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Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.12 04:33:00 -
[1]
Edited by: Siddy on 12/05/2008 04:33:31 Edited by: Siddy on 12/05/2008 04:33:19 coming soon texswall pressed entter to soon
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Inoue Zael
Sa'ju Kal
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Posted - 2008.05.12 05:03:00 -
[2]
*MASSIVE EXPLOSION IN THE PANTS*
I shall now have some tea with my biscuits.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.05.12 05:26:00 -
[3]
I say increase the alpha damage and decrease the DPS. Arty should be for fleet fights were the mass alpha strike rules all. 
inappropriate signature. ~WeatherMan |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 05:31:00 -
[4]
Originally by: Zeba I say increase the alpha damage and decrease the DPS. Arty should be for fleet fights were the mass alpha strike rules all. 
This is foolish. Massive alpha strike Does Not Matter In Fleets.
Additionally:
Originally by: Liang Nuren
That's a really tough question. There's several things that make for the racial flavor of Arties. I've ordered them roughly as I consider them "paired":
+ Capless - Smaller ship capacitors
+ High alpha - Low ROF
+ Powerful (ROF) or double damage bonuses to ships - Generically lower number of turrets
+ "Variable damage types" - Slightly lower DPS
+ Higher falloff - Lower optimal
- Low clip size - Worst tracking (coming from the most "mobile" ships no less!)
Other things that are worth considering: - Minnie BS's are generically "worse" than other BS's (and this is fine, it's racial flavor. Just don't ask for your race to pwn cruiser combat too.) - The Tempest specifically is hurting for a role. It's got a double damage bonus, and even ganked out it can't keep up these days. - The Phoon is wtf-skill-intensive. + Minnie BS's are faster than most other battleships, and have better agility.
So it seems to me that increasing the alpha strike isn't really going to be particularly useful, unless you're sniping haulers in lowsec.
Decreasing the ROF will simply mean that it's easier to get noticeably better DPS out of it. See the passive tanked drakes for the difference that even a small difference can make.
Falloff is slightly less powerful than optimal (because of reduced damage), but increasing the optimal range doesn't really fit in with the Minmatar ethos.
So I'm going to have to go with increasing the clip size (a very non-direct DPS boost - and certainly far less annoying for me!), and increase the tracking on Artillery to make them more "skirmish" minded.
I'd probably drop one of the utility highs on the Tempest to be a low.
-Liang
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.12 05:32:00 -
[5]
Edited by: Siddy on 12/05/2008 05:33:31
Originally by: Zeba I say increase the alpha damage and decrease the DPS. Arty should be for fleet fights were the mass alpha strike rules all. 
increasing DPS is pointtles.
We wnat to fix a gun, not brake it.
Every gun has it own "thing", or atleast shuld. This avoids homogenisation of guns and keeps eve intresting.
When gun become broken, its either becomes allmighty, like megapulses on gankkageddon or useless piece of poo, like 1400mm's Alpha is now.
If there is no situation that justify the use of 1400mm over any other wepon platfrom in EVE, then the gun is broken
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Boz Well
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Posted - 2008.05.12 05:55:00 -
[6]
Lol @ above post.
I see what you're saying. I think it'd be nice for them to have a huge alpha again, mix it with a slight dps boost (maybe wishful thinking lol) and more importantly make them easier to fit and I think it's a win.  |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 05:59:00 -
[7]
Edited by: Liang Nuren on 12/05/2008 06:00:06
Originally by: Siddy Noobs, stay away, and jerk off with your EFT before you come and say anything abaut alpha to me. >__>
I can't decide if that was directed to me.
Either way, in its current incarnation, alpha strike is meaningless in fleets (read the thread I linked for "proof").
Alpha matters in ganks (which your apoc example is a prime example of).
-Liang
Ed: By "alpha is useless in fleets", let me rephrase that:
Alpha by itself is meaningless in fleets. DPS@165km / EHP is king. |

Anubis Xian
Reavers
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Posted - 2008.05.12 06:08:00 -
[8]
1400mm should be the omgwtf alpha strike artillary. 1200mm should be the low alpha, high DPS guns.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.12 06:12:00 -
[9]
Originally by: Liang Nuren Edited by: Liang Nuren on 12/05/2008 06:00:06
Originally by: Siddy Noobs, stay away, and jerk off with your EFT before you come and say anything abaut alpha to me. >__>
I can't decide if that was directed to me.
Do you consider yourself a noob and jerk of to EFT?
Futuremore
Increasing Damage mod, and decreasing rof will solve the low ammo hold size on 1400mm's
Two birds with one stone
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 06:14:00 -
[10]
Edited by: Liang Nuren on 12/05/2008 06:14:36
Originally by: Siddy Do you consider yourself a noob and jerk of to EFT?
Insults rarely have to do with reality.
Quote: Futuremore
Increasing Damage mod, and decreasing rof will solve the low ammo hold size on 1400mm's
Two birds with one stone
It would be a horrendous nerf to fleet usage of all arty ships. Like I said, it's DPS@150-165km / EHP that matters.
Lowering ROF would not help DPS (even if you increased the damage mod proportionately, gyros would throw it back out of whack again).
-Liang
Ed: I do admit that increasing the damage mod is really attractive to me, because I favor ganks over straight fights. ;-) -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.12 06:20:00 -
[11]
Originally by: Liang Nuren
Originally by: Siddy Do you consider yourself a noob and jerk of to EFT?
Insults rarely have to do with reality.
I play eve nakid, ocasionaly. So how far can it be from truth realy?
Quote:
Quote: Futuremore
Increasing Damage mod, and decreasing rof will solve the low ammo hold size on 1400mm's
Two birds with one stone
It would be a horrendous nerf to fleet usage of all arty ships. Like I said, it's DPS@150-165km / EHP that matters.
Lowering ROF would not help DPS (even if you increased the damage mod proportionately, gyros would throw it back out of whack again).
-Liang
Since when people fitted 1400mm's for DPS?
As it stands now, 1400mm's tempest/mael got nothing to justify them over Tachbaddon or railrokh in fleet. In fleet, lag is bigger factor than anything DPS might ever cause. To reload in fleet is usualy to wait good 1 minute.
For fleets, i chose wepons that dont need to be reloadet constantly or at all. In other words, i take out my rokh.
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Trefnis
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2008.05.12 06:25:00 -
[12]
Hehe it is not often you can read something about minmatar from a guy that knows what he is talking about :)
I agree with what you said, dps was never our thing, it was alpha. Back in the days it did matter, you could pop bb in one volley, a hac if you were lucky, but most important you could compete with other bs, 2x or 3x pest were SCARY for enything.
Now since then we got 2x hp buff, plates buff, trimarks and other rigs, stacking penalty and after that ammo nerf. It all ended in projs being subpar in enything bar cap use.
I just hope something will be done about it.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 06:27:00 -
[13]
Originally by: Siddy Since when people fitted 1400mm's for DPS?
In a few situations: - You don't know Amarr/Caldari/Gallente BS 4 - You don't have Large Hybrids/Lasers 4 - It's the only thing available on the market
At any rate, Artillery as a whole is 100% inferior to all other long ranged weapon forms (barring, perhaps, cruise for certain uses). Nobody fits them for alpha or DPS.
Quote: As it stands now, 1400mm's tempest/mael got nothing to justify them over Tachbaddon or railrokh in fleet.
Exactly... nothing at all. Not even having higher/better skills in projectiles. At most, you can argue that my suggested boosts are not enough - but your idea will 100% neuter all artillery applications in fleets.
All.
Quote: In fleet, lag is bigger factor than anything DPS might ever cause. To reload in fleet is usualy to wait good 1 minute.
1 minute? Every time I've had to reload in fleet it took 4-5 minutes (if ever). I suppose that happens when you're outnumbered 4-1 and there's 500 people in local (with more jumping in).
Anyway, that's why I suggest an artillery clip size increase. Frequent reloads is a major nerf.
Quote: For fleets, i chose wepons that dont need to be reloadet constantly or at all. In other words, i take out my rokh.
Funny, you should take your Apoc in that case.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 06:28:00 -
[14]
Originally by: Trefnis Hehe it is not often you can read something about minmatar from a guy that knows what he is talking about :)
I agree with what you said, dps was never our thing, it was alpha. Back in the days it did matter, you could pop bb in one volley, a hac if you were lucky, but most important you could compete with other bs, 2x or 3x pest were SCARY for enything.
Now since then we got 2x hp buff, plates buff, trimarks and other rigs, stacking penalty and after that ammo nerf. It all ended in projs being subpar in enything bar cap use.
I just hope something will be done about it.
That was then. This is now. I'm dealing from a "now" perspective.
You can have your precious "alpha" - but I guarantee they aren't going to boost alpha strikes enough to matter - otherwise, you just elimited the HP boost.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Trefnis
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2008.05.12 06:37:00 -
[15]
Originally by: Liang Nuren That was then. This is now. I'm dealing from a "now" perspective.
You can have your precious "alpha" - but I guarantee they aren't going to boost alpha strikes enough to matter - otherwise, you just elimited the HP boost.
-Liang
For now even after sticking to matari for 2.5y and skills like large spec V i trained gallente as they are simply better at everything, if you just give dps it will turn to any other weapon and as i said you can have then simply by training them.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 06:39:00 -
[16]
Originally by: Trefnis For now even after sticking to matari for 2.5y and skills like large spec V i trained gallente as they are simply better at everything, if you just give dps it will turn to any other weapon and as i said you can have then simply by training them.
I'm well familiar with the ability to train what I want. For now, I'm keeping my Matari alt focused on Matari. The others are covered well enough.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.12 07:38:00 -
[17]
Liang, i fail to see your point.
you say, that projectiles are sup bar to everything else in fleet, yet doing this change will make them even more sup par.
how?
Im beginnig to have this feeling, that you havent attendet many fleet fights.
Usualy you are lucky if you get 2 full volly's out there. When 30+ BS pund one target.
i can ashure you, that even with the changes like these, that will increase the damage yet shaft RoF, you are redy to shoot at nexst target before you get lock on the thing. Remeber, sensorboosters dont work like old anymore.
The 1400mms needs to stand out, as now they are below medicore in everything exept cap usage.
Making them in "yet another cookiecutter" wepon, like rails and tachs, is not my idea of EVE. I want my 1400mms slam 3000 hits!
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 08:03:00 -
[18]
Originally by: Siddy Liang, i fail to see your point.
Obviously, because you're thinking about killing one ship, where I'm thinking about killing them all.
Quote: you say, that projectiles are sup bar to everything else in fleet, yet doing this change will make them even more sup par.
how?
OK: Fleet effectiveness is 100% determined by these things: - Fleet Commander Skill - Player Skill/Preparation (Skill points, overview settings, ability to follow commands) - DPS@150km / EHP
Quote: Im beginnig to have this feeling, that you havent attendet many fleet fights.
Sure. That's it. I swearz that I've been... I dunno, *afk* for the last 2 months. :)
Quote: Usualy you are lucky if you get 2 full volly's out there. When 30+ BS pund one target.
Yeah, that's the thing I was pointing out: You want to gank *one* ship. I wanted to gank *them all*. Yes, I am aware of what lag means, and how quickly you can switch targets between primary/secondary/tertiary. It still comes down to DPS.
As an example, I was just in a 100v100 fleet fight, and things progressed fast enough to quickly switch between primaries. If you'd prefer to talk about 400v400, I've been in quite a few of those recently too. ;-)
Maybe you've missed that Z-K/QCWA has been as popular as Jita for the last couple of weeks?
Quote: i can ashure you, that even with the changes like these, that will increase the damage yet shaft RoF, you are redy to shoot at nexst target before you get lock on the thing. Remeber, sensorboosters dont work like old anymore.
Remember these things called "secondary" and "tertiary"? You don't have to wait to lock people.
Quote: The 1400mms needs to stand out, as now they are below medicore in everything exept cap usage.
Yes... I think we agree on that.
Quote: Making them in "yet another cookiecutter" wepon, like rails and tachs, is not my idea of EVE.
Sigh, you're not paying attention. I'm not suggesting an intrusive change - I'm suggesting very small changes that will at least make artillery useful.
Quote: I want my 1400mms slam 3000 hits!
The absolutely only reason you'd want this is because you don't participate in fleet fights.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.12 08:27:00 -
[19]
Edited by: Siddy on 12/05/2008 08:28:02 Depending on lag, primary usualy go down before my lock on secondary and tetriary finishes locking. All depends, but locktime is, was and always will be factor, no mater how much you secondary and tetriary things. Now, locktime is even more factor. Anyhow, i feel that you havent witnesed the fleet that got 80+% of its hittingpower made form tempest's, have you? G once brought that to us, was impressive. (one fo the few impressive things G ever did actualy )
But yes, primaries and stuff aside,
i dont see any "small" changes in 1400mms that can be done so that wepon will be unique, and not just some version of tacyons and rails wilth no cap and small clip size.
You say, you want to make it competetive by homogenising 1400mm's.
I say, i wana make 1400mm's difrent and fufill role, that is now only done by torp ravens at close range.
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Prez21
coracao ardente Cruel Intentions
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Posted - 2008.05.12 08:36:00 -
[20]
I remember when i was just starting out in eve and was living around molden heath and i flew with a guy who always flew around solo in a pest with artys, and the amount of kills he got was unbelievable due to his high alpha and any bs he came across usualy died or ran away after seeing the first volley of dmg hit there ship.
I completely agree with siddy, at the minute with the pest the alpha isnt great and the rof is poor, i would gladly take a little hit to rof to have a massive alpha strike like the 1400s are supposed to give out, but unforunatly i dont think ccp will make the changes and the pest will just fade into the background.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 08:36:00 -
[21]
Originally by: Siddy Anyhow, i feel that you havent witnesed the fleet that got 80+% of its hittingpower made form tempest's, have you? G once brought that to us, was impressive. (one fo the few impressive things G ever did actualy )
I am contending that that does not matter today.
Quote: i dont see any "small" changes in 1400mms that can be done so that wepon will be unique, and not just some version of tacyons and rails wilth no cap and small clip size.
Increasing clip size allows for artillery to maintain what they have now and not be incredibly frustrating to use. That's it.
Increasing tracking (not to be best, but merely some) allows the weapons to meld better with Matari tactics and strategies.
Quote: You say, you want to make it competetive by homogenising 1400mm's.
I say, i wana make 1400mm's difrent and fufill role, that is now only done by torp ravens at close range.
Just an FYI, but torp ravens top out at about 900 damage/hit - and that's with fairly substantial sig radius/explo velocity penalties. You may also have forgotten that torps are a high rof, high dps system these days.
3k shots would be rather quite alot more, with the Tempest weighing in at an 18k alpha strike, and the Maelstrom at 20k. It would completely redefine the role of artillery to be in the realm of low sec gatecamps.
I know for damn sure that I'd have 5 tempests sitting 170km off the gate alpha striking everything - and warping out the moment local got above 8.... but I'd never again fly one in a fleet.
You keep raving about these glory days of artillery being really good, but you're missing the boat for modern combat.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 08:38:00 -
[22]
Originally by: Prez21 I remember when i was just starting out in eve and was living around molden heath and i flew with a guy who always flew around solo in a pest with artys, and the amount of kills he got was unbelievable due to his high alpha and any bs he came across usualy died or ran away after seeing the first volley of dmg hit there ship.
I completely agree with siddy, at the minute with the pest the alpha isnt great and the rof is poor, i would gladly take a little hit to rof to have a massive alpha strike like the 1400s are supposed to give out, but unforunatly i dont think ccp will make the changes and the pest will just fade into the background.
Yeah, back in the days where you could two-volley an apoc or single volley a cruiser. You're looking at thirty to fourty thousand damage alpha strikes from a single Tempest/Maelstrom to bring those days back.
You're right, I don't think CCP will do that.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Prez21
coracao ardente Cruel Intentions
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Posted - 2008.05.12 08:52:00 -
[23]
Originally by: Liang Nuren
Originally by: Prez21 I remember when i was just starting out in eve and was living around molden heath and i flew with a guy who always flew around solo in a pest with artys, and the amount of kills he got was unbelievable due to his high alpha and any bs he came across usualy died or ran away after seeing the first volley of dmg hit there ship.
I completely agree with siddy, at the minute with the pest the alpha isnt great and the rof is poor, i would gladly take a little hit to rof to have a massive alpha strike like the 1400s are supposed to give out, but unforunatly i dont think ccp will make the changes and the pest will just fade into the background.
Yeah, back in the days where you could two-volley an apoc or single volley a cruiser. You're looking at thirty to fourty thousand damage alpha strikes from a single Tempest/Maelstrom to bring those days back.
You're right, I don't think CCP will do that.
-Liang
Im not saying make it as powerful as that, but at the min the alpha strike form 1400s isnt great, we already lose out in rof, dps and range and now we lose out in alpha aswel. 1400s need more alpha, in fleet battles due to rof most your gona to fire at a primary target is 2 volleys, yes i agree the clip size is quite small but i disagree that high alpha isnt as effective in todays combat as before.
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Trefnis
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2008.05.12 08:53:00 -
[24]
Originally by: Liang Nuren
Originally by: Prez21 I remember when i was just starting out in eve and was living around molden heath and i flew with a guy who always flew around solo in a pest with artys, and the amount of kills he got was unbelievable due to his high alpha and any bs he came across usualy died or ran away after seeing the first volley of dmg hit there ship.
I completely agree with siddy, at the minute with the pest the alpha isnt great and the rof is poor, i would gladly take a little hit to rof to have a massive alpha strike like the 1400s are supposed to give out, but unforunatly i dont think ccp will make the changes and the pest will just fade into the background.
Yeah, back in the days where you could two-volley an apoc or single volley a cruiser. You're looking at thirty to fourty thousand damage alpha strikes from a single Tempest/Maelstrom to bring those days back.
You're right, I don't think CCP will do that.
-Liang
Not sure if you fly pest or not and if so for how long. atm with all skill lvl V and imps =3% to all guns and to large ones i put around 1300+ hits with quake ammo, so upping it to 2-3k or something is not that unrealistic.
you keep telling us we are stick in the past, i say if you just up tracking, clip size, dmg you will get rails with less dmg and no cap use, like wtf is that.
i want my days back when i got to 1v1 a geddon where he had more dmg with pulse ofcourse, but after 1 volley he got stripped from shields, ****ted his pants and tried to warp away as far as possible not fight.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 09:01:00 -
[25]
Originally by: Trefnis
Not sure if you fly pest or not and if so for how long. atm with all skill lvl V and imps =3% to all guns and to large ones i put around 1300+ hits with quake ammo, so upping it to 2-3k or something is not that unrealistic.
Are you seriously saying that you use quake?! 
Quote: you keep telling us we are stick in the past, i say if you just up tracking, clip size, dmg you will get rails with less dmg and no cap use, like wtf is that.
Wait, you'd get Artillery, as it has been defined since the HP boost. Even now the Tempest has about twice the alpha strike and 85% of the DPS a sniperthron does. Yeah, they're totally rails. 
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Trefnis
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2008.05.12 09:10:00 -
[26]
Originally by: Liang Nuren
Are you seriously saying that you use quake?! 
Yes if im in a fleet fit pest and we get to jump on other bs and i know i have ammar to get through their shields then there is nothing better that quake on pure plates fit.
Originally by: Liang Nuren
Quote: you keep telling us we are stick in the past, i say if you just up tracking, clip size, dmg you will get rails with less dmg and no cap use, like wtf is that.
Wait, you'd get Artillery, as it has been defined since the HP boost. Even now the Tempest has about twice the alpha strike and 85% of the DPS a sniperthron does. Yeah, they're totally rails. 
-Liang
Read the bolded part, i said you want them to become rails not that they are rails atm. and give your matari alt name to prove you have any credibiility as i start to loose faith in that.
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Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.12 09:16:00 -
[27]
Originally by: Liang Nuren
I am contending that that does not matter today.
So you say alhpa dont mater today in fleet? On what basis? I can tell from experience that, while you may think having bad rof/good alpha is not favorable in fleet on paper, it is not so in the real battle.
Hig alpha dont let target to react to damage. If target goes down in 5 seconds, instead of 20, that inshures the kill.
While the wepons that kill the ship have more tin 20 seconds heoretical DPS, They outdamage alpha wepons only after X seconds. While alpha kills the target DEAD in that spot!
It may take 5 seconds longer to be able to shoot again at the new target, but the advantage of not letting enemy react to damage far outweights any theoretical nitpicking you bring up constantly.
Quote:
Increasing clip size allows for artillery to maintain what they have now and not be incredibly frustrating to use. That's it.
Increasing tracking (not to be best, but merely some) allows the weapons to meld better with Matari tactics and strategies.
So you want to create a railgun that dont take cap?
How original.
Quote:
Just an FYI, but torp ravens top out at about 900 damage/hit - and that's with fairly substantial sig radius/explo velocity penalties. You may also have forgotten that torps are a high rof, high dps system these days.
3k shots would be rather quite alot more, with the Tempest weighing in at an 18k alpha strike, and the Maelstrom at 20k. It would completely redefine the role of artillery to be in the realm of low sec gatecamps.
I know for damn sure that I'd have 5 tempests sitting 170km off the gate alpha striking everything - and warping out the moment local got above 8.... but I'd never again fly one in a fleet.
You keep raving about these glory days of artillery being really good, but you're missing the boat for modern combat.
-Liang
wow, where the frack youve been pass 4 years?
1400mms was most used wepon in lowsec gatecamps. LOL, it was very defination of 150km sniping! Welcome to good ol days.
It whuld not redifine anything, it whuld bring good ol times back! 
And torp ravens do massive alpha, and got 4 sec rof. So when 1400 fire once every 9 seconds or so, torps have fired TWISE! ofcorse, its closerange wepon, but still, i can bravly say it one of the "most Alpha damage" wepon in EVE right now. not tha**** not wrong, its just, its outalpha 1400mms right now, thats WRONG!
Besides, calculate 18k or 20k damage after the resistance's. 5 to 6k maybe less alpha is well into "acceptable" parameters of current HP system. It wont even eat 30% of armor/shield of the well tankked ship.
Back in the days, you were lucky if you had 60% armor left after one strike. And shields, if untankked, were gone in one!
@ CCP Let the arty have poor tracking, let the arty have small ammo hold. Let them have stupid fitting reqs. But, give them the alpha back!
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 09:18:00 -
[28]
Originally by: Trefnis Yes if im in a fleet fit pest and we get to jump on other bs and i know i have ammar to get through their shields then there is nothing better that quake on pure plates fit.
I'd say that any time your fleet fit battleship is within range to use Quake, that either you or your FC is a total failure.
Quote: Read the bolded part, i said you want them to become rails not that they are rails atm.
They would become nothing like rails. Learn to read.
Quote: and give your matari alt name to prove you have any credibiility as i start to loose faith in that.
No. My alts are my business.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.12 09:21:00 -
[29]
Edited by: Siddy on 12/05/2008 09:25:09
Originally by: Liang Nuren
Yeah, back in the days where you could two-volley an apoc or single volley a cruiser. You're looking at thirty to fourty thousand damage alpha strikes from a single Tempest/Maelstrom to bring those days back.
You're right, I don't think CCP will do that.
-Liang
Just to be clear, me and redblade, indeed 2 vollied an apoch "back in the days"
Just so you understand, he didint have time to react, and put his armor stuff on.
But by all means it wasent done by single pest that was born yestuday. It was done by 2 most skilled tempest pilots of the time against unlucky sod that was cought offquard.
Nevertheless, it was cool, and left him in shock and awe as asked "wtf happened" in local 
Originally by: Liang Nuren
They would become nothing like rails. Learn to read.
True, rails still do more damage.
But apart of that, its in current eve, sub par railgun that has less rof and less damage all in all.
|

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 09:32:00 -
[30]
Edited by: Siddy on 12/05/2008 09:34:47 Liang, just to make it clear.
No gun, no RoF, no Locktime, no FC can do a jack abaut 100 vs 100++ fight mechanics.
In that envoirment, best gun is that wich dont need to reload. Anything else is semantics.
Its lag envoirment.
Its like black hole, only its brown.
It bends the laws of EVE and physics.
And its not basis on the balance and fixing a classical minmatar gun that had Best alpha in game.
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AKULA UrQuan
Caldari Druuge Crimson Corporation
|
Posted - 2008.05.12 09:34:00 -
[31]
I stoped being scared of artilery the day revalations went live. The unneeded HP boost combined with the T2 ammo nerf hit this weapon system the hardest.
I still get a chill from that RA pest that insta poped a blackbird of mine from 190km out in C-J.
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 09:36:00 -
[32]
Originally by: Siddy As a conclusion, Liang, come up with solution that dont homogenise 1400mm's and i will take you more seriosly. Because we, minmatar tempest pilots are something with history and lots of lulz from the past. Now it is like hitting stuff with wet sponages, when i sit in my 1400mm tempest.
I'm not saying it isn't.
Quote: We didint take 1400mm's because of the DPS, we want our alpha! Period.
That's the problem - you only want alpha strike. No other suggested solution will do.
IMO (most likely to least likely arty boosts): - Clip size - Tracking - Damage mod (slight) - ROF decrease (slight) - Damage mod (large) & ROF increase (slight)
And you want: - Damage mod (HUGE) & ROF increase (large)
I'm not saying that increasing alpha by itself would be bad (because it'd be honking fantastic), but I am saying that lowering ROF is going to hurt. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 09:39:00 -
[33]
Edited by: Liang Nuren on 12/05/2008 09:39:56
Originally by: Siddy
Liang, just to make it clear.
No gun, no RoF, no Locktime, no FC can do a jack abaut 100 vs 100++ fight mechanics.
In that envoirment, best gun is that wich dont need to reload. Anything else is semantics.
Its lag envoirment.
Its like black hole, only its brown.
It bends the laws of EVE and physics.
And its not basis on the balance and fixing a classical minmatar gun that had Best alpha in game.
I have very recently participated in a 100v100 carrier heavy fleet fight that had almost no lag (though there was rather significant load time on the grid). It really is about the lock time and time to switch targets in a fleet of that size.
I've very recently participated in 150v250-300's too, and even a 60 vs 450 (we got ****ed). Both of these had lag. ;-)
-Liang
Ed: and by very recently, I mean today. Ed Ed: Also, I'm going to bed. -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 09:45:00 -
[34]
Edited by: Siddy on 12/05/2008 09:46:17
Originally by: Liang Nuren Edited by: Liang Nuren on 12/05/2008 09:39:56
Originally by: Siddy
Liang, just to make it clear.
No gun, no RoF, no Locktime, no FC can do a jack abaut 100 vs 100++ fight mechanics.
In that envoirment, best gun is that wich dont need to reload. Anything else is semantics.
Its lag envoirment.
Its like black hole, only its brown.
It bends the laws of EVE and physics.
And its not basis on the balance and fixing a classical minmatar gun that had Best alpha in game.
I have very recently participated in a 100v100 carrier heavy fleet fight that had almost no lag (though there was rather significant load time on the grid). It really is about the lock time and time to switch targets in a fleet of that size.
I've very recently participated in 150v250-300's too, and even a 60 vs 450 (we got ****ed). Both of these had lag. ;-)
-Liang
Ed: and by very recently, I mean today. Ed Ed: Also, I'm going to bed.
so what you say, is that there is no constants when it comes to things that include 200+ peoples in one grid?
disregard this, i suck dongs.
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Cilppiz
Minmatar FinFleet Band of Brothers
|
Posted - 2008.05.12 09:51:00 -
[35]
Since I gained skills to use t2 large artilleries couple years ago, I cant recall any changes on gameplay or "balance" that would have been good for arties... I wont say if the same thing is true with Rails and Beams also due the fact that I havent used em enough to be entitled with opinion.
Anycase, I would gladly trade some ROF to bigger alpha strike even if it ment loosing some DPS in the name of "you shall only nerf matars" and to keep rest of the 3 races happy. Or if real aplha is too much to ask, just do something with em because now they are just mediocre at midranges (80-150km) and even worse on other ranges.
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Trefnis
Minmatar R.U.S.T. Phalanx Alliance
|
Posted - 2008.05.12 10:00:00 -
[36]
Originally by: Liang Nuren
IMO (most likely to least likely arty boosts): - Clip size - Tracking - Damage mod (slight) - ROF decrease (slight) - Damage mod (large) & ROF increase (slight)
-Liang
And how is that not making them rails with no cap and different name ??
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Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 10:07:00 -
[37]
Edited by: Siddy on 12/05/2008 10:06:53
Originally by: Trefnis
Originally by: Liang Nuren
IMO (most likely to least likely arty boosts): - Clip size - Tracking - Damage mod (slight) - ROF decrease (slight) - Damage mod (large) & ROF increase (slight)
-Liang
And how is that not making them rails with no cap and different name ??
I belive the Blod texst in that quote is only thing that will not make the arties more like rails.
Yes, anything else will change them to nothing more than sub par rails...
Unless you want to give arties more DPS than rails, wich whuld mean, rails become now sub par arties 
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Lt Angus
Caldari Wicked Crew
|
Posted - 2008.05.12 10:32:00 -
[38]
Half rate of fire, double damage mod Phhhwooorrr
Shhhh, Im hunting Badgers |

Boz Well
|
Posted - 2008.05.12 10:36:00 -
[39]
Imo it'd be nice to have them at least comparable to rails. I don't so much mind slowing them down a bit more to increase their alpha and their overall DPS as well (I think overall DPS needs a boost regardless). The problem is now they're hell to fit and inferior in every single way to other weapons.
Perhaps ease up the fitting on large arty in general, increase dps a bit on both 1200's and 1400's, slow the 1400's down but boost damage to make the alpha more noticeable (and increase the DPS slightly as well). I think that'd at least give them some more character/personality, i.e. they'd feel different from rails, especially a slower-firing harder-hitting 1400mm cannon, while still making them more useful (i.e. at least comparable to other weapons) overall.
I'd love to dust off my minmatar battleships, heh, since I'm best skilled to fly those. In the meantime though, I am stuck with this ugly Raven. 
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Gorjer
Spartan Industries Cruel Intentions
|
Posted - 2008.05.12 10:50:00 -
[40]
I think Siddy's idea has you beat mate. However twice the damage mod is abit ott.
Also Liang, if you've popped a BS in 5 seconds instead of 20 seconds (due to high alpha) the enemy has 15 seconds less damage from that BS. (if you get me, poorly worded!) Rinse and repeat and you've got ureself an extremely effective fleet BS.... maybe too effective! i'd hate to see the insta-popping pest of old.
Gorjy
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Prez21
coracao ardente Cruel Intentions
|
Posted - 2008.05.12 10:54:00 -
[41]
Liang every situation you talk about is 100 v 100 where yes nearly all primaries will be or atleast should be popped, but what about smaller fleets, the higher alpha would be a massive bonus for smaller fleets trying to break remote rep tanks and as for not using quake have you ever been in a smallish fleet and fought upclose? its quite fun and i personaly would probably use some republic fleet fusion instead but close range ammo with huge alpha is kickass if used properly and gives another tatical option to fleet commanders.
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Veryez
|
Posted - 2008.05.12 12:12:00 -
[42]
As much as I love the idea, I really doubt that CCP would even consider it. This point was made clearly when CCP was talking about boosting HPs on both ships and plates. I don't think CCP wants fights over quickly. So we're stuck with a good idea that CCP will never implement (Siddy's) and a good solution (Liang's) that will destroy the racial flavor of artillery that CCP might implement.
I completely agree that Artillery needs work, and not just the 1400's, the 720's and 280's need the same boost. Increasing clip size isn't enough (though this will most likely be CCP's solution). And while I completely love Siddy's idea, I doubt we'll ever see it.
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 14:58:00 -
[43]
Originally by: Gorjer Also Liang, if you've popped a BS in 5 seconds instead of 20 seconds (due to high alpha) the enemy has 15 seconds less damage from that BS. (if you get me, poorly worded!)
You'd be surprised. There's a really long thread that I linked in the beginning of this thread... read it.
Quote: Rinse and repeat and you've got ureself an extremely effective fleet BS.... maybe too effective! i'd hate to see the insta-popping pest of old.
That's the thing. The instapopping pest of old has nothing to do with modern fleets. Once the fleet size becomes sufficiently large, alpha strike doesn't matter (and ROF matters alot).
Once it becomes sufficiently small, DPS is all that matters. Either way alpha strike isn't as important as it makes you feel.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 15:09:00 -
[44]
Originally by: Prez21 Liang every situation you talk about is 100 v 100 where yes nearly all primaries will be or atleast should be popped, but what about smaller fleets, the higher alpha would be a massive bonus for smaller fleets trying to break remote rep tanks and as for not using quake have you ever been in a smallish fleet and fought upclose? its quite fun and i personaly would probably use some republic fleet fusion instead but close range ammo with huge alpha is kickass if used properly and gives another tatical option to fleet commanders.
This is a really intelligent post. High alpha strike does provide advantages in breaking logistics tanks, and also in breaking passive Drakes. After the upcoming nano nerf, logistics tanks may become "The Standard".
Increasing alpha strike and lowering DPS is not really something that I'd say is a great idea. Increasing alpha strike alone is a great idea. It's been repeatedly screamed about by the other races. Increasing clip size and tracking reduces the frustration of using artillery, and increases the viability of shooting when fully aligned.
Now, as for smaller fleets up close - no. I'd say your FC is pure fail if he brings your untanked fleet BS's within 30-40km of the enemy fleet. Just an FYI, we tried bringing our untanked fleet BS's within 40km of the enemy fleet last night. We lost 40+ fleet BS's.
Artillery (at present) has exactly one use: sniping. If you wanted close range battleships, bring autocannons.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 15:11:00 -
[45]
Edited by: Liang Nuren on 12/05/2008 15:11:22
Originally by: Veryez So we're stuck with a good idea that CCP will never implement (Siddy's)
Lowering overall DPS is a nerf, no matter how you look at it.
Quote: and a good solution (Liang's) that will destroy the racial flavor of artillery that CCP might implement.
Sure, because I'm totally suggesting that we half the alpha strike and double the ROF with a bigger clip size. 
Quote: And while I completely love Siddy's idea, I doubt we'll ever see it.
I would like Siddy's idea if it didn't involve destroying the ship for fleet work.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

HankMurphy
Minmatar Pelennor Enterprises
|
Posted - 2008.05.12 16:55:00 -
[46]
Edited by: HankMurphy on 12/05/2008 17:03:56 you two should stfu and realize you each have valid points for different situations.
the point is arty is a borked and from a person w/ L art spec V, i'd love to have a reason to actually get inside a tempest again.
my 2cents, up the damage modifier (alpha) and increase the clip size 20-25%, leave everything else alone ------------------------------ of all the things I've lost, I miss my mind the most |

Pesadel0
Minmatar Black Nova Corp Band of Brothers
|
Posted - 2008.05.12 17:03:00 -
[47]
They should up the alfa strike i don¦t give a *** about other stuff,minmatar are all about alfa nothing more nothing less. ------------------------------------------------------------------
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Warlord Cybrid
|
Posted - 2008.05.12 17:20:00 -
[48]
you could always destroy damage calculations by adding a simple ship bonus...
Tempest:
5% bonus per level of shooting a Wrecking shot with artillery.
:P lets break eve some more! *cheers*
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Bazman
Caldari Shinra Shinra Alliance
|
Posted - 2008.05.12 17:25:00 -
[49]
Siddy for internet king
Spot on with 1400mm Arties, they need to be changed slightly to remain a competitive gun on their respective ships. Higher damage mod and decreased ROF is the way to go.
-----
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 18:25:00 -
[50]
Meh, if the "Consensus" is to destroy arties for fleet work, then who am I to stand in the way.
At least I'll look cool on gate ganks. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Nerkal
|
Posted - 2008.05.12 18:31:00 -
[51]
Edited by: Nerkal on 12/05/2008 18:31:39
|

karrak
Muchacho's
|
Posted - 2008.05.12 18:32:00 -
[52]
I was gonna write something constructive but.. Give up allready, the game has evolved so much since the glory days(or should i call it chain nerfed)making artys viable and fun again would require changes far beyond the weapon and the platform its used on.
Innstead dig up some old pvp vids and remember when this game was great.
Il go back to my corner and cry now, cheers
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Khai D'mentus
Homo Victor
|
Posted - 2008.05.12 18:42:00 -
[53]
All i see is allot of cat and mouse here.. haven't u guys learned it yet. CCP wants math and graphs to show the downs and ups..
on a side note.. i would like to see the 1400 pest revived which is why i post, nothing else.
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 18:55:00 -
[54]
Originally by: Khai D'mentus All i see is allot of cat and mouse here.. haven't u guys learned it yet. CCP wants math and graphs to show the downs and ups..
on a side note.. i would like to see the 1400 pest revived which is why i post, nothing else.
You know that thread that I linked on the first page? The math/graphs are there. HF.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Ortos
Abyssus Incendia THORN Alliance
|
Posted - 2008.05.12 19:36:00 -
[55]
Buff alpha, buff DPS, give them better tracking. Simply put, put them on par with the other races long range weapons.
Reduce powergrid; Balance ships accordingly. Right now whatever ship has the powergrid to fit heavy art is gonna fit autocannons instead and use the powergrid intended for artillery for heavy neuts\nos. Fixing the powergrid (as a starter) would make it easier to maintain balance in the long run. A lot of people really wish to use the Vargur, it needs heavy artillery, or even better cruise missiles. To be worth using.
|

Bronson Hughes
The. Conspiracy
|
Posted - 2008.05.12 20:30:00 -
[56]
Originally by: Gorjer
Also Liang, if you've popped a BS in 5 seconds instead of 20 seconds (due to high alpha) the enemy has 15 seconds less damage from that BS. (if you get me, poorly worded!) Rinse and repeat and you've got ureself an extremely effective fleet BS.... maybe too effective! i'd hate to see the insta-popping pest of old.
The problem with that statement is that once you get above a certain 'critical mass' in terms of fleet size, alpha strike becomes meaningless because your low-alpha weapons (Rails, Lasers) will kill your targets in one salvo just as effectively as high-alpha weapons (Arties). But the real killer is that while your Arties are waiting to shoot again after your fleet popped the Primary, it's entirely possible that Rails and Lasers will have already killed the Secondary and moved on to the Tertiary before they can even shoot again. So in a large fleet, your high-alpha, low RoF weapon just missed out on an entire target because it couldn't shoot fast enough which absolutely murders your effective DPS.
This is why Arties are horrible in large fleets; they can't keep up with the pace at which targets go down. For large enough fleets, it really is all about how quickly you can apply damage to multiple targets in quick succession, and that means higher RoF and lower alpha.
In smaller gangs, ones not large enough to one-salvo your targets with high RoF weapons, there is still value to having a high alpha-strike weapon. The smaller your gang, the bigger the benefit until you reach a small enough fleet size that you cannot insta-pop anything.
As such, any change that increases the damage and reduces the RoF of Arties will severely limit their usefulness in large fleet fights whilst improving their performance in smaller gangs. While this may synch up with their 'racial flavor' (i.e. small gangs performing lightning strikes and getting out), I don't know if it's worth so greatly reducing their effectivness in large fleets. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
The. Conspiracy
|
Posted - 2008.05.12 20:53:00 -
[57]
Originally by: Liang Nuren
In the end, what they're saying was what made Artillery what it was, was intentionally removed from the game by CCP. Artillery's role was redefined, whether they (or I) like it or not.
Exactly. In order for Artillery to have the same fearsome Alpha strike capability that people remember, it would have to have a Damage mod buff and RoF nerf of the same magnitude as the HP buff from Revelations. I can't imagine that happening any time soon.
Alpha is still useful, don't get me wrong, but it is not as useful as it used to be, nor is it particularly useful for large fleet fights.
-------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Hrin
Minmatar Merch Industrial GoonSwarm
|
Posted - 2008.05.12 20:56:00 -
[58]
I think a point is that Artillery is the least desirable of the long range weapon systems and needs to be boosted to be competitive, but it must maintain its own flavor. The "alpha" was a balancing point for artillery. Since alphas were nerfed by the HP boost of 2007, artillery was also nerfed.
To be competitive, it needs an increase in dps. To maintain its own flavor it needs....?
|

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 20:56:00 -
[59]
Frack it! ill crunch you some numbers and define it!
Liang got no clue of right usage and aplication of alpha damage, it seems!
No'r he understand how it works in fleets!
BRB, making "numbers"
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 20:58:00 -
[60]
Originally by: Siddy Frack it! ill crunch you some numbers and define it!
Liang got no clue of right usage and aplication of alpha damage, it seems!
No'r he understand how it works in fleets!
BRB, making "numbers"
Make sure you read the thread I linked in my first post here. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Bronson Hughes
The. Conspiracy
|
Posted - 2008.05.12 21:03:00 -
[61]
I'm comparing usefulness for both large and small fleet sizes. Since Arties get used for both, they need to be considered in both.
Originally by: Siddy
If it takes 60 rail trons (Rof 5 secs) to instapop one target, that means: You can pop 3 targets in the time spann of some 15 seconds. and can fire again in 5 secs
If it takes 20 Maels (Rof 15secs) (with buffed gun) to pop one targaet, and you got 60 maels, that mean you can pop the new targets down as soon as the locking is finished! Lets say 5 seconds, asuming its competent players and good FC.
That means, you kill 3 ships in 5 seconds, and first group can fire again in 10 seconds.
If you happen to have three FCs, or an FC that can do three things at once, you are very correct. But that requires a lot of FC coordination, which takes extra time, and could possibly delay your opening salvos enough to reduce the benefit of your high-alpha weapons. It also relies on all of your pilots to be flying the same ships with the same capabilities, whereas it doesn't for a mixed-fleet that focuses mainly on DPS instead of alpha-strike. Needless to say, that is a lot harder to pull off in any fleet size. Probably the only thing harder to accomplish in a fleet than that is coordinating missile fire over long range to hit the same targets at the same time.
Like I said above, high-alpha weapons are still useful for smaller gangs, but as the fleet size increases their value decreases. It's simple math.
-------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:05:00 -
[62]
Originally by: Liang Nuren
Originally by: Siddy Frack it! ill crunch you some numbers and define it!
Liang got no clue of right usage and aplication of alpha damage, it seems!
No'r he understand how it works in fleets!
BRB, making "numbers"
Make sure you read the thread I linked in my first post here. :)
-Liang
Liang, all your assumptions for balancing this gun is that, it all operates under single fleetcomander in megablob.
Meaning that, you think alpha become meaningles, with low RoF when you got 100 tempes'ts and 1 FC to lead them.
That is true, but what god wrote in what stone, that you absolutly MUST have it that way? If i had 100 tempest man gang, and 20 tempest pop 1 ship, i whuld re structure my gang and work out diferent tactics.
You say eve chages? well it HAVENT CHANGET MUCH since 2003 in " primary X, secondary Y tetriary Z" fleet fights.
You asume that all fleet are structured the same way, when i can say, as a experienced fleet fighter, that competent group can restructure and utilise advance tactics in fleets that have manageble lag.
In 400 vs 400 its meaningles to speak of tactics, side who lags the less = win
|

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:06:00 -
[63]
Edited by: Siddy on 12/05/2008 21:09:04
Originally by: Bronson Hughes I'm comparing usefulness for both large and small fleet sizes. Since Arties get used for both, they need to be considered in both.
Originally by: Siddy
If it takes 60 rail trons (Rof 5 secs) to instapop one target, that means: You can pop 3 targets in the time spann of some 15 seconds. and can fire again in 5 secs
If it takes 20 Maels (Rof 15secs) (with buffed gun) to pop one targaet, and you got 60 maels, that mean you can pop the new targets down as soon as the locking is finished! Lets say 5 seconds, asuming its competent players and good FC.
That means, you kill 3 ships in 5 seconds, and first group can fire again in 10 seconds.
If you happen to have three FCs, or an FC that can do three things at once, you are very correct. But that requires a lot of FC coordination, which takes extra time, and could possibly delay your opening salvos enough to reduce the benefit of your high-alpha weapons. It also relies on all of your pilots to be flying the same ships with the same capabilities, whereas it doesn't for a mixed-fleet that focuses mainly on DPS instead of alpha-strike. Needless to say, that is a lot harder to pull off in any fleet size. Probably the only thing harder to accomplish in a fleet than that is coordinating missile fire over long range to hit the same targets at the same time.
Like I said above, high-alpha weapons are still useful for smaller gangs, but as the fleet size increases their value decreases. It's simple math.
So what you say, is that you got crap FC or nubswarm fleet, you cant utilise alpha properly?
Thats a solid ground for argument right there!
Never flown with TWD i see...
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.12 21:09:00 -
[64]
Originally by: Siddy
Liang, all your assumptions for balancing this gun is that, it all operates under single fleetcomander in megablob.
Meaning that, you think alpha become meaningles, with low RoF when you got 100 tempes'ts and 1 FC to lead them.
That is true, but what god wrote in what stone, that you absolutly MUST have it that way? If i had 100 tempest man gang, and 20 tempest pop 1 ship, i whuld re structure my gang and work out diferent tactics.
You say eve chages? well it HAVENT CHANGET MUCH since 2003 in " primary X, secondary Y tetriary Z" fleet fights.
You asume that all fleet are structured the same way, when i can say, as a experienced fleet fighter, that competent group can restructure and utilise advance tactics in fleets that have manageble lag.
In 400 vs 400 its meaningles to speak of tactics, side who lags the less = win
Keep reading, actually. I address that point quite adequately. If you'd like to get into it here, I'd freaking love it.
You will get WTFPWNT, because you are 100% WRONG. :)
Don't ruin your reputation as "best pest pilot to have ever lived" by going down like this.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Bronson Hughes
The. Conspiracy
|
Posted - 2008.05.12 21:14:00 -
[65]
Originally by: Siddy
So what you say, is that you got crap FC or nubswarm fleet, you cant utilise alpha properly?
Thats a solid ground for argument right there!
Never flown with TWD i see...
No, I say why make your FC work harder, or use more FCs, when you can get the job done with less coordination?
Really, I don't understand your hostility in this situation. I'm not bashing you or Arties, I'm just saying that they're better suited for small gang work, which is what Minmatar are supposed to be good at. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Hrin
Minmatar Merch Industrial GoonSwarm
|
Posted - 2008.05.12 21:16:00 -
[66]
Whats the effort : payoff ratio here? How much time and effort does it take to make Tempests not suck compared to just using megas, geddons, rohks, etc.
|

Bronson Hughes
The. Conspiracy
|
Posted - 2008.05.12 21:18:00 -
[67]
Originally by: Hrin Whats the effort : payoff ratio here? How much time and effort does it take to make Tempests not suck compared to just using megas, geddons, rohks, etc.
Bingo. With the attention you put into coordinating multiple primaries so you can effectively use Arties in large fleets, you could be doing something else like logistics, support suppression, ambushes, etc. It just doesn't seem to be worth it. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:19:00 -
[68]
Originally by: Liang Nuren
Originally by: Siddy
Liang, all your assumptions for balancing this gun is that, it all operates under single fleetcomander in megablob.
Meaning that, you think alpha become meaningles, with low RoF when you got 100 tempes'ts and 1 FC to lead them.
That is true, but what god wrote in what stone, that you absolutly MUST have it that way? If i had 100 tempest man gang, and 20 tempest pop 1 ship, i whuld re structure my gang and work out diferent tactics.
You say eve chages? well it HAVENT CHANGET MUCH since 2003 in " primary X, secondary Y tetriary Z" fleet fights.
You asume that all fleet are structured the same way, when i can say, as a experienced fleet fighter, that competent group can restructure and utilise advance tactics in fleets that have manageble lag.
In 400 vs 400 its meaningles to speak of tactics, side who lags the less = win
Keep reading, actually. I address that point quite adequately. If you'd like to get into it here, I'd freaking love it.
You will get WTFPWNT, because you are 100% WRONG. :)
Don't ruin your reputation as "best pest pilot to have ever lived" by going down like this.
-Liang
You got no experience fro fleets that i got, i am redy to say that much.
Ive seen fleets that do things way you describet, it smost common structure: Monkey swarm follows the voice of one leader. And side, whos space monkies are beter trained, diciplined and equipped, wins.
Ive also seen stuff that is beyond you, and while it not always work, it was grate fun. And let me tell you that most Tempest related stuff of the old, worked very well.
If you must incist on the fact that im trying to bring "old days", then let it be so. I am indeed trying to bring back the gun system that culd actualy do the "fast raids". Becouse now, fast raid is 20 man Blaster Blob decending on something. When in old days, 5 tempest's warp in, pop something and get the frack out. And it didint matter, if it was 20 man gang, as long you didint get tackled.
Now tell me, whuld it hurt EVE so much, balanve vice. If tempest were capable of 18k salvo, and mael 20k salvo?
After resistances, it bloils down to 5-7k. 8k if you are lucky. That is usualy not even one third of armor plating you see on ship these days. And remeber that Tempest melts fast, if it is fitted to do alpha. So i dont see blance broken. I see old tactic re-established.
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Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:28:00 -
[69]
Edited by: Siddy on 12/05/2008 21:29:24
Originally by: Bronson Hughes Edited by: Bronson Hughes on 12/05/2008 21:15:55
Originally by: Siddy
So what you say, is that you got crap FC or nubswarm fleet, you cant utilise alpha properly?
Thats a solid ground for argument right there!
Never flown with TWD i see...
No, I say why make your FC work harder, or use more FCs, when you can get the job done with less coordination? More required coordination = more mistakes. More mistakes = worse performance.
Really, I don't understand your hostility in this situation. I'm not bashing you, or Minmatar, or Arties, I'm just saying that Arties are better suited for small gang work, which is what Minmatar are supposed to be good at.
you are 100% right there.
Arties are exaktly for the small gangs that wish to achive critical mass faster. Without going megablob.
Its just some people wants to balacne arties with with only megablob. And while it is less "effective" with single comander. You will have otions to toy with difrent tactics this way, no mater how prone to mistakes and more hassle it might cause.
It is not so uncommon, for fleet that have many ravens, to order ravens soot at tetriary or secondary. It whuld be more effective to have them all in armageddons, yes, but since you cant have 100% amarr aryan ****blob of 100% fleet otimisation, then you got to improvice.
PS: im just hostile at Liang, a bit, since he/she wants to balance everything for megablobs. And as she/he sed himself, "this change will favor small gangs and nerf tempest in megablobs".
And even if i disagree on that, asuming it will happen, So what? Tempest is now useless in small gangs.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 21:28:00 -
[70]
Edited by: Liang Nuren on 12/05/2008 21:28:53
Originally by: Siddy You got no experience fro fleets that i got, i am redy to say that much.
Fine. I should point out that you do not understand the game, though.
Quote: Ive seen fleets that do things way you describet, it smost common structure: Monkey swarm follows the voice of one leader. And side, whos space monkies are beter trained, diciplined and equipped, wins.
:)
Quote: Ive also seen stuff that is beyond you, and while it not always work, it was grate fun. And let me tell you that most Tempest related stuff of the old, worked very well.
:) So, I've had a great deal of fun doing all sorts of stupid things that aren't guaranteed to work. It sounds to me (from your own description) that you gambled and only sometimes won.
Sure, gambling can be fun. That doesn't make it effective.
Quote: If you must incist on the fact that im trying to bring "old days", then let it be so. I am indeed trying to bring back the gun system that culd actualy do the "fast raids". Becouse now, fast raid is 20 man Blaster Blob decending on something.
No. Today's "fast raid" consists of 50+ fleet battleships, or support/nanogangs. I think it's fairly safe to say that you're desperately out of touch with today's fleet warfare.
Quote: When in old days, 5 tempest's warp in, pop something and get the frack out. And it didint matter, if it was 20 man gang, as long you didint get tackled.
Now tell me, whuld it hurt EVE so much, balanve vice. If tempest were capable of 18k salvo, and mael 20k salvo?
I don't mind it so much, but I do mind that the Tempest and Maelstrom would be 100% useless for fleets. Come to think of it, they'd suck even more for PVE. Also, tell me how much armor an active tanked Domi has? :)
I guess we're just going to force Minnies to train Caldari BS5 to participate in a fleet or run a mission. Awesome.
Quote: After resistances, it bloils down to 5-7k. 8k if you are lucky. That is usualy not even one third of armor plating you see on ship these days. And remeber that Tempest melts fast, if it is fitted to do alpha. So i dont see blance broken. I see old tactic re-established.
An old tactic that CCP intentionally removed from the game. Eve has moved on. Look for new solutions that work with the directions that the devs are going with the game.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:32:00 -
[71]
Edited by: Siddy on 12/05/2008 21:34:17 Edited by: Siddy on 12/05/2008 21:33:47 Liang, i culd bet that your dream of eve is this: Count all ships, then count all ship "values" then just leth Computer calculate outcome, and then computer randonmly destroys your ships untill one side wins.
Like calculated fights in imperium galactica 2.
/edit: and abaut raid fleets, 20 man spidertankking BS gang with tackler or two is where ive been flying weeks now. Please dont tell me, BS gangs that my alliance does now is a lie    
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 21:35:00 -
[72]
Originally by: Siddy you are 100% right there.
Arties are exaktly for the small gangs that wish to achive critical mass faster. Without going megablob.
Its just some people wants to balacne arties with with only megablob. And while it is less "effective" with single comander. You will have otions to toy with difrent tactics this way, no mater how prone to mistakes and more hassle it might cause.
No, I'm reminding you not to forget the megablob when you rebalance Artillery. At least now you're beginning to understand that fleet actions will 100% render arty ships useless.
Quote:
PS: im just hostile at Liang, a bit, since he/she wants to balance everything for megablobs. And as she/he sed himself, "this change will favor small gangs and nerf tempest in mgablobs".
And even if i disagree on that, asuming it will happen, So what? Tempest is now useless in small gangs.
You're hostile because you are wrong, and I called you on your bull****. Also, the Tempest (regardless of Arties) is nearing useless in any sized gang. Bring a Mael.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:37:00 -
[73]
Originally by: Liang Nuren
I guess we're just going to force Minnies to train Caldari BS5 to participate in a fleet or run a mission. Awesome.
-Liang
Under what Rock have you lived your life, that is allredy the case.
If you want to run missions, any ship will do. If you wana run missions fast, get raven.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 21:38:00 -
[74]
Originally by: Siddy
Liang, i culd bet that your dream of eve is this: Count all ships, then count all ship "values" then just leth Computer calculate outcome, and then computer randonmly destroys your ships untill one side wins.
Like calculated fights in imperium galactica 2.
No, that wouldn't be fun. I'm not so much a stickler that the ships line up in numbers (because frequently, there are unquantifiable attributes). Having the numbers on your side is no guarantee of winning - but it helps.
Quote: /edit: and abaut raid fleets, 20 man spidertankking BS gang with tackler or two is where ive been flying weeks now. Please dont tell me, BS gangs that my alliance does now is a lie    
Oh, that's rich. You're talking about 20 man BS gangs, and telling me that I've never been in a fleet. Where I spent the last 6 weeks in fleet combat 5+ hours a day.
Rich.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:39:00 -
[75]
Originally by: Liang Nuren
You're hostile because you are wrong, and I called you on your bull****. Also, the Tempest (regardless of Arties) is nearing useless in any sized gang. Bring a Mael.
-Liang
Prove me wrong then, your assumptions of fleets and megablobs has very little actual value in my eyes. No matter how much "numbers" you've crunched araund them.
Bring more alpha for 1400mm's, thats what I say!
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 21:39:00 -
[76]
Originally by: Siddy Under what Rock have you lived your life, that is allredy the case.
If you want to run missions, any ship will do. If you wana run missions fast, get raven.
No, you can mission in a Maelstrom now (and be reasonably successful). With your change, you will not be successful.
I'd probably be ok if 1200/1400mm arties were split between our ideas of what artillery should be. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 21:41:00 -
[77]
Originally by: Siddy Prove me wrong then, your assumptions of fleets and megablobs has very little actual value in my eyes. No matter how much "numbers" you've crunched araund them.
Bring more alpha for 1400mm's, thats what I say!
I have proven you wrong. Just because you keep repeating yourself doesn't make you right. Or even close. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:41:00 -
[78]
Originally by: Liang Nuren
Oh, that's rich. You're talking about 20 man BS gangs, and telling me that I've never been in a fleet. Where I spent the last 6 weeks in fleet combat 5+ hours a day.
Rich.
-Liang
Im not telling you havent been in fleet. Im just telling D Solo sucks hard and any alliance with Celec apoch blows by default.
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Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:42:00 -
[79]
Edited by: Siddy on 12/05/2008 21:42:11
Originally by: Liang Nuren
Originally by: Siddy Prove me wrong then, your assumptions of fleets and megablobs has very little actual value in my eyes. No matter how much "numbers" you've crunched araund them.
Bring more alpha for 1400mm's, thats what I say!
I have proven you wrong. Just because you keep repeating yourself doesn't make you right. Or even close. :)
-Liang
Realy? Then why Fleets of "old" favored tempest and hig alpha even in big gangs then?
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Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.05.12 21:45:00 -
[80]
I endorse an arty fix that does the following:
- Boost tracking of arties. Does it no make sense that weapons that have a lower RoF have an easier time tracking before each shot is fired? (Maybe it doesn't, I am far from being a gun expert, but in FPS at least for an untalented guy like me the accuracy per shot is much higher with low RoF guns...). Imho arties should even have the best tracking of all long range weapons.
- Double the clip size. This is a no brainer really.
- Switch positions of Fusion (+4 exp) and EMP (-4 kin) ammo so the minnie/angel high damage ammo is the proper exp focused one.
You want ME for the CSM!
There is no 'n' in turret There is no 'r' in faction
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 21:45:00 -
[81]
Originally by: Siddy
Im not telling you havent been in fleet. Im just telling D Solo sucks hard and any alliance with Celec apoch blows by default.
Hahahaha, that's pretty rich, man. Seriously. Credibility => None. Maybe if you stick to the topic instead of talking **** about corps in my alliance, you'd have a leg to stand on.
Also, where's those vaunted numbers you were going to bring?
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Riaz Qaadir
|
Posted - 2008.05.12 21:46:00 -
[82]
Correct me if i'm wrong (no doubt someone would anyway) but there has been two hp increases, if both were 25% thats a total 56.25% increase. During this time arty has recieved a 5% damage increase...
I think its quite obvious why volley damage is at its lowest value ever.
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Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:49:00 -
[83]
Originally by: Leandro Salazar I endorse an arty fix that does the following:
- Boost tracking of arties. Does it no make sense that weapons that have a lower RoF have an easier time tracking before each shot is fired? (Maybe it doesn't, I am far from being a gun expert, but in FPS at least for an untalented guy like me the accuracy per shot is much higher with low RoF guns...). Imho arties should even have the best tracking of all long range weapons.
- Double the clip size. This is a no brainer really.
- Switch positions of Fusion (+4 exp) and EMP (-4 kin) ammo so the minnie/angel high damage ammo is the proper exp focused one.
Tracking and ammohold of arties is relic from old days.
From the days arties actualy hurt.The idea of 1400mms was "BIG FRACKING GUN, NO, BIGGAR! MOAR!" When one salvo whuld strip the untankked shields ona battleships, second whuld eat 1/3 into tankked armor.
Right now spome people want to change them into Railgun clone. I pray that CCP dont homogenise these guns :(
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 21:52:00 -
[84]
Originally by: Siddy
Tracking and ammohold of arties is relic from old days.
From the days arties actualy hurt.The idea of 1400mms was "BIG FRACKING GUN, NO, BIGGAR! MOAR!" When one salvo whuld strip the untankked shields ona battleships, second whuld eat 1/3 into tankked armor.
Right now spome people want to change them into Railgun clone. I pray that CCP dont homogenise these guns :(
Dude, Siddy, you're a tard. They would in no way be similar to rails. You're just ****posting, honestly. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Min Qa
|
Posted - 2008.05.12 21:55:00 -
[85]
Originally by: Siddy
Originally by: Leandro Salazar I endorse an arty fix that does the following:
- Boost tracking of arties. Does it no make sense that weapons that have a lower RoF have an easier time tracking before each shot is fired? (Maybe it doesn't, I am far from being a gun expert, but in FPS at least for an untalented guy like me the accuracy per shot is much higher with low RoF guns...). Imho arties should even have the best tracking of all long range weapons.
- Double the clip size. This is a no brainer really.
- Switch positions of Fusion (+4 exp) and EMP (-4 kin) ammo so the minnie/angel high damage ammo is the proper exp focused one.
Tracking and ammohold of arties is relic from old days.
From the days arties actualy hurt.The idea of 1400mms was "BIG FRACKING GUN, NO, BIGGAR! MOAR!" When one salvo whuld strip the untankked shields ona battleships, second whuld eat 1/3 into tankked armor.
Right now spome people want to change them into Railgun clone. I pray that CCP dont homogenise these guns :(
Since we know CCP isn't going to give them enough alpha to be like the "old days", I rather them be more like rails since don't suck right now. IMHO they can fix artillery w/o making them into a rail clone, but it doesnt involve giving them "MOAR ALHPA!"
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Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.12 21:55:00 -
[86]
Originally by: Liang Nuren
Originally by: Siddy
Tracking and ammohold of arties is relic from old days.
From the days arties actualy hurt.The idea of 1400mms was "BIG FRACKING GUN, NO, BIGGAR! MOAR!" When one salvo whuld strip the untankked shields ona battleships, second whuld eat 1/3 into tankked armor.
Right now spome people want to change them into Railgun clone. I pray that CCP dont homogenise these guns :(
Dude, Siddy, you're a tard. They would in no way be similar to rails. You're just ****posting, honestly. :)
-Liang
If you add following thigs to 1400mms:
Less RoF More tracking More ammo hold more optimal range easier fitting
will bring the 1400mms statisticaly closer to railguns.
Thats a mathematicaly established fact.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 22:00:00 -
[87]
Originally by: Siddy If you add following thigs to 1400mms:
Less RoF More tracking** More ammo hold** more optimal range easier fitting
will bring the 1400mms statisticaly closer to railguns.
Thats a mathematicaly established fact.
I starred my suggestions. My suggestions in no way make arties even close to a rail clone.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Naomi Knight
|
Posted - 2008.05.12 22:02:00 -
[88]
Originally by: Siddy Frack it! ill crunch you some numbers and define it!
Liang got no clue of right usage and aplication of alpha damage, it seems!
No'r he understand how it works in fleets!
BRB, making "numbers"
ű
100% agreed Liang is noob for balancing issues. My posts are there too in "his" number topic :) And he still brings that stupid 100vs100 fleet fight comparison , which is meaningless.
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Trefnis
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2008.05.12 22:11:00 -
[89]
Originally by: karrak Innstead dig up some old pvp vids and remember when this game was great.
Il go back to my corner and cry now, cheers
You know i actually do that now from time to time.
Liang the thing is, for the last 5 weeks u had like ****load of fleet fight with 200+ in system, good for you, enjoy they lag.
But i prefer to have my ship usefull for the 90% of my play time (small gangs, sub 20bs) and useless in 10% of that 400ppl in local "battles" we all get like twice a week every week... than the other way around.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 22:18:00 -
[90]
Originally by: Trefnis
You know i actually do that now from time to time.
Liang the thing is, for the last 5 weeks u had like ****load of fleet fight with 200+ in system, good for you, enjoy they lag.
Wait, you mean that I might just have a clue about fleet fights? Oh noes!?!!?!?
Quote: But i prefer to have my ship usefull for the 90% of my play time (small gangs, sub 20bs) and useless in 10% of that 400ppl in local "battles" we all get like twice a week every week... than the other way around.
I'd rather the ship be functional at each, and there's no reason that we can't both be satisfied. Except that you fools are saying that Matari ships should just be 100% useless to take to a fleet.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Boz Well
|
Posted - 2008.05.12 22:19:00 -
[91]
I think a compromise would be the best fix honestly. Something between what Siddy and Liang are fighting over, haha.
There's nothing wrong imho with making arties based around a bigger alpha (even if it's not as big as it once was), as it would give them some personality. Maybe make the 1400's significantly slower as suggested, and let them have a higher alpha as a result. 1200's need slightly better tracking/clip size/slight dps boost imo, and will be closer to rail's than 1400's but not identical. Both need to be *****ble though, haha, which atm they aren't really.
That way, if you want huge alpha, go with the huge 1400mm cannons. If you want a closer-to-rails setup, go with 1200's. And depending on your fleet tactics (i.e. whether you want to try to make use of high alpha or not), choose appropriately.
I'm just personally hoping CCP will give the cannons some love soon, as these threads are so common these days and I think the flaws in the current artillery guns are obvious.
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Trefnis
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2008.05.12 22:27:00 -
[92]
Originally by: Liang Nuren Wait, you mean that I might just have a clue about fleet fights? Oh noes!?!!?!?-Liang
Ok i tried to be polite but as you called me a fool...
I didnt say you have a clue about fleet fights, i said you might been there, as i see now you know **** about artys and matari, you say you fly pest on alt that you wont tell his name... as for know ill treat you as someone who use ishtars and falcons only, not much at that.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 22:29:00 -
[93]
Originally by: Trefnis Ok i tried to be polite but as you called me a fool...
You call that ****posting earlier in the thread "polite"? Wow.
Quote: I didnt say you have a clue about fleet fights, i said you might been there, as i see now you know **** about artys and matari, you say you fly pest on alt that you wont tell his name... as for know ill treat you as someone who use ishtars and falcons only, not much at that.
I don't give a damn how you treat me. I've already won this thread, and you guys are just sitting there whining "But I want the HP boost reversed!! WAAAAAAAMBULANCE!".
:)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Prez21
coracao ardente Cruel Intentions
|
Posted - 2008.05.12 22:31:00 -
[94]
Liang youve no idea at all, you just want artys to be like rails, youve no sense of tatics or skill. A high alpha arty can give you so many different options available to you and it would give artys there own role not turn them into capless rails with a little less dmg which to be quite honest would be boring as hell.
All you keep going on about is massive fleet fights, what about smaller flets that could make great tatical use of a high alpha doing and runs, ive seen evoke make great use of artys in some of there fleets because high alpha opens up so many more options.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 22:34:00 -
[95]
Originally by: Prez21 Liang youve no idea at all, you just want artys to be like rails, youve no sense of tatics or skill. A high alpha arty can give you so many different options available to you and it would give artys there own role not turn them into capless rails with a little less dmg which to be quite honest would be boring as hell.
All you keep going on about is massive fleet fights, what about smaller flets that could make great tatical use of a high alpha doing and runs, ive seen evoke make great use of artys in some of there fleets because high alpha opens up so many more options.
Read the thread I linked, and you'll see the answer to that question. Also, I've seen use of alpha as well, but you're asking to pigeon hole an entire weapons class to merely be decent at breaking logistics chains and passive drakes.
Meanwhile, they'll suck at absolutely everything else. You have proof that I'm wrong: BRING IT.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Trefnis
Minmatar R.U.S.T. Phalanx Alliance
|
Posted - 2008.05.12 22:37:00 -
[96]
Originally by: Liang Nuren I've already won this thread, WAAAAAAAMBULANCE!". -Liang
Yes sorry my mistake.
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Kelbesque Crystalis
Minmatar
|
Posted - 2008.05.12 22:37:00 -
[97]
Originally by: Naomi Knight
My posts are there too in "his" number topic :) And he still brings that stupid 100vs100 fleet fight comparison , which is meaningless.
And I don't recall your posts adding anything to that thread because... they didn't.
If the current Alpha of artillery can provide any useful advantage in a hypothetical "perfect situation", they how are they supposed to have any advantage in a real situation?
There is only a small window (2-3 shots) in which a ship with higher alpha has ANY advantage over a ship with higher DPS. Sadly, the "perfect" situation present requires at least 20 ships, as artillery doesn't have enough alpha to kill anything of consequence in 2-3 volleys otherwise.
Personally, I'd be happy with increased clip size, a little more DPS. If that DPS comes with more alpha, even better. Fixing T1 ammo, adding a fall off bonus to Tremor, and making quake more useful would be nice.
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Prez21
coracao ardente Cruel Intentions
|
Posted - 2008.05.12 22:42:00 -
[98]
Originally by: Liang Nuren
Originally by: Prez21 Liang youve no idea at all, you just want artys to be like rails, youve no sense of tatics or skill. A high alpha arty can give you so many different options available to you and it would give artys there own role not turn them into capless rails with a little less dmg which to be quite honest would be boring as hell.
All you keep going on about is massive fleet fights, what about smaller flets that could make great tatical use of a high alpha doing and runs, ive seen evoke make great use of artys in some of there fleets because high alpha opens up so many more options.
Read the thread I linked, and you'll see the answer to that question. Also, I've seen use of alpha as well, but you're asking to pigeon hole an entire weapons class to merely be decent at breaking logistics chains and passive drakes.
Meanwhile, they'll suck at absolutely everything else. You have proof that I'm wrong: BRING IT.
-Liang
Can you please reveal who your minmatar alt is because i dont think you have much experience with artys. I dont think you realise how useful high alpha dmg can be in gangs and fleets. If i remember rightly xenobytes used to use pests extremely effectively outnumbered by using high alpha with drive bys, what you suggest in no way improves artys it doesnt offer anything except take away any unique feel to them.
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Boz Well
|
Posted - 2008.05.12 22:44:00 -
[99]
I can't say I really follow the argument that giving them a higher alpha/slower rof/higher dps would make them suck at everything other than popping logistics. I think any change CCP would make to the alpha would be moderate at best, and so it wouldn't be all that different from current game mechanics (it's not like they'd make it a huge alpha and 1 shot every 20 seconds ). I think in most situations pilots can adapt to make use of the higher alpha. And it at least makes sense to me that a higher alpha would open up more tactical possibilities in fleet combat.
TBH I don't see the harm, but I think more is needed besides a higher alpha to bring artillery weapons in-line with the other turrets.
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Boz Well
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Posted - 2008.05.12 22:45:00 -
[100]
Originally by: Kelbesque Crystalis
Personally, I'd be happy with increased clip size, a little more DPS. If that DPS comes with more alpha, even better. Fixing T1 ammo, adding a fall off bonus to Tremor, and making quake more useful would be nice.
Sounds very reasonable to me.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 22:52:00 -
[101]
You know, I have to admit. This is an exceedingly fun thread. Mostly, it's fun because I'm being told that I don't have a clue, that I'm a nub, or that since I haven't been playing since 2003 that my opinion is worthless.
Then I return the heat a bit, and they go off whining. Know what, guys, I really thirst for some intelligent discussion about the state of artillery.
You want alpha boosted. Fine... that's a completely reasonable request. Bear these things in mind, though: - The HP boost intentionally nerfed alpha strike - Lowering DPS dramatically nerfs PVE -- High DPS and fast target switching is required in PVE - Making ROF worse drastically nerfs artillery for fleets -- Faster ROF allows for faster target switching -- Fleet effectiveness is 100% determined by DPS@160km / EHP -- Fleet sizes these days easily alpha strike battleships, regardless of alpha -- Breaking the fleet up into "manageable segments" does not alter this
I'll add more to this list if you guys bite the "intelligent discussion" bullet and help me turn this from a flamefest.
-Liang
-- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 22:54:00 -
[102]
Originally by: Prez21
Can you please reveal who your minmatar alt is because i dont think you have much experience with artys. I dont think you realise how useful high alpha dmg can be in gangs and fleets. If i remember rightly xenobytes used to use pests extremely effectively outnumbered by using high alpha with drive bys, what you suggest in no way improves artys it doesnt offer anything except take away any unique feel to them.
Sure, right after you post your all of your full API keys on this thread for all to see. Also, I'd like your full name and address. And phone number.
Seriously, last time I flew Liang through PURE space I got ****loads of smack *and a real life death threat*. You think I want to expose my main to that ****? **** that.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Kelbesque Crystalis
Minmatar
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Posted - 2008.05.12 22:57:00 -
[103]
Originally by: Prez21
Can you please reveal who your minmatar alt is because i dont think you have much experience with artys. I dont think you realise how useful high alpha dmg can be in gangs and fleets. If i remember rightly xenobytes used to use pests extremely effectively outnumbered by using high alpha with drive bys, what you suggest in no way improves artys it doesnt offer anything except take away any unique feel to them.
No one is saying that artillery should have LESS alpha. Just that if time between shot was much longer, you'd be even less effective in fleet fights due to overkill and not being able to bear your guns on a different target as fast.
That and everyone seems to either be reminiscing of a time that will never return, or wholesale over estimating the effect of high alpha.
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mama guru
Corp 1 Allstars Insurgency
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Posted - 2008.05.12 22:59:00 -
[104]
Edited by: mama guru on 12/05/2008 23:00:35 Edited by: mama guru on 12/05/2008 23:00:17 Do what they did to drones.
Double the rate of fire and the damage modifier. DPS stays the same. Edit yeah, double is a bit much. But atleast some 50% slower rate of fire coupled with just as much increase in damage mod.
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 23:01:00 -
[105]
Edited by: Liang Nuren on 12/05/2008 23:02:04
Originally by: mama guru Do what they did to drones.
Double the rate of fire and the damage modifier. DPS stays the same.
That only works until you consider that drones don't have a damage mod.
Well, sentries do, but their ROF was unchanged. :)
-Liang
Ed: It also doesn't address the fact that you're wasting the overwhelming amount of your damage on alpha striking an effectively dead ship, and nor does it change the fact that you wouldn't be able to change targets fast enough to matter.
It's really not a bad entry into the discussion though. :) -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Prez21
coracao ardente Cruel Intentions
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Posted - 2008.05.12 23:02:00 -
[106]
Originally by: Liang Nuren You know, I have to admit. This is an exceedingly fun thread. Mostly, it's fun because I'm being told that I don't have a clue, that I'm a nub, or that since I haven't been playing since 2003 that my opinion is worthless.
Then I return the heat a bit, and they go off whining. Know what, guys, I really thirst for some intelligent discussion about the state of artillery.
You want alpha boosted. Fine... that's a completely reasonable request. Bear these things in mind, though: - The HP boost intentionally nerfed alpha strike - Lowering DPS dramatically nerfs PVE -- High DPS and fast target switching is required in PVE - Making ROF worse drastically nerfs artillery for fleets -- Faster ROF allows for faster target switching -- Fleet effectiveness is 100% determined by DPS@160km / EHP -- Fleet sizes these days easily alpha strike battleships, regardless of alpha -- Breaking the fleet up into "manageable segments" does not alter this
I'll add more to this list if you guys bite the "intelligent discussion" bullet and help me turn this from a flamefest.
-Liang
Ok say ccp gives artys an increased clip size and improves the rof, of course they will need to take something away which will be some of its alpha strike, so after this im left with apoor mans mega? Why even train for to use artys when you would be inferior to all other sniping bs. Atleast with the higher alpha you get a choice and not everyone flys in huge fleets, we had a nice fight with bruce the other day with only around 25-30 bs in our fleet, bruce were using remoterep bs and te higher alpha would have given us a realy useful option, instead you seem to want us to fly capless megathron clone with poor dmg.
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Prez21
coracao ardente Cruel Intentions
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Posted - 2008.05.12 23:04:00 -
[107]
Originally by: Kelbesque Crystalis
Originally by: Prez21
Can you please reveal who your minmatar alt is because i dont think you have much experience with artys. I dont think you realise how useful high alpha dmg can be in gangs and fleets. If i remember rightly xenobytes used to use pests extremely effectively outnumbered by using high alpha with drive bys, what you suggest in no way improves artys it doesnt offer anything except take away any unique feel to them.
No one is saying that artillery should have LESS alpha. Just that if time between shot was much longer, you'd be even less effective in fleet fights due to overkill and not being able to bear your guns on a different target as fast.
That and everyone seems to either be reminiscing of a time that will never return, or wholesale over estimating the effect of high alpha.
The thing is ccp arnt going to give artys an improved rof without taking away some of its alphastrike.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 23:09:00 -
[108]
Originally by: Prez21
Ok say ccp gives artys an increased clip size and improves the rof, of course they will need to take something away which will be some of its alpha strike, so after this im left with apoor mans mega?
Why would they have to take anything away. I don't recall them taking anything away from pulse with their recent 25% tracking increase.
Artillery is broken. We all agree about that. It's a straight out boost - not a trade.
Quote: Why even train for to use artys when you are be inferior to all other sniping bs.
I fixed it for you. And there isn't currently a good reason to train arties, except that you're closer to it than any other weapons system.
Quote: Atleast with the higher alpha you get a choice and not everyone flys in huge fleets, we had a nice fight with bruce the other day with only around 25-30 bs in our fleet, bruce were using remoterep bs and te higher alpha would have given us a realy useful option, instead you seem to want us to fly capless megathron clone with poor dmg.
Sigh. Are you even reading my posts, and what I'm asking for? I'm asking for: - Clip size, so that you don't waste 13% of your DPS on reloading... and that's discounting lag. - Tracking, so that you can operate better when aligned (maybe even at battle speed!), and don't miss so many shots. What's the use of having 10 BILLION DAMAGE alpha strikes when none of your shots connect? - Not to further nerf the ships for fleet combat. Nerfing ROF (even coupled with higher damage) is a huge nerf to this form of combat.
I'm not even asking for huge increases in clip size or tracking - just something that doesn't make the guns frustrating to use.
Even after that, we're likely to still see artillery need another boost, but it's better to take these things slowly, than to overreact and be forced to nerf it.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 23:10:00 -
[109]
Originally by: Prez21 The thing is ccp arnt going to give artys an improved rof without taking away some of its alphastrike.
That depends. Is there any reason to currently fly an arty ship?
No. There isn't a really good reason these days. You're operating on the assumption that Arties are *fine* now. They aren't. We're asking for straight up boosts.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Prez21
coracao ardente Cruel Intentions
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Posted - 2008.05.12 23:21:00 -
[110]
Originally by: Liang Nuren
Originally by: Prez21 The thing is ccp arnt going to give artys an improved rof without taking away some of its alphastrike.
That depends. Is there any reason to currently fly an arty ship?
No. There isn't a really good reason these days. You're operating on the assumption that Arties are *fine* now. They aren't. We're asking for straight up boosts.
-Liang
No if i thought artys were fine i wouldnt be asking for achange. So if your saying why not give artys a higher rof and keep the alpha, why not increase the alpha but keep the rof? You talk rubbish about how pests dont deal enough dmg to primaries because of there slow rof, they are quick enough not to miss out and thats talking from experience in fleetbattles and just in theory like i think you talk. As ive already said, plz explain to me how your proposed changes dont just make arties into capless poor mens rails?
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 23:35:00 -
[111]
Originally by: Prez21 No if i thought artys were fine i wouldnt be asking for achange.
Then, at best, you're presenting strawman arguments by saying that CCP would have to nerf arties in some other way.
Quote: So if your saying why not give artys a higher rof and keep the alpha, why not increase the alpha but keep the rof?
This would be fine, and is one of my preferred solutions (I just don't have much faith that we can get it). Clip size really has to go up though... I spend 13% of my time reloading FFS. In laggy situations, it's far more than that.
Quote: You talk rubbish about how pests dont deal enough dmg to primaries because of there slow rof, they are quick enough not to miss out and thats talking from experience in fleetbattles and just in theory like i think you talk.
Holy Runon Batman. I'm saying: - High ROF ships can quickly switch targets -- High ROF fleets of sufficient size can alpha strike 3 ships for every 2 from arty ships ---- It is trivial to get fleets together of sufficient size to make this work ---- High ROF ships are able to bring more actual *damage* to bear due to less wasted damage ---- Low ROF Arty ships missed a killmail ------ This will be more common as you decrease ROF
Yes, I've actually missed out on kills because the primary died before my guns cycled.
Also, will you decide whether or not I've been in a fleet before or not? Either way, I have been involved for 5-10 hrs/day since before the NAP campaign started against INSRG. I guess INSRG hasn't been in any fleets in the last month. 
Quote: As ive already said, plz explain to me how your proposed changes dont just make arties into capless poor mens rails?
Explain how they do. I'm asking for tracking and clip size. Hell, your accusation here is about as accurate as me saying that increasing alpha on arties makes them cruise missiles.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Corphus
The NewOrder Black-Out
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Posted - 2008.05.12 23:46:00 -
[112]
i agree with sid.
the point is that by increasing alpha strike potential a tempest wing can deal the same amout of damage in shorter time or even in one or two volleys than say twice the number of non artillery bs.
this is also aplicable to cruisers like the rupture.
imo the situation where minmatar should shine are the first 10 seconds after warp in. they arent desinged for longwinded standoffs and they should be geared respectiveley.
i usually compare two similar weapon systems here:
cruise and arties act similar by dealing volley dmg over dps. ratting ravens utilize volley dmg to break the rats down while they cant repair the amouts of dmg in the intervals before they get hit again. same goes or should go for artillery turrets. the plan shouldnt be to deal enuff dps over time to slowly break someones tank. it should be not giving the enemy the time to keep up with the repairing of the dmg amounts received. concentrating more firepower with less effort is the key for minmatar warfare. they cant tank but their weapons neglet the enemies ability to tank, consequenteley evening the battlefield.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.12 23:53:00 -
[113]
Originally by: Corphus the point is that by increasing alpha strike potential a tempest wing can deal the same amout of damage in shorter time or even in one or two volleys than say twice the number of non artillery bs.
The problem with this line of thinking is that they can't.
By the time you warp in, lock, fire off a volley or two, and warp out, you're already behind Apocs (for example) in damage. Really, though, the clencher here is that the Matari BS's don't have the mids available to get the required range and lock time necessary to pull it off.
Read the thread that I linked in my OP (not THE OP).
Quote: this is also aplicable to cruisers like the rupture.
imo the situation where minmatar should shine are the first 10 seconds after warp in. they arent desinged for longwinded standoffs and they should be geared respectiveley.
Really, that's like saying that the only thing artillery should be good for is 4v1 gate ganks. Alpha strike is somewhat meaningless with today's hitpoints.
Quote: Arties = Cruise
No, I don't think that's really how Ravens break down the target (alpha). That would only be true if rats actually repaired, and the alpha strike was significant enough to damage the ship beyond shields every volley.
Anyway, DPS is what kills in that situation. You seem pretty level headed, so I'm interested in what you have to say to the points I raised in the linked thread. Especially if you muster a rebuttal to it (probably best to put it here).
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Bronson Hughes
The. Conspiracy
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Posted - 2008.05.12 23:55:00 -
[114]
[Time Out]
The majority of people in this thread agree on the following points:
1. Artillery as a weapon system needs a boost. 2. Things like buffing clip size, tracking, and DPS are good ways of doing this because they help all the time, regardless of the situation. 3. High alpha strike weapons are useful for small gangs and/or hit-and-run fights and/or very highly coordinated larger fleets.
Things that people don't agree on:
1. Giving Artillery a buff to alpha strike (i.e. higher damage, lower RoF, same DPS) may or may not be useful for large fleet engagements in general.
Let's focus on these things instead of ripping each others heads off and maybe we'll get somewhere.
[/Time Out] -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.13 00:05:00 -
[115]
Originally by: Bronson Hughes
1. Artillery as a weapon system needs a boost. 2. Things like buffing clip size, tracking, and DPS are good ways of doing this because they help all the time, regardless of the situation. 3. High alpha strike weapons are useful for small gangs and/or hit-and-run fights and/or very highly coordinated larger fleets.
Things that people don't agree on:
1. Giving Artillery a buff to alpha strike (i.e. higher damage, lower RoF, same DPS) may or may not be useful for large fleet engagements in general.
Not really. 1. Yes, we all agree arty needs ____________
Them: 1. Artillery should have lower DPS than present, and much higher alpha strikes. 2. High alpha, lower-than-present ROF & DPS would not nerf arties in fleets. 3. Tracking/Clip size boosts would make rails exact copies of rails
Me: 1. Arties should have clip size and tracking increases. 2. Tracking/Clip size boosts have nothing to do with rails. 3. Alpha increases are fine, as long as DPS stays the same or greater with 4 damage mods, and ROF stays similar
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.13 00:19:00 -
[116]
Let's compare a max-skilled tach abaddon with 1400 pest, both with 3x tracking mods, 3x damage mods, t2 ammo:
Abaddon first, pest second. DPS 502/356 Tracking 0.0054/0.003 Alpha 3453/3475 Optimal 168/152
They both run into significant resist walls since shield tanked rokhs are becoming more common in fleets, making exp/kin not as attractive as it once was. All in all, they are somewhat equal on alpha, but on absolutely everything else the abaddon is up to as much almost 70% better, which is just plain ridiculous.
Some might say that your ammo supply in the abaddon might run dry a bit sooner(since you have to fit cap injector to run it), but very few fights last long enough for that to make a difference.
Make tracking comps(since min have to use their mids for tracking mods) worth using again and add 15% or so to the damage mod of arties and I think they'd become decent. That way they'd be doing some alpha worth mentioning again and might have a chance hitting target painted, webbed, mwd'ing battleships.
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Boz Well
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Posted - 2008.05.13 00:20:00 -
[117]
Originally by: "OP" Simpple, increase damage mod, decrease RoF. Dont change DPS, boost the alpha strike 150% - 200%, or maybe more. The opening salvo of 1400mm's must hurt, again! Because in this age of 1600mm platewhoring buffertanks with EANM's and remoeterepping capitals, alpha is meaningles
They don't say less DPS. They say same. I think it's so weak atm, it could use both an alpha boost and a DPS boost. But just pointing out that they don't advocate less DPS as you claim.
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Veryez
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Posted - 2008.05.13 00:20:00 -
[118]
Originally by: Liang Nuren
Not really. 1. Yes, we all agree arty needs ____________
Them: 1. Artillery should have lower DPS than present, and much higher alpha strikes. 2. High alpha, lower-than-present ROF & DPS would not nerf arties in fleets. 3. Tracking/Clip size boosts would make rails exact copies of rails
Me: 1. Arties should have clip size and tracking increases. 2. Tracking/Clip size boosts have nothing to do with rails. 3. Alpha increases are fine, as long as DPS stays the same or greater with 4 damage mods, and ROF stays similar
-Liang
Actually Liang you are misquoting Siddy:
Originally by: Siddy
Simpple, increase damage mod, decrease RoF. Dont change DPS, boost the alpha strike 150% - 200%, or maybe more. The opening salvo of 1400mm's must hurt, again! Because in this age of 1600mm platewhoring buffertanks with EANM's and remoeterepping capitals, alpha is meaningles
He doesn't want a DPS drop.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.13 00:25:00 -
[119]
Originally by: Veryez
Actually Liang you are misquoting Siddy:
Originally by: Siddy
Simpple, increase damage mod, decrease RoF. Dont change DPS, boost the alpha strike 150% - 200%, or maybe more. The opening salvo of 1400mm's must hurt, again! Because in this age of 1600mm platewhoring buffertanks with EANM's and remoeterepping capitals, alpha is meaningles
He doesn't want a DPS drop.
IIRC, lowering ROF will naturally result in a DPS drop once you factor in damage mods.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Boz Well
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Posted - 2008.05.13 00:30:00 -
[120]
It all depends on how it's implemented. He's not advocating lower DPS, he says so explicitly, and it doesn't really make sense imo to assume he's advocating lower DPS because one possible implementation of his idea might result in lower dps with damage mods on.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.13 00:33:00 -
[121]
Edited by: Liang Nuren on 13/05/2008 00:34:39
Originally by: Boz Well It all depends on how it's implemented. He's not advocating lower DPS, he says so explicitly, and it doesn't really make sense imo to assume he's advocating lower DPS because one possible implementation of his idea might result in lower dps with damage mods on.
Then he's advocating higher DPS, which he explicitly decries as well (because it somehow makes them rails... !?)
Honestly, it's hard to read what he's saying between his **** talking and crowing how he's the most famous/best Tempest pilot of all time.
-Liang
Ed: Also, you're not allowed to be a peace broker. I'm still waiting to see how he justifies extremely low ROF/extremely high alpha ships not being a colossal nerf in fleet work (which matari are supposedly good at) -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Boz Well
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Posted - 2008.05.13 00:41:00 -
[122]
Meh, I'm not trying to be a peace broker, the bickering and smack is entertaining and is why I keep refreshing this thread.
I'm just saying you blatently mischaracterize his arguments. Seems a bit odd that you list his #1 argument as lower DPS and put lower in bold, when the very first post in this thread explicitly states he's not talking about lowering DPS but keeping it the same while boosting Alpha.
See, I can bold too, but I actually bold what he said, not what you think he said. 
I see no reason why you can't reduce ROF/increase damage and maintain identical DPS. Of course you can do that. It's only a matter of implementation, and if damage mods play a part in that, adjust the #'s accordingly.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.13 00:42:00 -
[123]
It looks like most of this was a combination of us not bothering to read each other's posts. I apologize to each of you, and to the community in general.
I still strongly disagree that lowering ROF would not be a huge nerf to fleet work. I feel that I can prove this beyond any shadow of any doubt, but I'm not going to bother trying anymore.
And no, I'm still not going to reveal my Matari charcter's name. I don't want to get death threats on my main too. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Veryez
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Posted - 2008.05.13 00:58:00 -
[124]
Originally by: Liang Nuren
IIRC, lowering ROF will naturally result in a DPS drop once you factor in damage mods.
-Liang
Are you sure about this? I know that a 10% boost in ROF is better than a 10% boost in damage for DPS calculations. But I don't think ROF calcs are different comparing damage mods vice no damage mods (since only the numerator changes in the ROF calc). Besides it can be balanced for equal DPS w/3 gyros.
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XFreedomX
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Posted - 2008.05.13 01:06:00 -
[125]
Originally by: Veryez
Originally by: Liang Nuren
IIRC, lowering ROF will naturally result in a DPS drop once you factor in damage mods.
-Liang
Are you sure about this? I know that a 10% boost in ROF is better than a 10% boost in damage for DPS calculations. But I don't think ROF calcs are different comparing damage mods vice no damage mods (since only the numerator changes in the ROF calc). Besides it can be balanced for equal DPS w/3 gyros.
Lowering ROF while increase damage in the case of Artillery actually improves DPS due to the low clip size.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.13 01:07:00 -
[126]
Originally by: XFreedomX
Lowering ROF while increase damage in the case of Artillery actually improves DPS due to the low clip size.
 
Cute, and more true than I'd care to admit. 
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

XFreedomX
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Posted - 2008.05.13 01:08:00 -
[127]
Originally by: Liang Nuren
Originally by: XFreedomX
Lowering ROF while increase damage in the case of Artillery actually improves DPS due to the low clip size.
 
Cute, and more true than I'd care to admit. 
-Liang
OMG, i can quit EVE now. 
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Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.13 01:48:00 -
[128]
Edited by: Siddy on 13/05/2008 01:52:04 What liang is raging abaut is this:
We all know (or shuld) that 5% more rof result in more damage than 5% more Damagemod in a gun.
Thats why tacyons are LOLPOWERFUL in abaddon and arma right now.
I think, he/she/it(?) is thinkking that i want to change flat numbers in fashion of +50% damage mod -50% RoF.
In fact, im not. I leave that to the devs to deside, what is most apropriate thing to do.
All i want, is araund 150% to 200% more Alpha, since the HP boost's, rigs and plate boosts make current idea of "hard hitters" obsoleat.
All in all, even the Number of actual alpha increase are in devs hands. All i want to do is to bring this to publick attention and discuss, and hope (pray) for dev anwser.
Liangs fleet fight analogies are flawed to say atleast. This might be direct result of the fact that he/she/it might not have played EVE in the times when Tempest were number 1 fleet ship despite lowest DPS, because of the alpha.
No wepon system (apart of DDD) in eve, is or ever will be balanced araund 100 vs 100 man assumptions, ever.
Now, im not, directly, asking CCP to bring 5 seconds fights back, that wont happen. Even if CCP grants tempest and male its 20k~ ish alpha, it wont invalid any of the current setups in use. In this age of spider tankking, that is DESIGNED to fight consentrated fire, with huge buffer it wont bring back old times. But, it will grant new aproach to fight people.
I still say, that properly tankked battleship, that got a carrier with reps sitting nexst, is going to survive few "20k every odd 20 seconds" Mael's. But if it cought by surprise, then maybe not.
Right now there is no way to employ this tactic with minmatar ships, Abaddons and torp ravens do beter "shock" damage than any minmatar BS at the moment. That is wrong.
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Hardtail
Red Dawn Empire Sylph Alliance
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Posted - 2008.05.13 01:56:00 -
[129]
ITT we have a wang measuring contest.
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Bronson Hughes
The. Conspiracy
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Posted - 2008.05.13 02:35:00 -
[130]
Originally by: Hardtail ITT we have a Liang measuring contest.
Fixed.
(Sorry Liang, nothing but respect for you, but that was just too easy) -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.13 03:33:00 -
[131]
Originally by: Siddy Edited by: Siddy on 13/05/2008 01:52:04 What liang is raging abaut is this:
We all know (or shuld) that 5% more rof result in more damage than 5% more Damagemod in a gun.
Thats why tacyons are LOLPOWERFUL in abaddon and arma right now.
I think, he/she/it(?) is thinkking that i want to change flat numbers in fashion of +50% damage mod -50% RoF.
In fact, im not. I leave that to the devs to deside, what is most apropriate thing to do.
All i want, is araund 150% to 200% more Alpha, since the HP boost's, rigs and plate boosts make current idea of "hard hitters" obsoleat.
All in all, even the Number of actual alpha increase are in devs hands. All i want to do is to bring this to publick attention and discuss, and hope (pray) for dev anwser.
Liangs fleet fight analogies are flawed to say atleast. This might be direct result of the fact that he/she/it might not have played EVE in the times when Tempest were number 1 fleet ship despite lowest DPS, because of the alpha.
No wepon system (apart of DDD) in eve, is or ever will be balanced araund 100 vs 100 man assumptions, ever.
Now, im not, directly, asking CCP to bring 5 seconds fights back, that wont happen. Even if CCP grants tempest and male its 20k~ ish alpha, it wont invalid any of the current setups in use. In this age of spider tankking, that is DESIGNED to fight consentrated fire, with huge buffer it wont bring back old times. But, it will grant new aproach to fight people.
I still say, that properly tankked battleship, that got a carrier with reps sitting nexst, is going to survive few "20k every odd 20 seconds" Mael's. But if it cought by surprise, then maybe not.
Right now there is no way to employ this tactic with minmatar ships, Abaddons and torp ravens do beter "shock" damage than any minmatar BS at the moment. That is wrong.
I can get behind this post.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 03:33:00 -
[132]
Originally by: Bronson Hughes
Originally by: Hardtail ITT we have a Liang measuring contest.
Fixed.
(Sorry Liang, nothing but respect for you, but that was just too easy)
No worries, clever and witty humor is always something I appreciate. Even if it's about me. :p
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 04:00:00 -
[133]
Liang, you can sod me off from fleet discussions when you fought in almost every major EVE war ever fought.
Startting from First Founttain region conflicts and SA/CA and PA times to the latest failures of the coalition and friends.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 04:11:00 -
[134]
Originally by: Siddy Liang, you can sod me off from fleet discussions when you fought in almost every major EVE war ever fought.
Startting from First Founttain region conflicts and SA/CA and PA times to the latest failures of the coalition and friends.
I'll tell you to sod off when I well please. Especially when you don't understand even the basics of how fleet combat really works.
Your view is too clouded by how it used to work.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 04:22:00 -
[135]
Originally by: Liang Nuren
Originally by: Siddy Liang, you can sod me off from fleet discussions when you fought in almost every major EVE war ever fought.
Startting from First Founttain region conflicts and SA/CA and PA times to the latest failures of the coalition and friends.
I'll tell you to sod off when I well please. Especially when you don't understand even the basics of how fleet combat really works.
Your view is too clouded by how it used to work.
-Liang
Your number stuff works only in oprimal, lagfree, linear "idiot" condition. Where everyone does it same way regardles of theyr fleet composition.
|

Ravenal
The Fated Odyssey.
|
Posted - 2008.05.13 04:22:00 -
[136]
ok, managed to read the first two pages and it all seemed to be the same (sorry) ... so i skipped to the last page and am assuming no one has mentioned this in pages 3 and 4.
Minmatar have as their racial flavor of the age a greater ability than other races for guerrilla warfare. This is displayed greatly in their speedy and agile ships. Another aspect of guerrilla warfare should be a high alpha, meaning that you can warp in, quickly align and while aligning getting off two volleys of 1400mm rounds...
in the time of these two volleys 1400mm's have the highest dps possible of any gun in the game (same sized) but in a prolonged fight it will suffer because of its small clip size (primarily) and then its bad tracking and slow rate of fire.
This means the tempest is NOT a fleet ship, its is a gang ship geared towards guerrilla warfare, possibly against larger fleets.
Why wouldnt everyone fly a tempest (or maelstrom for that matter) using 1400mm guns, surely 100 of those is better than 100 of other ships that dont have that high alpha. These ships would be incredibly bad at jumping into a camp, being most likely bubbled and not being able to control range. Thus ensues a prolonged fight they will not stand a chance of winning. A fleet can however benefit of having a small gang of these ships within its ranks for special jobs or just as general fleet ships because every ammo round that does instant damage does matter in the quest to bring the opposing fleet down.
As to the killmail stuff, because you are dealing huge chunks of damage you are just as likely as other people to get the final blow on killmails. . |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 04:52:00 -
[137]
Originally by: NightmareX I want to see things like that happen again.
]
They won't, though. CCP deliberately removed that from the game. They even put it in the patch notes.
Just sayin'
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Ravenal
The Fated Odyssey.
|
Posted - 2008.05.13 04:52:00 -
[138]
Originally by: Megan Maynard AAAAAAAAAAAAAAAAAAAAANNNNNND
Putting arty's on any minmatar ship is stupid.
USE AUTOS.
heh, so true. Autocannons are awesome :)
However, lots of people also want the tactical option of range. This is where the op is more than correct, the 1400mm severely lacks in that department.
reasons have been noted: - falloff - clip size
tracking does not matter much at that range (against most targets at least) and cap use doesnt matter that much either because you are not being drained of it.
seeing the huge clip size of railguns allowing them to pour in damage for quite a long time... and then lasers that go on forever basically (perhaps cap can be an issue here) :) - this begs the definite role of the 1400mm to be an initially high damage output gun that drops in dps because of its clip size (reload time)
Effectively, by the time you finish your clip on an autocannon you expect whatever you were shooting to be dead, personally i've ever only encountered one "normal" tank that i failed to kill in a single reload of autocannons using hail and that was from a pre nos nerf domi that was rigged and cap injected to hell.
So effectively an arty user wants to work witin the span of the guns first clip because the reload will bring the guns effectiveness out of alpha status into dps status. At the same time the hurt is most likely coming down on him which on a tempests is never fun... noticeably the worst tank of same classed ships (raven, apoc and mega). This means the first clip NEEDS to be able to at least possibly kill an equally classed ship.
so, now the challenge. Bring a full ganka tempest 1400mm against a similarly skilled full out tanker (omni tank) and see how far the arty gets you. . |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 04:58:00 -
[139]
Originally by: Liang Nuren
Originally by: Siddy Tonight, 12 o klock, at the central park: 10 phases, and draw your handbag!
WTF is that supposed to mean?! 
-Liang
|

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 05:08:00 -
[140]
Originally by: Liang Nuren
Originally by: NightmareX I want to see things like that happen again.
]
They won't, though. CCP deliberately removed that from the game. They even put it in the patch notes.
Just sayin'
-Liang
CCP removed it from all guns by adding more HP, i dont see the problem to re-estate it to one of the wepon systems. CCP can remove, and CCP can grant, no law state against it, espesialy if there is risk of homogenisation and making game more dull for players... wich is bad for busines.
Its not like 1400mm's dont have any weakneses. Poor tracking, paired with poor RoF will enshure that smart one's survive and darwin will be happy. 
Isint that what EVE is abaut?
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 05:09:00 -
[141]
Originally by: Siddy
Unless you're planning to bring a whole fleet of yous, and a whole fleet of me's, we won't resolve anything except perhaps stroke one of our egos.
Simply put: My observations regarding alpha strike were born out over the last 5-6 weeks of fighting in TODAY's EVE.
You're complaining that TODAY'S ARTILLERY doesn't have the alpha strike of YESTERDAY's ARTILLERY.
This is true. It is intentional. You aren't likely to get it back.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 05:17:00 -
[142]
Edited by: Siddy on 13/05/2008 05:17:59 Edited by: Siddy on 13/05/2008 05:17:09
Originally by: Liang Nuren
Originally by: Siddy
Unless you're planning to bring a whole fleet of yous, and a whole fleet of me's, we won't resolve anything except perhaps stroke one of our egos.
Simply put: My observations regarding alpha strike were born out over the last 5-6 weeks of fighting in TODAY's EVE.
You're complaining that TODAY'S ARTILLERY doesn't have the alpha strike of YESTERDAY's ARTILLERY.
This is true. It is intentional. You aren't likely to get it back.
-Liang
I dont know, is it intentional (to ruin a weponsystem in proces of "balancing"), but it is convinient. And devs were realy happy that no one whined abaut for almost a year now.
Well, gues what, time to whine.
After all, i dont think making one of the primary hig end weponsystems useless, when CCP took pride in diversity and tactics and ****zle, benefits CCP or player base. Things like this, maybe dont hurt game directly. But if defects in game like these crop up and no one do anything abaut it, i will have to find me a new EVE soon.
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.13 05:17:00 -
[143]
Edited by: NightmareX on 13/05/2008 05:21:18 But we hardcore Minmatar players still want the weapon to make players fear us in Minmatar ships. That's what Minmatar is good at (or was), to spread fear in the galaxy.
And to get that back, the projectiles have to be changed / boosted in some ways, and for me, the Alpha Strike have to be boosted, that's the first thing i would change. But ofc, i'm open to other good changes as well, as long it can make players fear us Minmatar players again.
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Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 05:22:00 -
[144]
Originally by: NightmareX But we hardcore Minmatar players still want the tool to make players fear us in Minmatar ships. That's what Minmatar is good at (or was), to spread fear in the galaxy.
And to get that back, the projectiles have to be changed / boosted in some ways, and for me, the Alpha Strike have to be boosted, that's the first thing i would change. But ofc, i'm open to other changed as well, as long it can make players fear us Minmatar players again.
What are the other chanhges?
I dont realy see what kind of role the 1400mms culd take besides the alpha striker.
All other roles are covered by other wepon systems.
DPS is covered Best range is covered No ammo consumption is covered
If you plan to make artys somethin of combination of things above, it whuld make it aful homogenisation, and loss in main minmatar characteristic in general.
Quote: Relevations 3:16
So because you are lukewarm, and neither hot nor cold, I will spit you out of My mouth.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 05:23:00 -
[145]
Originally by: Siddy
I dont know, is it intentional (to ruin a weponsystem in proces of "balancing"), but it is convinient. And devs were realy happy that no one whined abaut for almost a year now.
Well, gues what, time to whine.
It was in the patch notes, and there was much whining when it happened. The only reason we haven't had Matari whine posts covering the forums is because Amarr pilots could point at the apoc and tell us to STFU.
Quote: But if defects in game like these crop up and no one do anything abaut it, i will have to find me a new EVE soon.
You shouldn't leave us. Give us time to make our whine threads heard, and we'll see CCP enact their own boosts. They probably will completely ignore all of our ideas and come up with something... interesting.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 05:25:00 -
[146]
Originally by: Siddy All other roles are covered by other wepon systems.
DPS is covered Best range is covered No ammo consumption is covered
That's the thing. They're not covered.
Read Ecky's post. We should shut this one down - it's got way too much smack in it. Let's try not to ruin his with smack, eh? (Yes, that includes me. :p) :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.13 05:29:00 -
[147]
Edited by: NightmareX on 13/05/2008 05:31:14 The other changes is only a thing that i will be looking at if the projectile guns doesn't get an Alpha Strike boost.
The Alpha Strike boost is the only thing i'm looking at for the moment, because that's the right thing for Minmatar, but as i said, if that doesn't happen, i'm open to other good changed that will make the projectile guns to be feared in some ways.
But i don't believe CCP will change anything on the projectile guns though. At least, i'm taking part of a topic that might change something, hopefully .
|

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 05:32:00 -
[148]
Edited by: Siddy on 13/05/2008 05:32:07
Originally by: Liang Nuren
That's the thing. They're not covered.
...by lasers and rails 
Quote:
Read Ecky's post. We should shut this one down - it's got way too much smack in it. Let's try not to ruin his with smack, eh? (Yes, that includes me. :p) :)
-Liang
You can happily stop posting in this thread if you want to. You havent bring up any constructive minmatar mindet ideas, you are obsessed with caldari wepons and reek of caldari!
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 05:40:00 -
[149]
Originally by: Siddy
You can happily stop posting in this thread if you want to. You havent bring up any constructive minmatar mindet ideas, you are obsessed with caldari wepons and reek of caldari!
FFS, you never stop the smack. It's a shame you are so out of touch with the way fleets work these days. At least then you might have a clue. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 05:42:00 -
[150]
Originally by: Liang Nuren
Originally by: Siddy
You can happily stop posting in this thread if you want to. You havent bring up any constructive minmatar mindet ideas, you are obsessed with caldari wepons and reek of caldari!
FFS, you never stop the smack. It's a shame you are so out of touch with the way fleets work these days. At least then you might have a clue. :)
-Liang
F1 F2 F3 F4 F5...
Aaaaand the lucky winner, todays primary is Mr X, followed By Z and Y!
imirite?
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.05.13 05:45:00 -
[151]
1400 should be the pvp gun by increasing alpha by a large/huge amount. Increase DPS for the life of the clip. Descrease clipsize to compensate for the higher DPS so that gangs can't wtfpwn everything in sight without a reload.
1200 should be the pve gun with a moderate alpha and a sustained dps due to a high clipsize.
inappropriate signature. ~WeatherMan |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 05:53:00 -
[152]
Originally by: Siddy
F1 F2 F3 F4 F5...
Aaaaand the lucky winner, todays primary is Mr X, followed By Z and Y!
imirite?
It's a bit more complicated than that. Specifically the parts where you wildly overestimate how important alpha strike is over DPS. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 05:58:00 -
[153]
Originally by: Liang Nuren
Originally by: Siddy
F1 F2 F3 F4 F5...
Aaaaand the lucky winner, todays primary is Mr X, followed By Z and Y!
imirite?
It's a bit more complicated than that. Specifically the parts where you wildly overestimate how important alpha strike is over DPS. :)
-Liang
MORE DOTS! MORE DOTS, THROW MORE DOTS!
I DONT SEE ENOUGHT DOTS!
GET AWAY FROMT HE WELPS!
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 05:59:00 -
[154]
Originally by: Siddy
MORE DOTS! MORE DOTS, THROW MORE DOTS!
I DONT SEE ENOUGHT DOTS!
GET AWAY FROMT HE WELPS!
This is why we don't eat paint chips, kids.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Trefnis
Minmatar R.U.S.T. Phalanx Alliance
|
Posted - 2008.05.13 06:05:00 -
[155]
Originally by: Liang Nuren I really thirst for some intelligent discussion about the state of artillery.
You want alpha boosted. Fine... that's a completely reasonable request. Bear these things in mind, though: - The HP boost intentionally nerfed alpha strike
Have to agree on that but was it really good or not, as it left matari with nothing in return.
Originally by: Liang Nuren - Lowering DPS dramatically nerfs PVE
noone said anything about lowering dps (but you already admited it on next pages)
Originally by: Liang Nuren -- High DPS and fast target switching is required in PVE
For pve pest was always like worst ship possible get a phoon, even low skill raven is better that mael/phoon
Originally by: Liang Nuren - Making ROF worse drastically nerfs artillery for fleets
I dont agree on that, during your fleets were you always able to lock all targets, activate all guns on it ? it never happened to me, there is lag, some guns dont activate, they are ready for the next target.
Originally by: Liang Nuren -- Faster ROF allows for faster target switching
agree but on paper not in lag, for pve where it matters see above
Originally by: Liang Nuren -- Fleet effectiveness is 100% determined by DPS@160km / EHP
so since pest with 6 lows will never have the ehp of mega/apoc you say we should have more dps or just leave it for them to do fleets ?
Originally by: Liang Nuren -- Fleet sizes these days easily alpha strike battleships, regardless of alpha
sure, but dont tell me that all fleet fights are 100+ on one side, at 30-70bs that alpha would make a difference
Originally by: Liang Nuren -- Breaking the fleet up into "manageable segments" does not alter this
it would, as im stuck in the past ill tell you that during past large (50bs on side) fights me and 3 other ppl used to differ from primary as we were alowed to call primaries ourselves, there were no overkill or anything just 2 ships going down in the same time normally it would be one.
|

Trefnis
Minmatar R.U.S.T. Phalanx Alliance
|
Posted - 2008.05.13 06:12:00 -
[156]
also one more thing, today if you have 4-5 bs gang you can do nothing if 10-15 bs come, in the past if those 5 bs were pest you would warp on them at 40-60km and pop at least one bs in 2 volleys before he could align thx to that alpha,
that is what i really miss
if you knew you have 5 pest waiting on you on the other side of the gate you were SCARED to jump in even with more bs on your side, becouse at least one of yours bs would die before warping of.
thou even with BIG apha it wouldnt happen no more as noone fly now in full dmg mod no tank bses.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 06:16:00 -
[157]
Originally by: Trefnis
Originally by: Liang Nuren -- High DPS and fast target switching is required in PVE
For pve pest was always like worst ship possible get a phoon, even low skill raven is better that mael/phoon
This is true, but that's one of the things that makes the phoon very painful for most Matari pilots to train. Missiles simply could not be further from the standard training path.
Quote:
Originally by: Liang Nuren - Making ROF worse drastically nerfs artillery for fleets
I dont agree on that, during your fleets were you always able to lock all targets, activate all guns on it ? it never happened to me, there is lag, some guns dont activate, they are ready for the next target.
If I was able to lock, I was generally able to get my guns on it. It may have taken a minute or so, but it was definitely possible. As the fleet sizes get reasonable (100v100), it's definitely possible with only a second or two of module lag.
100v100 is 100% within the realm of reason to be instapopping battleships regardless of alpha strike. :)
Quote:
Originally by: Liang Nuren -- Fleet effectiveness is 100% determined by DPS@160km / EHP
so since pest with 6 lows will never have the ehp of mega/apoc you say we should have more dps or just leave it for them to do fleets ?
Honestly, I'd expect double damage bonused artillery to pwn face. Huge alpha, high DPS. As it stands, it's got mediocre alpha and literally low DPS even when fully ganked out.
However, that said, the Maelstrom is always a better choice to take to a fleet. And even the Mael is a poor choice. Artillery really kinda sucks. :-(
Quote:
Originally by: Liang Nuren -- Fleet sizes these days easily alpha strike battleships, regardless of alpha
sure, but dont tell me that all fleet fights are 100+ on one side, at 30-70bs that alpha would make a difference
Well, from what I've seen in the last month, it's either 100+ vs 100+ or 30 vs 5, and not much in between.
Quote:
Originally by: Liang Nuren -- Breaking the fleet up into "manageable segments" does not alter this
it would, as im stuck in the past ill tell you that during past large (50bs on side) fights me and 3 other ppl used to differ from primary as we were alowed to call primaries ourselves, there were no overkill or anything just 2 ships going down in the same time normally it would be one.
That's all well and good, but what you're really doing is the same fallacy that we always advise noobs not to do: split your damage up.
Now, if you were able to literally alpha strike your opponent, it might have been different... but you didn't. Also, each loss that the high alpha squad takes greatly affects their ability to alpha ships, to the point that it simply isn't possible to be effective.
It's a fairly linear scale between micro and macro conflicts, with some expected perturbations.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 06:17:00 -
[158]
Originally by: Trefnis also one more thing, today if you have 4-5 bs gang you can do nothing if 10-15 bs come, in the past if those 5 bs were pest you would warp on them at 40-60km and pop at least one bs in 2 volleys before he could align thx to that alpha,
that is what i really miss
if you knew you have 5 pest waiting on you on the other side of the gate you were SCARED to jump in even with more bs on your side, becouse at least one of yours bs would die before warping of.
thou even with BIG apha it wouldnt happen no more as noone fly now in full dmg mod no tank bses.
That's rather the definition of fleet battleships. 
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Kelbesque Crystalis
Minmatar
|
Posted - 2008.05.13 06:36:00 -
[159]
Originally by: Trefnis also one more thing, today if you have 4-5 bs gang you can do nothing if 10-15 bs come, in the past if those 5 bs were pest you would warp on them at 40-60km and pop at least one bs in 2 volleys before he could align thx to that alpha,
that is what i really miss
if you knew you have 5 pest waiting on you on the other side of the gate you were SCARED to jump in even with more bs on your side, becouse at least one of yours bs would die before warping of.
thou even with BIG apha it wouldnt happen no more as noone fly now in full dmg mod no tank bses.
I don't CCP will let that happen again. Hell the tracking computer/sensor booster nerf (scripts) was so that long range snipers couldn't alpha small ships.
The current alpha isnt enough to be useful, and CCP wont give them enough to have "the old ways" back. At least artillery could suck less for fleets/PvE with some tweaks that aren't game breaking, don't make them into rails, and still leave them with their current alpha.
|

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 06:38:00 -
[160]
Edited by: Siddy on 13/05/2008 06:46:15
Originally by: Liang Nuren
That's all well and good, but what you're really doing is the same fallacy that we always advise noobs not to do: split your damage up.
Now, if you were able to literally alpha strike your opponent, it might have been different... but you didn't. Also, each loss that the high alpha squad takes greatly affects their ability to alpha ships, to the point that it simply isn't possible to be effective.
It's a fairly linear scale between micro and macro conflicts, with some expected perturbations.
-Liang
MULTIPLE PRIMARIES! 
Anyhow, your otimal conditions that your logic is based up on, do not exist in big fight. It is as is pointted out in this thread: You are lucky if you can fire 3 guns at one target for lag reasons.
Again, i will say this, making gun balance based on mystical, lag free realm (where unicorn dwells and fairyfolks act *****), is outright stupid.
Making a gunbalance while keeping the actual game lore and the reason people trained 1400mms in first plase is on otherhand what this game is all abaut.
Your kungfu in your "fleet" arguments is weak.
/Edit: Futuremore, let me say this.
Your arguing, that in optimal conditions, when you use Hig alpha and kill one target. you will be screwed cause you cant shoot again in 20 or so seconds.
Let me ask this. Are you ******?
You are making fleetbatle balance assumtions based on child logic; "If i cant shoot for 20 seconds, no one else can either"
Well let me tell you this. If your fleet hase damage value of X4, and it takes X to kill target. What will happen when you shoot at primary? Well this: X4 - X = X3 That means, your fleet has still damage worth of x3 left unused and thsu unefected by the 20 seconds RoF that you are so afreid of.
And that means, rest of your feleet can fire on secondary and so on.
So by your logic, in otimal conditions, the DPS of Hig alpha fleet does not suffer at all, comparing to low alpha hig rof fleet.
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Trefnis
Minmatar R.U.S.T. Phalanx Alliance
|
Posted - 2008.05.13 06:56:00 -
[161]
Originally by: Liang Nuren
That's rather the definition of fleet battleships.  -Liang
and you dont see many gangs of 5 bs in fleet fit do you they were the plate rr norm of today
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 07:39:00 -
[162]
Originally by: Siddy Let me ask this. Are you ******?
Funny, coming from you. :)
Quote: You are making fleet batle balance assumptions, based on child logic; "If i cant shoot for 20 seconds, no one else can either"
Well, I do make assumptions... like you can't shoot faster than your rate of fire.
******* imagine that. Lay off the lead based paint.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

MarKand
Minmatar Sebiestor tribe
|
Posted - 2008.05.13 07:49:00 -
[163]
A very intresting read and all true.
One of the basic problems, IMHO is that Matar has always been " hardmode" in eve. I am as everybody sick and tired of the constant killing of Matar features.
* Firts they killed our speed. Sabre was for me the joy to solopilot in, now dead. * Vaga used to be a scary HAC, it was not uncommon that you could jump throu a gate just to see the small gankers ( 2-4 people) burning away when you decloaked. Now its almost dead. Nano Ishtars ftw inagame :( * The M O S T stupid ship ever to be given to a race, the Mael, its i gigantic Cyklone, hardly even fitted for PvE. IF they had given it 5% dgm instead of shieldboost, we would actually had a Tier3 ship to compete in.
All I can say is that I have to agree with the other posters here, I would also like to have my alpha pest back, but I believe the gamemakers want prolonged battles and more largescale fleets. The fact that the servers do not hold up all the time I think is something we will earn to have to live with.
For my own sake, I did the only thing left to do , I am taking a loooong break from eve and hoping/awaits a patch/upgrade that will make Matar playable again.
I dont feel to "start all over again" and bild new chars or start a new training career into a nother race.
I have 3 accos all pure matar and with different special areas, as skirmsih, caps and bs. Togehter they are approx 120M SP. And this is what really bugs me,, it takes so long time to be a "good" matar pilot. I would say around +30M SP. With alot of skills in navi, drones, missile, gunnery, and enginering. And this is the sucky part, we still suck in fleet.
The problem is that we are still in some ways very good at 1vs1, to bad there is no soloPvP left in eve at all :( All blob and large sniper fleet, or RR close range flets.
NO, my stuff is mine You cant have it. :)
One day maybe they fix matar and make us playable again,, until then c ya peeps.
/M
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Captain Crimson
Breathe.
|
Posted - 2008.05.13 07:56:00 -
[164]
Would an option be to reduce RoF by 25%, increase damage mod by 33%? I guess you could increase optimal and reduce falloff a bit, but not too uch as that is what is great about projectiles (or bad about them in some cases [:p)
I think the grid requirements of projectiles need to be reworked as well, especially large ones.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Grayson Burrows
Gold Saucer
|
Posted - 2008.05.13 08:00:00 -
[165]
Edited by: Grayson Burrows on 13/05/2008 08:02:55 Am I the only person who grew to like Siddy *and* Liang quite a bit from the first two pages, and think it's a shame that it ended up dissolving to this level? In terms of post length, we started with artillery volleys and ended with autocannons spewing crap...total self-nerf.
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RedeyeAce
|
Posted - 2008.05.13 08:03:00 -
[166]
Edited by: RedeyeAce on 13/05/2008 08:04:34 [TRYING MY BEST TO GET THIS BACK ON TOPIC]
Sid. I dont know of you however it is the general concensus that u are a highly experienced pilot so lets assumne that you have the greater experience.. period
Liang. I do know of you and always think you bring a more scientific approach to things,which generaly i agree with.
Now back to the point
I can understand the conclusions from liangs other post and the multiple threads that were in that and i think we were all coming around to the idea that that was the way to go. (yes im sad and i enjoy reading the forums when i cannot play, so ive read id say 90% of the Matari nd general weapon issues)
Sid, u mentioned a few pages ago that liangs numbers were completely wrong and that you were going away to provide the actual numbers...
PLEASE PLEASE PLEASE can we SEE them
Perhaps betweeen yours and liangs we can come up with a more balanced approach where (you cant please all the people all the time) we would be mostly happy with.
It seems to me as tho were just banging heads atm, if we have a highly expeienced person and somebody as good as liag who can simultate stuff (due to his RL job) then surely we should stop butting heads and work together to come up with a decent solution.. Then we can start a new post and all just get on and sign it!!!!
Just my 2cents
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Saietor Blackgreen
The First Foundation Circle-Of-Two
|
Posted - 2008.05.13 08:21:00 -
[167]
Edited by: Saietor Blackgreen on 13/05/2008 08:23:58
Originally by: Liang Nuren Well, I do make assumptions... like you can't shoot faster than your rate of fire.
I believe what Siddy is saying is that you spend only as much of your damage as target can take. If it takes 60 railguns to instapop a BS, if you switch those to artilleries, only 30 of them will actually make a shot. The rest will stay inactive, because target is already dead, and thus be ready for secondary.
Liang, I was following your thread with Goum on the subject, and your attempts to model situation. I think Siddy is going over the top saying your approach is total fail, but I do see some flaws in it. I am fighting Insurgency in Branch scince the beginning, so we have somewhat similar basis for analysis.
1) I think you overestimate the nevgative effect of low ROF in a fleetfight. I mean, faster ROF is more convenient, yes. But as long as you can't shoot at dead target due to game mechanics, it doesnt really matter that much. I can just shoot at next one, if i was late for primary.
Just like you said - it all boils down to DPS, high alpha doesnt really help. But it works both ways - high alpha doesnt make you bad sniper either. So if DPS is kept the same, the Tempest will be just as sucky for fleetfight as it is :)
2) Your point about artillery with higher aplha/less ROF being worse choice for PvE is right. But, hell, its not gonna become THAT much worse. It will still be usable, and Maelstrom will still be able to do lvl4s. No problem here.
3) I am trying to read this thread as open-minded as i can, and I have a feeling thet you are overbiased towards fleetfights. Which is very understandable :) But you cant balance ships around fleetfights. The whole Minmatar ship design concept is not built around long-range linear armada bombardments.
Amarr a good at that, by definition. Caldari rail platforms are, or should be. Gallente BS are good, because rails are good at it (though gallente BS bonuses are not stellar for fleet BS task, actually).
Minmatar ships are speed, hit-n-run. They will ALWAYS SUCK IN FLEETS, I dont mind that (and those are the only ships i can fly). But lets make them good at what they are intended to be good at. Because currently I cant use artilleries even for hit-n-run. Any size of any artilleruies, for that matter :)
Giving them high alpha and retaining DPS is a good start. Increasing clipsize and especially increasing their tracking is something that will not make them better fleet weapons, and will not fix them in their role.
Again - what Siddy offers as a boost to arties follows your arguments fully. You say "there is no reason to train arties right now, whatsoever". Siddy's proposal will create such a reason, and a mighty one. It doesnt need to be a fleet-related reason, right?
The last one, regarding "they are not bringing alpha back" point. You are very right, those days are gone. But alpha Siddy ids talking about is not "one-salvo-kill" alpha. It's alpha big enough to warp-in on 100 km to a gate where the skirmish is going, lock that falcon or rapier that's giving hard time to your friends, so that he ****s his pants and tries to flee, and warp away before that interceptor over there reaches you.
This we might actually get, despite of "longer fights" direction that game took some time ago.
***
P.S.: Please, personal request - stop using "lag" argument when discussing weapon balance issues. Out of all people on this forum, I think you should clearly understand, that these are separate problems, that need to be solved separately. For example, guns could reactivate after reload if target is still present. Or, they could be assigned to target while they are reloading. Or any other game mechanics solution can be used.
Saying "we have lag, lets increase weapon clipsize to solve it" is illogical. I totally understand your frustration, but lets stay objective here.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Delichon
The First Foundation Circle-Of-Two
|
Posted - 2008.05.13 08:40:00 -
[168]
Quote: The last one, regarding "they are not bringing alpha back" point. You are very right, those days are gone. But alpha Siddy ids talking about is not "one-salvo-kill" alpha. It's alpha big enough to warp-in on 100 km to a gate where the skirmish is going, lock that falcon or rapier that's giving hard time to your friends, so that he ****s his pants and tries to flee, and warp away before that interceptor over there reaches you.
Just to give some numbers for this: Frig-sized T2 ship is about 1,2-2,5k EHP Dictor - 5-8k Falcon has EHP of about 8-9k (paperbags FTW) Most HACs and Recons are between 15-25k. Dual LSE T2 and stuff like that. Fleet-BS is closer to 50k, 70k+ if DD tanked (and 100k if it's a DD-tanked Rokh :) )
So if you discuss increasing alpha from the modern 3k, you would like to think in the sence of "How many Tempests should it take to insta-pop a Vaga/Falcon from 150km away?" ------------------------------------------ All nerfs are meant to hurt you personally. Next time they are going to nerf you directly. Eve Forums. |

Saietor Blackgreen
The First Foundation Circle-Of-Two
|
Posted - 2008.05.13 09:01:00 -
[169]
Originally by: Delichon So if you discuss increasing alpha from the modern 3k, you would like to think in the sence of "How many Tempests should it take to insta-pop a Vaga/Falcon from 150km away?"
Big no-no. You cant balance around 5 vs 1, just like you cant actually balance around 1v1. It just doesnt work. A fact that "3 tempests instapop falcon" is totally unrelated to balance. It's like "who'll win, 3 tigers or 3 pterodactyls?".
Of course SOME amount of tempests will instapop SOMETHING. And it's unrealistic to decide how many of them should be able to instapop what, because size of engagements is arbitary, not fixed.
Point is, even if yoy double the alpha of current Tempest (which is not gonna happen for sure), it will still be far away from instapopping a cruiser-sized target.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Prez21
coracao ardente Cruel Intentions
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Posted - 2008.05.13 09:24:00 -
[170]
Ok liang i think we both want arties improved but have opposite ideas on how to improve them, I think your being very optimistic in thinking ccp would increase rof but keep the higher alpha, I just dont think they would do this how ever unfair it seems to matari ships.
Yes arties have a low rof of fire and cant switch targets quite as quick as other snipe bs, but let me put you in a situation, you have a 70bs fleet, 22 of them are pests and maelstroms, you have 2 or 3 of your fc,s in fleet, so what you do is you ask your arty pilots and 1 fc to drop down a channel and they will primary all hostile ewar bs while the other bs will primary the hostiles dmg dealers. With commnd chat and good fc'ing this would be very easy to do and opens a completely different tatical option to fleet fights, as the high alpha would kill the lightly tanked ewar ship and give it no chance of warping out and rejoining the fight later.
I would like to see arties with there own role, I can understand you wanting to bring them into line with theother long range weapons but that is ccp's choice, knowing ccp they will probably ignore our pleas. Anyway I respect your opionions but i dont agree with them.
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Delichon
The First Foundation Circle-Of-Two
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Posted - 2008.05.13 09:40:00 -
[171]
 Originally by: Saietor Blackgreen You cant balance around 5 vs 1, just like you cant actually balance around 1v1. It just doesnt work. A fact that "3 tempests instapop falcon" is totally unrelated to balance. It's like "who'll win, 3 tigers or 3 pterodactyls?".
It is called "scenario-based analysis". It's a method of research used by consultants :)
Originally by: Saietor Blackgreen
Of course SOME amount of tempests will instapop SOMETHING. And it's unrealistic to decide how many of them should be able to instapop what, because size of engagements is arbitary, not fixed.
Well, than everything is fine than and Tempest is a perfect hit-n-run ship. You just warp 15 Pests to the gate, instapop a Vaga and warp out, while smacking the rest of the gate camp in local. Perfectly valid tactic. 
Oh, and one more thing - I hate your guts, old weasel  ------------------------------------------ All nerfs are meant to hurt you personally. Next time they are going to nerf you directly. Eve Forums. |

Pac SubCom
A.W.M
|
Posted - 2008.05.13 10:08:00 -
[172]
Edited by: Pac SubCom on 13/05/2008 10:15:31
Originally by: Prez21
how useful high alpha dmg can be in gangs and fleets. If i remember rightly xenobytes used to use pests extremely effectively outnumbered by using high alpha with drive bys, what you suggest in no way improves artys it doesnt offer anything except take away any unique feel to them.
Originally by: Saietor Blackgreen
3) I am trying to read this thread as open-minded as i can, and I have a feeling thet you are overbiased towards fleetfights. Which is very understandable :) But you cant balance ships around fleetfights. The whole Minmatar ship design concept is not built around long-range linear armada bombardments.
Wisdom in madness. That's exactly it. I'm happy I'm not alone.
Originally by: Saietor Blackgreen
Liang, I was following your thread with Goum on the subject, and your attempts to model situation.
I followed that too; wrong premises, wrong conclusions, as seen above.
--------------- ∞ TQFE
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Saietor Blackgreen
The First Foundation Circle-Of-Two
|
Posted - 2008.05.13 10:33:00 -
[173]
Originally by: Pac SubCom I followed that too; wrong premises, wrong conclusions, as seen above.
Erm, no. Liang's conclusions were right, as were generally his assumptions. But the whole model was very situational, because topic of that discussion was "effectiveness of arty-tempest/maelstrom vs other fleet b-ships".
Thing is, this is not what ship has to be balanced around. I mean, if we whine about arty-platforms not being as effective in fleet bombardment as Rokh or Apocalypse, lets whine that...
- Caldari HACs are not as effective in nano-gangs as Vagabond or Ishtar - That Amarr racial EW is only effective against turret ships - That only Gallente have one of their primary weapons destructible
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Kaleeb
Gods Unwanted Controlled Chaos
|
Posted - 2008.05.13 11:03:00 -
[174]
It's funny I can fly all races bs 5 with tech II guns, can you guess which race I tend not to fly?
CCP really need to look at Minmatar as a whole concept because it seems to me other races have had cool new features and design ideas over the years and minmatar have remained the same and been neglected
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Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.13 11:42:00 -
[175]
Originally by: Kaleeb It's funny I can fly all races bs 5 with tech II guns, can you guess which race I tend not to fly?
CCP really need to look at Minmatar as a whole concept because it seems to me other races have had cool new features and design ideas over the years and minmatar have remained the same and been neglected
Yeah, caldari got finaly the rail BS :D
That was waited for, i dont know... 4 years? Atleast after the raven raigun bonus was removed along with scorpions optimal range bonus. 
I bet many people didint know of the old raven bonuses    
Anyhow, its not minmatar only problem, its CCP in general slaking. So we must whine, hard! 
Othervice, it will take another 4 years CCP to come up with "new concept" for minnies.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2008.05.13 11:48:00 -
[176]
Postin' in Siddy thread!
Nerf minmatar, slaves should NOT have superior weapon over their masters. 
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.05.13 12:34:00 -
[177]
Originally by: Liang Nuren
Originally by: Zeba I say increase the alpha damage and decrease the DPS. Arty should be for fleet fights were the mass alpha strike rules all. 
This is foolish. Massive alpha strike Does Not Matter In Fleets.
Additionally:
Originally by: Liang Nuren
That's a really tough question. There's several things that make for the racial flavor of Arties. I've ordered them roughly as I consider them "paired":
+ Capless - Smaller ship capacitors
+ High alpha - Low ROF
+ Powerful (ROF) or double damage bonuses to ships - Generically lower number of turrets
+ "Variable damage types" - Slightly lower DPS
+ Higher falloff - Lower optimal
- Low clip size - Worst tracking (coming from the most "mobile" ships no less!)
Other things that are worth considering: - Minnie BS's are generically "worse" than other BS's (and this is fine, it's racial flavor. Just don't ask for your race to pwn cruiser combat too.) - The Tempest specifically is hurting for a role. It's got a double damage bonus, and even ganked out it can't keep up these days. - The Phoon is wtf-skill-intensive. + Minnie BS's are faster than most other battleships, and have better agility.
So it seems to me that increasing the alpha strike isn't really going to be particularly useful, unless you're sniping haulers in lowsec.
Decreasing the ROF will simply mean that it's easier to get noticeably better DPS out of it. See the passive tanked drakes for the difference that even a small difference can make.
Falloff is slightly less powerful than optimal (because of reduced damage), but increasing the optimal range doesn't really fit in with the Minmatar ethos.
So I'm going to have to go with increasing the clip size (a very non-direct DPS boost - and certainly far less annoying for me!), and increase the tracking on Artillery to make them more "skirmish" minded.
I'd probably drop one of the utility highs on the Tempest to be a low.
-Liang
-Liang
Yes it does matter. Well at least it can matter if its increased dramatically.
DOUBLE damage, halve the rof. This helps when you firing on smaller ships that will then desintegrate and also helps with the small clip size. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Kaleeb
Gods Unwanted Controlled Chaos
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Posted - 2008.05.13 13:13:00 -
[178]
I would also like to point out to Liang that 99% of Minmatar players like them being unique and will reject your changes due to the fact the uniqueness will be lost if they were taken forward.
Seriously Minmatar back story/concept is that they excel in skirmish warfare. Get in fast do lots of quick alpha damage and get out (if possible) . The weakness for Minmatar is that if they get caught in a drawn out slug fest they will struggle. Problem with current mechanics is that eve is designed for drawn out slug fest's 
CCP need to realise that one size does not fit all
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.13 14:48:00 -
[179]
Originally by: Kaleeb I would also like to point out to Liang that 99% of Minmatar players like them being unique and will reject your changes due to the fact the uniqueness will be lost if they were taken forward.
Seriously Minmatar back story/concept is that they excel in skirmish warfare. Get in fast do lots of quick alpha damage and get out (if possible) . The weakness for Minmatar is that if they get caught in a drawn out slug fest they will struggle. Problem with current mechanics is that eve is designed for drawn out slug fest's 
CCP need to realise that one size does not fit all
I understand what the ethos is, but I'm operating within the bounds that game has. We won't see massive alpha strikes anymore, so we have to look elsewhere for our boosts.
Either way, I'd be happy with an alpha boost as long as they didn't fubar the ROF too much. It'd make me look great on the killmails I managed to get on. ;-)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 14:50:00 -
[180]
Originally by: Kagura Nikon Yes it does matter. Well at least it can matter if its increased dramatically.
The Alpha itself wouldn't matter in fleet fight, no. If DPS remained the same, and you could keep targets locked... yeah, it'd make you look nice on the killmails you got on (which is always a bonus. :p)
Quote: DOUBLE damage, halve the rof. This helps when you firing on smaller ships that will then desintegrate and also helps with the small clip size.
These are both true statements. The effect of one shot hitting out of 6 becomes much more powerful (which is good).
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 14:51:00 -
[181]
Originally by: Prez21 Anyway I respect your opionions but i dont agree with them.
Consider it likewise. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.13 15:05:00 -
[182]
Originally by: Saietor Blackgreen I believe what Siddy is saying is that you spend only as much of your damage as target can take. If it takes 60 railguns to instapop a BS... The rest will stay inactive, because target is already dead, and thus be ready for secondary.
Siddy went on to claim that you both will and won't have your secondary already targeted (depending on which one suited him at the time). Either way, that was taken into account in the model.
Quote: 1) I think you overestimate the nevgative effect of low ROF in a fleetfight. I mean, faster ROF is more convenient, yes. But as long as you can't shoot at dead target due to game mechanics, it doesnt really matter that much. I can just shoot at next one, if i was late for primary.
This is true, but the application of this is directly limited to how many ships your FC can call primary, secondary, etc.
Quote: Just like you said - it all boils down to DPS, high alpha doesnt really help. But it works both ways - high alpha doesnt make you bad sniper either. So if DPS is kept the same, the Tempest will be just as sucky for fleetfight as it is :)
It's true, and I'm willing to make that concession. As long as they don't really nerf my fleet BS, I'd probably be fine.
Quote:
3) I am trying to read this thread as open-minded as i can, and I have a feeling thet you are overbiased towards fleetfights. Which is very understandable :) But you cant balance ships around fleetfights. The whole Minmatar ship design concept is not built around long-range linear armada bombardments.
Heh, thanks. I'm not really overbiased, I'm just trying to point out that there's an entire "emerging" form of combat that simply cannot be ignored. Anything which really eliminates arties from being useful in fleets is a large nerf to straight Matari players.
Quote: Giving them high alpha and retaining DPS is a good start. Increasing clipsize and especially increasing their tracking is something that will not make them better fleet weapons, and will not fix them in their role.
It will stop being frustrating, and perhaps allow you to hit when aligned at battle speed... that'd be nice.
Quote: Siddy's proposal will create such a reason, and a mighty one. It doesnt need to be a fleet-related reason, right?
No, it doesn't, as long as it doesn't overnerf fleet usage.
Quote: But alpha Siddy ids talking about is not "one-salvo-kill" alpha.
He's talking about hitting a third of a plated battleship's armor. Three Maelstroms would make any active tank 100% obsolete via instapoppage.
What was that about making fights longer? ;-)
Quote: P.S.: Please, personal request - stop using "lag" argument when discussing weapon balance issues.
Saying "we have lag, lets increase weapon clipsize to solve it" is illogical. I totally understand your frustration, but lets stay objective here.
Clip size is annoying even without lag. I'm spending about 10-13% of my time reloading in any given fight. Really, it's a very significant DPS reduction in any sustained fight (PVE, Fleet, or even small gang).
-Liang
-- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Zaran Darkstar
Brutor tribe
|
Posted - 2008.05.13 15:46:00 -
[183]
Originally by: Siddy
Originally by: Liang Nuren
Quote:
Increasing clip size allows for artillery to maintain what they have now and not be incredibly frustrating to use. That's it.
Increasing tracking (not to be best, but merely some) allows the weapons to meld better with Matari tactics and strategies.
So you want to create a railgun that dont take cap?
How original.
No it won't be a railgun. The 425railgun has 40 bullets per clip getting the 1400 from 10 to 20 or 30 doesn't make it a railgun. And the railgun has still the much better optimal meaning more DPS-more hits.
Before starting to say that since i am minmatar i try to boost my race i say that i fly Amarr/Minmatar with this character and Caldari/Gallente with my alt so that proves i don't do it for personal benefit. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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Soyemia
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 15:48:00 -
[184]
Siddy come online! Official BoB fanboy. Called Stabemia. Corp hopper. |

Soyemia
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 18:53:00 -
[185]
Also in fleet nowadays even withb optimal range and everyone gives only 1 volley it cant even get on to of killmails with your arty. Official BoB fanboy. Called Stabemia. Corp hopper. |

Hardtail
Red Dawn Empire Sylph Alliance
|
Posted - 2008.05.13 20:40:00 -
[186]
Edited by: Hardtail on 13/05/2008 20:39:56 I give it to Liang on account of clever use of bolded words throughout the failsauce that is this thread.
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Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.13 22:00:00 -
[187]
Originally by: Soyemia Also in fleet nowadays even withb optimal range and everyone gives only 1 volley it cant even get on to of killmails with your arty.
im le depressed :/
my arties blows si much im training rails and finished Gal BS 5.
ARE YOU HAPPY NOW CCP? WELL, ARE YOU?
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Khai D'mentus
Homo Victor
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Posted - 2008.05.14 13:37:00 -
[188]
Originally by: Kaleeb It's funny I can fly all races bs 5 with tech II guns, can you guess which race I tend not to fly?
CCP really need to look at Minmatar as a whole concept because it seems to me other races have had cool new features and design ideas over the years and minmatar have remained the same and been neglected
Cant agree more tbfh. i just gave up and started training for other races.. it is sad thou, as the minmatar concept was what drawed me in to start with.
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Kaleeb
Gods Unwanted Controlled Chaos
|
Posted - 2008.05.14 15:43:00 -
[189]
Originally by: Siddy
Originally by: Soyemia Also in fleet nowadays even withb optimal range and everyone gives only 1 volley it cant even get on to of killmails with your arty.
im le depressed :/
my arties blows si much im training rails and finished Gal BS 5.
ARE YOU HAPPY NOW CCP? WELL, ARE YOU?
You know what Siddy? They probably are, makes it easier to maintain and update 3 races if no one bothers with the 4th. Minmatar are similar to the Jove in the love they get..... none
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Ruah Piskonit
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.05.14 21:31:00 -
[190]
Originally by: Khai D'mentus
Originally by: Kaleeb It's funny I can fly all races bs 5 with tech II guns, can you guess which race I tend not to fly?
CCP really need to look at Minmatar as a whole concept because it seems to me other races have had cool new features and design ideas over the years and minmatar have remained the same and been neglected
Cant agree more tbfh. i just gave up and started training for other races.. it is sad thou, as the minmatar concept was what drawed me in to start with.
Then continue to use your vegabonds in skirmish warfare, and when it comes to battleship and cap-ship things, use a race that is known for its fleet logistics (Gallente and Amarr). Unless there is an RP reason for you forsaking the use of other ships (as is the case with me), then there is nothing preventing you or anyone else in training for the right ships to do the job at hand. Artillery, when used correctly by a competent FC can have a dramatic impact in a fight - I have seen them used effectivly and I am sure I will contiune to see them used. If battleships are continually pigion wholed to operate at medium-long range (150 - 170km) then that is the best ranges for Tachyons - to expect artillery to work effectivly at another races optimal is not the wepon systems fault but the inabuility of FCs to think outside of 'support' 'battleship' 'capital' and 'Titan' lines. We expect all the battleships to do the same thing, a smart FC will place their battleships at different ranges - something we see rarely still. The 'solution' presented here all point to the homoginization of artillery. If you feel that hybrids are so much better, or that beams are - then you have the power to train that particular wepon system.
----
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AstroPhobic
Minmatar
|
Posted - 2008.05.14 21:42:00 -
[191]
I love the idea of artillery, but if moving them towards rails brings them towards balance, I'm for it. Let me put it this way - I have an Apoc in my hangar, and I have BS 4/Large Guns 4. I have a maelstrom in my hangar too kitted with 1400 IIs (BS 5) - it's never left my hangar.
Is this silly? Maybe. Is it silly to hit 150km with 4 optimal enhancing mods, do jack **** for dps, and have alphas similar to tachyons, but half only the ROF? Yeah, that's kinda dumb.
PS. No tank to speak of
Astro
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EinaruS
The Collective Against ALL Authorities
|
Posted - 2008.05.14 22:04:00 -
[192]
Originally by: Liang Nuren Edited by: Liang Nuren on 12/05/2008 06:00:06
Originally by: Siddy Noobs, stay away, and jerk off with your EFT before you come and say anything abaut alpha to me. >__>
I can't decide if that was directed to me.
Either way, in its current incarnation, alpha strike is meaningless in fleets (read the thread I linked for "proof").
Alpha matters in ganks (which your apoc example is a prime example of).
-Liang
Ed: By "alpha is useless in fleets", let me rephrase that:
Alpha by itself is meaningless in fleets. DPS@165km / EHP is king.
you linked something you blabbed out, not the proof. you'd fine Siddy's only stating the truth if you'd really know what you're talking about. alpha in very large fleets may not matter as much but a ship at 50% hull is still doing damage so killing it fast reduces damage and dps of the opposing fleet thus making alpha really important. you might want to consider doing the actual math behind fleets before making those statements and please do not quote me from EFT -
A finger...especially the middle one, is worth more than any amount of isk |

AstroPhobic
Minmatar
|
Posted - 2008.05.14 22:07:00 -
[193]
Originally by: EinaruS you linked something you blabbed out, not the proof. you'd fine Siddy's only stating the truth if you'd really know what you're talking about. alpha in very large fleets may not matter as much but a ship at 50% hull is still doing damage so killing it fast reduces damage and dps of the opposing fleet thus making alpha really important. you might want to consider doing the actual math behind fleets before making those statements and please do not quote me from EFT
And yet again ego gets in the way of the truth. Liang knows what he's talking about.
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Boz Well
|
Posted - 2008.05.14 22:32:00 -
[194]
Originally by: AstroPhobic I love the idea of artillery, but if moving them towards rails brings them towards balance, I'm for it. Let me put it this way - I have an Apoc in my hangar, and I have BS 4/Large Guns 4. I have a maelstrom in my hangar too kitted with 1400 IIs (BS 5) - it's never left my hangar.
Is this silly? Maybe. Is it silly to hit 150km with 4 optimal enhancing mods, do jack **** for dps, and have alphas similar to tachyons, but half only the ROF? Yeah, that's kinda dumb.
PS. No tank to speak of
Astro
Same here. I'd love to use my minmatar BS, but atm there's no real point. The other racial BS's I can use do the job better, even though I have fewer skills in them.
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Naomi Knight
|
Posted - 2008.05.14 23:10:00 -
[195]
Edited by: Naomi Knight on 14/05/2008 23:10:52
Originally by: AstroPhobic
Originally by: EinaruS you linked something you blabbed out, not the proof. you'd fine Siddy's only stating the truth if you'd really know what you're talking about. alpha in very large fleets may not matter as much but a ship at 50% hull is still doing damage so killing it fast reduces damage and dps of the opposing fleet thus making alpha really important. you might want to consider doing the actual math behind fleets before making those statements and please do not quote me from EFT
And yet again ego gets in the way of the truth. Liang knows what he's talking about.
What? So everybody who thinks differently than Liang is wrong? Liang brings his/her other posts in as proof that is silly. Why would he/she be right and others not??hmm??
Alpha dmg does matter and matar should be the alpha race / hit&run ,so ccp should boost these parts, if they think arties are poor, not dps/tracking what Liang says.
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.14 23:17:00 -
[196]
Originally by: Naomi Knight What? So everybody who thinks differently than Liang is wrong? Liang brings his/her other posts in as proof that is silly. Why would he/she be right and others not??hmm??
Maybe its because I bothered to justify my point of view instead of saying, "I wuz frist tempest pilot ant i r teh pwnwnnwnnw u nooooob!!!!"
Just sayin'.
Quote: Alpha dmg does matter and matar should be the alpha race / hit&run ,so ccp should boost these parts, if they think arties are poor, not dps/tracking what Liang says.
Eh, I wouldn't complain about an alpha boost as long as it didn't affect DPS too much.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Pr1ncess Alia
Caldari Perkone
|
Posted - 2008.05.15 00:13:00 -
[197]
Originally by: Liang Nuren
Originally by: Naomi Knight What? So everybody who thinks differently than Liang is wrong? Liang brings his/her other posts in as proof that is silly. Why would he/she be right and others not??hmm??
Maybe its because I bothered to justify my point of view instead of saying, "I wuz frist tempest pilot ant i r teh pwnwnnwnnw u nooooob!!!!"
Just sayin'.
-Liang
seriously, i'd sign a friggin petition if it got you to stfu just once.
Just sayin'.
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.15 00:31:00 -
[198]
Edited by: Liang Nuren on 15/05/2008 00:34:14 Edited by: Liang Nuren on 15/05/2008 00:31:23
Originally by: Pr1ncess Alia
seriously, i'd sign a friggin petition if it got you to stfu just once.
Just sayin'.
ISK works. I'll stop posting in this thread for 100M ISK. :)
-Liang
Ed: Besides, I just got back from a 24 hour break from forum whoring. :)
Ed2: BTW, Why don't you post something constructive? I reailze that personal attacks are all the rage in this thread, but... :) -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

AstroPhobic
Minmatar
|
Posted - 2008.05.15 00:58:00 -
[199]
Edited by: AstroPhobic on 15/05/2008 00:58:19
Originally by: Naomi Knight
What? So everybody who thinks differently than Liang is wrong? Liang brings his/her other posts in as proof that is silly. Why would he/she be right and others not??hmm??
Alpha dmg does matter and matar should be the alpha race / hit&run ,so ccp should boost these parts, if they think arties are poor, not dps/tracking what Liang says.
You're going to disregard a 10+ page discussion on snipers and artillery because it's what... not related? Maybe if you read the thread, your head wouldn't be so far stuck up your own ass.
I understand the need to keep artillery it's own flavor. But right now, its flavor is suck. It's not better at anything than any weapon, at all. In any way. Alpha by 1%? Sure, that's AWESOME.
Anyway.
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Nerogk Shorn
Caldari Royal Hiigaran Navy
|
Posted - 2008.05.15 03:08:00 -
[200]
I have flown with an Amarr pilot for over 40 months (he's my CEO and good friend) and i know how damn good they are and can be. There was a time when they're ships seemed very similar, and I didn't deny that the Apoc was pretty boring and bad, but Arma (my CEO) always fitted them well, and he always pwned with them. I've seen his Tach-Abaddon do over 1000 dps, almost taking down an armor tanked battleship, when he was 1vs4 battleships. I also know that he trained up for Howitzers and Tempests cause he liked their idea so much. Then he realized that he couldn't get near the same DPS (i think like 400 less), and their tracking wasn't good. My friend, who has flown both types, strongly supports using Tachs, as they are much better.
I fly a Tempest, and while it's basically impossible to fit anything after the 1400's, they really aren't that good. They are fun and exciting, but so not worth it. The alpha is nice, about the same as Tachyons, but the rof is soooo much worse. Basically this day and age, when things orbiting at 150km can't be hit cause they have a mwd, basically means that there is no point to use the guns. The guns, are truly embarassing nowadays. Considering how much Minmatar ships take for training already, they used to be feared when a skilled pilot came around. Nowadays they are just laughed at unless they are in a vagabond or rapier.
I really wish that 1400's were feared again. I remember when Minny BS's were good with ridiculous SP. Now they are just no matter your SP. (i guess Phoon can be good, but it never fits howitzers)
The Bulbasaur Wizard D-F-A-A-B-A-A-S
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Ortos
Abyssus Incendia THORN Alliance
|
Posted - 2008.05.15 06:34:00 -
[201]
Originally by: Nerogk Shorn
I really wish that 1400's were feared again. I remember when Minny BS's were good with ridiculous SP. Now they are just no matter your SP. (i guess Phoon can be good, but it never fits howitzers)
And the allready ridiculous SP just got even more ridiculous.
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Isonkon Serikain
Gallente 0utbreak
|
Posted - 2008.05.16 18:43:00 -
[202]
IMO, Siddy is forgetting to mention the latest nerf to 1400's...
The new tracking computer and sensor booster script system makes harder to decently fit a tempest to use 1400's... You have to use more slot resources to get locking range/time/ and tracking range/speed needed to make the 1400's worth it. I know this affects all ships, but the result is sniping with 1400's is kinda lame nowadays. I really wish tracking comps and sensor boosters were returned to their old days.
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Isonkon Serikain
Gallente 0utbreak
|
Posted - 2008.05.16 18:48:00 -
[203]
Originally by: Megan Maynard AAAAAAAAAAAAAAAAAAAAANNNNNND
Putting arty's on any minmatar ship is stupid.
USE AUTOS.
That's the point of this thread, dummy. If arties were any good people would use them. We are here clamoring to restore some of their usefulness.
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Jalif
Minmatar
|
Posted - 2008.05.16 20:13:00 -
[204]
I read this treath & I am shocked you guys are only thinking about fleet fights etc. Remember that CCP wanted to focus more on smaller gangs (small/medium gangs). In those kind of "smaller" gangs an alpha strike would be just nice to have. It will make you feel special when you get the message "Wrecking for 3000".
Even if any minmatar BS isn't good in a fleet fight, they are good in supportive roles: Just think about the Carrier, The Recons, The Dictors & The HAC's. Each race has its good points & bad points.
But I would be not be happy to see that artillery will become more like the other guns. An reason that you choose a race is because of their "special" stuff. One of those special stuff for minmatar is alpha strikes. If you remove that special stuff & you will try every single race almost the same what is point of choosing your race because you like their tactics? You will either choose for the race that requires the least skillpoints to get to a surtain "goal" or you just choose for their looks.
I fly minmatar at this moment. I would like to see minmatar ships giving an hugh Alpha & supprise the enemy with it no matter how. Thats make minmatar special & therefore I feel special too.
Remember that the only gooood thing that the Minmatar have is their speed. Alpha would be a nice addition too that.
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Jalif
Minmatar
|
Posted - 2008.05.16 20:15:00 -
[205]
Originally by: Nerogk Shorn I have flown with an Amarr pilot for over 40 months (he's my CEO and good friend) and i know how damn good they are and can be. There was a time when they're ships seemed very similar, and I didn't deny that the Apoc was pretty boring and bad, but Arma (my CEO) always fitted them well, and he always pwned with them. I've seen his Tach-Abaddon do over 1000 dps, almost taking down an armor tanked battleship, when he was 1vs4 battleships. I also know that he trained up for Howitzers and Tempests cause he liked their idea so much. Then he realized that he couldn't get near the same DPS (i think like 400 less), and their tracking wasn't good. My friend, who has flown both types, strongly supports using Tachs, as they are much better.
I fly a Tempest, and while it's basically impossible to fit anything after the 1400's, they really aren't that good. They are fun and exciting, but so not worth it. The alpha is nice, about the same as Tachyons, but the rof is soooo much worse. Basically this day and age, when things orbiting at 150km can't be hit cause they have a mwd, basically means that there is no point to use the guns. The guns, are truly embarassing nowadays. Considering how much Minmatar ships take for training already, they used to be feared when a skilled pilot came around. Nowadays they are just laughed at unless they are in a vagabond or rapier.
I really wish that 1400's were feared again. I remember when Minny BS's were good with ridiculous SP. Now they are just no matter your SP. (i guess Phoon can be good, but it never fits howitzers)
What he said. An other reason to make 1400 easier to handle (artillery in general)
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.16 20:26:00 -
[206]
Originally by: Jalif I read this treath & I am shocked you guys are only thinking about fleet fights etc. Remember that CCP wanted to focus more on smaller gangs (small/medium gangs). In those kind of "smaller" gangs an alpha strike would be just nice to have. It will make you feel special when you get the message "Wrecking for 3000".
At present, alpha strike doesn't even make up for it in small gangs, just an fyi. Most of my complaint is that increasing alpha at the expense of ROF gimps its performance in fleets. Additionally, fleets are more and more becoming the norm, with even small alliances fielding 100 man fleets.
More constructive and informative threads can be found here: http://oldforums.eveonline.com/?a=topic&threadID=770992 http://oldforums.eveonline.com/?a=topic&threadID=736133
This one got sidetracked by a lot of **** talking (some of which I am responsible for). Hopefully my other contributions to the forums will make up for an occasional gaffe.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Hudsonn
Coded Arms Corp
|
Posted - 2008.05.16 22:16:00 -
[207]
Ok, here's my take on 1400's.
Having flown minmatar for the last 4 years, i can safely say i've hardly used them. Even less so now tbh. Auto's all the way for me. ___________________________
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Uncle Smokey
|
Posted - 2008.05.16 22:25:00 -
[208]
bost heavy!!! .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. \o/ EVERYBODY SAY HELL YEAH! \o/ |

Corphus
The NewOrder Black-Out
|
Posted - 2008.05.17 20:34:00 -
[209]
Edited by: Corphus on 17/05/2008 20:41:14
Originally by: Liang Nuren
Really, that's like saying that the only thing artillery should be good for is 4v1 gate ganks. Alpha strike is somewhat meaningless with today's hitpoints.
-Liang
you see here why arties need to be changed.
P.S.: i read your thread. it doesnt point out why a bs with a theoretical volley dmg of say 6-8k of dmg every 20 seconds would be worthless.
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.17 23:11:00 -
[210]
Originally by: Corphus you see here why arties need to be changed.
P.S.: i read your thread. it doesnt point out why a bs with a theoretical volley dmg of say 6-8k of dmg every 20 seconds would be worthless.
It's not the alpha so much as the ROF and raw DPS. Alpha, in its current incarnation, is useless.
IF the alpha were boosted rather significantly, and the DPS stayed the same, you'd see the eight seconds of win being more reasonable. They would still not be so handy in fleet battles (and it would actually be a nerf for this usage of artillery).
All things considered, I'm ok with nerfing arties for fleet ... as long as the people who are pushing for higher alpha / same ROF fully acknowledge that that's what they're asking for.
I wouldn't really want to hear in a few months or a year how Arties suck in "everyday fleet PVP", ya know?
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Forge Lag
|
Posted - 2008.05.17 23:48:00 -
[211]
Liang: The assumption that lower RoF is nerf for fleet work is not entirely correct. If you have reasonable lag, good intel and godlike command it does not matter. You are assuming that lower RoF necessarily leads to overkill. For most practical purposes it does but it is not universally true. If people do get their alpha it will lead to minmatar being more hard mode (as in needless hassle for same results) but not necessarily worse performing.
Rest: Lower alpha is on purpose and small clip size is on purpose (it has same average firing time as rails but all usefull shells are huge and none shoots DU) so analyze and attack the reasons that led to those decisions instead of repeating that you want cookie.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.17 23:52:00 -
[212]
Originally by: Forge Lag Liang: The assumption that lower RoF is nerf for fleet work is not entirely correct. If you have reasonable lag, good intel and godlike command it does not matter. You are assuming that lower RoF necessarily leads to overkill. For most practical purposes it does but it is not universally true. If people do get their alpha it will lead to minmatar being more hard mode (as in needless hassle for same results) but not necessarily worse performing.
Incorrect: All simulations were performed with the assumption that you wouldn't fire unnecessary shots at each ship. That doesn't make a difference. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Corphus
The NewOrder Black-Out
|
Posted - 2008.05.18 16:35:00 -
[213]
Originally by: Liang Nuren
Originally by: Corphus you see here why arties need to be changed.
P.S.: i read your thread. it doesnt point out why a bs with a theoretical volley dmg of say 6-8k of dmg every 20 seconds would be worthless.
It's not the alpha so much as the ROF and raw DPS. Alpha, in its current incarnation, is useless.
IF the alpha were boosted rather significantly, and the DPS stayed the same, you'd see the eight seconds of win being more reasonable. -Liang
thats what i want to say.
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Ortos
Abyssus Incendia THORN Alliance
|
Posted - 2008.05.18 16:49:00 -
[214]
havent had time to catch up on dayly whines but.
/signed on everything saying heavy arties is broken, they are.
/bull**** on comments saying they should be 400 DPS weaker since they are capless. (ITS 400 FRIGGING DPS) A bit weaker in DPS is ok, but 400 is far too much.
Yes they need better tracking. Conciderably better damage OR alpha. A combination could work. Powergrid is too high in comparison to autocannons (makes neut + autocannon fits too good in comparison to arties and no neuts, hence if you got grid for arties, fit autocannons), so maybe autocannons PG should be increased a bit instead of 1400 decreased, ships balanced accordingly.
Clip size needs to be increased (lag in fleet fights can make a reload take up to 3-4 mins)
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Soyemia
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.18 18:39:00 -
[215]
Siddy start playing again ............... Official BoB fanboy. Called Stabemia. Corp hopper. |

0mnipotenceX
|
Posted - 2008.05.18 19:19:00 -
[216]
As a very long time minmatar pilot, using 1400mm II's for a long time, excellent gunnery and BS skills at V I feel obligated to join this discussion if only to cast what i feel seems to be turning into a vote in this massive discussion.
Firstly a remark about the state of this thread in general. Liang, you have had nothing constructive to say later on in this thread, you have said all you have to say, so stop posting. Turn on your eve client once in a while. You speak of TODAYS eve and CURRENT FLEET BATTLES. Either you are on your computer 18 hours a day and need to chill out, or you're posting on the forums way too much and need to actually go play the game you claim to be an unquestionable expert on.
Anyway, that having been said, I agree with the OP (Siddy). Too long have 1400mms been an obsolete strategy. I have since turned to the Sleipnir for my fun and totally turned away from any artillery setups. i havn't whinned about it, i just accepted the fact that weapon systems go through highs and lows. This has been a particularly low and severe low and i think Siddy and others are right to be finally bringing it up in a constructive way. I would really like to see CCP making some sort of formal comment on the issues or participating in these large discussions. What better way for improving game play is there than active conversation between CUSTOMERS and developers? Wishful thinking no doubt.
The bottom line is, 1400mm's have garbage tracking, low optimal (BUT THE FALLOFF WHAAA WHAAAA!.... please...), and are fitted on ships with NO TANK. Anyone tried tanking in a tempest? Doesn't work. You are a damage dealer. You know this stepping into the ship. That is your role.
The argument that HP buffs were specifically put in place to cut out alpha i disagree with. If i remember correctly, the objective was to make fights generally, last longer (which i dont necessarily disagree with - infact i agree with it.) Where does this leave us artillery pilots? Leaves me short 3-4mill sp. Nuff said.
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Ortos
Abyssus Incendia THORN Alliance
|
Posted - 2008.05.18 19:40:00 -
[217]
Omni, great post.
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Jalif
Minmatar
|
Posted - 2008.05.18 20:07:00 -
[218]
Originally by: Ortos Omni, great post.
Ai
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.18 20:49:00 -
[219]
Originally by: 0mnipotenceX Liang, you have had nothing constructive to say later on in this thread, you have said all you have to say, so stop posting.
Um, sure. Tell me that I have nothing constructive to say when I respond to Siddy's "stfu noob I r teh greatest tempest pilot to ev4r live!!!11oneeleven".
Anyway, he has offered numbers, and has never come forward with them. Probably because the numbers simply don't agree with what he's said (regarding fleet battles). I stick to my guns regarding the fleet battles.
I wish that people like you would back up your "stfu noob" comments with something constructive (like numbers), though. Ah, I'll miss the days when people wanted intelligent discussion. :)
Wait... that must not have been on Eve-O. ;-)
At any rate, your wish is very likely to be my command, because I'm in the process of getting ready to move/buy a house. I doubt my forum time will be much compromised, because it's virtually all at work anyway (which might explain why I can post so much and still play on occasion. Dual monitors helps too).
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

0mnipotenceX
|
Posted - 2008.05.18 22:03:00 -
[220]
Liang: "Um, sure. Tell me that I have nothing constructive to say when I respond to Siddy's "stfu noob I r teh greatest tempest pilot to ev4r live!!!11oneeleven"."
See dude, you add nothing here. Go buy your house and paint something (by the way no one cares about your private life). Like I have said, you have made your oppinions felt, that's all you can do. Anymore more than that is just a nuisance to people trying to contribute their own thoughts and feelings to the issues.
You ask me for numbers. I presume you mean something like what was done with the "1400s out of the box" thread that is going on. Not that I have anything against empirical, data-based arguments and discussions, but I don't feel numbers are really the best way to go about it. There are far too many situational variables in this game that all too often make numbers pointless. You can sit there with your item info screen and calculator in hand all you want, multiplying ammo damage, ROF, damage multipliers but when it comes down to it, we all know that there is something amiss. The bottom line is, minmatar need to be doing a decent amount more damage than other battleships to remain competitive since their tank-ability is INARGUABLY DRASTICALLY LOWER. I'm not complaining about that sole fact. I feel though, if you can't take nearly as much damage as a hyp, aba, mega, raven etc etc, you should be dealing a greater amount of damage that is significant enough to make up for this. Ohhhhh but omni! minmatar ships are so much more agile than the rest of battleships. Honestly... is this point really that significant? I will trade the ability to fly 15m/s more than other battleships and warp maybe 1.5seconds sooner than other battleships for the ability to do at least tank OR deal competitive damage that rightly compensates me for my absolute inability to get shot at.
Looking to hear from someone that isn't Liang here. Maybe a DEV willing to finally speak up. Or does that violate the CPP rules: NO TALKING TO CUSTOMERS unless it is in some back-logged rushed petition.
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Kaleeb
Gods Unwanted
|
Posted - 2008.05.18 22:07:00 -
[221]
Omni the tempest doesnt even warp faster than other bs's. It does it at the same speed as a raven 15.3 secs or something
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0mnipotenceX
|
Posted - 2008.05.18 22:17:00 -
[222]
"omni the tempest doesnt even warp faster than other bs's. It does it at the same speed as a raven Sad 15.3 secs or something"
Then where is the advantage? Battleships aren't designed for or used in such a way that requires them to be at all agile.
If i had 150mill sp and perfect skills for every battleship with all the mods in the game. What incentive is there for me to be flying a minmatar ship that uses 1400mm's as opposed to an amarr or gallente BS?
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2008.05.18 22:47:00 -
[223]
Originally by: 0mnipotenceX
See dude, you add nothing here. Go buy your house and paint something (by the way no one cares about your private life). Like I have said, you have made your oppinions felt, that's all you can do. Anymore more than that is just a nuisance to people trying to contribute their own thoughts and feelings to the issues.
You ask me for numbers. I presume you mean something like what was done with the "1400s out of the box" thread that is going on. Not that I have anything against empirical, data-based arguments and discussions, but I don't feel numbers are really the best way to go about it. There are far too many situational variables in this game that all too often make numbers pointless. You can sit there with your item info screen and calculator in hand all you want, multiplying ammo damage, ROF, damage multipliers but when it comes down to it, we all know that there is something amiss. The bottom line is, minmatar need to be doing a decent amount more damage than other battleships to remain competitive since their tank-ability is INARGUABLY DRASTICALLY LOWER. I'm not complaining about that sole fact. I feel though, if you can't take nearly as much damage as a hyp, aba, mega, raven etc etc, you should be dealing a greater amount of damage that is significant enough to make up for this. Ohhhhh but omni! minmatar ships are so much more agile than the rest of battleships. Honestly... is this point really that significant? I will trade the ability to fly 15m/s more than other battleships and warp maybe 1.5seconds sooner than other battleships for the ability to do at least tank OR deal competitive damage that rightly compensates me for my absolute inability to get shot at.
Looking to hear from someone that isn't Liang here. Maybe a DEV willing to finally speak up. Or does that violate the CPP rules: NO TALKING TO CUSTOMERS unless it is in some back-logged rushed petition.
Lol, "numbers are not the way to go here". Can you believe? You are probably right, we should discuss about objective matters with feelings instead of numbers. Like I feel Tempest is underpowered, wait now I am having a mood change, I feel it is ok. Give me a break...
Numbers are the best way to apraise the worth of anything in this game and situational variables can be taken into consideration by careful examination as it is done with things RIDICULOUSLY MORE COMPLEX in the real world. Eve is a game, not rocket science or quantum mechanics, it is reasonably trivial to model it mathematically. The fact You can't do it does not mean others can't as well. It DOES mean that you should keep your mouth shut, though.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

0mnipotenceX
|
Posted - 2008.05.19 00:33:00 -
[224]
that or i just don't feel like turning eve into a phd. research project chief. You dazzle us all with your mathematical genius.
Im not saying im basing my evaluation off of emotions. I told you i didn't have a problem with empirical evidence, but i don't see anyone on here coming up with any solid calculations.
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2008.05.19 00:57:00 -
[225]
Edited by: Etho Demerzel on 19/05/2008 00:59:11
Originally by: 0mnipotenceX that or i just don't feel like turning eve into a phd. research project chief. You dazzle us all with your mathematical genius.
Im not saying im basing my evaluation off of emotions. I told you i didn't have a problem with empirical evidence, but i don't see anyone on here coming up with any solid calculations.
As I said you don't need a phd to understand eve simple mechanics in mathematical terms. The fact you think you do, tells a lot.
And you don't see the "solid calculations" either because you don't bother to look for them in this same forum in the thread the problem was discussed to exhaustion or because you lack the capacity to recognize them. Pick one...
Oh, and regarding your comment about my mathematical genius, the only thing I have to say is that I am not the one that is arrogant enough to create a character named Omnipotence. 
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Atomos Darksun
Infortunatus Eventus
|
Posted - 2008.05.19 01:41:00 -
[226]
It's great not flying Minmatar battleships, isn't it?
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2008.05.19 01:56:00 -
[227]
Originally by: Pr1ncess Alia
this is a fail steak smothered in a sauce of off topic personal attacks. you ppl are almost as bad as liang (or ARE YOU liang? ).
either way, here i am trolling away. its frickin impossible to have an artillery thread around you ppl. sheesh
If you want to have a decent artillery thread it is easy, my dear. Just stay quiet. If we take yours and Omni's posts from this thread it isn't so bad, you see.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Liang Nuren
Perkone
|
Posted - 2008.05.19 02:03:00 -
[228]
Originally by: Pr1ncess Alia
this is a fail steak smothered in a sauce of off topic personal attacks. you ppl are almost as bad as liang (or ARE YOU liang? ).
either way, here i am trolling away. its frickin impossible to have an artillery thread around you ppl. sheesh
No. If you read enough of the forums, you'll find that I've flamed Etho before.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2008.05.19 02:09:00 -
[229]
Originally by: Liang Nuren
Originally by: Pr1ncess Alia
this is a fail steak smothered in a sauce of off topic personal attacks. you ppl are almost as bad as liang (or ARE YOU liang? ).
either way, here i am trolling away. its frickin impossible to have an artillery thread around you ppl. sheesh
No. If you read enough of the forums, you'll find that I've flamed Etho before.
-Liang
We may disagree on several issues, but you back your logic with reason and numbers.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Zaran Darkstar
Brutor tribe
|
Posted - 2008.05.19 02:35:00 -
[230]
Edited by: Zaran Darkstar on 19/05/2008 02:35:35 I am on Liang and Etho's side. OmnipotentX was the one who started messing up the thread without adding anything useful and he started to flame the others first. Then he was treated the way he deserved.
As for his "friend" Princess Alia i couldn't help but notice they both share the similar way of ignoring that after a "." comes a capital letter
Coincidence?  |

Liang Nuren
Perkone
|
Posted - 2008.05.19 02:48:00 -
[231]
Edited by: Liang Nuren on 19/05/2008 02:48:25
Originally by: 0mnipotenceX Like I have said, you have made your oppinions felt, that's all you can do. Anymore more than that is just a nuisance to people trying to contribute their own thoughts and feelings to the issues.
There's this thing called discourse. You should look into it. There's also this thing called a forum.
Oh noes.
Quote: You ask me for numbers. I presume you mean something like what was done with the "1400s out of the box" thread that is going on. Not that I have anything against empirical, data-based arguments and discussions, but I don't feel numbers are really the best way to go about it.
Yeah, because Eve can't be boiled down to a series of algorithms to be run on a computer. 
Quote: There are far too many situational variables in this game that all too often make numbers pointless. You can sit there with your item info screen and calculator in hand all you want, multiplying ammo damage, ROF, damage multipliers but when it comes down to it, we all know that there is something amiss.
Sure, you're absolutely correct. Superior players will always be superior players - but it always helps to have the numbers on your side. Essentially it boils down to artillery being inferior in the ideal case. If they're inferior in the ideal case, they'll be inferior in the actual case too.
Also, you may want to look up the dev blog where the devs decided to nerf laser ammo. They used these things called "numbers" to justify it.
Quote: ... a fairly well thought out argument relating to battleship agility, tanking, and damage...
:)
Quote: Looking to hear from someone that isn't Liang here. Maybe a DEV willing to finally speak up. Or does that violate the CPP rules: NO TALKING TO CUSTOMERS unless it is in some back-logged rushed petition.
I told you: General, Game Dev, or Features / Ideas.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Ne nehn
|
Posted - 2008.05.19 04:06:00 -
[232]
Artillery still broken.
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Jalif
Minmatar
|
Posted - 2008.05.19 05:23:00 -
[233]
Well, we are probably a few pages back now. This is not how a topic should be! If somebody "attacks" you or he is not correct then either ignore him or give proof & a resonable explenation why you think arty should be this & that.
If you have nottting to say about the topic. Don't talk, just read & wait until you have something to add like a new idea.
About numbers & feelings. Both are needed. Cause if something works on paper doesn't have to work in practice! HOWEVER we first need the numbers anyway to begin testing I'm I right? So for all those smart dudes here who know it better then me. Lay out some possibilites for arty. Maybe 3 diffrent types of arty & we can hand something over to CCP or anybody knows how to test it!
Or it is also possible just to keep on this discussion that is going nowhere atm!
PS: I am not saying people are right or wrong. But if you want to make a diffrence then do something with it & show people.
TIP: There is never the "best" option. Some Arty ideas will have faulures & pro's. Ones again, lay out some diffrent types of Arty that is possible! Even those who look like railguns & suck like ass. Maybe in the end they are the best choice!
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Liang Nuren
Perkone
|
Posted - 2008.05.19 05:31:00 -
[234]
Originally by: Jalif PS: I am not saying people are right or wrong. But if you want to make a diffrence then do something with it & show people.
Honestly, this thread is very much worthy of dying. It's just chock full of hateful and ridiculous chest beating that really didn't accomplish much of anything. I know, I curse myself for bumping it just now.
Quote: TIP: There is never the "best" option. Some Arty ideas will have faulures & pro's. Ones again, lay out some diffrent types of Arty that is possible! Even those who look like railguns & suck like ass. Maybe in the end they are the best choice!
Correction: There shouldn't be a best option. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Pr1ncess Alia
Caldari Perkone
|
Posted - 2008.05.19 06:43:00 -
[235]
dont worry i'm not whatsisnames alt, but i am an alt (suprise suprise)
yeah, bad form on the last post, was at the end of a long work day. SO, something constructive eh?
i think its been stated many many times in the several threads going. alpha is contrary to the 'longer pvp combat' approach ccp has nurtured. so we get borked there until they see a reason to revisit this decision. not saying they need to revisit the idea across the board, but they would need to accept that some ships, in concept, should be the exception to the rules
what i would like to see are numbers, and frankly i'm bunk at them. however everyone complains about clip size (myself included)... but i'm gonna throw this on the table. what IF they actually lowered the clip size by a couple rounds? (bear with me here)...
you get your alpha back, a tempest/mael is a frightening thing to have to eat a couple volleys from, but then the clip size sucks so bad that over time, the dps is onpar/subpar w/ the rest? make it a niche weapon but one that actually has a place in combat
i remember not TOO long ago (but long enough) getting camped in by russians and we would often say, "can we get X tempests, do we have X tempests?!?" knowing that a group of 4 alone could change the tides by quickly (and i mean QUICKLY) dispatching a couple of the enemy snipers giving time to get other ships in the mix
hit and run... what they are supposed to be sorry again for the earlier derails, ugly side of the internet, anonymity leads to asshattery and i think liang's ideas are daft and wrong direction for the weapon
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RedeyeAce
|
Posted - 2008.05.19 09:02:00 -
[236]
Put this in 3 pages ago, Jalif seems to agree and has asked for the numbers... anychance we can get this sorted now??
Why carry on arguing over pointless faming each other, when we all agree theres a problem.. can we get on with fixing it please!!
Originally by: RedeyeAce Edited by: RedeyeAce on 13/05/2008 08:04:34 [TRYING MY BEST TO GET THIS BACK ON TOPIC]
Sid. I dont know of you however it is the general concensus that u are a highly experienced pilot so lets assumne that you have the greater experience.. period
Liang. I do know of you and always think you bring a more scientific approach to things,which generaly i agree with.
Now back to the point
I can understand the conclusions from liangs other post and the multiple threads that were in that and i think we were all coming around to the idea that that was the way to go. (yes im sad and i enjoy reading the forums when i cannot play, so ive read id say 90% of the Matari nd general weapon issues)
Sid, u mentioned a few pages ago that liangs numbers were completely wrong and that you were going away to provide the actual numbers...
PLEASE PLEASE PLEASE can we SEE them
Perhaps betweeen yours and liangs we can come up with a more balanced approach where (you cant please all the people all the time) we would be mostly happy with.
It seems to me as tho were just banging heads atm, if we have a highly expeienced person and somebody as good as liag who can simultate stuff (due to his RL job) then surely we should stop butting heads and work together to come up with a decent solution.. Then we can start a new post and all just get on and sign it!!!!
Just my 2cents
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Marn Prestoc
Minmatar The Black Mamba's
|
Posted - 2008.05.19 09:41:00 -
[237]
Edited by: Marn Prestoc on 19/05/2008 09:42:38 Just a few diagrams to show the dps/range and volley damage and what a couple of the more basic changes suggested would do.
I used Maelstrom against pretty standard Mega, Apoc and Rokh fittings.
Dps against Range - Here we can see how the range sucks even using 3 range modules. We also can see how having more falloff makes very little difference when optimals are 150km+ and falloff is only 35km.
Dps with reloads against Range - If we're going to bring arguements about cap use into this then this should be the comparison used as weapons will have to reload before cap using weapons/ships have cap issues. I think this one shows the difference between the minmatar snipers and the Megathron very well, practically same dps with less range, tracking and harder fitting.
Both of the above images show a simple change of adding a falloff bonus to Tremor of +50% that helps the range a lot, but in a minmatar way.
They also show a swap of Maelstroms ROF bonus to DMG, this isn't a swap that keeps DPS the same (would need a bigger DMG bonus) but you can see in volley damage against time the effect it has. I think this demonstrates to me that the DPS needs to be kept the same or increased slightly while increasing the volley damage. Slowing the ROF will reduce the problem of the clip size but it should still be increased by a few shots imo.
My proposal for CCP to test would be to... - Tremor: Increase falloff by 40% (x1.4).
- 1400mm T2 arty: Increase damage by +25% (x1.25). Increase ROF by +23% (x1.23) slowing it down. Just to be clear SLOWING rof DECREASES dps. Increase clip size by 2 shots taking 10 shots to 12.
This would produce: Dps against Range - You can see a slight DPS increase along with a real benifit in the new increased falloff range. Dps with Reloads against Range - With a slower ROF and 2 more shots the dps decrease due to reloading is reduced. Volley damage against Time - We can see the increase in volley damage and with the ROF not being slowed to much the time that volley damage is ahead is increased.
Just a quick suggestion really with clear numbers and effect they have, if anything more i'd like the clip size increased more. -
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deadmeet
|
Posted - 2008.05.19 11:54:00 -
[238]
Very constructive topic. I didn't take time to verify all values proposed but it seems correct to me.
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Jalif
Minmatar
|
Posted - 2008.05.19 12:55:00 -
[239]
Well, wait now for response from a dev?
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Veryez
|
Posted - 2008.05.19 15:20:00 -
[240]
Originally by: Jalif Well, wait now for response from a dev?
Very doubtful a Dev would respond to this. However Marn has put forth a valid, fair solution to increase the role of Artillery with numbers to back up his arguments. The next steps would be for us to sign on to this idea enough so that devs would eventually take notice.
I would be interested to know how these changes effect Liang's simulation. However they look very good to me (although I would like a much larger clip also). The boost in falloff on Tremor is a good idea, I wonder why not Quake also. Also would this Tremor boost only be for large ammo or all Tremor.
|

Liang Nuren
Perkone
|
Posted - 2008.05.19 15:29:00 -
[241]
Originally by: Marn Prestoc
My proposal for CCP to test would be to... - Tremor: Increase falloff by 40% (x1.4).
- 1400mm T2 arty: Increase damage by +25% (x1.25). Increase ROF by +23% (x1.23) slowing it down. Just to be clear SLOWING rof DECREASES dps. Increase clip size by 2 shots taking 10 shots to 12.
Nice post.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Jalif
Minmatar
|
Posted - 2008.05.19 15:58:00 -
[242]
Originally by: Marn Prestoc
My proposal for CCP to test would be to... - Tremor: Increase falloff by 40% (x1.4).
- 1400mm T2 arty: Increase damage by +25% (x1.25). Increase ROF by +23% (x1.23) slowing it down. Just to be clear SLOWING rof DECREASES dps. Increase clip size by 2 shots taking 10 shots to 12.
by this:
/signed
|

Pr1ncess Alia
Caldari Perkone
|
Posted - 2008.05.19 16:44:00 -
[243]
outside of the damage mods / tracking mods are those graphs using setups? (ie: the maelstrom is using 8 turrets, the megaT is using 7 turrets etc etc..)
and if its not TOO much bother: -can we get a tempest into that graph so we can see the matar tier 2 bs performance?
and tachyons prob shouldn't be on the graph as they are kinda in a class unto themselves.
|

Siddy
Minmatar Art of War Cruel Intentions
|
Posted - 2008.05.19 17:09:00 -
[244]
STOP COMPARING MAELSTROM TO ARMAGEDDON!
Thank you.
|

Naomi Knight
Amarr
|
Posted - 2008.05.20 08:14:00 -
[245]
Originally by: Marn Prestoc Edited by: Marn Prestoc on 19/05/2008 09:42:38 Just a few diagrams to show the dps/range and volley damage and what a couple of the more basic changes suggested would do.
I used Maelstrom against pretty standard Mega, Apoc and Rokh fittings.
Dps against Range - Here we can see how the range sucks even using 3 range modules. We also can see how having more falloff makes very little difference when optimals are 150km+ and falloff is only 35km.
Dps with reloads against Range - If we're going to bring arguements about cap use into this then this should be the comparison used as weapons will have to reload before cap using weapons/ships have cap issues. I think this one shows the difference between the minmatar snipers and the Megathron very well, practically same dps with less range, tracking and harder fitting.
Both of the above images show a simple change of adding a falloff bonus to Tremor of +50% that helps the range a lot, but in a minmatar way.
They also show a swap of Maelstroms ROF bonus to DMG, this isn't a swap that keeps DPS the same (would need a bigger DMG bonus) but you can see in volley damage against time the effect it has. I think this demonstrates to me that the DPS needs to be kept the same or increased slightly while increasing the volley damage. Slowing the ROF will reduce the problem of the clip size but it should still be increased by a few shots imo.
My proposal for CCP to test would be to... - Tremor: Increase falloff by 40% (x1.4).
- 1400mm T2 arty: Increase damage by +25% (x1.25). Increase ROF by +23% (x1.23) slowing it down. Just to be clear SLOWING rof DECREASES dps. Increase clip size by 2 shots taking 10 shots to 12.
This would produce: Dps against Range - You can see a slight DPS increase along with a real benifit in the new increased falloff range. Dps with Reloads against Range - With a slower ROF and 2 more shots the dps decrease due to reloading is reduced. Volley damage against Time - We can see the increase in volley damage and with the ROF not being slowed to much the time that volley damage is ahead is increased.
Just a quick suggestion really with clear numbers and effect they have, if anything more i'd like the clip size increased more.
Hmm rokh seems preaty poor according to these graps and it has cap issues to + use ammo so reload issue ,maybe CCP should boost Rokh+rails.
|

Marn Prestoc
Minmatar The Black Mamba's
|
Posted - 2008.05.20 08:24:00 -
[246]
Edited by: Marn Prestoc on 20/05/2008 08:24:24
Originally by: Naomi Knight Hmm rokh seems preaty poor according to these graps and it has cap issues to + use ammo so reload issue ,maybe CCP should boost Rokh+rails.
Typical... only look at certain things and draw a conclusion. Lets totally ignore the range with only 1 tracking module (so can fit tank mods easy) and the tank bonus that actually helps it when sniping unlike the Maelstrom. -
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Naomi Knight
Amarr
|
Posted - 2008.05.20 08:37:00 -
[247]
Originally by: Marn Prestoc
Originally by: Naomi Knight Hmm rokh seems preaty poor according to these graps and it has cap issues to + use ammo so reload issue ,maybe CCP should boost Rokh+rails.
Typical... only look at certain things and draw a conclusion. Lets totally ignore the range with only 1 tracking module (so can fit tank mods easy) and the tank bonus that actually helps it when sniping unlike the Maelstrom.
:P I've learned it from my matar buddies from the forum :) as they didnt account into: sig radius, ship agility, pos shooting, small engadements into their conclusions, so yes when only looking at thing where matar is subpar and neglecting others makes fake results. Matar race is ok so do arties, only thing is not that is reloading in lag and it is a game issue not an arty , could be fixed by optimizing reloading and reactivation of guns on target.
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2008.05.20 09:17:00 -
[248]
Originally by: Naomi Knight
Originally by: Marn Prestoc
Originally by: Naomi Knight Hmm rokh seems preaty poor according to these graps and it has cap issues to + use ammo so reload issue ,maybe CCP should boost Rokh+rails.
Typical... only look at certain things and draw a conclusion. Lets totally ignore the range with only 1 tracking module (so can fit tank mods easy) and the tank bonus that actually helps it when sniping unlike the Maelstrom.
:P I've learned it from my matar buddies from the forum :) as they didnt account into: sig radius, ship agility, pos shooting, small engadements into their conclusions, so yes when only looking at thing where matar is subpar and neglecting others makes fake results. Matar race is ok so do arties, only thing is not that is reloading in lag and it is a game issue not an arty , could be fixed by optimizing reloading and reactivation of guns on target.
Sig radius, ship agility and small engagements are irrelevant regarding long range weapons. If we were talking about Autocannons that would certainly have to be considered though.
For POS shooting all that matters is DPS, and for fleet fights as demonstrated ad nauseum what matters is DPS/EHP. The Rokh can have very high EHP, even if its dps is lower than the Maelstrom, which happens only up to 160 km or so, the rokh will still have a better DPS/EHP relation and therefore will come at the top.
The Rokh, although being a much better sniper than the Maelstrom or the Tempest, is still much worse than the Apocalypse, I will give you that.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Marn Prestoc
Minmatar The Black Mamba's
|
Posted - 2008.05.20 10:29:00 -
[249]
Originally by: Naomi Knight :P I've learned it from my matar buddies from the forum :) as they didnt account into: sig radius, ship agility, pos shooting, small engadements into their conclusions, so yes when only looking at thing where matar is subpar and neglecting others makes fake results. Matar race is ok so do arties, only thing is not that is reloading in lag and it is a game issue not an arty , could be fixed by optimizing reloading and reactivation of guns on target.
Sig Radius: Maelstrom is HUGE. Ok Tempest is quite small but at 100km+ it has a tiny effect thats barely worth mentioning, besides if it gets Transversal up to make use of its signature it will hurt arty before hurting beams or rails.
Agility: Same as Caldari ships... How awesome is that!
Pos Shooting: Sure because using ammo is an advantage over not using ammo! Laser ships rock for this with a few mod adjustments can just sit firing none stop where arty is using up ammo and having to activate guns after every reload.
Small Engagements: Don't see many snipers in small engagements. I have been in them, I was in Huginn webbing for arty Ruptures and if they were Tempests/Maelstroms i'd prefer to just have Abaddons with a cap booster since its a "small" engagement so won't run out of cap before its over. Much more damage for about same volley damage.
Want to bring up anything else that is low in significance when talking about sniping? -
|

Trefnis
Minmatar R.U.S.T. Un-Natural Selection
|
Posted - 2008.05.20 10:48:00 -
[250]
Liang i have read that 13p topic you posted on the first page (done it long ago so had to refresh).
Could i ask you to make same sim for apoc vs mael/pest with something like 100% dmg increas and adjusted rof (so DPS is the same) and see if that helps in 10v10 up to 100v100 ?
That would answer if alpha is of any use in large fleets (doupt it) but maybe it will give us place in small sub 10-15 bs fights. That would be something at least.
|

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.21 10:29:00 -
[251]
Edited by: Jalif on 21/06/2008 10:34:35 Well, I am going to put some figures here. This would be an extreme change to artillery. It will not look like any other long range weapon in eve either.
I will use the 1400mm t1 as basic model. Also I would add some modifications to the Tracking Enhancer & Tracking Computer also
1400mm Capacity changed from 0.5 to 0.75 - 50% increase in clipsize - Clip is really just way to small. This increase will help our little DPS a bit (counted in reloading) & Help in Fleetbattles
Accuracy Falloff changed from 35km to 80.2km - 220% increase in falloff - Like AutoCannons we will fight in falloff. This will give us as minmatar a nice option. Get closer & the damage gets higher, but the risk is higher caughed by smaller ships.
Damage Modifier changed from ~6x to ~16x - Increase of 267% of damage modifier - This brings our Alpha a bit back. Other reason is why this is so high because it will have to snipe in falloff. So on 90.2km it already loses 50% of its damage. So the damage modifier that the enemy feels will be ~8x
Optimal Ranged changed from 40km to 10km - 25% of current range - Simple, our guns shouldn't be overpowered & fighting in optimal would make artillery to powerfull in Alpha.
------ If you see the stated above. Ofcourse we are not going to fight on a range of 90.2km. Therefore we have to modify the tracking enhancers & tracking computers too.
Tracking Enhancer I (Optimal Bonus on those is 10%) Add bonus of 15% of falloff - Reason: why it is bigger then optimal is that you need more falloff to achive the same damage as optimal.
Tracking Computer I (Optimal Bonus on those is 5%) Add bonus of 7.5% of falloff - Reason: Same as tracking Enhancer.
EDIT: This is a general idea. Every arty in this game doesn't do a good job. I made procentages so you could aply it to other arties too. Only thing what has to be looked at is what the diffrence would be of t2 & diffrent sizes of arties.
Originally by: CCP Dionysus We like to share the lub.
|

Constable Detritus
PURE Legion Pure.
|
Posted - 2008.06.21 11:33:00 -
[252]
Originally by: Jalif Edited by: Jalif on 21/06/2008 10:34:35 ...
Damage Modifier changed from ~6x to ~16x - Increase of 267% of damage modifier - This brings our Alpha a bit back. Other reason is why this is so high because it will have to snipe in falloff. So on 90.2km it already loses 50% of its damage. So the damage modifier that the enemy feels will be ~8x
Optimal Ranged changed from 40km to 10km - 25% of current range - Simple, our guns shouldn't be overpowered & fighting in optimal would make artillery to powerfull in Alpha.
------ If you see the stated above. Ofcourse we are not going to fight on a range of 90.2km. Therefore we have to modify the tracking enhancers & tracking computers too.
Tracking Enhancer I (Optimal Bonus on those is 10%) Add bonus of 15% of falloff - Reason: why it is bigger then optimal is that you need more falloff to achive the same damage as optimal.
Tracking Computer I (Optimal Bonus on those is 5%) Add bonus of 7.5% of falloff - Reason: Same as tracking Enhancer.
EDIT: This is a general idea. Every arty in this game doesn't do a good job. I made procentages so you could aply it to other arties too. Only thing what has to be looked at is what the diffrence would be of t2 & diffrent sizes of arties.
Bad idea, as everyone and their grandmother would fit arties to Megas, Rokhs, Geddons and rely on the tackler to get into optimal range for arties. That was the reason Arties were nerfed after all, because they were fit on non-Matari ships for the alpha. ¦¦¦ Eve what it lacks in frames per second it more than makes up for with drama per thread. |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.21 11:50:00 -
[253]
Originally by: Constable Detritus
Originally by: Jalif Edited by: Jalif on 21/06/2008 10:34:35 ...
Damage Modifier changed from ~6x to ~16x - Increase of 267% of damage modifier - This brings our Alpha a bit back. Other reason is why this is so high because it will have to snipe in falloff. So on 90.2km it already loses 50% of its damage. So the damage modifier that the enemy feels will be ~8x
Optimal Ranged changed from 40km to 10km - 25% of current range - Simple, our guns shouldn't be overpowered & fighting in optimal would make artillery to powerfull in Alpha.
------ If you see the stated above. Ofcourse we are not going to fight on a range of 90.2km. Therefore we have to modify the tracking enhancers & tracking computers too.
Tracking Enhancer I (Optimal Bonus on those is 10%) Add bonus of 15% of falloff - Reason: why it is bigger then optimal is that you need more falloff to achive the same damage as optimal.
Tracking Computer I (Optimal Bonus on those is 5%) Add bonus of 7.5% of falloff - Reason: Same as tracking Enhancer.
EDIT: This is a general idea. Every arty in this game doesn't do a good job. I made procentages so you could aply it to other arties too. Only thing what has to be looked at is what the diffrence would be of t2 & diffrent sizes of arties.
Bad idea, as everyone and their grandmother would fit arties to Megas, Rokhs, Geddons and rely on the tackler to get into optimal range for arties. That was the reason Arties were nerfed after all, because they were fit on non-Matari ships for the alpha.
Sorry, but the tracking of arties is amazing bad. You need 1 other ship special dedicated to jsut to web & target paint that ship. You would be better off with 2 hurricanes & probably that would be cheaper too. Also you are talking about a situation of 2v1. Just on the moment it becomes 2v2, you will see that this tactic wont work.
Ah btw, instead of just saying it is bad? Why don't you help me then out to make it better?
Originally by: CCP Dionysus We like to share the lub.
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.21 12:03:00 -
[254]
Edited by: Siddy on 21/06/2008 12:04:41
Some very good ideas there.
I feel that CCP shuld go nuts on 1400mms, think out of the box, (or hire me) cause the currents wepon systems are so homogenised, that there is point using only 1 (best) of them.
There is not reason to chose over others due to no benefits from suposed "racial variety"
IE, Lasers > * because neither rails or artys offer you anything "special" to compencate for lack of DPS.
(and with new Apoch, you made rokh obsoleat, GG CCP - please sack your devs responsible for amarr) 
1400mm's shud get back the alpha, on that not all agree, but screw them.
1400mms shuld be diferent from rails and lasers, on this, we all agree. Making gun that is similar to rails or lasers but only worse is waste of my skillpoint, time and faith in EVE.
------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

adriaans
Ascendant Immortalis
|
Posted - 2008.06.21 12:13:00 -
[255]
Siddy knows what he' talking about, alpha IS important
Liang....seriously....no offence..but..you got no clue on how important alpha can be in combat...(that includes back in the days and PRESENT times) -sig-
Support the introduction of Blaze M crystals for Amarr!
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.21 12:23:00 -
[256]
Edited by: Siddy on 21/06/2008 12:24:41
Originally by: Jalif Well, problem is, where & when do they start listing to us? What do we have to do to make a diffrence? Cause I am not going to wait like the pilgrim dudes 8 months with no result. In the meanwhile, I just keep on skilling for amarr.
To unnefr minmatar last time, it took a fullscale protest in Matar, there were a rallies to demonstrate opinions and thoughts abaut CCP. and some odd 5 months whining on forums.
So we culd start organising 500+ manblobs that voice opinions abaut current, obvioslt broken ships, not limiting to minmatar.
When we visit jita few times, im shure they will lissen. ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.21 12:26:00 -
[257]
Originally by: Siddy
Originally by: Jalif Well, problem is, where & when do they start listing to us? What do we have to do to make a diffrence? Cause I am not going to wait like the pilgrim dudes 8 months with no result. In the meanwhile, I just keep on skilling for amarr.
To unnefr minmatar last time, it took a fullscale protest in Matar, there were a rallies to demonstrate opinions and thoughts abaut CCP. and sme odd 5 months whining on forums.
So we culd start organising 500+ manblobs that voice opinions abaut current, obvioslt broken ships, not limiting to minmatar.
When we visit jita few times, im shure they will lissen.
Hehehe... I will contact you ingame for this. In the meanwhile I just keep on posting & training amarr.
Originally by: CCP Dionysus We like to share the lub.
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.21 12:28:00 -
[258]
Originally by: Jalif Edited by: Jalif on 21/06/2008 12:26:53
Originally by: Siddy
Originally by: Jalif Well, problem is, where & when do they start listing to us? What do we have to do to make a diffrence? Cause I am not going to wait like the pilgrim dudes 8 months with no result. In the meanwhile, I just keep on skilling for amarr.
To unnefr minmatar last time, it took a fullscale protest in Matar, there were a rallies to demonstrate opinions and thoughts abaut CCP. and sme odd 5 months whining on forums.
So we culd start organising 500+ manblobs that voice opinions abaut current, obvioslt broken ships, not limiting to minmatar.
When we visit jita few times, im shure they will lissen.
Hehehe... I will contact you ingame for this. In the meanwhile I just keep on posting & training amarr.
EDIT: Feck, forgot I have a standing of -10.0 So I won't be able to get into Jita... :P
blessed are the alts and shuttles, as goons have shown us ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

albert camus
Corp 1 Allstars Consortium Alliance
|
Posted - 2008.06.21 12:36:00 -
[259]
Why not drop the Clip size to 1 or 2 shots and up the damage 500% or so, a weapon that destroys ships like artilery should. Dps should Stay low
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Jalif
Deviance Inc Nocturnal Legion
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Posted - 2008.06.21 12:42:00 -
[260]
Originally by: albert camus Why not drop the Clip size to 1 or 2 shots and up the damage 500% or so, a weapon that destroys ships like artilery should. Dps should Stay low
\
An Other idea, I like it, but I geuss a lot of people are going to flame on it.
Originally by: CCP Dionysus We like to share the lub.
|

Constable Detritus
PURE Legion Pure.
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Posted - 2008.06.21 13:36:00 -
[261]
Edited by: Constable Detritus on 21/06/2008 13:38:20
Originally by: albert camus Why not drop the Clip size to 1 or 2 shots and up the damage 500% or so, a weapon that destroys ships like artilery should. Dps should Stay low
Woot 
Just give our BS really good modifiers, so the other races would not fit arties. Cut down tracking a little bit, tweak signature resolution so a webbed BS at range would not be a guaranteed hit.
@ Jalif: I gave you a reason why it is a bad idea. I needed albert's post to come up with something better, though.
EDIT: I kan spel kno ¦¦¦ Eve what it lacks in frames per second it more than makes up for with drama per thread. |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.21 13:47:00 -
[262]
Originally by: Constable Detritus Edited by: Constable Detritus on 21/06/2008 13:38:20
Originally by: albert camus Why not drop the Clip size to 1 or 2 shots and up the damage 500% or so, a weapon that destroys ships like artilery should. Dps should Stay low
Woot 
Just give our BS really good modifiers, so the other races would not fit arties. Cut down tracking a little bit, tweak signature resolution so a webbed BS at range would not be a guaranteed hit.
@ Jalif: I gave you a reason why it is a bad idea. I needed albert's post to come up with something better, though.
EDIT: I kan spel kno
1400mm Capacity changed from 0.5 to 0.75 - 50% increase in clipsize - Clip is really just way to small. This increase will help our little DPS a bit (counted in reloading) & Help in Fleetbattles
Accuracy Falloff changed from 35km to 80.2km - 220% increase in falloff - Like AutoCannons we will fight in falloff. This will give us as minmatar a nice option. Get closer & the damage gets higher, but the risk is higher caughed by smaller ships.
Damage Modifier changed from ~6x to ~60x - Increase of 1000% of damage modifier - This brings our Alpha a bit back. Other reason is why this is so high because it will have to snipe in falloff. So on 90.2km it already loses 50% of its damage. So the damage modifier that the enemy feels will be ~8x
ClipSize Reduced to 1/2/3 shots
Tracking & Signature Resolution changed (made even worse). Reason: Check the above post
Optimal Ranged changed from 40km to 10km - 25% of current range - Simple, our guns shouldn't be overpowered & fighting in optimal would make artillery to powerfull in Alpha.
-----------------
Well, do you like this Constable? - I think that this change is a bit to much... but yeah.. for the fun..
************ BOOST MINMATAR!!! ************ |

TheMailman
GreenSwarm Atlas Alliance
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Posted - 2008.06.23 11:12:00 -
[263]
Edited by: TheMailman on 23/06/2008 11:12:21 okay time for some outta box... hmmm hmm  
Arties(well projectiles i guess) wouldnt have clip sizes, instead queues of ammunition, size of queue depends on the gun, but lets say 3 for sake of argument for 1400mm.
It'd boost little dps(moar nerf needed), and make minmatar more minmatar again, tape-wise.
like you'd have the shot loaded in your gun: gun - queue - queue - queue - cargo EMP - EMP - EMP - EMP - (rest)
and if you wanna change your ammo type it'll have to cycle through those old shots, dunno if game mechanics would allow this kind of a mod easily or not...
really crap idea to work on ?
edit: i always fail at typing |

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 11:30:00 -
[264]
Edited by: Siddy on 23/06/2008 11:30:26
Originally by: Jalif
1400mm Capacity changed from 0.5 to 0.75 - 50% increase in clipsize - Clip is really just way to small. This increase will help our little DPS a bit (counted in reloading) & Help in Fleetbattles
Accuracy Falloff changed from 35km to 80.2km - 220% increase in falloff - Like AutoCannons we will fight in falloff. This will give us as minmatar a nice option. Get closer & the damage gets higher, but the risk is higher caughed by smaller ships.
Damage Modifier changed from ~6x to ~60x - Increase of 1000% of damage modifier - This brings our Alpha a bit back. Other reason is why this is so high because it will have to snipe in falloff. So on 90.2km it already loses 50% of its damage. So the damage modifier that the enemy feels will be ~8x
ClipSize Reduced to 1/2/3 shots
Tracking & Signature Resolution changed (made even worse). Reason: Check the above post
Optimal Ranged changed from 40km to 10km - 25% of current range - Simple, our guns shouldn't be overpowered & fighting in optimal would make artillery to powerfull in Alpha.
-----------------
Well, do you like this Constable? - I think that this change is a bit to much... but yeah.. for the fun..
Little too radical numbers.
1000% is 
we are trying to fix the gun :D,
But yeah, general idea to make the 1400mms diferent is to
bring back alpha
increase RoF
then add little more alpha
tweak the trakcing acordingly if needet
Leave the range and falloff as it is, and balance gun to it acordingly.
im hoping for damage increase to something like ~275% from now. And RoF increas to ~200%
Since artillery is by far not "long range" anymore as it used to be, outranged by everything else in its class, the Damage buff along alpha buff seems deserved.
And that is virtualy justifyed by the fack that you are reduced to 10 rounds of hig damage ammo. Poorest tracking and shortest range of all long range wepons.
We shuld realy stop calling them 1400's "long range" wepons, It shuld be Shock wepon, or a mobile car launcher.
------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

To mare
|
Posted - 2008.06.23 12:34:00 -
[265]
Originally by: Trefnis Liang i have read that 13p topic you posted on the first page (done it long ago so had to refresh).
Could i ask you to make same sim for apoc vs mael/pest with something like 100% dmg increas and adjusted rof (so DPS is the same) and see if that helps in 10v10 up to 100v100 ?
That would answer if alpha is of any use in large fleets (doupt it) but maybe it will give us place in small sub 10-15 bs fights. That would be something at least.
id love to see the results of this simulation as well if liang dont mind the work
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Dennis Nedry
|
Posted - 2008.06.23 12:41:00 -
[266]
Use ACs
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To mare
|
Posted - 2008.06.23 12:49:00 -
[267]
ACs are broken anyway less than arty but still subpar to all the others large weapon system
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Marn Prestoc
The Black Mamba's
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Posted - 2008.06.23 12:56:00 -
[268]
The problem with changing the base falloff value of the guns is close range ammos end up having stupidly long range.
As far as the small clip size, slow ROF, huge damage (balanced DPS due to lots of reloading reloads) idea i'd prefer a 1600mm tier to be that so you have a realistic alternative to that because that weapon system would be seriously limited if server performance is poor (lag = ages for reloads).
Hence, fix arty then look at new tier for those suggestions because I think its more likely for small adjustments to be done sooner than the drastic changes. -
|

Tearavygh Quillam
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.06.23 13:13:00 -
[269]
Originally by: Marn Prestoc The problem with changing the base falloff value of the guns is close range ammos end up having stupidly long range.
Which won't be quite as unbalancing as it looks.
I used to use the Tempest in long range and short range engagements. Now I'm using the Apoc exclusively in any of these roles and I'm telling you, Apoc with T2 Mega Pulses is a beast. 450dps at 130km -> 150km is insane.
...
Regarding the original problem. The artilleries surely need more Alpha, be it in less guns, better damage mod / higher rof, better damage mod / 1600mm.
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 13:24:00 -
[270]
Originally by: To mare
Originally by: Trefnis Liang i have read that 13p topic you posted on the first page (done it long ago so had to refresh).
Could i ask you to make same sim for apoc vs mael/pest with something like 100% dmg increas and adjusted rof (so DPS is the same) and see if that helps in 10v10 up to 100v100 ?
That would answer if alpha is of any use in large fleets (doupt it) but maybe it will give us place in small sub 10-15 bs fights. That would be something at least.
id love to see the results of this simulation as well if liang dont mind the work
because simulating 100 vs 100 fight is same thing that fighting it on TQ...

clue, want to sell it. ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

To mare
|
Posted - 2008.06.23 14:14:00 -
[271]
Originally by: Siddy
Originally by: To mare
Originally by: Trefnis Liang i have read that 13p topic you posted on the first page (done it long ago so had to refresh).
Could i ask you to make same sim for apoc vs mael/pest with something like 100% dmg increas and adjusted rof (so DPS is the same) and see if that helps in 10v10 up to 100v100 ?
That would answer if alpha is of any use in large fleets (doupt it) but maybe it will give us place in small sub 10-15 bs fights. That would be something at least.
id love to see the results of this simulation as well if liang dont mind the work
because simulating 100 vs 100 fight is same thing that fighting it on TQ...

clue, want to sell it.
probably you misunderstood me
of course the simulation isnt the same of a real battle but can give a idea on how the things will change with more alpha.
i just want to point out how a bigger alpha would make the things better especially in a small engagemet.
and yes i want my arty slam for 3000!
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 14:22:00 -
[272]
Originally by: To mare
probably you misunderstood me
of course the simulation isnt the same of a real battle but can give a idea on how the things will change with more alpha.
i just want to point out how a bigger alpha would make the things better especially in a small engagemet.
and yes i want my arty slam for 3000!
ah ok <3 ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Trojanman190
D00M.
|
Posted - 2008.06.23 16:11:00 -
[273]
It would be cool if they just balanced artillery for the range and fall off it has... but that would still mean it's weak for the fleet role. Arty just can't operate at the distance everyone else can. As cool as those ideas to keep the range low I would still be one of the lower performers in a long range fleet because most of the battles would take place outside of my effective range. I'd be better off jumping into a support ship and hunting down enemy support.
I don't want to hear 'train another race' if I want to participate in a long range fleet fight. I trained minmatar and want to use a minmtar ship for the stuff i do. Arty shouldn't be the best at long range, but it shouldn't be so stupidly far in last.
|

Maeltstome
Suicidal Office Clerks
|
Posted - 2008.06.23 16:20:00 -
[274]
Now that Liang has stopped spamming us with multi-quote-replies i think i'll stick in my bit.
Arties have the worst optimal. They have the worst DPS. Stacked against ships with more turrets versus a mael/pest with damage bonus, they have an average alpha. They track terribly. They have the lowest ammo capcity of the 3 long range turrets.
Im failing to see one reason TO use them over rails - in a fleet of 70 sniping bs i saw 4 pests... 1 rokh, a mael and over 60 mega's. This isn't uncommon.
Higher alpha would make me more inclined to fly it over support ships again, plus id sit on gates with EMP at gate camps  -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Kelbesque Crystalis
|
Posted - 2008.06.23 17:09:00 -
[275]
If you really want something to be done, go show your support here: [Issue] 1400mm Artillery
|

Trojanman190
D00M.
|
Posted - 2008.06.23 17:42:00 -
[276]
Edited by: Trojanman190 on 23/06/2008 17:44:08
Originally by: Kelbesque Crystalis If you really want something to be done, go show your support here: [Issue] 1400mm Artillery
Wait did you just post a link to a newer topic with half as many posts? Why is that one any better than this one?
If that thread died then it should stay dead, if we keep trying ot hijack each other's topics then nobody is going to get anywhere.
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 18:00:00 -
[277]
Edited by: Siddy on 23/06/2008 18:01:00
Originally by: Kelbesque Crystalis If you really want something to be done, go show your support here: [Issue] 1400mm Artillery
Not signed, terrible post.
Get your head out of your asses, minmatar's and thouse who fly one.
Smell the coffe and remeber the days when tempest culd actualy HURT ships.
I dont need yet another homogenisd poo-on-a-stick.
I want something compleetly opposite from current "long range" wepon doctrine! ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Liang Nuren
Perkone
|
Posted - 2008.06.23 18:01:00 -
[278]
Originally by: Maeltstome Now that Liang has stopped spamming us with multi-quote-replies i think i'll stick in my bit.
<3
Quote: Higher alpha would make me more inclined to fly it over support ships again, plus id sit on gates with EMP at gate camps 
Yeah, that's the only use for Artillery... if you read, I said that Arties are useful for km whoring the gank. In a stand up fight, you'd be better off with something else.
Carry on. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Perkone
|
Posted - 2008.06.23 18:10:00 -
[279]
Originally by: To mare
probably you misunderstood me
of course the simulation isnt the same of a real battle but can give a idea on how the things will change with more alpha.
i just want to point out how a bigger alpha would make the things better especially in a small engagemet.
and yes i want my arty slam for 3000!
Alpha is useful in a gank... and this would make it more-so. That said, *IF* I remember to look at it when I get home, I'll post something.
Don't hold your breath. As Siddy says, nobody actually fights 100v100 ever, and it wouldn't matter if I used the Eve server engine itself as a simulation base. It wouldn't matter how accurate or perfect the simulation is, because it doesn't agree with certain peoples' preconceived notions. :)
Really, the inefficiencies in fleet combat and missions (that I no longer care about) come from: - Lost DPS due to "overstriking". It doesn't matter if you do 40000 damage to the frig.. the first 1000 is all that mattered - Lost DPS from damage mods (ROF > Damage)
Eh, **** it. I've said all that I care to ever say on this (and other) matters. Maybe I won't post afterall. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 18:10:00 -
[280]
Edited by: Siddy on 23/06/2008 18:12:12
Originally by: Liang Nuren
Originally by: Maeltstome Now that Liang has stopped spamming us with multi-quote-replies i think i'll stick in my bit.
<3
Quote: Higher alpha would make me more inclined to fly it over support ships again, plus id sit on gates with EMP at gate camps 
Yeah, that's the only use for Artillery... if you read, I said that Arties are useful for km whoring the gank. In a stand up fight, you'd be better off with something else.
Carry on. :)
-Liang
liang, up the shut frack.
srsly.
You arent contributing anything. Only thing you advocate here is to make 1400mms do more DPS and resemble railguns without cap usage.
We got 2 weponsystems that works, and resemble eachother in characteristics - rails and lasers. I dont want third look-a-like.
EVE got plenty of room for hig alpha wepon that dont preform so well without proper conditions, since it lacks one now.
And like many minmatars users stated in this thread: We did not train 1400mms for DPS, we trained them for alpha.
Now please leave this thread untill you got a solution to propose that fixes 1400mm's into its the former glory. And not the usual "alpha blows, get more dps with smaller RoF lalalala" crap youve been spoutting this whole thread. ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Trojanman190
D00M.
|
Posted - 2008.06.23 18:23:00 -
[281]
Soon as you start taking snipes at each other I'm pretty sure the devs will start ignoring... everyone is entitled to their own opinion.
|

Liang Nuren
Perkone
|
Posted - 2008.06.23 18:24:00 -
[282]
Edited by: Liang Nuren on 23/06/2008 18:25:27
Originally by: Siddy liang, up the shut frack.
Holy **** man, I post a "**** it, I'm done" and you post a "stfu".
GFG. Anyway, I don't care if you boost alpha at the cost of ROF. Just make sure you understand that you're giving a nerf for PVE and Fleets.
TBFH, that's fine with me... I don't PVE on my Matari anyway, and since I left INSRG, I haven't been in a sizeable fleet.
Boost the **** outta alpha. It'll make my gate ganks easier.
-Liang
Ed: And most of what I've wanted to do in this thread is make sure that you understand that you're nerfing arties for certain uses. You didn't (and don't) seem to understand this. -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Kelbesque Crystalis
|
Posted - 2008.06.23 18:38:00 -
[283]
Edited by: Kelbesque Crystalis on 23/06/2008 18:42:08
Originally by: Trojanman190 Edited by: Trojanman190 on 23/06/2008 17:48:46 Edited by: Trojanman190 on 23/06/2008 17:44:08
Originally by: Kelbesque Crystalis If you really want something to be done, go show your support here: [Issue] 1400mm Artillery
Wait did you just post a link to a newer topic with half as many posts? Why is that one any better than this one?
If that thread died then it should stay dead, if we keep trying ot hijack each other's topics then nobody is going to get anywhere.
Because this is the thread that actually gets looked at by the CSM reps, and thus at least has a shot in the dark at getting looked at by CCP. True this channel is better for discussion, but that Assembly hall is the only channel where you can actually pledge support for a thread.
Oh, don't be so silly as to think that the proposed solutions by this thread or any thread are going to be taken by CCP blindly. I supported that thread not because i believe in the fix, but because I believe CCP needs to look at artillery. How hard is that to grasp?
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 18:51:00 -
[284]
Originally by: Liang Nuren
Ed: And most of what I've wanted to do in this thread is make sure that you understand that you're nerfing arties for certain uses. You didn't (and don't) seem to understand this.
Your Feeble mind cannot imagine uses for hig alpha outside of gategank?
i weep for you, for your mothers grip werent to firm while you were a baby child, were it?
------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Liang Nuren
Perkone
|
Posted - 2008.06.23 18:57:00 -
[285]
Originally by: Siddy Your Feeble mind cannot imagine uses for hig alpha outside of gategank?
i weep for you, for your mothers grip werent to firm while you were a baby child, were it?
Take this as constructive criticism: ****talking people out of your thread makes CCP ignore your thread. The devs have explicitly said so in multiple live dev blogs and at the alliance tournament interviews.
GG on killing your own thread, sir.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 19:06:00 -
[286]
Originally by: Liang Nuren
Originally by: Siddy Your Feeble mind cannot imagine uses for hig alpha outside of gategank?
i weep for you, for your mothers grip werent to firm while you were a baby child, were it?
Take this as constructive criticism: ****talking people out of your thread makes CCP ignore your thread. The devs have explicitly said so in multiple live dev blogs and at the alliance tournament interviews.
GG on killing your own thread, sir.
-Liang
NO U
Your the one. I just use harsh expressions, i do not ****-talk abaut the alpha damage. ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Liang Nuren
Perkone
|
Posted - 2008.06.23 19:17:00 -
[287]
Originally by: Siddy NO U
Your the one. I just use harsh expressions, i do not ****-talk abaut the alpha damage.
FFS Siddy you're hard to read. Honestly (I still lurk the forums on ocassion), this is the only thread I've seen you be really abusive in.
My forum time for the day is up (and my interest in this topic wanes). o/
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Etho Demerzel
Holy Clan of the Cone
|
Posted - 2008.06.23 19:17:00 -
[288]
Originally by: Siddy
Originally by: Liang Nuren
Ed: And most of what I've wanted to do in this thread is make sure that you understand that you're nerfing arties for certain uses. You didn't (and don't) seem to understand this.
Your Feeble mind cannot imagine uses for hig alpha outside of gategank?
i weep for you, for your mothers grip werent to firm while you were a baby child, were it?
The one whose mind is feeble is you, sir. You are the one uncapable of understanding that alpha has very little use nowadays, after all the changes that were made into the game.
To make alpha useful again you would have to do something CCP will NEVER do. TRIPPLE the volley damage and adjust RoF accordingly. That would make alpha useful again and compensate for the last changes in ship potential HP. That would ALSO make possible to instapop any cruiser ship with at most a couple of minmatar battleships. So, you see, that will NEVER happen.
Anything short of this won't make a thread of a difference for the minmatar suckness, save for the role Liang explained to exhaustion: gate camps...
Now go back to your hole and leave us alone.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 19:21:00 -
[289]
Originally by: Etho Demerzel
Originally by: Siddy
Originally by: Liang Nuren
Ed: And most of what I've wanted to do in this thread is make sure that you understand that you're nerfing arties for certain uses. You didn't (and don't) seem to understand this.
Your Feeble mind cannot imagine uses for hig alpha outside of gategank?
i weep for you, for your mothers grip werent to firm while you were a baby child, were it?
The one whose mind is feeble is you, sir. You are the one uncapable of understanding that alpha has very little use nowadays, after all the changes that were made into the game.
To make alpha useful again you would have to do something CCP will NEVER do. TRIPPLE the volley damage and adjust RoF accordingly. That would make alpha useful again and compensate for the last changes in ship potential HP. That would ALSO make possible to instapop any cruiser ship with at most a couple of minmatar battleships. So, you see, that will NEVER happen.
Anything short of this won't make a thread of a difference for the minmatar suckness, save for the role Liang explained to exhaustion: gate camps...
Now go back to your hole and leave us alone.
then can i have my projectile skill changet to laser skills please.
Cause if what you say is what will happen,1400mms projectiles just lost soul and meaning.
Now go away from my thread. Im tired fighting off peopel who badmouth Alpha damage and have new race character avaters: IE clueles. ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.23 19:28:00 -
[290]
Originally by: Etho Demerzel
Originally by: Siddy
Originally by: Liang Nuren
Ed: And most of what I've wanted to do in this thread is make sure that you understand that you're nerfing arties for certain uses. You didn't (and don't) seem to understand this.
Your Feeble mind cannot imagine uses for hig alpha outside of gategank?
i weep for you, for your mothers grip werent to firm while you were a baby child, were it?
The one whose mind is feeble is you, sir. You are the one uncapable of understanding that alpha has very little use nowadays, after all the changes that were made into the game.
To make alpha useful again you would have to do something CCP will NEVER do. TRIPPLE the volley damage and adjust RoF accordingly. That would make alpha useful again and compensate for the last changes in ship potential HP. That would ALSO make possible to instapop any cruiser ship with at most a couple of minmatar battleships. So, you see, that will NEVER happen.
Anything short of this won't make a thread of a difference for the minmatar suckness, save for the role Liang explained to exhaustion: gate camps...
Now go back to your hole and leave us alone.
Now go back to your hole and leave us alone? SOrry, he started the topic, if you don't like it, YOU go away. As easy as that.
You are saying yourself that you neeed a few Battleships to instandpop a cruiser. A FEW? damn, I see people in mega's & apocs sniping at cruisers & they go down in a few seconds. What whould be the diffrence be of a few seconds or just one volley? Also, what would be the diffrence if a cruiser get ganked by the same ships but close range? Its going to die too.
One thing is what siddy is right: We don't need another railgun/laser like gun that doesn't need cap. ************ BOOST MINMATAR!!! ************ |

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2008.06.23 19:34:00 -
[291]
Originally by: Siddy Cause if what you say is what will happen,1400mms projectiles just lost soul and meaning.
That effectively happened the moment Oveur confirmed limiting alpha was the point of one of the HP buffs, back in 2005.
|

Trojanman190
D00M.
|
Posted - 2008.06.23 19:40:00 -
[292]
Originally by: Kelbesque Crystalis Edited by: Kelbesque Crystalis on 23/06/2008 18:42:08
Originally by: Trojanman190 Edited by: Trojanman190 on 23/06/2008 17:48:46 Edited by: Trojanman190 on 23/06/2008 17:44:08
Originally by: Kelbesque Crystalis If you really want something to be done, go show your support here: [Issue] 1400mm Artillery
Wait did you just post a link to a newer topic with half as many posts? Why is that one any better than this one?
If that thread died then it should stay dead, if we keep trying ot hijack each other's topics then nobody is going to get anywhere.
Because this is the thread that actually gets looked at by the CSM reps, and thus at least has a shot in the dark at getting looked at by CCP. True this channel is better for discussion, but that Assembly hall is the only channel where you can actually pledge support for a thread.
Oh, don't be so silly as to think that the proposed solutions by this thread or any thread are going to be taken by CCP blindly. I supported that thread not because i believe in the fix, but because I believe CCP needs to look at artillery. How hard is that to grasp?
Thanks for the attack, you completely missed my edit I guess.
|

Thorek Ironbrow
Ironbrow Industries Co.
|
Posted - 2008.06.23 20:13:00 -
[293]
Railguns suck too :( But anyway, back to the point... I'm awesome :D |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.23 20:20:00 -
[294]
Originally by: Thorek Ironbrow Railguns suck too :(
I like how people bump topics & like to screw over other people... Well, I am going to stop posting in this topic if there to many dumbass people around here just to make a reply with commen sense. I will see that buff/nerf/balance arive on a day. ************ BOOST MINMATAR!!! ************ |

Etho Demerzel
Holy Clan of the Cone
|
Posted - 2008.06.23 20:43:00 -
[295]
Originally by: Jalif
Now go back to your hole and leave us alone? SOrry, he started the topic, if you don't like it, YOU go away. As easy as that.
He started the 1000 th topic about a problem that does exist, but is totally clueless about the origin of the problem or any possible working solution.
Quote:
You are saying yourself that you neeed a few Battleships to instandpop a cruiser. A FEW? damn, I see people in mega's & apocs sniping at cruisers & they go down in a few seconds. What whould be the diffrence be of a few seconds or just one volley? Also, what would be the diffrence if a cruiser get ganked by the same ships but close range? Its going to die too.
One thing is what siddy is right: We don't need another railgun/laser like gun that doesn't need cap.
You would need AT MOST a couple of battleships, possibilly only one, to instapop IN A SINGLE VOLLEY a cruiser no matter how tanked it may be. Now PERSONALLY I don't think it a very big deal, but CCP clearly stated that it is not the direction they want to go. They want "the fights to last longer" TM, remember?
Fights lasting longer and high alpha are in direct contradiction. And alpha high enough to put minmatar battleships on pair with other race's battleships simply won`t happen, because of this.
So we can either pretend it would and fight against any change that can balance the battleships because you think it will make minmatar too much alive to other races, or you can accept reality and try to at least balance those ships to a point they can compete.
Originally by: Siddy Now go away from my thread. Im tired fighting off peopel who badmouth Alpha damage and have new race character avaters: IE clueles.
Sorry, but you are the living proof that time in the game does not necessarily make people more knowledgeable. You are clueless to a point you think you are still playing inside the same game mechanics you used to play 4 years ago...
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Element 22
|
Posted - 2008.06.23 21:57:00 -
[296]
Now I wish to both insert my idea (probably already said after all these pages) and try to derail the derailing of the thread to rail it back onto the original intent.
Lets make artillery act like missiles, to clarify: Let's make them an instant hitting weapon with an explosion radius. This would allow large BS arty to hit other BSs and BCs for full damage (like it should) while hitting moving cruisers for reduced damage so you would need 2-3 BSs to instapop it anyway or take some time to blow it up alone (like it should). This would also mean that it would hurt frigates badly but not instapop them unless they're completly stopped while running the MWD (the same goes for cruisers except they wouldn't have to be running the MWD). The only problem is that this would limit the use of large arty in highsec due to the risk of hitting neutrals. This could be minimized by making the explosion radius small, but personally I would love to see it be a true anti-blob weapon (like artillery is in RL) by making it have a slow explosion radius, but a big radius.
So, yah, TL;DR version: Triple the damage mod while slashing the rate of fire in half but make them AoEish weapons like missiles without the damage delay. Signatures are annoying...kinda like me. |

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.23 22:08:00 -
[297]
Originally by: Etho Demerzel
Originally by: Jalif
Now go back to your hole and leave us alone? SOrry, he started the topic, if you don't like it, YOU go away. As easy as that.
He started the 1000 th topic about a problem that does exist, but is totally clueless about the origin of the problem or any possible working solution.
Realy?
Please, tell me, what other things you can come up with, that fixes the 1400mms and other projectiles that dont involve total and utter homogenisation of all turret wepon classes?
I got no problem understanding that easiest way to fix this problem is increas DPS, after what CCP will increas HP and then after that, again DPS... Increasing DPS for balnce, is like peeing into pants on a wintter night. It will warm you for a minute but then it'll freezes 
This is what CCP has done with amarr, is the new Flavor of the month.
Armageddon is, hands dow, THE best gang damage dealer. Also, the Armageddon fields the best EHP tanks in game. All amarr BS's in general are way abowe any of the counterparts in PVP. Only thing that still hold its ground is Raven, for PVE.
It wont take long before people will start screaming nerf. Espesialy when the racial ships that are supose to preform special roles cant outpreform the ships that arent suposed to preform them.
Armageddon VS Megatron for exstream closerange, guess who will win :/
Amids all this poo, we got this EHP maddnes. Active repping, that was the thing that kept minmatar wepons competetive are now compleetly useles. Paired with rigs, the tripla plates equal roughtly 2 and half minute of active repping. And since now all enrgy hugry wepon boats dont need to spend that cap for repping, starving your opponent is no longer an option.
Typhoon floats above tempest and maelestrom, because you can use other than projectiles on it, and EHP tank it. Rings a bell?
Minmatar main strategies, like hit and runs are now reduced to nanofagottory, Wich is not only minmatar trait any longer. There is myriad ships from other races that can do this as well.
After scripst, the tracking computers became useless for 1400's since they lack BOTH tracking and range. And DO NOT WORK either with one or another(also tempest locking range sucks). So, i realy hope you people, who barge in and go "alpha will brake the game" whuld turn on your brains and save my time.
Ive played this damn game for 5 years, i am spesialized in galentte and minmatar, and i got no problm to compleetly ignoring this and let EVE degenerate into the chesspool of DPS vs EHP war. but then again i might go play Age of conan or WoW aswell.
CCP and you too, shuld be happy that old timers like me actualy find it in themsellfs to be vocal abaut lobotomization of EVE.
It may be harder to impliment Huge alpha into a gam without braking it, but the again, they managed to do that with dreds(yes im trolling you). I am shure that with some SiSi testing, working balance for alpha VS RoF VS tracking culd be found.
And please, dont bring "gank" or "gatecamp" arguments in here, if you get gankked or run into camp, it realy doesent matter how hard will your rupture die. Will it be a wepon that Fires every 20 second but pops you in one sceond (cause you are idiot and cant do transvelar you deserve it) or a wepon that does more DPS and tracks but less alpha and kills you in 15 seconds.
Because if you survive the alpha, the battle is yours.
Now, run along and go fight some FW thinggys in your caracal please.
------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Liang Nuren
Perkone
|
Posted - 2008.06.23 22:24:00 -
[298]
Originally by: Siddy Realy?
Please, tell me, what other things you can come up with, that fixes the 1400mms and other projectiles that dont involve total and utter homogenisation of all turret wepon classes?
I got no problem understanding that easiest way to fix this problem is increas DPS, after what CCP will increas HP and then after that, again DPS... Increasing DPS for balnce, is like peeing into pants on a wintter night. It will warm you for a minute but then it'll freezes 
This is what CCP has done with amarr, is the new Flavor of the month.
Armageddon is, hands dow, THE best gang damage dealer. Also, the Armageddon fields the best EHP tanks in game. All amarr BS's in general are way abowe any of the counterparts in PVP. Only thing that still hold its ground is Raven, for PVE.
It wont take long before people will start screaming nerf. Espesialy when the racial ships that are supose to preform special roles cant outpreform the ships that arent suposed to preform them.
Armageddon VS Megatron for exstream closerange, guess who will win :/
Amids all this poo, we got this EHP maddnes. Active repping, that was the thing that kept minmatar wepons competetive are now compleetly useles. Paired with rigs, the tripla plates equal roughtly 2 and half minute of active repping. And since now all enrgy hugry wepon boats dont need to spend that cap for repping, starving your opponent is no longer an option.
Typhoon floats above tempest and maelestrom, because you can use other than projectiles on it, and EHP tank it. Rings a bell?
Minmatar main strategies, like hit and runs are now reduced to nanofagottory, Wich is not only minmatar trait any longer. There is myriad ships from other races that can do this as well.
After scripst, the tracking computers became useless for 1400's since they lack BOTH tracking and range. And DO NOT WORK either with one or another(also tempest locking range sucks). So, i realy hope you people, who barge in and go "alpha will brake the game" whuld turn on your brains and save my time.
Ive played this damn game for 5 years, i am spesialized in galentte and minmatar, and i got no problm to compleetly ignoring this and let EVE degenerate into the chesspool of DPS vs EHP war. but then again i might go play Age of conan or WoW aswell.
CCP and you too, shuld be happy that old timers like me actualy find it in themsellfs to be vocal abaut lobotomization of EVE.
It may be harder to impliment Huge alpha into a gam without braking it, but the again, they managed to do that with dreds(yes im trolling you). I am shure that with some SiSi testing, working balance for alpha VS RoF VS tracking culd be found.
And please, dont bring "gank" or "gatecamp" arguments in here, if you get gankked or run into camp, it realy doesent matter how hard will your rupture die. Will it be a wepon that Fires every 20 second but pops you in one sceond (cause you are idiot and cant do transvelar you deserve it) or a wepon that does more DPS and tracks but less alpha and kills you in 15 seconds.
Because if you survive the alpha, the battle is yours.
Now, run along and go fight some FW thinggys in your caracal please.
Damn fine post Siddy (save the final personal attack). :)
-Liang
-- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Etho Demerzel
Holy Clan of the Cone
|
Posted - 2008.06.23 23:50:00 -
[299]
Edited by: Etho Demerzel on 23/06/2008 23:50:40
Originally by: Siddy
Please, tell me, what other things you can come up with, that fixes the 1400mms and other projectiles that dont involve total and utter homogenisation of all turret wepon classes?
Oh I can think of about a thousand of them. From splash damage, to internal system failures on the target to EW payloads. All those things would make projectiles differents. Unfortunatelly the chances of this happening before the next glacial age are the same of projectiles having their alpha increased enough...
Quote: Complaints about ALL the current mechanics.
I even agree to SOME of your points here. But the game won't give a 180 degrees turn and change back. Live with that.
Quote:
Minmatar main strategies, like hit and runs are now reduced to nanofagottory, Wich is not only minmatar trait any longer. There is myriad ships from other races that can do this as well.
The hit and run strategy adds strategy into the game. Nanos should be an option. The matter that needs to be discussed is fixed is only how fast they can go in each ship size, not if they should exist.
Quote:
After scripst, the tracking computers became useless for 1400's since they lack BOTH tracking and range. And DO NOT WORK either with one or another(also tempest locking range sucks). So, i realy hope you people, who barge in and go "alpha will brake the game" whuld turn on your brains and save my time.
I don't think much higher Alpha would break the game. CCP just said already it won't happen, because it is not what they want. You can have tantrums as much as you wish and that won't change. Additionally, the change in alpha would have to be huge, and I've personally NEVER seen CCP increase any attribute by 200%.
But you can always wait forever for this while you enjoy having a subpar weak weapon system with no role. Good luck.
Quote:
Ive played this damn game for 5 years, i am spesialized in galentte and minmatar, and i got no problm to compleetly ignoring this and let EVE degenerate into the chesspool of DPS vs EHP war. but then again i might go play Age of conan or WoW aswell.
Please go. And while you are still here, can I have your stuff?
Quote:
CCP and you too, shuld be happy that old timers like me actualy find it in themsellfs to be vocal abaut lobotomization of EVE.
In my experience oldtimers give no positive contribution whatsoever to this game. You are no exception.
Quote:
It may be harder to impliment Huge alpha into a gam without braking it, but the again, they managed to do that with dreds(yes im trolling you). I am shure that with some SiSi testing, working balance for alpha VS RoF VS tracking culd be found.
The balance is relatively easy to find. It is about 200% of the current value. Problem is, it won't happen...
Quote:
And please, dont bring "gank" or "gatecamp" arguments in here, if you get gankked or run into camp, it realy doesent matter how hard will your rupture die. Will it be a wepon that Fires every 20 second but pops you in one sceond (cause you are idiot and cant do transvelar you deserve it) or a wepon that does more DPS and tracks but less alpha and kills you in 15 seconds.
There is a huge difference between and 15 seconds in this game. Being an oldtimer and all you should know...
Quote:
Now, run along and go fight some FW thinggys in your caracal please.
Sorry but I will just stay here and enjoy your oldtimer's tears.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Lrrp
Drahathinar Tribe
|
Posted - 2008.06.24 02:14:00 -
[300]
Well here's a thought to ponder that somewhat ties into these 11 pages. A while back CCP in it's infinite wisdom, decided to buff hp's on all ships and nerf damage. Why? Because fights were over too quick. And so it happened that fights now take longer (especially larger fleet battles). So what Siddy is saying about bringing back larger hits has some merit. I'm just wondering if ships dying quicker would not help lag in larger fleet warfare. Quicker things die, the less things the servers have to keep track of. Less things to keep track of the faster lag clears up. Just my 2 centavos
|

Ulnah
Preatum.Niht.Hraefn
|
Posted - 2008.06.24 03:44:00 -
[301]
IMO, to survive in combat today in EVE there are 2 main routes: nano fittings and HP buffers.
Nano fittings They are a natural development from WCS nerf. People use a "You cant touch me" effect to kill and protect themselves. They are annoing, yeah. But even I dont want Stasis bubbles: there are too many ways to counter it (nanos, ECM, dampners, etc).
HPBuffers fittings This are tricky. I believe they are the result from many separade factors: - EANM II; - HP buff; - Stacking nerf; - Armor EM nerf (calm amarrians, read the post).
In this, not only 1400mm suffer: all long range artillary plataforms suffer equally. Rails, laser, cruise and projectives have the same problem: too much HP to take our from the target before it MWD and kill you or run.
My suggestion is simple:
Remove Armor EM nerf Only if needed;
Remove ALL WEAPONS RELATED STACK PENALITIES.
This will bring all artillaries back to combat scene, along some others old and effectives setups. This will give a nice boost on several ships (Armagedon, Rokh, Tempest, Maelstron) and, as was my intention, wont remove the HPBuffers. This will bring a old play option: pure gank.
My 0,02 ISK.
|

Mangold
Einherjar Rising Cry Havoc.
|
Posted - 2008.06.24 04:05:00 -
[302]
I've been playing since spring 2003 and my char is more or less maxed out for artillery. I only have art spec IV, but that's about the only skill relevant to sniping that I dont have at level 5.
I never use my tempest. I never try to snipe. Why? Siddy has covered it already in this thread. I'd love to see a buff to the alhpa of the 1400mm. That was the thing that made a difference with them before. I really don't see a reason to use snipe pest for anything but fleet or pos combat.
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.24 07:24:00 -
[303]
Originally by: Etho Demerzel
Oh I can think of about a thousand of them. From splash damage,
From slpash damage
Splash damage
Splash
Yes, you are true brainstormer, CCP shuld hire you for additional LuLz department, i havent laught so good in a while. ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.24 07:57:00 -
[304]
Edited by: Siddy on 24/06/2008 07:59:20
Originally by: Lrrp Well here's a thought to ponder that somewhat ties into these 11 pages. A while back CCP in it's infinite wisdom, decided to buff hp's on all ships and nerf damage. Why? Because fights were over too quick. And so it happened that fights now take longer (especially larger fleet battles). So what Siddy is saying about bringing back larger hits has some merit. I'm just wondering if ships dying quicker would not help lag in larger fleet warfare. Quicker things die, the less things the servers have to keep track of. Less things to keep track of the faster lag clears up. Just my 2 centavos
Ships never died "fast" in fleet.
Ships died as fast as lag culd premit them to die in fleets. Since there is no HP buffer on battleship that can help you (besides divine jesus armor gundamsuit2000) survive from wrath of odd 50 BS's. Save from Capitalships, that can benefit from this in fleet, BS's only benefit DDD shield or reaction time buffer to warp away. But then again, i had more easier time ot warp away before EHP boost than after because lag wasent so outright BAD back then... and no bubbles.
Anyhow The one of the things CCP wanted with HP buffer, was to promote remote repping. Since you still die in PVPPPPP situation regardles of HP buffer, before "help" can arrive. So, besides of remoterepping spidertanks, CCP created the EHP buffer monsters that populate the wast galaxy. How much intentional that was i dont know. I know that CCP had to actualy nerf some EHP platfroms, mainly gallente's hevydrone cruisers and BC.
This all has led to current DPS + EHP setups, like Platedtron and Armaplateon  Lots of shieldpassive tanks and lots and lots of exstender nanofagottory.
/edit: im not saying above is bad, im just saying give us Alpha wepon back Since there culd be some use for it. ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Derek Sigres
|
Posted - 2008.06.24 09:03:00 -
[305]
I think that the most interesting part of the large Arty problem is that is the result of intentional changes to game mechanics. The guns themselves are an issue certainly but so much has changed since I started playing Eve 2 years ago it's not really the same game anymore.
Everything that made Minimatar battleships feared on the battlefield with the exception of alpha was essentially stripped away piece by piece, usually not because of the Minnie ships in question either.
But then again, such is the problem with much of the game. It's been rebuilt and rebalanced in drastic ways from what it was when I started and there are concepts that seem hilarious to me when one of the old timers chooses to regale us with stories of the "good ole days".
At this point, so much of the game is truly broken in my view that it resembles an end stage game of Jenga. Perhaps its time to start considering Eve Online 2, and rebuild the game from scratch (as long as I get to keep my character). . .
|

Siddy
Gay Nationalist Association of Amamake
|
Posted - 2008.06.24 09:07:00 -
[306]
Edited by: Siddy on 24/06/2008 09:07:28
Originally by: Derek Sigres I think that the most interesting part of the large Arty problem is that is the result of intentional changes to game mechanics. The guns themselves are an issue certainly but so much has changed since I started playing Eve 2 years ago it's not really the same game anymore.
Everything that made Minimatar battleships feared on the battlefield with the exception of alpha was essentially stripped away piece by piece, usually not because of the Minnie ships in question either.
But then again, such is the problem with much of the game. It's been rebuilt and rebalanced in drastic ways from what it was when I started and there are concepts that seem hilarious to me when one of the old timers chooses to regale us with stories of the "good ole days".
At this point, so much of the game is truly broken in my view that it resembles an end stage game of Jenga. Perhaps its time to start considering Eve Online 2, and rebuild the game from scratch (as long as I get to keep my character). . .
Actualy, i consider EVE more balanced that it was 2 or 4 years ago, its just 4 years ago people didint know math, EVE was much more fun. ------------- T'ey see me t'Rollin, t'ey hatin, pa'trolli. T'ey trying catch me writing dirty... |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.24 12:57:00 -
[307]
Originally by: Siddy Edited by: Siddy on 24/06/2008 09:07:28
Originally by: Derek Sigres I think that the most interesting part of the large Arty problem is that is the result of intentional changes to game mechanics. The guns themselves are an issue certainly but so much has changed since I started playing Eve 2 years ago it's not really the same game anymore.
Everything that made Minimatar battleships feared on the battlefield with the exception of alpha was essentially stripped away piece by piece, usually not because of the Minnie ships in question either.
But then again, such is the problem with much of the game. It's been rebuilt and rebalanced in drastic ways from what it was when I started and there are concepts that seem hilarious to me when one of the old timers chooses to regale us with stories of the "good ole days".
At this point, so much of the game is truly broken in my view that it resembles an end stage game of Jenga. Perhaps its time to start considering Eve Online 2, and rebuild the game from scratch (as long as I get to keep my character). . .
Actualy, i consider EVE more balanced that it was 2 or 4 years ago, its just 4 years ago people didint know math, EVE was much more fun.
Shouldn't we make every single race so diffrent that it is almost impossible to see if it is balanced? It would be also totally impossible to calculate if it would be balanced or not. Hmmmm... that is a good tip for CCP btw... (I hope you guys see this) ************ BOOST MINMATAR!!! ************ |

Lrrp
Drahathinar Tribe
|
Posted - 2008.06.24 13:52:00 -
[308]
For Eve to be truly balanced, there would only be one ship, one race and no skills.
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Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.24 13:55:00 -
[309]
Originally by: Lrrp For Eve to be truly balanced, there would only be one ship, one race and no skills.
Hehehe, you are quiet right there... ************ BOOST MINMATAR!!! ************ |

Trojanman190
D00M.
|
Posted - 2008.06.24 14:00:00 -
[310]
As the game progresses it seems the races slowly become closer and closer and closer. While it's not ok... it does work better with the other three. The whole concept of the minmatar race was to be kind of wierd... to do a bit of everything. 'Everything' has gotten smaller and smaller and we just aren't good at the same things the other races are. Everyone else is gank and passive tank these days... we need to be as well. Arty needs more range and dps. Acs need more range and dps [that falloff stuff is crap]. And honestly, if our guns have to take cap to do it I wont mind.
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Etho Demerzel
Holy Clan of the Cone
|
Posted - 2008.06.24 16:52:00 -
[311]
Edited by: Etho Demerzel on 24/06/2008 16:53:35
Originally by: Siddy
Originally by: Etho Demerzel
Oh I can think of about a thousand of them. From splash damage,
From slpash damage
Splash damage
Splash
Yes, you are true brainstormer, CCP shuld hire you for additional LuLz department, i havent laught so good in a while.
/edit, and if this game had a averange customer lifespan of a WoW, IE 6 months.
This game whuld died a looooong time ago, so 5 year old veterans kept this game afloat untill CCP culd stand tall and get the show going.
CCP allredy addet hig alpha wepons in game, called bombs and DDD.
TO BAD YOU CANT USE EM EM IN EMPIRE!
regardles, current HP buffer system can easily survive a 1400mm alpha buff. Since Abaddon do same alpha than Tempest or mael. 
Man, you should REALLY work on your writing skills. It is almost impossible to deduce what you are trying to talk about.
You can't use splash damage in high sec. So what? If you had especial artillery ammo with splash damage that would be one way to do exactly what you were asking. It would be VERY different from other weapon types.
You are so limited you think the ONLY way to make artillery different is to increase its alpha, because to you this game is about damage and armor. A dumbified version of Eve like you yourself would say.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Trojanman190
D00M.
|
Posted - 2008.06.24 17:08:00 -
[312]
Edited by: Trojanman190 on 24/06/2008 17:09:06 Fer serious cut the personal attacks. If we want a dev to give this a look at everyone needs to just calm down and play nice.
This thread has devolved greatly and it needs to get back on track.
That not directed at anyone in particular. This is an important issue and we don't want a dev skipping this thread because it has gotten flamish.
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Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.24 17:10:00 -
[313]
Edited by: Jalif on 24/06/2008 17:10:56
Originally by: Etho Demerzel Edited by: Etho Demerzel on 24/06/2008 16:53:35
Originally by: Siddy
Originally by: Etho Demerzel
Oh I can think of about a thousand of them. From splash damage,
From slpash damage
Splash damage
Splash
Yes, you are true brainstormer, CCP shuld hire you for additional LuLz department, i havent laught so good in a while.
/edit, and if this game had a averange customer lifespan of a WoW, IE 6 months.
This game whuld died a looooong time ago, so 5 year old veterans kept this game afloat untill CCP culd stand tall and get the show going.
CCP allredy addet hig alpha wepons in game, called bombs and DDD.
TO BAD YOU CANT USE EM EM IN EMPIRE!
regardles, current HP buffer system can easily survive a 1400mm alpha buff. Since Abaddon do same alpha than Tempest or mael. 
Man, you should REALLY work on your writing skills. It is almost impossible to deduce what you are trying to talk about.
You can't use splash damage in high sec. So what? If you had especial artillery ammo with splash damage that would be one way to do exactly what you were asking. It would be VERY different from other weapon types.
You are so limited you think the ONLY way to make artillery different is to increase its alpha, because to you this game is about damage and armor. A dumbified version of Eve like you yourself would say.
YOu are now attacking a person directly without even talking about arties. Please. Stop This. This topic was going the right way, don't screw it up people. ************ BOOST MINMATAR!!! ************ |

Boz Well
|
Posted - 2008.06.24 17:18:00 -
[314]
Splash damage would be neat, but wouldn't exactly be all that useful in most situations. Considering it would be situational at best, it wouldn't do a thing to fix the general problems plaguing artillery, but instead would just create a new ammo type. I think it's unlikely that CCP will give artillery a sufficient alpha boost (if that's the route they choose for buffing artillery), but I wouldn't rule it out altogether. At the very least, I hope the frequency of these threads is at least attracting some CCP eyes to the many problems facing artillery. I'd love a unique solution, but at this point I'd probably settle for just a flat boost, whether it makes turret ships homogeneous or not.
It would definitely help though if people weren't constantly attacking each other in these threads, haha. Particularly attacks on grammar and the like are silly and add absolutely nothing to the discussion, i.e.
Quote: Man, you should REALLY work on your writing skills.
I could go through the forums and be a ***** in just about every post by nitpicking people's writing, but considering the international playerbase this game has and considering how pointless it is to critique writing on the interwebz, I don't.
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Etho Demerzel
Holy Clan of the Cone
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Posted - 2008.06.24 18:15:00 -
[315]
Edited by: Etho Demerzel on 24/06/2008 18:17:39
Originally by: Jalif
YOu are now attacking a person directly without even talking about arties. Please. Stop This. This topic was going the right way, don't screw it up people.
If I hurt your sensibilities this much, I advise you to hide your head under the ground and to stay out of the bad mean forums.
I am giving Siddy the same consideration he gave many people in this thread, he has no right whatsoever of complaining. And you have even less so.
Moreover I am talking about the subject at hand. If I choose to do so while at the same time exposing the stupidity of the OP, that is my prerrogative.
Originally by: Boz Well I could go through the forums and be a ***** in just about every post by nitpicking people's writing, but considering the international playerbase this game has and considering how pointless it is to critique writing on the interwebz, I don't.
When the problem are simple mispellings I have no problem with it. But when the person text is unreadable because of logical inconsistences it is a problem.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.24 18:28:00 -
[316]
Originally by: Etho Demerzel Edited by: Etho Demerzel on 24/06/2008 18:17:39
Originally by: Jalif
YOu are now attacking a person directly without even talking about arties. Please. Stop This. This topic was going the right way, don't screw it up people.
If I hurt your sensibilities this much, I advise you to hide your head under the ground and to stay out of the bad mean forums.
I am giving Siddy the same consideration he gave many people in this thread, he has no right whatsoever of complaining. And you have even less so.
Moreover I am talking about the subject at hand. If I choose to do so while at the same time exposing the stupidity of the OP, that is my prerrogative.
On the First, you are now attacking me personally. You Really should stop now
And you have even less so? WTF? I am less worth then Siddy? You are now going way to far.
Stupidity of the OP? That is a straight personal attack against Siddy....
About the text that Siddy wrote. Ok, it was unclear. Why didn't you ask normal like any person would if you could rewrite it & make it more clear in a nice way?
Anyway, I reported you. Thx for making topic from good to bad. ************ BOOST MINMATAR!!! ************ |

Liang Nuren
Perkone
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Posted - 2008.06.24 18:51:00 -
[317]
Originally by: Jalif Anyway, I reported you. Thx for making topic from good to bad.
TBFH Jalif, this entire thread is 10 / 12 pages of incoherent flaming. There are dozens of more constructive artillery threads that don't have the absurd number of personal attacks. Maybe if you're really concerned about artillery, you should bump one of those.
Originally by: "this thread, summarized"
"I think X!" "Well, sure, but X implies Y." "SCREW U STOOPID! X IS BETTER UR SO STUPIDDDD!!! I AM A PVP GOD!" "Uh, F U. X => Y. Maybe we could do A, because A => B but not Y." "Who cares about Y!!? X!!!!!!!!!!!!!!!!!!!!! BECAUSE A SI STOOPD! UR STUPID NOOB!" ... <12 pages later> "YOU STUPID PEOPLE X IS THE ONLY THING THAT'S ACCEPTABEL STUUUPID! NEWBSSSS5!!!qone"
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.24 19:11:00 -
[318]
Originally by: Liang Nuren
Originally by: Jalif Anyway, I reported you. Thx for making topic from good to bad.
TBFH Jalif, this entire thread is 10 / 12 pages of incoherent flaming. There are dozens of more constructive artillery threads that don't have the absurd number of personal attacks. Maybe if you're really concerned about artillery, you should bump one of those.
Originally by: "this thread, summarized"
"I think X!" "Well, sure, but X implies Y." "SCREW U STOOPID! X IS BETTER UR SO STUPIDDDD!!! I AM A PVP GOD!" "Uh, F U. X => Y. Maybe we could do A, because A => B but not Y." "Who cares about Y!!? X!!!!!!!!!!!!!!!!!!!!! BECAUSE A SI STOOPD! UR STUPID NOOB!" ... <12 pages later> "YOU STUPID PEOPLE X IS THE ONLY THING THAT'S ACCEPTABEL STUUUPID! NEWBSSSS5!!!qone"
-Liang
First of all, that is not allowed by the rules. Me as a costumer has also to follow easy rules & not make the forums a mess. If you didn't notice already - There is an other topic in SHIPS & Modules that I am contrubing at & it is going better then I would ever dream.
Second. Just check the above, modernator got involved because that person was attacking me personally and others.
Third, I am trying my best ever to make a good discussion.
Forth, instead of people critizing now on this treat how awful it is now? Why don't you try to contribute to make a good topic of it again?
Questions? Were were we actually? Yes, as far as I can see we began totally wrong after post: 181 http://oldforums.eveonline.com/?a=topic&threadID=769522&page=7#181
Lets talk from there further PLEASE? ************ BOOST MINMATAR!!! ************ |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.24 19:27:00 -
[319]
Originally by: Saietor Blackgreen
A Very Long Post that Saietor made
Nice reply Saietor. I do agree that what you said there. Specially that minmatar will probably always suck in fleet fight as they are becuase they are more specialized in small gang warfare.
What Siddy suggested is atleast a beginning toward the right direction. Making little steps to the right direction is better then 1 single fix & it blows everybody on the face & before you know you buffed minmatar to much. ************ BOOST MINMATAR!!! ************ |

Trojanman190
D00M.
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Posted - 2008.06.24 19:28:00 -
[320]
Edited by: Trojanman190 on 24/06/2008 19:30:23 I don't like thinking that we will "always suck in a fleet fight." I don't want to be the best but I don't want to lol at how inferior I am in one. Being decent or not so far behind would be ok.
Basically suck is to strong a word I thinks. Right now we suck. We need a little boost so that training another race to perform adequately in fleet isnt such a juicy option. [35 days to bs V plus 70+ for the large turrets should never be a juicy option]
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Boz Well
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Posted - 2008.06.24 19:32:00 -
[321]
Originally by: Etho Demerzel Personal attacks are not permitted on the forums. ~Saint
Lolzowned. At least we see someone at CCP is reading this thread. 
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Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.24 19:37:00 -
[322]
Originally by: Trojanman190 Edited by: Trojanman190 on 24/06/2008 19:30:23 I don't like thinking that we will "always suck in a fleet fight." I don't want to be the best but I don't want to lol at how inferior I am in one. Being decent or not so far behind would be ok.
Basically suck is to strong a word I thinks. Right now we suck. We need a little boost so that training another race to perform adequately in fleet isnt such a juicy option. [35 days to bs V plus 70+ for the large turrets should never be a juicy option]
Yeah, sorry for wrong use of words. But yeah, less effective would be a better sentance. Even if we will be the worst DPS but with a resonable Alpha wouldn't make us bad snipers but atleast we would do something. This was a good notice from the guy in post 181 (who I forgot the game) ************ BOOST MINMATAR!!! ************ |

Etho Demerzel
Holy Clan of the Cone
|
Posted - 2008.06.24 19:37:00 -
[323]
Quote:
And you have even less so? WTF? I am less worth then Siddy? You are now going way to far.
I am saying that regarding this topic, your contribution is inexistent.
Quote:
About the text that Siddy wrote. Ok, it was unclear. Why didn't you ask normal like any person would if you could rewrite it & make it more clear in a nice way?
I did. I warned him taht he needed to improve his text. Nothing more, nothing less.
Quote:
Anyway, I reported you. Thx for making topic from good to bad.
And guess what. I will stay here. Btw, I reported you too.
Regards,
Etho
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.24 19:46:00 -
[324]
We just began well & then you show up... Well, I am leaving as I learned not to pay attention to bullies. ************ BOOST MINMATAR!!! ************ |

Trojanman190
D00M.
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Posted - 2008.06.24 19:47:00 -
[325]
Now that everyone has reported everyone else lets just get back to talking about 1400mm cannons.
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Etho Demerzel
Holy Clan of the Cone
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Posted - 2008.06.24 19:47:00 -
[326]
Good ridance 
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Trojanman190
D00M.
|
Posted - 2008.06.24 19:49:00 -
[327]
Originally by: Etho Demerzel Good ridance 
I'm not sure how that statement helped the discussion. You might have just proven his point.
Anyways this thread is long dead. Sad.
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Etho Demerzel
Holy Clan of the Cone
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Posted - 2008.06.24 19:52:00 -
[328]
Originally by: Trojanman190
Originally by: Etho Demerzel Good ridance 
I'm not sure how that statement helped the discussion. You might have just proven his point.
Anyways this thread is long dead. Sad.
Truth is, the matter has already been discussed ad nauseum. Nobody in this or any other thread about this subject has given any original output for a long time.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
|

CCP Mitnal
C C P

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Posted - 2008.06.24 21:41:00 -
[329]
Cleaned.
Please continue posting on-topic and without resorting to the flames earlier in the thread.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
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Liang Nuren
Perkone
|
Posted - 2008.06.24 22:01:00 -
[330]
Originally by: Jalif
Yeah, sorry for wrong use of words. But yeah, less effective would be a better sentance. Even if we will be the worst DPS but with a resonable Alpha wouldn't make us bad snipers but atleast we would do something. This was a good notice from the guy in post 181 (who I forgot the game)
Well, it wouldn't make you a bad sniper - no. It would make you less effective in fleets and PVE. Fleets and PVE in their current form rely almost entirely on Range, DPS and EHP/Tank.
Increasing alpha strike/lowering ROF would force more damage to be lost to "overstriking" (thus lowering effective DPS). The lower ROF will mean that you can't refire as quickly as you can now (and thus will have a greater amount of damage per killmail, but miss being on many more killmails).
PVE might actually not be a nerf, though. Mostly, that will come from the DPS gain of not spending ridiculous amounts of time reloading... but it's possible that it will allow for the regular use of faction projectile ammo in missions.
TBH, I think I may be done with large scale fleets indefinitely, and as I said, PVE'ing with artillery is like watching paint dry (even with faction mods and almost perfect gunnery)... so "boost" away. It'll help my gankmobiles. :P
Also, please boost alpha on medium arties while you're at it... heh.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Transmaniacon
Strike-Force-Alpha
|
Posted - 2008.06.26 14:24:00 -
[331]
Edited by: Transmaniacon on 26/06/2008 14:30:10 Edited by: Transmaniacon on 26/06/2008 14:28:27
Originally by: Element 22 Now I wish to both insert my idea (probably already said after all these pages) and try to derail the derailing of the thread to rail it back onto the original intent.
Lets make artillery act like missiles, to clarify: Let's make them an instant hitting weapon with an explosion radius. This would allow large BS arty to hit other BSs and BCs for full damage (like it should) while hitting moving cruisers for reduced damage so you would need 2-3 BSs to instapop it anyway or take some time to blow it up alone (like it should). This would also mean that it would hurt frigates badly but not instapop them unless they're completly stopped while running the MWD (the same goes for cruisers except they wouldn't have to be running the MWD). The only problem is that this would limit the use of large arty in highsec due to the risk of hitting neutrals. This could be minimized by making the explosion radius small, but personally I would love to see it be a true anti-blob weapon (like artillery is in RL) by making it have a slow explosion radius, but a big radius.
So, yah, TL;DR version: Triple the damage mod while slashing the rate of fire in half but make them AoEish weapons like missiles without the damage delay.
YES. I mentioned this exact same idea in one the many 1400mm threads, think its the current CSM version. But giving artillery the auto-hit nature of missiles, would allow them to operate as actual artillery, with area of effect damage. Allowing them to auto-hit, but for "partial" damage (warhammer 40k fans? ). So as Element 22 stated, they would do decreased damage, instead of just plain missing, and would help the tracking problem. Tracking would still be very important as it would increase the chance of getting direct hits for high damage. And maybe instead of making it able to hit surrounding enemies like a bomb, make it a timed charge, that explodes at the enemy, either on it (direct hit), or next to it (partial hit) doing damage in either case. This would help tracking, and give artillery a unique role that only it can fulfill. Sure, I would love high alpha, but CCP already nerfed it, and its very likely that they wouldn't go back.
Edit: Post from other thread -
When I think of Artillery, I think of ordnance, something with a blast radius. Why not incorporate that idea into the game? Let me elaborate,
While artillery has low tracking, compared to railguns and lasers, it could be compensated for by giving it a blast radius per-say. When its fired, if it hits the ship, then damage is inflicted normally, however, shots that would miss, or glance, could receive partial damage, so as to make artillery more like missiles. There could be an explosion velocity skill for projectile shells, and it could give the artillery the "always-hit" nature of missiles. Generally when artillery hits the general vicinity, its going to do some sort of damage to its intended target, and I would like to see this incorporated. The game dynamics support this with missiles already, so there is no huge physics requirement to work out. I would accept a RoF increase, to augment the nature of the weapons, but I think this could be a great addition, and really fulfill the role of artillery.
Edit: In order to justify something exploding without actually making any contact, the charges could be timed. In fact, they could make a new set of projectile ammo for artillery, so AC and artillery have their own. (would save them from explaining why the same ammo works in 2 different ways)
|

Trojanman190
D00M. The Requiem
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Posted - 2008.06.26 14:54:00 -
[332]
Originally by: Transmaniacon Edited by: Transmaniacon on 26/06/2008 14:30:10 Edited by: Transmaniacon on 26/06/2008 14:28:27
Originally by: Element 22 ...stuff...
...stuff bout splosive arty
But but but... that would completely remove the sniper role from the tempest. Any tacklers you have on the gate keeping your targets in place would now be more worried about being popped by their own dudes than they would about the dudes they are tackling. Since it's aoe, ccp would balance it to be pathetic against a single target, even at full damage.
If that does get implemented it MUST be a special ammo. Like how stealth bombers don't have to fire bombs. Changing all arty to this aoe weapon would not be much of a benefit in my opinion. Also, duzn't aoe type stuff (smartbombs) destroy the spheres launched by dictors? If this weapon was good enough to actually kill something im pretty sure it would hose those spheres as well resulting in the entire opposing fleet just warping out.
I think making artillery and aoe weapon is a step backward. At least we would get on every single killmail in the fight, even our tackler's killmail. Heck we might even get the final blow =(. And good bye fighting pirates in low sec with arty... This role would cut back our usefulness even further.
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To mare
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Posted - 2008.06.26 14:59:00 -
[333]
i already know someone wont like this but: boost arty unbonused DPS to the level of megabeams or a bit less not decreasing ROF but increasing dmg mod, this will increase volley by a 30% and give arty good dps. laser will still have better range and better tracking for theyr energy consumption, and tachyons hold they spot for the best unbonused dps. after all 1400mm and megabeams have the same fitting requirements.
even if i still prefer the idea of doubled dmg mod and rof
also i like some ideas that have been posted in others thread: - script for weapons upgrades like script for +20%dmg +0% rof and one with +0%dmg +20% rof (20% rof is a bit overpowered imho) - change overload bonus of arty from -15% rof to +15% dmg
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AstroPhobic
|
Posted - 2008.06.26 15:08:00 -
[334]
Originally by: To mare
after all 1400mm and megabeams have the same fitting requirements.
This is silly. You have to look at it as the powergrid leftover after using a full rack of said guns. Say the tempest has 20000 grid with skills, and 1400 IIs take 2500pg with skills. The tempest will have 5000 grid leftover after fitting a full rack of guns. The numbers aren't right, but you get the idea. Amarr ships get more base PG and therefore their weapon systems require a higher PG. Directly comparing weapon fitting won't get you far.
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Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.26 15:11:00 -
[335]
Edited by: Lyria Skydancer on 26/06/2008 15:11:46
Originally by: Liang Nuren
+ Capless - Smaller ship capacitors
Capless weapon IS a BIG advantage of minmatar that does NOT get cancelled by their small capacitors. Go compare an amarr ship + guns firing + tank and then compare a minmatar ship of same class with guns + tank, the minmatar ship will have more cap! What you are trying to say is that capless is balanced by small ship caps and by that claiming its not a real advantage over others. That is plain wrong.
Originally by: Liang Nuren
+ High alpha - Low ROF
High alpha is better in 95% of pvp situations. To claim high alpha is cancelled by low rof is a lie. High alpha IS an advantage over other races weaponry.
Originally by: Liang Nuren
+ Powerful (ROF) or double damage bonuses to ships - Generically lower number of turrets
You get rof bonuses because of inherent low damage on weapons on ships that are the gank ships. On the other hand they have other advantages like no cap. Other races use may have higher base damage but one of their dmg bonuses mostly go to something like cap use bonus instead. What minamtar on the other hand get is lower number of turrets wich is a GOOD thing. Less isk to fit AND you get extra highs to fit neuts and missiles and smarties. How is this a negative? LoL.
Originally by: Liang Nuren
+ "Variable damage types" - Slightly lower DPS
Yes they have slightly lower dps and have ok dmg type selection but what do those things have to do with eachother?
Originally by: Liang Nuren
+ Higher falloff - Lower optimal
High falloff means that falloff rigs are indirect dmg mods. This is good. Its not so good to have low optimal ofc but its balanced with other advantages of the weaponsystem.
Originally by: Liang Nuren
- Low clip size - Worst tracking (coming from the most "mobile" ships no less!)
Yes clip size is a bit low. Tracking is fine.
Originally by: Liang Nuren
- Minnie BS's are generically "worse" than other BS's (and this is fine, it's racial flavor. Just don't ask for your race to pwn cruiser combat too.) - The Tempest specifically is hurting for a role. It's got a double damage bonus, and even ganked out it can't keep up these days. - The Phoon is wtf-skill-intensive. + Minnie BS's are faster than most other battleships, and have better agility.
So minnie BS arent 100% of other BSs, they may be 96% of them maybe. So? Minnies totally dominate other ship classes. You seem to forget that. The truth is: +Minnie have good ships in some classes. -Minnie have ONE BS that is slightly worse then the others.
*shock* Balance. Ok lets fix tempest, but lets also make all the other races frigs as good as a rifter, all the other races dictors as good as sabre and all the other races force recons as good and popular as rapiers. Sure I'll sign for that.
So what if phoon is skill intence, its a stupidly good battleship. You cant seriously complain about it. Geddon is very skill intense aswell, so what?
----------------------------------------- [Video] I'm a soldier, so remember the name |

AstroPhobic
|
Posted - 2008.06.26 15:17:00 -
[336]
Originally by: Lyria Skydancer
Groteque amount of opinion with no numbers to back it up
Well, I think the quote speaks for itself. Capless guns mean nothing in the era of passive tanks, and alpha is truly almost worthless. But please, tell me, have you witnessed 100 pvp situations, and have a field test with a minmatar ship with high alpha, and have an amarr ship with a better ROF, and did the minmatar ship outpreform is 95 times?
The numbers, which have been posted and reposted, speak for themselves.
P.S. Minmatar don't "dominate" in other ship classes as much as you'd like to think
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Transmaniacon
Strike-Force-Alpha
|
Posted - 2008.06.26 15:18:00 -
[337]
Originally by: Trojanman190
Originally by: Transmaniacon Edited by: Transmaniacon on 26/06/2008 14:30:10 Edited by: Transmaniacon on 26/06/2008 14:28:27
Originally by: Element 22 ...stuff...
...stuff bout splosive arty
But but but... that would completely remove the sniper role from the tempest. Any tacklers you have on the gate keeping your targets in place would now be more worried about being popped by their own dudes than they would about the dudes they are tackling. Since it's aoe, ccp would balance it to be pathetic against a single target, even at full damage.
If that does get implemented it MUST be a special ammo. Like how stealth bombers don't have to fire bombs. Changing all arty to this aoe weapon would not be much of a benefit in my opinion. Also, duzn't aoe type stuff (smartbombs) destroy the spheres launched by dictors? If this weapon was good enough to actually kill something im pretty sure it would hose those spheres as well resulting in the entire opposing fleet just warping out.
I think making artillery and aoe weapon is a step backward. At least we would get on every single killmail in the fight, even our tackler's killmail. Heck we might even get the final blow =(. And good bye fighting pirates in low sec with arty... This role would cut back our usefulness even further.
My intent is more like that of missiles, if you actually watch a missile up close in eve hit, it explodes near the ship, and the blast does the damage. Missiles dont damage other thing except their intended target, and artillery could work in the same sense. I to agree that an actual AoE blast would not work, I was using the term to help visualize my idea better, but I should have been more clear.
Artillery would follow the nature of missiles, in that it auto-hits, with good quality and bad quality hits. Tracking is still very much an issue, as you want to maximize your good quality hits. An additional skill could improve projectile explosion velocity as well, to increase the quality of bad hits.
|

To mare
|
Posted - 2008.06.26 15:21:00 -
[338]
Originally by: AstroPhobic
This is silly. You have to look at it as the powergrid leftover after using a full rack of said guns. Say the tempest has 20000 grid with skills, and 1400 IIs take 2500pg with skills. The tempest will have 5000 grid leftover after fitting a full rack of guns. The numbers aren't right, but you get the idea. Amarr ships get more base PG and therefore their weapon systems require a higher PG. Directly comparing weapon fitting won't get you far.
yes 1400 arty are harder to fit than megabeans on the ships they are supposed to go so they should be even better than megabeams i was just trying to don ask too much 
|

AstroPhobic
|
Posted - 2008.06.26 15:27:00 -
[339]
Originally by: To mare
Originally by: AstroPhobic
This is silly. You have to look at it as the powergrid leftover after using a full rack of said guns. Say the tempest has 20000 grid with skills, and 1400 IIs take 2500pg with skills. The tempest will have 5000 grid leftover after fitting a full rack of guns. The numbers aren't right, but you get the idea. Amarr ships get more base PG and therefore their weapon systems require a higher PG. Directly comparing weapon fitting won't get you far.
yes 1400 arty are harder to fit than megabeans on the ships they are supposed to go so they should be even better than megabeams i was just trying to don ask too much 
Not pointing a finger at you, just clarifying for everyone else's sake. CCP is reading. 
|

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.26 15:27:00 -
[340]
Originally by: Transmaniacon
Originally by: Trojanman190
Originally by: Transmaniacon Edited by: Transmaniacon on 26/06/2008 14:30:10 Edited by: Transmaniacon on 26/06/2008 14:28:27
Originally by: Element 22 ...stuff...
...stuff bout splosive arty
But but but... that would completely remove the sniper role from the tempest. Any tacklers you have on the gate keeping your targets in place would now be more worried about being popped by their own dudes than they would about the dudes they are tackling. Since it's aoe, ccp would balance it to be pathetic against a single target, even at full damage.
If that does get implemented it MUST be a special ammo. Like how stealth bombers don't have to fire bombs. Changing all arty to this aoe weapon would not be much of a benefit in my opinion. Also, duzn't aoe type stuff (smartbombs) destroy the spheres launched by dictors? If this weapon was good enough to actually kill something im pretty sure it would hose those spheres as well resulting in the entire opposing fleet just warping out.
I think making artillery and aoe weapon is a step backward. At least we would get on every single killmail in the fight, even our tackler's killmail. Heck we might even get the final blow =(. And good bye fighting pirates in low sec with arty... This role would cut back our usefulness even further.
My intent is more like that of missiles, if you actually watch a missile up close in eve hit, it explodes near the ship, and the blast does the damage. Missiles dont damage other thing except their intended target, and artillery could work in the same sense. I to agree that an actual AoE blast would not work, I was using the term to help visualize my idea better, but I should have been more clear.
Artillery would follow the nature of missiles, in that it auto-hits, with good quality and bad quality hits. Tracking is still very much an issue, as you want to maximize your good quality hits. An additional skill could improve projectile explosion velocity as well, to increase the quality of bad hits.
To be honest, I really really like this idea. But will this really help us? Would it increase our damage against targets? & does it really matter if we would fight against other BS's? ************ BOOST MINMATAR!!! ************ |

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.26 15:28:00 -
[341]
Originally by: AstroPhobic
Originally by: To mare
Originally by: AstroPhobic
This is silly. You have to look at it as the powergrid leftover after using a full rack of said guns. Say the tempest has 20000 grid with skills, and 1400 IIs take 2500pg with skills. The tempest will have 5000 grid leftover after fitting a full rack of guns. The numbers aren't right, but you get the idea. Amarr ships get more base PG and therefore their weapon systems require a higher PG. Directly comparing weapon fitting won't get you far.
yes 1400 arty are harder to fit than megabeans on the ships they are supposed to go so they should be even better than megabeams i was just trying to don ask too much 
Not pointing a finger at you, just clarifying for everyone else's sake. CCP is reading. 
You CCP spy? ************ BOOST MINMATAR!!! ************ |

Trojanman190
D00M. The Requiem
|
Posted - 2008.06.26 15:32:00 -
[342]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 26/06/2008 15:11:46
Originally by: Liang Nuren
+ Capless - Smaller ship capacitors
Capless weapon IS a BIG advantage of minmatar that does NOT get cancelled by their small capacitors. Go compare an amarr ship + guns firing + tank and then compare a minmatar ship of same class with guns + tank, the minmatar ship will have more cap! What you are trying to say is that capless is balanced by small ship caps and by that claiming its not a real advantage over others. That is plain wrong.
Originally by: Liang Nuren
+ High alpha - Low ROF
High alpha is better in 95% of pvp situations. To claim high alpha is cancelled by low rof is a lie. High alpha IS an advantage over other races weaponry.
Originally by: Liang Nuren
+ Powerful (ROF) or double damage bonuses to ships - Generically lower number of turrets
You get rof bonuses because of inherent low damage on weapons on ships that are the gank ships. On the other hand they have other advantages like no cap. Other races use may have higher base damage but one of their dmg bonuses mostly go to something like cap use bonus instead. What minamtar on the other hand get is lower number of turrets wich is a GOOD thing. Less isk to fit AND you get extra highs to fit neuts and missiles and smarties. How is this a negative? LoL.
Originally by: Liang Nuren
+ "Variable damage types" - Slightly lower DPS
Yes they have slightly lower dps and have ok dmg type selection but what do those things have to do with eachother?
Originally by: Liang Nuren
+ Higher falloff - Lower optimal
High falloff means that falloff rigs are indirect dmg mods. This is good. Its not so good to have low optimal ofc but its balanced with other advantages of the weaponsystem.
Originally by: Liang Nuren
- Low clip size - Worst tracking (coming from the most "mobile" ships no less!)
Yes clip size is a bit low. Tracking is fine.
Originally by: Liang Nuren
- Minnie BS's are generically "worse" than other BS's (and this is fine, it's racial flavor. Just don't ask for your race to pwn cruiser combat too.) - The Tempest specifically is hurting for a role. It's got a double damage bonus, and even ganked out it can't keep up these days. - The Phoon is wtf-skill-intensive. + Minnie BS's are faster than most other battleships, and have better agility.
So minnie BS arent 100% of other BSs, they may be 96% of them maybe. So? Minnies totally dominate other ship classes. You seem to forget that. The truth is: +Minnie have good ships in some classes. -Minnie have ONE BS that is slightly worse then the others.
*shock* Balance. Ok lets fix tempest, but lets also make all the other races frigs as good as a rifter, all the other races dictors as good as sabre and all the other races force recons as good and popular as rapiers. Sure I'll sign for that.
So what if phoon is skill intence, its a stupidly good battleship. You cant seriously complain about it. Geddon is very skill intense aswell, so what?
Clearly you know more than all of us.
Here we go again... another dude comparing 1 battleship's guns + active tank to another battleship's guns + active tank, adding lol at the end for confidence and then posting it to clearly show how right he is.
You need to compare buffer tanks my friend, where cap is fairly meaningless and and you want all the damage you possibly can from your guns. Go back to your eft see who would win your hypothertical 1 on 1. (lol)
I'm not understanding your concept of balance here... you think that because we have good ships in other areas... we should suck in this one... and you prefaced that with *shock*. So basically you are saying that it is balanced unblancedness for balance. And that you are *shocked* we don't agree.
If you don't like being flamed for being a jackass try posting with respect for other people on the thread. Comming in here and posting like is not constructive and does nothing for anyone.
|

To mare
|
Posted - 2008.06.26 15:44:00 -
[343]
Edited by: To mare on 26/06/2008 15:45:40
Originally by: Lyria Skydancer
Capless weapon IS a BIG advantage of minmatar that does NOT get cancelled by their small capacitors. Go compare an amarr ship + guns firing + tank and then compare a minmatar ship of same class with guns + tank, the minmatar ship will have more cap! What you are trying to say is that capless is balanced by small ship caps and by that claiming its not a real advantage over others. That is plain wrong.
make active tank worth and you can have a point here. but atm passive tank with HP buffer its just alot better.
Originally by: Lyria Skydancer
High alpha is better in 95% of pvp situations. To claim high alpha is cancelled by low rof is a lie. High alpha IS an advantage over other races weaponry.
yes high alpha was good but when you find a 150-200k EHP tank what you prefer a 7k alpha with 500 dps or a 3k alpha with 800 dps. but if for pvp you mean instapop with 40ppl the poor man who jump into your gatecamp i agree that arty boat make a good dmg if you are lucky to lock before the poor man pop.
want to make alpha good? nerf tank or boost alot the alpha itself.
one of the most whine about arty is the fact that abbaddon have better alpha than a maelstrom so now the high alpha is not more a minmatar exclusive.
Originally by: Lyria Skydancer
You get rof bonuses because of inherent low damage on weapons on ships that are the gank ships. On the other hand they have other advantages like no cap. Other races use may have higher base damage but one of their dmg bonuses mostly go to something like cap use bonus instead. What minamtar on the other hand get is lower number of turrets wich is a GOOD thing. Less isk to fit AND you get extra highs to fit neuts and missiles and smarties. How is this a negative? LoL.
yes we get so good bonus that our ships almost do better with unbonused weapons than the bonused ones.
trojan beated me 
|

Transmaniacon
Strike-Force-Alpha
|
Posted - 2008.06.26 15:47:00 -
[344]
Edited by: Transmaniacon on 26/06/2008 15:50:05 *Refer to the above posts*
Quote: To be honest, I really really like this idea. But will this really help us? Would it increase our damage against targets? & does it really matter if we would fight against other BS's?
Well minmatar are the skirmish race with fast ships, and the ability to pick fights. We dont excel at fleet combat right now, but I think CCP intends it to be that way. By giving artillery that sort of characteristic, it makes it more valuable in skirmish combat. Unless you use a tracking bonused ship, its very hard to fight with artillery in shorter-ranged engagements, and with the auto-hit nature, they could be competitive. We may not get as many good hits, but we are hitting none-the-less, and can do so from decent range. I think also, artillery has not been given its true role as a "low-accuracy, high damage blast weapon".
Benefits to implementing this:
+ Auto-hit nature + ^ aids the low tracking nature because you will at least do some damage instead of blindly missing. + Gives artillery a unique roll that no other gun could logically accomplish. + Makes artillery more attractive to skirmish warfare. + Artillery would be more useful in fleet battles as a support-killer because it could hit smaller things better.
In light of the last point, artillery isnt something you use to win a war, its a support weapon that softens defenses, and weakens lines. You dont try to kill everything with artillery, you use it support your primary attackers. This is where I see artillery fitting in in fleet combat, to kill support, and augment the primary attackers.
|

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.26 15:51:00 -
[345]
Originally by: Transmaniacon Edited by: Transmaniacon on 26/06/2008 15:50:05 *Refer to the above posts*
Quote: To be honest, I really really like this idea. But will this really help us? Would it increase our damage against targets? & does it really matter if we would fight against other BS's?
Well minmatar are the skirmish race with fast ships, and the ability to pick fights. We dont excel at fleet combat right now, but I think CCP intends it to be that way. By giving artillery that sort of characteristic, it makes it more valuable in skirmish combat. Unless you use a tracking bonused ship, its very hard to fight with artillery in shorter-ranged engagements, and with the auto-hit nature, they could be competitive. We may not get as many good hits, but we are hitting none-the-less, and can do so from decent range. I think also, artillery has not been given its true role as a "low-accuracy, high damage blast weapon".
Benefits to implementing this:
+ Auto-hit nature + ^ aids the low tracking nature because you will at least do some damage instead of blindly missing. + Gives artillery a unique roll that no other gun could logically accomplish. + Makes artillery more attractive to skirmish warfare. + Artillery would be more useful in fleet battles as a support-killer because it could hit smaller things better.
In light of the last point, artillery isnt something you use to win a war, its a support weapon that softens defenses, and weakens lines. You dont try to kill everything with artillery, you use it support your primary attackers. This is where I see artillery fitting in in fleet combat, to kill support, and augment the primary attackers.
Very intresting, I would like it, but I don't know how about the others. ************ BOOST MINMATAR!!! ************ |

Boz Well
|
Posted - 2008.06.26 15:52:00 -
[346]
Edited by: Boz Well on 26/06/2008 15:54:38 Matar have good smaller ships, but other races have good smaller ships as well. Is every roaming gang 100% matar ships? No. Why? Because other races have good smaller ships as well. Saying we have some good smaller ships and so it's balanced for our entire class of battleships to suck is preposterous. Nerf every other race's smaller ships so that they're all crap and perhaps that'd work (kind of silly), or buff Matar smaller ships more (again silly), and then maybe that'd make sense. But as is, we have good cruisers, they have good cruisers, they have good battleships, we have ... the tempest.
Edit: Trans, I do like the idea, but I think it needs to be on a type of ammo, and not on the entire weapon-class itself. You wouldn't always want to deal AOE damage (high sec mission anyone?), and AOE wouldn't always be useful. If it was on one type of ammo, t2 or something, I think it'd be a very nice option for certain circumstances. But I think it's way too broad a change and also way too specialized a use to replace the entire set of ammo with.
|

Transmaniacon
Strike-Force-Alpha
|
Posted - 2008.06.26 15:55:00 -
[347]
It just seems to me, sure we can boost Artillery DPS, improve tracking, or increase RoF, but then we are just creating another gun that does the same thing as lasers and railguns. I trained minmatar simply because they could use artillery, and I love the sound of 8 1400mm Howitzers nuking something, but its quite clear they need some attention, and moreso in their "role" department. Railguns have range, lasers have DPS, artillery wont get an alpha increase, it was just fixed, but should get something to give them a unique nature. Whether you like my suggestion or not, the fact that it wont create another railgun or laser variant is what we should striving for.
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To mare
|
Posted - 2008.06.26 15:55:00 -
[348]
Originally by: Boz Well Matar have good smaller ships, but other races have good smaller ships as well. Is every roaming gang 100% matar ships? No. Why? Because other races have good smaller ships as well. Saying we have some good smaller ships and so it's balanced for our entire class of battleships to suck is preposterous. Nerf every other race's smaller ships so that they're all crap and perhaps that'd work (kind of silly), or buff Matar smaller ships more (again silly), and then maybe that'd make sense. But as is, we have good cruisers, they have good cruisers, they have good battleships, we have ... the tempest.
they have good weapons, we have... meh i give up for today
|

Boz Well
|
Posted - 2008.06.26 16:03:00 -
[349]
If they instafire and never miss though, then tracking becomes largely irrelevant. I.e., say an interceptor is orbitting me at huge transversal. I can't miss, but I'll just hit for reduced damage. He might normally be able to outrun most missiles and not take any damage, but since turrets instafire and I never miss, he'd never be able to avoid the entirety my damage. It'd depend on what explosion radius/velocity it had, but I think there might be some balance problems with it never missing. Unless it was coded to differentiate between a near miss and a you-can't-track-anywhere-near-that-fast miss, in which case it'd be interesting.
I think it's a neat idea, but I don't think that alone will make the weapons very useful. That is basically a different way of improving the tracking on the guns, but they'll still have poor range/clip/dps. Interesting though.
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Transmaniacon
Strike-Force-Alpha
|
Posted - 2008.06.26 16:07:00 -
[350]
Alternatively, artillery could be given a new shell as stated before, but the make the ammo FoF. And give it an actual blast radius, like maybe 5km from the explosion. So you dont have much control over what you hit, but you can damage multiple enemies at once, and can handle crowd control. Artillery by nature is not very accurate, and the FoF charge would illustrate that perfectly. Heh, I kind of like this more than my previous idea, and this would truly represent artillery.
|

Transmaniacon
Strike-Force-Alpha
|
Posted - 2008.06.26 16:09:00 -
[351]
Originally by: Boz Well If they instafire and never miss though, then tracking becomes largely irrelevant. I.e., say an interceptor is orbitting me at huge transversal. I can't miss, but I'll just hit for reduced damage. He might normally be able to outrun most missiles and not take any damage, but since turrets instafire and I never miss, he'd never be able to avoid the entirety my damage. It'd depend on what explosion radius/velocity it had, but I think there might be some balance problems with it never missing. Unless it was coded to differentiate between a near miss and a you-can't-track-anywhere-near-that-fast miss, in which case it'd be interesting.
I think it's a neat idea, but I don't think that alone will make the weapons very useful. That is basically a different way of improving the tracking on the guns, but they'll still have poor range/clip/dps. Interesting though.
I think against an interceptor, the explosion of the shell would deal minimal damage, like 5-10 at most... So it would not be practical to shoot it as it could tank the damage all day, but I feel it would be more useful against cruisers and such.
|

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.26 16:10:00 -
[352]
Originally by: Transmaniacon Alternatively, artillery could be given a new shell as stated before, but the make the ammo FoF. And give it an actual blast radius, like maybe 5km from the explosion. So you dont have much control over what you hit, but you can damage multiple enemies at once, and can handle crowd control. Artillery by nature is not very accurate, and the FoF charge would illustrate that perfectly. Heh, I kind of like this more than my previous idea, and this would truly represent artillery.
Should be also availible to use in highsec, ofcourse, chance of being concordokken. ************ BOOST MINMATAR!!! ************ |

Transmaniacon
Strike-Force-Alpha
|
Posted - 2008.06.26 16:13:00 -
[353]
Originally by: Jalif
Originally by: Transmaniacon Alternatively, artillery could be given a new shell as stated before, but the make the ammo FoF. And give it an actual blast radius, like maybe 5km from the explosion. So you dont have much control over what you hit, but you can damage multiple enemies at once, and can handle crowd control. Artillery by nature is not very accurate, and the FoF charge would illustrate that perfectly. Heh, I kind of like this more than my previous idea, and this would truly represent artillery.
Should be also availible to use in highsec, ofcourse, chance of being concordokken.
Yea, it would be risky, like smartbombs, but quite worth it. I would think it would most be used in fleet fights to thin out drone swarms and enemy support, but in missions it could nice to clear up the frigate swarms before they close in 
|

Jalif
Deviance Inc Nocturnal Legion
|
Posted - 2008.06.26 17:02:00 -
[354]
Originally by: Transmaniacon
Originally by: Jalif
Originally by: Transmaniacon Alternatively, artillery could be given a new shell as stated before, but the make the ammo FoF. And give it an actual blast radius, like maybe 5km from the explosion. So you dont have much control over what you hit, but you can damage multiple enemies at once, and can handle crowd control. Artillery by nature is not very accurate, and the FoF charge would illustrate that perfectly. Heh, I kind of like this more than my previous idea, and this would truly represent artillery.
Should be also availible to use in highsec, ofcourse, chance of being concordokken.
Yea, it would be risky, like smartbombs, but quite worth it. I would think it would most be used in fleet fights to thin out drone swarms and enemy support, but in missions it could nice to clear up the frigate swarms before they close in 
Nice Anti-Blob Ship too :D ************ BOOST MINMATAR!!! ************ |

Transmaniacon
Strike-Force-Alpha
|
Posted - 2008.06.26 17:04:00 -
[355]
Haha totally, "Fighter Blob, meet Artillery, Artillery, Fighter Blob" CCP is always looking for ways to counter blob warfare, I say let our artillery shoot smartbombs! 
|

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.26 20:56:00 -
[356]
Originally by: Trojanman190
Clearly you know more than all of us.
Here we go again... another dude comparing 1 battleship's guns + active tank to another battleship's guns + active tank, adding lol at the end for confidence and then posting it to clearly show how right he is.
You need to compare buffer tanks my friend, where cap is fairly meaningless and and you want all the damage you possibly can from your guns. Go back to your eft see who would win your hypothertical 1 on 1. (lol)
I'm not understanding your concept of balance here... you think that because we have good ships in other areas... we should suck in this one... and you prefaced that with *shock*. So basically you are saying that it is balanced unblancedness for balance. And that you are *shocked* we don't agree.
If you don't like being flamed for being a jackass try posting with respect for other people on the thre
I can compare active tanks because not every fight is about passive tanking. According to you no one ever fits reps on battleships, its a blatant lie at best. You can lol all you like and accuse me of efting and in the next line talk about respect? Oh and you might want to check your recent killboard for my stats before you open your mouth about me EFTing and not knowning anything about pvp. You and your buddies dont look so good on it.
Btw for every ship in every class to be exactly balanced you cant have racial perks like speed, hp resists. There will always be one config that is more beneficial for a ship class. If you dont understand this you fail. You implied that you basically want the same passive tank as an amarr ship. Well you cant have it. You want all ships to be exactly the same? I dont think you want that but that is what youre getting at just to justify redicilous boosts for your race.
Oh and you might want to try 1 vs 1s or maybe 2 vs 2s instead of 50 man nano blobs and you might have a clue of why capless weapons are important. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.26 21:01:00 -
[357]
Edited by: Lyria Skydancer on 26/06/2008 21:01:36
Originally by: AstroPhobic
Originally by: Lyria Skydancer
Groteque amount of opinion with no numbers to back it up
Well, I think the quote speaks for itself. Capless guns mean nothing in the era of passive tanks, and alpha is truly almost worthless.
You forgot its also the era of speed and nanos. You hear the rest complaining about how we also want a fast dictor like the sabre? or a fast hac with speed bonus like vaga? If you need to be the best at passive tanking go train that ship.
My point about ROF and alpha was that liang said that alpha is a + while rof is a -. In fact this has NOTHING to do with dps. You would basically always trade alpha for rof at a constant dps rate, it is not a downside like he tried to make it look. Try reading.
Oh yeah and youre known to post alot of numbers are you? Goum has posted pages of numbers but is getting ignored by people like you in various discussions. Why should I bother typing up something that will get ignored?
Oh and minmatar DO dominate some shipsclasses. Half of the recons in 0.0 space are RAPIERS. Yeah, true story. Come I'll buy you a ticket to tranquility and I can show you what is going on there. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.26 21:03:00 -
[358]
Originally by: To mare
yes we get so good bonus that our ships almost do better with unbonused weapons than the bonused ones.
Oh really? Thats funny, I can name a couple of amarr ships that perform better with ACs. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Liang Nuren
Perkone
|
Posted - 2008.06.26 21:04:00 -
[359]
Originally by: Lyria Skydancer
Oh and minmatar DO dominate some shipsclasses. Half of the recons in 0.0 space are RAPIERS. Yeah, true story. Come I'll buy you a ticket to tranquility and I can show you what is going on there.
Eh, honestly, it's not possible to spin it like artillery (in particular) is anything approaching reasonable. Hell, even Goum will tell you that they're broken.
Besides, nobody wants actual numbers Lyria (least of all, you).
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.26 21:21:00 -
[360]
Edited by: Lyria Skydancer on 26/06/2008 21:23:11
Originally by: Liang Nuren
Originally by: Lyria Skydancer
Oh and minmatar DO dominate some shipsclasses. Half of the recons in 0.0 space are RAPIERS. Yeah, true story. Come I'll buy you a ticket to tranquility and I can show you what is going on there.
Eh, honestly, it's not possible to spin it like artillery (in particular) is anything approaching reasonable. Hell, even Goum will tell you that they're broken.
Besides, nobody wants actual numbers Lyria (least of all, you).
-Liang
I do agree on some points. I just dont agree on many points, some of them I mentioned. They do need to fix the clip size problem first off atleast. Also the agility thing. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Liang Nuren
Perkone
|
Posted - 2008.06.26 21:25:00 -
[361]
Originally by: Lyria Skydancer I do agree on some points. I just dont agree on many points, some of them I mentioned. They do need to fix the clip size problem first off atleast.
Yeah, that's a necessity IMO. I will admit that there's some merit to increasing alpha and reducing ROF as a fix to the clip size issue.
Anyway, o/
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Boz Well
|
Posted - 2008.06.26 21:41:00 -
[362]
Quote: its a blatant lie at best.
I'm not normally part of the grammar police, but this phrase got me thinking. If it's a blatant lie at best, wtf would it be at worst? Treason? I think you have that phrase backwards... proper usage might be it's misguided at best, but if anything, it's a blatant lie at worst, heh.

|

Lyria Skydancer
Eve Defence Force
|
Posted - 2008.06.26 21:44:00 -
[363]
Originally by: Boz Well
Quote: its a blatant lie at best.
I'm not normally part of the grammar police, but this phrase got me thinking. If it's a blatant lie at best, wtf would it be at worst? Treason? I think you have that phrase backwards... proper usage might be it's misguided at best, but if anything, it's a blatant lie at worst, heh.

haha, yeah I dunno. I like making up grammar :-p ----------------------------------------- [Video] I'm a soldier, so remember the name |

Trojanman190
D00M. The Requiem
|
Posted - 2008.06.26 21:53:00 -
[364]
Edited by: Trojanman190 on 26/06/2008 21:54:26
Originally by: Lyria Skydancer
Originally by: Trojanman190
...stuff i sed...
...stuff you sed...
Did you read what I wrote?
"If you don't like being flamed for being a jackass try posting with respect for other people" would imply that I'm not talking about your killboard and are instead talking about your disgraceful "i know everything about this game" attitude that makes you impossible to take seriously.
And according to me... I fly a dual rep tempest.
And last time I checked you were the one loling... calm down and present some agruments, I'm not here to deal with your attitude.
I do not think that the tempest should gave an epic buffer tank and I have never implied it. Amar is the tanking race and the tempest only has 6 slots, it should never tank as well as one of them. But to have two damage bonuses, have sub par damage, AND be awful at hp tanking is a bit much.
And in your last paragraph, the one before the part where you sed I only fly in 50 man blobs, you said
Quote: Btw for every ship in every class to be exactly balanced you cant have racial perks like speed, hp resists. There will always be one config that is more beneficial for a ship class. If you dont understand this you fail.
You just said yourself in that very line that "for every class to be exactly balanced you cant have racial perks like speed, hp resists" Dude yea you can. The vagabond has crud dps but moves extremely fast. The zealot has insane dps but a crap buffer and is fairly slow. The ishtar runs the risk of losing drones every single time it gets into a fight... there are a lot of differences beyond racial perks that make these ships balanced with each other. They are all good at one thing better than the others but are weaker in other respects... the end result is balanced usefulness amongst the ships... balance does not mean everything is the same at all.
You accuse me of 'blobing' then tell me to check my killboard. So I'm thinking I'm gona see this awesome pvper and that I should probably start thinking of a way to apologize for my attack (tho most people speaking the way he does are efters) when I happen to see my latest loss, and I remember it well. I jumped my ishtar into a 30+ man IAC blob and proceeded to get pwned. Low and beyold skydancer is on the kill. How the hell are YOU going to tell me not to blob and then DIRECT me to a kill where you are with 23 other people. Killing one person. And then telling me to go find 1v1s and 2v2s like they are your bread and butter. And speaking of your record, every single ship you fly is amar, but you are posting like you know EXACTLY what it means to have capless weapons... like you are an expert in them or something.
You do have a clear pvp record and lots of experience it seems and I apologize for calling you an EFTer. You clearly have some real world experience.
But you are still an arrogant troll with no regard for the opinions of others.
You are obviously in the area so we will see each other in space. Fly safe.
EDIT: After posting this I noticed you had since made some decent comments to people. Tiz nice. Feels good duznt it.
|

Nekopyat
|
Posted - 2008.06.26 23:06:00 -
[365]
Originally by: Transmaniacon Haha totally, "Fighter Blob, meet Artillery, Artillery, Fighter Blob" CCP is always looking for ways to counter blob warfare, I say let our artillery shoot smartbombs! 
That would be much of the awsomeness ^_^
Functionality asside, imagine the eye candy. Line of battleships fires on an approaching swarm, bubbles and waves of explosions in the distance...
It would go a long way twoards making arty visually interesting (like missiles and lasers)
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Lyria Skydancer
Eve Defence Force
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Posted - 2008.06.26 23:10:00 -
[366]
Originally by: Trojanman190
You do have a clear pvp record and lots of experience it seems and I apologize for calling you an EFTer. You clearly have some real world experience.
But you are still an arrogant troll with no regard for the opinions of others.
You are obviously in the area so we will see each other in space. Fly safe.
EDIT: After posting this I noticed you had since made some decent comments to people. Tiz nice. Feels good duznt it.
I argue in a harsh way sometimes. Yes it annoys some people. Thats the way it is.
Some points people agree some points we definately dont agree on I guess. Not much to do about that. I was just saying that some arguments were blown a bit our of proportion in the first post i quoted. I did agree on some point there aswell.
I'll see you in space, we are very close :-p ----------------------------------------- [Video] I'm a soldier, so remember the name |

Bad Harlequin
Chiroptera Factor
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Posted - 2008.06.26 23:14:00 -
[367]
Originally by: Transmaniacon Yea i agree, but what I was suggesting was a missile-based function. Missiles auto-hit, but not always for full damage. Artillery could work the same way. Explosion velocity would become relevant to projectiles, and I am not saying it would explode like a bomb, it would ONLY affect the targeted enemy, just like missiles.
Trans, do you mean for the guns themselves - all ammo - or just a new ammotype? -----
-- we all live in a yellow subroutine -- |

AstroPhobic
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Posted - 2008.06.27 01:46:00 -
[368]
Originally by: Lyria Skydancer You forgot its also the era of speed and nanos. You hear the rest complaining about how we also want a fast dictor like the sabre? or a fast hac with speed bonus like vaga? If you need to be the best at passive tanking go train that ship.
Dictors got hit hard, they're only bubbles now, the dictor argument is weak at best. You see the vaga's speed bonus? It gives it some nice MWD speed sure, but I'd trade it to be able to MWD cap stable while shooting pulse lasers 2-3km slower. Passive tanking is hardly the point, it's the fact that in an EHP contest or a damage contest, or even a mix of the two, we'd always lose. Unless, of course, our primary damage is other races' weapon systems.
Quote:
My point about ROF and alpha was that liang said that alpha is a + while rof is a -. In fact this has NOTHING to do with dps. You would basically always trade alpha for rof at a constant dps rate, it is not a downside like he tried to make it look. Try reading.
Right, well this is a no brainer. If DPS is constant, a higher alpha is always a good thing. This has been mentioned several times already (even by me), so maybe you should try reading.
Quote:
Oh yeah and youre known to post alot of numbers are you? Goum has posted pages of numbers but is getting ignored by people like you in various discussions. Why should I bother typing up something that will get ignored?
I don't post numbers often, no. But they have been posted, and if I must i'll go get them. I've posted setups with numbers that speak pretty darn loudly. Goum's numbers were hardly ignored.
Quote:
Oh and minmatar DO dominate some shipsclasses. Half of the recons in 0.0 space are RAPIERS. Yeah, true story. Come I'll buy you a ticket to tranquility and I can show you what is going on there.
Nice, let's flame me because I'm a forum warrior and obviously don't play this game. Maybe you've forgotten how many curses there are in lowsec, or falcons in gangs. 
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Transmaniacon
Strike-Force-Alpha
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Posted - 2008.06.27 02:58:00 -
[369]
Originally by: Bad Harlequin
Originally by: Transmaniacon Yea i agree, but what I was suggesting was a missile-based function. Missiles auto-hit, but not always for full damage. Artillery could work the same way. Explosion velocity would become relevant to projectiles, and I am not saying it would explode like a bomb, it would ONLY affect the targeted enemy, just like missiles.
Trans, do you mean for the guns themselves - all ammo - or just a new ammotype?
I think a new ammo type for artillery would be best, as the concept wouldnt work well for autocannons, and this way you could choose what to fire. Maybe make it a T2 ammo variant, and clean up the existing, this could even be a little shorter ranged ammo, but be much more effective.
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Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.08.12 19:33:00 -
[370]
Can we have nanofiber 1400mms instad, CCP?
Track anything that goes 3km/s Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.08.12 19:35:00 -
[371]
Or i know, our EMP L ammo can actualy have a chanse to brake targts ship lock if fired from 1400mm?
hows that?

Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.12 19:48:00 -
[372]
N-N-N-NECROED
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Yelram
Minmatar AnTi.
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Posted - 2008.08.12 21:25:00 -
[373]
Siddy makes a lot of sense. I wish someone with his in-game knowledge worked for CCP.  AnTi. |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.12 21:28:00 -
[374]
Originally by: Trojanman190 N-N-N-NECROED
The forum warfare is strong with you. ----------------------------------------- [Video] Support Barrage |
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