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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Mr Pimms
Stark Industriez Stark Enterprises
0
|
Posted - 2011.10.22 21:50:00 -
[61] - Quote
+1 |

tankus2
Endless Destruction Imperial Ascension
7
|
Posted - 2011.10.22 22:55:00 -
[62] - Quote
TuonelanOrja wrote:Your **** sounds like original episode I script, I'm glad you stole it..
who are you talking to? Just confused ? :( ? Where the science gets done |

Lord Mandelor
Consolidated Holdings War Ensemble.
4
|
Posted - 2011.10.23 04:43:00 -
[63] - Quote
Lording over a planet of peasants struggling for survival on a dystopian Lava planet hellhole has always been my dream.
Marvelous implementation idea. ConHo Daily: http://conhodaily.blogspot.com Stories ranging from midgets inside your Damage Control to drones becoming self-aware. |

Mortrius
Defenders of Order
7
|
Posted - 2011.10.23 07:58:00 -
[64] - Quote
I love reading through ideas that I thought of before, but never put to paper. We should have coffee sometime :D |

tankus2
Endless Destruction Imperial Ascension
8
|
Posted - 2011.10.23 20:11:00 -
[65] - Quote
Its always good that a good idea flows though multiple minds. Gives it a greater chance of seeing the light of day ;) Where the science gets done |

Renan Ruivo
Hipernova Vera Cruz Alliance
220
|
Posted - 2011.10.24 02:51:00 -
[66] - Quote
Haven't read the op but i'm seeing hypoc..... ahem.. people keeping it civil and giving constructive feedback regardless of their opinions so that is a plus for me. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
421
|
Posted - 2011.10.24 03:35:00 -
[67] - Quote
I think the only real problem I have with it is this... I'm already committed to half an hour or so of PI per day, longer when things need rearranging. I'd worry that this would push things towards being so complex that someone that relies on PI to keep the pos running (and for extra income) will find it taking far more time... spending the majority of my Eve time playing with planets isn't really what I'm looking for.
Perhaps these concerns wouldn't be realized, but they need to be thought of. Six months in the hole... it changes a man. |

tankus2
Endless Destruction Imperial Ascension
8
|
Posted - 2011.10.24 03:52:00 -
[68] - Quote
It should be given that this PI idear gives a greater option for players to be more cooperative (and competitive!) than what is current, and I think (I'd need to doublecheck) that one is still limited to one base per planet, though they can link up with other bases for form networks (and etc.), which means playing with or against other players. Where the science gets done |

Asuka Solo
Stark Fujikawa Stark Enterprises
622
|
Posted - 2011.10.24 03:59:00 -
[69] - Quote
Ingvar Angst wrote:I think the only real problem I have with it is this... I'm already committed to half an hour or so of PI per day, longer when things need rearranging. I'd worry that this would push things towards being so complex that someone that relies on PI to keep the pos running (and for extra income) will find it taking far more time... spending the majority of my Eve time playing with planets isn't really what I'm looking for.
Perhaps these concerns wouldn't be realized, but they need to be thought of.
A valid issue that one or two others have brought up.
Long story short, my idea will not force you to spend days doing PI to keep your POS up with some PI fuels. You can still place a single industrial network on a plasma, storm, gas, lava and barren planet to make your POS fuels and continue to operate your PI in 1-2 hours a week as you have up until now. If you want no part in setting up larger networks or placing PI-hubs, then you need not concern yourself.
But for those of us who actually make a living from PI and can't be asked to do anything else, we can take things further. We can invest our time and isk into setting up these giant cities and end up producing more isk than a single network would have. Naturally, we risk losing it all to the odd dust gang or cap fleet. |

Mirima Thurander
Deventer Exploration An Acquisition
28
|
Posted - 2011.10.24 04:03:00 -
[70] - Quote
any way, I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. |

Baneken
The New Knighthood Apocalypse Now.
14
|
Posted - 2011.10.24 09:05:00 -
[71] - Quote
Now add in "a planetary governor" -office for WiS and we're set. |

Ulam Stanislaw
SON OF RAVANA League of Reprobates
0
|
Posted - 2011.10.25 14:16:00 -
[72] - Quote
Great Ideas Asuka! +1
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
436
|
Posted - 2011.10.25 14:54:00 -
[73] - Quote
Asuka Solo wrote:Ingvar Angst wrote:I think the only real problem I have with it is this... I'm already committed to half an hour or so of PI per day, longer when things need rearranging. I'd worry that this would push things towards being so complex that someone that relies on PI to keep the pos running (and for extra income) will find it taking far more time... spending the majority of my Eve time playing with planets isn't really what I'm looking for.
Perhaps these concerns wouldn't be realized, but they need to be thought of. A valid issue that one or two others have brought up. Long story short, my idea will not force you to spend days doing PI to keep your POS up with some PI fuels. You can still place a single industrial network on a plasma, storm, gas, lava and barren planet to make your POS fuels and continue to operate your PI in 1-2 hours a week as you have up until now. If you want no part in setting up larger networks or placing PI-hubs, then you need not concern yourself. But for those of us who actually make a living from PI and can't be asked to do anything else, we can take things further. We can invest our time and isk into setting up these giant cities and end up producing more isk than a single network would have. Naturally, we risk losing it all to the odd dust gang or cap fleet.
I have ten planets in production right now... extracting a variety of goods from most and importing them to others to produce not only everything required for a pos (with enough excess to sell) but also a myriad of other goods in preparations for the new POCO nightmare that's going to be forced upon us. My networks are large enough already, with, I think... 27 establishments of varying types on one particular barren that solely serves in a produciton role (no extractions). It takes a bit of paying attention and tweaking to keep the extractions producing what I need in the quantities I need it and moving them to where they're needed.
My networks are fine. I don't need any additional layers screwing up the system that's taken months to settle and stabilize. Six months in the hole... it changes a man. |

Asuka Solo
Stark Fujikawa Stark Enterprises
639
|
Posted - 2011.10.25 17:34:00 -
[74] - Quote
I have quite a bit more planets than you.
If your planets work for you as they are, they can stay as they are.
The rest of us will slowly turn our planets into techmoons with our additional layers.
|

tankus2
Endless Destruction Imperial Ascension
8
|
Posted - 2011.10.25 19:15:00 -
[75] - Quote
Some of like our cakes over our pies, thank you Where the science gets done |

Yin Akacha
Games Inc. EVE Trade Consortium
0
|
Posted - 2011.10.28 16:43:00 -
[76] - Quote
+1 This is amazing |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
463
|
Posted - 2011.10.28 16:46:00 -
[77] - Quote
Asuka Solo wrote:I have quite a bit more planets than you.
If your planets work for you as they are, they can stay as they are.
The rest of us will slowly turn our planets into techmoons with our additional layers.
If you allow the ability for pre-existing things to continue without involuntary disruption then this is an idea I can easily support. Six months in the hole... it changes a man. |

Asuka Solo
Stark Fujikawa Stark Enterprises
644
|
Posted - 2011.10.28 18:03:00 -
[78] - Quote
Ingvar Angst wrote:Asuka Solo wrote:I have quite a bit more planets than you.
If your planets work for you as they are, they can stay as they are.
The rest of us will slowly turn our planets into techmoons with our additional layers.
If you allow the ability for pre-existing things to continue without involuntary disruption then this is an idea I can easily support.
I am allowing that.
I said this under Industrial Command Centers "Current Industrial PI will remain unchanged by this suggestion"
And in case that doesn't do it for you, I completely support that no networks be affected by this suggestion in the event that CCP gives it the nod of approval and migrate it to TQ. The new CCs will be seeded on the market.
Players who are keen to try the new types, will have to kill their existing networks and redo everything.
Players who have industrial PI, will also be able to setup the new buildings once the patch goes live, but will have to remove some of their existing buildings to free up enough CPU or powergrid to place stuff like Ice mines or whatever.
If players want to setup cities, they will have to go buy a PI-Hub, place it and then manually have all their existing networks join it etc. |

HELIC0N ONE
GoonWaffe Goonswarm Federation
3
|
Posted - 2011.10.28 18:16:00 -
[79] - Quote
I'll be honest, I didn't read all of that, but the tl;dr makes it sound like what PI was initially sold to us as before it turned into the 1-dimensional dot-dropping clickfest we have currently.
+1 for Sim City is space. |

foxnod
Brotherhood of the Coast
1
|
Posted - 2011.10.28 23:59:00 -
[80] - Quote
I haven't been able to read the whole thing but so far I really like it. Just a couple of suggestions.
1. Battleships should also be able to conduct planetary bombardment.
2. All ships that conduct planetary bombardment must be sniper fit. |

Mehrdad Kor-Azor
Viziam Amarr Empire
74
|
Posted - 2011.10.29 00:30:00 -
[81] - Quote
This is absolutely amazing. Great idea! |

Asuka Solo
Stark Fujikawa Stark Enterprises
648
|
Posted - 2011.10.29 06:38:00 -
[82] - Quote
foxnod wrote:I haven't been able to read the whole thing but so far I really like it. Just a couple of suggestions.
1. Battleships should also be able to conduct planetary bombardment.
2. All ships that conduct planetary bombardment must be sniper fit.
I am working on this and it will find its way into the next repost. It won't just be battleships tho, it will also allow frigates, destroyers, cruisers, bcs, shuttles and small industrials to do this.
However, all sub caps will have to actually fly down into the atmosphere of a planet (to within the odd 50km of the networks) in order to agress or land on the PI structures. This will make them vulnerable to Dust small arms fire. I purposefully do not want them to be able to fire on PI from orbit, nor do I want them to be target able by the anti-cap weapons on the planet.
Why not you ask?
1) Battleships will be too versitile. I had hoped that only Titans and dreads can fire on PI from orbit as to expand their roles a bit. Yes, I know we can sniper fit battleships to have the range of dreads and titans, but with this recent capital nerf, I think it only fair not to buff the battleship class with this ability since it would then be trespassing on capital territory..
2) Battleships will get instapopped by the anti-cap guns if we were to allow them to fire on the networks, and allow the networks to shoot back.
So a nice compromise would be to allow the battleships to fire on PI, but be put at risk of dust small arms fire. |

DrHenryKillinger
Stark Industriez Stark Enterprises
0
|
Posted - 2011.10.29 08:18:00 -
[83] - Quote
my god.. this topic needs more support!
+1 |

Electra Frost
Stark Industriez Stark Enterprises
0
|
Posted - 2011.10.29 16:41:00 -
[84] - Quote
Spartis Reave wrote:This is honestly the best thing I've ever read on the forums
This.
Massive read, but well worth it.
Make this happen please. |

Brannsy
The Horizon Initiative Joined Brotherhood
0
|
Posted - 2011.10.29 22:42:00 -
[85] - Quote
This would take a ton of time/resources to perfect, but with Dust incoming and the current (rather bland) state of PI it would be a very worthwhile feature to implement.
/support....if I could |

Omega Tron
Amarr Mining Inc Technical Exploration Conglomerate of Hemera
2
|
Posted - 2011.10.30 00:40:00 -
[86] - Quote
Dang another great player idea that CCP didn't think of so they'll never implement it. Anyway, your idea bloody good.
+1 |

Daniel L'Siata
Don't Regret Until Next Keg Dragoons.
26
|
Posted - 2011.10.31 03:32:00 -
[87] - Quote
Um....holy hell. |

Asuka Solo
Stark Fujikawa Stark Enterprises
683
|
Posted - 2011.11.08 20:09:00 -
[88] - Quote
More comments please |

tankus2
Endless Destruction Imperial Ascension
9
|
Posted - 2011.11.08 21:49:00 -
[89] - Quote
If we can come up with more superlatives, ya we'll give more (worthwhile) comments Where the science gets done |

Vyktor Abyss
The Abyss Corporation
34
|
Posted - 2011.11.08 23:40:00 -
[90] - Quote
Great ideas from what I've read so far.
If CCP added features like this to the game many folks would rebel, and spit their dummies out about all that development time not being spent on pew pew spaceships, but I personally love the idea of Eve being a multi-multi-faceted game with lots of cool different stuff to try.
That variety of play in the end is what keeps players interested longer term and judging by the Dev post, I'd say you've now got more of their attention so keep perfecting these ideas.
My suggestions to you:
1. Try to get some art involved - nothing inspires people better than a nice picture or vision of what this could look like. 2. Don't over complicate or over-specify your idea - CCP have plenty of game designers to work on the minute detail 3. Keep expanding the idea - You've possibly only scratched the surface of what you could do with a PI minigame
Don't give up, keep bumping because this could be the next dead horse. Once enough folks get on board the PI 2.0 train, the only destination is a better Eve! Cheers!
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