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Author |
Thread Statistics | Show CCP posts - 95 post(s) |

Korgan Nailo
5ER3NITY INC
15
|
Posted - 2012.03.08 18:42:00 -
[211] - Quote
PinkKnife wrote:Korgan Nailo wrote:Hi,
- you can NOT check the crystals damage unless you're undocked.
Thank you. Untrue. if you make a contract or go into repair the ship it will display how much damage is on them. Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm**
Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint? |

PinkKnife
PonyWaffe Test Alliance Please Ignore
71
|
Posted - 2012.03.08 18:46:00 -
[212] - Quote
Korgan Nailo wrote:PinkKnife wrote:Korgan Nailo wrote:Hi,
- you can NOT check the crystals damage unless you're undocked.
Thank you. Untrue. if you make a contract or go into repair the ship it will display how much damage is on them. Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm** Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint?
I didn't say it was a good solution, just that it wasn't impossible. :\ |

Korgan Nailo
5ER3NITY INC
15
|
Posted - 2012.03.08 18:49:00 -
[213] - Quote
PinkKnife wrote:Korgan Nailo wrote:PinkKnife wrote:Korgan Nailo wrote:Hi,
- you can NOT check the crystals damage unless you're undocked.
Thank you. Untrue. if you make a contract or go into repair the ship it will display how much damage is on them. Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm** Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint? I didn't say it was a good solution, just that it wasn't impossible. :\ Hahaha, true... =)
But seriously, how do you do the repair? When I open the repair windows none of the crystals show up. |

Sojan Wa
The Order Of Sheldon
0
|
Posted - 2012.03.08 19:18:00 -
[214] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
I had a thought on this..... When the list of orders is sent to the users client send a unique identifier like a guid that unique identifies the order but doesn't identify the user.
Then on the user side keep a list of orders that belong to the user with those same guids. Then when the orders come in look up each one and if it is in the users list hi-light it as there order.
Those would require keeping a list of order guids in the users client... but that should be to expensive.
Sorry, I spend way to much time coding..... 
|

daveo911
Repercussus RAZOR Alliance
0
|
Posted - 2012.03.08 19:36:00 -
[215] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
Why don't you want us to know who is posting what order? I already know the name of the toon who buys something from me. I would love to see both the name and standing of every order posted. The ability to market PVP would be awesome, undercut someone just because they are red. Buy something from a blue even if it cost a bit more. see what my enemy's are buying. Use market alts just like neutral scouts. I think this is right up EVE's ally. See if the same guy who undercuts me ever 5min plays 23 hours a day, hit report bot button.
I guess i just don't understand, we are already playing this meta game in the markets with POCO's and the upcoming DUST. Lets take it one more step forward!
Anyway, thanks for the hard work on the UI! |
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CCP karkur
C C P C C P Alliance
523

|
Posted - 2012.03.08 19:46:00 -
[216] - Quote
Pierced Brosmen wrote:Great work on the improvements. They look great. But with regards to right-click menus... Would this be possible to implement without too much coding? https://forums.eveonline.com/default.aspx?g=posts&m=762950#post762950As someone who have (too) many chat chennels open, having the ability to get a channel MOTD posted again (without having to get a channel operator to post it again, having it displayed for everyone regardless of wether they want to see it or not) and the ability to clear the chatter in a channel (especialy Local, after leaving Jita/Amarr/Rens/Dodixie) would be much appreciated :) Keep up the good work. Many little things makes for a lot of improvements PS! Happy International Women's Day to all the women at CCP Thank you  Punkturis and I have that "clear content" on our radar, but I had not thought of the "MOTD" thingie... I'll add that to my list, and sometime when I have time, I'll check out if that's feasible  |
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John McCreedy
Eve Defence Force Fatal Ascension
126
|
Posted - 2012.03.08 20:55:00 -
[217] - Quote
CCP karkur wrote:John McCreedy wrote:Nice blog, nice work. Thank you. Now on behalf of sticklers everywhere, will you please allow the Eve Mail system to display the Apostrophe correctly!  to be honest, I have no idea what you are talking about 
The apostrophe, most commonly used for verbal contractions, does not display correctly. If I type "I've", for example, Eve Mail/Gate displays it as a HTML equivalent (these boards won't display it). It is most annoying. Test it yourself and see. |

Pierced Brosmen
Priory Of The Lemon
61
|
Posted - 2012.03.08 20:56:00 -
[218] - Quote
Awesome, thank you  |

Feligast
GoonWaffe Goonswarm Federation
1154
|
Posted - 2012.03.08 21:04:00 -
[219] - Quote
Sunday nights? Karkur, dear, you need a hobby 
Amazing stuff here, especially for doing it on your own time. Thank you! |

Buzzmong
Aliastra Gallente Federation
154
|
Posted - 2012.03.08 21:20:00 -
[220] - Quote
Do Team Avatar have any input on the In-game Browser?
If you do, is it possible to open your bookmarks in a new browser tab?
Shift or Ctrl left clicking on the browser bookmarks doesn't do anything, nor does right clicking as it appears to function the same as left click.
Could right-click on a browser bookmark open up a context menu at all? Maybe containing "Open in current tab", "Open in new tab" and "remove"?
I might send you cookies if you can do that :D |

Arin Nailin
The Riot Formation Get Off My Lawn
0
|
Posted - 2012.03.08 21:41:00 -
[221] - Quote
The new blueprint to quickbar utility is pretty non-obvious. The biggest complaint I heard from my new playing friend was that there are so many features that are hidden. This is awesome, but in about 10 minutes I'm going to forget that I need to hold shift and this feature disappears for me forever. |
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CCP karkur
C C P C C P Alliance
526

|
Posted - 2012.03.08 22:11:00 -
[222] - Quote
Buzzmong wrote:Do Team Avatar have any input on the In-game Browser?
If you do, is it possible to open your bookmarks in a new browser tab?
Shift or Ctrl left clicking on the browser bookmarks doesn't do anything, nor does right clicking as it appears to function the same as left click.
Could right-click on a browser bookmark open up a context menu at all? Maybe containing "Open in current tab", "Open in new tab" and "remove"?
I might send you cookies if you can do that :D oooooo, cookies  Well, Team Avatar doesn't really have any input on the Ingame browser, but as a ui developer I do. We in Team Avatar will hopefully be able to continue to grab little tasks here and there, so this is something we could look into (or Team Superfriends, which is also doing small ui changes). Of course there are a lot of people asking for a lot of little things, so there is a very long list of them, so I cannot say when someone can investigate this, but I'll at least add it to my list  |
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Buzzmong
Aliastra Gallente Federation
154
|
Posted - 2012.03.08 22:48:00 -
[223] - Quote
CCP karkur wrote:oooooo, cookies  Well, Team Avatar doesn't really have any input on the Ingame browser, but as a ui developer I do. We in Team Avatar will hopefully be able to continue to grab little tasks here and there, so this is something we could look into (or Team Superfriends, which is also doing small ui changes). Of course there are a lot of people asking for a lot of little things, so there is a very long list of them, so I cannot say when someone can investigate this, but I'll at least add it to my list 
Thanks for clearing that up and adding it to the list 
The reward as promised!  |

Abdiel Kavash
Paladin Order Fidelas Constans
386
|
Posted - 2012.03.08 22:56:00 -
[224] - Quote
Can we get a keyboard shortcut for "open fuel bay" for ships which have one? It would make my life as a JF/capital pilot much easier. |

Abdiel Kavash
Paladin Order Fidelas Constans
386
|
Posted - 2012.03.08 23:02:00 -
[225] - Quote
CCP Explorer wrote:Donaldo Duck wrote:CCP karkur wrote:Recently a player on the forums discovered an awesome new tool, the Compare Tool. Well, it's actually been around for years, but I still managed to convince a few people that it was brand new, and tried to take all the credit for it. My friends in that thread asked for a shortcut for it, so a shortcut they get :) An optional button for the Neocom will be added soon when an icon for it has been made. And when comes the Shortcut for the Fitting Management? Alt+F and click Browse? That's not a shortcut. That's hitting a shortcut, loading a quite resource-intensive window with a slow animation (especially when you have many modules fitted), then finding a button and clicking it, and last closing the window you opened for the sole purpose of opening another window. I support adding a real shortcut. |

Zedolf
Cosmic Goo Convertor Cosmic Consortium
0
|
Posted - 2012.03.09 01:55:00 -
[226] - Quote
Woo! For the little things! And the developers who focus on them!
Also, I'd like to add that I would rather not have my own orders standing out in the market window, in spite of being a daytime trader. Why? Simply because it would make it easier to create market bots. And I, for one, do not want moar bots in my markets.
That said, the trader profession has been needing some love. The fact that you guys moved the "cancel order" in the right-click menu was awesome, and now stuff just keeps coming.
There's one thing I'd like, UI-wise, and that's the ability to make folders in the "my orders" page. But I have this feeling of "our love can never be" :P |

Zagdul
Clan Shadow Wolf Fatal Ascension
416
|
Posted - 2012.03.09 03:09:00 -
[227] - Quote
hi!
BTW you guys are my favorite team.
So I heard you're making a compare tool icon.
Can I drag and drop a module on that icon to compare it with the rest of the ones in it's family?
It's not Rocket Surgery |

Duvida
The Scope Gallente Federation
45
|
Posted - 2012.03.09 04:14:00 -
[228] - Quote
One of the 'little things' I'd mentioned was the possibility of a third status message on missions. Currently we have 2. Offered, in yellow, and Accepted, in green.
Would a 3rd, Completed, in a light blue or similiarly distinct color be implementable? (and is this even close to being considered part of the U I? ) |

Msgerbs
Noir. Academy Noir. Mercenary Group
15
|
Posted - 2012.03.09 05:46:00 -
[229] - Quote
I'm sure I speak for everyone when I say... I love you CCP karkus and the rest of the awesome UI team! :D |

Tai pei
The Dead Rabbit Society
1
|
Posted - 2012.03.09 05:47:00 -
[230] - Quote
Very good little things that i guess many players, me included, have been wanting a long time.
These are the kind of little improvements that make pixel ship warriors happy.
Little things matter :D
+1 |

Kata Amentis
Re-Awakened Technologies Inc
45
|
Posted - 2012.03.09 08:25:00 -
[231] - Quote
*decides to jump on the band wagon*
One for the web team I think. On the RSS feeds you can setup from the forum search could the content start with "poster - sub forum" and then what's been posted?
Thanks =D
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count. |

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.09 08:52:00 -
[232] - Quote
CCP Karkur, could You satisfy our curiosity about this post?  https://forums.eveonline.com/default.aspx?g=posts&m=909039#post909039
I know you told earlier its not so easy, but we would like to know how it compare to the other idea than sending tones of queries each time.
After i look into my API i realized one more thing... all I wrote is 'probably' coz I dont know exactly how the mechanism works on the server.
When client ask for market, server know who is asking for it. Also when orders are taken from DB, for sure you know who created each order. So putting the flag: 1 - your order, 0 - not your order, when sending back to client shouldn't be resource expensive. Assuming - you don't have to send player ids (you said you don't want to do that);
So after this 2 ideas: - adding flag your/not your to returned market list - cashing orders ids once (if not cashed) during first market query or when opening wallet>orders and modifying that list when changing market orders only in the client.
I would really, really appreciate the answer for our speculations and ideas. Best wishes :] |
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CCP karkur
C C P C C P Alliance
529

|
Posted - 2012.03.09 09:01:00 -
[233] - Quote
Seloena wrote:CCP Karkur, could You satisfy our curiosity about this post? https://forums.eveonline.com/default.aspx?g=posts&m=909039#post909039I know you told earlier its not so easy, but we would like to know how it compare to the other idea than sending tones of queries each time. After i look into my API i realized one more thing... all I wrote is 'probably' coz I dont know exactly how the mechanism works on the server. When client ask for market, server know who is asking for it. Also when orders are taken from DB, for sure you know who created each order. So putting the flag: 1 - your order, 0 - not your order, when sending back to client shouldn't be resource expensive. Assuming - you don't have to send player ids (you said you don't want to do that); So after this 2 ideas: - adding flag your/not your to returned market list - cashing orders ids once (if not cashed) during first market query or when opening wallet>orders and modifying that list when changing market orders only in the client.I would really, really appreciate the answer for our speculations and ideas. Best wishes :] I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you 
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Kor'el Izia
5
|
Posted - 2012.03.09 09:07:00 -
[234] - Quote
Dear mr Karkur, you wrote earlier:
CCP karkur wrote:Kusanagi Kasuga wrote: Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return.
I'll ask some server experts, but I'm guessing there is one order list that everyone gets, and it's going to add too much extra work on the server to be distributing different orders to the clients. Have you gotten a comment from "some server experts" yet? It'd be very interesting to hear a solution to color coding your own orders in the market  |

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.09 09:08:00 -
[235] - Quote
CCP karkur wrote:I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you 
Well, I have to believe that you will remember about that ^^" |
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CCP karkur
C C P C C P Alliance
529

|
Posted - 2012.03.09 09:46:00 -
[236] - Quote
Seloena wrote:CCP karkur wrote:I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you  Well, I have to believe that you will remember about that ^^" I'll try... there is now a post-it on my monitor to remind me  |
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Khorr Dark
Caldari Provisions Caldari State
1
|
Posted - 2012.03.09 09:51:00 -
[237] - Quote
Dr Prometheus wrote:Ability to add or remove tabs in corperation hangar and personal hanger. And not beeing limited to the ammount you have now. QFE. |
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CCP karkur
C C P C C P Alliance
530

|
Posted - 2012.03.09 11:10:00 -
[238] - Quote
Khorr Dark wrote:Dr Prometheus wrote:Ability to add or remove tabs in corperation hangar and personal hanger. And not beeing limited to the ammount you have now. QFE. Team Game of Drones is working on inventory stuff, but that won't be out just yet. |
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Calladad
Imperial Academy Amarr Empire
0
|
Posted - 2012.03.09 11:53:00 -
[239] - Quote
Wow, great work!! |

GeeShizzle MacCloud
71
|
Posted - 2012.03.09 12:11:00 -
[240] - Quote
CCP Karkur, awesome work! thank you soo very much!!
one little thing actually... in terms of UI and small things that would help out a lot...
could you possibly make the comments section of a characters show info window be tabbed to show comments on that character from corp mates and alliance mates? obviously dont throw all the comments already on characters comments section to those tabs, but if you could make it so we can write comments corp wide and alliance wide if we need to, thatd be amazing!
hope u have a good day! keep up the good work! =) |
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