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highonpop
Void.Tech BLACK-MARK
8
|
Posted - 2012.02.22 15:22:00 -
[1] - Quote
I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V
I have a ton of skill points in hybrids/drones/gallente and they all seem pretty useless. When I was doing high sec pvp, most of the kills I was on in fleets I was one of the last ones on because I was never in range.
Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.
so.
is there really anything good to come from flying gallente? |

Marshiro
MOE Corp
11
|
Posted - 2012.02.22 15:29:00 -
[2] - Quote
Moros and Nyx, u foo
also afk boats
also mastery of the undock
finally t3h talobound that does 1k dps @.@ and have drones |

Ahrieman
Heretic Army Heretic Nation
51
|
Posted - 2012.02.22 16:18:00 -
[3] - Quote
highonpop wrote:I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V
Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.
^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do... Sig tanking is the new black |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
225
|
Posted - 2012.02.22 16:20:00 -
[4] - Quote
Gallente has rather substantial advantages in anything involving words "small gang", "wormhole" and "frigate", for example. Null buffs have negated a lot of the AC range advantage in practical situations, and face melting dps is more truer than before. Drone bays on almost every ship add a lot of flexibility.
I don't really see much disadvantages, tbh. Perhaps Gal is a bit more SP-demanding? |

highonpop
Void.Tech BLACK-MARK
8
|
Posted - 2012.02.22 16:32:00 -
[5] - Quote
Ahrieman wrote:highonpop wrote:I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V
Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.
^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do...
i do fly an ishkur as my favorite frigate.
But as far as most BC/BS fleets for null pvp purposes, i have found my gallente skills are close to pointless...  |

God's Apples
Aliastra Gallente Federation
0
|
Posted - 2012.02.22 17:09:00 -
[6] - Quote
highonpop wrote:Ahrieman wrote:highonpop wrote:I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V
Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.
^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do... i do fly an ishkur as my favorite frigate. But as far as most BC/BS fleets for null pvp purposes, i have found my gallente skills are close to pointless... 
Every race has their ups and downs. As stated before, gallente are awesome for solo and small gang work. For null blobs they are not good. Deal with it. Stop being a null bear. |

Liang Nuren
Heretic Army Heretic Nation
856
|
Posted - 2012.02.22 17:32:00 -
[7] - Quote
highonpop wrote:Ahrieman wrote:highonpop wrote:I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V
Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.
^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do... i do fly an ishkur as my favorite frigate. But as far as most BC/BS fleets for null pvp purposes, i have found my gallente skills are close to pointless... 
I have no problems using Gallente BCs these days, and I'd have no problem using Gallente BS either.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

F'lix
Shaytan Combine
50
|
Posted - 2012.02.22 17:41:00 -
[8] - Quote
Because blasters go BLAM BLAM BLAM and it is awesome.
I finally am training out of lasers (which are still my #1 favourite noise) and into Gallente to get the most out of my gunnery and drone skills, rather than training for rusty, primitive (yet effective...) machine guns. Blaster boats are very worth it now, and rails just need a bit of help regarding on-grid probing.
I can't say much for null-sec, as I don't live out there (for now), but it does just seem they prefer dumbed down 'press F1' types of blobs. Shaytan Combine is Recruiting! All Pilots Welcome regardless of Skill level, Profession, or Bitterness level Visit http://goo.gl/Hstpv for details. |

MisterNick
The Sagan Clan Pax Romana Alliance
33
|
Posted - 2012.02.22 17:56:00 -
[9] - Quote
Blaster pvp is more entertaining more of the time, in my opinion. Get into a fight in a blasterboat and somebody is going to die - could be you or them, but definitely somebody.
"Fools! I'll show them all!"
What do you mean that one's already taken? |

Worpout
Nova Ardour
17
|
Posted - 2012.02.22 17:57:00 -
[10] - Quote
unless you fly in fleets of 20+, or you are terrible to eve, gallente can be good. |
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Fredfredbug4
Kings of Kill EVE Animal Control
50
|
Posted - 2012.02.22 18:17:00 -
[11] - Quote
Roime wrote:
I don't really see much disadvantages, tbh. Perhaps Gal is a bit more SP-demanding?
That's probably the main thing that turns off people from flying gallente.
First lets look at the skill plans of other races (excluding basic skills such as starting drone skills, rog skills, and navigation skills)
Minmatar
Projectile Turrets Gunnery Shields
Caldari
Missiles Shields
Amarr
Lasers Gunnery Armor
Gallente
Hybrids Advanced Drone skills Gunnery Armor
As you can see Amarr and Minmatar are for the most part equally used (minmatar slightly more but not too much), you may notice that there are only two major skills for Caldari, missiles and shields. Railguns still don't apply enough DPS to be considered for PVP up until the battleship level. The need to only focus on two skill trees may be the reason why Caldari ships are so appealing.
I also did not mention missiles under the Minmatar tree as the poor Minmatar power grids generally prevent adding on missiles.
|

OfBalance
Deep Core Mining Inc.
42
|
Posted - 2012.02.22 18:26:00 -
[12] - Quote
Fredfredbug4 wrote:Roime wrote:
I don't really see much disadvantages, tbh. Perhaps Gal is a bit more SP-demanding?
That's probably the main thing that turns off people from flying gallente. First lets look at the skill plans of other races (excluding basic skills such as starting drone skills, rog skills, and navigation skills) Minmatar Projectile Turrets Gunnery Shields Caldari Missiles Shields Amarr Lasers Gunnery Armor Gallente Hybrids Advanced Drone skills Gunnery Armor As you can see Amarr and Minmatar are for the most part equally used (minmatar slightly more but not too much), you may notice that there are only two major skills for Caldari, missiles and shields. Railguns still don't apply enough DPS to be considered for PVP up until the battleship level. The need to only focus on two skill trees may be the reason why Caldari ships are so appealing. I also did not mention missiles under the Minmatar tree as the poor Minmatar power grids generally prevent adding on missiles.
You could be more wrong, but it would be very difficult.
|

Zyress
Deaths Head Brigade Vanguard.
33
|
Posted - 2012.02.22 18:44:00 -
[13] - Quote
I would point out that Gunnery has 6 support skills and 2 upgrade skills as well as the individual turret skills and specialization skills. One for each system type for small medium and large and long and short range specilaist skills. If you get small whatever turrets 5 then you can train the specialist skills for both the long and short range version of the turret. So for Gallente for instance they have 6 support skills 2 upgrade skills 1 turret skill 2 specialist skills to max out frigate weapons on a turret ship
Missiles on the other hand have only 5 support skills, they also use the 2 weapon upgrade skills from Gunnery as well as long and short versions of small medium and large missile systems and their specialization skills. So for Caldari they have 5 support skills 2 upgrade skills 2 missile weapon system skills 2 specialization skills to max out frigate weapons, on a missile ship.
If you add up the skills necesarry for an equal amount of competence for a frigate size missile ship vs a frigate size turret ship you'll find they both required you to train 11 skills |

Liang Nuren
Heretic Army Heretic Nation
857
|
Posted - 2012.02.22 18:46:00 -
[14] - Quote
Fredfredbug4 wrote: That's probably the main thing that turns off people from flying gallente.
First lets look at the skill plans of other races (excluding basic skills such as starting drone skills, rog skills, and navigation skills)
Nah, high end Minmatar performance has a much higher SP cap than Gallente.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

highonpop
Void.Tech BLACK-MARK
8
|
Posted - 2012.02.22 18:50:00 -
[15] - Quote
God's Apples wrote:highonpop wrote:Ahrieman wrote:highonpop wrote:I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V
Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.
^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do... i do fly an ishkur as my favorite frigate. But as far as most BC/BS fleets for null pvp purposes, i have found my gallente skills are close to pointless...  Every race has their ups and downs. As stated before, gallente are awesome for solo and small gang work. For null blobs they are not good. Deal with it. Stop being a null bear.
What is a null bear? What would you rather me do? I guess since you say i need to stop being a nullbear then I need to go do something else. Please tell me so I'm not just another lost soul flying around in nullsec being some sort of large furry animal.
Troll elsewhere |

Liang Nuren
Heretic Army Heretic Nation
857
|
Posted - 2012.02.22 19:04:00 -
[16] - Quote
highonpop wrote: What is a null bear? What would you rather me do? I guess since you say i need to stop being a nullbear then I need to go do something else. Please tell me so I'm not just another lost soul flying around in nullsec being some sort of large furry animal.
Troll elsewhere
Just because you don't like being called a nullbear doesn't make it less true or even a troll. Gallente is awesome at small gang warfare, and if you're not able to bring that awesomeness to bear it either speaks to you rolling in blobs or lacking PVP skill. Either way you're likely what would be considered a "nullbear".
Please note I'm not accusing you of it, simply noting the logic.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Dethbringer1
NoWar4Me
0
|
Posted - 2012.02.22 19:22:00 -
[17] - Quote
My opinion is Gallente sux. I have been Gallente for like a year but I'm switching to caldari ships. When my friends Tengu has double the dps as my faction BS I am totally discouraged. It is nice to kinda afk and snipe while watching tv. The biggest drawback is the 10seconds it takes to switch ammo when the enemy gets too close. some ship rep most of the damage you caused in that amount of time. Adding to a lot of wasted ammo/isk and time.
Drawbacks that I see are. Reloading ammo types for range = wasted isk and time. Non-specific Damage types for specific enemies = wasted isk and time Loosing drones = wasted isk and time. Forgetting to recall drones = wasted isk and time. Slow BS's = wasted isk and time. Killing Caldari and Amarr can get you banned from Jita. Hybrid charges are consistantly double the price as heavy missiles = wasted isk My biggest mistake in eve was starting out Gallente. Fleeting is counter productive. Unless I have aggro there is too much transversal velocity for my to hit very well. Solo they fly right into my line of fire. With missiles this would not be an issue. Hybrid weapons require more specialized implants and a lot more training.
Benefits are drones Better mission areas. The names of gallente systems seem to be based on the english language while Caldari and Amarr??? I can fit a Navy Mega for 1/4 the price of my tengu. You dont loose sp when you loose a Megathron. Though you could use a CNR instead of a tengu but I don't. After a year of missioning in Gallente space I have only seen ninja salvagers about 4 times. In Caldari and Amarr space its an every day occurance.
This is just my opinion. Just some thoughts off the top of my head. |

Liang Nuren
Heretic Army Heretic Nation
857
|
Posted - 2012.02.22 19:28:00 -
[18] - Quote
Yes, Caldari is generally better for PVE. News at 11.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

OfBalance
Deep Core Mining Inc.
42
|
Posted - 2012.02.22 19:42:00 -
[19] - Quote
Considering the pinnacle of ~elitepve~ (ahahaha, I know right?) is incursion spam in highsec the "best" pve ships are essentially: non-rattlesnake faction bs, legions, logi, and a few oddballs. Caldari don't look so dominant.
In more general pve terms, of course, tengu tengu tengu tengu tengu tengu tengu.... etc. |

Dethbringer1
NoWar4Me
0
|
Posted - 2012.02.22 19:43:00 -
[20] - Quote
Ah yes forgot about drone skills. There seem to be as many drone skills as there are ship skills. That would seem to double the sp required to max out your dps. Tengu seems very short to train for by comparison. And now switching to a Tengu makes all those lvl 5 drone skills a waste. Ah well I have enough Gallente ships for a museum now. How much should I charge for admittance?
|
|

OfBalance
Deep Core Mining Inc.
42
|
Posted - 2012.02.22 19:47:00 -
[21] - Quote
I too, like to use the tengu as the standard for comparison to an entire race of ships.
Which ship class are we even talking about? Frigates? Battleships? You know almost every non-frigate in the game has drones, right? |

Dethbringer1
NoWar4Me
0
|
Posted - 2012.02.22 19:47:00 -
[22] - Quote
How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back. |

OfBalance
Deep Core Mining Inc.
42
|
Posted - 2012.02.22 19:50:00 -
[23] - Quote
Dethbringer1 wrote:How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.
You should fly a raven.
On a more serious note, no battleship is going to kill a tengu that isn't caught by something else and/or flying like an idiot. |

Frillo Teslar
High Flyers RED.OverLord
5
|
Posted - 2012.02.22 19:59:00 -
[24] - Quote
Dethbringer1 wrote:My opinion is Gallente sux. I have been Gallente for like a year but I'm switching to caldari ships. When my friends Tengu has double the dps as my faction BS I am totally discouraged. It is nice to kinda afk and snipe while watching tv. The biggest drawback is the 10seconds it takes to switch ammo when the enemy gets too close. some ship rep most of the damage you caused in that amount of time. Adding to a lot of wasted ammo/isk and time. With the latest update this time has been reduced to 5 secs, which is a tremendous improvement. I still think 5 secs is too long. When you have ships at 10k 20k 30k 40k its too time consuming constantly changing. Normally if ships are spread out I use the wrong ammo just because I don't want to change constantly. Also I carry 16 types of ammo. With missiles that would be reduced to 2 types. It's not an issue to worry about but it does take a little longer reloading ammo and buying it. Also increases the likelyhood of accidentally sellecting the wrong ammo when in combat. It's very annoying waiting for ammo to load knowing you will just have to reload again when it finishes. I'm sure someone is going to ask why I have 16 types of ammo. I do so because I have 8 for 8 different ranges. An extra 8 types of expensive ammo for missions that really test my tank.
Drawbacks that I see are. Reloading ammo types for range = wasted isk and time. Non-specific Damage types for specific enemies = wasted isk and time Loosing drones = wasted isk and time. Forgetting to recall drones = wasted isk and time. Slow BS's = wasted isk and time. Killing Caldari and Amarr can get you banned from Jita. Hybrid charges are consistantly double the price as heavy missiles = wasted isk My biggest mistake in eve was starting out Gallente. Fleeting is counter productive. Unless I have aggro there is too much transversal velocity for my to hit very well. Solo they fly right into my line of fire. With missiles this would not be an issue. Hybrid weapons require more specialized implants and a lot more training.
Benefits are drones Better mission areas. The names of gallente systems seem to be based on the english language while Caldari and Amarr??? I can fit a Navy Mega for 1/4 the price of my tengu. You dont loose sp when you loose a Megathron. Though you could use a CNR instead of a tengu but I don't. After a year of missioning in Gallente space I have only seen ninja salvagers about 4 times. In Caldari and Amarr space its an every day occurance.
This is just my opinion. Just some thoughts off the top of my head.
Wut? Tengu does more deeps than faction BSs?
|

Liang Nuren
Heretic Army Heretic Nation
858
|
Posted - 2012.02.22 19:59:00 -
[25] - Quote
Dethbringer1 wrote:How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.
Don't use a Gallente BS, use a Talos.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

MisterNick
The Sagan Clan Pax Romana Alliance
34
|
Posted - 2012.02.22 20:00:00 -
[26] - Quote
Dethbringer1 wrote:How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.
Most BS would have issues killing a tengu 1v1. "Fools! I'll show them all!"
What do you mean that one's already taken? |

OfBalance
Deep Core Mining Inc.
43
|
Posted - 2012.02.22 20:01:00 -
[27] - Quote
Frillo Teslar wrote: Wut? Tengu does more deeps than faction BSs?
Maybe a passive rattlesnake is the only faction bs he knows of?  |

Zarnak Wulf
CTRL-Q Iron Oxide.
254
|
Posted - 2012.02.22 20:04:00 -
[28] - Quote
Dethbringer1 wrote:Ah yes forgot about drone skills. There seem to be as many drone skills as there are ship skills. That would seem to double the sp required to max out your dps. Tengu seems very short to train for by comparison. And now switching to a Tengu makes all those lvl 5 drone skills a waste. Ah well I have enough Gallente ships for a museum now. How much should I charge for admittance?
Give them to me and I'll take are of it for you. We'll split the profits. Pinky promise. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
413
|
Posted - 2012.02.22 20:22:00 -
[29] - Quote
Dethbringer1 wrote:... I carry 16 types of ammo. Wut?
Dethbringer1 wrote:It's very annoying waiting for ammo to load knowing you will just have to reload again when it finishes. I'm sure someone is going to ask why I have 16 types of ammo. I do so because I have 8 for 8 different ranges. An extra 8 types of expensive ammo for missions that really test my tank. If you are using railguns then you should carry: - Lead (should be the default ammo you use, conserves capacitor, medium damage) - Antimatter (for short range, max damage sniping) - Iron/Spike (for maximum range, prolly won't use it but it's nice to have just in case)
If you are using blasters then you should carry: Antimatter (should be the default ammo you use) Null (for swatting away those pesky kiters and/or applying damage in medium range brawls) Void (carry in cruisers and frigates, very good damage application against battlecruisers and battleships)
There... I just reduced your ammo load to 3 types. Your welcome.
Dethbringer1 wrote: ... (stuff)...
This is just my opinion. Just some thoughts off the top of my head.
This is also just my opinion... but you are a terrible player if you actually believe half of what you wrote (and I don't say that very often).
Dethbringer1 wrote:How would a gallente bs fight a tengu. Using blasters to hit something at 30k wouldnt work too well. Using railguns wouldnt seem too effective either. Seems a raven although not the greatest ship in the universe would at least be able to shoot back.
Hypothetically... in a 1v1 situation... if both ships were "standard" fit for PvP... a combination of heavy energy neutralizers, webs, null ammo, and/or sentry drones on the Gallente BS would force the Tengu to pull range. At ranges father than 25km, it becomes difficult for the Tengu to maintain point on the Gallente BS (unless the Tengu is packing a faction point). Ultimately the situation would result in either the Tengu flying away or the Gallente BS exploding.
To be fair though... a Tengu could do this with ANY battleship (and no, not even a Raven would do all that well due to the relatively "small" sig radius of the T3 and the large sig resolution of large missiles). "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Mechael
Team Pizza Viro Mors Non Est
42
|
Posted - 2012.02.22 20:57:00 -
[30] - Quote
Gallente are great, imo. Don't blame the ships, blame the nullsec doctrine. Piling on more tank and more dps on F1 spamming ships will lose to more strategically and tactically savvy fleets every time. The only real problem is actually getting an entire fleet of internet spaceship nerds to not only understand, but also be able to use good tactics in conjunction with each other.
It's like herding housecats, I tell ya! I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
|

Julius Foederatus
Hyper-Nova
64
|
Posted - 2012.02.22 21:40:00 -
[31] - Quote
The Talos is great because it has become what the shield cane used to be, though without the utility slots. Every other ship suffers from the same problems that it did before the buff. The only difference is that now blasters actually out perform the other weapons systems in the blaster optimal, and fitting rails won't get you laughed out of fleet (though it's still not the preferred option in any fleet comp). No change has been made to help blaster boats (most small gang fits will be blaster fit) get in range to actually deal damage, and so they're still sub par on the whole. |

Batelle
HOMELE55
28
|
Posted - 2012.02.22 22:42:00 -
[32] - Quote
Gallente rule in small gang pvp because they bring full tackle and they lay on superior dps.
Drones, full tackle, and the need to get closer to your target all work against gallente BCs in large gangs. Brutix and myrm have their place, but in a large BC heavy gang, the other tier 2 BCs are superior. A shield Talos holds its own better against the other tier3 BCs for large roaming gangs (but not sniper gangs). |

Dethbringer1
NoWar4Me
0
|
Posted - 2012.02.22 22:52:00 -
[33] - Quote
Terrible player? Maybe. But I do believe everything I write or I wouldn't write it. Maybe i haven't been playing Eve every day for the past 8 years like you, but that's no reason to insult me. So what did I actually write that was wrong? I fight in ranges from 20k to 135k. I may be wrong but I don't think 3 ammo types would cover that. Also, I don't have the skills for T2 ammo and I really don't think the added dps is worth paying 10x the amount for ammo. I would rather only use it in challenging situations.
As far as having double the dps... I have all +5 implants and my friend with a tengu has +3's. He kills 2x as fast as I do. I mission with him all the time, I am not blind. It's very easy to see his battleships blowing up twice as fast as mine. I guess I'm just a crappy player and aren't using windage and my vision must be bad and can't line up the ships in the crosshairs. I mean get real, this is not a first person shooter. You fire and the computer does all the aiming. I fit mostly for dps. I don't have t2 guns but I am using the best t1's I can get.
Why people feel the need to insult others is beyond me. Maybe he feels smarter that way. All bow to the genious. |

Dethbringer1
NoWar4Me
0
|
Posted - 2012.02.22 23:08:00 -
[34] - Quote
I should also tell you that most of my +5 implants are tracking or dps. My friends +3's are mostly just for shields. That makes it even worse to see him doing twice my dps.
If that earlier comment about comparing the tengu to a whole race of ships was directed at me... I wasn't. I was just saying my friends tengu has double the dps as my faction BS. I was saying that, only cause I'm switching from a megathron to a tengu. Maybe the megathron can do more dps with blasters or t2 guns but I don't have the skills for them and I am disappointed to where I don't want to spend any further sp on it. I only know about the tengu because he is the only one I mission with. I was very impressed with a nightmare that I fleeted with also. When I see a cruiser with double my BS's dps and a whole lot more versatility, I can't help but be disappointed. Maybe it wouldn't be that way if I skilled up to t2's and got a Kronos but that's a whole lot of sp spent on a maybe. I'd rather spend it on tengu skills. |

Karak Bol
Cable Innovations Cloud 7 Nebulosa
19
|
Posted - 2012.02.22 23:10:00 -
[35] - Quote
Dethbringer1 wrote: I have all +5 implants and my friend with a tengu has +3's. He kills 2x as fast as I do. I mission with him all the time, I am not blind. It's very easy to see his battleships blowing up twice as fast as mine.
1. You are comparing T1 Battleships with a T3 Strategic Cruiser. Thats two completely different ship types. Maybe you should have a look at the Proteus. The T means Tech, like T1 = Basic stuff (even Faction is technically still T1) and T3 = High End stuff.
2. What have Learning Implants to do with Killspeed?
3. It seems to me, with all due respect, that you are not accustomed to the way of "gentle critics" thats normal for Eve. Either that, or your are trolling big time.
|

Dethbringer1
NoWar4Me
0
|
Posted - 2012.02.22 23:25:00 -
[36] - Quote
Calling someone a lier and an idiot is gentle critics???? I'd hate to see harshe critics! By implants. Sorry I was referring to hardwires and I think anyone with common sense would know that! I guess you an English critic as well.
I guess if responding to someone calling you a lier and an idiot is trolling.... I'm a big fat troll then! By you calling hardwires which is what you know i meant, learning implants... I think you are the troll... |

Unimaginative Pilot
Dutch Squad Chained Reactions
0
|
Posted - 2012.02.22 23:28:00 -
[37] - Quote
Dethbringer1 wrote:I should also tell you that most of my +5 implants are tracking or dps. My friends +3's are mostly just for shields. That makes it even worse to see him doing twice my dps.
If that earlier comment about comparing the tengu to a whole race of ships was directed at me... I wasn't. I was just saying my friends tengu has double the dps as my faction BS. I was saying that, only cause I'm switching from a megathron to a tengu. Maybe the megathron can do more dps with blasters or t2 guns but I don't have the skills for them and I am disappointed to where I don't want to spend any further sp on it. I only know about the tengu because he is the only one I mission with. I was very impressed with a nightmare that I fleeted with also. When I see a cruiser with double my BS's dps and a whole lot more versatility, I can't help but be disappointed. Maybe it wouldn't be that way if I skilled up to t2's and got a Kronos but that's a whole lot of sp spent on a maybe. I'd rather spend it on tengu skills.
Ill take a leap and say your friend has a good tengu, pulling 700 real dps.
If you have a proper fit mega youll do 500 railgun dps up to like 60km. What missions have crap farther than that? Use antimatter in railguns. Problem solved. Oh, and you get drones. If your buddys in a tengu he can kill frigs so you get 5 bouncers..+150 dps.
Also, his costs 4x as much as yours. Now get a navy mega and t2 425mm it. The spike damage is amazing, you get extra mags. More drones(i think?) and can proboble use a fed anvy omni and garde IIs.
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Liang Nuren
Heretic Army Heretic Nation
858
|
Posted - 2012.02.22 23:36:00 -
[38] - Quote
Dethbringer1 wrote:I fit mostly for dps. I don't have t2 guns but I am using the best t1's I can get.
We need a /facepalm emoticon.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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Nor Tzestu
Stillwater Intelligence Services
45
|
Posted - 2012.02.22 23:42:00 -
[39] - Quote
Dethbringer1 wrote:Calling someone a lier and an idiot is gentle critics???? I'd hate to see harshe critics! By implants. Sorry I was referring to hardwires and I think anyone with common sense would know that! I guess you an English critic as well.
I guess if responding to someone calling you a lier and an idiot is trolling.... I'm a big fat troll then! By you calling hardwires which is what you know i meant, learning implants... I think you are the troll...
A skilled well fit Domi can pump 1000 dps with rails with a 500+ dps cap stable tank. Blasters are closer to 1300 dps. I would say if you have Gallente skills maybe your using the wrong ship for your needs or you have a bad fit. Then again you really haven't said much except Gallente sucks and "tengu rules". So how about you post your fit give us a little detail in what your flying and how and maybe someone can help set you the right way to take advantage of some great ships. People can talk all they want but the Domi probably presents the most compelling case for a versatile, low cost PVE boat in Eve. And a well skilled Domi pilot will outkill any t3 in pve and run with any of the big dogs (nightmare, machariel) given the right rats and fits. Hell the Dominix, Taranis and Ishtar alone are worth the skilling. The oneiros is now a premier Logi boat, arazu is always handy in most any gang. Tons of great ships available with the Gallente race. |

The Djego
Hellequin Inc. Mean Coalition
24
|
Posted - 2012.02.22 23:44:00 -
[40] - Quote
Mechael wrote:Gallente are great, imo. Don't blame the ships, blame the nullsec doctrine. Piling on more tank and more dps on F1 spamming ships will lose to more strategically and tactically savvy fleets every time. The only real problem is actually getting an entire fleet of internet spaceship nerds to not only understand, but also be able to use good tactics in conjunction with each other.
It's like herding housecats, I tell ya!
It isn't a good tactic to use a highly restricted ship type(by design) in a scenario where other options perform better, it is plain bad. In a bigger fight(and a ton of other scenarios) the better tank and higher range becomes incredible important. The thing gallente had to offer was mobility, flexibility, tank, control and gank as a full package compared to other options in realistic solo/small gang scenarios, before it all went down the drain in 2008.
@ OP I could answer the question 5 years ago, today no good reason comes to my mind. |
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ShahFluffers
Ice Fire Warriors Late Night Alliance
416
|
Posted - 2012.02.23 00:10:00 -
[41] - Quote
Dethbringer1 wrote:So what did I actually write that was wrong? Do you REALLY want me to go down the list? Okay then...
Dethbringer1 wrote:I fight in ranges from 20k to 135k. I may be wrong but I don't think 3 ammo types would cover that. If you are using railguns... - Iron ammo will cover your "long range" needs quite handily. Sure, your DPS will be quite low... then again, that's the tradeoff. - Lead will cover the stuff at "medium ranges," has so-so damage application, and, as I stated before, also cuts capacitor consumption from your guns by half. This effectively makes it the "default" ammo for missions/plexes. - Antimatter is good for that short range stuff because... well... damage.
If you are using Blasters... - since you don't want to use any T2 ammo, Antimatter is all you'll ever need. The range increases that other hybrid ammos give to blasters are almost negligible due to blasters' inherently short range (remember, the range that hybrid ammos give is percentage based). You might as well go for max damage than waste time trying to squeeze out that extra 1000-2000 meters.
Truth is... limiting your options to only 3 ammos isn't nearly as "limiting" as you think. Due to the fact that hybrid weapons have a reload time and the fact that NPCs do move, it is better (from a DPS perspective) to go with more "general ranges" than waste that time micromanaging your ammo for very specific ranges. The reason lasers don't have this reload time is because Amarr ships are not supposed to be mobile... hence their saving grace is to be able to change weapon range on a dime.
Dethbringer1 wrote:As far as having double the dps... I have all +5 implants and my friend with a tengu has +3's. He kills 2x as fast as I do. I mission with him all the time, I am not blind. Attribute implants do not affect your ability to kill stuff... only how fast you can train skills. Your friend is prolly packing some "special" implants that allow him/her to apply/absorb damage better.
Dethbringer1 wrote:Why people feel the need to insult others is beyond me. Maybe he feels smarter that way. All bow to the genious.
The reason I "insult" you is the arrogance of your statements. "I see this, therefore it must be true."
Now... let's go down this list...
Dethbringer1 wrote:Drawbacks that I see are. Reloading ammo types for range = wasted isk and time. Non-specific Damage types for specific enemies = wasted isk and time Loosing drones = wasted isk and time. Forgetting to recall drones = wasted isk and time. Slow BS's = wasted isk and time. Killing Caldari and Amarr can get you banned from Jita. Hybrid charges are consistantly double the price as heavy missiles = wasted isk My biggest mistake in eve was starting out Gallente. Fleeting is counter productive. Unless I have aggro there is too much transversal velocity for my to hit very well. Solo they fly right into my line of fire. With missiles this would not be an issue. Hybrid weapons require more specialized implants and a lot more training.
Reloading ammo - Covered above. Non-specific Damage - Did you know that, with the exception of Angel NPCs, all rats are weak against thermal damage? Losing drones - With proper management, you should never lose drones. Pull aggro first then launch them. Call it a "racial nuance" that Gallente drone pilots must learn well. Forgetting to recall drones - See last point (plus drones are CHEAP compared to actual ammo since they never have to "reload"). Slow BSs - This applies to ALL battleships... Amarr being the slowest (try moving around in an Abaddon, holy crap) Killing Caldari and Amarr gets you banned from Jita - That's not a ship issue... that's a "you are killing Caldari and Amarrian NPCs" issue. Try "declining" missions that require you to kill those NPCs. Besides... Rens and Dodixie are pretty good hubs (except that Milla is still trolling around Rens local). Hybrid charges are expensive - I'll give you this one. Weapon tracking - If you fly "parallel" to the NPCs you are shooting, transversal isn't that much of an issue... especially at range (if you are having issues tracking at range then I suggest that you look into your skills. Oh yeah, turrets hit instantly and are capable of killing smaller sized ships (unlike missiles which have trouble killing stuff below their "class") Hybrids require specialized implants - No they don't. They have implants that increase their effectiveness... but so do missiles. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Pookoko
Sigma Sagittarii Inc.
22
|
Posted - 2012.02.23 00:36:00 -
[42] - Quote
No eft on hand, but on my kronos with 2 tracking computers with optimal scripts and one locus rig nets me around 50km optimal with anitimatter using 425 rail guns. I carry spike and javelin as well but hardly use them. Antimatter is usually good enough for most mission ranges, and if you dont want to use T2 ammo then there are other ammo such as plutonium and lead which comes in handy. Try a mega fit with tracking comps and you will find that you hardly ever have range or tracking issues. Also try out dominix, it works good with low sp and gets stupidly good with high sp. |

Red Teufel
Blackened Skies THE UNTHINKABLES
41
|
Posted - 2012.02.23 00:51:00 -
[43] - Quote
Dethbringer1 wrote:My opinion is Gallente sux. I have been Gallente for like a year but I'm switching to caldari ships. When my friends Tengu has double the dps as my faction BS I am totally discouraged. It is nice to kinda afk and snipe while watching tv. The biggest drawback is the 10seconds it takes to switch ammo when the enemy gets too close. some ship rep most of the damage you caused in that amount of time. Adding to a lot of wasted ammo/isk and time. With the latest update this time has been reduced to 5 secs, which is a tremendous improvement. I still think 5 secs is too long. When you have ships at 10k 20k 30k 40k its too time consuming constantly changing. Normally if ships are spread out I use the wrong ammo just because I don't want to change constantly. Also I carry 16 types of ammo. With missiles that would be reduced to 2 types. It's not an issue to worry about but it does take a little longer reloading ammo and buying it. Also increases the likelyhood of accidentally sellecting the wrong ammo when in combat. It's very annoying waiting for ammo to load knowing you will just have to reload again when it finishes. I'm sure someone is going to ask why I have 16 types of ammo. I do so because I have 8 for 8 different ranges. An extra 8 types of expensive ammo for missions that really test my tank.
Drawbacks that I see are. Reloading ammo types for range = wasted isk and time. Non-specific Damage types for specific enemies = wasted isk and time Loosing drones = wasted isk and time. Forgetting to recall drones = wasted isk and time. Slow BS's = wasted isk and time. Killing Caldari and Amarr can get you banned from Jita. Hybrid charges are consistantly double the price as heavy missiles = wasted isk My biggest mistake in eve was starting out Gallente. Fleeting is counter productive. Unless I have aggro there is too much transversal velocity for my to hit very well. Solo they fly right into my line of fire. With missiles this would not be an issue. Hybrid weapons require more specialized implants and a lot more training.
Benefits are drones Better mission areas. The names of gallente systems seem to be based on the english language while Caldari and Amarr??? I can fit a Navy Mega for 1/4 the price of my tengu. You dont loose sp when you loose a Megathron. Though you could use a CNR instead of a tengu but I don't. After a year of missioning in Gallente space I have only seen ninja salvagers about 4 times. In Caldari and Amarr space its an every day occurance.
This is just my opinion. Just some thoughts off the top of my head.
Your doing it wrong. what is this fail fit you are using for your faction bs. please shut up you have no clue how to fly gallente boats. |

Karak Bol
Cable Innovations Cloud 7 Nebulosa
19
|
Posted - 2012.02.23 06:22:00 -
[44] - Quote
Dethbringer1 wrote:Calling someone a lier and an idiot is gentle critics????
On this forum, yes it is. Therefore the " in my post.
Dethbringer1 wrote:I'd hate to see harshe critics!
I am sure you would
Dethbringer1 wrote:By implants. Sorry I was referring to hardwires and I think anyone with common sense would know that!
You cannot expect common sense on the Internet. Precision is mandatory. Learning implants are mostly refered here to as +x Implants.
Dethbringer1 wrote:I guess you an English critic as well.
Actually no, as I am no native english speaker
Dethbringer1 wrote:I guess if responding to someone calling you a lier and an idiot is trolling.... I'm a big fat troll then! By you calling hardwires which is what you know i meant, learning implants... I think you are the troll...
Well, obviously I am, as my rather civilized response (for this forum again, really I love it :D ) has made you answer in this manner. Hear, you are obviously not very experienced. In the game yes, maybe, but not on the forum. Being flammed here for something most people see as a stupid post is normal. You should the flames I get for posting a fit on my Corp board. If you don-¦t like Gallente for reasons you posted, crosstrain to Caldari. It doesnt take much time. |

Darthewok
Perkone Caldari State
12
|
Posted - 2012.02.23 08:38:00 -
[45] - Quote
Nullsec PVP Gallente PVP . CAVEAT RICARDO VOLVIS - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |

Bent Barrel
30
|
Posted - 2012.02.23 10:18:00 -
[46] - Quote
as was said several times, you are doing it wrong :-)
a mission dominix with 350mm rails and t2 sentries pushes 700DPS easily with a 600DPS tank. it is capped to about 100km range, but almost no mission needs more than 80km optimals.
I did mission in such a dominix prior to the hybrid buff. there is not comparison to a tengu. tengu sucks |

Antal Marius
Black Aces Mining Div AAA Citizens
11
|
Posted - 2012.02.23 12:53:00 -
[47] - Quote
I use to overtank a navy domi in l4s and got a 700-800 dps specific tank, and combined with my drones, I was doing 450 dps using 350mm rails well before the buff, now that I've got a bit more knowledege about how to fly and T2 sentrys along with T2 heavies, I could easily reverse those numbers and still blow every high sec L4 away. And that was without any hardwiring implants, and I'd mission run with corpmates that had drakes/tengus with hardwires and they'd leave battleships for me to kill because I'd tear through them |

Tanya Powers
Science and Trade Institute Caldari State
822
|
Posted - 2012.02.23 13:59:00 -
[48] - Quote
Roime wrote:Gallente has rather substantial advantages in anything involving words "small gang", "wormhole" and "frigate", for example. Null buffs have negated a lot of the AC range advantage in practical situations, and face melting dps is more truer than before. Drone bays on almost every ship add a lot of flexibility.
I don't really see much disadvantages, tbh. Perhaps Gal is a bit more SP-demanding?
Some ships only: -mostly frigates and small guns that were already not bad at the first place.
-station/gate games, sorry but I don't see here nothing else but a little bit more dps than before, sure the null/void changes are a great step on the right direction but didn't solved the fitting issues in 80% of the sub cap Gallente fleet ships, and didn't solved either a major difference with other races for noobs: fittings
The amarr noob has fitting issues, sure, but he can choose to pick ships with energy consumption reduction per level witch is extremely important for noobs and the reason why you don't see that much amarr noobs cry out: they have choices in their own race.
Caldari fitting issues: if you don't figure out after the first ours using caldari ships hybrids are crap on those, nobody can do whatever for you. Caldari suffer even more than gallente to fit hybrids in their hulls, the pilot choosing this direction needs a full pack of lvl 5's incredibly important before being able to correctly use and fit those hulls and some are just desperately useless like Gallente counterparts.
Minmatar fitting issues: some ships can't use Autos and Arty, most of them can, I can't see any other race that always has an hull dedicated for what you intend to train for and that doesn't perform good and very often better than any other race ship in the same category.
Back to Gallente: -being able to switch ammo in 5sec doesn't made gallente suddenly good, just more use friendly in the same situations than before -the fitting improvements on blasters definitively helped a lot but they're still not good, ships now need huge improvements maybe exception for Megathron that has profit the most of these changes, it could use an extra mid for sure and cap recharge. -Med rails/large rails and hulls using those are still in need of more alpha strike but please don't do it with the guns themselves, tweak ammo values and get us rid of those capacitor penalties that are completely ridiculous. The shell/projectile in, change the range and dmg type, but not the energy needed to spit it.
Hull improvements needed: -base speed+
-speed bonus per lvl instead of repair amount per lvl (except for myrmidon and dominix)
-second possibility for armor rep bonus change: +5 armor resists/lvl or +10% hull ehp per lvl (hull tanking me wants)
-dmg bonus change it from 5% per lvl to: 5% per lvl bonus on blasters, and 7.5% rof per lvl for Rails (this brings them to fleets believe me I almost know what I'm saying)
-plates and rigs drawbacks, change those, take them away but don't reduce even more the targeting speed as some proposed witch has nothing to do with the mass of the ship, give ti even more mass but make it able to have highest acceleration rate, will get top speed faster but will be like if you wanted to park a packboat at a minicar place
god there's so much more I could just sit here for days... |

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.23 14:06:00 -
[49] - Quote
So, what I'm hearing is that gallente ships are good in "small gang pvp", provided you don't fly Amarr, or Caldari, or Minmatar.
riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight |

Tanya Powers
Science and Trade Institute Caldari State
822
|
Posted - 2012.02.23 14:30:00 -
[50] - Quote
Voith wrote:So, what I'm hearing is that gallente ships are good in "small gang pvp", provided you don't fly Amarr, or Caldari, or Minmatar.
riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight
More or less yes.
Another lol example how good the Megathron is?
kk, put +dmg and + shield riggs
meds with +TC's scripted +optimal and sebos unscripted but keep some in cargo (scan and optimal)
1DCUII 3TE 3MFS
snowflake Megathron spits Faction Antimatter for about 150km with same dmg it should do with a regular fit (armor) and regular ammo 0% range bonus. Now fit it decently as it should and try again, see the numbers, get mad, train Minmatar.
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highonpop
Void.Tech BLACK-MARK
8
|
Posted - 2012.02.23 14:44:00 -
[51] - Quote
wow, this thread got way more attention than I thought.
Thanks for all the replies and semi-lively debating.
I started this thread with the hope that someone would point out to me why I should continue to fly my gallente ships. It seems I'll be best off keeping my gallente T2's and ditching my gallente T1's for more shield-logi-friendly ships for fleets.
But after running cloaky scout last night in my nemmy and getting a kill doing it... I kind of fell back in love with my gallente frigs.
Continue your debates though. |

MisterNick
The Sagan Clan Pax Romana Alliance
35
|
Posted - 2012.02.23 15:41:00 -
[52] - Quote
I'll stick with what I said on the first page - it's fun. Not a race for min-maxers in most cases, but I play for lolz "Fools! I'll show them all!"
What do you mean that one's already taken? |

Petrus Blackshell
Rifterlings
537
|
Posted - 2012.02.23 16:12:00 -
[53] - Quote
Liang Nuren wrote:if you're not able to bring that awesomeness to bear I had to read that twice, since the first time had me wondering why you would want to be awesome at bearing when you were talking about PvP.
Anyway, listen to Liang, bros. Gallente is awesome in gangs. Some ships (like the Myrm) are also awesome solo. Due to blasters being the shortest range weapon, Gallente ships do end up being a bit more "balls to the wall" than the others (see Incursus vs Rifter), but that's part of the fun. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Red Teufel
Blackened Skies THE UNTHINKABLES
41
|
Posted - 2012.02.23 17:50:00 -
[54] - Quote
i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results. |

Brightwells
The Illuminatii Mildly Intoxicated
1
|
Posted - 2012.02.23 19:37:00 -
[55] - Quote
Dethbringer1 wrote: When I see a cruiser with double my BS's dps and a whole lot more versatility, I can't help but be disappointed. Maybe it wouldn't be that way if I skilled up to t2's and got a Kronos but that's a whole lot of sp spent on a maybe. I'd rather spend it on tengu skills.
Gallente skills...cruiser size ship...1000dps...get a vigilant
and it sounds like you need to read up on your game mechanics
and before you have a dig at me, im offering advice, not slating you :)
gallente 4tw...even if i am not the best at piloting gallente, or even great, its good fun. you get stuck in and go for it! |

highonpop
Void.Tech BLACK-MARK
8
|
Posted - 2012.02.23 19:59:00 -
[56] - Quote
Red Teufel wrote:i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results.
A welp cane isnt really meant to fight solo. If he was, he was a noob. The brutix can mount more guns than the cane can. plus has better drone bay. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
422
|
Posted - 2012.02.23 21:08:00 -
[57] - Quote
highonpop wrote:Red Teufel wrote:i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results. A welp cane isnt really meant to fight solo. If he was, he was a noob. The brutix can mount more guns than the cane can. plus has better drone bay.
Don't forget... the 'Cane has a double damage bonus (rate of fire and damage) and is faster and more mobile than the Brutix. If the 'Cane pilot was smart, he/she would have pulled range and burned away.  "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

highonpop
Void.Tech BLACK-MARK
9
|
Posted - 2012.02.23 23:15:00 -
[58] - Quote
ShahFluffers wrote:highonpop wrote:Red Teufel wrote:i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results. A welp cane isnt really meant to fight solo. If he was, he was a noob. The brutix can mount more guns than the cane can. plus has better drone bay. Don't forget... the 'Cane has a double damage bonus (rate of fire and damage) and is faster and more mobile than the Brutix. If the 'Cane pilot was smart, he/she would have pulled range and burned away. 
obv they werent lol
and i'm pretty sure i got more dps out of the brutix than i do the cane. with 7 T2 blasters, and a fight of T2 hammers. the cane might get a better bonus, but it can only hold 30m3 of drones, 3 t2 hammers at the most. |

Tanya Powers
Science and Trade Institute Caldari State
827
|
Posted - 2012.02.24 01:14:00 -
[59] - Quote
highonpop wrote:ShahFluffers wrote:highonpop wrote:Red Teufel wrote:i solo'd a welp cane in my shield blaster brutix. did he use his range? no i didn't let him. learn to fly any ship in the game and you'll get results. A welp cane isnt really meant to fight solo. If he was, he was a noob. The brutix can mount more guns than the cane can. plus has better drone bay. Don't forget... the 'Cane has a double damage bonus (rate of fire and damage) and is faster and more mobile than the Brutix. If the 'Cane pilot was smart, he/she would have pulled range and burned away.  obv they werent lol and i'm pretty sure i got more dps out of the brutix than i do the cane. with 7 T2 blasters, and a fight of T2 hammers. the cane might get a better bonus, but it can only hold 30m3 of drones, 3 t2 hammers at the most.
The fact you found yourself face to another silly cane pilot that fly it like a blaster ship (at point blank) doesn't mean brutix is fine, give some time for players to get used again that point blank with blasters is VERBOTTEN !
Was he shield fitted, was he armor fit, was he armor/shield double neut etc etc a lot of parameters we don't know about that precise encounter to say "yey blasters are awesome give brutix to everyone, hourra" Actually my main toon killboard has a huge number of gallente hulls killed these days, oneiros deimos with 150's , Rax's, brutix, proteus, ranis etc and all I can say as a mainly trained gallente pilot, is that those die pretty as usual but yes they hit harder than before. |

Liang Nuren
Heretic Army Heretic Nation
860
|
Posted - 2012.02.24 02:47:00 -
[60] - Quote
I'm pretty sure we all know that Tanya Powers won't be satisfied with Gallente until they're the best at everything.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Dorian Tormak
Brutor Tribe Minmatar Republic
55
|
Posted - 2012.02.24 03:53:00 -
[61] - Quote
A couple points I'd like to make - when I go up against a Cane in a Brutix I don't worry about his range - I worry about his neuts. Try running your blasters + invuln while he's got double overheated neuts on you, it doesn't end so well and ECM drones don't always work {which is why I prefer a dual rep Brutix with DPS rigs}.... and scramming a nano BC is incredibly easy unless it's a snake / boosted Drake with 16km webs.
Honestly, every time I log in I pray for a Minmatar ship to be sitting somewhere, waiting for me to come kill it in my Gallente ship, but the truth is people who fly Minmatar generally = people who fly in blobs, because people who think Minmatar are the best are usually the same people who suck at pvp. HAI GUISE |

Zarnak Wulf
CTRL-Q Iron Oxide.
259
|
Posted - 2012.02.24 04:02:00 -
[62] - Quote
What do you think of the Brutix and the Myrmidon sharing the same armor rep bonus? The Dominix and Ishtar both have hybrid damage bonuses to complement their drones. The myrmidon also seems out of place with the other tier 2 BC, especially if the proposed Drake changes go through. |

Tazarak theDeceiver
Southern Cross Knights Order Of The Unforgiving
13
|
Posted - 2012.02.24 04:05:00 -
[63] - Quote
I'm really enjoying my Talos with blasters. /shrug
You can find roles for all the ships in many circumstances. Gallente just doens't have the hurricane or drake that can be fitted for *all* circumstances.
With that said, god I wish the Megathron was just better... just somehow better. A mega-frickin-thon should kill stuff on INC, not give it glancing blows and crap.
|

Soporo
Perkone Caldari State
13
|
Posted - 2012.02.24 04:18:00 -
[64] - Quote
WTH.
To the naysayers on page one who seem to think Caldari don't have / require any skills beyond missiles : Merlin, Moa, Harpy, Ferox , lolEagle, Vulture, Rokh. Cald gunships uisually have a launcher only slot as well.
Any Caldari with sense, nowadays especially, trains up both missiles (usually at least 3 types: Light, Heavy and mehTorp up to t2) and hybrids (2 more types and three sizes up to t2). PS: lolCruise.
Caldari (any who arent strictly missioners) train all that, shield stuff, ECM, T2 Light and Medium and ECM drones, and a fair fraction train up armor related sjkills as well. Looks at Scorpion.
Gallente aint screwed skillwise I don't believe, your just not seeing everyone elses ugly forest.
Too bad the Gallente and Caldari hate each other in the fiction, Cald for range and ECM and Gallente for omfgshortrangebbq could roll up New Eden in no time. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Red Teufel
Blackened Skies THE UNTHINKABLES
42
|
Posted - 2012.02.24 06:28:00 -
[65] - Quote
Kill |

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.24 06:43:00 -
[66] - Quote
Liang Nuren wrote:I'm pretty sure we all know that Tanya Powers won't be satisfied with Gallente until they're the best at everything.
-Liang http://eve-kill.net/?a=top20
Gallente: Still fail for PvE. Still fail for PvP.
Blowhards like Liang can sit here and talk about how awesome gallente ships are, but numbers don't lie.
The funniest thing is that for all of the "Caldari are only for pvp" they have ~20x the number of kills than gallente on the list. ****, they have more kills than minmatar.
Bad players afraid of core mechanics changes have basically reduced Amarr and gallente to niche races. There are fundamental changes that need to be made so that there is some freakin' variety in pvp. |

Red Teufel
Blackened Skies THE UNTHINKABLES
42
|
Posted - 2012.02.24 15:35:00 -
[67] - Quote
Voith wrote:Liang Nuren wrote:I'm pretty sure we all know that Tanya Powers won't be satisfied with Gallente until they're the best at everything.
-Liang http://eve-kill.net/?a=top20Gallente: Still fail for PvE. Still fail for PvP. Blowhards like Liang can sit here and talk about how awesome gallente ships are, but numbers don't lie. The funniest thing is that for all of the "Caldari are only for pvp" they have ~20x the number of kills than gallente on the list. ****, they have more kills than minmatar. Bad players afraid of core mechanics changes have basically reduced Amarr and gallente to niche races. There are fundamental changes that need to be made so that there is some freakin' variety in pvp.
well the way you use the numbers is fallacy. |

Liang Nuren
Heretic Army Heretic Nation
862
|
Posted - 2012.02.24 16:16:00 -
[68] - Quote
Voith wrote:Liang Nuren wrote:I'm pretty sure we all know that Tanya Powers won't be satisfied with Gallente until they're the best at everything.
-Liang http://eve-kill.net/?a=top20Gallente: Still fail for PvE. Still fail for PvP. Blowhards like Liang can sit here and talk about how awesome gallente ships are, but numbers don't lie. The funniest thing is that for all of the "Caldari are only for pvp" they have ~20x the number of kills than gallente on the list. ****, they have more kills than minmatar. Bad players afraid of core mechanics changes have basically reduced Amarr and gallente to niche races. There are fundamental changes that need to be made so that there is some freakin' variety in pvp.
The variety in PVP is there - you just aren't going for it: - http://kbarmy.heretic-army.biz/?a=pilot_detail&plt_ext_id=835925604&view=ships_weapons - http://vimeo.com/34665420 - http://vimeo.com/35131824 - http://vimeo.com/35642474 - http://vimeo.com/37092811
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.24 17:48:00 -
[69] - Quote
Red Teufel wrote:Voith wrote:Liang Nuren wrote:I'm pretty sure we all know that Tanya Powers won't be satisfied with Gallente until they're the best at everything.
-Liang http://eve-kill.net/?a=top20Gallente: Still fail for PvE. Still fail for PvP. Blowhards like Liang can sit here and talk about how awesome gallente ships are, but numbers don't lie. The funniest thing is that for all of the "Caldari are only for pvp" they have ~20x the number of kills than gallente on the list. ****, they have more kills than minmatar. Bad players afraid of core mechanics changes have basically reduced Amarr and gallente to niche races. There are fundamental changes that need to be made so that there is some freakin' variety in pvp. well the way you use the numbers is fallacy. Unless the next ~20 ships are gallente, and have more than 15k kills each, the point stands.
If "facts" disagree with your position, it is because you are wrong. Stop acting like a dumb Republican.
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Liang Nuren
Heretic Army Heretic Nation
862
|
Posted - 2012.02.24 17:59:00 -
[70] - Quote
Voith wrote: Unless the next ~20 ships are gallente, and have more than 15k kills each, the point stands.
If "facts" disagree with your position, it is because you are wrong. Stop acting like a dumb Republican.
Actually those statistics are misleading. Suppose you have a 10v10, where everyone is in Drakes, and everyone but 1 guy dies (Go go hero Drake!). Assuming that everyone knows how to follow primary (hahahahahaha): - Drake 1: 10 drakes on it - Drake 2: 10 drakes on it - Drake 3: 9 drakes - Drake 4: 9 drakes ...
So in the end we see 110 Drakes on your list for only 20 combatants. Obviously this is unreasonable.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.24 18:18:00 -
[71] - Quote
Liang Nuren wrote:Voith wrote: Unless the next ~20 ships are gallente, and have more than 15k kills each, the point stands.
If "facts" disagree with your position, it is because you are wrong. Stop acting like a dumb Republican.
Actually those statistics are misleading. Suppose you have a 10v10, where everyone is in Drakes, and everyone but 1 guy dies (Go go hero Drake!). Assuming that everyone knows how to follow primary (hahahahahaha): - Drake 1: 10 drakes on it - Drake 2: 10 drakes on it - Drake 3: 9 drakes - Drake 4: 9 drakes ... So in the end we see 110 Drakes on your list for only 20 combatants. Obviously this is unreasonable. -Liang Except this applies to all ship types. It isn't just that "drakes" or "Bob doles" show up multiple times, all ships do.
Indeed since missiles have a delay and guns don't you could argue that drakes are probably underrepresented, since someone who fired may not have ended up in the KM.
Edit: high alpha ships would also have a greater tendency to show, and low alpha, fast firing ships are greater tendency.
You're doing an excellent job of proving me right. Please continue! |

Liang Nuren
Heretic Army Heretic Nation
862
|
Posted - 2012.02.24 18:23:00 -
[72] - Quote
Voith wrote: Except this applies to all ship types. It isn't just that "drakes" or "Bob doles" show up multiple times, all ships do.
Indeed since missiles have a delay and guns don't you could argue that drakes are probably underrepresented, since someone who fired may not have ended up in the KM.
It doesn't apply equally to all ship types though - since some ship types are good at blob engagements and others aren't. Ships that engage in blob warfare are: A) going to legitimately get more kills B) going to be even more over represented by nature of the multiplicative effect outlined above.
Frankly, I think the problem is that you want Gallente to be the best small gang as well as the best blob warfare ships. Just not gonna happen, and thats ok.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
862
|
Posted - 2012.02.24 18:31:00 -
[73] - Quote
Voith wrote: Edit: high alpha ships would also have a greater tendency to show, and low alpha, fast firing ships are greater tendency.
You're doing an excellent job of proving me right. Please continue!
You really are a dumb republican aren't you?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.24 18:34:00 -
[74] - Quote
Liang Nuren wrote:Voith wrote: Except this applies to all ship types. It isn't just that "drakes" or "Bob doles" show up multiple times, all ships do.
Indeed since missiles have a delay and guns don't you could argue that drakes are probably underrepresented, since someone who fired may not have ended up in the KM.
It doesn't apply equally to all ship types though - since some ship types are good at blob engagements and others aren't. Ships that engage in blob warfare are: A) going to legitimately get more kills B) going to be even more over represented by nature of the multiplicative effect outlined above. Frankly, I think the problem is that you want Gallente to be the best small gang as well as the best blob warfare ships. Just not gonna happen, and thats ok. -Liang Frankly, I think the problem is that you are just terrified of changes that don't benefit you personally.
I realize that your Corp spends apparently half its time camping ammake, so you probably don't have "a clue" about 0.0 you think that big battles are happening 24/7. They aren't. The multiplicative effect you talk about doesn't happen nearly as much as you would think.
Crying about good in fleet and small gang for one race is pretty damn hilarious. Considering Minmatar. And Caldari. And Amarr. Drakes are prime for fleets, and the ECM boats for small gangs. Tempests for Fleets and the entire frigate/cruiser line and 2 of 3 BCs for small gangs. Abbadons for fleet, Zealots for small gangs.
Why do you think Gallente should be any different?
Oh wait, because like a true publord you rage against anything that doesn't directly benefit you personally.
Liang Nuren wrote:Voith wrote: Edit: high alpha ships would also have a greater tendency to show, and low alpha, fast firing ships are greater tendency.
You're doing an excellent job of proving me right. Please continue!
You really are a dumb republican aren't you? -Liang Good job catching a mistake. High Alpha ships have a lower tendency. I started with have a greater tendency to not (Look mah I can use ITALICS too!) show. Then decided that the negative phrasing would be confusing to publords, so I changed it, but forgot to alter the modifier. Sorry! |

Liang Nuren
Heretic Army Heretic Nation
862
|
Posted - 2012.02.24 18:44:00 -
[75] - Quote
Voith wrote: Frankly, I think the problem is that you are just terrified of changes that don't benefit you personally.
You are being dense. I just posted four PVP videos recorded since late December where I only used blasters. Furthermore, as can be plainly seen by the KB I linked, I pretty much only use blasters. And furthermore, I am effectively nerfproof these days. I don't think CCP could really buff or nerf anything that would benefit or harm me personally.
Nerfproof: http://eveboard.com/pilot/Liang_Nuren I use blasters: http://kbarmy.heretic-army.biz/?a=pilot_detail&plt_ext_id=835925604&view=ships_weapons
So while I may be a "blow hard", I at least make blasters work while you sit there and QQ about why you can't PVP.
Quote: I realize that your Corp spends apparently half its time camping ammake, so you probably don't have "a clue" about 0.0 you think that big battles are happening 24/7. They aren't. The multiplicative effect you talk about doesn't happen nearly as much as you would think.
You are aware that to the rest of Eve, a 20 man fleet is somewhere between fleet and a blob, while in 0.0 people joke about 100 man small gangs? And no, I'm not under the impression that 0.0 is full of wars and battles that rage 24/7. Hell, that's why almost 30% of the "real" (non shuttle, pod, noobship) total kills in Eve are done in low sec by ~8% of the population.
Quote: Crying about good in fleet and small gang for one race is pretty damn hilarious. Considering Minmatar and Caldari.
Drakes are prime for fleets, and the ECM boats for small gangs. Tempests for Fleets and the entire frigate/cruiser line and 2 of 3 BCs for small gangs. Abbadons for fleet, Zealots for small gangs.
Why do you think Gallente should be any different?
I am not the one crying here m8. I think that Gallente should excel at small gang combat, and that small gang combat should be plentiful. Fortunately, both are true.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.24 18:52:00 -
[76] - Quote
Yeah, so you're down to semantics and insults.
I don't fly gallente, I fly Minmatar. But I'm sick of fighting the same damn fleet comps.
My point was that you wouldn't benefit from pro-"fleet" pvp fixes for gallente, since you're such a HARDKOOORE SMALL GANG ELITE PvPer, but apparently that went right over your head.
Also blasters != gallente
Holy ****, one is a ship type one is a weapon type. I hope (ITALICS!!!!) I don't need to explain the difference to you... |

Liang Nuren
Heretic Army Heretic Nation
862
|
Posted - 2012.02.24 18:58:00 -
[77] - Quote
Voith wrote:Yeah, so you're down to semantics and insults.
I don't fly gallente, I fly Minmatar. But I'm sick of fighting the same damn fleet comps.
I'm sorry, I was simply returning the insult you offered to the rest of us: that we're simply "dumb republicans". If you feel that's over the top for insulting, maybe you should look a little closer to home eh? Also, if you're so sick of fighting the same "damn fleet comps" maybe you should consider flying in a different meta? Out here in low sec its a toss up for what you're gonna face on any given day. :)
Quote: My point was that you wouldn't benefit from pro-"fleet" pvp fixes for gallente, since you're such a HARDKOOORE SMALL GANG ELITE PvPer, but apparently that went right over your head.
The simple fact of the matter is that changing Gallente such that they're good at fleets would make them the obvious choice for all PVP. Seriously, they're that dominant at small gang PVP these days.
Quote: Also blasters != gallente
Holy ****, one is a ship type one is a weapon type. I hope (ITALICS!!!!) I don't need to explain the difference to you...
That's not as true as you'd really think. In a great many ways, the game has been designed around Gallente = Blasters+Drones and Caldari = Missiles+Rails.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.24 19:07:00 -
[78] - Quote
Liang Nuren wrote:Voith wrote:Yeah, so you're down to semantics and insults.
I don't fly gallente, I fly Minmatar. But I'm sick of fighting the same damn fleet comps.
I'm sorry, I was simply returning the insult you offered to the rest of us: that we're simply "dumb republicans". If you feel that's over the top for insulting, maybe you should look a little closer to home eh? Also, if you're so sick of fighting the same "damn fleet comps" maybe you should consider flying in a different meta? Out here in low sec its a toss up for what you're gonna face on any given day. :) Quote: My point was that you wouldn't benefit from pro-"fleet" pvp fixes for gallente, since you're such a HARDKOOORE SMALL GANG ELITE PvPer, but apparently that went right over your head.
The simple fact of the matter is that changing Gallente such that they're good at fleets would make them the obvious choice for all PVP. Seriously, they're that dominant at small gang PVP these days. Quote: Also blasters != gallente
Holy ****, one is a ship type one is a weapon type. I hope (ITALICS!!!!) I don't need to explain the difference to you...
That's not as true as you'd really think. In a great many ways, the game has been designed around Gallente = Blasters+Drones and Caldari = Missiles+Rails. -Liang So, gallente are COMPLETELY DOMINANT in small gang pvp, but you run into a constant mix in Low Sec.
Pro-tip when bullshitting: Make sure you're consistent.
Then why are you fitting blasters on a caldari ship? Could there be fundamental difference between Caldari and Gallente ships that make them better at using blasters? If so isn't it dumb that gallente get out classed in their own racial weapon type? |

Petrus Blackshell
Rifterlings
555
|
Posted - 2012.02.24 19:10:00 -
[79] - Quote
I'm confused as to what the argument here even is. Gallente cannot and will not be great at big fleet PvP (0.0 or otherwise) until people get off their ass with the long range sniper setups and risk their ships by fighting at close range. Drones are not enough of a long range weapon system (sentries notwithstanding), and railgun-fit Gallente ships will always be under-par compared to the other races, all of which get specializations in long range combat (railguns, beam lasers, scorch/pulse, artillery).
Gallente are better than ever in small gang PvP where you can get up close and personal with the enemy. That allows them to use the various hybrid damage/falloff/tracking bonuses they get, plus be able to take advantage of their dronebays by being able to hotswap drones (for aggro management or swapping drone types).
Stop using KB numbers for evidence, as they are all bollocks. Unless you are able to take them with a giant grain of salt, don't use them at all. They will make you sound like an idiot. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Petrus Blackshell
Rifterlings
555
|
Posted - 2012.02.24 19:11:00 -
[80] - Quote
Voith wrote:Then why are you fitting blasters on a caldari ship? Could there be fundamental difference between Caldari and Gallente ships that make them better at using blasters? If so isn't it dumb that gallente get out classed in their own racial weapon type?
Post-buff Harpy is sort of broken. Liang is just taking advantage of that. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
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Liang Nuren
Heretic Army Heretic Nation
863
|
Posted - 2012.02.24 19:17:00 -
[81] - Quote
Voith wrote: So, gallente are COMPLETELY DOMINANT in small gang pvp, but you run into a constant mix in Low Sec.
Two reasons: inertia (people like you keep thinking they suck) and having not trained them up.
Quote: Pro-tip when bullshitting: Make sure you're consistent.
Then why are you fitting blasters on a caldari ship? Could there be fundamental difference between Caldari and Gallente ships that make them better at using blasters? If so isn't it dumb that gallente get out classed in their own racial weapon type?
I'm fitting blasters to the Harpy because the Blarpy is just ridiculously overpowered - more so than most other blaster ships. The odd one off doesn't change the expected racial meta.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Zarnak Wulf
CTRL-Q Iron Oxide.
261
|
Posted - 2012.02.24 19:20:00 -
[82] - Quote
Liang's Harpy makes me shop in Hek. It's very sad.   |

Petrus Blackshell
Rifterlings
555
|
Posted - 2012.02.24 19:21:00 -
[83] - Quote
Liang Nuren wrote:Two reasons: inertia (people like you keep thinking they suck) and having not trained them up.
Don't oversimplify, now. Gallente are hard-pressed to get a decent sniping setup, or to tank obnoxious amounts of damage, and nano-setups are hard to pull off on Gallente ships.
Also neither the Incursus nor the Tristan really replace the Rifter.  Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Liang Nuren
Heretic Army Heretic Nation
864
|
Posted - 2012.02.24 19:54:00 -
[84] - Quote
Petrus Blackshell wrote:Liang Nuren wrote:Two reasons: inertia (people like you keep thinking they suck) and having not trained them up. Don't oversimplify, now. Gallente are hard-pressed to get a decent sniping setup, or to tank obnoxious amounts of damage, and nano-setups are hard to pull off on Gallente ships. Also neither the Incursus nor the Tristan really replace the Rifter. 
I'm willing to concede that the other races (including Caldari with Rails) does sniping better, but come on man, you can't tell me that Gallente doesn't nano or tank well. That's just ridiculous.
As to the Tristan and Incursus replacing the Rifter... I present to you much frigate pwnage (including Tristans): http://youtu.be/ZqFGgw7OW1g
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Jeremy Ironforge
White syndicate BattleStar Alliance
22
|
Posted - 2012.02.25 06:25:00 -
[85] - Quote
Liang Nuren wrote:Petrus Blackshell wrote:[quote=Liang Nuren]Two reasons: inertia (people like you keep thinking they suck) and having not trained them up. As to the Tristan and Incursus replacing the Rifter... I present to you much frigate pwnage (including Tristans): http://youtu.be/ZqFGgw7OW1g-Liang
Slicers who dive <4km range and still use scorh... You can't be serious. Dual LADAR Jam on Merlin... Did he know what was the enemy or did he expect Rifter/Dramiel enemies only? |

Liang Nuren
Heretic Army Heretic Nation
868
|
Posted - 2012.02.25 06:54:00 -
[86] - Quote
Jeremy Ironforge wrote:Liang Nuren wrote:Petrus Blackshell wrote:[quote=Liang Nuren]Two reasons: inertia (people like you keep thinking they suck) and having not trained them up. As to the Tristan and Incursus replacing the Rifter... I present to you much frigate pwnage (including Tristans): http://youtu.be/ZqFGgw7OW1g-Liang Slicers who dive <4km range and still use scorh... You can't be serious. Dual LADAR Jam on Merlin... Did he know what was the enemy or did he expect Rifter/Dramiel enemies only?
You're welcome to bring a Slicer to Amamake and see how willingly those Slicers dived to 4km. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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Tanya Powers
Science and Trade Institute Caldari State
827
|
Posted - 2012.02.25 17:58:00 -
[87] - Quote
Liang Nuren wrote:I'm pretty sure we all know that Tanya Powers won't be satisfied with Gallente until they're the best at everything.
-Liang
you are just kidding me and I accept, you know perfectly weel all I want is that Gallente and Hybrids aren't the last choice but something you don't get expell of the fleet because you bring it, nor 0/ridiculous reimbursement program because you fly gallente, neither *wth the time you target sh+»t in your lol rails crap the target is already dead, go get an ibis with a web you'll be more useful*
You can't say I'm not aware of some benefits, you know perfectly well that small rails/blasters are completely FOTOM now witch is not what was asked, meanwhile med/large rails are still sub par of everything and galletne hulls stil have far too many drawbacks, T2 ships need a deep work to become viable options.
I don't want gallente to become fotom race, I fly canes, maelstroms, drakes T3 calamari/matar/gallente why should I complain if it's not for the greater good of the game and everyone else than my self?
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Zarnak Wulf
CTRL-Q Iron Oxide.
261
|
Posted - 2012.02.25 18:28:00 -
[88] - Quote
Gallente + Rails are a good choice once you get over 150km. The fact that sniping at that range is a problem has more to do with on grid probing then with Gallente or Rails. "Long Range" at 100km means alhpa is popular.
Edit: I used to hate sniper fleets in my Arty Tempest when shots were being exchanged at 200km. |

Tanya Powers
Science and Trade Institute Caldari State
827
|
Posted - 2012.02.25 18:38:00 -
[89] - Quote
Zarnak Wulf wrote:Gallente + Rails are a good choice once you get over 150km. The fact that sniping at that range is a problem has more to do with on grid probing then with Gallente or Rails. "Long Range" at 100km means alhpa is popular.
Edit: I used to hate sniper fleets in my Arty Tempest when shots were being exchanged at 200km.
Well honestly, would you choose a sniper rails Megathron for +150km or Tornado that can make triple Megathron alpha strike at 242km, half sign radius and 1600m/s cap stable when mega caps out just by shooting (best dps conf) ?
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Liang Nuren
Heretic Army Heretic Nation
878
|
Posted - 2012.02.25 20:14:00 -
[90] - Quote
Tanya Powers wrote: Well honestly, would you choose a sniper rails Megathron for +150km or Tornado that can make triple Megathron alpha strike at 242km, half sign radius and 1600m/s cap stable when mega caps out just by shooting (best dps conf) ?
I still have one sniper rails Mega and prepared to pinch butts at 240km with no tracking issues, but it's more about make those run off the gate than really kill one of them unless I'm very very lucky guy. At same range with alpha Tornado the Sabre goes pouf in one single shot, Cynabal 3 shots at worst (he will warp out first) and with +25% tracking on shortest range ammo 1 shot at the dram at 100km is either he pop either I gtfo, all I can tell you is that ranis at this range go pouf with 0 tracking issues.
I have two comments: - Please post these fits you keep talking about. You claim that the Tornado has "triple the Mega's alpha" but seem to neglect the fact that you have to be at over 1x falloff. This means that your 6550 volley drops to ~2620 expected. I'd like to see your fits to verify what you're saying. - Alpha's nice and all but its not the only thing in combat - in fact there are lots of combat situations where DPS is more important than volley damage. Those are the kinds of situation where Gallente are going to be successful, and asking for them to be so much more successful that their DPS overtakes the advantages of volley damage would be like asking for rail Taloses to drop out 1500 DPS at range. Lets keep things within the realm of reasonable - because so far it seems like you want Gallente to pwn at small gangs, pwn at large gangs, pwn at fleets, pwn at sniping, pwn at... well, everything.
-Liang
Ed: And a third comment, to your post responding to me: If your FC kicks you out of the fleet because you brought Gallente, maybe he's right and maybe he's wrong. There's times and places for all ships and thats ok. If you want to fly Gallente, fly in a meta that supports it - because that meta does exist. Almost 30% of the real (non-shuttle, non-noobship, non-pod) kills in Eve are in low sec and Gallente ******* dominates in low sec right now. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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Onictus
Silver Snake Enterprise Against ALL Authorities
96
|
Posted - 2012.02.25 20:33:00 -
[91] - Quote
Its just a matter of scale.
Gallente are great when you can sit in station and wait for your targets to come to you scouted three jumps out. They are pretty crappy when you can't choose the ship to counter the opposing fleet. Gallente have to many counters. Gallente can work in "blob" warfare, but the load on your probers is FAR FAR above a normal tengu/hellcat/mael fleet. They don't have the tank of the amarr the mobility of the tengu or the alpha of the maels.
Not to mention plated up Megas are ******* slow and don't hold a candle to Abbaddons outside 20km
So its a matter of application.
...so that is fine Gallente aren't that hot a null fleet warfare.
Lowsec is a different environment, completely different environment, particularly around Amamake. Your mileage may vary if you live there, I've been back and forth across that system in my experience you roll in there with equal numbers, you won't see a tic unless you are fighting someone else than its a Mach or Tempest at 200km.
Otherwise you get a bait ship on the gate and swarmed by superior numbers........but that's not blobbing amirite. |

Liang Nuren
Heretic Army Heretic Nation
878
|
Posted - 2012.02.25 21:04:00 -
[92] - Quote
Onictus wrote:Its just a matter of scale.
Gallente are great when you can sit in station and wait for your targets to come to you scouted three jumps out. They are pretty crappy when you can't choose the ship to counter the opposing fleet. Gallente have to many counters. Gallente can work in "blob" warfare, but the load on your probers is FAR FAR above a normal tengu/hellcat/mael fleet. They don't have the tank of the amarr the mobility of the tengu or the alpha of the maels.
Not to mention plated up Megas are ******* slow and don't hold a candle to Abbaddons outside 20km
So its a matter of application.
...so that is fine Gallente aren't that hot a null fleet warfare
Yep, long winded way of saying the underlined. And frankly, thats ok.
Quote: Lowsec is a different environment, completely different environment, particularly around Amamake. Your mileage may vary if you live there, I've been back and forth across that system in my experience you roll in there with equal numbers, you won't see a tic unless you are fighting someone else than its a Mach or Tempest at 200km.
Otherwise you get a bait ship on the gate and swarmed by superior numbers........but that's not blobbing amirite.
You're right, all we do is blob: - http://vimeo.com/34665420 - http://vimeo.com/35131824 - http://vimeo.com/35642474 - http://vimeo.com/37092811 - http://youtu.be/ZqFGgw7OW1g - http://youtu.be/RVh3crlVdwE - http://youtu.be/-36e6zDd3dU
I should mention that Amamake Fun V will be coming out Soon(tm), and I'm reasonably positive it'll be the last of the series. So who knows - maybe you'll be right about Heretic Army again Soon(tm) though. Hard to know whats happening in this wild place called low sec!
Furthermore, most of the real kills (non shuttle, pod, noob ship) in Eve are done outside of the confines of that wonderfully blobby environment you 0.0 blobbers claim is the "end game".
-Liang
Ed: Also, someone that flies in 100+ man fleets calling Heretics blobbers is pretty ******* rich. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

OfBalance
Deep Core Mining Inc.
53
|
Posted - 2012.02.25 21:08:00 -
[93] - Quote
Liang Nuren wrote:most of the real kills (non shuttle, pod, noob ship) in Eve are done outside of the confines of that wonderfully blobby environment you 0.0 blobbers claim is the "end game".
*citation needed |

Liang Nuren
Heretic Army Heretic Nation
878
|
Posted - 2012.02.25 21:11:00 -
[94] - Quote
OfBalance wrote:Liang Nuren wrote:most of the real kills (non shuttle, pod, noob ship) in Eve are done outside of the confines of that wonderfully blobby environment you 0.0 blobbers claim is the "end game". *citation needed
http://twitter.com/ccp_diagoras
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

OfBalance
Deep Core Mining Inc.
53
|
Posted - 2012.02.25 21:18:00 -
[95] - Quote
Liang Nuren wrote:OfBalance wrote:Liang Nuren wrote:most of the real kills (non shuttle, pod, noob ship) in Eve are done outside of the confines of that wonderfully blobby environment you 0.0 blobbers claim is the "end game". *citation needed http://twitter.com/ccp_diagoras-Liang
****, I had to scroll down ages to find it.
Quote:Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089. Not ignoring you |

Liang Nuren
Heretic Army Heretic Nation
878
|
Posted - 2012.02.25 21:21:00 -
[96] - Quote
OfBalance wrote:****, I had to scroll down ages to find it. Quote:Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089. Not ignoring you (Null)1135046 > 705378(Low). (Yes, it's hard to spot, but this first number has seven digits.)
He's posted several variations on the same theme, with roughly the same percentages. It basically boils down to low sec being the bloodiest per capita place in the game by a very significant margin.
-Liang
Ed: Nice ninja edit. Note that's not what I actually said: I said that 0.0 didn't have the majority of kills in the game - and it doesn't. And just to be clear 1135046 / 2,395,960 = ~47%. Clearly 53% (most) of the kills happened elsewhere. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

OfBalance
Deep Core Mining Inc.
54
|
Posted - 2012.02.25 21:22:00 -
[97] - Quote
Liang Nuren wrote:OfBalance wrote:****, I had to scroll down ages to find it. Quote:Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089. Not ignoring you (Null)1135046 > 705378(Low). (Yes, it's hard to spot, but this first number has seven digits.) He's posted several variations on the same theme, with roughly the same percentages. It basically boils down to low sec being the bloodiest per capita place in the game by a very significant margin. -Liang
Well of course there's more than one way to measure it, but you didn't give me a specific entry and that was the first entry with nullsec and lowsec together that I found (admittedly not trying hard).
There's no indicator that lowsec is a candyland, but I haven't come across an entry that suggests what you said initially. Subjective quality of kills not withstanding. And honestly dragging through more of that page makes me want to punch kittens and puppy dogs. I hate twitter.
Liang Nuren wrote:Note that's not what I actually said: I said that 0.0 didn't have the majority of kills in the game - and it doesn't. And just to be clear 1135046 / 2,395,960 = ~47%. Clearly 53% (most) of the kills happened elsewhere.
Fair enough. |

Liang Nuren
Heretic Army Heretic Nation
878
|
Posted - 2012.02.25 21:41:00 -
[98] - Quote
OfBalance wrote:Quote:Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089. Not ignoring you There's no indicator that lowsec is a candyland, but I haven't come across an entry that suggests what you said initially. Subjective quality of kills not withstanding. And honestly dragging through more of that page makes me want to punch kittens and puppy dogs. I hate twitter.
Here's what I said initially:
Liang Nuren wrote:most of the real kills (non shuttle, pod, noob ship) in Eve are done outside of the confines of that wonderfully blobby environment you 0.0 blobbers claim is the "end game".
By the numbers: 423447 + 705378 + 1135046 + 132089 = 2,395,960 0.0 kill pct = 1135046 / 2,395,960 = 0.47373328436200938246047513314079 The rest of eve = 423447 + 705378 + 132089 = 1,260,914 The rest of eve kill pct = 1,260,914 / 2,395,960 = 0.52626671563799061753952486685921
From this we can conclude: - Only 47% of the "real kills" happen in Eve. This is less than the required ~50.01% to be most. - 52.6% of the "real kills" in Eve happen outside of low sec. This is more than the required ~50.01% to be most.
So no, I said exactly what I meant. You just weren't listening.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
878
|
Posted - 2012.02.25 21:44:00 -
[99] - Quote
OfBalance wrote: Fair enough.
But it is fair to say that, as a subset of the total kills, nullsec holds the most. Indeed it has more kills than any other two groups combined save lowsec and highsec, which I don't think share much relationship to one another aside from some FW overflow. Nullsec, lowsec, and wspace, however, might be said to have some fairly significant undocumented overlap.
vOv numbers
Nonsense. I'd argue that empire and and WH space gets more overlap than 0.0 and WH space. Go check out his tweets about WH systems with kills. ;-) Also, I wasn't arguing that 0.0 isn't important - I was saying its not even where most of the PVP happens in game.
Now to stear the conversation back on track: Gallente is without question in almost perfect meta outside of null sec. Thus, Gallente is perfectly fine where most of the PVP happens.
-Liang
Ed: Also, there is an indicator that low sec is The Promised Land of PVP - 30% of the real kills in the game happening by ~8% of the player base? Hellll yeah. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

OfBalance
Deep Core Mining Inc.
54
|
Posted - 2012.02.25 21:48:00 -
[100] - Quote
Liang Nuren wrote:OfBalance wrote:Quote:Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089. Not ignoring you There's no indicator that lowsec is a candyland, but I haven't come across an entry that suggests what you said initially. Subjective quality of kills not withstanding. And honestly dragging through more of that page makes me want to punch kittens and puppy dogs. I hate twitter. Here's what I said initially: Liang Nuren wrote:most of the real kills (non shuttle, pod, noob ship) in Eve are done outside of the confines of that wonderfully blobby environment you 0.0 blobbers claim is the "end game".
By the numbers: 423447 + 705378 + 1135046 + 132089 = 2,395,960 0.0 kill pct = 1135046 / 2,395,960 = 0.47373328436200938246047513314079 The rest of eve = 423447 + 705378 + 132089 = 1,260,914 The rest of eve kill pct = 1,260,914 / 2,395,960 = 0.52626671563799061753952486685921 From this we can conclude: - Only 47% of the "real kills" happen in Eve. This is less than the required ~50.01% to be most. - 52.6% of the "real kills" in Eve happen outside of low sec. This is more than the required ~50.01% to be most. So no, I said exactly what I meant. You just weren't listening. -Liang
I think most of the kills in highsec aren't what you would consider "real kills," either. Of course I could be mistaken. I don't know if we're trying to account for. What is the topic again? 
Liang Nuren wrote: Ed: Also, there is an indicator that low sec is The Promised Land of PVP - 30% of the real kills in the game happening by ~8% of the player base? Hellll yeah.
Didn't think of that, probably the best counter-argument to be made. |
|

Liang Nuren
Heretic Army Heretic Nation
879
|
Posted - 2012.02.25 21:55:00 -
[101] - Quote
OfBalance wrote:I think most of the kills in highsec aren't what you would consider "real kills," either. Of course I could be mistaken. I don't know if we're trying to account for. What is the topic again? 
I probably wouldn't consider most of the kills made in null sec to be real kills either. Yay for squeezing 130 people onto a Loki kill and killing the same scout alt in a kestrel 250 times in a day.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

OfBalance
Deep Core Mining Inc.
56
|
Posted - 2012.02.25 21:57:00 -
[102] - Quote
Liang Nuren wrote: Now to stear the conversation back on track: Gallente is without question in almost perfect meta outside of null sec. Thus, Gallente is perfectly fine where most of the PVP happens.
I would go one step further and say they're fairly well represented in nullsec too (for a race that doesn't have a fleet doctorine bs/bc): ranis, arazu, lach, nyx, erebus to name the most common. Bit of an advantage if you think about it, seeing as fleet docs change while support ships and supers are fairly static.
Liang Nuren wrote: I probably wouldn't consider most of the kills made in null sec to be real kills either. Yay for squeezing 130 people onto a Loki kill and killing the same scout alt in a kestrel 250 times in a day.
Yeah that's what I was getting at with the "vOv numbers," bit. |

Tarryn Nightstorm
Hellstar Towing and Recovery
228
|
Posted - 2012.02.25 23:35:00 -
[103] - Quote
This is a stealth "NERFTENGOO!!111oneoene!!1" thread.
There are many like it, but this one is the OP's... I are kyute kitten! I are in ur mishun! Redoosin' teh lag by ninja'ing ur wrekz! (CCP: Make wrecks probable, and after 30min., tractorable.) |

Petrus Blackshell
Rifterlings
564
|
Posted - 2012.02.26 00:36:00 -
[104] - Quote
Liang Nuren wrote:Also, there is an indicator that low sec is The Promised Land of PVP - 30% of the real kills in the game happening by ~8% of the player base? Hellll yeah.
I could be an ass and ask how much of that is camping of the Ossogur gate, but I... guess I'm an ass and am asking how much of that is camping of the Ossogur gate. How much of that is camping of the Ossogur gate? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

OfBalance
Deep Core Mining Inc.
61
|
Posted - 2012.02.26 00:43:00 -
[105] - Quote
Petrus Blackshell wrote:Liang Nuren wrote:Also, there is an indicator that low sec is The Promised Land of PVP - 30% of the real kills in the game happening by ~8% of the player base? Hellll yeah. I could be an ass and ask how much of that is camping of the Ossogur gate, but I... guess I'm an ass and am asking how much of that is camping of the Ossogur gate. How much of that is camping of the Ossogur gate?
Well played. |

Liang Nuren
Heretic Army Heretic Nation
879
|
Posted - 2012.02.26 05:08:00 -
[106] - Quote
Petrus Blackshell wrote:Liang Nuren wrote:Also, there is an indicator that low sec is The Promised Land of PVP - 30% of the real kills in the game happening by ~8% of the player base? Hellll yeah. I could be an ass and ask how much of that is camping of the Ossogur gate, but I... guess I'm an ass and am asking how much of that is camping of the Ossogur gate. How much of that is camping of the Ossogur gate?
Way less than is any 0.0 entry system. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Noisrevbus
90
|
Posted - 2012.02.26 10:33:00 -
[107] - Quote
Onictus wrote:Its just a matter of scale.
Gallente are great when you can sit in station and wait for your targets to come to you scouted three jumps out. They are pretty crappy when you can't choose the ship to counter the opposing fleet. Gallente have to many counters. Gallente can work in "blob" warfare, but the load on your probers is FAR FAR above a normal tengu/hellcat/mael fleet. They don't have the tank of the amarr the mobility of the tengu or the alpha of the maels.
Not to mention plated up Megas are ******* slow and don't hold a candle to Abbaddons outside 20km
So its a matter of application.
...so that is fine Gallente aren't that hot a null fleet warfare.
Lowsec is a different environment, completely different environment, particularly around Amamake. Your mileage may vary if you live there, I've been back and forth across that system in my experience you roll in there with equal numbers, you won't see a tic unless you are fighting someone else than its a Mach or Tempest at 200km.
Otherwise you get a bait ship on the gate and swarmed by superior numbers........but that's not blobbing amirite.
You are right that it's a matter of scale, you just don't have any conception of scale yet sneer at others with your remarks.
It's not a question of low or null or station games. It's a question of server-client performance levels, static objectives and cost-efficiency (aka Blob-inducing game design). This is relevant to many recent threads on this forum, from Gallente to Drakes to Titans.
I've used these examples before, but let me elaborate a bit on them so you see how they relate to scale:
Throughout 2009 Cry Havoc used Ishtars (supported by DP SFI tackle and Guardian-Oneiros triplets) to specificly beat BC-gangs but also deal well enough with other popular setups at the time (from nano HACs to gank BS). Comparing them to Drakes they had similar yet better reach and similar yet damage output ontop of a resist-profile that peaked against the Drakes' damage bonus and a signature-relative small enough to chafe off some additional damage. This cemented the popular AHAC trend. Additionally in the 2009-2010 split came the accuracy changes that popularized AB-setups on these ships.
CH would roam in medium-size gangs, ranging up towards 50 ships beating up on gangs of 100. When groups like PL began profiling the concept in 2010 they scaled it to 100-man gangs fighting 200-man gangs and realized drones started behaving oddly in high performance situations (and that inherent issues with drones became worse, or didn't scale to environent) so they shifted over to Zealots. It's important to note here, they didn't belive the Zealot was a superior ship for the role, they just realized that giving up range- and damage type potential for a reliable damage application was better in lag.
Now, for most players who don't sniff the proverbial meta, a 50+100=150 local engagement is a rather big fight. Few games aside from EVE-online can manage that. If you have experience flying various sizes in the game, you probably know that your sense of scale isn't affected very much beyond that (except for the soul crushing lag of course). There are going to be things all over your grid and you are going to be forced to scroll your overview. For all intents and purposes the sensation is quite the same, even if you don't suck the quafe to erect over knowing "there are more people here and big fights are awesome".
Additionally, even most larger alliances will struggle sizing 100-man gangs up themselves in a reasonable timeframe. If you go poke around at Goontopia for an hour or two, you might see a 100-man gang, otherwise they are quite rare outside of blob-induced gameplay.
That's the sense of scale you should acustom yourself to. That's the natural reaction of the environment when you set aside big coalitions where alliance contribute a 5% activity, timers and out-of-game communication tools alarm and call-to-arms.
Thus the best way to buff Gallente is to fix the game to rely on natural reaction again. The best way to nerf the Drake is to fix the game to rely on natural reaction again. The best way to nerf Titans is to fix the game to rely on natural reaction again (and then revisit super-capitals, when they are no longer a ship-class required to block the blob).
It's the silver bullet, it's the god code. The game need to be designed around scales that represent actually playing the game, spreading thin, remaining active, flying in space. The upsides of fixing that is that you encourage all these catchphrases the game was built around: you encrouage a single-server environment where size is advantageous but not crutched, so everyone can interact in the same environment on a scale between scale, that leads to emergent gameplay which lead to content in a sandbox environment.
So how do you fix that? Remove volume-based mechanics in favour time based-mechanics (or other mechanics that don't endorse a scale-race). In 2006 there were already voices raising up against the political environment turning into a scale-race (and you would see aknowledgement by CCP at times that they were aware of the problem), by 2008 this had been thuroughly cemented by coalitions forming, nets of varied diplomatic relations turning into operative "blues" and sovereign ownership replaced by lapdogs in a scale-race toward a twosided political life.
You could also see early polarization here with "ludicrous speed" and the nano nerf that came with the double-edged Apocrypha expansion. Nano was taken away, while alliance- and corporation level activity demanded grave attention, a cop-out was made and that gameplay got instanced into WH and FW, safely tucked away from the blob because we were unable to balance the outside environment. Dominion was supposed to be the surgery to the band-aid but completely and utterly failed. That's where we still are today in 2012. |

Noisrevbus
90
|
Posted - 2012.02.26 10:42:00 -
[108] - Quote
Hm, that got much longer than intended. I'll look into snipping it off a bit when i can find the time. |

Onictus
Silver Snake Enterprise Against ALL Authorities
96
|
Posted - 2012.02.26 11:20:00 -
[109] - Quote
So your contention is that the blob must be nerfed because someone may have more?
Seems a bit counter productive to me its supposed to be a sand box.....which means that if the players organize into super blocks (and they do) well that is how it is.
Reaction aside, it doesn't matter you are never going to mechanic out a 4:1 disadvantage. Not to mention I'm not sure where you go in null but the usual roaming gangs are 20-50. Any bigger and no one will take the fight and you end up camping a gate or doing a million jumps.
Serious business fights are another beast and 300 is a small engagement.......but still to big for gallente hulls not named erubus.
Thems the breaks |

Roime
Shiva Furnace
227
|
Posted - 2012.02.26 11:31:00 -
[110] - Quote
Please don't, very good post as it is.
All changes that would emphasize actual playing (as in being logged in and doing stuff) and inhabiting the systems would be good. |
|

Onictus
Silver Snake Enterprise Against ALL Authorities
96
|
Posted - 2012.02.26 12:31:00 -
[111] - Quote
Roime wrote:Please don't, very good post as it is.
All changes that would emphasize actual playing (as in being logged in and doing stuff) and inhabiting the systems would be good.
That would be a change to SOV mechanics, not the ships themselves.
As it stands everyone tends to group all of their crap in localized staging systems, there you find the most active markets and everyone's hangars.The rest of the space is essentially carebearland and securing travel routeswhich is why you see large areas unclaimed in the middle of most alliances' space.
Do you need it all? Nope, not even close, BUT if gives you a buffer to stop everyone and their brother from baiting you out because the systems you DO need are within one titan jump of your neighbors.
|

Kn1v3s 999
Insurgent New Eden Tribe RAZOR Alliance
25
|
Posted - 2012.02.26 14:12:00 -
[112] - Quote
Gallente ships are p. good for solo and some kind of small gang (i will say under 5-6 ships)
For the 0.0 they don t have a ship of any class that can be used (as core ship) in a fleet. With few exception that are very spec ships like Ares, Phobos and Lachesis/Arazu. And both tackler and HIC can be swapped for another race without lost much. The only ship that Gallente have and that is very useful in a large warfare setup is the Lachesis.
Imho. |

Tanya Powers
Science and Trade Institute Caldari State
827
|
Posted - 2012.02.26 14:27:00 -
[113] - Quote
There was an issue with parsing this post's BBCode |

Kn1v3s 999
Insurgent New Eden Tribe RAZOR Alliance
25
|
Posted - 2012.02.26 14:32:00 -
[114] - Quote
He should have said: "Gallente is perfectly fine where the most solo/small pvp happens" since he said outside null sec a line before.
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.26 15:10:00 -
[115] - Quote
Kn1v3s 999 wrote:He should have said: "Gallente is perfectly fine where the most solo/small pvp happens" since he said outside null sec a line before.
Confirmed
No one in null undocks unless you have 150 of your best friends to babysit. |

Noisrevbus
90
|
Posted - 2012.02.26 15:37:00 -
[116] - Quote
Onictus wrote:Roime wrote:Please don't, very good post as it is.
All changes that would emphasize actual playing (as in being logged in and doing stuff) and inhabiting the systems would be good. That would be a change to SOV mechanics, not the ships themselves. As it stands everyone tends to group all of their crap in localized staging systems, there you find the most active markets and everyone's hangars.The rest of the space is essentially carebearland and securing travel routeswhich is why you see large areas unclaimed in the middle of most alliances' space. Do you need it all? Nope, not even close, BUT if gives you a buffer to stop everyone and their brother from baiting you out because the systems you DO need are within one titan jump of your neighbors.
I had a good reply written up to you, but the forums ate it, as per usual.
I forgot you need to copy-paste into notepad when you deal with recent design quality .
cba. |

OfBalance
Deep Core Mining Inc.
66
|
Posted - 2012.02.26 16:24:00 -
[117] - Quote
I bet someone at CCP is reading this thread and either laughing their ass off or simply scratching their head. |

Noisrevbus
91
|
Posted - 2012.02.26 17:27:00 -
[118] - Quote
I'm sorry if i hurf out everything at once, but yeah, everything is relative.
If i want to kill "Drakes" with "Gallente", i can do that with Myrms, Deimos, Ishtars, Proteus, Razus + Nemesis (Sins), Lachs + Talos or Domis, Thannies and Moros up to virtually any non-sov relative scale. I can also support most of those gangs with Oneiros, Eos or Proteus to my liking.
I could even point you to specific groups that have done so and videos where that is showcased over the past few years. To some degree i already have, and maybe i shouldn't have said more than this to begin with...
That would have been boring though, no?  |

Zarnak Wulf
CTRL-Q Iron Oxide.
261
|
Posted - 2012.02.26 18:04:00 -
[119] - Quote
How does one addrress the blob w/o nerfing something so that it is useless for everything? You would have to introduce force mulitipliers such as area of effect ECM, just plain more area of effect weapons, or fleet formations. Or did you have something else in mind? |

Liang Nuren
Heretic Army Heretic Nation
879
|
Posted - 2012.02.26 18:18:00 -
[120] - Quote
Kn1v3s 999 wrote:He should have said: "Gallente is perfectly fine where the most solo/small pvp happens" since he said outside null sec a line before.
No, I said exactly what I meant. And what the numbers support. So sorry that it doesn't support your preconceived bias about how "~elite PVP~ lowsuck gankbears" are useless and Noble Mighty 0.0 Empires are the rightful rulers and dictators of all things in Eve including ship balance. 
Also, I already covered why those numbers are bullshit. In detail, with examples.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
|

Noisrevbus
92
|
Posted - 2012.02.26 18:24:00 -
[121] - Quote
Zarnak Wulf wrote:How does one addrress the blob w/o nerfing something so that it is useless for everything? You would have to introduce force mulitipliers such as area of effect ECM, just plain more area of effect weapons, or fleet formations. Or did you have something else in mind?
It doesn't have to be useless, it just has to be balanced. Balance imply tolerable differences, not perfect equilibrium.
In effect that means the game need more alternatives to interact with one another that create content not bound by amassing numbers and resources (to burn through an hp-pool effectively).
Time and cumber are common, and among my preferences as well (flag-capture, hacking, spool-up, weight-resource consumption or delay etc).
It's me being idealistic, but i belive only a slightly better balance will allow the community to begin sorting problems out itself (like your immune-system react to medicines). I could yet again give you a number of examples instead of throwing big abstract words around, if that helps. Until there's demand for more specific examples or discussion though, just keep your eyes open in general.
Read the forums, read FHC and Kcom, listen to podcasts (Bring solo back #6 discuss options specificly at length), read blogs, follow CSM candidates etc. The discourse is out there, it's just a shame it's not given more attention over the "nerf Drakes, Titans, buff Gallente" stupidity. I do realize this is the ships and modules forum, but the attention span over everything as well. I target these recurring, ongoing "larger discussion" threads for a reason.
Going back to the medical metaphores: The problem i see is that design trend still look at treating symptoms rather than illness (such as demanding buffs for Gallente because they're not trendy in Dominion-sov blobs). |

Ireland VonVicious
Gurista Saints Assassin Confederacy
38
|
Posted - 2012.02.26 19:53:00 -
[122] - Quote
Neut Domi!
Cheap and beastly for solo and group work. If you are trained gallente and havn't tried it your missing out. |

Kn1v3s 999
Insurgent New Eden Tribe RAZOR Alliance
26
|
Posted - 2012.02.26 19:57:00 -
[123] - Quote
Liang Nuren wrote:Kn1v3s 999 wrote:He should have said: "Gallente is perfectly fine where the most solo/small pvp happens" since he said outside null sec a line before. No, I said exactly what I meant. And what the numbers support. So sorry that it doesn't support your preconceived bias about how "~elite PVP~ lowsuck gankbears" are useless and Noble Mighty 0.0 Empires are the rightful rulers and dictators of all things in Eve including ship balance.  Also, I already covered why those numbers are bullshit. In detail, with examples. -Liang
Well never said that, and before being in a Noble, mighty 0.0 empire, i pretty much soloed through lowsec and not only at High-end Amamake, but i think you mean that's where "most of the PVP happens" right?
|

Liang Nuren
Heretic Army Heretic Nation
879
|
Posted - 2012.02.26 21:35:00 -
[124] - Quote
Kn1v3s 999 wrote: Well never said that, and before being in a Noble, mighty 0.0 empire, i pretty much soloed through lowsec and not only at High-end Amamake, but i think you mean that's where "most of the PVP happens" right?
No, I meant where most of the PVP doesn't happen. There's only one meta where Gallente has any problem at all - massive fleets.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Hrett
Quantum Cats Syndicate Villore Accords
50
|
Posted - 2012.02.26 23:28:00 -
[125] - Quote
Gallente ships are terrible. You are a fool if you fly them in anything other than station camping roles. 
Seroiusly though, fly what you want. Although I think Gallente still need some tweaks, all of the races have viable ships in most roles.
I do have to say that though I have never flown an Omen, and know nothing about them, there is a significant lack of them in FW compared to all of the other T1 combat cruisers. Is it really that terrible? Whats its issue? |

Petrus Blackshell
Rifterlings
565
|
Posted - 2012.02.26 23:42:00 -
[126] - Quote
Hrett wrote:I do have to say that though I have never flown an Omen, and know nothing about them, there is a significant lack of them in FW compared to all of the other T1 combat cruisers. Is it really that terrible? Whats its issue?
Its fittings are horrible. It can't fit any reasonable form of tank alongside a rack of medium guns while maintaining any semblance of damage. It actually suffers from "inferior tier syndrome" -- same thing the Caracal, Stabber, Bellicose, and (to a much lesser degree) the Arbitrator, Celestis, and Vexor. The inherent tiering system for cruisers, which leads to a slight difference in price offering an enormous difference in effectiveness, is rendering a ton of cruisers practically useless if you are going for maximum efficiency. The Omens that you do see are either people who don't know better, or people with niche fits, like nano-Omen.
Edit:
Hrett wrote:EDIT: Im tired and have nothing useful or constructive to say. I dont know why I hit the post button.
Didn't want that post anyway? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Hrett
Quantum Cats Syndicate Villore Accords
50
|
Posted - 2012.02.26 23:50:00 -
[127] - Quote
Petrus Blackshell wrote:Hrett wrote:I do have to say that though I have never flown an Omen, and know nothing about them, there is a significant lack of them in FW compared to all of the other T1 combat cruisers. Is it really that terrible? Whats its issue? Its fittings are horrible. It can't fit any reasonable form of tank alongside a rack of medium guns while maintaining any semblance of damage. It actually suffers from "inferior tier syndrome" -- same thing the Caracal, Stabber, Bellicose, and (to a much lesser degree) the Arbitrator, Celestis, and Vexor. The inherent tiering system for cruisers, which leads to a slight difference in price offering an enormous difference in effectiveness, is rendering a ton of cruisers practically useless if you are going for maximum efficiency. The Omens that you do see are either people who don't know better, or people with niche fits, like nano-Omen. Edit:Hrett wrote:EDIT: Im tired and have nothing useful or constructive to say. I dont know why I hit the post button. Didn't want that post anyway?
Well, at least you quoted the only lucid question I asked. I deleted it because discussion of the Omen was OT in a Gallente thread, but thanks for the answer anyway. ;)
So, it cant fit a 800 or 1600mm plate + the smallest medium guns with an ACR rig? I have to use fitting ACR rigs on both the Thorax and Vexor to fit plates + medium electrons. |

Petrus Blackshell
Rifterlings
565
|
Posted - 2012.02.27 00:00:00 -
[128] - Quote
Hrett wrote: So, it cant fit a 800 or 1600mm plate + the smallest medium guns with an ACR rig? I have to use fitting ACR rigs on both the Thorax and Vexor to fit plates + medium electrons.
Hell, it needs an ACR to even fit MWD/scram/web with the smallest medium pulses and a 800mm plate. With a 1600mm plate, not even three ACRs cut it. If you settle for a 800mm plate, you end up running out of CPU for damage/tank upgrades.
If compared to the Rupture, you end up with a ship that: has 10k less EHP, does 100 less DPS, is vulnerable to neuts, has no neuts of its own, only has 3 (compared to 5) drones (so is more vulnerable to random frigates), is just as fast, and has slightly more range control (because lasers) but ****** tracking. Both for the same price. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Julius Foederatus
Hyper-Nova
64
|
Posted - 2012.02.27 07:01:00 -
[129] - Quote
Where is all this stuff about Gallente being good for small gang coming from? The day I see a gang of 25-30 gallente ships win a fight with a similarly sized opponent is yet to come, though I think rails are more or less ok these days, provided you have a way to counteract logi. Close range PVP, which is what Gallente are for, is still deader than dead, and most people are either blind to it or don't care because they can fly kitey set ups already.
The fact is that there is something fundamentally wrong with some of the slowest ships having the shortest range guns. What person when asked to design a game would choose to design a race like that? It should be obvious to everyone that this doesn't work, and yet we still have certain players actually resisting a fix on the ships.
I just don't get it. |

Roime
Shiva Furnace
227
|
Posted - 2012.02.27 09:33:00 -
[130] - Quote
Perception of "small gang" varies depending on the area.
Outside nullsec, FW and RvB 25-30 ships is a huge blobfleet of epic proportions.
Small gang to me is 3-10 guys, and 10 is already quite big :-)
Gallente are the second fastest race, and their short-range weapons are just barely shorter ranged than ACs, but massively more powerful. I don't understand how there are still pilots who think it would be somehow balanced to have the fastest ships fitting the biggest guns or the longest range guns.
I played around with blaster Talos yesterday, it can hurt past 40km with Null. Plenty enough range imo 
Most agree that Gallente still lacks large fleet BCs and BSs, but is this because of the ships & weapon systems, or how much meta affects the birth of new fleet doctrines? Is it even needed to have Gal ships in large fleets as the backbone?
|
|

Denuo Secus
41
|
Posted - 2012.02.27 12:26:00 -
[131] - Quote
Julius Foederatus wrote:Where is all this stuff about Gallente being good for small gang coming from? The day I see a gang of 25-30 gallente ships win a fight with a similarly sized opponent is yet to come, though I think rails are more or less ok these days, provided you have a way to counteract logi. Close range PVP, which is what Gallente are for, is still deader than dead, and most people are either blind to it or don't care because they can fly kitey set ups already.
The fact is that there is something fundamentally wrong with some of the slowest ships having the shortest range guns. What person when asked to design a game would choose to design a race like that? It should be obvious to everyone that this doesn't work, and yet we still have certain players actually resisting a fix on the ships.
I just don't get it.
For me Gallente is good in small gang because they are flexible. A small gang cannot afford pilots for dedicated, narrow roles. I see it in FW every day. One day I fit against frig size and encounter BC and HACs only..and vice versa. In a small fleet (or solo) I miss out fights when I focus. In best case...in worst case I just die ^^
Gallente are much more capable to adapt to unpredictable situations while having not the fleet (numbers) to handle such situations with specialists. Minmatar ships are the other example which are good in this regard. |

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.27 14:21:00 -
[132] - Quote
Liang Nuren wrote:Kn1v3s 999 wrote: Well never said that, and before being in a Noble, mighty 0.0 empire, i pretty much soloed through lowsec and not only at High-end Amamake, but i think you mean that's where "most of the PVP happens" right?
No, I meant where most of the PVP doesn't happen. There's only one meta where Gallente has any problem at all - massive fleets. -Liang There is only one pvp meta that matters for 0.0 - massive fleets.
See the problem?
It is funny to see the shifting goal posts you have laid out. First it was people just wanted Gallente to be overpowered by having good fleet and small gang ships, like all the other races. Then it was that gallente are so overpowered in small gangs, except most people still fly minmatar for those. Now it is that "well, large fleets don't really count as pvp".
Stop being a publord, admit you made a mistake and move on. |

Dorian Tormak
Brutor Tribe Minmatar Republic
56
|
Posted - 2012.02.27 14:57:00 -
[133] - Quote
Petrus Blackshell wrote:....It actually suffers from "inferior tier syndrome" -- same thing the Caracal, Stabber, Bellicose, and (to a much lesser degree) the Arbitrator, Celestis, and Vexor.... To be honest with you... the Stabber is better than the Rupture. With an AB / shield fit with 180s, you are as fast as a frigate with more DPS / EHP and two neuts. Ruptures and Thoraxes can't hit it, and when they can, it is ridiculously easy to escape with the AB overheated. I don't think I've ever lost my Stabber to another solo pilot before, and that's saying something. HAI GUISE |

Dorian Tormak
Brutor Tribe Minmatar Republic
56
|
Posted - 2012.02.27 15:09:00 -
[134] - Quote
Roime wrote:Gallente are the second fastest race, and their short-range weapons are just barely shorter ranged than ACs, but massively more powerful. I don't understand how there are still pilots who think it would be somehow balanced to have the fastest ships fitting the biggest guns or the longest range guns. You talking about Minmatar? Because they are actually the fastest, and they can actually fit the largest tier guns on their respective sized ships. And I hear Howitzer setups are pretty popular for fleets.
Roime wrote:Most agree that Gallente still lacks large fleet BCs and BSs, but is this because of the ships & weapon systems, or how much meta affects the birth of new fleet doctrines? Is it even needed to have Gal ships in large fleets as the backbone? I think it's mainly because,
1. Sentries are still bad in fleets {right?}, and no one will train them. 2. No one trained up Rails for the longest time, so a lot of them are probably just too lazy to train them now when they could be training something else, etc. 3. The fact that for something like a Myrmidon to work in a Drake / Cane fleet, you would need both Rails and Sentries {which you would only get three of}. Why train for those two weapon systems when a Drake needs only HMs? 4. They hear "Gallente R suckz" from their fail leaders all the time. HAI GUISE |

Julius Foederatus
Hyper-Nova
65
|
Posted - 2012.02.27 16:12:00 -
[135] - Quote
Gallente are the second fastest until you consider the fact that you have to armor tank them to get any sort of decent tank on them. Add in the rigs and the plates and they become the second slowest, if not the slowest ships around, depending on which ship class we're talking about. Then everyone says shield tank it except you're taking something with either paper EHP or virtually no tackle into the range of every other hostile ship out there. You have no web, so even with tracking enhancers, you're doing about as much dps as an armor tanked ship with a web, but with less survivability. And if you try and use a nano Gallente ship like any other race's nano setups, it will fail because it simply cannot fit as much tank and its applied dps is horrible because of the gun range on blasters (rail nano setups fail because of less dps than pulses or ACs, and tracking issues on top of already inferior dps).
The Talos is the exception to the rule, and it isn't even that great because of the tracking issues with large guns. You can only mitigate them so much, especially when you have to fight anything smaller than a BC. The only reason its popular is because of the base range of large blasters and the limitations that you have to fight within point range, most of the time. |

Dorian Tormak
Brutor Tribe Minmatar Republic
56
|
Posted - 2012.02.27 16:38:00 -
[136] - Quote
Julius Foederatus wrote:Gallente are the second fastest until you consider the fact that you have to armor tank them to get any sort of decent tank on them. Add in the rigs and the plates and they become the second slowest, if not the slowest ships around, depending on which ship class we're talking about. The same is true of Minmatar... and an armor tanked Gallente ship has the signature radius and tackle to make it worth flying over a Caldari ship - just take a look at the Brutix VS Ferox, or Myrm VS Drake - I'd like to see a Drake fit dual prop and dual webs while fitting more tank than a Harbinger, or see the Ferox fit an MWD / scram / web / cap booster while have reasonable speed, DPS and tank. Not gonna happen with Caldari, with Gallente they work.
Julius Foederatus wrote:Then everyone says shield tank it except you're taking something with either paper EHP or virtually no tackle into the range of every other hostile ship out there. Where are you getting this from? The Ishtar can field much more shield tank in a nano setup than a Vaga can, and even the Shield / Null Deimos is just as good as a Vaga. Same goes for the T1 cruisers and the Myrmidon.
Julius Foederatus wrote:You have no web, so even with tracking enhancers, you're doing about as much dps as an armor tanked ship with a web, but with less survivability. No, you're doing more DPS because a shield tank means you fit lots of gank. I don't care if you don't have a web, a Rupture isn't gonna speed tank your Thorax. ECM drones add to your survivability. Minmatar = weak sensor strength. Gallente blaster boats = extra drone bays. Do the math.
Julius Foederatus wrote:And if you try and use a nano Gallente ship like any other race's nano setups, it will fail because it simply cannot fit as much tank and its applied dps is horrible because of the gun range on blasters. Umm, no... the Deimos gets a falloff range bonus. It is as good as a Vaga. And the Ishtar uses drones for DPS. Try again please.
Julius Foederatus wrote:The Talos is the exception to the rule, and it isn't even that great because of the tracking issues with large guns. You can only mitigate them so much, especially when you have to fight anything smaller than a BC. The only reason its popular is because of the base range of large blasters and the limitations that you have to fight within point range, most of the time. Actually the Celestis, Vexor, Deimos, Ishtar and Myrmidon are all also good at flying nano / shield style. 0h and the Vigilant, which is BTW a far better ship than the Cynabal IM0. AND, btw, the Talos is the only Tier 3 BC that gets a tracking bonus. HAI GUISE |

Petrus Blackshell
Rifterlings
569
|
Posted - 2012.02.27 17:11:00 -
[137] - Quote
Dorian Tormak wrote:Roime wrote:Most agree that Gallente still lacks large fleet BCs and BSs, but is this because of the ships & weapon systems, or how much meta affects the birth of new fleet doctrines? Is it even needed to have Gal ships in large fleets as the backbone? I think it's mainly because, 1. Sentries are still bad in fleets {right?}, and no one will train them. 2. No one trained up Rails for the longest time, so a lot of them are probably just too lazy to train them now when they could be training something else, etc. 3. The fact that for something like a Myrmidon to work in a Drake / Cane fleet, you would need both Rails and Sentries {which you would only get three of}. Why train for those two weapon systems when a Drake needs only HMs? 4. They hear "Gallente R suckz" from their fail leaders all the time.
- AFAIK, sentries are far shorter range than most fleet setups, and are bad at fleet ops as they don't move (and when they do, they move exactly how you don't want them to).
- PL is running Rokh fleets. Rails are not the problem, the lack of optimal range bonus on Gallente ships is the problem. Falloff is nice, but rails have low DPS to start with, and firing them in falloff only makes them suck more. Therefore Gallente suck at sniping with rails.
- HMLs are far better at BC work than sentries. Sentries have the equivalent of large gun tracking, which means they will miss a lot.
- You got that right.
Gallente can be made to work for sniper fleets, but you need a special composition thought of ahead of time -- which is more effort than most care to put out. However, in short range brawling, Gallente are unparalleled. Megathron, Hyperion and Talos are fearsome damageboats, and neut-Domi can seriously mess people up.
The trend is carried by smaller ships, too. With the exception of a few ships that can nano effectively, Gallente are best when they get in people's faces and fill them with antimatter and drones -- either with shield+gank setups, or with tank+EWAR setups.
This does mean that Gallente are more balls-in than other races, because GTFO-ability is reduced. Flying Gallente, you will likely end up with lower ~KB numbers~ due to the extra losses. Flying Gallente also requires some unique piloting skill and "tricks", which is more than the average F1-er can handle.
tl;dr: Gallente is cool and powerful if used right. A Myrm is not a Drake, which is not a Hurricane, which is not a Harbinger. They are different ships with different uses, and do not work the same way. Just like trying to passive tank a Hurricane is pointless, or trying to alpha frigates in a Drake is pointless, trying to use the Myrm as you would a Drake or a Hurricane is folly. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Liang Nuren
Parsec Flux
882
|
Posted - 2012.02.27 19:16:00 -
[138] - Quote
Julius Foederatus wrote: Where is all this stuff about Gallente being good for small gang coming from? The day I see a gang of 25-30 gallente ships win a fight with a similarly sized opponent is yet to come, though I think rails are more or less ok these days, provided you have a way to counteract logi.
In Empire, low sec, and WH space a 30 man fleet is a fleet, not a "small gang". Thus where the majority of the game's PVP happens (and correspondingly to the OVERWHELMING majority of the game's player base), that's not small gang warfare. The core problem is that you'll define small gang as 10 man and you'll define it as 30 man and your alliance mate defines it as 100 man.
Quote: Close range PVP, which is what Gallente are for, is still deader than dead, and most people are either blind to it or don't care because they can fly kitey set ups already.
No, its actually quite alive to the rest of Eve. Hell, its even alive in 0.0 though you refuse to admit it.
Quote:The fact is that there is something fundamentally wrong with some of the slowest ships having the shortest range guns.
I'm sorry, but Gallente is not slow - certainly not since they got boosted. Its one thing to complain about facts (like Blasters being the shortest range weapon platform), its quite another to just make **** up to complain about.
Quote:I just don't get it.
Yes, we know. 
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Hrett
Quantum Cats Syndicate Villore Accords
50
|
Posted - 2012.02.27 19:18:00 -
[139] - Quote
For whatever it's worth I still think Gallente need tweaks: remove speed penalty for armor REP rigs, fix blaster tracking (still needs a small buff), maybe a fitting tweak on rails, up the bonus on damp boats, etc.
I do think, at least in my limited experience, gallente boats are viable in FW. I also think that people need to rethink the viability of certain Gal boats in Fleet warfare. Rails, though they still need tweaks, are better after the patch.
Just IMHO. |

Petrus Blackshell
Rifterlings
569
|
Posted - 2012.02.27 19:26:00 -
[140] - Quote
Hrett wrote:remove speed penalty for armor REP rigs, fix blaster tracking (still needs a small buff), maybe a fitting tweak on rails, up the bonus on damp boats, etc.
Blaster tracking is fine from what I've seen, a fitting tweak on med/large rails might be cool, damps need to be redone.
But if you remove speed penalty from armor rep rigs I am never ever engaging a Mymidon again. Ever. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
|

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.27 19:28:00 -
[141] - Quote
Voith wrote: There is only one pvp meta that matters for 0.0 - massive fleets.
See the problem?
It is funny to see the shifting goal posts you have laid out. First it was people just wanted Gallente to be overpowered by having good fleet and small gang ships, like all the other races. Then it was that gallente are so overpowered in small gangs, except most people still fly minmatar for those. Now it is that "well, large fleets don't really count as pvp".
Stop being a publord, admit you made a mistake and move on.
That's not shifting goalposts because the second statement in no way contradicts the first. I'd argue its more of me saying the same thing in a dozen different ways so that nullbrains might figure out that they're being dinosaurs.
I think you might be arguing that the reason that only massive fleets matter in 0.0 is because they are the primary determiner of Sov - and to a point you're right. However, you're only right to a point. The problem with your thinking is as follows: - Gallente works fine in small gang PVP - which is where the majority of the PVP in the game happens. Even in 0.0, the majority of the PVP is smaller gang PVP. Thus, Gallente actually work fine in the OVERWHELMING majority of the PVP situations in the game. - NPC 0.0 doesn't have to worry about your lousy sov. - 0.0 goes months (sometimes years it seems) without major brouhahas. Your "massive fleets" barely even exist then.
However, addressing the fact that Gallente (really, blasters) don't work so well in massive fleets: Yes, its true. And really it makes sense to have a place where they are both strong and another where they are weak. It gives everyone somewhere to fly and win. In other words: Hyperions and Megathrons don't really do the same kinds of things that Abaddons and Rokhs do. And thats ok - because that door swings both ways.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

X Gallentius
Quantum Cats Syndicate Villore Accords
138
|
Posted - 2012.02.27 21:16:00 -
[142] - Quote
Two things: 1) Active repping bonus on the Gallente BC really hurts them for baseline fleets.
Instead of modifying the Myrm (which everybody loves for active tanking), CCP ought to replace the active rep bonus on the Brutix to a turret bonus. That would be enough to make them very viable for various BC centric fleets.
2) BS fleets...
Somebody specifically tried to keep the Hyperion from becoming a fleet vessel. Look at its Targeting Range compared to the other Tier 3 BS. It is way out of line (75km versus 93km to 112km for the other BS).
So now a Tier 2 BS (Megathron) must compete against Tier 3 BS (Abaddon, Rokh, Maelstrom) in fleet work.
|

Julius Foederatus
Hyper-Nova
65
|
Posted - 2012.02.27 21:35:00 -
[143] - Quote
Liang Nuren wrote: No, its actually quite alive to the rest of Eve. Hell, its even alive in 0.0 though you refuse to admit it.
O rly? When was the last time you saw a close range gang of 20? 15? Hell, even 10 guys. People who fly organized gangs of any size don't fly close range because Gallente ships are not fast enough to actually apply dps, and anyone else is already flying mid range because they can get the same dps without actually getting into web range. Any other race's gunships can apply dps without having to worry about speed as much because their range is far enough or they are actually fast enough to catch things. Not so with Gallente BCs or cruisers. It is still the case that if you run into anything that isn't more heavily plated than you, you aren't going to out pace them, and you don't have the range to match them at long point range (armor or shield tanked, this remains true). I see a lot that happens in low sec, and I have yet to see a close range fleet that I didn't organize myself.
Quote:I'm sorry, but Gallente is not slow - certainly not since they got boosted. Its one thing to complain about facts (like Blasters being the shortest range weapon platform), its quite another to just make **** up to complain about.
Yes they are slow, and I've already explained why, unless you think its balanced to give a ship a nominal shield tank and then send it into the middle of everyone else's optimal, and expect it to be useful based on slightly higher dps numbers than other ships. In order to fit your ship properly, you have to compromise to get it where it needs to be. The problem with Gallente gunships is that there is no effective compromise for them. Because the range is so short, they have to be fast, but in order to be fast enough to actually catch someone and apply dps, they have to sacrifice low slots for prop mods, which in turn means they have to sacrifice damage on a shield fit, and tank and damage on an armor fit.
For close range to work you need speed to actually apply dps, you need tank to survive long enough to outlast the other guy while your dps does the work, and you need dps that's high enough to justify fitting close range guns over a medium range platform. Gallente BCs and cruisers can be fit to do two of these things, but they cannot do all three, and that is why they fail at their ostensible purpose. I've said it before that for a Gallente blaster ship to win a fight, he has to rely on the enemy to make a mistake or blind luck, there is a point that nothing he himself can do, whether through planning or ship fittings or pilot skill, can allow him to win the fight on his own merits. He either catches the ship he's fighting and kills it, or he doesn't and that's it.
|

Noisrevbus
92
|
Posted - 2012.02.27 22:46:00 -
[144] - Quote
Julius Foederatus wrote: O rly? When was the last time you saw a close range gang of 20? 15? Hell, even 10 guys. People who fly organized gangs of any size don't fly close range because Gallente ships are not fast enough to actually apply dps
This is getting so thick i'm no longer sure how we could possibly get through to you.
You repeat an oppinion with blank statements over and over, though you never provide any tangible examples, discuss how or why. Stating blank "short range ships need speed", or "propmods make ships go faster" does not discuss any percieved issues with Gallente.
Clearly, examples (killboards, movies), comparisons (listing potential ship-speeds) or reasoning back and forth will not bite - so how can we help you?
It's pretty funny reading your statements here when over in the political threads on FHC you have alliances arguing about who made the Deimos rush concept first (in recent eras) . |

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.27 23:37:00 -
[145] - Quote
Liang Nuren wrote:Voith wrote: There is only one pvp meta that matters for 0.0 - massive fleets.
See the problem?
It is funny to see the shifting goal posts you have laid out. First it was people just wanted Gallente to be overpowered by having good fleet and small gang ships, like all the other races. Then it was that gallente are so overpowered in small gangs, except most people still fly minmatar for those. Now it is that "well, large fleets don't really count as pvp".
Stop being a publord, admit you made a mistake and move on.
That's not shifting goalposts because the second statement in no way contradicts the first. I'd argue its more of me saying the same thing in a dozen different ways so that nullbrains might figure out that they're being dinosaurs. I think you might be arguing that the reason that only massive fleets matter in 0.0 is because they are the primary determiner of Sov - and to a point you're right. However, you're only right to a point. The problem with your thinking is as follows: - Gallente works fine in small gang PVP - which is where the majority of the PVP in the game happens. Even in 0.0, the majority of the PVP is smaller gang PVP. Thus, Gallente actually work fine in the OVERWHELMING majority of the PVP situations in the game. - NPC 0.0 doesn't have to worry about your lousy sov. - 0.0 goes months (sometimes years it seems) without major brouhahas. Your "massive fleets" barely even exist then. However, addressing the fact that Gallente (really, blasters) don't work so well in massive fleets: Yes, its true. And really it makes sense to have a place where they are both strong and another where they are weak. It gives everyone somewhere to fly and win. In other words: Hyperions and Megathrons don't really do the same kinds of things that Abaddons and Rokhs do. And thats ok - because that door swings both ways. -Liang "Small gang PvP" is the biggest load of bullshit in the history of MMOs.
First off, where are you getting this that "small gang pvp" is the majority? You're pulling that straight from your ass and have nothing to back it up.
How many of those "small gang" fights involve two sides fighting? I've done more than my share of "SMALL HARDKKKORE GANG ELITE PVP". Most of the time it was a 5v1 gang bang popping someone slow on docking, or flying with out a scout. The number of real honest to god small gang FIGHTS probably wasn't even 1 in 20.
Even scrolling through the last 10 or so kills on your KB they where all 2v1 odds or higher, frequently in the 4v1 range. Yeah, you can fly goddamn near anything when you out number the guys 4v1 and win.
That is why "Large Fleet" stuff matters, because all the lowsec scrub posturing aside, fleets are the core of Eve. Eve doesn't make news sites because you 10v1 gang banged a nubblet in a Kestral, or had a "GF GF GF GF" with another wanna-be group.
Edit:Small and Large is all relative. Your gang of 5 hitting a solo guy is no different than a "blob" or "large fleet" of 25 descending on your 5 man gang. My overall point is that "small gang pvp" is largely bullshit that is used by self-righteous blow hards who can't make friends to justify their social isolation by claiming some sort of superiority over "zerg" corps that try to win out numbering the other guy 5v1. Then you get together with 4 other people and 5v1 some loner. 5v1 is no more "pvp" than a circle jerk is an orgy. |

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.27 23:49:00 -
[146] - Quote
Voith wrote: "Small gang PvP" is the biggest load of bullshit in the history of MMOs.
First off, where are you getting this that "small gang pvp" is the majority? You're pulling that straight from your ass and have nothing to back it up.
I get it from the fact that those massive blobs you keep talking about are only really exist in one area of the game - and they're not even common there. Furthermore, the majority of the PVP in the game happens somewhere else. Its a simple fact and you're burying your head in the sand to claim otherwise.
Quote: How many of those "small gang" fights involve two sides fighting? I've done more than my share of "SMALL HARDKKKORE GANG ELITE PVP". Most of the time it was a 5v1 gang bang popping someone slow on docking, or flying with out a scout. The number of real honest to god small gang FIGHTS probably wasn't even 1 in 20.
So your risk averse 0.0 PVP style carries through to your low sec adventures too. Makes sense, really so I shouldn't be surprised. Suffice it to say that most of the time, its not that way.
Quote: Even scrolling through the last 10 or so kills on your KB they where all 2v1 odds or higher, frequently in the 4v1 range. Yeah, you can fly goddamn near anything when you out number the guys 4v1 and win.
You obviously didn't look very hard because my last 10 kills or so were outnumbered 40+ vs 10 and the result of a WH POS bash.
Quote: That is why "Large Fleet" stuff matters, because all the lowsec scrub posturing aside, fleets are the core of Eve. Eve doesn't make news sites because you 10v1 gang banged a nubblet in a Kestral, or had a "GF GF GF GF" with another wanna-be group.
I didn't say that large fleets don't matter. I said that the overwhelming majority of PVP happens outside of them and that Gallente is just fine outside of that specific environment. It is perfectly fine for Gallente (read: blasters) not to scale to environments involving thousands of people.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.28 00:34:00 -
[147] - Quote
Average ~5:1 http://heretics.eve-kill.net/?a=kill_battle&kll_id=10576855&kll_times=2011-09-04%2015:43:00,2011-09-04%2017:24:00
Average ~4:1 http://heretics.eve-kill.net/?a=kill_battle&kll_id=10574448&kll_times=2011-09-04%2008:04:00,2011-09-04%2009:58:00
Average 3:1 http://heretics.eve-kill.net/?a=kill_battle&kll_id=10566634&kll_times=2011-09-03%2011:38:00,2011-09-03%2012:46:00
Average 5:1 http://heretics.eve-kill.net/?a=kill_battle&kll_id=10562028&kll_times=2011-09-02%2019:42:00,2011-09-02%2021:15:00
Why is it fine for Gallente not to scale, but it is OK that everyone else does?
The core of the issue is that you think Gallente should be inferior. All other races have viable ships for all kinds of engagements. Gallente does not. You think that this is ok. Why should Gallente be inferior? |

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 00:39:00 -
[148] - Quote
I see your links that don't tell the whole story and raise you links that do: http://vimeo.com/34665420 http://vimeo.com/35131824 http://vimeo.com/35642474 http://vimeo.com/37092811
Quote:Why is it fine for Gallente not to scale, but it is OK that everyone else does?
They scale DIFFERENTLY. And that's ok.
Quote:The core of the issue is that you think Gallente should be inferior. All other races have viable ships for all kinds of engagements. Gallente does not. You think that this is ok. Why should Gallente be inferior?
What you don't seem to understand is that Gallente isn't inferior.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.28 00:44:00 -
[149] - Quote
Lets make Minmatar ships scale "DIFFERENTLY", their HP and damage is reduced by 90% if there are less than 5 other ships around.
Sound good? If not, why?
You can say "different" all you want, but it is nothing but a pathetic and blatant attempt to reframe the argument now that your ignorance and bias is exposed. |

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 00:49:00 -
[150] - Quote
Voith wrote:Lets make Minmatar ships scale "DIFFERENTLY", their HP and damage is reduced by 90% if there are less than 5 other ships around.
Sound good? If not, why?
You can say "different" all you want, but it is nothing but a pathetic and blatant attempt to reframe the argument now that your ignorance and bias is exposed.
No, they scale differently. Nothing else really scales down as well as Gallente does.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 00:49:00 -
[151] - Quote
Massive fights aren't common?
For real?
We've been pulling 400 ship fleet fight usually two a day for months. So have XIX, and Goons, ect ect.
I dont know what you think is going on out here.....but AAA didn't kill 10,000 ships camping the ******* Kebers gate in HED-GP last month.
|

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 00:51:00 -
[152] - Quote
Onictus wrote:Massive fights aren't common?
For real?
We've been pulling 400 ship fleet fight usually two a day for months. So have XIX, and Goons, ect ect.
I dont know what you think is going on out here.....but AAA didn't kill 10,000 ships camping the ******* Kebers gate in HED-GP last month.
Good for you. Small gang PVP is still more common - even in 0.0.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 00:57:00 -
[153] - Quote
Liang Nuren wrote:Onictus wrote:Massive fights aren't common?
For real?
We've been pulling 400 ship fleet fight usually two a day for months. So have XIX, and Goons, ect ect.
I dont know what you think is going on out here.....but AAA didn't kill 10,000 ships camping the ******* Kebers gate in HED-GP last month.
Good for you. Small gang PVP is still more common - even in 0.0. -Liang
True and gallente suck at it. To slow to deal with bubbles....and not enough range to fire out of them.
I have equal gallente and mstar skills.....I left my gallente ships in empire because there is no call to use them. |

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.28 01:00:00 -
[154] - Quote
Liang Nuren wrote:Voith wrote:Lets make Minmatar ships scale "DIFFERENTLY", their HP and damage is reduced by 90% if there are less than 5 other ships around.
Sound good? If not, why?
You can say "different" all you want, but it is nothing but a pathetic and blatant attempt to reframe the argument now that your ignorance and bias is exposed. No, they scale differently. Nothing else really scales down as well as Gallente does. -Liang Right, so lets nerf the way some other things scale UP!
I mean if it is ok that gallente sucks in fleet, lets nerf the **** out of some stuff so it can't scale down.
All ships now have auto defenders! They will detonate the first 10 missles that would hit a ship every second!
Great idea, m i rite?
CALDARI JUST SCALE DIFFERENTLY!!!!!!! |

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 01:04:00 -
[155] - Quote
Onictus wrote:True and gallente suck at it. To slow to deal with bubbles....and not enough range to fire out of them.
I have equal gallente and mstar skills.....I left my gallente ships in empire because there is no call to use them.
Yes, ships get slow when you insist on quad plating and triple trimarking them. Stop that and you'll stop feeling like Gallente is slow. Although I do find it funny that you argue so hard that Gallente sucks against people that fly Gallente when you plainly don't actually fly Gallente...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 01:05:00 -
[156] - Quote
Voith wrote: Right, so lets nerf the way some other things scale UP!
I mean if it is ok that gallente sucks in fleet, lets nerf the **** out of some stuff so it can't scale down.
All ships now have auto defenders! They will detonate the first 10 missles that would hit a ship every second!
Great idea, m i rite?
CALDARI JUST SCALE DIFFERENTLY!!!!!!!
I'm sure its about as great as your plan for fixing Gallente.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.28 01:10:00 -
[157] - Quote
Liang Nuren wrote:Onictus wrote:True and gallente suck at it. To slow to deal with bubbles....and not enough range to fire out of them.
I have equal gallente and mstar skills.....I left my gallente ships in empire because there is no call to use them. Yes, ships get slow when you insist on quad plating and triple trimarking them. Stop that and you'll stop feeling like Gallente is slow. Although I do find it funny that you argue so hard that Gallente sucks against people that fly Gallente when you plainly don't actually fly Gallente... -Liang Almost as funny as someone from a corp where 90% of their latest "battles" have been on Ammake gates posting about pvp. |

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 01:13:00 -
[158] - Quote
Voith wrote: Almost as funny as someone from a corp where 90% of their latest "battles" have been on Ammake gates posting about pvp.
Huh, what corp is that? ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Voith
Republic Military School Minmatar Republic
15
|
Posted - 2012.02.28 01:18:00 -
[159] - Quote
Liang Nuren wrote:Voith wrote: Almost as funny as someone from a corp where 90% of their latest "battles" have been on Ammake gates posting about pvp.
Huh, what corp is that? ;-) -Liang The corp you just ditched: http://heretics.eve-kill.net/?a=battles
(PS you can check corp history from the forums now) |

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 01:21:00 -
[160] - Quote
Liang Nuren wrote:Onictus wrote:True and gallente suck at it. To slow to deal with bubbles....and not enough range to fire out of them.
I have equal gallente and mstar skills.....I left my gallente ships in empire because there is no call to use them. Yes, ships get slow when you insist on quad plating and triple trimarking them. Stop that and you'll stop feeling like Gallente is slow. Although I do find it funny that you argue so hard that Gallente sucks against people that fly Gallente when you plainly don't actually fly Gallente... -Liang
Incorrect I stopped flying gallente. |
|

OfBalance
Deep Core Mining Inc.
75
|
Posted - 2012.02.28 01:23:00 -
[161] - Quote
This thread just gets better and better. |

Julius Foederatus
Hyper-Nova
65
|
Posted - 2012.02.28 01:43:00 -
[162] - Quote
Noisrevbus wrote:Julius Foederatus wrote: O rly? When was the last time you saw a close range gang of 20? 15? Hell, even 10 guys. People who fly organized gangs of any size don't fly close range because Gallente ships are not fast enough to actually apply dps
This is getting so thick i'm no longer sure how we could possibly get through to you. You repeat an oppinion with blank statements over and over, though you never provide any tangible examples, discuss how or why. Stating blank "short range ships need speed", "close range is what Gallente is for" or "propmods make ships go faster" does not discuss any percieved issues with Gallente. Clearly, examples (killboards, movies), comparisons (listing potential ship-speeds) or reasoning back and forth will not bite - so how can we help you? It's pretty funny reading your statements here when over in the political threads on FHC you have alliances arguing about who made the Deimos rush concept first (in recent eras)  , find those public threads i refer to and "your day" will have come. You can also click my name here for older posts i've made on the topic of rush-speed to find links to old movies that detail the concept for you. You can also continue to be defiant and pull some more slogans out, of course, which is nothing less than what i expect at this point. On a related note, with the Gallente- and AF-buffs it's going to be interesting to see if someone pulls off a Gallente-version of the old "Drams and dp Scimis" soon.
Archived thread
This more or less sums up my case as to why Gallente ships are underpowered, close range in particular. This comes from the prebuff times, but nothing has really changed in the analysis apart from the tracking boost and a small speed boost, and it only changes the base numbers to +50m/s with an MWD on and no armor rigs.
Essentially, the whole theory of combat for close range ships, and Gallente in particular, is messed up. You have to get within web range to be able to apply dps. Even with the null buff you're spitting at ranges outside of 10km unless you're using a bonused ship with neutrons, and there are issues with that fit that can be discussed later.
Lets take a sample engagement. Assuming everyone is shield fit, lets take 3x Cyclones vs. 3x Brutixes. Your standard shield Brutix goes 1189m/s, your standard cyclone goes 1311m/s (standard meaning with no prop upgrades in the lows or rigs). The cyclone does around 600 dps with HAMs and 425s (526 using barrage), though you'll do less than that because of falloff, outside of web range, and has 60k ehp. The Brutix does 680 with null loaded in neutrons (this is with 2 mfs and 2 TE, I was generous with the range) and has 49k ehp. Because of the large difference in speed, unless the Brutixes land right on top of the Cyclones and they're not already moving, the range at which the fight starts pretty much determines who is going to win. The Cyclones are going to burn together and keep just inside point range but out of web range, dealing more dps and easily controlling range. The Brutixes have absolutely no chance. The scenario isn't much better even if they get a warp in. If they're lucky they'll get a tackle on a cyclone and melt him quickly, but the others will burn to their effective ranges and start kiting yet again.
Lets change it up and add an overdrive to that Brutix fit. One t2 OD puts the MWD speed up to 1334m/s, enough to catch the Cyclone. But the catch is that you have to drop a TE to do it. The range with neutrons and null with 2 tes is 8.4 optimal and 14 fall off. Take away the 1 te and you're down to 7.2 and 11 falloff. Now if the cyclone is at point range he's applying more damage to you with barrage and Hams than you are with your blasters with null. Even if you can catch a single cyclone, you're going at 23m/s more than he and his buddies are, so all those precious seconds it takes to get in scram range, all of his friends are pounding on one brutix, whereas you and your friends are barely scratching them at range until you get a scram on, at which point his other friends can still hit you while you're whaling on the one cyclone. Seeing that the dps differential isn't that much, and the Cyclone is tanking harder, it doesn't take much guesswork to see who's going to win that fight.
Change the equation to Canes and Drakes on the other side and it becomes even more lopsided. The same comparison holds up in a Thorax vs. Rupture or Vexor vs. Rupture fight. And god help you if you fitted armor. This is a 3v3 fight. Saying Gallente don't scale is an understatement of almost criminal proportions.
Yes you can use other ships to help you get in range, but no other type of ship has to do that. Projectile, missile, and laser boats can all apply their dps within point range without any sort of outside ewar help, be it long webs or long scrams. Gallente are the only ones who have to compromise their fits in order to actually apply dps, and then the nature of the fight and the actual dps numbers themselves on the fits with speed leave much to be desired.
This is where medium blaster ships are at now, and its where they were at before the buff. I've seen it with my own eyes, hell I've lived it every time I play eve. You can use these tactics to overcome these shortfalls but at that point you're relying far more on any mistakes your opponent makes than any inherent strengths in your ship. He has to slow down, not be aligned, get too close to web range, forget to neut you, etc. for you to have a chance in a fight that starts above 10km range. That the Deimos can hit further doesn't make it suddenly the salvation of the Gallente ship line, and the fact that you can barely tank it should indicate otherwise. |

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 01:52:00 -
[163] - Quote
Last paragraph sums that up.
|

Farang Lo
State War Academy Caldari State
4
|
Posted - 2012.02.28 02:07:00 -
[164] - Quote
gallante rocks in wh, eve aint just about 0.0, htfu |

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 02:12:00 -
[165] - Quote
Farang Lo wrote:gallante rocks in wh, eve aint just about 0.0, htfu
Indeed, if I lived in a wormhole that would be one thing.
Many don't. In null and to lowsec Gallente just aren't that hot. So its not a matter of HTFU, its a matter of the best tool for the job. Gallente work for some few applications. Otherwise its needlessly putting yourself at a disadvantage.
|

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 05:55:00 -
[166] - Quote
Voith wrote:Liang Nuren wrote:Voith wrote: Almost as funny as someone from a corp where 90% of their latest "battles" have been on Ammake gates posting about pvp.
Huh, what corp is that? ;-) -Liang The corp you just ditched: http://heretics.eve-kill.net/?a=battles(PS you can check corp history from the forums now)
It would be more correct to say that I haven't left No Salvation since I first joined it - Parsec, Lollypop, and even the US TZ Heretic Army were all reincarnations no NOSA. You'll note what timezone didn't camp the Oso gate with Orcas.
Not everything is in a corp history. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 05:57:00 -
[167] - Quote
Onictus wrote:Farang Lo wrote:gallante rocks in wh, eve aint just about 0.0, htfu Indeed, if I lived in a wormhole that would be one thing. Many don't. In null and to lowsec Gallente just aren't that hot. So its not a matter of HTFU, its a matter of the best tool for the job. Gallente work for some few applications. Otherwise its needlessly putting yourself at a disadvantage.
Gallente is fine in high sec, its fine in low sec, and its fine in WH space. Its even fine in 0.0 small gangs. The only place where it might have a problem is in 0.0 fleet doctrine.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 06:20:00 -
[168] - Quote
Lol hi sec PvP.....I love hiding behind neutral reps. |

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 06:23:00 -
[169] - Quote
Onictus wrote:Lol hi sec PvP.....I love hiding behind neutral reps.
Lol null sec PvP.....I love no brain F1 blob "warfare". Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 06:48:00 -
[170] - Quote
Liang Nuren wrote:Onictus wrote:Lol hi sec PvP.....I love hiding behind neutral reps. Lol null sec PvP.....I love no brain F1 blob "warfare".
Confirmed I only fly in blobs, and refuse to undock in numbers that aren't triple digit. Never "done" Amamake, or Dal, or OMS, or Otou, Taff either. |
|

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 06:50:00 -
[171] - Quote
Onictus wrote:Liang Nuren wrote:Onictus wrote:Lol hi sec PvP.....I love hiding behind neutral reps. Lol null sec PvP.....I love no brain F1 blob "warfare". Confirmed I only fly in blobs, and refuse to undock in numbers that aren't triple digit. Never "done" Amamake, or Dal, or OMS, or Otou, Taff either.
How quick you are to dismiss high sec PVP while you rush to defend your own.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 07:03:00 -
[172] - Quote
Liang Nuren wrote:Onictus wrote:Liang Nuren wrote:Onictus wrote:Lol hi sec PvP.....I love hiding behind neutral reps. Lol null sec PvP.....I love no brain F1 blob "warfare". Confirmed I only fly in blobs, and refuse to undock in numbers that aren't triple digit. Never "done" Amamake, or Dal, or OMS, or Otou, Taff either. How quick you are to dismiss high sec PVP while you rush to defend your own. -Liang
That is because hi sec PVP is a ******* joke. EVERY hi-sec crew operates the same. Park bricked proteus and vindi's on some undock and when they actually DO agress here comes the flight of neutral logi that never leave the docking ring. It annoyed the **** out of me when I was DOING the logi, and it annoyed the **** out me when I was the target, because its just silly really.
It would take a VERY cursory glance at my killboard before you noticed that I primary roam in small gangs, usually under 30 at that VERY rarely do I fly in blob fleets as DPS.
Even then my primary reason for leaving empire what it was pointless. Since for all of their bluster,most piwats sit in station and call you a blobber when you have close to even numbers and then hit you with 3-4 to 1 numbers when they have the opportunity....
....oh wait, this sounds familiar
At least the Heritic guys were always pretty chill, they were fun to smack at, but for the most part I only ever saw them snipe points 200km off the belts and gate. |

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 07:18:00 -
[173] - Quote
Onictus wrote: That is because hi sec PVP is a ******* joke. EVERY hi-sec crew operates the same. Park bricked proteus and vindi's on some undock and when they actually DO agress here comes the flight of neutral logi that never leave the docking ring. It annoyed the **** out of me when I was DOING the logi, and it annoyed the **** out me when I was the target, because its just silly really.
That is because null sec PVP is a ******* joke. EVERY null-sec crew operates the same. Thousands of people undock and blob each other and the only skill any of them have is following fleet warps and pressing F1. It annoyed the **** out of me when I was DOING it myself, and it annoyed the **** out of me when I was the target, because its just silly really.
Quote: It would take a VERY cursory glance at my killboard before you noticed that I primary roam in small gangs, usually under 30 at that VERY rarely do I fly in blob fleets as DPS.
30 is not a small gang to most of Eve. Also, I took a look at your killboard again. Very impressive work... squeezing 130 people onto a single Loki! Damn, that's impresive!
Quote: Even then my primary reason for leaving empire what it was pointless. Since for all of their bluster,most piwats sit in station and call you a blobber when you have close to even numbers and then hit you with 3-4 to 1 numbers when they have the opportunity....
....oh wait, this sounds familiar
Are you ******* sure you aren't talking about 0.0 PVP there? That **** is way more common in 0.0 than null sec, if for no other reason than the fact that its actually hard to get 4x as many people in any given system. Overall region populations just aren't that dense.
Basically: hyperbole much?
Quote:At least the Heritic guys were always pretty chill, they were fun to smack at, but for the most part I only ever saw them snipe points 200km off the belts and gate.
What's that? We didn't fight when you brought your 130 people through? Well, who woulda thunk it?! Also, I think I've already posted a **** ton of Heretic videos that show you're just full of **** about them.
-Liang
Ed: BTW, I've had some really good fights in high sec. BUT THATS IMPOSSIBLE BECUZ YOU SAY SO. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 07:36:00 -
[174] - Quote
need to add delete... |

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 07:38:00 -
[175] - Quote
Onictus wrote:Touched a nerve did I 
P.S. the 130 on a loki was a whelp, something like 200 canes against a same sized baddon fleet witih caps and supers on the field. That was fun.
Look back a bit further we go something like 75 rifters on cynabal.
...and 30 is a HUGE fleet?
You need to poke your nose out every so often, because I was flying in fleets that size before I could undock a BC. |

Liang Nuren
Parsec Flux
884
|
Posted - 2012.02.28 08:04:00 -
[176] - Quote
Onictus wrote:Onictus wrote:Touched a nerve did I  P.S. the 130 on a loki was a whelp, something like 200 canes against a same sized baddon fleet witih caps and supers on the field. That was fun. Look back a bit further we go something like 75 rifters on cynabal. ...and 30 is a HUGE fleet? You need to poke your nose out every so often, because I was flying in fleets that size before I could undock a BC. http://eve-kill.net/?a=kill_related&kll_id=8595883Never fought in hi-sec either......I still have that very Brutix, first BC hull I ever bought.
No, you didn't touch a nerve really. I'm just pointing out how utterly ******* stupid your own arguments sound. As to 30 being a huge fleet: its not huge but it damn sure isn't "small gangs".
Also: if you've never fought in high sec... how do you know its PVP is a joke? How did the neutral RR annoy you when you were doing it... and when you were its victim? Oh, oh.. the forums told you so!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 12:02:00 -
[177] - Quote
Liang Nuren wrote:
No, you didn't touch a nerve really. I'm just pointing out how utterly ******* stupid your own arguments sound. As to 30 being a huge fleet: its not huge but it damn sure isn't "small gangs".
Your words Quote: 30 is not a small gang to most of Eve.
Liang Nuren wrote: Also: if you've never fought in high sec... how do you know its PVP is a joke? How did the neutral RR annoy you when you were doing it... and when you were its victim? Oh, oh.. the forums told you so!
-Liang
You think, just for a moment, that maybe I have been on either side of that one? Situations change, sometimes you are the one getting dec'd and pinned in station. Sometimes you are the one helping allies that are pinned in station...or doing the pinning.
Don't quote me the forums told me that too
Either way I. detest. station. games. Period, I don't like playing them, on defense or offense. I'm a HUGE fan of Logi actually triggering an aggression flag in hi-sec so the neutral logi bullcrap stops.
In the roughly year and a half I have played most of that was in Heimatar/Shinq/Molden Heath and Metro. Null for the most part functions exactly the same way, EXCEPT there are real sharks in the water, and there is no docking up to save your ass usually, your fight it out or hope you can beat their cyno.
Something that doesn't really happen in low, it basically came down to who had the best scouts, and when everyone pretty much lives in ONE system and rarely comes out, it only takes a little while to know who's where with what.
I get a LOT more small gang stuff in Null, that is fleets of 10-25, same thing everyone flys in low. |

Noisrevbus
92
|
Posted - 2012.02.28 13:40:00 -
[178] - Quote
Julius Foederatus wrote: This comes from the prebuff times, but nothing has really changed in the analysis apart from the tracking boost and a small speed boost, and it only changes the base numbers to +50m/s with an MWD on and no armor rigs. /.../ You have to get within web range to be able to apply dps. Even with the null buff you're spitting at ranges outside of 10km unless you're using a bonused ship with neutrons, and there are issues with that fit that can be discussed later. /.../ Lets take a sample engagement. Assuming everyone is shield fit, lets take 3x Cyclones vs. 3x Brutixes. /.../ Lets change it up and add an overdrive to that Brutix fit. /.../ The same comparison holds up in a Thorax vs. Rupture or Vexor vs. Rupture fight. And god help you if you fitted armor. This is a 3v3 fight. /.../ Yes you can use other ships to help you get in range, but no other type of ship has to do that. Projectile, missile, and laser boats can all apply their dps within point range.
These are still your problems: blanket statements, examples out of context, you try to bridge inherent weakness instead of draw on inherent advantage (to make the ships do things they weren't meant to) and on ontop of that you seem to constantly fall back towards Minmatar in your speed comparisons. If you want to fly Minmatar, fly Minmatar. It's popular, but there are other tactics out there.
What you should think about instead is relative context, role, advantages and composition - that last bit, since you were afterall the one who brought up larger gangs.
So let's walk through your post:
1. Not that much has changed: true, blanket statement. You could make plated Gallente ships go fast before Crucible. So what does fast mean? Well, the vast majority of common ships in EVE do not break 1500m/s. The ships that do are usually ships that rely on mobility (and do so more than you). This is why groups like Hydra still nano and implant Drakes, because you can beat the spread and then draw from your advantages. The average spread is far more important than straight in-class comparisons.
A Deimos for example still goes 1500m/s when it's 1600 plated. If you want to shield and nano it, by all means, but even with an oversized plate the ship is not slow per definition or in a broad context-relative. Is it as fast as a Vaga? Will it catch any other ship that rely on speed with impunity? No, and it's not meant to (enter the Brutix and Cyclone example). It is fast however, and it's fast in it's speed-size relative; that means it's fast among ships that retain similar damage output, tank and utility. The same goes for a Brutix when used in it's right context (in my eyes, the Brutix is probably the best tier one BC).
2. You have to get within web-range: true, blanket statement. As long as it pertains to s/m blasters anyway. Gallente as a race still have options with drones and rails, and Blaster-setup ships can on occassion still draw on these advantages (i give little value to people who argue roleplay reasons for not using rails). Alot of people who complain about web-range or drones try to make their Gallente ships do things they weren't meant to as much as the guy who complains he can't catch Vagas with impunity.
They don't realize how few groups utilize webs in an effective manner, how powerful webs are and they tend to go with Warriors because fast drones is important killing tackle etc. They don't realize for example that when people swarm EC-300's with their Drake-gangs, a Deimos can do the same with EC-600's much better, they usually write that extra bandwidth off and go with two flights of lights because that's staple. They belive they need the lights or that it's better, but it's not purposeful - while it is on a Vaga.
3. Other weapon systems, and the ships that use them have other drawbacks. Why wouldn't you want specific ships in devoted roles, if we're talking about a proper gang? An HML platform have as much to gain from using specialized tackle to get range as a Blaster platform have to crush range. Instead of assuming no one has specialized tackle, assume everyone do. How do they fare then? Most "well organized small-medium gang action" as you put it in your prior post, today, revolve around taking out lynchpins. In some sense it always did, it's just that more people have caught onto it today.
Vagabonds have lost appeal in small-medium gangs because they have a difficult time guarding their own lynchpins while knocking out opposing ones. Yet, they were one of the iconic compositions that first flew in that manner. Nano Vagas always relied on blitzing lynchpins, kiting out isolated targets and wittling your opponents down until you had all your utility left while the opposing side had none, and you could rely on your support and draw on your advantages (speed-disengagement etc). It can still be done, but today they have to open up to greater risks facing gangs composed against them (for example, moving closer to raise damage output to blitz a lynchpin is definately more risky if the opposing team have webs on almost every ship in the gang; or enough stopping-power and damage-projection to cover your approach or are content with pushing you off - so they don't open up to you).
While you say you've never seen small-medium short range gangs, i have seen such gangs and even take out pre-positioned sniper gangs. Does that mean one side made more mistakes than the other, or one side was cathegorically better? Who knows? It's a very extreme example though, since it means taking out a well-composed and reasonably well-flown counter under conditions ideal for them, and it can be done. That should give the example enough leeway to hold weight under balanced conditions.
|

Naradius
DEATHFUNK
19
|
Posted - 2012.02.28 14:57:00 -
[179] - Quote
Dethbringer1 wrote:Ah yes forgot about drone skills.
Ah, yes...you seem to forget that all races use drones  "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |

Julius Foederatus
Hyper-Nova
65
|
Posted - 2012.02.28 15:21:00 -
[180] - Quote
Quick thought before I go to class:
These are conceptual tools I'm using, not 'examples.' They 're designed to illustrate the problems the race has compared with other systems. The comparison applies equally to nano harbingers and canes and drakes, I simply used the cyclone because it is also a tier1 bc.
What is unbalanced is that Gallente has to compromise their hulls pretty hard to be able to compete with other setups. Drakes don't need specialized tackle, neither do Canes, or even really harbingers (though it certainly doesn't hurt). All because of the inherent strengths in their hull. You must have a specialized tackler in a close range blaster gang to even have a chance. I know this because I run these sort of fleets, I'm well aware that small gang pvp is about taking out lynchpins.
I don't care if you can't catch Vagas, vagas have a specific role of fast outriders. What I do care about is not being able to catch another BC that forms the main dps of the opposing gang, without compromising your ship so much that you should have just brought something else in the first place. Talking about hacs really misses the point because HACs each have their specialized roles and which aren't meant to correspond with another race's hacs. That is not as much the case with standard line BCs and cruisers.
The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.
You seem to believe this fallacy that if you can get the ships to perform well with the right amount of tactics and coordination and proper ship fittings that they are balanced. That's not balance. Balance is when each ship performs adequately when put in the hands of a player with average skills. You can't balance a game based on the most skilled players, otherwise you bone everyone else down the chain. |
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 16:02:00 -
[181] - Quote
Naradius wrote:Dethbringer1 wrote:Ah yes forgot about drone skills.
Ah, yes...you seem to forget that all races use drones 
Gallente arguably use them better.....for all the good that does.
I have a couple creative drone set ups that are a lot of fun, but still, missiles or nuets generally better served. |

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.28 16:04:00 -
[182] - Quote
Julius Foederatus wrote: The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.
.
Ta Da!
Here we have the long and the short of it in two sentences.
Its not even that Gallente don't work, they just don't work as well for a LOT of situations. But I'm just a null sec blobber what do I know. |

Cambarus
Socially Awkward Pancreas
126
|
Posted - 2012.02.28 16:37:00 -
[183] - Quote
Onictus wrote: Either way I. detest. station. games. Period, I don't like playing them, on defense or offense. I'm a HUGE fan of Logi actually triggering an aggression flag in hi-sec so the neutral logi bullcrap stops.
In the roughly year and a half I have played most of that was in Heimatar/Shinq/Molden Heath and Metro. Null for the most part functions exactly the same way, EXCEPT there are real sharks in the water, and there is no docking up to save your ass usually, your fight it out or hope you can beat their cyno.
Something that doesn't really happen in low, it basically came down to who had the best scouts, and when everyone pretty much lives in ONE system and rarely comes out, it only takes a little while to know who's where with what.
I get a LOT more small gang stuff in Null, that is fleets of 10-25, same thing everyone flys in low.
FFS I was going to post about how I agreed with liang on this one, mostly because I've found nullsec pvp to be more blobby and skilless than high or lowsec pvp, but goddamn did you hit the nail on the head with aggro timers for logis, and I just KNOW liang is very much against the idea of RR triggering dock/gate aggression, and now I'm going to have to side with you >_>
That said; no, null does not function the same way as low sec. The gangs are smaller, hotdrops are far less common and supercaps are damn near unheard of. It's the only reason I ever set foot in lowsec, because as fleet sizes go up pilot skills affect the fight less and less. You may not think that 30 people in a gang qualifies as large, but at that point if you're not a logi pilot or the dictor, you could literally warp off in the middle of a fight and no one would even notice. A gang IMO should be considered large when the contributions of any one DPS ship is unnoticeable.
Also as a side note: There is highsec pvp that's not station games, you just have to rattle your targets enough to make them want to leave the docking ring :D Not that stations aren't a huge part of it (and docking mechanics in general need a good hard looking at, especially when caps are involved) but claiming that highsec is nothing but station games is like claiming that nullsec is nothing but triple digit blobs.
|

Liang Nuren
Parsec Flux
887
|
Posted - 2012.02.28 16:51:00 -
[184] - Quote
Onictus wrote:You think, just for a moment, that maybe I have been on either side of that one? Situations change, sometimes you are the one getting dec'd and pinned in station. Sometimes you are the one helping allies that are pinned in station...or doing the pinning. Don't quote me the forums told me that too 
"Situations changing" or not, you're the one telling me that you've never PVPed in high sec.
Quote: Either way I. detest. station. games. Period, I don't like playing them, on defense or offense. I'm a HUGE fan of Logi actually triggering an aggression flag in hi-sec so the neutral logi bullcrap stops.
In the roughly year and a half I have played most of that was in Heimatar/Shinq/Molden Heath and Metro. Null for the most part functions exactly the same way, EXCEPT there are real sharks in the water, and there is no docking up to save your ass usually, your fight it out or hope you can beat their cyno.
Something that doesn't really happen in low, it basically came down to who had the best scouts, and when everyone pretty much lives in ONE system and rarely comes out, it only takes a little while to know who's where with what.
A few comments: - Logis already have different aggression mechanics and different penalties. I'm very much not in favor of getting aggro timers to gates and stations for a huge number of reasons. It isn't germane to this discussion so I'll leave it out - suffice it to say that its not because I make a habit of playing docking games with neutral RR. Or can even enter high sec. - Null sec PVP is literally nothing like high sec or low sec PVP. Low sec PVP can come down to who has the most scouts, but the gang sizes are small enough that individual contributions of pilot skill make up most of the fight anyway. In 0.0, its about how big your blob is and whether or not you've got enough no-brain F1ers to engage their blob of no-brain F1ers.
Quote:I get a LOT more small gang stuff in Null, that is fleets of 10-25, same thing everyone flys in low.
No... fleets of 25 are really uncommon in low sec. Really, really, really uncommon. As in, your "small gang" consists of more people than you're likely to find active in some low sec regions.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Noisrevbus
93
|
Posted - 2012.02.28 16:52:00 -
[185] - Quote
Julius Foederatus wrote: The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.
You seem to believe this fallacy that if you can get the ships to perform well with the right amount of tactics and coordination and proper ship fittings that they are balanced. That's not balance. Balance is when each ship performs adequately when put in the hands of a player with average skills. You can't balance a game based on the most skilled players, otherwise you bone everyone else down the chain.
Balance from a game-design perspective only mean one thing and one thing only: tolerable differentiation. It doesn't assume anything regarding wether the user is a prodigy or a complete numbnut, so you don't "balance a game" around either one. Is the performance of Gallente hulls tolerable? Yes, yes it is.
The only thing you have to be fast enough for is to beat the average spread. You do. In fact, you argue the same thing with reference to piloting ability, you talk about averages. Gallente is fast enough on average, to be useful and tolerable. Is the average pilot competent enough to draw on that? How should i know? The people in my midst are, both the ones i fly with and many of the ones i fly against. Should we design the game around stupid? Well, you may have Soundwave onboard with you there, so... .
Though i thank you, because every time i write these remarks someone seem to imply i'm a good player, while i'm nothing special.
Is the chance practically non-existant for a plated Deimos to catch a Vaga? No it isn't. Is the overall chance for a Gallente ship to catch the vast majority of ships out there; or rely on drones, rails and utility roles; reasonably good? Yes it is. Have a variety of different groups shown that Gallente can be useful in various concepts over the past few years? Yes, yes they have.
You can catch almost anything in a ship-ship situation, you can base compositions around Gallente-heavy concepts, and you can outmanoeuver opposing gangs despite having a short-range main damage source. It's not just 1-1 or 5-5, it's been exemplified up toward 50-50. It's not just empire, or lowsec stations - it's been seen everywhere. If there's any fallacy in this thread it's your philosophy that a ship using a short-range weapon system has to be the fastest under any and all conditions.
The only thing most people here agree on is that Gallente are still rather poor in 100-man blobs, and have been so ever since Tachyons got buffed in 2008 and broke the 150km, 425mm Rail paradigm. Guess which was the most popular fleet ship back then? That's right, Megathrons. I'm sure you can get some sympathy from the AAA-guy on that, at least. Gallente is not the only balance issue among blobs though. #Deathtoallblobs. |

Liang Nuren
Parsec Flux
887
|
Posted - 2012.02.28 16:54:00 -
[186] - Quote
Onictus wrote:Liang Nuren wrote:
No, you didn't touch a nerve really. I'm just pointing out how utterly ******* stupid your own arguments sound. As to 30 being a huge fleet: its not huge but it damn sure isn't "small gangs".
Your words Quote: 30 is not a small gang to most of Eve.
Why yes, those are my words and they said just what I wanted them to say. How you interpreted that as 30 is a huge gang I'll never know. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Roime
Shiva Furnace
232
|
Posted - 2012.02.28 17:52:00 -
[187] - Quote
Onictus wrote:Julius Foederatus wrote: The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.
.
Ta Da! Here we have the long and the short of it in two sentences. Its not even that Gallente don't work, they just don't work as well for a LOT of situations. But I'm just a null sec blobber what do I know. 
Ta Da indeed.
Now imagine that Gallente was the fastest race, able to catch everything and doing the most DPS with best tracking... cool, short range would not be a hindrance to poor Gallente :/
Quote:You seem to believe this fallacy that if you can get the ships to perform well with the right amount of tactics and coordination and proper ship fittings that they are balanced. That's not balance. Balance is when each ship performs adequately when put in the hands of a player with average skills. You can't balance a game based on the most skilled players, otherwise you bone everyone else down the chain.
You, on the other hand, seem to imply that all the ships from other races perform well with average skills, bad fittings, poor coordination and wrong amount of tactics, and that is balance. Wtf?
If there really would be that kind of ships, the problem would not be in blasters. Actually, maybe there is one, and it's about to get changed?
Meanwhile, people keep flying blaster ships where they work.
|

Julius Foederatus
Hyper-Nova
66
|
Posted - 2012.02.28 19:24:00 -
[188] - Quote
Roime wrote: Ta Da indeed.
Now imagine that Gallente was the fastest race, able to catch everything and doing the most DPS with best tracking... cool, short range would not be a hindrance to poor Gallente :/
Which is exactly my point: in order for short range not to be a hindrance you need all those things. I don't understand what your complaint would be here. Do you think that in order for Gallente ships to have the fastest speed they have to be nerfed so that they no longer actually outperform other turrets in their optimal? Isn't it enough that you'd have to slowly make your way into web range, all the while taking damage from every other ship? And then being inside everyone's optimal, as well as neut, Td, jamming, web, and scram range? Surely actually being able to catch your targets is the least we can ask for if we're going to have to go through all that just to apply dps.
Quote: You, on the other hand, seem to imply that all the ships from other races perform well with average skills, bad fittings, poor coordination and wrong amount of tactics, and that is balance. Wtf?
If there really would be that kind of ships, the problem would not be in blasters. Actually, maybe there is one, and it's about to get changed?
Meanwhile, people keep flying blaster ships where they work.
Now you're putting words in my mouth. A badly flown ship with a bad fitting is going to lose 19 times out of 20. What I am saying is that in a gang situation, with equal pilot skill and equal knowledge of tactics, a Gallente blaster set up is going to lose 9 times out of 10. I don't know how I can show it to you unless you want me to go out and get every FC of every militia and major pirate corp to come in here and tell you the same thing, that we've all seen through experience. |

Liang Nuren
Parsec Flux
887
|
Posted - 2012.02.28 19:30:00 -
[189] - Quote
Julius Foederatus wrote:Roime wrote: Ta Da indeed.
Now imagine that Gallente was the fastest race, able to catch everything and doing the most DPS with best tracking... cool, short range would not be a hindrance to poor Gallente :/
Which is exactly my point: in order for short range not to be a hindrance you need all those things. I don't understand what your complaint would be here. Do you think that in order for Gallente ships to have the fastest speed they have to be nerfed so that they no longer actually outperform other turrets in their optimal? Isn't it enough that you'd have to slowly make your way into web range, all the while taking damage from every other ship? And then being inside everyone's optimal, as well as neut, Td, jamming, web, and scram range? Surely actually being able to catch your targets is the least we can ask for if we're going to have to go through all that just to apply dps.
You're oversimplifying the issue. Its about more than just speed and the ability to bring DPS to bear - there are a huge number of other considerations. I personally believe that semi low ranged damage nano ships should exist within the game - and that its completely fine for those ships to be effectively uncatchable by blaster ships.
Quote:Now you're putting words in my mouth. A badly flown ship with a bad fitting is going to lose 19 times out of 20. What I am saying is that in a gang situation, with equal pilot skill and equal knowledge of tactics, a Gallente blaster set up is going to lose 9 times out of 10. I don't know how I can show it to you unless you want me to go out and get every FC of every militia and major pirate corp to come in here and tell you the same thing, that we've all seen through experience.
Actually, there's quite a high number of pirate and militia people coming here and telling you that you're wrong. The only people really drawing exception to Gallente/Blasters is nullbear mega blobbers null sec "PVPers".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Ryder 3vyn
State Navy
13
|
Posted - 2012.02.29 00:06:00 -
[190] - Quote
A wise man once said that warping in your friend to kill one guy can be considered a blob tactic...
The sad truth, as I've come to realize, is that you cannot convince some people of something until they see it - and more often than not they are happy with the way things are and don't want to open their minds to new ideas or new ways.
Just as the majority of MMO players play World of Warcraft, the majority of Eve Online players fly in blobs. And the fact is that Gallente just aren't great at blob warfare, especially when it comes to Null-sec or any such things. Thus, to the majority of Eve, Gallente are a bad race. It is mainly due to the majority of players being terrible at PvP, but... majority rules, I guess.
What are you gonna do? They will whine about Gallente until the end of time - or until CCP turns them into Minmatar. |
|

Onictus
Silver Snake Enterprise Against ALL Authorities
97
|
Posted - 2012.02.29 08:13:00 -
[191] - Quote
Liang Nuren wrote:
No... fleets of 25 are really uncommon in low sec. Really, really, really uncommon. As in, your "small gang" consists of more people than you're likely to find active in some low sec regions.
-Liang
Huh? I used to fly in 20+ man fleets about 10 times a week in low sec.....in your neighborhood for that matter. Those were just the ones I was online for.
They may be rare in Amamake, that is because usually if you fly in there that deep everything in system docks or safes up. |

Korg Tronix
Heretic Army Heretic Nation
45
|
Posted - 2012.02.29 09:02:00 -
[192] - Quote
Onictus wrote:Liang Nuren wrote:
No... fleets of 25 are really uncommon in low sec. Really, really, really uncommon. As in, your "small gang" consists of more people than you're likely to find active in some low sec regions.
-Liang
Huh? I used to fly in 20+ man fleets about 10 times a week in low sec.....in your neighborhood for that matter. Those were just the ones I was online for. They may be rare in Amamake, that is because usually if you fly in there that deep everything in system docks or safes up.
Tbh I spend most of my time outside amamake and I rarely see them, I think I have seen 2 maybe 3 of those kind of gangs in the last couple of weeks at a push. I could just be missing them but considering the systems I generally get fights in I would expect to see them more if that was through case. Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] http://themabinogion.blogspot.com/ |

Petrus Blackshell
Rifterlings
576
|
Posted - 2012.02.29 09:22:00 -
[193] - Quote
Onictus wrote: Huh? I used to fly in 20+ man fleets about 10 times a week in low sec.....in your neighborhood for that matter. Those were just the ones I was online for.
They may be rare in Amamake, that is because usually if you fly in there that deep everything in system docks or safes up.
Big fleets used to be more common about a year ago, but I don't know what happened to them in the meantime. You hardly ever see a 10+ man fleet in lowsec anymore. It's sort of nice. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

BIGTEX123
Screaming War Eagles Incorporated
3
|
Posted - 2012.02.29 23:26:00 -
[194] - Quote
We have the best club scene. We have the best drinks. We have the best women. We have the best looking ships, stations, people, and clothes. We actually care about our people. Oh and MWDing right into neut and scram range to get optimal with your blasters is the most nerve racking experience ever, which makes PvP that much more interesting.
Did I mention we have the best women?  |

Barbelo Valentinian
The Scope Gallente Federation
179
|
Posted - 2012.02.29 23:43:00 -
[195] - Quote
Onictus wrote:Julius Foederatus wrote: The issue is still that the fundamental philosophy behind blaster pvp is flawed. You cannot have the shortest range weapons system and not be the fastest race. It does not make sense on a basic level.
.
Ta Da! Here we have the long and the short of it in two sentences. Its not even that Gallente don't work, they just don't work as well for a LOT of situations. But I'm just a null sec blobber what do I know. 
Well, I wouldn't quite say the shortest range weapons have to be on the fastest ships, but they need the possibility of closing fast from time to time.
Blasters are basically the "melee" of EVE. If you think about melee classes in most games, they have some "closing" ability that's on a reasonable cooldown (so it can't be pure spammed - otherwise, with their higher DPS they'd be OP).
Some kind of superfast acceleration thing for a short burst on a longish cooldown perhaps - a "bull rush".
Or perhaps (to be more current) something equivalent to the Jedi Guardian's supercool "Force Leap" in SWTOR - i.e. an ability that can only be activated from a longish range, and not from a medium or close range.
"All power to main thrusters" or something like that. |

Jadzia Narys
Grim Determination Nulli Secunda
5
|
Posted - 2012.02.29 23:49:00 -
[196] - Quote
Don't. Just don't. |

Petrus Blackshell
Rifterlings
581
|
Posted - 2012.02.29 23:50:00 -
[197] - Quote
Barbelo Valentinian wrote: "All power to main thrusters" or something like that.
You mean... overheated AB or MWD? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Techno General
Wiking Brigade
3
|
Posted - 2012.03.01 00:04:00 -
[198] - Quote
Ishkur Enyo Mega Hyp (Its Badass) Potato (Domi) Myrm Phobos Talos Moros Thanny Nyx Erebus Proteus |

Vixorz
Cabronazos
8
|
Posted - 2012.03.02 16:57:00 -
[199] - Quote
Techno General wrote:Ishkur Enyo Mega Hyp (Its Badass) Potato (Domi) Myrm Phobos Talos Moros Thanny Nyx Erebus Proteus
Incursus? Federation Navy Comet? Thorax? Deimos?
? |

Sir Lomax
Double-Down Narwhals Ate My Duck
0
|
Posted - 2012.03.02 17:11:00 -
[200] - Quote
Vixorz wrote:Techno General wrote:Ishkur Enyo Mega Hyp (Its Badass) Potato (Domi) Myrm Phobos Talos Moros Thanny Nyx Erebus Proteus Incursus? Federation Navy Comet? Thorax? Deimos? ?
Fed comet kinda sucks in like most ways. Thorax/deimos... welcome to being primary in every engadgment and they blow for PVE. Incursus... yes big fan. Thats a fun tuff little ship, but honestly unless your a n00bling just fly a enyo.
But you did leave off the best imo intercepter of the game... Terranis (spelling?) Hands down the best dog fighter of the intercepter group not that great for fleet. Dram still kicks it in the teeth but of intercepters, its best. |
|

Annie Anomie
Shadows Of The Federation Drunk 'n' Disorderly
10
|
Posted - 2012.03.02 17:35:00 -
[201] - Quote
Because the DPS makes you giggle. |

X Gallentius
Quantum Cats Syndicate Villore Accords
140
|
Posted - 2012.03.02 17:38:00 -
[202] - Quote
Sir Lomax wrote:Fed comet kinda sucks in like most ways. Fed Navy Comet is win! It's the only true skirmish vessel in the Gallente lineup.
|

highonpop
Void.Tech BLACK-MARK
20
|
Posted - 2012.03.02 17:39:00 -
[203] - Quote
X Gallentius wrote:Sir Lomax wrote:Fed comet kinda sucks in like most ways. Fed Navy Comet is win! It's the only true skirmish vessel in the Gallente lineup.
eehh.... idk
i would take an ishkur or enyo over the comet.
in fact... i did.
the comet is waaay too expensive |

Sir Lomax
Double-Down Narwhals Ate My Duck
0
|
Posted - 2012.03.02 17:57:00 -
[204] - Quote
highonpop wrote:X Gallentius wrote:Sir Lomax wrote:Fed comet kinda sucks in like most ways. Fed Navy Comet is win! It's the only true skirmish vessel in the Gallente lineup. eehh.... idk i would take an ishkur or enyo over the comet. in fact... i did. the comet is waaay too expensive
What he said... Comet is someone with too much money and not enough skill to fly the assault frigs
If thats the case.. just buy like 6 Incurses for the same price as 1 comet, fit them all different ways and "lol your way" untill you have skills to fly a assault ship.
|

Petrus Blackshell
Rifterlings
613
|
Posted - 2012.03.02 18:50:00 -
[205] - Quote
Sir Lomax wrote:highonpop wrote:X Gallentius wrote:Sir Lomax wrote:Fed comet kinda sucks in like most ways. Fed Navy Comet is win! It's the only true skirmish vessel in the Gallente lineup. eehh.... idk i would take an ishkur or enyo over the comet. in fact... i did. the comet is waaay too expensive What he said... Comet is someone with too much money and not enough skill to fly the assault frigs If thats the case.. just buy like 6 Incurses for the same price as 1 comet, fit them all different ways and "lol your way" untill you have skills to fly a assault ship.
Comet has its niche between the Taranis and the Enyo. Midpoint on both damage and speed, especially if MSE-tanked. It is also tankier than the Taranis. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Vixorz
Cabronazos
8
|
Posted - 2012.03.02 18:58:00 -
[206] - Quote
Quote:Comet has its niche between the Taranis and the Enyo. Midpoint on both damage and speed, especially if MSE-tanked. It is also tankier than the Taranis.
And you can go everywhere screaming: "This is the police! Freeze!"
Big blinking front light counts too. 
PS: -1 for me because i forgot to mention the "Tanaris".  |

Sir Lomax
Double-Down Narwhals Ate My Duck
0
|
Posted - 2012.03.02 20:24:00 -
[207] - Quote
Petrus Blackshell wrote:Sir Lomax wrote:highonpop wrote:X Gallentius wrote:Sir Lomax wrote:Fed comet kinda sucks in like most ways. Fed Navy Comet is win! It's the only true skirmish vessel in the Gallente lineup. eehh.... idk i would take an ishkur or enyo over the comet. in fact... i did. the comet is waaay too expensive What he said... Comet is someone with too much money and not enough skill to fly the assault frigs If thats the case.. just buy like 6 Incurses for the same price as 1 comet, fit them all different ways and "lol your way" untill you have skills to fly a assault ship. Comet has its niche between the Taranis and the Enyo. Midpoint on both damage and speed, especially if MSE-tanked. It is also tankier than the Taranis.
The El Camino Of the Skys to say.. Neither good as being a truck, or good at going fast.
The Mullet of the Galaxy... Biz up front ... party in the back...
Your right, its between those two ships. Sadly Eve does not reward "jack of all trades" ships in this game. Unless its a command ship or T3.. then its kinda OP all the time. :) |

Sir Lomax
Double-Down Narwhals Ate My Duck
0
|
Posted - 2012.03.02 20:28:00 -
[208] - Quote
Vixorz wrote:Quote:Comet has its niche between the Taranis and the Enyo. Midpoint on both damage and speed, especially if MSE-tanked. It is also tankier than the Taranis. And you can go everywhere screaming: "This is the police! Freeze!" Big blinking front light counts too.  PS: -1 for me because i forgot to mention the "Tanaris". 
Absolutly!... Screaming "PULL OVA !" on coms will never get old. I mean that.
... I'm not alowed to have comets anymore...  |

Petrus Blackshell
Rifterlings
613
|
Posted - 2012.03.02 20:28:00 -
[209] - Quote
Sir Lomax wrote:Your right, its between those two ships. Sadly Eve does not reward "jack of all trades" ships in this game. Unless its a command ship or T3.. then its kinda OP all the time. :) Or a Rifter, or a Drake, or a Dramiel, or... enough yet? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Ahrieman
Heretic Army Heretic Nation
71
|
Posted - 2012.03.02 20:44:00 -
[210] - Quote
I'm pretty sure THIS is how to Comet:
http://www.youtube.com/watch?v=fJJXZUcQ4GQ&feature=context&context=C3cdd77eUDOEgsToPDskKNGkMmjtNU44rmac0bByTU
Not my work. Hahb's just r*ping face in his rail Comet. Sig tanking is the new black |
|

Sir Lomax
Double-Down Narwhals Ate My Duck
0
|
Posted - 2012.03.02 21:01:00 -
[211] - Quote
Ok.. i stand corrected.. Micro W comet vs a rifter, blackbird and a throrax makes it a great ship.
Just think of the damage he could have caused if it was a enyo with those rails?
Kinda my point... yea in the right hands its a better than average ship... but a assault frig in those hands could have ruled the day. |

Hrett
Quantum Cats Syndicate Villore Accords
51
|
Posted - 2012.03.03 02:39:00 -
[212] - Quote
Sir Lomax wrote:Ok.. i stand corrected.. Micro W comet vs a rifter, blackbird and a throrax makes it a great ship.
Just think of the damage he could have caused if it was a enyo with those rails?
Kinda my point... yea in the right hands its a better than average ship... but a assault frig in those hands could have ruled the day.
Navy Faction (and other ships) have their place in FW. AFs are not allowed in minor plexes so the comet is a hardy ship for a minor. The dessy buff has kinda hurt all frigs though.
Now if they would exclude pirate faction ships the same way they do T2, I'd be happy.
Back to the Gallente thing - again - for FW plex fights they have their place. Blasters melt face on FW gates. The ships in general need tweaks, as does blaster tracking. The Brutix needs some tweaks like all T1 BC, but it's an underestimated small gang DPS ship. |

Annie Anomie
Shadows Of The Federation Drunk 'n' Disorderly
10
|
Posted - 2012.03.03 11:16:00 -
[213] - Quote
The Comet has it's own niche in between the AFs and inties.
It is fragile but it's DPS is pretty eye watering.
I think of it as the uber Taranis. |

Ahrieman
Heretic Army Heretic Nation
76
|
Posted - 2012.03.03 11:30:00 -
[214] - Quote
Sir Lomax wrote:Ok.. i stand corrected.. Micro W comet vs a rifter, blackbird and a throrax makes it a great ship.
Just think of the damage he could have caused if it was a enyo with those rails?
Kinda my point... yea in the right hands its a better than average ship... but a assault frig in those hands could have ruled the day.
He's got other Comet videos doing similar nasty things in it. The Navy faction frigs as a whole serve niche roles somewhere between ceptors and AF's. Within it's class, the Comet is solid and viable in many engagements. Sig tanking is the new black |

Sebastian N Cain
Aliastra Gallente Federation
120
|
Posted - 2012.03.03 13:16:00 -
[215] - Quote
highonpop wrote:I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V
I have a ton of skill points in hybrids/drones/gallente and they all seem pretty useless. When I was doing high sec pvp, most of the kills I was on in fleets I was one of the last ones on because I was never in range.
Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.
so.
is there really anything good to come from flying gallente? They work well in NvN (noob vs noob) because there are tons of screwups you can use as a gallente pilot to win.
Outside of that they are marvelous for providing your enemies with killmails.
Also they are neccessary to get the angel ships.
On top of it you have to do them to get the gallente caps and supercaps.
So: you don-¦t really fly them but there is good stuff you need the gallente skills for anyways. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Tanya Powers
Science and Trade Institute Caldari State
831
|
Posted - 2012.03.03 14:42:00 -
[216] - Quote
Sebastian N Cain wrote:highonpop wrote:I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V
I have a ton of skill points in hybrids/drones/gallente and they all seem pretty useless. When I was doing high sec pvp, most of the kills I was on in fleets I was one of the last ones on because I was never in range.
Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.
so.
is there really anything good to come from flying gallente? They work well in NvN (noob vs noob) because there are tons of screwups you can use as a gallente pilot to win. Outside of that they are marvelous for providing your enemies with killmails. Also they are neccessary to get the angel ships. On top of it you have to do them to get the gallente caps and supercaps. So: you don-¦t really fly them but there is good stuff you need the gallente skills for anyways.
Best answer/explanation ever.
By the way I'm very curious to know exact and serious numbers on test accounts (and not another pesky alt created with 10min mail accounts). How many of each race stay/leave at the end of test period, how many choose to train another race just after test period and witch one etc, this would absolutely not indicate the difficulty level of starting Gallente but would very likely indicate how friendly some race can be versus another, maybe improve or create new tools and maybe win some new spaceship targ... woot...friends. |

X Gallentius
Quantum Cats Syndicate Villore Accords
140
|
Posted - 2012.03.04 17:25:00 -
[217] - Quote
Sir Lomax wrote:What he said... Comet is someone with too much money and not enough skill to fly the assault frigs
As a FW pilot, Comets are cheap for me. But I didn't know isk was part of the equation here.
If anybody says they love the Taranis, they should also say they love the Comet. Comets > Taranis hands down for solo fighting.
Comets are also harder to pin down than assault frigs (faster, better align time), making them really good skirmish vessels. AFs are slower and align less quickly which means they have a higher chance of getting caught.
Edit: Also, Comet fits only two rails and therefore has more CPU available for midslots. It can fit up a td which helps greatly to mitigate dps, and it has drones which work well in difficult situations (e-war), but drones get popped easily too. 
However, in a slugfest, AFs > Faction Frigs, so don't do the dps*EHP thing against AFs. Also, resist bonus from Gallente/Caldari means you (as a comet pilot) only engage them if you have backup around - because you're not going to do any real damage against them. |

Roime
Shiva Furnace
238
|
Posted - 2012.03.05 11:19:00 -
[218] - Quote
Proteus seems to be doing rather well in wspace. Nr.1 on Ducks, CCRES and ADHC boards, and in top three of the rest.
|

Nikuno
Atomic Heroes The G0dfathers
44
|
Posted - 2012.03.05 13:37:00 -
[219] - Quote
Roime wrote: Proteus seems to be doing rather well in wspace. Nr.1 on Ducks, CCRES and ADHC boards, and in top three of the rest.
The Proteus has always been the one exception to the Gallente blaster ship line up, which only serves to emphasise further that the problem now rests primarliy with tweaking the hulls themselves and leaving the guns alone - with the exception of medium rails which still need their fitting requirements dropped a tad. |

Roime
Shiva Furnace
238
|
Posted - 2012.03.05 14:11:00 -
[220] - Quote
As there is nothing wrong with blaster frigates, maybe it would be useful to discuss the specific ships people see as problematic?
Catalyst? Are there even other dessies besides the Cat & Trasher?
Thorax? T1 cruisers all have a somewhat limited role in the grand scheme of things, but I honestly don't think Thorax is the worst cruiser. It's not a Vexor or a Rupture, but better than the rest.
Brutix? Probably the most used tier 1 BC.
Talos? Blatantly rocks.
Deimos? Seems to get a lot of use post-Crucible.
Vigilant? Same as above.
Megathron? King of cheap close range combat.
Vindicator? King of expensive close range combat. Sees a lot of use in wspace, one of the most wanted Incursion ships.
Hyperion has a slot layout issue, but does seem to work rather well in the right hands. Check Heretic Army's kb for an example.
Situation doesn't really look that bad imo.
|
|

Korg Tronix
Heretic Army Heretic Nation
46
|
Posted - 2012.03.05 15:16:00 -
[221] - Quote
Roime wrote: Hyperion has a slot layout issue, but does seem to work rather well in the right hands. Check Heretic Army's kb for an example.
Situation doesn't really look that bad imo.
Whilst I agree mostly with your list (Coercer is awesome btw) I don't think my corp is the best example of how to use a Hyperion as we use it mostly for smartbombing gates Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] http://themabinogion.blogspot.com/ |

Roime
Shiva Furnace
238
|
Posted - 2012.03.05 15:23:00 -
[222] - Quote
Ok, thanks for clarifying that! 
Scratch that then.
My Hype is waiting for my Legion booster to get proper skills, with links and drugs it has some niche potential but vanilla T2 fit just doesn't look too good on paper for PvP.
For PvE I've been experimenting with it in C3 sites, tank works well but it has serious issues dealing with sleeper frigs. Unbonused light drones can't break through their RR, and 350mm T2 rails have problems tracking anything smaller than a moon... even with dual, scripted TCs.
|

Clyde ElectraGlide
Center for Advanced Studies Gallente Federation
49
|
Posted - 2012.03.05 15:31:00 -
[223] - Quote
I fly Gallente because I feel like flying Gallente. Minmatar seems to be the majority's favorite but tbh I've never really been that interested in flying Minmatar. Fix incursions today! https://forums.eveonline.com/default.aspx?g=posts&t=60460 |

Darthewok
Perkone Caldari State
27
|
Posted - 2012.03.05 16:09:00 -
[224] - Quote
Minmatar ships are full of spanners that repairmen lost because they couldn't tell whether it was part of the ship.
Whereas Gallente ships looks like they were pooped from a giant Borg toilet. CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |

Sunviking
The Shining Knights
16
|
Posted - 2012.03.05 17:18:00 -
[225] - Quote
I am Caldari and I have just trained Hybrids, so will be soon cross-training Gallente.
In short, Gallente will be great to fly because Blasters have the highest base DPS of any weapon, and Gallente Blaster ships often have a Hybrid damage bonus.
Also, have you taken a look at the Astarte? That Command Ship has 7 turrets slots, with a 50% damage bonus to it. Out damages most battleships in PvP. In my opinion its almost worth training Gallente just to fly that ship. It out-damages the Proteus too.
Also, the Moros Dreadnought has pretty awesome capability with its Blasters or Railguns. |

Sir Lomax
Double-Down Narwhals Ate My Duck
2
|
Posted - 2012.03.06 16:43:00 -
[226] - Quote
Sunviking wrote:I am Caldari and I have just trained Hybrids, so will be soon cross-training Gallente.
In short, Gallente will be great to fly because Blasters have the highest base DPS of any weapon, and Gallente Blaster ships often have a Hybrid damage bonus.
Also, have you taken a look at the Astarte? That Command Ship has 7 turrets slots, with a 50% damage bonus to it. Out damages most battleships in PvP. In my opinion its almost worth training Gallente just to fly that ship. It out-damages the Proteus too.
Also, the Moros Dreadnought has pretty awesome capability with its Blasters or Railguns.
Yes the Astarte does do similar damage as a proteus... but the proteus has a smaller sig and 2x the tank. But for a well fit proteus you could get 3 ... t2 fit astarte... not the best exchange rate.
|

Roime
Shiva Furnace
252
|
Posted - 2012.03.07 10:41:00 -
[227] - Quote
Sir Lomax wrote:highonpop wrote:X Gallentius wrote:Sir Lomax wrote:Fed comet kinda sucks in like most ways. Fed Navy Comet is win! It's the only true skirmish vessel in the Gallente lineup. eehh.... idk i would take an ishkur or enyo over the comet. in fact... i did. the comet is waaay too expensive What he said... Comet is someone with too much money and not enough skill to fly the assault frigs If thats the case.. just buy like 6 Incurses for the same price as 1 comet, fit them all different ways and "lol your way" untill you have skills to fly a assault ship.
Comet is just a fun ship to fly. It's fast and ganky like Enyo, but with two flights of drones. In my experience, yes, faction frigs die to AFs, but not without putting up a decent fight. And Comet compares rather well against other faction frigs.
Anyway, I don't think faction frigs in general are even supposed to be isk-efficient everyday ships, they deserve a fair amount of pimpalage. They are like that special bottle of 25-year old scotch- a regular 12-year old would do the trick, but surely the 25er has a certain flavour.
Also, for a spacepoor scrub everything is expensive 
|

highonpop
Void.Tech BLACK-MARK
20
|
Posted - 2012.03.07 16:39:00 -
[228] - Quote
After posting this thread, I started messing with my gallente ships again.
I fell back in love with the Enyo.  |

Darthewok
Perkone Caldari State
28
|
Posted - 2012.03.07 17:33:00 -
[229] - Quote
I will say this to new players... The sooner you accept the following, the less therapy you will require:
Murphy's Laws of Ships and Modules: 1. After months of training a race, you suddenly realize the other race has the ships you really want to fly. 2. The weapons you spent months training turn out to be absolutely pathetic compared to other races'. 3. The ship you spent months training for will turn out to be terrible for the type of PVP/PVE you want to do. 4. Your corp mates all use different race of ships from yours and the FCs think your ship is a joke. 5. The moment you finish training for a ship/weapon, CCP nerfs it. There is some sekrit algorhythm for this. 6. Some other class of ship will completely made your class of ship obsolete. 7. T2/T3/Faction has completely made your ship obsolete. 8. The second you sell your ship to change to another it comes back into style. CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |

Roime
Shiva Furnace
258
|
Posted - 2012.03.07 17:42:00 -
[230] - Quote
highonpop wrote:space poor or space rich, dropping 100M ISK of a frigate is too much.
Yes, I agree, but even with C-type pimpalage a Comet is only about 50mil.
|
|

Darthewok
Perkone Caldari State
31
|
Posted - 2012.03.08 13:36:00 -
[231] - Quote
These vicious little SOBs have been ripping up Caldari Navy Ibis'. GALLENTE OP!!!!
[Velator, I heart Ibis'] Overdrive Injector System II
Warp Scrambler II
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Hobgoblin II x2 CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |

Tanya Powers
Science and Trade Institute Caldari State
845
|
Posted - 2012.03.08 15:57:00 -
[232] - Quote
Sunviking wrote:In my opinion its almost worth training Gallente just to fly that ship. It out-damages the Proteus too.

Picks or it's not true !

|

Kusum Fawn
State War Academy Caldari State
2
|
Posted - 2012.03.09 00:18:00 -
[233] - Quote
Roime wrote:highonpop wrote:space poor or space rich, dropping 100M ISK of a frigate is too much. Yes, I agree, but even with C-type pimpalage a Comet is only about 50mil.
i realized after i read this that i have a 100 mil comet sitting in a hanger somewhere. to be fair though its better then c-type fit.
fit something like this
[Federation Navy Comet, Yup!]
Light Neutron Blaster II, Federation Navy Antimatter Charge S Light Neutron Blaster II, Federation Navy Antimatter Charge S Corpii C-Type Small Nosferatu
Coreli C-Type 1MN MicroWarpdrive Shadow Serpentis Warp Scrambler Small Electrochemical Capacitor Booster I, Cap Booster 200
Coreli A-Type Small Armor Repairer Coreli A-Type Small Armor Repairer Damage Control II Micro Auxiliary Power Core I
Small Hybrid Burst Aerator I Small Nanobot Accelerator I Small Anti-Explosive Pump I
Warrior II x3
150 mil? 175? |

Nnam Pir
Nnam Fleet
3
|
Posted - 2012.03.09 08:29:00 -
[234] - Quote
RE: Original Question
style |

Bent Barrel
43
|
Posted - 2012.03.09 09:40:00 -
[235] - Quote
drones ... I LOVE drones ... oh and blasters .... that too .... |

Tanya Powers
Science and Trade Institute Caldari State
845
|
Posted - 2012.03.09 10:32:00 -
[236] - Quote
Bent Barrel wrote:drones ... I LOVE drones ... oh and blasters .... that too ....
You know that several Amarrian hulls have more drone bay than their Gallente counterparts? 
And those sexeh pulse lasors with 23km base optimal distance can be very nasty with less 10% raw dps than blasters.
Me congratulates CCP decision to finally do something about tiers system. Me congratulates twice this decision since after this there will be no excuse for a ship with a dedicated role to not be able to achieve what he's been designed for. Me also congratulates this decision because omgpwnmbilefotomgodmode will be easier to spot (it is already) and to address so there will be no excuse to keep blinders and not answer PLAYERS FEEDBACK ABOUT HYBRIDS right?
|

Vladimir Norkoff
Income Redistribution Service
0
|
Posted - 2012.03.09 11:26:00 -
[237] - Quote
Tanya Powers wrote:Me also congratulates this decision because omgpwnmbilefotomgodmode will be easier to spot (it is already) and to address so there will be no excuse to keep blinders and not answer PLAYERS FEEDBACK ABOUT HYBRIDS right? Ummm yeah. Don't get your hopes up there mate. Apparently the decision making folks at CCP have no ******* clue what Gallente ships are about. This is from Ytterbium's devblog on ship rebalancing...
Ytterbium's Devblog wrote:This opens up possibilities in terms of new ships. For example, why does the ... Gallente drone and dampening abilities stop with the Exequror? The Exequror? Really? How can they even think it is a drone ship? It can't even field a full flight of mediums. Vexor? Myrm? Ishtar? Domi? That is where Gallente drone abilities stop. And dampening with a Exequror?! The ship doesn't even have a goddamn bonus to dampening! Arrrgghhhh! This is why Gallente has been so ******-up for so long. CCP doesn't even know what Gallente ships do! So yeah, you just keep on hoping that they will finish fixing hybrids.
|

Roime
Shiva Furnace
264
|
Posted - 2012.03.09 11:27:00 -
[238] - Quote
Tanya Powers wrote:You know that several Amarrian hulls have more drone bay than their Gallente counterparts? 
You mean exactly two Amarr hulls have a bigger drone bays than their Gal counterpart, but one of them has less bandwidth? Pilgrim and Arbitrator are nice ships, but that doesn't actually conclude that Amarr is somehow better choice for a drone ship lineup.
Imicus, Myrm, Ishkur, Ishtar and Dominix don't have racial counterparts. Only the Rattlesnake has a bigger drone bay than Ishtar/Dominix, and it receives it's drone bonuses from Gallente Battleship -skill.
Quote:And those sexeh pulse lasors with 23km base optimal distance can be very nasty with less 10% raw dps than blasters.
Heavy Pulse IIs with Scorch do 22% less dps than Heavy Neutron IIs with Null. Even 250mm rails outdamage them up to 21km with faction antimatter. And after 24km again.
Also, not sure how many practical Amarr BC fits can actually cram a full rack of Heavy Pulses on.
I wonder what your motivation for the continuous anti-gallente propaganda is, but you could at least try to keep it a bit, like, factual? |

Tanya Powers
Science and Trade Institute Caldari State
845
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Posted - 2012.03.09 11:38:00 -
[239] - Quote
Vladimir Norkoff wrote:Tanya Powers wrote:Me also congratulates this decision because omgpwnmbilefotomgodmode will be easier to spot (it is already) and to address so there will be no excuse to keep blinders and not answer PLAYERS FEEDBACK ABOUT HYBRIDS right? Ummm yeah. Don't get your hopes up there mate. Apparently the decision making folks at CCP have no ******* clue what Gallente ships are about. This is from Ytterbium's devblog on ship rebalancing... Ytterbium's Devblog wrote:This opens up possibilities in terms of new ships. For example, why does the ... Gallente drone and dampening abilities stop with the Exequror? The Exequror? Really? How can they even think it is a drone ship? It can't even field a full flight of mediums. Vexor? Myrm? Ishtar? Domi? That is where Gallente drone abilities stop. And dampening with a Exequror?! The ship doesn't even have a goddamn bonus to dampening! Arrrgghhhh! This is why Gallente has been so ******-up for so long. CCP doesn't even know what Gallente ships do! So yeah, you just keep on hoping that they will finish fixing hybrids.
Well if you folow gallente and hybrids threads you should have noticed now that makes months if not a year I'm already saying gallente are impossible to rebalance properly without breaking something in the game.
Far too much important game combat mechanics affect the race because of it's specificities so if you ever touch a single point in gallente favour you'll either make them fotom (hello frigates hybrids) or brake something: amo buff for gellente followed by all t2 ammo revamp and still, gallente are just better at what they have always been after several nerfs witch is brawl at gates and station undocks. Now give them the necessary speed or tank to get in range and do their job and you'll have the next fotomuberpownmobile everyone will fly. This is not what Gallente pilots asked for or want, and I still believe that every single ship design/role/slots/attributes and a lot of combat mechanics must be changed for a better game improvement in the future and a better game experience for all of us willing to evolve with our game, just like I always think Captain Quarters is an important and good improvement for the game opening a lot of new perspectives.
The problem is not how to do it, the problem is not about doing it. The only problem is players, and the older they are in game age the harder it is to make those evolve not to say it's just impossible. They will quit anyway, one day or another for a reason ro another so why just not do it right and do it well once and for all. |

Petrus Blackshell
Rifterlings
655
|
Posted - 2012.03.09 15:48:00 -
[240] - Quote
Roime wrote: Imicus, Myrm, Ishkur, Ishtar and Dominix don't have racial counterparts. Only the Rattlesnake has a bigger drone bay than Ishtar/Dominix, and it receives it's drone bonuses from Gallente Battleship -skill.
Dropping in to say you forgot the Gila. It also has 400m3 drone bay and 125 bit/s bandwidth, the broken thing. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
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Roime
Shiva Furnace
271
|
Posted - 2012.03.09 19:49:00 -
[241] - Quote
I don't want to talk about the Gila.
:P
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Jame Jarl Retief
State War Academy Caldari State
1
|
Posted - 2012.03.09 21:33:00 -
[242] - Quote
Vladimir Norkoff wrote:Tanya Powers wrote:Me also congratulates this decision because omgpwnmbilefotomgodmode will be easier to spot (it is already) and to address so there will be no excuse to keep blinders and not answer PLAYERS FEEDBACK ABOUT HYBRIDS right? Ummm yeah. Don't get your hopes up there mate. Apparently the decision making folks at CCP have no ******* clue what Gallente ships are about. This is from Ytterbium's devblog on ship rebalancing... Ytterbium's Devblog wrote:This opens up possibilities in terms of new ships. For example, why does the ... Gallente drone and dampening abilities stop with the Exequror? The Exequror? Really? How can they even think it is a drone ship? It can't even field a full flight of mediums. Vexor? Myrm? Ishtar? Domi? That is where Gallente drone abilities stop. And dampening with a Exequror?! The ship doesn't even have a goddamn bonus to dampening! Arrrgghhhh! This is why Gallente has been so ******-up for so long. CCP doesn't even know what Gallente ships do! So yeah, you just keep on hoping that they will finish fixing hybrids.
I'm so glad I wasn't the only one who was scratching his head over this. I actually had to look up what the Exequror even was, I thought I was possibly missing out on an awesome ship. And then I went over the ship specifics and went "Huh!?"
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OfBalance
Caldari State
129
|
Posted - 2012.03.09 21:38:00 -
[243] - Quote
Roime wrote:I don't want to talk about the Gila.
I think that's for the best. |
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