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Reithan
Dead 2 Rights TransWarp Ventures
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Posted - 2008.08.20 18:14:00 -
[271]
Sounds good. |

Yorda
Battlestars GoonSwarm
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Posted - 2008.08.20 18:55:00 -
[272]
Originally by: Asterisk Grat When is the next meeting?
I believe the next CSM meeting with CCP is August 20 something where this will be on of the issues discussed.
I'm not entirely sure that's correct though. |

GulletSplitter
Maasai Tribal Products Independent Faction
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Posted - 2008.08.20 19:34:00 -
[273]
I forgot the little happy button....supported 4 real this time |

Strill
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Posted - 2008.08.21 02:02:00 -
[274]
Originally by: Yorda Unfortunatly it cannot target to sniping range without a sensor booster, so it is left with a 4 slot shield tank.
So you can afford to train all those skills for a Nidhoggur, spend all the time and money building it, and then can't afford to have some people coordinate to use remote sensor boosters on you? |

Yorda
Battlestars GoonSwarm
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Posted - 2008.08.21 13:24:00 -
[275]
Originally by: Strill
Originally by: Yorda Unfortunatly it cannot target to sniping range without a sensor booster, so it is left with a 4 slot shield tank.
So you can afford to train all those skills for a Nidhoggur, spend all the time and money building it, and then can't afford to have some people coordinate to use remote sensor boosters on you?
That's for the Naglfar, not nidhoggur. |

Thaanvanite
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.08.21 17:57:00 -
[276]
/signed
Want to make us train longer than anyone else? fine, atleast give us some benefit. |

Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.23 23:23:00 -
[277]
I agree. But at least the Naglfar is
F R E A K I N
V E R T I C A L ! But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
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Yelram
AnTi.
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Posted - 2008.08.24 05:19:00 -
[278]
Signed.
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Punk Satter
The IMorral MAjority Imorral Dragons
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Posted - 2008.08.24 09:32:00 -
[279]
word |

irion felpamy
HellJumpers Corp United For 0rder
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Posted - 2008.08.24 12:06:00 -
[280]
<- I joined the "stopped at BS5 and got an alt to train for a rev brigade". I always wanted a nag but if someone offers you a new BMW for 10k and a new astra for 12k you wouldn't pick the astra.
I'd love to see the nid able to make good use of its rep bonus but the cap use hurts it. For the nag I like the idea of making it 4 highs 3 turrets 3 launchers, extra low. 5% torp and projectile rof + 5% torp speed/hp/etc and 5% projectile damage make the thing versitile weapons wise.
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Triest
Sniggerdly Pandemic Legion
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Posted - 2008.08.24 16:15:00 -
[281]
Originally by: irion felpamy
For the nag I like the idea of making it 4 highs 3 turrets 3 launchers, extra low. 5% torp and projectile rof + 5% torp speed/hp/etc and 5% projectile damage make the thing versitile weapons wise.
I'm pretty sure that this would actually make the Naglfar even worse than it is right now, and I'm trying hard to see what the rationale would be in the first place. You're losing a high slot and downgrading the bonus for citadel torps from 7.5 to 5% per level and gaining... what, exactly?
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Yorda
Battlestars GoonSwarm
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Posted - 2008.08.24 19:39:00 -
[282]
Originally by: Triest
Originally by: irion felpamy
For the nag I like the idea of making it 4 highs 3 turrets 3 launchers, extra low. 5% torp and projectile rof + 5% torp speed/hp/etc and 5% projectile damage make the thing versitile weapons wise.
I'm pretty sure that this would actually make the Naglfar even worse than it is right now, and I'm trying hard to see what the rationale would be in the first place. You're losing a high slot and downgrading the bonus for citadel torps from 7.5 to 5% per level and gaining... what, exactly?
I believe he meant 5 high slots (4 low slots) and the extra hp on the torps would help a bit, but capital torps need to be basically reworked anyway.
What the nag really needs is a base +5% damage of torps + projectile per level and a 5% rof of torp + projectile per level. The 3 turrents and launcher spots would just be good for variety.
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Triest
Sniggerdly Pandemic Legion
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Posted - 2008.08.25 01:37:00 -
[283]
Originally by: Yorda Edited by: Yorda on 24/08/2008 21:51:50 I believe he meant 5 high slots (4 turret/missile slots) and the extra hp on the torps would help a bit, but capital torps need to be basically reworked anyway.
What the nag really needs is a base +5% damage of torps + projectile per level and a 5% rof of torp + projectile per level. The 3 turrents and launcher spots would just be good for variety.
I continue to think that a shield buffer/burst tank with many damage mods fitted is the best way to do it; it'd still be a likely primary, but with a 5/6/5 slot layout and maybe a 7.5% shield boost bonus (and 7.5/7.5% launcher/projectile ROF/damage bonus) it'd be competitive with the other dreads, and still a bit distinct, besides.
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Arramis
Tribal Liberation Force
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Posted - 2008.08.25 10:11:00 -
[284]
Edited by: Arramis on 25/08/2008 10:11:53 Minmatar capitals fail, need some reworking.
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Scheitan
D00M. Triumvirate.
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Posted - 2008.08.25 13:43:00 -
[285]
I want my miny caps to have more fire power and better tank ...ayee
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Yorda
Battlestars GoonSwarm
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Posted - 2008.08.25 15:37:00 -
[286]
Originally by: Triest I continue to think that a shield buffer/burst tank with many damage mods fitted is the best way to do it; it'd still be a likely primary, but with a 5/6/5 slot layout and maybe a 7.5% shield boost bonus (and 7.5/7.5% launcher/projectile ROF/damage bonus) it'd be competitive with the other dreads, and still a bit distinct, besides.
The nag already has a pretty good burst tank (shield tanked is about double the moros / rev burst tank), but it's cap effeciancy kills it. In a dread fight this helps but nags die pretty easily to poses.
I'd still take it over the vertical pile of shit the nag is right now though.
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Daelin Blackleaf
Aliastra
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Posted - 2008.08.26 00:12:00 -
[287]
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Nil Fugio
Decorum Inc Tygris Alliance
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Posted - 2008.08.26 17:56:00 -
[288]
Signed.
The extra trainingtime is almost not worth flying the best looking Dread in game,... almost :)
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Tashiell Gao
Caldari Navy Volunteer Task Force
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Posted - 2008.08.27 08:36:00 -
[289]
yeah, change it before i train for amarr CAPS
Tashiell Gao, Minmatar Inside.
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SFX Bladerunner
Naval Protection Corp Intrepid Crossing
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Posted - 2008.08.27 12:00:00 -
[290]
Edited by: SFX Bladerunner on 27/08/2008 12:03:34 Edited by: SFX Bladerunner on 27/08/2008 12:02:18 I'm a minmatar pilot and my roleplaying genes keep telling me to stick to minmatar ships only.. for now that's fine cuz minmatar have some bad-ass PVP non-cap ships and I still have to train up some of the T2 variants.
However I am quite hesitant to start skilling up for capital ships because the minmatar capitals just SUCK. Sure people say they can be usefull if used properly and for the right goals... but generally making 3 racial capitals that work with either dps or tank and then a 4th that works with -INSERT RANDOM PURPOSE HERE- just doesn't sound right to me.
Now personally I wouldn't mind that at all actually.. I like diversity. But the way it is right now all the -RANDOM PURPOSE- 'experimental' ships are matari, leading me to believe CCP uses the minmatar as their sort of bastardly experimental race to just play around with.
I am not going to propose any changes or anything, because honestly if CCP needs their players to tell them what to change on the ships they're not doing their jobs right and don't have a clue of the game at all.
I will however say that CCP seriously needs to stop the 'funky' ship layouts for minmatar. I don't mind projectile weapons, I especially don't mind them not using capacitor. Hell, I even don't mind having to train both armor+shield tank and even projectiles+missile skills.
But training all that just to find out all matari ships from battleship and up suck (yes, the tempest and maelstrom need some freaking fixing too) just doesn't make ANY sense at all.
so its either, make the minmatar capitals more uniform with the other races.. or even out the -RANDOM EXPERIMENTAL PURPOSE- capitalships between the races. (ie minmatar get a random purpose carrier, caldari gets a random purpose dread etc.)
I am honestly getting sick and tired of how little love CCP has for us matari. I was relieved when nanophoons were invented and thought: "finally, we found something we're good at" just to find CCP nerfing the **** (edit: whoops, curse) outta speedmods not soon thereafter.
and now I hear CCP is going to NERF speed even more? why don't you twist the knife in my back around a tad more will ya..
minmatar are already the overall worst race to fly, and you go and nerf speedships even more (read: minmatarships, since minmatar ships are basically the only ones that overall rely on speed, cuz they sure as hell tank for nothing)
ok, sorry for the long incoherent post, just venting my frustration and anger.
Apologies to any people I might have offended, playerbasewise or CCP/dev wise. We just need a boost, a big one. that's all __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
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solarwinds
Stimulus
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Posted - 2008.08.27 14:56:00 -
[291]
/signed
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Karazack
The Littlest Hobos
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Posted - 2008.08.27 15:09:00 -
[292]
/signed
especially the Naglfar is sub par though, the Nid is only slightly worse then the other options, but the Nag...having to invest at least 1,4m SP more then other dread pilots and getting a ship that is still sub par just doesnt compute...
although I stopped hoping for a fix already and started on amarr cap path 
disagree on the Ragnarok part btw, sig radius reduction is pretty neat
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Cpt Lumis
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Posted - 2008.08.30 11:43:00 -
[293]
what are the chances of CCP doing anything about this? I have a Nag. Still need to do a lil training before it is battle ready. I was hoping not to have to train torps. There was a poat ealier in the forums sayin the where going to reveiw it this month. Will CCP tell us we are waisting our time. Or will I have to check this post everyday for the rest of my life. Anyone know what kinda chance we have of getting this fixed. Or at least a time frame. thanks everyone
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Goberth Ludwig
eXceed Inc. Triumvirate.
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Posted - 2008.08.30 11:59:00 -
[294]
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SickSeven
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Posted - 2008.08.31 05:52:00 -
[295]
So was there a meeting this month or what? I just got Minny BS V done, and it rocks for flying a phoon or Maelstrom, but should I train Large Proj Turrett V or not?
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dr00l
The Movement
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Posted - 2008.08.31 23:59:00 -
[296]
/signed
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Yorda
Battlestars GoonSwarm
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Posted - 2008.09.01 15:48:00 -
[297]
Originally by: SickSeven So was there a meeting this month or what? I just got Minny BS V done, and it rocks for flying a phoon or Maelstrom, but should I train Large Proj Turrett V or not?
It would have to be a pretty huge buff to not make training any other carrier / dread combo more worthwhile.
Even if they did talk about this, it's going to be months before CCP actually does anything about it. Hopefully a dev has already seen the thread and they're actually working on it, but I doubt it. |

Pavlinka
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Posted - 2008.09.01 16:31:00 -
[298]
Edited by: Pavlinka on 01/09/2008 16:30:50 Unfornutely, they are.  Why do we deserve only good sub-BS class ships? 
EDIT: lol, support ... |

Battle Dog
Vitai Lampada
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Posted - 2008.09.02 13:12:00 -
[299]
Edited by: Battle Dog on 02/09/2008 13:12:38 I support this generally...
My only thoughts to add would be that with the dread needing split weapons it should be able to do maybe 5 or 10% more damage when fully trained to makeup for the extra time.
Also if possible i would like to hear how these ships were originally balanced when first designed and brought into the game as there ahs obviously been an error somewhere.
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dawgbert
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Posted - 2008.09.03 07:14:00 -
[300]
this was going to be brought up in the august meeting, but in the 17th august thread in jita park corner forum there is no mention of it at all? did it get dropped? or is it delayed til next meeting or something?
pls don't let this issue die in the cold dark of beauraucracy!
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