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Thread Statistics | Show CCP posts - 95 post(s) |

Iria Ahrens
Holy Arena
9
|
Posted - 2012.03.30 11:56:00 -
[391] - Quote
Yay, probably too late for my suggestion to matter. But,
In the star map sovereignty tab, everything is a huge mess. There is no order at all when trying to use tiles to figure out what is going on in game, I have to go out of game and use a 3rd party tool.
Basically, please allow the user to order the filter by tile color or name(alphabetical) Have a display name on tile check box so when I'm zoomed in, i can readily tell who has sovereignty there.
And of course, to not forget our color blind or impaired players, have an option for patterns instead of colors.
In the market I've noticed some orders will be yellow. Yellow is good, but it might be invisible to some people, so a different emphasis such as using bold along with the yellow is better. Other accessibility options might be a mini-zoom. Such as when being attacked by a red flashy, instead of flashy background, give an option to alternate bold/plain or bold/italics |

Bloodpetal
Mimidae Risk Solutions
592
|
Posted - 2012.03.30 14:53:00 -
[392] - Quote
CCP karkur wrote:Chokichi Ozuwara wrote:CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
Alsobookmarked items in my quickbar, but then I can't tell which price was mine, and I have to search that order on the MY ORDERS page to edit it (where I can't see the market prices). , please let me edit from the market page. I have a character with the ability to have over 200 outstanding orders, in 6 regions, and it really sucks for trying to use the MY ORDERS page to sort or figure them out. Much easier for me to hit We MUST be able to see relative regional market prices when we do a price edit.
And again, we must be able to see if we have outstanding buy or sell orders in the current region from the item page in the market view.
The current system is very clumsy.
Thanks for listening. well... we are loooking into it in this sprint 
If you want to make this sexy (and everyone hate me) -
Don't even force us to Right Click > Edit Price to change our price. Just let us drag and drop and .01 under the market order we move it under.
So if an item is being sold for on the market :
10 ISK 11 ISK 12 ISK 13 ISK (My Order)
And I drag my 13 ISK order under the 10 ISK order, it sets it to 9.99 ISK. (Without requiring any further actions.)

Some people might consider this a total change to market gameplay. It might also make it easier for botting. I'm sure it's a radical game design decision - but it does save on Carpal tunnel!  Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
592
|
Posted - 2012.03.30 14:56:00 -
[393] - Quote
CCP karkur wrote:Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there.
I don't think he means the Aggression Flag, I think he means the aggression TIMER (yes, that other thing) that stops you from docking/jumping for 1 minute after shooting someone in the face. I don't ever remember there being a timer for that in all my years playing. The only way to reliably know was to hover over the aggression flag (yellow/red) and wait for it to hit 14 minutes since you're last shot fired.
This could be a bit more noticeable, I agree - because unless you have a stop watch handy, it's pretty impossible to know. Mimidae Risk Solutions Recruiting |

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.30 19:38:00 -
[394] - Quote
Bloodpetal wrote:CCP karkur wrote:Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there. I don't think he means the Aggression Flag, I think he means the aggression TIMER (yes, that other thing) that stops you from docking/jumping for 1 minute after shooting someone in the face. I don't ever remember there being a timer for that in all my years playing. The only way to reliably know was to hover over the aggression flag (yellow/red) and wait for it to hit 14 minutes since you're last shot fired. This could be a bit more noticeable, I agree - because unless you have a stop watch handy, it's pretty impossible to know.
Yes, that. Not the GCC timer that I know you get when you shoot someone in the face that you're not allowed to. Which, of course, is why I don't get any red or yellow text for shooting my alt. But I still can't dock up for a minute afterward, and I'd like to know how much of that minute is left without running a timer out-of-game. |

Seloena
Mighty Orca Inc
8
|
Posted - 2012.03.30 19:56:00 -
[395] - Quote
Bloodpetal wrote:If you want to make this sexy (and everyone hate me) - Don't even force us to Right Click > Edit Price to change our price. Just let us drag and drop and .01 under the market order we move it under. So if an item is being sold for on the market : 10 ISK 11 ISK 12 ISK 13 ISK (My Order) And I drag my 13 ISK order under the 10 ISK order, it sets it to 9.99 ISK. (Without requiring any further actions.)  Some people might consider this a total change to market gameplay. It might also make it easier for botting. I'm sure it's a radical game design decision - but it does save on Carpal tunnel! 
From 1 person point it would be nice, but as you will look at as global point it is horrible idea! shift+click would be huge help, but such thing would make everyone drag & drag & drag. This would make market more aggressive, but also will lead to much more market requests, and that for sure will have impact on server performance.
==================================================================
But there is 1 more thing that would help us much more then everything! When we open the fix price window whole price should be selected! This way we can use scroll to give the price +/- 0.01, but also we will be able to put new price from the beginning (writing will automatically clear old price).
Most of our actions is +/- few 0.01 ISK (depend on order type) or write all price from the beginning. Now to perform both actions we must click the field to focus it or select whole price in that field.
So plz simply focus & select what is there -> this will make our live much easier. Easy thing that would be more than helpful :)
What u think Karkur? |

Chokichi Ozuwara
Lucky Dragon Convenience
65
|
Posted - 2012.03.30 22:29:00 -
[396] - Quote
CCP karkur wrote:Chokichi Ozuwara wrote:CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
...
The current system is very clumsy.
Thanks for listening. well... we are loooking into it in this sprint  But please, please please address my issues. Hundreds of billions of traders in this game will love you long time if you can fix this stuff.
It is painful trying to manage orders with the way the split tabs are right now.
Tears will be shed and pants will need to be changed all round. |

Iria Ahrens
Holy Arena
9
|
Posted - 2012.03.31 09:35:00 -
[397] - Quote
Exploration:
Please make a reset option for the probes. Because of the clutter, and because the little color highlighting isn't always obvious at certian zoom settings, I'm always clicking on the wrong part of the probe, and draging it off to neverland. And getting it back in position is a major pain. For example, I try to select the flat side of the cube, but select the arrow towards me without meaning to. So the probe shoots off and getting it to line back up is almost impossible. If I could select it and then click reset, then it would go back to wherever it was before I move it.
The green line that connects all the probes, so I can tell the exact center, should always show, not mysteriously disappear without any known cause. |

Seloena
Mighty Orca Inc
8
|
Posted - 2012.03.31 10:14:00 -
[398] - Quote
Iria Ahrens wrote:The green line that connects all the probes, so I can tell the exact center, should always show, not mysteriously disappear without any known cause. Such thing is already ingame. U have green lines that are connecting centers of probes and the cross of them show exact centered point between them.
Also I don't understand your problem. Im exploring quite much and I don't remember situation that my probe went "somewhere". And why the hell you use cube for probe navigation?! 90% of actions on probes is to hold inner arrow and move probe closer to the center. Rest is moving ALL probes at once UP or DOWN, so again 1 arrow needed. Cubic pointer make it only harder, because it hard to recognize where you move it.
Also, after I red your post, I'm pretty sure you don't use SHIFT while scanning, because it would prevent you from "loosing" your probe in space. Hold down SHIFT while moving 1 probe will lead to move all at once.
Kisses, like always :* |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1174
|
Posted - 2012.04.04 00:40:00 -
[399] - Quote
Rather than a button for "Show market details" why not make the item name clickable/right clickable like the usual "auto link" functionality? Fewer buttons = cleaner interface :)
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.04.04 00:46:00 -
[400] - Quote
Mara Rinn wrote:Rather than a button for "Show market details" why not make the item name clickable/right clickable like the usual "auto link" functionality? Fewer buttons = cleaner interface :)
Yes, but obvious buttons tend to be rated higher on the "Ease of use" scale than right-click menus.
While it's pretty safe to assume that no EVE player is a computer-illiterate troglodyte, not everyone is accustomed to diving into click menus for their most basic needs. |

Jake Dykes
The Dark Space Initiative Enclave.
0
|
Posted - 2012.04.04 07:20:00 -
[401] - Quote
Please remove the minimum window size of the "Science & Industry" window or at least decrease the minimum size to something reasonable. When you just want to look at your PI planets and use the shown planets there as warpto options, open up the customs office etc. the window is way to big.
There should really be no need for a forced "minimum size" of a window in the eve client at all.
Thanks
|

Seloena
Mighty Orca Inc
9
|
Posted - 2012.04.04 07:30:00 -
[402] - Quote
Hmm... There could be something like arrows < and > when in planetary view, so we can easily jump to next or previous planet just by 1 click :] |

Seleia O'Sinnor
Drop of Honey
200
|
Posted - 2012.04.04 08:14:00 -
[403] - Quote
Jake Dykes wrote:Please remove the minimum window size of the "Science & Industry" window or at least decrease the minimum size to something reasonable. When you just want to look at your PI planets and use the shown planets there as warpto options, open up the customs office etc. the window is way to big.
There should really be no need for a forced "minimum size" of a window in the eve client at all.
Thanks
I back this 100000%! It's kind of annoying.
All I want is a small window with all my planets and maybe a second button in that list which opens the customs office. Double clicking on the planet name opens the PI mode.
Right now it's a right click fest just to manage the customs office.
And btw, the bug which closes the customs office window is still there when you hit transfer. I filed a bug report already, but it has been closed due to "inactivity" whatever that means.
Keep up the good work! Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Jake Dykes
The Dark Space Initiative Enclave.
1
|
Posted - 2012.04.04 09:02:00 -
[404] - Quote
Seleia O'Sinnor wrote:[quote=Jake Dykes]
And btw, the bug which closes the customs office window is still there when you hit transfer. I filed a bug report already, but it has been closed due to "inactivity" whatever that means.
Keep up the good work!
and I back this up with whatever % needed, its still there and still needs to be taken care of pretty please.
|

YuuKnow
The Long Kiss Goodnight
180
|
Posted - 2012.04.08 16:45:00 -
[405] - Quote
I have a request for the UI camcer controls. Something that has bothered me since Eve was launched in 2003
Its awkward to actually "look around" the area. Your ship (or other item in focal) is always the center and using the right mouse button to look around is clumbsy because the camera snap back feature, while useful sometimes, is more clumbsy than helpful.
How about changing the camera control so that there is no snap back. The right mouse buttom when held will still look around the world, but to recenter the camera you will need to double click the right mouse button (itself of the automatic snapback view). It would be easier to appreciate the world around the ship.
Should be simple to do and would allow us to view the eye candy more. |
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CCP karkur
C C P C C P Alliance
669

|
Posted - 2012.04.12 22:57:00 -
[406] - Quote
Hi guys, you might want to take a look at this forum post to see what we have ready for testing on Sisi  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Quade Warren
Urban Mining Corp Rising Phoenix Alliance
10
|
Posted - 2012.04.13 16:21:00 -
[407] - Quote
CCP karkur wrote:Hi guys, you might want to take a look at this forum post to see what we have ready for testing on Sisi 
I like your style. I don't know if other developers do this, but if you can spread this style of interlinking relevant posts to your fellow developers, I think it'll be easier for players to really communicate on topics that are related.
Oh, and thanks for pushing the "highlight our own market orders." This will be a big help for me in the future. |

Jake Dykes
The Dark Space Initiative Enclave.
2
|
Posted - 2012.04.16 07:15:00 -
[408] - Quote
We have a lot of "are you sure you wanna do this?" Popup windows in eve these days; some for silly things, some for usefull things and I would ask of one more:
Unanchoring an assembly array with a running job kills the job and all materials minus the BPO/C you put in. After recently trashed a few billions with this nifty trick I am sure I will never forget it, yet I think its valid to ask to get one of these popup windows saying something about "Hey stupid, there are still jobs running here, are you SURE to tear this down, REALLY?"
I mean seriously, I get them when jumping from system A to B leaving probes behind or when I enter a lowsec from highsec, so why not at a pos module you unanchor?
At the end of the day I am just glad I did not built a titan in there but just some tengu hulls.
Thanks
|

Phiad Aurilen
Only fools 'n' horses Comic Mischief
0
|
Posted - 2012.04.16 22:47:00 -
[409] - Quote
Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.
The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.
This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently. |

Jake Dykes
The Dark Space Initiative Enclave.
2
|
Posted - 2012.04.17 06:39:00 -
[410] - Quote
Phiad Aurilen wrote:Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.
The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.
This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently.
check the link a few replies above Phiad, we will get a "buff bar" like every other MMO out there has these days in the next patch. It is already on Sissy. Although I wonder how they will implement an easy way to see which debuff comes from where. |
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CCP Explorer
C C P C C P Alliance
251

|
Posted - 2012.04.17 10:31:00 -
[411] - Quote
Jake Dykes wrote:Phiad Aurilen wrote:Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.
The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.
This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently. check the link a few replies above Phiad, we will get a "buff bar" like every other MMO out there has these days in the next patch. It is already on Sissy. Although I wonder how they will implement an easy way to see which debuff comes from where. CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Kurai Okala
Okala Corp
13
|
Posted - 2012.04.17 17:04:00 -
[412] - Quote
Phiad Aurilen wrote:Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.
The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text.
Can I just point out that I have been playing Eve on and off since early 2010 and I NEVER KNEW there were debuff icons on the overview. (I keep my overview columns narrow)
Kind of a moot point now that we're getting the debuff panel but I always thought it was weird that I had to guess who/what was being applied to me when the debuff countdown bars appeared.
Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work! |
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CCP Explorer
C C P C C P Alliance
251

|
Posted - 2012.04.17 22:42:00 -
[413] - Quote
Kurai Okala wrote:Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work! A few more changes like this? Let me quote myself and take you up on that offer:
CCP Explorer wrote:CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Kurai Okala
Okala Corp
13
|
Posted - 2012.04.18 00:07:00 -
[414] - Quote
CCP Explorer wrote:Kurai Okala wrote:Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work! A few more changes like this? Let me quote myself and take you up on that offer: CCP Explorer wrote:CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog 
No joke, I literally wake up every morning thinking "maybe we'll get a super cool devblog today." I don't know how I'd get through my morning workout and commute without that tidbit of motivation so thank you and please keep em coming! |

T1nyMan
Interstellar Solutions Agency
3
|
Posted - 2012.04.18 09:04:00 -
[415] - Quote
I get up in the morning and check for a dev blog, I get home from work (now) and check for a dev blog and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve..
Btw. In between I have been known to play some eve too.. Come to think of it what on earth did I do before eve.. |
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CCP karkur
C C P C C P Alliance
687

|
Posted - 2012.04.18 15:03:00 -
[416] - Quote
Kurai Okala wrote:No joke, I literally wake up every morning thinking "maybe we'll get a super cool devblog today." I don't know how I'd get through my morning workout and commute without that tidbit of motivation so thank you and please keep em coming!
T1nyMan wrote: I get up in the morning and check for a dev blog, I get home from work (now) and check for a dev blog and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve.. Your lucky day then  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.04.19 04:28:00 -
[417] - Quote
T1nyMan wrote:and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve..
You Wind Down by reading the forums? |
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CCP karkur
C C P C C P Alliance
776

|
Posted - 2012.04.20 15:29:00 -
[418] - Quote
New blog with a lot of stuff suggested in this tread.  Join us in the comments thread CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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KirosawaMadFilms
Royal Academy of Science
1
|
Posted - 2012.04.20 19:13:00 -
[419] - Quote
so much win! well done sir
now how about a "Goto Group" command when i'm viewing an item in the market window?
**EDIT, nvm, your new blog post read my mind and you're making this improvement, "great minds" |

Mister Crispy
AC Enterprises
8
|
Posted - 2012.04.20 19:14:00 -
[420] - Quote
Looks awesome.
Still needs a "Right-click -> Select all; Right-click -> Sell all" though |
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