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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.24 18:12:00 -
[1]
Edited by: Yorda on 24/05/2008 18:15:42 First off, the nidhoggur and hel on their own are pretty decent but the whole design of minmatar capitals is completely crap. Lets start by taking a look at training requirements of all capitals, and especially the dreadnaughts.
They all require the same basic skills to get into, but when it comes to the fitting minmatar gets screwed.
Amarr capitals: All capitals armor tank, dreads need Large energy wep V, cap skills need to be focused on.
Caldari capitals: All capitals shield tank, dreads need torps V.
Gallente capitals: All capitals armor tank, dreads need Large hybrid wep V, drone skills need to be focused on.
Minmatar capitals: Dreadnaughts and supercaps are shield tanked while the nidhoggur is primarily armor tanked, dreads need torps V and large projectile V.
For most races, training for a carrier and then a dread is easy but for minmatar it literally takes months extra to get both while the skills used rarely help with non-capital ships. Dreads and carriers get severly screwed when it comes to the actual cpu/pg and slots.
The Naglfar:
In order to compete, the Naglfar needs to spend four of it's low slots on damage modules leaving it with a 5 slot shield tank. Unfortunatly it cannot target to sniping range without a sensor booster, so it is left with a 4 slot shield tank. This leaves it with the weakest tank and lowest effective hp of the four dreads. On top of this, it needs two co-processors to fit everything.
Even after spending four low slots on damage mods, and comparing the four dreads with all skills at level 5 (which is a lot harder for a naglfar because you need both missile skills and gunnery skills at V) the naglfar has the second lowest damage, barely out damaging the phoenix but coming no where near the phoenix's insane alpha.
This makes absolutely no sense. You have the weakest tank, the hardest training requirements, the hardest fitting requirements (needing two fitting mods while none of the other dreads require this), spend four slots on damage mods, and you end up with the flimsiest dreadnaught doing pitiful damage.
The Nidhoggur:
Even after its change to the same slot layout as the thanatos, it has 31 less cpu, 160000 less pg, 10000 less capacitor (although the regen is faster), 50000 less effective hp, and 1000 less dronebay than the thanatos. It is also the only carrier who has a different tank from the race's mothership.
Fitting both the nidhoggur and thanatos exactly the same the nidhoggur ends up doing significantly less damage, has a lot less effective hp, has less total capacitor, but can remote rep a lot better. The nidhoggurs only saving grace is that it can rep pos's faster and is marginally more useful in spider tanking.
As you can see, minmatar capitals in general need a good review. Their training time is rediculous in comparison to other races, and you get little to no benefit from it. I propose a few things:
Naglfar:
- Cpu boost
2 extra mid slots, one less low slot A complete shift to projectile only weapons, OR 3 gun hardpoints and 3 missile launcher hardpoints with a boost to the ships damage bonus for both
Nidhoggur:
- CPU and pg boost
1 extra mid slots Capacitor boost (the only thing it's good at is remote repping, give it the capacitor to do so) Increase the bonus from the ship so that it's boosting potential is a lot higher
tl;dr Fix the naglfar and nidhoggur.
EDIT: The sig bonus on the Ragnarok is pretty terrible too.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.24 18:13:00 -
[2]
I could of sworn I clicked the support box...
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Bad Harlequin
Chiroptera Factor
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Posted - 2008.05.24 18:19:00 -
[3]
Well presented. I hear a lot of "naglfar lol" "well at least it's vertical" but no one's articulated why very well. Thanks!
Zleip > very, and this is more or less a post of humor that seriousness =)
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Hrin
Merch Industrial GoonSwarm
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Posted - 2008.05.24 21:43:00 -
[4]
nagalfars are the first dreads to be primaried for a reason
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BlondieBC
7th Tribal Legion
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Posted - 2008.05.25 03:08:00 -
[5]
Minnie Capitals need love. I much higher SP's to use, then should be most powerful when mastered.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.25 03:31:00 -
[6]
Yeah, Minmatar capitals blow. Caldari are pretty bad, but at least they can tank. It's the ancient problem with some Minmatar ships - I call it "Typhoon syndrome". Take a ship, give it the same number of bonuses as any other ship, and make them only apply to half as much of your stuff. The result is a ship that's got the same nominal power as any other, but no synergy whatsoever - i.e., a piece of crap, relative to a focused ship. The Naglfar suffers terribly from this. You'd think it'd have the highest DPS of the dreads, given the extra weapon slot, but because of the extra need for damage mods, and the fact that it's short a bonus compared to the Phoenix and Moros, mean that it's actually one of the lowest. Plus, given the lack of logistics while sieged, it's got no room for cap gear, and therefore can't tank for any extended period of time either.
As for the carriers, they're less obviously terrible. Comparing the DPS and bay to the Thanatos is a bit disingenuous - of course the Gallente get the best drone boats. That's hardly a sign of a needed patch. The rep bonus is hardly gamebreaking, but it's at least plausible and useful in some cases. Perhaps the other numbers need looking at(though most capitals are way under on grid, and if the cap recharges at a similar absolute rate that's unlikely to be a problem either), but the Nid is not obviously bad.
As for the Ragnarok, yeah, its fleet bonus is really lame. Maybe if it was 15% per level? I dunno. I'd suggest a speed/mass bonus, but speed is one thing this game hardly needs more of until they come up with a better counter than the ones that exist as of now. You could also do something really crazy like a flat fleet ROF bonus(say, 2% per level), but that might get a little overpowered. But the current bonus sucks. ------------------ Fix the forums! |

LiquidSteele
Canadian Assault Network
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Posted - 2008.05.25 03:33:00 -
[7]
Agreed.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.25 03:43:00 -
[8]
Originally by: Herschel Yamamoto As for the Ragnarok, yeah, its fleet bonus is really lame. Maybe if it was 15% per level? I dunno. I'd suggest a speed/mass bonus, but speed is one thing this game hardly needs more of until they come up with a better counter than the ones that exist as of now. You could also do something really crazy like a flat fleet ROF bonus(say, 2% per level), but that might get a little overpowered. But the current bonus sucks.
I'd like to see an agility bonus instead. It's not too overpowered (like a mass reduction would be) but it's also got it's purpose for all ships. Smaller ships have more of a transversal, capitals and plated bses can align and warp faster, and it's not too strong or too weak.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Ren Tales
Crimson Flag
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Posted - 2008.05.25 09:56:00 -
[9]
Signed by far ---- Want to learn how to yar? Want to teach young pirates? Crimson Flag is Recruiting
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Scagga Laebetrovo
Delictum 23216 San Matari.
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Posted - 2008.05.25 10:04:00 -
[10]
How about reducing build costs but retaining it's apparent 'crapiness'?
San Matari Official forums |

Kis Kecheri
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Posted - 2008.05.25 10:35:00 -
[11]
Originally by: Scagga Laebetrovo How about reducing build costs but retaining it's apparent 'crapiness'?
You can only bring one per account so keeping the same effectiveness but lowering the cost is of no value to a FC.
Supporting the Goon with this one.
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Kame Malice
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Posted - 2008.05.25 10:52:00 -
[12]
Logical argument.... well articulated...
And you're actualy right...
You have this players support
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Yorda
Battlestars
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Posted - 2008.05.27 00:33:00 -
[13]
I wonder if this would have been recieved differently if I had posted it on an alt.
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mucklavee
The Shadow Order SMASH Alliance
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Posted - 2008.05.27 06:28:00 -
[14]
suported minmatar needs alot of lovin in this department
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RoCkEt X
The Order of Chivalry Nex Eternus
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Posted - 2008.05.27 11:27:00 -
[15]
minmatar have always needed a large variety of skills to fly, its like saying they should fix it becuase the phoon needs armor skills, and drone skills - and the maelstrom needs gun and shield skills. its just the way minmatar has always been - its not just the caps.
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TheCraftyHippo
Vanguard Frontiers Imperial Republic Of the North
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Posted - 2008.05.28 01:57:00 -
[16]
I completely agree. I am 100% Minmitar specced, and I've stopped at BS5. It's completely pointless going any further than that.
Training for a capital should be a fun and rewarding goal, not something you spend months doing knowing that you're going to land up with the worst that the game has to offer. Please don't shoot me. I'll explode. |

Yorda
Battlestars
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Posted - 2008.05.28 03:01:00 -
[17]
Originally by: RoCkEt X minmatar have always needed a large variety of skills to fly, its like saying they should fix it becuase the phoon needs armor skills, and drone skills - and the maelstrom needs gun and shield skills. its just the way minmatar has always been - its not just the caps.
That's fine, but with faction damage mods (4 on a nag, 2 on the other dreads) and all skills level V the naglfar does allmost 20% less damage (close to 1000 less dps). It just doesn't make sense that it has the weakest tank, second lowest dps, lowest alpha, and takes the longest to train for.
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Stephannus Calimben
Trill Crabulas Nihil-Obstat
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Posted - 2008.05.28 03:31:00 -
[18]
/signed. Minmatar need some luvin
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Joshua Foiritain
Reikoku Band of Brothers
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Posted - 2008.05.28 08:13:00 -
[19]
Fix pls.
-----
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Draugrist Ithil
the oNe Academy
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Posted - 2008.05.28 09:17:00 -
[20]
I concur with Minmatar loving
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Gilgamoth
Eldritch Storm
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Posted - 2008.05.28 11:29:00 -
[21]
I have to agree.
I don't mind training the extra skills to Armour/Shield tank and fire Guns/Missiles/Drones, but I don't want to waste all that time on the worst caps in game.
Oh wait, I already did 
Regards,
Gil
Live on Eden Underground Radio every Wednesday 19:00 - 21:00 GMT. |

Block Ukx
KDM Corp Firmus Ixion
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Posted - 2008.05.28 13:45:00 -
[22]
I agree with the OP.
BSAC Mineral Market Manipulation (MinMa) Information Desk |

Mah Kraah
Masuat'aa Matari Ushra'Khan
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Posted - 2008.05.28 16:26:00 -
[23]
nothing to ad
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TimMc
Genos Occidere
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Posted - 2008.05.28 16:43:00 -
[24]
Split weapons blow.
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.05.28 18:02:00 -
[25]
Minmatar ships generally have less capacitor and tanking abilities than the other races, but this has always been justified by projectiles not needing any cap and superior agility and speed.
In the case of the Nidhoggur and the Hel, there are no projectile guns, and the speed is pathetic. CCP should either make all carriers have the same cap (they already all have the same number of high slots) or reduce the mass of those ships to 10% of their current value so they can nano like other matari ships.
-------------------
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Yorda
Battlestars
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Posted - 2008.05.28 19:46:00 -
[26]
Originally by: Jacque Custeau Minmatar ships generally have less capacitor and tanking abilities than the other races, but this has always been justified by projectiles not needing any cap and superior agility and speed.
In the case of the Nidhoggur and the Hel, there are no projectile guns, and the speed is pathetic. CCP should either make all carriers have the same cap (they already all have the same number of high slots) or reduce the mass of those ships to 10% of their current value so they can nano like other matari ships.
IIRC the hel and the nidhoggur have a shorter align time and are a bit faster than other motherships / carriers, but you cant really nano them because the entire strength of the carrier / mothership is the remote rep circlejerk to stay alive in large fights. Nano's would kill your effective hp and tankable damage, it's just not an alternative.
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Eirikk
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Posted - 2008.05.29 14:09:00 -
[27]
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Sapphrine
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.05.29 15:28:00 -
[28]
support for a well presented problem.
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RobbehT
Havoc Inc
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Posted - 2008.05.29 15:42:00 -
[29]
/Signed Well put together post about the minmatar capital problems, only thing going for them is how sexy they look! but on that note, bring back the sharks teeth on the niddy!!
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.29 20:26:00 -
[30]
Originally by: RobbehT /Signed Well put together post about the minmatar capital problems, only thing going for them is how sexy they look! but on that note, bring back the sharks teeth on the niddy!!
I love the way the hel looks, wish all the motherships where a bit bigger though. Like in the cinematic trailer for trinity it showed the hell in the middle of the huge fleet and that thing looked like the size of a titan, in game it's only a bit bigger than the nidhoggur though.
Also never really liked the way the naglfar looked.
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Athre
The HIgher Standard
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Posted - 2008.05.29 20:46:00 -
[31]
/supported
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Kai Wooglin
GoonFleet GoonSwarm
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Posted - 2008.05.29 21:19:00 -
[32]
Agree with a worthwhile Yorda post.
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Kwa Kaine
eXceed Inc. eXceed.
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Posted - 2008.05.29 21:34:00 -
[33]
/signed
Insane skill req's for crappy ships make me a sad panda. :(
EVE Online Customer Support <- It would be nice if this actually existed.
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Czanthria
Ad Astra Vexillum
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Posted - 2008.05.30 03:58:00 -
[34]
-- Knowledge is Power! |

mucklavee
The Shadow Order SMASH Alliance
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Posted - 2008.05.30 23:50:00 -
[35]
wtf!! only 24 supporters so far!! this proves everyone hates us minmatar we should just make a post to eradicate the minmatar race and see how many people support that
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Sir Substance
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Posted - 2008.05.31 00:51:00 -
[36]
Originally by: mucklavee wtf!! only 24 supporters so far!! this proves everyone hates us minmatar we should just make a post to eradicate the minmatar race and see how many people support that
actually, by the standards of this forum thats a lot. it seems theres like 50 people that come here total.
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maya ibuki2
54th Knights Templar THORN Alliance
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Posted - 2008.05.31 01:08:00 -
[37]
the goons got it right, we need balancing, having a fail ship that needs twice the skillage is ok when your in frigates (breachers suck too much though) but for caps and supercaps? maya ibuki2-currently dmc pvper, proud member of the 54th knights templar and genral shooty type |

Fallorn
GoonFleet GoonSwarm
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Posted - 2008.05.31 05:32:00 -
[38]
They might look at artillery again to. Its also the main reason this character stopped training matar after cruisers. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Buck Starchaser
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Posted - 2008.05.31 10:08:00 -
[39]
I agree, minmatar ships are terrific!
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Ethaet
Aliastra
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Posted - 2008.05.31 10:52:00 -
[40]
-------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard  |

Owl Algernon
Starving Hearts of Darkness
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Posted - 2008.05.31 14:45:00 -
[41]
Very much signed.
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Stefan F
Enrave Ethereal Dawn
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Posted - 2008.05.31 18:44:00 -
[42]
Edited by: Stefan F on 31/05/2008 18:45:07 Bull****.
Minnie gets great small ships for pvp and sucky large ones Amarr gets sucky small ships for pvp and great large ones.
You should have trained amarr now go whine somewhere else please.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.31 21:04:00 -
[43]
Originally by: Stefan F Edited by: Stefan F on 31/05/2008 18:45:07 Bull****.
Minnie gets great small ships for pvp and sucky large ones Amarr gets sucky small ships for pvp and great large ones.
You should have trained amarr now go whine somewhere else please.
Um... amarr interceptors are fine, the sac and zealot are awsome, the curse is okay, the interdictor is fine for bubbling, their battleships are awsome, and their commandships/battlecruisers are okay. I really dont see these "sucky small ships".
Everything above cruisers for minmatar arn't even worth training.
I'd love for some CSM support for minmatar capitals.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.31 21:29:00 -
[44]
Originally by: Yorda
Originally by: Stefan F Edited by: Stefan F on 31/05/2008 18:45:07 Bull****.
Minnie gets great small ships for pvp and sucky large ones Amarr gets sucky small ships for pvp and great large ones.
You should have trained amarr now go whine somewhere else please.
Um... amarr interceptors are fine, the sac and zealot are awsome, the curse is okay, the interdictor is fine for bubbling, their battleships are awsome, and their commandships/battlecruisers are okay. I really dont see these "sucky small ships".
Everything above cruisers for minmatar arn't even worth training.
I'd love for some CSM support for minmatar capitals.
So Amarrian HACs, BC's, CSes, BBs, and capitals are good, but nothing below that rates better than a "fine"(and one of those fines is for a dictor being able to bubble)? I think you just proved his point.
Also, I'm rather a fan of the Sleip and the Mael - I don't fly Minmatar, but they looks really sweet on EFT, and my Min-flying buddies agree. That said, the capitals are definitely crap. ------------------ Fix the forums! |

Yorda
Battlestars GoonSwarm
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Posted - 2008.05.31 22:18:00 -
[45]
Edited by: Yorda on 31/05/2008 22:18:33
Originally by: Herschel Yamamoto
So Amarrian HACs, BC's, CSes, BBs, and capitals are good, but nothing below that rates better than a "fine"(and one of those fines is for a dictor being able to bubble)? I think you just proved his point.
Also, I'm rather a fan of the Sleip and the Mael - I don't fly Minmatar, but they looks really sweet on EFT, and my Min-flying buddies agree. That said, the capitals are definitely crap.
All AFs suck, destroyers for all races are terrible, t1 frigs are basically the same, the new omen is a decent t1 cruiser, the pilgrim is terrible but I wouldn't say amarr has it so much worse than minmatar that it deserves it's capitals to be vastly better than minmatar's.
The Sleip is one of those ships that you have to put a decent amount of money down on to make good, and is only really good in very small fights. The Mael is an okay PvE ship but I'd take a tempest over it in most PvP fights.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.31 22:34:00 -
[46]
Originally by: Yorda All AFs suck, destroyers for all races are terrible, t1 frigs are basically the same, the new omen is a decent t1 cruiser, the pilgrim is terrible but I wouldn't say amarr has it so much worse than minmatar that it deserves it's capitals to be vastly better than minmatar's.
The Sleip is one of those ships that you have to put a decent amount of money down on to make good, and is only really good in very small fights. The Mael is an okay PvE ship but I'd take a tempest over it in most PvP fights.
I didn't say Amarr deserved to have pwnmobile capitals while Minmatar got crap. I agree, there's some rebalancing needed there - I did support this thread, after all. I'm just saying, from what I can tell, the Minmatar are very good at subcapital fighting.
As for the Sleip and Mael, yeah, they're not for all situations, though I think you're a bit quick to write off the Mael for PvP. But the raw numbers they put out are terrifying. ------------------ Fix the forums! |

Fergus Malfy
Gemini Sun Violent-Tendencies
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Posted - 2008.06.01 00:29:00 -
[47]
As a Naglfar pilot I fully support this thread. Minie caps esp. the Nag require TLC.
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Lilith lafolle
Beehive Technologies
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Posted - 2008.06.01 21:17:00 -
[48]
/signed
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.02 13:17:00 -
[49]
Originally by: Herschel Yamamoto
I didn't say Amarr deserved to have pwnmobile capitals while Minmatar got crap. I agree, there's some rebalancing needed there - I did support this thread, after all. I'm just saying, from what I can tell, the Minmatar are very good at subcapital fighting.
As for the Sleip and Mael, yeah, they're not for all situations, though I think you're a bit quick to write off the Mael for PvP. But the raw numbers they put out are terrifying.
As a Min BS V pilot, the mael does something like 6-7% more damage than the tempest. It's just not worth justifying the loss of 2 utility highslots and a 50mil price mark up. I could see it a bit better for small gangs where you might be able to tank better, but most the time small gangs are more nano friendly (another reason why everyone loves minmatar, especially with the rapier and huginn) and there isn't much place for a slow battleship.
I really think projectile guns in general could use a bit of a boost too, but even with that the naglfar would still need a significant change to make it a worthwhile dread.
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Efa Morgan
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Posted - 2008.06.02 16:54:00 -
[50]
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makanesi
Storm Industries
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Posted - 2008.06.02 18:30:00 -
[51]
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LaFond
Gradient Electus Matari
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Posted - 2008.06.02 19:15:00 -
[52]
Minmatar capitals definately need to be looked at and brought on par with the other races. |

DrElJefeMD
The Singularity Amalgamation
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Posted - 2008.06.02 20:29:00 -
[53]
/signed
As someone who will become minnie capital capable in about 60 days, they could use some lovin right about now 
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MentaFox
StarHunt Fallout Project
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Posted - 2008.06.02 21:37:00 -
[54]
Very good post, defintately gets a support from me. However minmatar have the ZOMFG ITS FREKKIN' VERTICAL, DUDE!!1!!1111!11!!-advantage.. ----------------------
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Jeats Cheats
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.03 00:18:00 -
[55]
I like these proposed changes
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.03 00:56:00 -
[56]
Edited by: Yorda on 03/06/2008 01:05:19
Originally by: Jeats Cheats I like these proposed changes
After thinking about it for a bit, I dont think the nidhoggur changes will change it to be a better shield tank than armor tank. It will however give it better cap regen, the nidhoggur doesn't really need as big a boost than the naglfar and without significant changes to cap recharges / CPRs vs. PDS it probably wont ever be shield tanked.
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Lopin Acheteur
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Posted - 2008.06.03 03:38:00 -
[57]
The naglfar does more damage than any of the other dreads at an effective POS siege range (all the others only have 4 high slots, 3 for weapons, the naglfar has 5 high slots, for 4 weapons.). You are forgetting that the Naglfar can fit close range weapons and still be effective, while blasters and pulses tend to come in under the range required to be effective in a POS siege and useless unless you are ontop of enemy capitals in a capital fight.
If you were to balance it to require just guns, you would need to remove a high slot like all the other dreads, then you could give double damage bonuses instead of the current split bonuses. There is a danger of making all the dreads too generic though, I did like the flavour the split system gave. The phoenix does the lowest damage, but it is forgiving of range. The Moros does excellent drone damage, but it can't use blasters effectively in most situations, it also has a weaker tank than the revelation. The Revelation is probably the best dread out there for sieges, not requiring you to keep pressing fire, having a good range and tanking well.
The Nidhoggur is already arguably the best carrier out there for the usual remote repping circlejerk setups that you see these days, giving it an extra mid would be unbalanced, it had one removed to give it an extra low. I personally think this was a mistake, given that there are already two armor tanking carriers, and this as you point out means training another skillset, although being minmatar you should probably be used to this. Faster regen on the Nidhoggur also suits its role as the best remote repping carrier out there, being as the cap trick doesn't really work on capital ships, it will easily out rep the other carriers, the Thanatos's damage bonus isn't hugely significant anymore (in days of assigned fighters from behind POS shields it was). With the change to an armor tank, the CPU isn't really an issue, as it isn't on the archon or thanatos.
ALL capital ships need more CPU, especially the ones that shield tank you need fitting mods on the Phoenix/Chimera still also, which for a capital ship is ridiculous. Grid as far as I'm aware is a total non issue, I've never seen anyone run out of grid on any potential capital ship fit.
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The Hardman
Uncle Fester's Olde Tyme Barbershoppe
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Posted - 2008.06.03 07:43:00 -
[58]
Supported.
(and pulse have greater range than ACs)
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Dav Varan
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Posted - 2008.06.03 12:25:00 -
[59]
Just a quick question.
The op states that the Nag needs to use 4 damage mods to compete with the other Dreads
How can this be when the Nag starts with 33% more firepower than other dreads due to 4 weapons instead of 3 ?
Assuming tech II modules.
With todays stacking penalties 3 bcu on a phoenix would only give a total damage modifier of 1.57 3 weapons * 1.57 = 4.71
Compared to a nagflar with 1 bcu and 1 gyro 4 weapons * 1.2 = 4.8
So now you 2 extra slots for tanking whether you go shield or armor I dont know.
But do you still say the Nag needs love ?. |

Karze Dywine
Gradient Electus Matari
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Posted - 2008.06.03 12:48:00 -
[60]
/signed
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.06.03 12:55:00 -
[61]
Yes please.
(Capitals in total need a revamp - tanking is too important to give one race the uber-tanks and the rest some nice little bonuses - but that should be a different topic; right now, the only reason to train for Minmatar capitals is that they look awesome. Which is cool, but a bit more game balance would be nice :-))
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.06.03 13:00:00 -
[62]
This. -- Gradient forum |

Yorda
Battlestars GoonSwarm
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Posted - 2008.06.03 13:24:00 -
[63]
Originally by: Dav Varan Just a quick question.
The op states that the Nag needs to use 4 damage mods to compete with the other Dreads
How can this be when the Nag starts with 33% more firepower than other dreads due to 4 weapons instead of 3 ?
Assuming tech II modules.
With todays stacking penalties 3 bcu on a phoenix would only give a total damage modifier of 1.57 3 weapons * 1.57 = 4.71
Compared to a nagflar with 1 bcu and 1 gyro 4 weapons * 1.2 = 4.8
So now you 2 extra slots for tanking whether you go shield or armor I dont know.
But do you still say the Nag needs love ?.
Plug it into EFT and take a look. There are two glaring problems with the nags split weapon bonus. First, every other dread has two bonuses for it's gun type, the nag has to one ship bonus for each of it's weapon type. Now take any of the other dreads, if they fit 2 damage mods those damage mods apply to all 3 of thier weapons. The Nag fits two damage and it either only applies to 2 of it's weapons, or each weapon only gets 1 damage mod. To get the same effect as 2 damage mods on all of it's weapons, it needs to fit 4 damage (2 for each weapon).
Also the relatively low dps of both projectile weapons and capital torps doesn't help the nag's dps.
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Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.03 14:42:00 -
[64]
Originally by: Lopin Acheteur The naglfar does more damage than any of the other dreads at an effective POS siege range (all the others only have 4 high slots, 3 for weapons, the naglfar has 5 high slots, for 4 weapons.). You are forgetting that the Naglfar can fit close range weapons and still be effective, while blasters and pulses tend to come in under the range required to be effective in a POS siege and useless unless you are ontop of enemy capitals in a capital fight.
If you were to balance it to require just guns, you would need to remove a high slot like all the other dreads, then you could give double damage bonuses instead of the current split bonuses. There is a danger of making all the dreads too generic though, I did like the flavour the split system gave. The phoenix does the lowest damage, but it is forgiving of range. The Moros does excellent drone damage, but it can't use blasters effectively in most situations, it also has a weaker tank than the revelation. The Revelation is probably the best dread out there for sieges, not requiring you to keep pressing fire, having a good range and tanking well.
The Nidhoggur is already arguably the best carrier out there for the usual remote repping circlejerk setups that you see these days, giving it an extra mid would be unbalanced, it had one removed to give it an extra low. I personally think this was a mistake, given that there are already two armor tanking carriers, and this as you point out means training another skillset, although being minmatar you should probably be used to this. Faster regen on the Nidhoggur also suits its role as the best remote repping carrier out there, being as the cap trick doesn't really work on capital ships, it will easily out rep the other carriers, the Thanatos's damage bonus isn't hugely significant anymore (in days of assigned fighters from behind POS shields it was). With the change to an armor tank, the CPU isn't really an issue, as it isn't on the archon or thanatos.
ALL capital ships need more CPU, especially the ones that shield tank you need fitting mods on the Phoenix/Chimera still also, which for a capital ship is ridiculous. Grid as far as I'm aware is a total non issue, I've never seen anyone run out of grid on any potential capital ship fit.
There's a lot of misconceptions here that are pretty common with people who don't actually know what they're talking about. First off, just because the Naglfar has 4 turret slots doesn't mean for half a second it does more damage than any of the other dreads thanks to the reasons I mentioned in the post before this one (mainly that projectile and torp damage is low in comparison to beams / rails + crazy drone bonuses). People will never fit auto cannons on a nag because if for whatever reason you have to shoot things further away (say pos mods, or getting hot dropped) you'll be completely screwed. You could fit pulses on the revelation and get just as long range, but you'd be in the same boat. It's much better to fit long range guns and use short range ammo, switching to longer range ammo if needed. At this point, I'd be very happy with double weapon bonuses for both weapons (just take on rof and damage mod instead of just one).
Secondly, before the nidhoggur change the nidhoggur was the absolute worst carrier by far. It had a terrible shield tank and because pds suck vs. cap rechargers for cap it had terrible capacitor. In order to correct this you'd probably need to take away a low slot and add two medium slots (basically taking the previous change in the other direction) and adding a large capacitor buff to the nidhoggur. People would probably just armor tank it and use the insane mid slots for even more insane cap regen though. Oh, and you can still assign fighters and sit in poses you just nudge outside the shields, assign fighters, and go back inside. The naglfar is the ONLY CAPITAL TO REQUIRE FITTING MODS. Chimera and phoenixes use PDS for cap regen, not fitting.
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Beryllium
Perkone
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Posted - 2008.06.03 14:55:00 -
[65]
Minmatar capitals need some love.
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Dav Varan
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Posted - 2008.06.03 15:16:00 -
[66]
Originally by: Yorda
Plug it into EFT and take a look. There are two glaring problems with the nags split weapon bonus. First, every other dread has two bonuses for it's gun type, the nag has to one ship bonus for each of it's weapon type. Now take any of the other dreads, if they fit 2 damage mods those damage mods apply to all 3 of thier weapons. The Nag fits two damage and it either only applies to 2 of it's weapons, or each weapon only gets 1 damage mod. To get the same effect as 2 damage mods on all of it's weapons, it needs to fit 4 damage mods (2 for each weapon).
Also the relatively low dps of both projectile weapons and capital torps doesn't help the nag's dps.
I dont have access to EFT atm can you put up the dps numbers for the ranged ship setups your talking about please
Rail moros v Beam Rev v Citadel Phoenix v ( Arty/Citadel ) Nag
Cant help but feel that your underestimating the influence of the 4th capital weapon this is 33% more highslot resourse than available to other dreads which compensate via better use of damage mods.
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Tubuku
Einherjar Rising Cry Havoc.
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Posted - 2008.06.03 16:55:00 -
[67]
Has never made sense to me that I needed to train 2 weapon systems to 5, use 2x the damage mods and my reward for that is medicore dps and a weak tank.
Supported.
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DaMadness
|
Posted - 2008.06.03 17:01:00 -
[68]
signed
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Nova Satar
Exiled. Un-Natural Selection
|
Posted - 2008.06.03 18:07:00 -
[69]
/Signed
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Arkady Sadik
Gradient Electus Matari
|
Posted - 2008.06.03 19:36:00 -
[70]
Edited by: Arkady Sadik on 03/06/2008 19:40:55
Originally by: Dav Varan I dont have access to EFT atm can you put up the dps numbers for the ranged ship setups your talking about please
Rail moros v Beam Rev v Citadel Phoenix v ( Arty/Citadel ) Nag
Long-range dreads with 3x damage mod (Naglfar with 2x BCU, 1x Gyro, best combo), closest-range ammo, Garde IIs, all skills at 5. As the Republic Fleet XL ammo has been removed from LP stores shortly after the introduction for reasons beyond me, the Naglfar and Phoenix can not use faction ammo. I added in parens the dps numbers if Moros/Rev use faction ammo.
Phoenix - 3531 dps Naglfar - 3682 dps Moros - 4352 dps (4848 dps) Revelation - 4383 dps (4996 dps)
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.03 20:28:00 -
[71]
Originally by: Arkady Sadik Edited by: Arkady Sadik on 03/06/2008 19:40:55
Originally by: Dav Varan I dont have access to EFT atm can you put up the dps numbers for the ranged ship setups your talking about please
Rail moros v Beam Rev v Citadel Phoenix v ( Arty/Citadel ) Nag
Long-range dreads with 3x damage mod (Naglfar with 2x BCU, 1x Gyro, best combo), closest-range ammo, Garde IIs, all skills at 5. As the Republic Fleet XL ammo has been removed from LP stores shortly after the introduction for reasons beyond me, the Naglfar and Phoenix can not use faction ammo. I added in parens the dps numbers if Moros/Rev use faction ammo.
Phoenix - 3531 dps Naglfar - 3682 dps Moros - 4352 dps (4848 dps) Revelation - 4383 dps (4996 dps)
Thanks, I'm stuck at work without EFT also but IIRC with 4 (2x gyro, 2x bcu) faction damage mods and all other dreads having 2 faction damage mods the phoenix had ~3900 dps, the nag ~4100 dps, the moros ~4800 dps, and the rev ~4900 dps (This might have been with faction ammo too). Of course the phoenix had something close to 80k alpha (and the other dreads around 20k). This is with the nag having twice the number of damage mods as other ships, it just doesn't make sense. Also IIRC the effective hp of the dreads is: nag about 1-1.3mil, the pheonix 2mil+, the revelation and the moros 1.8-2mil.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.06.03 21:06:00 -
[72]
Originally by: Yorda Oh, did I mention that extra fourth turret also means you use 133% ammo too (in comparison to the moros / phoenix)? That's great when your cargohold is full up of stront / fuel / ammo.
Now, now!
The Phoenix uses 25.8 m3 of ammo per siege cycle, the Naglfar 42.2 m3, and the Moros 57 m3 per siege cycle (my fit above, EMP/AM ammo). And the Naglfar has the largest cargo hold of them all! It's not the worst everywhere. Of course, if you look at the ammo cost of a single siege cycle, the Naglfar shines again: 242,088.26 ISK! The siege cycle of the Phoenix costs 228,996.50 ISK, while the economical Moros only needs 215,503.32 ISK!
(No, this is not a serious balancing post.)
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.06.03 22:09:00 -
[73]
Originally by: Arkady Sadik Phoenix - 3531 dps Naglfar - 3682 dps Moros - 4352 dps (4848 dps) Revelation - 4383 dps (4996 dps)
Just a note. I didn't do the exact calculations (just rough ones), but it seems that when shooting a Minmatar control tower with no shield hardener arrays, this roughly balances out again. (Once you start fitting hardener arrays, it approaches the above values again)
The point for me here is that the Naglfar is not, in itself, completely inferior to the other dreads. In competent hands, it's slightly worse, but not completely outclassed. The main problem is that you need to train multiple weapon systems to achieve the same effect as with other dreads.
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Hehulk
Black Sea Industries Insurgency
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Posted - 2008.06.03 22:46:00 -
[74]
Well presented arguement as to why us minnie cap pilots could use a boost ---------- It's great being minmatar, ain't it |

Kelbesque Crystalis
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Posted - 2008.06.03 23:12:00 -
[75]
/signed
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arghy steelwill
GoonFleet GoonSwarm
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Posted - 2008.06.03 23:15:00 -
[76]
I have not embarked on cap skill training purely because my racial caps really suck and i'm a staunch minny pilot damnit! i dont care if my tempest is primary every fight while costing more then other T2 snipers! i chose minmatar because i love artys.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |

Kaylana Syi
Stimulus
|
Posted - 2008.06.03 23:18:00 -
[77]
I agree Minmatar capitals need to be revised. But not what your selling.
Team Minmatar
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Min Qa
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Posted - 2008.06.03 23:40:00 -
[78]
Minnie cap ships need a buff, although I am not sure about your particular boosts mentioned. Unified tanking skills would certainly be a start.
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Natalia Kovac
Sebiestor tribe
|
Posted - 2008.06.04 11:35:00 -
[79]
So signed.
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darthkalo
|
Posted - 2008.06.04 11:57:00 -
[80]
/signed
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TheEndofTheWorld
Republic Military School
|
Posted - 2008.06.04 13:33:00 -
[81]
Edited by: TheEndofTheWorld on 04/06/2008 13:33:36
Originally by: Yorda ...
Dreads: Revelation and Moros have massive cap use. Nag uses no cap for guns. They need more cap mods than nag. Usually dread fit to be cap stable with 3 guns + 1 cap rep to avoid lag. That is a massive disadvatage for caldari.
Nags do not shield tank. For example, go to RA killboard, look up at nag losses. On the first page of dread losses, all nags are armor tanked. So all the talk about fittings is wrong.
Shield tanking needs a rank 4 100% useless skill(unlike missile skills) to be at level 5. Moros needs t2 sentry drones to make the most out of it. Hardest training times? most likely, but only slightly.
Carrier:
You mention that the stats are better for Thanatos, but if you actually look at the differences you will see that nidhoggur performs very similar compared to other carriers, hardly anything to whine about. Remote rep bonus is not bad at all.
Supercaps: .....
Ok, the minmatar capitals are not the very best of all, but they are decent. No one will ever say to a minmatar spec char to train some other race's capitals. Minor boosts to nid/nag such as bigger armor hp at the expense of shield hp or a slight increase for capital projectile(5%-10%?) is ok and understandable, but major boosts such as adding slots are not required.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.04 14:08:00 -
[82]
Edited by: Yorda on 04/06/2008 14:12:06 Edited by: Yorda on 04/06/2008 14:11:10
Originally by: TheEndofTheWorld Dreads: Revelation and Moros have massive cap use. Nag uses no cap for guns. They need more cap mods than nag. Usually dread fit to be cap stable with 3 guns + 1 cap rep to avoid lag. That is a massive disadvatage for caldari.
Nags do not shield tank. For example, go to RA killboard, look up at nag losses. On the first page of dread losses, all nags are armor tanked. So all the talk about fittings is wrong.
Shield tanking needs a rank 4 100% useless skill(unlike missile skills) to be at level 5. Moros needs t2 sentry drones to make the most out of it. Hardest training times? most likely, but only slightly.
You can armor tank your Nag, but then it does even less damage than a shield tanking one (I believe it becomes on par or below the phoenix) and you have less effective hp. In any fleet battle the dreads tank is rather meaningless, you just have to hope your siege deactivates so the carriers can remote rep you up because your tank isn't going to work on more than 1 other dread. In fact if you look at RA's latest nag loss, it's 3 revelations and they only did 1.1mil damage to him.
Just because someone does it differently it doesn't make it right. If you would like I could rewrite the original post with armor tanking and apart from lowering the training time ~25days for tactical shield manipulation V the Nag would be even more ****tier. Atleast with the moros's t2 sentries you get to use that on other ships, when was the last time you used torps (which the nag requires ONTOP of capital projectiles)? A high sec gank is about all they're good for, or maybe cyno jammer takedowns.
Originally by: TheEndofTheWorld Ok, the minmatar capitals are not the very best of all, but they are decent. No one will ever say to a minmatar spec char to train some other race's capitals. Minor boosts to nid/nag such as bigger armor hp at the expense of shield hp or a slight increase for capital projectile(5%-10%?) is ok and understandable, but major boosts such as adding slots are not required.
As a Minmatar character through and through, and as much as I love my tempest, I would tell any newbie to stop training minmatar at cruisers and to not even bother with anything bs and above. They are outclassed and outshined by every other race in capitals and battleships. The nidhoggur/hel are okay, but they're not worth being stuck with terrible battleships/dreads/titans.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.04 19:01:00 -
[83]
OP updated with revised list of changes.
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Dinique
The Illuminati. Pandemic Legion
|
Posted - 2008.06.04 20:24:00 -
[84]
In agreement with the OP _____ The species has amused itself to death
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xCOUNTx
GoonFleet
|
Posted - 2008.06.04 21:22:00 -
[85]
Supported, especially the Naglfar is just embarassingly underpowered. __________ Up untill I read that Goonswarm post all my 9-11 anger was directed towards Muslim terrorists. I guess I have expand the targets for my own anger. |

Porks
GoonFleet GoonSwarm
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Posted - 2008.06.05 03:20:00 -
[86]
Edited by: Porks on 05/06/2008 03:21:24 Edited by: Porks on 05/06/2008 03:20:10
Originally by: TheEndofTheWorld Nags do not shield tank. For example, go to RA killboard, look up at nag losses. On the first page of dread losses, all nags are armor tanked. So all the talk about fittings is wrong.
RA extensively use shield tanks for their Nags, so you're quite wrong.
One of the Naglfar's main problems is that there's quite a large different between certain dreads, and they're at the bottom.
For example, let's compare the top and the bottom:
Revelation 2,149,645 eHP 5477 dps sustained tank (lasts ~6 minutes while firing) 6317 dps outgoing (6580 with sentries) Very much cap stable while firing (+112/-77) Fits with almost 30% cpu and pg free. 1700m2 sigrad
Naglfar 2,091,306 eHP 1348 dps sustained tank (10577 burst - lasts ~2mins) 4020 dps outgoing (4283 with sentries) Requires all faction lows to fit plus a 1-3% cpu implant. 1850m2 sigrad
Note that this is with similar care to fittings: both have faction lows though only the naglfar requires it, both use faction ammo (though only 2 of the naglfar's guns can use faction ammo - there are no faction torps). Both are done using an all-5 character.
BUT I GUESS IT'S OKAY BECAUSE THE NAGLFAR CAN ALIGN A FULL 2.7 SECONDS FASTER WOOTAH MINMATAR AGILITY (30.4s/27.7s)
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.05 13:45:00 -
[87]
Originally by: Porks
RA extensively use shield tanks for their Nags, so you're quite wrong.
One of the Naglfar's main problems is that there's quite a large difference between certain dreads, and they're at the bottom.
For example, let's compare the top and the bottom:
Revelation 2,149,645 eHP 5477 dps sustained tank (lasts ~6 minutes while firing) 6317 dps outgoing (6580 with sentries) Very much cap stable while firing (+112/-77) Fits with almost 30% cpu and pg free. 1700m2 sigrad
Naglfar 2,091,306 eHP 1348 dps sustained tank (10577 burst - lasts ~2mins) 4020 dps outgoing (4283 with sentries) Requires all faction lows to fit plus a 1-3% cpu implant. 1850m2 sigrad
Note that this is with similar care to fittings: both have faction lows though only the naglfar requires it, both use faction ammo (though only 2 of the naglfar's guns can use faction ammo - there are no faction torps). Both are done using an all-5 character.
BUT I GUESS IT'S OKAY BECAUSE THE NAGLFAR CAN ALIGN A FULL 2.7 SECONDS FASTER WOOTAH MINMATAR AGILITY (30.4s/27.7s)
What setups where you using? I plugged in the standard goon fitting for the nag and it had 1-1.3mil eHP. Also I think my revelation setup is out of date.
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Thann Starlinbow
Verdant Inquiries
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Posted - 2008.06.05 17:07:00 -
[88]
Confirming this. I was an all-minmatar pilot until I reached the BS level (which also needs work) and saw how crap their cap ships were. I then switched over, did months more of training so I could fly the Gallente cap ships instead.
Boost Minmatar cap ships and BS's!
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Ryuichi
PoliCratton Technologies
|
Posted - 2008.06.05 17:30:00 -
[89]
Give minnie caps some love. Man love, even. They're not picky.
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Hori To
NorCorp Security eXceed.
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Posted - 2008.06.05 18:37:00 -
[90]
after looking at the capital ships I decided to start a new char for capitals, amarr. This would suggest something is wrong I think. |

Wrathful Penguins
Best of Queen Derek Knows Us
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Posted - 2008.06.05 23:13:00 -
[91]
Edited by: Wrathful Penguins on 05/06/2008 23:14:01 Not sure I agree with the specific ideas, but the ships need review.
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Bakatu Kat
Kat Family
|
Posted - 2008.06.06 12:56:00 -
[92]
Edited by: Bakatu Kat on 06/06/2008 12:55:56 /signed
"[Being Minmatar is] like going down a flight of stairs in a office chair firing an Uzi" -- Axitikus
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Triest
Sniggerdly Pandemic Legion
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Posted - 2008.06.06 17:52:00 -
[93]
This is something I've been bothered by for a long time. The Naglfar needs to be changed, right now there's absolutely no reason to train for it, ever.
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Savesti Kyrsst
White-Noise
|
Posted - 2008.06.06 18:42:00 -
[94]
Signing this even though I'm dumb enough to train for minnie caps anyway _
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Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.06 20:16:00 -
[95]
Originally by: Savesti Kyrsst Signing this even though I'm dumb enough to train for minnie caps anyway
:hifive: dumb enough to train for minmatar caps buddy.
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ceyriot
Induseng Enterprises R0ADKILL
|
Posted - 2008.06.06 22:31:00 -
[96]
Edited by: ceyriot on 06/06/2008 22:31:02
heh....signing this so I don't have to fly ghey caldari or gallente caps...and instead, my fav..minnies 
edit - I need to sign it...
Faction Store - Killboard |

Porks
GoonFleet GoonSwarm
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Posted - 2008.06.07 03:10:00 -
[97]
Originally by: Yorda I plugged in the standard goon fitting
problem spotted
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Keremov
GoonFleet GoonSwarm
|
Posted - 2008.06.07 11:36:00 -
[98]
Edited by: Keremov on 07/06/2008 11:38:45 Signing this
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Bruce Ironstaunch
GoonFleet GoonSwarm
|
Posted - 2008.06.07 11:39:00 -
[99]
yes
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GeneralNukeEm
Free Collective The OSS
|
Posted - 2008.06.07 12:50:00 -
[100]
CONSPIRACY - Goons have more prospective minmatar capital pilots than those of any other race, c/d
But yes minnie caps suck
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Qvirk
North Star Networks Black Hand.
|
Posted - 2008.06.07 13:33:00 -
[101]
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Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.07 18:21:00 -
[102]
Originally by: GeneralNukeEm CONSPIRACY - Goons have more prospective minmatar capital pilots than those of any other race, c/d
But yes minnie caps suck
Actually, RA have a ton of naglfars for whatever reason.
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Marcellus Corteaz
Alt Corp
|
Posted - 2008.06.08 03:34:00 -
[103]
When I buy new characters, I expect them to have BS V trained, in case I want to take them to capitals. I wish I realized what a stupid idea that is when it comes to minmatar pilots :P
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Yorda
Battlestars GoonSwarm
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Posted - 2008.06.08 23:41:00 -
[104]
Originally by: Marcellus Corteaz When I buy new characters, I expect them to have BS V trained, in case I want to take them to capitals. I wish I realized what a stupid idea that is when it comes to minmatar pilots :P
Nidhoggurs arn't that terrible, especially when most carriers just sit on the edge of pos shields and assign fighters.
I wouldn't bother with anything else larger than a sleipnir though.
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Kyle Cataclysm
Blue. Blue Federation
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Posted - 2008.06.09 12:21:00 -
[105]
Edited by: Kyle Cataclysm on 09/06/2008 12:24:15 Minmatar capitals need some love.
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Domania
Convergent Firmus Ixion
|
Posted - 2008.06.09 18:13:00 -
[106]
Originally by: Yorda "Stuff"
I'll agree with the fact the Nidhoggur needs it's bonus boosted. A 5% less cap need wouldn't make me happy. I love the fact that I can remote boost more than any carrier on the field allowing people needing reps a better chance of living on the field. I would rather see the 5% be turned to a 10%. It's support role would be so much better.
What would be your suggestion for the Hel?
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Mori Felding
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2008.06.09 21:47:00 -
[107]
Wholeheartedly agree, and I dont even fly them! (which might be for this very reason) ___
Memento Mori |

Elektrea
SniggWaffe
|
Posted - 2008.06.10 00:55:00 -
[108]
I agree!
Happy HOur Minning and Industry
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Zareph
Merch Industrial GoonSwarm
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Posted - 2008.06.10 20:32:00 -
[109]
Absolutely, right now if you're a Minnie it makes better sense to stop at BS4 and then go start Amarr or something. Almost take less time.
While all answers are replies, not all replies are answers. |

Kelbesque Crystalis
|
Posted - 2008.06.10 21:13:00 -
[110]
WTB Thukker Naglfar. Seriously, all of the fiction that came out with the EA patch was hard to swallow knowing how inferior the Naglfar is in actual application. |

craphound
|
Posted - 2008.06.10 21:22:00 -
[111]
/signed
|

The MapMaker
|
Posted - 2008.06.11 00:51:00 -
[112]
why is the coolest looking ship so terrible :( |

Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.06.11 01:42:00 -
[113]
The Bob-pet in me doesnt want to admit it, but the GOON is right. |

FluffyBunnyPuPu
COAD Alts United
|
Posted - 2008.06.11 02:21:00 -
[114]
Matar caps (and BS) are certainly the worst in game and need help. |

Yorda
Battlestars GoonSwarm
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Posted - 2008.06.11 04:08:00 -
[115]
Originally by: Zareph Absolutely, right now if you're a Minnie it makes better sense to stop at BS4 and then go start Amarr or something. Almost take less time.
It makes more sense to stop at BS0.
Originally by: Domania I'll agree with the fact the Nidhoggur needs it's bonus boosted. A 5% less cap need wouldn't make me happy. I love the fact that I can remote boost more than any carrier on the field allowing people needing reps a better chance of living on the field. I would rather see the 5% be turned to a 10%. It's support role would be so much better.
What would be your suggestion for the Hel?
The Hel has the same basic problem as the nidhoggur: it's ship bonus is pretty weak. It needs a stronger bonus or some sort of capacitor bonus.
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Bunyip
Center for Advanced Studies
|
Posted - 2008.06.11 07:14:00 -
[116]
I may be Gallente, but an old alt of mine was Minmatar. After seeing the AS of the Howitzers, I wanted to get a better AS by training Capitals. Then I read the info about Mini BS/Caps and stopped with the Ruppie. C'mon, devs, give the Minis some lovin!
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |

RedeyeAce
Demogorgon's Army
|
Posted - 2008.06.11 14:52:00 -
[117]
sort it..
nuff said |

Taikumy
|
Posted - 2008.06.11 16:12:00 -
[118]
true but they are sexy |

Phelan Driscoll
GoonFleet GoonSwarm
|
Posted - 2008.06.11 17:26:00 -
[119]
Originally by: Voculus Everything Minmatar, from Battleships, upward need a boost, but this definitely gets a Please visit your user settings to re-enable images..
The split weapon system on the Naglfar is a sick joke, and a poorly-thought design.
Yep. |

Illyankesh
|
Posted - 2008.06.11 20:45:00 -
[120]
I support it, I'm a new player-ish, and at the moment I'm happy flying a interceptor, and not messing with the bigger ships, because of the inherent flaws. I would love to fly a big ship at some point, but so far the only (relatively) large ship I would want would be the factional macherial. And never mind the capital ships.
I understand the story behind the Minmatar peoples though, we are a bunch of mildly savage peoples subjugated for generations, and our grasp of ultra sophisticated technologies is spotty at best. Yes, we have some geniuses amongst our ranks, and we thank them for the ships that we do have that ...mostly fly... but, I don't think it's unreasonable that our captial ships are 'behind the times'. However, I think that there should be steps that can be taken to make our capital ships worth flying, and spending the ludicrous amounts of time to train for said needed skills. There has to be a trade off somewhere, generally we (the Minmatar people) like to go stupid fast, and hit like a freight train. Most of our ships look like a control stick glued to a frame which has a bunch of engines duct taped, and bailing wired into position, and then guns everywhere they can be slapped on with gorilla glue. So if our powergrids are going to substandard, along with everything else...what do we 'get' in return?
/agree
|

Hutchins
GoonFleet GoonSwarm
|
Posted - 2008.06.11 23:25:00 -
[121]
Supportin da' op. Minnie caps are in dire need of some serious love, the Nag especially. The Minmatar jack-of-all-trades design philosophy really breaks down when applied to a highly specialized ship like a dreadnought. Right now the biggest benefit of the Nag is that us Minmatar wannabe dreadnought drivers get to fly apocs/megas/rokhs as we crosstrain another race's ships so we can fly a dreadnought that's actually worth training for. |

Panic1
CompleXion Industries
|
Posted - 2008.06.12 13:43:00 -
[122]
/signed
|

Taedron
Merch Industrial GoonSwarm
|
Posted - 2008.06.12 13:52:00 -
[123]
Minmatar capital ships are terrible. |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.12 15:14:00 -
[124]
Edited by: Dianeces on 12/06/2008 15:14:42
Originally by: Taedron Minmatar capital ships are terrible.
Quotin' dis.
Edit: I'm even supporting it now too.
|

Kelbesque Crystalis
|
Posted - 2008.06.12 23:30:00 -
[125]
Originally by: Illyankesh
/agree
You need to check the "Check here if you want to give your support to the idea/discussion going on" box if you want to show support and get the thumbs up icon. |

Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.06.13 00:05:00 -
[126]
So we all agree that the Naglfa is terrible at the moment. In the interest of keeping this thread active, What needs to be done to fix it?
I'm thinking it might not be the capitals that need a buff but the weapon systems them selves. If Capital Artillery and Auto cannons had a built in Gyro II buff would this mitigate their low DPS. I would even suggest a minor buff to the damage from the Citidal Torp Launcher as well as well dependent on not over powering the Phoenix which i hear also has underwhelming damage potential. |

Toffles
GoonFleet GoonSwarm
|
Posted - 2008.06.13 00:07:00 -
[127]
Without getting in to the numbers, the naglfar's best shot at matching the dps of other capitals is to fill it's lows with damage mods and then have a subpar shield tank. The alternative is to go for no damage mods and a standard armor tank, or some dreadful half armor tank with a couple of damage mods. Any way you slice it there's no real way to make it match up to the tank/dps levels of the other capitals. |

The Speaker
The Clue Factory
|
Posted - 2008.06.13 00:22:00 -
[128]
Nothing to add other than a thumbs up. |

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.13 14:18:00 -
[129]
Edited by: Yorda on 13/06/2008 14:18:37
Originally by: Orb Lati So we all agree that the Naglfa is terrible at the moment. In the interest of keeping this thread active, What needs to be done to fix it?
I'm thinking it might not be the capitals that need a buff but the weapon systems them selves. If Capital Artillery and Auto cannons had a built in Gyro II buff would this mitigate their low DPS. I would even suggest a minor buff to the damage from the Citidal Torp Launcher as well as well dependent on not over powering the Phoenix which i hear also has underwhelming damage potential.
I think a general buff of minmatar tech 1 XL / L ammo would help a lot (even S/M/ T2 Artillery ammo buff wouldn't really effect nanoships while greatly improving the BS and above that desperately need help)
I would like to see the single ship bonus per weapon type (torps and projectiles) be turned into two (basically add an ROF/damage bonus on top of the other bonus), a MAJOR CPU buff to the nag (so that it doesn't need Co-processors to fit a shield tank), and more mid slots (less low slots) so that the nag can fit a more respectable tank.
A Rate of fire buff built into Capital Projectile / torp damage would also help the Phoenix and Naglfar without making either too strong. |

Gragnor
Ordos Humanitas Brutally Clever Empire
|
Posted - 2008.06.13 15:05:00 -
[130]
Naglfar suggested changes.
- Objective - weaker than average tank but greater than average dps.
- Drop a mid slot for two low slots. Turn it into an clear armor tanker by slot layout changes.
- Do not buff Citadel Torpedoes but buff Capital Artillery substantially.
|

Kelbesque Crystalis
|
Posted - 2008.06.13 16:05:00 -
[131]
The biggest problem stems from the fact that it has 1 less mid+low to handle having 5 highs. The is the general crux of split weapon design. It works on the Typhoon because it has more drone BW than the average BS. The can't exactly be done at the Dread level, esp w/o trampling on the Moroes. That said, the Moroes is like a Dominix that can fit 8 bonused turrets.
Even if Artillery and Cit Torps were buffed, they wouldn't scale well due to the Nag's slot imbalance. Giving up a mid/low for the extra high (that doesn't equal superior DPS) just seems like a design failure. Even with some damage mods in the lows, the ship doesn't have the CPU to shield tank well. So much for versatility.
CCP needs to get out of the fixed # of slots per ships or compensate in another fashion (like on the phoon) if they want to make split weapon systems work well. Or even better, make
My suggestions. Basically make it "on par" or keep the weak tank and buff the DPS:
a). Make it 100% artillery. Balance XL artillery so that 3x are in the same ballpark as the other dreads. Take away a high and either set it up to shield tank like the phoenix or armor tank like the moroes. Hell, give it a Mael tanking bonus. There aren't enough shield tanking caps as it is, and minmatar still will have to train. At least then it can scale with dmg mods, and wont always be insta primaried. Alternative is to make it 3x artillery and 1x torp to make it scale better with dmg mods.
b). Balance it so the extra skills training pays off for torps + projectiles. To do so, you'd need to make it do the most raw DPS w/o dmg mods, but slightly below average with less than perfect skills.
c). Balance the DPS so its "on par", but make it a shield tanker, so it can use its lows for dmg mods. It currently lacks the CPU and slot layout to do this.
None of these are really new ideas. |

AstroPhobic
|
Posted - 2008.06.14 03:18:00 -
[132]
Mr. Vertical definitely needs some lovin'.
|

Hanzo Starr
GoonFleet GoonSwarm
|
Posted - 2008.06.14 03:26:00 -
[133]
Stopped at Min BS5 crew.
|

Gantrithor105
Acerbus Vindictum Critical Dissent
|
Posted - 2008.06.14 04:16:00 -
[134]
As a converted minmatar pilot with BS 5 and looking at capitals, I can say I've been very dissapointed with the numbers and what I've heard about them.
|

Xenon Star
Teikoku Trade Conglomerate
|
Posted - 2008.06.14 04:39:00 -
[135]
100% support from me
|

Zaran Darkstar
Brutor tribe
|
Posted - 2008.06.14 04:43:00 -
[136]
They are trully the weakest. But i solved that. Training towards Amarr for Capital department 
Anyway i support an improvment of Mr Vertical & co _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
|

MrAssasin
Error666 OWN Alliance
|
Posted - 2008.06.14 04:47:00 -
[137]
Min ships need some TLC fast. CCP plez help cuz we are getting killed in in the cap race.
Flying minmatar ship is like takeing the seatbelt off while on a roller coster going 90 degrees downword. |

Thercon Jair
InQuest Ascension Skunk-Works
|
Posted - 2008.06.14 08:06:00 -
[138]
/signed
Real men do it the hard way: fly Minmatar! |

Zax Drien
DAB
|
Posted - 2008.06.14 08:55:00 -
[139]
I clicky this subjec
<> Ol' blue eyes <> |

Tea Spoon
Baptism oF Fire Interstellar Alcohol Conglomerate
|
Posted - 2008.06.14 09:07:00 -
[140]
Naglfars need a use outside sweet CCP videos Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Navigator ([email protected]) |

Ninketsu
|
Posted - 2008.06.14 09:27:00 -
[141]
Yes please ______________________________________ Gobling Artillery 1.Find a cousin. 2.Load the cousin in the cannon. 3.Find another cousin. |

Wurgfer
|
Posted - 2008.06.14 09:49:00 -
[142]
Absolutely yes.
|

Doxs Roxs
Free Collective The OSS
|
Posted - 2008.06.14 11:39:00 -
[143]
I dont fly them but they suck and need help. Especially the dread with its split weapon systems. Make it a pure projectile boat instead of the mess it is today.
Regards /Doxs After 9 months of being a "!" face, I now discover that Im butt ugly instead... |

Myrkala
Aurora Acclivitous
|
Posted - 2008.06.14 16:19:00 -
[144]
/signed
The argument about "Hardest to train for -> Should be best" sounds good.
But I would really like to see this:
1. Give the naglfar 3 Turret (and 3 Missile Hardpoints)
Argument:
Gives the pilots the option to train for either weapon system, giving them options and also opening the doors a bit wider for Minmatar Pilots who want to train for them, shortening the time it takes to train.
3 Turret slots is pretty obvious, split weapon system on a dread is just idiotic, I can't see any reason for having one on a dread.
Giving the option to use launchers as well follows the minmatar way of being "versatile."
2. Boost fittings
Quote OP. "Ruppie ain't no puppie." |

Myrkala
Aurora Acclivitous
|
Posted - 2008.06.14 16:24:00 -
[145]
Forgot to check the box. :S "Ruppie ain't no puppie." |

nabort
omen.
|
Posted - 2008.06.14 18:34:00 -
[146]
Signed in blood (if needed, preferably not my own.)
|

Zurin Arctus
|
Posted - 2008.06.14 19:07:00 -
[147]
Quote: OR 3 gun hardpoints and 3 missile launcher hardpoints with a boost to the ships damage bonus for both
I stopped reading there.

Give us a break, Minny trolls. You're still one of the two best PvP races in the game.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.14 20:02:00 -
[148]
Originally by: Zurin Arctus
Quote: OR 3 gun hardpoints and 3 missile launcher hardpoints with a boost to the ships damage bonus for both
I stopped reading there.

Give us a break, Minny trolls. You're still one of the two best PvP races in the game.

Terrible post spotted.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.14 23:58:00 -
[149]
Originally by: Myrkala /signed
The argument about "Hardest to train for -> Should be best" sounds good.
But I would really like to see this:
1. Give the naglfar 3 Turret (and 3 Missile Hardpoints)
Argument:
Gives the pilots the option to train for either weapon system, giving them options and also opening the doors a bit wider for Minmatar Pilots who want to train for them, shortening the time it takes to train.
3 Turret slots is pretty obvious, split weapon system on a dread is just idiotic, I can't see any reason for having one on a dread.
Giving the option to use launchers as well follows the minmatar way of being "versatile."
2. Boost fittings
Quote OP.
I don't have a problem with the Naglfar being the hardest to train for and arguably the worst, it's more the EXTREME difference between it and the other dreads. It just cant even come close to the revelation in any aspect. The only dread it beats in any aspect is the phoenix with it's dps, but even then the pheonix has twice the effective hp and 3-4 times the alpha.
Originally by: Zurin Arctus
Quote: OR 3 gun hardpoints and 3 missile launcher hardpoints with a boost to the ships damage bonus for both
I stopped reading there.

Give us a break, Minny trolls. You're still one of the two best PvP races in the game.
Thank god you stopped reading at the end of my post, I'm glad you took those few extra saved seconds to post this.
|

Chungito
Sarz'na Khumatari Ushra'Khan
|
Posted - 2008.06.15 01:11:00 -
[150]
Agree.
|

Veryez
|
Posted - 2008.06.15 01:28:00 -
[151]
There's a reason I won't train cap ships. Currently, Minmatar caps are NOT worth it. Please look at this.
|

Jeckes
|
Posted - 2008.06.15 02:59:00 -
[152]
minmatar ships dont use cap to fire... immune to vamp and neut systems locking down their firepower. seems like a fair trade.
|

Namurung
|
Posted - 2008.06.15 03:10:00 -
[153]
Originally by: Yorda Edited by: Yorda on 31/05/2008 22:18:33
Originally by: Herschel Yamamoto
So Amarrian HACs, BC's, CSes, BBs, and capitals are good, but nothing below that rates better than a "fine"(and one of those fines is for a dictor being able to bubble)? I think you just proved his point.
Also, I'm rather a fan of the Sleip and the Mael - I don't fly Minmatar, but they looks really sweet on EFT, and my Min-flying buddies agree. That said, the capitals are definitely crap.
All AFs suck, destroyers for all races are terrible, t1 frigs are basically the same, the new omen is a decent t1 cruiser, the pilgrim is terrible but I wouldn't say amarr has it so much worse than minmatar that it deserves it's capitals to be vastly better than minmatar's.
The Sleip is one of those ships that you have to put a decent amount of money down on to make good, and is only really good in very small fights. The Mael is an okay PvE ship but I'd take a tempest over it in most PvP fights.
uh wow, are you one of those noobs who tried using a destroyer with low gunnery skills and destroyer L1? cause I can tell you right now, appropriately used destroyers pwn face. tackler? gone. AF on your primaried? gone.
before you go making generalizations, try to use the ship, oh and fit it well. destroyers can use much better tanking modules than a frig vessel. if you're dying too fast in a desy, you suck at fitting and/or skills.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.15 03:37:00 -
[154]
Originally by: Namurung
uh wow, are you one of those noobs who tried using a destroyer with low gunnery skills and destroyer L1? cause I can tell you right now, appropriately used destroyers pwn face. tackler? gone. AF on your primaried? gone.
before you go making generalizations, try to use the ship, oh and fit it well. destroyers can use much better tanking modules than a frig vessel. if you're dying too fast in a desy, you suck at fitting and/or skills.
Which is why all the competent alliances use them all the time, right? Right?
|

Oakrayven
Federal Navy Academy
|
Posted - 2008.06.15 04:22:00 -
[155]
you would think the developers would have realised this by now.
oh right.
Nevermind. . . after all we all know that none of the developers actualy play EVE. . . ***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |

OrangeAfroMan
AnTi. Atrocitas
|
Posted - 2008.06.15 18:51:00 -
[156]
Supported. ---------
 |

Atari Sakura
Wings of Redemption Black Flag Alliance
|
Posted - 2008.06.15 23:19:00 -
[157]
/signed
|

Sir Ibex
|
Posted - 2008.06.16 00:37:00 -
[158]
Edited by: Sir Ibex on 16/06/2008 00:37:57 Good points, but if everyone and everything was equal, what fun would this game be? Every race has it's advantages and disadvantages. You don't want everything to be perfectly balanced out. It might be nice to make Minmatar capitals "somewhat" more powerful, but they shouldn't be in any way equal to Thanatos, or any other "better" ship. I agree that maybe easing the training requirements would be nice, but there should be no big changes to slots, cap, or whatever else.
The major reason why you are upset really, is cause you're Minmatar, and you want to have strong capitals. You don't care what happens in the process, you just want it done.
By the same token, maybe I hate that the Nighthawk doesn't really do much more damage than a Drake. Yes it has a hell of a tank, but I want more damage on it! It's a friggin' command ship after all! Well, too bad for me... If I want a higher dps command ship I'll have to train for one from another race.
Minmatar might have sucky carriers, but they have ships that are the best in their class as opposed to other races. For example, I cant think of a ship that would compare to a Vagabond or a Rifter in their respecting class... (these might not be the best examples though. But I'm sure you get the idea)
So in the end, my vote is yay, and nay at the same time. ;)
|

Ort Lofthus
Wildlands Heavy Technologies FOUNDATI0N
|
Posted - 2008.06.16 01:22:00 -
[159]
Edited by: Ort Lofthus on 16/06/2008 01:22:36
Originally by: Sir Ibex Edited by: Sir Ibex on 16/06/2008 00:37:57 Good points, but if everyone and everything was equal, what fun would this game be? Every race has it's advantages and disadvantages. You don't want everything to be perfectly balanced out. It might be nice to make Minmatar capitals "somewhat" more powerful, but they shouldn't be in any way equal to Thanatos, or any other "better" ship. I agree that maybe easing the training requirements would be nice, but there should be no big changes to slots, cap, or whatever else.
The major reason why you are upset really, is cause you're Minmatar, and you want to have strong capitals. You don't care what happens in the process, you just want it done.
By the same token, maybe I hate that the Nighthawk doesn't really do much more damage than a Drake. Yes it has a hell of a tank, but I want more damage on it! It's a friggin' command ship after all! Well, too bad for me... If I want a higher dps command ship I'll have to train for one from another race.
Minmatar might have sucky carriers, but they have ships that are the best in their class as opposed to other races. For example, I cant think of a ship that would compare to a Vagabond or a Rifter in their respecting class... (these might not be the best examples though. But I'm sure you get the idea)
So in the end, my vote is yay, and nay at the same time. ;)
The problem with balancing around whole races is that you are not limited to the race you start with. When it comes to dreadnaughts, the only thing keeping you from switching races is weapon training and battleship training, which in the grand scheme of things is a pretty minor chunk of time considering the vast improvement you get flying non-minmatar capitals.
Its ok for races to have a certain flavor to them, and its ok that this flavor makes them better or worse in certain ship types. The problem is that since any player can fly any ship in the end game, you need each ship in a type (HAC, dread, whatever) to have a use in some role. Its ok if other dreads are in general superior as long as the naglfar is better in particular, relevant, situations. It currently has advantages in some very odd and rare situations and the performance increase in these situations simply does not make it worth it. The problem seems to really stem from the lack of a mid/low, the even spreading of mids/lows, and the dual weapons that make damage mods somewhat useless. I would say move a low to a mid and add a mid to make it a shield tanker, leaving the lows for damage mods (which it will be pretty inefficient with still, but since it can have a non-garbage shield tank, it sorta works out).
IMO the niddy is pretty decent now, since it can fit a thanatos's tank while having superior repping ability and the ability to fit both shield and armor transfers (cpu issues on shield transfers aside). Its a niche role, but it doesn't give up that much for this and its a role that is relevant.
|

Snow Tigress
|
Posted - 2008.06.16 03:13:00 -
[160]
Supported.
|

Destovel
|
Posted - 2008.06.16 08:49:00 -
[161]
Minmatar = eve in hard mode |

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.16 13:08:00 -
[162]
Edited by: Yorda on 16/06/2008 13:08:15
Originally by: Sir Ibex Edited by: Sir Ibex on 16/06/2008 00:37:57 Good points, but if everyone and everything was equal, what fun would this game be? Every race has it's advantages and disadvantages. You don't want everything to be perfectly balanced out. It might be nice to make Minmatar capitals "somewhat" more powerful, but they shouldn't be in any way equal to Thanatos, or any other "better" ship. I agree that maybe easing the training requirements would be nice, but there should be no big changes to slots, cap, or whatever else.
The major reason why you are upset really, is cause you're Minmatar, and you want to have strong capitals. You don't care what happens in the process, you just want it done.
By the same token, maybe I hate that the Nighthawk doesn't really do much more damage than a Drake. Yes it has a hell of a tank, but I want more damage on it! It's a friggin' command ship after all! Well, too bad for me... If I want a higher dps command ship I'll have to train for one from another race.
Minmatar might have sucky carriers, but they have ships that are the best in their class as opposed to other races. For example, I cant think of a ship that would compare to a Vagabond or a Rifter in their respecting class... (these might not be the best examples though. But I'm sure you get the idea)
So in the end, my vote is yay, and nay at the same time. ;)
As I've said before I dont really have a problem with them being the worst capitals, but more that they're the worst capitals by such a huge margin. If you have all the skills for a nidhoggur (min BS V, capital armor tanking etc) but do not have large projectile V (which is pretty worthless considering how much minmatar BS sucks at sniping) it's actually quicker for you to train amarr BS V and large lasers V and get into a Revelation especially when you consider the training required for decent missile skills that most minmatar pilots probably dont have. Not to mention you can now fly a pretty nice Apoc or Abbadon and are close to T2 large beams / pulses with decent gunnery skills shared with minmatar.
The Vagabond may be the king of HACs and the rifter the king of T1 frigates, but there's plenty of other good HACs (the zealot and the sacrilege are both very nice) that are almost as good as the vagabond but also have good battleships and the best capitals. Any smart pilot would just train minmatar cruiser V, not bother with min BS at all, and just train for amarr capitals. Getting the best of both worlds with relatively little extra training.
Basically, just because minmatar have the best cruisers doesn't mean they should have absolutely terrible capitals, supercapitals, and battleships.
|

Moscow Blue
|
Posted - 2008.06.16 16:20:00 -
[163]
yes, make missile hardpoints go away, tia
|

Kelbesque Crystalis
|
Posted - 2008.06.16 20:24:00 -
[164]
Best XYZ sized ships doesn't mean that Min caps should be laughably bad. I don't necessarily want Min caps to be the best caps, just not as bad as they are. Worst DPS and worst tank Dread is fine, but the currently the gap is so huge that you'd be better off cross training for another race. Add on top of that the extra training needed for 2 weapon systems (dont forget supports skills) and you really don't have much incentive to not just suck it up and train another race for cap ships. 3 races of viable cap ships is pathetic.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.17 02:37:00 -
[165]
Originally by: Kelbesque Crystalis Best XYZ sized ships doesn't mean that Min caps should be laughably bad. I don't necessarily want Min caps to be the best caps, just not as bad as they are. Worst DPS and worst tank Dread is fine, but the currently the gap is so huge that you'd be better off cross training for another race. Add on top of that the extra training needed for 2 weapon systems (dont forget supports skills) and you really don't have much incentive to not just suck it up and train another race for cap ships. 3 races of viable cap ships is pathetic.
Hmm, where have I heard this before... can't remember...
|

Zeminy
The Knights Templar Pure.
|
Posted - 2008.06.17 03:48:00 -
[166]
Agreed. ~ * ~
~ * ~ |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.17 04:12:00 -
[167]
Originally by: Yorda
Originally by: Kelbesque Crystalis Best XYZ sized ships doesn't mean that Min caps should be laughably bad. I don't necessarily want Min caps to be the best caps, just not as bad as they are. Worst DPS and worst tank Dread is fine, but the currently the gap is so huge that you'd be better off cross training for another race. Add on top of that the extra training needed for 2 weapon systems (dont forget supports skills) and you really don't have much incentive to not just suck it up and train another race for cap ships. 3 races of viable cap ships is pathetic.
Hmm, where have I heard this before... can't remember...
Kinda seems like something you said. That was you, wasn't it?
|

Paul LikesMen
|
Posted - 2008.06.17 10:49:00 -
[168]
I agree with this post,
Even though I'm amarr
|

Kelbesque Crystalis
|
Posted - 2008.06.17 14:04:00 -
[169]
Originally by: Dianeces
Originally by: Yorda
Originally by: Kelbesque Crystalis Best XYZ sized ships doesn't mean that Min caps should be laughably bad. I don't necessarily want Min caps to be the best caps, just not as bad as they are. Worst DPS and worst tank Dread is fine, but the currently the gap is so huge that you'd be better off cross training for another race. Add on top of that the extra training needed for 2 weapon systems (dont forget supports skills) and you really don't have much incentive to not just suck it up and train another race for cap ships. 3 races of viable cap ships is pathetic.
Hmm, where have I heard this before... can't remember...
Kinda seems like something you said. That was you, wasn't it?
Seems it needs repeating since its obviously not getting through. 
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.17 23:23:00 -
[170]
Originally by: Kelbesque Crystalis
Originally by: Dianeces
Originally by: Yorda
Originally by: Kelbesque Crystalis Best XYZ sized ships doesn't mean that Min caps should be laughably bad. I don't necessarily want Min caps to be the best caps, just not as bad as they are. Worst DPS and worst tank Dread is fine, but the currently the gap is so huge that you'd be better off cross training for another race. Add on top of that the extra training needed for 2 weapon systems (dont forget supports skills) and you really don't have much incentive to not just suck it up and train another race for cap ships. 3 races of viable cap ships is pathetic.
Hmm, where have I heard this before... can't remember...
Kinda seems like something you said. That was you, wasn't it?
Seems it needs repeating since its obviously not getting through. 
What this issue actually needs is some CSM support. Unfortunately both goon reps dont want to focus on specific issues (rather the larger, more important ones) and a goon suggest it so everyone else is out or something.
That or none of the other CSM reps have ever flown a minmatar cap ship (or any cap ship for that matter).
|

Kraken Kill
Foundation R0ADKILL
|
Posted - 2008.06.18 02:08:00 -
[171]
I agree Minmatar Caps need some fixing. However, The Dread is an Armor Tanker No? What it needs is an Extra low, and one less mid. Also split weapon bonuses suck in general. Also its lunacy for having the Mothership break the mold and be a shield tanker, so much extra training ontop of extra training.
Directly compairing the Thanatos to the Nid, well its insane the crappyness of the Nid with the OPs earlier comparasons. heck give the Nag, the choice of 3/3 turrets/launchers, one less high and one more low, let the player pick launchers or turrets for it, and that way they can stick in a damage mod in that low and they are all set.
And somehow fix the Nid, its just poo. |

Zaran Darkstar
Brutor tribe
|
Posted - 2008.06.18 04:05:00 -
[172]
Edited by: Zaran Darkstar on 18/06/2008 04:10:05
Originally by: Sir Ibex Edited by: Sir Ibex on 16/06/2008 00:37:57 Good points, but if everyone and everything was equal, what fun would this game be? Every race has it's advantages and disadvantages. You don't want everything to be perfectly balanced out. It might be nice to make Minmatar capitals "somewhat" more powerful, but they shouldn't be in any way equal to Thanatos, or any other "better" ship. I agree that maybe easing the training requirements would be nice, but there should be no big changes to slots, cap, or whatever else.
The major reason why you are upset really, is cause you're Minmatar, and you want to have strong capitals. You don't care what happens in the process, you just want it done.
By the same token, maybe I hate that the Nighthawk doesn't really do much more damage than a Drake. Yes it has a hell of a tank, but I want more damage on it! It's a friggin' command ship after all! Well, too bad for me... If I want a higher dps command ship I'll have to train for one from another race.
Minmatar might have sucky carriers, but they have ships that are the best in their class as opposed to other races. For example, I cant think of a ship that would compare to a Vagabond or a Rifter in their respecting class... (these might not be the best examples though. But I'm sure you get the idea)
So in the end, my vote is yay, and nay at the same time. ;)
I voted yes but i agree with your point of view. Minmatar capitals should remain the weakest but the skills needed for them shoudl be diminished. So for Naglfar for example maybe give them 3 turrets slots with the appropriate bonuses so that the base damage remains what it is with todays 2+2 or even somewhat less than the base damage of todays *by base damage i mean the damage it does without any weapon upgrade mods installed.* |

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.18 12:54:00 -
[173]
If you want an idea of just how terrible the Naglfar is, a Naglfar with five officer damage mods does less damage than a revelation with 3 T2 damage mods and the lowest type of faction ammo.
(http://dl.eve-files.com/media/0806/Nag_vs._Rev2.jpg)
I'm fine with them being the worst, but come on. You also need an officer co-processor or a faction co-processor + 5% cpu implant to fit a shield tank on the nag setup.
|

Rabid Rich
|
Posted - 2008.06.18 14:16:00 -
[174]
tbh alot of the suggestions DON'T GO FAR ENOUGH. i think ++damage is the way to balance this ship- put the "cannon" back into "Glass Cannon" so to say.
without changing any slots or bonuses, just upping to 4 turret hardpoints(retaining option to fit 2 launchers though, and the launcher bonus if you like) with no other changes, would go a long way towards putting the damage type and quantity(with a couple of gyros)in the right ballpark.
|

Kyle Welder
|
Posted - 2008.06.18 14:39:00 -
[175]
|

Mia Kahn
|
Posted - 2008.06.18 15:11:00 -
[176]
IMO:
4 Highs, 3 Turrets, 0 Missiles 6 Mids 6 Lows
7.5% Capital Projectile RoF, 5% Capital Projectile Damage
Bang! You have a big Tempest, that can do light tank shield tank + high dps, or armor tank + comparable dps to the other dreads. Even with this considerable bonus, Capital Projectiles may need a small boost to bring them in line with the other dreads.
Also capital autocannons really need to be looked at, as fighting in falloff isn't really a considerable tactic when your primary purpose is to be anchored in one place due to siege, therefore the high paper DPS of capital autos means nothing because you will at least be fighting at some range. |

Greyhair
|
Posted - 2008.06.18 18:06:00 -
[177]
/signed
|

Jerry Mandering
|
Posted - 2008.06.18 18:25:00 -
[178]
Poor minnies, this is why I rerolled my main after 2 months from min to cal. Minmatar ships dont (imo)compensate for their high demand of module skills. Support!
|

Mistress Sindall
|
Posted - 2008.06.18 19:12:00 -
[179]
Boost minmatar cap ships!
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.18 23:08:00 -
[180]
Originally by: Mia Kahn IMO:
4 Highs, 3 Turrets, 0 Missiles 6 Mids 6 Lows
7.5% Capital Projectile RoF, 5% Capital Projectile Damage
Bang! You have a big Tempest, that can do light tank shield tank + high dps, or armor tank + comparable dps to the other dreads. Even with this considerable bonus, Capital Projectiles may need a small boost to bring them in line with the other dreads.
Also capital autocannons really need to be looked at, as fighting in falloff isn't really a considerable tactic when your primary purpose is to be anchored in one place due to siege, therefore the high paper DPS of capital autos means nothing because you will at least be fighting at some range.
This is a pretty good idea.
|

Toolivus
Verdant Inquiries
|
Posted - 2008.06.19 05:46:00 -
[181]
Supporting.
|

Felix Dzerzhinsky
Wreckless Abandon Un-Natural Selection
|
Posted - 2008.06.19 06:44:00 -
[182]
against,
the tank needs looking at, but not the wepon systems - they are in line with the way they are supposed to work (choise of damage type). Adding and subtracting slots is not the answer, neither is removing the citadel launchers. A solution, if there is one that is needed, has to work with the current ship. ----
GO BLUE!! |

Junko Ni'Kan
|
Posted - 2008.06.19 07:38:00 -
[183]
Signed
|

Kwerkus Ilf
Mutually Assured Distraction
|
Posted - 2008.06.19 07:45:00 -
[184]
signed
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.19 15:11:00 -
[185]
Originally by: Felix Dzerzhinsky against,
the tank needs looking at, but not the wepon systems - they are in line with the way they are supposed to work (choise of damage type). Adding and subtracting slots is not the answer, neither is removing the citadel launchers. A solution, if there is one that is needed, has to work with the current ship.
The point of this thread is not to suggest specific changes, but rather to point out the huge disadvantage of minmatar capital ships. The Naglfar definitely needs a stronger tank and needs a significant dps upgrade and I think we can all agree about that, even if we disagree on how to get there.
I highly doubt any issue will go through CCP exactly the way it is presented in the OP.
|

Darus Te'rashad
coracao ardente
|
Posted - 2008.06.19 18:23:00 -
[186]
|

Theodox Gotan
No Trademark The OSS
|
Posted - 2008.06.20 01:35:00 -
[187]
I completely agree, minmatar capitals need looking into, especially the Naglfar.
|

Pesadel0
Black Nova Corp Band of Brothers
|
Posted - 2008.06.20 11:03:00 -
[188]
Pretty cool idea. ------------------------------------------------------------------
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.06.20 15:07:00 -
[189]
Edited by: Asterisk Grat on 20/06/2008 15:07:32 Agree with the topic of this thread.
I didn't look into the proposed high, meds, lows layouts, but Minmatar caps need more "useful" boosts.
Naglfar isn't the best damage dealer anymore, not the best tanker. It can do both, but not great at it.
Naglfar is still win when you look at it from "a dread is better than no dread".
If Naglfar gets more damage boost = more called as primary.
I'd like to see 7.5% shield boost bonus per level. And 3 turrent slots with 7.5% rate of fire bonus.
This would move it out to maelstrom platform, from split system of typhoon platform, and make more useful. Now, if you want really want it to kick ass, give it 4 turrent slots 
Nidhoggur, is a logistics carrier, but whatever bonuses it gets doesn't make it a KICK ass logistic carrier. If it was boosted to be a better logistic carrier it would be primary, means that it needs a better tank.
edited to give support to this thread.
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.06.20 15:21:00 -
[190]
Nidhoggur
How to make it a kick ass logistic carrier.
-50% capital shield and armor transfer range per level -(Boost)15% bonus to shield and armor transfer amount per level.
Bonus: 30 to 50% to all armor resistances
This way, it can actually do some kick ass repping, fit cap recharger in the mids, and decently armor tank because it will be called primary.
|

Tankn00blicus
Cosmic Vacum Cleaners
|
Posted - 2008.06.20 22:36:00 -
[191]
The naglfar def needs looking at. Nidhoggur maybe.
|

TheMailman
GreenSwarm Atlas Alliance
|
Posted - 2008.06.21 17:13:00 -
[192]
/el signor |

Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.06.21 22:52:00 -
[193]
The Naglfa wont get a change to the missile/turret slot layout as it would require a re-model of the hull.
The changes will either be in the guns themselves, the ship stats/bonuses or in the mid/low slot ratio/count.
"We worship Strength because it is through strength that all other values are made possible" |

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.23 02:41:00 -
[194]
Originally by: Orb Lati The Naglfa wont get a change to the missile/turret slot layout as it would require a re-model of the hull.
The changes will either be in the guns themselves, the ship stats/bonuses or in the mid/low slot ratio/count.
I can dream 
|

Sopha Serpentia
Core Dynamics
|
Posted - 2008.06.23 09:11:00 -
[195]
I support this idea.
Looks like another example of too many devs spoil the game or at least at least to devsd working on the same thing and they weren't communicating. Or maybe he just had a brain fart.
|

Trojanman190
D00M.
|
Posted - 2008.06.23 17:57:00 -
[196]
Edited by: Trojanman190 on 23/06/2008 18:04:32 I don't want to be forced to use a shield tank on any of the minmatar capitals... when the nid was moved more in line with an armor tank I got very happy...
The points the op makes are very valid but the slot changes would completely break dudes like me who love the armor tanked nid.
So since there is only a yay or nay on this funky forum I certainly can't give a yay to slot changes. Bummer cuz I support everything else.
EDIT: I really wana affirm that I support everything else this dude has said. High skill requirements, weak tanks, crap dps... our t1 ships and especially the capitals have a lot of problems that need looking at. But a slot change really should not be the solution...
|

Sara 9
|
Posted - 2008.06.24 01:41:00 -
[197]
Definitely support this idea
|

Setana Manoro
Firefly Inc.
|
Posted - 2008.06.24 14:53:00 -
[198]
Edited by: Setana Manoro on 24/06/2008 14:53:04
Originally by: Yorda stuff ... mostly crap
Nidhoggur got fixed recently. Naglfar is not as crap as some other dreads. Hel is ok, just not liked much. Ragnarok rocks, i won't explain you why, suffice to say you lack understanding of game mechanics.
So ... you are a n00b. Bye pubbie.
|

Kelbesque Crystalis
|
Posted - 2008.06.24 16:36:00 -
[199]
Originally by: Setana Manoro
Naglfar is not as crap as some other dreads.
Care to elaborate on this one? All the evidence indicates its the worst of the 4, in both tanking and DPS.
|

LosBekoczoS
No Quarter. Imperial Republic Of the North
|
Posted - 2008.06.24 17:06:00 -
[200]
signed to help matar brothers...
|

Jaabaa Prime
Quam Singulari
|
Posted - 2008.06.24 18:21:00 -
[201]
The supposed advantage of versatility for Minmatar ships does have its arguments but the Minmatar capitals really need to be looked at, it not as though there are many and varied roles that they can be used for.
The Minmatar dreadnoughts are, in comparison to the number of SPs required to fly them effectively, the worst SP investment in the game. I'm not exactly sure what the additional SPs actually are though.
The ROI on the Naglfar is the worst in game. Although, IMO, after investing all that training time, people should be saying things like "The Naglfar is hard to train up but when you have the skills trained up it does a good 10% more damage."
So, considering the invested training time and the comparatively current weak result, I fully support this proposal. --
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.06.24 19:12:00 -
[202]
Edited by: Yorda on 24/06/2008 19:12:16
Originally by: Kelbesque Crystalis
Originally by: Setana Manoro
Naglfar is not as crap as some other dreads.
Care to elaborate on this one? All the evidence indicates its the worst of the 4, in both tanking and DPS.
It's more commonly known as a terrible troll. You can spot posts because they claim a lot in a small amount of space, but really have nothing to show for it.
|

Captain Narmio
Baptism oF Fire Interstellar Alcohol Conglomerate
|
Posted - 2008.06.25 06:00:00 -
[203]
Nobody complains about the training time on the Typhoon, because the Typhoon is sodding awesome when you get there. The Naglfar... is not.
|

Kalintos Tyl
|
Posted - 2008.06.25 12:02:00 -
[204]
|

Bane Glorious
|
Posted - 2008.06.25 22:30:00 -
[205]
I was hoping to just fit this into my "Capital Ships Online" topic, but unfortunately that got voted down for the Iceland meeting. However, I will try to push this issue forward for the August meeting.
I would prefer to label it as balance between dreads/carriers within their classes, however. |

Ripp Tyde
Sniggerdly Pandemic Legion
|
Posted - 2008.06.26 00:36:00 -
[206]
signed Ripp Tyde
|

SickSeven
|
Posted - 2008.06.26 02:46:00 -
[207]
Edited by: SickSeven on 26/06/2008 02:46:27 100% agree with the OP. And on a sidenote, the Devs seem to think making Minmatar pilots train 2x as much to be competitive is balanced because they just gave us a mini-Typhoon.....
|

Dala min
|
Posted - 2008.06.26 08:59:00 -
[208]
Edited by: Dala min on 26/06/2008 08:58:49 /signed
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.06.26 17:13:00 -
[209]
Originally by: Bane Glorious I was hoping to just fit this into my "Capital Ships Online" topic, but unfortunately that got voted down for the Iceland meeting. However, I will try to push this issue forward for the August meeting.
I would prefer to label it as balance between dreads/carriers within their classes, however.
That'd be great. Can you possibly give us an outline, more specifically how this will be prestented at the august meeting.
|

JaxxFunk
|
Posted - 2008.06.26 18:28:00 -
[210]
This discussion and the ideas put forward by Yorda definately have my support.
You aint seen me...right |

Alex Cash
Infinity Enterprises Daisho Syndicate
|
Posted - 2008.06.26 23:00:00 -
[211]
Total support, especially on the dreadnought front.
|

SickSeven
|
Posted - 2008.06.27 22:24:00 -
[212]
.... nvm.
|

Nullshadow
|
Posted - 2008.06.30 19:31:00 -
[213]
Edited by: Nullshadow on 30/06/2008 19:31:56 It is difficult for me to give emphatic support as I have never flown a combat capital of any stripe. However, I have chosen not to partially because of the issues with the Minnie capitals, particularly the Nagl, that I have read about and verified as best as I can through EFT/Quickfit/spreadsheets. As such, I certainly support a review and likely some level of boost. In particular the pressing need to use fitting modules make "standard" fittings work should be addressed.
OTOH from a lore perspective I think that the Minmatar capitals should remain weaker overall. The Minmatar have only been free of the Amarr for 125 years now, and as such all of our ship designs are at most a couple of centuries old. By contrast the other races have been working on their ship designs for millenia; for example Khanid hijacked an Amarr titan 600 years ago, almost half a millenia before we gained our freedom. While our engineers may be just as good and knowledgeable, we still have to catch up on refining our designs/design principles. Additionally our racial "trademark" tactics are hit-and-run rather than giant sieges. This is supported in-game by the excellent smaller ships. It would not be supported by having excellent massive sit-and-siege ships. Thus I would mostly support an incremental rather than a substantial improvement.
In fact while it is far too late for such a drastic change, I think that the existing Minmatar dread is completely out of line with our war philosophy and experience. I would have thought that it should be small and agile, perhaps having only two turrets and no missiles. It should make up for what it loses in siege damage by being far more capable at dealing with smaller ships (supplanting the Moros in this primacy), with substantially better locking and align times, possibly tracking bonuses, and a reduced siege cycle time (with reduced strontium use per cycle so that the strontium/time remains constant) so that they can cut and run far more easily. Something of that sort would make sense for the kind of war we fought against the Amarr for freedom, and continue to fight now.
That latter might still be an option for making the Nagl more viable without changing the unenviable split bonuses and slot issues: give it a 50% drop in cycle length and a proportional 50% drop in strontium use per cycle. It would cost the same per unit time to siege and the cycles would remain calibrated with the rest of the fleet, but it would give the Nagl more of the hit-and-run style while also allowing more chances to break out of siege mode to get remote repped. This would alleviate some of the issues with getting called primary, while being a bit in tune with the Minmatar racial flavor. Someone might even get some mileage out of an all-Nagl fast strike fleet. It's just a thought - I don't mean to hijack the thread with too many left-field ideas. ;) |

SickSeven
|
Posted - 2008.06.30 20:16:00 -
[214]
Originally by: Nullshadow ;)
You bring up good points. However, Look at the Maelstrom and the Hurricane. We are making advances. And the Nag is simply a much larger Typhoon, whereas the Phoon requires Twice or arguably THREE times the skills required to make it as effective as other race BS, the Nag also requires TWICE the weapons training of other BS, and is still subpar.
I'm going to keep saying this: Why is it assumed Minmatar players have to train MORE skills to be competitive?? |

Nullshadow
|
Posted - 2008.07.01 00:17:00 -
[215]
I agree on the advances front. It's one of the cooler things about the history that is the live time of Eve - we have seen significant progress in technology over the last five years. Even if it is unreasonably fast for real technological discoveries it hooks me, moreso than the arbitrary "this new expansion has x-many new levels!" of most MMOs. It could also be used to justify fixes to the Nagl. Or we can just hope for the apparently-superior Thukker Nagl to be sold to pod pilots. =D
Originally by: SickSeven I'm going to keep saying this: Why is it assumed Minmatar players have to train MORE skills to be competitive??
I can't argue with you, because it is nonsensical. I can see no good justification in either game mechanics terms nor in lore terms* for penalizing Minmatar skill-wise. I would be happy to chime in support of you in a (separate) thread on the insanity that is Minmatar skill requirements, even though I doubt that CCP would ever do a massive overhaul of an entire race. I hinted at my own opinion in the prior post by saying that I thought a (smaller) all-proj dread would have made more sense. ;) My lore-tainted take is that we should have a marginally weaker ship with significant mobility advantages (27 seconds vs. 30 or whatever it is for align does NOT cut it) that takes no more time to train for than other races' capitals - i.e. a unified tank style and a focused weapon slotting and bonuses.
OTOH, having had to master projectiles & missiles & drones & armor tank & shield tank & core skills has made it easy for me to cross-train. I still fly Minnie ships best, but now I can take almost anything t1 in the game for a spin, fit it mostly with t2, and fight well in it. For an altaholic like me, being Minmatar has made Eve one of only two online games that I've played where I have an actual "main" character and enjoy it.
* Actually in lore terms I'd think that one of our racial weapons should be lasers and we should be focused on armor tanking. Minmatar slaves help build and maintain all of those ships and weapons for the Amarr, and have done so for 700 years, so you'd think that we'd be experts at those. Plus many if not most of the ships and modules we used in the rebellion would have been stolen from the Amarr, and the material support we received from the Gallente probably wasn't either missiles or projectiles since they use neither themselves. It's ironic that things are entirely reversed and many Amarr ship fits use projectiles.
|

Aloriana Jacques
Royal Amarr Institute
|
Posted - 2008.07.01 00:59:00 -
[216]
I don't know anything about Minmatar ships, so bear with me. I can agree with the Naglfar, but I'm unsure of the Nidhoggur.
You said yourself that compared against a similar ship it lacked in several aspects, but did much better in others. Pros v cons, it can't be the same as a compared ship, AND excel in other points as well...then people would complain about the other ship being weaker then this one.
But still, support for the verticaly challenged. - - - Aloriana Jacques - Skill Sheet
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.07.02 14:17:00 -
[217]
Edited by: Asterisk Grat on 02/07/2008 14:17:05
Originally by: Nullshadow Edited by: Nullshadow on 30/06/2008 19:31:56 ...OTOH from a lore perspective I think that the Minmatar capitals should remain weaker overall. The Minmatar have only been free of the Amarr for 125 years now, and as such all of our ship designs are at most a couple of centuries old. By contrast the other races have been working on their ship designs for millenia;
There is always a place for industrial espeinage and stolen trade secrets ;-)
|

Kade Jeekin
Kinda'Shujaa
|
Posted - 2008.07.02 14:23:00 -
[218]
Agreed --------------------------------------- Outface the depths of evil with clarity --------------------------------------- |

SickSeven
|
Posted - 2008.07.02 15:56:00 -
[219]
Edited by: SickSeven on 02/07/2008 15:57:00
Originally by: Nullshadow I agree on the advances front. It's one of the cooler things about the history that is the live time of Eve - we have seen significant progress in technology over the last five years. Even if it is unreasonably fast for real technological discoveries it hooks me, moreso than the arbitrary "this new expansion has x-many new levels!" of most MMOs. It could also be used to justify fixes to the Nagl. Or we can just hope for the apparently-superior Thukker Nagl to be sold to pod pilots. =D
Originally by: SickSeven I'm going to keep saying this: Why is it assumed Minmatar players have to train MORE skills to be competitive??
I can't argue with you, because it is nonsensical. I can see no good justification in either game mechanics terms nor in lore terms* for penalizing Minmatar skill-wise. I would be happy to chime in support of you in a (separate) thread on the insanity that is Minmatar skill requirements, even though I doubt that CCP would ever do a massive overhaul of an entire race. I hinted at my own opinion in the prior post by saying that I thought a (smaller) all-proj dread would have made more sense. ;) My lore-tainted take is that we should have a marginally weaker ship with significant mobility advantages (27 seconds vs. 30 or whatever it is for align does NOT cut it) that takes no more time to train for than other races' capitals - i.e. a unified tank style and a focused weapon slotting and bonuses.
OTOH, having had to master projectiles & missiles & drones & armor tank & shield tank & core skills has made it easy for me to cross-train. I still fly Minnie ships best, but now I can take almost anything t1 in the game for a spin, fit it mostly with t2, and fight well in it. For an altaholic like me, being Minmatar has made Eve one of only two online games that I've played where I have an actual "main" character and enjoy it.
* Actually in lore terms I'd think that one of our racial weapons should be lasers and we should be focused on armor tanking. Minmatar slaves help build and maintain all of those ships and weapons for the Amarr, and have done so for 700 years, so you'd think that we'd be experts at those. Plus many if not most of the ships and modules we used in the rebellion would have been stolen from the Amarr, and the material support we received from the Gallente probably wasn't either missiles or projectiles since they use neither themselves. It's ironic that things are entirely reversed and many Amarr ship fits use projectiles.
I made a thread addressing our skilling issues here.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.07.04 02:12:00 -
[220]
Originally by: Bane Glorious I was hoping to just fit this into my "Capital Ships Online" topic, but unfortunately that got voted down for the Iceland meeting. However, I will try to push this issue forward for the August meeting.
I would prefer to label it as balance between dreads/carriers within their classes, however.
Thank you Bane, I'm sure you know more than I do about the theory/reality of these ships and I hope all the other CSM members at least attempt to understand things they may of never experienced.
|

Atlanticpyro
The Space BorderLine Diabolic Paradox
|
Posted - 2008.07.04 05:12:00 -
[221]
/signed
   |

Saline Ladamire
|
Posted - 2008.07.04 05:16:00 -
[222]
The Matar pilots dont seem to have a leg to stand on. |

Sean Graves
Caldari Shipwrights Corporation
|
Posted - 2008.07.04 14:08:00 -
[223]
agreed
|

Vladic Ka
Sniggerdly Pandemic Legion
|
Posted - 2008.07.04 21:51:00 -
[224]
signed
|

Bane Glorious
|
Posted - 2008.07.06 22:01:00 -
[225]
This issue passed in the meeting earlier today and will be brought to CCP's attention in August.
woo |

Trig
|
Posted - 2008.07.06 22:46:00 -
[226]
Edited by: Trig on 06/07/2008 22:47:21 i support this as a long term naglfar pilot
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.07.06 23:57:00 -
[227]
Originally by: Bane Glorious This issue passed in the meeting earlier today and will be brought to CCP's attention in August.
woo
<3
|

Culmen
Allied Tactical Unit Scalar Federation
|
Posted - 2008.07.07 01:36:00 -
[228]
/signed
the nidhoggur needs alot of love exspecially in the capacitor department
It simply cant sustain more then one repper and still fit for a tank, even with the armor reps off
its the least survivable, least sustainable, and toughest to fit out. the only thing that it needs to fulfill its capital repper role is a significant boost to capacitor
this would boost its abilities to shield tank but id happily take a reduction in midslots, provided i got more cap _____________________________________________________
Why do i even need a sig? |

ceyriot
Entropians on Vacation
|
Posted - 2008.07.07 12:21:00 -
[229]
Originally by: Bad Harlequin Well presented. I hear a lot of "naglfar lol" "well at least it's vertical" but no one's articulated why very well. Thanks!
Support, quotin dis for truth
Faction Store - Killboard |

Anaryel Nayik
Altera Odyssea Tau Ceti Federation
|
Posted - 2008.07.08 07:48:00 -
[230]
Support
|

Angry Arachnids
|
Posted - 2008.07.08 08:56:00 -
[231]
I'm Angry Arachnids and I support this message.
|

D0INK
Vale Heavy Industries Molotov Coalition
|
Posted - 2008.07.08 17:34:00 -
[232]
/signed. -------------------------------------------------- Run. |

Final Kiss
|
Posted - 2008.07.08 17:35:00 -
[233]
I'd love to see a complete shift for the Naglfar to have 3 turrets 
|

Pwett
QUANT Corp. QUANT Hegemony
|
Posted - 2008.07.08 19:45:00 -
[234]
I'm going to have to support. Pure minmatar spec who never bothered to train cap skills because ours were so poor. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
|

Shade Sharphook
|
Posted - 2008.07.19 09:35:00 -
[235]
Great Idea. /signed
|

Ramblin Man
Empyreum
|
Posted - 2008.07.21 20:27:00 -
[236]
After pounding EFT fits for an ungodly amount of time, the Naglfar has two main problems.
1) DPS needs to be more affected by damage mods. -- There are various ways for doing this, but the initial design of the Naglfar seems to be "it can do many things." Split weapon systems, horrendous training times aside, offer us a unique way to do this. We can 3x + 2x damage mod our separate weapon systems: something no other race can do. However, when we *do* this... our total DPS should more accurately reflect the sacrifice. If we completely fail-fit our tank in order to DPS-fit (the mutual exclusivities as they stand now), then we should be rewarded with more than third-place DPS (*especially* considering the Revelation and Moros both field much better tanks while doing superior DPS).
2) CPU fit is too tight. -- It's understandable to have tight fittings on a Minmatar ship. Really: we've gotten used to it. However, when we're sacrificing whole slots and requiring faction mods in order to fit-for-DPS, that 'tight' is 'too tight.' If we're going to have to use damage mods (as I support above), then give us the natural CPU for BCUIIs and a moderate shield tank (as opposed to the current abject failure). Honestly: the dread is so situation-specific it's not as if we'd gain access to 'overpowered' fittings if we had more CPU. As I recall, they don't exactly make any bigger modules than capital-sized. 
Tl;Dr Split weapon systems are a *****, but also awesome. We're one of the few races with the ability to use a full rack of low-slot damage mods (for both projectiles and torpedoes). Go with that, and rebalance risk:reward for a gank-fitted Naglfar to something *sane*. Remember, we have 2x the training of other characters. 
have love, willing to give it industrially .CCPGinger |

Redbad
TSL Wolfpack
|
Posted - 2008.07.28 15:09:00 -
[237]
Agreed to all points presented by the Op.
|

Woulvesbaine
|
Posted - 2008.07.28 17:28:00 -
[238]
Yep,
Capitals may be far the easiest category to compare apples v. apples and Minmatar fail here significantly.
|

Raquel Trotter
|
Posted - 2008.07.28 18:57:00 -
[239]
/agreed
And the rest of the minnie ships are now being nerfed to bring them alongside the capitals as the worst of all the races...
|

Rostran Targo
Kinda'Shujaa
|
Posted - 2008.07.29 15:31:00 -
[240]
Supported, boost minmatar ffs!
http://desusig.crumplecorn.com/sigs.html |

Solid Trust
|
Posted - 2008.07.29 16:07:00 -
[241]
Edited by: Solid Trust on 29/07/2008 16:07:09 So just started my path to training Minmatar Caps and I have to whole heartedly agree with the OP. A Cap ship should not be compared to roaming gang ships. They are (for the most part) stationary so all that matters is DPS and Tank.
This is making me second guess if I should train for Matar caps if I have to do a hell of a lot of training just to be told I will be primaried and killed first. And I am not exactly swimming in isk.
|

Turiel Demon
SHRIKE. Trinity Nova Alliance
|
Posted - 2008.07.29 17:41:00 -
[242]
Considering I'm about a month away from my Nid I'm a bit biased... but Meh. ----
nothing to see here, move along nicely now, is that a pink dread out there. aaww you just missed it -eris
|

Lorzion
Minmatar Mafia
|
Posted - 2008.07.29 18:53:00 -
[243]
/signed
|

Adyriana
|
Posted - 2008.07.29 21:28:00 -
[244]
I support this.
|

Taradis
Amarr The Imperial Assassins Ethereal Dawn
|
Posted - 2008.07.30 08:28:00 -
[245]
Originally by: Yorda
Originally by: RobbehT /Signed Well put together post about the minmatar capital problems, only thing going for them is how sexy they look! but on that note, bring back the sharks teeth on the niddy!!
I love the way the hel looks, wish all the motherships where a bit bigger though. Like in the cinematic trailer for trinity it showed the hell in the middle of the huge fleet and that thing looked like the size of a titan, in game it's only a bit bigger than the nidhoggur though.
Also never really liked the way the naglfar looked.
I like how the naglfar looks.... looks scerry, dark and mysterious.... I especially liked how it looked on the teaser trailers for the EMP age expansion
|

Broegitte Bardot
BINFORD Solidus Alliance
|
Posted - 2008.07.30 08:42:00 -
[246]
give it a hull tank - 10% hull resistances per level bulkheads ftw alt of Roemy Schneider (probably lacking game time again) |

Hottie McGee
GoonFleet GoonSwarm
|
Posted - 2008.07.31 19:47:00 -
[247]
Originally by: Yorda
As you can see, minmatar capitals in general need a good review. Their training time is rediculous in comparison to other races, and you get little to no benefit from it. I propose a few things:
Naglfar:
- Significant Cpu boost
- 2 extra mid slots, one less low slot
- A complete shift to projectile only weapons, OR 3 gun hardpoints and 3 missile launcher hardpoints with a boost to the ships damage bonus for both
Nidhoggur:
- CPU boost
- 2 extra mid slots, one less low slot
- Capacitor boost (the only thing it's good at is remote repping, give it the capacitor to do so)
- Increase the bonus from the ship so that it's boosting potential is a higher (10% per level instead of 5%) or add a 5% less capacitor usage ontop of the 5% boost and skip the third change.
tl;dr Fix the naglfar and nidhoggur.
EDIT: The sig bonus on the Ragnarok is pretty terrible, I think a agility would be better.
i was just talking to one of the goon fc's about cap training, and when i said i was planning on training minmatar caps, he laughed. i loved my scimitar, and remote repping in hostile situations is fun for me, so i figured the nid wouldn't be too bad. however, my first time trying to make a nag fit in eft my jaw dropped. being able to fit the 4 weapons, siege mod, and one boosterr or repper with little cpu left over is pretty pathetic, especially given the fact that their damage output is so low, nag pilots would be forced to shield tank so they can fit damage mods to increase their damage. the fix i thought to myself was exactly what yorda suggested, minus the 3/3 turret/missile idea (i'm all-for 3 turrets and no missiles, however). changing the nag and the nid to shield tankers would balance the shield/armor tanker capitals. hopefully this issue will be addressed before i have to train for dreads
|

TimGascoigne
|
Posted - 2008.07.31 23:54:00 -
[248]
Edited by: TimGascoigne on 31/07/2008 23:55:27 These slot arrangement needs to be more specialised
|

Splagada
Tides of Silence Hydra Alliance
|
Posted - 2008.08.03 06:40:00 -
[249]
supported ------
Tides of Silence |

Faltzs
Morbid Obssesion Diabolic Paradox
|
Posted - 2008.08.03 07:49:00 -
[250]
I find the 5% remote rep bonus useless and its lack cap stablity, makes the nidhogger terrible the archon out tanks and is much more cap friendly. The fact it armour tanks dosn't bother me the fact the archon is better at remote repping in pre-longed engagements does. Not another Soon(TM). |

Cpt Lumis
|
Posted - 2008.08.03 22:22:00 -
[251]
Anyone know when they will make this improvement I have a minny cap now But have not trained for the cit torps yet. If they change that I would Like to know ASAP so I dont have to. If they dont change it. I may just train for the gallente dread. Even know the minny one looks awsome.
|

Chris Austin
|
Posted - 2008.08.04 15:31:00 -
[252]
Supported
|

Trojanman190
D00M. Triumvirate.
|
Posted - 2008.08.04 17:05:00 -
[253]
but meeeeeeeeeeeeeeeeeeeeeeeh
I don't have amazing shield skills!!!! If they make the nid shield tanker it will add a whole slew of skills I need to train. =/
I still support a boost but there has got to be a better way......
|

Payne Ramsey
|
Posted - 2008.08.04 22:57:00 -
[254]
Bump
|

Muerte Negra
Brutor tribe
|
Posted - 2008.08.05 10:37:00 -
[255]
supported
|

Daveydweeb
Ars ex Discordia GoonSwarm
|
Posted - 2008.08.05 10:39:00 -
[256]
Originally by: Trojanman190 but meeeeeeeeeeeeeeeeeeeeeeeh
I don't have amazing shield skills!!!! If they make the nid shield tanker it will add a whole slew of skills I need to train. =/
I still support a boost but there has got to be a better way......
They take like three weeks, you scrub.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Brugar
|
Posted - 2008.08.05 14:22:00 -
[257]
Originally by: Gilgamoth I don't mind training the extra skills to Armour/Shield tank and fire Guns/Missiles/Drones, but I don't want to waste all that time on the worst caps in game.
/agree!!
Please fix these ships!!
|

Trojanman190
D00M. Triumvirate.
|
Posted - 2008.08.05 14:23:00 -
[258]
Originally by: Daveydweeb
Originally by: Trojanman190 but meeeeeeeeeeeeeeeeeeeeeeeh
I don't have amazing shield skills!!!! If they make the nid shield tanker it will add a whole slew of skills I need to train. =/
I still support a boost but there has got to be a better way......
They take like three weeks, you scrub.
But but but I was going to train for an apoc since our battleships and projectiles suck too!!!!!
|

Andreya
Direct Intent
|
Posted - 2008.08.05 22:49:00 -
[259]
definately signed.. i have 36 mill sp and battleship level 1... cause everything larger than a cruiser for minnie are horrid
btw. the sig bonus on the rag is the sex... trust me, much rather that than agility. it takes poeple much longer to lock you
also, with a rag in gang, and a claw.. your sig radius is 10 :P lol _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |

Jaala Creed
Eve University Ivy League
|
Posted - 2008.08.06 17:22:00 -
[260]
Supported :)
Good ideas and commentary. Some minmatar ships need a slight boost.
|

NanDe YaNen
The Funkalistic
|
Posted - 2008.08.06 19:45:00 -
[261]
It's worth it to consider how a differentiation of capital missile launchers would change things up a bit. If we had capital cruise launchers and capital torp launchers with the same fitting and damage behavior as regular cruise and torp launchers, and if Caldari get one more launcher high-slot, could see the following setups:
Pheonix: Can fit either four cruise launchers or three torp launchers (maybe four if you go crazy on the grid, but this loses damage mods). Naglfar: Can fit either two arty + two cruise or two torp launchers and two autocannons.
Assume that current citadel torps are in the middle ground as far as damage potential compared to new torps and capital cruise missiles.
Yes, short range guns are not valuable when you don't know what range you might end up shooting at, but when you do know (hot-dropping on someone else) the Naglfar would have the highest short range DPS in the game. In exchange, it still sucks as a sniper. Can still select damage type to an extent, which is nothing to laugh at if you're an EFT warrior and know what the enemy's setup will probably be.
CPU buff is necessary either way. It's horrid right now and two capital launcher types won't ease the pain.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.08.06 20:54:00 -
[262]
Originally by: Cpt Lumis Anyone know when they will make this improvement I have a minny cap now But have not trained for the cit torps yet. If they change that I would Like to know ASAP so I dont have to. If they dont change it. I may just train for the gallente dread. Even know the minny one looks awsome.
I stopped paying attention to this thread when some RL stuff came up and bane took it before the CSM (<3), but knowing CCP the earliest this will be is a month or two if they've already noticed the terrible design of minmatar caps.
Nidhoggur is a great carrier as long as you never take it into combat. As a dread / carrier pilot my carrier only gets on km's when I've assigned fighters from 2m outside a pos. I'm currently training for triage which just makes the nidhoggur that much more awesome :)
|

Mr Macphisto
|
Posted - 2008.08.07 04:45:00 -
[263]
i agree 100%
|

Lancard
|
Posted - 2008.08.10 21:07:00 -
[264]
Originally by: Yorda
Originally by: RoCkEt X minmatar have always needed a large variety of skills to fly, its like saying they should fix it becuase the phoon needs armor skills, and drone skills - and the maelstrom needs gun and shield skills. its just the way minmatar has always been - its not just the caps.
That's fine, but with faction damage mods (4 on a nag, 2 on the other dreads) and all skills level V the naglfar does allmost 20% less damage (close to 1000 less dps). It just doesn't make sense that it has the weakest tank, second lowest dps, lowest alpha, and takes the longest to train for.
|

WarmWaffles
GoonFleet GoonSwarm
|
Posted - 2008.08.11 02:42:00 -
[265]
/signed
|

Cpt Lumis
|
Posted - 2008.08.11 15:38:00 -
[266]
Does anyone know when ccp is meeting about the ship. I here there are going to this month. But does anone know the date?
|

Pattern Clarc
Naglihiem
|
Posted - 2008.08.11 17:19:00 -
[267]
+1 |

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.08.20 13:44:00 -
[268]
When is the next meeting? |

Eran Laude
The Aduro Protocol
|
Posted - 2008.08.20 15:56:00 -
[269]
Agreed
Minmatar could use some love right now.
/supported |

GulletSplitter
Minmatar Maasai Tribal Products Independent Faction
|
Posted - 2008.08.20 18:07:00 -
[270]
supported |

Reithan
Dead 2 Rights TransWarp Ventures
|
Posted - 2008.08.20 18:14:00 -
[271]
Sounds good. |

Yorda
Battlestars GoonSwarm
|
Posted - 2008.08.20 18:55:00 -
[272]
Originally by: Asterisk Grat When is the next meeting?
I believe the next CSM meeting with CCP is August 20 something where this will be on of the issues discussed.
I'm not entirely sure that's correct though. |

GulletSplitter
Maasai Tribal Products Independent Faction
|
Posted - 2008.08.20 19:34:00 -
[273]
I forgot the little happy button....supported 4 real this time |

Strill
|
Posted - 2008.08.21 02:02:00 -
[274]
Originally by: Yorda Unfortunatly it cannot target to sniping range without a sensor booster, so it is left with a 4 slot shield tank.
So you can afford to train all those skills for a Nidhoggur, spend all the time and money building it, and then can't afford to have some people coordinate to use remote sensor boosters on you? |

Yorda
Battlestars GoonSwarm
|
Posted - 2008.08.21 13:24:00 -
[275]
Originally by: Strill
Originally by: Yorda Unfortunatly it cannot target to sniping range without a sensor booster, so it is left with a 4 slot shield tank.
So you can afford to train all those skills for a Nidhoggur, spend all the time and money building it, and then can't afford to have some people coordinate to use remote sensor boosters on you?
That's for the Naglfar, not nidhoggur. |

Thaanvanite
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.08.21 17:57:00 -
[276]
/signed
Want to make us train longer than anyone else? fine, atleast give us some benefit. |

Spaztick
Canadian Imperial Armaments EVESpace
|
Posted - 2008.08.23 23:23:00 -
[277]
I agree. But at least the Naglfar is
F R E A K I N
V E R T I C A L ! But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
|

Yelram
AnTi.
|
Posted - 2008.08.24 05:19:00 -
[278]
Signed.
|

Punk Satter
The IMorral MAjority Imorral Dragons
|
Posted - 2008.08.24 09:32:00 -
[279]
word |

irion felpamy
HellJumpers Corp United For 0rder
|
Posted - 2008.08.24 12:06:00 -
[280]
<- I joined the "stopped at BS5 and got an alt to train for a rev brigade". I always wanted a nag but if someone offers you a new BMW for 10k and a new astra for 12k you wouldn't pick the astra.
I'd love to see the nid able to make good use of its rep bonus but the cap use hurts it. For the nag I like the idea of making it 4 highs 3 turrets 3 launchers, extra low. 5% torp and projectile rof + 5% torp speed/hp/etc and 5% projectile damage make the thing versitile weapons wise.
|

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.08.24 16:15:00 -
[281]
Originally by: irion felpamy
For the nag I like the idea of making it 4 highs 3 turrets 3 launchers, extra low. 5% torp and projectile rof + 5% torp speed/hp/etc and 5% projectile damage make the thing versitile weapons wise.
I'm pretty sure that this would actually make the Naglfar even worse than it is right now, and I'm trying hard to see what the rationale would be in the first place. You're losing a high slot and downgrading the bonus for citadel torps from 7.5 to 5% per level and gaining... what, exactly?
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.08.24 19:39:00 -
[282]
Originally by: Triest
Originally by: irion felpamy
For the nag I like the idea of making it 4 highs 3 turrets 3 launchers, extra low. 5% torp and projectile rof + 5% torp speed/hp/etc and 5% projectile damage make the thing versitile weapons wise.
I'm pretty sure that this would actually make the Naglfar even worse than it is right now, and I'm trying hard to see what the rationale would be in the first place. You're losing a high slot and downgrading the bonus for citadel torps from 7.5 to 5% per level and gaining... what, exactly?
I believe he meant 5 high slots (4 low slots) and the extra hp on the torps would help a bit, but capital torps need to be basically reworked anyway.
What the nag really needs is a base +5% damage of torps + projectile per level and a 5% rof of torp + projectile per level. The 3 turrents and launcher spots would just be good for variety.
|

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.08.25 01:37:00 -
[283]
Originally by: Yorda Edited by: Yorda on 24/08/2008 21:51:50 I believe he meant 5 high slots (4 turret/missile slots) and the extra hp on the torps would help a bit, but capital torps need to be basically reworked anyway.
What the nag really needs is a base +5% damage of torps + projectile per level and a 5% rof of torp + projectile per level. The 3 turrents and launcher spots would just be good for variety.
I continue to think that a shield buffer/burst tank with many damage mods fitted is the best way to do it; it'd still be a likely primary, but with a 5/6/5 slot layout and maybe a 7.5% shield boost bonus (and 7.5/7.5% launcher/projectile ROF/damage bonus) it'd be competitive with the other dreads, and still a bit distinct, besides.
|

Arramis
Tribal Liberation Force
|
Posted - 2008.08.25 10:11:00 -
[284]
Edited by: Arramis on 25/08/2008 10:11:53 Minmatar capitals fail, need some reworking.
|

Scheitan
D00M. Triumvirate.
|
Posted - 2008.08.25 13:43:00 -
[285]
I want my miny caps to have more fire power and better tank ...ayee
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.08.25 15:37:00 -
[286]
Originally by: Triest I continue to think that a shield buffer/burst tank with many damage mods fitted is the best way to do it; it'd still be a likely primary, but with a 5/6/5 slot layout and maybe a 7.5% shield boost bonus (and 7.5/7.5% launcher/projectile ROF/damage bonus) it'd be competitive with the other dreads, and still a bit distinct, besides.
The nag already has a pretty good burst tank (shield tanked is about double the moros / rev burst tank), but it's cap effeciancy kills it. In a dread fight this helps but nags die pretty easily to poses.
I'd still take it over the vertical pile of shit the nag is right now though.
|

Daelin Blackleaf
Aliastra
|
Posted - 2008.08.26 00:12:00 -
[287]
|

Nil Fugio
Decorum Inc Tygris Alliance
|
Posted - 2008.08.26 17:56:00 -
[288]
Signed.
The extra trainingtime is almost not worth flying the best looking Dread in game,... almost :)
|

Tashiell Gao
Caldari Navy Volunteer Task Force
|
Posted - 2008.08.27 08:36:00 -
[289]
yeah, change it before i train for amarr CAPS
Tashiell Gao, Minmatar Inside.
|

SFX Bladerunner
Naval Protection Corp Intrepid Crossing
|
Posted - 2008.08.27 12:00:00 -
[290]
Edited by: SFX Bladerunner on 27/08/2008 12:03:34 Edited by: SFX Bladerunner on 27/08/2008 12:02:18 I'm a minmatar pilot and my roleplaying genes keep telling me to stick to minmatar ships only.. for now that's fine cuz minmatar have some bad-ass PVP non-cap ships and I still have to train up some of the T2 variants.
However I am quite hesitant to start skilling up for capital ships because the minmatar capitals just SUCK. Sure people say they can be usefull if used properly and for the right goals... but generally making 3 racial capitals that work with either dps or tank and then a 4th that works with -INSERT RANDOM PURPOSE HERE- just doesn't sound right to me.
Now personally I wouldn't mind that at all actually.. I like diversity. But the way it is right now all the -RANDOM PURPOSE- 'experimental' ships are matari, leading me to believe CCP uses the minmatar as their sort of bastardly experimental race to just play around with.
I am not going to propose any changes or anything, because honestly if CCP needs their players to tell them what to change on the ships they're not doing their jobs right and don't have a clue of the game at all.
I will however say that CCP seriously needs to stop the 'funky' ship layouts for minmatar. I don't mind projectile weapons, I especially don't mind them not using capacitor. Hell, I even don't mind having to train both armor+shield tank and even projectiles+missile skills.
But training all that just to find out all matari ships from battleship and up suck (yes, the tempest and maelstrom need some freaking fixing too) just doesn't make ANY sense at all.
so its either, make the minmatar capitals more uniform with the other races.. or even out the -RANDOM EXPERIMENTAL PURPOSE- capitalships between the races. (ie minmatar get a random purpose carrier, caldari gets a random purpose dread etc.)
I am honestly getting sick and tired of how little love CCP has for us matari. I was relieved when nanophoons were invented and thought: "finally, we found something we're good at" just to find CCP nerfing the **** (edit: whoops, curse) outta speedmods not soon thereafter.
and now I hear CCP is going to NERF speed even more? why don't you twist the knife in my back around a tad more will ya..
minmatar are already the overall worst race to fly, and you go and nerf speedships even more (read: minmatarships, since minmatar ships are basically the only ones that overall rely on speed, cuz they sure as hell tank for nothing)
ok, sorry for the long incoherent post, just venting my frustration and anger.
Apologies to any people I might have offended, playerbasewise or CCP/dev wise. We just need a boost, a big one. that's all __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

solarwinds
Stimulus
|
Posted - 2008.08.27 14:56:00 -
[291]
/signed
|

Karazack
The Littlest Hobos
|
Posted - 2008.08.27 15:09:00 -
[292]
/signed
especially the Naglfar is sub par though, the Nid is only slightly worse then the other options, but the Nag...having to invest at least 1,4m SP more then other dread pilots and getting a ship that is still sub par just doesnt compute...
although I stopped hoping for a fix already and started on amarr cap path 
disagree on the Ragnarok part btw, sig radius reduction is pretty neat
|

Cpt Lumis
|
Posted - 2008.08.30 11:43:00 -
[293]
what are the chances of CCP doing anything about this? I have a Nag. Still need to do a lil training before it is battle ready. I was hoping not to have to train torps. There was a poat ealier in the forums sayin the where going to reveiw it this month. Will CCP tell us we are waisting our time. Or will I have to check this post everyday for the rest of my life. Anyone know what kinda chance we have of getting this fixed. Or at least a time frame. thanks everyone
|

Goberth Ludwig
eXceed Inc. Triumvirate.
|
Posted - 2008.08.30 11:59:00 -
[294]
|

SickSeven
|
Posted - 2008.08.31 05:52:00 -
[295]
So was there a meeting this month or what? I just got Minny BS V done, and it rocks for flying a phoon or Maelstrom, but should I train Large Proj Turrett V or not?
|

dr00l
The Movement
|
Posted - 2008.08.31 23:59:00 -
[296]
/signed
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.09.01 15:48:00 -
[297]
Originally by: SickSeven So was there a meeting this month or what? I just got Minny BS V done, and it rocks for flying a phoon or Maelstrom, but should I train Large Proj Turrett V or not?
It would have to be a pretty huge buff to not make training any other carrier / dread combo more worthwhile.
Even if they did talk about this, it's going to be months before CCP actually does anything about it. Hopefully a dev has already seen the thread and they're actually working on it, but I doubt it. |

Pavlinka
|
Posted - 2008.09.01 16:31:00 -
[298]
Edited by: Pavlinka on 01/09/2008 16:30:50 Unfornutely, they are.  Why do we deserve only good sub-BS class ships? 
EDIT: lol, support ... |

Battle Dog
Vitai Lampada
|
Posted - 2008.09.02 13:12:00 -
[299]
Edited by: Battle Dog on 02/09/2008 13:12:38 I support this generally...
My only thoughts to add would be that with the dread needing split weapons it should be able to do maybe 5 or 10% more damage when fully trained to makeup for the extra time.
Also if possible i would like to hear how these ships were originally balanced when first designed and brought into the game as there ahs obviously been an error somewhere.
|

dawgbert
|
Posted - 2008.09.03 07:14:00 -
[300]
this was going to be brought up in the august meeting, but in the 17th august thread in jita park corner forum there is no mention of it at all? did it get dropped? or is it delayed til next meeting or something?
pls don't let this issue die in the cold dark of beauraucracy!
|

SUTARAofHELL
Bulgarian Mafia Squad Sons of Tangra
|
Posted - 2008.09.03 17:36:00 -
[301]
Edited by: SUTARAofHELL on 03/09/2008 17:36:30 I support this message! and demand some more minmatar loving I think the naglfar can use one extra low slot and remove those lame citadel launchers with +1 projectile+ some extra damage bonus
|

Rudebwoy
Masuat'aa Matari Ushra'Khan
|
Posted - 2008.09.03 23:45:00 -
[302]
needs love |

TheCraftyHippo
Minmatar Vanguard Frontiers Imperial Republic Of the North
|
Posted - 2008.09.05 04:04:00 -
[303]
When is this getting addressed? Please don't shoot me. I'll explode. |

Yorda
Battlestars GoonSwarm
|
Posted - 2008.09.05 04:58:00 -
[304]
http://oldforums.eveonline.com/?a=topic&threadID=839426&page=3#81
Originally by: LaVista Vista
Originally by: Yorda When is the next meeting with CCP? I was under the impression that it was late August, but don't see anything about it.
Issues were submitted on the 26th of August. So it will take at least till next week.
But I don't think the date has been announced yet.
|

Endel
Quam Singulari
|
Posted - 2008.09.05 08:21:00 -
[305]
|

TimGascoigne
|
Posted - 2008.09.05 20:46:00 -
[306]
Having EFTed the nag, nidhoder and hel against its counter parts with similar role set-ups. I have found it is that with all its skills at level 5. The minmatar cap ships consistently have the lowest firepower, the fewest effective hit points and with the exception of the carrier the lowest defence efficiency.
This is why as a dedicated minmatar pilot I will be training caldari battleship five in order to fill my capital ship ambition
The dreadnought really needs the most attention there is simply no point in fielding one.
|

wavre
|
Posted - 2008.09.05 20:50:00 -
[307]
I wonder why they are the rarest capital ships
but seriously what sort of advantage is it to have a slightly greater top speed, slightly reduced signature radius and slightly greater locking time on a dreadnought?
like come on ccp none of this matters as soon as you hit siege mode. Thus the minmatars enjoyed a general inferiority with their dreadnought.
|

MADMAT
Duragon Pioneer Group GoonSwarm
|
Posted - 2008.09.07 21:17:00 -
[308]
Full support, Great post
|

Rinaldo Titano
Caldari Elite Force Apocalypse Now.
|
Posted - 2008.09.08 10:36:00 -
[309]
Edited by: Rinaldo Titano on 08/09/2008 10:36:33
|

kaufmann
Hedion University
|
Posted - 2008.09.08 14:30:00 -
[310]
seriously supported.
My Naglfar will never see the light of day if this wont change, maybe i just reprocess it.
Its not nice to hear that you suck in everything and will be primaried because you have the suckiest tank.
|

isdisco3
Einherjar Rising Cry Havoc.
|
Posted - 2008.09.09 16:00:00 -
[311]
Edited by: isdisco3 on 09/09/2008 16:00:56 http://oldforums.eveonline.com/?a=topic&threadID=868448&page=1#1
for #'s backing this assertion.
personally i'd rather see the nag go with one weapons system and add a low slot or two.
|

Typhado3
Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.09.10 06:24:00 -
[312]
Edited by: Typhado3 on 10/09/2008 06:36:28 hell I think the whole race needs a serious look at after the nano nerf (yes I support nano nerf as long as minmatar get looked at). give us alpha or something.... personally I'd like to see it switched to all turrets and have 20% dmg bonus per level at 5% rof penelty (roughly same as 5% rof and 5% dmg) so it could 1 shot any bs stupid enough to stand still for long enough.... but I'm just dreaming =p
|

Devilish Ledoux
Jericho Fraction The Star Fraction
|
Posted - 2008.09.10 08:55:00 -
[313]
While the flaws in the Minmatar's "flexible" ship design are well known and hotly debated, nowhere is it more unbalanced than in the realm of capitals. I support. _
|

Mutius
|
Posted - 2008.09.10 13:06:00 -
[314]
fully supported
minmatar caps need a fix badly |

Victor Dathar
Bodgit and Scarper Industrial
|
Posted - 2008.09.10 16:48:00 -
[315]
i, too, think Minmatar Caps need some lovin.
|

Onnen Mentar
Murientor Tribe
|
Posted - 2008.09.14 11:01:00 -
[316]
|

Sephrin
Imperium Forces Interstellar Alcohol Conglomerate
|
Posted - 2008.09.15 17:28:00 -
[317]
Excellent idea,
/Supported |

SUTARAofHELL
Bulgarian Mafia Squad Sons of Tangra
|
Posted - 2008.09.16 02:45:00 -
[318]
Ive just heard on the TS someone calling the nidhoggur - "noobhoggur" and the usual comments that they are of course the worst capital ship blah blah ... o come one CCP you must do something and quick. Listen to Yorda! JUST DO IT! 
|

DEATHsyphon
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.09.16 12:32:00 -
[319]
Supported -------------------- I'm not not going to pod you! |

Smertrios
Veto. Veto Corp
|
Posted - 2008.09.16 16:13:00 -
[320]
They definitely need looking at, supported
|

Jeal Tersen
|
Posted - 2008.09.17 12:57:00 -
[321]
supported
|

Enne
Slacker Industries
|
Posted - 2008.09.17 20:46:00 -
[322]
Minmatar capitals need a review. |

Yorda
Battlestars GoonSwarm
|
Posted - 2008.09.18 17:58:00 -
[323]
Edited by: Yorda on 18/09/2008 17:58:50
Originally by: SUTARAofHELL Edited by: SUTARAofHELL on 17/09/2008 18:59:44 Ive just heard on the TS someone calling the nidhoggur - "noobhoggur" and the usual comments that they are of course the worst capital ship blah blah (but i still love them coz they are so vertical) ... o come on CCP you must do something and quick. Listen to Yorda! JUST DO IT! 
I prefer to call mine <racial comment>hugger.
Also, I agree with both the nano nerf and that minmatar ships in general need a review (espeically artillery).
|

Bagehi
|
Posted - 2008.09.18 18:42:00 -
[324]
What are the strengths of all the other Minmatar ships? Speed. Speed. And a little more Speed.
What bonuses do their carriers get? Shield Transfer. How about some speed bonuses on fighters?
What bonuses do their dreads get? A split weapons system that requires more training than any other race. Because the Minmatar ships not only have to be kept together with duct tape, but they also have to have a clumsy multiple weapon type setup. Bonuses only for Projectiles are in order.
|

Cpt Lumis
|
Posted - 2008.09.18 21:18:00 -
[325]
Is there a CSM or someone that can let us know If anything is going on about this. At least a update. There are many post about this date and that date we will know. Everyday I come on and look and nothing. I have a minny dread and it is all battle ready but the torps. I would like to know if I need to train them or not. Thank you for your help.
|

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.09.19 12:49:00 -
[326]
Originally by: Cpt Lumis Is there a CSM or someone that can let us know If anything is going on about this. At least a update. There are many post about this date and that date we will know. Everyday I come on and look and nothing. I have a minny dread and it is all battle ready but the torps. I would like to know if I need to train them or not. Thank you for your help.
I wouldn't hold your breath; like most of the other PVP-focused balance issues (e.g. Black Ops battleships) there's very little incentive on the part of CCP to do anything about the Naglfar/Nidhoggur. The number of players who can fly the ships and who consider them unbalanced is small, and moreover have enough time/skillpoints sunk to not quit out of hand about it.
|

Elena Morin'staal
Tau Online Explorator Corp
|
Posted - 2008.09.19 14:12:00 -
[327]
I support this. I like matari ships, but they need to be brought up to balance with the others.
|

Bane Glorious
|
Posted - 2008.09.19 18:24:00 -
[328]
Originally by: Triest
Originally by: Cpt Lumis Is there a CSM or someone that can let us know If anything is going on about this. At least a update. There are many post about this date and that date we will know. Everyday I come on and look and nothing. I have a minny dread and it is all battle ready but the torps. I would like to know if I need to train them or not. Thank you for your help.
I wouldn't hold your breath; like most of the other PVP-focused balance issues (e.g. Black Ops battleships) there's very little incentive on the part of CCP to do anything about the Naglfar/Nidhoggur. The number of players who can fly the ships and who consider them unbalanced is small, and moreover have enough time/skillpoints sunk to not quit out of hand about it.
I'm not at liberty to say any kind of update one way or another. |

Hottie McGee
GoonFleet GoonSwarm
|
Posted - 2008.09.22 02:25:00 -
[329]
i know i supported this, but everytime i talk to my fellow goons about capitals, and tell them i'm planning on training minmatar, they just brow beat me about not training for a rev. it's not a hard change, and there is a reason not many people fly this ship.
|

TimGascoigne
|
Posted - 2008.09.22 10:15:00 -
[330]
Originally by: Bane Glorious
I'm not at liberty to say any kind of update one way or another.
I think the question was is this issue part of the CSM agenda? not what are the proposed CCP changes.
|

IloveRickAstley
|
Posted - 2008.09.22 11:22:00 -
[331]
never gunna give you up
|

Bane Glorious
|
Posted - 2008.09.22 13:51:00 -
[332]
Originally by: TimGascoigne
Originally by: Bane Glorious
I'm not at liberty to say any kind of update one way or another.
I think the question was is this issue part of the CSM agenda? not what are the proposed CCP changes.
If you look back a few pages, you'll see that this issue was approved by the CSM many weeks ago. |

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.09.22 15:24:00 -
[333]
Originally by: Bane Glorious
If you look back a few pages, you'll see that this issue was approved by the CSM many weeks ago.
Right. The real question is whether CCP are actually doing anything about this, or any other CSM-debated topic. I don't doubt that some form of discussion was had by you guys, and maybe suggestions passed on to CCP, but it's the last step which has all the uncertainty. You say you can't update us on that (which I don't really understand, but it's presumably not your call), so I guess we're going to keep sporadically bumping this thread until CCP decide to tell us the score.
|

SickSeven
|
Posted - 2008.09.24 02:44:00 -
[334]
Originally by: Triest
Originally by: Bane Glorious
If you look back a few pages, you'll see that this issue was approved by the CSM many weeks ago.
Right. The real question is whether CCP are actually doing anything about this, or any other CSM-debated topic. I don't doubt that some form of discussion was had by you guys, and maybe suggestions passed on to CCP, but it's the last step which has all the uncertainty. You say you can't update us on that (which I don't really understand, but it's presumably not your call), so I guess we're going to keep sporadically bumping this thread until CCP decide to tell us the score.
Saying "It is approved to be an issue" is like saying,'we give you permission to complain'. Well that doesn't really help us in and of itself unless someone is actually going to listen. I've got about 8 months before I make an involuntary trip to a certain sandy place and I'd like to be able to proudly fly a balanced Naglfar before then!!
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.09.25 20:19:00 -
[335]
Originally by: Triest
Originally by: Bane Glorious
If you look back a few pages, you'll see that this issue was approved by the CSM many weeks ago.
Right. The real question is whether CCP are actually doing anything about this, or any other CSM-debated topic. I don't doubt that some form of discussion was had by you guys, and maybe suggestions passed on to CCP, but it's the last step which has all the uncertainty. You say you can't update us on that (which I don't really understand, but it's presumably not your call), so I guess we're going to keep sporadically bumping this thread until CCP decide to tell us the score.
What part of "I'm not at liberty to say any kind of update one way or another." didn't you understand?
Originally by: Hottie McGee i know i supported this, but everytime i talk to my fellow goons about capitals, and tell them i'm planning on training minmatar, they just brow beat me about not training for a rev. it's not a hard change, and there is a reason not many people fly this ship.
The Nidhoggur's pretty good, and it's actually quicker to train a rev than training a naglfar even with the nidhoggur fully speced.
|

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.09.26 01:50:00 -
[336]
Edited by: Triest on 26/09/2008 01:50:29
Originally by: Yorda What part of "I'm not at liberty to say any kind of update one way or another." didn't you understand?
The part where it makes basically no sense, and seems like an excuse for CCP to do nothing based on anything the CSMs are doing.
"Surprise! We're going to make a huge change to ship speeds, now on test!"
vs
"CSMs are going to have tons of input into how we run our game, we'll fly them to Iceland, and have discussions! They also can't talk about anything that was discussed in specific detail, and we may or may not implement anything at some point in YEARS after the meeting."
Why make a big deal about this program, institute a forum, and so on, if they're going to sweep everything under the rug? I can READ Bein when he says 'I can't comment', but that doesn't mean I actually understand why that's the case.
|

Andreus Ixiris
Mixed Metaphor
|
Posted - 2008.09.26 04:15:00 -
[337]
Signed. -----
CEO, Mixed Metaphor Dance Commander |

Vantlor
Scrap Iron Flotilla FOUNDATI0N
|
Posted - 2008.10.01 10:51:00 -
[338]
Great points! I completley agree (fly a nid myself and am just training for a Rev since it takes less time anyway...).
|

Katarina Arisdeed
Macabre Votum Morsus Mihi
|
Posted - 2008.10.01 12:44:00 -
[339]
/signed I fly caldari capitals but I do agree that the matari ships especially the dread just don't seem to be what they should be considering how much extra training is needed to fit one properly, if it would be able to lets say fit 3 capital projectiles OR 3 citadel torp launchers then I think that it would make alot more sense
|

Drogo Dris
Universal Exports FOUNDATI0N
|
Posted - 2008.10.01 14:01:00 -
[340]
Edited by: Drogo Dris on 01/10/2008 14:01:51 Signed.
The Naglfar needs both a damage boost AND tank boost for the extra amount of skill/training required to fly it. This needs fixing. |

Bane Glorious
GoonFleet GoonSwarm
|
Posted - 2008.10.02 00:42:00 -
[341]
Originally by: Triest Edited by: Triest on 26/09/2008 01:50:29
Originally by: Yorda What part of "I'm not at liberty to say any kind of update one way or another." didn't you understand?
The part where it makes basically no sense, and seems like an excuse for CCP to do nothing based on anything the CSMs are doing.
"Surprise! We're going to make a huge change to ship speeds, now on test!"
vs
"CSMs are going to have tons of input into how we run our game, we'll fly them to Iceland, and have discussions! They also can't talk about anything that was discussed in specific detail, and we may or may not implement anything at some point in YEARS after the meeting."
Why make a big deal about this program, institute a forum, and so on, if they're going to sweep everything under the rug? I can READ Bein when he says 'I can't comment', but that doesn't mean I actually understand why that's the case.
Oh stop posting, jesus christ. |

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.10.02 13:10:00 -
[342]
Edited by: Triest on 02/10/2008 13:20:02
Originally by: Bane Glorious
Oh stop posting, jesus christ.
I just think it's absolutely hilarious that we've gone from "complete transparency of the CSM's work to voters" as in the program text, to "I'm not at liberty to say any kind of update one way or another", all within the couple months since the program was started.
Really, though, it makes perfect sense. I'm sure CCP are just terrified of the sheer scope of market speculation into these tech 1 capital ships that could arise if they were to, you know, acknowledge that they're working on balancing a ship or something. We could be seeing, I don't know, 1.7, or maybe even 2 billion isk prices for these ships!
|

Eaiaden
Minmatar Baptism oF Fire Interstellar Alcohol Conglomerate
|
Posted - 2008.10.02 13:54:00 -
[343]
Signed, beef up the minnie caps, its long overdue, training in general twice as long as other races with our mixed tanks and dual weapon system.
Ending up with the "joke of the game" ship isent promoting a balanced game with everyone training for revs and moros's.
And a little offtopic... Redo the Ragnarok grafic plz, looking at it makes baby jesus cry.
In general, you must have outsourced the task of creating minnie caps, they are in almost every way the biggest flaw in this game, it looks like its chinese child labours that did the job.
Originally by: Sean Faust The Typhoon is an oddity. It is EXTREMELY versatile and can be fit just about any way you can imagine.
|

Col Callahan
Oberon Incorporated Morsus Mihi
|
Posted - 2008.10.04 12:15:00 -
[344]
Signed/ you may be slaves, but that doesn't mean your pew pew power should be inferior as well. _
Clusters shut down, and then you stare at a black screen for 5 hours. |

Seth Ruin
Ominous Corp Ethereal Dawn
|
Posted - 2008.10.04 23:04:00 -
[345]
Agreed. Aside from the Nidhoggur, the rest of the Minmatar capitals are very sub-par.
|

Aluura Sky
|
Posted - 2008.10.06 15:16:00 -
[346]
Just went on the SISI and what a disappointment is the NAGLFAR! Damage is so weak it makes my cry before going to sleep Boost this Minmatar Pride Super Vertical Machine Please ... and the rest of the min caps too
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.10.12 14:44:00 -
[347]
Edited by: Yorda on 12/10/2008 14:46:48 Major update: My new Nag comes out of the oven in like a week.
Taking bets on how many times I lose it before it gets buffed.
|

SickSeven
|
Posted - 2008.10.13 00:39:00 -
[348]
Originally by: Yorda Edited by: Yorda on 12/10/2008 14:46:48 Major update: My new Nag comes out of the oven in like a week.
Taking bets on how many times I lose it before it gets buffed.
I say first major engagement.
|

Ess Erbe
Caldari GoonFleet GoonSwarm
|
Posted - 2008.10.13 11:37:00 -
[349]
Originally by: Yorda Edited by: Yorda on 12/10/2008 14:46:48 Major update: My new Nag comes out of the oven in like a week.
Taking bets on how many times I lose it before it gets buffed.
Don't worry, CCP will fix it! |

SUTARAofHELL
Bulgarian Mafia Squad Sons of Tangra
|
Posted - 2008.10.13 16:17:00 -
[350]
Edited by: SUTARAofHELL on 13/10/2008 16:17:27
Originally by: Yorda Edited by: Yorda on 12/10/2008 14:46:48 Major update: My new Nag comes out of the oven in like a week.
Taking bets on how many times I lose it before it gets buffed.
Unfortunately you know you will be called primary, right?
P.S. Please CCP save Yorda!
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.10.13 16:29:00 -
[351]
I do seem to get primaried a lot, but any decent FC wont primary a nag in a cap fight. Lowest dps, high burst tank (it only lasts for 1-2minutes but that's about as long as most dreads last in a cap fight anyway), plus they're like a giant marker of where the enemy cap fleet is.
Pos shots on the other hand...
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.10.15 17:02:00 -
[352]
Bane, is this something you'd want to discuss at the next CSM/CCP meeting?
http://oldforums.eveonline.com/?a=topic&threadID=886168
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.10.15 17:06:00 -
[353]
or let me ask another question, be this topic on the discussion list or not for the next meeting with CCP, do we still get a review & response from CCP after the meeting? tnx
|

Bane Glorious
GoonFleet GoonSwarm
|
Posted - 2008.10.15 19:12:00 -
[354]
Originally by: Asterisk Grat Bane, is this something you'd want to discuss at the next CSM/CCP meeting?
http://oldforums.eveonline.com/?a=topic&threadID=886168
We already discussed it, we passed it, and now CCP knows about it. SHEESH. |

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.10.15 19:40:00 -
[355]
good news then, hopefully they will do something.
I think i misread the other topic for being the actual meeting w/ ccp. 
|

islador
|
Posted - 2008.10.15 21:07:00 -
[356]
supported, i love burning Mini caps :) *hugs moros* but a nice balllance there owuld be nice, and don't make it a nerf. get it right CCP, you can't afford another cluster****, you've already got 2 on your plate (GTCs Ghost training)
|

crschlink
F.T.S.L.
|
Posted - 2008.10.16 19:28:00 -
[357]
When it comes to the minnie caps we are def unbalanced/in need of love. OP is spot on and I support his conclusions.
|

s666ss666ss666
|
Posted - 2008.10.18 19:37:00 -
[358]
|

Cpt Lumis
|
Posted - 2008.10.18 19:50:00 -
[359]
Will we finally get an answer soon. Even a to bad guys. To bad you trained a minny dread would be nice at this point. I have been checkng this post ever day for like 3 months now and every month they say they will look into is next meeting. But I see no meeting min's or anything.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.10.19 17:10:00 -
[360]
Originally by: Cpt Lumis Will we finally get an answer soon. Even a to bad guys. To bad you trained a minny dread would be nice at this point. I have been checkng this post ever day for like 3 months now and every month they say they will look into is next meeting. But I see no meeting min's or anything.
CCP are slow as hell, more news at 11.
|

Seraphim Io
Battlestars GoonSwarm
|
Posted - 2008.10.20 05:19:00 -
[361]
C'mon give em a boost. a 5% all rate of fire and a 7.5% shield boost amount per level would be nice. plus some more cpu. 
|

Cpt Lumis
|
Posted - 2008.10.22 15:00:00 -
[362]
Anyone know if anything was said or done about it on sundays meeting.
|

mucklavee
Minmatar Sebiestor tribe
|
Posted - 2008.10.22 20:19:00 -
[363]
i say remove the torp bays and just make it a pure projectile boat 5% turret rof and 5% turret damage just like the tempest instead of the stupid split weapons system ala typhoon
|

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.10.23 03:42:00 -
[364]
Edited by: Triest on 23/10/2008 03:43:19
Originally by: Cpt Lumis Anyone know if anything was said or done about it on sundays meeting.
I'm sure there were many productive discussions on the matter. Have we mentioned that CCP are adding certificates and medals to the game?
|

Si Prime
|
Posted - 2008.10.24 21:14:00 -
[365]
Dear Santa, All I want for this Christmas is my Minmatar capitals to be cool again, just because they are the best looking from all. Please Santa, make this helpers of yours work harder and bring them in-line with the rest of the dreads/carriers. Pretty please .... do it NOW 
P.S. Is it true that the next capital exploration ship (orca+rorqual hybrid) will be also vertical? That's is going to be sick (I am thinking of the name now)
|

StoreSlem
Minmatar 4S Corporation Morsus Mihi
|
Posted - 2008.10.25 06:21:00 -
[366]
you fit your naglfar with crap and then complain it sucks?
gtfo |

Kalintos Tyl
Minmatar
|
Posted - 2008.10.25 07:08:00 -
[367]
then show your uber fitting :D http://dl.eve-files.com/media/0810/lie.jpg guide ninja edited already hidden topic: http://oldforums.eveonline.com/?a=topic&thread |

Mastah Mazoku
|
Posted - 2008.10.26 16:02:00 -
[368]
agree.
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.10.26 17:47:00 -
[369]
Originally by: StoreSlem you fit your naglfar with crap and then complain it sucks?
gtfo
Hmm, please do show us your fitting, except you're a minmatar speced pilot, who flys amarr capitals. This only proves that minmatar caps suck.
I was very temped to train for amarr capitals myself, but decided to stay true with minmatar, even though they suck, role playing kinda thing.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.10.27 10:36:00 -
[370]
No he's right, with faction damage mods and a faction co-proc (about another ~200mil in gear) you can shove a DCII as well. You can also drop two faction gyro's for t2 and use a 3% cpu implant. You still need a cpu mod to fit a shield tank, your damage is still subpar, and your tank is ridiculously cap unstable but it is marginally better.
I just don't think you should require a capital to spend millions more on an already crappy ship to make it marginally less subpar. |

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.10.27 14:03:00 -
[371]
Originally by: Yorda No he's right, with faction damage mods and a faction co-proc (about another ~200mil in gear) you can shove a DCII as well. You can also drop two faction gyro's for t2 and use a 3% cpu implant. You still need a cpu mod to fit a shield tank, your damage is still subpar, and your tank is ridiculously cap unstable but it is marginally better.
I agree with you on the faction mods, and that's comparing apples to oranges. Compare other dreads fitted with faction mods, naglfar doesn't shine again.
Originally by: Yorda
I just don't think you should require a capital to spend millions more on an already crappy ship to make it marginally less subpar.
Right ON! + more training time.
Prop goes to you for starting this great thread.
|

CursedEagle79
|
Posted - 2008.10.28 14:04:00 -
[372]
Absolutely agree. As a newish player, I started out Gallente and found I loved minmatar more... Depressing to know that it's not even worth training the race I love to fly up to the highest levels.
|

Jack Nuddels
Congregatio
|
Posted - 2008.10.28 14:33:00 -
[373]
signed
|

Hygelac
Interesting Times
|
Posted - 2008.10.28 15:39:00 -
[374]
I agree with the OP, I think some sort of review of Minnie Caps would be good.
The one thing he didn't mention was some kind of Typhoon-esque split weaponry bonus which would be a marginal bonus at least. I'm sure that's come up in the discussion somewhere there.
--- Veni Vidi Castratavi Illegitimos |

Neu Bastian
Minmatar Valklear Guard
|
Posted - 2008.10.29 11:36:00 -
[375]
/sign
Quote:
Neu Bastian Valklear Guard - CEO
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.10.29 16:53:00 -
[376]
Response from CCP:
15. 0102-04-0045 Buff Minmatar Capital Ships This will be part of the capital ships review. If CCP identifies issues with the Minmatar ships then these will be addressed at that time.
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.10.29 17:02:00 -
[377]
Pretty disappointing response imo, because there is no recognition. Still some hope though.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.10.30 00:34:00 -
[378]
Maybe they'll be fixed by this time next year :unsmith:
|

Koshua
|
Posted - 2008.10.30 12:37:00 -
[379]
Boost the Nag
|

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.10.30 13:29:00 -
[380]
Originally by: Asterisk Grat Response from CCP:
15. 0102-04-0045 Buff Minmatar Capital Ships This will be part of the capital ships review. If CCP identifies issues with the Minmatar ships then these will be addressed at that time.
Wait, you mean CCP are taking another CSM-sponsored issue and lumping it into another 'maybe we'll look at it later' pile? Shocking!
|

Nexus Kinnon
Neo Spartans
|
Posted - 2008.10.30 18:34:00 -
[381]
sup
|

Emveedee
The Movement
|
Posted - 2008.10.30 22:34:00 -
[382]
|

Seraphim Io
Caldari Battlestars GoonSwarm
|
Posted - 2008.10.31 05:18:00 -
[383]
Quote: Response from CCP: 15. 0102-04-0045 Buff Minmatar Capital Ships This will be part of the capital ships review. If CCP identifies issues with the Minmatar ships then these will be addressed at that time.
Could they possibly be anymore vague. As what I have come to expect from CCP, their favorite tactic "The five D's of content balance". Dodge, duck, dip, dive and dodge!
|

Cpt Lumis
|
Posted - 2008.11.02 13:11:00 -
[384]
So did they say when the cap ships are up for review then.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.11.03 02:18:00 -
[385]
Originally by: Cpt Lumis So did they say when the cap ships are up for review then.
I can guarantee that it may or may not happen sometime within the next 10 years.
|

NaMorham Santorin
Tech 1 Holdings Limited Tech Holdings Limited
|
Posted - 2008.11.03 05:05:00 -
[386]
late I know, but supported, nag is the only dread I've wanted to fly
|

Cpt Lumis
|
Posted - 2008.11.04 15:48:00 -
[387]
Thank you Yorda that is honestly the best answer I have gotten so far. lol I think you are right I am just going to plan on in 10yrs they will fix it. Then I wont need to worry about it.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.11.09 10:18:00 -
[388]
I can now confirm that naglfars look really pretty even while blowing up.
Also spilt weapons in a cap fight sucks.
|

Nikita Alterana
The Antikythera Mechanism
|
Posted - 2008.11.09 20:02:00 -
[389]
do this thing __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |

Keflin Geard
Black Nova Corp Band of Brothers
|
Posted - 2008.11.10 18:02:00 -
[390]
Nags are also huge desynch monsters - I'd rather be surounded by a hostile fleet then a couple of Nags when I am in a cap ship.
|

Cpt Lumis
|
Posted - 2008.11.12 00:02:00 -
[391]
Sorry you lost it already Yorda that sucks.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.11.12 02:35:00 -
[392]
Edited by: Yorda on 12/11/2008 02:36:06 It doesn't suck when I'd insured it moments before and my alliance has already given me a new one for free!
I love making a billion for dying in a cap fight.
|

Maalus Rahje
Universal Exports FOUNDATI0N
|
Posted - 2008.11.16 06:54:00 -
[393]
Edited by: Maalus Rahje on 16/11/2008 06:54:53 The Naglfar needs some love. |

SickSeven
|
Posted - 2008.11.16 16:57:00 -
[394]
This is one of the longest on-going 'issue threads' right now, and the only response from CCP is "we may look in to it, maybe, but only if we're in a good mood, and it's not raining, sunny, cold or hot outside"?????????
W T F IS THE POINT OF THIS FORUM AND THE CSM??????????
|

Chi Quan
Perkone
|
Posted - 2008.11.20 21:49:00 -
[395]
the mentioned caps do need a look into, but how about a less drastic one for the nag: one more low, one less high, 3/3 guns/launchers ---- Ceterum censeo blasters need some tracking love |

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.11.21 12:59:00 -
[396]
Originally by: SickSeven This is one of the longest on-going 'issue threads' right now, and the only response from CCP is "we may look in to it, maybe, but only if we're in a good mood, and it's not raining, sunny, cold or hot outside"?????????
W T F IS THE POINT OF THIS FORUM AND THE CSM??????????
Wait a minute, I think you might be on to something, here!
Anyway, I'm still in suspense for the big changes alluded to by Bane Glorious on scrapheap, I'm sure they're coming any moment now.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.11.21 14:40:00 -
[397]
Edited by: Yorda on 21/11/2008 14:40:41
Originally by: Chi Quan the mentioned caps do need a look into, but how about a less drastic one for the nag: one more low, one less high, 3/3 guns/launchers
God that's a terrible change.
The worst thing about the nagflar is it's terrible CPU. If you're going to fix anything give it more cpu.
The next thing is it's dps, make it so both guns and launchers have 2 bonuses applied from the hull. Don't take away 1/4th of it's dps.
Finally it doesn't really need 6 low slots with fixed cpu, so drop a low slot and add at least 1 (preferably 2) mid slots so the shield tank doesn't suck horribly.
tl;dr: shut up stupid alt troll. Signature removed. Not appropriate for the EVE Online forums. Navigator |

Blastil
|
Posted - 2008.11.21 18:15:00 -
[398]
But haven't you heard, Minmatar ships are supposed to speed tank!
  
Nah, I'd like to at least see some investigation into this. |

Chi Quan
Perkone
|
Posted - 2008.11.21 18:35:00 -
[399]
Edited by: Chi Quan on 21/11/2008 18:35:31
Originally by: Yorda God that's a terrible change.
The worst thing about the nagflar is it's terrible CPU. If you're going to fix anything give it more cpu.
The next thing is it's dps, make it so both guns and launchers have 2 bonuses applied from the hull. Don't take away 1/4th of it's dps.
Finally it doesn't really need 6 low slots with fixed cpu, so drop a low slot and add at least 1 (preferably 2) mid slots so the shield tank doesn't suck horribly.
tl;dr: shut up stupid alt troll.
now come on, it's just a suggestion. this is my main (forum main, but it does not matter) for this task and i will not use another just to give other more ammo against me like "you fascist bob!" or "you dumb goon" (please, don't take this personally it's just an example)
giving 4 bonuses from the hull seems a bit much. a third non weapon related would be much more minmatar style imho. |

Temin Nevarro
|
Posted - 2008.11.22 02:08:00 -
[400]
This is very much supported. Minnies need some luvin'!
|

dawood koplanski
The Tet Corporation Doom Armada
|
Posted - 2008.11.22 12:27:00 -
[401]
Agree! didnt they boost caldari ships cpu or powergrid a year or so ago even tho minnie capitals were in fact more lacking? I seem to remember something along those lines could be wrong though.
|

Cur
Dawn of a new Empire The Initiative.
|
Posted - 2008.11.22 19:45:00 -
[402]
What is the point of the Naglfail other than to be outmatched by the other dreadnoughts in almost every situation?
It needs a clear strength.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.11.23 20:26:00 -
[403]
Edited by: Yorda on 23/11/2008 20:36:22
Originally by: Chi Quan now come on, it's just a suggestion. this is my main (forum main, but it does not matter) for this task and i will not use another just to give others more ammo against me like "you fascist bob!" or "you dumb goon" (please, don't take this personally it's just an example)
giving 4 bonuses from the hull seems a bit much. a third non weapon related would be much more minmatar style imho. admittedly i don't fly a nag myself, but i saw action alongside them. if you feel like the master of all things, sure, go ahead, see if more cpu alone makes the nag better.
i should also add that ccp seems to balance across races, not ship classes. so minmatar end up having overall above average small ships and overall underperforming capitals.
Sorry, figured you were just another alt troll. Pretty much all of your suggestions are a complete nerf to the naglfar.
Losing a high slot means you lose more dps on it's already sub-par dps, gaining a lowslot is completely worthless because you're starved for CPU as is and can't do anything with it.
I honestly don't know why this hasn't been brought up sooner. People use to love nags, I would imagine it was because they saw 4 high slots and figured they did 25% more damage than other dreads (maybe the incredibly strong tempest had something to do with it too). Most of these were armor tanked too so they did even less damage than the other race's counterparts.
The whole "they have good small ships so the big ships should suck" thing is really old. Take Amarr for example, they have decent inties, probably the best hacs right now (maybe the vaga is still king with the sac / zealot coming in 2nd and third), they have good cruisers, good bc's, good command ships, the recons are still pretty meh but better thanks to the nano nerf, they have amazing battleships, the best supercaps (both titans and motherships), the best dread, and all the carriers are pretty much the same. In every place apart from carriers and dictors (which all 4 races pretty much perform the same role) they are in the top or at very least can compete (recons), minmatar battleships and dread / supercaps are really sub par in every way right now (and I'd still probably fly a falcon over any other recon, and a zealot over any hac maybe that's just me though). Signature removed. Not appropriate for the EVE Online forums. Navigator |

Jalif
Scorpion's Sting
|
Posted - 2008.11.24 21:09:00 -
[404]
you are getting my support
|

Cpt Lumis
|
Posted - 2008.11.30 16:29:00 -
[405]
Any word on this yet.
|

NanDe YaNen
The Funkalistic
|
Posted - 2008.11.30 18:39:00 -
[406]
Raise CPU
Add capital cruise launchers to complement torp launchers.
Make capital cruise/torp launchers follow the pattern of non-capital.
Naglfar can suddenly pack highest or near highest close range DPS with largest falloff (traditional advantage of mini close-range gear) giving them the best engagement capability at non-sniping ranges i.e. we cyno'd right on top of a cap blob.
Also, by reducing the need for sensor boosters etc for hitting sniping range, midslots can be focused on tank. Save one low for backup sensor array or just a PDU or cap gear for extra tank.
Pulse Revelation is so-so and Blaster Moros is merely theoretical without a very good cyno opportunity. Close range Phoenix would be quite a bit better off. Currently there is no launcher to differentiate Phoenix loadouts.
Pheonix gets a faster main capital weapon (easing the pain of slow citadel torps) and still has dumb citadel torps for hot-drop ambushing at close range. To balance the DPS if it's going to come out too high, do some PG tweaking on citadel launchers such that the Phoenix comes up about 5% short and can sacrifice a damage mod for a PDU and get a little bit more tanking as well.
With the Naglfar, capital cruise/arty would just be a PG swap for capital torp/AC's, leaving it with enough grid for either setup. Having the extra CPU given back by cruise launchers would also help with the extra CPU required by arties, so it'd be a tight but doable fit in either stance.
Finally, the Mini hull with split weapons would actually have some versatility that isn't code-word for sub-optimal. Easier requirements of capital cruise launchers and added CPU would take away the fitting pain for long-range setups. Close range setup would have lots of falloff to minimize impact of being out of optimal, allowing it to have consistent, superior close-range DPS to any other dread. Capless weaponry leaves it with full cap for burst tanking into the loving arms of carriers.
I would fly that Naglfar. It would still be sub-par in long-range setups, but not ridiculous like it is. It would in return rock more than any other dread in close-range hot-drops. |

Lanais Suleia
|
Posted - 2008.12.01 02:36:00 -
[407]
Originally by: Cur What is the point of the Naglfail other than to be outmatched by the other dreadnoughts in almost every situation?
It needs a clear strength.
Its clear strenght is being so useless that it's rarely primaried. 
But yes, split weapon systems for the fail. |

Cpt Lumis
|
Posted - 2008.12.04 20:06:00 -
[408]
Does anyone know when the next CCP meeting will be?
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.12.09 05:50:00 -
[409]
Originally by: NanDe YaNen Raise CPU
Add capital cruise launchers to complement torp launchers.
Make capital cruise/torp launchers follow the pattern of non-capital.
Naglfar can suddenly pack highest or near highest close range DPS with largest falloff (traditional advantage of mini close-range gear) giving them the best engagement capability at non-sniping ranges i.e. we cyno'd right on top of a cap blob.
That's not really enough, it needs more dps to be atleast close to the other dreads and it needs a better tank. Double weapon bonuses built into the hull, a cpu boost, and one or two midslots are what it needs at bare minimum.
Originally by: Lanais Suleia
Originally by: Cur What is the point of the Naglfail other than to be outmatched by the other dreadnoughts in almost every situation?
It needs a clear strength.
Its clear strenght is being so useless that it's rarely primaried. 
But yes, split weapon systems for the fail.
I'm always primaried Aside from pos shots I don't really know why though. Signature removed. Not appropriate for the EVE Online forums. Navigator |

Cpt Lumis
|
Posted - 2008.12.10 14:30:00 -
[410]
Lets not let this topic die. i would really like to see something done about this.
|

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.12.10 15:07:00 -
[411]
Originally by: Cpt Lumis Lets not let this topic die. i would really like to see something done about this.
There's no point in bumping it. The topic has already been mentioned to CCP, they've done their typical 'we might look at it, maybe' response, and that's that. CSM have done their job (such as it is), and now we wait a couple years for CCP to actually do something themselves. If they want to.
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2008.12.23 20:05:00 -
[412]
Originally by: Triest
There's no point in bumping it. The topic has already been mentioned to CCP, they've done their typical 'we might look at it, maybe' response, and that's that. CSM have done their job (such as it is), and now we wait a couple years for CCP to actually do something themselves. If they want to.
I suggest we employ a CSM member to revive this topic in form of a follow up with CCP to provide us with more details at the very least.
CSM members, sign up button is that way 
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.12.23 21:05:00 -
[413]
IIRC they said they were going to lump this in with an upcoming capital review in general so don't hold your breath. Signature removed. Not appropriate for the EVE Online forums. Navigator |

mucklavee
Minmatar Sebiestor tribe
|
Posted - 2008.12.28 05:29:00 -
[414]
seriously hurry up frackin ccp, by the time you make up your mind i can be piloting a revelation and a phoenix sheesh! us minmatar pilots want answer neow!!!!
|

rapta
|
Posted - 2009.01.07 01:03:00 -
[415]
How we got the point that pretty much every player in eve knows the nag does poor dps, has the worst tank, costs the same amount of money and requires more training than any other dreadnought without a fix ill never know. I guess it just sneaks up on you .
Probably discussed before but I think its also important to mention that dreadnought is a natural progression for a lot of pilots that are serious about flying a good well skilled, well fitted battleship. Needing AWU 5 for a lot of fits Bs 5 and the opposing gunnery/ missile skills to be a very good battleship pilot means youÆre already some of the way there. I would hate to see people seeing turning away from high end minmatar battleship skills because they feel they are wasted skill time in regards to long-term progression.
full support for a buff.
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2009.01.07 16:47:00 -
[416]
CSM members, stop slacking, we have a job for you.
|

Neu Bastian
Minmatar Valklear Guard
|
Posted - 2009.01.08 01:44:00 -
[417]
/me sign
Quote:
Neu Bastian Valklear Guard - CEO
|

pc dude
Ghosts of Ragnarok True Reign
|
Posted - 2009.01.08 02:39:00 -
[418]
a boost will mean I won't break down and crosstrain the entire amarr skill trees ( and still be combat effective in rev almost as soon as nag being a well skilled minmatar bs pilot ) |

Stock Broker
|
Posted - 2009.01.08 04:38:00 -
[419]
Edited by: Stock Broker on 08/01/2009 04:37:54 Support!
|

Phelix Jung
|
Posted - 2009.01.08 07:03:00 -
[420]
Don't give me the short straw when it has taken about a year of my life to get one lol
Give minnie caps some lovin' |

Triest
Sniggerdly Pandemic Legion
|
Posted - 2009.01.08 12:56:00 -
[421]
Originally by: Triest
There's no point in bumping it. The topic has already been mentioned to CCP, they've done their typical 'we might look at it, maybe' response, and that's that. CSM have done their job (such as it is), and now we wait a couple years for CCP to actually do something themselves. If they want to.
Quoting myself to a new page of dumb people. CCP listened magnanimously on the topic, and might make changes. No need to bump/support/whatever. Democracy in action! Hold on to your seats, players of EVE!
|

Chen Rossii
|
Posted - 2009.01.08 19:20:00 -
[422]
Edited by: Chen Rossii on 08/01/2009 19:22:55 /me sign |

Captain Narmio
Baptism oF Fire
|
Posted - 2009.01.09 00:20:00 -
[423]
Edited by: Captain Narmio on 09/01/2009 00:20:25
Originally by: Triest
Originally by: Triest
There's no point in bumping it. The topic has already been mentioned to CCP, they've done their typical 'we might look at it, maybe' response, and that's that. CSM have done their job (such as it is), and now we wait a couple years for CCP to actually do something themselves. If they want to.
Quoting myself to a new page of dumb people. CCP listened magnanimously on the topic, and might make changes. No need to bump/support/whatever. Democracy in action! Hold on to your seats, players of EVE!
Eh, don't bother. People will read the OP and reply with support long before they reach page 15. In fact, we should keep bumping these old already-agreed threads as much as we can, because in doing so CCP might actually adopt a policy of locking (or ideally moving to another forum created for the purpose) issue threads that have already gone up the chain.
Not doing so is pretty silly, because, as evidenced by this and many other threads, they distract voters and accomplish nothing. It should have been like that from the beginning. |

isdisco3
Reaper Industries Eternal Rapture
|
Posted - 2009.01.14 15:22:00 -
[424]
A principled bump for greater glory!
/me signs
|

Rayokashi
Order of Anarchy
|
Posted - 2009.01.16 11:22:00 -
[425]
I support this.
|

Dark Fairy
|
Posted - 2009.01.17 02:37:00 -
[426]
fix the niddy
|

Yorda
Battlestars GoonSwarm
|
Posted - 2009.01.18 06:00:00 -
[427]
Goonswarm has started giving a Caldari Dread book to any active alliance nag pilot.
This is how much the suck, the alliance is actually paying for people to train out of them. |

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2009.01.20 02:29:00 -
[428]
Edited by: Asterisk Grat on 20/01/2009 02:30:35 Edited by: Asterisk Grat on 20/01/2009 02:30:23 Last I heard CCP is giving out Minmatar Dreadnaught skill books for free every other Monday and Wednesday. /end sarcasm
|

Cpt Lumis
|
Posted - 2009.01.28 16:30:00 -
[429]
Lets move this back to the front page again. |

Zenethalos
Noir.
|
Posted - 2009.01.29 02:08:00 -
[430]
The caps are pretty crappy on the minmatar end not to mention over half of our other ships being pretty screwed up. I've given up on the Nag and have start to re-spec to Amarr. |

Cpt Jagermeister
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.01.29 06:25:00 -
[431]
****, they haven't resolved this yet? |

Buzz Lightqueer
Dragon Lancers
|
Posted - 2009.01.29 10:18:00 -
[432]
You forgot to mention how ugly they are. |

pc dude
Ghosts of Ragnarok True Reign
|
Posted - 2009.01.29 19:42:00 -
[433]
Originally by: Buzz Light***** You forgot to mention how ugly they are.
what do u mean? that's the only thing they have going for them. hel is sexy, and didn't u hear everyone say that's what balanced the nag? it is verticle after all |

SephusS
|
Posted - 2009.01.29 19:43:00 -
[434]
|

Yorda
Battlestars GoonSwarm
|
Posted - 2009.01.30 00:35:00 -
[435]
I kinda wanna change the OP to Fix the Nag, Hel, and Ragnarok instead of nidhoggur + nag cuz I like the nidhoggur. It's a great ship as long as you suicide fit it with triage and 4 remote reps. The rest of them suck though.
I guess the rag is okay as long as you dont care about gang bonuses. It's a shame the lev does everything it does but better though. |

G'rin
|
Posted - 2009.01.30 02:09:00 -
[436]
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2009.01.30 15:30:00 -
[437]
Originally by: Yorda I kinda wanna change the OP to Fix the Nag, Hel, and Ragnarok instead of nidhoggur + nag cuz I like the nidhoggur. It's a great ship as long as you suicide fit it with triage and 4 remote reps. The rest of them suck though.
I guess the rag is okay as long as you dont care about gang bonuses. It's a shame the lev does everything it does but better though.
I think that will kinda ruin the voting that took place in this thread. As for this thread my guess it is is to hope CCP finally notices it, and does recognize the problem.
Basically, their response has ZERO sense of satisfaction to it. It can be translated into:
Even though we don't recognize what you're talking about, but when we do capital ships review we may look at it and when that might be we can't tell you.
|

INsovietRussia
|
Posted - 2009.02.02 23:23:00 -
[438]
bump |

Ed Gein
Malevolent Intentions
|
Posted - 2009.02.10 09:14:00 -
[439]
Not sure if i should take the risk and buy me a nag or nid, just because i love the ships/look and pray they buff them. Or just cross train and get thany or moros instead.
Nid race bonus does not make sense at all, for being a matar ship. CCP crew drunk or smoked pot while doing this?
This should been fixed, when they were looking over nags slot layout.
|

Korerin Mayul
|
Posted - 2009.02.13 13:46:00 -
[440]
signed.
maby this is a good excuse to overhaul the capital art assets for the minmies - less of the old-school scrapheep challenge more of the resergent angrey looking lump of sculpted black mettal (see also the T3 concept art)
|

Kweel Nakashyn
Kernel of War Tau Ceti Federation
|
Posted - 2009.02.14 07:41:00 -
[441]
|

Saka Mizuno
The Graduates Morsus Mihi
|
Posted - 2009.02.15 19:20:00 -
[442]
Agreed
|

Arekhon
0ff-Peak Esoteric Cutthroats
|
Posted - 2009.02.16 20:26:00 -
[443]
signed...
|

Greenbolt
Minmatar The Suicide Kings True Reign
|
Posted - 2009.02.16 20:34:00 -
[444]
Originally by: pc dude a boost will mean I won't break down and crosstrain the entire amarr skill trees ( and still be combat effective in rev almost as soon as nag being a well skilled minmatar bs pilot )
Funny enough..I am working on Amarr BS V at this time even though I can fly a nagflar now. Why? I want to be more effective and not on the short list of primaries for easiest to kill.
--------------------------------------------------- Scordite -Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi? |

Shai 'Hulud
Guiding Hand Social Club
|
Posted - 2009.02.18 15:55:00 -
[445]
/signed
I read through the majority of this thread, and I must say, such unanimity is rarely seen on these forums. Majority does not imply correctness, but this thread seems to be damning evidence of the Naglfar's needed buff. 
|

Damien Vox
Guiding Hand Social Club
|
Posted - 2009.02.18 17:55:00 -
[446]
/signed
|

TimGascoigne
The Graduates Morsus Mihi
|
Posted - 2009.02.18 20:26:00 -
[447]
when Shrike last lost a titan there were 29 dreadnoughts [url=http://killboard.goonfleet.com/km/304971]involved[/url]. Only one of them was a naglfar and it was 24th for damage.
so basically only 1 in 30 dreads in eve that are being fielded. Are minmatar and thay hitting for disappointingly low damage. Of course we all already know this........ unless you are the game design team at CCP
|

Yorda
Battlestars GoonSwarm
|
Posted - 2009.02.18 21:02:00 -
[448]
Edited by: Yorda on 18/02/2009 21:01:45
Originally by: TimGascoigne when Shrike last lost a titan there were 29 dreadnoughts [url=http://killboard.goonfleet.com/km/304971]involved[/url]. Only one of them was a naglfar and it was 24th for damage.
so basically only 1 in 30 dreads in eve that are being fielded. Are minmatar and thay hitting for disappointingly low damage. Of course we all already know this........ unless you are the game design team at CCP
We non-ironically asked Naglfars specifically to do something on an op and everyone was amazed we actually had a naglfar! It was a russian though so it doesn't really count as an anomaly.
I wouldn't even say 1/30 people fly the nag, discounting Russians I'd say it was closer to 1/100. ---- 06:36 11Thol that we cannot do this anymore 06:36 11Thol we're not no.1 06:36 11Thol we're not best of the best 06:36 11Thol we're average with alot of titans 06:36 11Thol ****ing wake up |

Maraleith
Gallente The Culture Holding Corporation
|
Posted - 2009.02.19 22:14:00 -
[449]
Guys
As I have posted before.
Please. Just stop whining.
CCP have acknowledged your concerns and promised to deliver a review of capitals. Don't hold your breath on any change as CCP simply don't care. They would have ensured something was done this coming patch if they did.
The Naglfar is the worst dread by an order of magnitude. You know it. They know it but CCP's lack of attention to rectification is a willfull conscious decision. It is not a function of prioritsation as capital changes have been mooted months ago. It is a deliberate game management decision.
Nothing you do or say will change it. No matter how right you are, no matter how valid your suggestions; CCP are incapable of admitting error and reacting quickly. That is the irrefutable conclusion to be drawn from past minnie ship rebalances.
CCP have openly stated they want noobs and not vets and capitals are a vet's toy. At 50k members, they are focussing on the bottom line and things that affect just a small portion of the player base such as minnie ships are ignored because not many pilots fly them.
Simply cross train into Amarr; they are now the FOTM ably supported by massive changes in their favour. It's the only solution to poor game design and CCP's arrogance in the lack of attention given to this ship.
You know it makes sense......
|

SK Rooster
No Trademark
|
Posted - 2009.02.19 23:32:00 -
[450]
Originally by: Yorda
The Naglfar:
In order to compete, the Naglfar needs to spend four of it's low slots on damage modules leaving it with a 5 slot shield tank. Unfortunatly it cannot target to sniping range without a sensor booster, so it is left with a 4 slot shield tank. This leaves it with the weakest tank and lowest effective hp of the four dreads. On top of this, it needs two co-processors to fit everything.
this is YOUR opinion, just because minmatar doesnt fit into your cookie cutter setup, doesnt mean it is useless. if you dont like the ship, train for another race that is more your style. this is not necessarily a matter of what race is 'better' but obviously more one of different from your playstyle.
that being said yes the naglfar sucks. how about get creative and put a triple trimark with 1x damage mod, and 1x captial armor rep. then you can put all the fukken sensor boosters you want. you are going to get outdamaged with 4x damage mods any way, so stop trying.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2009.02.20 03:38:00 -
[451]
Originally by: SK Rooster
Originally by: Yorda
The Naglfar:
In order to compete, the Naglfar needs to spend four of it's low slots on damage modules leaving it with a 5 slot shield tank. Unfortunatly it cannot target to sniping range without a sensor booster, so it is left with a 4 slot shield tank. This leaves it with the weakest tank and lowest effective hp of the four dreads. On top of this, it needs two co-processors to fit everything.
this is YOUR opinion, just because minmatar doesnt fit into your cookie cutter setup, doesnt mean it is useless. if you dont like the ship, train for another race that is more your style. this is not necessarily a matter of what race is 'better' but obviously more one of different from your playstyle.
that being said yes the naglfar sucks. how about get creative and put a triple trimark with 1x damage mod, and 1x captial armor rep. then you can put all the fukken sensor boosters you want. you are going to get outdamaged with 4x damage mods any way, so stop trying.
Amazingly enough I was taking the best possible fit for the naglfar in comparison with the others. Yes, you can armor tank it and you don't need fitting mods but then you get literally half the damage of every other dread while having a weaker tank that's more cap stable. I know the appeal of doing the damage of a blaster mega while tanking as much as a chimera might appeal to you, but for 1.6 billion isk I'd rather actually get something out of my dread.
---- 06:36 11Thol that we cannot do this anymore 06:36 11Thol we're not no.1 06:36 11Thol we're not best of the best 06:36 11Thol we're average with alot of titans 06:36 11Thol ****ing wake up |

Shai 'Hulud
Guiding Hand Social Club
|
Posted - 2009.02.20 04:19:00 -
[452]
Originally by: Maraleith Guys
As I have posted before.
Please. Just stop whining.
Please. Just stop reading.
The only way we, as a player base, can display that we do care about this issue and consider it to be of high priority is to state such.
If you don't agree - fine. Telling us that you agree, but we need to shut up because nothing has been done yet, is idiotic. Feel free to avoid this thread if you think it is such a waste of time 
|

Wu Jiaqiu
Tian-di Regime
|
Posted - 2009.02.20 04:39:00 -
[453]
Can't argue against that.
Supported.
|

jimmybeech
|
Posted - 2009.02.20 12:09:00 -
[454]
minmatar caps need lovin. Nag's slot layout and split weapons config needs looking at. Surely a dread should be totally focused tool of destruction, Jack of all trades master of none just doesn't cut next to a Rev or a moros.
signed/
|

Ris Dnalor
Ex Cruoris Libertas
|
Posted - 2009.02.21 06:45:00 -
[455]
o/
|

pyklet uk1
The Graduates Morsus Mihi
|
Posted - 2009.02.21 10:01:00 -
[456]
Love the RUST,
Pls don't make me train shiney gold stuff's, they use kittens to polish them don't you know! ______________________________
|

Vertical Axis
|
Posted - 2009.02.21 21:29:00 -
[457]
Edited by: Vertical Axis on 21/02/2009 21:29:08 The fact that it's been 9 months with no response other than a completely generalized "we are looking at all capital ships" response ticks me off to an insane degree. It's horrible PR and it indicates a complete lack of caring.
Get off your a**es and do something, CCP.
|

Zenethalos
Minmatar Noir.
|
Posted - 2009.02.22 08:05:00 -
[458]
Edited by: Zenethalos on 22/02/2009 08:06:45
Originally by: Vertical Axis Edited by: Vertical Axis on 21/02/2009 21:29:08 The fact that it's been 9 months with no response other than a completely generalized "we are looking at all capital ships" response ticks me off to an insane degree. It's horrible PR and it indicates a complete lack of caring.
Get off your a**es and do something, CCP.
^this I'm sure most of us have given up by now and started training for the Rev. With Dreads being such a prominent force on the for front of large scale 0.0 combat you think they would take a serious look at this issue. Maybe they are just waiting for every nag pilot to give up and cross train to another race like most of us seem to have.
Don't forget that going nuts with the nurf bat can be very tiring. I'm sure they are just relaxing off the taxing act of not doing any thing productive.
|

Shai 'Hulud
Guiding Hand Social Club
|
Posted - 2009.02.22 11:46:00 -
[459]
Perhaps most upsetting, a naglfar fix would be incredibly simple to implement. They can spare enough man-power to implement walking in stations, but can't have one guy go adjust the attributes of a ship???
|

Yaay
Reikoku KenZoku
|
Posted - 2009.02.23 03:48:00 -
[460]
Nag has the highest dps of all caps if set for gank. I think it's a good tradeoff for what the ship does. You don't want gank, train for another ship, it's the beauty of the game.
It's the Economy Stupid |

Yorda
Battlestars GoonSwarm
|
Posted - 2009.02.23 04:41:00 -
[461]
Edited by: Yorda on 23/02/2009 04:41:14 Oh thank god, for a second there I thought Yaay supported my thread and I was going to try and get it deleted before anyone saw. ---- 06:36 11Thol that we cannot do this anymore 06:36 11Thol we're not no.1 06:36 11Thol we're not best of the best 06:36 11Thol we're average with alot of titans 06:36 11Thol ****ing wake up |

Yaay
Reikoku KenZoku
|
Posted - 2009.02.23 07:44:00 -
[462]
Originally by: Yorda Edited by: Yorda on 23/02/2009 04:41:14 Oh thank god, for a second there I thought Yaay supported my thread and I was going to try and get it deleted before anyone saw.
this game has turned cookie cutter enough, it doesn't need to be more. The phoenix is **** yet half of goons fly those right? PL at least got that one right when they banned them.
It's the Economy Stupid |

Vir Hellnamin
Gradient Electus Matari
|
Posted - 2009.02.23 08:29:00 -
[463]
Quote:
tl;dr Fix the naglfar and nidhoggur.
good enough. :) -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
|

Shai 'Hulud
Guiding Hand Social Club
|
Posted - 2009.02.23 13:09:00 -
[464]
Originally by: Yaay So really, lets just all fly revs and quit the emo sessions please.
Originally by: Yaay this game has turned cookie cutter enough, it doesn't need to be more.
You lost me 
|

Cpt Lumis
|
Posted - 2009.02.23 15:13:00 -
[465]
If we give up then nothing will happen. I for one will keep posting till they change the damn thing or delete the post. Then I will start another. I cant let getting ignored make me give up. Or at the very least grow some balls and say screw you guys its not changing.
|

Yaay
Reikoku KenZoku
|
Posted - 2009.02.23 23:51:00 -
[466]
Originally by: Shai 'Hulud
Originally by: Yaay So really, lets just all fly revs and quit the emo sessions please.
Originally by: Yaay this game has turned cookie cutter enough, it doesn't need to be more.
You lost me 
Somewhere in the lostness, I pointed out the obsurdity of the whines. The ship does what it does, like it or hate it.
If it does get a boost, I think the only viable one is to tweak capital missle damage. Short of hitting a slow flying yet oddly stationary brick wall, capital missiles are fubar.
It's the Economy Stupid |

Yorda
Battlestars GoonSwarm
|
Posted - 2009.02.24 02:41:00 -
[467]
Edited by: Yorda on 24/02/2009 02:43:05
Originally by: Yaay
Originally by: Yorda Edited by: Yorda on 23/02/2009 04:41:14 Oh thank god, for a second there I thought Yaay supported my thread and I was going to try and get it deleted before anyone saw.
this game has turned cookie cutter enough, it doesn't need to be more. The phoenix is **** yet half of goons fly those right? PL at least got that one right when they banned them.
I'm amazed by how stupid you are every time you post, and I've seen you FC!
Originally by: Yaay
Originally by: Shai 'Hulud
Originally by: Yaay So really, lets just all fly revs and quit the emo sessions please.
Originally by: Yaay this game has turned cookie cutter enough, it doesn't need to be more.
You lost me 
Somewhere in the lostness, I pointed out the obsurdity of the whines. The ship does what it does, like it or hate it.
If it does get a boost, I think the only viable one is to tweak capital missle damage. Short of hitting a slow flying yet oddly stationary brick wall, capital missiles are fubar.
Hmm, yes CCP please boost missile damage so the phoenix I'm training for is even stronger tia. ---- 06:36 11Thol that we cannot do this anymore 06:36 11Thol we're not no.1 06:36 11Thol we're not best of the best 06:36 11Thol we're average with alot of titans 06:36 11Thol ****ing wake up |

Yorda
Battlestars GoonSwarm
|
Posted - 2009.02.24 07:16:00 -
[468]
Edited by: Yorda on 24/02/2009 07:23:56 If you havn't figured this out yet Yaay:
1. You're a complete idiot 2. The nag does not have the highest dps of a gank dread (both blaster moros's (7k), and revs do more (5.7k)) EDIT: Even without clones both do more 3. You're a complete idiot 4. Get out of my thread. ---- 06:36 11Thol that we cannot do this anymore 06:36 11Thol we're not no.1 06:36 11Thol we're not best of the best 06:36 11Thol we're average with alot of titans 06:36 11Thol ****ing wake up |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2009.02.24 07:43:00 -
[469]
Edited by: Dianeces on 24/02/2009 07:47:46
Originally by: Yorda Edited by: Yorda on 24/02/2009 07:23:56 If you havn't figured this out yet Yaay:
1. You're a complete idiot 2. The nag does not have the highest dps of a gank dread (both blaster moros's (7k), and revs do more (5.7k)) EDIT: Even without clones both do more 3. You're a complete idiot 4. Get out of my thread.
5. Your intel sucks. (PL hasn't banned Phoenixes.)
Edit: No wonder you guys are losing so bad right now.
|

lahoj
DarkStar 1 GoonSwarm
|
Posted - 2009.02.25 01:20:00 -
[470]
yes
|

Blih Nox
For Great Justice
|
Posted - 2009.02.25 01:25:00 -
[471]
signed
|

w00tle
GoonFleet GoonSwarm
|
Posted - 2009.02.25 13:59:00 -
[472]
Edited by: w00tle on 25/02/2009 14:03:22 hurry the hell up and do something about this
|

Rek Esket
GoonFleet GoonSwarm
|
Posted - 2009.02.25 18:06:00 -
[473]
This
|

Yaay
Reikoku KenZoku
|
Posted - 2009.02.26 03:56:00 -
[474]
Originally by: Dianeces Edited by: Dianeces on 24/02/2009 07:47:46
Originally by: Yorda Edited by: Yorda on 24/02/2009 07:23:56 If you havn't figured this out yet Yaay:
1. You're a complete idiot 2. The nag does not have the highest dps of a gank dread (both blaster moros's (7k), and revs do more (5.7k)) EDIT: Even without clones both do more 3. You're a complete idiot 4. Get out of my thread.
5. Your intel sucks. (PL hasn't banned Phoenixes.)
Edit: No wonder you guys are losing so bad right now.
My mistake, I guess the several PL who have said as much are offset by the one dread that a guy is flying... so let me clarify that. PL heavily encourages turret dread use. However, due to people's nubbery, I'm sure it will take time til all pilots are swapped over. When it comes to dreads though, any dread is better than 1 less.
Yorda:
Nag does slightly more dps than a rev with the same effective hp, You're right about the moros, never even considered it before I posted, but then honestly, who's ever used a blaster moros. I've at least seen a pulse or auto setup or 2 in my time.
As for being an idiot, meh.
It's the Economy Stupid |

Yorda
Battlestars GoonSwarm
|
Posted - 2009.02.26 16:21:00 -
[475]
Originally by: Yaay
My mistake, I guess the several PL who have said as much are offset by the one dread that a guy is flying... so let me clarify that. PL heavily encourages turret dread use. However, due to people's nubbery, I'm sure it will take time til all pilots are swapped over. When it comes to dreads though, any dread is better than 1 less.
Yorda:
Nag does slightly more dps than a rev with the same effective hp, You're right about the moros, never even considered it before I posted, but then honestly, who's ever used a blaster moros. I've at least seen a pulse or auto setup or 2 in my time.
As for being an idiot, meh.
I think you missed point 4. ---- 06:36 11Thol that we cannot do this anymore 06:36 11Thol we're not no.1 06:36 11Thol we're not best of the best 06:36 11Thol we're average with alot of titans 06:36 11Thol ****ing wake up |

Efrim Black
Gallente Apellon
|
Posted - 2009.02.26 18:32:00 -
[476]
Originally by: Yorda
Originally by: Yaay
My mistake, I guess the several PL who have said as much are offset by the one dread that a guy is flying... so let me clarify that. PL heavily encourages turret dread use. However, due to people's nubbery, I'm sure it will take time til all pilots are swapped over. When it comes to dreads though, any dread is better than 1 less.
Yorda:
Nag does slightly more dps than a rev with the same effective hp, You're right about the moros, never even considered it before I posted, but then honestly, who's ever used a blaster moros. I've at least seen a pulse or auto setup or 2 in my time.
As for being an idiot, meh.
I think you missed point 4.
Stop it Yorda, I don't want to like a Goon. 
|

Yaay
Reikoku KenZoku
|
Posted - 2009.02.26 20:49:00 -
[477]
Originally by: Yorda
Originally by: Yaay
My mistake, I guess the several PL who have said as much are offset by the one dread that a guy is flying... so let me clarify that. PL heavily encourages turret dread use. However, due to people's nubbery, I'm sure it will take time til all pilots are swapped over. When it comes to dreads though, any dread is better than 1 less.
Yorda:
Nag does slightly more dps than a rev with the same effective hp, You're right about the moros, never even considered it before I posted, but then honestly, who's ever used a blaster moros. I've at least seen a pulse or auto setup or 2 in my time.
As for being an idiot, meh.
I think you missed point 4.
I'd have to give your thoughts relevance to truly care about point 4, so meh.
It's the Economy Stupid |

Triest
Sniggerdly Pandemic Legion
|
Posted - 2009.02.27 13:11:00 -
[478]
I would say it's pretty clear at this stage that close range dreadnought fittings are inappropriate for use in any sort of situation where they might get hot-dropped, as evidenced by the multiple, highly one-sided capital ship engagements with sniping dreads. Which actually highlights another disadvantage of the Naglfar, in that there's no practical way to get adequate range with both weapon systems, so you're limited in a sniping fit to either guns OR missiles, and usually it ends up being the guns. The result is that (once again) the Nag ends up by far the lowest in terms of damage output, assuming the FC is able to get the Phoenixes to shoot targets appropriately.
If nothing else, the Naglfar at least needs a 3/3 turret/missile hardpoint allocation, even if the number of highs/mids/lows aren't altered. And it could definitely use more CPU.
|

pred2
|
Posted - 2009.02.28 00:08:00 -
[479]
signed
|

Yorda
Battlestars GoonSwarm
|
Posted - 2009.02.28 04:45:00 -
[480]
Originally by: Efrim Black
Originally by: Yorda
I think you missed point 4.
Stop it Yorda, I don't want to like a Goon. 
As many people will point out, I'm not a goon :)
As for sniping setups with the nag, it's not terribly hard to get it sniping with both weapons (missile rigs + 1 TE/tracking computer) but it suffers from the same problem as a regular nag in that it has the weakest tank by far and the least dps. The real problem is that sniping with cap torps means you have to shoot a different primary (in order to give your missiles time to hit the target, such as firing at the secondary / tertiary) while your guns should be on the primary. You can obviously just say **** it and fire your guns at the same target but with more than handful of nags this means you really need 3 different primaries.
Anyone with half a brain (sorry Yaay you don't count) can see that the nag is the worst dread by a large margin, combine this with the fact that minmatar bses are completely terrible in fleets and you really have no reason to train for minmatar caps (unless you're an awesome person who actually likes suicide triage repping poses and feel like wasting a bs V for it). All 3 other dreads are unique and have different reasons for people training for them, the nag does not. If you're in a nidhoggur pilot it's actually faster in training time to train for a revelation/moros and then you have amazing bses and t2 large guns for a decent race of battleships (not to mention a dread that's almost literally twice as good). I can not think of a SINGLE reason anyone would want to train for a naglfar. ---- 06:36 11Thol that we cannot do this anymore 06:36 11Thol we're not no.1 06:36 11Thol we're not best of the best 06:36 11Thol we're average with alot of titans 06:36 11Thol ****ing wake up |

Muro Deez
GoonFleet GoonSwarm
|
Posted - 2009.02.28 18:40:00 -
[481]
Sold my minmatar cap pilot ages ago, never looked back. Completely unsurprised that Naglfars are still worthless.
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2009.02.28 23:02:00 -
[482]
Originally by: Yorda
I can not think of a SINGLE (logical, looks dont count) reason anyone would want to train for a naglfar.
Yet, we're here, I should have one coming out from an oven in 3 weeks. I know it's the worst dread. I was talking with a corp mate few day ago, he shield tanks his naglfar and 4 damage mods in the lows to stay competitive.
His position on numerous POS kill mails was far from the top of the list. And thats what 4 damage mods and compromised tank.
- Nid is armor tank - Thats about 18-20days of training time to be able to use capital shield booster for comparative damage with dam mods. - Another 15-17days of training time for split weapon system.
We're not talking about regular skills needed for split weapon of a typhoon for example, we're talking capitals skills.
This is a bad joke.
Needless to say I'm still going minmatar all the way. I doubt I'd be spending extra time to be able to shield tank it, because split weapon system is enough.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2009.03.01 13:40:00 -
[483]
Originally by: Asterisk Grat Yet, we're here, I should have one coming out from an oven in 3 weeks. I know it's the worst dread. I was talking with a corp mate few day ago, he shield tanks his naglfar and 4 damage mods in the lows to stay competitive.
His position on numerous POS kill mails was far from the top of the list. And thats what 4 damage mods and compromised tank.
- Nid is armor tank - Thats about 18-20days of training time to be able to use capital shield booster for comparative damage with dam mods. - Another 15-17days of training time for split weapon system.
We're not talking about regular skills needed for split weapon of a typhoon for example, we're talking capitals skills.
This is a bad joke.
Needless to say I'm still going minmatar all the way. I doubt I'd be spending extra time to be able to shield tank it, because split weapon system is enough.
I trained for the nag thinking that in the insane amount of time it took to get speced for everything that ccp would of fixed it, but alas they still havn't (almost a year ago now) and I sold it to buy a phoenix which I'm currently training for. ----
|

Frabba
GoonFleet
|
Posted - 2009.03.02 05:06:00 -
[484]
Support for the support throne (oh wait this is the cap thread).
|

Zolian
|
Posted - 2009.03.03 06:45:00 -
[485]
This thread deserves to stay on page one. I wanted to train the Nag but in its current state it is not worth putting more training time for an inferior ship. The least it deserves is a large boost to cpu so it can fit a shield tank and damage mods without needing a fitting mod, which no other dread needs.
|

Mestoth
Ars ex Discordia GoonSwarm
|
Posted - 2009.03.04 17:34:00 -
[486]
As a Naglfar Pilot; FIX it.
Anyone that suggests using an armour tank on this is crazy...the thing does negligable DPS WITH the 4 DMG mods...dont take them away!?
Secondly: I would be fine with paper tank, big teeth, but instead its got paper tank, no teeth.
Autocannons are NOT an alternative, due to their optimal range (on a capital class gun) of like 8km (between 5-15km depending on ammo). Even with AC's fitted, your DPS still doesnt beat any other than the phoenix, AND you are 5-15km off the shield ( ie instant web\scram range of any ship as you warp off a pos), AND you have no tank!?
|

S8nt
Battlestars GoonSwarm
|
Posted - 2009.03.04 23:10:00 -
[487]
Hi, I also did all the training for the Nag and Nid, now I am cross training to actually get a benifit for this char.
Agreed all the way.
S8nt
|

Jaina Proudmoar
Caldari School of Applied Knowledge
|
Posted - 2009.03.05 02:52:00 -
[488]
Ah, but as CCP say, Minmatar are VERSATILE and can SPEED TANK.
¼_¼
/signed, the minmatar capital, like many other minmatar ships, need a rebalance.
|

Zeb Riu
|
Posted - 2009.03.05 03:47:00 -
[489]
Supported |

Zenethalos
Minmatar Noir.
|
Posted - 2009.03.05 07:01:00 -
[490]
Originally by: Jaina Proudmoar Ah, but as CCP say, Minmatar are VERSATILE and can SPEED TANK.
¼_¼
/signed, the minmatar capital, like many other minmatar ships, need a rebalance.
This is very true. My Nag in siege doesnt need to even run reppers it mitigates soo much damage by its amazing speed tank... 17 pages and still no real response other then CCP will take it into consideration when they review cap ships...
|

Cpt Lumis
|
Posted - 2009.03.06 04:00:00 -
[491]
I cant even get a answer then the caps are up for review. I have a pool going. I say they will review caps by 2014. have a over and under of 6 months anyone want in.
|

Asterisk Grat
Best Path Inc. Ethereal Dawn
|
Posted - 2009.03.06 16:05:00 -
[492]
Originally by: Mestoth
Anyone that suggests using an armour tank on this is crazy...the thing does negligable DPS WITH the 4 DMG mods...dont take them away!?
I've been playing around some naglfar fits on SISI, and I now agree that armor tank on naglar is a bad idea for damage output. It's like having 3/4 of a dread, for same price as others and longer training time. (I think Armor tank can be good for pos bashing, if you're primary by pos, gives you more chances to survive, only it's tank is still subpar to other dreads)
I thought about the term CCP has used for description as VERSATILE.
Comparison:
Amarr: Dread & Carrier: Armor Tank - 1 Weapon System Caldari: Dread & Carrier: Shield Tank - 1 Weapon System Gallente: Dread & Carrier: Armor Tank - 1 Weapon System
Minmatar: Carrier - Armor Tank; Dread - Shield Tank. - 2 Weapon Systems
Capital Shield Booster - 27 Days Tactical Shield Manipulation V, Shield Operation V, Capital Shield Operation VI - 27 Days
Citadel - Torpedoes 5, Warhead Upgrades IV, Citadel Torpedoes IV - 26 Days
VERSATILE costs minmatar capitals over 50 days of extra training time.
Armor tank = still subpar tank, 3/4 of damage output compared to other dreads. Shield tank = More competitive damage, ok buffer tank, weak shield tank. Forced split weapons system layout = not much advantage in terms of damage.
To sum it up, I think all this versatility and extra training time, doesn't give much advantage to minmatar capitals at all. It doesn't even bring it equal to performance to other capitals.
|

pc dude
Ghosts of Ragnarok True Reign
|
Posted - 2009.03.09 00:24:00 -
[493]
ok, so the nid is ok. it has it's uses and such, but the nag....can anyone justify reasonably why this ship shouldnt be seriously buffed?
(really this is also just to keep this on the first page until it's fixed)
|

Jamanticus
|
Posted - 2009.03.09 05:35:00 -
[494]
Edited by: Jamanticus on 09/03/2009 05:38:05 Supported wholeheartedly. Just about every character I've played as (haven't been a part of EVE for long, mind you) has been Minmatar, and I love the Minmatar race. Let's make the Naglfar able to compete with the rest of the Dreadnoughts out there for starters.
|

Tekumze Wolf
Jericho Fraction The Star Fraction
|
Posted - 2009.03.09 08:17:00 -
[495]
Supported. The Naglfar looks way to good to be as bad as it is.
|

isdisco3
Reaper Industries Eternal Rapture
|
Posted - 2009.03.15 04:03:00 -
[496]
bump, i refuse to let this be forgotten.
|

SkiLLzThaTKiLLz X
Free-Space-Ranger Morsus Mihi
|
Posted - 2009.03.15 13:13:00 -
[497]
. -- SkiLLzThaTKiLLz X | DarkArch0n X
|

Octavio Santillian
Einherjar Rising
|
Posted - 2009.03.15 17:17:00 -
[498]
I can't believe I never signed off on this. Not that it will ever matter (see I'm using reverse psychology...now CCP will have to take actionàmuhuuuhahahahha).
|

Am Staff
|
Posted - 2009.03.15 21:40:00 -
[499]
Edited by: Am Staff on 15/03/2009 21:40:26 Supported. I'll be able to fly a Nag in a few months, and I wouldn't mind if it's still the worst dreadnought.....I just want it to only be the worst by a tiny bit. So, CCP...Change it (please)!
|

Isaac Starstriker
Amarr Celestial Ascension Tenth Legion
|
Posted - 2009.03.15 21:43:00 -
[500]
Originally by: Triest I would say it's pretty clear at this stage that close range dreadnought fittings are inappropriate for use in any sort of situation where they might get hot-dropped, as evidenced by the multiple, highly one-sided capital ship engagements with sniping dreads. Which actually highlights another disadvantage of the Naglfar, in that there's no practical way to get adequate range with both weapon systems, so you're limited in a sniping fit to either guns OR missiles, and usually it ends up being the guns. The result is that (once again) the Nag ends up by far the lowest in terms of damage output, assuming the FC is able to get the Phoenixes to shoot targets appropriately.
If nothing else, the Naglfar at least needs a 3/3 turret/missile hardpoint allocation, even if the number of highs/mids/lows aren't altered. And it could definitely use more CPU.
Right....because those close-ranged dreads hotdropping on the sniper-ranged dreads and obliterating them, that's totally not tactical....
I've read about more than one fight where dreads were not fitted for range. They seem to win then. hmm...
--Isaac Isaac's Haul*Mart
|

Ivoryman
GreenSwarm
|
Posted - 2009.03.16 02:56:00 -
[501]
Hittin' this too... beautiful ships that are ****ty they need some serious love
x-AWAR, mostly retired |

EdFromHumanResources
GoonFleet GoonSwarm
|
Posted - 2009.03.16 03:06:00 -
[502]
Edited by: EdFromHumanResources on 16/03/2009 03:05:57 This is part of the reason I can use T2 large projectiles but not minmatar bs :) There's absolutely no reason to train minmatar above bc
This is a step in the right direction ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Venetian Tar
Violation of Freedom Kraftwerk.
|
Posted - 2009.03.16 05:05:00 -
[503]
/signed.
I have a Minmatar alt, and love flying the race. But the caps need a lot of work.
|

Cattegirn
|
Posted - 2009.03.16 11:55:00 -
[504]
Originally by: Scagga Laebetrovo How about reducing build costs but retaining it's apparent 'crapiness'?
This. I think the training time being high might be something to look at and reevaluate just because I tend to think of cheap ships as beginner ships for their category, but he is emphatically correct that all ships don't have to match each other on the battlefield or in the EFT. It's nice to have cheaper ships.
|

Broen Maloque
E X I U S
|
Posted - 2009.03.16 13:44:00 -
[505]
Agreed in full with OP
|

Yttria
EVE-RO
|
Posted - 2009.03.16 17:11:00 -
[506]
signed ---------------------------------- EVE Online - Romania www.eve-ro.net |

aevistyne
Solarflare Heavy Industries Doctrine.
|
Posted - 2009.03.17 11:35:00 -
[507]
Edited by: aevistyne on 17/03/2009 11:34:54 Currently fly a nidhoggur, and getting into a nag next week, tbh i have no issues with the nidhoggur, could use slightly more cap and a little more pg/cpu, but its nothing gamebreaking really, it remote reps like a mofo and serves its purpose.
The Hel has issues, but thats not a racial thing, all motherships need addressing as much as each other, so not really going to discuss it here.
Ragnaroks gang bonus is pretty crappy, but really, as oveur said, it's just a big ****, if you're flying it solely for the gang bonuses you have bigger problems.
The main issue that everyone can agree with is the nag, tbh i would be very happy if they did something(anything) to increase the dps, i'm happy if it means i have a slightly sub par tank, but for that i expect to be top damage, not 2nd from the bottom. I quite liked mia kahns idea of making it into a bit of a big tempest, though the comments in regards to the autocannons are as much of an issue with all races really. Anyhoo, some sort of update in regards to the issue would be nice, and this threead gets my support :)
Originally by: Mia Kahn IMO:
4 Highs, 3 Turrets, 0 Missiles 6 Mids 6 Lows
7.5% Capital Projectile RoF, 5% Capital Projectile Damage
Bang! You have a big Tempest, that can do light tank shield tank + high dps, or armor tank + comparable dps to the other dreads. Even with this considerable bonus, Capital Projectiles may need a small boost to bring them in line with the other dreads.
Also capital autocannons really need to be looked at, as fighting in falloff isn't really a considerable tactic when your primary purpose is to be anchored in one place due to siege, therefore the high paper DPS of capital autos means nothing because you will at least be fighting at some range.
------- EvE +NLINE - T+TALHELLDEATH SUPPORTER |

Hyrieus
Battlestars GoonSwarm
|
Posted - 2009.03.25 17:02:00 -
[508]
(Yorda is forum banned for another few weeks :( )
After flying the nidhoggur for over a year now and discovering just how awesome triage is (it is really sexy) I'm pretty happy with the nidhoggur. The nag on the other hand has no redeeming features and is a worthless pile of ****. I'm fully speced for it and refuse to buy one as it's a complete waste of money. It needs something other than it's insanely long training time. If I could change one thing about training on Yorda I would of trained for the rev instead of the nag, been done training sooner, have a good dread, and probably be able to fly amazing amarr battleships by now.
Motherships are a whole separate issue, I never leave my carrier and have plenty of alts so that I rarely need to dock but yet I'd still never buy a mothership. It's just not worth putting a giant bullseye over your head and not be able to hotdrop or triage. I'd rather lose a few handfuls of carriers.
|

Hyrieus
Battlestars GoonSwarm
|
Posted - 2009.03.25 17:04:00 -
[509]
Edited by: Hyrieus on 25/03/2009 17:03:58 EDIT: stupid eve-o
|

mucklavee
Minmatar Hellbenders United Freemen Alliance
|
Posted - 2009.03.25 21:44:00 -
[510]
any news if ccp are gonna pull their thumbs out their arse and fix the damn nag?
|

Aura Mega
|
Posted - 2009.03.26 06:10:00 -
[511]
signed
|

Tassill
Yakuza Corp
|
Posted - 2009.03.26 09:03:00 -
[512]
|

Cerberus Faedorn
Sebiestor tribe
|
Posted - 2009.03.26 10:08:00 -
[513]
Definitly not worth going for minmatar caps as it is.
|

Kiithnaras
Es and Whizz Hedonistic Imperative
|
Posted - 2009.03.27 02:38:00 -
[514]
Edited by: Kiithnaras on 27/03/2009 02:45:11 /massive signed for original post
I'd do it just a wee bit different, though. I think that the Nag is quite capable of being quite the pain-dealer on its own without extra/different guns.
Naglfar: 1 extra mid, no change in lows, significant CPU boost, moderate Cap boost.
-It's possible to almost permatank a Naglfar, but it's not easy and you need several faction mods to do it, and even then, other capitals do it much better and easier.
Nidhoggur: 1 extra mid, 1 fewer low (Like how it was before), significant CPU boost, moderate Cap boost.
-This is the wierdest capital. It gets bonuses to shield transfers, but its CPU suffers so bad that it can't fit but one if you're lucky. Trying to fit a capital shield xfer with a shield tank on a Nidhoggur is like trying to pull teeth on a Sabretooth tiger, to boot. It's doable, but again, you need several faction mods to do it where with a Chimera such things aren't necessary. Here, permatanking is also possible, but again, it needs to be fully rigged and have faction mods to do the job to even pray to come close to the efficacy of other carriers. Tanking aside, its bonuses are geared toward being a logistics freak, but again, that CPU issue gets in the way of its ability to fit a tank and logistics mods.
P.S. - Capital modules should be 500-1000 m3. NOT 4,000 m3.
Edit - the main idea here is to have all capitals be a somewhat linear progression in terms of fitting, since they are aside from the Minmatar ones. Mids and lows of: Dreads (from Amarr to Caldari) - 4/8, 5/7, 5/6 (should be 6/6), 7/5. Carriers: 4/7, 5/6, 5/6 (should be 6/5), 7/4. CPU and Cap issues arise from inability to fit appropriate modules to compete with other ships of the same class in any respective area. If anything, the Nid's bonuses to logistics necessitate a hard, stable tank, since it is essentially useless unless on the front lines.
|

Renschecka
|
Posted - 2009.03.27 03:45:00 -
[515]
signed
|

Hyrieus
Battlestars GoonSwarm
|
Posted - 2009.03.27 08:13:00 -
[516]
Originally by: Kiithnaras Edited by: Kiithnaras on 27/03/2009 02:45:11 /massive signed for original post
I'd do it just a wee bit different, though. I think that the Nag is quite capable of being quite the pain-dealer on its own without extra/different guns.
Naglfar: 1 extra mid, no change in lows, significant CPU boost, moderate Cap boost.
-It's possible to almost permatank a Naglfar, but it's not easy and you need several faction mods to do it, and even then, other capitals do it much better and easier.
Nidhoggur: 1 extra mid, 1 fewer low (Like how it was before), significant CPU boost, moderate Cap boost.
-This is the wierdest capital. It gets bonuses to shield transfers, but its CPU suffers so bad that it can't fit but one if you're lucky. Trying to fit a capital shield xfer with a shield tank on a Nidhoggur is like trying to pull teeth on a Sabretooth tiger, to boot. It's doable, but again, you need several faction mods to do it where with a Chimera such things aren't necessary. Here, permatanking is also possible, but again, it needs to be fully rigged and have faction mods to do the job to even pray to come close to the efficacy of other carriers. Tanking aside, its bonuses are geared toward being a logistics freak, but again, that CPU issue gets in the way of its ability to fit a tank and logistics mods.
P.S. - Capital modules should be 500-1000 m3. NOT 4,000 m3.
Edit - the main idea here is to have all capitals be a somewhat linear progression in terms of fitting, since they are aside from the Minmatar ones. Mids and lows of: Dreads (from Amarr to Caldari) - 4/8, 5/7, 5/6 (should be 6/6), 7/5. Carriers: 4/7, 5/6, 5/6 (should be 6/5), 7/4. CPU and Cap issues arise from inability to fit appropriate modules to compete with other ships of the same class in any respective area. If anything, the Nid's bonuses to logistics necessitate a hard, stable tank, since it is essentially useless unless on the front lines.
Giving the naglfar an extra mid and a CPU / cap boost doesn't stop it from being a steaming pile of ****. I needs significantly more damage on top of not being made of paper.
|

Tyby
Viper Squad Triumvirate.
|
Posted - 2009.03.27 11:39:00 -
[517]
Edited by: Tyby on 27/03/2009 11:41:01 heh i fully suport this! spliting weapons are a nice ideea but in this case training req are just insane compared with the rest, and at the end you'll be in the worst dread ever build; anyway, i'm not for shield tank, keep it armor tank, like the carrier; make him 3 turet boat, like the rest of the universe, and maibe boost a bit xl projectile ammo 
|

Lrrp
The Graduates Morsus Mihi
|
Posted - 2009.03.27 13:02:00 -
[518]
I could of easily have trained for Minnie Dreads as I have BS 5 and large projectile 5, but instead opted to train up Amarr from scratch to get a Revelation. Nice going CCP on balancing Minmatar Dreads with the other races.
|

Ranzkor
|
Posted - 2009.03.27 13:04:00 -
[519]
Mini caps and bs's need to be looked at. The agility and speed bonus for mini's are lost on any ship BS sized up.
Projectiles may also be the cause for the epic fail that is mini BS sized and above ships. |

lHutorol
|
Posted - 2009.03.27 15:36:00 -
[520]
Edited by: lHutorol on 27/03/2009 15:36:05 signed
|

Valentin D'anclaude
|
Posted - 2009.03.27 16:06:00 -
[521]
fix pls |

Kilostream
Roving Guns Inc. RAZOR Alliance
|
Posted - 2009.03.27 18:03:00 -
[522]
Edited by: Kilostream on 27/03/2009 18:03:41 Agreed,
Make the Nag like a capital tempest instead of a capital typhoon
Knock it down to 4 highs instead of 5, give it 3 projectile turret hardpoints, replace the citadel torp ship bonus with 5% damage to the turrets.
Job done - you got a nice dread.
|

Riffsajet
Insert Name Here
|
Posted - 2009.03.27 20:48:00 -
[523]
Edited by: Riffsajet on 27/03/2009 20:50:22 signed
|

Vlip
Ars ex Discordia GoonSwarm
|
Posted - 2009.03.27 21:27:00 -
[524]
|

Altav Contero
Insert Name Here
|
Posted - 2009.03.27 23:46:00 -
[525]
Edited by: Altav Contero on 27/03/2009 23:46:52 signed I Like Pie |

Nicholas DW
Invicta. Advocated Destruction
|
Posted - 2009.03.28 00:01:00 -
[526]
The Nag defiantly needs buffed, not sure if I agree with your "solution", but something does need to be done. The Nid on the the other hand is a great carrier and even if CPU or base hit points/base cap need tweaking, I again don't like your "solution."
|

tzatza leana
|
Posted - 2009.03.28 08:42:00 -
[527]
Edited by: tzatza leana on 28/03/2009 08:43:23 worst dread ever build; make it 4/5/7, change his bonus to rof&dmg/lvl, and you will have a nice dread, like other races; and btw do you know that a tempest have a smaller range than a domi???!
|

Nadar
hirr Morsus Mihi
|
Posted - 2009.03.28 10:06:00 -
[528]
---
|

Kiithnaras
Minmatar Es and Whizz Hedonistic Imperative
|
Posted - 2009.03.28 20:05:00 -
[529]
Edited by: Kiithnaras on 28/03/2009 20:07:43 The numbers are in - with all skills at level 5, the Naglfar spits out more damage than any other dreadnought right now as it stands. With artillery and torps, it packs about 345 dps pre-siege, the next best being the Revelation at about 340 dps. With Autocannons, it packs about 435 dps vs the Moros' 425 dps. (assumes all level 5s and EMP/Multispec/Antimatter)
The downside is that it does indeed more skills than any Dread and has the worst tank of any Dread. Hence, my recommendation that all it needs is an extra mid, more CPU, and better Cap. But, that is my opinion, and it's a modest change as it doesn't screw over people that are already skilled for the Naglfar (i.e. Myself). The improved CPU and Cap allows for damage mods to be fitted in the lows without losing a permatank and without having to use serious Faction gear, too (outside of siege - permatanking in siege is nigh impossible. Doable, but you kill resists doing it unless you have carrier/logistics energy support).
If it was made to 3 turret slots with 5%/lvl damage, at level 5, the Nag would then do 480 dps with autocannons. but only 310 dps with artillery. Just throwing that out there.
But yes, I still agree principally with the base argument - Minmatar capitals should all be shield tanked at the very least with comparable ease. I personally think that the extra training for both capital artillery and citadel torps is an adequate tradeoff for the best dread damage in the game if only it could tank as easily as the other dreads.
|

Sardas Oran
Insert Name Here
|
Posted - 2009.03.29 02:36:00 -
[530]
|

Zostera
Honour Bound Sc0rched Earth
|
Posted - 2009.03.29 08:25:00 -
[531]
Supported. I would to fly Minmatar caps but with the current broken state of them I abandoned the idea in favour of another race.
Zos
|

Hyrieus
Battlestars GoonSwarm
|
Posted - 2009.03.29 10:02:00 -
[532]
Originally by: Kiithnaras Edited by: Kiithnaras on 28/03/2009 20:07:43 The numbers are in - with all skills at level 5, the Naglfar spits out more damage than any other dreadnought right now as it stands. With artillery and torps, it packs about 345 dps pre-siege, the next best being the Revelation at about 340 dps. With Autocannons, it packs about 435 dps vs the Moros' 425 dps. (assumes all level 5s and EMP/Multispec/Antimatter)
The downside is that it does indeed more skills than any Dread and has the worst tank of any Dread. Hence, my recommendation that all it needs is an extra mid, more CPU, and better Cap. But, that is my opinion, and it's a modest change as it doesn't screw over people that are already skilled for the Naglfar (i.e. Myself). The improved CPU and Cap allows for damage mods to be fitted in the lows without losing a permatank and without having to use serious Faction gear, too (outside of siege - permatanking in siege is nigh impossible. Doable, but you kill resists doing it unless you have carrier/logistics energy support).
If it was made to 3 turret slots with 5%/lvl damage, at level 5, the Nag would then do 480 dps with autocannons. but only 310 dps with artillery. Just throwing that out there.
But yes, I still agree principally with the base argument - Minmatar capitals should all be shield tanked at the very least with comparable ease. I personally think that the extra training for both capital artillery and citadel torps is an adequate tradeoff for the best dread damage in the game if only it could tank as easily as the other dreads.
What? The nag does the lowest damage of all 4 dreads by a large margin. Maybe it's because it's 6am here but out of siege damage what on earth are you talking about I'm completely lost.
|

TerraNik
|
Posted - 2009.03.29 11:04:00 -
[533]
Awesome idea and much needed. Traing to switch from nid to hel is painful.
|

Suboran
Gallente Victory Not Vengeance Intrepid Crossing
|
Posted - 2009.03.29 16:15:00 -
[534]
minmatar ships are made from trash and should also have trash weapons
|

Kiithnaras
Minmatar Es and Whizz Hedonistic Imperative
|
Posted - 2009.03.29 17:27:00 -
[535]
Nope. This is in EFT with All Level 5 skills. The main reason that the Nag does so much better than other dreads is that it uses four weapons instead of three. 2 Proj, 2 Torps, and an extra slot for the siege mod. It's the only dread with 5 highs. I did not, in that instance, throw damage mods into the mix. That is only the ships themselves plus weapons @ max skills across the board, as well as top-damage non-faction ammo. I did not include the siege mode damage because it is moot - all dreads get the same damage boost from siege mode.
However, as I was writing that, I re-did it WITH siege mode...and the DPS results are the same. Using long-range turrets, The Nag takes the cake at 2497, the Rev is a close second at 2470 (Although lack of need to reload may make that better), the Moros is kinda sad at 1998, and the Phoenix is **** poor at 1955.
With short-range turrets, the Nag again wins at 3163, Moros in second with 3088, Revelation with 2823, and the Phoenix again loses with 2127 (one Torp swapped for an Ion Siege).
So yeah, the Nag's damage is not bad, per se. You just need to do 2-3 times the training to get it better than everyone else's, and even then, your tanking ability in a Nag is awful in relation to other Dreads. That's all I'm saying. ..... *weeps at the sorry state of Minnie Caps*
|

Hyrieus
Battlestars GoonSwarm
|
Posted - 2009.03.29 18:59:00 -
[536]
Originally by: Kiithnaras Nope. This is in EFT with All Level 5 skills. The main reason that the Nag does so much better than other dreads is that it uses four weapons instead of three. 2 Proj, 2 Torps, and an extra slot for the siege mod. It's the only dread with 5 highs. I did not, in that instance, throw damage mods into the mix. That is only the ships themselves plus weapons @ max skills across the board, as well as top-damage non-faction ammo. I did not include the siege mode damage because it is moot - all dreads get the same damage boost from siege mode.
However, as I was writing that, I re-did it WITH siege mode...and the DPS results are the same. Using long-range turrets, The Nag takes the cake at 2497, the Rev is a close second at 2470 (Although lack of need to reload may make that better), the Moros is kinda sad at 1998, and the Phoenix is **** poor at 1955.
With short-range turrets, the Nag again wins at 3163, Moros in second with 3088, Revelation with 2823, and the Phoenix again loses with 2127 (one Torp swapped for an Ion Siege).
So yeah, the Nag's damage is not bad, per se. You just need to do 2-3 times the training to get it better than everyone else's, and even then, your tanking ability in a Nag is awful in relation to other Dreads. That's all I'm saying. ..... *weeps at the sorry state of Minnie Caps*
The main reason the nag is terrible is because you have to fit damage mods for both guns. While a Phoenix or Rev can throw 3 damage mods on and it applies for all their weapons, the nag throws 4 on and only 2 apply for each weapon. The 4 weapons are completely negated by this fact and the fact that only one of the nag's bonuses applies to each group of weapons (where as the phoenix and rev have two for each gun, the moros has one and the crazy drone bonus). Throw in the fact that faction crystals are easy to come by and last a long time and it's easy to see why the rev is the best.
This is of course assuming best case scenario setups as most alliances realize how bad the nag is and just brick tank them.
|

Straightoutacompton
Brutor tribe
|
Posted - 2009.03.30 05:06:00 -
[537]
Edited by: Straightoutacompton on 30/03/2009 05:06:08 YES! Fix the damn Minmatar caps PLEASE! I hate being laughed at for being a Naglfar pilot and in fact most corps I am apart of expect me to either train to a Phoenix or a Rev. :(
|

pc dude
Ghosts of Ragnarok True Reign
|
Posted - 2009.03.30 07:08:00 -
[538]
well, now my almost exclusivly minmatar specced pilot has started training up the amarr gun and ship skill trees toward a rev. im sure not gonna fly a nag like it is. i'd rather be on the field in a typhoon than a nag =p
fix it before i get too far in my amarr online ship training plz
|

irion felpamy
Minmatar HellJumpers Corp United For 0rder
|
Posted - 2009.03.30 10:38:00 -
[539]
Originally by: Kiithnaras Edited by: Kiithnaras on 28/03/2009 20:07:43 The numbers are in - with all skills at level 5, the Naglfar spits out more damage than any other dreadnought right now as it stands. With artillery and torps, it packs about 345 dps pre-siege, the next best being the Revelation at about 340 dps. With Autocannons, it packs about 435 dps vs the Moros' 425 dps. (assumes all level 5s and EMP/Multispec/Antimatter)
The downside is that it does indeed more skills than any Dread and has the worst tank of any Dread. Hence, my recommendation that all it needs is an extra mid, more CPU, and better Cap. But, that is my opinion, and it's a modest change as it doesn't screw over people that are already skilled for the Naglfar (i.e. Myself). The improved CPU and Cap allows for damage mods to be fitted in the lows without losing a permatank and without having to use serious Faction gear, too (outside of siege - permatanking in siege is nigh impossible. Doable, but you kill resists doing it unless you have carrier/logistics energy support).
If it was made to 3 turret slots with 5%/lvl damage, at level 5, the Nag would then do 480 dps with autocannons. but only 310 dps with artillery. Just throwing that out there.
But yes, I still agree principally with the base argument - Minmatar capitals should all be shield tanked at the very least with comparable ease. I personally think that the extra training for both capital artillery and citadel torps is an adequate tradeoff for the best dread damage in the game if only it could tank as easily as the other dreads.
The numbers are in but they are wrong. You are ignoring the moros drone bonus and the fact the nags damage mods only applies to two turrets each.
NEWs flash this just in you can't transfer energy to a seiged dreadnought.
|

CrestoftheStars
Caldari Recreation Of The World
|
Posted - 2009.03.30 13:14:00 -
[540]
caldari dreads + smartbombs = 0 dps. since the torps will get destroyid :/ ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Hyrieus
Battlestars GoonSwarm
|
Posted - 2009.03.30 19:26:00 -
[541]
Originally by: CrestoftheStars caldari dreads + smartbombs = 0 dps. since the torps will get destroyid :/
They fixed this :)
|

Cpt Lumis
|
Posted - 2009.04.03 02:37:00 -
[542]
All these changes to these ships any word on the Nag yet.
|

Urhgo Khanab
Rogen's Heroes Shadow of xXDEATHXx
|
Posted - 2009.04.03 04:18:00 -
[543]
As a naglfar pilot i would very much welcome any changes that fixes the flaws it has. It is a sweet looking ship, shame it is lacking in comparison to the others
./signed
|

Ren Melchior
Run For Cover Manifest Destiny.
|
Posted - 2009.04.03 07:27:00 -
[544]
/signed
|

Forme Noir
|
Posted - 2009.04.03 20:43:00 -
[545]
supported. I originally wanted a Nag, but it's just not worth the effort as things stand. Learning another race as a result, and that's just sad. 
|

Caffeine Junkie
Atomic Battle Penguins
|
Posted - 2009.04.03 22:48:00 -
[546]
Yup, they suck.
Not 100% sure the OP's ideas are perfect, but they are ideas at least. Supporting because Minmatar caps do need some attention.
|

Kayl Breinhar
GoonFleet GoonSwarm
|
Posted - 2009.04.05 02:37:00 -
[547]
Signed.
|

The Chaz
|
Posted - 2009.04.09 15:14:00 -
[548]
Fully agree. |

Roland Thorne
A Private Space Venture
|
Posted - 2009.04.09 17:48:00 -
[549]
After doing research on minny caps, I've pretty much X-ed out the nag from my training 'cause theres no point, and that is not a good thing. However, its not that hard to get a perma-tank either/or from remotes and cap reps on the Nid, and I'm looking forward to playing around with one in game. Half-assed minmatar ships don't surprise me too much lol
The Nag certainly needs work |

Kralin Ignatov
The Colour Out of Space Un-Natural Selection
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Posted - 2009.04.09 19:28:00 -
[550]
/signed to fix the naglfail
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NDQPD InternalAffairs
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Posted - 2009.04.11 22:54:00 -
[551]
any chance of at least getting a response about them? something like "screw you guys, it's called amarr online for a reason" or "just you wait, the super pwn nagilifar is coming soon....we just cant tell you when....but we cant wait to say happy 4th of july" or some such.
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mucklavee
Minmatar Hellbenders United Freemen Alliance
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Posted - 2009.04.12 19:34:00 -
[552]
FACT! It is know that CCP griefs Minmatar for the reason to hear the lamentation of our women and drink their tears and touch themselves whilst drinking said tears, on a more serious note is the crap ship know as the craplfar ever gonna get fixed?
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Kren Usurpator
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Posted - 2009.04.12 20:00:00 -
[553]
/signed
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HELIC0N ONE
GoonFleet GoonSwarm
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Posted - 2009.04.12 20:01:00 -
[554]
Funny thing is that, having trained into a Nidhoggur, it'll take me less time to crosstrain for one of the other three racial dreads than it would for a Naglfar because of the need to train up both projectiles and torps.
Given the opportunity to spend more time training just to get into an inferior ship, I'll pass, thanks.
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Yorda
Battlestars GoonSwarm
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Posted - 2009.04.13 16:36:00 -
[555]
Originally by: NDQPD InternalAffairs any chance of at least getting a response about them? something like "screw you guys, it's called amarr online for a reason" or "just you wait, the super pwn nagilifar is coming soon....we just cant tell you when....but we cant wait to say happy 4th of july" or some such.
They said they would "look" at naglfars in the "upcoming capital review". Don't hold your breath. They obviously have more important things to do like walking in stations and implementing ships that suck and no one will ever fly. Please resist the urge to flame - Mitnal
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Gramtar
GoonFleet GoonSwarm
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Posted - 2009.04.13 20:42:00 -
[556]
While I don't feel the Nid is as horrible as Yorda does (the remote armor/shield bonus is nothing to sneeze at), there is no logical reason to train for it in lieu of the Thanatos. I don't feel the last change (increase from 5 to 10% remote rep) is vitally needed, but it would present a greater pro/con compared to the Thanatos today.
The Naglfar's only plus in its favor is its appearance. Nothing else. There may be other ways to fix it, but the method proposed here is straightforward, and retains the value of having trained both capital weapon systems. This is a good approach.
|

Hex Keng
SniggWaffe
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Posted - 2009.04.17 01:03:00 -
[557]
Sounds good. I dont want my Minmatar BS V to be useless. |

Chris Sandstorm
Minmatar
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Posted - 2009.04.17 15:57:00 -
[558]
Time to post
Not that its any certain claim that something will change but posting doesnt hurt.
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Naim Obeji
Shiva Morsus Mihi
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Posted - 2009.04.17 20:56:00 -
[559]
Edited by: Naim Obeji on 17/04/2009 20:57:34 I took care of my Minmatar capital issues by selling my naglfar, training Gallente battleship to level 5, large rails to lvl 5 and buying a Gallente deadnaught skillbook. This was very much like what I did to take care of the issue of large artillery and the tempest being incredibly sucky.
My nidhoggur problem was also simple fix...I simply don't fly it anymore unless I'm jumping stuff out of 0.0 into low-sec or visa versa.
Split weapons systems on a dread are a joke. I like the idea of three turret and three launcher slots...let you pick your poison and still have some benefit for those of us who did both.
Additional buffing is necessary, of course in order to help bring the rest of Minnie capitals up to par. I think the ragnarok is pretty fine as-is. I don't see a lot of change being needed on that front.
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Cherybol
Es and Whizz Hedonistic Imperative
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Posted - 2009.04.22 11:08:00 -
[560]
Longer training time has yielded me being Primaried because the ships base stats suck and thus warrant crap tanks.
Please fix.  |

Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.22 11:29:00 -
[561]
Nobody primaries a Naglfar - this counts as balance in CCPs book, right?
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Hurricane Carter
0ccam's Razor Nexus-Alliance
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Posted - 2009.04.22 14:56:00 -
[562]
Signed, Signed and bloody signed :D |

MalarEnares
Decemviri
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Posted - 2009.04.24 13:27:00 -
[563]
If only CCP could hear us...
|

isdisco3
Reaper Industries Eternal Rapture
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Posted - 2009.04.26 00:27:00 -
[564]
shameless, hopelessly optimistic bump
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Osiris Warp
Trancecore Project
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Posted - 2009.04.26 14:03:00 -
[565]
100% agree this really needs to be looked at. The nidhoggur is a lot better than it was but its still silly how much more you need to train to be a minmatar Capital pilot compared to other races, and your not even better after all that training your actually in one of the worst capitals.
I don't see why they don't just pick a tanking for capitals probably shield tanking would be best but I dont care and give the Nag 3 Arty guns. It would still be underpowered but at least it would take the stupid **** of training Torp V and Armor Tanking for your carrier / dread out of the way. -------------------------------------------------- "ACHTUNG! Osiris Warp may actually be a spider-human hybrid
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.04.26 16:11:00 -
[566]
this is the second most requested issue on Nozh's balance thread |

Nova Soldier
ROMANIA Renegades Legiunea ROmana
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Posted - 2009.04.28 23:02:00 -
[567]
FIX THE NAGLFAR
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Antir
GoonFleet GoonSwarm
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Posted - 2009.04.29 11:00:00 -
[568]
Originally by: facintalimpedime Goons have no business holding space. We should not even have allies willing to come help us. We are that terrible.
And yet, we're still not BoB pets.
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Cpt Lumis
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Posted - 2009.05.09 20:57:00 -
[569]
Bumpy Bumpy
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Don Pellegrino
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Posted - 2009.05.12 22:46:00 -
[570]
I closed my eyes to do not see that I'm supporting a goon
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Hagis McBree
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Posted - 2009.05.12 23:03:00 -
[571]
Please fix that and the BSes
Eve is a harsh place you won't always have everything go your way, its a do or die world and people do what they can to get along, so before you quit,
Can I have your stuff?« |

Keitoshi Yamada
Caldari Mjolnir Inc.
|
Posted - 2009.05.13 18:07:00 -
[572]
Edited by: Keitoshi Yamada on 13/05/2009 18:07:14 Looks like we get a fix, people! Go fly your Nagls this weekend! Tell me how they fair! |

CursedEagle79
|
Posted - 2009.05.15 00:54:00 -
[573]
Nag fix!!!!!!!!!!!!!!!!!! Tell me how well it works so I can get the training started 
Gallente by birth, Minmatar by choice. |

SickSeven
The Undead Righteous Knights
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Posted - 2009.05.15 04:23:00 -
[574]
Gotta love CCP, consistency in inconsistency! Nid = armor tank, Nag = Sheild tank, Hel=Shield Tank
awesomeness LOL
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Shadow Devourer
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Posted - 2009.05.15 16:55:00 -
[575]
It would be consistent if they hadn't changed the nid into an armor tanker.
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Vergil Kankuro
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Posted - 2009.05.16 06:33:00 -
[576]
Supported. Minmatar capitals do need some reworking, i can deal with a difference in tank between ships, because that is a pattern repeated in minnie subcaps as well, but the naglfar is extremely handicapped. It honestly seems as though it was designed like an oversized tempest, meant for skirmish warfare but little else. Skirmish warfare doesn't really work in a dread. Maybe if it had higher dps, perhaps comparable to a pheonix then there would be less of a problem, but as it is it's no good. |

Captian Conrad
Empyrean Warriors
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Posted - 2009.05.16 22:15:00 -
[577]
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Nalf
GoonFleet GoonSwarm
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Posted - 2009.06.23 14:41:00 -
[578]
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.06.23 17:20:00 -
[579]
While as an Amarrian I'm sickened by the continual rebellion of our Mimatar slaves, I find this proposal reasonable and I support it. 
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Silwar Naiilo
Crimson Logistical
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Posted - 2009.06.23 18:02:00 -
[580]
Edited by: Silwar Naiilo on 23/06/2009 18:08:42
Originally by: Uronksur Suth While as an Amarrian I'm sickened by the continual rebellion of our Mimatar slaves, I find this proposal reasonable and I support it. 
See? It's so bad even the Amarrians (detestable though they may be) agree. 
I support this as well.
On the other hand, I suppose it makes cross-training to Caldari and Amarr that much easier.  |

pc dude
Ghosts of Ragnarok Black Rose Syndicate.
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Posted - 2009.06.23 18:12:00 -
[581]
while the nag boost was quite nice....enough to make it superior to the phoenix imo, it was still not enough to make it worth training.
i can be in a revelation significantly faster w/ almost equal skills between amarr and minmatar ships, and the nag is still...lacking somewhat.
i know that it will never be the super pwn dread that some might like to see it as, but i suppose it's just that right now, there is really no reason to train nag over rev or moros, as there is no role it fills better.
if u want tank, good range on your close range weapons and good damage, or just nice damage at great range, you go rev. the moros offers you superior dps at close range, nice dps at long range, and some very nice dps w/ it's drones out of siege (and in siege) to apply to sub capitals. the phoenix offers u the guarentee that you'll be the last dread shot on field, and your weapons hit at long range or short for the same damage, so you need not change out.
what does the nag give you? the ability to do something one of the others do, just not as well? you can change weapon damage type? that's nice, but so does the phoenix w/ only slightly less damage, and you'll stay on the field a while to actually fire it. versatility? sure, your nag fit will be unique, just like everyone else's nag fit.
i'll fly a rev and a nid. may not match, but at least the ships will both be sexy looking =p
well, at least the nag is vertical....
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