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Thread Statistics | Show CCP posts - 95 post(s) |
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CCP Guard
C C P C C P Alliance
1909

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Posted - 2012.03.07 17:18:00 -
[1] - Quote
CCP Karkur has an eye for detail and has been busy changing things, adding things and fixing things. Little things.
Check out the blog right here and let us know what you think! CCP Guard | EVE Community Developer |
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CCP karkur
C C P C C P Alliance
448

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Posted - 2012.03.07 17:18:00 -
[2] - Quote
first :D |
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Vincent Athena
V.I.C.E. Comic Mischief
526
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Posted - 2012.03.07 17:19:00 -
[3] - Quote
First subscriber!
Thanks for all the good work! I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
67
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Posted - 2012.03.07 17:20:00 -
[4] - Quote
\o/ |

Nova Fox
Novafox Shipyards
3388
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Posted - 2012.03.07 17:23:00 -
[5] - Quote
Awsome saucesome!
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CCP Punkturis
C C P C C P Alliance
1517

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Posted - 2012.03.07 17:23:00 -
[6] - Quote
AWESOME CHANGES!
also thanks for the fan mails  CCP Punkturis | EVE UI Developer | @katrinat |
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Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
960
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Posted - 2012.03.07 17:24:00 -
[7] - Quote
Yay for manufacturers \o/
The Drake is a Lie |

Roime
Shiva Furnace
257
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Posted - 2012.03.07 17:24:00 -
[8] - Quote
Really nice work - thanks!
(hasn't the Show Market Details button always been there :o ) |
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CCP karkur
C C P C C P Alliance
453

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Posted - 2012.03.07 17:26:00 -
[9] - Quote
Roime wrote:Really nice work - thanks!
(hasn't the Show Market Details button always been there :o ) not for the "modify order" window |
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Grideris
Fleet Coordination Command Fleet Coordination Coalition
182
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Posted - 2012.03.07 17:26:00 -
[10] - Quote
I for one welcome our new UI overlords. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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RaTTuS
BIG Gentlemen's Agreement
179
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Posted - 2012.03.07 17:27:00 -
[11] - Quote
Awesomesauce +1 http://eveboard.com/ub/419190933-134.png
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Steve Ronuken
Fuzzwork Enterprises
282
|
Posted - 2012.03.07 17:27:00 -
[12] - Quote
Woo! FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Anja Talis
Mimidae Risk Solutions
47
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Posted - 2012.03.07 17:29:00 -
[13] - Quote
Makes me feel warm and fuzzy inside 
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CCP RedDawn
C C P C C P Alliance
51

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Posted - 2012.03.07 17:29:00 -
[14] - Quote
This proves that good things can come in small packages. Team Avatar |
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Ad'Hakim Tahous
Science and Trade Institute Caldari State
28
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Posted - 2012.03.07 17:29:00 -
[15] - Quote
Excellent. TYVM, and pls keep up the good work. |

Palovana
Inner Fire Inc.
149
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Posted - 2012.03.07 17:32:00 -
[16] - Quote
Not a single dud in the bunch, all of these are very useful and will make things easier to do.
Now if you could to the same yellow text in contracts window as you did in the market that would be double extra awesomesauce on an already awesome baconburger. Please support: export of settings in editable format
Your stuff goes here. |

Liang Nuren
Parsec Flux
1001
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Posted - 2012.03.07 17:34:00 -
[17] - Quote
Very cool, these are awesome changes! Keep up the great job :D
-Liang
PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Archare
SKEET ELITE Sk33t Fl33t
61
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Posted - 2012.03.07 17:35:00 -
[18] - Quote
Woo nice changes overall, two little things i was wondering if it could be possible to squeeze in...
could we get the date back on our clocks?
and make the minimum size of the science and industry window smaller so i can use it and shrink it down and resize it so it doesn't end up taking1/4 of my screen real estate. |
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Chribba
Otherworld Enterprises Otherworld Empire
2781
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Posted - 2012.03.07 17:35:00 -
[19] - Quote
In on one!
The route coloring is great, also the market in route being colored! Very nice! Just can dream for the multiple s&i install now too...
And can we also be allowed to make our bios longer pls (now that we can see how much we can type).
/c
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Rixiu
PonyTek
108
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Posted - 2012.03.07 17:37:00 -
[20] - Quote
"Right click menu has been added to the image in the "Selected Item" window"
Thank you! I don't know how many times I've tried right clicking that stupid icon just because I should be able to do that. +Beer. |

hired goon
Legio Prima Victrix Imperius Legio Victrix
129
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Posted - 2012.03.07 17:38:00 -
[21] - Quote
nevermind |
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CCP Explorer
C C P C C P Alliance
150

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Posted - 2012.03.07 17:39:00 -
[22] - Quote
Archare wrote:could we get the date back on our clocks? CCP Optimal replied to this question earlier today here https://forums.eveonline.com/default.aspx?g=posts&m=902773#post902773
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP karkur
C C P C C P Alliance
455

|
Posted - 2012.03.07 17:40:00 -
[23] - Quote
Rixiu wrote:"Right click menu has been added to the image in the "Selected Item" window"
Thank you! I don't know how many times I've tried right clicking that stupid icon just because I should be able to do that. +Beer. Rixiu, that one was for you  |
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Taedrin
Kushan Industrial
370
|
Posted - 2012.03.07 17:42:00 -
[24] - Quote
Will we also be able to drag reactions and other BPO-like items into the quick bar to list their mats? |

Beckie DeLey
Brigade of Guards SpaceMonkey's Alliance
23
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Posted - 2012.03.07 17:44:00 -
[25] - Quote
Great work. To be honest, such small things improve the game much more than any new class of battlecruisers could ever hope to. Keep at it, all the UI improvements from you and from Team Papercuts are the best thing that happened to EVE since i started playing.
Liang Nuren wrote: PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there.
Oh my god, YES! It's The Legendary Extraordinary Me |
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CCP karkur
C C P C C P Alliance
455

|
Posted - 2012.03.07 17:44:00 -
[26] - Quote
Taedrin wrote:Will we also be able to drag reactions and other BPO-like items into the quick bar to list their mats? No, not now, this is only for blueprints.
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Caroline Grace
Almost Approved
10
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Posted - 2012.03.07 17:45:00 -
[27] - Quote
I love that Avatar for 50b ISK and 500 ISK and everything else in this dev blog and everyone in this blog is also amazing  |

Largo Coronet
GoonWaffe Goonswarm Federation
152
|
Posted - 2012.03.07 17:47:00 -
[28] - Quote
Very nice. Proof that little iterations can be incredibly useful.
Also proof that you guys keep forgetting to direct the "comments" link on your Devblogs to the proper forum thread.  This is my signature. There are many others like it, but this one is mine.
Someday, this signature may save my life. |
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CCP karkur
C C P C C P Alliance
458

|
Posted - 2012.03.07 17:48:00 -
[29] - Quote
Caroline Grace wrote:I love that Avatar for 50b ISK and 500 ISK and everything else in this dev blog and everyone in this blog is also amazing  we offer really good prices on my local server!  |
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Jas Dor
Republic University Minmatar Republic
63
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Posted - 2012.03.07 17:49:00 -
[30] - Quote
Can I combine blueprint folders without duplication? That way I can have one folder for my entire weekly buy list. |
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CCP Explorer
C C P C C P Alliance
150

|
Posted - 2012.03.07 17:50:00 -
[31] - Quote
Largo Coronet wrote:Also proof that you guys keep forgetting to direct the "comments" link on your Devblogs to the proper forum thread.  We're looking at this issue, thanks for raising it!
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Catho Sharn
Don't Die Interstellar Enterprises
25
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Posted - 2012.03.07 17:52:00 -
[32] - Quote
Great stuff here! Thanks for iterating the little things that add up to major annoyances. Keep up the good work!
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CCP karkur
C C P C C P Alliance
458

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Posted - 2012.03.07 17:55:00 -
[33] - Quote
Jas Dor wrote:Can I combine blueprint folders without duplication? That way I can have one folder for my entire weekly buy list. Well.. you will have to create 2 folders, and then drag stuff from one to the other one (or at least I don't remember if you can do it any other way) |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.03.07 17:56:00 -
[34] - Quote
Usability improvements never get old! Thank you very much!
On a similar subject: is it feasible to give us the option to display all of the system names at the same time in the star map? Or at the very least the system names over a much larger area than the current one jump away from selection? |

Karl Planck
147
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Posted - 2012.03.07 17:57:00 -
[35] - Quote
nice If you don't like it, you should go and ride your Emo high-horse all the way back to WoW.
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Tom Schofield
Inner Visions Of Sound Mind
0
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Posted - 2012.03.07 17:57:00 -
[36] - Quote
These look like some great changes.
It would be awesome if you could see in the market window for a particular item which was your buy or sell order and be able to modify the order directly from the market page for the item. It would save a hell of a lot of time, and at least in my mind, make a lot more sense. |

Karak Terrel
As Far As The eYe can see Chained Reactions
67
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Posted - 2012.03.07 17:59:00 -
[37] - Quote
Quote: So now, the text in the orders that are in your route will be colored yellow.
I love you <3 |

Skye Aurorae
No Bull Ships
200
|
Posted - 2012.03.07 18:00:00 -
[38] - Quote
Excellent work gentlemen, keep at it!. Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21, so.. Vote for Scott Manley / Skye Aurorae for CSM 7 An Expert in Dealing with Childish Arguments Over Toys. http://community.eveonline.com/council/voting/Vote.asp?c=458 |

Sturmwolke
146
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Posted - 2012.03.07 18:02:00 -
[39] - Quote
Nice stuffs, but you missed one thing .... the ability to see your own market orders in the market list (i.e. highlight color it). This above is easily more valuable than that "highlight the market orders that are in your route".
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
397
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Posted - 2012.03.07 18:03:00 -
[40] - Quote
All good changes. +1 
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Zodiac TheMarketRat
Native Freshfood Minmatar Republic
1
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Posted - 2012.03.07 18:03:00 -
[41] - Quote
I love you. |
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CCP karkur
C C P C C P Alliance
469

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Posted - 2012.03.07 18:04:00 -
[42] - Quote
Karak Terrel wrote:Quote: So now, the text in the orders that are in your route will be colored yellow. I love you <3
 Let's also give a little love to Zagdul for suggesting it  |
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shackdavid
Trojan Trolls Controlled Chaos
2
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Posted - 2012.03.07 18:05:00 -
[43] - Quote
Awesome |
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CCP karkur
C C P C C P Alliance
469

|
Posted - 2012.03.07 18:06:00 -
[44] - Quote
Skye Aurorae wrote:Excellent work gentlemen, keep at it!. gentlemen |
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Trainwreck McGee
Ghost Ship Inc.
232
|
Posted - 2012.03.07 18:08:00 -
[45] - Quote
I like to complain about everything.....blame it on the whiskey
But these changes are just plain old good.
Keep it up! CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Rendiff
Republican Industries Epsilon Fleet
0
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Posted - 2012.03.07 18:13:00 -
[46] - Quote
Excellent work! I love the direction you guys are taking things these days. Change is good!  |

Salpad
Carebears with Attitude
36
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Posted - 2012.03.07 18:13:00 -
[47] - Quote
CCP karkur wrote:Roime wrote:Really nice work - thanks!
(hasn't the Show Market Details button always been there :o ) not for the "modify order" window
Thank you for implementing my suggestion. I only trade intermittently, but when I do it's been extremely annoying not to have that quick shortcut, when I have to check/update several dozen Orders several times a day.
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Liang Nuren
Parsec Flux
1003
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Posted - 2012.03.07 18:13:00 -
[48] - Quote
CCP karkur wrote:Skye Aurorae wrote:Excellent work gentlemen, keep at it!. gentlemen 
We love the ladies too! And the gentlemen, but to a lesser degree. In my case. Usually. Some of them are pretty hawt. Nevermind. I'm getting creepy. I'll stop now.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Salpad
Carebears with Attitude
36
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Posted - 2012.03.07 18:14:00 -
[49] - Quote
Liang Nuren wrote:Very cool, these are awesome changes! Keep up the great job :D
-Liang
PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there.
That would be super cool! And I'm only an occasional trader. Full-time traders are gonna lurve this.
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
49
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Posted - 2012.03.07 18:14:00 -
[50] - Quote
that's pretty nice things you did here :)
as i'm greedy, and it would help lots of guys ; would it be possible to have the quantity of items needed visible on the quick bar of the market, while on a blueperint ? having the list of component is nice, but having the quantities would be way better :)
the best would be an UI allowing us to choose how many object we want to produce, and then the UI give us the list of components, with the quantities for every component, and so we just have to use your change on quickbar to choose the component one after the other and type - copy/paste the numbers to buy from the new UI
currently we have to prepare a speadsheet everytime we want to do this, an integrated UI to do this quicker would be really useful :) |

Salpad
Carebears with Attitude
36
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Posted - 2012.03.07 18:16:00 -
[51] - Quote
Taedrin wrote:Will we also be able to drag reactions and other BPO-like items into the quick bar to list their mats?
Would it be worth the trouble to add the functionality to let us drag a refinable or recyclable item to the quickbar, to turn it into a folder containing those items that the item refines or recycles into?
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Aubaine
501st Imperial Legion
0
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Posted - 2012.03.07 18:19:00 -
[52] - Quote
Since Corporation bookmarks has come out, living in a Wormhole has become seventeen times more enjoyable not having to use cans and copying bookmarks to share. They are just THERE. However, our corporation uses a format to share link bookmarks, so we have a way of knowing which BM's are current and outdated.
So, for example, lets say today I see that we need to scan down a new wormhole into low sec looking for our usual U210. I do a bit of scanning, and alas, I find a U210 leading right into Faspera (0.1). So I will BM the WH as such: 2012-03-07 WH to Faspera.
We always used the EVE date format, to keep tracking easier.
However, there was a new change that took place in Crucible. Aside from the awesome feature of seeing when our POS's run out of fuel, and the sexy new Neo-Com, something awful happened....we lost the date in the bottom left corner!!!! But wait...the time is still there....But in order to see the date, I have to open up the Calender!!!!!!!!!!!
Big deal? No...not really...
Annoying? Yes.
Is it a part of the small things I wish to be fixed? You bet.
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Selina Starfire
The Scope Gallente Federation
0
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Posted - 2012.03.07 18:22:00 -
[53] - Quote
CCP karkur wrote:I've been with CCP for almost 4 and a half years, yet this is my first dev blog
awesome info about awesome (even if "small") changes....check lots of pictures for those who can't read....................................check
+1 for doin it right while losin your dev blog virginity
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Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
64
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Posted - 2012.03.07 18:24:00 -
[54] - Quote
Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there.
+1 for this. This would be very helpful. |

Anika Mobius
Solid State Security Random Coalition of Corporations
11
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Posted - 2012.03.07 18:26:00 -
[55] - Quote
Good stuff!
One recommendation I have: allow us to hide stations in the Assets viewer, so that we can just ignore the stations with a single rookie ship, etc.  - A.Mobius |

Omar Ser-Amon
Interstellar Ministeries United Homeworlds
4
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Posted - 2012.03.07 18:26:00 -
[56] - Quote
Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful.
I agree too w this.
One question about the blueprint drag feature: it's a nice idea, but how would ppl know that they can drag the blueprints there? |

SyneSyne
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.03.07 18:27:00 -
[57] - Quote
CCP karkur = Best CCP'er |

Drew Solaert
University of Caille Gallente Federation
73
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Posted - 2012.03.07 18:28:00 -
[58] - Quote
<3 Awesome stuff |
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CCP karkur
C C P C C P Alliance
471

|
Posted - 2012.03.07 18:29:00 -
[59] - Quote
Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of. |
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Sentient Blade
Walk It Off Imperial Ascension
286
|
Posted - 2012.03.07 18:30:00 -
[60] - Quote
These are good changes and should provide a nice benefit.
I would however like to suggest some other mechanism for showing items within your route; it's a great feature but at some point color highlighting is going to need to be used for an even more desirable "highlight my orders" feature.
Perhaps a unicode up arrow next to the number of jumps? |
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CCP karkur
C C P C C P Alliance
471

|
Posted - 2012.03.07 18:33:00 -
[61] - Quote
Omar Ser-Amon wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. I agree too w this. One question about the blueprint drag feature: it's a nice idea, but how would ppl know that they can drag the blueprints there? yeah, we have also been thinking about this... there are some hidden "features" in EVE (like holding down SHIFT to split stack, and while opening "show info" window to get a new one), and we probably don't communicate them well enough. We are planning on adding something in the Evelopedia, and also hoping you guys spread the word  |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1033
|
Posted - 2012.03.07 18:33:00 -
[62] - Quote
Good work
Get |

Jaxun Shadoweyes
Ordo Ars Scientia Ordo Magna
0
|
Posted - 2012.03.07 18:35:00 -
[63] - Quote
Market request: I'd like to be able to distinguish which orders are mine or from my corp or alliance mates. Similar to the new yellow coloring for orders available along my route, please add some coloring or indicator of some kind to identify which market orders are from me, and also which market orders are from other members of my corp or alliance
Also, when I come into possession of more goods of a type that I'm already selling, please permit me to add them to an existing market sell order, rather than having to start a new order and/or tear down the old one. For example, suppose I have a bunch of Cap Booster 25s and put them all on the market. Then I run a mission or two and come back with six more of the same item. I don't want to have two market orders separately selling my Cap Booster 25s: I should be able to merge the six new items into the existing order
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Hathrul
DEEP-SPACE CO-OP LTD Exhale.
58
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Posted - 2012.03.07 18:36:00 -
[64] - Quote
its missing some graphs, bitches love graphs.
nice blog, and good stuff
one request. would it be hard to make it so that on a showinfo on a system you could rightclick on a system in the route tab (or the name of the system itself) to set destination to somewhere along the route? |

Mr LaForge
Deep Core Mining Inc. Caldari State
250
|
Posted - 2012.03.07 18:36:00 -
[65] - Quote
I saw some useful things in here. I left satisfied. Stuff Goes here |

Svennig
Dreddit Test Alliance Please Ignore
70
|
Posted - 2012.03.07 18:41:00 -
[66] - Quote
Love these changes, keep up the good work. |

Korbin Dallaz
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.03.07 18:42:00 -
[67] - Quote
This is exactly the kind of stuff we have been looking for. Frankly I'm shocked and offended that you think you could get into my pants so easily. Oh you weren't trying to seduce me? Sorry my bad. |

Hannott Thanos
Notorious Legion
5
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Posted - 2012.03.07 18:42:00 -
[68] - Quote
CCP karkur wrote:yeah, we have also been thinking about this... there are some hidden "features" in EVE (like holding down SHIFT to split stack, and while opening "show info" window to get a new one), and we probably don't communicate them well enough. We are planning on adding something in the Evelopedia, and also hoping you guys spread the word  WHAT! Why have I not known this before : ((( From now on I will shift click ALL THE THINGS! |

Liang Nuren
Parsec Flux
1010
|
Posted - 2012.03.07 18:43:00 -
[69] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
I can see that being a problem. Sounds like the only way to get around that would be to locally cache the My Orders list on the client and refresh it only when you get a wallet update related to market orders or modify a market order. Unfortunately you probably considered that and it wasn't that much of a Little Thing.
Pity - thanks for the explanation though! <3
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Palovana
Inner Fire Inc.
152
|
Posted - 2012.03.07 18:45:00 -
[70] - Quote
Hannott Thanos wrote:CCP karkur wrote:yeah, we have also been thinking about this... there are some hidden "features" in EVE (like holding down SHIFT to split stack, and while opening "show info" window to get a new one), and we probably don't communicate them well enough. We are planning on adding something in the Evelopedia, and also hoping you guys spread the word  WHAT! Why have I not known this before : ((( From now on I will shift click ALL THE THINGS! Chalk another one up to "things I didn't know about":
Next time you have an aggro timer listed on the screen, mouse over it. Can't believe I've been here since Empyrean Age and just discovered that. Please support: export of settings in editable format
Your stuff goes here. |

Lexmana
Imperial Stout
245
|
Posted - 2012.03.07 18:48:00 -
[71] - Quote
Awesome. Keep up the good work.
Will you add show in contract feature also to folders created from ship-fittings?. |

Kusanagi Kasuga
Ferocious Felines
18
|
Posted - 2012.03.07 18:49:00 -
[72] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return. |
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CCP karkur
C C P C C P Alliance
474

|
Posted - 2012.03.07 18:50:00 -
[73] - Quote
Lexmana wrote:Awesome. Keep up the good work.
Will you add show in contract feature also to folders created from ship-fittings?. Do you mean on the items in the quickbar? If you do, then yes, when the folders and the items in them have been created in the quickbar, they are all the same. |
|

Murashu
Phoibe Enterprises
12
|
Posted - 2012.03.07 18:54:00 -
[74] - Quote
Great work CCP karkur and team.
Can we please have the option of showing the EVE date AND the time? I know you guys didn't think it was useful, but for some of us who live in other timezones it was quite handy. |

Vrykolakasis
Trinity Operations Aurora Irae
37
|
Posted - 2012.03.07 18:57:00 -
[75] - Quote
This is awesome.
Quick request: now that we have character counts, can we get more characters? I want to write longer messages. Especially in chat. |

Sentient Blade
Walk It Off Imperial Ascension
286
|
Posted - 2012.03.07 18:59:00 -
[76] - Quote
Liang Nuren wrote:I can see that being a problem. Sounds like the only way to get around that would be to locally cache the My Orders list on the client and refresh it only when you get a wallet update related to market orders or modify a market order. Unfortunately you probably considered that and it wasn't that much of a Little Thing.
Pity - thanks for the explanation though! <3
-Liang
Owner ID isn't absolutely necessary for personal orders IMO. The globally unique order ID should already be sent to determine where you want to purchase from, so it would be a case of comparing that to the orders list.
Without ID re-use you could cache the list once when you load the client and then re-load it when a new order is entered.
In this case repeated polling of the server should not be necessary as it is event driven. That is to say; the client knows when a person hits the button to place an order, I presume that the new orderid could be, or already is, included in the callback to this operation and added it to the local hash table of order ids. Expired or completed orders are a non-issue as they would never appear in the list to require highlighting.
The above would not work for corp orders of course, that would require some kind of event subscription model that was triggered at the same time as the corp wallet was updated. |
|

CCP karkur
C C P C C P Alliance
476

|
Posted - 2012.03.07 18:59:00 -
[77] - Quote
Kusanagi Kasuga wrote: Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return.
I'll ask some server experts, but I'm guessing there is one order list that everyone gets, and it's going to add too much extra work on the server to be distributing different orders to the clients. |
|

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
4
|
Posted - 2012.03.07 19:01:00 -
[78] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
Is there a ID tag for each market order? If so, could you cross reference the ID tags under "My Orders" with those in the list you are viewing in the market client side instead of going back to the server?
Probably doesn't work this way, but I figured every market order would probably have a unique ID for sanity. |

VR Highfive
Hayabusa Hikotai
63
|
Posted - 2012.03.07 19:02:00 -
[79] - Quote
UI devs = most loved devs
<3
nuff said^^ |

Fly byNighter
Republic Military School Minmatar Republic
1
|
Posted - 2012.03.07 19:03:00 -
[80] - Quote
Great Dev POST, its all the little thing that make this game better for noobs and me
Thanks CCP |
|

CCP Explorer
C C P C C P Alliance
152

|
Posted - 2012.03.07 19:05:00 -
[81] - Quote
Quade Warren wrote:CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of. Is there a ID tag for each market order? If so, could you cross reference the ID tags under "My Orders" with those in the list you are viewing in the market client side instead of going back to the server? Probably doesn't work this way, but I figured every market order would probably have a unique ID for sanity. The IDs under "My Orders" are only fetched when you actually open that tab (to reduce server calls, to reduce load, to prevent lag). So when you open the market the client doesn't have that information and in general we don't want to call the server asking for information that the player isn't necessarily going to use. But CCP karkur is going to consult with the server programmers on this request. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Learath
Incendiary Industries
5
|
Posted - 2012.03.07 19:05:00 -
[82] - Quote
I think I wet myself.... |

Kusanagi Kasuga
Ferocious Felines
18
|
Posted - 2012.03.07 19:06:00 -
[83] - Quote
CCP karkur wrote:Kusanagi Kasuga wrote: Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return.
I'll ask some server experts, but I'm guessing there is one order list that everyone gets, and it's going to add too much extra work on the server to be distributing different orders to the clients.
Yeah it would be great if you could ask a server guy how feasable getting this info is. Also, do you know if there's a gameplay reason not to do this - or is it purely technical? It's something a lot of people would love, and we'd just like to know if we should keep harassing you guys to get it.
Thanks :) |

PinkKnife
PonyWaffe Test Alliance Please Ignore
71
|
Posted - 2012.03.07 19:08:00 -
[84] - Quote
You mean I have to retrain all the racial battlecruisers now!!!
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
Just kidding.
Love the changes and papercut projects. |
|

CCP Explorer
C C P C C P Alliance
152

|
Posted - 2012.03.07 19:09:00 -
[85] - Quote
PinkKnife wrote:You mean I have to retrain all the racial battlecruisers now!!!
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
Just kidding.
Love the changes and papercut projects. ... I think that was a different dev blog 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Danny Husk
EVE University Ivy League
6
|
Posted - 2012.03.07 19:09:00 -
[86] - Quote
See, THIS is how you do a devblog. Great work. Thanks much. |

Mallikanth
L V B Industries
45
|
Posted - 2012.03.07 19:11:00 -
[87] - Quote
I like. Lots. 
Believe in what they do, not what they say.
|

Kata Amentis
Re-Awakened Technologies Inc
43
|
Posted - 2012.03.07 19:11:00 -
[88] - Quote
I dont think there is enough use of the word "awesome" in here yet...
Dev Blog wrote: Then, on a beautiful Sunday evening, when I had compiled a long list of your ideas (both from that thread and other threads) and prioritized it, I fired up the client and my awesome TextPad, and started trying out stuff to see how much work was needed to take the changes all the way.
CCP Explorer wrote:source: https://forums.eveonline.com/default.aspx?g=posts&m=900548#post900548In Team Avatar there are currently 4 programmers, 1 tester, and 1 game designer (actually EVE's Game Design Director), and a product owner (EVE's Creative Director). <..snip..> In addition then the team, first and foremost CCP karkur, has been working on Little Things on the side, to improve players' experience. She has managed to get that extra work done on Sunday evenings and in between other tasks because she likes to do it and because players have asked for these things.
... definitely need more awesome! or beer... Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count. |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
637
|
Posted - 2012.03.07 19:12:00 -
[89] - Quote
Good changes are good |

J3ssica Alba
Federal Navy Academy Gallente Federation
122
|
Posted - 2012.03.07 19:14:00 -
[90] - Quote
I love awesome little things like these. Thank you CCP Karkur |

Lexmana
Imperial Stout
245
|
Posted - 2012.03.07 19:15:00 -
[91] - Quote
CCP karkur wrote:Lexmana wrote:Awesome. Keep up the good work.
Will you add show in contract feature also to folders created from ship-fittings?. Do you mean in the menu of the items in the quickbar? If you do, then yes, when the folders and the items in them have been created in the quickbar, they are all the same.
Thanks and that is great. Now I can faction fit all my ships :) |

Highfield
Volition Cult The Volition Cult
4
|
Posted - 2012.03.07 19:15:00 -
[92] - Quote
First of all, awesome effort! I really appreciate little things like this!
But now you're iterating I've got a little suggestion:
When dragging fittings and now blueprints to the quickbar it gives a nice list of the requirements for that fit/job. However, it doesn't show the amount of modules/parts/minerals I need for it. This means that I still have to look up the fit/blueprint to find that out. Wasn't the point of these additions that I don't have to do that anymore?
Is it possible to put this information in the quickbar as well to ease the logistical strain?
Also, will this work for reactions as well as blueprints and fittings? |

Indeterminacy
THORN Syndicate Initiative Mercenaries
49
|
Posted - 2012.03.07 19:17:00 -
[93] - Quote
Sorting the asset page by the amount of stuff in any given station seems like a particularly bad idea to me. The whole idea of sorting is to present (obviously ordered) but consistent and predictable information that a person can effectively navigate. With this new method the presentation will be changing over time and not presented in any meaningful way to the human mind...I'd guess this will result in a lot more searches in the asset windows. |

Liang Nuren
Parsec Flux
1011
|
Posted - 2012.03.07 19:19:00 -
[94] - Quote
CCP Explorer wrote:But CCP karkur is going to consult with the server programmers on this request.
That is totally good enough for me - if it can reasonably be done I'm sure you guys will get it out. Thank you very much. <3
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

TornSoul
BIG Gentlemen's Agreement
61
|
Posted - 2012.03.07 19:20:00 -
[95] - Quote
Impressive!
So many "little things" that actually make a BIG change in using EVE day to day.
Hat's of to you - You've definitely earned yourself a beer (or two) at FF - Find me 
---
Oh and - Please don't stop!
If we could get a list of improvements like that every month or two, just imagine how EVE would be a year or two from now 
|

okst666
Bad Request
136
|
Posted - 2012.03.07 19:22:00 -
[96] - Quote
I am still missing the "BUY THAT F!-º%&NG FITTING! NO MATTER WHAT!" button in the fittings-window.
We load / share / store fittings all day and can do all fancy stuff with them...but if you want to fly that ship, you have to look module for module after prices, availability and such...
The function should buy all available parts at the current station at the lowest price. If a part is not available, buy it on surrounding stations, constallationwide. Return a list where all those parts are located or throw error with which parts could not be bought.
[X] < Nail here for new monitor |
|

CCP karkur
C C P C C P Alliance
479

|
Posted - 2012.03.07 19:22:00 -
[97] - Quote
Indeterminacy wrote:Sorting the asset page by the amount of stuff in any given station seems like a particularly bad idea to me. The whole idea of sorting is to present (obviously ordered) but consistent and predictable information that a person can effectively navigate. With this new method the presentation will be changing over time and not presented in any meaningful way to the human mind...I'd guess this will result in a lot more searches in the asset windows. Well... the only thing that is changing with that is the now the list will be in descending order when you sort by "number of items", rather than ascending order . So if you like your assets sorted by "name", you are free to do that  |
|

ChaseTheLasers
Ekchuah's Shrine Comporium
29
|
Posted - 2012.03.07 19:23:00 -
[98] - Quote
I know I'm late to the party, but it's fashionable.
The only nark I currently have with the UI is linking 'show info' items to chats.
See my awesome picture: http://i.imgur.com/uoB8m.jpg
Beer at the next fanfest I attend for adding  |
|

CCP karkur
C C P C C P Alliance
481

|
Posted - 2012.03.07 19:25:00 -
[99] - Quote
ChaseTheLasers wrote:I know I'm late to the party, but it's fashionable. One nark I currently have with the UI is linking 'show info' items to chats. See my awesome picture: http://i.imgur.com/uoB8m.jpgBeer at the next fanfest I attend for adding  I see where you are going... I actually want to be able to drag the image. |
|

ChaseTheLasers
Ekchuah's Shrine Comporium
29
|
Posted - 2012.03.07 19:27:00 -
[100] - Quote
CCP karkur wrote:ChaseTheLasers wrote:I know I'm late to the party, but it's fashionable. One nark I currently have with the UI is linking 'show info' items to chats. See my awesome picture: http://i.imgur.com/uoB8m.jpgBeer at the next fanfest I attend for adding  I see where you are going... I actually want to be able to drag the image.
That too, would be awesome  |

John McCreedy
Eve Defence Force Fatal Ascension
126
|
Posted - 2012.03.07 19:29:00 -
[101] - Quote
Nice blog, nice work. Thank you. Now on behalf of sticklers everywhere, will you please allow the Eve Mail system to display the Apostrophe correctly!  |
|

CCP karkur
C C P C C P Alliance
481

|
Posted - 2012.03.07 19:31:00 -
[102] - Quote
John McCreedy wrote:Nice blog, nice work. Thank you. Now on behalf of sticklers everywhere, will you please allow the Eve Mail system to display the Apostrophe correctly!  to be honest, I have no idea what you are talking about  |
|

Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
77
|
Posted - 2012.03.07 19:50:00 -
[103] - Quote
Likely he mean umlauts ? such as +ä +û +à and icelandic ones that have no uses anyway :p |

Indeterminacy
THORN Syndicate Initiative Mercenaries
49
|
Posted - 2012.03.07 19:55:00 -
[104] - Quote
CCP karkur wrote:Indeterminacy wrote:Sorting the asset page by the amount of stuff in any given station seems like a particularly bad idea to me. The whole idea of sorting is to present (obviously ordered) but consistent and predictable information that a person can effectively navigate. With this new method the presentation will be changing over time and not presented in any meaningful way to the human mind...I'd guess this will result in a lot more searches in the asset windows. Well... the only thing that is changing with that is the now the list will be in descending order when you sort by " number of items", rather than ascending order . So if you like your assets sorted by "name", you are free to do that 
Cool. Allowing people to customize the sort is probably the best (didn't realize that's what was being done). |

Hamster Too
Golden Fowl Silent Requiem
26
|
Posted - 2012.03.07 20:03:00 -
[105] - Quote
Lots of good changes.
Now, as a UI programmer can you tell me what are the chances of making the utterly moronic and infuriating overview freeze on mouse-over an optional feature? |

Snus Mumriken
EVE University Ivy League
7
|
Posted - 2012.03.07 20:04:00 -
[106] - Quote
Well done, CCP karkur!  I like the coloring of the route the most. 
Keep going with the small changes and of course keep the players involved - either with feedback on your ideas or with their own ideas. 2012 is going to be a year of awesome improvements in EVE. I'm on Twitter. |

Chokichi Ozuwara
Lucky Dragon Convenience
20
|
Posted - 2012.03.07 20:18:00 -
[107] - Quote
Nice to see CCP Explorer so busy replying here when he is so scarce in the Crucible 1.2 Feedback thread.
I love the UI changes, but I too would like the date back. I read the post why it was removed and it doesn't make sense. Date is relevant given how many of us play outside of the timezone EVE is based in.
I wish the UI people were the people in charge of the overview. We wouldn't have gotten something badly hacked by people who obviously do not play the game regularly.
+rep to CCP karkur! |

Dex Ironmind
Vorpal's Edge
13
|
Posted - 2012.03.07 20:21:00 -
[108] - Quote
Nice changes ... every one of them. You have hit many on my own hit list.
One other change that would be spectacular (and maybe I missed it somewhere) would involve corporate orders. They show up in my personal order list. It would be super cool to have a visual way of distinguishing them from personal orders, both in the buy and sell categories. Color coding them would be nice.
As a matter of fact, if you really want to tickle the marketeers fancy, you could incorporate some way for us to tag and filter our orders in various ways of our choosing, much the way we do ships in the overview. Pilots shouldn't have to rely on an out-of-game tool to do such basic filtering. For instance, it would be marvelous to look at my orders listing and quickly see (based on color codes that I choose) orders that are mine in contrast to other pilot's orders.
This is not an unrealistic tool. It is not game-changing in that all of us would have the same tool. it is not even super-hi-tech in our virtual world. it just plain makes sense that I could quickly look at the computerized order list and see my order stand out from the crowd (many of use special cents symbols to make them somewhat stand out now - .55 cents). Why, even Excel can do that. You mean to tell me my spaceship is less techie than Microsoft. C'mon now. We can't have that.
In light of the other changes made, this seems like a relatively simple one, but who knows .. maybe there is something very complex preventing it. Here is to hoping....
Dex was here.  |

Rek Seven
Probe Patrol Project Wildfire
196
|
Posted - 2012.03.07 20:24:00 -
[109] - Quote
Although i don't know what a quick bar is, usability changes like this are cool. I just hope it's something that isn't wasted or restrictive when/if this game gets the MUCH NEEDED UI redesign. |
|

CCP Explorer
C C P C C P Alliance
153

|
Posted - 2012.03.07 20:25:00 -
[110] - Quote
Indeterminacy wrote:CCP karkur wrote:John McCreedy wrote:Nice blog, nice work. Thank you. Now on behalf of sticklers everywhere, will you please allow the Eve Mail system to display the Apostrophe correctly!  to be honest, I have no idea what you are talking about  He must be talking about how if you author an evemail in evegate the apostrophes don't come through to recipients as apostrophes but the html encoded equivalent. I've reproduced this problem and forwarded to the relevant parties. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Nakashima Shimizu
OffBeat Creations
1
|
Posted - 2012.03.07 20:25:00 -
[111] - Quote
CCP karkur nice work don't know why you waited 4 and a helf years to do a blog but still nice one, is there anyway of you adding in the system sec to the market list i.e. jita 1.0 other than that the work looks great
btw how many of our idea did you pick up think well this should be easy only to find its not
|
|

CCP Explorer
C C P C C P Alliance
154

|
Posted - 2012.03.07 20:36:00 -
[112] - Quote
Archare wrote:could we get the date back on our clocks? Aubaine wrote:However, there was a new change that took place in Crucible. Aside from the awesome feature of seeing when our POS's run out of fuel, and the sexy new Neo-Com, something awful happened....we lost the date in the bottom left corner!!!! But wait...the time is still there....But in order to see the date, I have to open up the Calender!!!!!!!!!!! Murashu wrote:Can we please have the option of showing the EVE date AND the time? I know you guys didn't think it was useful, but for some of us who live in other timezones it was quite handy. Chokichi Ozuwara wrote:I love the UI changes, but I too would like the date back. I read the post why it was removed and it doesn't make sense. Date is relevant given how many of us play outside of the timezone EVE is based in. I would again urge you to reply in this thread https://forums.eveonline.com/default.aspx?g=posts&m=902773#post902773 regarding the date. CCP Optimal replied to this question earlier today and I will ask him and the UI designers to read that thread again tomorrow. Thanks  Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer
C C P C C P Alliance
154

|
Posted - 2012.03.07 20:45:00 -
[113] - Quote
Nakashima Shimizu wrote:CCP karkur nice work don't know why you waited 4 and a helf years to do a blog I think she's going to make up for that in the next 4 and half years, right CCP karkur? 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Nova Fox
Novafox Shipyards
3390
|
Posted - 2012.03.07 20:49:00 -
[114] - Quote
I think it has more to do with we dont want to click on a calander to check the date real quick.
Why open another window you dont have to? Also when the unified inventory out doesnt neocom open up a bit more?
|

Jade Greenfire
KISIN Enterprises
0
|
Posted - 2012.03.07 20:55:00 -
[115] - Quote
Great Changes, excellent work. However if I could ask for one small thing, please. When you create a contract & set availability to private, would it be possible to add the option to drag and drop characters names from your chat channels & / or contacts list into the name field ? It would help make private contracts so much more user friendly. Thanks in advance. |

Tenebrae Syrennis
The Scope Gallente Federation
3
|
Posted - 2012.03.07 21:02:00 -
[116] - Quote
Yaaaaaaay'z!!
\o/ \o/ \o/
Karkur awesome, best awesome:
As a sometimes T2-manufacturer, you have no idea how much less grating the whole process will be by being able to drag.drop/expand the BP into quickbar if you buy you materials off market...(I used to just stack the BPC and market windows together, but clicking between them--then waiting for the refresh in high-lag hubs like Jita got really annoying, really quickly.) |

Tenebrae Syrennis
The Scope Gallente Federation
3
|
Posted - 2012.03.07 21:05:00 -
[117] - Quote
CCP RedDawn wrote:This proves that good things can come in small packages.
It's in thinking through the details.
It's always in the details.
|

Buzzmong
Aliastra Gallente Federation
154
|
Posted - 2012.03.07 21:07:00 -
[118] - Quote
Not only a woo for a first blog, but a double woo for it being a rather good one.
Nice one Karkur!
Woowoo! |

Da Chin
Science and Trade Institute Caldari State
0
|
Posted - 2012.03.07 21:10:00 -
[119] - Quote
Still looking forward to an updated log/damage window. Along with a way to move/filter the middle of the screen log popup. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
70
|
Posted - 2012.03.07 21:11:00 -
[120] - Quote
CCP Karkur,
They are not small, they make difference!
good job!! |
|

CCP karkur
C C P C C P Alliance
491

|
Posted - 2012.03.07 21:21:00 -
[121] - Quote
CCP RedDawn wrote:This proves that good things can come in small packages. I feel I was tricked into liking this  |
|

TheLostPenguin
Surreal Departure
21
|
Posted - 2012.03.07 21:27:00 -
[122] - Quote
Hooray a devblog that doesn't cause repeated rage during reading, and even better actually has some nice changes in there too!
The only thing I'm not so keen on personally is changing the sort order of the assets screen, however I totally see why this is super great for many people, so why not change how the info is listed there? At present the System-(Moon)-Station-# Items-#jumps to location is one big long string pretty much as I just typed it, why not put these diferent bits of data into their own columns (like how most of the rest of the ui tends to be arranged when faced with diferent data like this), then we can sort by whichever set we like, to either find our largest piles of worthless junk/nearest anything/specific station because you know pretty much where it appears on the list already |

Nova Fox
Novafox Shipyards
3390
|
Posted - 2012.03.07 21:30:00 -
[123] - Quote
TheLostPenguin wrote:Hooray a devblog that doesn't cause repeated rage during reading, and even better actually has some nice changes in there too! The only thing I'm not so keen on personally is changing the sort order of the assets screen, however I totally see why this is super great for many people, so why not change how the info is listed there? At present the System-(Moon)-Station-# Items-#jumps to location is one big long string pretty much as I just typed it, why not put these diferent bits of data into their own columns (like how most of the rest of the ui tends to be arranged when faced with diferent data like this), then we can sort by whichever set we like, to either find our largest piles of worthless junk/nearest anything/specific station because you know pretty much where it appears on the list already 
Your face,
Its a masterpeice.
|

Tenebrae Syrennis
The Scope Gallente Federation
3
|
Posted - 2012.03.07 21:38:00 -
[124] - Quote
Will it be possible to add in future a "Market History" graph for items on contracts--IE, "View Market History" for things like, say....CalNavy Invuln Fields--as well as the standard market?
That would be very cool and useful. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1189
|
Posted - 2012.03.07 21:48:00 -
[125] - Quote
Good job Karkur! You deserver a raise!
Since that almost never happens anymore I think we should all pressure Guard into buying you a cookie.
A BIG cookie! EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Anja Talis
Mimidae Risk Solutions
47
|
Posted - 2012.03.07 21:51:00 -
[126] - Quote
Hannott Thanos wrote:CCP karkur wrote:yeah, we have also been thinking about this... there are some hidden "features" in EVE (like holding down SHIFT to split stack, and while opening "show info" window to get a new one), and we probably don't communicate them well enough. We are planning on adding something in the Evelopedia, and also hoping you guys spread the word  WHAT! Why have I not known this before : ((( From now on I will shift click ALL THE THINGS!
OMG.
I've been playing this since 2007 and having to deal with one window at a time......

|

Vanessa Vansen
Cybermana
17
|
Posted - 2012.03.07 21:55:00 -
[127] - Quote
Did you get forced to write this dev blog to get some people away from Rebalancing EVE, one shitp at a time ? 
Seriously: Good job! And take it as a compliment that you don't have as many pages as the devblog mentioned above.
(No offense to CCP Ytterbium as mentioned a few times there) |
|

CCP Explorer
C C P C C P Alliance
160

|
Posted - 2012.03.07 21:57:00 -
[128] - Quote
Anja Talis wrote:Hannott Thanos wrote:CCP karkur wrote:yeah, we have also been thinking about this... there are some hidden "features" in EVE (like holding down SHIFT to split stack, and while opening "show info" window to get a new one), and we probably don't communicate them well enough. We are planning on adding something in the Evelopedia, and also hoping you guys spread the word  WHAT! Why have I not known this before : ((( From now on I will shift click ALL THE THINGS! OMG. I've been playing this since 2007 and having to deal with one window at a time......  This is even one of the more "obvious" ones since if you press ESC and click General Settings then there is a setting there called "Try to Use Existing Info Windows if Any (Except if Shift is Pressed)"...
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

AnzacPaul
Invictus Australis Northern Coalition.
97
|
Posted - 2012.03.07 21:58:00 -
[129] - Quote
@CCP Karkur is there a chance we can get the market to open the default sub category for an item when viewing market details for it?
For example right clicking "view market details" on a warp disruptor II should navigate you to the "warp jammers" sub column when opening the market. |

Granix Uvelian
Epsilon Inc STORM.
1
|
Posted - 2012.03.07 22:00:00 -
[130] - Quote
Thanks! I'm looking forward to these changes. Also would like to echo the market order suggestion by Liang. Thanks for looking into that. |

Gilbaron
Free-Space-Ranger Ev0ke
154
|
Posted - 2012.03.07 22:03:00 -
[131] - Quote
AnzacPaul wrote:@CCP Karkur is there a chance we can get the market to open the default sub category for an item when viewing market details for it?
For example right clicking "view market details" on a warp disruptor II should navigate you to the "warp jammers" sub column when opening the market.
oh how awesome that would be |
|

CCP karkur
C C P C C P Alliance
494

|
Posted - 2012.03.07 22:06:00 -
[132] - Quote
AnzacPaul wrote:@CCP Karkur is there a chance we can get the market to open the default sub category for an item when viewing market details for it?
For example right clicking "view market details" on a warp disruptor II should navigate you to the "warp jammers" sub column when opening the market. Well, I was looking into something like that today, but then the dev blog came out so I stopped... it's on my wishlist |
|

ORCACommander
Astral Synthetics
5
|
Posted - 2012.03.07 22:08:00 -
[133] - Quote
nice work.
https://forums.eveonline.com/default.aspx?g=posts&t=66839&find=unread
now for shameless self promotion of a feature request
ninja edit: can we get multiple calculators again? |
|

CCP karkur
C C P C C P Alliance
494

|
Posted - 2012.03.07 22:11:00 -
[134] - Quote
Anja Talis wrote:OMG. I've been playing this since 2007 and having to deal with one window at a time......  here are a few more tips  |
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
7
|
Posted - 2012.03.07 22:14:00 -
[135] - Quote
The three things about the UI that are bothering me most right now are:
1) Window position/size memory. Most notably, the Trade window. The way I lay out my hangar and cargo windows masks large portions of the trade window, so I tend to move it up when I'm trading between my characters, which I do a lot of. But then, the next time I trade, it starts out right in the center of the screen again, which is a pain in the ass. Also notable with the item info window, which I regularly resize to view more of, only to have it show up again later in the same annoyingly tiny rectangle in the top left of the screen.
2) Window re-usage. Chaining from number 1: I put my market window somewhere, set the window size and the dimensions of the frames within it how I like it. Later, I open the market with an info window already open in the top left corner and the market window opens in the same space, ruining all my resizing efforts because it's no longer in the middle of the screen and stretched wide the way I like it. This happens with pretty much every useful window in the game. (Note: I do not have "use existing window unless shift is pressed" on. The windows stack, like tabs in modern browsers, not replace each other.)
3) Focus stealing. If I'm typing something in a chat window and I dock, the station services window steals focus and I have to hit spacebar to continue typing. Worse (and far more annoying), if I have a fleet window up at the time, that steals focus and pressing spacebar does *not* put focus back on the chat window. I either have to ctrl+tab or click back in the chat window to continue typing. |

Mioelnir
Cataclysm Enterprises Ev0ke
55
|
Posted - 2012.03.07 22:15:00 -
[136] - Quote
I like the route-tab changes. Does that also mean that we can "rightclick / set destination | add waypoint" the solarsystems that are listed there?
|

AnzacPaul
Invictus Australis Northern Coalition.
97
|
Posted - 2012.03.07 22:17:00 -
[137] - Quote
CCP karkur wrote:AnzacPaul wrote:@CCP Karkur is there a chance we can get the market to open the default sub category for an item when viewing market details for it?
For example right clicking "view market details" on a warp disruptor II should navigate you to the "warp jammers" sub column when opening the market. Well, I was looking into something like that today, but then the dev blog came out so I stopped... it's on my wishlist 
This would be and excellent and welcome change. Thanks for the response  |
|

CCP Explorer
C C P C C P Alliance
160

|
Posted - 2012.03.07 22:22:00 -
[138] - Quote
ORCACommander wrote:https://forums.eveonline.com/default.aspx?g=posts&t=66839&find=unread
now for shameless self promotion of a feature request "the horrible ingame calculator"? CCP karkur is not going to like you for that... Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP karkur
C C P C C P Alliance
496

|
Posted - 2012.03.07 22:26:00 -
[139] - Quote
CCP Explorer wrote:ORCACommander wrote:https://forums.eveonline.com/default.aspx?g=posts&t=66839&find=unread
now for shameless self promotion of a feature request "the horrible ingame calculator"? CCP karkur is not going to like you for that... +¦ m+ª god!!... ORCACommander, you are dead to me!
(not really though ) |
|

ORCACommander
Astral Synthetics
5
|
Posted - 2012.03.07 22:29:00 -
[140] - Quote
*yelp*
Ummm *runs away* |

Klandi
Consortium of stella Technologies
50
|
Posted - 2012.03.07 22:33:00 -
[141] - Quote
Great work Karkur - love the changes One question If the ME of the BP is taken into account, will it point you to the place where you can buy it all as well?
I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

Ines Tegator
Towels R Us
151
|
Posted - 2012.03.07 22:40:00 -
[142] - Quote
Liang Nuren wrote: PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there.
That this hasn't been true for years (as it should have been true for years) is really just a highlight in microcosm of how badly EVE has been ignored for so long. Fix it!
PS, thanks for fixing things! And most of all, thanks for TELLING US ABOUT IT! No other game companies have this level of communication and it's amazing. CCP= Best P. err. Best CP. or something. |

Tau Cabalander
Retirement Retreat Working Stiffs
527
|
Posted - 2012.03.07 22:41:00 -
[143] - Quote
GREAT WORK! 
I especially like the system info changes.
In case the Little Things thread has gotten too long for ya...
* Can't bookmark ("Save Location") stations from neither the system info context menu nor from the station info!
Currently one has to set destination to the station from the station info, then get the context menu for the station from the route. NOT OBVIOUS!
A button to "Save Location" as well as "Set Destination" on station info would also be more obvious.
* Can't clear a route when docked, except from the starmap (and then it takes a few clicks ON THE STARMAP to get a context menu to appear). No context menu appears from clicking around the route! |

KFenn
Shadows Of The Federation Drunk 'n' Disorderly
171
|
Posted - 2012.03.07 22:42:00 -
[144] - Quote
As a further extension to the coloured solar systems on 'System > Route' - could you add something similar on the constellation screen for all of the systems in 'Constellation > Related Solar Systems', and the same on the 'System > Adjacent Solar Systems'?
Other than that, keep up the good work :D. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

aetherguy881
Malformed Entity
3
|
Posted - 2012.03.07 23:03:00 -
[145] - Quote
All hail our new god!
Keep up the good work! |

Creat Posudol
Destined for Greatness Inc.
42
|
Posted - 2012.03.07 23:06:00 -
[146] - Quote
I've been posting this (and seen it posted by other) for ages in threads like 1000 paper cuts and the like, so far no joy.
Let me try again: I do a lot of market stuff, which means having a lot of orders that need to be adjusted. WHY OH WHY do I have to "right-click --> view market details" on every damn one? Can't the (currently) completely useless doubleclick be remapped to do this (meaning "view market details") instead? Why is the "Show Info" on doubleclick pointless in the order list, you ask? Because every line end with a "i" symbol that allows THE SAME THING with a simple single click (and I can't remember ever using that either, btw.).
It would be SO AWESOME if checking orders would no longer involve opening a context menu for every entry, but just doubleclicks! Pretty please :D |

Randon Maricadie
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.03.07 23:07:00 -
[147] - Quote
I love how these guys come out of nowhere and just say, "Hey, I've been working on a couple little things..." And we get a long list of what, where, and how.
Yay for the little things! |

Nova Fox
Novafox Shipyards
3391
|
Posted - 2012.03.07 23:15:00 -
[148] - Quote
any chances we can have notes saved locally and not to the cloud and excel sheets? maybe make save files for them to upload and share? or are we going to be relying on our webbrowser instead.
|

Chokichi Ozuwara
Lucky Dragon Convenience
20
|
Posted - 2012.03.07 23:54:00 -
[149] - Quote
CCP Explorer wrote:CCP Optimal replied to this question earlier today and I will ask him and the UI designers to read that thread again tomorrow. Thanks  Yeah, I will do that when you get upfront on messing up the overview and start participating in the 1.2 Feedback thread as much as you are trying to participate here.
Your behavior thus far has been very lame and irresponsible. |

s1n1ster m1n1ster
Beyond Divinity Inc
2
|
Posted - 2012.03.08 00:08:00 -
[150] - Quote
blueprint and ship fittings in quickbar are awesome addition
but something you might want to add is:
in bp specifically and also fittings, same item more then on e, aka turrets or minerals! add the possibility to buy quantity needed of item/minerals "if order can sadisfy" and add a x Y"quantity of fittings/prod run" so that you can just right click the trit in the quickbar of the bp and decide how many runs you want and if 1run needs 5trit, and you select 2runs, it will automatically buy 10!
am I making any sence!?
|

ORCACommander
Astral Synthetics
6
|
Posted - 2012.03.08 00:10:00 -
[151] - Quote
CCP karkur wrote:CCP Explorer wrote:ORCACommander wrote:https://forums.eveonline.com/default.aspx?g=posts&t=66839&find=unread
now for shameless self promotion of a feature request "the horrible ingame calculator"? CCP karkur is not going to like you for that... +¦ m+ª god!!... ORCACommander, you are dead to me!  (not really though  ) I'll grant you it was fine for when it was released but there are 3 things about it that realyl annoy me.
can only have 1 open at a time
backspace instead of deleting the last inputted numeral or operation clears the entire line to 0
i can not see what i have previously inputted which makes long calculations difficult to double check everything has been put in correctly |

John Maynard Keynes
Science and Trade Institute Caldari State
4
|
Posted - 2012.03.08 00:13:00 -
[152] - Quote
I support the changes, the skill changes are not really necessary, but I understand that soon some players will run out of skills they can skill and that CCP needs to tacke this issue.
One question remains though, what will be the role of the supercaps? Right now they are like a combination of artillery and cavallery. |
|

CCP karkur
C C P C C P Alliance
503

|
Posted - 2012.03.08 00:17:00 -
[153] - Quote
John Maynard Keynes wrote:I support the changes, the skill changes are not really necessary, but I understand that soon some players will run out of skills they can skill and that CCP needs to tacke this issue.
One question remains though, what will be the role of the supercaps? Right now they are like a combination of artillery and cavallery. why don't you read my blog, I answer all your questions there!!! 
or maybe go to the comment thread for that other blog, I think it's more likely that CCP Ytterbium can answer your questions  |
|

Darth Sith
Grim Determination Nulli Secunda
15
|
Posted - 2012.03.08 00:24:00 -
[154] - Quote
Awesome changes thanks!
I have one teeny request though .. can we get get an import / export option for the quickbar? Nothing says ZZZzzzz.. like having to redo quickbar entriies on my 2 different machines and my laptop and again for each of my market toons .. and then I had to do it all over again on one of my machines when a client patch borked and I had to reinstall the client :(
Other then that .. all good news baby :)
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1019
|
Posted - 2012.03.08 00:34:00 -
[155] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
What about pulling back an order ID of some kind with the list of orders that can be correlated to the order ID of this capsuleer's orders client side? |

Debir Achen
EVE University Ivy League
18
|
Posted - 2012.03.08 02:28:00 -
[156] - Quote
One thing I've been noticing recently: as well as "find in contracts", it would be wonderful to have "find in assets" - that is, search all my hangars and see if I've got some of this already. Basically the same as popping up the assets box and typing the name into search, but directly linked to the various production or fitting screens.
But the stuff done so far looks great! |

Tahna Rouspel
BWE Special Forces
82
|
Posted - 2012.03.08 03:03:00 -
[157] - Quote
I know it might be asking much, but would it be possible to see some improvement to the combat text in EVE?
When I played WoW I used the Scrolling Combat Text mod that allowed for all sorts of awesome things. -There was a slider to hide damage report under X -Each different type of message could be placed at a different location. So you could have regular combat text on the left (or where-ever) and have warnings on the right. -Each different type could have their own font, size and color. -You could set it up to show damage numbers on top of your target.
Maybe EVE servers can't handle this stuff, but at the moment, I feel like combat text is more of a hindrance and I'm barely able to read the text before it gets replaced. I've missed quite a few important warning because of this. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
225
|
Posted - 2012.03.08 03:47:00 -
[158] - Quote
Really good changes there. I really want to see more changes to industry - specifically the S&I window.
Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |

Siiee
Recycled Heroes
28
|
Posted - 2012.03.08 03:57:00 -
[159] - Quote
CCP Explorer wrote:The IDs under "My Orders" are only fetched when you actually open that tab (to reduce server calls, to reduce load, to prevent lag). So when you open the market the client doesn't have that information and in general we don't want to call the server asking for information that the player isn't necessarily going to use. But CCP karkur is going to consult with the server programmers on this request.
I would be entirely satisfied even if the orders only flagged as mine when I open my orders tab. It would suck to not get it with the quickbar, but it would still be totally useful. |

Danny Husk
EVE University Ivy League
8
|
Posted - 2012.03.08 03:59:00 -
[160] - Quote
This probably seems like a really marginal feature, but: When you do export overview / import overview . . . it doesn't actually import everything, even if you check "everything." The one thing I know it does not import, which is slightly annoying, is the ordering and assignments of colortags and backgrounds on the appearance tab. These are apparently "global" settings that apply to all overview tabs, which is cool, but you still have to reset them manually even if you choose to export / import global settings. |

Danny Husk
EVE University Ivy League
8
|
Posted - 2012.03.08 04:02:00 -
[161] - Quote
Mara Rinn wrote:What about pulling back an order ID of some kind with the list of orders that can be correlated to the order ID of this capsuleer's orders client side? Unique order IDs for others' market orders smell a little bit like something that could be exploitable; or at the very least, something that could support enhanced "bottability." It could be the client is already dealing with these on some level anyway though. |

KungFU Trader
Quicksilver Industries
0
|
Posted - 2012.03.08 04:19:00 -
[162] - Quote
Ok I have an idea that if implemented would sure make dealing with massive amounts of buy orders in corp A lot easier.
In the corp deliveries Tab u have the option to Choose Range and region. You then get a rather long list of Systems that you
you have items in. But you do not have the ability to search those systems for any kind of item.
TO do that you have to go back to the Search section of Assets for corp and then pick deliveries from the left drop down.
The thing is its just brings up ALL systems that have that item in it.. On that list there is no Region name associated with
any of successful searches.. SO you end up having to be in a station in that region and then kind of go off the station count to
see if they are in your region. Or right click each one and set destination to see if they are in your region.
So the question is overall
(1) Can we add a region search option to the Deliveries tab that gives us the option to search for quantities
(2) Can we add a Region tab in Assets Search tab for corp..
Either one would solve the problem. |

Midnight Hope
Pator Tech School Minmatar Republic
31
|
Posted - 2012.03.08 05:10:00 -
[163] - Quote
+1 
Keep them coming! |

Avraham Avinu
Children of Noah
0
|
Posted - 2012.03.08 06:17:00 -
[164] - Quote
Excellent. I'm excited about a couple of those. |

Samantha Utama
Science and Trade Institute Caldari State
52
|
Posted - 2012.03.08 06:33:00 -
[165] - Quote
Keep it up CCP! |

Smoke Adian
9
|
Posted - 2012.03.08 06:37:00 -
[166] - Quote
Here's a UI problem that I posted about when it was created, but hopefully this time someone might see it.
When you guys added that system for easily adding new languages to the game you added an annoying graphical glitch where stargates now display as:
Stargate (K25-Whatever) instead of just K-IG4U.
This is silly because now in the R click menu you get:
Stargate>Stargate (K25-22). It's redundant. <-- Never mind this part was actually fixed THANK YOU, but the following still needs to be fixed (sorry, there was no way for me to know this because like all cool EVE players I don't play EVE).
And in the overview you get:
Stargate (KAR-22) Stargate (KUR-54) Stargate (IS-323) Stargate (GAY-69)
In fact, unless you have the name field expanded you can't even see the name of the stargate. It's super annoying because nothing else in the game is like this (ie stations, planets). There's no Station (Caldari Business Tribunal) in the screen. It also shows this way in space.
Is there any way this can be fixed?
Please note any reference to solar system names are purely fictional and any resemblance to real life CCP employees is purely a coincidence. |

Charles Javeroux
INTERSTELLAR CREDIT Interstellar Trade Syndicate
15
|
Posted - 2012.03.08 06:39:00 -
[167] - Quote
Thank you for this pure awesomesouce  |

Magic Crisp
Amarrian Micro Devices Silent Infinity
20
|
Posted - 2012.03.08 08:59:00 -
[168] - Quote
Awesome!
Though here are some thought: - Rclick menus. Why do we have different options everywhere? Why not unify them? like try to send an evemail to a ceo/founder of a corp. When you are rclicking on the toon in the corp attributes you have no option to send him anything, that's a reduced menu. When you click showinfo and use the context menu on the upperleft corner, you can send him the mail, whatever. Why not having the complete menu when rclicking the toon on the attributes? - Blueprint. Why do i have copy/ME/PE/reversengineer options on a BPC? Why does the gui allow me to select slots which are uncapable of manufacturing the current item? Why not automatically selecting a slot? Usually both slots are the same. - Rclicks. Why can't i have the "find in contracts" on an item in the market quickbar? Why do i have to drag it to the chat channel, just to have that option? - Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has. - Highlight my _own_ (also my corp's) market orders. And allow other corporation traders to manipulate my corp orders. Corporations can't work together on the market, because only the originator of the corp market order is allowed to bump it.
these things seems so logical, when you actually play the game's these perspectives... i think these things will still need like 2-3 years to implement :)
market details for modify dialog, hooooraay! \o/ Took it like, what, 4 years? :)
|

Rhea Magna
Volition Cult The Volition Cult
0
|
Posted - 2012.03.08 09:11:00 -
[169] - Quote
Highfield wrote:First of all, awesome effort! I really appreciate little things like this!
But now you're iterating I've got a little suggestion:
When dragging fittings and now blueprints to the quickbar it gives a nice list of the requirements for that fit/job. However, it doesn't show the amount of modules/parts/minerals I need for it. This means that I still have to look up the fit/blueprint to find that out. Wasn't the point of these additions that I don't have to do that anymore?
Is it possible to put this information in the quickbar as well to ease the logistical strain?
Also, will this work for reactions as well as blueprints and fittings?
Now, I'd really like this as well. CCP, is it possible to realise this?? |

Lost Hamster
Hamster Holding Corp
41
|
Posted - 2012.03.08 09:15:00 -
[170] - Quote
Good start. Any chance to start working on this requests?
TIA |

Fellblade
Octavian Vanguard
6
|
Posted - 2012.03.08 09:26:00 -
[171] - Quote
A couple of little irritating UI things I've noticed, and random quality of life things that'd be awesome:
- Could you fix the ordering of the folders in the bookmark window? Underneath 'Corp locations' they should have the same ordering as they do in the People & Places window, but they appear to be pretty much random
- Labels for probes vanish when you mouse over them on the scanning interface, unless you do it really quickly. This can make it very hard to center your view on a probe
- When you mouse over a planet that has many moons on the solar system map, the planet is often not visible as the list seems to be cut off at a certain number of items
- When you mouse over a bookmark on the solar system map, you often can't interact with it (left click to focus or right click to bring up menu) if there is a scan result on top of it. Which is very irritating.
- Would there be any chance of being able to set a colour on bookmarks? As a wormhole dweller, there are often 30+ bookmarks on the solar system map, and identifying a given bookmark on that map is nigh-on impossible.
|

Ciar Meara
Virtus Vindice
544
|
Posted - 2012.03.08 10:08:00 -
[172] - Quote
It is stuff like this that keeps industrialist of flying into the sun. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
94
|
Posted - 2012.03.08 10:10:00 -
[173] - Quote
Keep up the good work... Details doesn't make the game, but they help make it awesome |

vagy
Shadows Of The Federation Drunk 'n' Disorderly
3
|
Posted - 2012.03.08 10:37:00 -
[174] - Quote
Team Avatar doing UI? hmm.... |

Zagdul
Clan Shadow Wolf Fatal Ascension
413
|
Posted - 2012.03.08 10:47:00 -
[175] - Quote
CCP karkur wrote:Karak Terrel wrote:Quote: So now, the text in the orders that are in your route will be colored yellow. I love you <3  Let's also give a little love to Zagdul for suggesting it  Happy dance! Two of my ideas so far :)
It's not Rocket Surgery |

malaire
247
|
Posted - 2012.03.08 11:04:00 -
[176] - Quote
CCP Explorer wrote:Quade Warren wrote:CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of. Is there a ID tag for each market order? If so, could you cross reference the ID tags under "My Orders" with those in the list you are viewing in the market client side instead of going back to the server? Probably doesn't work this way, but I figured every market order would probably have a unique ID for sanity. The IDs under "My Orders" are only fetched when you actually open that tab (to reduce server calls, to reduce load, to prevent lag). So when you open the market the client doesn't have that information and in general we don't want to call the server asking for information that the player isn't necessarily going to use. But CCP karkur is going to consult with the server programmers on this request. You could load "My Orders" once and cache on client for several hours, only updating list when player creates/deletes order. That would not add much load. Also you dont really need to worry about IDs of orders which have expired, since such orders would not show up in Market Details anyway, so having expired IDs on list would not matter.
That said, I oppose the idea of coloring your own orders because that would increase competition on trading too much.  New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
|

CCP karkur
C C P C C P Alliance
512

|
Posted - 2012.03.08 11:16:00 -
[177] - Quote
Magic Crisp wrote:Awesome!
Though here are some thought: - Rclick menus. Why do we have different options everywhere? Why not unify them? like try to send an evemail to a ceo/founder of a corp. When you are rclicking on the toon in the corp attributes you have no option to send him anything, that's a reduced menu. When you click showinfo and use the context menu on the upperleft corner, you can send him the mail, whatever. Why not having the complete menu when rclicking the toon on the attributes? - Rclicks. Why can't i have the "find in contracts" on an item in the market quickbar? Why do i have to drag it to the chat channel, just to have that option? - Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has.
- The right click menus should be the same (I think, the one on the corp ui is probably not working properly). - I added proper menu to the quickbar items, so you should have "find in contracts" in those menus soon - I just fixed the "blueprint location" thing, should be out on Tuesday
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Ione Hawke
Imperial Academy Amarr Empire
9
|
Posted - 2012.03.08 11:27:00 -
[178] - Quote
I just had a chat with corp mate and we basically had similar thoughts at the same time.
Currently in the main character overview the number of skillpoints is displayed. However, this amount is only updated when you pause / switch skill training. Can it be updated more often? Perhaps once per session or day?
The situation occured where on my overview 91.9 M SP were displayed, I paused / resumed skill training and the displayed SP jumped to 92.517M, which was rather undesirable as it was 17k over my clone limit.
edit: Also there is the pause skill training before CJing / plugging implants issue. |

Seloena
Mighty Orca Inc
2
|
Posted - 2012.03.08 11:43:00 -
[179] - Quote
This small things always make me more happy than big features. Nice job.
Especially i like the button on 'modify order' window. I missed that so much!
Quote:highlight the market orders that are in your route. Can be useful, but much more useful would be >>> highlighting our own market orders, so we can easily see them in tones of market orders no matter if you are in station or outside of it. Finding and fixing sell orders was always harder, coz buy orders are green if you are in station the order is placed.
And the >>> DOUBLECLICK on market order, or SHIFT+CLICK in the wallet->orders window would be the most beautiful gift for many of us! The order window is to check & fix the prices, so making there 'show info' on doubleclick is misunderstanding. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
230
|
Posted - 2012.03.08 12:11:00 -
[180] - Quote
Clicking EVEGate edit bio destroyed my carefully crafted art masterpiece and character count can't count right in EVE Forums...but I am still pleased FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Kusanagi Kasuga
Ferocious Felines
18
|
Posted - 2012.03.08 12:18:00 -
[181] - Quote
CCP karkur wrote:Magic Crisp wrote:Awesome!
Though here are some thought: - Rclick menus. Why do we have different options everywhere? Why not unify them? like try to send an evemail to a ceo/founder of a corp. When you are rclicking on the toon in the corp attributes you have no option to send him anything, that's a reduced menu. When you click showinfo and use the context menu on the upperleft corner, you can send him the mail, whatever. Why not having the complete menu when rclicking the toon on the attributes? - Rclicks. Why can't i have the "find in contracts" on an item in the market quickbar? Why do i have to drag it to the chat channel, just to have that option? - Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has.
- The right click menus should be the same (I think, the one on the corp ui is probably not working properly). - I added proper menu to the quickbar items, so you should have "find in contracts" in those menus soon - I just fixed the "blueprint location" thing, should be out on Tuesday Another example of this is the watchlist/fleet window - when I want to invite a fleet member to a conversation, I can't do it from either of these windows. I have to go to the fleet chat window, and search for them by name, then invite. |
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CCP Explorer
C C P C C P Alliance
163

|
Posted - 2012.03.08 12:35:00 -
[182] - Quote
CCP karkur wrote:Magic Crisp wrote:- Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has. - I just fixed the "blueprint location" thing, should be out on Tuesday Magic Crisp, your reference numbers are D# 54443 / CL 345126 / 2012.02.27. Keep them safe! Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Punkturis
C C P C C P Alliance
1525

|
Posted - 2012.03.08 13:13:00 -
[183] - Quote
Kusanagi Kasuga wrote:CCP karkur wrote:Magic Crisp wrote:Awesome!
Though here are some thought: - Rclick menus. Why do we have different options everywhere? Why not unify them? like try to send an evemail to a ceo/founder of a corp. When you are rclicking on the toon in the corp attributes you have no option to send him anything, that's a reduced menu. When you click showinfo and use the context menu on the upperleft corner, you can send him the mail, whatever. Why not having the complete menu when rclicking the toon on the attributes? - Rclicks. Why can't i have the "find in contracts" on an item in the market quickbar? Why do i have to drag it to the chat channel, just to have that option? - Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has.
- The right click menus should be the same (I think, the one on the corp ui is probably not working properly). - I added proper menu to the quickbar items, so you should have "find in contracts" in those menus soon - I just fixed the "blueprint location" thing, should be out on Tuesday Another example of this is the watchlist/fleet window - when I want to invite a fleet member to a conversation, I can't do it from either of these windows. I have to go to the fleet chat window, and search for them by name, then invite.
Good idea with the fleet window and Watch List. I'll look into it since I'm making some changes in the Watch List anyways  CCP Punkturis | EVE UI Developer | @katrinat |
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Pierced Brosmen
Priory Of The Lemon
60
|
Posted - 2012.03.08 13:24:00 -
[184] - Quote
Great work on the improvements. They look great.
But with regards to right-click menus... Would this be possible to implement without too much coding? https://forums.eveonline.com/default.aspx?g=posts&m=762950#post762950
As someone who have (too) many chat chennels open, having the ability to get a channel MOTD posted again (without having to get a channel operator to post it again, having it displayed for everyone regardless of wether they want to see it or not) and the ability to clear the chatter in a channel (especialy Local, after leaving Jita/Amarr/Rens/Dodixie) would be much appreciated :)
Keep up the good work. Many little things makes for a lot of improvements
PS! Happy International Women's Day to all the women at CCP |
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CCP Punkturis
C C P C C P Alliance
1525

|
Posted - 2012.03.08 13:35:00 -
[185] - Quote
Pierced Brosmen wrote: PS! Happy International Women's Day to all the women at CCP
thank you  CCP Punkturis | EVE UI Developer | @katrinat |
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Creat Posudol
Destined for Greatness Inc.
43
|
Posted - 2012.03.08 13:39:00 -
[186] - Quote
Pierced Brosmen wrote:Great work on the improvements. They look great. But with regards to right-click menus... Would this be possible to implement without too much coding? https://forums.eveonline.com/default.aspx?g=posts&m=762950#post762950As someone who have (too) many chat chennels open, having the ability to get a channel MOTD posted again (without having to get a channel operator to post it again, having it displayed for everyone regardless of wether they want to see it or not) and the ability to clear the chatter in a channel (especialy Local, after leaving Jita/Amarr/Rens/Dodixie) would be much appreciated :) Keep up the good work. Many little things makes for a lot of improvements PS! Happy International Women's Day to all the women at CCP
+1 to all of that (including the happy wishes ^^) |
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CCP karkur
C C P C C P Alliance
518

|
Posted - 2012.03.08 13:47:00 -
[187] - Quote
CCP Explorer wrote:CCP karkur wrote:Magic Crisp wrote:- Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has. - I just fixed the "blueprint location" thing, should be out on Tuesday Magic Crisp, your reference numbers are D# 54443 / CL 345126 / 2012.02.27. Keep them safe! Oops, I lied a little bit. I was fixing this the other day, but it's not going out on Tuesday, sorry 
Edit: Oops, I lied about lying... it is going out on Tuesday  |
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CCP Explorer
C C P C C P Alliance
163

|
Posted - 2012.03.08 13:59:00 -
[188] - Quote
CCP karkur wrote:CCP Explorer wrote:CCP karkur wrote:Magic Crisp wrote:- Why doesn't the GUI remembers my slot selection preferences? Like using a "same region" selector for a blueprint task, it always defaults to the "blueprint location" even when that's impossible to do, because the station doesn't have the lines, why the POS next to it, has. - I just fixed the "blueprint location" thing, should be out on Tuesday Magic Crisp, your reference numbers are D# 54443 / CL 345126 / 2012.02.27. Keep them safe! Oops, I lied a little bit. I was fixing this the other day, but it's not going out on Tuesday, sorry  Edit: Oops, I lied about lying... it is going out on Tuesday  Yes, it is going out; we branched to the staging branch on the 29th, you fixed this on the 27th prior to the code being staged.  Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1038
|
Posted - 2012.03.08 14:02:00 -
[189] - Quote
While you on it....
There is another way to increase compare tool usability a great deal...
Think about item's right click menu and; "show variations in compare tool..." (same items with different meta level)* "show similar in compare tool..." (items in same group)**
*would help great deal as reaching the info window/variations requires quite a few clicks atm. *would provide in example really easy way to compare different brand of ammo if you want to do their damage types or something else.
Get |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
5
|
Posted - 2012.03.08 14:07:00 -
[190] - Quote
CCP Explorer wrote:Quade Warren wrote:CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of. Is there a ID tag for each market order? If so, could you cross reference the ID tags under "My Orders" with those in the list you are viewing in the market client side instead of going back to the server? Probably doesn't work this way, but I figured every market order would probably have a unique ID for sanity. The IDs under "My Orders" are only fetched when you actually open that tab (to reduce server calls, to reduce load, to prevent lag). So when you open the market the client doesn't have that information and in general we don't want to call the server asking for information that the player isn't necessarily going to use. But CCP karkur is going to consult with the server programmers on this request.
After I posted this, I realized what you were saying would have to be the case, so I thought about it a little and came up with this. Sorry, we do a little software development in house, so we always talk about things like this.
Since a market order basically stays in limbo until it is modified (ie - expired, purchased, etc), wouldn't it be feasible to maintain a client side static list of orders that are only modified by a "push" from the server? This wouldn't really be a push, it would be more of a reaction to a modification. A user, whether buyer or seller, modifies their order, this information gets sent to the server and then the server sends information back to the necessary client with an update on only that particular order.
This would only work if it was set up that way, but it was just something I wanted to throw out there.
Thank you guys for working on the UI improvements. I'm totally stoked for the next update.
PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.
|

Seloena
Mighty Orca Inc
2
|
Posted - 2012.03.08 14:23:00 -
[191] - Quote
Good point. Own orders ids could be fetched once - when the first market request go (and they are not fetched already), or when orders window is opened(like now). The difference is that client will fetch ids only when they are not fetched already.
If you will add order the id will be pushed onto ids stack. Even if order will fulfill the id can be still stored in array coz nothing wrong will happen.
I dont know how exactly it works, but this could be extra 1 more query when you first open the market just after loading into the game. Next one will be taken like it is done now - by opening orders window or by placing order(we have to know new placed order id);
Best wishes for all fmale in universe (including me :p) and again thnx for good work Karkur!
Seloena wrote: >>> Highlighting our own market orders, so we can easily see them in tones of market orders no matter if you are in station or outside of it. Finding and fixing sell orders was always harder, coz buy orders are green if you are in station the order is placed.
>>> DOUBLECLICK on market order, or SHIFT+CLICK in the wallet->orders window would be the most beautiful gift for many of us! The order window is to check & fix the prices, so making there 'show info' on doubleclick is misunderstanding.
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Quade Warren
Urban Mining Corp Rising Phoenix Alliance
6
|
Posted - 2012.03.08 14:40:00 -
[192] - Quote
Seloena wrote:Good point. Own orders ids could be fetched once - when the first market request go (and they are not fetched already), or when orders window is opened(like now). The difference is that client will fetch ids only when they are not fetched already. If you will add order the id will be pushed onto ids stack. Even if order will fulfill the id can be still stored in array coz nothing wrong will happen. I dont know how exactly it works, but this could be extra 1 more query when you first open the market just after loading into the game. Next one will be taken like it is done now - by opening orders window or by placing order(we have to know new placed order id); Best wishes for all fmale in universe (including me :p) and again thnx for good work Karkur! Seloena wrote: >>> Highlighting our own market orders, so we can easily see them in tones of market orders no matter if you are in station or outside of it. Finding and fixing sell orders was always harder, coz buy orders are green if you are in station the order is placed.
>>> DOUBLECLICK on market order, or SHIFT+CLICK in the wallet->orders window would be the most beautiful gift for many of us! The order window is to check & fix the prices, so making there 'show info' on doubleclick is misunderstanding.
Excellent point! I realized when I stepped out for a smoke "Well, crap, if the server has to push, what happens when the client isn't online?" This is the obvious solution. The client already makes many, many server calls with the orders list, so a query on startup wouldn't be overkill.
Actually, if this structure was implemented, it might lower the load on the server, even if it is just a smidge. Instead of querying each time, the server only gets queried once and then sends pushes to specific order ID's. This is of course assuming that this is how it works. I have much faith in CCP's ability to figure stuff like this out, so there may be an implementation problem with it. Also, depending on how it queries, it may be more server intensive to push on a single order ID instead of an index of character ID. Alas, we may get another Dev response to clear things up. =)
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CCP Greyscale
C C P C C P Alliance
580

|
Posted - 2012.03.08 14:42:00 -
[193] - Quote
Quade Warren wrote: PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.
When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing? |
|

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
6
|
Posted - 2012.03.08 14:47:00 -
[194] - Quote
CCP Greyscale wrote:Quade Warren wrote: PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.
When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing?
This seems to be the only thing. I have to manually add all sleepers, whether frig, cruiser or tower.
On another note, it also seems to display certain things it shouldn't. On my "battle" overview, I have it set to only show people with neutral or negative standing, but last night I noticed that one of my corp mates was showing up in overview while the others were not. My other corp mates are mentioning some issues with the overview as well, but we haven't said anything at a length more than "Oh, mine is actin' weird, too. Would you focus fire, please?! kthx"
I'll make sure to keep some notes and then submit. Thank you for asking. =) |

Creat Posudol
Destined for Greatness Inc.
44
|
Posted - 2012.03.08 15:26:00 -
[195] - Quote
Seloena wrote: >>> Highlighting our own market orders, so we can easily see them in tones of market orders no matter if you are in station or outside of it. Finding and fixing sell orders was always harder, coz buy orders are green if you are in station the order is placed.
>>> DOUBLECLICK on market order, or SHIFT+CLICK in the wallet->orders window would be the most beautiful gift for many of us! The order window is to check & fix the prices, so making there 'show info' on doubleclick is misunderstanding.
This could actually be combined quite easily! Of course allow the doubleclick/shift-click first, and since someone's already fiddling with that part of the code, how about just highlighting the market order from which the "view market details" was called? The OrderID could easily be sent with the request for market orders in that case couldn't it? Of course this won't work as easily if that command just tells the (local) market window to show itself and display a specific ItemID. But even then, the OrderID to be highlighted could be given to the market windows in that case just the same, and then be included in the request to the server to somehow facilitate the highlighting of that order.
This would be a GREAT improvement for all the market-people!
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Vrykolakasis
Trinity Operations Aurora Irae
37
|
Posted - 2012.03.08 15:42:00 -
[196] - Quote
This would be a nice UI change assuming it's not too much work:
Say I'm sitting in the show info window on a character and I'm looking at employment history. I close the show info window, and I want to take a look at another character's employment history. However, this new character doesn't have a bio. Instead of looking at employment history I automatically get moved one tab over, because there are less tabs. This happens in other show info windows too, not just the character ones. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
94
|
Posted - 2012.03.08 15:42:00 -
[197] - Quote
I believe incursion NPC's behave like wormhole NPC's in the aspect of not appearing on the standard overviews...
Pinky |

Donaldo Duck
Nomad Inc. Hansa Teutonica
0
|
Posted - 2012.03.08 15:49:00 -
[198] - Quote
CCP karkur wrote:Recently a player on the forums discovered an awesome new tool, the Compare Tool. Well, it's actually been around for years, but I still managed to convince a few people that it was brand new, and tried to take all the credit for it. My friends in that thread asked for a shortcut for it, so a shortcut they get :) An optional button for the Neocom will be added soon when an icon for it has been made. And when comes the Shortcut for the Fitting Management? Everytime i want to post a fit, i have to open my fitting of the shuttle?
Oh, and whats with the l33tfilter options for contracts (who know or use that ?)- something like a tooltip or similar to new asset-search would be nice since implementation. |
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CCP Explorer
C C P C C P Alliance
164

|
Posted - 2012.03.08 15:58:00 -
[199] - Quote
Donaldo Duck wrote:CCP karkur wrote:Recently a player on the forums discovered an awesome new tool, the Compare Tool. Well, it's actually been around for years, but I still managed to convince a few people that it was brand new, and tried to take all the credit for it. My friends in that thread asked for a shortcut for it, so a shortcut they get :) An optional button for the Neocom will be added soon when an icon for it has been made. And when comes the Shortcut for the Fitting Management? Alt+F and click Browse?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Dr Prometheus
Gears of Construction Gears Confederation
29
|
Posted - 2012.03.08 16:07:00 -
[200] - Quote
One thing what realy would make me happy (and other people);
Ability to add or remove tabs in corperation hangar and personal hanger. And not beeing limited to the ammount you have now.
But besides that; what you just posted is just great, no bad things found yet. ;) Dude, where is my Charon? |

Donaldo Duck
Nomad Inc. Hansa Teutonica
0
|
Posted - 2012.03.08 16:21:00 -
[201] - Quote
CCP Explorer wrote:Donaldo Duck wrote:CCP karkur wrote:Recently a player on the forums discovered an awesome new tool, the Compare Tool. Well, it's actually been around for years, but I still managed to convince a few people that it was brand new, and tried to take all the credit for it. My friends in that thread asked for a shortcut for it, so a shortcut they get :) An optional button for the Neocom will be added soon when an icon for it has been made. And when comes the Shortcut for the Fitting Management? Alt+F and click Browse?
ok, shuttle is bad example . . .a ship full of fitting cause some load for only clicking "browse" and "x"
and since the change (buttons to bottom) browse and x are way more mousemovement |

ORCACommander
Astral Synthetics
7
|
Posted - 2012.03.08 16:52:00 -
[202] - Quote
here is something: how about each rout between waypoints gets assigned a different color. Sometimes waypoints have you double back and you can get mixed up on which stargate to warp to. |

PinkKnife
PonyWaffe Test Alliance Please Ignore
71
|
Posted - 2012.03.08 16:54:00 -
[203] - Quote
+1 for women devs as well, don't mind that they players assume your men, they assume all the other players are men as well. 
You guys should stop by the WGOE channel though and talk to the rest of the gals if you're ever in game. ^_^.
Woot international womens day. |

Bloodpetal
Mimidae Risk Solutions
498
|
Posted - 2012.03.08 17:04:00 -
[204] - Quote
CCP Greyscale wrote:Quade Warren wrote: PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.
When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing?
How about just letting us add all those NPCs the usual way with the overview settings!!
Also...
Overview Filtering
https://forums.eveonline.com/default.aspx?g=posts&m=842090#post842090 Mimidae Risk Solutions Recruiting |

neur0zen
AtlantiA French Corp Yulai Federation
4
|
Posted - 2012.03.08 17:07:00 -
[205] - Quote
Great improvements, small things but great.  |
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CCP Greyscale
C C P C C P Alliance
580

|
Posted - 2012.03.08 17:29:00 -
[206] - Quote
Quade Warren wrote:CCP Greyscale wrote:Quade Warren wrote: PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.
When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing? This seems to be the only thing. I have to manually add all sleepers, whether frig, cruiser or tower. On another note, it also seems to display certain things it shouldn't. On my "battle" overview, I have it set to only show people with neutral or negative standing, but last night I noticed that one of my corp mates was showing up in overview while the others were not. My other corp mates are mentioning some issues with the overview as well, but we haven't said anything at a length more than "Oh, mine is actin' weird, too. Would you focus fire, please?! kthx" I'll make sure to keep some notes and then submit. Thank you for asking. =)
Well... huh. They're in the overview defaults, they're in the correct places in the code... I can't see anything wrong with the way they're configured on our end. Do you know if you lose non-Sleeper NPCs too?
Bloodpetal wrote:How about just letting us add all those NPCs the usual way with the overview settings!!
You can add/remove all NPCs using "Pirate NPC" and "Mission NPC" in the "NPC" category in overview settings. The reason we don't let you add/remove them on a per-"group" level (ie, "Asteroid Serpentis Frigate" etc) is that there are 217 separate NPC groups and it would make for a pretty terrible UI. Open the "Structures" category, imagine that being 10x longer and that's about what you'd be dealing with. |
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Korgan Nailo
5ER3NITY INC
15
|
Posted - 2012.03.08 17:45:00 -
[207] - Quote
Hi,
I recently started a thread about laser crystals reload and the awkward game behavior on that matter. It clearly looks like something that was not coded properly after the introduction of torrents / launchers grouping. ( https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=78127 )
Here is the scenario: - you have 6 turrets grouped - you're using faction / t2 crystals - you have unused spares stacked in cargo
Issues: - when you reload a different crystal type, lets say from Scorch to Conflagration (used), the client changes the crystals to 1 used crystal and 5 new ones - when a crystal breaks, if it is a single one the client reloads that crystal and the turrets stop shooting, which I think is the intended behavior like all other turrets that run out of ammo. However, if it is more than a single crystal, the client simply don't load anything - you can NOT check the crystals damage unless you're undocked. Considering that we restock stuff while docked, that makes things a bit weird right? It is like putting a mirror outside your house to check if you like your outfit... =p - also, due to the line above, you might undock with 3 sets of crystals that take cargo space but you'll end up with no crystals to shoot anything after 3 volleys. Worst case of the world, I know, but you got the picture.
People have been working around the issue for quite some time with containers and simply dragging all the 6 crystals (hypothetically in this case) directly into the turrets group. We can conquer the space but we don't know the basics of logistics in ammunition usage... right... =)
So, here is what I think it would be the correct / intended behavior of it: - when one or more crystals break, turrets should stop firing and automatically reload such type of crystal, giving priority to use "(used)" crystals - when you choose to load a different crystal type, turrets should load chosen type also giving preference to "(used)" crystals, except if the user explicitly chooses to load new crystals. However, I wonder if anyone would actually want to load new crystals if the turrets worked properly in reloading crystals.
Now, since we are on the subject, here are a few additional ideas: - crystals should have some "docked" easier way of measuring their durability. The same way a projectile or hybrid capsuleer looks at his cargo and knows that 1200 units of X ammo is enough, a capsuleer using lasers should be able to know if that set of crystals will last a volley or a whole day of shooting. Obviously if the "reload" is fixed, this might be overlooked by just keeping some extra brand new crystals that take a line of your cargo hold as a stack and you can just check the quantity. - for all turrets / launchers in general: reloading ammo is a pain in the butt. You need to stop the gun, wait for half to almost a full cycle of client lag for it to stop, THEN click the new ammo type. For projectiles and hybrids that take 10 seconds to reload, that "lag" problem might be ok, but for lasers, that is bad. The suggestion is: make so that when players right click and select a new ammo type, or just drop some ammo over, that the turrets behave like a reload, stopping shooting and automatically loading the new ammo. That would be SOOOOOOO cool... =)
Thank you. |

Darthewok
Perkone Caldari State
31
|
Posted - 2012.03.08 17:55:00 -
[208] - Quote
Korgan Nailo wrote:currently reload brings in new not the old crystals
Confirming this is a fix that is much sought and would be much appreciated. CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |

Cailais
Rekall Incorporated Sinewave Alliance
225
|
Posted - 2012.03.08 18:03:00 -
[209] - Quote
C'mon CCP this is yet another example of why you fai....
oh wait.
Er, yup ...erm...all really very good, brilliant in fact. Well done. 
C.
|

PinkKnife
PonyWaffe Test Alliance Please Ignore
71
|
Posted - 2012.03.08 18:14:00 -
[210] - Quote
Korgan Nailo wrote:Hi,
- you can NOT check the crystals damage unless you're undocked.
Thank you.
Untrue.
if you make a contract or go into repair the ship it will display how much damage is on them. |

Korgan Nailo
5ER3NITY INC
15
|
Posted - 2012.03.08 18:42:00 -
[211] - Quote
PinkKnife wrote:Korgan Nailo wrote:Hi,
- you can NOT check the crystals damage unless you're undocked.
Thank you. Untrue. if you make a contract or go into repair the ship it will display how much damage is on them. Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm**
Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint? |

PinkKnife
PonyWaffe Test Alliance Please Ignore
71
|
Posted - 2012.03.08 18:46:00 -
[212] - Quote
Korgan Nailo wrote:PinkKnife wrote:Korgan Nailo wrote:Hi,
- you can NOT check the crystals damage unless you're undocked.
Thank you. Untrue. if you make a contract or go into repair the ship it will display how much damage is on them. Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm** Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint?
I didn't say it was a good solution, just that it wasn't impossible. :\ |

Korgan Nailo
5ER3NITY INC
15
|
Posted - 2012.03.08 18:49:00 -
[213] - Quote
PinkKnife wrote:Korgan Nailo wrote:PinkKnife wrote:Korgan Nailo wrote:Hi,
- you can NOT check the crystals damage unless you're undocked.
Thank you. Untrue. if you make a contract or go into repair the ship it will display how much damage is on them. Ok... so... create a contract every time I want to check my crystals durability... good solution... **facepalm** Now, I tried the repair ship. Couldn't see anything. Would you mind to give me a hint? I didn't say it was a good solution, just that it wasn't impossible. :\ Hahaha, true... =)
But seriously, how do you do the repair? When I open the repair windows none of the crystals show up. |

Sojan Wa
The Order Of Sheldon
0
|
Posted - 2012.03.08 19:18:00 -
[214] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
I had a thought on this..... When the list of orders is sent to the users client send a unique identifier like a guid that unique identifies the order but doesn't identify the user.
Then on the user side keep a list of orders that belong to the user with those same guids. Then when the orders come in look up each one and if it is in the users list hi-light it as there order.
Those would require keeping a list of order guids in the users client... but that should be to expensive.
Sorry, I spend way to much time coding..... 
|

daveo911
Repercussus RAZOR Alliance
0
|
Posted - 2012.03.08 19:36:00 -
[215] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
Why don't you want us to know who is posting what order? I already know the name of the toon who buys something from me. I would love to see both the name and standing of every order posted. The ability to market PVP would be awesome, undercut someone just because they are red. Buy something from a blue even if it cost a bit more. see what my enemy's are buying. Use market alts just like neutral scouts. I think this is right up EVE's ally. See if the same guy who undercuts me ever 5min plays 23 hours a day, hit report bot button.
I guess i just don't understand, we are already playing this meta game in the markets with POCO's and the upcoming DUST. Lets take it one more step forward!
Anyway, thanks for the hard work on the UI! |
|

CCP karkur
C C P C C P Alliance
523

|
Posted - 2012.03.08 19:46:00 -
[216] - Quote
Pierced Brosmen wrote:Great work on the improvements. They look great. But with regards to right-click menus... Would this be possible to implement without too much coding? https://forums.eveonline.com/default.aspx?g=posts&m=762950#post762950As someone who have (too) many chat chennels open, having the ability to get a channel MOTD posted again (without having to get a channel operator to post it again, having it displayed for everyone regardless of wether they want to see it or not) and the ability to clear the chatter in a channel (especialy Local, after leaving Jita/Amarr/Rens/Dodixie) would be much appreciated :) Keep up the good work. Many little things makes for a lot of improvements PS! Happy International Women's Day to all the women at CCP Thank you  Punkturis and I have that "clear content" on our radar, but I had not thought of the "MOTD" thingie... I'll add that to my list, and sometime when I have time, I'll check out if that's feasible  |
|

John McCreedy
Eve Defence Force Fatal Ascension
126
|
Posted - 2012.03.08 20:55:00 -
[217] - Quote
CCP karkur wrote:John McCreedy wrote:Nice blog, nice work. Thank you. Now on behalf of sticklers everywhere, will you please allow the Eve Mail system to display the Apostrophe correctly!  to be honest, I have no idea what you are talking about 
The apostrophe, most commonly used for verbal contractions, does not display correctly. If I type "I've", for example, Eve Mail/Gate displays it as a HTML equivalent (these boards won't display it). It is most annoying. Test it yourself and see. |

Pierced Brosmen
Priory Of The Lemon
61
|
Posted - 2012.03.08 20:56:00 -
[218] - Quote
Awesome, thank you  |

Feligast
GoonWaffe Goonswarm Federation
1154
|
Posted - 2012.03.08 21:04:00 -
[219] - Quote
Sunday nights? Karkur, dear, you need a hobby 
Amazing stuff here, especially for doing it on your own time. Thank you! |

Buzzmong
Aliastra Gallente Federation
154
|
Posted - 2012.03.08 21:20:00 -
[220] - Quote
Do Team Avatar have any input on the In-game Browser?
If you do, is it possible to open your bookmarks in a new browser tab?
Shift or Ctrl left clicking on the browser bookmarks doesn't do anything, nor does right clicking as it appears to function the same as left click.
Could right-click on a browser bookmark open up a context menu at all? Maybe containing "Open in current tab", "Open in new tab" and "remove"?
I might send you cookies if you can do that :D |

Arin Nailin
The Riot Formation Get Off My Lawn
0
|
Posted - 2012.03.08 21:41:00 -
[221] - Quote
The new blueprint to quickbar utility is pretty non-obvious. The biggest complaint I heard from my new playing friend was that there are so many features that are hidden. This is awesome, but in about 10 minutes I'm going to forget that I need to hold shift and this feature disappears for me forever. |
|

CCP karkur
C C P C C P Alliance
526

|
Posted - 2012.03.08 22:11:00 -
[222] - Quote
Buzzmong wrote:Do Team Avatar have any input on the In-game Browser?
If you do, is it possible to open your bookmarks in a new browser tab?
Shift or Ctrl left clicking on the browser bookmarks doesn't do anything, nor does right clicking as it appears to function the same as left click.
Could right-click on a browser bookmark open up a context menu at all? Maybe containing "Open in current tab", "Open in new tab" and "remove"?
I might send you cookies if you can do that :D oooooo, cookies  Well, Team Avatar doesn't really have any input on the Ingame browser, but as a ui developer I do. We in Team Avatar will hopefully be able to continue to grab little tasks here and there, so this is something we could look into (or Team Superfriends, which is also doing small ui changes). Of course there are a lot of people asking for a lot of little things, so there is a very long list of them, so I cannot say when someone can investigate this, but I'll at least add it to my list  |
|

Buzzmong
Aliastra Gallente Federation
154
|
Posted - 2012.03.08 22:48:00 -
[223] - Quote
CCP karkur wrote:oooooo, cookies  Well, Team Avatar doesn't really have any input on the Ingame browser, but as a ui developer I do. We in Team Avatar will hopefully be able to continue to grab little tasks here and there, so this is something we could look into (or Team Superfriends, which is also doing small ui changes). Of course there are a lot of people asking for a lot of little things, so there is a very long list of them, so I cannot say when someone can investigate this, but I'll at least add it to my list 
Thanks for clearing that up and adding it to the list 
The reward as promised!  |

Abdiel Kavash
Paladin Order Fidelas Constans
386
|
Posted - 2012.03.08 22:56:00 -
[224] - Quote
Can we get a keyboard shortcut for "open fuel bay" for ships which have one? It would make my life as a JF/capital pilot much easier. |

Abdiel Kavash
Paladin Order Fidelas Constans
386
|
Posted - 2012.03.08 23:02:00 -
[225] - Quote
CCP Explorer wrote:Donaldo Duck wrote:CCP karkur wrote:Recently a player on the forums discovered an awesome new tool, the Compare Tool. Well, it's actually been around for years, but I still managed to convince a few people that it was brand new, and tried to take all the credit for it. My friends in that thread asked for a shortcut for it, so a shortcut they get :) An optional button for the Neocom will be added soon when an icon for it has been made. And when comes the Shortcut for the Fitting Management? Alt+F and click Browse? That's not a shortcut. That's hitting a shortcut, loading a quite resource-intensive window with a slow animation (especially when you have many modules fitted), then finding a button and clicking it, and last closing the window you opened for the sole purpose of opening another window. I support adding a real shortcut. |

Zedolf
Cosmic Goo Convertor Cosmic Consortium
0
|
Posted - 2012.03.09 01:55:00 -
[226] - Quote
Woo! For the little things! And the developers who focus on them!
Also, I'd like to add that I would rather not have my own orders standing out in the market window, in spite of being a daytime trader. Why? Simply because it would make it easier to create market bots. And I, for one, do not want moar bots in my markets.
That said, the trader profession has been needing some love. The fact that you guys moved the "cancel order" in the right-click menu was awesome, and now stuff just keeps coming.
There's one thing I'd like, UI-wise, and that's the ability to make folders in the "my orders" page. But I have this feeling of "our love can never be" :P |

Zagdul
Clan Shadow Wolf Fatal Ascension
416
|
Posted - 2012.03.09 03:09:00 -
[227] - Quote
hi!
BTW you guys are my favorite team.
So I heard you're making a compare tool icon.
Can I drag and drop a module on that icon to compare it with the rest of the ones in it's family?
It's not Rocket Surgery |

Duvida
The Scope Gallente Federation
45
|
Posted - 2012.03.09 04:14:00 -
[228] - Quote
One of the 'little things' I'd mentioned was the possibility of a third status message on missions. Currently we have 2. Offered, in yellow, and Accepted, in green.
Would a 3rd, Completed, in a light blue or similiarly distinct color be implementable? (and is this even close to being considered part of the U I? ) |

Msgerbs
Noir. Academy Noir. Mercenary Group
15
|
Posted - 2012.03.09 05:46:00 -
[229] - Quote
I'm sure I speak for everyone when I say... I love you CCP karkus and the rest of the awesome UI team! :D |

Tai pei
The Dead Rabbit Society
1
|
Posted - 2012.03.09 05:47:00 -
[230] - Quote
Very good little things that i guess many players, me included, have been wanting a long time.
These are the kind of little improvements that make pixel ship warriors happy.
Little things matter :D
+1 |

Kata Amentis
Re-Awakened Technologies Inc
45
|
Posted - 2012.03.09 08:25:00 -
[231] - Quote
*decides to jump on the band wagon*
One for the web team I think. On the RSS feeds you can setup from the forum search could the content start with "poster - sub forum" and then what's been posted?
Thanks =D
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count. |

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.09 08:52:00 -
[232] - Quote
CCP Karkur, could You satisfy our curiosity about this post?  https://forums.eveonline.com/default.aspx?g=posts&m=909039#post909039
I know you told earlier its not so easy, but we would like to know how it compare to the other idea than sending tones of queries each time.
After i look into my API i realized one more thing... all I wrote is 'probably' coz I dont know exactly how the mechanism works on the server.
When client ask for market, server know who is asking for it. Also when orders are taken from DB, for sure you know who created each order. So putting the flag: 1 - your order, 0 - not your order, when sending back to client shouldn't be resource expensive. Assuming - you don't have to send player ids (you said you don't want to do that);
So after this 2 ideas: - adding flag your/not your to returned market list - cashing orders ids once (if not cashed) during first market query or when opening wallet>orders and modifying that list when changing market orders only in the client.
I would really, really appreciate the answer for our speculations and ideas. Best wishes :] |
|

CCP karkur
C C P C C P Alliance
529

|
Posted - 2012.03.09 09:01:00 -
[233] - Quote
Seloena wrote:CCP Karkur, could You satisfy our curiosity about this post? https://forums.eveonline.com/default.aspx?g=posts&m=909039#post909039I know you told earlier its not so easy, but we would like to know how it compare to the other idea than sending tones of queries each time. After i look into my API i realized one more thing... all I wrote is 'probably' coz I dont know exactly how the mechanism works on the server. When client ask for market, server know who is asking for it. Also when orders are taken from DB, for sure you know who created each order. So putting the flag: 1 - your order, 0 - not your order, when sending back to client shouldn't be resource expensive. Assuming - you don't have to send player ids (you said you don't want to do that); So after this 2 ideas: - adding flag your/not your to returned market list - cashing orders ids once (if not cashed) during first market query or when opening wallet>orders and modifying that list when changing market orders only in the client.I would really, really appreciate the answer for our speculations and ideas. Best wishes :] I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you 
|
|

Kor'el Izia
5
|
Posted - 2012.03.09 09:07:00 -
[234] - Quote
Dear mr Karkur, you wrote earlier:
CCP karkur wrote:Kusanagi Kasuga wrote: Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return.
I'll ask some server experts, but I'm guessing there is one order list that everyone gets, and it's going to add too much extra work on the server to be distributing different orders to the clients. Have you gotten a comment from "some server experts" yet? It'd be very interesting to hear a solution to color coding your own orders in the market  |

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.09 09:08:00 -
[235] - Quote
CCP karkur wrote:I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you 
Well, I have to believe that you will remember about that ^^" |
|

CCP karkur
C C P C C P Alliance
529

|
Posted - 2012.03.09 09:46:00 -
[236] - Quote
Seloena wrote:CCP karkur wrote:I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you  Well, I have to believe that you will remember about that ^^" I'll try... there is now a post-it on my monitor to remind me  |
|

Khorr Dark
Caldari Provisions Caldari State
1
|
Posted - 2012.03.09 09:51:00 -
[237] - Quote
Dr Prometheus wrote:Ability to add or remove tabs in corperation hangar and personal hanger. And not beeing limited to the ammount you have now. QFE. |
|

CCP karkur
C C P C C P Alliance
530

|
Posted - 2012.03.09 11:10:00 -
[238] - Quote
Khorr Dark wrote:Dr Prometheus wrote:Ability to add or remove tabs in corperation hangar and personal hanger. And not beeing limited to the ammount you have now. QFE. Team Game of Drones is working on inventory stuff, but that won't be out just yet. |
|

Calladad
Imperial Academy Amarr Empire
0
|
Posted - 2012.03.09 11:53:00 -
[239] - Quote
Wow, great work!! |

GeeShizzle MacCloud
71
|
Posted - 2012.03.09 12:11:00 -
[240] - Quote
CCP Karkur, awesome work! thank you soo very much!!
one little thing actually... in terms of UI and small things that would help out a lot...
could you possibly make the comments section of a characters show info window be tabbed to show comments on that character from corp mates and alliance mates? obviously dont throw all the comments already on characters comments section to those tabs, but if you could make it so we can write comments corp wide and alliance wide if we need to, thatd be amazing!
hope u have a good day! keep up the good work! =) |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
7
|
Posted - 2012.03.09 14:27:00 -
[241] - Quote
Kor'el Izia wrote:Dear mr Karkur, you wrote earlier: CCP karkur wrote:Kusanagi Kasuga wrote: Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return.
I'll ask some server experts, but I'm guessing there is one order list that everyone gets, and it's going to add too much extra work on the server to be distributing different orders to the clients. Have you gotten a comment from "some server experts" yet? It'd be very interesting to hear a solution to color coding your own orders in the market 
^^ This. Patience is a virtue, but I'm a little excited about this.
On a more realistic side, I'll bet it will not happen overnight as everyone is busy, buuuuuuut... did you at least tell them? Mebbe? Pls? |

Martyr 01
FinFleet Raiden.
1
|
Posted - 2012.03.09 14:45:00 -
[242] - Quote
Any chance we could get an option to disable the animated background on the login screen?
Takes me ages to open a new client (I thnk due to that) and besides the login text fields and server info tend to load for me long before the background...the loading of wich seems to make my crappy laptop stutter for a second. I'd much rather have a nice old fashioned static picture.
Very low priority obviously but it'd make an appreciable difference to me at least. |

steave435
Sniggerdly Pandemic Legion
47
|
Posted - 2012.03.09 14:45:00 -
[243] - Quote
ChaseTheLasers wrote:I know I'm late to the party, but it's fashionable. One nark I currently have with the UI is linking 'show info' items to chats. See my awesome picture: http://i.imgur.com/uoB8m.jpgBeer at the next fanfest I attend for adding  Adding to that, I can't count how many times I've tried to drag a name from a chat channel or my contacts list into the "create contract" window, trying to get their name in the "private contract to" box just like how you can drag the name into chat channels and mails. |

Bloodpetal
Mimidae Risk Solutions
498
|
Posted - 2012.03.09 16:08:00 -
[244] - Quote
CCP karkur wrote:[quote=Seloena] When client ask for market, server know who is asking for it. Also when orders are taken from DB, for sure you know who created each order. So putting the flag: 1 - your order, 0 - not your order, when sending back to client shouldn't be resource expensive. Assuming - you don't have to send player ids (you said you don't want to do that); So after this 2 ideas: - adding flag your/not your to returned market list - cashing orders ids once (if not cashed) during first market query or when opening wallet>orders and modifying that list when changing market orders only in the client. /quote] I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you 
These are really solid suggestions. I think the caching would work pretty easily - I know you cache a ton of data already, and it can remember it.
Good thinking. Mimidae Risk Solutions Recruiting |

InVictus Kell
The Scope Gallente Federation
98
|
Posted - 2012.03.09 16:08:00 -
[245] - Quote
it's a good start....
needs moar cowbell.
then i be happy.
i got a fever! and the only prescription is MOAR cowbell to my papercuts! |

Vekyn
Imperial Academy Amarr Empire
0
|
Posted - 2012.03.09 16:12:00 -
[246] - Quote
I've got a UI-related question, maybe someone at CCP can answer.
How come I can't click on the news items that scroll across the top of the CQ screen to open them in the IGB anymore? This used to work, and I don't really know when it stopped working, but I'd like to see it come back!
Good changes too :) |

Darthewok
Perkone Caldari State
33
|
Posted - 2012.03.09 16:34:00 -
[247] - Quote
CCP karkur wrote:Team Game of Drones is working on inventory stuff, but that won't be out just yet. Winter is Coming 
CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |
|

CCP Explorer
C C P C C P Alliance
164

|
Posted - 2012.03.09 16:50:00 -
[248] - Quote
Darthewok wrote:CCP karkur wrote:Team Game of Drones is working on inventory stuff, but that won't be out just yet. Winter is Coming  Winter is here http://instagr.am/p/H5_pvVPG46/
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer
C C P C C P Alliance
164

|
Posted - 2012.03.09 16:58:00 -
[249] - Quote
Vekyn wrote:How come I can't click on the news items that scroll across the top of the CQ screen to open them in the IGB anymore? This used to work, and I don't really know when it stopped working, but I'd like to see it come back! This only happens in Caldari CQs, right? This has been fixed and the fix will be deployed in Crucible 1.5.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.03.09 17:00:00 -
[250] - Quote
Why has the non square screens in 6-CZ49 not been fixed yet. |

Kusanagi Kasuga
Ferocious Felines
19
|
Posted - 2012.03.09 18:30:00 -
[251] - Quote
CCP karkur wrote:Khorr Dark wrote:Dr Prometheus wrote:Ability to add or remove tabs in corperation hangar and personal hanger. And not beeing limited to the ammount you have now. QFE. Team Game of Drones is working on inventory stuff, but that won't be out just yet. Can you get them to discuss it with us sooner, rather than later - so we can provide input on the best way to do inventory changes? |
|

CCP Explorer
C C P C C P Alliance
165

|
Posted - 2012.03.09 18:34:00 -
[252] - Quote
Quade Warren wrote:Kor'el Izia wrote:Dear mr Karkur, you wrote earlier: CCP karkur wrote:Kusanagi Kasuga wrote: Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return.
I'll ask some server experts, but I'm guessing there is one order list that everyone gets, and it's going to add too much extra work on the server to be distributing different orders to the clients. Have you gotten a comment from "some server experts" yet? It'd be very interesting to hear a solution to color coding your own orders in the market  ^^ This. Patience is a virtue, but I'm a little excited about this. On a more realistic side, I'll bet it will not happen overnight as everyone is busy, buuuuuuut... did you at least tell them? Mebbe? Pls? CCP karkur has sent the question to the server, market and inventory experts and the discussion is ongoing. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
7
|
Posted - 2012.03.09 18:49:00 -
[253] - Quote
CCP Explorer wrote:Quade Warren wrote:Kor'el Izia wrote:Dear mr Karkur, you wrote earlier: CCP karkur wrote:Kusanagi Kasuga wrote: Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return.
I'll ask some server experts, but I'm guessing there is one order list that everyone gets, and it's going to add too much extra work on the server to be distributing different orders to the clients. Have you gotten a comment from "some server experts" yet? It'd be very interesting to hear a solution to color coding your own orders in the market  ^^ This. Patience is a virtue, but I'm a little excited about this. On a more realistic side, I'll bet it will not happen overnight as everyone is busy, buuuuuuut... did you at least tell them? Mebbe? Pls? CCP karkur has sent the question to the server, market and inventory experts and the discussion is ongoing.
You're a gentlemen, scholar, hero, belong on a pedestal, the works. Thank you much. |
|

CCP karkur
C C P C C P Alliance
535

|
Posted - 2012.03.09 19:07:00 -
[254] - Quote
daveo911 wrote:CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of. Why don't you want us to know who is posting what order? I already know the name of the toon who buys something from me. I would love to see both the name and standing of every order posted. The ability to market PVP would be awesome, undercut someone just because they are red. Buy something from a blue even if it cost a bit more. see what my enemy's are buying. Use market alts just like neutral scouts. I think this is right up EVE's ally. See if the same guy who undercuts me ever 5min plays 23 hours a day, hit report bot button. I guess i just don't understand, we are already playing this meta game in the markets with POCO's and the upcoming DUST. Lets take it one more step forward! Anyway, thanks for the hard work on the UI! That's a game design requirement.... if I recall correctly, Hilmar (our CEO) and Reynir (one of the founders) have never agreed on this and there have been some heated discussions about it |
|

Grey Azorria
Federation Industries
109
|
Posted - 2012.03.09 19:21:00 -
[255] - Quote
CCP Explorer wrote:Quade Warren wrote:Kor'el Izia wrote:Dear mr Karkur, you wrote earlier: CCP karkur wrote:Kusanagi Kasuga wrote: Why not send a RequestorID along with your market list request, the server can flag the matching orders in it's client return.
I'll ask some server experts, but I'm guessing there is one order list that everyone gets, and it's going to add too much extra work on the server to be distributing different orders to the clients. Have you gotten a comment from "some server experts" yet? It'd be very interesting to hear a solution to color coding your own orders in the market  ^^ This. Patience is a virtue, but I'm a little excited about this. On a more realistic side, I'll bet it will not happen overnight as everyone is busy, buuuuuuut... did you at least tell them? Mebbe? Pls? CCP karkur has sent the question to the server, market and inventory experts and the discussion is ongoing. Make it a button, server problems solved. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.09 21:36:00 -
[256] - Quote
CCP karkur wrote:That's a game design requirement.... if I recall correctly, Hilmar (our CEO) and Reynir (one of the founders) have never agreed on this and there have been some heated discussions about it 
They don't agree for sending order owner or they don't agree to highlight own market orders? Could you plz clear that?
If they don't agree for sending owners i can understand why, here i can see many reasons to not agree about that.
But if they don't agree to highlight own market orders - i don't understand, coz we all know what order is our own. Highlight would be only help, so the search in tones of orders is not so hard and time consuming. And like many of us think - this probably shouldn't lead to server load and sending order owners ids.
Grey Azorria wrote:Instead of having your own orders automatically highlighted, put a button on the market screen 'highlight own orders' or something like that. Server problems (hopefully  ) solved. So you will force us to extra click each time? Pffff.... 1. it will not resolve query problem 2. it will not help (well... if you like the old PI clicking orgy, then well....) 3. if you will have >100 orders to fix many times a day, then good luck in 1 extra click for highlight ^^ |
|

CCP karkur
C C P C C P Alliance
535

|
Posted - 2012.03.09 21:55:00 -
[257] - Quote
Seloena wrote:CCP karkur wrote:That's a game design requirement.... if I recall correctly, Hilmar (our CEO) and Reynir (one of the founders) have never agreed on this and there have been some heated discussions about it  They don't agree for sending order owner or they don't agree to highlight own market orders?Could you plz clear that? If they don't agree for sending owners i can understand why, here i can see many reasons to not agree about that. But if they don't agree to highlight own market orders - i don't understand, coz we all know what order is our own. Highlight would be only help, so the search in tones of orders is not so hard and time consuming. And like many of us think - this probably shouldn't lead to server load and sending order owners ids. sorry, I was talking about whether or not you should know who owns each order. |
|

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.09 22:12:00 -
[258] - Quote
CCP karkur wrote:sorry, I was talking about whether or not you should know who owns each order. Uff..... what a relief. I was worry that they dont like the highlight idea :D I don't need the other player name. For smaller items u can always buy 1 unit and you will have owner in transactions :]
Oh! BTW! Now we must copy the player name from transaction row and search for it manually. Would be cool to add option 'show player info' under submenu when you click transaction in wallet->transactions.
>> Also could you tell us how about fixing the wallet->orders window so doubleclick or shortcut+doubleclick the order will open the fix-price window insteed of item info window (which is useless there)?
Is there any chance for such tiny thing that would make marketer life much more easy? Its quite annoying when we have to rightclick->aim on the change market order option and left click hundreds times a day :]
Oh, and again I would like to thank you for your answers and time u spend to write them! |
|

CCP karkur
C C P C C P Alliance
535

|
Posted - 2012.03.09 23:02:00 -
[259] - Quote
Seloena wrote:Oh! BTW! Now we must copy the player name from transaction row and search for it manually. Would be cool to add option 'show player info' under submenu when you click transaction in wallet->transactions.
I don't know... is that something you think people want?
Seloena wrote: >> Also could you tell us how about fixing the wallet->orders window so doubleclick or shortcut+doubleclick the order will open the fix-price window instead of item info window (which is useless there)?
I have a feeling that soon double clicking an order will not open the "show info" window ... but I'm afraid it's not going to open up the "modify order" window. |
|

Gilbaron
Free-Space-Ranger Ev0ke
155
|
Posted - 2012.03.10 00:23:00 -
[260] - Quote
CCP karkur wrote:Seloena wrote:Oh! BTW! Now we must copy the player name from transaction row and search for it manually. Would be cool to add option 'show player info' under submenu when you click transaction in wallet->transactions.
I don't know... is that something you think people want?
imho it would be extremely useful to have player and corp or alliance names fully interacable wherever they appear, left/right click options + drag and drop functionality. Same with items
if it's not a lot of work, please make it happen
|

Oxylan
1 Caldaryjski Pluton Uderzeniowy
8
|
Posted - 2012.03.10 02:44:00 -
[261] - Quote
Chribba wrote:
And can we also be allowed to make our bios longer pls (now that we can see how much we can type).
/c
Good idea, we should have better bios it self, maybe expanded bio, with multi labels - tabs even somthing like bio with own tree - sending people to another part of bio where people want share information etc.
Our actual bios are to small, i dont plan to write epic long poems or any wall of spam, but would be nice to pack in one place multiple importand helpful informationsm, like damage type, security status restrictions, scaner range etc. |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.03.10 05:34:00 -
[262] - Quote
Oxylan wrote:Chribba wrote:
And can we also be allowed to make our bios longer pls (now that we can see how much we can type).
/c
Good idea, we should have better bios it self, maybe expanded bio, with multi labels - tabs even somthing like bio with own tree - sending people to another part of bio where people want share information etc. Our actual bios are to small, i dont plan to write epic long poems or any wall of spam, but would be nice to pack in one place multiple importand helpful informationsm, like damage type, security status restrictions, scaner range etc.
If we had an in game common info/ help window with easy access and a neocom button for new players allowing easy access to that info It would be great. Using bios to hold game info is not good game design
Evelopedia access to those items is still to far: its got to be two clicks max and and not requre a search to see that info after you find it the first time. Bookmarking a page does not work, pages in the evelopedia are not favoritable both are to far away from where you need them.
If i am going to do a search i google the mission more info for less time. |

Jake Dykes
The Dark Space Initiative Revival Of The Talocan Empire
0
|
Posted - 2012.03.10 07:46:00 -
[263] - Quote
The "dragging blueprints into quickbar" feature is almost totally awesome. It would be uber totally awesome if you would allow shift dragging BPOs from the search tab over, so you dont have to have the actual bpo in your pocket you are looking to buy parts for. Otherwise the feature is only nice, but not usefull for me sadly, as my shopping is done by a different character then the one who puts the stuff together and just buying the bpo twice might be usefull to the economy, but not to my personal wallet 
Dragging the BPOs from search into chat is already working nicely, so hopefully that extra shift drag is peanuts for you to do! :-)
Keep up to good UI changes, they are truely awesome!
|
|

CCP Explorer
C C P C C P Alliance
165

|
Posted - 2012.03.10 08:24:00 -
[264] - Quote
CCP karkur wrote:Seloena wrote:>> Also could you tell us how about fixing the wallet->orders window so doubleclick or shortcut+doubleclick the order will open the fix-price window instead of item info window (which is useless there)?
I have a feeling that soon double clicking an order will not open the "show info" window  "Feeling"? "Soon"? You are such a tease.  Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP karkur
C C P C C P Alliance
535

|
Posted - 2012.03.10 10:25:00 -
[265] - Quote
Jake Dykes wrote:The "dragging blueprints into quickbar" feature is almost totally awesome. It would be uber totally awesome if you would allow shift dragging BPOs from the search tab over, so you dont have to have the actual bpo in your pocket you are looking to buy parts for. Otherwise the feature is only nice, but not usefull for me sadly, as my shopping is done by a different character then the one who puts the stuff together and just buying the bpo twice might be usefull to the economy, but not to my personal wallet  Dragging the BPOs from search into chat is already working nicely, so hopefully that extra shift drag is peanuts for you to do! :-) Keep up to good UI changes, they are truely awesome! Then I think it is uber totally awesome, because it does not only work when you drag the item to your quickbar, but also if you hold down shift as you click on the "add to quickbar" menu option on the blueprint.  I am not sure if dragging stuff to the quickbar tab itself works, but if it does't, I'll change it so it does (although, probably not before Crucible 1.5) |
|

Jake Dykes
The Dark Space Initiative Revival Of The Talocan Empire
0
|
Posted - 2012.03.10 10:37:00 -
[266] - Quote
CCP karkur wrote:Jake Dykes wrote:The "dragging blueprints into quickbar" feature is almost totally awesome. It would be uber totally awesome if you would allow shift dragging BPOs from the search tab over, so you dont have to have the actual bpo in your pocket you are looking to buy parts for. Otherwise the feature is only nice, but not usefull for me sadly, as my shopping is done by a different character then the one who puts the stuff together and just buying the bpo twice might be usefull to the economy, but not to my personal wallet  Dragging the BPOs from search into chat is already working nicely, so hopefully that extra shift drag is peanuts for you to do! :-) Keep up to good UI changes, they are truely awesome! Then I think it is uber totally awesome, because it does not only work when you drag the item to your quickbar, but also if you hold down shift as you click on the "add to quickbar" menu option on the blueprint.  I am not sure if dragging stuff to the quickbar tab itself works, but if it does't, I'll change it so it does (although, probably not before Crucible 1.5)
oh! uber total awesomeness already, nice!!! Shift-Dragging was my "natural way" of trying it from search (which does not work on sisi atm, I just tried), but rightclickmenu.shiftclick-addto is more then enough for me now that I know that, thank you!!!!!
Just out of completness you should let it on your things todo list for 1.5 then. |

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.10 11:23:00 -
[267] - Quote
CCP Explorer wrote:CCP karkur wrote:Seloena wrote:>> Also could you tell us how about fixing the wallet->orders window so doubleclick or shortcut+doubleclick the order will open the fix-price window instead of item info window (which is useless there)?
I have a feeling that soon double clicking an order will not open the "show info" window  "Feeling"? "Soon"? "Wink"? You are such a tease. 
Hmm... yes.... feels mystery... Actually after you write that i wasn't happy because it can mean, that marketers will not have easier life then they has now. Nothing comes to mind what could appear after clicking market order - if not modify order and info window, than what that could be useful?
Will that make marketers life easier?
|
|

CCP karkur
C C P C C P Alliance
535

|
Posted - 2012.03.10 11:36:00 -
[268] - Quote
Seloena wrote:CCP Explorer wrote:CCP karkur wrote:Seloena wrote:>> Also could you tell us how about fixing the wallet->orders window so doubleclick or shortcut+doubleclick the order will open the fix-price window instead of item info window (which is useless there)?
I have a feeling that soon double clicking an order will not open the "show info" window  "Feeling"? "Soon"? "Wink"? You are such a tease.  Hmm... yes.... feels mystery... Actually after you write that i wasn't happy because it can mean, that marketers will not have easier life then they has now. Nothing comes to mind what could appear after clicking market order - if not modify order and info window, than what that could be useful? Will that make marketers life easier? Well, it's certainly meant to make marketers life easier, and a few of you have been asking for it (hint: it has something to do with details ) I don't want to say too much because this *might* have been ninjaed in yesterday and my boss *might* be reading this thread   |
|

Magic Crisp
Amarrian Micro Devices Silent Infinity
20
|
Posted - 2012.03.10 11:42:00 -
[269] - Quote
CCP karkur wrote:Seloena wrote:CCP karkur wrote:I'll take a look when I have some time (I'm kind of in the middle of something now, and need to focus on that). I have not looked that well into this so I cannot say for sure, but I don't think it's trivial to change this... but let me look into it and get back to you  Well, I have to believe that you will remember about that ^^" I'll try... there is now a post-it on my monitor to remind me 
If you ever run out of postits, i can send you some supplies, like a truck full of it. Also, offloading the tremendous load of writing them, i can simply fill all of them with little things, so you don't have to look for them, just do them. And maybe some bonus cookes ;)
|

Magic Crisp
Amarrian Micro Devices Silent Infinity
20
|
Posted - 2012.03.10 11:46:00 -
[270] - Quote
CCP karkur wrote:Seloena wrote:Oh! BTW! Now we must copy the player name from transaction row and search for it manually. Would be cool to add option 'show player info' under submenu when you click transaction in wallet->transactions.
I don't know... is that something you think people want?
Yes, definitely. We often have to check out the peer of the transaction and it's a pain at the moment. If you have a few minutes for this feature, this would be awesome. It'd allow us to play more, instead of doing workarounds for missing features :)
|
|

CCP Explorer
C C P C C P Alliance
166

|
Posted - 2012.03.10 11:49:00 -
[271] - Quote
CCP karkur wrote:Seloena wrote:CCP Explorer wrote:CCP karkur wrote:Seloena wrote:>> Also could you tell us how about fixing the wallet->orders window so doubleclick or shortcut+doubleclick the order will open the fix-price window instead of item info window (which is useless there)? I have a feeling that soon double clicking an order will not open the "show info" window  "Feeling"? "Soon"? "Wink"? You are such a tease.  Hmm... yes.... feels mystery... Actually after you write that i wasn't happy because it can mean, that marketers will not have easier life then they has now. Nothing comes to mind what could appear after clicking market order - if not modify order and info window, than what that could be useful? Will that make marketers life easier? Well, it's certainly meant to make marketers life easier, and a few of you have been asking for it (hint: it has something to do with details  ) I don't want to say too much because this *might* have been ninjaed in yesterday and my boss *might* be reading this thread   ... I also have a ticker on the source code version control system. 
(BTW, you need to contact the EPB to get this ported.) Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP karkur
C C P C C P Alliance
535

|
Posted - 2012.03.10 11:56:00 -
[272] - Quote
CCP Explorer wrote: I also have a ticker on the source code version control system.  (BTW, you need to contact the EPB to get this ported.) oh man, I suck at ninjaing  |
|

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.10 12:42:00 -
[273] - Quote
CCP karkur wrote:CCP Explorer wrote: I also have a ticker on the source code version control system.  (BTW, you need to contact the EPB to get this ported.) oh man, I suck at ninjaing  We don't mind that :p Im sure your boss will not find out :D
After i red this i did THAT I mean that from the beginning lol! Have no idea why i wrote only about fixing order ^^
But still I think there should be shortcut for fix market order :]
Quote:Click == Details; Shift+Click == Modify; Plz! plz! plz! plz!
U could go further. There is always such route: view & modify (or only view if no neet to modify). Never had to modify without viewing. So maybe using 'modify order' option should open the modify window & open this item market window. BUMP! This would make our life extremely easy :D ONE CLICK PER ORDER! |
|

CCP Explorer
C C P C C P Alliance
166

|
Posted - 2012.03.10 13:03:00 -
[274] - Quote
Seloena wrote:CCP karkur wrote:CCP Explorer wrote: I also have a ticker on the source code version control system.  (BTW, you need to contact the EPB to get this ported.) oh man, I suck at ninjaing  We don't mind that :p Im sure your boss will not find out :D Hey \o/ I'm over here!
Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being most prolific followed by CCP Aporia. I better start figuring out how this can be deployed in the release... Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Seloena
Mighty Orca Inc
3
|
Posted - 2012.03.10 13:15:00 -
[275] - Quote
CCP Explorer wrote:Hey \o/ I'm over here! We're glad :P
CCP Explorer wrote: Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release...
I will squeeze you and hug you and... and... and i don't know.... if you will put it out to TQ next release. /me is jumping for joy. :* :* :*
|

Miliolida
Hedion University Amarr Empire
0
|
Posted - 2012.03.10 13:28:00 -
[276] - Quote
Begun the version control wars have. Will the Ninjas survive in a world where every commit has a name attached to it? Or will bow to the will of the all seeing eye?
Also less inconsistency in the ui is nice. |
|

CCP Explorer
C C P C C P Alliance
166

|
Posted - 2012.03.10 13:50:00 -
[277] - Quote
Miliolida wrote:Begun the version control wars have. CCP 'Yoda' karkur vs. CCP 'Vader' Explorer? Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Lors Dornick
Kallisti Industries
170
|
Posted - 2012.03.10 14:31:00 -
[278] - Quote
CCP Explorer wrote: Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release...
Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;)
|

Traelox
The Night Wardens Viro Mors Non Est
6
|
Posted - 2012.03.10 14:34:00 -
[279] - Quote
thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.
since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list.
|

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.03.10 14:36:00 -
[280] - Quote
Traelox wrote:thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.
since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list.
I got the same at 90% windows mode. Same for you?
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1039
|
Posted - 2012.03.10 16:18:00 -
[281] - Quote
Grey Stormshadow wrote:While you on the compare tool.... Adding neocom button helps already alot - thanks for that!
However there is still another way to increase the usability a great deal...
Think about item's right click menu and; "show variations in compare tool..." (shows items all tech/meta variations in CT)* "show similar in compare tool..." (shows items in same subgroup in CT)**
*) would provide pretty much same functionality as info/variations/compare button atm. Just lots easier to access. **) would provide really easy way to compare in example different brand of ammo or different minmatar cruisers
...and in compare tool all check boxes should be enabled by default. ...so how about it?
Get |
|

CCP karkur
C C P C C P Alliance
535

|
Posted - 2012.03.10 17:08:00 -
[282] - Quote
Lors Dornick wrote:CCP Explorer wrote: Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release...
Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;) I just want to state that I consulted not only 1 QA dude but 2 before I made the change  (my other changes were just defect fixes... I think) |
|
|

CCP karkur
C C P C C P Alliance
535

|
Posted - 2012.03.10 17:17:00 -
[283] - Quote
Grey Stormshadow wrote:Grey Stormshadow wrote:While you on the compare tool.... Adding neocom button helps already alot - thanks for that!
However there is still another way to increase the usability a great deal...
Think about item's right click menu and; "show variations in compare tool..." (shows items all tech/meta variations in CT)* "show similar in compare tool..." (shows items in same subgroup in CT)**
*) would provide pretty much same functionality as info/variations/compare button atm. Just lots easier to access. **) would provide really easy way to compare in example different brand of ammo or different minmatar cruisers
...and in compare tool all check boxes should be enabled by default. ...so how about it? The menus on these items are already huge so I'm not sure we would want to add this in there. Perhaps we could add this to the menu on the items in the compare tool: "add other variations"/"add similar items"? I think this is something our UI/game designers would need to decide. |
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1039
|
Posted - 2012.03.10 17:29:00 -
[284] - Quote
CCP karkur wrote:Grey Stormshadow wrote:Grey Stormshadow wrote:While you on the compare tool.... Adding neocom button helps already alot - thanks for that!
However there is still another way to increase the usability a great deal...
Think about item's right click menu and; "show variations in compare tool..." (shows items all tech/meta variations in CT)* "show similar in compare tool..." (shows items in same subgroup in CT)**
*) would provide pretty much same functionality as info/variations/compare button atm. Just lots easier to access. **) would provide really easy way to compare in example different brand of ammo or different minmatar cruisers
...and in compare tool all check boxes should be enabled by default. ...so how about it? The menus on these items are already huge so I'm not sure we would want to add this in there. Perhaps we could add this to the menu on the items in the compare tool: "add other variations"/"add similar items"? I think this is something our UI/game designers would need to decide. I would rather see feature which would work together with adding 1st item. I also understand your concerns with expanding right click menu further so how about also adding modifiers to already existing drag and drop feature... like; - if drag and drop item to compare tool while holding shift = add item + all variations - if drag and drop item to compare tool while holding alt = add item + all similar items.
That would be as handy and useful and wouldn't harm anyone ?
Get |

Miliolida
Hedion University Amarr Empire
0
|
Posted - 2012.03.10 17:45:00 -
[285] - Quote
CCP Explorer wrote:CCP 'Yoda' karkur vs. CCP 'Vader' Explorer?
If you are suggesting that I called you an evil henchman of the 'emperor', then yes, you are absolutely right. |
|

CCP Punkturis
C C P C C P Alliance
1531

|
Posted - 2012.03.10 18:11:00 -
[286] - Quote
Salpun wrote:Traelox wrote:thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.
since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list.
I got the same at 90% windows mode. Same for you?
I've already fixed this and it should be out with Crucible 1.5  CCP Punkturis | EVE UI Developer | @katrinat |
|
|

CCP Punkturis
C C P C C P Alliance
1531

|
Posted - 2012.03.10 18:14:00 -
[287] - Quote
CCP karkur wrote:Lors Dornick wrote:CCP Explorer wrote: Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release...
Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;) I just want to state that I consulted not only 1 QA dude but 2 before I made the change  (my other changes were just defect fixes... I think)
This is why "hiding" ninja stuff in defect fixes is the only way to roll  CCP Punkturis | EVE UI Developer | @katrinat |
|

Miliolida
Hedion University Amarr Empire
0
|
Posted - 2012.03.10 18:33:00 -
[288] - Quote
CCP Punkturis wrote:This is why "hiding" ninja stuff in defect fixes is the only way to roll  I see, nice process: 1) "accidently" slip in bug 2) file defect against that 3) fix "defect" 4) rewrite a major subsystem 5) commit 100k loc patch that fixes defect ( mysteriously changes a lot of stuff in a system that is completely unrelated to the fix) 6)??? 7) Profit
Agile was so last century. |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.03.10 19:14:00 -
[289] - Quote
CCP Punkturis wrote:Salpun wrote:Traelox wrote:thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.
since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list.
I got the same at 90% windows mode. Same for you? I've already fixed this and it should be out with Crucible 1.5 
No timer boo.
Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten |
|

CCP Explorer
C C P C C P Alliance
166

|
Posted - 2012.03.10 19:25:00 -
[290] - Quote
Salpun wrote:CCP Punkturis wrote:Salpun wrote:Traelox wrote:thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.
since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list. I got the same at 90% windows mode. Same for you? I've already fixed this and it should be out with Crucible 1.5  No timer boo. Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten Can you detail a bit more, please. Are you testing the release candidate on Singularity? Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.03.10 19:26:00 -
[291] - Quote
CCP Explorer wrote:Salpun wrote:CCP Punkturis wrote:Salpun wrote:Traelox wrote:thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.
since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list. I got the same at 90% windows mode. Same for you? I've already fixed this and it should be out with Crucible 1.5  No timer boo. Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten Can you detail a bit more, please. Are you testing the release candidate on Singularity? yes Bug report in just submitted Going to relog see you in game if you want real time feed back Relog did not clear |
|

CCP Explorer
C C P C C P Alliance
166

|
Posted - 2012.03.10 19:28:00 -
[292] - Quote
CCP Punkturis wrote:CCP karkur wrote:Lors Dornick wrote:CCP Explorer wrote:Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release... Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;) I just want to state that I consulted not only 1 QA dude but 2 before I made the change  (my other changes were just defect fixes... I think) This is why "hiding" ninja stuff in defect fixes is the only way to roll  First rule of ninja is to not reveal the code of the ninja! Don't tell CCP karkur about this. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer
C C P C C P Alliance
166

|
Posted - 2012.03.10 19:37:00 -
[293] - Quote
Salpun wrote:CCP Explorer wrote:Salpun wrote:CCP Punkturis wrote:I've already fixed this and it should be out with Crucible 1.5  No timer boo. Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten Can you detail a bit more, please. Are you testing the release candidate on Singularity? yes Bug report in just submitted Going to relog see you in game if you want real time feed back Relog did not clear #129734, "No map options in starmap mode"? I was actually referring to your comment "No timer boo". Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.03.10 19:42:00 -
[294] - Quote
CCP Explorer wrote:Salpun wrote:CCP Explorer wrote:[quote=Salpun][quote=CCP Punkturis]I've already fixed this and it should be out with Crucible 1.5  No timer boo Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten Can you detail a bit more, please. Are you testing the release candidate on Singularity?[/quote ye Bug report in just submitte Going to relog see you in game if you want real time feed bac Relog did not clear #129734, "No map options in starmap mode"? I was actually referring to your comment "No timer boo".[/quote yes lol timer is viewable for system scanner thats fixed. The poster the brought it up was talking about the scan probes. There is only a scanning works no timer for the scanning. Now that I think about it its thats the way its always been. |

Chacho Baggins
Shadowfire Enterprises Rura-Penthe
0
|
Posted - 2012.03.10 21:03:00 -
[295] - Quote
I have a request for an update.
it would be nice to be able to choose which columns appear in windows such as the manufacturing window. Or at least the ability to rearrange the columns. The completion time of a job is much more important than the start time in my opinion.
Thanks
Chacho |

Maul555
Nuts and Vindictive Remix Technologies
28
|
Posted - 2012.03.10 22:14:00 -
[296] - Quote
yay? oh, wait, no, I mean Yay! |
|

CCP Punkturis
C C P C C P Alliance
1532

|
Posted - 2012.03.11 00:11:00 -
[297] - Quote
CCP Explorer wrote:CCP Punkturis wrote:CCP karkur wrote:Lors Dornick wrote:CCP Explorer wrote:Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release... Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;) I just want to state that I consulted not only 1 QA dude but 2 before I made the change  (my other changes were just defect fixes... I think) This is why "hiding" ninja stuff in defect fixes is the only way to roll  First rule of ninja is to not reveal the code of the ninja!  Don't tell CCP karkur about this.
we're missing a "zip-it" emoticon CCP Punkturis | EVE UI Developer | @katrinat |
|

GeeShizzle MacCloud
71
|
Posted - 2012.03.11 09:33:00 -
[298] - Quote
GeeShizzle MacCloud wrote:CCP Karkur, awesome work! thank you soo very much!!
one little thing actually... in terms of UI and small things that would help out a lot...
could you possibly make the comments section of a characters show info window be tabbed to show comments on that character from corp mates and alliance mates? obviously dont throw all the comments already on characters comments section to those tabs, but if you could make it so we can write comments corp wide and alliance wide if we need to, thatd be amazing!
hope u have a good day! keep up the good work! =)
|

Seleia O'Sinnor
Drop of Honey
181
|
Posted - 2012.03.11 09:57:00 -
[299] - Quote
I really love this direction. I'd love to see those small improvements rolled out on a regular basis, like once a month? Being agile and such... :) Especially since this is mostly UI related you got that simple functionality to roll out small patches.
What about showing the summed up m-¦ of a selection range in a container at the bottom of it?
About the comparison tool and having a place in the Neocom for it: Please make it a tool to easily query an item database: To look up things, instead of hoping that something is in the contracts which can't be found in the market. It would be great if you could compare ships too.
Thanks alot! Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Seloena
Mighty Orca Inc
4
|
Posted - 2012.03.11 13:00:00 -
[300] - Quote
Seleia O'Sinnor wrote:I really love this direction. I'd love to see those small improvements rolled out on a regular basis, like once a month? Being agile and such... :) Especially since this is mostly UI related you got that simple functionality to roll out small patches.
What about showing the summed up m-¦ of a selection range in a container at the bottom of it?
About the comparison tool and having a place in the Neocom for it: Please make it a tool to easily query an item database: To look up things, instead of hoping that something is in the contracts which can't be found in the market. It would be great if you could compare ships too.
Thanks alot! This is why I can't wait EVE Launcher to be released! This should allow CCP to do many small submits and not waiting for bigger patch :]
Still I hope someday they will fix the character changing mechanism, coz now it suxx like hell. Reloading whole client to change char?! WTF! |

Cire XIII
Ever Flow Northern Coalition.
4
|
Posted - 2012.03.11 14:37:00 -
[301] - Quote
Sounds great, but could we please have an improvement to the autopilot planner to give us more control?
I would like to be able to specify an accepted system sec status spread for the route. i.e. 0.1 - 0.7 sec status. |

Seleia O'Sinnor
Drop of Honey
181
|
Posted - 2012.03.11 16:36:00 -
[302] - Quote
One thing I noticed, which is really missing in my opinion is the ease of going further from an info window of an item
I'd like to link it in chat. How can I do that? My intuition told me to drag the big icon to the chat, but that didn't work.
Any ideas if this is alreay in the client? Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
|

CCP Explorer
C C P C C P Alliance
166

|
Posted - 2012.03.11 16:54:00 -
[303] - Quote
Seleia O'Sinnor wrote:One thing I noticed, which is really missing in my opinion is the ease of going further from an info window of an item
I'd like to link it in chat. How can I do that? My intuition told me to drag the big icon to the chat, but that didn't work.
Any ideas if this is alreay in the client? See CCP karkur's earlier reply https://forums.eveonline.com/default.aspx?g=posts&m=905076#post905076 Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Seleia O'Sinnor
Drop of Honey
182
|
Posted - 2012.03.11 16:59:00 -
[304] - Quote
CCP Explorer wrote:Seleia O'Sinnor wrote:One thing I noticed, which is really missing in my opinion is the ease of going further from an info window of an item
I'd like to link it in chat. How can I do that? My intuition told me to drag the big icon to the chat, but that didn't work.
Any ideas if this is alreay in the client? See CCP karkur's earlier reply https://forums.eveonline.com/default.aspx?g=posts&m=905076#post905076
Thanks for pointing out, I missed that. This has great potential! Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Zedolf
Cosmic Goo Convertor Cosmic Consortium
0
|
Posted - 2012.03.11 17:11:00 -
[305] - Quote
Another thing I'd like done is the ability to click on people on your watchlist and it then changes targets to it.
I mean, if they're locked up, you just click the guy in the watch list (similar to clicking people on the overview).
That way, logis can just click on people blinking red. \o/ |

Ris Dnalor
Black Rebel Rifter Club
248
|
Posted - 2012.03.11 19:56:00 -
[306] - Quote
CCP Guard wrote:CCP Karkur has an eye for detail and has been busy changing things, adding things and fixing things. Little things. Check out the blog right here and let us know what you think!
Good ideas, good changes. From what is shown in the blog, great execution on making the changes useful and intuitive.
Thank you.
Save the Miners! |

Chjna
the Goose Flock
1
|
Posted - 2012.03.11 20:21:00 -
[307] - Quote
It would be nice if the route-tab could contain a ability to see the route in the different autopilot settings like "Prefere Shorter", without having to open the map and change the settings. |

Syri Taneka
Dopehead Industries Broken Chains Alliance
7
|
Posted - 2012.03.12 01:04:00 -
[308] - Quote
CCP karkur wrote:Nirnaeth Ornoediad wrote:Liang Nuren wrote:PS: If you happen to get bored I'd LOVE the ability to see which market orders are mine in view market details... and then the ability to right click modify them directly from there. +1 for this. This would be very helpful. Once I got bored and looked into this (and had it working), but it's actually not that easy. The owner info is not sent to the client (and we don't want it to be), so the only way to know what are your orders is to compare them with the "my orders" list... which would require a lot of extra trips to the server, which we are not fond of.
Shouldn't you be able to do this client side? (The client has the data for the market you're looking at, and the orders that you have outstanding, so it should be able to run compares on them both.) I would expect each order to have a unique ID# that could be referenced to eliminate potential ownership leaks. |

SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
45
|
Posted - 2012.03.12 01:04:00 -
[309] - Quote
Quote:DED Complexes Get Even More Love
Ratters and mission runners receive a wave of new DED content for Blood Raider, Sansha and Serpentis pirate factions. Over 50 sites have been added, bringing new challenges and an array of new high-end modules that are sure to please those lucky enough to procure them.
its now less than 48 hours till the patch deploys and there is no info anywhere on what the new mods will be. |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2012.03.12 09:48:00 -
[310] - Quote
Apparently, the new mods will include high slot modules that increase drone damage, amongst other things. |

T1nyMan
Interstellar Solutions Agency
0
|
Posted - 2012.03.12 10:55:00 -
[311] - Quote
Hi all,
Great changes and great work.
One thing that seems obvious to me is being able to drag an asset from any hangar or items window into the item type field (I think that is what it is called) in the transactions tab of the Corp wallet. Or similar fields.
The end result being that the game enters the item type for you.
Sometimes I have to check what I bought an item for in order to set an appropriate sell price and this requires me typing it in each time.
Additionally a clear field 'x' would be nice here too, the field itself could be longer and the field that allows you to set who completed the transaction could drop down with members of your Corp as you type.
Sorry if it has been raised before.
Great game guys and girls, keep up the awesome work. |

Scrapyard Bob
EVE University Ivy League
744
|
Posted - 2012.03.12 15:33:00 -
[312] - Quote
Cire XIII wrote:Sounds great, but could we please have an improvement to the autopilot planner to give us more control?
I would like to be able to specify an accepted system sec status spread for the route. i.e. 0.1 - 0.7 sec status.
Or being able to set systems to have a higher weight instead of "completely avoid". Being able to specify that you would prefer to go around a particular system, unless it adds more then N jumps to the route is preferable over the current "all or nothing" approach.
There are systems like Dodixie or Hek or Rens which are easily routed around, but the auto-pilot loves to route you through them from certain directions. You don't want to completely remove them from the auto-pilot and route planner, but just like Jita they're not places that you really want to travel through. |
|

CCP Explorer
C C P C C P Alliance
170

|
Posted - 2012.03.12 15:50:00 -
[313] - Quote
CCP Explorer wrote:Seloena wrote:CCP karkur wrote:CCP Explorer wrote: I also have a ticker on the source code version control system.  (BTW, you need to contact the EPB to get this ported.) oh man, I suck at ninjaing  We don't mind that :p Im sure your boss will not find out :D Hey \o/ I'm over here! Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release... This is now all being included in tomorrow's release. Enjoy! Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Jade Knight07
4
|
Posted - 2012.03.12 16:00:00 -
[314] - Quote
I've been doing some corp role management and I've come up with a few questions.
Corporation Hanger Divisions - There are only 7 corp hanger divisions to play with. When it comes to living out of a POS this is too few hanger divisions. With only 7 you can only give out 7 private hanger. Would it be possible to increase that number to say 14, 20 or even 30? What about making so you can add them as need up to a predetermined max?
Corp Wallet Divisions - This is even more lacking in terms of total numbers. There are 7 wallet divisions but the first is always the Master Wallet so there are only 6 to spread out across a single corporation. This is somewhat limiting when It comes to research at a POS. In this case only 6 people will have their own private Research Wallet Division. Could this be made so the divisions can be added as need up to a predetermined number?
Collaborative document tools - What comes to mind is Microsoft OneNote utilizing SharePoint or Google docs. I suppose the corp forums will alleviate this somewhat but the need to log into eve, then onto the forums and nave to the corp forums is a bit cumbersome. Not to mention that fact that there is no alliance forums available yet. How about a collaborative document section added to the mail system? One where different people across, a corp, an alliance or even better treated it as a channel, can add information and once updated all the people who have access can view the updated documents?
- I realize these are no small things I am asking forGǪ but it would be just awesome if they could be implemented.
P.s. I don't know exactly where this should have been posted I can only hope it is read and considered. Any points or enhancements are very welcome.
|

Catho Sharn
Don't Die Interstellar Enterprises
25
|
Posted - 2012.03.12 17:02:00 -
[315] - Quote
A small suggestion for the Journal / Missions tab: currently the Expires column says something like
"This offer expires at DATE TIME"
The text is redundant. It's the EXPIRES column, there's no need to waste space telling us the date is an expiration date
Hugs and kisses
The Department of Redundancy Department |

Snowflake Tem
The Order of Symbolic Measures
55
|
Posted - 2012.03.12 17:19:00 -
[316] - Quote
"4 and a half years"!
what have you been doing?
jes kidding, thanks for your good work. |

TorTorden
NorCorp Enterprise No Holes Barred
21
|
Posted - 2012.03.12 17:51:00 -
[317] - Quote
Archare wrote:Woo nice changes overall, two little things i was wondering if it could be possible to squeeze in...
could we get the date back on our clocks?
and make the minimum size of the science and industry window smaller so i can use it and shrink it down and resize it so it doesn't end up taking1/4 of my screen real estate.
Signed, There should be no minimum window size, If I want to I should be able to make the window 4 pixels |

mxzf
Shovel Bros
928
|
Posted - 2012.03.12 18:15:00 -
[318] - Quote
If you're still looking for little tweaks to improve the UI, here's a suggestion that I had posted a couple weeks ago on F&I. link
mxzf wrote:I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have.
I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. |

Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
6
|
Posted - 2012.03.12 20:33:00 -
[319] - Quote
How Ironic. I just read the bit about newly designed rookie ships and clicked on the "comments" link to suggest they fix things that aren't broke with what seems like their open time - the link gave me a page saying that eve gate was not working.
Now I will copy this before hitting the post button, because anyone who has tried to post anything on the new and improved forums more than once knows they stand a high % chance of of losing everything they've just typed. |

Seloena
Mighty Orca Inc
5
|
Posted - 2012.03.12 21:55:00 -
[320] - Quote
I just red the patch notes!
Quote:- A GÇ£View market detailsGÇ¥ button has been added to the GÇ£Modify OrderGÇ¥ window. - Double clicking on an order will now open up the market details for that item type.
You have no idea how I'm thankful for this.
But I would also like to get back to one thing we was talking about earlier and one thing that is in added as a bugreport some time ago.
Quote:Shift+click on market order in wallet->orders window to open 'fix order price' window. Can this wish come true? I believe your sticky note with that is still on your screen :]
Quote:Problem on character create/customize on double screens. I wrote about that few times. My request on that on bugreports was timed-out. Please look on that and feel my pain: Photo 1 Photo 2 Could u plz plz plz include camera offset for character recustomization in the same way as for ships in space?
Hope you're still watching this topic CCP avatar team :) |

Reyona
Nordic Innovations BLACK-MARK
11
|
Posted - 2012.03.12 22:52:00 -
[321] - Quote
Awesome stuff, thank you very much with sprinkles on top
I would like to mention the F11 button. It's one of those things that could improve everyone's game in a small way, similar to the compare tool, if someone takes the time to check it out
A few things that stood out
1. Changing from one system to another doesn't work a lot of times 2. It's difficult to see the first gate in a neighbouring constellation, mainly because it's close or out of it's square, which cannot be resized 3. No way to change the width of the entire window - by default it seems unnecessarily wide 4. The system square shows the dscan angle which is awesome, but not the range. 5. There is no way to see a planet and it's moons for example, which would help in finding people undocked in system. A last square below the solar system one would be cool 6. You cannot have more than one region/constellation/solar system in separate squares. <- not 100% about this one 7. No way to move that big window anywhere other than align left or right, which messes up the position of open windows for me 8. There can currently be 4 squares, with no way of changing the number or individual position as far as I know
Would be cool if it was in 3d like the world and system map, but even some tweaks could bring this tool back to life. |

Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
6
|
Posted - 2012.03.13 00:11:00 -
[322] - Quote
After my recent snarky post, I felt obligated to contribute constructively to the spirit of the thread.
I was very happy to see the expanded watchlist. I have some ideas on how to make it better for use in incursion fleets.
Get rid of the 2-3 second lag between when damage begins and when my fleetmates can see it in the watchlist. That lag can lead to a pod when the mission has a lot of sansha battleship DPS on the grid.
I'd like to see the fleet window, when chosen to display as a list, become a watchlist that could:
1) be arranged by drag and drop, be arranged via a right mouse click drop down menu by hiearchy with fleet leadership positions shown to the right, thus not inserting a new line, and arranged by drop down menu according to fleet leadership special assignment (more on this later)
2) be clickable via right mouse click drop down menu to warp to, approach, orbit at, keep at, select for support (not target. more later) assign drones, transfer shields, share cap, rep armor, rep hull , rep that player's drones. Let the computer be smart enough to only include in the drop down menu what is possible for me to do, for example, if I don't have a hull repper, don't show me the option of repping hulls. So frustrating to be asked if I want to do something and when I say yes, to be told I cannot - like rename, change name, or set name (or any of the many different terms which all mean the same thing and need to be standardized) when I am not in station or wherever it can't be done for some reason.
3) allow each fleet member in the leadership positions of FC, WCs & SLs to enter a six position alphanumeric field on the same line as each fleet member under their command to alert the fleet of that fleet member's assignment of additional duties - for example DDD for drone bunny (that would make it so easy to assign drones) and AAA (that would make it so easy to set an orbit distance). As mentioned earlier, allow the drop down menu to sort the fleet so the members with these leadership assigned additional duties will be grouped so fleet members will not have to fumble around finding them when warping into a hot LZ and being busy with many tasks in the first few critical seconds. It would facilitate the logi support by having those with special needs for additional support or attention grouped and when new assignments are made, they will automatically show up on the logi's fleet window in the special needs group. Logis would not have to search for newly assigned special team members to give support or be constantly re-making their warchlists from scratch.
New area - targetting enemy ships for destruction and selecting friendly ships for support. It would have to be an antiquated system that would lump these two categories into the same pile. I would hope that warships built 2500 years in the future would have overcome this major design flaw and have IFF systems (Identify Friend or Foe) be built in as a no-brainer. Even in our own time of right now, IFF is a major part of display systems and emitters are even making their way into the gear of each solitary infantryman so they can be identified by air and space assets including aircraft moving at anywhere from a hover to mach 2+, by drones and even cruise missiles.
Enemy ships and entities targetted for destruction, and friendly ships and entities selected to be interacted with in a non-violent manner (i.e.rep or salvage) need to be in two seperate lists. Keep the targetted for destruction or targetted for hostile interference (webbed, neuted, etc...) to show as they are now and have their own number of available slots. Move the selected for support friendly entities into a vertical list or have the capability to select and display them within the newly instituted fleet window watchlist I described above. Selected for support could be displayed with a light blue background and not be limited in number. Have a non-fleet entities vertical list window for salvage and ships not in the fleet or for all friendly ships when there is no fleet. How do I know they are friendly? I selected them for support and not for targetting or no selection at all. Make it a seperate window so can move it around as I see fit and don't clutter up the overview with it. Keep the overview for targetted, non-targetted and non-selected ships and entities like non-selected salvage, gates, collidables, etc... The opportunity to shoot a friendly instead of sharing cap by fat fingering F1 instead of F2 is hugely diminished and avionic design engineers will no longer look like the dumbest of the dumb.
My PvP experience in fleets goes back to when they were still called gangs, but I think these suggestions would be seen as acceptable in those fleets, too.
Totally new area - Routes show in the upper left of the screen. Let me right click on the next square in the route to select jump so I can manually fly and still have my overview uncluttered by gates to better accomodate possible new threats/targets.
Fly safe, or not! - now let's see if this will post on the first shot... |
|

CCP karkur
C C P C C P Alliance
543

|
Posted - 2012.03.13 00:16:00 -
[323] - Quote
Bump Tremor wrote: a lot of stuff about fleets
CCP Punkturis has been doing the fleet improvments, and there should be a devblog from her soon (although she will probably read your post here too ) |
|
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CCP karkur
C C P C C P Alliance
543

|
Posted - 2012.03.13 00:26:00 -
[324] - Quote
Seloena wrote:I just red the patch notes! Quote:- A GÇ£View market detailsGÇ¥ button has been added to the GÇ£Modify OrderGÇ¥ window. - Double clicking on an order will now open up the market details for that item type. You have no idea how I'm thankful for this. But I would also like to get back to one thing we was talking about earlier and one thing that is in added as a bugreport some time ago. Quote:Shift+click on market order in wallet->orders window to open 'fix order price' window. Can this wish come true? I believe your sticky note with that is still on your screen :] Quote:Problem on character create/customize on double screens. I wrote about that few times. My request on that on bugreports was timed-out. Please look on that and feel my pain:Photo 1Photo 2Could u plz plz plz include camera offset for character recustomization in the same way as for ships in space? Hope you're still watching this topic CCP avatar team :) I'm glad you like the change... I'm also kist glad that my ninja work got ported and all that so we can deliver it to you
Well... the post-it on my monitor was for "see your own orders in the market", wasn't it? I'll add the other stuff on my list to check out at some point(not promising anything here though).
I'll also suggest the camera offset as a character creation improvement... the camera in the character creator is quite complex, so it might be tricky, but something that can be looked into if it gets the right priority  |
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1041
|
Posted - 2012.03.13 00:37:00 -
[325] - Quote
Plenty of good stuff coming toms...
Friendly reminder that don't forget to add also that neocom icon for compare tool.. saw that the "esc menu short cut" was included in patch notes, but I take that the actually icon is apparently still waiting in graphics departments todo que?
Get |
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CCP karkur
C C P C C P Alliance
543

|
Posted - 2012.03.13 01:23:00 -
[326] - Quote
Thank you all for your feedback  There is a lot of good suggestions in this thread, and I'll probably implement some of them soon(ish).. please understand that we can of course not implement everything you suggest here, there is just not enough time and some of the suggestions would require a lot of work... but I still want to thank you for throwing the ideas out there, I think it's awesome how much you care about EVE
And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys ... so keep up the positive attitude, life is just so much better when everyone is -ing |
|

Bloodpetal
Mimidae Risk Solutions
501
|
Posted - 2012.03.13 01:39:00 -
[327] - Quote
CCP karkur wrote:Thank you all for your feedback  There is a lot of good suggestions in this thread, and I'll probably implement some of them soon(ish).. please understand that we can of course not implement everything you suggest here, there is just not enough time and some of the suggestions would require a lot of work... but I still want to thank you for throwing the ideas out there, I think it's awesome how much you care about EVE  And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys  ... so keep up the positive attitude, life is just so much better when everyone is  -ing
  
Change this please :
https://forums.eveonline.com/default.aspx?g=posts&m=840818#post840818
I dont know how hard it would be, but seriously... overview filtering makes us do not  Mimidae Risk Solutions Recruiting |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1044
|
Posted - 2012.03.13 01:56:00 -
[328] - Quote
CCP karkur wrote:And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys  ... so keep up the positive attitude, life is just so much better when everyone is  -ing [img]http://images.icanhascheezburger.com/completestore/2008/11/28/128723829937373760.jpg[/img]
Get |

Seloena
Mighty Orca Inc
5
|
Posted - 2012.03.13 08:30:00 -
[329] - Quote
CCP karkur wrote:And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys  ... so keep up the positive attitude, life is just so much better when everyone is  -ing Well, this is because of you. You converse with us and if someone ask for something there is almost 100% chance that you will answer for it, not just leave because in your opinion it's not worth answering. Seriously, would like to see more devs being half communicative as you are. If you don't believe me just read some devblogs comments topics.
Again big bravos for you for very good work and your interest in the matter!
CCP karkur wrote:Well... the post-it on my monitor was for "see your own orders in the market", wasn't it? I'll add the other stuff on my list to check out at some point(not promising anything here though). Shame on me.... u're right! But still I have some hope that both stickynotes will be implemented in near future :]
CCP karkur wrote:I'll also suggest the camera offset as a character creation improvement... the camera in the character creator is quite complex, so it might be tricky, but something that can be looked into if it gets the right priority  Would be nice, because players like me can't use customization (have to fix window resolution to do that). Same problem is when walking in CQ. The 'walking pointer' is always on center. Posted as #113660 bugreport. Filtered-timedout. |
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CCP Explorer
C C P C C P Alliance
170

|
Posted - 2012.03.13 09:42:00 -
[330] - Quote
CCP karkur wrote:Thank you all for your feedback  There is a lot of good suggestions in this thread, and I'll probably implement some of them soon(ish).. please understand that we can of course not implement everything you suggest here, there is just not enough time and some of the suggestions would require a lot of work... but I still want to thank you for throwing the ideas out there, I think it's awesome how much you care about EVE  And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys  ... so keep up the positive attitude, life is just so much better when everyone is  -ing Seloena wrote:Well, this is because of you. You converse with us and if someone ask for something there is almost 100% chance that you will answer for it, not just leave because in your opinion it's not worth answering. Seriously, would like to see more devs being half communicative as you are. If you don't believe me just read some devblogs comments topics.
Again big bravos for you for very good work and your interest in the matter! Seriously, if these forums had a "multi-like" feature then I would be here all day clicking away liking both your posts.  Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Aquila Draco
149
|
Posted - 2012.03.13 10:01:00 -
[331] - Quote
CCP Explorer wrote:CCP karkur wrote:Thank you all for your feedback  There is a lot of good suggestions in this thread, and I'll probably implement some of them soon(ish).. please understand that we can of course not implement everything you suggest here, there is just not enough time and some of the suggestions would require a lot of work... but I still want to thank you for throwing the ideas out there, I think it's awesome how much you care about EVE  And you know what? When everyone is so positive and nice, it really motivates me, and I just want to change a lot of stuff for you guys  ... so keep up the positive attitude, life is just so much better when everyone is  -ing Seloena wrote:Well, this is because of you. You converse with us and if someone ask for something there is almost 100% chance that you will answer for it, not just leave because in your opinion it's not worth answering. Seriously, would like to see more devs being half communicative as you are. If you don't believe me just read some devblogs comments topics.
Again big bravos for you for very good work and your interest in the matter! Seriously, if these forums had a "multi-like" feature then I would be here all day clicking away liking both your posts. 
Please DO NOT implement "multi-like" feature... everybody would have 10000000000000 likes...  |

Kename Fin
Wormhole Engineers Greater Realms
2
|
Posted - 2012.03.13 10:40:00 -
[332] - Quote
One other thing that has always been a bit of missing ilnk, was the ability to sort the assets and corp assests by 'Distance'. The number of jumps shows up in the name listing, but there is not a column to sort this by making it difficult to quickly see what is close and what is far away.
Here's hoping that all of the UI improvements work flawlessly and as intended on patch day!!!!! THANK YOU SO MUCH |

Seleia O'Sinnor
Drop of Honey
185
|
Posted - 2012.03.13 17:07:00 -
[333] - Quote
I guess so many players are craving to get in touch with you devs, since we play the game and know exactly what annoys us. We don't really need a CSM, all we need are the devs who actually communicate with the player base and take those serious. I think these small UI changes are a perfect topic to gain the trust of the players and vice versa, we trusting in CCP's direction.
Keep up the good work, devs! Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Teclador
Stardust Heavy Industries
6
|
Posted - 2012.03.13 22:34:00 -
[334] - Quote
CCP Guard wrote:CCP Karkur has an eye for detail and has been busy changing things, adding things and fixing things. Little things. Check out the blog right here and let us know what you think!
Sorry but i missed an real detailed Eye on CCP Karkur fixing things...
Or why is the Market in a way screwed up, that i want to lynch someone...
See here: Fail Market Categories Sorting |

Floating Hands
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.13 23:23:00 -
[335] - Quote
Love the little things threads. So many good changes and ideas. As someone who scans a fair bit, I've been wondering if it's possible to sticky the scanning window to the Neocom either permanently or when the system map has been opened.
At the moment the only way to do this seems to be to leave the window open and minimise it to the Neocom. If it could be set to either drop down from the map icon when the system map is opened or be tagged at the bottom of the Neocom it'd be very nice.
Also, since I'm talking about little things, how about an option to remove the input area of a chat window? Or at least the option to make it take up less realestate. At the moment it's about 4 lines in depth. For a few of my windows I keep them hanging off the bottom of the screen as at to reduce the space they take up. If the chat bar were either optional or able to be made much smaller, this'd really be very helpful.
Regardless, keep up the great work. |
|

CCP Explorer
C C P C C P Alliance
177

|
Posted - 2012.03.13 23:42:00 -
[336] - Quote
Teclador wrote:CCP Guard wrote:CCP Karkur has an eye for detail and has been busy changing things, adding things and fixing things. Little things. Check out the blog right here and let us know what you think! Sorry but i missed an real detailed Eye on CCP Karkur fixing things... Or why is the Market in a way screwed up, that i want to lynch someone... See here: Fail Market Categories Sorting I just checked on TQ and I can't reproduce this. Have you tried clearing your client's cache? If that doesn't resolve the issue then please file a bug report from within the client with a screenshot. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
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CCP karkur
C C P C C P Alliance
551

|
Posted - 2012.03.13 23:55:00 -
[337] - Quote
There is a defect on the sorting, it only affects some players it seems (I have not been able to repro).
Teclador, could you tell me what regional settings you are using on your computer? That might help us solve the issue... as far as we can tell this has nothing to do with my changes  |
|

Teclador
Stardust Heavy Industries
6
|
Posted - 2012.03.14 00:54:00 -
[338] - Quote
CCP Explorer wrote:Teclador wrote:CCP Guard wrote:CCP Karkur has an eye for detail and has been busy changing things, adding things and fixing things. Little things. Check out the blog right here and let us know what you think! Sorry but i missed an real detailed Eye on CCP Karkur fixing things... Or why is the Market in a way screwed up, that i want to lynch someone... See here: Fail Market Categories Sorting I just checked on TQ and I can't reproduce this. Have you tried clearing your client's cache? If that doesn't resolve the issue then please file a bug report from within the client with a screenshot.
Yes Cache is cleared some times, via Ingame, Launcher and Outof the Game Method (get that Method some weeks ago during an Petition, see here Clearing_the_cache_and_settings).
Btw, this Issue also occurs on the Skill list, see here: Fail Skill Sortings |

Teclador
Stardust Heavy Industries
6
|
Posted - 2012.03.14 00:57:00 -
[339] - Quote
CCP karkur wrote:There is a defect on the sorting, it only affects some players it seems (I have not been able to repro). Teclador, could you tell me what regional settings you are using on your computer? That might help us solve the issue... as far as we can tell this has nothing to do with my changes 
I'm using on my WinXP the German Localization, Eve is running with English Localization. The new Launcher was automatically set to German Localization. |

Bloodpetal
Mimidae Risk Solutions
505
|
Posted - 2012.03.14 03:57:00 -
[340] - Quote
Alright, I have a SUPER TEENY TINY LITTLE MINISCULE INCONCEIVABLY Small suggestion :
If you right click on your ship / capacitor you can "Add Location" and open the "create a bookmark" window without needing to go through people and places.
This would save me a bit of trouble with always needing to switch to the people and places tab whenever i need to drop bookmarks. It's available on objects in space for the most part, so why not on your own ship representing your own location?
Thanks! Mimidae Risk Solutions Recruiting |

Syri Taneka
Dopehead Industries Broken Chains Alliance
7
|
Posted - 2012.03.14 06:52:00 -
[341] - Quote
Bloodpetal wrote:
Alright, I have a SUPER TEENY TINY LITTLE MINISCULE INCONCEIVABLY Small suggestion :
If you right click on your ship / capacitor you can "Add Location" and open the "create a bookmark" window without needing to go through people and places.
This would save me a bit of trouble with always needing to switch to the people and places tab whenever i need to drop bookmarks. It's available on objects in space for the most part, so why not on your own ship representing your own location?
Thanks!
I believe that actually used to work a long time ago... |
|

CCP Explorer
C C P C C P Alliance
183

|
Posted - 2012.03.14 09:47:00 -
[342] - Quote
You have an EVE Mail from CCP Goliath.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Niko Lorenzio
United Eve Directorate
15
|
Posted - 2012.03.14 09:54:00 -
[343] - Quote
Nice! Thank you! I always said it and after a short scare last summer continue to say it: YOU GUYS ARE THE BEST! |
|

CCP Explorer
C C P C C P Alliance
184

|
Posted - 2012.03.14 10:08:00 -
[344] - Quote
Teclador wrote:CCP karkur wrote:There is a defect on the sorting, it only affects some players it seems (I have not been able to repro). Teclador, could you tell me what regional settings you are using on your computer? That might help us solve the issue... as far as we can tell this has nothing to do with my changes  I'm using on my WinXP the German Localization, Eve is running with English Localization. The new Launcher was automatically set to German Localization. We have now been able to reproduce this internally. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Teclador
Stardust Heavy Industries
6
|
Posted - 2012.03.14 13:55:00 -
[345] - Quote
CCP Explorer wrote:Teclador wrote:CCP karkur wrote:There is a defect on the sorting, it only affects some players it seems (I have not been able to repro). Teclador, could you tell me what regional settings you are using on your computer? That might help us solve the issue... as far as we can tell this has nothing to do with my changes  I'm using on my WinXP the German Localization, Eve is running with English Localization. The new Launcher was automatically set to German Localization. We have now been able to reproduce this internally.
OK, thats good, searching things new again and again is confusing me  |
|

CCP Explorer
C C P C C P Alliance
186

|
Posted - 2012.03.14 14:45:00 -
[346] - Quote
Teclador wrote:CCP Explorer wrote:Teclador wrote:CCP karkur wrote:There is a defect on the sorting, it only affects some players it seems (I have not been able to repro). Teclador, could you tell me what regional settings you are using on your computer? That might help us solve the issue... as far as we can tell this has nothing to do with my changes  I'm using on my WinXP the German Localization, Eve is running with English Localization. The new Launcher was automatically set to German Localization. We have now been able to reproduce this internally. OK, thats good, searching things new again and again is confusing me  And a fix has been made internally, is undergoing testing and should hopefully be deployed soon. This problem appears to be specific to Windows XP. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Teclador
Stardust Heavy Industries
6
|
Posted - 2012.03.14 14:57:00 -
[347] - Quote
CCP Explorer wrote:Teclador wrote:CCP Explorer wrote:Teclador wrote:CCP karkur wrote:There is a defect on the sorting, it only affects some players it seems (I have not been able to repro). Teclador, could you tell me what regional settings you are using on your computer? That might help us solve the issue... as far as we can tell this has nothing to do with my changes  I'm using on my WinXP the German Localization, Eve is running with English Localization. The new Launcher was automatically set to German Localization. We have now been able to reproduce this internally. OK, thats good, searching things new again and again is confusing me  And a fix has been made internally, is undergoing testing and should hopefully be deployed soon. This problem appears to be specific to Windows XP.
OK, tell me via in game mail if an fix is launched, so i can retest it. |

Zedolf
Cosmic Goo Convertor Cosmic Consortium
2
|
Posted - 2012.03.14 16:00:00 -
[348] - Quote
Just a little heads up.
Whenever I activate my Tracking Links on fleet members, the countdown timer thingie is now placed on top of where their shield bar is. Before the patch, it was below their name and whatnot. The new location is a bit annoying, although not game breaking. |
|

CCP Explorer
C C P C C P Alliance
187

|
Posted - 2012.03.14 18:47:00 -
[349] - Quote
Teclador wrote:OK, tell me via in game mail if an fix is launched, so i can retest it. It should become fixed with the Crucible 1.5.2 patch tomorrow, 15 Mar.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
7
|
Posted - 2012.03.14 19:00:00 -
[350] - Quote
CCP Greyscale wrote:Quade Warren wrote:CCP Greyscale wrote:Quade Warren wrote: PS - One other thing. I notice while I'm in wmhole space that after every update, the NPCs are no longer on my overview. This has happened with each patch over the past few months. Where should I report this? I do have filters and different tabs in place, so I figured this may be the reason.
When you're losing these NPCs from your overview, are you losing all your overview settings or is this the only thing that seems to be changing? This seems to be the only thing. I have to manually add all sleepers, whether frig, cruiser or tower. On another note, it also seems to display certain things it shouldn't. On my "battle" overview, I have it set to only show people with neutral or negative standing, but last night I noticed that one of my corp mates was showing up in overview while the others were not. My other corp mates are mentioning some issues with the overview as well, but we haven't said anything at a length more than "Oh, mine is actin' weird, too. Would you focus fire, please?! kthx" I'll make sure to keep some notes and then submit. Thank you for asking. =) Well... huh. They're in the overview defaults, they're in the correct places in the code... I can't see anything wrong with the way they're configured on our end. Do you know if you lose non-Sleeper NPCs too? Bloodpetal wrote:How about just letting us add all those NPCs the usual way with the overview settings!! You can add/remove all NPCs using "Pirate NPC" and "Mission NPC" in the "NPC" category in overview settings. The reason we don't let you add/remove them on a per-"group" level (ie, "Asteroid Serpentis Frigate" etc) is that there are 217 separate NPC groups and it would make for a pretty terrible UI. Open the "Structures" category, imagine that being 10x longer and that's about what you'd be dealing with.
I think it was originally a problem with my own overview settings per tab, so the problem appears to have been a PEBKAC or ID 10 T error. They're common and frustrating errors.
On a less humorous note, I had my overview settings not to display Mission NPC's under certain tabs, which I am assuming is a blanket checkbox for most NPC groups to avoid what you were talking about above. When patches came through, since that box wasn't checked, anything I added to my overview under a certain tab would not be saved, which seems like reasonable behavior. Hence my goof while in wormhole "I thought there were frigs in this spawn." "There are." "I don't see any..." "Shoot the frigs!!!" "WHAT FRIGS?! Oh, those frigs." *adds*
If we do add something to the overview, could their be an option/checkbox under Overview Settings that basically states "If they add this 'type' to the overview, automatically check the appropriate box."
If anything else changes, I'll keep you posted in a more appropriate forum. |

Kor'el Izia
6
|
Posted - 2012.03.15 13:25:00 -
[351] - Quote
So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ?  |
|

CCP karkur
C C P C C P Alliance
554

|
Posted - 2012.03.15 13:58:00 -
[352] - Quote
Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ?  Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) |
|

Kor'el Izia
7
|
Posted - 2012.03.15 14:37:00 -
[353] - Quote
CCP karkur wrote:Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ?  Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) Your will to cooperate in this matter is greatly appreciated  |

Bloodpetal
Mimidae Risk Solutions
508
|
Posted - 2012.03.15 16:50:00 -
[354] - Quote
Bloodpetal wrote:
Alright, I have a SUPER TEENY TINY LITTLE MINISCULE INCONCEIVABLY Small suggestion :
If you right click on your ship / capacitor you can "Add Location" and open the "create a bookmark" window without needing to go through people and places.
This would save me a bit of trouble with always needing to switch to the people and places tab whenever i need to drop bookmarks. It's available on objects in space for the most part, so why not on your own ship representing your own location?
Thanks!
No?  Mimidae Risk Solutions Recruiting |

Dezolf
DAX Action Stance
1
|
Posted - 2012.03.15 17:01:00 -
[355] - Quote
Bloodpetal wrote: Alright, I have a SUPER TEENY TINY LITTLE MINISCULE INCONCEIVABLY Small suggestion : If you right click on your ship / capacitor you can "Add Location" and open the "create a bookmark" window without needing to go through people and places. This would save me a bit of trouble with always needing to switch to the people and places tab whenever i need to drop bookmarks. It's available on objects in space for the most part, so why not on your own ship representing your own location? Thanks!
If you right-click the system name (top corner) the "save location..." option is there. :) |

Teclador
Stardust Heavy Industries
6
|
Posted - 2012.03.15 21:38:00 -
[356] - Quote
CCP Explorer wrote:Teclador wrote:OK, tell me via in game mail if an fix is launched, so i can retest it. It should become fixed with the Crucible 1.5.2 patch tomorrow, 15 Mar.
Issue is fixed. Sorting work now as intended.
Thx for the Fast fix.
|
|

CCP Explorer
C C P C C P Alliance
194

|
Posted - 2012.03.15 21:48:00 -
[357] - Quote
Teclador wrote:CCP Explorer wrote:Teclador wrote:OK, tell me via in game mail if an fix is launched, so i can retest it. It should become fixed with the Crucible 1.5.2 patch tomorrow, 15 Mar. Issue is fixed. Sorting work now as intended. Thx for the Fast fix. Glad to be of service! Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Zerkuron
Suicidal Trainingscamp Jaegermeister Alliance
0
|
Posted - 2012.03.20 00:11:00 -
[358] - Quote
step by step a dream comes true
Maybe one day we can easily drag and drop anything imaginable to any window where it is needed. 
Also signed the proposal for adding additional Wallet section. Why it is needed? Here an example of the wanted walletsetup for a noobtrainingcorp in Hisec with about 80 Members (10 Trainer, 40 Trainees, 30 alts for different purpose). I wish to found in the distant future
1. Mainwallet 2. Mining 3. PVE 4. PVP 5. Reimbursement 6. Resupply Items Corp Hangar 7. POS 8. Recruitment 9. reserve for hard time 10. Replacement Corpowned Assets 11. Memberloans 12. Temp.
I can think of alot more wallets for bigger corps.
With the 7 Wallets we have now, I have to sum up many Wallets into one and then do accounting for these wallets with pen and paper (where I split them up again). But as you can imagine this is a pain in the a**.
And keep up your hard work. "Thousand Little Things" Best Idea of CCP since the invention of EvE itself. |

Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.20 20:34:00 -
[359] - Quote
I'd like to ask for two very small changes to the functionality of the Market window....
- show which order is mine (i'd suggest coloring the text red, or sth)
- when you right-click your own order in the market window, add a modify order entry
... which would be an immense help for any trader/manufacturer.
This way you could do most of your order management directly from the market window (with the quickbar to assist). As it is now you HAVE to use your wallet/order window, which significantly reduces the value of the quickbar. Yes i can get a quick glance at an item by just clicking on it in the quickbar, but then... i can't do anything about it when i need to adjust the order, i still have to SEARCH and FIND the item in my wallet/order window. |
|

CCP Explorer
C C P C C P Alliance
199

|
Posted - 2012.03.20 22:47:00 -
[360] - Quote
CCP karkur wrote:Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ?  Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.20 23:27:00 -
[361] - Quote
disregard |

Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.20 23:29:00 -
[362] - Quote
CCP Explorer wrote:CCP karkur wrote:Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ?  Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress.
Nair Alderau loves CCP karkur, Atlas and Explorer.
And if adding modify/cancel order to the right-click menu makes it too... *swoon* |

Tass Kevel
Ferocious Felines
0
|
Posted - 2012.03.21 01:01:00 -
[363] - Quote
CCP Explorer wrote:CCP karkur wrote:Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ?  Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress.
F**k yeah! |

Zedolf
Cosmic Goo Convertor Cosmic Consortium
2
|
Posted - 2012.03.21 01:04:00 -
[364] - Quote
CCP Explorer wrote:CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress.
So.. More market-bots incoming? I really, really hope you consider how you do this, and that you know this will possibly make market-bots even easier to create and use. |

Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.21 01:54:00 -
[365] - Quote
Zedolf wrote:CCP Explorer wrote:CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress. So.. More market-bots incoming? I really, really hope you consider how you do this, and that you know this will possibly make market-bots even easier to create and use.
Actually, its the other way around. Adjusting orders was very easy for market bots already, who don't gain any additional, useful stuff that i could see.
With the change, it would be more easy to do for us humans though. |

Irmaus
Finnish Space Jaegers The Polaris Syndicate
6
|
Posted - 2012.03.21 05:13:00 -
[366] - Quote
While you're redoing some of th market UI, would you consider looking into this:
[Proposal] Change the behavior of Corporation Market Orders |

Zedolf
Cosmic Goo Convertor Cosmic Consortium
2
|
Posted - 2012.03.21 13:31:00 -
[367] - Quote
Nair Alderau wrote:Actually, its the other way around. Adjusting orders was very easy for market bots already, who don't gain any additional, useful stuff that i could see.
With the change, it would be more easy to do for us humans though.
Yes, and easier for bots as well. Less comparison needed to figure out whether or not the bot has been outbid. I might just be overreacting and crying wolf, though. But the fact that it will make it easier to make market-bots has been one of the main arguments against this, whenever it has been brought up (on MD, anyway).
Anyways, I've just remembered another UI thing that I'd like changed: The fact that my wallet's "transactions" tab blinks when I set up a new order. Could this please be changed? In fact, I'd love it if there were a bunch of other blink-options available, but I can only think of that one right now. :P |

Nair Alderau
EVE University Ivy League
4
|
Posted - 2012.03.21 17:01:00 -
[368] - Quote
Is it slightly easier to program market bots to do this then?
Probably yes.
But market bots are already able to do this, and it isn't difficult to write them nowadays anyway.
Market bots don't get better, at best they are a little bit easier to code after that change (and not much), but that hasn't stopped them so far... (I doubt the existing bots would even change their code, why would they? If they work now, they wouldn't gain anything by adjusting the way they work.)
This is a big help for human traders, no help to existing bots, and a small (unneeded) help for future bot-coders.
I'd say thats a win overall.
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.22 04:33:00 -
[369] - Quote
Wow, okay, I can't provide an example because the system won't allow HTML. Joy.
Anyhow! This is easily reproducible. I've noticed that when mails are sent from EVE Gate and opened in game, certain special characters (such as the apostrophe, or ') are replaced by their HTML counterparts. While it's pretty easy to parse the message as it was intended, it is also quite annoying. Could something maybe be done about this? |
|

CCP Explorer
C C P C C P Alliance
205

|
Posted - 2012.03.22 10:38:00 -
[370] - Quote
Syri Taneka wrote:Wow, okay, I can't provide an example because the system won't allow HTML. Joy.
Anyhow! This is easily reproducible. I've noticed that when mails are sent from EVE Gate and opened in game, certain special characters (such as the apostrophe, or ') are replaced by their HTML counterparts. While it's pretty easy to parse the message as it was intended, it is also quite annoying. Could something maybe be done about this? Replied to here https://forums.eveonline.com/default.aspx?g=posts&m=905325#post905325
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.23 04:13:00 -
[371] - Quote
CCP Explorer wrote:Syri Taneka wrote:Wow, okay, I can't provide an example because the system won't allow HTML. Joy.
Anyhow! This is easily reproducible. I've noticed that when mails are sent from EVE Gate and opened in game, certain special characters (such as the apostrophe, or ') are replaced by their HTML counterparts. While it's pretty easy to parse the message as it was intended, it is also quite annoying. Could something maybe be done about this? Replied to here https://forums.eveonline.com/default.aspx?g=posts&m=905325#post905325
Ahh, my bad, too many posts in here to have gone finding just that one. |

Korgan Nailo
5ER3NITY INC Supernova Federation
18
|
Posted - 2012.03.23 16:37:00 -
[372] - Quote
You know the notifications in EvE Gate?
Wouldn't it be great if they directed you to the post or last posts in the treat instead of the first page? |

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.24 09:15:00 -
[373] - Quote
Korgan Nailo wrote:You know the notifications in EvE Gate?
Wouldn't it be great if they directed you to the post or last posts in the treat instead of the first page?
Even better, if they also identified the thread? |

Seloena
Mighty Orca Inc
7
|
Posted - 2012.03.24 21:03:00 -
[374] - Quote
Tass Kevel wrote:CCP Explorer wrote:CCP karkur wrote:Kor'el Izia wrote:So CCP karkur, what did the server guys say about color coding your own market orders? You still have the post it note ?  Still have the post-it note... I'm going to take a better look at the system to verify that things are set up the way we think they are, and then talk to them again (I do have other stuff I am working on, so I am not sure when I can do that though) CCP karkur and CCP Atlas have figured out a good way to implement this feature for the benefit of market professionals and this is now in progress. F**k yeah! F**k yeah even more! Didn't expect that my stickynote will be taken under the magnifying glass so fast! I love you guys more and more!
Zedolf wrote:So.. More market-bots incoming? I really, really hope you consider how you do this, and that you know this will possibly make market-bots even easier to create and use. I'm always want to facepalm when i see post like this....
So Zedolf (lol, almost like "Adolf"), in your opinion they shouldn't make helpful stuff (like lightning orders on our route - thnx for that) just because someone can use it for botting? Pffffff..... Or maybe they should put this on the market background to make bots life harder?
Explorer (kiss for u :*) said that there should be "100x likes button". I think there should be also dislike button.
(I don't like to be unpleasant to anyone, but sometimes its hard to refrain....)
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.25 06:07:00 -
[375] - Quote
Seloena wrote:Zedolf wrote:So.. More market-bots incoming? I really, really hope you consider how you do this, and that you know this will possibly make market-bots even easier to create and use. I'm always want to facepalm when i see post like this.... So Zedolf (lol, almost like "Adolf"), in your opinion they shouldn't make helpful stuff (like lightning orders on our route - thnx for that) just because someone can use it for botting? Pffffff..... Or maybe they should put this on the market background to make bots life harder? Explorer (kiss for u :*) said that there should be "100x likes button". I think there should be also dislike button. (I don't like to be unpleasant to anyone, but sometimes its hard to refrain....)
Maybe I'm missing something, but how would highlighting a given player's market orders for that player alone increase botting activity? The only thing this change would do is make it easier for a player (who doesn't have the ability to compare data like a machine) to spot their own orders in a large group without having to make visual comparisons between the wallet and market. |

Seloena
Mighty Orca Inc
7
|
Posted - 2012.03.25 09:58:00 -
[376] - Quote
Syri Taneka wrote:Maybe I'm missing something, but how would highlighting a given player's market orders for that player alone increase botting activity? The only thing this change would do is make it easier for a player (who doesn't have the ability to compare data like a machine) to spot their own orders in a large group without having to make visual comparisons between the wallet and market. Most bots in eve work on recognizing colors in given xy point on the screen - Macro clikers. Making new separate color for own market orders will make it easier for macro bots to recognize them on the screen. They did that without colors, so they will do it after adding it. But still this doesnt change my opinion that this will be good move for us - nonbot marketers.
|

Helothane
Ascendent. Test Alliance Please Ignore
19
|
Posted - 2012.03.25 12:30:00 -
[377] - Quote
Feedback from Fanfest UI Roundtable. You asked for it, you're getting some
NB: I was the person who asked the very first question at the roundtable, regarding usability issues in the UI for the colorblind
I mentioned that the change to the color scheme for routes in 'set destination' was a help, though I still can't quite distinguish the 0.5 to low sec border by color. There I hover over to see if there are any lowsec systems. Someone else mentioned the possibility of using pattern or shapes to distinguish rather than color, and perhaps that could be used in the route. Something like vertical lines for high sec, diagonal lines for lowsec, horizontal lines for nullsec. For many years scientific journals would not allow the use of color in graphs because they didn't want the additional cost of color printing the journals. They used patterns like that for bar graphs and occasional pie chart
Corp member vs. war target in local listing: My colorblindness is of the red/green variety, and I really can't readily tell the difference between the symbols for a corp member vs. a war target in the local listing, because the only difference is that one is green, the other is red. I might not immediately recognize a new corp member's name, and ironically, I can shoot both a war target and a fellow corp member in high sec without invoking CONCORD. If the symbol for a war target were something other than a star, it would really help
Something that has nothing to do with color: If I am zoomed out in terms of what is being displayed in space, and I move my mouse pointer from somewhere on the lower left, like for a chat window or the module interface, to the right side, where I typically have my overview, it can pass over a section of the screen where there are many objects stacked in roughly the same spot. The exploded listing of those items pops up, and stays there, sometimes spanning from the top of the screen to the bottom, and occluding other, more important information. I have to click somewhere to get rid of it. How about if the exploded listing was only there while the mouse pointer was over the spot where the stacked items were located? That way I am indicating what I want to see, for as long as I want to see it
Thank
P.S. I would love to see that video one more time, at least played a little more slowly so that I could see all |
|

CCP karkur
C C P C C P Alliance
568

|
Posted - 2012.03.25 14:39:00 -
[378] - Quote
Helothane wrote:Feedback from Fanfest UI Roundtable. You asked for it, you're getting some
NB: I was the person who asked the very first question at the roundtable, regarding usability issues in the UI for the colorblind Excellent! Thank you for coming to Fanfest and especially our roundtable I hope you had as much fun at Fanfest as all of us
Helothane wrote:I mentioned that the change to the color scheme for routes in 'set destination' was a help, though I still can't quite distinguish the 0.5 to low sec border by color. There I hover over to see if there are any lowsec systems. Someone else mentioned the possibility of using pattern or shapes to distinguish rather than color, and perhaps that could be used in the route. Something like vertical lines for high sec, diagonal lines for lowsec, horizontal lines for nullsec. For many years scientific journals would not allow the use of color in graphs because they didn't want the additional cost of color printing the journals. They used patterns like that for bar graphs and occasional pie chart I think we all see your point and it's really a valid one, because this is important info for everyone and not just some extra "nice" info. I'll raise this with the group again, and see if we can do something about it.
Helothane wrote:Corp member vs. war target in local listing: My colorblindness is of the red/green variety, and I really can't readily tell the difference between the symbols for a corp member vs. a war target in the local listing, because the only difference is that one is green, the other is red. I might not immediately recognize a new corp member's name, and ironically, I can shoot both a war target and a fellow corp member in high sec without invoking CONCORD. If the symbol for a war target were something other than a star, it would really help I think I can actually help you with that. If I'm not misunderstanding the issue, you can change the tag color, tag icon and background color of these characters. Open the overview settings, and I think the tab is called "appearance", and there you can change the colors/tags if you right click the entries. I hope that help, otherwise I have no idea what you are talking about 
Helothane wrote: Something that has nothing to do with color: If I am zoomed out in terms of what is being displayed in space, and I move my mouse pointer from somewhere on the lower left, like for a chat window or the module interface, to the right side, where I typically have my overview, it can pass over a section of the screen where there are many objects stacked in roughly the same spot. The exploded listing of those items pops up, and stays there, sometimes spanning from the top of the screen to the bottom, and occluding other, more important information. I have to click somewhere to get rid of it. How about if the exploded listing was only there while the mouse pointer was over the spot where the stacked items were located? That way I am indicating what I want to see, for as long as I want to see it
Thank
P.S. I would love to see that video one more time, at least played a little more slowly so that I could see all
I am not sure if I know what you are talking about, but I'll give this a try next week 
I'm not sure we want the whole world to see that video ... some of these ideas are nowhere close to being worked on, so I'm afraid people might get some unrealistic expectations about what's coming. Just feel special that you saw it  I'll ask around though to see if people want to publish it 
|
|

Zedolf
Cosmic Goo Convertor Cosmic Consortium
2
|
Posted - 2012.03.25 18:02:00 -
[379] - Quote
Seloena wrote: So Zedolf (lol, almost like "Adolf"), in your opinion they shouldn't make helpful stuff (like lightning orders on our route - thnx for that) just because someone can use it for botting? Pffffff.....
Wow, ad Hitlerum already?
I never said they shouldn't add it because it can be used for botting, I said it could possibly make it easier to make bots, which could in turn increase the amount of bots in use.
You even say so yourself:
Seloena wrote: Most bots in eve work on recognizing colors in given xy point on the screen - Macro clikers. Making new separate color for own market orders will make it easier for macro bots to recognize them on the screen.
And because of that, I ask that they consider how they do it (and that they keep in mind, that it will possibly make it easier to create and use bots) - not that they consider whether or not they should do it. |

Seloena
Mighty Orca Inc
7
|
Posted - 2012.03.25 18:27:00 -
[380] - Quote
Zedolf wrote:Seloena wrote: So Zedolf (lol, almost like "Adolf"), in your opinion they shouldn't make helpful stuff (like lightning orders on our route - thnx for that) just because someone can use it for botting? Pffffff.....
Wow, ad Hitlerum already? I never said they shouldn't add it because it can be used for botting, I said it could possibly make it easier to make bots, which could in turn increase the amount of bots in use. You even say so yourself: Seloena wrote: Most bots in eve work on recognizing colors in given xy point on the screen - Macro clikers. Making new separate color for own market orders will make it easier for macro bots to recognize them on the screen.
And because of that, I ask that they consider how they do it (and that they keep in mind, that it will possibly make it easier to create and use bots) - not that they consider whether or not they should do it. Well, please accept my apologies. I definitely misunderstood your statement.
And the "Adolf" was only association, so don't take it too much serious :)
|

Helothane
Ascendent. Test Alliance Please Ignore
19
|
Posted - 2012.03.25 19:13:00 -
[381] - Quote
CCP karkur wrote:I think I can actually help you with that. If I'm not misunderstanding the issue, you can change the tag color, tag icon and background color of these characters. Open the overview settings, and I think the tab is called "appearance", and there you can change the colors/tags if you right click the entries. I hope that help, otherwise I have no idea what you are talking about 
Yes, that worked. I thought those only impacted the overview, not the chat channels. Good to know. Thank you. |

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.27 02:15:00 -
[382] - Quote
Seloena wrote:Syri Taneka wrote:Maybe I'm missing something, but how would highlighting a given player's market orders for that player alone increase botting activity? The only thing this change would do is make it easier for a player (who doesn't have the ability to compare data like a machine) to spot their own orders in a large group without having to make visual comparisons between the wallet and market. Most bots in eve work on recognizing colors in given xy point on the screen - Macro clikers. Making new separate color for own market orders will make it easier for macro bots to recognize them on the screen. They did that without colors, so they will do it after adding it. But still this doesnt change my opinion that this will be good move for us - nonbot marketers.
Which means no relative delta.
That is: if it's already being done with the current system, making it "easier" won't change anything, because it's still just macro code. Human brains don't work in macro code = P We like obvious visual signals. |

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.27 02:26:00 -
[383] - Quote
This has now ticked me off three times in a row and is thus worthy of asking about.
When you're looking at stuff on the market and pick out something to buy, the little window pops up with relevant information and which actually does the transacting.
When it first opens, the "Total:" line has a dash on it, which for some reason takes up the whole horizontal and forces the "View Market Details" magnifying glass down, auto-resizing the window, which has the effect of forcing the "Buy" button down. And then the total field loads an actual value which DOESN'T take up the whole horizontal, so everything shifts up. So that when I go to click where buy *was*, it isn't there anymore, so instead I click the market window in the background and have to close or minimize it (or tab through open windows) to get back to the actual transaction window.
Could the window default dimensions maybe be changed so this vertical resizing does not occur, or the field size be fixed so it doesn't force the VMD button out of the way and thus make the window taller in the first place? |
|

CCP karkur
C C P C C P Alliance
586

|
Posted - 2012.03.27 17:27:00 -
[384] - Quote
If anyone is still reading this thread, maybe you can join me in this thread and help me out  |
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.30 03:30:00 -
[385] - Quote
Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? |

Seloena
Mighty Orca Inc
8
|
Posted - 2012.03.30 06:58:00 -
[386] - Quote
Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? I don't know nothing about agression timer, but the session change timer can be switched on in general options (show session change timer). But most times was shortened, so sometimes i don't even notice it ^^ |

Chokichi Ozuwara
Lucky Dragon Convenience
57
|
Posted - 2012.03.30 07:53:00 -
[387] - Quote
CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
Also, please let me edit from the market page. I have a character with the ability to have over 200 outstanding orders, in 6 regions, and it really sucks for trying to use the MY ORDERS page to sort or figure them out. Much easier for me to hit bookmarked items in my quickbar, but then I can't tell which price was mine, and I have to search that order on the MY ORDERS page to edit it (where I can't see the market prices).
We MUST be able to see relative regional market prices when we do a price edit. The current system is very clumsy.
Thanks for listening. Tears will be shed and pants will need to be changed all round. |
|

CCP karkur
C C P C C P Alliance
592

|
Posted - 2012.03.30 07:57:00 -
[388] - Quote
Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there.
|
|
|

CCP karkur
C C P C C P Alliance
592

|
Posted - 2012.03.30 08:03:00 -
[389] - Quote
Chokichi Ozuwara wrote:CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
Alsobookmarked items in my quickbar, but then I can't tell which price was mine, and I have to search that order on the MY ORDERS page to edit it (where I can't see the market prices). , please let me edit from the market page. I have a character with the ability to have over 200 outstanding orders, in 6 regions, and it really sucks for trying to use the MY ORDERS page to sort or figure them out. Much easier for me to hit We MUST be able to see relative regional market prices when we do a price edit.
And again, we must be able to see if we have outstanding buy or sell orders in the current region from the item page in the market view.
The current system is very clumsy.
Thanks for listening. well... we are loooking into it in this sprint 
|
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.30 08:38:00 -
[390] - Quote
CCP karkur wrote:Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there.
I can go shoot myself and SS it, but I'm pretty sure there's no red and yellow aggro timer texty bits. |

Iria Ahrens
Holy Arena
9
|
Posted - 2012.03.30 11:56:00 -
[391] - Quote
Yay, probably too late for my suggestion to matter. But,
In the star map sovereignty tab, everything is a huge mess. There is no order at all when trying to use tiles to figure out what is going on in game, I have to go out of game and use a 3rd party tool.
Basically, please allow the user to order the filter by tile color or name(alphabetical) Have a display name on tile check box so when I'm zoomed in, i can readily tell who has sovereignty there.
And of course, to not forget our color blind or impaired players, have an option for patterns instead of colors.
In the market I've noticed some orders will be yellow. Yellow is good, but it might be invisible to some people, so a different emphasis such as using bold along with the yellow is better. Other accessibility options might be a mini-zoom. Such as when being attacked by a red flashy, instead of flashy background, give an option to alternate bold/plain or bold/italics |

Bloodpetal
Mimidae Risk Solutions
592
|
Posted - 2012.03.30 14:53:00 -
[392] - Quote
CCP karkur wrote:Chokichi Ozuwara wrote:CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
Alsobookmarked items in my quickbar, but then I can't tell which price was mine, and I have to search that order on the MY ORDERS page to edit it (where I can't see the market prices). , please let me edit from the market page. I have a character with the ability to have over 200 outstanding orders, in 6 regions, and it really sucks for trying to use the MY ORDERS page to sort or figure them out. Much easier for me to hit We MUST be able to see relative regional market prices when we do a price edit.
And again, we must be able to see if we have outstanding buy or sell orders in the current region from the item page in the market view.
The current system is very clumsy.
Thanks for listening. well... we are loooking into it in this sprint 
If you want to make this sexy (and everyone hate me) -
Don't even force us to Right Click > Edit Price to change our price. Just let us drag and drop and .01 under the market order we move it under.
So if an item is being sold for on the market :
10 ISK 11 ISK 12 ISK 13 ISK (My Order)
And I drag my 13 ISK order under the 10 ISK order, it sets it to 9.99 ISK. (Without requiring any further actions.)

Some people might consider this a total change to market gameplay. It might also make it easier for botting. I'm sure it's a radical game design decision - but it does save on Carpal tunnel!  Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
592
|
Posted - 2012.03.30 14:56:00 -
[393] - Quote
CCP karkur wrote:Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there.
I don't think he means the Aggression Flag, I think he means the aggression TIMER (yes, that other thing) that stops you from docking/jumping for 1 minute after shooting someone in the face. I don't ever remember there being a timer for that in all my years playing. The only way to reliably know was to hover over the aggression flag (yellow/red) and wait for it to hit 14 minutes since you're last shot fired.
This could be a bit more noticeable, I agree - because unless you have a stop watch handy, it's pretty impossible to know. Mimidae Risk Solutions Recruiting |

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.03.30 19:38:00 -
[394] - Quote
Bloodpetal wrote:CCP karkur wrote:Syri Taneka wrote:Another thing:
I seem to remember back in the old days an Aggro timer being in the top left of the screen (much like the session change timer is now) which would show you how long you had to wait to dock or jump after performing some sort of hostile action. I can't, for the life of me, find an option in the escape menu to get it back, and it's really annoying to not know this figure without keeping meticulous track of the time outside of the game.
So... either could someone point out to me where to turn on such a feature, or could something be devised that works like the current session change timer (IE a little circle, perhaps in red, counting down the time to interface with a station or gate)? Has that been removed and nothing replaced it? I did not chnage the route myself, but I thought the yellow and red aggro text was still there. I don't think he means the Aggression Flag, I think he means the aggression TIMER (yes, that other thing) that stops you from docking/jumping for 1 minute after shooting someone in the face. I don't ever remember there being a timer for that in all my years playing. The only way to reliably know was to hover over the aggression flag (yellow/red) and wait for it to hit 14 minutes since you're last shot fired. This could be a bit more noticeable, I agree - because unless you have a stop watch handy, it's pretty impossible to know.
Yes, that. Not the GCC timer that I know you get when you shoot someone in the face that you're not allowed to. Which, of course, is why I don't get any red or yellow text for shooting my alt. But I still can't dock up for a minute afterward, and I'd like to know how much of that minute is left without running a timer out-of-game. |

Seloena
Mighty Orca Inc
8
|
Posted - 2012.03.30 19:56:00 -
[395] - Quote
Bloodpetal wrote:If you want to make this sexy (and everyone hate me) - Don't even force us to Right Click > Edit Price to change our price. Just let us drag and drop and .01 under the market order we move it under. So if an item is being sold for on the market : 10 ISK 11 ISK 12 ISK 13 ISK (My Order) And I drag my 13 ISK order under the 10 ISK order, it sets it to 9.99 ISK. (Without requiring any further actions.)  Some people might consider this a total change to market gameplay. It might also make it easier for botting. I'm sure it's a radical game design decision - but it does save on Carpal tunnel! 
From 1 person point it would be nice, but as you will look at as global point it is horrible idea! shift+click would be huge help, but such thing would make everyone drag & drag & drag. This would make market more aggressive, but also will lead to much more market requests, and that for sure will have impact on server performance.
==================================================================
But there is 1 more thing that would help us much more then everything! When we open the fix price window whole price should be selected! This way we can use scroll to give the price +/- 0.01, but also we will be able to put new price from the beginning (writing will automatically clear old price).
Most of our actions is +/- few 0.01 ISK (depend on order type) or write all price from the beginning. Now to perform both actions we must click the field to focus it or select whole price in that field.
So plz simply focus & select what is there -> this will make our live much easier. Easy thing that would be more than helpful :)
What u think Karkur? |

Chokichi Ozuwara
Lucky Dragon Convenience
65
|
Posted - 2012.03.30 22:29:00 -
[396] - Quote
CCP karkur wrote:Chokichi Ozuwara wrote:CCP UI ladies please show me on the market page what my buy and sell orders are. Some icon or something.
...
The current system is very clumsy.
Thanks for listening. well... we are loooking into it in this sprint  But please, please please address my issues. Hundreds of billions of traders in this game will love you long time if you can fix this stuff.
It is painful trying to manage orders with the way the split tabs are right now.
Tears will be shed and pants will need to be changed all round. |

Iria Ahrens
Holy Arena
9
|
Posted - 2012.03.31 09:35:00 -
[397] - Quote
Exploration:
Please make a reset option for the probes. Because of the clutter, and because the little color highlighting isn't always obvious at certian zoom settings, I'm always clicking on the wrong part of the probe, and draging it off to neverland. And getting it back in position is a major pain. For example, I try to select the flat side of the cube, but select the arrow towards me without meaning to. So the probe shoots off and getting it to line back up is almost impossible. If I could select it and then click reset, then it would go back to wherever it was before I move it.
The green line that connects all the probes, so I can tell the exact center, should always show, not mysteriously disappear without any known cause. |

Seloena
Mighty Orca Inc
8
|
Posted - 2012.03.31 10:14:00 -
[398] - Quote
Iria Ahrens wrote:The green line that connects all the probes, so I can tell the exact center, should always show, not mysteriously disappear without any known cause. Such thing is already ingame. U have green lines that are connecting centers of probes and the cross of them show exact centered point between them.
Also I don't understand your problem. Im exploring quite much and I don't remember situation that my probe went "somewhere". And why the hell you use cube for probe navigation?! 90% of actions on probes is to hold inner arrow and move probe closer to the center. Rest is moving ALL probes at once UP or DOWN, so again 1 arrow needed. Cubic pointer make it only harder, because it hard to recognize where you move it.
Also, after I red your post, I'm pretty sure you don't use SHIFT while scanning, because it would prevent you from "loosing" your probe in space. Hold down SHIFT while moving 1 probe will lead to move all at once.
Kisses, like always :* |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1174
|
Posted - 2012.04.04 00:40:00 -
[399] - Quote
Rather than a button for "Show market details" why not make the item name clickable/right clickable like the usual "auto link" functionality? Fewer buttons = cleaner interface :)
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.04.04 00:46:00 -
[400] - Quote
Mara Rinn wrote:Rather than a button for "Show market details" why not make the item name clickable/right clickable like the usual "auto link" functionality? Fewer buttons = cleaner interface :)
Yes, but obvious buttons tend to be rated higher on the "Ease of use" scale than right-click menus.
While it's pretty safe to assume that no EVE player is a computer-illiterate troglodyte, not everyone is accustomed to diving into click menus for their most basic needs. |

Jake Dykes
The Dark Space Initiative Enclave.
0
|
Posted - 2012.04.04 07:20:00 -
[401] - Quote
Please remove the minimum window size of the "Science & Industry" window or at least decrease the minimum size to something reasonable. When you just want to look at your PI planets and use the shown planets there as warpto options, open up the customs office etc. the window is way to big.
There should really be no need for a forced "minimum size" of a window in the eve client at all.
Thanks
|

Seloena
Mighty Orca Inc
9
|
Posted - 2012.04.04 07:30:00 -
[402] - Quote
Hmm... There could be something like arrows < and > when in planetary view, so we can easily jump to next or previous planet just by 1 click :] |

Seleia O'Sinnor
Drop of Honey
200
|
Posted - 2012.04.04 08:14:00 -
[403] - Quote
Jake Dykes wrote:Please remove the minimum window size of the "Science & Industry" window or at least decrease the minimum size to something reasonable. When you just want to look at your PI planets and use the shown planets there as warpto options, open up the customs office etc. the window is way to big.
There should really be no need for a forced "minimum size" of a window in the eve client at all.
Thanks
I back this 100000%! It's kind of annoying.
All I want is a small window with all my planets and maybe a second button in that list which opens the customs office. Double clicking on the planet name opens the PI mode.
Right now it's a right click fest just to manage the customs office.
And btw, the bug which closes the customs office window is still there when you hit transfer. I filed a bug report already, but it has been closed due to "inactivity" whatever that means.
Keep up the good work! Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Jake Dykes
The Dark Space Initiative Enclave.
1
|
Posted - 2012.04.04 09:02:00 -
[404] - Quote
Seleia O'Sinnor wrote:[quote=Jake Dykes]
And btw, the bug which closes the customs office window is still there when you hit transfer. I filed a bug report already, but it has been closed due to "inactivity" whatever that means.
Keep up the good work!
and I back this up with whatever % needed, its still there and still needs to be taken care of pretty please.
|

YuuKnow
The Long Kiss Goodnight
180
|
Posted - 2012.04.08 16:45:00 -
[405] - Quote
I have a request for the UI camcer controls. Something that has bothered me since Eve was launched in 2003
Its awkward to actually "look around" the area. Your ship (or other item in focal) is always the center and using the right mouse button to look around is clumbsy because the camera snap back feature, while useful sometimes, is more clumbsy than helpful.
How about changing the camera control so that there is no snap back. The right mouse buttom when held will still look around the world, but to recenter the camera you will need to double click the right mouse button (itself of the automatic snapback view). It would be easier to appreciate the world around the ship.
Should be simple to do and would allow us to view the eye candy more. |
|

CCP karkur
C C P C C P Alliance
669

|
Posted - 2012.04.12 22:57:00 -
[406] - Quote
Hi guys, you might want to take a look at this forum post to see what we have ready for testing on Sisi  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
10
|
Posted - 2012.04.13 16:21:00 -
[407] - Quote
CCP karkur wrote:Hi guys, you might want to take a look at this forum post to see what we have ready for testing on Sisi 
I like your style. I don't know if other developers do this, but if you can spread this style of interlinking relevant posts to your fellow developers, I think it'll be easier for players to really communicate on topics that are related.
Oh, and thanks for pushing the "highlight our own market orders." This will be a big help for me in the future. |

Jake Dykes
The Dark Space Initiative Enclave.
2
|
Posted - 2012.04.16 07:15:00 -
[408] - Quote
We have a lot of "are you sure you wanna do this?" Popup windows in eve these days; some for silly things, some for usefull things and I would ask of one more:
Unanchoring an assembly array with a running job kills the job and all materials minus the BPO/C you put in. After recently trashed a few billions with this nifty trick I am sure I will never forget it, yet I think its valid to ask to get one of these popup windows saying something about "Hey stupid, there are still jobs running here, are you SURE to tear this down, REALLY?"
I mean seriously, I get them when jumping from system A to B leaving probes behind or when I enter a lowsec from highsec, so why not at a pos module you unanchor?
At the end of the day I am just glad I did not built a titan in there but just some tengu hulls.
Thanks
|

Phiad Aurilen
Only fools 'n' horses Comic Mischief
0
|
Posted - 2012.04.16 22:47:00 -
[409] - Quote
Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.
The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.
This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently. |

Jake Dykes
The Dark Space Initiative Enclave.
2
|
Posted - 2012.04.17 06:39:00 -
[410] - Quote
Phiad Aurilen wrote:Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.
The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.
This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently.
check the link a few replies above Phiad, we will get a "buff bar" like every other MMO out there has these days in the next patch. It is already on Sissy. Although I wonder how they will implement an easy way to see which debuff comes from where. |
|

CCP Explorer
C C P C C P Alliance
251

|
Posted - 2012.04.17 10:31:00 -
[411] - Quote
Jake Dykes wrote:Phiad Aurilen wrote:Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.
The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text. My suggestion is to move them to the left, placed just outside the Overviews left window boundary but inline with the ship that's putting the effect on my ship.
This makes soo much sense the current method seems like the icon was added as an afterthought..? Not something the HUD designers in advanced civilisations of the future would do. It's not like I can't see them but I just find it strange where they're placed currently. check the link a few replies above Phiad, we will get a "buff bar" like every other MMO out there has these days in the next patch. It is already on Sissy. Although I wonder how they will implement an easy way to see which debuff comes from where. CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Kurai Okala
Okala Corp
13
|
Posted - 2012.04.17 17:04:00 -
[412] - Quote
Phiad Aurilen wrote:Hi I'm not sure if it's been mentioned on previous pages but if you guys are doing some work on the Overview window I have a suggestion.
The god damn icons that indicate whether I'm being webbed/pointed etc are nonsensical in the logic of their placement. What I mean is that they are on the right of our overviews & superimposed over text.
Can I just point out that I have been playing Eve on and off since early 2010 and I NEVER KNEW there were debuff icons on the overview. (I keep my overview columns narrow)
Kind of a moot point now that we're getting the debuff panel but I always thought it was weird that I had to guess who/what was being applied to me when the debuff countdown bars appeared.
Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work! |
|

CCP Explorer
C C P C C P Alliance
251

|
Posted - 2012.04.17 22:42:00 -
[413] - Quote
Kurai Okala wrote:Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work! A few more changes like this? Let me quote myself and take you up on that offer:
CCP Explorer wrote:CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Kurai Okala
Okala Corp
13
|
Posted - 2012.04.18 00:07:00 -
[414] - Quote
CCP Explorer wrote:Kurai Okala wrote:Thank God the Devs are finally addressing this kind of crap. A few more changes like this and I'll probably start encouraging my RL friends to give EVE a try. Keep up the good work! A few more changes like this? Let me quote myself and take you up on that offer: CCP Explorer wrote:CCP karkur is writing a devblog with a lot of goodies; she's actually writing more than one devblog 
No joke, I literally wake up every morning thinking "maybe we'll get a super cool devblog today." I don't know how I'd get through my morning workout and commute without that tidbit of motivation so thank you and please keep em coming! |

T1nyMan
Interstellar Solutions Agency
3
|
Posted - 2012.04.18 09:04:00 -
[415] - Quote
I get up in the morning and check for a dev blog, I get home from work (now) and check for a dev blog and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve..
Btw. In between I have been known to play some eve too.. Come to think of it what on earth did I do before eve.. |
|

CCP karkur
C C P C C P Alliance
687

|
Posted - 2012.04.18 15:03:00 -
[416] - Quote
Kurai Okala wrote:No joke, I literally wake up every morning thinking "maybe we'll get a super cool devblog today." I don't know how I'd get through my morning workout and commute without that tidbit of motivation so thank you and please keep em coming!
T1nyMan wrote: I get up in the morning and check for a dev blog, I get home from work (now) and check for a dev blog and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve.. Your lucky day then  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|

Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.04.19 04:28:00 -
[417] - Quote
T1nyMan wrote:and each night I wind down by reading the forums and/or a new dev blog. Welcome overlord thy name is eve..
You Wind Down by reading the forums? |
|

CCP karkur
C C P C C P Alliance
776

|
Posted - 2012.04.20 15:29:00 -
[418] - Quote
New blog with a lot of stuff suggested in this tread.  Join us in the comments thread CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|

KirosawaMadFilms
Royal Academy of Science
1
|
Posted - 2012.04.20 19:13:00 -
[419] - Quote
so much win! well done sir
now how about a "Goto Group" command when i'm viewing an item in the market window?
**EDIT, nvm, your new blog post read my mind and you're making this improvement, "great minds" |

Mister Crispy
AC Enterprises
8
|
Posted - 2012.04.20 19:14:00 -
[420] - Quote
Looks awesome.
Still needs a "Right-click -> Select all; Right-click -> Sell all" though |

Jim Nastik
Calrissian - Darklighter Corp.
0
|
Posted - 2012.04.21 02:01:00 -
[421] - Quote
Love the changes!
Dunno if this has been adressed before, but I kinda like the log. And i have it sorted by time, so the newest Event is in top. But right after Midnight i cant sort it that way... Anyway, keep up the Good work and make Eve better and better!
O7 |

DrCrowley
Red Federation RvB - RED Federation
1
|
Posted - 2012.04.23 17:19:00 -
[422] - Quote
My suggestion: Combat log save locally or be persistent.
Yesterday I killed by another cruiser on my Caracal. I had 3 different missiles equipped so i wondered which did the most damage. I docked so I am not sitting duck in space but the log was cleared and there is no way for me to see what happened and learn from it. |

ZaBob
Twilight Labs Unsung Voices
36
|
Posted - 2012.04.25 01:51:00 -
[423] - Quote
I know I'm a bit late on this, but you *really* don't want us to be nice -- then you won't fit in as a dev!
Oh, hell, I can't help myself....
Very nice job! I haven't had time to really work out what I like best yet, but I'm liking it. |

Soniver Rozaklis
Stampeding Beasts
1
|
Posted - 2012.04.25 18:51:00 -
[424] - Quote
Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this. |

Seleia O'Sinnor
Drop of Honey
210
|
Posted - 2012.04.25 18:54:00 -
[425] - Quote
Soniver Rozaklis wrote:Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this.
+1000! Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
|

CCP karkur
C C P C C P Alliance
875

|
Posted - 2012.04.25 18:56:00 -
[426] - Quote
Seleia O'Sinnor wrote:Soniver Rozaklis wrote:Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this. +1000! I will check it out tomorrow  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|

St Mio
Imperial Academy Amarr Empire
733
|
Posted - 2012.04.26 07:01:00 -
[427] - Quote
CCP karkur wrote:Seleia O'Sinnor wrote:Soniver Rozaklis wrote:Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this. +1000! I will check it out tomorrow  My 1000+ row and growing Excel file of scan results will never be the same again if you do this! GÖÑ |

Seloena
Mighty Orca Inc
11
|
Posted - 2012.04.26 11:05:00 -
[428] - Quote
Karkur, my dear.
Do you know something about fixing camera pointer in CQ and camera offset in Character Customization window for dual screen users? We was talking about that in this topic some time ago and we reopened my bugreports for it.
Any news? Is anyone taking care about that in CCP?
I ask coz I have problems with making my makeup properly :p
Kisses for everyone, like always :* |

Seleia O'Sinnor
Drop of Honey
216
|
Posted - 2012.05.01 10:03:00 -
[429] - Quote
CCP karkur wrote:Seleia O'Sinnor wrote:Soniver Rozaklis wrote:Hello
love the new feature in the latest patch allowing to copy some tables to excel-like spreadsheets. I want to ask, if it would be possible to copy also the scan results from the Scanner window. For the wormhole life this window is kinda big things and i just like keeping records of stuff :)
Thanks for considering this. +1000! I will check it out tomorrow 
YOU DID IT!!!! This is soooooooooo awesome! Love you! EGD: If you jettison what's in your brain, at least expect can flipping. |

Circumstantial Evidence
37
|
Posted - 2012.05.08 20:47:00 -
[430] - Quote
Sorting of items: blueprints and rigs
A stack of rigs / blueprints makes a mess, even "by type" they all sort alphabetically because they are all blueprints.
It requires some work to pick out a set of rigs that do not have a consistent naming convention, such as Energy Grid.
I would like to see items sort primarily on their types, sub-types, and then members in that type, at each step down the tree.
Alternately, rigs, a large offender with many sub-types and items, could be fixed for better sorting with an alphabetically friendly naming convention. (CCP Gnauton - perhaps he will hit this area, on the long road to coming up with new names that relate to item function.)
example: Large Powergrid Subroutine Maximizer -> Large Energy Grid: Powergrid Subroutine Maximizer Large Semiconductor Memory Cell -> Large Energy Grid: Semiconductor Memory Cell (etc)
|
|

CCP karkur
C C P C C P Alliance
935

|
Posted - 2012.05.16 19:34:00 -
[431] - Quote
CCP karkur wrote:ChaseTheLasers wrote:I know I'm late to the party, but it's fashionable. One nark I currently have with the UI is linking 'show info' items to chats. See my awesome picture: http://i.imgur.com/uoB8m.jpgBeer at the next fanfest I attend for adding  I see where you are going... I actually want to be able to drag the image. And in Inferno, that will be possible :D CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|

GeeShizzle MacCloud
142
|
Posted - 2012.05.16 21:23:00 -
[432] - Quote
actually karkur, i remember 1 really really useful thing that UI needs in terms of fleet fights etc...
that being keyboard shortcuts that can tie into the tagging system of the overview.
FC's need this ability especially to call different primaries for different weapon systems eg drones/guns/missiles etc... |

Aryth
GoonWaffe Goonswarm Federation
86
|
Posted - 2012.05.16 21:26:00 -
[433] - Quote
Helpful posting tip.
:) 3x in your intro blog is bad posting. Stoffer can give you good posting tips. |

GeeShizzle MacCloud
142
|
Posted - 2012.05.17 01:42:00 -
[434] - Quote
Aryth wrote:Helpful posting tip.
:) 3x in your intro blog is bad posting. Stoffer can give you good posting tips.
another helpfull posting tip is to include quotations when you're referring to someones post so that sum1 actually knows wtf ur on about  |
|

CCP karkur
C C P C C P Alliance
953

|
Posted - 2012.05.17 10:03:00 -
[435] - Quote
Aryth wrote:Helpful posting tip.
:) 3x in your intro blog is bad posting. Stoffer can give you good posting tips. Too many smiles? Btw, they were actually 4. and then 3 in my 2nd "U and I" devblogg and a "keep smiling"!. I like smiling and there should be more of it!      CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|

Chloe Celeste
Aerospace IronWorks
16
|
Posted - 2012.05.25 23:47:00 -
[436] - Quote
Unified Inventory is horrible.........rollback to the way it was previous to this expansion. |

Scrapyard Bob
EVE University Ivy League
1046
|
Posted - 2012.05.26 00:34:00 -
[437] - Quote
1) Add corp name and tickers in our in-game contacts list (it current exists in the EVE Gate list, but not in-game)
2) Allow us to filter our contacts by simple search strings (such as part of their name or their corp name)
3) Allow us to sort contacts by name, corp, alliance, standing |

Scrapyard Bob
EVE University Ivy League
1080
|
Posted - 2012.05.31 13:08:00 -
[438] - Quote
The new "propose lockdown vote" dialog has the buttons in the wrong location. Especially when you compare it to the Contract UI wizard.
(submitted as bug #137073, but it was rejected as being a "feature request")
Quote:On the "propose lockdown vote" UI (which was changed in Inferno), there are now (2) screens. The problem is that the first screen puts the buttons in order of:
[BACK] [CANCEL] [NEXT]
While the second screen puts the buttons in order of:
[OKAY] {BACK] [CANCEL]
In other UIs, the buttons are always in order of "don-¦t do something" then "do something". Such as the contract UI, where the buttons at the bottom are [CANCEL] [PREVIOUS] [NEXT]. And the [NEXT] button changes to [FINISH] when you get to the last page of the contract UI.
Therefore, the buttons at the bottom of the lockdown vote wizard should be:
[CANCEL] (gap) [NEXT] -- for the first page [CANCEL] [PREVIOUS] [NEXT] -- for the second page [CANCEL] [PREVIOUS] [FINISH] -- for the final page |

W Orwell
Science and Trade Institute Caldari State
0
|
Posted - 2012.06.24 22:29:00 -
[439] - Quote
Thanks for the opportunity.
When I started to scan, nothing warned me that the scanning results are listed BELOW the scanning probes list, I am new, thought it should be visible in the main window, but instead of that, it was visible only after i tried to resize the window (after 30 minutes of scanning, I know I am noob, but how many others made the same mistake?)
Can you set it to automatically resize when somebody try to use it first time?
Thanks! Orwell |

arria Auscent
Center for Advanced Studies Gallente Federation
57
|
Posted - 2012.06.25 12:23:00 -
[440] - Quote
After todays patch its clear we the players have no input on this game if we did the UI mess would have been removed and the old (working) inventory would be back
sticking a green box on it dont fix any of the issues at all  |
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