior missile ship.
Where are you going with this? All of your reasons have been countered, all you are doing now is nitpicking about things that really aren't important. Caldari are not underpowered, live with it, and stop accusing others of only being out to get their own race boosted when that is simply all you are trying to do.
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:36:00 -
[144]
Wtf are you talking about Whip, turret hardpoints?? Yea and you as amarr have turret hardpoints to put hybrid then, why you want laser buff? Also even with turrets you still dont get dmg bonus which is like changing ammo in missiles so kinetic argument still applies.
Now about the rof bonus, (i guess thats what you mean double dmg bonus) thats actually NOT a double dmg bonus, its rof for all types and a kinetic only dmg bonus so it still restricts you to kinetic. kinetic argument still applies.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:38:00 -
[145]
Edited by: Lirt on 04/03/2008 20:39:37
Quote: All of your reasons have been countered, all you are doing now is nitpicking about things that really aren't important.
I really dont see my reasons being countered... sacrilege gets only 1 weapon type and its perfect in that. After all amarr are not missile race. Cerberus gets kinetic only dmg, whats the point if you can change weapon type it still does kinetic only dmg. Thats the problem.
Not to mention minmatar with rof bonus and can use every kind of missile type.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.03.04 20:39:00 -
[146]
Originally by: Black Scorpio
Originally by: Blane Xero My attempt to open the OP and his alts eyes.
I respect you as a forum poster although you don't share that with other people..
Since all that you said was a lot of babble, that's based on you not reading any of the posts, or trying to understand what the OP is requesting, I am just going to ask you one question. When is the last time you flew a Kinetic fitted Caldari boat in PvP? Oh, sorry sorry, I'll ask you another one, have you ever flown a Kinetic misile fitted Caldari boat in PvP?
Since you are so ardently making your point, i think we should limit the MK2 ships line to 5% EM misile damage bonus only. It's only fair. What do you think?
I have flown the raven (no damage bonus) the drake, the crow, the cerberus, the caracal, the drake, the ferox with missiles, nighthawk and kestrel, and probably most of the ships caldari have that have more than 50% of its highslots in missile hard points.
Missile ships (as the op points out 2 posts down from yours) often get an ROF bonus that affects all missile types, not one missile type specifically.
@ Op, about your dig at the sacrilege's 5% more damage to all missiles it launches, have you seen how little base damage heavy assault missiles have? because thats the only missiles the sacrilege gets a bonus for as far as the description and my own tests have revealed.
I'll probably read the rest of the posts i haven't yet and make another post when i have...
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:41:00 -
[147]
Edited by: Lirt on 04/03/2008 20:42:13
Quote: have you seen how little base damage heavy assault missiles have?
Have you seen their rof?
And why change the hams after all they are great for small and large ships...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
|
Posted - 2008.03.04 20:41:00 -
[148]
Edited by: Arkios Odymei on 04/03/2008 20:43:17
Originally by: Lirt Edited by: Lirt on 04/03/2008 20:30:01 Gnulpie: read whole thread before posting, you sound silly. Some ideas have been posted that dont give 100% dmg bonus.
Zantrei: first sacrilege also get rof bonus, sacrilege gets only hams yes but still with the cerberus you will use one weapon type also not 2 at the same time. Yes with cerberus you can choose type but the whole point is that with hams both, the cerberus might get a range bonus but the sacrilege gets a resistance bonus and can do full dmg on all dmg types.
Sac bonuses = limits on range. It can use longer ranged Heavy Missiles of all damage types, but it will be wasting its HAM bonus. Cerb bonuses = limits on damage type. It can deal other damages than kinetic with either short (HAMs) and long (Heavies) ranged systems, but it will be wasting the Kinetic damage bonus.
The big thing is that the sac is able to decide on the type of damage it is doing without penalty. it has comparable bonuses to the deimos and Zealot, but on a per-slot-basis, it will be doing less damage than they can because missiles trade the dps advantage for the ability to freely chose damage types.
The Cerb on the other hand doesnt have as much freedom to choose damage types as one of its bonuses are to Kinitic damage. Since this bonus is still only 5%, it is not only limited in damage type, but also in damage amount as it uses missile systems vs guns. Boost to 10%! ------------------------------------------------------------------
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Whip Slagcheek
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Posted - 2008.03.04 20:42:00 -
[149]
Originally by: Lirt Wtf are you talking about Whip, turret hardpoints?? Yea and you as amarr have turret hardpoints to put hybrid then, why you want laser buff? Also even with turrets you still dont get dmg bonus which is like changing ammo in missiles so kinetic argument still applies.
Now about the rof bonus, (i guess thats what you mean double dmg bonus) thats actually NOT a double dmg bonus, its rof for all types and a kinetic only dmg bonus so it still restricts you to kinetic. kinetic argument still applies.
My point is that there isn't a single Caldari ship that is strictly limited to kinetic. Even the missile boats you point out as your examples can fit turrets to give them kinetic / thermal profiles which is exactly what every other race has to deal with. Even then you can switch out your missiles to something else and you lose only the kinetic bonus but keep the ROF bonus (that's called a double damage bonus, one for ROF and one for damage).
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 20:46:00 -
[150]
Arkios: When you compare, you compare similar ships, carberus and sacrilege with hams... sacrilege is far better with its dmg bonus. Yes cerberus can switch to hm but only at station and again it will do kinetic only, with what advantage? range... yea like cerberus is so fast to outrange you... And its not only the sacrilege...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 20:47:00 -
[151]
Quote: My point is that there isn't a single Caldari ship that is strictly limited to kinetic. Even the missile boats you point out as your examples can fit turrets to give them kinetic / thermal profiles which is exactly what every other race has to deal with. Even then you can switch out your missiles to something else and you lose only the kinetic bonus but keep the ROF bonus (that's called a double damage bonus, one for ROF and one for damage).
Amarr can put hybrids to overcome em resistance, why they are getting buffed?
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Whip Slagcheek
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Posted - 2008.03.04 20:47:00 -
[152]
Bravo.
Best troll I've seen in some time. I'm stepping out of this thread now. It was a boost Caldari thread; why did I bother.
Lirt Ceratias Holboelli
Ceratias Holboelli: Kr°yer's deep sea angler fish
It's one of those fishes with the bioluminescent "lures" off the top of its head. You could say the fish trolls around and lures other fish in with its inbuilt bait and then devours them. It's also a parasitic fish.
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Black Scorpio
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Posted - 2008.03.04 20:48:00 -
[153]
Originally by: Zeba 5 pages eh? Thats quite a Talent you have there Lirt. 
I helped a bit? :D
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Brodde Dim
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Posted - 2008.03.04 20:49:00 -
[154]
Explanation:
With a 5% damage per level bonus for all types of missiles, and new missiles that do 100% for kin, 80% for thermal, 64% for Exp, and 51% for EM, the ships would do:
125% more damage than unbonused kinetic missiles today. (Just like todays ships) 100% thermal damage (just like todays ships) 80% explosive damage (20% less than today) 64% EM damage (ehrm 36% less than today)
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Black Scorpio
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Posted - 2008.03.04 20:49:00 -
[155]
Originally by: Ssoraszh Tzarszh
Originally by: Black Scorpio
Ufff, another know it all in this game. First of all friend, most caldari pilots did not have skills out right to fly rokhs is that because by the time this race had anything else besides moas and eagles to fit guns on, most people had trained misiles.
People (maybe probably excluding you) do not have ships with misiles mentality, it's only in movies and maybe in your head too.. actually obviously it's there.. :P
ECM? hahahhah.. train for Caldari then, pal.. why not? i am crosstraining for obvious reasons, why not you? I am specced for your Typhoon, it's not that hard, not every pilot you talk with a Caldari avatar flies drakes and caracals only you know..
Takes one to know one aye ?
Then why are you complaining? You should know not everything in the game is exactly the same. More even because only missile ships get the 'shaft' you are refering to which you dont fly at all, as your flying a Typhoon as theyre 'not that hard to train for'.
Start 2 characters, noobs, train one for the Raven the other for the Typhoon, see which one would be usefull soloing a lvl 4 mission faster. Heck why not, train them up for usefullness in a 5 man pvp gang without a doubt every time, the Caldari would be usefull in their tier 2 Bs faster than Minmatar in their tier 1.
Every race has its pro's and con's, The only thing you are focusing on is the con os having on some ships a focused damage bonus which only a few ships get btw, Caracal and Drake as far as i can remember for t1 ships, could be a 2 to 3 more if you count in t2 versions. I am not even bothered to check which ones those are and even if they have actualy only one bonus. (kestrel has multiple for example).
Caldari ain't absolutely useless due to 2 to 5 ships having a biased focused damage bonus, lots of ships have silly bonuses acording to the people with their skilltree leaning towards that race. Learn to live with it.
What you haven't grasped bud is that the OP is talking about that specific case. So Unless you have THAT specific case in mind no need to argue to me that see training for a Typhoon is harder than for a Raven. This is completely out of scope of this topic.
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2008.03.04 20:50:00 -
[156]
Edited by: Mithrantir Ob''lontra on 04/03/2008 20:51:29
Originally by: Lirt
Caldari are stuck with kinetic ONLY!
Since you are talking about missiles (where you are stuck with kinetic only), let's see and what else the missiles offer.
No need for tracking No need for optimal range(you have a max range only) No difference to the damage amount between the missile max range and the minimum.
Do you know any other weapon system that can deliver that?
Oh and before you say drones, remember that drones are affected by tracking and are also shootable, while your missile launchers aren't.
I guess that if you add this up to the ability to switch your damage types (with a damage reduction maybe, but then there will be a good reason to do so), you can figure out why Caldari missile vessels get bonus only to one type of damage.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:55:00 -
[157]
Whip: go read all wikipedia article not only title, you might learn somethign about this fish. But of course when you cant argue you troll... Whos the troll now?
Quote: 125% more damage than unbonused kinetic missiles today. (Just like todays ships) 100% thermal damage (just like todays ships) 80% explosive damage (20% less than today) 64% EM damage (ehrm 36% less than today)
You now come and judge possible solutions, this one might not be that good, but what im trying to say is that the problem exists. And i really im surprised to the way you all react, like i am crazy of thinking about that, like there is no logic behind it, like i am just a troll etc etc. maybe like you dont want that... Again shows whos the real troll...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 20:56:00 -
[158]
Quote: No need for tracking No need for optimal range(you have a max range only) No difference to the damage amount between the missile max range and the minimum.
Again this is not a missile issue, its a caldari ship issue.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Wet Ferret
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Posted - 2008.03.04 21:03:00 -
[159]
Edited by: Wet Ferret on 04/03/2008 21:03:44
Originally by: Arkios Odymei
Originally by: Brodde Dim Explanation:
With a 5% damage per level bonus for all types of missiles, and new missiles that do 100% for kin, 80% for thermal, 64% for Exp, and 51% for EM, the ships would do:
125% more damage than unbonused kinetic missiles today. (Just like todays ships) 100% thermal damage (just like todays ships) 80% explosive damage (20% less than today) 64% EM damage (ehrm 36% less than today)
This would actualy be a nerf to the current missile system for all missile ships and would not help any ships with a 5% racial damage bonus in any way.
Also note that this is how drones currently are. Diversity in weapon systems is a good thing. Lets try to keep it.
That's not how drones are. Drones make tradeoffs for their lower damage modifiers. With the exception of EM drones, drones are just fine with those tradeoffs.
Now if the lower damage missiles had insane velocity, smaller explosion radius and higher explosion velocity/falloff we would be in business.
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Black Scorpio
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Posted - 2008.03.04 21:04:00 -
[160]
Originally by: Brodde Dim
Originally by: Lirt
Race damages are as i posted them in my first post: Amarr damage------------EM/Thermal Gallente damage---------Thermal/Kinetic Minmatar damage---------All Caldari damage----------Kinetic ONLY
Dont you think something is unfair here?
Not really. You are not seeing the big picture.
You are comparing 3 races turret bonuses to Caldari missile bonus for some ships. If you wanted to be correct there would be 3 lists:
Turrets: Amarr damage------------EM/Thermal Gallente damage---------Thermal/Kinetic Minmatar damage---------All kinds Caldari damage----------Kinetic/Thermal
Missiles: Amarr damage------------EM Gallente damage---------Thermal Minmatar damage---------Explosive Caldari damage----------Kinetic
Drones: Amarr damage------------EM Gallente damage---------Thermal Minmatar damage---------Explosive Caldari damage----------Kinetic
And you might want to argue that Caldari have more ships that use missiles than the other races, but that is drawback for the others and not a Caldari short coming.
Same thing with the drone ships. Gallente have more drone specialized ships than the other 3 races, and very few (like the helios) have a race specific drone damage bonus. But the drones themselfs have a built in damage bonus, and by not using thermal drones you sacrifice a huge deal of the dps.
There will allways be times where it is a better strategy to change damage type, even if you lose some of your DPS potential. Maybe it is because of the enemies resists or the targets velocity or the range, either way you will sometimes have to adapt.
The only race that are a bit out of luck is Amarr, since they dont really have a choice of damage types unless they fly cruiser or smaller ships.
Brode, your skills at twisting the point are gigantic, .. it's a drawback to the other races they don't have more misile ships.. whoa.. well in any case from your list above, the Misile list is what the OP is talking about, and the fact that the misile ships (i'd say the majority of Caldari ships) are limited to an only kinetic misile bonus. This is not in line with any other race when its ships use misiles. Check the stats again (ok except maybe the stealth bombers).
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 21:06:00 -
[161]
Quote: Step 1: Buy a box of kleenex Step 2: Train another race step 3: Live happily ever after!
Here comes the "smart" guy, what took you so long, its been 6 pages now.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Black Scorpio
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Posted - 2008.03.04 21:07:00 -
[162]
Originally by: Ssoraszh Tzarszh
Originally by: Arkios Odymei
I'll go with all Missile Racial damage bonuses changed to 10%. That goes for all racial missile damage bonuse, not just caldari's.
This would become 5% like the weapon bonuses, not the beefed up extra 10% due to teh fact that it is a focused one.
How about 5% bonus to kinetic and thermal misiles bonuses for Caldari? That sound fair Ssoraszh?
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 21:08:00 -
[163]
Quote: Now if the lower damage missiles had insane velocity, smaller explosion radius and higher explosion velocity/falloff we would be in business.
I would take that, turrets already have a similar with their ammo.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2008.03.04 21:10:00 -
[164]
Originally by: Lirt
Quote: No need for tracking No need for optimal range(you have a max range only) No difference to the damage amount between the missile max range and the minimum.
Again this is not a missile issue, its a caldari ship issue.
You are joking right? The bonus for kinetic damage is specifically for missiles. In ships that you have damage bonus for weapons there is no specification that is for Kinetic or Thermal. So I am quite sure it's for both.
If you want to discuss, then discuss within logic and reason. Don't try to make everyone wrong, so that you can be right.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Black Scorpio
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Posted - 2008.03.04 21:12:00 -
[165]
Originally by: Zantrei Kordisin
Originally by: Lirt Every one of you know this is an issue, you jsut dont admit it cause you dont want caldari tog et buffed. You only want your race to get buffed and others get nerfed.
I'll put it you down to this:
Sacrilege vs Cerberus, explain to me the difference in the damage bonus and i will stop.
Btw its not only sacrilege, its other amarr missile ships as well and all minmatar missile ships. Just a random choice.
Actually, in your case you are just trying to get Caldari buffed when it isn't needed. I personally have characters specced in all races, and Caldari is FAR from needing a boost.
Sacrilege vs Cerberus? Sacrilege is designed for short range, hence damage bonus for only heavy assault launchers, and note that the Sacrilege only has two (2) missile bonuses.
Then take the Cerberus. Kinetic damage bonus for ALL types of missile. Not just heavy assaults, no - heavy missiles, light missiles, the whole works. That's pretty decent. Even turret ships only get bonuses for a certain size of turret. Then, flight time bonus of 10%, and 10% speed bonus. That's basically two optimal range bonuses. Nice. Then, on top of all that, you have a nice little rate of fire bonus to top it off.
So, when using kinetic missiles, the Cerberus can use heavy assault missiles with the same damage, from TWICE the range, with slightly less damage from other missile damage types (but the range makes up for it); and it is superior with all other kinds of missile (heavy missiles, lights, etc).
Is this getting through to you yet?
Is it getting through to you that the Cerb is getting a misile velocity bonus so it can field short range heavy assault misiles as well? Your other point it's getting bonus to all (you said light misiles?) whaaattt? Cerb with light misiles? .. i see ... i think it's time for you to retreat now..
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Lirt
Ceratias Holboelli
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Posted - 2008.03.04 21:12:00 -
[166]
Edited by: Lirt on 04/03/2008 21:12:44 Mithrandir: Im talking about other missile ships like minmatar ones that despite the use of missiles they get rof bonus (dmg bonus to all types).
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Black Scorpio
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Posted - 2008.03.04 21:13:00 -
[167]
Originally by: Gnulpie
Originally by: Lirt
Quote: Kinetic don't work for you? Load Thermal. It don't work? Load explosive. Sh*t hes tanked on that as well? Load EM. Nothing works? Maybe its time for Kitty Online...
While all you others get bonus to 2 damage types so you have 50% for your ammo to work, i have 25% chance and when i change from kinetic i lose my damage bonus, so its effectively same as if i had kinetic and maybe worse... Yea so fair!...
Waaaa Waaaaa - cry me a river.
If you don't want kinetic damage bonus on your ships then fly some other ship. LOOOOL
I'm quite content that I can chose between the ships and bonus types. And did it ever occur to you that you can do with missiles 100% the damage type you want to do? With turrets you almost always have some other, less efficient damage type as well. So... go ahead and do some calculations.
I have, Caldari ships come most of the time under par in terms of DPS with related ships from other races...
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Black Scorpio
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Posted - 2008.03.04 21:14:00 -
[168]
Originally by: Whip Slagcheek
Originally by: Lirt
Quote: more than Caldari is for kinetic / thermal.
Caldari missile boats are kinetic only not thermal, unlike minmatar missile boats for example.
Most Caldari ships can fit a couple turrets or drones. Even when the only weapon platform is missiles (think cerberus) they usually get a double damage bonus with one being kinetic. This encourages kinetic usage to go with that racial damage idea but switching to another type doesn't negate all the bonuses of the ship.
Cerberus with guns, i have yet to see one..
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Whip Slagcheek
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Posted - 2008.03.04 21:16:00 -
[169]
Originally by: Black Scorpio
Originally by: Whip Slagcheek
Originally by: Lirt
Quote: more than Caldari is for kinetic / thermal.
Caldari missile boats are kinetic only not thermal, unlike minmatar missile boats for example.
Most Caldari ships can fit a couple turrets or drones. Even when the only weapon platform is missiles (think cerberus) they usually get a double damage bonus with one being kinetic. This encourages kinetic usage to go with that racial damage idea but switching to another type doesn't negate all the bonuses of the ship.
Cerberus with guns, i have yet to see one..
Wow, I just had to comment on this. My sentence "even when the only weapon is missiles as in the cerberus". How you read it: "the cerberus has turrets."
You guys a stretching it a bit. Original ploy was clever.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.03.04 21:17:00 -
[170]
Ok, for the single last time.
- There are no caldari ships that are entirely limited to kinetic, its just your mindset limits you to kinetic.
- There are alot of ships that can load up railguns and do well in doing so.
- Something you might relate to, Turret based ships sacrifice damage / range / amount of ammo in the gun, to change range/damage and for T2 ammo some things like tracking. Where as missiles always use the same amount of room in the gun, always do the same range (exception being T2 ammo where fury/javelin sacrifice range for damage and damage for range with penalties to speed/cap usage)
Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones.
You my friend just need to learn to balance bonus with tradeoff, if you simply give all caldari missile ships a bonus to every missile type, your missile ships no longer need to worry about changing ammo for different ranges, they also don't need to worry about whether kinetic will be better or if you tradeoff the extra damage to do a little more damage with EM/Therm/Explosive.
Your suggestion of giving even thermal a lesser bonus or giving all missile ships an ROF bonus is largely uneeded, as what do we do with the ships that already have an ROF bonus?, increase it?. Kestrel/drake/caracal are the only ships which use missiles specifically that don't already have an ROF bonus in place aswell, and kestrel already has 5% more damage to the three other missiles.
if you give them a bigger ROF bonus i ask you to remove kinetics damage bonus, and if you give them a bonus to al three extra missile types (or even one) you remove the ROF bonus of any ships that are getting the uniform damage bonus. So guess what, your kinetic missiles will be doing less damage.
You cannot have the best of everything, you want to do great damage for all damage types with good rof's and pretty-much unchallanged range, oh i know, why don't you give heavy missiles a 40km cap, standard missiles a 15km cap and cruise a 80km cap, its only fair, you want one of the bonuses turrets have, that you adopt some of the penalties, one such penalty is range.
Oh i know, why don't we introduce new T1 missile types, longer ranged-less damaging, lower range less damaging, and all that, and just scrub Rockets/Hams/Torps completely.
Also if your stupid and haven't caught on yet, i'm pointing out that all weapon types have different things that make some people chose them over different types, Minmatar have lower range / higher falloff, or higher damage / slower ROF types.
Caldari and gallente are the only races thats weapon system works as well at 30km as it does at 5km for example, thats what makes missiles unique One of the penalties for such a valuable attribute is you only get one bonused damage type.
Oh another reason for the sacrilege's uniform damage bonus is normal T1 HAM range sucks, i believe you get about 15-20km maximum compared to 120km or so with heavy missiles with max skills.
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Black Scorpio
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Posted - 2008.03.04 21:17:00 -
[171]
Originally by: Whip Slagcheek
Quote: caracal, drake, nightmare, hawk, crow, phoenix, rook, cerberus
Caracal: 2 turret hardpoints, drone bay. kinetic only argument doesn't apply Drake: drone bay (5 lights, thermal highest dps drone). kinetic only argument doesn't apply. nightmare: lol wrong ship nighthawk: multiple damage bonuses. only one bonus is kinetic only. turret hardpoint and drones. kinetic only argument doesn't apply hawk: turret hardpoints. kinetic only argument doesn't apply crow: turret hardpoints. kinetic only argument doesn't apply phoenix: multiple damage bonus. only one is kinetic. drone bay. turret hardpoint. kinetic only argument doesn't apply rook: turret hardpoints. ewar ship. kinetic only argument doesn't apply. cerberus: multiple damage bonuses. only one is kinetic. kinetic only argument doesn't apply
Which ships exactly are we discussing?
Drone bay on the Caracal        
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Stuart Price
Caldari Havoc Inc Blood Blind
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Posted - 2008.03.04 21:20:00 -
[172]
Edited by: Stuart Price on 04/03/2008 21:20:46 To the OP:
Caldari solo pvp difficulties have nothing to do with damage and everything to do with mass, speed, agility powergrid and cap.
The tradeoff being of course that I kick large amounts of posterior as part of a gang. I don't even need to ask what ship I'm needed in for gangs, since it's either Rokh, Falcon or Crow. Hell, my crosstraining into other races ships seems purely to allow me some fun when NOT in a gang. Win-win for me really.
I can only assume you HAVE no friends and thus must ***** and whine about Caldari pvp. I wonder how that could have possibly happened since your posts thus far give no indication as to your loneliness... "I got soul but I'm not a soldier" |

Whip Slagcheek
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Posted - 2008.03.04 21:21:00 -
[173]
Originally by: Black Scorpio
Originally by: Whip Slagcheek
Quote: caracal, drake, nightmare, hawk, crow, phoenix, rook, cerberus
Caracal: 2 turret hardpoints, drone bay. kinetic only argument doesn't apply Drake: drone bay (5 lights, thermal highest dps drone). kinetic only argument doesn't apply. nightmare: lol wrong ship nighthawk: multiple damage bonuses. only one bonus is kinetic only. turret hardpoint and drones. kinetic only argument doesn't apply hawk: turret hardpoints. kinetic only argument doesn't apply crow: turret hardpoints. kinetic only argument doesn't apply phoenix: multiple damage bonus. only one is kinetic. drone bay. turret hardpoint. kinetic only argument doesn't apply rook: turret hardpoints. ewar ship. kinetic only argument doesn't apply. cerberus: multiple damage bonuses. only one is kinetic. kinetic only argument doesn't apply
Which ships exactly are we discussing?
Drone bay on the Caracal        
Hey man when I was a new player those two little drones were exciting.
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Ssoraszh Tzarszh
Minmatar The Royal Engineers Free Trade and Industries Coalition
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Posted - 2008.03.04 21:22:00 -
[174]
Originally by: Black Scorpio
Originally by: Ssoraszh Tzarszh
Originally by: Arkios Odymei
I'll go with all Missile Racial damage bonuses changed to 10%. That goes for all racial missile damage bonuse, not just caldari's.
This would become 5% like the weapon bonuses, not the beefed up extra 10% due to teh fact that it is a focused one.
How about 5% bonus to kinetic and thermal misiles bonuses for Caldari? That sound fair Ssoraszh?
Nice, you quote only to discredit ?
5% would be to ALL damage types as weapons get the same bonus, 10% to Kin AND Therm is kinda werd considering it would mean basicly a third bonus for t1 and a fifth for t2.
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Black Scorpio
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Posted - 2008.03.04 21:22:00 -
[175]
Originally by: Whip Slagcheek Bravo.
Best troll I've seen in some time. I'm stepping out of this thread now. It was a boost Caldari thread; why did I bother.
Lirt Ceratias Holboelli
Ceratias Holboelli: Kr°yer's deep sea angler fish
It's one of those fishes with the bioluminescent "lures" off the top of its head. You could say the fish trolls around and lures other fish in with its inbuilt bait and then devours them. It's also a parasitic fish.
Good, finally the real troll drops off.. when you have something better to say than "but but but caldari misile ships have 1-2 turret slots too, so your argument for only 5% to kinetic only misiles doesn't apply" please do come back.
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Whip Slagcheek
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Posted - 2008.03.04 21:23:00 -
[176]
Originally by: Black Scorpio
Originally by: Whip Slagcheek Bravo.
Best troll I've seen in some time. I'm stepping out of this thread now. It was a boost Caldari thread; why did I bother.
Lirt Ceratias Holboelli
Ceratias Holboelli: Kr°yer's deep sea angler fish
It's one of those fishes with the bioluminescent "lures" off the top of its head. You could say the fish trolls around and lures other fish in with its inbuilt bait and then devours them. It's also a parasitic fish.
Good, finally the real troll drops off.. when you have something better to say than "but but but caldari misile ships have 1-2 turret slots too, so your argument for only 5% to kinetic only misiles doesn't apply" please do come back.
I love you too. That's a great paraphrasing of everything I've said.
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2008.03.04 21:23:00 -
[177]
Originally by: Lirt Edited by: Lirt on 04/03/2008 21:12:44 Mithrandir: Im talking about other missile ships like minmatar ones that despite the use of missiles they get rof bonus (dmg bonus to all types).
Minmatar take a ROF bonus because their damage is pitiful in general. Thus they have to be able to do something in the field of battle.
Or they shouldn't have a chance for the glory of the Caldari nation?
------- Nobody can be exactly like me. Even I have trouble doing it. |

Arkios Odymei
Incarnation of Evil Nocturnal Legion
|
Posted - 2008.03.04 21:23:00 -
[178]
Originally by: Lirt Edited by: Lirt on 04/03/2008 21:04:35 Arkios: Sacrilege, perfect with hams Cerberus, medium with many ...
And caldari supposed to be the superior missile users...Why use HM when you are perfect with HAMs? range? why? just setup your ship to get close...
The Cerb also gets 2 bonuses to range, while the Sac gets bonuses to tank and cap. Obviously Cerb is a Longer range boat as it is able to use HAMs at 25+km where the Sac needs to be within web range. With this in mind the Sac has bonuses to help keep it alive at close ranges. The Two ships Deal Comparable DPS with the same weapon system ONLY when the Cerb uses Kin missiles. The Sac has the option to change damage types and not lose DPS. the Cerb doesnt and should recieve some kinetic umph to compensate.
Originally by: Lirt But caldari whatever weapon they choose they have to use kinetic? but what if the enemy is heavily tanked in kinetic? what can you do to change that? tell him to disable his kinetic hardeners?
But Gallente (or Amarr or Minmatar) whatever weapon they choose they have to use Kin/Therm? but what if the enemy is heavily tanked in kin/therm (or Em/Thrm or Exp/Kin)? what can you do to change that? tell him to disable his hardeners?
Same can be said about any race. Dont try to make caldari to nber. Just fight for what they deserve. All races are pigeon-holed into a racial damage type. Missile systems do less damage that guns but are not limited on Damage types. It only makes sense in a balance point of view to Bost their damage to a competetive Level with guns, and at the same time make missile users have to chose between Higher-Type-limited Damage, or Lower-Any-Type damage. This can be accomplished simply by making all racial damage missile bonuses 10% as opposed to 5%.
Originally by: Wet Ferret That's not how drones are. Drones make tradeoffs for their lower damage modifiers. With the exception of EM drones, drones are just fine with those tradeoffs.
Now if the lower damage missiles had insane velocity, smaller explosion radius and higher explosion velocity/falloff we would be in business.
Dont be Disillusioned. Drones work exactly like that. As a close ranged ship using Drones as a main weapon system such as the Domi, you will be using drones to attack BS's. Do you think that faster T2 heavies with better tracking are going to make much of a difference in hitting a webbed BS? When it comes down to it, When you use drones as a Main weapon system, you are think about 2 things. Damage amount, and Damage Type.
Thermal Drones do most damage, then Kinetic, then Explosive, then EM. Now you think about which Damage Type you will find most usefull. Simple as that. ------------------------------------------------------------------
|

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 21:24:00 -
[179]
Quote: Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones.
Then make missiles work like drones.
Also dont start the discussion about hybrids and missiles and their pros and cons. Missiles have many other penalties, like way too slow alpha strike, limiting in an ammo type isn't necessary...especially when only caldari ships gets that limitation. Sacrilege uses missiles and all their advantages and still has dmg bonus to all types, same goes for minmatar missile boats.
So again its not a misile vs guns issue, its a caldari ship issue.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
|

Ssoraszh Tzarszh
Minmatar The Royal Engineers Free Trade and Industries Coalition
|
Posted - 2008.03.04 21:25:00 -
[180]
Originally by: Lirt Edited by: Lirt on 04/03/2008 21:12:44 Mithrandir: Im talking about other missile ships like minmatar ones that despite the use of missiles they get rof bonus (dmg bonus to all types).
But only half the slot layout of caldari ships, bar the boost for the Typhoon, which was only introduced after about 4 years of having a bonus to turrets only.
This bonus does indeed take all damage types, but with 4 missile points its hardly the all out missile boat you make it out to be.
|

Black Scorpio
|
Posted - 2008.03.04 21:27:00 -
[181]
Originally by: Whip Slagcheek
Originally by: Black Scorpio
Originally by: Whip Slagcheek
Originally by: Lirt
Quote: more than Caldari is for kinetic / thermal.
Caldari missile boats are kinetic only not thermal, unlike minmatar missile boats for example.
Most Caldari ships can fit a couple turrets or drones. Even when the only weapon platform is missiles (think cerberus) they usually get a double damage bonus with one being kinetic. This encourages kinetic usage to go with that racial damage idea but switching to another type doesn't negate all the bonuses of the ship.
Cerberus with guns, i have yet to see one..
Wow, I just had to comment on this. My sentence "even when the only weapon is missiles as in the cerberus". How you read it: "the cerberus has turrets."
You guys a stretching it a bit. Original ploy was clever.
I thought you went away so i dropped my guard for a bit.. you backstabbing troll  
|

Whip Slagcheek
|
Posted - 2008.03.04 21:29:00 -
[182]
Originally by: Black Scorpio
Originally by: Whip Slagcheek
Originally by: Black Scorpio
Originally by: Whip Slagcheek
Originally by: Lirt
Quote: more than Caldari is for kinetic / thermal.
Caldari missile boats are kinetic only not thermal, unlike minmatar missile boats for example.
Most Caldari ships can fit a couple turrets or drones. Even when the only weapon platform is missiles (think cerberus) they usually get a double damage bonus with one being kinetic. This encourages kinetic usage to go with that racial damage idea but switching to another type doesn't negate all the bonuses of the ship.
Cerberus with guns, i have yet to see one..
Wow, I just had to comment on this. My sentence "even when the only weapon is missiles as in the cerberus". How you read it: "the cerberus has turrets."
You guys a stretching it a bit. Original ploy was clever.
I thought you went away so i dropped my guard for a bit.. you backstabbing troll  
Well when my choices are work or playing internet forums with you guys, I can't help myself.
|

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 21:29:00 -
[183]
Quote: The Cerb also gets 2 bonuses to range, while the Sac gets bonuses to tank and cap. Obviously Cerb is a Longer range boat.....
Actually you come to what im saying...
Quote: But Gallente (or Amarr or Minmatar) whatever weapon they choose they have to use Kin/Therm? but what if the enemy is heavily tanked in kin/therm (or Em/Thrm or Exp/Kin)? what can you do to change that? tell him to disable his hardeners?
If it has good resistance on both then yes you have a problem but less chances than having a good resistance on one. And im not aasking for a dmg bonus to all types, just to 2 so i have same chances in that.
Quote: Thermal Drones do most damage, then Kinetic, then Explosive, then EM. Now you think about which Damage Type you will find most usefull. Simple as that.
Afaik lower dmg drones get higher speed etc etc.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
|

Black Scorpio
|
Posted - 2008.03.04 21:30:00 -
[184]
Originally by: Blane Xero Ok, for the single last time.
- There are no caldari ships that are entirely limited to kinetic, its just your mindset limits you to kinetic.
- There are alot of ships that can load up railguns and do well in doing so.
- Something you might relate to, Turret based ships sacrifice damage / range / amount of ammo in the gun, to change range/damage and for T2 ammo some things like tracking. Where as missiles always use the same amount of room in the gun, always do the same range (exception being T2 ammo where fury/javelin sacrifice range for damage and damage for range with penalties to speed/cap usage)
Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones.
You my friend just need to learn to balance bonus with tradeoff, if you simply give all caldari missile ships a bonus to every missile type, your missile ships no longer need to worry about changing ammo for different ranges, they also don't need to worry about whether kinetic will be better or if you tradeoff the extra damage to do a little more damage with EM/Therm/Explosive.
Your suggestion of giving even thermal a lesser bonus or giving all missile ships an ROF bonus is largely uneeded, as what do we do with the ships that already have an ROF bonus?, increase it?. Kestrel/drake/caracal are the only ships which use missiles specifically that don't already have an ROF bonus in place aswell, and kestrel already has 5% more damage to the three other missiles.
if you give them a bigger ROF bonus i ask you to remove kinetics damage bonus, and if you give them a bonus to al three extra missile types (or even one) you remove the ROF bonus of any ships that are getting the uniform damage bonus. So guess what, your kinetic missiles will be doing less damage.
You cannot have the best of everything, you want to do great damage for all damage types with good rof's and pretty-much unchallanged range, oh i know, why don't you give heavy missiles a 40km cap, standard missiles a 15km cap and cruise a 80km cap, its only fair, you want one of the bonuses turrets have, that you adopt some of the penalties, one such penalty is range.
Oh i know, why don't we introduce new T1 missile types, longer ranged-less damaging, lower range less damaging, and all that, and just scrub Rockets/Hams/Torps completely.
Also if your stupid and haven't caught on yet, i'm pointing out that all weapon types have different things that make some people chose them over different types, Minmatar have lower range / higher falloff, or higher damage / slower ROF types.
Caldari and gallente are the only races thats weapon system works as well at 30km as it does at 5km for example, thats what makes missiles unique One of the penalties for such a valuable attribute is you only get one bonused damage type.
Oh another reason for the sacrilege's uniform damage bonus is normal T1 HAM range sucks, i believe you get about 15-20km maximum compared to 120km or so with heavy missiles with max skills.
and just so you can understand for one final time: form your post: <<<< Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones. >>>>
Caldari misile ships do not have a 50/50 damage bonus split between kinetic/thermal. they only have the 0/50 damage bonus for kinetic ONLY. This is the point this topic discusses, why haven't you already understood that..
|

Brodde Dim
|
Posted - 2008.03.04 21:32:00 -
[185]
Originally by: Black Scorpio
Brode, your skills at twisting the point are gigantic, .. it's a drawback to the other races they don't have more misile ships.. whoa.. well in any case from your list above, the Misile list is what the OP is talking about, and the fact that the misile ships (i'd say the majority of Caldari ships) are limited to an only kinetic misile bonus. This is not in line with any other race when its ships use misiles. Check the stats again (ok except maybe the stealth bombers).
Yes, it is a drawback for other races that they dont have the choice to use missiles if they wish. Not all races have 2 (or even 3 if you count EW) complete lines of weapon systems to chose from.
And we are talking about ships that have racial bonuses. So the ships that dont have any racial bonuses are the exceptions. The fact that other races dont have as many ships with racial missile damage bonuses is simply because they have fewer missile ships.
|

Black Scorpio
|
Posted - 2008.03.04 21:33:00 -
[186]
Originally by: Ssoraszh Tzarszh
Originally by: Black Scorpio
Originally by: Ssoraszh Tzarszh
Originally by: Arkios Odymei
I'll go with all Missile Racial damage bonuses changed to 10%. That goes for all racial missile damage bonuse, not just caldari's.
This would become 5% like the weapon bonuses, not the beefed up extra 10% due to teh fact that it is a focused one.
How about 5% bonus to kinetic and thermal misiles bonuses for Caldari? That sound fair Ssoraszh?
Nice, you quote only to discredit ?
5% would be to ALL damage types as weapons get the same bonus, 10% to Kin AND Therm is kinda werd considering it would mean basicly a third bonus for t1 and a fifth for t2.
I have no problem to have 5% to all weapon systems, i was trying to make it more fair to you saying only 5% for kinetic and thermal for caldari misile boats, as you were boasting that Caldari need specific damage types. 5% to any misile type would be more than acceptable.
|

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 21:34:00 -
[187]
Edited by: Lirt on 04/03/2008 21:35:19
Quote: This bonus does indeed take all damage types, but with 4 missile points its hardly the all out missile boat you make it out to be
Well you still get bonus to guns also.
Anyway im really tired with all this spamming of quotes on me and really tired to answer to 10 ppl at the same time. And even if i am correct, when CCP see 10 ppl vs 1, it will follow the 10 ppl approach even if it is wrong, so no reason to continue... Seems like a post with an attempt to balance something results in a flame fest... Continue if you want, im out.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
|

Black Scorpio
|
Posted - 2008.03.04 21:34:00 -
[188]
Originally by: Whip Slagcheek
Originally by: Black Scorpio
Originally by: Whip Slagcheek Bravo.
Best troll I've seen in some time. I'm stepping out of this thread now. It was a boost Caldari thread; why did I bother.
Lirt Ceratias Holboelli
Ceratias Holboelli: Kr°yer's deep sea angler fish
It's one of those fishes with the bioluminescent "lures" off the top of its head. You could say the fish trolls around and lures other fish in with its inbuilt bait and then devours them. It's also a parasitic fish.
Good, finally the real troll drops off.. when you have something better to say than "but but but caldari misile ships have 1-2 turret slots too, so your argument for only 5% to kinetic only misiles doesn't apply" please do come back.
I love you too. That's a great paraphrasing of everything I've said.
You should have asked me in the beginning, could have saved you all the wear and tear on your keyboard...
|

Atomos Darksun
Infortunatus Eventus
|
Posted - 2008.03.04 21:35:00 -
[189]
STFU noob.
Caldari are the ONLY race that can actively choose what damage type to use, NOBODY else gets this.
CMN
Originally by: Atomos Darksun What's the difference between an alt poster and a leech?
One is a blood sucking parasite, the other is a leech.
|

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 21:37:00 -
[190]
Edited by: Lirt on 04/03/2008 21:37:02
Quote: STFU noob.
Caldari are the ONLY race that can actively choose what damage type to use, NOBODY else gets this.
Perfect exaple of a troll and someone that only read first post, so i have to start all over again to explain to him what im trying to say. Sry as i said im out.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
|

Black Scorpio
|
Posted - 2008.03.04 21:37:00 -
[191]
Originally by: Mithrantir Ob'lontra
Originally by: Lirt Edited by: Lirt on 04/03/2008 21:12:44 Mithrandir: Im talking about other missile ships like minmatar ones that despite the use of missiles they get rof bonus (dmg bonus to all types).
Minmatar take a ROF bonus because their damage is pitiful in general. Thus they have to be able to do something in the field of battle.
Or they shouldn't have a chance for the glory of the Caldari nation?
Please, i'd take minmatar ship damage any time over Caldari. I think we should make just one type of misile that when hitting the target breaks onto 3 damage types and hits. I'd like that actually. Also it does great alpha and wrecking every 4th- 5th time or so...
|

Whip Slagcheek
|
Posted - 2008.03.04 21:37:00 -
[192]
Originally by: Black Scorpio
Originally by: Whip Slagcheek
Originally by: Black Scorpio
Originally by: Whip Slagcheek Bravo.
Best troll I've seen in some time. I'm stepping out of this thread now. It was a boost Caldari thread; why did I bother.
Lirt Ceratias Holboelli
Ceratias Holboelli: Kr°yer's deep sea angler fish
It's one of those fishes with the bioluminescent "lures" off the top of its head. You could say the fish trolls around and lures other fish in with its inbuilt bait and then devours them. It's also a parasitic fish.
Good, finally the real troll drops off.. when you have something better to say than "but but but caldari misile ships have 1-2 turret slots too, so your argument for only 5% to kinetic only misiles doesn't apply" please do come back.
I love you too. That's a great paraphrasing of everything I've said.
You should have asked me in the beginning, could have saved you all the wear and tear on your keyboard...
Meh, I venture onto the forums about once a month, realize what a cesspool it is and go back to lurk mode. At least I had a bit of fun with it this time.
|

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.03.04 21:38:00 -
[193]
Originally by: Black Scorpio
Originally by: Blane Xero Ok, for the single last time.
- There are no caldari ships that are entirely limited to kinetic, its just your mindset limits you to kinetic.
- There are alot of ships that can load up railguns and do well in doing so.
- Something you might relate to, Turret based ships sacrifice damage / range / amount of ammo in the gun, to change range/damage and for T2 ammo some things like tracking. Where as missiles always use the same amount of room in the gun, always do the same range (exception being T2 ammo where fury/javelin sacrifice range for damage and damage for range with penalties to speed/cap usage)
Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones.
You my friend just need to learn to balance bonus with tradeoff, if you simply give all caldari missile ships a bonus to every missile type, your missile ships no longer need to worry about changing ammo for different ranges, they also don't need to worry about whether kinetic will be better or if you tradeoff the extra damage to do a little more damage with EM/Therm/Explosive.
Your suggestion of giving even thermal a lesser bonus or giving all missile ships an ROF bonus is largely uneeded, as what do we do with the ships that already have an ROF bonus?, increase it?. Kestrel/drake/caracal are the only ships which use missiles specifically that don't already have an ROF bonus in place aswell, and kestrel already has 5% more damage to the three other missiles.
if you give them a bigger ROF bonus i ask you to remove kinetics damage bonus, and if you give them a bonus to al three extra missile types (or even one) you remove the ROF bonus of any ships that are getting the uniform damage bonus. So guess what, your kinetic missiles will be doing less damage.
You cannot have the best of everything, you want to do great damage for all damage types with good rof's and pretty-much unchallanged range, oh i know, why don't you give heavy missiles a 40km cap, standard missiles a 15km cap and cruise a 80km cap, its only fair, you want one of the bonuses turrets have, that you adopt some of the penalties, one such penalty is range.
Oh i know, why don't we introduce new T1 missile types, longer ranged-less damaging, lower range less damaging, and all that, and just scrub Rockets/Hams/Torps completely.
Also if your stupid and haven't caught on yet, i'm pointing out that all weapon types have different things that make some people chose them over different types, Minmatar have lower range / higher falloff, or higher damage / slower ROF types.
Caldari and gallente are the only races thats weapon system works as well at 30km as it does at 5km for example, thats what makes missiles unique One of the penalties for such a valuable attribute is you only get one bonused damage type.
Oh another reason for the sacrilege's uniform damage bonus is normal T1 HAM range sucks, i believe you get about 15-20km maximum compared to 120km or so with heavy missiles with max skills.
and just so you can understand for one final time: form your post: <<<< Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones. >>>>
Caldari misile ships do not have a 50/50 damage bonus split between kinetic/thermal. they only have the 0/50 damage bonus for kinetic ONLY. This is the point this topic discusses, why haven't you already understood that..
That was me talking about ships and weapon systems, not ammo types and damage types, nice out of context quoting there though!
|

Brodde Dim
|
Posted - 2008.03.04 21:38:00 -
[194]
Originally by: Lirt
So again its not a misile vs guns issue, its a caldari ship issue.
So, why are you comparing other races gun damage bonuses to caldari missile bonuses only then?
|

Mangold
Einherjar Rising Cry Havoc.
|
Posted - 2008.03.04 21:38:00 -
[195]
Originally by: Lirt Edited by: Lirt on 04/03/2008 19:11:22
Im flying every caldari ship with t2 missiles and t2 hybrids, from the kestrel to the leviathan.
I seriously doubt that tbh.
Anyway, I'm just here to say hello to Mr Troll. I wont even try to argue as it looks like you have made up your mind and wont listen to anyone in this thread. I disagree with you and I don't think you are intersted in hearing why. It does look like the only person agreeing with you is Black Scorpio. That should tell you something.
...and for the record I fly most caldari ships myself (exkl capitals and command ships). I don't see any problem with the damage bonus.
|

Black Scorpio
|
Posted - 2008.03.04 21:38:00 -
[196]
Originally by: Brodde Dim
Originally by: Black Scorpio
Brode, your skills at twisting the point are gigantic, .. it's a drawback to the other races they don't have more misile ships.. whoa.. well in any case from your list above, the Misile list is what the OP is talking about, and the fact that the misile ships (i'd say the majority of Caldari ships) are limited to an only kinetic misile bonus. This is not in line with any other race when its ships use misiles. Check the stats again (ok except maybe the stealth bombers).
Yes, it is a drawback for other races that they dont have the choice to use missiles if they wish. Not all races have 2 (or even 3 if you count EW) complete lines of weapon systems to chose from.
And we are talking about ships that have racial bonuses. So the ships that dont have any racial bonuses are the exceptions. The fact that other races dont have as many ships with racial missile damage bonuses is simply because they have fewer missile ships.
And Caldari have no laser boats, or 400m3 drone space boats, what's your point?
|

Lirt
Ceratias Holboelli
|
Posted - 2008.03.04 21:41:00 -
[197]
Edited by: Lirt on 04/03/2008 21:41:39 Last to mangold cause its personal: believe what you want, im telling the truth. And i rly dont care to convince you.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
|

Black Scorpio
|
Posted - 2008.03.04 21:44:00 -
[198]
Originally by: Blane Xero
Originally by: Black Scorpio
Originally by: Blane Xero Ok, for the single last time.
- There are no caldari ships that are entirely limited to kinetic, its just your mindset limits you to kinetic.
- There are alot of ships that can load up railguns and do well in doing so.
- Something you might relate to, Turret based ships sacrifice damage / range / amount of ammo in the gun, to change range/damage and for T2 ammo some things like tracking. Where as missiles always use the same amount of room in the gun, always do the same range (exception being T2 ammo where fury/javelin sacrifice range for damage and damage for range with penalties to speed/cap usage)
Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones.
You my friend just need to learn to balance bonus with tradeoff, if you simply give all caldari missile ships a bonus to every missile type, your missile ships no longer need to worry about changing ammo for different ranges, they also don't need to worry about whether kinetic will be better or if you tradeoff the extra damage to do a little more damage with EM/Therm/Explosive.
Your suggestion of giving even thermal a lesser bonus or giving all missile ships an ROF bonus is largely uneeded, as what do we do with the ships that already have an ROF bonus?, increase it?. Kestrel/drake/caracal are the only ships which use missiles specifically that don't already have an ROF bonus in place aswell, and kestrel already has 5% more damage to the three other missiles.
if you give them a bigger ROF bonus i ask you to remove kinetics damage bonus, and if you give them a bonus to al three extra missile types (or even one) you remove the ROF bonus of any ships that are getting the uniform damage bonus. So guess what, your kinetic missiles will be doing less damage.
You cannot have the best of everything, you want to do great damage for all damage types with good rof's and pretty-much unchallanged range, oh i know, why don't you give heavy missiles a 40km cap, standard missiles a 15km cap and cruise a 80km cap, its only fair, you want one of the bonuses turrets have, that you adopt some of the penalties, one such penalty is range.
Oh i know, why don't we introduce new T1 missile types, longer ranged-less damaging, lower range less damaging, and all that, and just scrub Rockets/Hams/Torps completely.
Also if your stupid and haven't caught on yet, i'm pointing out that all weapon types have different things that make some people chose them over different types, Minmatar have lower range / higher falloff, or higher damage / slower ROF types.
Caldari and gallente are the only races thats weapon system works as well at 30km as it does at 5km for example, thats what makes missiles unique One of the penalties for such a valuable attribute is you only get one bonused damage type.
Oh another reason for the sacrilege's uniform damage bonus is normal T1 HAM range sucks, i believe you get about 15-20km maximum compared to 120km or so with heavy missiles with max skills.
and just so you can understand for one final time: form your post: <<<< Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones. >>>>
Caldari misile ships do not have a 50/50 damage bonus split between kinetic/thermal. they only have the 0/50 damage bonus for kinetic ONLY. This is the point this topic discusses, why haven't you already understood that..
That was me talking about ships and weapon systems, not ammo types and damage types
, nice out of context quoting there though!
I only quoted what you said. Sorry you now realize it's out of context....
|

Black Scorpio
|
Posted - 2008.03.04 21:47:00 -
[199]
Originally by: Mangold
Originally by: Lirt Edited by: Lirt on 04/03/2008 19:11:22
Im flying every caldari ship with t2 missiles and t2 hybrids, from the kestrel to the leviathan.
I seriously doubt that tbh.
Anyway, I'm just here to say hello to Mr Troll. I wont even try to argue as it looks like you have made up your mind and wont listen to anyone in this thread. I disagree with you and I don't think you are intersted in hearing why. It does look like the only person agreeing with you is Black Scorpio. That should tell you something.
...and for the record I fly most caldari ships myself (exkl capitals and command ships). I don't see any problem with the damage bonus.
Well i would actually be interested as to why you don't disagree. Next time don't say people won't care of what you have to say. I am not of the more trolls here..
The op is asking 1 thing. To make the bonus for caldari misile boats 5% to kinetic and 5% to thermal. just as it's for every other race, bonus to 2 damage types. If you feel you need to have more stress on kinetic, do 5% to kinetic and 3% to thermal or something of the sort. Now please tell me why this should not be the case!

|

Brodde Dim
|
Posted - 2008.03.04 21:50:00 -
[200]
Originally by: Black Scorpio
Originally by: Brodde Dim
Originally by: Black Scorpio
Brode, your skills at twisting the point are gigantic, .. it's a drawback to the other races they don't have more misile ships.. whoa.. well in any case from your list above, the Misile list is what the OP is talking about, and the fact that the misile ships (i'd say the majority of Caldari ships) are limited to an only kinetic misile bonus. This is not in line with any other race when its ships use misiles. Check the stats again (ok except maybe the stealth bombers).
Yes, it is a drawback for other races that they dont have the choice to use missiles if they wish. Not all races have 2 (or even 3 if you count EW) complete lines of weapon systems to chose from.
And we are talking about ships that have racial bonuses. So the ships that dont have any racial bonuses are the exceptions. The fact that other races dont have as many ships with racial missile damage bonuses is simply because they have fewer missile ships.
And Caldari have no laser boats, or 400m3 drone space boats, what's your point?
The point is we are talking about an alternative weapon system. Just like I said in my first, you can either compare the turret systems for each race, or the missile systems, or the drones.
Missiles are not Turrets.
And if you compare missiles to missiles, all the races get one (1) racial type as a bonus. Even though they have a couple of ships that dont get the racial bonus, but something else instead. If all races had the same number of ships that were specialized in missiles, there would be a lot more gallente ships with thermal missile bonus, Minmatar ships with explosive missile bonus etc.
No race gets 2 or more damage types as a racial missile bonus.
Im not sure how to make it simpler.
|

Cipher7
|
Posted - 2008.03.04 21:51:00 -
[201]
I think missiles should use cap and sometimes miss.
Also one of the Raven's bonuses should be "reduced cap use when firing missiles"
Then you can say you got screwed.
Until then stfu and be happy with what you got.
|

Mangold
Einherjar Rising Cry Havoc.
|
Posted - 2008.03.04 21:53:00 -
[202]
Originally by: Lirt Edited by: Lirt on 04/03/2008 21:41:39 Last to mangold cause its personal: believe what you want, im telling the truth. And i rly dont care to convince you.
It's up to you. There aren't that many titans in game yet.
Piloting a Titan means that you have managed to make enough isk to make one/buy one or is old enough to be trusted with one in an alliance. Anyone with that skill should have a good knowledge of game mechanics and would probably be a well known person. Posting with that character would probably have made people listen more to you instead of using an alt.
Anyway, you are entitled your opinion of course. I don't agree and really don't see the problem you are arguing about.
Have fun.
|

Arkios Odymei
Incarnation of Evil Nocturnal Legion
|
Posted - 2008.03.04 22:03:00 -
[203]
Edited by: Arkios Odymei on 04/03/2008 22:05:05
Originally by: Lirt
Quote: But Gallente (or Amarr or Minmatar) whatever weapon they choose they have to use Kin/Therm? but what if the enemy is heavily tanked in kin/therm (or Em/Thrm or Exp/Kin)? what can you do to change that? tell him to disable his hardeners?
If it has good resistance on both then yes you have a problem but less chances than having a good resistance on one. And im not aasking for a dmg bonus to all types, just to 2 so i have same chances in that.
In todays day and age of Omni tanks, ppl try to equalize resists as much as possible. the only time its really going to make a huge difference is if you are Amarr and all the armortankers are using EANMs, or if yout enemy knows exactly what they are fighting. Since you are Caldari, You will obviously be in a gang (if not, you are dumb and deserve to be ganked). Your opponent will be stupid to harden vs your Caldari ships kinetic damage cause they will be destroyed by your gangmates damage types. Also, If they did harden for kinetic while you happened to be fighting solo (lol), whats to stop you from switching damage types? Sure you will be doing less raw DPS, but the target will have no tank against these other Damage types!
Also note that when a Gun gets a damage bonus, its a bonus to its total damage. A weapon is not going to magicaly get a double damage bonuse simply because it deals multiple types of damage.
For example lets say a Hybrid turret does a total of 100 damage a shot and it may do 60% Kinetic damage and 40% of its damage as Thermal. So a 5% bonus would result in 105 damage, 63 of it being Kin and 42 of it therm.
Now a missile would strike for 100 Kinitic damage gets a 5% bonus. It deal 105 damage aswell, but all of it is Kinetic.
Both are getting the same reletive boost regardless of the number or types of damage they do.
Originally by: Lirt
Quote: Thermal Drones do most damage, then Kinetic, then Explosive, then EM. Now you think about which Damage Type you will find most usefull. Simple as that.
Afaik lower dmg drones get higher speed etc etc.
This is true with the exception of EM drones which are just terrible all around.
But as I said earlier, If you are using drones as a main weapon you dont really care about speed, tracking, etc (IE- a Domi using drones vs another BS). It is when you use drones as an auxillary weapon (IE- a BS getting Tacklers off its back) that you care about the drone speed, tracking, etc. And since these are now being used as an Auxilary weapon, they no longer belong in this discussion and it is about the balance of a Main weapon system.
Originally by: Lirt Anyway im really tired with all this spamming of quotes on me and really tired to answer to 10 ppl at the same time. And even if i am correct, when CCP see 10 ppl vs 1, it will follow the 10 ppl approach even if it is wrong, so no reason to continue... Seems like a post with an attempt to balance something results in a flame fest... Continue if you want, im out.
Well, I hope I didnt wear you down too much. I usualy try to be as polite and constructive as possible I enjoyed the discussion and If it makes you feel better, you did manage to open my eyes to something! ------------------------------------------------------------------
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Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.03.04 22:04:00 -
[204]
Originally by: Black Scorpio
Originally by: Blane Xero
Originally by: Black Scorpio
Originally by: Blane Xero Stuff
and just so you can understand for one final time: form your post: <<<< Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones. >>>>
Caldari misile ships do not have a 50/50 damage bonus split between kinetic/thermal. they only have the 0/50 damage bonus for kinetic ONLY. This is the point this topic discusses, why haven't you already understood that..
That was me talking about ships and weapon systems, not ammo types and damage types, nice out of context quoting there though!
I only quoted what you said. Sorry you now realize it's out of context....
You don't understand what out of context quoting is, do you?
I was arguing the fact you are saying (i believe you and the OP are the same person) that caldari only have ships with bonuses to kinetic missiles. When they have a second weapon system, hybrids
Originally by: Blane Xero Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones.
This is a point about both CALDARI and GALLENTE's weapon systems, you then quote this to backup YOUR ARGUEMENT that the single weapon system (missiles) doesn't have a dual damage-type bonus on it, when this has nothing to do with missiles in particular.
You keep arguing how caldari missile boats (which is in your eyes caldari's only weapon platform ) only have a bonus to a single damage type, i said this to show you also use hybrids on around about half of your ships, and they have a THERMAL backup.
You ALSO have drones on a fair amount of your ships (Granted not much) But it is enough to make up the difference.
But your just throwing your pram out the way because you think because you have a bonus you have to use it and not using it is such a downfall, so i'll finish on this;
If you chose to only use kinetic, thats your choice, it does not in any way mean caldari need a second bonus to thermal missiles, for example if you use a nighthawk and use 3 kinetic missiles and 3 thermal, your basically getting your 6 rails equivilent of damage spread in roughly the same way.
Every race has the same number of individual bonuses on the same class of ships, if caldari get a bonus to thermal missiles aswell your giving caldari missile ships one more bonus than all the other 3 races have.
Also a little explination on out of context quoting since you seem to not understand;
out of context quoting is the act of quoting someone's statement(s) in a way which they are not writen out in the full article (AKA the rest of my post surrounding that paragraph)
Example;
Larry: Hey, wanna go down the pub later? Barry: I would love to, but i gotta finish some work files. Larry: Cool.
Someone could then "out of context quote" this to look like
Larry: Hey, wanna go down the pub later? Barry: I would love to. Larry: Cool.
Hope that helps.
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Alex Raptos
Caldari The Firestorm Cartel
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Posted - 2008.03.04 22:15:00 -
[205]
Originally by: Blane Xero
Originally by: Black Scorpio
Originally by: Blane Xero
Originally by: Black Scorpio
Originally by: Blane Xero Stuff
and just so you can understand for one final time: form your post: <<<< Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones. >>>>
Caldari misile ships do not have a 50/50 damage bonus split between kinetic/thermal. they only have the 0/50 damage bonus for kinetic ONLY. This is the point this topic discusses, why haven't you already understood that..
That was me talking about ships and weapon systems, not ammo types and damage types, nice out of context quoting there though!
I only quoted what you said. Sorry you now realize it's out of context....
You don't understand what out of context quoting is, do you?
I was arguing the fact you are saying (i believe you and the OP are the same person) that caldari only have ships with bonuses to kinetic missiles. When they have a second weapon system, hybrids
Originally by: Blane Xero Every weapon system has its upsides and its downsides, Caldari and Gallente are very much the same in a few ways... They both 50/50 between their two weapon systems, caldari its missiles and hybrids, gallente its hybrids and drones.
This is a point about both CALDARI and GALLENTE's weapon systems, you then quote this to backup YOUR ARGUEMENT that the single weapon system (missiles) doesn't have a dual damage-type bonus on it, when this has nothing to do with missiles in particular.
You keep arguing how caldari missile boats (which is in your eyes caldari's only weapon platform ) only have a bonus to a single damage type, i said this to show you also use hybrids on around about half of your ships, and they have a THERMAL backup.
You ALSO have drones on a fair amount of your ships (Granted not much) But it is enough to make up the difference.
But your just throwing your pram out the way because you think because you have a bonus you have to use it and not using it is such a downfall, so i'll finish on this;
If you chose to only use kinetic, thats your choice, it does not in any way mean caldari need a second bonus to thermal missiles, for example if you use a nighthawk and use 3 kinetic missiles and 3 thermal, your basically getting your 6 rails equivilent of damage spread in roughly the same way.
Every race has the same number of individual bonuses on the same class of ships, if caldari get a bonus to thermal missiles aswell your giving caldari missile ships one more bonus than all the other 3 races have.
Also a little explination on out of context quoting since you seem to not understand;
out of context quoting is the act of quoting someone's statement(s) in a way which they are not writen out in the full article (AKA the rest of my post surrounding that paragraph)
Example;
Larry: Hey, wanna go down the pub later? Barry: I would love to, but i gotta finish some work files. Larry: Cool.
Someone could then "out of context quote" this to look like
Larry: Hey, wanna go down the pub later? Barry: I would love to. Larry: Cool.
Hope that helps.
/signed
(See, i can do the alt thing too.)
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Alex Raptos
Caldari The Firestorm Cartel
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Posted - 2008.03.04 22:27:00 -
[206]
Oh and also, your character can aparently fly all T1/T2 caldari ships and T1 and T2 missiles/hybrids, AND FLY all the way up to leviathan? i just hate to call bull**** on your little parade there, but you (Lirt) were created in 2006.03.12 15:06.
You have no standings to agents / npc corps, so you have never killed a rat or done a mission, your sec standing is 0.0 so you don't PvP, (Or you pvp in 0.0 and are either very lucky and kill just the right people to fund your ships/do alot of trading), You have also only ever been in your own corporation.
So, you are either an alt (My bet) or someone who just enjoys doing nothing.
Either post with the character you play with and show you have the balls to Back your own statement or stop talking for possably 2/5th of the eve community (The caldari missile user) with an alt, or just stop posting.
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Mangold
Einherjar Rising Cry Havoc.
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Posted - 2008.03.04 22:37:00 -
[207]
Originally by: Alex Raptos You have no standings to agents / npc corps, so you have never killed a rat or done a mission, your sec standing is 0.0 so you don't PvP, (Or you pvp in 0.0 and are either very lucky and kill just the right people to fund your ships/do alot of trading), You have also only ever been in your own corporation.
Lirt has actually lost a shuttle in 0.0 according to battleclinic.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2008.03.04 23:08:00 -
[208]
Originally by: Lirt
Amarr damage bonus------------EM/Thermal
Whoa, whoa... WHOA. Are you telling me there's an Amarr ship with a damage bonus to BOTH EM AND Thermal? Next you'll be saying we've got an Emperor too.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.03.04 23:12:00 -
[209]
Edited by: Emperor D''Hoffryn on 04/03/2008 23:14:38 man, this thread is something else :)
ok, here goes.
the sac sacrifices RANGE to be able to do all damage types at full damage. It must LOSE A BONUS to fit heavies and even then will have less range than a cerb.
minnies can get all damage types, but only in odd amounts/combinations, and at the expense of DPS AND RANGE. Thats right, to switch away from explosive/kinetic, minnies lose damage AND range. low raw dps, but no cap use. T2 ammo DOES NOT VARY DAMAGE TYPES.
Drones can do all damage types, but at the expense of DPS. Thermal drones do the most DPS, but are the slowest. delayed damage, destroyable.
Caldari missile boats can do ANY damage type, equally in the case of the raven, but otherwise at the expense of DPS. Range is always the same. no cap use, but delayed damage.
in contrast, lasers and hybrids CANNOT switch damage types AT ALL, BUT must sacrifice range for DPS. and use cap to fire.
in short, the systems are DIFFERENT. they are balanced in different ways because of this. to fully evaluate balance you must take into account every aspect: dps, cap use, range, alpha, damage types, tracking/explosion radius, speed/delayed damage. Fitting reqs, t2 ammo abilities.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2008.03.04 23:12:00 -
[210]
Ah well, let's see. Originally by: Lirt Amarr damage bonus------------58% EM / 42% Thermal Gallente damage bonus---------58% Kinetic / 42% Thermal Minmatar damage bonus---------46% EM / 36% Exp / 18% Kin or 78% Exp / 22% Kin Caldari damage bonus----------100% Kinetic 'ONLY'
There, kinda fixed it. For starters.
Apart from that.. It's not like other factions can freely choose between their two damage types (Or a third and fourth, mind you. No, not even Minmatar). It's always the mix. Additionally, the other factions can never fully exploit an enemy's weak (resistance) spot. Lastly, it's the concept of balance. Caldari can freely choose between every damage type and switch 100% to it. As a tradeoff, they get 'only' a Kinetic damage bonus. Try to grasp it.
If there's a problem with Caldari and PvP, it's definitely not damage type(s).
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Lirt
Ceratias Holboelli
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Posted - 2008.03.05 00:49:00 -
[211]
Edited by: Lirt on 05/03/2008 00:49:45
Originally by: Alex Raptos Oh and also, your character can aparently fly all T1/T2 caldari ships and T1 and T2 missiles/hybrids, AND FLY all the way up to leviathan? i just hate to call bull**** on your little parade there, but you (Lirt) were created in 2006.03.12 15:06.
You have no standings to agents / npc corps, so you have never killed a rat or done a mission, your sec standing is 0.0 so you don't PvP, (Or you pvp in 0.0 and are either very lucky and kill just the right people to fund your ships/do alot of trading), You have also only ever been in your own corporation.
So, you are either an alt (My bet) or someone who just enjoys doing nothing.
Either post with the character you play with and show you have the balls to Back your own statement or stop talking for possably 2/5th of the eve community (The caldari missile user) with an alt, or just stop posting.
This character is obviously an alt, did i ever said it was my main? Why you go into all that trouble to check employment history, creation day etc etc. Its an ALT.
Why i dont post with my main? Well for start, if you read the whole topic you would have noticed the amount of flaming anyone gets when it posts about balance issues. They even call you a troll, cause you try to say something. So no i dont want to put all that 'flame burden' on my main and especially on my main's alliance, cause it would surely result to a corp and alliance flaming if i posted with main. YOU even do that with my alt as well as the other troll that flamed the name of my corp. Do i need to explain more?
And after all why post with main, whats the point? to prove you i fly every caldari ship? i dont care to do that. I indeed fly every caldari ship even the titan and if you are jealous its not my problem.
Both are my chars, why am i forced to post with my first character? cause you say so? thats also one of my characters and i use whatever char i want to post on forums.
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Jimi Tetro
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Posted - 2008.03.05 00:57:00 -
[212]
Its not about Fair/Unfair as you put it. This game isnt designed so that all races are the same, its about balance between the races. Caldari are not underpowered and the kinetic bonus is just one of their traits.
Infact many would argue that Caldari are overpowered on the whole.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.05 01:22:00 -
[213]
Originally by: Tarron Sarek Ah well, let's see. Originally by: Lirt Amarr damage bonus------------58% EM / 42% Thermal Gallente damage bonus---------58% Kinetic / 42% Thermal Minmatar damage bonus---------46% EM / 36% Exp / 18% Kin or 78% Exp / 22% Kin Caldari damage bonus----------100% Kinetic 'ONLY'
There, kinda fixed it. For starters.
There's a lot of problems with that, but the biggest one is that the Caldari line would actually read:
"Caldari Missile Ships except Raven----30% Kin / 23% EM / 23% Therm / 23% Exp"
Actually that sums up why this whole thread is silly, right there. It's ridiculous to complain about the Kinetic damage bonus limits damage types, when already no other weapon system can select damage so well.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

w0rmy
M. Corp Mostly Harmless
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Posted - 2008.03.05 01:41:00 -
[214]
Originally by: Lirt
WHY ONLY KINETIC!
Because they get other bonuses... you know, like the being able to fire at targets while jammed bonus.
Its a balance thing... and if you dont understand it now, you never will.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
Originally by: Dianabolic I was never sworn to secrecy, w0rmy, sorry to dissappoint you.
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Lirt
Ceratias Holboelli
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Posted - 2008.03.05 01:44:00 -
[215]
Quote: like the being able to fire at targets while jammed bonus.
I know i said i wont post again but i just loled at this...
-------------------------------------------------- "Assumption is the Mother of Screw-Up"
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.03.05 01:48:00 -
[216]
Originally by: Zeba
Originally by: Lord WarATron Kinetic is a good damagetype to be honest.
Indeed. It could be much worse. You could be stuck with EM like Amarr.
Shields down! oh wait.. did we just hit a brick wall? 
EM is one of the best damage types tbh since the resist nerf. Gallente T2 lowest resist is usually EM.
Fight Piracy - Encourage PvP in Lowsec! |

Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.05 01:58:00 -
[217]
Lirt jojo?

dont forget the caldari rail ships that get kin/therm.
oh and raven gets luck with a rof bonus instead of a kin damage bonus. kestral gets a 5% em/therm/ex 10% kinetic bonus too.
that and people love to say that gallente can change their damage type too, just wait until you look at the damage mod on drones!
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Zeba
Minmatar Pator Tech School
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Posted - 2008.03.05 02:00:00 -
[218]
Originally by: Rawr Cristina
Originally by: Zeba
Originally by: Lord WarATron Kinetic is a good damagetype to be honest.
Indeed. It could be much worse. You could be stuck with EM like Amarr.
Shields down! oh wait.. did we just hit a brick wall? 
EM is one of the best damage types tbh since the resist nerf. Gallente T2 lowest resist is usually EM.
The changes on SISI? Oh yeah baby. Those are gonna make a bunch of Ammar haters stand up and go Ooomph! when it and the new Apocs broadside hits tranq.  --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Chainsaw Plankton
IDLE GUNS
|
Posted - 2008.03.05 02:15:00 -
[219]
Originally by: Zeba
Originally by: Rawr Cristina
Originally by: Zeba
Originally by: Lord WarATron Kinetic is a good damagetype to be honest.
Indeed. It could be much worse. You could be stuck with EM like Amarr.
Shields down! oh wait.. did we just hit a brick wall? 
EM is one of the best damage types tbh since the resist nerf. Gallente T2 lowest resist is usually EM.
The changes on SISI? Oh yeah baby. Those are gonna make a bunch of Ammar haters stand up and go Ooomph! when it and the new Apocs broadside hits tranq. 
Hells yea!
|

Minsuki
|
Posted - 2008.03.05 04:29:00 -
[220]
Originally by: Stuart Price Edited by: Stuart Price on 04/03/2008 21:20:46 To the OP:
Caldari solo pvp difficulties have nothing to do with damage and everything to do with mass, speed, agility powergrid and cap.
The tradeoff being of course that I kick large amounts of posterior as part of a gang. I don't even need to ask what ship I'm needed in for gangs, since it's either Rokh, Falcon or Crow. Hell, my crosstraining into other races ships seems purely to allow me some fun when NOT in a gang. Win-win for me really.
I can only assume you HAVE no friends and thus must ***** and whine about Caldari pvp. I wonder how that could have possibly happened since your posts thus far give no indication as to your loneliness...
This.
Also, kinetic damage is the best damage type.
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Marcus TheMartin
Gallente Deadly Addiction Un-Natural Selection
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Posted - 2008.03.05 05:01:00 -
[221]
Originally by: Lirt Edited by: Lirt on 04/03/2008 16:48:00 Yea i can play with explosive for example and nullify the damage bonus!!! (the bonus that i get after days of training) Yea smart choice. ROFL...
HOW DARE I USE MISSILES DEPENDING ON THE SITUATION WTF!?
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Skjorta
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Posted - 2008.03.05 05:41:00 -
[222]
Dear OP,
We heard your point the first 10 times you stated it.
We thought it was a dumb point and tried to show you why.
Stating it again and again only makes you look like a whining ****.
Sincerely, Eve Community
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Rawr Cristina
Caldari Naqam
|
Posted - 2008.03.05 06:29:00 -
[223]
Originally by: Zeba Oh yeah baby. Those are gonna make a bunch of Ammar haters stand up and go Ooomph! when it and the new Apocs broadside hits tranq. 
Fortunately I'm Caldari so not only arn't affected by this change but get an EM missile damage boost. And if people try to fill that gap I get an Explosive damage boost 
Fight Piracy - Encourage PvP in Lowsec! |

Vahkn
|
Posted - 2008.03.05 06:50:00 -
[224]
So just to summarize; caldari should have the best starting stats, the best mission ships, arguably the best damage type after factoring typical tank resists, the best market hub on their doorstep, and now.. also another races damage type?
80% of all players play Caldari.. do you think that might just be a clue that the game is already massively imbalanced in their favor?
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techzer0
IDLE GUNS
|
Posted - 2008.03.05 06:56:00 -
[225]
Originally by: Lirt
Originally by: Xennith
remind me, which caldari ships have a bonus to only kinetic damage?
caracal, drake, raven, kestral and erm... crow right?
why not try flying something else, the scorpion is made of crystalised win for example.
Also cerberus, nighthawk, phoenix, hawk and i might miss some more...
Onyx.
And I love my Kinetic damage. Anything else would be IMBA because I get to choose my damage type \ / ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Venkul Mul
Gallente
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Posted - 2008.03.05 07:09:00 -
[226]
Originally by: Lirt Edited by: Lirt on 04/03/2008 16:29:54 Edited by: Lirt on 04/03/2008 16:28:46 Amarr damage bonus------------EM/Thermal Gallente damage bonus---------Thermal/Kinetic Minmatar damage bonus---------All Caldari damage bonus----------Kinetic ONLY
Wtf? why such an imbalance issue keeps existing? And dont tell me "you cant change damage type" cause i will laugh till tomorrow. Thats the damage type i take bonus, why in the EVE god's name should i change damage type? to get pwned?...
Like caldari are not already the worst race for pvp and fleets...
CCP give caldari some love!!! Make it Kinetic/Explosive
1) Last I checked the Raven had a ROF bonus (and several other Caldari ships have the same) so a bonus to all the damage type.
2) on the other ships you don't have a bonus to "only 1 type of damage" you have a bonus of x% for ship ship skill level, like all the other players. It apply only if you use the right weapon (kinetic missiles), like other players get the bonus only if they use the right kind of weapon (large railguns, large lasers, ecc.). Some Caldari ships apply it only to a specific size of launchers, other to all the size.
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pershphanie
Deadly Addiction Un-Natural Selection
|
Posted - 2008.03.05 07:25:00 -
[227]
op is right. caldari should get a bonus to any damage type. they should also get 100% shield resist to all damage types. actually to make it more fair only caldari ships should be able to fire weapons. |

Venkul Mul
Gallente
|
Posted - 2008.03.05 07:39:00 -
[228]
Originally by: Black Scorpio
Originally by: An Anarchyyt
Originally by: Lirt Anarchyyt: you can say all you guys want, but you still didnt say me a good valid reason why caldari gets only kinetic bonus. Al you say is adapt or play kitty online. Well i already adapted this unfair situation cause im caldari, but i think its time balance it.
Because it really isn't unfair. Amazingly enough, there are many times when I am not using Kinetic missiles in my Caldari ships. And often they DO MORE DAMAGE.
Exactly, so you just wasted your ship's bonus.. while a Gal char, keeps his 7.5 tracking, Amarr char keeps his 10% cap bonus, Minnie char keeps his 5% speed.. and so on...
And your Raven (and several other ship) keep its ROF bonus (an lose no kinetic bonus as it hasn't it)?
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techzer0
IDLE GUNS
|
Posted - 2008.03.05 08:08:00 -
[229]
Originally by: Venkul Mul
Originally by: Black Scorpio
Exactly, so you just wasted your ship's bonus.. while a Gal char, keeps his 7.5 tracking, Amarr char keeps his 10% cap bonus, Minnie char keeps his 5% speed.. and so on...
And your Raven (and several other ship) keep its ROF bonus (an lose no kinetic bonus as it hasn't it)?
Don't forget the velocity bonus that you dont lose by changing ammo types. Really, I see nothing wrong with missiles atm... Explosion velocity maybe, but I haven't had too many problems with them ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Rawr Cristina
Caldari Naqam
|
Posted - 2008.03.05 08:11:00 -
[230]
Originally by: Tsanse Kinske
Actually that sums up why this whole thread is silly, right there. It's ridiculous to complain about the Kinetic damage bonus limits damage types, when already no other weapon system can select damage so well.
Some people are never satisfied ... . |

Marcus TheMartin
Gallente Deadly Addiction Un-Natural Selection
|
Posted - 2008.03.05 08:34:00 -
[231]
Originally by: pershphanie op is right. caldari should get a bonus to any damage type. they should also get 100% shield resist to all damage types. actually to make it more fair only caldari ships should be able to fire weapons.
get back to your control tower!
|

MenanceWhite
Amarr Fruit Fellatio
|
Posted - 2008.03.05 10:32:00 -
[232]
I don't even understand why other people have has bothered to reply this topic untill it's hit 9 pages at all. I mean, just read OPs replies in the first page. Then check the other posts the OP has made in the forums. Is there any use replying? ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
|

pershphanie
Deadly Addiction Un-Natural Selection
|
Posted - 2008.03.05 10:39:00 -
[233]
Originally by: Marcus TheMartin
Originally by: pershphanie op is right. caldari should get a bonus to any damage type. they should also get 100% shield resist to all damage types. actually to make it more fair only caldari ships should be able to fire weapons.
get back to your control tower!
   |

Thorexion Lynch
Gallente 0-1ST Fighters Legion of Liberation
|
Posted - 2008.03.05 11:11:00 -
[234]
um from what i can remember from my days of oohing and aahing at all the ships when i started out, dont caldari have a 10% bonus to kinetic, then a 5% bonus to all other damage types?
ps dont quote me on it as im not fully sure if im right.
.:PredaThor Strikes Again:.
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Laila Eldgorn
|
Posted - 2008.03.05 11:28:00 -
[235]
Nice to see so many clueless people around. First of all damage bonuses have nothing to do with ecm, do don't drag it here. While I think OP is missing some points, there's still few ships which could use their damage bonuses checked. Drake ad raven both get bonus to all damage types, instead of just kinetic, which gives them chance to choose damage type, thus making decent damage.
Missiles generally have very low dps compared to any other weapons and you're supposed to change your damage type accordingly to keep up decent dps. However, if you have only kinetic damage bonus it doesn't really work that way. It is generally useless to shoot any other damage type than kinetic if you have kinetic damage bonus only, even if it would help a bit changing ammo will take long enough to make the gain useless.
In my opinion, the major problem with missiles is explosion velocity, it really should be adjusted so missiles can actually hit something. For "to hit" purposes velocity bonus generally is useless for anything else than getting a bit range, it doesn't help on hitting stuff as long as target doesn't go faster than missile.
Now I am not saying that all ships should have bonuses on every damage type of missiles but it might be good idea to consider giving better bonuses on some ships.
What comes to superiority in PvE all that is uh... pretty much false. For all I know ishtar (gallente cruiser) will outdamage most of ratting ravens (caldari battleship) in a pvp fitting and speed tanks the missiles. So go figure. Of course it's not all that simple. Just saying maybe you might consider using astarte for those level 4's?
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.05 12:47:00 -
[236]
Edited by: Avon on 05/03/2008 12:51:02 The OP is wrong, or at least misguided, but most of the responses are equally limited.
The problem is people arguing over the minutae, without actually looking at balance as a whole.
The racial specifications and roles, as I remember them are:
Caldari: Long Range & ECM, primary damage Kinetic. Racial Weapon Systems: Railguns & Missiles. Tanking Method: Shield (therm)
Vs
Gallente: Short Range & Sensor Dampners, primary damage Thermic. Racial Weapon Systems: Blasters & Drones. Tanking Method: Armor (kin)
and
Amarr: Medium/Long Range, primary damage EM. Racial Weapon Systems: Beam Lasers & Pulse Lasers Tanking Method: Armor (exp)
Vs
Minmatar: Medium/Short Range, primary damage Explosive. Racial Weapon Systems: Artillary & Autocannons / Missiles Tanking Method: Armor/Shield (EM)
Ship bonuses are supposed to reinforce the racial roles.
Caldari vs Gallente Caldari should be fighting at long range, using range and ECM as defence. Gallente are meant to rapidly close range and engage, using sensor dampners to mitigate damage until in range.
Amarr vs Minmatar Amarr use lasers to maintain mid range damage advantage, and tank incomming damage. Minmatar skirmish, either sniping at long range using their inherent speed advantage to maintain that range, or fight at extreme close range to outdamage Amarrian ships.
The complementary racial aspects also reinforce the Empire relationships. Caldari/Amarr and Gallente/Minmatar ships work well together vs each other. The overall balance works well against "native" racial enemies, and also in the larger factional conflict.
The Hybrid weapon system itself has caused some problems for balance. Really Railguns and Blasters should have been seperate trees, with their own ammo. This would have made it easier to enforce racial roles, and bonuses. The Megathron, for example, should have a blaster bonus, not a hybrid bonus, and blaster ammo should do more thermal damage than kinetic.
Game balance changes, and new ships, should help strengthen racial roles, rather than move everything towards the middle ground (that's what Khanid ships are for :P). Caldari missile ships, for example, should be getting missile velocity bonuses rather than damage bonuses to reflect the fighting at range Caldari ethos. If a damage bonus is favoured it should either be gained as a straight Kinetic bonus, or a ROF bonus where that would not be overpowered.
Ultimately ships seem too good/bad (reflecting badly upon the race) when they are used outside of the stereotypical racial role. If we go back to the Megathron we see that it is the favoured sniping ship in a fleet because the tracking bonus it needed to effectively use blasters becomes a huge advantage when using Tech II long range railgun ammunition, making it better than a similarly equiped Caldari ship designed for that role.
Ultimately the whole thing boils down to one key question: Should the ships of Eve have specific racial features?
There are perfectly good arguements for and against. However, people tend not to consider these when they argue about balance. They tend to focus on FOTM, rather than the bigger picture.
Personally I am a huge fan of the original vision for the racial roles (bring back the rail raven tbh), but following that through ultimately leads players to feel restricted.
I am fortunate that I can fly all the race's ships, but players with less time invested may feel constricted by their choices, and may favour a more generic approach to balance.
Horses for courses, I guess.
Eve-Online: The Text Adventure |

Daelin Blackleaf
Naqam
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Posted - 2008.03.05 12:56:00 -
[237]
tl:dr got through the first few pages though.
The OP actually has a point.
The reason Caldari missiles only get a bonus to kinetic is that missiles were not intended to be a primary weapon system. Each race was given a single damage-type bonus to their missiles. The Minmatar, with their slit weapon systems, had to use missiles a lot and so got a flat out damage bonus without type.
Later when Caldari were made the missile race nothing was changed.
When Khanid MkII was released CCP changed the rules for several of their ships realizing the crapstorm there would be if they forced them all to use EM missiles, but again didn't address Caldari missiles.
It is not a large disadvantage, kinetic is one of the middling damage types reasonably good against both armor and shields, but it does provide a disadvantage if you have good intel on the enemy or they have good intel on you.
Having to ditch an entire ship bonus, in my view, is just plain dumb, and that does leave the ship at a heavy disadvantage. Saying "just use a different missile type" is like telling a Matari to fit blasters on his tempest.
Does it need addressing: Yes Is it the end of the world for Caldari pilots: No
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Rahvin Damodred
The White Star Consortium Tenth Legion
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Posted - 2008.03.05 13:11:00 -
[238]
Edited by: Rahvin Damodred on 05/03/2008 13:13:37
"Pia Fidelis - Faithfull and Loyal" |

Turzyx
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Posted - 2008.03.05 13:31:00 -
[239]
This is an MMO. Stop focussing on your contribution for the entirety of a fight and look at the whole. Damage type increases for specific races is good because in a mixed fleet battle it encourages/forces people to set up their tanks for ALL damage types.
Caldari already have an advantage in that they can change damage type at a click of a button, which is why you have a boost to only 1 damage type on Caldari.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2008.03.05 13:46:00 -
[240]
I've always been of the opinion that hamstringing Caldari missile boats with a kinetic-only bonus was a Bad IdeaÖ. I've belabored the point in many other threads over the past year, so I'll just state this: change the Caldari bonus to affect all missile damage types.
It'll never happen (just like nanos will probably never get nerfed), though. -sigh- -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.03.05 13:51:00 -
[241]
Originally by: Lirt
Wtf? why such an imbalance issue keeps existing? And dont tell me "you cant change damage type" cause i will laugh till tomorrow. Thats the damage type i take bonus, why in the EVE god's name should i change damage type? to get pwned?...
If you want a bonus to all missiles damage types, I want a bonus to all turret types on my armageddon, not just laser, but also hybrid and projectile. But alas, I'm stuck with just EM/Therm, where you can switch to any damage type at will. Yes you might lose out on a bonus, but it IS smart to do so. If I have 80% kinetic resistance and 0 explosive resistance, it would be very smart of you to drop your bonused kinetic missiles for some unbonused explosive missiles. If I would, I would switch to projectile on my geddon when shields were gone, because they would do more damage to armor despite missing a rof bonus.
Just should re-evaluate your perception of a bonus and perhaps ponder a bit on the word itself. With a little luck, you will realize a bonus is just added benefit, not required.
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Daelin Blackleaf
Naqam
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Posted - 2008.03.05 18:11:00 -
[242]
Originally by: Turzyx This is an MMO. Stop focussing on your contribution for the entirety of a fight and look at the whole. Damage type increases for specific races is good because in a mixed fleet battle it encourages/forces people to set up their tanks for ALL damage types.
No, it doesn't it means anyone who knows what is coming can bias their tank towards one damage type. Few gangs have an even distribution of damage types or races, especially when you are dealing with smaller gang combat.
Originally by: Turzyx Caldari already have an advantage in that they can change damage type at a click of a button, which is why you have a boost to only 1 damage type on Caldari.
Interesting. Perhaps Gallente should only receive bonuses to thermal drones, Amarr only to EM drones, Minmatar only to explosive missiles, and Khanid only to EM missiles. Alternatively we could accept that Caldari are the odd ones and that this needs to be addressed.
Also that "click of a button" is a click for each launcher and then 10 seconds of reloading time. 10 seconds may not sound like a lot but in reality it can swing a fight completely. In all but the longest engagements you are normally better off carrying on with the missiles you have loaded than changing. Swapping ammo mid-combat is akin to giving the enemy a free jam cycle on your ship.
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Black Scorpio
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Posted - 2008.03.05 18:32:00 -
[243]
Originally by: Daelin Blackleaf
Originally by: Turzyx This is an MMO. Stop focussing on your contribution for the entirety of a fight and look at the whole. Damage type increases for specific races is good because in a mixed fleet battle it encourages/forces people to set up their tanks for ALL damage types.
No, it doesn't it means anyone who knows what is coming can bias their tank towards one damage type. Few gangs have an even distribution of damage types or races, especially when you are dealing with smaller gang combat.
Originally by: Turzyx Caldari already have an advantage in that they can change damage type at a click of a button, which is why you have a boost to only 1 damage type on Caldari.
Interesting. Perhaps Gallente should only receive bonuses to thermal drones, Amarr only to EM drones, Minmatar only to explosive missiles, and Khanid only to EM missiles. Alternatively we could accept that Caldari are the odd ones and that this needs to be addressed.
Also that "click of a button" is a click for each launcher and then 10 seconds of reloading time. 10 seconds may not sound like a lot but in reality it can swing a fight completely. In all but the longest engagements you are normally better off carrying on with the missiles you have loaded than changing. Swapping ammo mid-combat is akin to giving the enemy a free jam cycle on your ship.
Finally a person that understands what this topic is all about and that is outlining it for all that choose to move past their thick headed mind process..
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.05 19:54:00 -
[244]
Originally by: Daelin Blackleaf .. and Khanid only to EM missiles. Alternatively we could accept that Caldari are the odd ones and that this needs to be addressed.
Remind me what bonus the Malediction gets, I forget.
Eve-Online: The Text Adventure |

Adarr
Caldari g guild Imperial Republic Of the North
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Posted - 2008.03.05 19:56:00 -
[245]
Originally by: Avon
Originally by: Daelin Blackleaf .. and Khanid only to EM missiles. Alternatively we could accept that Caldari are the odd ones and that this needs to be addressed.
Remind me what bonus the Malediction gets, I forget.
A useless rocket bonus?
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Turzyx
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Posted - 2008.03.05 20:06:00 -
[246]
Quote: Interesting. Perhaps Gallente should only receive bonuses to thermal drones, Amarr only to EM drones, Minmatar only to explosive missiles, and Khanid only to EM missiles. Alternatively we could accept that Caldari are the odd ones and that this needs to be addressed.
All other weapons do multiple damage types. If it were simply a boost of 10% or whatever, for one damage type per race, the actual resultant DPS increase for the aforementioned would NOT be 10%, for Caldari it is.
Quote: Also that "click of a button" is a click for each launcher and then 10 seconds of reloading time. 10 seconds may not sound like a lot but in reality it can swing a fight completely. In all but the longest engagements you are normally better off carrying on with the missiles you have loaded than changing. Swapping ammo mid-combat is akin to giving the enemy a free jam cycle on your ship.
There aren't any huge Caldari RP corps to my knowledge, and with the exception of tournaments, it would be foolish to assume the enemy is only going to bring Caldari ships, which no one does.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.05 21:30:00 -
[247]
Originally by: Daelin Blackleaf however the point remains that your simply being argumentative for the sake of it.
No need to be rude. I invested a lot of time and effort posting information about how game balance has developed, and the precepts on which it is based.
Not agreeing is not the same as being argumentative.
Eve-Online: The Text Adventure |

Reven Darklight
256 FREELANCERS Black Scope Project
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Posted - 2008.03.06 00:03:00 -
[248]
I read the first few pages then decided to post with out reading the rest so forgive me if this has already been said.
I can understand what the OP is trying to point out, Min ships get %damage to projectiles, Gal ships get %damage to hybrid, and i presume that Ama ships get % damage to lasers, but Cal get %damage to kinetic missiles. Why doesn't Cal have %damage to missiles.
I don't necessarily agree with it, but i understand what hes trying to say/ask
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.06 00:51:00 -
[249]
Originally by: Reven Darklight Why doesn't Cal have %damage to missiles.
The short answer is that each racial weapon system has a damage bias in some form, and in the case of most Caldari missile boats it's built into their ship bonuses.
If you want the longer answers, explaining all the little oddities and exceptions, read the thread. :) * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Reven Darklight
256 FREELANCERS Black Scope Project
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Posted - 2008.03.06 01:05:00 -
[250]
Originally by: Tsanse Kinske
Originally by: Reven Darklight Why doesn't Cal have %damage to missiles.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE
Can i just say i love this quote. I chuckle every time i read it
as for the rest I might read it if i have the time, but mostly it doesn't bother me.
I fly a drake for the most part out in 0.0 and i fly against gurists(SP?). So kinetic is going to do it for me every time. The only time i don't use kinetic is when i run out and have to scavange what ever drops while i arrange to do a supply run
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